ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
  168. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
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@@ -0,0 +1,486 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
3
+
4
+ http://www.cocos2d-x.org
5
+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ of this software and associated documentation files (the "Software"), to deal
8
+ in the Software without restriction, including without limitation the rights
9
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ copies of the Software, and to permit persons to whom the Software is
11
+ furnished to do so, subject to the following conditions:
12
+
13
+ The above copyright notice and this permission notice shall be included in
14
+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ THE SOFTWARE.
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+ ****************************************************************************/
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+
25
+ /**
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+ * cc.ProgressTimer's rendering objects of WebGL
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+ */
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+ (function(){
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+ cc.ProgressTimer.WebGLRenderCmd = function(renderableObject){
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+ cc.Node.WebGLRenderCmd.call(this, renderableObject);
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+ this._needDraw = true;
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+
33
+ this._vertexWebGLBuffer = cc._renderContext.createBuffer();
34
+ this._vertexDataCount = 0;
35
+ this._vertexData = null;
36
+ this._vertexArrayBuffer = null;
37
+ this._vertexDataDirty = false;
38
+ };
39
+
40
+ var proto = cc.ProgressTimer.WebGLRenderCmd.prototype = Object.create(cc.Node.WebGLRenderCmd.prototype);
41
+ proto.constructor = cc.ProgressTimer.WebGLRenderCmd;
42
+
43
+ proto.rendering = function (ctx) {
44
+ var node = this._node;
45
+ var context = ctx || cc._renderContext;
46
+ if (!this._vertexData || !node._sprite)
47
+ return;
48
+
49
+ this._shaderProgram.use();
50
+ this._shaderProgram._setUniformForMVPMatrixWithMat4(this._stackMatrix);
51
+
52
+ var blendFunc = node._sprite._blendFunc;
53
+ cc.glBlendFunc(blendFunc.src, blendFunc.dst);
54
+ cc.glEnableVertexAttribs(cc.VERTEX_ATTRIB_FLAG_POS_COLOR_TEX);
55
+
56
+ cc.glBindTexture2D(node._sprite.texture);
57
+
58
+ context.bindBuffer(context.ARRAY_BUFFER, this._vertexWebGLBuffer);
59
+ if (this._vertexDataDirty) {
60
+ context.bufferData(context.ARRAY_BUFFER, this._vertexArrayBuffer, context.DYNAMIC_DRAW);
61
+ this._vertexDataDirty = false;
62
+ }
63
+ var locVertexDataLen = cc.V2F_C4B_T2F.BYTES_PER_ELEMENT;
64
+ context.vertexAttribPointer(cc.VERTEX_ATTRIB_POSITION, 2, context.FLOAT, false, locVertexDataLen, 0);
65
+ context.vertexAttribPointer(cc.VERTEX_ATTRIB_COLOR, 4, context.UNSIGNED_BYTE, true, locVertexDataLen, 8);
66
+ context.vertexAttribPointer(cc.VERTEX_ATTRIB_TEX_COORDS, 2, context.FLOAT, false, locVertexDataLen, 12);
67
+
68
+ if (node._type === cc.ProgressTimer.TYPE_RADIAL)
69
+ context.drawArrays(context.TRIANGLE_FAN, 0, this._vertexDataCount);
70
+ else if (node._type == cc.ProgressTimer.TYPE_BAR) {
71
+ if (!node._reverseDirection)
72
+ context.drawArrays(context.TRIANGLE_STRIP, 0, this._vertexDataCount);
73
+ else {
74
+ context.drawArrays(context.TRIANGLE_STRIP, 0, this._vertexDataCount / 2);
75
+ context.drawArrays(context.TRIANGLE_STRIP, 4, this._vertexDataCount / 2);
76
+ // 2 draw calls
77
+ cc.g_NumberOfDraws++;
78
+ }
79
+ }
80
+ cc.g_NumberOfDraws++;
81
+ };
82
+
83
+ proto._syncStatus = function (parentCmd) {
84
+ var node = this._node;
85
+ if(!node._sprite)
86
+ return;
87
+ var flags = cc.Node._dirtyFlags, locFlag = this._dirtyFlag;
88
+ var parentNode = parentCmd ? parentCmd._node : null;
89
+
90
+ if(parentNode && parentNode._cascadeColorEnabled && (parentCmd._dirtyFlag & flags.colorDirty))
91
+ locFlag |= flags.colorDirty;
92
+ if(parentNode && parentNode._cascadeOpacityEnabled && (parentCmd._dirtyFlag & flags.opacityDirty))
93
+ locFlag |= flags.opacityDirty;
94
+ if(parentCmd && (parentCmd._dirtyFlag & flags.transformDirty))
95
+ locFlag |= flags.transformDirty;
96
+ this._dirtyFlag = locFlag;
97
+
98
+ var spriteCmd = node._sprite._renderCmd;
99
+ var spriteFlag = spriteCmd._dirtyFlag;
100
+
101
+ var colorDirty = spriteFlag & flags.colorDirty,
102
+ opacityDirty = spriteFlag & flags.opacityDirty;
103
+
104
+ if (colorDirty){
105
+ spriteCmd._syncDisplayColor();
106
+ }
107
+
108
+ if (opacityDirty){
109
+ spriteCmd._syncDisplayOpacity();
110
+ }
111
+
112
+ if(colorDirty || opacityDirty){
113
+ spriteCmd._updateColor();
114
+ this._updateColor();
115
+ }
116
+
117
+ //if (locFlag & flags.transformDirty) {
118
+ //update the transform
119
+ this.transform(parentCmd);
120
+ //}
121
+
122
+ spriteCmd._dirtyFlag = 0;
123
+ };
124
+
125
+ proto.updateStatus = function () {
126
+ var node = this._node;
127
+ if(!node._sprite)
128
+ return;
129
+ var flags = cc.Node._dirtyFlags, locFlag = this._dirtyFlag;
130
+ var spriteCmd = node._sprite._renderCmd;
131
+ var spriteFlag = spriteCmd._dirtyFlag;
132
+
133
+ var colorDirty = spriteFlag & flags.colorDirty,
134
+ opacityDirty = spriteFlag & flags.opacityDirty;
135
+
136
+ if(colorDirty){
137
+ spriteCmd._updateDisplayColor();
138
+ this._dirtyFlag = this._dirtyFlag & flags.colorDirty ^ this._dirtyFlag;
139
+ }
140
+
141
+ if(opacityDirty){
142
+ spriteCmd._updateDisplayOpacity();
143
+ this._dirtyFlag = this._dirtyFlag & flags.opacityDirty ^ this._dirtyFlag;
144
+ }
145
+
146
+ if(colorDirty || opacityDirty){
147
+ spriteCmd._updateColor();
148
+ this._updateColor();
149
+ }
150
+
151
+ if(locFlag & flags.transformDirty){
152
+ //update the transform
153
+ this.transform(this.getParentRenderCmd(), true);
154
+ }
155
+ };
156
+
157
+ proto.releaseData = function(){
158
+ if (this._vertexData) {
159
+ //release all previous information
160
+ this._vertexData = null;
161
+ this._vertexArrayBuffer = null;
162
+ this._vertexDataCount = 0;
163
+ }
164
+ };
165
+
166
+ proto.initCmd = function(){
167
+ this._vertexData = null;
168
+ this._vertexArrayBuffer = null;
169
+ this._vertexDataCount = 0;
170
+
171
+ //shader program
172
+ this._shaderProgram = cc.shaderCache.programForKey(cc.SHADER_POSITION_TEXTURECOLOR);
173
+ };
174
+
175
+ proto._updateProgress = function(){
176
+ var node = this._node;
177
+ var locType = node._type;
178
+ if(locType === cc.ProgressTimer.TYPE_RADIAL)
179
+ this._updateRadial();
180
+ else if(locType === cc.ProgressTimer.TYPE_BAR)
181
+ this._updateBar();
182
+ this._vertexDataDirty = true;
183
+ };
184
+
185
+ /**
186
+ * <p>
187
+ * Update does the work of mapping the texture onto the triangles for the bar <br/>
188
+ * It now doesn't occur the cost of free/alloc data every update cycle. <br/>
189
+ * It also only changes the percentage point but no other points if they have not been modified. <br/>
190
+ * <br/>
191
+ * It now deals with flipped texture. If you run into this problem, just use the <br/>
192
+ * sprite property and enable the methods flipX, flipY. <br/>
193
+ * </p>
194
+ * @private
195
+ */
196
+ proto._updateBar = function(){
197
+ var node = this._node;
198
+ if (!node._sprite)
199
+ return;
200
+
201
+ var i, alpha = node._percentage / 100.0;
202
+ var locBarChangeRate = node._barChangeRate;
203
+ var alphaOffset = cc.pMult(cc.p((1.0 - locBarChangeRate.x) + alpha * locBarChangeRate.x,
204
+ (1.0 - locBarChangeRate.y) + alpha * locBarChangeRate.y), 0.5);
205
+ var min = cc.pSub(node._midPoint, alphaOffset), max = cc.pAdd(node._midPoint, alphaOffset);
206
+
207
+ if (min.x < 0) {
208
+ max.x += -min.x;
209
+ min.x = 0;
210
+ }
211
+
212
+ if (max.x > 1) {
213
+ min.x -= max.x - 1;
214
+ max.x = 1;
215
+ }
216
+
217
+ if (min.y < 0) {
218
+ max.y += -min.y;
219
+ min.y = 0;
220
+ }
221
+
222
+ if (max.y > 1) {
223
+ min.y -= max.y - 1;
224
+ max.y = 1;
225
+ }
226
+
227
+ var locVertexData;
228
+ if (!this._reverseDirection) {
229
+ if (!this._vertexData) {
230
+ this._vertexDataCount = 4;
231
+ var vertexDataLen = cc.V2F_C4B_T2F.BYTES_PER_ELEMENT, locCount = 4;
232
+ this._vertexArrayBuffer = new ArrayBuffer(locCount * vertexDataLen);
233
+ this._vertexData = [];
234
+ for (i = 0; i < locCount; i++)
235
+ this._vertexData[i] = new cc.V2F_C4B_T2F(null, null, null, this._vertexArrayBuffer, i * vertexDataLen);
236
+ }
237
+
238
+ locVertexData = this._vertexData;
239
+ // TOPLEFT
240
+ locVertexData[0].texCoords = this._textureCoordFromAlphaPoint(cc.p(min.x, max.y));
241
+ locVertexData[0].vertices = this._vertexFromAlphaPoint(cc.p(min.x, max.y));
242
+
243
+ // BOTLEFT
244
+ locVertexData[1].texCoords = this._textureCoordFromAlphaPoint(cc.p(min.x, min.y));
245
+ locVertexData[1].vertices = this._vertexFromAlphaPoint(cc.p(min.x, min.y));
246
+
247
+ // TOPRIGHT
248
+ locVertexData[2].texCoords = this._textureCoordFromAlphaPoint(cc.p(max.x, max.y));
249
+ locVertexData[2].vertices = this._vertexFromAlphaPoint(cc.p(max.x, max.y));
250
+
251
+ // BOTRIGHT
252
+ locVertexData[3].texCoords = this._textureCoordFromAlphaPoint(cc.p(max.x, min.y));
253
+ locVertexData[3].vertices = this._vertexFromAlphaPoint(cc.p(max.x, min.y));
254
+ } else {
255
+ if (!this._vertexData) {
256
+ this._vertexDataCount = 8;
257
+ var rVertexDataLen = cc.V2F_C4B_T2F.BYTES_PER_ELEMENT, rLocCount = 8;
258
+ this._vertexArrayBuffer = new ArrayBuffer(rLocCount * rVertexDataLen);
259
+ var rTempData = [];
260
+ for (i = 0; i < rLocCount; i++)
261
+ rTempData[i] = new cc.V2F_C4B_T2F(null, null, null, this._vertexArrayBuffer, i * rVertexDataLen);
262
+ // TOPLEFT 1
263
+ rTempData[0].texCoords = this._textureCoordFromAlphaPoint(cc.p(0, 1));
264
+ rTempData[0].vertices = this._vertexFromAlphaPoint(cc.p(0, 1));
265
+
266
+ // BOTLEFT 1
267
+ rTempData[1].texCoords = this._textureCoordFromAlphaPoint(cc.p(0, 0));
268
+ rTempData[1].vertices = this._vertexFromAlphaPoint(cc.p(0, 0));
269
+
270
+ // TOPRIGHT 2
271
+ rTempData[6].texCoords = this._textureCoordFromAlphaPoint(cc.p(1, 1));
272
+ rTempData[6].vertices = this._vertexFromAlphaPoint(cc.p(1, 1));
273
+
274
+ // BOTRIGHT 2
275
+ rTempData[7].texCoords = this._textureCoordFromAlphaPoint(cc.p(1, 0));
276
+ rTempData[7].vertices = this._vertexFromAlphaPoint(cc.p(1, 0));
277
+
278
+ this._vertexData = rTempData;
279
+ }
280
+
281
+ locVertexData = this._vertexData;
282
+ // TOPRIGHT 1
283
+ locVertexData[2].texCoords = this._textureCoordFromAlphaPoint(cc.p(min.x, max.y));
284
+ locVertexData[2].vertices = this._vertexFromAlphaPoint(cc.p(min.x, max.y));
285
+
286
+ // BOTRIGHT 1
287
+ locVertexData[3].texCoords = this._textureCoordFromAlphaPoint(cc.p(min.x, min.y));
288
+ locVertexData[3].vertices = this._vertexFromAlphaPoint(cc.p(min.x, min.y));
289
+
290
+ // TOPLEFT 2
291
+ locVertexData[4].texCoords = this._textureCoordFromAlphaPoint(cc.p(max.x, max.y));
292
+ locVertexData[4].vertices = this._vertexFromAlphaPoint(cc.p(max.x, max.y));
293
+
294
+ // BOTLEFT 2
295
+ locVertexData[5].texCoords = this._textureCoordFromAlphaPoint(cc.p(max.x, min.y));
296
+ locVertexData[5].vertices = this._vertexFromAlphaPoint(cc.p(max.x, min.y));
297
+ }
298
+ this._updateColor();
299
+ };
300
+
301
+ /**
302
+ * <p>
303
+ * Update does the work of mapping the texture onto the triangles <br/>
304
+ * It now doesn't occur the cost of free/alloc data every update cycle. <br/>
305
+ * It also only changes the percentage point but no other points if they have not been modified. <br/>
306
+ * <br/>
307
+ * It now deals with flipped texture. If you run into this problem, just use the <br/>
308
+ * sprite property and enable the methods flipX, flipY. <br/>
309
+ * </p>
310
+ * @private
311
+ */
312
+ proto._updateRadial = function () {
313
+ var node = this._node;
314
+ if (!node._sprite)
315
+ return;
316
+
317
+ var i, locMidPoint = node._midPoint;
318
+ var alpha = node._percentage / 100;
319
+ var angle = 2 * (cc.PI) * ( node._reverseDirection ? alpha : 1.0 - alpha);
320
+
321
+ // We find the vector to do a hit detection based on the percentage
322
+ // We know the first vector is the one @ 12 o'clock (top,mid) so we rotate
323
+ // from that by the progress angle around the m_tMidpoint pivot
324
+ var topMid = cc.p(locMidPoint.x, 1);
325
+ var percentagePt = cc.pRotateByAngle(topMid, locMidPoint, angle);
326
+
327
+ var index = 0;
328
+ var hit;
329
+
330
+ if (alpha == 0) {
331
+ // More efficient since we don't always need to check intersection
332
+ // If the alpha is zero then the hit point is top mid and the index is 0.
333
+ hit = topMid;
334
+ index = 0;
335
+ } else if (alpha == 1) {
336
+ // More efficient since we don't always need to check intersection
337
+ // If the alpha is one then the hit point is top mid and the index is 4.
338
+ hit = topMid;
339
+ index = 4;
340
+ } else {
341
+ // We run a for loop checking the edges of the texture to find the
342
+ // intersection point
343
+ // We loop through five points since the top is split in half
344
+
345
+ var min_t = cc.FLT_MAX;
346
+ var locProTextCoordsCount = cc.ProgressTimer.TEXTURE_COORDS_COUNT;
347
+ for (i = 0; i <= locProTextCoordsCount; ++i) {
348
+ var pIndex = (i + (locProTextCoordsCount - 1)) % locProTextCoordsCount;
349
+
350
+ var edgePtA = this._boundaryTexCoord(i % locProTextCoordsCount);
351
+ var edgePtB = this._boundaryTexCoord(pIndex);
352
+
353
+ // Remember that the top edge is split in half for the 12 o'clock position
354
+ // Let's deal with that here by finding the correct endpoints
355
+ if (i == 0)
356
+ edgePtB = cc.pLerp(edgePtA, edgePtB, 1 - locMidPoint.x);
357
+ else if (i == 4)
358
+ edgePtA = cc.pLerp(edgePtA, edgePtB, 1 - locMidPoint.x);
359
+
360
+ // retPoint are returned by ccpLineIntersect
361
+ var retPoint = cc.p(0, 0);
362
+ if (cc.pLineIntersect(edgePtA, edgePtB, locMidPoint, percentagePt, retPoint)) {
363
+ // Since our hit test is on rays we have to deal with the top edge
364
+ // being in split in half so we have to test as a segment
365
+ if ((i == 0 || i == 4)) {
366
+ // s represents the point between edgePtA--edgePtB
367
+ if (!(0 <= retPoint.x && retPoint.x <= 1))
368
+ continue;
369
+ }
370
+ // As long as our t isn't negative we are at least finding a
371
+ // correct hitpoint from m_tMidpoint to percentagePt.
372
+ if (retPoint.y >= 0) {
373
+ // Because the percentage line and all the texture edges are
374
+ // rays we should only account for the shortest intersection
375
+ if (retPoint.y < min_t) {
376
+ min_t = retPoint.y;
377
+ index = i;
378
+ }
379
+ }
380
+ }
381
+ }
382
+
383
+ // Now that we have the minimum magnitude we can use that to find our intersection
384
+ hit = cc.pAdd(locMidPoint, cc.pMult(cc.pSub(percentagePt, locMidPoint), min_t));
385
+ }
386
+
387
+ // The size of the vertex data is the index from the hitpoint
388
+ // the 3 is for the m_tMidpoint, 12 o'clock point and hitpoint position.
389
+ var sameIndexCount = true;
390
+ if (this._vertexDataCount != index + 3) {
391
+ sameIndexCount = false;
392
+ this._vertexData = null;
393
+ this._vertexArrayBuffer = null;
394
+ this._vertexDataCount = 0;
395
+ }
396
+
397
+ if (!this._vertexData) {
398
+ this._vertexDataCount = index + 3;
399
+ var locCount = this._vertexDataCount, vertexDataLen = cc.V2F_C4B_T2F.BYTES_PER_ELEMENT;
400
+ this._vertexArrayBuffer = new ArrayBuffer(locCount * vertexDataLen);
401
+ var locData = [];
402
+ for (i = 0; i < locCount; i++)
403
+ locData[i] = new cc.V2F_C4B_T2F(null, null, null, this._vertexArrayBuffer, i * vertexDataLen);
404
+
405
+ this._vertexData = locData;
406
+ if(!this._vertexData){
407
+ cc.log( "cc.ProgressTimer._updateRadial() : Not enough memory");
408
+ return;
409
+ }
410
+ }
411
+ this._updateColor();
412
+
413
+ var locVertexData = this._vertexData;
414
+ if (!sameIndexCount) {
415
+ // First we populate the array with the m_tMidpoint, then all
416
+ // vertices/texcoords/colors of the 12 'o clock start and edges and the hitpoint
417
+ locVertexData[0].texCoords = this._textureCoordFromAlphaPoint(locMidPoint);
418
+ locVertexData[0].vertices = this._vertexFromAlphaPoint(locMidPoint);
419
+
420
+ locVertexData[1].texCoords = this._textureCoordFromAlphaPoint(topMid);
421
+ locVertexData[1].vertices = this._vertexFromAlphaPoint(topMid);
422
+
423
+ for (i = 0; i < index; i++) {
424
+ var alphaPoint = this._boundaryTexCoord(i);
425
+ locVertexData[i + 2].texCoords = this._textureCoordFromAlphaPoint(alphaPoint);
426
+ locVertexData[i + 2].vertices = this._vertexFromAlphaPoint(alphaPoint);
427
+ }
428
+ }
429
+
430
+ // hitpoint will go last
431
+ locVertexData[this._vertexDataCount - 1].texCoords = this._textureCoordFromAlphaPoint(hit);
432
+ locVertexData[this._vertexDataCount - 1].vertices = this._vertexFromAlphaPoint(hit);
433
+ };
434
+
435
+ proto._boundaryTexCoord = function (index) {
436
+ if (index < cc.ProgressTimer.TEXTURE_COORDS_COUNT) {
437
+ var locProTextCoords = cc.ProgressTimer.TEXTURE_COORDS;
438
+ if (this._node._reverseDirection)
439
+ return cc.p((locProTextCoords >> (7 - (index << 1))) & 1, (locProTextCoords >> (7 - ((index << 1) + 1))) & 1);
440
+ else
441
+ return cc.p((locProTextCoords >> ((index << 1) + 1)) & 1, (locProTextCoords >> (index << 1)) & 1);
442
+ }
443
+ return cc.p(0,0);
444
+ };
445
+
446
+ proto._textureCoordFromAlphaPoint = function (alpha) {
447
+ var locSprite = this._node._sprite;
448
+ if (!locSprite) {
449
+ return {u:0, v:0}; //new cc.Tex2F(0, 0);
450
+ }
451
+ var quad = locSprite.quad;
452
+ var min = cc.p(quad.bl.texCoords.u, quad.bl.texCoords.v);
453
+ var max = cc.p(quad.tr.texCoords.u, quad.tr.texCoords.v);
454
+
455
+ // Fix bug #1303 so that progress timer handles sprite frame texture rotation
456
+ if (locSprite.textureRectRotated) {
457
+ var temp = alpha.x;
458
+ alpha.x = alpha.y;
459
+ alpha.y = temp;
460
+ }
461
+ return {u: min.x * (1 - alpha.x) + max.x * alpha.x, v: min.y * (1 - alpha.y) + max.y * alpha.y};
462
+ };
463
+
464
+ proto._vertexFromAlphaPoint = function (alpha) {
465
+ var locSprite = this._node._sprite;
466
+ if (!locSprite) {
467
+ return {x: 0, y: 0};
468
+ }
469
+ var quad = locSprite.quad;
470
+ var min = cc.p(quad.bl.vertices.x, quad.bl.vertices.y);
471
+ var max = cc.p(quad.tr.vertices.x, quad.tr.vertices.y);
472
+ return {x: min.x * (1 - alpha.x) + max.x * alpha.x, y: min.y * (1 - alpha.y) + max.y * alpha.y};
473
+ };
474
+
475
+ proto._updateColor = function(){
476
+ var node = this._node;
477
+ if (!node._sprite || !this._vertexData)
478
+ return;
479
+
480
+ var sc = node._sprite.quad.tl.colors;
481
+ var locVertexData = this._vertexData;
482
+ for (var i = 0, len = this._vertexDataCount; i < len; ++i)
483
+ locVertexData[i].colors = sc;
484
+ this._vertexDataDirty = true;
485
+ };
486
+ })();