ccb 0.0.1
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- checksums.yaml +7 -0
- data/LICENSE.txt +20 -0
- data/README.md +31 -0
- data/bin/ccb +4 -0
- data/lib/ccb/builder/project_builder.rb +14 -0
- data/lib/ccb/builder/scene_builder.rb +9 -0
- data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
- data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
- data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionProgress.js +458 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBAnimationManager.js +770 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBKeyframe.js +60 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReader.js +1129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReaderUtil.js +61 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBRelativePositioning.js +90 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBSequence.js +114 -0
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- metadata +449 -0
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/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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in the Software without restriction, including without limitation the rights
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+
|
52
|
+
var blendFunc = node._sprite._blendFunc;
|
53
|
+
cc.glBlendFunc(blendFunc.src, blendFunc.dst);
|
54
|
+
cc.glEnableVertexAttribs(cc.VERTEX_ATTRIB_FLAG_POS_COLOR_TEX);
|
55
|
+
|
56
|
+
cc.glBindTexture2D(node._sprite.texture);
|
57
|
+
|
58
|
+
context.bindBuffer(context.ARRAY_BUFFER, this._vertexWebGLBuffer);
|
59
|
+
if (this._vertexDataDirty) {
|
60
|
+
context.bufferData(context.ARRAY_BUFFER, this._vertexArrayBuffer, context.DYNAMIC_DRAW);
|
61
|
+
this._vertexDataDirty = false;
|
62
|
+
}
|
63
|
+
var locVertexDataLen = cc.V2F_C4B_T2F.BYTES_PER_ELEMENT;
|
64
|
+
context.vertexAttribPointer(cc.VERTEX_ATTRIB_POSITION, 2, context.FLOAT, false, locVertexDataLen, 0);
|
65
|
+
context.vertexAttribPointer(cc.VERTEX_ATTRIB_COLOR, 4, context.UNSIGNED_BYTE, true, locVertexDataLen, 8);
|
66
|
+
context.vertexAttribPointer(cc.VERTEX_ATTRIB_TEX_COORDS, 2, context.FLOAT, false, locVertexDataLen, 12);
|
67
|
+
|
68
|
+
if (node._type === cc.ProgressTimer.TYPE_RADIAL)
|
69
|
+
context.drawArrays(context.TRIANGLE_FAN, 0, this._vertexDataCount);
|
70
|
+
else if (node._type == cc.ProgressTimer.TYPE_BAR) {
|
71
|
+
if (!node._reverseDirection)
|
72
|
+
context.drawArrays(context.TRIANGLE_STRIP, 0, this._vertexDataCount);
|
73
|
+
else {
|
74
|
+
context.drawArrays(context.TRIANGLE_STRIP, 0, this._vertexDataCount / 2);
|
75
|
+
context.drawArrays(context.TRIANGLE_STRIP, 4, this._vertexDataCount / 2);
|
76
|
+
// 2 draw calls
|
77
|
+
cc.g_NumberOfDraws++;
|
78
|
+
}
|
79
|
+
}
|
80
|
+
cc.g_NumberOfDraws++;
|
81
|
+
};
|
82
|
+
|
83
|
+
proto._syncStatus = function (parentCmd) {
|
84
|
+
var node = this._node;
|
85
|
+
if(!node._sprite)
|
86
|
+
return;
|
87
|
+
var flags = cc.Node._dirtyFlags, locFlag = this._dirtyFlag;
|
88
|
+
var parentNode = parentCmd ? parentCmd._node : null;
|
89
|
+
|
90
|
+
if(parentNode && parentNode._cascadeColorEnabled && (parentCmd._dirtyFlag & flags.colorDirty))
|
91
|
+
locFlag |= flags.colorDirty;
|
92
|
+
if(parentNode && parentNode._cascadeOpacityEnabled && (parentCmd._dirtyFlag & flags.opacityDirty))
|
93
|
+
locFlag |= flags.opacityDirty;
|
94
|
+
if(parentCmd && (parentCmd._dirtyFlag & flags.transformDirty))
|
95
|
+
locFlag |= flags.transformDirty;
|
96
|
+
this._dirtyFlag = locFlag;
|
97
|
+
|
98
|
+
var spriteCmd = node._sprite._renderCmd;
|
99
|
+
var spriteFlag = spriteCmd._dirtyFlag;
|
100
|
+
|
101
|
+
var colorDirty = spriteFlag & flags.colorDirty,
|
102
|
+
opacityDirty = spriteFlag & flags.opacityDirty;
|
103
|
+
|
104
|
+
if (colorDirty){
|
105
|
+
spriteCmd._syncDisplayColor();
|
106
|
+
}
|
107
|
+
|
108
|
+
if (opacityDirty){
|
109
|
+
spriteCmd._syncDisplayOpacity();
|
110
|
+
}
|
111
|
+
|
112
|
+
if(colorDirty || opacityDirty){
|
113
|
+
spriteCmd._updateColor();
|
114
|
+
this._updateColor();
|
115
|
+
}
|
116
|
+
|
117
|
+
//if (locFlag & flags.transformDirty) {
|
118
|
+
//update the transform
|
119
|
+
this.transform(parentCmd);
|
120
|
+
//}
|
121
|
+
|
122
|
+
spriteCmd._dirtyFlag = 0;
|
123
|
+
};
|
124
|
+
|
125
|
+
proto.updateStatus = function () {
|
126
|
+
var node = this._node;
|
127
|
+
if(!node._sprite)
|
128
|
+
return;
|
129
|
+
var flags = cc.Node._dirtyFlags, locFlag = this._dirtyFlag;
|
130
|
+
var spriteCmd = node._sprite._renderCmd;
|
131
|
+
var spriteFlag = spriteCmd._dirtyFlag;
|
132
|
+
|
133
|
+
var colorDirty = spriteFlag & flags.colorDirty,
|
134
|
+
opacityDirty = spriteFlag & flags.opacityDirty;
|
135
|
+
|
136
|
+
if(colorDirty){
|
137
|
+
spriteCmd._updateDisplayColor();
|
138
|
+
this._dirtyFlag = this._dirtyFlag & flags.colorDirty ^ this._dirtyFlag;
|
139
|
+
}
|
140
|
+
|
141
|
+
if(opacityDirty){
|
142
|
+
spriteCmd._updateDisplayOpacity();
|
143
|
+
this._dirtyFlag = this._dirtyFlag & flags.opacityDirty ^ this._dirtyFlag;
|
144
|
+
}
|
145
|
+
|
146
|
+
if(colorDirty || opacityDirty){
|
147
|
+
spriteCmd._updateColor();
|
148
|
+
this._updateColor();
|
149
|
+
}
|
150
|
+
|
151
|
+
if(locFlag & flags.transformDirty){
|
152
|
+
//update the transform
|
153
|
+
this.transform(this.getParentRenderCmd(), true);
|
154
|
+
}
|
155
|
+
};
|
156
|
+
|
157
|
+
proto.releaseData = function(){
|
158
|
+
if (this._vertexData) {
|
159
|
+
//release all previous information
|
160
|
+
this._vertexData = null;
|
161
|
+
this._vertexArrayBuffer = null;
|
162
|
+
this._vertexDataCount = 0;
|
163
|
+
}
|
164
|
+
};
|
165
|
+
|
166
|
+
proto.initCmd = function(){
|
167
|
+
this._vertexData = null;
|
168
|
+
this._vertexArrayBuffer = null;
|
169
|
+
this._vertexDataCount = 0;
|
170
|
+
|
171
|
+
//shader program
|
172
|
+
this._shaderProgram = cc.shaderCache.programForKey(cc.SHADER_POSITION_TEXTURECOLOR);
|
173
|
+
};
|
174
|
+
|
175
|
+
proto._updateProgress = function(){
|
176
|
+
var node = this._node;
|
177
|
+
var locType = node._type;
|
178
|
+
if(locType === cc.ProgressTimer.TYPE_RADIAL)
|
179
|
+
this._updateRadial();
|
180
|
+
else if(locType === cc.ProgressTimer.TYPE_BAR)
|
181
|
+
this._updateBar();
|
182
|
+
this._vertexDataDirty = true;
|
183
|
+
};
|
184
|
+
|
185
|
+
/**
|
186
|
+
* <p>
|
187
|
+
* Update does the work of mapping the texture onto the triangles for the bar <br/>
|
188
|
+
* It now doesn't occur the cost of free/alloc data every update cycle. <br/>
|
189
|
+
* It also only changes the percentage point but no other points if they have not been modified. <br/>
|
190
|
+
* <br/>
|
191
|
+
* It now deals with flipped texture. If you run into this problem, just use the <br/>
|
192
|
+
* sprite property and enable the methods flipX, flipY. <br/>
|
193
|
+
* </p>
|
194
|
+
* @private
|
195
|
+
*/
|
196
|
+
proto._updateBar = function(){
|
197
|
+
var node = this._node;
|
198
|
+
if (!node._sprite)
|
199
|
+
return;
|
200
|
+
|
201
|
+
var i, alpha = node._percentage / 100.0;
|
202
|
+
var locBarChangeRate = node._barChangeRate;
|
203
|
+
var alphaOffset = cc.pMult(cc.p((1.0 - locBarChangeRate.x) + alpha * locBarChangeRate.x,
|
204
|
+
(1.0 - locBarChangeRate.y) + alpha * locBarChangeRate.y), 0.5);
|
205
|
+
var min = cc.pSub(node._midPoint, alphaOffset), max = cc.pAdd(node._midPoint, alphaOffset);
|
206
|
+
|
207
|
+
if (min.x < 0) {
|
208
|
+
max.x += -min.x;
|
209
|
+
min.x = 0;
|
210
|
+
}
|
211
|
+
|
212
|
+
if (max.x > 1) {
|
213
|
+
min.x -= max.x - 1;
|
214
|
+
max.x = 1;
|
215
|
+
}
|
216
|
+
|
217
|
+
if (min.y < 0) {
|
218
|
+
max.y += -min.y;
|
219
|
+
min.y = 0;
|
220
|
+
}
|
221
|
+
|
222
|
+
if (max.y > 1) {
|
223
|
+
min.y -= max.y - 1;
|
224
|
+
max.y = 1;
|
225
|
+
}
|
226
|
+
|
227
|
+
var locVertexData;
|
228
|
+
if (!this._reverseDirection) {
|
229
|
+
if (!this._vertexData) {
|
230
|
+
this._vertexDataCount = 4;
|
231
|
+
var vertexDataLen = cc.V2F_C4B_T2F.BYTES_PER_ELEMENT, locCount = 4;
|
232
|
+
this._vertexArrayBuffer = new ArrayBuffer(locCount * vertexDataLen);
|
233
|
+
this._vertexData = [];
|
234
|
+
for (i = 0; i < locCount; i++)
|
235
|
+
this._vertexData[i] = new cc.V2F_C4B_T2F(null, null, null, this._vertexArrayBuffer, i * vertexDataLen);
|
236
|
+
}
|
237
|
+
|
238
|
+
locVertexData = this._vertexData;
|
239
|
+
// TOPLEFT
|
240
|
+
locVertexData[0].texCoords = this._textureCoordFromAlphaPoint(cc.p(min.x, max.y));
|
241
|
+
locVertexData[0].vertices = this._vertexFromAlphaPoint(cc.p(min.x, max.y));
|
242
|
+
|
243
|
+
// BOTLEFT
|
244
|
+
locVertexData[1].texCoords = this._textureCoordFromAlphaPoint(cc.p(min.x, min.y));
|
245
|
+
locVertexData[1].vertices = this._vertexFromAlphaPoint(cc.p(min.x, min.y));
|
246
|
+
|
247
|
+
// TOPRIGHT
|
248
|
+
locVertexData[2].texCoords = this._textureCoordFromAlphaPoint(cc.p(max.x, max.y));
|
249
|
+
locVertexData[2].vertices = this._vertexFromAlphaPoint(cc.p(max.x, max.y));
|
250
|
+
|
251
|
+
// BOTRIGHT
|
252
|
+
locVertexData[3].texCoords = this._textureCoordFromAlphaPoint(cc.p(max.x, min.y));
|
253
|
+
locVertexData[3].vertices = this._vertexFromAlphaPoint(cc.p(max.x, min.y));
|
254
|
+
} else {
|
255
|
+
if (!this._vertexData) {
|
256
|
+
this._vertexDataCount = 8;
|
257
|
+
var rVertexDataLen = cc.V2F_C4B_T2F.BYTES_PER_ELEMENT, rLocCount = 8;
|
258
|
+
this._vertexArrayBuffer = new ArrayBuffer(rLocCount * rVertexDataLen);
|
259
|
+
var rTempData = [];
|
260
|
+
for (i = 0; i < rLocCount; i++)
|
261
|
+
rTempData[i] = new cc.V2F_C4B_T2F(null, null, null, this._vertexArrayBuffer, i * rVertexDataLen);
|
262
|
+
// TOPLEFT 1
|
263
|
+
rTempData[0].texCoords = this._textureCoordFromAlphaPoint(cc.p(0, 1));
|
264
|
+
rTempData[0].vertices = this._vertexFromAlphaPoint(cc.p(0, 1));
|
265
|
+
|
266
|
+
// BOTLEFT 1
|
267
|
+
rTempData[1].texCoords = this._textureCoordFromAlphaPoint(cc.p(0, 0));
|
268
|
+
rTempData[1].vertices = this._vertexFromAlphaPoint(cc.p(0, 0));
|
269
|
+
|
270
|
+
// TOPRIGHT 2
|
271
|
+
rTempData[6].texCoords = this._textureCoordFromAlphaPoint(cc.p(1, 1));
|
272
|
+
rTempData[6].vertices = this._vertexFromAlphaPoint(cc.p(1, 1));
|
273
|
+
|
274
|
+
// BOTRIGHT 2
|
275
|
+
rTempData[7].texCoords = this._textureCoordFromAlphaPoint(cc.p(1, 0));
|
276
|
+
rTempData[7].vertices = this._vertexFromAlphaPoint(cc.p(1, 0));
|
277
|
+
|
278
|
+
this._vertexData = rTempData;
|
279
|
+
}
|
280
|
+
|
281
|
+
locVertexData = this._vertexData;
|
282
|
+
// TOPRIGHT 1
|
283
|
+
locVertexData[2].texCoords = this._textureCoordFromAlphaPoint(cc.p(min.x, max.y));
|
284
|
+
locVertexData[2].vertices = this._vertexFromAlphaPoint(cc.p(min.x, max.y));
|
285
|
+
|
286
|
+
// BOTRIGHT 1
|
287
|
+
locVertexData[3].texCoords = this._textureCoordFromAlphaPoint(cc.p(min.x, min.y));
|
288
|
+
locVertexData[3].vertices = this._vertexFromAlphaPoint(cc.p(min.x, min.y));
|
289
|
+
|
290
|
+
// TOPLEFT 2
|
291
|
+
locVertexData[4].texCoords = this._textureCoordFromAlphaPoint(cc.p(max.x, max.y));
|
292
|
+
locVertexData[4].vertices = this._vertexFromAlphaPoint(cc.p(max.x, max.y));
|
293
|
+
|
294
|
+
// BOTLEFT 2
|
295
|
+
locVertexData[5].texCoords = this._textureCoordFromAlphaPoint(cc.p(max.x, min.y));
|
296
|
+
locVertexData[5].vertices = this._vertexFromAlphaPoint(cc.p(max.x, min.y));
|
297
|
+
}
|
298
|
+
this._updateColor();
|
299
|
+
};
|
300
|
+
|
301
|
+
/**
|
302
|
+
* <p>
|
303
|
+
* Update does the work of mapping the texture onto the triangles <br/>
|
304
|
+
* It now doesn't occur the cost of free/alloc data every update cycle. <br/>
|
305
|
+
* It also only changes the percentage point but no other points if they have not been modified. <br/>
|
306
|
+
* <br/>
|
307
|
+
* It now deals with flipped texture. If you run into this problem, just use the <br/>
|
308
|
+
* sprite property and enable the methods flipX, flipY. <br/>
|
309
|
+
* </p>
|
310
|
+
* @private
|
311
|
+
*/
|
312
|
+
proto._updateRadial = function () {
|
313
|
+
var node = this._node;
|
314
|
+
if (!node._sprite)
|
315
|
+
return;
|
316
|
+
|
317
|
+
var i, locMidPoint = node._midPoint;
|
318
|
+
var alpha = node._percentage / 100;
|
319
|
+
var angle = 2 * (cc.PI) * ( node._reverseDirection ? alpha : 1.0 - alpha);
|
320
|
+
|
321
|
+
// We find the vector to do a hit detection based on the percentage
|
322
|
+
// We know the first vector is the one @ 12 o'clock (top,mid) so we rotate
|
323
|
+
// from that by the progress angle around the m_tMidpoint pivot
|
324
|
+
var topMid = cc.p(locMidPoint.x, 1);
|
325
|
+
var percentagePt = cc.pRotateByAngle(topMid, locMidPoint, angle);
|
326
|
+
|
327
|
+
var index = 0;
|
328
|
+
var hit;
|
329
|
+
|
330
|
+
if (alpha == 0) {
|
331
|
+
// More efficient since we don't always need to check intersection
|
332
|
+
// If the alpha is zero then the hit point is top mid and the index is 0.
|
333
|
+
hit = topMid;
|
334
|
+
index = 0;
|
335
|
+
} else if (alpha == 1) {
|
336
|
+
// More efficient since we don't always need to check intersection
|
337
|
+
// If the alpha is one then the hit point is top mid and the index is 4.
|
338
|
+
hit = topMid;
|
339
|
+
index = 4;
|
340
|
+
} else {
|
341
|
+
// We run a for loop checking the edges of the texture to find the
|
342
|
+
// intersection point
|
343
|
+
// We loop through five points since the top is split in half
|
344
|
+
|
345
|
+
var min_t = cc.FLT_MAX;
|
346
|
+
var locProTextCoordsCount = cc.ProgressTimer.TEXTURE_COORDS_COUNT;
|
347
|
+
for (i = 0; i <= locProTextCoordsCount; ++i) {
|
348
|
+
var pIndex = (i + (locProTextCoordsCount - 1)) % locProTextCoordsCount;
|
349
|
+
|
350
|
+
var edgePtA = this._boundaryTexCoord(i % locProTextCoordsCount);
|
351
|
+
var edgePtB = this._boundaryTexCoord(pIndex);
|
352
|
+
|
353
|
+
// Remember that the top edge is split in half for the 12 o'clock position
|
354
|
+
// Let's deal with that here by finding the correct endpoints
|
355
|
+
if (i == 0)
|
356
|
+
edgePtB = cc.pLerp(edgePtA, edgePtB, 1 - locMidPoint.x);
|
357
|
+
else if (i == 4)
|
358
|
+
edgePtA = cc.pLerp(edgePtA, edgePtB, 1 - locMidPoint.x);
|
359
|
+
|
360
|
+
// retPoint are returned by ccpLineIntersect
|
361
|
+
var retPoint = cc.p(0, 0);
|
362
|
+
if (cc.pLineIntersect(edgePtA, edgePtB, locMidPoint, percentagePt, retPoint)) {
|
363
|
+
// Since our hit test is on rays we have to deal with the top edge
|
364
|
+
// being in split in half so we have to test as a segment
|
365
|
+
if ((i == 0 || i == 4)) {
|
366
|
+
// s represents the point between edgePtA--edgePtB
|
367
|
+
if (!(0 <= retPoint.x && retPoint.x <= 1))
|
368
|
+
continue;
|
369
|
+
}
|
370
|
+
// As long as our t isn't negative we are at least finding a
|
371
|
+
// correct hitpoint from m_tMidpoint to percentagePt.
|
372
|
+
if (retPoint.y >= 0) {
|
373
|
+
// Because the percentage line and all the texture edges are
|
374
|
+
// rays we should only account for the shortest intersection
|
375
|
+
if (retPoint.y < min_t) {
|
376
|
+
min_t = retPoint.y;
|
377
|
+
index = i;
|
378
|
+
}
|
379
|
+
}
|
380
|
+
}
|
381
|
+
}
|
382
|
+
|
383
|
+
// Now that we have the minimum magnitude we can use that to find our intersection
|
384
|
+
hit = cc.pAdd(locMidPoint, cc.pMult(cc.pSub(percentagePt, locMidPoint), min_t));
|
385
|
+
}
|
386
|
+
|
387
|
+
// The size of the vertex data is the index from the hitpoint
|
388
|
+
// the 3 is for the m_tMidpoint, 12 o'clock point and hitpoint position.
|
389
|
+
var sameIndexCount = true;
|
390
|
+
if (this._vertexDataCount != index + 3) {
|
391
|
+
sameIndexCount = false;
|
392
|
+
this._vertexData = null;
|
393
|
+
this._vertexArrayBuffer = null;
|
394
|
+
this._vertexDataCount = 0;
|
395
|
+
}
|
396
|
+
|
397
|
+
if (!this._vertexData) {
|
398
|
+
this._vertexDataCount = index + 3;
|
399
|
+
var locCount = this._vertexDataCount, vertexDataLen = cc.V2F_C4B_T2F.BYTES_PER_ELEMENT;
|
400
|
+
this._vertexArrayBuffer = new ArrayBuffer(locCount * vertexDataLen);
|
401
|
+
var locData = [];
|
402
|
+
for (i = 0; i < locCount; i++)
|
403
|
+
locData[i] = new cc.V2F_C4B_T2F(null, null, null, this._vertexArrayBuffer, i * vertexDataLen);
|
404
|
+
|
405
|
+
this._vertexData = locData;
|
406
|
+
if(!this._vertexData){
|
407
|
+
cc.log( "cc.ProgressTimer._updateRadial() : Not enough memory");
|
408
|
+
return;
|
409
|
+
}
|
410
|
+
}
|
411
|
+
this._updateColor();
|
412
|
+
|
413
|
+
var locVertexData = this._vertexData;
|
414
|
+
if (!sameIndexCount) {
|
415
|
+
// First we populate the array with the m_tMidpoint, then all
|
416
|
+
// vertices/texcoords/colors of the 12 'o clock start and edges and the hitpoint
|
417
|
+
locVertexData[0].texCoords = this._textureCoordFromAlphaPoint(locMidPoint);
|
418
|
+
locVertexData[0].vertices = this._vertexFromAlphaPoint(locMidPoint);
|
419
|
+
|
420
|
+
locVertexData[1].texCoords = this._textureCoordFromAlphaPoint(topMid);
|
421
|
+
locVertexData[1].vertices = this._vertexFromAlphaPoint(topMid);
|
422
|
+
|
423
|
+
for (i = 0; i < index; i++) {
|
424
|
+
var alphaPoint = this._boundaryTexCoord(i);
|
425
|
+
locVertexData[i + 2].texCoords = this._textureCoordFromAlphaPoint(alphaPoint);
|
426
|
+
locVertexData[i + 2].vertices = this._vertexFromAlphaPoint(alphaPoint);
|
427
|
+
}
|
428
|
+
}
|
429
|
+
|
430
|
+
// hitpoint will go last
|
431
|
+
locVertexData[this._vertexDataCount - 1].texCoords = this._textureCoordFromAlphaPoint(hit);
|
432
|
+
locVertexData[this._vertexDataCount - 1].vertices = this._vertexFromAlphaPoint(hit);
|
433
|
+
};
|
434
|
+
|
435
|
+
proto._boundaryTexCoord = function (index) {
|
436
|
+
if (index < cc.ProgressTimer.TEXTURE_COORDS_COUNT) {
|
437
|
+
var locProTextCoords = cc.ProgressTimer.TEXTURE_COORDS;
|
438
|
+
if (this._node._reverseDirection)
|
439
|
+
return cc.p((locProTextCoords >> (7 - (index << 1))) & 1, (locProTextCoords >> (7 - ((index << 1) + 1))) & 1);
|
440
|
+
else
|
441
|
+
return cc.p((locProTextCoords >> ((index << 1) + 1)) & 1, (locProTextCoords >> (index << 1)) & 1);
|
442
|
+
}
|
443
|
+
return cc.p(0,0);
|
444
|
+
};
|
445
|
+
|
446
|
+
proto._textureCoordFromAlphaPoint = function (alpha) {
|
447
|
+
var locSprite = this._node._sprite;
|
448
|
+
if (!locSprite) {
|
449
|
+
return {u:0, v:0}; //new cc.Tex2F(0, 0);
|
450
|
+
}
|
451
|
+
var quad = locSprite.quad;
|
452
|
+
var min = cc.p(quad.bl.texCoords.u, quad.bl.texCoords.v);
|
453
|
+
var max = cc.p(quad.tr.texCoords.u, quad.tr.texCoords.v);
|
454
|
+
|
455
|
+
// Fix bug #1303 so that progress timer handles sprite frame texture rotation
|
456
|
+
if (locSprite.textureRectRotated) {
|
457
|
+
var temp = alpha.x;
|
458
|
+
alpha.x = alpha.y;
|
459
|
+
alpha.y = temp;
|
460
|
+
}
|
461
|
+
return {u: min.x * (1 - alpha.x) + max.x * alpha.x, v: min.y * (1 - alpha.y) + max.y * alpha.y};
|
462
|
+
};
|
463
|
+
|
464
|
+
proto._vertexFromAlphaPoint = function (alpha) {
|
465
|
+
var locSprite = this._node._sprite;
|
466
|
+
if (!locSprite) {
|
467
|
+
return {x: 0, y: 0};
|
468
|
+
}
|
469
|
+
var quad = locSprite.quad;
|
470
|
+
var min = cc.p(quad.bl.vertices.x, quad.bl.vertices.y);
|
471
|
+
var max = cc.p(quad.tr.vertices.x, quad.tr.vertices.y);
|
472
|
+
return {x: min.x * (1 - alpha.x) + max.x * alpha.x, y: min.y * (1 - alpha.y) + max.y * alpha.y};
|
473
|
+
};
|
474
|
+
|
475
|
+
proto._updateColor = function(){
|
476
|
+
var node = this._node;
|
477
|
+
if (!node._sprite || !this._vertexData)
|
478
|
+
return;
|
479
|
+
|
480
|
+
var sc = node._sprite.quad.tl.colors;
|
481
|
+
var locVertexData = this._vertexData;
|
482
|
+
for (var i = 0, len = this._vertexDataCount; i < len; ++i)
|
483
|
+
locVertexData[i].colors = sc;
|
484
|
+
this._vertexDataDirty = true;
|
485
|
+
};
|
486
|
+
})();
|