ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
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@@ -0,0 +1,3681 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2008-2010 Ricardo Quesada
3
+ Copyright (c) 2011-2012 cocos2d-x.org
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+ Copyright (c) 2013-2014 Chukong Technologies Inc.
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+
6
+ http://www.cocos2d-x.org
7
+
8
+ Permission is hereby granted, free of charge, to any person obtaining a copy
9
+ of this software and associated documentation files (the "Software"), to deal
10
+ in the Software without restriction, including without limitation the rights
11
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12
+ copies of the Software, and to permit persons to whom the Software is
13
+ furnished to do so, subject to the following conditions:
14
+
15
+ The above copyright notice and this permission notice shall be included in
16
+ all copies or substantial portions of the Software.
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+
18
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
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+ ****************************************************************************/
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+
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+ /**
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+ * Base class for Easing actions
29
+ * @class
30
+ * @extends cc.ActionInterval
31
+ * @param {cc.ActionInterval} action
32
+ *
33
+ * @deprecated since v3.0 Does not recommend the use of the base object.
34
+ *
35
+ * @example
36
+ * var moveEase = new cc.ActionEase(action);
37
+ */
38
+ cc.ActionEase = cc.ActionInterval.extend(/** @lends cc.ActionEase# */{
39
+ _inner:null,
40
+
41
+ /**
42
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
43
+ * creates the action of ActionEase.
44
+ * @param {cc.ActionInterval} action
45
+ */
46
+ ctor: function (action) {
47
+ cc.ActionInterval.prototype.ctor.call(this);
48
+ action && this.initWithAction(action);
49
+ },
50
+
51
+ /**
52
+ * initializes the action
53
+ *
54
+ * @param {cc.ActionInterval} action
55
+ * @return {Boolean}
56
+ */
57
+ initWithAction:function (action) {
58
+ if(!action)
59
+ throw "cc.ActionEase.initWithAction(): action must be non nil";
60
+
61
+ if (this.initWithDuration(action.getDuration())) {
62
+ this._inner = action;
63
+ return true;
64
+ }
65
+ return false;
66
+ },
67
+
68
+ /**
69
+ * to copy object with deep copy.
70
+ * returns a clone of action.
71
+ *
72
+ * @returns {cc.ActionEase}
73
+ */
74
+ clone:function(){
75
+ var action = new cc.ActionEase();
76
+ action.initWithAction(this._inner.clone());
77
+ return action;
78
+ },
79
+
80
+ /**
81
+ * called before the action start. It will also set the target.
82
+ *
83
+ * @param {cc.Node} target
84
+ */
85
+ startWithTarget:function (target) {
86
+ cc.ActionInterval.prototype.startWithTarget.call(this, target);
87
+ this._inner.startWithTarget(this.target);
88
+ },
89
+
90
+ /**
91
+ * Stop the action.
92
+ */
93
+ stop:function () {
94
+ this._inner.stop();
95
+ cc.ActionInterval.prototype.stop.call(this);
96
+ },
97
+
98
+ /**
99
+ * Called once per frame. Time is the number of seconds of a frame interval.
100
+ *
101
+ * @param {Number} dt
102
+ */
103
+ update:function (dt) {
104
+ this._inner.update(dt);
105
+ },
106
+
107
+ /**
108
+ * Create new action to original operation effect opposite. <br />
109
+ * For example: <br />
110
+ * - The action will be x coordinates of 0 move to 100. <br />
111
+ * - The reversed action will be x of 100 move to 0.
112
+ * - Will be rewritten
113
+ * @return {cc.ActionEase}
114
+ */
115
+ reverse:function () {
116
+ return new cc.ActionEase(this._inner.reverse());
117
+ },
118
+
119
+ /**
120
+ * Get inner Action.
121
+ *
122
+ * @return {cc.ActionInterval}
123
+ */
124
+ getInnerAction:function(){
125
+ return this._inner;
126
+ }
127
+ });
128
+
129
+ /**
130
+ * creates the action of ActionEase
131
+ *
132
+ * @param {cc.ActionInterval} action
133
+ * @return {cc.ActionEase}
134
+ * @example
135
+ * // example
136
+ * var moveEase = cc.actionEase(action);
137
+ */
138
+ cc.actionEase = function (action) {
139
+ return new cc.ActionEase(action);
140
+ };
141
+
142
+ /**
143
+ * Please use cc.actionEase instead
144
+ * creates the action of ActionEase
145
+ *
146
+ * @param {cc.ActionInterval} action
147
+ * @return {cc.ActionEase}
148
+ * @static
149
+ * @deprecated since v3.0 please use cc.actionEase(action) instead.
150
+ */
151
+ cc.ActionEase.create = cc.actionEase;
152
+
153
+ /**
154
+ * Base class for Easing actions with rate parameters
155
+ *
156
+ * @class
157
+ * @extends cc.ActionEase
158
+ * @param {cc.ActionInterval} action
159
+ * @param {Number} rate
160
+ *
161
+ * @deprecated since v3.0 please cc.easeRateAction(action, 3.0);
162
+ *
163
+ * @example
164
+ * //The old usage
165
+ * cc.EaseRateAction.create(action, 3.0);
166
+ * //The new usage
167
+ * var moveEaseRateAction = cc.easeRateAction(action, 3.0);
168
+ */
169
+ cc.EaseRateAction = cc.ActionEase.extend(/** @lends cc.EaseRateAction# */{
170
+ _rate:0,
171
+
172
+ /**
173
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
174
+ * Creates the action with the inner action and the rate parameter.
175
+ * @param {cc.ActionInterval} action
176
+ * @param {Number} rate
177
+ */
178
+ ctor: function(action, rate){
179
+ cc.ActionEase.prototype.ctor.call(this);
180
+
181
+ rate !== undefined && this.initWithAction(action, rate);
182
+ },
183
+
184
+ /**
185
+ * set rate value for the actions
186
+ * @param {Number} rate
187
+ */
188
+ setRate:function (rate) {
189
+ this._rate = rate;
190
+ },
191
+
192
+ /** get rate value for the actions
193
+ * @return {Number}
194
+ */
195
+ getRate:function () {
196
+ return this._rate;
197
+ },
198
+
199
+ /**
200
+ * Initializes the action with the inner action and the rate parameter
201
+ * @param {cc.ActionInterval} action
202
+ * @param {Number} rate
203
+ * @return {Boolean}
204
+ */
205
+ initWithAction:function (action, rate) {
206
+ if (cc.ActionEase.prototype.initWithAction.call(this, action)) {
207
+ this._rate = rate;
208
+ return true;
209
+ }
210
+ return false;
211
+ },
212
+
213
+ /**
214
+ * to copy object with deep copy.
215
+ * returns a clone of action.
216
+ *
217
+ * @returns {cc.EaseRateAction}
218
+ */
219
+ clone:function(){
220
+ var action = new cc.EaseRateAction();
221
+ action.initWithAction(this._inner.clone(), this._rate);
222
+ return action;
223
+ },
224
+
225
+ /**
226
+ * Create new action to original operation effect opposite. <br />
227
+ * For example: <br />
228
+ * - The action will be x coordinates of 0 move to 100. <br />
229
+ * - The reversed action will be x of 100 move to 0.
230
+ * - Will be rewritten
231
+ * @return {cc.EaseRateAction}
232
+ */
233
+ reverse:function () {
234
+ return new cc.EaseRateAction(this._inner.reverse(), 1 / this._rate);
235
+ }
236
+ });
237
+
238
+ /**
239
+ * Creates the action with the inner action and the rate parameter.
240
+ *
241
+ * @param {cc.ActionInterval} action
242
+ * @param {Number} rate
243
+ * @return {cc.EaseRateAction}
244
+ * @example
245
+ * // example
246
+ * var moveEaseRateAction = cc.easeRateAction(action, 3.0);
247
+ */
248
+ cc.easeRateAction = function (action, rate) {
249
+ return new cc.EaseRateAction(action, rate);
250
+ };
251
+
252
+ /**
253
+ * Please use cc.easeRateAction instead. <br />
254
+ * Creates the action with the inner action and the rate parameter.
255
+ *
256
+ * @param {cc.ActionInterval} action
257
+ * @param {Number} rate
258
+ * @return {cc.EaseRateAction}
259
+ * @static
260
+ * @deprecated since v3.0 please use cc.easeRateAction(action, rate)
261
+ * @example
262
+ * //The old usage
263
+ * cc.EaseRateAction.create(action, 3.0);
264
+ * //The new usage
265
+ * var moveEaseRateAction = cc.easeRateAction(action, 3.0);
266
+ */
267
+ cc.EaseRateAction.create = cc.easeRateAction;
268
+
269
+ /**
270
+ * cc.EaseIn action with a rate. From slow to fast.
271
+ *
272
+ * @class
273
+ * @extends cc.EaseRateAction
274
+ *
275
+ * @deprecated since v3.0 please use action.easing(cc.easeIn(3));
276
+ *
277
+ * @example
278
+ * //The old usage
279
+ * cc.EaseIn.create(action, 3);
280
+ * //The new usage
281
+ * action.easing(cc.easeIn(3.0));
282
+ */
283
+ cc.EaseIn = cc.EaseRateAction.extend(/** @lends cc.EaseIn# */{
284
+
285
+ /**
286
+ * Called once per frame. Time is the number of seconds of a frame interval.
287
+ *
288
+ * @param {Number} dt
289
+ */
290
+ update:function (dt) {
291
+ this._inner.update(Math.pow(dt, this._rate));
292
+ },
293
+
294
+ /**
295
+ * Create a cc.easeIn action. Opposite with the original motion trajectory.
296
+ * @return {cc.EaseIn}
297
+ */
298
+ reverse:function () {
299
+ return new cc.EaseIn(this._inner.reverse(), 1 / this._rate);
300
+ },
301
+
302
+ /**
303
+ * to copy object with deep copy.
304
+ * returns a clone of action.
305
+ *
306
+ * @returns {cc.EaseIn}
307
+ */
308
+ clone:function(){
309
+ var action = new cc.EaseIn();
310
+ action.initWithAction(this._inner.clone(), this._rate);
311
+ return action;
312
+ }
313
+ });
314
+
315
+ /**
316
+ * Creates the action with the inner action and the rate parameter. <br />
317
+ * From slow to fast.
318
+ *
319
+ * @static
320
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeIn(3))
321
+ *
322
+ * @example
323
+ * //The old usage
324
+ * cc.EaseIn.create(action, 3);
325
+ * //The new usage
326
+ * action.easing(cc.easeIn(3.0));
327
+ *
328
+ * @param {cc.ActionInterval} action
329
+ * @param {Number} rate
330
+ * @return {cc.EaseIn}
331
+ */
332
+ cc.EaseIn.create = function (action, rate) {
333
+ return new cc.EaseIn(action, rate);
334
+ };
335
+
336
+ /**
337
+ * Creates the action easing object with the rate parameter. <br />
338
+ * From slow to fast.
339
+ *
340
+ * @function
341
+ * @param {Number} rate
342
+ * @return {Object}
343
+ * @example
344
+ * // example
345
+ * action.easing(cc.easeIn(3.0));
346
+ */
347
+ cc.easeIn = function (rate) {
348
+ return {
349
+ _rate: rate,
350
+ easing: function (dt) {
351
+ return Math.pow(dt, this._rate);
352
+ },
353
+ reverse: function(){
354
+ return cc.easeIn(1 / this._rate);
355
+ }
356
+ };
357
+ };
358
+
359
+ /**
360
+ * cc.EaseOut action with a rate. From fast to slow.
361
+ *
362
+ * @class
363
+ * @extends cc.EaseRateAction
364
+ *
365
+ * @deprecated since v3.0 please use action.easing(cc.easeOut(3))
366
+ *
367
+ * @example
368
+ * //The old usage
369
+ * cc.EaseOut.create(action, 3);
370
+ * //The new usage
371
+ * action.easing(cc.easeOut(3.0));
372
+ */
373
+ cc.EaseOut = cc.EaseRateAction.extend(/** @lends cc.EaseOut# */{
374
+ /**
375
+ * Called once per frame. Time is the number of seconds of a frame interval.
376
+ *
377
+ * @param {Number} dt
378
+ */
379
+ update:function (dt) {
380
+ this._inner.update(Math.pow(dt, 1 / this._rate));
381
+ },
382
+
383
+ /**
384
+ * Create a cc.easeIn action. Opposite with the original motion trajectory.
385
+ * @return {cc.EaseOut}
386
+ */
387
+ reverse:function () {
388
+ return new cc.EaseOut(this._inner.reverse(), 1 / this._rate);
389
+ },
390
+
391
+ /**
392
+ * to copy object with deep copy.
393
+ * returns a clone of action.
394
+ *
395
+ * @returns {cc.EaseOut}
396
+ */
397
+ clone:function(){
398
+ var action = new cc.EaseOut();
399
+ action.initWithAction(this._inner.clone(),this._rate);
400
+ return action;
401
+ }
402
+ });
403
+
404
+ /**
405
+ * Creates the action with the inner action and the rate parameter. <br />
406
+ * From fast to slow.
407
+ *
408
+ * @static
409
+ * @deprecated since v3.0 <br /> Please use cc.easeOut instead.
410
+ *
411
+ * @example
412
+ * //The old usage
413
+ * cc.EaseOut.create(action, 3);
414
+ * //The new usage
415
+ * action.easing(cc.easeOut(3.0));
416
+ *
417
+ * @param {cc.ActionInterval} action
418
+ * @param {Number} rate
419
+ * @return {cc.EaseOut}
420
+ */
421
+ cc.EaseOut.create = function (action, rate) {
422
+ return new cc.EaseOut(action, rate);
423
+ };
424
+
425
+ /**
426
+ * Creates the action easing object with the rate parameter. <br />
427
+ * From fast to slow.
428
+ *
429
+ * @function
430
+ * @param {Number} rate
431
+ * @return {Object}
432
+ * @example
433
+ * // example
434
+ * action.easing(cc.easeOut(3.0));
435
+ */
436
+ cc.easeOut = function (rate) {
437
+ return {
438
+ _rate: rate,
439
+ easing: function (dt) {
440
+ return Math.pow(dt, 1 / this._rate);
441
+ },
442
+ reverse: function(){
443
+ return cc.easeOut(1 / this._rate)
444
+ }
445
+ };
446
+ };
447
+
448
+ /**
449
+ * cc.EaseInOut action with a rate. <br />
450
+ * Slow to fast then to slow.
451
+ * @class
452
+ * @extends cc.EaseRateAction
453
+ *
454
+ * @deprecated since v3.0 please use action.easing(cc.easeInOut(3.0))
455
+ *
456
+ * @example
457
+ * //The old usage
458
+ * cc.EaseInOut.create(action, 3);
459
+ * //The new usage
460
+ * action.easing(cc.easeInOut(3.0));
461
+ */
462
+ cc.EaseInOut = cc.EaseRateAction.extend(/** @lends cc.EaseInOut# */{
463
+ /**
464
+ * Called once per frame. Time is the number of seconds of a frame interval.
465
+ *
466
+ * @param {Number} dt
467
+ */
468
+ update:function (dt) {
469
+ dt *= 2;
470
+ if (dt < 1)
471
+ this._inner.update(0.5 * Math.pow(dt, this._rate));
472
+ else
473
+ this._inner.update(1.0 - 0.5 * Math.pow(2 - dt, this._rate));
474
+ },
475
+
476
+ /**
477
+ * to copy object with deep copy.
478
+ * returns a clone of action.
479
+ *
480
+ * @returns {cc.EaseInOut}
481
+ */
482
+ clone:function(){
483
+ var action = new cc.EaseInOut();
484
+ action.initWithAction(this._inner.clone(), this._rate);
485
+ return action;
486
+ },
487
+
488
+ /**
489
+ * Create a cc.EaseInOut action. Opposite with the original motion trajectory.
490
+ * @return {cc.EaseInOut}
491
+ */
492
+ reverse:function () {
493
+ return new cc.EaseInOut(this._inner.reverse(), this._rate);
494
+ }
495
+ });
496
+
497
+ /**
498
+ * Creates the action with the inner action and the rate parameter.
499
+ * Slow to fast then to slow.
500
+ * @static
501
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeInOut(3.0))
502
+ *
503
+ * @example
504
+ * //The old usage
505
+ * cc.EaseInOut.create(action, 3);
506
+ * //The new usage
507
+ * action.easing(cc.easeInOut(3.0));
508
+ *
509
+ * @param {cc.ActionInterval} action
510
+ * @param {Number} rate
511
+ * @return {cc.EaseInOut}
512
+ */
513
+ cc.EaseInOut.create = function (action, rate) {
514
+ return new cc.EaseInOut(action, rate);
515
+ };
516
+
517
+ /**
518
+ * Creates the action easing object with the rate parameter. <br />
519
+ * Slow to fast then to slow.
520
+ * @function
521
+ * @param {Number} rate
522
+ * @return {Object}
523
+ *
524
+ * @example
525
+ * //The new usage
526
+ * action.easing(cc.easeInOut(3.0));
527
+ */
528
+ cc.easeInOut = function (rate) {
529
+ return {
530
+ _rate: rate,
531
+ easing: function (dt) {
532
+ dt *= 2;
533
+ if (dt < 1)
534
+ return 0.5 * Math.pow(dt, this._rate);
535
+ else
536
+ return 1.0 - 0.5 * Math.pow(2 - dt, this._rate);
537
+ },
538
+ reverse: function(){
539
+ return cc.easeInOut(this._rate);
540
+ }
541
+ };
542
+ };
543
+
544
+ /**
545
+ * cc.Ease Exponential In. Slow to Fast. <br />
546
+ * Reference easeInExpo: <br />
547
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
548
+ * @class
549
+ * @extends cc.ActionEase
550
+ *
551
+ * @deprecated since v3.0 please action.easing(cc.easeExponentialIn())
552
+ *
553
+ * @example
554
+ * //The old usage
555
+ * cc.EaseExponentialIn.create(action);
556
+ * //The new usage
557
+ * action.easing(cc.easeExponentialIn());
558
+ */
559
+ cc.EaseExponentialIn = cc.ActionEase.extend(/** @lends cc.EaseExponentialIn# */{
560
+ /**
561
+ * Called once per frame. Time is the number of seconds of a frame interval.
562
+ *
563
+ * @param {Number} dt
564
+ */
565
+ update:function (dt) {
566
+ this._inner.update(dt === 0 ? 0 : Math.pow(2, 10 * (dt - 1)));
567
+ },
568
+
569
+ /**
570
+ * Create a cc.EaseExponentialOut action. Opposite with the original motion trajectory.
571
+ * @return {cc.EaseExponentialOut}
572
+ */
573
+ reverse:function () {
574
+ return new cc.EaseExponentialOut(this._inner.reverse());
575
+ },
576
+
577
+ /**
578
+ * to copy object with deep copy.
579
+ * returns a clone of action.
580
+ *
581
+ * @returns {cc.EaseExponentialIn}
582
+ */
583
+ clone:function(){
584
+ var action = new cc.EaseExponentialIn();
585
+ action.initWithAction(this._inner.clone());
586
+ return action;
587
+ }
588
+ });
589
+
590
+ /**
591
+ * Creates the action easing object with the rate parameter. <br />
592
+ * Reference easeInExpo: <br />
593
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
594
+ * @static
595
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeExponentialIn())
596
+ * @param {cc.ActionInterval} action
597
+ * @return {cc.EaseExponentialIn}
598
+ *
599
+ * @example
600
+ * //The old usage
601
+ * cc.EaseExponentialIn.create(action);
602
+ * //The new usage
603
+ * action.easing(cc.easeExponentialIn());
604
+ */
605
+ cc.EaseExponentialIn.create = function (action) {
606
+ return new cc.EaseExponentialIn(action);
607
+ };
608
+
609
+ cc._easeExponentialInObj = {
610
+ easing: function(dt){
611
+ return dt === 0 ? 0 : Math.pow(2, 10 * (dt - 1));
612
+ },
613
+ reverse: function(){
614
+ return cc._easeExponentialOutObj;
615
+ }
616
+ };
617
+
618
+ /**
619
+ * Creates the action easing object with the rate parameter. <br />
620
+ * Reference easeInExpo: <br />
621
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
622
+ * @function
623
+ * @return {Object}
624
+ * @example
625
+ * // example
626
+ * action.easing(cc.easeExponentialIn());
627
+ */
628
+ cc.easeExponentialIn = function(){
629
+ return cc._easeExponentialInObj;
630
+ };
631
+
632
+ /**
633
+ * Ease Exponential Out. <br />
634
+ * Reference easeOutExpo: <br />
635
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
636
+ * @class
637
+ * @extends cc.ActionEase
638
+ *
639
+ * @deprecated since v3.0 please use action.easing(cc.easeExponentialOut())
640
+ *
641
+ * @example
642
+ * //The old usage
643
+ * cc.EaseExponentialOut.create(action);
644
+ * //The new usage
645
+ * action.easing(cc.easeExponentialOut());
646
+ */
647
+ cc.EaseExponentialOut = cc.ActionEase.extend(/** @lends cc.EaseExponentialOut# */{
648
+ /**
649
+ * Called once per frame. Time is the number of seconds of a frame interval.
650
+ *
651
+ * @param {Number} dt
652
+ */
653
+ update:function (dt) {
654
+ this._inner.update(dt == 1 ? 1 : (-(Math.pow(2, -10 * dt)) + 1));
655
+ },
656
+
657
+ /**
658
+ * Create a cc.EaseExponentialIn action. Opposite with the original motion trajectory.
659
+ * @return {cc.EaseExponentialIn}
660
+ */
661
+ reverse:function () {
662
+ return new cc.EaseExponentialIn(this._inner.reverse());
663
+ },
664
+
665
+ /**
666
+ * to copy object with deep copy.
667
+ * returns a clone of action.
668
+ *
669
+ * @returns {cc.EaseExponentialOut}
670
+ */
671
+ clone:function(){
672
+ var action = new cc.EaseExponentialOut();
673
+ action.initWithAction(this._inner.clone());
674
+ return action;
675
+ }
676
+ });
677
+
678
+ /**
679
+ * Creates the action easing object with the rate parameter. <br />
680
+ * Reference easeOutExpo: <br />
681
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
682
+ * @static
683
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeExponentialOut())
684
+ * @param {cc.ActionInterval} action
685
+ * @return {Object}
686
+ *
687
+ * @example
688
+ * //The old usage
689
+ * cc.EaseExponentialOut.create(action);
690
+ * //The new usage
691
+ * action.easing(cc.easeExponentialOut());
692
+ */
693
+ cc.EaseExponentialOut.create = function (action) {
694
+ return new cc.EaseExponentialOut(action);
695
+ };
696
+
697
+ cc._easeExponentialOutObj = {
698
+ easing: function(dt){
699
+ return dt == 1 ? 1 : (-(Math.pow(2, -10 * dt)) + 1);
700
+ },
701
+ reverse: function(){
702
+ return cc._easeExponentialInObj;
703
+ }
704
+ };
705
+
706
+ /**
707
+ * creates the action easing object. <br />
708
+ * Reference easeOutExpo: <br />
709
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
710
+ *
711
+ * @return {Object}
712
+ * @example
713
+ * // example
714
+ * action.easing(cc.easeExponentialOut());
715
+ */
716
+ cc.easeExponentialOut = function(){
717
+ return cc._easeExponentialOutObj;
718
+ };
719
+
720
+ /**
721
+ * Ease Exponential InOut. <br />
722
+ * Reference easeInOutExpo: <br />
723
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
724
+ *
725
+ * @class
726
+ * @extends cc.ActionEase
727
+ *
728
+ * @deprecated since v3.0 please use action.easing(cc.easeExponentialInOut)
729
+ *
730
+ * @example
731
+ * //The old usage
732
+ * cc.EaseExponentialInOut.create(action);
733
+ * //The new usage
734
+ * action.easing(cc.easeExponentialInOut());
735
+ */
736
+ cc.EaseExponentialInOut = cc.ActionEase.extend(/** @lends cc.EaseExponentialInOut# */{
737
+ /**
738
+ * Called once per frame. Time is the number of seconds of a frame interval.
739
+ *
740
+ * @param {Number} dt
741
+ */
742
+ update:function (dt) {
743
+ if( dt != 1 && dt !== 0) {
744
+ dt *= 2;
745
+ if (dt < 1)
746
+ dt = 0.5 * Math.pow(2, 10 * (dt - 1));
747
+ else
748
+ dt = 0.5 * (-Math.pow(2, -10 * (dt - 1)) + 2);
749
+ }
750
+ this._inner.update(dt);
751
+ },
752
+
753
+ /**
754
+ * Create a cc.EaseExponentialInOut action. Opposite with the original motion trajectory.
755
+ * @return {cc.EaseExponentialInOut}
756
+ */
757
+ reverse:function () {
758
+ return new cc.EaseExponentialInOut(this._inner.reverse());
759
+ },
760
+
761
+ /**
762
+ * to copy object with deep copy.
763
+ * returns a clone of action.
764
+ *
765
+ * @returns {cc.EaseExponentialInOut}
766
+ */
767
+ clone:function(){
768
+ var action = new cc.EaseExponentialInOut();
769
+ action.initWithAction(this._inner.clone());
770
+ return action;
771
+ }
772
+ });
773
+
774
+ /**
775
+ * creates an EaseExponentialInOut action. <br />
776
+ * Reference easeInOutExpo: <br />
777
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
778
+ * @static
779
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeExponentialInOut)
780
+ * @param {cc.ActionInterval} action
781
+ * @return {cc.EaseExponentialInOut}
782
+ *
783
+ * @example
784
+ * //The old usage
785
+ * cc.EaseExponentialInOut.create(action);
786
+ * //The new usage
787
+ * action.easing(cc.easeExponentialInOut());
788
+ */
789
+ cc.EaseExponentialInOut.create = function (action) {
790
+ return new cc.EaseExponentialInOut(action);
791
+ };
792
+
793
+ cc._easeExponentialInOutObj = {
794
+ easing: function(dt){
795
+ if( dt !== 1 && dt !== 0) {
796
+ dt *= 2;
797
+ if (dt < 1)
798
+ return 0.5 * Math.pow(2, 10 * (dt - 1));
799
+ else
800
+ return 0.5 * (-Math.pow(2, -10 * (dt - 1)) + 2);
801
+ }
802
+ return dt;
803
+ },
804
+ reverse: function(){
805
+ return cc._easeExponentialInOutObj;
806
+ }
807
+ };
808
+
809
+ /**
810
+ * creates an EaseExponentialInOut action easing object. <br />
811
+ * Reference easeInOutExpo: <br />
812
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
813
+ * @function
814
+ * @return {Object}
815
+ * @example
816
+ * // example
817
+ * action.easing(cc.easeExponentialInOut());
818
+ */
819
+ cc.easeExponentialInOut = function(){
820
+ return cc._easeExponentialInOutObj;
821
+ };
822
+
823
+ /**
824
+ * Ease Sine In. <br />
825
+ * Reference easeInSine: <br />
826
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
827
+ * @class
828
+ * @extends cc.ActionEase
829
+ *
830
+ * @deprecated since v3.0 please use action.easing(cc.easeSineIn())
831
+ *
832
+ * @example
833
+ * //The old usage
834
+ * cc.EaseSineIn.create(action);
835
+ * //The new usage
836
+ * action.easing(cc.easeSineIn());
837
+ */
838
+ cc.EaseSineIn = cc.ActionEase.extend(/** @lends cc.EaseSineIn# */{
839
+ /**
840
+ * Called once per frame. Time is the number of seconds of a frame interval.
841
+ *
842
+ * @param {Number} dt
843
+ */
844
+ update:function (dt) {
845
+ dt = dt===0 || dt===1 ? dt : -1 * Math.cos(dt * Math.PI / 2) + 1;
846
+ this._inner.update(dt);
847
+ },
848
+
849
+ /**
850
+ * Create a cc.EaseSineOut action. Opposite with the original motion trajectory.
851
+ * @return {cc.EaseSineOut}
852
+ */
853
+ reverse:function () {
854
+ return new cc.EaseSineOut(this._inner.reverse());
855
+ },
856
+
857
+ /**
858
+ * to copy object with deep copy.
859
+ * returns a clone of action.
860
+ *
861
+ * @returns {cc.EaseSineIn}
862
+ */
863
+ clone:function(){
864
+ var action = new cc.EaseSineIn();
865
+ action.initWithAction(this._inner.clone());
866
+ return action;
867
+ }
868
+ });
869
+
870
+ /**
871
+ * creates an EaseSineIn action. <br />
872
+ * Reference easeInSine: <br />
873
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
874
+ * @static
875
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeSineIn())
876
+ * @param {cc.ActionInterval} action
877
+ * @return {cc.EaseSineIn}
878
+ *
879
+ * @example
880
+ * //The old usage
881
+ * cc.EaseSineIn.create(action);
882
+ * //The new usage
883
+ * action.easing(cc.easeSineIn());
884
+ */
885
+ cc.EaseSineIn.create = function (action) {
886
+ return new cc.EaseSineIn(action);
887
+ };
888
+
889
+ cc._easeSineInObj = {
890
+ easing: function(dt){
891
+ return (dt===0 || dt===1) ? dt : -1 * Math.cos(dt * Math.PI / 2) + 1;
892
+ },
893
+ reverse: function(){
894
+ return cc._easeSineOutObj;
895
+ }
896
+ };
897
+ /**
898
+ * creates an EaseSineIn action. <br />
899
+ * Reference easeInSine: <br />
900
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
901
+ * @function
902
+ * @return {Object}
903
+ * @example
904
+ * // example
905
+ * action.easing(cc.easeSineIn());
906
+ */
907
+ cc.easeSineIn = function(){
908
+ return cc._easeSineInObj;
909
+ };
910
+
911
+ /**
912
+ * Ease Sine Out. <br />
913
+ * Reference easeOutSine: <br />
914
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
915
+ * @class
916
+ * @extends cc.ActionEase
917
+ *
918
+ * @deprecated since v3.0 please use action.easing(cc.easeSineOut())
919
+ *
920
+ * @example
921
+ * //The old usage
922
+ * cc.EaseSineOut.create(action);
923
+ * //The new usage
924
+ * action.easing(cc.easeSineOut());
925
+ */
926
+ cc.EaseSineOut = cc.ActionEase.extend(/** @lends cc.EaseSineOut# */{
927
+ /**
928
+ * Called once per frame. Time is the number of seconds of a frame interval.
929
+ *
930
+ * @param {Number} dt
931
+ */
932
+ update:function (dt) {
933
+ dt = dt===0 || dt===1 ? dt : Math.sin(dt * Math.PI / 2);
934
+ this._inner.update(dt);
935
+ },
936
+
937
+ /**
938
+ * Create a cc.EaseSineIn action. Opposite with the original motion trajectory.
939
+ * @return {cc.EaseSineIn}
940
+ */
941
+ reverse:function () {
942
+ return new cc.EaseSineIn(this._inner.reverse());
943
+ },
944
+
945
+ /**
946
+ * to copy object with deep copy.
947
+ * returns a clone of action.
948
+ *
949
+ * @returns {cc.EaseSineOut}
950
+ */
951
+ clone:function(){
952
+ var action = new cc.EaseSineOut();
953
+ action.initWithAction(this._inner.clone());
954
+ return action;
955
+ }
956
+ });
957
+
958
+ /**
959
+ * Creates an EaseSineOut action. <br />
960
+ * Reference easeOutSine: <br />
961
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
962
+ * @static
963
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeSineOut())
964
+ * @param {cc.ActionInterval} action
965
+ * @return {cc.EaseSineOut}
966
+ *
967
+ * @example
968
+ * //The old usage
969
+ * cc.EaseSineOut.create(action);
970
+ * //The new usage
971
+ * action.easing(cc.easeSineOut());
972
+ */
973
+ cc.EaseSineOut.create = function (action) {
974
+ return new cc.EaseSineOut(action);
975
+ };
976
+
977
+ cc._easeSineOutObj = {
978
+ easing: function(dt){
979
+ return (dt===0 || dt==1) ? dt : Math.sin(dt * Math.PI / 2);
980
+ },
981
+ reverse: function(){
982
+ return cc._easeSineInObj;
983
+ }
984
+ };
985
+
986
+ /**
987
+ * Creates an EaseSineOut action easing object. <br />
988
+ * Reference easeOutSine: <br />
989
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
990
+ * @function
991
+ * @return {Object}
992
+ * @example
993
+ * // example
994
+ * action.easing(cc.easeSineOut());
995
+ */
996
+ cc.easeSineOut = function(){
997
+ return cc._easeSineOutObj;
998
+ };
999
+
1000
+ /**
1001
+ * Ease Sine InOut. <br />
1002
+ * Reference easeInOutSine: <br />
1003
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
1004
+ * @class
1005
+ * @extends cc.ActionEase
1006
+ *
1007
+ * @deprecated since v3.0 please use action.easing(cc.easeSineInOut())
1008
+ *
1009
+ * @example
1010
+ * //The old usage
1011
+ * cc.EaseSineInOut.create(action);
1012
+ * //The new usage
1013
+ * action.easing(cc.easeSineInOut());
1014
+ */
1015
+ cc.EaseSineInOut = cc.ActionEase.extend(/** @lends cc.EaseSineInOut# */{
1016
+ /**
1017
+ * Called once per frame. Time is the number of seconds of a frame interval.
1018
+ *
1019
+ * @param {Number} dt
1020
+ */
1021
+ update:function (dt) {
1022
+ dt = dt===0 || dt===1 ? dt : -0.5 * (Math.cos(Math.PI * dt) - 1);
1023
+ this._inner.update(dt);
1024
+ },
1025
+
1026
+ /**
1027
+ * to copy object with deep copy.
1028
+ * returns a clone of action.
1029
+ *
1030
+ * @returns {cc.EaseSineInOut}
1031
+ */
1032
+ clone:function(){
1033
+ var action = new cc.EaseSineInOut();
1034
+ action.initWithAction(this._inner.clone());
1035
+ return action;
1036
+ },
1037
+
1038
+ /**
1039
+ * Create a cc.EaseSineInOut action. Opposite with the original motion trajectory.
1040
+ * @return {cc.EaseSineInOut}
1041
+ */
1042
+ reverse:function () {
1043
+ return new cc.EaseSineInOut(this._inner.reverse());
1044
+ }
1045
+ });
1046
+
1047
+ /**
1048
+ * Creates the action. <br />
1049
+ * Reference easeInOutSine: <br />
1050
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
1051
+ * @static
1052
+ * @param {cc.ActionInterval} action
1053
+ * @return {cc.EaseSineInOut}
1054
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeSineInOut())
1055
+ *
1056
+ * @example
1057
+ * //The old usage
1058
+ * cc.EaseSineInOut.create(action);
1059
+ * //The new usage
1060
+ * action.easing(cc.easeSineInOut());
1061
+ */
1062
+ cc.EaseSineInOut.create = function (action) {
1063
+ return new cc.EaseSineInOut(action);
1064
+ };
1065
+
1066
+ cc._easeSineInOutObj = {
1067
+ easing: function(dt){
1068
+ return (dt === 0 || dt === 1) ? dt : -0.5 * (Math.cos(Math.PI * dt) - 1);
1069
+ },
1070
+ reverse: function(){
1071
+ return cc._easeSineInOutObj;
1072
+ }
1073
+ };
1074
+
1075
+ /**
1076
+ * creates the action easing object. <br />
1077
+ * Reference easeInOutSine: <br />
1078
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
1079
+ * @return {Object}
1080
+ * @example
1081
+ * // example
1082
+ * action.easing(cc.easeSineInOut());
1083
+ */
1084
+ cc.easeSineInOut = function(){
1085
+ return cc._easeSineInOutObj;
1086
+ };
1087
+
1088
+ /**
1089
+ * Ease Elastic abstract class.
1090
+ * @class
1091
+ * @extends cc.ActionEase
1092
+ * @param {cc.ActionInterval} action
1093
+ * @param {Number} [period=0.3]
1094
+ *
1095
+ * @deprecated since v3.0 Does not recommend the use of the base object.
1096
+ */
1097
+ cc.EaseElastic = cc.ActionEase.extend(/** @lends cc.EaseElastic# */{
1098
+ _period: 0.3,
1099
+
1100
+ /**
1101
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
1102
+ * Creates the action with the inner action and the period in radians (default is 0.3).
1103
+ * @param {cc.ActionInterval} action
1104
+ * @param {Number} [period=0.3]
1105
+ */
1106
+ ctor:function(action, period){
1107
+ cc.ActionEase.prototype.ctor.call(this);
1108
+
1109
+ action && this.initWithAction(action, period);
1110
+ },
1111
+
1112
+ /**
1113
+ * get period of the wave in radians. default is 0.3
1114
+ * @return {Number}
1115
+ */
1116
+ getPeriod:function () {
1117
+ return this._period;
1118
+ },
1119
+
1120
+ /**
1121
+ * set period of the wave in radians.
1122
+ * @param {Number} period
1123
+ */
1124
+ setPeriod:function (period) {
1125
+ this._period = period;
1126
+ },
1127
+
1128
+ /**
1129
+ * Initializes the action with the inner action and the period in radians (default is 0.3)
1130
+ * @param {cc.ActionInterval} action
1131
+ * @param {Number} [period=0.3]
1132
+ * @return {Boolean}
1133
+ */
1134
+ initWithAction:function (action, period) {
1135
+ cc.ActionEase.prototype.initWithAction.call(this, action);
1136
+ this._period = (period == null) ? 0.3 : period;
1137
+ return true;
1138
+ },
1139
+
1140
+ /**
1141
+ * Create a action. Opposite with the original motion trajectory. <br />
1142
+ * Will be overwrite.
1143
+ * @return {null}
1144
+ */
1145
+ reverse:function () {
1146
+ cc.log("cc.EaseElastic.reverse(): it should be overridden in subclass.");
1147
+ return null;
1148
+ },
1149
+
1150
+ /**
1151
+ * to copy object with deep copy.
1152
+ * returns a clone of action.
1153
+ *
1154
+ * @returns {cc.EaseElastic}
1155
+ */
1156
+ clone:function(){
1157
+ var action = new cc.EaseElastic();
1158
+ action.initWithAction(this._inner.clone(), this._period);
1159
+ return action;
1160
+ }
1161
+ });
1162
+
1163
+ /**
1164
+ * Creates the action with the inner action and the period in radians (default is 0.3).
1165
+ * @static
1166
+ * @deprecated since v3.0 Does not recommend the use of the base object.
1167
+ * @param {cc.ActionInterval} action
1168
+ * @param {Number} [period=0.3]
1169
+ * @return {cc.EaseElastic}
1170
+ */
1171
+ cc.EaseElastic.create = function (action, period) {
1172
+ return new cc.EaseElastic(action, period);
1173
+ };
1174
+
1175
+ /**
1176
+ * Ease Elastic In action. <br />
1177
+ * Reference easeInElastic: <br />
1178
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
1179
+ * @warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
1180
+ * @class
1181
+ * @extends cc.EaseElastic
1182
+ *
1183
+ * @deprecated since v3.0 please use action.easing(cc.easeElasticIn())
1184
+ *
1185
+ * @example
1186
+ * //The old usage
1187
+ * cc.EaseElasticIn.create(action, period);
1188
+ * //The new usage
1189
+ * action.easing(cc.easeElasticIn(period));
1190
+ */
1191
+ cc.EaseElasticIn = cc.EaseElastic.extend(/** @lends cc.EaseElasticIn# */{
1192
+ /**
1193
+ * Called once per frame. Time is the number of seconds of a frame interval.
1194
+ *
1195
+ * @param {Number} dt
1196
+ */
1197
+ update:function (dt) {
1198
+ var newT = 0;
1199
+ if (dt === 0 || dt === 1) {
1200
+ newT = dt;
1201
+ } else {
1202
+ var s = this._period / 4;
1203
+ dt = dt - 1;
1204
+ newT = -Math.pow(2, 10 * dt) * Math.sin((dt - s) * Math.PI * 2 / this._period);
1205
+ }
1206
+ this._inner.update(newT);
1207
+ },
1208
+
1209
+ /**
1210
+ * Create a action. Opposite with the original motion trajectory.
1211
+ * @return {cc.EaseElasticOut}
1212
+ */
1213
+ reverse:function () {
1214
+ return new cc.EaseElasticOut(this._inner.reverse(), this._period);
1215
+ },
1216
+
1217
+ /**
1218
+ * to copy object with deep copy.
1219
+ * returns a clone of action.
1220
+ *
1221
+ * @returns {cc.EaseElasticIn}
1222
+ */
1223
+ clone:function(){
1224
+ var action = new cc.EaseElasticIn();
1225
+ action.initWithAction(this._inner.clone(), this._period);
1226
+ return action;
1227
+ }
1228
+ });
1229
+
1230
+ /**
1231
+ * Creates the action with the inner action and the period in radians (default is 0.3). <br />
1232
+ * Reference easeInElastic: <br />
1233
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
1234
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeElasticIn(period))
1235
+ *
1236
+ * @example
1237
+ * //The old usage
1238
+ * cc.EaseElasticIn.create(action, period);
1239
+ * //The new usage
1240
+ * action.easing(cc.easeElasticIn(period));
1241
+ *
1242
+ * @param {cc.ActionInterval} action
1243
+ * @param {Number} [period=0.3]
1244
+ * @return {cc.EaseElasticIn}
1245
+ */
1246
+ cc.EaseElasticIn.create = function (action, period) {
1247
+ return new cc.EaseElasticIn(action, period);
1248
+ };
1249
+
1250
+ //default ease elastic in object (period = 0.3)
1251
+ cc._easeElasticInObj = {
1252
+ easing:function(dt){
1253
+ if (dt === 0 || dt === 1)
1254
+ return dt;
1255
+ dt = dt - 1;
1256
+ return -Math.pow(2, 10 * dt) * Math.sin((dt - (0.3 / 4)) * Math.PI * 2 / 0.3);
1257
+ },
1258
+ reverse:function(){
1259
+ return cc._easeElasticOutObj;
1260
+ }
1261
+ };
1262
+
1263
+ /**
1264
+ * Creates the action easing obejct with the period in radians (default is 0.3). <br />
1265
+ * Reference easeInElastic: <br />
1266
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
1267
+ * @function
1268
+ * @param {Number} [period=0.3]
1269
+ * @return {Object}
1270
+ * @example
1271
+ * // example
1272
+ * action.easing(cc.easeElasticIn(3.0));
1273
+ */
1274
+ cc.easeElasticIn = function (period) {
1275
+ if(period && period !== 0.3){
1276
+ return {
1277
+ _period: period,
1278
+ easing: function (dt) {
1279
+ if (dt === 0 || dt === 1)
1280
+ return dt;
1281
+ dt = dt - 1;
1282
+ return -Math.pow(2, 10 * dt) * Math.sin((dt - (this._period / 4)) * Math.PI * 2 / this._period);
1283
+ },
1284
+ reverse:function () {
1285
+ return cc.easeElasticOut(this._period);
1286
+ }
1287
+ };
1288
+ }
1289
+ return cc._easeElasticInObj;
1290
+ };
1291
+
1292
+ /**
1293
+ * Ease Elastic Out action. <br />
1294
+ * Reference easeOutElastic: <br />
1295
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
1296
+ * @warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
1297
+ * @class
1298
+ * @extends cc.EaseElastic
1299
+ *
1300
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeElasticOut(period))
1301
+ *
1302
+ * @example
1303
+ * //The old usage
1304
+ * cc.EaseElasticOut.create(action, period);
1305
+ * //The new usage
1306
+ * action.easing(cc.easeElasticOut(period));
1307
+ */
1308
+ cc.EaseElasticOut = cc.EaseElastic.extend(/** @lends cc.EaseElasticOut# */{
1309
+ /**
1310
+ * Called once per frame. Time is the number of seconds of a frame interval.
1311
+ *
1312
+ * @param {Number} dt
1313
+ */
1314
+ update:function (dt) {
1315
+ var newT = 0;
1316
+ if (dt === 0 || dt == 1) {
1317
+ newT = dt;
1318
+ } else {
1319
+ var s = this._period / 4;
1320
+ newT = Math.pow(2, -10 * dt) * Math.sin((dt - s) * Math.PI * 2 / this._period) + 1;
1321
+ }
1322
+
1323
+ this._inner.update(newT);
1324
+ },
1325
+
1326
+ /**
1327
+ * Create a action. Opposite with the original motion trajectory.
1328
+ * @return {cc.EaseElasticIn}
1329
+ */
1330
+ reverse:function () {
1331
+ return new cc.EaseElasticIn(this._inner.reverse(), this._period);
1332
+ },
1333
+
1334
+ /**
1335
+ * to copy object with deep copy.
1336
+ * returns a clone of action.
1337
+ *
1338
+ * @returns {cc.EaseElasticOut}
1339
+ */
1340
+ clone:function(){
1341
+ var action = new cc.EaseElasticOut();
1342
+ action.initWithAction(this._inner.clone(), this._period);
1343
+ return action;
1344
+ }
1345
+ });
1346
+
1347
+ /**
1348
+ * Creates the action with the inner action and the period in radians (default is 0.3). <br />
1349
+ * Reference easeOutElastic: <br />
1350
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
1351
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeElasticOut(period))
1352
+ * @param {cc.ActionInterval} action
1353
+ * @param {Number} [period=0.3]
1354
+ * @return {cc.EaseElasticOut}
1355
+ *
1356
+ * @example
1357
+ * //The old usage
1358
+ * cc.EaseElasticOut.create(action, period);
1359
+ * //The new usage
1360
+ * action.easing(cc.easeElasticOut(period));
1361
+ */
1362
+ cc.EaseElasticOut.create = function (action, period) {
1363
+ return new cc.EaseElasticOut(action, period);
1364
+ };
1365
+
1366
+ //default ease elastic out object (period = 0.3)
1367
+ cc._easeElasticOutObj = {
1368
+ easing: function (dt) {
1369
+ return (dt === 0 || dt === 1) ? dt : Math.pow(2, -10 * dt) * Math.sin((dt - (0.3 / 4)) * Math.PI * 2 / 0.3) + 1;
1370
+ },
1371
+ reverse:function(){
1372
+ return cc._easeElasticInObj;
1373
+ }
1374
+ };
1375
+ /**
1376
+ * Creates the action easing object with the period in radians (default is 0.3). <br />
1377
+ * Reference easeOutElastic: <br />
1378
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
1379
+ * @function
1380
+ * @param {Number} [period=0.3]
1381
+ * @return {Object}
1382
+ * @example
1383
+ * // example
1384
+ * action.easing(cc.easeElasticOut(3.0));
1385
+ */
1386
+ cc.easeElasticOut = function (period) {
1387
+ if(period && period !== 0.3){
1388
+ return {
1389
+ _period: period,
1390
+ easing: function (dt) {
1391
+ return (dt === 0 || dt === 1) ? dt : Math.pow(2, -10 * dt) * Math.sin((dt - (this._period / 4)) * Math.PI * 2 / this._period) + 1;
1392
+ },
1393
+ reverse:function(){
1394
+ return cc.easeElasticIn(this._period);
1395
+ }
1396
+ };
1397
+ }
1398
+ return cc._easeElasticOutObj;
1399
+ };
1400
+
1401
+ /**
1402
+ * Ease Elastic InOut action. <br />
1403
+ * Reference easeInOutElastic: <br />
1404
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
1405
+ * @warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
1406
+ * @class
1407
+ * @extends cc.EaseElastic
1408
+ *
1409
+ * @deprecated since v3.0 please use action.easing(cc.easeElasticInOut())
1410
+ *
1411
+ * @example
1412
+ * //The old usage
1413
+ * cc.EaseElasticInOut.create(action, period);
1414
+ * //The new usage
1415
+ * action.easing(cc.easeElasticInOut(period));
1416
+ */
1417
+ cc.EaseElasticInOut = cc.EaseElastic.extend(/** @lends cc.EaseElasticInOut# */{
1418
+ /**
1419
+ * Called once per frame. Time is the number of seconds of a frame interval.
1420
+ *
1421
+ * @param {Number} dt
1422
+ */
1423
+ update:function (dt) {
1424
+ var newT = 0;
1425
+ var locPeriod = this._period;
1426
+ if (dt === 0 || dt == 1) {
1427
+ newT = dt;
1428
+ } else {
1429
+ dt = dt * 2;
1430
+ if (!locPeriod)
1431
+ locPeriod = this._period = 0.3 * 1.5;
1432
+
1433
+ var s = locPeriod / 4;
1434
+ dt = dt - 1;
1435
+ if (dt < 0)
1436
+ newT = -0.5 * Math.pow(2, 10 * dt) * Math.sin((dt - s) * Math.PI * 2 / locPeriod);
1437
+ else
1438
+ newT = Math.pow(2, -10 * dt) * Math.sin((dt - s) * Math.PI * 2 / locPeriod) * 0.5 + 1;
1439
+ }
1440
+ this._inner.update(newT);
1441
+ },
1442
+
1443
+ /**
1444
+ * Create a action. Opposite with the original motion trajectory.
1445
+ * @return {cc.EaseElasticInOut}
1446
+ */
1447
+ reverse:function () {
1448
+ return new cc.EaseElasticInOut(this._inner.reverse(), this._period);
1449
+ },
1450
+
1451
+ /**
1452
+ * to copy object with deep copy.
1453
+ * returns a clone of action.
1454
+ *
1455
+ * @returns {cc.EaseElasticInOut}
1456
+ */
1457
+ clone:function(){
1458
+ var action = new cc.EaseElasticInOut();
1459
+ action.initWithAction(this._inner.clone(), this._period);
1460
+ return action;
1461
+ }
1462
+ });
1463
+
1464
+ /**
1465
+ * Creates the action with the inner action and the period in radians (default is 0.3). <br />
1466
+ * Reference easeInOutElastic: <br />
1467
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
1468
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeElasticInOut(period))
1469
+ * @param {cc.ActionInterval} action
1470
+ * @param {Number} [period=0.3]
1471
+ * @return {cc.EaseElasticInOut}
1472
+ *
1473
+ * @example
1474
+ * //The old usage
1475
+ * cc.EaseElasticInOut.create(action, period);
1476
+ * //The new usage
1477
+ * action.easing(cc.easeElasticInOut(period));
1478
+ */
1479
+ cc.EaseElasticInOut.create = function (action, period) {
1480
+ return new cc.EaseElasticInOut(action, period);
1481
+ };
1482
+
1483
+ /**
1484
+ * Creates the action easing object with the period in radians (default is 0.3). <br />
1485
+ * Reference easeInOutElastic: <br />
1486
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
1487
+ * @function
1488
+ * @param {Number} [period=0.3]
1489
+ * @return {Object}
1490
+ * @example
1491
+ * // example
1492
+ * action.easing(cc.easeElasticInOut(3.0));
1493
+ */
1494
+ cc.easeElasticInOut = function (period) {
1495
+ period = period || 0.3;
1496
+ return {
1497
+ _period: period,
1498
+ easing: function (dt) {
1499
+ var newT = 0;
1500
+ var locPeriod = this._period;
1501
+ if (dt === 0 || dt === 1) {
1502
+ newT = dt;
1503
+ } else {
1504
+ dt = dt * 2;
1505
+ if (!locPeriod)
1506
+ locPeriod = this._period = 0.3 * 1.5;
1507
+ var s = locPeriod / 4;
1508
+ dt = dt - 1;
1509
+ if (dt < 0)
1510
+ newT = -0.5 * Math.pow(2, 10 * dt) * Math.sin((dt - s) * Math.PI * 2 / locPeriod);
1511
+ else
1512
+ newT = Math.pow(2, -10 * dt) * Math.sin((dt - s) * Math.PI * 2 / locPeriod) * 0.5 + 1;
1513
+ }
1514
+ return newT;
1515
+ },
1516
+ reverse: function(){
1517
+ return cc.easeElasticInOut(this._period);
1518
+ }
1519
+ };
1520
+ };
1521
+
1522
+ /**
1523
+ * cc.EaseBounce abstract class.
1524
+ *
1525
+ * @deprecated since v3.0 Does not recommend the use of the base object.
1526
+ *
1527
+ * @class
1528
+ * @extends cc.ActionEase
1529
+ */
1530
+ cc.EaseBounce = cc.ActionEase.extend(/** @lends cc.EaseBounce# */{
1531
+ /**
1532
+ * @param {Number} time1
1533
+ * @return {Number}
1534
+ */
1535
+ bounceTime:function (time1) {
1536
+ if (time1 < 1 / 2.75) {
1537
+ return 7.5625 * time1 * time1;
1538
+ } else if (time1 < 2 / 2.75) {
1539
+ time1 -= 1.5 / 2.75;
1540
+ return 7.5625 * time1 * time1 + 0.75;
1541
+ } else if (time1 < 2.5 / 2.75) {
1542
+ time1 -= 2.25 / 2.75;
1543
+ return 7.5625 * time1 * time1 + 0.9375;
1544
+ }
1545
+
1546
+ time1 -= 2.625 / 2.75;
1547
+ return 7.5625 * time1 * time1 + 0.984375;
1548
+ },
1549
+
1550
+ /**
1551
+ * to copy object with deep copy.
1552
+ * returns a clone of action.
1553
+ *
1554
+ * @returns {cc.EaseBounce}
1555
+ */
1556
+ clone:function(){
1557
+ var action = new cc.EaseBounce();
1558
+ action.initWithAction(this._inner.clone());
1559
+ return action;
1560
+ },
1561
+
1562
+ /**
1563
+ * Create a action. Opposite with the original motion trajectory.
1564
+ * @return {cc.EaseBounce}
1565
+ */
1566
+ reverse:function () {
1567
+ return new cc.EaseBounce(this._inner.reverse());
1568
+ }
1569
+ });
1570
+
1571
+ /**
1572
+ * Creates an ease bounce action.
1573
+ * @static
1574
+ * @deprecated since v3.0 Does not recommend the use of the base object.
1575
+ * @param {cc.ActionInterval} action
1576
+ * @return {cc.EaseBounce}
1577
+ */
1578
+ cc.EaseBounce.create = function (action) {
1579
+ return new cc.EaseBounce(action);
1580
+ };
1581
+
1582
+ /**
1583
+ * cc.EaseBounceIn action. <br />
1584
+ * Eased bounce effect at the beginning.
1585
+ * @warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
1586
+ * @class
1587
+ * @extends cc.EaseBounce
1588
+ *
1589
+ * @deprecated since v3.0 please use action.easing(cc.easeBounceIn())
1590
+ *
1591
+ * @example
1592
+ * //The old usage
1593
+ * cc.EaseBounceIn.create(action);
1594
+ * //The new usage
1595
+ * action.easing(cc.easeBounceIn());
1596
+ */
1597
+ cc.EaseBounceIn = cc.EaseBounce.extend(/** @lends cc.EaseBounceIn# */{
1598
+ /**
1599
+ * Called once per frame. Time is the number of seconds of a frame interval.
1600
+ *
1601
+ * @param {Number} dt
1602
+ */
1603
+ update:function (dt) {
1604
+ var newT = 1 - this.bounceTime(1 - dt);
1605
+ this._inner.update(newT);
1606
+ },
1607
+
1608
+ /**
1609
+ * Create a action. Opposite with the original motion trajectory.
1610
+ * @return {cc.EaseBounceOut}
1611
+ */
1612
+ reverse:function () {
1613
+ return new cc.EaseBounceOut(this._inner.reverse());
1614
+ },
1615
+
1616
+ /**
1617
+ * to copy object with deep copy.
1618
+ * returns a clone of action.
1619
+ *
1620
+ * @returns {cc.EaseBounceIn}
1621
+ */
1622
+ clone:function(){
1623
+ var action = new cc.EaseBounceIn();
1624
+ action.initWithAction(this._inner.clone());
1625
+ return action;
1626
+ }
1627
+ });
1628
+
1629
+ /**
1630
+ * Creates the action. <br />
1631
+ * Eased bounce effect at the beginning.
1632
+ * @static
1633
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeBounceIn())
1634
+ * @param {cc.ActionInterval} action
1635
+ * @return {cc.EaseBounceIn}
1636
+ *
1637
+ * @example
1638
+ * //The old usage
1639
+ * cc.EaseBounceIn.create(action);
1640
+ * //The new usage
1641
+ * action.easing(cc.easeBounceIn());
1642
+ */
1643
+ cc.EaseBounceIn.create = function (action) {
1644
+ return new cc.EaseBounceIn(action);
1645
+ };
1646
+
1647
+ cc._bounceTime = function (time1) {
1648
+ if (time1 < 1 / 2.75) {
1649
+ return 7.5625 * time1 * time1;
1650
+ } else if (time1 < 2 / 2.75) {
1651
+ time1 -= 1.5 / 2.75;
1652
+ return 7.5625 * time1 * time1 + 0.75;
1653
+ } else if (time1 < 2.5 / 2.75) {
1654
+ time1 -= 2.25 / 2.75;
1655
+ return 7.5625 * time1 * time1 + 0.9375;
1656
+ }
1657
+
1658
+ time1 -= 2.625 / 2.75;
1659
+ return 7.5625 * time1 * time1 + 0.984375;
1660
+ };
1661
+
1662
+ cc._easeBounceInObj = {
1663
+ easing: function(dt){
1664
+ return 1 - cc._bounceTime(1 - dt);
1665
+ },
1666
+ reverse: function(){
1667
+ return cc._easeBounceOutObj;
1668
+ }
1669
+ };
1670
+
1671
+ /**
1672
+ * Creates the action easing object. <br />
1673
+ * Eased bounce effect at the beginning.
1674
+ * @function
1675
+ * @return {Object}
1676
+ * @example
1677
+ * // example
1678
+ * action.easing(cc.easeBounceIn());
1679
+ */
1680
+ cc.easeBounceIn = function(){
1681
+ return cc._easeBounceInObj;
1682
+ };
1683
+
1684
+ /**
1685
+ * cc.EaseBounceOut action. <br />
1686
+ * Eased bounce effect at the ending.
1687
+ * @warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
1688
+ * @class
1689
+ * @extends cc.EaseBounce
1690
+ *
1691
+ * @deprecated since v3.0 please use action.easing(cc.easeBounceOut())
1692
+ *
1693
+ * @example
1694
+ * //The old usage
1695
+ * cc.EaseBounceOut.create(action);
1696
+ * //The new usage
1697
+ * action.easing(cc.easeBounceOut());
1698
+ */
1699
+ cc.EaseBounceOut = cc.EaseBounce.extend(/** @lends cc.EaseBounceOut# */{
1700
+ /**
1701
+ * Called once per frame. Time is the number of seconds of a frame interval.
1702
+ *
1703
+ * @param {Number} dt
1704
+ */
1705
+ update:function (dt) {
1706
+ var newT = this.bounceTime(dt);
1707
+ this._inner.update(newT);
1708
+ },
1709
+
1710
+ /**
1711
+ * Create a action. Opposite with the original motion trajectory.
1712
+ * @return {cc.EaseBounceIn}
1713
+ */
1714
+ reverse:function () {
1715
+ return new cc.EaseBounceIn(this._inner.reverse());
1716
+ },
1717
+
1718
+ /**
1719
+ * to copy object with deep copy.
1720
+ * returns a clone of action.
1721
+ *
1722
+ * @returns {cc.EaseBounceOut}
1723
+ */
1724
+ clone:function(){
1725
+ var action = new cc.EaseBounceOut();
1726
+ action.initWithAction(this._inner.clone());
1727
+ return action;
1728
+ }
1729
+ });
1730
+
1731
+ /**
1732
+ * Creates the action. <br />
1733
+ * Eased bounce effect at the ending.
1734
+ * @static
1735
+ * @deprecated since v3.0 please use action.easing(cc.easeBounceOut())
1736
+ * @param {cc.ActionInterval} action
1737
+ * @return {cc.EaseBounceOut}
1738
+ *
1739
+ * @example
1740
+ * //The old usage
1741
+ * cc.EaseBounceOut.create(action);
1742
+ * //The new usage
1743
+ * action.easing(cc.easeBounceOut());
1744
+ */
1745
+ cc.EaseBounceOut.create = function (action) {
1746
+ return new cc.EaseBounceOut(action);
1747
+ };
1748
+
1749
+ cc._easeBounceOutObj = {
1750
+ easing: function(dt){
1751
+ return cc._bounceTime(dt);
1752
+ },
1753
+ reverse:function () {
1754
+ return cc._easeBounceInObj;
1755
+ }
1756
+ };
1757
+
1758
+ /**
1759
+ * Creates the action easing object. <br />
1760
+ * Eased bounce effect at the ending.
1761
+ * @function
1762
+ * @return {Object}
1763
+ * @example
1764
+ * // example
1765
+ * action.easing(cc.easeBounceOut());
1766
+ */
1767
+ cc.easeBounceOut = function(){
1768
+ return cc._easeBounceOutObj;
1769
+ };
1770
+
1771
+ /**
1772
+ * cc.EaseBounceInOut action. <br />
1773
+ * Eased bounce effect at the begining and ending.
1774
+ * @warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
1775
+ * @class
1776
+ * @extends cc.EaseBounce
1777
+ *
1778
+ * @deprecated since v3.0 <br /> Please use acton.easing(cc.easeBounceInOut())
1779
+ *
1780
+ * @example
1781
+ * //The old usage
1782
+ * cc.EaseBounceInOut.create(action);
1783
+ * //The new usage
1784
+ * action.easing(cc.easeBounceInOut());
1785
+ */
1786
+ cc.EaseBounceInOut = cc.EaseBounce.extend(/** @lends cc.EaseBounceInOut# */{
1787
+ /**
1788
+ * Called once per frame. Time is the number of seconds of a frame interval.
1789
+ *
1790
+ * @param {Number} dt
1791
+ */
1792
+ update:function (dt) {
1793
+ var newT = 0;
1794
+ if (dt < 0.5) {
1795
+ dt = dt * 2;
1796
+ newT = (1 - this.bounceTime(1 - dt)) * 0.5;
1797
+ } else {
1798
+ newT = this.bounceTime(dt * 2 - 1) * 0.5 + 0.5;
1799
+ }
1800
+ this._inner.update(newT);
1801
+ },
1802
+
1803
+ /**
1804
+ * to copy object with deep copy.
1805
+ * returns a clone of action.
1806
+ *
1807
+ * @returns {cc.EaseBounceInOut}
1808
+ */
1809
+ clone:function(){
1810
+ var action = new cc.EaseBounceInOut();
1811
+ action.initWithAction(this._inner.clone());
1812
+ return action;
1813
+ },
1814
+
1815
+ /**
1816
+ * Create a action. Opposite with the original motion trajectory.
1817
+ * @return {cc.EaseBounceInOut}
1818
+ */
1819
+ reverse:function () {
1820
+ return new cc.EaseBounceInOut(this._inner.reverse());
1821
+ }
1822
+ });
1823
+
1824
+ /**
1825
+ * Creates the action. <br />
1826
+ * Eased bounce effect at the begining and ending.
1827
+ * @static
1828
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeBounceInOut())
1829
+ * @param {cc.ActionInterval} action
1830
+ * @return {cc.EaseBounceInOut}
1831
+ *
1832
+ * @example
1833
+ * //The old usage
1834
+ * cc.EaseBounceInOut.create(action);
1835
+ * //The new usage
1836
+ * action.easing(cc.easeBounceInOut());
1837
+ */
1838
+ cc.EaseBounceInOut.create = function (action) {
1839
+ return new cc.EaseBounceInOut(action);
1840
+ };
1841
+
1842
+ cc._easeBounceInOutObj = {
1843
+ easing: function (time1) {
1844
+ var newT;
1845
+ if (time1 < 0.5) {
1846
+ time1 = time1 * 2;
1847
+ newT = (1 - cc._bounceTime(1 - time1)) * 0.5;
1848
+ } else {
1849
+ newT = cc._bounceTime(time1 * 2 - 1) * 0.5 + 0.5;
1850
+ }
1851
+ return newT;
1852
+ },
1853
+ reverse: function(){
1854
+ return cc._easeBounceInOutObj;
1855
+ }
1856
+ };
1857
+
1858
+ /**
1859
+ * Creates the action easing object. <br />
1860
+ * Eased bounce effect at the begining and ending.
1861
+ * @function
1862
+ * @return {Object}
1863
+ * @example
1864
+ * // example
1865
+ * action.easing(cc.easeBounceInOut());
1866
+ */
1867
+ cc.easeBounceInOut = function(){
1868
+ return cc._easeBounceInOutObj;
1869
+ };
1870
+
1871
+ /**
1872
+ * cc.EaseBackIn action. <br />
1873
+ * In the opposite direction to move slowly, and then accelerated to the right direction.
1874
+ * @warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
1875
+ * @class
1876
+ * @extends cc.ActionEase
1877
+ *
1878
+ * @deprecated since v3.0 please use action.easing(cc.easeBackIn())
1879
+ *
1880
+ * @example
1881
+ * //The old usage
1882
+ * cc.EaseBackIn.create(action);
1883
+ * //The new usage
1884
+ * action.easing(cc.easeBackIn());
1885
+ */
1886
+ cc.EaseBackIn = cc.ActionEase.extend(/** @lends cc.EaseBackIn# */{
1887
+ /**
1888
+ * Called once per frame. Time is the number of seconds of a frame interval.
1889
+ *
1890
+ * @param {Number} dt
1891
+ */
1892
+ update:function (dt) {
1893
+ var overshoot = 1.70158;
1894
+ dt = dt===0 || dt==1 ? dt : dt * dt * ((overshoot + 1) * dt - overshoot);
1895
+ this._inner.update(dt);
1896
+ },
1897
+
1898
+ /**
1899
+ * Create a action. Opposite with the original motion trajectory.
1900
+ * @return {cc.EaseBackOut}
1901
+ */
1902
+ reverse:function () {
1903
+ return new cc.EaseBackOut(this._inner.reverse());
1904
+ },
1905
+
1906
+ /**
1907
+ * to copy object with deep copy.
1908
+ * returns a clone of action.
1909
+ *
1910
+ * @returns {cc.EaseBackIn}
1911
+ */
1912
+ clone:function(){
1913
+ var action = new cc.EaseBackIn();
1914
+ action.initWithAction(this._inner.clone());
1915
+ return action;
1916
+ }
1917
+ });
1918
+
1919
+
1920
+ /**
1921
+ * Creates the cc.EaseBackIn. <br />
1922
+ * In the opposite direction to move slowly, and then accelerated to the right direction.
1923
+ * @static
1924
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeBackIn())
1925
+ * @param {cc.ActionInterval} action
1926
+ * @return {cc.EaseBackIn}
1927
+ *
1928
+ * @example
1929
+ * //The old usage
1930
+ * cc.EaseBackIn.create(action);
1931
+ * //The new usage
1932
+ * action.easing(cc.easeBackIn());
1933
+ */
1934
+ cc.EaseBackIn.create = function (action) {
1935
+ return new cc.EaseBackIn(action);
1936
+ };
1937
+
1938
+ cc._easeBackInObj = {
1939
+ easing: function (time1) {
1940
+ var overshoot = 1.70158;
1941
+ return (time1===0 || time1===1) ? time1 : time1 * time1 * ((overshoot + 1) * time1 - overshoot);
1942
+ },
1943
+ reverse: function(){
1944
+ return cc._easeBackOutObj;
1945
+ }
1946
+ };
1947
+
1948
+ /**
1949
+ * Creates the action easing object. <br />
1950
+ * In the opposite direction to move slowly, and then accelerated to the right direction.
1951
+ * @function
1952
+ * @return {Object}
1953
+ * @example
1954
+ * // example
1955
+ * action.easing(cc.easeBackIn());
1956
+ */
1957
+ cc.easeBackIn = function(){
1958
+ return cc._easeBackInObj;
1959
+ };
1960
+
1961
+ /**
1962
+ * cc.EaseBackOut action. <br />
1963
+ * Fast moving more than the finish, and then slowly back to the finish.
1964
+ * @warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
1965
+ * @class
1966
+ * @extends cc.ActionEase
1967
+ *
1968
+ * @deprecated since v3.0 please use action.easing(cc.easeBackOut());
1969
+ *
1970
+ * @example
1971
+ * //The old usage
1972
+ * cc.EaseBackOut.create(action);
1973
+ * //The new usage
1974
+ * action.easing(cc.easeBackOut());
1975
+ */
1976
+ cc.EaseBackOut = cc.ActionEase.extend(/** @lends cc.EaseBackOut# */{
1977
+ /**
1978
+ * Called once per frame. Time is the number of seconds of a frame interval.
1979
+ *
1980
+ * @param {Number} dt
1981
+ */
1982
+ update:function (dt) {
1983
+ var overshoot = 1.70158;
1984
+ dt = dt - 1;
1985
+ this._inner.update(dt * dt * ((overshoot + 1) * dt + overshoot) + 1);
1986
+ },
1987
+
1988
+ /**
1989
+ * Create a action. Opposite with the original motion trajectory.
1990
+ * @return {cc.EaseBackIn}
1991
+ */
1992
+ reverse:function () {
1993
+ return new cc.EaseBackIn(this._inner.reverse());
1994
+ },
1995
+
1996
+ /**
1997
+ * to copy object with deep copy.
1998
+ * returns a clone of action.
1999
+ *
2000
+ * @returns {cc.EaseBackOut}
2001
+ */
2002
+ clone:function(){
2003
+ var action = new cc.EaseBackOut();
2004
+ action.initWithAction(this._inner.clone());
2005
+ return action;
2006
+ }
2007
+ });
2008
+
2009
+ /**
2010
+ * Creates the action. <br />
2011
+ * Fast moving more than the finish, and then slowly back to the finish.
2012
+ * @static
2013
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeBackOut());
2014
+ * @param {cc.ActionInterval} action
2015
+ * @return {cc.EaseBackOut}
2016
+ *
2017
+ * @example
2018
+ * //The old usage
2019
+ * cc.EaseBackOut.create(action);
2020
+ * //The new usage
2021
+ * action.easing(cc.easeBackOut());
2022
+ */
2023
+ cc.EaseBackOut.create = function (action) {
2024
+ return new cc.EaseBackOut(action);
2025
+ };
2026
+
2027
+ cc._easeBackOutObj = {
2028
+ easing: function (time1) {
2029
+ var overshoot = 1.70158;
2030
+ time1 = time1 - 1;
2031
+ return time1 * time1 * ((overshoot + 1) * time1 + overshoot) + 1;
2032
+ },
2033
+ reverse: function(){
2034
+ return cc._easeBackInObj;
2035
+ }
2036
+ };
2037
+
2038
+ /**
2039
+ * Creates the action easing object. <br />
2040
+ * Fast moving more than the finish, and then slowly back to the finish.
2041
+ * @function
2042
+ * @return {Object}
2043
+ * @example
2044
+ * // example
2045
+ * action.easing(cc.easeBackOut());
2046
+ */
2047
+ cc.easeBackOut = function(){
2048
+ return cc._easeBackOutObj;
2049
+ };
2050
+
2051
+ /**
2052
+ * cc.EaseBackInOut action. <br />
2053
+ * Begining of cc.EaseBackIn. Ending of cc.EaseBackOut.
2054
+ * @warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
2055
+ * @class
2056
+ * @extends cc.ActionEase
2057
+ *
2058
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeBackInOut())
2059
+ *
2060
+ * @example
2061
+ * //The old usage
2062
+ * cc.EaseBackInOut.create(action);
2063
+ * //The new usage
2064
+ * action.easing(cc.easeBackInOut());
2065
+ */
2066
+ cc.EaseBackInOut = cc.ActionEase.extend(/** @lends cc.EaseBackInOut# */{
2067
+ /**
2068
+ * Called once per frame. Time is the number of seconds of a frame interval.
2069
+ *
2070
+ * @param {Number} dt
2071
+ */
2072
+ update:function (dt) {
2073
+ var overshoot = 1.70158 * 1.525;
2074
+ dt = dt * 2;
2075
+ if (dt < 1) {
2076
+ this._inner.update((dt * dt * ((overshoot + 1) * dt - overshoot)) / 2);
2077
+ } else {
2078
+ dt = dt - 2;
2079
+ this._inner.update((dt * dt * ((overshoot + 1) * dt + overshoot)) / 2 + 1);
2080
+ }
2081
+ },
2082
+
2083
+ /**
2084
+ * to copy object with deep copy.
2085
+ * returns a clone of action.
2086
+ *
2087
+ * @returns {cc.EaseBackInOut}
2088
+ */
2089
+ clone:function(){
2090
+ var action = new cc.EaseBackInOut();
2091
+ action.initWithAction(this._inner.clone());
2092
+ return action;
2093
+ },
2094
+
2095
+ /**
2096
+ * Create a action. Opposite with the original motion trajectory.
2097
+ * @return {cc.EaseBackInOut}
2098
+ */
2099
+ reverse:function () {
2100
+ return new cc.EaseBackInOut(this._inner.reverse());
2101
+ }
2102
+ });
2103
+
2104
+
2105
+ /**
2106
+ * Creates the action. <br />
2107
+ * Begining of cc.EaseBackIn. Ending of cc.EaseBackOut.
2108
+ * @static
2109
+ * @param {cc.ActionInterval} action
2110
+ * @return {cc.EaseBackInOut}
2111
+ *
2112
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeBackInOut())
2113
+ *
2114
+ * @example
2115
+ * //The old usage
2116
+ * cc.EaseBackInOut.create(action);
2117
+ * //The new usage
2118
+ * action.easing(cc.easeBackInOut());
2119
+ */
2120
+ cc.EaseBackInOut.create = function (action) {
2121
+ return new cc.EaseBackInOut(action);
2122
+ };
2123
+
2124
+ cc._easeBackInOutObj = {
2125
+ easing: function (time1) {
2126
+ var overshoot = 1.70158 * 1.525;
2127
+ time1 = time1 * 2;
2128
+ if (time1 < 1) {
2129
+ return (time1 * time1 * ((overshoot + 1) * time1 - overshoot)) / 2;
2130
+ } else {
2131
+ time1 = time1 - 2;
2132
+ return (time1 * time1 * ((overshoot + 1) * time1 + overshoot)) / 2 + 1;
2133
+ }
2134
+ },
2135
+ reverse: function(){
2136
+ return cc._easeBackInOutObj;
2137
+ }
2138
+ };
2139
+
2140
+ /**
2141
+ * Creates the action easing object. <br />
2142
+ * Begining of cc.EaseBackIn. Ending of cc.EaseBackOut.
2143
+ * @function
2144
+ * @return {Object}
2145
+ * @example
2146
+ * // example
2147
+ * action.easing(cc.easeBackInOut());
2148
+ */
2149
+ cc.easeBackInOut = function(){
2150
+ return cc._easeBackInOutObj;
2151
+ };
2152
+
2153
+ /**
2154
+ * cc.EaseBezierAction action. <br />
2155
+ * Manually set a 4 order Bessel curve. <br />
2156
+ * According to the set point, calculate the trajectory.
2157
+ * @class
2158
+ * @extends cc.ActionEase
2159
+ * @param {cc.Action} action
2160
+ *
2161
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeBezierAction())
2162
+ *
2163
+ * @example
2164
+ * //The old usage
2165
+ * var action = cc.EaseBezierAction.create(action);
2166
+ * action.setBezierParamer(0.5, 0.5, 1.0, 1.0);
2167
+ * //The new usage
2168
+ * action.easing(cc.easeBezierAction(0.5, 0.5, 1.0, 1.0));
2169
+ */
2170
+ cc.EaseBezierAction = cc.ActionEase.extend(/** @lends cc.EaseBezierAction# */{
2171
+
2172
+ _p0: null,
2173
+ _p1: null,
2174
+ _p2: null,
2175
+ _p3: null,
2176
+
2177
+ /**
2178
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
2179
+ * Initialization requires the application of Bessel curve of action.
2180
+ * @param {cc.Action} action
2181
+ */
2182
+ ctor: function(action){
2183
+ cc.ActionEase.prototype.ctor.call(this, action);
2184
+ },
2185
+
2186
+ _updateTime: function(a, b, c, d, t){
2187
+ return (Math.pow(1-t,3) * a + 3*t*(Math.pow(1-t,2))*b + 3*Math.pow(t,2)*(1-t)*c + Math.pow(t,3)*d );
2188
+ },
2189
+
2190
+ /**
2191
+ * Called once per frame. Time is the number of seconds of a frame interval.
2192
+ *
2193
+ * @param {Number} dt
2194
+ */
2195
+ update: function(dt){
2196
+ var t = this._updateTime(this._p0, this._p1, this._p2, this._p3, dt);
2197
+ this._inner.update(t);
2198
+ },
2199
+
2200
+ /**
2201
+ * to copy object with deep copy.
2202
+ * returns a clone of action.
2203
+ *
2204
+ * @returns {cc.EaseBezierAction}
2205
+ */
2206
+ clone: function(){
2207
+ var action = new cc.EaseBezierAction();
2208
+ action.initWithAction(this._inner.clone());
2209
+ action.setBezierParamer(this._p0, this._p1, this._p2, this._p3);
2210
+ return action;
2211
+ },
2212
+
2213
+ /**
2214
+ * Create a action. Opposite with the original motion trajectory.
2215
+ * @return {cc.EaseBezierAction}
2216
+ */
2217
+ reverse: function(){
2218
+ var action = new cc.EaseBezierAction(this._inner.reverse());
2219
+ action.setBezierParamer(this._p3, this._p2, this._p1, this._p0);
2220
+ return action;
2221
+ },
2222
+
2223
+ /**
2224
+ * Set of 4 reference point
2225
+ * @param p0
2226
+ * @param p1
2227
+ * @param p2
2228
+ * @param p3
2229
+ */
2230
+ setBezierParamer: function(p0, p1, p2, p3){
2231
+ this._p0 = p0 || 0;
2232
+ this._p1 = p1 || 0;
2233
+ this._p2 = p2 || 0;
2234
+ this._p3 = p3 || 0;
2235
+ }
2236
+ });
2237
+
2238
+ /**
2239
+ * Creates the action. <br />
2240
+ * After creating the cc.EaseBezierAction, also need to manually call setBezierParamer. <br />
2241
+ * According to the set point, calculate the trajectory.
2242
+ * @static
2243
+ * @param action
2244
+ * @returns {cc.EaseBezierAction}
2245
+ *
2246
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeBezierAction())
2247
+ *
2248
+ * @example
2249
+ * //The old usage
2250
+ * var action = cc.EaseBezierAction.create(action);
2251
+ * action.setBezierParamer(0.5, 0.5, 1.0, 1.0);
2252
+ * //The new usage
2253
+ * action.easing(cc.easeBezierAction(0.5, 0.5, 1.0, 1.0));
2254
+ */
2255
+ cc.EaseBezierAction.create = function(action){
2256
+ return new cc.EaseBezierAction(action);
2257
+ };
2258
+
2259
+ /**
2260
+ * Creates the action easing object. <br />
2261
+ * Into the 4 reference point. <br />
2262
+ * To calculate the motion curve.
2263
+ * @param {Number} p0 The first bezier parameter
2264
+ * @param {Number} p1 The second bezier parameter
2265
+ * @param {Number} p2 The third bezier parameter
2266
+ * @param {Number} p3 The fourth bezier parameter
2267
+ * @returns {Object}
2268
+ * @example
2269
+ * // example
2270
+ * action.easing(cc.easeBezierAction(0.5, 0.5, 1.0, 1.0));
2271
+ */
2272
+ cc.easeBezierAction = function(p0, p1, p2, p3){
2273
+ return {
2274
+ easing: function(time){
2275
+ return cc.EaseBezierAction.prototype._updateTime(p0, p1, p2, p3, time);
2276
+ },
2277
+ reverse: function(){
2278
+ return cc.easeBezierAction(p3, p2, p1, p0);
2279
+ }
2280
+ };
2281
+ };
2282
+
2283
+ /**
2284
+ * cc.EaseQuadraticActionIn action. <br />
2285
+ * Reference easeInQuad: <br />
2286
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2287
+ * @class
2288
+ * @extends cc.ActionEase
2289
+ *
2290
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeQuadraticAction())
2291
+ *
2292
+ * @example
2293
+ * //The old usage
2294
+ * cc.EaseQuadraticActionIn.create(action);
2295
+ * //The new usage
2296
+ * action.easing(cc.easeQuadraticActionIn());
2297
+ */
2298
+ cc.EaseQuadraticActionIn = cc.ActionEase.extend(/** @lends cc.EaseQuadraticActionIn# */{
2299
+
2300
+ _updateTime: function(time){
2301
+ return Math.pow(time, 2);
2302
+ },
2303
+
2304
+ /**
2305
+ * Called once per frame. Time is the number of seconds of a frame interval.
2306
+ *
2307
+ * @param {Number} dt
2308
+ */
2309
+ update: function(dt){
2310
+ this._inner.update(this._updateTime(dt));
2311
+ },
2312
+
2313
+ /**
2314
+ * to copy object with deep copy.
2315
+ * returns a clone of action.
2316
+ *
2317
+ * @returns {cc.EaseQuadraticActionIn}
2318
+ */
2319
+ clone: function(){
2320
+ var action = new cc.EaseQuadraticActionIn();
2321
+ action.initWithAction(this._inner.clone());
2322
+ return action;
2323
+ },
2324
+
2325
+ /**
2326
+ * Create a action. Opposite with the original motion trajectory.
2327
+ * @return {cc.EaseQuadraticActionIn}
2328
+ */
2329
+ reverse: function(){
2330
+ return new cc.EaseQuadraticActionIn(this._inner.reverse());
2331
+ }
2332
+
2333
+ });
2334
+
2335
+ /**
2336
+ * Creates the cc.EaseQuadRaticActionIn. <br />
2337
+ * Reference easeInQuad: <br />
2338
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2339
+ * @static
2340
+ * @param action
2341
+ * @returns {cc.EaseQuadraticActionIn}
2342
+ *
2343
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeQuadraticAction())
2344
+ *
2345
+ * @example
2346
+ * //The old usage
2347
+ * cc.EaseQuadraticActionIn.create(action);
2348
+ * //The new usage
2349
+ * action.easing(cc.easeQuadraticActionIn());
2350
+ */
2351
+ cc.EaseQuadraticActionIn.create = function(action){
2352
+ return new cc.EaseQuadraticActionIn(action);
2353
+ };
2354
+
2355
+ cc._easeQuadraticActionIn = {
2356
+ easing: cc.EaseQuadraticActionIn.prototype._updateTime,
2357
+ reverse: function(){
2358
+ return cc._easeQuadraticActionIn;
2359
+ }
2360
+ };
2361
+
2362
+ /**
2363
+ * Creates the action easing object. <br />
2364
+ * Reference easeInQuad: <br />
2365
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2366
+ * @returns {Object}
2367
+ * @example
2368
+ * //example
2369
+ * action.easing(cc.easeQuadraticActionIn());
2370
+ */
2371
+ cc.easeQuadraticActionIn = function(){
2372
+ return cc._easeQuadraticActionIn;
2373
+ };
2374
+
2375
+ /**
2376
+ * cc.EaseQuadraticActionIn action. <br />
2377
+ * Reference easeOutQuad: <br />
2378
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2379
+ * @class
2380
+ * @extends cc.ActionEase
2381
+ *
2382
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeQuadraticActionOut())
2383
+ *
2384
+ * @example
2385
+ * //The old usage
2386
+ * cc.EaseQuadraticActionOut.create(action);
2387
+ * //The new usage
2388
+ * action.easing(cc.easeQuadraticActionOut());
2389
+ */
2390
+ cc.EaseQuadraticActionOut = cc.ActionEase.extend(/** @lends cc.EaseQuadraticActionOut# */{
2391
+
2392
+ _updateTime: function(time){
2393
+ return -time*(time-2);
2394
+ },
2395
+
2396
+ /**
2397
+ * Called once per frame. Time is the number of seconds of a frame interval.
2398
+ *
2399
+ * @param {Number} dt
2400
+ */
2401
+ update: function(dt){
2402
+ this._inner.update(this._updateTime(dt));
2403
+ },
2404
+
2405
+ /**
2406
+ * to copy object with deep copy.
2407
+ * returns a clone of action.
2408
+ *
2409
+ * @returns {cc.EaseQuadraticActionOut}
2410
+ */
2411
+ clone: function(){
2412
+ var action = new cc.EaseQuadraticActionOut();
2413
+ action.initWithAction();
2414
+ return action;
2415
+ },
2416
+
2417
+ /**
2418
+ * Create a action. Opposite with the original motion trajectory.
2419
+ * @return {cc.EaseQuadraticActionOut}
2420
+ */
2421
+ reverse: function(){
2422
+ return new cc.EaseQuadraticActionOut(this._inner.reverse());
2423
+ }
2424
+ });
2425
+
2426
+ /**
2427
+ * Creates the action. <br />
2428
+ * Reference easeOutQuad: <br />
2429
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2430
+ * @static
2431
+ * @param action
2432
+ * @returns {cc.EaseQuadraticActionOut}
2433
+ *
2434
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeQuadraticActionOut())
2435
+ *
2436
+ * @example
2437
+ * //The old usage
2438
+ * cc.EaseQuadraticActionOut.create(action);
2439
+ * //The new usage
2440
+ * action.easing(cc.easeQuadraticActionOut());
2441
+ */
2442
+ cc.EaseQuadraticActionOut.create = function(action){
2443
+ return new cc.EaseQuadraticActionOut(action);
2444
+ };
2445
+
2446
+ cc._easeQuadraticActionOut = {
2447
+ easing: cc.EaseQuadraticActionOut.prototype._updateTime,
2448
+ reverse: function(){
2449
+ return cc._easeQuadraticActionOut;
2450
+ }
2451
+ };
2452
+ /**
2453
+ * Creates the action easing object. <br />
2454
+ * Reference easeOutQuad: <br />
2455
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2456
+ * @function
2457
+ * @returns {Object}
2458
+ * @example
2459
+ * //example
2460
+ * action.easing(cc.easeQuadraticActionOut());
2461
+ */
2462
+ cc.easeQuadraticActionOut = function(){
2463
+ return cc._easeQuadraticActionOut;
2464
+ };
2465
+
2466
+ /**
2467
+ * cc.EaseQuadraticActionInOut action. <br />
2468
+ * Reference easeInOutQuad: <br />
2469
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2470
+ * @class
2471
+ * @extends cc.ActionEase
2472
+ *
2473
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeQuadraticActionInOut())
2474
+ *
2475
+ * @example
2476
+ * //The old usage
2477
+ * cc.EaseQuadraticActionInOut.create(action);
2478
+ * //The new usage
2479
+ * action.easing(cc.easeQuadraticActionInOut());
2480
+ */
2481
+ cc.EaseQuadraticActionInOut = cc.ActionEase.extend(/** @lends cc.EaseQuadraticActionInOut# */{
2482
+ _updateTime: function(time){
2483
+ var resultTime = time;
2484
+ time *= 2;
2485
+ if(time < 1){
2486
+ resultTime = time * time * 0.5;
2487
+ }else{
2488
+ --time;
2489
+ resultTime = -0.5 * ( time * ( time - 2 ) - 1)
2490
+ }
2491
+ return resultTime;
2492
+ },
2493
+
2494
+ /**
2495
+ * Called once per frame. Time is the number of seconds of a frame interval.
2496
+ *
2497
+ * @param {Number} dt
2498
+ */
2499
+ update: function(dt){
2500
+ this._inner.update(this._updateTime(dt));
2501
+ },
2502
+
2503
+ /**
2504
+ * to copy object with deep copy.
2505
+ * returns a clone of action.
2506
+ *
2507
+ * @returns {cc.EaseQuadraticActionInOut}
2508
+ */
2509
+ clone: function(){
2510
+ var action = new cc.EaseQuadraticActionInOut();
2511
+ action.initWithAction(this._inner.clone());
2512
+ return action;
2513
+ },
2514
+
2515
+ /**
2516
+ * Create a action. Opposite with the original motion trajectory.
2517
+ * @return {cc.EaseQuadraticActionInOut}
2518
+ */
2519
+ reverse: function(){
2520
+ return new cc.EaseQuadraticActionInOut(this._inner.reverse());
2521
+ }
2522
+ });
2523
+
2524
+ /**
2525
+ * Creates the action. <br />
2526
+ * Reference easeInOutQuad: <br />
2527
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2528
+ * @static
2529
+ *
2530
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeQuadraticActionInOut())
2531
+ *
2532
+ * @example
2533
+ * //The old usage
2534
+ * cc.EaseQuadraticActionInOut.create(action);
2535
+ * //The new usage
2536
+ * action.easing(cc.easeQuadraticActionInOut());
2537
+ *
2538
+ * @param action
2539
+ * @returns {cc.EaseQuadraticActionInOut}
2540
+ */
2541
+ cc.EaseQuadraticActionInOut.create = function(action){
2542
+ return new cc.EaseQuadraticActionInOut(action);
2543
+ };
2544
+
2545
+ cc._easeQuadraticActionInOut = {
2546
+ easing: cc.EaseQuadraticActionInOut.prototype._updateTime,
2547
+ reverse: function(){
2548
+ return cc._easeQuadraticActionInOut;
2549
+ }
2550
+ };
2551
+
2552
+ /**
2553
+ * Creates the action easing object. <br />
2554
+ * Reference easeInOutQuad: <br />
2555
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2556
+ * @function
2557
+ * @returns {Object}
2558
+ * @example
2559
+ * //example
2560
+ * action.easing(cc.easeQuadraticActionInOut());
2561
+ */
2562
+ cc.easeQuadraticActionInOut = function(){
2563
+ return cc._easeQuadraticActionInOut;
2564
+ };
2565
+
2566
+ /**
2567
+ * cc.EaseQuarticActionIn action. <br />
2568
+ * Reference easeInQuart: <br />
2569
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2570
+ * @class
2571
+ * @extends cc.ActionEase
2572
+ *
2573
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeQuarticActionIn());
2574
+ *
2575
+ * @example
2576
+ * //The old usage
2577
+ * cc.EaseQuarticActionIn.create(action);
2578
+ * //The new usage
2579
+ * action.easing(cc.easeQuarticActionIn());
2580
+ */
2581
+ cc.EaseQuarticActionIn = cc.ActionEase.extend(/** @lends cc.EaseQuarticActionIn# */{
2582
+ _updateTime: function(time){
2583
+ return time * time * time * time;
2584
+ },
2585
+
2586
+ /**
2587
+ * Called once per frame. Time is the number of seconds of a frame interval.
2588
+ *
2589
+ * @param {Number} dt
2590
+ */
2591
+ update: function(dt){
2592
+ this._inner.update(this._updateTime(dt));
2593
+ },
2594
+
2595
+ /**
2596
+ * to copy object with deep copy.
2597
+ * returns a clone of action.
2598
+ *
2599
+ * @returns {cc.EaseQuarticActionIn}
2600
+ */
2601
+ clone: function(){
2602
+ var action = new cc.EaseQuarticActionIn();
2603
+ action.initWithAction(this._inner.clone());
2604
+ return action;
2605
+ },
2606
+
2607
+ /**
2608
+ * Create a action. Opposite with the original motion trajectory.
2609
+ * @return {cc.EaseQuarticActionIn}
2610
+ */
2611
+ reverse: function(){
2612
+ return new cc.EaseQuarticActionIn(this._inner.reverse());
2613
+ }
2614
+ });
2615
+
2616
+ /**
2617
+ * Creates the action. <br />
2618
+ * Reference easeInQuart: <br />
2619
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2620
+ * @static
2621
+ *
2622
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeQuarticActionIn());
2623
+ *
2624
+ * @example
2625
+ * //The old usage
2626
+ * cc.EaseQuarticActionIn.create(action);
2627
+ * //The new usage
2628
+ * action.easing(cc.easeQuarticActionIn());
2629
+ *
2630
+ * @param action
2631
+ * @returns {cc.EaseQuarticActionIn}
2632
+ */
2633
+ cc.EaseQuarticActionIn.create = function(action){
2634
+ return new cc.EaseQuarticActionIn(action);
2635
+ };
2636
+
2637
+ cc._easeQuarticActionIn = {
2638
+ easing: cc.EaseQuarticActionIn.prototype._updateTime,
2639
+ reverse: function(){
2640
+ return cc._easeQuarticActionIn;
2641
+ }
2642
+ };
2643
+ /**
2644
+ * Creates the action easing object. <br />
2645
+ * Reference easeIntQuart: <br />
2646
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2647
+ * @function
2648
+ * @returns {Object}
2649
+ * @example
2650
+ * //example
2651
+ * action.easing(cc.easeQuarticActionIn());
2652
+ */
2653
+ cc.easeQuarticActionIn = function(){
2654
+ return cc._easeQuarticActionIn;
2655
+ };
2656
+
2657
+ /**
2658
+ * cc.EaseQuarticActionOut action. <br />
2659
+ * Reference easeOutQuart: <br />
2660
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2661
+ * @class
2662
+ * @extends cc.ActionEase
2663
+ *
2664
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.QuarticActionOut());
2665
+ *
2666
+ * @example
2667
+ * //The old usage
2668
+ * cc.EaseQuarticActionOut.create(action);
2669
+ * //The new usage
2670
+ * action.easing(cc.EaseQuarticActionOut());
2671
+ */
2672
+ cc.EaseQuarticActionOut = cc.ActionEase.extend(/** @lends cc.EaseQuarticActionOut# */{
2673
+ _updateTime: function(time){
2674
+ time -= 1;
2675
+ return -(time * time * time * time - 1);
2676
+ },
2677
+
2678
+ /**
2679
+ * Called once per frame. Time is the number of seconds of a frame interval.
2680
+ *
2681
+ * @param {Number} dt
2682
+ */
2683
+ update: function(dt){
2684
+ this._inner.update(this._updateTime(dt));
2685
+ },
2686
+
2687
+ /**
2688
+ * to copy object with deep copy.
2689
+ * returns a clone of action.
2690
+ *
2691
+ * @returns {cc.EaseQuarticActionOut}
2692
+ */
2693
+ clone: function(){
2694
+ var action = new cc.EaseQuarticActionOut();
2695
+ action.initWithAction(this._inner.clone());
2696
+ return action;
2697
+ },
2698
+
2699
+ /**
2700
+ * Create a action. Opposite with the original motion trajectory.
2701
+ * @return {cc.EaseQuarticActionOut}
2702
+ */
2703
+ reverse: function(){
2704
+ return new cc.EaseQuarticActionOut(this._inner.reverse());
2705
+ }
2706
+ });
2707
+
2708
+ /**
2709
+ * Creates the action. <br />
2710
+ * Reference easeOutQuart: <br />
2711
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2712
+ * @static
2713
+ *
2714
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.QuarticActionOut());
2715
+ *
2716
+ * @example
2717
+ * //The old usage
2718
+ * cc.EaseQuarticActionOut.create(action);
2719
+ * //The new usage
2720
+ * action.easing(cc.EaseQuarticActionOut());
2721
+ *
2722
+ * @param action
2723
+ * @returns {cc.EaseQuarticActionOut}
2724
+ */
2725
+ cc.EaseQuarticActionOut.create = function(action){
2726
+ return new cc.EaseQuarticActionOut(action);
2727
+ };
2728
+
2729
+ cc._easeQuarticActionOut = {
2730
+ easing: cc.EaseQuarticActionOut.prototype._updateTime,
2731
+ reverse: function(){
2732
+ return cc._easeQuarticActionOut;
2733
+ }
2734
+ };
2735
+
2736
+ /**
2737
+ * Creates the action easing object. <br />
2738
+ * Reference easeOutQuart: <br />
2739
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2740
+ * @function
2741
+ * @returns {Object}
2742
+ * @example
2743
+ * //example
2744
+ * action.easing(cc.QuarticActionOut());
2745
+ */
2746
+ cc.easeQuarticActionOut = function(){
2747
+ return cc._easeQuarticActionOut;
2748
+ };
2749
+
2750
+ /**
2751
+ * cc.EaseQuarticActionInOut action. <br />
2752
+ * Reference easeInOutQuart: <br />
2753
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2754
+ * @class
2755
+ * @extends cc.ActionEase
2756
+ *
2757
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeQuarticActionInOut());
2758
+ *
2759
+ * @example
2760
+ * //The old usage
2761
+ * cc.EaseQuarticActionInOut.create(action);
2762
+ * //The new usage
2763
+ * action.easing(cc.easeQuarticActionInOut());
2764
+ */
2765
+ cc.EaseQuarticActionInOut = cc.ActionEase.extend(/** @lends cc.EaseQuarticActionInOut# */{
2766
+ _updateTime: function(time){
2767
+ time = time*2;
2768
+ if (time < 1)
2769
+ return 0.5 * time * time * time * time;
2770
+ time -= 2;
2771
+ return -0.5 * (time * time * time * time - 2);
2772
+ },
2773
+
2774
+ /**
2775
+ * Called once per frame. Time is the number of seconds of a frame interval.
2776
+ *
2777
+ * @param {Number} dt
2778
+ */
2779
+ update: function(dt){
2780
+ this._inner.update(this._updateTime(dt));
2781
+ },
2782
+
2783
+ /**
2784
+ * to copy object with deep copy.
2785
+ * returns a clone of action.
2786
+ *
2787
+ * @returns {cc.EaseQuarticActionInOut}
2788
+ */
2789
+ clone: function(){
2790
+ var action = new cc.EaseQuarticActionInOut();
2791
+ action.initWithAction(this._inner.clone());
2792
+ return action;
2793
+ },
2794
+
2795
+ /**
2796
+ * Create a action. Opposite with the original motion trajectory.
2797
+ * @return {cc.EaseQuarticActionInOut}
2798
+ */
2799
+ reverse: function(){
2800
+ return new cc.EaseQuarticActionInOut(this._inner.reverse());
2801
+ }
2802
+ });
2803
+
2804
+ /**
2805
+ * Creates the action. <br />
2806
+ * Reference easeInOutQuart: <br />
2807
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2808
+ * @static
2809
+ *
2810
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeQuarticActionInOut());
2811
+ *
2812
+ * @example
2813
+ * //The old usage
2814
+ * cc.EaseQuarticActionInOut.create(action);
2815
+ * //The new usage
2816
+ * action.easing(cc.easeQuarticActionInOut());
2817
+ *
2818
+ * @param action
2819
+ * @returns {cc.EaseQuarticActionInOut}
2820
+ */
2821
+ cc.EaseQuarticActionInOut.create = function(action){
2822
+ return new cc.EaseQuarticActionInOut(action);
2823
+ };
2824
+
2825
+ cc._easeQuarticActionInOut = {
2826
+ easing: cc.EaseQuarticActionInOut.prototype._updateTime,
2827
+ reverse: function(){
2828
+ return cc._easeQuarticActionInOut;
2829
+ }
2830
+ };
2831
+ /**
2832
+ * Creates the action easing object. <br />
2833
+ * Reference easeInOutQuart: <br />
2834
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2835
+ * @function
2836
+ * @returns {Object}
2837
+ */
2838
+ cc.easeQuarticActionInOut = function(){
2839
+ return cc._easeQuarticActionInOut;
2840
+ };
2841
+
2842
+ /**
2843
+ * cc.EaseQuinticActionIn action. <br />
2844
+ * Reference easeInQuint: <br />
2845
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2846
+ * @class
2847
+ * @extends cc.ActionEase
2848
+ *
2849
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeQuinticActionIn());
2850
+ *
2851
+ * @example
2852
+ * //The old usage
2853
+ * cc.EaseQuinticActionIn.create(action);
2854
+ * //The new usage
2855
+ * action.easing(cc.easeQuinticActionIn());
2856
+ */
2857
+ cc.EaseQuinticActionIn = cc.ActionEase.extend(/** @lends cc.EaseQuinticActionIn# */{
2858
+ _updateTime: function(time){
2859
+ return time * time * time * time * time;
2860
+ },
2861
+
2862
+ /**
2863
+ * Called once per frame. Time is the number of seconds of a frame interval.
2864
+ *
2865
+ * @param {Number} dt
2866
+ */
2867
+ update: function(dt){
2868
+ this._inner.update(this._updateTime(dt));
2869
+ },
2870
+
2871
+ /**
2872
+ * to copy object with deep copy.
2873
+ * returns a clone of action.
2874
+ *
2875
+ * @returns {cc.EaseQuinticActionIn}
2876
+ */
2877
+ clone: function(){
2878
+ var action = new cc.EaseQuinticActionIn();
2879
+ action.initWithAction(this._inner.clone());
2880
+ return action;
2881
+ },
2882
+
2883
+ /**
2884
+ * Create a action. Opposite with the original motion trajectory.
2885
+ * @return {cc.EaseQuinticActionIn}
2886
+ */
2887
+ reverse: function(){
2888
+ return new cc.EaseQuinticActionIn(this._inner.reverse());
2889
+ }
2890
+ });
2891
+
2892
+ /**
2893
+ * Creates the action. <br />
2894
+ * Reference easeInQuint: <br />
2895
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2896
+ * @static
2897
+ *
2898
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeQuinticActionIn());
2899
+ *
2900
+ * @example
2901
+ * //The old usage
2902
+ * cc.EaseQuinticActionIn.create(action);
2903
+ * //The new usage
2904
+ * action.easing(cc.easeQuinticActionIn());
2905
+ *
2906
+ * @param action
2907
+ * @returns {cc.EaseQuinticActionIn}
2908
+ */
2909
+ cc.EaseQuinticActionIn.create = function(action){
2910
+ return new cc.EaseQuinticActionIn(action);
2911
+ };
2912
+
2913
+ cc._easeQuinticActionIn = {
2914
+ easing: cc.EaseQuinticActionIn.prototype._updateTime,
2915
+ reverse: function(){
2916
+ return cc._easeQuinticActionIn;
2917
+ }
2918
+ };
2919
+
2920
+ /**
2921
+ * Creates the action easing object. <br />
2922
+ * Reference easeInQuint: <br />
2923
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2924
+ * @function
2925
+ * @returns {Object}
2926
+ * @example
2927
+ * //example
2928
+ * action.easing(cc.easeQuinticActionIn());
2929
+ */
2930
+ cc.easeQuinticActionIn = function(){
2931
+ return cc._easeQuinticActionIn;
2932
+ };
2933
+
2934
+ /**
2935
+ * cc.EaseQuinticActionOut action. <br />
2936
+ * Reference easeQuint: <br />
2937
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2938
+ * @class
2939
+ * @extends cc.ActionEase
2940
+ *
2941
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeQuadraticActionOut());
2942
+ *
2943
+ * @example
2944
+ * //The old usage
2945
+ * cc.EaseQuinticActionOut.create(action);
2946
+ * //The new usage
2947
+ * action.easing(cc.easeQuadraticActionOut());
2948
+ */
2949
+ cc.EaseQuinticActionOut = cc.ActionEase.extend(/** @lends cc.EaseQuinticActionOut# */{
2950
+ _updateTime: function(time){
2951
+ time -=1;
2952
+ return (time * time * time * time * time + 1);
2953
+ },
2954
+
2955
+ /**
2956
+ * Called once per frame. Time is the number of seconds of a frame interval.
2957
+ *
2958
+ * @param {Number} dt
2959
+ */
2960
+ update: function(dt){
2961
+ this._inner.update(this._updateTime(dt));
2962
+ },
2963
+
2964
+ /**
2965
+ * to copy object with deep copy.
2966
+ * returns a clone of action.
2967
+ *
2968
+ * @returns {cc.EaseQuinticActionOut}
2969
+ */
2970
+ clone: function(){
2971
+ var action = new cc.EaseQuinticActionOut();
2972
+ action.initWithAction(this._inner.clone());
2973
+ return action;
2974
+ },
2975
+
2976
+ /**
2977
+ * Create a action. Opposite with the original motion trajectory.
2978
+ * @return {cc.EaseQuinticActionOut}
2979
+ */
2980
+ reverse: function(){
2981
+ return new cc.EaseQuinticActionOut(this._inner.reverse());
2982
+ }
2983
+ });
2984
+
2985
+ /**
2986
+ * Creates the action. <br />
2987
+ * Reference easeOutQuint: <br />
2988
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
2989
+ * @static
2990
+ *
2991
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeQuadraticActionOut());
2992
+ *
2993
+ * @example
2994
+ * //The old usage
2995
+ * cc.EaseQuinticActionOut.create(action);
2996
+ * //The new usage
2997
+ * action.easing(cc.easeQuadraticActionOut());
2998
+ *
2999
+ * @param action
3000
+ * @returns {cc.EaseQuinticActionOut}
3001
+ */
3002
+ cc.EaseQuinticActionOut.create = function(action){
3003
+ return new cc.EaseQuinticActionOut(action);
3004
+ };
3005
+
3006
+ cc._easeQuinticActionOut = {
3007
+ easing: cc.EaseQuinticActionOut.prototype._updateTime,
3008
+ reverse: function(){
3009
+ return cc._easeQuinticActionOut;
3010
+ }
3011
+ };
3012
+
3013
+ /**
3014
+ * Creates the action easing object. <br />
3015
+ * Reference easeOutQuint: <br />
3016
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3017
+ * @function
3018
+ * @returns {Object}
3019
+ * @example
3020
+ * //example
3021
+ * action.easing(cc.easeQuadraticActionOut());
3022
+ */
3023
+ cc.easeQuinticActionOut = function(){
3024
+ return cc._easeQuinticActionOut;
3025
+ };
3026
+
3027
+ /**
3028
+ * cc.EaseQuinticActionInOut action. <br />
3029
+ * Reference easeInOutQuint: <br />
3030
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3031
+ * @class
3032
+ * @extends cc.ActionEase
3033
+ *
3034
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeQuinticActionInOut());
3035
+ *
3036
+ * @example
3037
+ * //The old usage
3038
+ * cc.EaseQuinticActionInOut.create(action);
3039
+ * //The new usage
3040
+ * action.easing(cc.easeQuinticActionInOut());
3041
+ */
3042
+ cc.EaseQuinticActionInOut = cc.ActionEase.extend(/** @lends cc.EaseQuinticActionInOut# */{
3043
+ _updateTime: function(time){
3044
+ time = time*2;
3045
+ if (time < 1)
3046
+ return 0.5 * time * time * time * time * time;
3047
+ time -= 2;
3048
+ return 0.5 * (time * time * time * time * time + 2);
3049
+ },
3050
+
3051
+ /**
3052
+ * Called once per frame. Time is the number of seconds of a frame interval.
3053
+ *
3054
+ * @param {Number} dt
3055
+ */
3056
+ update: function(dt){
3057
+ this._inner.update(this._updateTime(dt));
3058
+ },
3059
+
3060
+ /**
3061
+ * to copy object with deep copy.
3062
+ * returns a clone of action.
3063
+ *
3064
+ * @returns {cc.EaseQuinticActionInOut}
3065
+ */
3066
+ clone: function(){
3067
+ var action = new cc.EaseQuinticActionInOut();
3068
+ action.initWithAction(this._inner.clone());
3069
+ return action;
3070
+ },
3071
+
3072
+ /**
3073
+ * Create a action. Opposite with the original motion trajectory.
3074
+ * @return {cc.EaseQuinticActionInOut}
3075
+ */
3076
+ reverse: function(){
3077
+ return new cc.EaseQuinticActionInOut(this._inner.reverse());
3078
+ }
3079
+ });
3080
+
3081
+ /**
3082
+ * Creates the action. <br />
3083
+ * Reference easeInOutQuint: <br />
3084
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3085
+ * @static
3086
+ *
3087
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeQuinticActionInOut());
3088
+ *
3089
+ * @example
3090
+ * //The old usage
3091
+ * cc.EaseQuinticActionInOut.create(action);
3092
+ * //The new usage
3093
+ * action.easing(cc.easeQuinticActionInOut());
3094
+ *
3095
+ * @param action
3096
+ * @returns {cc.EaseQuinticActionInOut}
3097
+ */
3098
+ cc.EaseQuinticActionInOut.create = function(action){
3099
+ return new cc.EaseQuinticActionInOut(action);
3100
+ };
3101
+
3102
+ cc._easeQuinticActionInOut = {
3103
+ easing: cc.EaseQuinticActionInOut.prototype._updateTime,
3104
+ reverse: function(){
3105
+ return cc._easeQuinticActionInOut;
3106
+ }
3107
+ };
3108
+
3109
+ /**
3110
+ * Creates the action easing object. <br />
3111
+ * Reference easeInOutQuint: <br />
3112
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3113
+ * @function
3114
+ * @returns {Object}
3115
+ * @example
3116
+ * //example
3117
+ * action.easing(cc.easeQuinticActionInOut());
3118
+ */
3119
+ cc.easeQuinticActionInOut = function(){
3120
+ return cc._easeQuinticActionInOut;
3121
+ };
3122
+
3123
+ /**
3124
+ * cc.EaseCircleActionIn action. <br />
3125
+ * Reference easeInCirc: <br />
3126
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3127
+ * @class
3128
+ * @extends cc.ActionEase
3129
+ *
3130
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeCircleActionIn());
3131
+ *
3132
+ * @example
3133
+ * //The old usage
3134
+ * cc.EaseCircleActionIn.create(action);
3135
+ * //The new usage
3136
+ * action.easing(cc.easeCircleActionIn());
3137
+ */
3138
+ cc.EaseCircleActionIn = cc.ActionEase.extend(/** @lends cc.EaseCircleActionIn# */{
3139
+ _updateTime: function(time){
3140
+ return -1 * (Math.sqrt(1 - time * time) - 1);
3141
+ },
3142
+
3143
+ /**
3144
+ * Called once per frame. Time is the number of seconds of a frame interval.
3145
+ *
3146
+ * @param {Number} dt
3147
+ */
3148
+ update: function(dt){
3149
+ this._inner.update(this._updateTime(dt));
3150
+ },
3151
+
3152
+ /**
3153
+ * to copy object with deep copy.
3154
+ * returns a clone of action.
3155
+ *
3156
+ * @returns {cc.EaseCircleActionIn}
3157
+ */
3158
+ clone: function(){
3159
+ var action = new cc.EaseCircleActionIn();
3160
+ action.initWithAction(this._inner.clone());
3161
+ return action;
3162
+ },
3163
+
3164
+ /**
3165
+ * Create a action. Opposite with the original motion trajectory.
3166
+ * @return {cc.EaseCircleActionIn}
3167
+ */
3168
+ reverse: function(){
3169
+ return new cc.EaseCircleActionIn(this._inner.reverse());
3170
+ }
3171
+ });
3172
+
3173
+ /**
3174
+ * Creates the action. <br />
3175
+ * Reference easeInCirc: <br />
3176
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3177
+ * @static
3178
+ *
3179
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeCircleActionIn());
3180
+ *
3181
+ * @example
3182
+ * //The old usage
3183
+ * cc.EaseCircleActionIn.create(action);
3184
+ * //The new usage
3185
+ * action.easing(cc.easeCircleActionIn());
3186
+ *
3187
+ * @param action
3188
+ * @returns {cc.EaseCircleActionIn}
3189
+ */
3190
+ cc.EaseCircleActionIn.create = function(action){
3191
+ return new cc.EaseCircleActionIn(action);
3192
+ };
3193
+
3194
+ cc._easeCircleActionIn = {
3195
+ easing: cc.EaseCircleActionIn.prototype._updateTime,
3196
+ reverse: function(){
3197
+ return cc._easeCircleActionIn;
3198
+ }
3199
+ };
3200
+
3201
+ /**
3202
+ * Creates the action easing object. <br />
3203
+ * Reference easeInCirc: <br />
3204
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3205
+ * @function
3206
+ * @returns {Object}
3207
+ * @example
3208
+ * //example
3209
+ * action.easing(cc.easeCircleActionIn());
3210
+ */
3211
+ cc.easeCircleActionIn = function(){
3212
+ return cc._easeCircleActionIn;
3213
+ };
3214
+
3215
+ /**
3216
+ * cc.EaseCircleActionOut action. <br />
3217
+ * Reference easeOutCirc: <br />
3218
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3219
+ * @class
3220
+ * @extends cc.ActionEase
3221
+ *
3222
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeCircleActionOut());
3223
+ *
3224
+ * @example
3225
+ * //The old usage
3226
+ * cc.EaseCircleActionOut.create(action);
3227
+ * //The new usage
3228
+ * action.easing(cc.easeCircleActionOut());
3229
+ */
3230
+ cc.EaseCircleActionOut = cc.ActionEase.extend(/** @lends cc.EaseCircleActionOut# */{
3231
+ _updateTime: function(time){
3232
+ time = time - 1;
3233
+ return Math.sqrt(1 - time * time);
3234
+ },
3235
+
3236
+ /**
3237
+ * Called once per frame. Time is the number of seconds of a frame interval.
3238
+ *
3239
+ * @param {Number} dt
3240
+ */
3241
+ update: function(dt){
3242
+ this._inner.update(this._updateTime(dt));
3243
+ },
3244
+
3245
+ /**
3246
+ * to copy object with deep copy.
3247
+ * returns a clone of action.
3248
+ *
3249
+ * @returns {cc.EaseCircleActionOut}
3250
+ */
3251
+ clone: function(){
3252
+ var action = new cc.EaseCircleActionOut();
3253
+ action.initWithAction(this._inner.clone());
3254
+ return action;
3255
+ },
3256
+
3257
+ /**
3258
+ * Create a action. Opposite with the original motion trajectory.
3259
+ * @return {cc.EaseCircleActionOut}
3260
+ */
3261
+ reverse: function(){
3262
+ return new cc.EaseCircleActionOut(this._inner.reverse());
3263
+ }
3264
+ });
3265
+
3266
+ /**
3267
+ * Creates the action. <br />
3268
+ * Reference easeOutCirc: <br />
3269
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3270
+ * @static
3271
+ *
3272
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeCircleActionOut());
3273
+ *
3274
+ * @example
3275
+ * //The old usage
3276
+ * cc.EaseCircleActionOut.create(action);
3277
+ * //The new usage
3278
+ * action.easing(cc.easeCircleActionOut());
3279
+ *
3280
+ * @param action
3281
+ * @returns {cc.EaseCircleActionOut}
3282
+ */
3283
+ cc.EaseCircleActionOut.create = function(action){
3284
+ return new cc.EaseCircleActionOut(action);
3285
+ };
3286
+
3287
+ cc._easeCircleActionOut = {
3288
+ easing: cc.EaseCircleActionOut.prototype._updateTime,
3289
+ reverse: function(){
3290
+ return cc._easeCircleActionOut;
3291
+ }
3292
+ };
3293
+
3294
+ /**
3295
+ * Creates the action easing object. <br />
3296
+ * Reference easeOutCirc: <br />
3297
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3298
+ * @function
3299
+ * @returns {Object}
3300
+ * @exampple
3301
+ * //example
3302
+ * actioneasing(cc.easeCircleActionOut());
3303
+ */
3304
+ cc.easeCircleActionOut = function(){
3305
+ return cc._easeCircleActionOut;
3306
+ };
3307
+
3308
+ /**
3309
+ * cc.EaseCircleActionInOut action. <br />
3310
+ * Reference easeInOutCirc: <br />
3311
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3312
+ * @class
3313
+ * @extends cc.ActionEase
3314
+ *
3315
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeCircleActionInOut());
3316
+ *
3317
+ * @example
3318
+ * //The old usage
3319
+ * cc.EaseCircleActionInOut.create(action);
3320
+ * //The new usage
3321
+ * action.easing(cc.easeCircleActionInOut());
3322
+ */
3323
+ cc.EaseCircleActionInOut = cc.ActionEase.extend(/** @lends cc.EaseCircleActionInOut# */{
3324
+ _updateTime: function(time){
3325
+ time = time * 2;
3326
+ if (time < 1)
3327
+ return -0.5 * (Math.sqrt(1 - time * time) - 1);
3328
+ time -= 2;
3329
+ return 0.5 * (Math.sqrt(1 - time * time) + 1);
3330
+ },
3331
+
3332
+ /**
3333
+ * Called once per frame. Time is the number of seconds of a frame interval.
3334
+ *
3335
+ * @param {Number} dt
3336
+ */
3337
+ update: function(dt){
3338
+ this._inner.update(this._updateTime(dt));
3339
+ },
3340
+
3341
+ /**
3342
+ * to copy object with deep copy.
3343
+ * returns a clone of action.
3344
+ *
3345
+ * @returns {cc.EaseCircleActionInOut}
3346
+ */
3347
+ clone: function(){
3348
+ var action = new cc.EaseCircleActionInOut();
3349
+ action.initWithAction(this._inner.clone());
3350
+ return action;
3351
+ },
3352
+
3353
+ /**
3354
+ * Create a action. Opposite with the original motion trajectory.
3355
+ * @return {cc.EaseCircleActionInOut}
3356
+ */
3357
+ reverse: function(){
3358
+ return new cc.EaseCircleActionInOut(this._inner.reverse());
3359
+ }
3360
+ });
3361
+
3362
+ /**
3363
+ * Creates the action. <br />
3364
+ * Reference easeInOutCirc: <br />
3365
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3366
+ * @static
3367
+ *
3368
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeCircleActionInOut());
3369
+ *
3370
+ * @example
3371
+ * //The old usage
3372
+ * cc.EaseCircleActionInOut.create(action);
3373
+ * //The new usage
3374
+ * action.easing(cc.easeCircleActionInOut());
3375
+ *
3376
+ * @param action
3377
+ * @returns {cc.EaseCircleActionInOut}
3378
+ */
3379
+ cc.EaseCircleActionInOut.create = function(action){
3380
+ return new cc.EaseCircleActionInOut(action);
3381
+ };
3382
+
3383
+ cc._easeCircleActionInOut = {
3384
+ easing: cc.EaseCircleActionInOut.prototype._updateTime,
3385
+ reverse: function(){
3386
+ return cc._easeCircleActionInOut;
3387
+ }
3388
+ };
3389
+
3390
+ /**
3391
+ * Creates the action easing object. <br />
3392
+ * Reference easeInOutCirc: <br />
3393
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3394
+ * @function
3395
+ * @returns {Object}
3396
+ * @example
3397
+ * //example
3398
+ * action.easing(cc.easeCircleActionInOut());
3399
+ */
3400
+ cc.easeCircleActionInOut = function(){
3401
+ return cc._easeCircleActionInOut;
3402
+ };
3403
+
3404
+ /**
3405
+ * cc.EaseCubicActionIn action. <br />
3406
+ * Reference easeInCubic: <br />
3407
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3408
+ * @class
3409
+ * @extends cc.ActionEase
3410
+ *
3411
+ * @deprecated since v3.0 <br /> action.easing(cc.easeCubicActionIn());
3412
+ *
3413
+ * @example
3414
+ * //The old usage
3415
+ * cc.EaseCubicActionIn.create(action);
3416
+ * //The new usage
3417
+ * action.easing(cc.easeCubicActionIn());
3418
+ */
3419
+ cc.EaseCubicActionIn = cc.ActionEase.extend(/** @lends cc.EaseCubicActionIn# */{
3420
+ _updateTime: function(time){
3421
+ return time * time * time;
3422
+ },
3423
+
3424
+ /**
3425
+ * Called once per frame. Time is the number of seconds of a frame interval.
3426
+ *
3427
+ * @param {Number} dt
3428
+ */
3429
+ update: function(dt){
3430
+ this._inner.update(this._updateTime(dt));
3431
+ },
3432
+
3433
+ /**
3434
+ * to copy object with deep copy.
3435
+ * returns a clone of action.
3436
+ *
3437
+ * @returns {cc.EaseCubicActionIn}
3438
+ */
3439
+ clone: function(){
3440
+ var action = new cc.EaseCubicActionIn();
3441
+ action.initWithAction(this._inner.clone());
3442
+ return action;
3443
+ },
3444
+
3445
+ /**
3446
+ * Create a action. Opposite with the original motion trajectory.
3447
+ * @return {cc.EaseCubicActionIn}
3448
+ */
3449
+ reverse: function(){
3450
+ return new cc.EaseCubicActionIn(this._inner.reverse());
3451
+ }
3452
+ });
3453
+
3454
+ /**
3455
+ * Creates the action. <br />
3456
+ * Reference easeInCubic: <br />
3457
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3458
+ * @static
3459
+ *
3460
+ * @deprecated since v3.0 <br /> action.easing(cc.easeCubicActionIn());
3461
+ *
3462
+ * @example
3463
+ * //The old usage
3464
+ * cc.EaseCubicActionIn.create(action);
3465
+ * //The new usage
3466
+ * action.easing(cc.easeCubicActionIn());
3467
+ *
3468
+ * @param action
3469
+ * @returns {cc.EaseCubicActionIn}
3470
+ */
3471
+ cc.EaseCubicActionIn.create = function(action){
3472
+ return new cc.EaseCubicActionIn(action);
3473
+ };
3474
+
3475
+ cc._easeCubicActionIn = {
3476
+ easing: cc.EaseCubicActionIn.prototype._updateTime,
3477
+ reverse: function(){
3478
+ return cc._easeCubicActionIn;
3479
+ }
3480
+ };
3481
+
3482
+ /**
3483
+ * Creates the action easing object. <br />
3484
+ * Reference easeInCubic: <br />
3485
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3486
+ * @function
3487
+ * @returns {Object}
3488
+ * @example
3489
+ * //example
3490
+ * action.easing(cc.easeCubicActionIn());
3491
+ */
3492
+ cc.easeCubicActionIn = function(){
3493
+ return cc._easeCubicActionIn;
3494
+ };
3495
+
3496
+ /**
3497
+ * cc.EaseCubicActionOut action. <br />
3498
+ * Reference easeOutCubic: <br />
3499
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3500
+ * @class
3501
+ * @extends cc.ActionEase
3502
+ *
3503
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeCubicActionOut());
3504
+ *
3505
+ * @example
3506
+ * //The old usage
3507
+ * cc.EaseCubicActionOut.create(action);
3508
+ * //The new usage
3509
+ * action.easing(cc.easeCubicActionOut());
3510
+ */
3511
+ cc.EaseCubicActionOut = cc.ActionEase.extend(/** @lends cc.EaseCubicActionOut# */{
3512
+ _updateTime: function(time){
3513
+ time -= 1;
3514
+ return (time * time * time + 1);
3515
+ },
3516
+
3517
+ /**
3518
+ * Called once per frame. Time is the number of seconds of a frame interval.
3519
+ *
3520
+ * @param {Number} dt
3521
+ */
3522
+ update: function(dt){
3523
+ this._inner.update(this._updateTime(dt));
3524
+ },
3525
+
3526
+ /**
3527
+ * to copy object with deep copy.
3528
+ * returns a clone of action.
3529
+ *
3530
+ * @returns {cc.EaseCubicActionOut}
3531
+ */
3532
+ clone: function(){
3533
+ var action = new cc.EaseCubicActionOut();
3534
+ action.initWithAction(this._inner.clone());
3535
+ return action;
3536
+ },
3537
+
3538
+ /**
3539
+ * Create a action. Opposite with the original motion trajectory.
3540
+ * @return {cc.EaseCubicActionOut}
3541
+ */
3542
+ reverse: function(){
3543
+ return new cc.EaseCubicActionOut(this._inner.reverse());
3544
+ }
3545
+ });
3546
+
3547
+ /**
3548
+ * Creates the action. <br />
3549
+ * Reference easeOutCubic: <br />
3550
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3551
+ * @static
3552
+ *
3553
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeCubicActionOut());
3554
+ *
3555
+ * @example
3556
+ * //The old usage
3557
+ * cc.EaseCubicActionOut.create(action);
3558
+ * //The new usage
3559
+ * action.easing(cc.easeCubicActionOut());
3560
+ *
3561
+ * @param action
3562
+ * @returns {cc.EaseCubicActionOut}
3563
+ */
3564
+ cc.EaseCubicActionOut.create = function(action){
3565
+ return new cc.EaseCubicActionOut(action);
3566
+ };
3567
+
3568
+ cc._easeCubicActionOut = {
3569
+ easing: cc.EaseCubicActionOut.prototype._updateTime,
3570
+ reverse: function(){
3571
+ return cc._easeCubicActionOut;
3572
+ }
3573
+ };
3574
+
3575
+ /**
3576
+ * Creates the action easing object. <br />
3577
+ * Reference easeOutCubic: <br />
3578
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3579
+ * @function
3580
+ * @returns {Object}
3581
+ * @example
3582
+ * //example
3583
+ * action.easing(cc.easeCubicActionOut());
3584
+ */
3585
+ cc.easeCubicActionOut = function(){
3586
+ return cc._easeCubicActionOut;
3587
+ };
3588
+
3589
+ /**
3590
+ * cc.EaseCubicActionInOut action. <br />
3591
+ * Reference easeInOutCubic: <br />
3592
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3593
+ * @class
3594
+ * @extends cc.ActionEase
3595
+ *
3596
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeCubicActionInOut());
3597
+ *
3598
+ * @example
3599
+ * //The old usage
3600
+ * cc.EaseCubicActionInOut.create(action);
3601
+ * //The new usage
3602
+ * action.easing(cc.easeCubicActionInOut());
3603
+ */
3604
+ cc.EaseCubicActionInOut = cc.ActionEase.extend(/** @lends cc.EaseCubicActionInOut# */{
3605
+ _updateTime: function(time){
3606
+ time = time*2;
3607
+ if (time < 1)
3608
+ return 0.5 * time * time * time;
3609
+ time -= 2;
3610
+ return 0.5 * (time * time * time + 2);
3611
+ },
3612
+
3613
+ /**
3614
+ * Called once per frame. Time is the number of seconds of a frame interval.
3615
+ *
3616
+ * @param {Number} dt
3617
+ */
3618
+ update: function(dt){
3619
+ this._inner.update(this._updateTime(dt));
3620
+ },
3621
+
3622
+ /**
3623
+ * to copy object with deep copy.
3624
+ * returns a clone of action.
3625
+ *
3626
+ * @returns {cc.EaseCubicActionInOut}
3627
+ */
3628
+ clone: function(){
3629
+ var action = new cc.EaseCubicActionInOut();
3630
+ action.initWithAction(this._inner.clone());
3631
+ return action;
3632
+ },
3633
+
3634
+ /**
3635
+ * Create a action. Opposite with the original motion trajectory.
3636
+ * @return {cc.EaseCubicActionInOut}
3637
+ */
3638
+ reverse: function(){
3639
+ return new cc.EaseCubicActionInOut(this._inner.reverse());
3640
+ }
3641
+ });
3642
+
3643
+ /**
3644
+ * Creates the action. <br />
3645
+ * Reference easeInOutCubic: <br />
3646
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3647
+ * @static
3648
+ *
3649
+ * @deprecated since v3.0 <br /> Please use action.easing(cc.easeCubicActionInOut());
3650
+ *
3651
+ * @example
3652
+ * //The old usage
3653
+ * cc.EaseCubicActionInOut.create(action);
3654
+ * //The new usage
3655
+ * action.easing(cc.easeCubicActionInOut());
3656
+ *
3657
+ * @param action
3658
+ * @returns {cc.EaseCubicActionInOut}
3659
+ */
3660
+ cc.EaseCubicActionInOut.create = function(action){
3661
+ return new cc.EaseCubicActionInOut(action);
3662
+ };
3663
+
3664
+ cc._easeCubicActionInOut = {
3665
+ easing: cc.EaseCubicActionInOut.prototype._updateTime,
3666
+ reverse: function(){
3667
+ return cc._easeCubicActionInOut;
3668
+ }
3669
+ };
3670
+
3671
+ /**
3672
+ * Creates the action easing object. <br />
3673
+ * Reference easeInOutCubic: <br />
3674
+ * {@link http://www.zhihu.com/question/21981571/answer/19925418}
3675
+ * @function
3676
+ * @returns {Object}
3677
+ */
3678
+ cc.easeCubicActionInOut = function(){
3679
+ return cc._easeCubicActionInOut;
3680
+ };
3681
+