ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
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@@ -0,0 +1,152 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2008-2010 Ricardo Quesada
3
+ Copyright (c) 2011-2012 cocos2d-x.org
4
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
5
+
6
+ http://www.cocos2d-x.org
7
+
8
+ Permission is hereby granted, free of charge, to any person obtaining a copy
9
+ of this software and associated documentation files (the "Software"), to deal
10
+ in the Software without restriction, including without limitation the rights
11
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12
+ copies of the Software, and to permit persons to whom the Software is
13
+ furnished to do so, subject to the following conditions:
14
+
15
+ The above copyright notice and this permission notice shall be included in
16
+ all copies or substantial portions of the Software.
17
+
18
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24
+ THE SOFTWARE.
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+ ****************************************************************************/
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+
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+ /**
28
+ *<p> A transition which peels back the bottom right hand corner of a scene<br/>
29
+ * to transition to the scene beneath it simulating a page turn.<br/></p>
30
+ *
31
+ * <p>This uses a 3DAction so it's strongly recommended that depth buffering<br/>
32
+ * is turned on in cc.director using:</p>
33
+ *
34
+ * <p>cc.director.setDepthBufferFormat(kDepthBuffer16);</p>
35
+ * @class
36
+ * @extends cc.TransitionScene
37
+ * @param {Number} t time in seconds
38
+ * @param {cc.Scene} scene
39
+ * @param {Boolean} backwards
40
+ * @example
41
+ * var trans = new cc.TransitionPageTurn(t, scene, backwards);
42
+ */
43
+ cc.TransitionPageTurn = cc.TransitionScene.extend(/** @lends cc.TransitionPageTurn# */{
44
+
45
+ /**
46
+ * @param {Number} t time in seconds
47
+ * @param {cc.Scene} scene
48
+ * @param {Boolean} backwards
49
+ */
50
+ ctor:function (t, scene, backwards) {
51
+ cc.TransitionScene.prototype.ctor.call(this);
52
+ this._gridProxy = new cc.NodeGrid();
53
+ this.initWithDuration(t, scene, backwards);
54
+ },
55
+
56
+ /**
57
+ * @type Boolean
58
+ */
59
+ _back:true,
60
+ _gridProxy: null,
61
+ _className:"TransitionPageTurn",
62
+
63
+ /**
64
+ * Creates a base transition with duration and incoming scene.<br/>
65
+ * If back is true then the effect is reversed to appear as if the incoming<br/>
66
+ * scene is being turned from left over the outgoing scene.
67
+ * @param {Number} t time in seconds
68
+ * @param {cc.Scene} scene
69
+ * @param {Boolean} backwards
70
+ * @return {Boolean}
71
+ */
72
+ initWithDuration:function (t, scene, backwards) {
73
+ // XXX: needed before [super init]
74
+ this._back = backwards;
75
+
76
+ if (cc.TransitionScene.prototype.initWithDuration.call(this, t, scene)) {
77
+ // do something
78
+ }
79
+ return true;
80
+ },
81
+
82
+ /**
83
+ * @param {cc.Size} vector
84
+ * @return {cc.ReverseTime|cc.TransitionScene}
85
+ */
86
+ actionWithSize:function (vector) {
87
+ if (this._back)
88
+ return cc.reverseTime(cc.pageTurn3D(this._duration, vector)); // Get hold of the PageTurn3DAction
89
+ else
90
+ return cc.pageTurn3D(this._duration, vector); // Get hold of the PageTurn3DAction
91
+ },
92
+
93
+ /**
94
+ * custom on enter
95
+ */
96
+ onEnter:function () {
97
+ cc.TransitionScene.prototype.onEnter.call(this);
98
+ var winSize = cc.director.getWinSize();
99
+ var x, y;
100
+ if (winSize.width > winSize.height) {
101
+ x = 16;
102
+ y = 12;
103
+ } else {
104
+ x = 12;
105
+ y = 16;
106
+ }
107
+
108
+ var action = this.actionWithSize(cc.size(x, y)), gridProxy = this._gridProxy;
109
+
110
+ if (!this._back) {
111
+ gridProxy.setTarget(this._outScene);
112
+ gridProxy.onEnter();
113
+ gridProxy.runAction( cc.sequence(action,cc.callFunc(this.finish, this),cc.stopGrid()));
114
+ } else {
115
+ gridProxy.setTarget(this._inScene);
116
+ gridProxy.onEnter();
117
+ // to prevent initial flicker
118
+ this._inScene.visible = false;
119
+ gridProxy.runAction(
120
+ cc.sequence(action, cc.callFunc(this.finish, this), cc.stopGrid())
121
+ );
122
+ this._inScene.runAction(cc.show());
123
+ }
124
+ },
125
+
126
+ visit: function(){
127
+ //cc.TransitionScene.prototype.visit.call(this);
128
+ if(this._back)
129
+ this._outScene.visit();
130
+ else
131
+ this._inScene.visit();
132
+ this._gridProxy.visit();
133
+ },
134
+
135
+ _sceneOrder:function () {
136
+ this._isInSceneOnTop = this._back;
137
+ }
138
+ });
139
+
140
+ /**
141
+ * Creates a base transition with duration and incoming scene.<br/>
142
+ * If back is true then the effect is reversed to appear as if the incoming<br/>
143
+ * scene is being turned from left over the outgoing scene.
144
+ * @deprecated since v3.0,please use new cc.TransitionPageTurn(t, scene, backwards) instead.
145
+ * @param {Number} t time in seconds
146
+ * @param {cc.Scene} scene
147
+ * @param {Boolean} backwards
148
+ * @return {cc.TransitionPageTurn}
149
+ */
150
+ cc.TransitionPageTurn.create = function (t, scene, backwards) {
151
+ return new cc.TransitionPageTurn(t, scene, backwards);
152
+ };
@@ -0,0 +1,458 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2008-2010 Ricardo Quesada
3
+ Copyright (c) 2011-2012 cocos2d-x.org
4
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
5
+
6
+ http://www.cocos2d-x.org
7
+
8
+ Permission is hereby granted, free of charge, to any person obtaining a copy
9
+ of this software and associated documentation files (the "Software"), to deal
10
+ in the Software without restriction, including without limitation the rights
11
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12
+ copies of the Software, and to permit persons to whom the Software is
13
+ furnished to do so, subject to the following conditions:
14
+
15
+ The above copyright notice and this permission notice shall be included in
16
+ all copies or substantial portions of the Software.
17
+
18
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24
+ THE SOFTWARE.
25
+ ****************************************************************************/
26
+
27
+ /**
28
+ * tag for scene redial
29
+ * @constant
30
+ * @type Number
31
+ */
32
+ cc.SCENE_RADIAL = 0xc001;
33
+
34
+ /**
35
+ * cc.TransitionProgress transition.
36
+ * @class
37
+ * @extends cc.TransitionScene
38
+ * @param {Number} t time
39
+ * @param {cc.Scene} scene
40
+ * @example
41
+ * var trans = new cc.TransitionProgress(time,scene);
42
+ */
43
+ cc.TransitionProgress = cc.TransitionScene.extend(/** @lends cc.TransitionProgress# */{
44
+ _to:0,
45
+ _from:0,
46
+ _sceneToBeModified:null,
47
+ _className:"TransitionProgress",
48
+
49
+ /**
50
+ * @param {Number} t time
51
+ * @param {cc.Scene} scene
52
+ */
53
+ ctor:function (t, scene) {
54
+ cc.TransitionScene.prototype.ctor.call(this);
55
+ scene && this.initWithDuration(t, scene);
56
+ },
57
+
58
+ _setAttrs: function(node, x, y) {
59
+ node.attr({
60
+ x: x,
61
+ y: y,
62
+ anchorX: 0.5,
63
+ anchorY: 0.5
64
+ });
65
+ },
66
+
67
+ /**
68
+ * @override
69
+ * custom on enter
70
+ */
71
+ onEnter:function () {
72
+ cc.TransitionScene.prototype.onEnter.call(this);
73
+ this._setupTransition();
74
+
75
+ // create a transparent color layer
76
+ // in which we are going to add our rendertextures
77
+ var winSize = cc.director.getWinSize();
78
+
79
+ // create the second render texture for outScene
80
+ var texture = new cc.RenderTexture(winSize.width, winSize.height);
81
+ texture.sprite.anchorX = 0.5;
82
+ texture.sprite.anchorY = 0.5;
83
+ this._setAttrs(texture, winSize.width / 2, winSize.height / 2);
84
+
85
+ // render outScene to its texturebuffer
86
+ texture.clear(0, 0, 0, 1);
87
+ texture.begin();
88
+ this._sceneToBeModified.visit();
89
+ texture.end();
90
+
91
+ // Since we've passed the outScene to the texture we don't need it.
92
+ if (this._sceneToBeModified == this._outScene)
93
+ this.hideOutShowIn();
94
+
95
+ // We need the texture in RenderTexture.
96
+ var pNode = this._progressTimerNodeWithRenderTexture(texture);
97
+
98
+ // create the blend action
99
+ var layerAction = cc.sequence(
100
+ cc.progressFromTo(this._duration, this._from, this._to),
101
+ cc.callFunc(this.finish, this));
102
+ // run the blend action
103
+ pNode.runAction(layerAction);
104
+
105
+ // add the layer (which contains our two rendertextures) to the scene
106
+ this.addChild(pNode, 2, cc.SCENE_RADIAL);
107
+ },
108
+
109
+ /**
110
+ * @override
111
+ * custom on exit
112
+ */
113
+ onExit:function () {
114
+ // remove our layer and release all containing objects
115
+ this.removeChildByTag(cc.SCENE_RADIAL, true);
116
+ cc.TransitionScene.prototype.onExit.call(this);
117
+ },
118
+
119
+ _setupTransition:function () {
120
+ this._sceneToBeModified = this._outScene;
121
+ this._from = 100;
122
+ this._to = 0;
123
+ },
124
+
125
+ _progressTimerNodeWithRenderTexture:function (texture) {
126
+ cc.log("cc.TransitionProgress._progressTimerNodeWithRenderTexture(): should be overridden in subclass");
127
+ return null;
128
+ },
129
+
130
+ _sceneOrder:function () {
131
+ this._isInSceneOnTop = false;
132
+ }
133
+ });
134
+
135
+ /**
136
+ * create a cc.TransitionProgress object
137
+ * @deprecated since v3.0,please use new cc.TransitionProgress(t, scene) instead.
138
+ * @function
139
+ * @param {Number} t time
140
+ * @param {cc.Scene} scene
141
+ * @return {cc.TransitionProgress}
142
+ */
143
+ cc.TransitionProgress.create = function (t, scene) {
144
+ return new cc.TransitionProgress(t, scene);
145
+ };
146
+
147
+ /**
148
+ * cc.TransitionRadialCCW transition.<br/>
149
+ * A counter clock-wise radial transition to the next scene
150
+ * @class
151
+ * @extends cc.TransitionProgress
152
+ * @param {Number} t time
153
+ * @param {cc.Scene} scene
154
+ * @example
155
+ * var trans = new cc.TransitionProgressRadialCCW(t, scene);
156
+ */
157
+ cc.TransitionProgressRadialCCW = cc.TransitionProgress.extend(/** @lends cc.TransitionProgressRadialCCW# */{
158
+
159
+ /**
160
+ * @param {Number} t time
161
+ * @param {cc.Scene} scene
162
+ */
163
+ ctor:function (t, scene) {
164
+ cc.TransitionProgress.prototype.ctor.call(this);
165
+ scene && this.initWithDuration(t, scene);
166
+ },
167
+
168
+ _progressTimerNodeWithRenderTexture:function (texture) {
169
+ var size = cc.director.getWinSize();
170
+
171
+ var pNode = new cc.ProgressTimer(texture.sprite);
172
+
173
+ // but it is flipped upside down so we flip the sprite
174
+ if (cc._renderType === cc._RENDER_TYPE_WEBGL)
175
+ pNode.sprite.flippedY = true;
176
+ pNode.type = cc.ProgressTimer.TYPE_RADIAL;
177
+
178
+ // Return the radial type that we want to use
179
+ pNode.reverseDir = false;
180
+ pNode.percentage = 100;
181
+ this._setAttrs(pNode, size.width / 2, size.height / 2);
182
+
183
+ return pNode;
184
+ }
185
+ });
186
+
187
+ /**
188
+ * create a cc.TransitionProgressRadialCCW object
189
+ * @deprecated since v3.0,please use new cc.TransitionProgressRadialCCW(t, scene) instead.
190
+ * @param {Number} t time
191
+ * @param {cc.Scene} scene
192
+ * @return {cc.TransitionProgressRadialCCW}
193
+ * @example
194
+ * var trans = new cc.TransitionProgressRadialCCW(time,scene);
195
+ */
196
+ cc.TransitionProgressRadialCCW.create = function (t, scene) {
197
+ return new cc.TransitionProgressRadialCCW(t, scene);
198
+ };
199
+
200
+ /**
201
+ * cc.TransitionRadialCW transition.<br/>
202
+ * A counter colock-wise radial transition to the next scene
203
+ * @class
204
+ * @extends cc.TransitionProgress
205
+ * @param {Number} t time
206
+ * @param {cc.Scene} scene
207
+ * @example
208
+ * var trans = new cc.TransitionProgressRadialCW(t, scene);
209
+ */
210
+ cc.TransitionProgressRadialCW = cc.TransitionProgress.extend(/** @lends cc.TransitionProgressRadialCW# */{
211
+ /**
212
+ * @param {Number} t time
213
+ * @param {cc.Scene} scene
214
+ */
215
+ ctor:function (t, scene) {
216
+ cc.TransitionProgress.prototype.ctor.call(this);
217
+ scene && this.initWithDuration(t, scene);
218
+ },
219
+
220
+ _progressTimerNodeWithRenderTexture:function (texture) {
221
+ var size = cc.director.getWinSize();
222
+
223
+ var pNode = new cc.ProgressTimer(texture.sprite);
224
+
225
+ // but it is flipped upside down so we flip the sprite
226
+ if (cc._renderType === cc._RENDER_TYPE_WEBGL)
227
+ pNode.sprite.flippedY = true;
228
+ pNode.type = cc.ProgressTimer.TYPE_RADIAL;
229
+
230
+ // Return the radial type that we want to use
231
+ pNode.reverseDir = true;
232
+ pNode.percentage = 100;
233
+ this._setAttrs(pNode, size.width / 2, size.height / 2);
234
+
235
+ return pNode;
236
+ }
237
+ });
238
+
239
+ /**
240
+ * create a cc.TransitionProgressRadialCW object
241
+ * @deprecated since v3.0,please use cc.TransitionProgressRadialCW(t, scene) instead.
242
+ * @param {Number} t time
243
+ * @param {cc.Scene} scene
244
+ * @return {cc.TransitionProgressRadialCW}
245
+ */
246
+ cc.TransitionProgressRadialCW.create = function (t, scene) {
247
+ var tempScene = new cc.TransitionProgressRadialCW();
248
+ if ((tempScene != null) && (tempScene.initWithDuration(t, scene))) {
249
+ return tempScene;
250
+ }
251
+ return new cc.TransitionProgressRadialCW(t, scene);
252
+ };
253
+
254
+ /**
255
+ * cc.TransitionProgressHorizontal transition.<br/>
256
+ * A colock-wise radial transition to the next scene
257
+ * @class
258
+ * @extends cc.TransitionProgress
259
+ * @param {Number} t time
260
+ * @param {cc.Scene} scene
261
+ * @example
262
+ * var trans = new cc.TransitionProgressHorizontal(t, scene);
263
+ */
264
+ cc.TransitionProgressHorizontal = cc.TransitionProgress.extend(/** @lends cc.TransitionProgressHorizontal# */{
265
+ /**
266
+ * @param {Number} t time
267
+ * @param {cc.Scene} scene
268
+ */
269
+ ctor:function (t, scene) {
270
+ cc.TransitionProgress.prototype.ctor.call(this);
271
+ scene && this.initWithDuration(t, scene);
272
+ },
273
+
274
+ _progressTimerNodeWithRenderTexture:function (texture) {
275
+ var size = cc.director.getWinSize();
276
+
277
+ var pNode = new cc.ProgressTimer(texture.sprite);
278
+
279
+ // but it is flipped upside down so we flip the sprite
280
+ if (cc._renderType === cc._RENDER_TYPE_WEBGL)
281
+ pNode.sprite.flippedY = true;
282
+ pNode.type = cc.ProgressTimer.TYPE_BAR;
283
+
284
+ pNode.midPoint = cc.p(1, 0);
285
+ pNode.barChangeRate = cc.p(1, 0);
286
+
287
+ pNode.percentage = 100;
288
+ this._setAttrs(pNode, size.width / 2, size.height / 2);
289
+
290
+ return pNode;
291
+ }
292
+ });
293
+
294
+ /**
295
+ * create a cc.TransitionProgressHorizontal object
296
+ * @deprecated since v3.0,please use new cc.TransitionProgressHorizontal(t, scene) instead.
297
+ * @param {Number} t time
298
+ * @param {cc.Scene} scene
299
+ * @return {cc.TransitionProgressHorizontal}
300
+ */
301
+ cc.TransitionProgressHorizontal.create = function (t, scene) {
302
+ return new cc.TransitionProgressHorizontal(t, scene);
303
+ };
304
+
305
+ /**
306
+ * cc.TransitionProgressVertical transition.
307
+ * @class
308
+ * @extends cc.TransitionProgress
309
+ * @param {Number} t time
310
+ * @param {cc.Scene} scene
311
+ * @example
312
+ * var trans = new cc.TransitionProgressVertical(t, scene);
313
+ */
314
+ cc.TransitionProgressVertical = cc.TransitionProgress.extend(/** @lends cc.TransitionProgressVertical# */{
315
+
316
+ /**
317
+ * @param {Number} t time
318
+ * @param {cc.Scene} scene
319
+ */
320
+ ctor:function (t, scene) {
321
+ cc.TransitionProgress.prototype.ctor.call(this);
322
+ scene && this.initWithDuration(t, scene);
323
+ },
324
+
325
+ _progressTimerNodeWithRenderTexture:function (texture) {
326
+ var size = cc.director.getWinSize();
327
+
328
+ var pNode = new cc.ProgressTimer(texture.sprite);
329
+
330
+ // but it is flipped upside down so we flip the sprite
331
+ if (cc._renderType === cc._RENDER_TYPE_WEBGL)
332
+ pNode.sprite.flippedY = true;
333
+ pNode.type = cc.ProgressTimer.TYPE_BAR;
334
+
335
+ pNode.midPoint = cc.p(0, 0);
336
+ pNode.barChangeRate = cc.p(0, 1);
337
+
338
+ pNode.percentage = 100;
339
+ this._setAttrs(pNode, size.width / 2, size.height / 2);
340
+
341
+ return pNode;
342
+ }
343
+ });
344
+
345
+ /**
346
+ * create a cc.TransitionProgressVertical object
347
+ * @deprecated since v3.0,please use new cc.TransitionProgressVertical(t, scene) instead.
348
+ * @param {Number} t time
349
+ * @param {cc.Scene} scene
350
+ * @return {cc.TransitionProgressVertical}
351
+ */
352
+ cc.TransitionProgressVertical.create = function (t, scene) {
353
+ return new cc.TransitionProgressVertical(t, scene);
354
+ };
355
+
356
+ /**
357
+ * cc.TransitionProgressInOut transition.
358
+ * @class
359
+ * @extends cc.TransitionProgress
360
+ */
361
+ cc.TransitionProgressInOut = cc.TransitionProgress.extend(/** @lends cc.TransitionProgressInOut# */{
362
+
363
+ /**
364
+ * The constructor of cc.TransitionProgressInOut. override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
365
+ * @param {Number} t time
366
+ * @param {cc.Scene} scene
367
+ */
368
+ ctor:function (t, scene) {
369
+ cc.TransitionProgress.prototype.ctor.call(this);
370
+ scene && this.initWithDuration(t, scene);
371
+ },
372
+
373
+ _progressTimerNodeWithRenderTexture:function (texture) {
374
+ var size = cc.director.getWinSize();
375
+ var pNode = new cc.ProgressTimer(texture.sprite);
376
+
377
+ // but it is flipped upside down so we flip the sprite
378
+ if (cc._renderType === cc._RENDER_TYPE_WEBGL)
379
+ pNode.sprite.flippedY = true;
380
+ pNode.type = cc.ProgressTimer.TYPE_BAR;
381
+
382
+ pNode.midPoint = cc.p(0.5, 0.5);
383
+ pNode.barChangeRate = cc.p(1, 1);
384
+
385
+ pNode.percentage = 0;
386
+ this._setAttrs(pNode, size.width / 2, size.height / 2);
387
+
388
+ return pNode;
389
+ },
390
+ _sceneOrder:function () {
391
+ this._isInSceneOnTop = false;
392
+ },
393
+ _setupTransition:function () {
394
+ this._sceneToBeModified = this._inScene;
395
+ this._from = 0;
396
+ this._to = 100;
397
+ }
398
+ });
399
+
400
+ /**
401
+ * create a cc.TransitionProgressInOut object
402
+ * @function
403
+ * @deprecated
404
+ * @param {Number} t time
405
+ * @param {cc.Scene} scene
406
+ * @return {cc.TransitionProgressInOut}
407
+ */
408
+ cc.TransitionProgressInOut.create = function (t, scene) {
409
+ return new cc.TransitionProgressInOut(t, scene);
410
+ };
411
+
412
+ /**
413
+ * cc.TransitionProgressOutIn transition.
414
+ * @class
415
+ * @extends cc.TransitionProgress
416
+ */
417
+ cc.TransitionProgressOutIn = cc.TransitionProgress.extend(/** @lends cc.TransitionProgressOutIn# */{
418
+
419
+ /**
420
+ * The constructor of cc.TransitionProgressOutIn. override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
421
+ * @param {Number} t time
422
+ * @param {cc.Scene} scene
423
+ */
424
+ ctor:function (t, scene) {
425
+ cc.TransitionProgress.prototype.ctor.call(this);
426
+ scene && this.initWithDuration(t, scene);
427
+ },
428
+
429
+ _progressTimerNodeWithRenderTexture:function (texture) {
430
+ var size = cc.director.getWinSize();
431
+ var pNode = new cc.ProgressTimer(texture.sprite);
432
+
433
+ // but it is flipped upside down so we flip the sprite
434
+ if (cc._renderType === cc._RENDER_TYPE_WEBGL)
435
+ pNode.sprite.flippedY = true;
436
+ pNode.type = cc.ProgressTimer.TYPE_BAR;
437
+
438
+ pNode.midPoint = cc.p(0.5, 0.5);
439
+ pNode.barChangeRate = cc.p(1, 1);
440
+
441
+ pNode.percentage = 100;
442
+ this._setAttrs(pNode, size.width / 2, size.height / 2);
443
+
444
+ return pNode;
445
+ }
446
+ });
447
+
448
+ /**
449
+ * create a cc.TransitionProgressOutIn object
450
+ * @function
451
+ * @deprecated
452
+ * @param {Number} t time
453
+ * @param {cc.Scene} scene
454
+ * @return {cc.TransitionProgressOutIn}
455
+ */
456
+ cc.TransitionProgressOutIn.create = function (t, scene) {
457
+ return new cc.TransitionProgressOutIn(t, scene);
458
+ };