ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
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@@ -0,0 +1,694 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2008-2010 Ricardo Quesada
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+ Copyright (c) 2011-2012 cocos2d-x.org
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+ Copyright (c) 2013-2014 Chukong Technologies Inc.
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+
6
+ http://www.cocos2d-x.org
7
+
8
+ Permission is hereby granted, free of charge, to any person obtaining a copy
9
+ of this software and associated documentation files (the "Software"), to deal
10
+ in the Software without restriction, including without limitation the rights
11
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12
+ copies of the Software, and to permit persons to whom the Software is
13
+ furnished to do so, subject to the following conditions:
14
+
15
+ The above copyright notice and this permission notice shall be included in
16
+ all copies or substantial portions of the Software.
17
+
18
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24
+ THE SOFTWARE.
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+ ****************************************************************************/
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+
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+ /** Default Action tag
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+ * @constant
29
+ * @type {Number}
30
+ * @default
31
+ */
32
+ cc.ACTION_TAG_INVALID = -1;
33
+
34
+ /**
35
+ * Base class for cc.Action objects.
36
+ * @class
37
+ *
38
+ * @extends cc.Class
39
+ *
40
+ * @property {cc.Node} target - The target will be set with the 'startWithTarget' method. When the 'stop' method is called, target will be set to nil.
41
+ * @property {cc.Node} originalTarget - The original target of the action.
42
+ * @property {Number} tag - The tag of the action, can be used to find the action.
43
+ */
44
+ cc.Action = cc.Class.extend(/** @lends cc.Action# */{
45
+ //***********variables*************
46
+ originalTarget:null,
47
+ target:null,
48
+ tag:cc.ACTION_TAG_INVALID,
49
+
50
+ //**************Public Functions***********
51
+
52
+ /**
53
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
54
+ */
55
+ ctor:function () {
56
+ this.originalTarget = null;
57
+ this.target = null;
58
+ this.tag = cc.ACTION_TAG_INVALID;
59
+ },
60
+
61
+ /**
62
+ * to copy object with deep copy.
63
+ *
64
+ * @deprecated since v3.0 please use .clone
65
+ *
66
+ * @return {cc.Action}
67
+ */
68
+ copy:function () {
69
+ cc.log("copy is deprecated. Please use clone instead.");
70
+ return this.clone();
71
+ },
72
+
73
+ /**
74
+ * to copy object with deep copy.
75
+ * returns a clone of action.
76
+ *
77
+ * @return {cc.Action}
78
+ */
79
+ clone:function () {
80
+ var action = new cc.Action();
81
+ action.originalTarget = null;
82
+ action.target = null;
83
+ action.tag = this.tag;
84
+ return action;
85
+ },
86
+
87
+ /**
88
+ * return true if the action has finished.
89
+ *
90
+ * @return {Boolean}
91
+ */
92
+ isDone:function () {
93
+ return true;
94
+ },
95
+
96
+ /**
97
+ * called before the action start. It will also set the target.
98
+ *
99
+ * @param {cc.Node} target
100
+ */
101
+ startWithTarget:function (target) {
102
+ this.originalTarget = target;
103
+ this.target = target;
104
+ },
105
+
106
+ /**
107
+ * called after the action has finished. It will set the 'target' to nil. <br />
108
+ * IMPORTANT: You should never call "action stop" manually. Instead, use: "target.stopAction(action);"
109
+ */
110
+ stop:function () {
111
+ this.target = null;
112
+ },
113
+
114
+ /**
115
+ * called every frame with it's delta time. <br />
116
+ * DON'T override unless you know what you are doing.
117
+ *
118
+ * @param {Number} dt
119
+ */
120
+ step:function (dt) {
121
+ cc.log("[Action step]. override me");
122
+ },
123
+
124
+ /**
125
+ * Called once per frame. Time is the number of seconds of a frame interval.
126
+ *
127
+ * @param {Number} dt
128
+ */
129
+ update:function (dt) {
130
+ cc.log("[Action update]. override me");
131
+ },
132
+
133
+ /**
134
+ * get the target.
135
+ *
136
+ * @return {cc.Node}
137
+ */
138
+ getTarget:function () {
139
+ return this.target;
140
+ },
141
+
142
+ /**
143
+ * The action will modify the target properties.
144
+ *
145
+ * @param {cc.Node} target
146
+ */
147
+ setTarget:function (target) {
148
+ this.target = target;
149
+ },
150
+
151
+ /**
152
+ * get the original target.
153
+ *
154
+ * @return {cc.Node}
155
+ */
156
+ getOriginalTarget:function () {
157
+ return this.originalTarget;
158
+ },
159
+
160
+ /**
161
+ * Set the original target, since target can be nil. <br/>
162
+ * Is the target that were used to run the action. <br/>
163
+ * Unless you are doing something complex, like cc.ActionManager, you should NOT call this method. <br/>
164
+ * The target is 'assigned', it is not 'retained'. <br/>
165
+ * @param {cc.Node} originalTarget
166
+ */
167
+ setOriginalTarget:function (originalTarget) {
168
+ this.originalTarget = originalTarget;
169
+ },
170
+
171
+ /**
172
+ * get tag number.
173
+ * @return {Number}
174
+ */
175
+ getTag:function () {
176
+ return this.tag;
177
+ },
178
+
179
+ /**
180
+ * set tag number.
181
+ * @param {Number} tag
182
+ */
183
+ setTag:function (tag) {
184
+ this.tag = tag;
185
+ },
186
+
187
+ /**
188
+ * Currently JavaScript Bindigns (JSB), in some cases, needs to use retain and release. This is a bug in JSB, <br/>
189
+ * and the ugly workaround is to use retain/release. So, these 2 methods were added to be compatible with JSB. <br/>
190
+ * This is a hack, and should be removed once JSB fixes the retain/release bug.
191
+ */
192
+ retain:function () {
193
+ },
194
+
195
+ /**
196
+ * Currently JavaScript Bindigns (JSB), in some cases, needs to use retain and release. This is a bug in JSB, <br/>
197
+ * and the ugly workaround is to use retain/release. So, these 2 methods were added to be compatible with JSB. <br/>
198
+ * This is a hack, and should be removed once JSB fixes the retain/release bug.
199
+ */
200
+ release:function () {
201
+ }
202
+ });
203
+
204
+ /**
205
+ * Allocates and initializes the action.
206
+ *
207
+ * @function cc.action
208
+ * @static
209
+ * @return {cc.Action}
210
+ *
211
+ * @example
212
+ * // return {cc.Action}
213
+ * var action = cc.action();
214
+ */
215
+ cc.action = function () {
216
+ return new cc.Action();
217
+ };
218
+
219
+ /**
220
+ * Please use cc.action instead. <br/>
221
+ * Allocates and initializes the action.
222
+ *
223
+ * @deprecated since v3.0 please use cc.action() instead.
224
+ * @static
225
+ * @returns {cc.Action}
226
+ */
227
+ cc.Action.create = cc.action;
228
+
229
+
230
+ /**
231
+ * Base class actions that do have a finite time duration. <br/>
232
+ * Possible actions: <br/>
233
+ * - An action with a duration of 0 seconds. <br/>
234
+ * - An action with a duration of 35.5 seconds.
235
+ *
236
+ * Infinite time actions are valid
237
+ * @class
238
+ * @extends cc.Action
239
+ */
240
+ cc.FiniteTimeAction = cc.Action.extend(/** @lends cc.FiniteTimeAction# */{
241
+ //! duration in seconds
242
+ _duration:0,
243
+
244
+ /**
245
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
246
+ */
247
+ ctor:function () {
248
+ cc.Action.prototype.ctor.call(this);
249
+ this._duration = 0;
250
+ },
251
+
252
+ /**
253
+ * get duration of the action. (seconds)
254
+ *
255
+ * @return {Number}
256
+ */
257
+ getDuration:function () {
258
+ return this._duration * (this._timesForRepeat || 1);
259
+ },
260
+
261
+ /**
262
+ * set duration of the action. (seconds)
263
+ *
264
+ * @param {Number} duration
265
+ */
266
+ setDuration:function (duration) {
267
+ this._duration = duration;
268
+ },
269
+
270
+ /**
271
+ * Returns a reversed action. <br />
272
+ * For example: <br />
273
+ * - The action will be x coordinates of 0 move to 100. <br />
274
+ * - The reversed action will be x of 100 move to 0.
275
+ * - Will be rewritten
276
+ *
277
+ * @return {Null}
278
+ */
279
+ reverse:function () {
280
+ cc.log("cocos2d: FiniteTimeAction#reverse: Implement me");
281
+ return null;
282
+ },
283
+
284
+ /**
285
+ * to copy object with deep copy.
286
+ * returns a clone of action.
287
+ *
288
+ * @return {cc.FiniteTimeAction}
289
+ */
290
+ clone:function () {
291
+ return new cc.FiniteTimeAction();
292
+ }
293
+ });
294
+
295
+ /**
296
+ * Changes the speed of an action, making it take longer (speed > 1)
297
+ * or less (speed < 1) time. <br/>
298
+ * Useful to simulate 'slow motion' or 'fast forward' effect.
299
+ *
300
+ * @warning This action can't be Sequenceable because it is not an cc.IntervalAction
301
+ * @class
302
+ * @extends cc.Action
303
+ * @param {cc.ActionInterval} action
304
+ * @param {Number} speed
305
+ */
306
+ cc.Speed = cc.Action.extend(/** @lends cc.Speed# */{
307
+ _speed:0.0,
308
+ _innerAction:null,
309
+
310
+ /**
311
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
312
+ * @param {cc.ActionInterval} action
313
+ * @param {Number} speed
314
+ */
315
+ ctor:function (action, speed) {
316
+ cc.Action.prototype.ctor.call(this);
317
+ this._speed = 0;
318
+ this._innerAction = null;
319
+
320
+ action && this.initWithAction(action, speed);
321
+ },
322
+
323
+ /**
324
+ * Gets the current running speed. <br />
325
+ * Will get a percentage number, compared to the original speed.
326
+ *
327
+ * @return {Number}
328
+ */
329
+ getSpeed:function () {
330
+ return this._speed;
331
+ },
332
+
333
+ /**
334
+ * alter the speed of the inner function in runtime.
335
+ *
336
+ * @param {Number} speed
337
+ */
338
+ setSpeed:function (speed) {
339
+ this._speed = speed;
340
+ },
341
+
342
+ /**
343
+ * initializes the action.
344
+ *
345
+ * @param {cc.ActionInterval} action
346
+ * @param {Number} speed
347
+ * @return {Boolean}
348
+ */
349
+ initWithAction:function (action, speed) {
350
+ if(!action)
351
+ throw "cc.Speed.initWithAction(): action must be non nil";
352
+
353
+ this._innerAction = action;
354
+ this._speed = speed;
355
+ return true;
356
+ },
357
+
358
+ /**
359
+ * to copy object with deep copy.
360
+ * returns a clone of action.
361
+ *
362
+ * @returns {cc.Speed}
363
+ */
364
+ clone:function () {
365
+ var action = new cc.Speed();
366
+ action.initWithAction(this._innerAction.clone(), this._speed);
367
+ return action;
368
+ },
369
+
370
+ /**
371
+ * called before the action start. It will also set the target.
372
+ *
373
+ * @param {cc.Node} target
374
+ */
375
+ startWithTarget:function (target) {
376
+ cc.Action.prototype.startWithTarget.call(this, target);
377
+ this._innerAction.startWithTarget(target);
378
+ },
379
+
380
+ /**
381
+ * Stop the action.
382
+ */
383
+ stop:function () {
384
+ this._innerAction.stop();
385
+ cc.Action.prototype.stop.call(this);
386
+ },
387
+
388
+ /**
389
+ * called every frame with it's delta time. <br />
390
+ * DON'T override unless you know what you are doing.
391
+ *
392
+ * @param {Number} dt
393
+ */
394
+ step:function (dt) {
395
+ this._innerAction.step(dt * this._speed);
396
+ },
397
+
398
+ /**
399
+ * return true if the action has finished.
400
+ *
401
+ * @return {Boolean}
402
+ */
403
+ isDone:function () {
404
+ return this._innerAction.isDone();
405
+ },
406
+
407
+ /**
408
+ * returns a reversed action. <br />
409
+ * For example: <br />
410
+ * - The action will be x coordinates of 0 move to 100. <br />
411
+ * - The reversed action will be x of 100 move to 0.
412
+ * - Will be rewritten
413
+ *
414
+ * @return {cc.Speed}
415
+ */
416
+ reverse:function () {
417
+ return new cc.Speed(this._innerAction.reverse(), this._speed);
418
+ },
419
+
420
+ /**
421
+ * Set inner Action.
422
+ * @param {cc.ActionInterval} action
423
+ */
424
+ setInnerAction:function (action) {
425
+ if (this._innerAction != action) {
426
+ this._innerAction = action;
427
+ }
428
+ },
429
+
430
+ /**
431
+ * Get inner Action.
432
+ *
433
+ * @return {cc.ActionInterval}
434
+ */
435
+ getInnerAction:function () {
436
+ return this._innerAction;
437
+ }
438
+ });
439
+
440
+ /**
441
+ * creates the speed action.
442
+ *
443
+ * @function cc.speed
444
+ * @param {cc.ActionInterval} action
445
+ * @param {Number} speed
446
+ * @return {cc.Speed}
447
+ */
448
+ cc.speed = function (action, speed) {
449
+ return new cc.Speed(action, speed);
450
+ };
451
+
452
+ /**
453
+ * Please use cc.speed instead.
454
+ * creates the action.
455
+ *
456
+ * @param {cc.ActionInterval} action
457
+ * @param {Number} speed
458
+ * @return {cc.Speed}
459
+ * @static
460
+ * @deprecated since v3.0 please use cc.speed() instead.
461
+ */
462
+ cc.Speed.create = cc.speed;
463
+
464
+ /**
465
+ * cc.Follow is an action that "follows" a node.
466
+ *
467
+ * @example
468
+ * //example
469
+ * //Instead of using cc.Camera as a "follower", use this action instead.
470
+ * layer.runAction(cc.follow(hero));
471
+ *
472
+ * @property {Number} leftBoundary - world leftBoundary.
473
+ * @property {Number} rightBoundary - world rightBoundary.
474
+ * @property {Number} topBoundary - world topBoundary.
475
+ * @property {Number} bottomBoundary - world bottomBoundary.
476
+ *
477
+ * @param {cc.Node} followedNode
478
+ * @param {cc.Rect} rect
479
+ * @example
480
+ * // creates the action with a set boundary
481
+ * var sprite = new cc.Sprite("spriteFileName");
482
+ * var followAction = new cc.Follow(sprite, cc.rect(0, 0, s.width * 2 - 100, s.height));
483
+ * this.runAction(followAction);
484
+ *
485
+ * // creates the action with no boundary set
486
+ * var sprite = new cc.Sprite("spriteFileName");
487
+ * var followAction = new cc.Follow(sprite);
488
+ * this.runAction(followAction);
489
+ *
490
+ * @class
491
+ * @extends cc.Action
492
+ */
493
+ cc.Follow = cc.Action.extend(/** @lends cc.Follow# */{
494
+ // node to follow
495
+ _followedNode:null,
496
+ // whether camera should be limited to certain area
497
+ _boundarySet:false,
498
+ // if screen size is bigger than the boundary - update not needed
499
+ _boundaryFullyCovered:false,
500
+ // fast access to the screen dimensions
501
+ _halfScreenSize:null,
502
+ _fullScreenSize:null,
503
+ _worldRect:null,
504
+
505
+ leftBoundary:0.0,
506
+ rightBoundary:0.0,
507
+ topBoundary:0.0,
508
+ bottomBoundary:0.0,
509
+
510
+ /**
511
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function. <br />
512
+ * creates the action with a set boundary. <br/>
513
+ * creates the action with no boundary set.
514
+ * @param {cc.Node} followedNode
515
+ * @param {cc.Rect} rect
516
+ */
517
+ ctor:function (followedNode, rect) {
518
+ cc.Action.prototype.ctor.call(this);
519
+ this._followedNode = null;
520
+ this._boundarySet = false;
521
+
522
+ this._boundaryFullyCovered = false;
523
+ this._halfScreenSize = null;
524
+ this._fullScreenSize = null;
525
+
526
+ this.leftBoundary = 0.0;
527
+ this.rightBoundary = 0.0;
528
+ this.topBoundary = 0.0;
529
+ this.bottomBoundary = 0.0;
530
+ this._worldRect = cc.rect(0, 0, 0, 0);
531
+
532
+ if(followedNode)
533
+ rect ? this.initWithTarget(followedNode, rect)
534
+ : this.initWithTarget(followedNode);
535
+ },
536
+
537
+ /**
538
+ * to copy object with deep copy.
539
+ * returns a clone of action.
540
+ *
541
+ * @return {cc.Follow}
542
+ */
543
+ clone:function () {
544
+ var action = new cc.Follow();
545
+ var locRect = this._worldRect;
546
+ var rect = new cc.Rect(locRect.x, locRect.y, locRect.width, locRect.height);
547
+ action.initWithTarget(this._followedNode, rect);
548
+ return action;
549
+ },
550
+
551
+ /**
552
+ * Get whether camera should be limited to certain area.
553
+ *
554
+ * @return {Boolean}
555
+ */
556
+ isBoundarySet:function () {
557
+ return this._boundarySet;
558
+ },
559
+
560
+ /**
561
+ * alter behavior - turn on/off boundary.
562
+ *
563
+ * @param {Boolean} value
564
+ */
565
+ setBoudarySet:function (value) {
566
+ this._boundarySet = value;
567
+ },
568
+
569
+ /**
570
+ * initializes the action with a set boundary.
571
+ *
572
+ * @param {cc.Node} followedNode
573
+ * @param {cc.Rect} [rect=]
574
+ * @return {Boolean}
575
+ */
576
+ initWithTarget:function (followedNode, rect) {
577
+ if(!followedNode)
578
+ throw "cc.Follow.initWithAction(): followedNode must be non nil";
579
+
580
+ var _this = this;
581
+ rect = rect || cc.rect(0, 0, 0, 0);
582
+ _this._followedNode = followedNode;
583
+ _this._worldRect = rect;
584
+
585
+ _this._boundarySet = !cc._rectEqualToZero(rect);
586
+
587
+ _this._boundaryFullyCovered = false;
588
+
589
+ var winSize = cc.director.getWinSize();
590
+ _this._fullScreenSize = cc.p(winSize.width, winSize.height);
591
+ _this._halfScreenSize = cc.pMult(_this._fullScreenSize, 0.5);
592
+
593
+ if (_this._boundarySet) {
594
+ _this.leftBoundary = -((rect.x + rect.width) - _this._fullScreenSize.x);
595
+ _this.rightBoundary = -rect.x;
596
+ _this.topBoundary = -rect.y;
597
+ _this.bottomBoundary = -((rect.y + rect.height) - _this._fullScreenSize.y);
598
+
599
+ if (_this.rightBoundary < _this.leftBoundary) {
600
+ // screen width is larger than world's boundary width
601
+ //set both in the middle of the world
602
+ _this.rightBoundary = _this.leftBoundary = (_this.leftBoundary + _this.rightBoundary) / 2;
603
+ }
604
+ if (_this.topBoundary < _this.bottomBoundary) {
605
+ // screen width is larger than world's boundary width
606
+ //set both in the middle of the world
607
+ _this.topBoundary = _this.bottomBoundary = (_this.topBoundary + _this.bottomBoundary) / 2;
608
+ }
609
+
610
+ if ((_this.topBoundary == _this.bottomBoundary) && (_this.leftBoundary == _this.rightBoundary))
611
+ _this._boundaryFullyCovered = true;
612
+ }
613
+ return true;
614
+ },
615
+
616
+ /**
617
+ * called every frame with it's delta time. <br />
618
+ * DON'T override unless you know what you are doing.
619
+ *
620
+ * @param {Number} dt
621
+ */
622
+ step:function (dt) {
623
+ var tempPosX = this._followedNode.x;
624
+ var tempPosY = this._followedNode.y;
625
+ tempPosX = this._halfScreenSize.x - tempPosX;
626
+ tempPosY = this._halfScreenSize.y - tempPosY;
627
+
628
+ //TODO Temporary treatment - The dirtyFlag symbol error
629
+ this.target._renderCmd._dirtyFlag = 0;
630
+
631
+ if (this._boundarySet) {
632
+ // whole map fits inside a single screen, no need to modify the position - unless map boundaries are increased
633
+ if (this._boundaryFullyCovered)
634
+ return;
635
+
636
+ this.target.setPosition(cc.clampf(tempPosX, this.leftBoundary, this.rightBoundary), cc.clampf(tempPosY, this.bottomBoundary, this.topBoundary));
637
+ } else {
638
+ this.target.setPosition(tempPosX, tempPosY);
639
+ }
640
+ },
641
+
642
+ /**
643
+ * Return true if the action has finished.
644
+ *
645
+ * @return {Boolean}
646
+ */
647
+ isDone:function () {
648
+ return ( !this._followedNode.running );
649
+ },
650
+
651
+ /**
652
+ * Stop the action.
653
+ */
654
+ stop:function () {
655
+ this.target = null;
656
+ cc.Action.prototype.stop.call(this);
657
+ }
658
+ });
659
+
660
+ /**
661
+ * creates the action with a set boundary. <br/>
662
+ * creates the action with no boundary set.
663
+ *
664
+ * @function
665
+ * @param {cc.Node} followedNode
666
+ * @param {cc.Rect} rect
667
+ * @return {cc.Follow|Null} returns the cc.Follow object on success
668
+ * @example
669
+ * // example
670
+ * // creates the action with a set boundary
671
+ * var sprite = new cc.Sprite("spriteFileName");
672
+ * var followAction = cc.follow(sprite, cc.rect(0, 0, s.width * 2 - 100, s.height));
673
+ * this.runAction(followAction);
674
+ *
675
+ * // creates the action with no boundary set
676
+ * var sprite = new cc.Sprite("spriteFileName");
677
+ * var followAction = cc.follow(sprite);
678
+ * this.runAction(followAction);
679
+ */
680
+ cc.follow = function (followedNode, rect) {
681
+ return new cc.Follow(followedNode, rect);
682
+ };
683
+
684
+ /**
685
+ * Please use cc.follow instead.
686
+ * creates the action with a set boundary. <br/>
687
+ * creates the action with no boundary set.
688
+ * @param {cc.Node} followedNode
689
+ * @param {cc.Rect} rect
690
+ * @return {cc.Follow|Null} returns the cc.Follow object on success
691
+ * @static
692
+ * @deprecated since v3.0 please cc.follow() instead.
693
+ */
694
+ cc.Follow.create = cc.follow;