ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
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@@ -0,0 +1,744 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2008-2010 Ricardo Quesada
3
+ Copyright (c) 2011-2012 cocos2d-x.org
4
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
5
+
6
+ http://www.cocos2d-x.org
7
+
8
+ Permission is hereby granted, free of charge, to any person obtaining a copy
9
+ of this software and associated documentation files (the "Software"), to deal
10
+ in the Software without restriction, including without limitation the rights
11
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12
+ copies of the Software, and to permit persons to whom the Software is
13
+ furnished to do so, subject to the following conditions:
14
+
15
+ The above copyright notice and this permission notice shall be included in
16
+ all copies or substantial portions of the Software.
17
+
18
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
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+ ****************************************************************************/
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+
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+
28
+ /**
29
+ * Minimum priority level for user scheduling.
30
+ * @constant
31
+ * @type Number
32
+ */
33
+ cc.PRIORITY_NON_SYSTEM = cc.PRIORITY_SYSTEM + 1;
34
+
35
+ //data structures
36
+ /**
37
+ * A list double-linked list used for "updates with priority"
38
+ * @Class
39
+ * @name cc.ListEntry
40
+ * @param {cc.ListEntry} prev
41
+ * @param {cc.ListEntry} next
42
+ * @param {cc.Class} target not retained (retained by hashUpdateEntry)
43
+ * @param {Number} priority
44
+ * @param {Boolean} paused
45
+ * @param {Boolean} markedForDeletion selector will no longer be called and entry will be removed at end of the next tick
46
+ */
47
+ cc.ListEntry = function (prev, next, target, priority, paused, markedForDeletion) {
48
+ this.prev = prev;
49
+ this.next = next;
50
+ this.target = target;
51
+ this.priority = priority;
52
+ this.paused = paused;
53
+ this.markedForDeletion = markedForDeletion;
54
+ };
55
+
56
+ /**
57
+ * A update entry list
58
+ * @Class
59
+ * @name cc.HashUpdateEntry
60
+ * @param {cc.ListEntry} list Which list does it belong to ?
61
+ * @param {cc.ListEntry} entry entry in the list
62
+ * @param {cc.Class} target hash key (retained)
63
+ * @param {Array} hh
64
+ */
65
+ cc.HashUpdateEntry = function (list, entry, target, hh) {
66
+ this.list = list;
67
+ this.entry = entry;
68
+ this.target = target;
69
+ this.hh = hh;
70
+ };
71
+
72
+ //
73
+ /**
74
+ * Hash Element used for "selectors with interval"
75
+ * @Class
76
+ * @param {Array} timers
77
+ * @param {cc.Class} target hash key (retained)
78
+ * @param {Number} timerIndex
79
+ * @param {cc.Timer} currentTimer
80
+ * @param {Boolean} currentTimerSalvaged
81
+ * @param {Boolean} paused
82
+ * @param {Array} hh
83
+ */
84
+ cc.HashTimerEntry = function (timers, target, timerIndex, currentTimer, currentTimerSalvaged, paused, hh) {
85
+ var _t = this;
86
+ _t.timers = timers;
87
+ _t.target = target;
88
+ _t.timerIndex = timerIndex;
89
+ _t.currentTimer = currentTimer;
90
+ _t.currentTimerSalvaged = currentTimerSalvaged;
91
+ _t.paused = paused;
92
+ _t.hh = hh;
93
+ };
94
+
95
+ /**
96
+ * Light weight timer
97
+ * @class
98
+ * @extends cc.Class
99
+ */
100
+ cc.Timer = cc.Class.extend(/** @lends cc.Timer# */{
101
+ _interval:0.0,
102
+ _callback:null,//is called _callback before
103
+
104
+ _target:null,//target of _callback
105
+ _elapsed:0.0,
106
+
107
+ _runForever:false,
108
+ _useDelay:false,
109
+ _timesExecuted:0,
110
+ _repeat:0, //0 = once, 1 is 2 x executed
111
+ _delay:0,
112
+
113
+ /**
114
+ * @return {Number} returns interval of timer
115
+ */
116
+ getInterval : function(){return this._interval;},
117
+ /**
118
+ * @param {Number} interval set interval in seconds
119
+ */
120
+ setInterval : function(interval){this._interval = interval;},
121
+
122
+ /**
123
+ * @return {String|function} returns callback
124
+ */
125
+ getCallback : function(){return this._callback},
126
+
127
+
128
+ /**
129
+ * cc.Timer's Constructor
130
+ * Constructor of cc.Timer
131
+ * @param {cc.Class} target target
132
+ * @param {String|function} callback Selector
133
+ * @param {Number} [interval=0] second
134
+ * @param {Number} [repeat=cc.REPEAT_FOREVER] repeat times
135
+ * @param {Number} [delay=0] delay
136
+ */
137
+ ctor:function (target, callback, interval, repeat, delay) {
138
+ var self = this;
139
+ self._target = target;
140
+ self._callback = callback;
141
+ self._elapsed = -1;
142
+ self._interval = interval || 0;
143
+ self._delay = delay || 0;
144
+ self._useDelay = self._delay > 0;
145
+ self._repeat = (repeat == null) ? cc.REPEAT_FOREVER : repeat;
146
+ self._runForever = (self._repeat == cc.REPEAT_FOREVER);
147
+ },
148
+
149
+ _doCallback:function(){
150
+ var self = this;
151
+ if (cc.isString(self._callback))
152
+ self._target[self._callback](self._elapsed);
153
+ else // if (typeof(this._callback) == "function") {
154
+ self._callback.call(self._target, self._elapsed);
155
+ },
156
+
157
+ /**
158
+ * triggers the timer
159
+ * @param {Number} dt delta time
160
+ */
161
+ update:function (dt) {
162
+ var self = this;
163
+ if (self._elapsed == -1) {
164
+ self._elapsed = 0;
165
+ self._timesExecuted = 0;
166
+ } else {
167
+ var locTarget = self._target, locCallback = self._callback;
168
+ self._elapsed += dt;//standard timer usage
169
+ if (self._runForever && !self._useDelay) {
170
+ if (self._elapsed >= self._interval) {
171
+ if (locTarget && locCallback)
172
+ self._doCallback();
173
+ self._elapsed = 0;
174
+ }
175
+ } else {
176
+ //advanced usage
177
+ if (self._useDelay) {
178
+ if (self._elapsed >= self._delay) {
179
+ if (locTarget && locCallback)
180
+ self._doCallback();
181
+
182
+ self._elapsed = self._elapsed - self._delay;
183
+ self._timesExecuted += 1;
184
+ self._useDelay = false;
185
+ }
186
+ } else {
187
+ if (self._elapsed >= self._interval) {
188
+ if (locTarget && locCallback)
189
+ self._doCallback();
190
+
191
+ self._elapsed = 0;
192
+ self._timesExecuted += 1;
193
+ }
194
+ }
195
+
196
+ if (self._timesExecuted > self._repeat)
197
+ cc.director.getScheduler().unscheduleCallbackForTarget(locTarget, locCallback);
198
+ }
199
+ }
200
+ }
201
+ });
202
+
203
+ /**
204
+ * <p>
205
+ * Scheduler is responsible of triggering the scheduled callbacks.<br/>
206
+ * You should not use NSTimer. Instead use this class.<br/>
207
+ * <br/>
208
+ * There are 2 different types of callbacks (selectors):<br/>
209
+ * - update callback: the 'update' callback will be called every frame. You can customize the priority.<br/>
210
+ * - custom callback: A custom callback will be called every frame, or with a custom interval of time<br/>
211
+ * <br/>
212
+ * The 'custom selectors' should be avoided when possible. It is faster, and consumes less memory to use the 'update callback'. *
213
+ * </p>
214
+ * @class
215
+ * @extends cc.Class
216
+ *
217
+ * @example
218
+ * //register a schedule to scheduler
219
+ * cc.director.getScheduler().scheduleSelector(callback, this, interval, !this._isRunning);
220
+ */
221
+ cc.Scheduler = cc.Class.extend(/** @lends cc.Scheduler# */{
222
+ _timeScale:1.0,
223
+
224
+ _updates : null, //_updates[0] list of priority < 0, _updates[1] list of priority == 0, _updates[2] list of priority > 0,
225
+
226
+ _hashForUpdates:null, // hash used to fetch quickly the list entries for pause,delete,etc
227
+ _arrayForUpdates:null,
228
+
229
+ _hashForTimers:null, //Used for "selectors with interval"
230
+ _arrayForTimes:null,
231
+
232
+ _currentTarget:null,
233
+ _currentTargetSalvaged:false,
234
+ _updateHashLocked:false, //If true unschedule will not remove anything from a hash. Elements will only be marked for deletion.
235
+
236
+ ctor:function () {
237
+ var self = this;
238
+ self._timeScale = 1.0;
239
+ self._updates = [[], [], []];
240
+
241
+ self._hashForUpdates = {};
242
+ self._arrayForUpdates = [];
243
+
244
+ self._hashForTimers = {};
245
+ self._arrayForTimers = [];
246
+
247
+ self._currentTarget = null;
248
+ self._currentTargetSalvaged = false;
249
+ self._updateHashLocked = false;
250
+ },
251
+
252
+ //-----------------------private method----------------------
253
+ _removeHashElement:function (element) {
254
+ delete this._hashForTimers[element.target.__instanceId];
255
+ cc.arrayRemoveObject(this._arrayForTimers, element);
256
+ element.Timer = null;
257
+ element.target = null;
258
+ element = null;
259
+ },
260
+
261
+ _removeUpdateFromHash:function (entry) {
262
+ var self = this, element = self._hashForUpdates[entry.target.__instanceId];
263
+ if (element) {
264
+ //list entry
265
+ cc.arrayRemoveObject(element.list, element.entry);
266
+
267
+ delete self._hashForUpdates[element.target.__instanceId];
268
+ cc.arrayRemoveObject(self._arrayForUpdates, element);
269
+ element.entry = null;
270
+
271
+ //hash entry
272
+ element.target = null;
273
+ }
274
+ },
275
+
276
+ _priorityIn:function (ppList, target, priority, paused) {
277
+ var self = this, listElement = new cc.ListEntry(null, null, target, priority, paused, false);
278
+
279
+ // empey list ?
280
+ if (!ppList) {
281
+ ppList = [];
282
+ ppList.push(listElement);
283
+ } else {
284
+ var index2Insert = ppList.length - 1;
285
+ for(var i = 0; i <= index2Insert; i++){
286
+ if (priority < ppList[i].priority) {
287
+ index2Insert = i;
288
+ break;
289
+ }
290
+ }
291
+ ppList.splice(i, 0, listElement);
292
+ }
293
+
294
+ //update hash entry for quick access
295
+ var hashElement = new cc.HashUpdateEntry(ppList, listElement, target, null);
296
+ self._arrayForUpdates.push(hashElement);
297
+ self._hashForUpdates[target.__instanceId] = hashElement;
298
+
299
+ return ppList;
300
+ },
301
+
302
+ _appendIn:function (ppList, target, paused) {
303
+ var self = this, listElement = new cc.ListEntry(null, null, target, 0, paused, false);
304
+ ppList.push(listElement);
305
+
306
+ //update hash entry for quicker access
307
+ var hashElement = new cc.HashUpdateEntry(ppList, listElement, target, null);
308
+ self._arrayForUpdates.push(hashElement);
309
+ self._hashForUpdates[target.__instanceId] = hashElement;
310
+ },
311
+
312
+ //-----------------------public method-------------------------
313
+ /**
314
+ * <p>
315
+ * Modifies the time of all scheduled callbacks.<br/>
316
+ * You can use this property to create a 'slow motion' or 'fast forward' effect.<br/>
317
+ * Default is 1.0. To create a 'slow motion' effect, use values below 1.0.<br/>
318
+ * To create a 'fast forward' effect, use values higher than 1.0.<br/>
319
+ * @warning It will affect EVERY scheduled selector / action.
320
+ * </p>
321
+ * @param {Number} timeScale
322
+ */
323
+ setTimeScale:function (timeScale) {
324
+ this._timeScale = timeScale;
325
+ },
326
+
327
+ /**
328
+ * Returns time scale of scheduler
329
+ * @return {Number}
330
+ */
331
+ getTimeScale:function () {
332
+ return this._timeScale;
333
+ },
334
+
335
+ /**
336
+ * 'update' the scheduler. (You should NEVER call this method, unless you know what you are doing.)
337
+ * @param {Number} dt delta time
338
+ */
339
+ update:function (dt) {
340
+ var self = this;
341
+ var locUpdates = self._updates, locArrayForTimers = self._arrayForTimers;
342
+ var tmpEntry, elt, i, li;
343
+ self._updateHashLocked = true;
344
+
345
+ if (this._timeScale != 1.0) {
346
+ dt *= this._timeScale;
347
+ }
348
+
349
+ for(i = 0, li = locUpdates.length; i < li && i >= 0; i++){
350
+ var update = self._updates[i];
351
+ for(var j = 0, lj = update.length; j < lj; j++){
352
+ tmpEntry = update[j];
353
+ if ((!tmpEntry.paused) && (!tmpEntry.markedForDeletion)) tmpEntry.target.update(dt);
354
+ }
355
+ }
356
+
357
+ //Interate all over the custom callbacks
358
+ for(i = 0, li = locArrayForTimers.length; i < li; i++){
359
+ elt = locArrayForTimers[i];
360
+ if(!elt) break;
361
+ self._currentTarget = elt;
362
+ self._currentTargetSalvaged = false;
363
+
364
+ if (!elt.paused) {
365
+ // The 'timers' array may change while inside this loop
366
+ for (elt.timerIndex = 0; elt.timerIndex < elt.timers.length; elt.timerIndex++) {
367
+ elt.currentTimer = elt.timers[elt.timerIndex];
368
+ elt.currentTimerSalvaged = false;
369
+
370
+ elt.currentTimer.update(dt);
371
+ elt.currentTimer = null;
372
+ }
373
+ }
374
+
375
+ if ((self._currentTargetSalvaged) && (elt.timers.length == 0)){
376
+ self._removeHashElement(elt);
377
+ i--;
378
+ }
379
+ }
380
+
381
+ for(i = 0, li = locUpdates.length; i < li; i++){
382
+ var update = self._updates[i];
383
+ for(var j = 0, lj = update.length; j < lj; ){
384
+ tmpEntry = update[j];
385
+ if(!tmpEntry) break;
386
+ if (tmpEntry.markedForDeletion) self._removeUpdateFromHash(tmpEntry);
387
+ else j++;
388
+ }
389
+ }
390
+
391
+ self._updateHashLocked = false;
392
+ self._currentTarget = null;
393
+ },
394
+
395
+ /**
396
+ * <p>
397
+ * The scheduled method will be called every 'interval' seconds.</br>
398
+ * If paused is YES, then it won't be called until it is resumed.<br/>
399
+ * If 'interval' is 0, it will be called every frame, but if so, it recommended to use 'scheduleUpdateForTarget:' instead.<br/>
400
+ * If the callback function is already scheduled, then only the interval parameter will be updated without re-scheduling it again.<br/>
401
+ * repeat let the action be repeated repeat + 1 times, use cc.REPEAT_FOREVER to let the action run continuously<br/>
402
+ * delay is the amount of time the action will wait before it'll start<br/>
403
+ * </p>
404
+ * @param {cc.Class} target
405
+ * @param {function} callback_fn
406
+ * @param {Number} interval
407
+ * @param {Number} repeat
408
+ * @param {Number} delay
409
+ * @param {Boolean} paused
410
+ * @example
411
+ * //register a schedule to scheduler
412
+ * cc.director.getScheduler().scheduleCallbackForTarget(this, function, interval, repeat, delay, !this._isRunning );
413
+ */
414
+ scheduleCallbackForTarget:function (target, callback_fn, interval, repeat, delay, paused) {
415
+
416
+ cc.assert(callback_fn, cc._LogInfos.Scheduler_scheduleCallbackForTarget_2);
417
+
418
+ cc.assert(target, cc._LogInfos.Scheduler_scheduleCallbackForTarget_3);
419
+
420
+ // default arguments
421
+ interval = interval || 0;
422
+ repeat = (repeat == null) ? cc.REPEAT_FOREVER : repeat;
423
+ delay = delay || 0;
424
+ paused = paused || false;
425
+
426
+ var self = this, timer;
427
+ var element = self._hashForTimers[target.__instanceId];
428
+
429
+ if (!element) {
430
+ // Is this the 1st element ? Then set the pause level to all the callback_fns of this target
431
+ element = new cc.HashTimerEntry(null, target, 0, null, null, paused, null);
432
+ self._arrayForTimers.push(element);
433
+ self._hashForTimers[target.__instanceId] = element;
434
+ }
435
+
436
+ if (element.timers == null) {
437
+ element.timers = [];
438
+ } else {
439
+ for (var i = 0; i < element.timers.length; i++) {
440
+ timer = element.timers[i];
441
+ if (callback_fn == timer._callback) {
442
+ cc.log(cc._LogInfos.Scheduler_scheduleCallbackForTarget, timer.getInterval().toFixed(4), interval.toFixed(4));
443
+ timer._interval = interval;
444
+ return;
445
+ }
446
+ }
447
+ }
448
+
449
+ timer = new cc.Timer(target, callback_fn, interval, repeat, delay);
450
+ element.timers.push(timer);
451
+ },
452
+
453
+ /**
454
+ * <p>
455
+ * Schedules the 'update' callback_fn for a given target with a given priority.<br/>
456
+ * The 'update' callback_fn will be called every frame.<br/>
457
+ * The lower the priority, the earlier it is called.
458
+ * </p>
459
+ * @param {cc.Class} target
460
+ * @param {Number} priority
461
+ * @param {Boolean} paused
462
+ * @example
463
+ * //register this object to scheduler
464
+ * cc.director.getScheduler().scheduleUpdateForTarget(this, priority, !this._isRunning );
465
+ */
466
+ scheduleUpdateForTarget:function (target, priority, paused) {
467
+ if(target === null)
468
+ return;
469
+ var self = this, locUpdates = self._updates;
470
+ var hashElement = self._hashForUpdates[target.__instanceId];
471
+
472
+ if (hashElement) {
473
+ // TODO: check if priority has changed!
474
+ hashElement.entry.markedForDeletion = false;
475
+ return;
476
+ }
477
+
478
+ // most of the updates are going to be 0, that's way there
479
+ // is an special list for updates with priority 0
480
+ if (priority == 0) {
481
+ self._appendIn(locUpdates[1], target, paused);
482
+ } else if (priority < 0) {
483
+ locUpdates[0] = self._priorityIn(locUpdates[0], target, priority, paused);
484
+ } else {
485
+ // priority > 0
486
+ locUpdates[2] = self._priorityIn(locUpdates[2], target, priority, paused);
487
+ }
488
+ },
489
+
490
+ /**
491
+ * <p>
492
+ * Unschedule a callback function for a given target.<br/>
493
+ * If you want to unschedule the "update", use unscheudleUpdateForTarget.
494
+ * </p>
495
+ * @param {cc.Class} target
496
+ * @param {function} callback_fn
497
+ * @example
498
+ * //unschedule a callback of target
499
+ * cc.director.getScheduler().unscheduleCallbackForTarget(function, this);
500
+ */
501
+ unscheduleCallbackForTarget:function (target, callback_fn) {
502
+ // explicity handle nil arguments when removing an object
503
+ if ((target == null) || (callback_fn == null)) {
504
+ return;
505
+ }
506
+
507
+ var self = this, element = self._hashForTimers[target.__instanceId];
508
+ if (element) {
509
+ var timers = element.timers;
510
+ for(var i = 0, li = timers.length; i < li; i++){
511
+ var timer = timers[i];
512
+ if (callback_fn == timer._callback) {
513
+ if ((timer == element.currentTimer) && (!element.currentTimerSalvaged)) {
514
+ element.currentTimerSalvaged = true;
515
+ }
516
+ timers.splice(i, 1)
517
+ //update timerIndex in case we are in tick;, looping over the actions
518
+ if (element.timerIndex >= i) {
519
+ element.timerIndex--;
520
+ }
521
+
522
+ if (timers.length == 0) {
523
+ if (self._currentTarget == element) {
524
+ self._currentTargetSalvaged = true;
525
+ } else {
526
+ self._removeHashElement(element);
527
+ }
528
+ }
529
+ return;
530
+ }
531
+ }
532
+ }
533
+ },
534
+
535
+ /**
536
+ * Unschedules the update callback function for a given target
537
+ * @param {cc.Class} target
538
+ * @example
539
+ * //unschedules the "update" method.
540
+ * cc.director.getScheduler().unscheduleUpdateForTarget(this);
541
+ */
542
+ unscheduleUpdateForTarget:function (target) {
543
+ if (target == null) {
544
+ return;
545
+ }
546
+
547
+ var self = this, element = self._hashForUpdates[target.__instanceId];
548
+ if (element != null) {
549
+ if (self._updateHashLocked) {
550
+ element.entry.markedForDeletion = true;
551
+ } else {
552
+ self._removeUpdateFromHash(element.entry);
553
+ }
554
+ }
555
+ },
556
+
557
+ /**
558
+ * Unschedules all function callbacks for a given target. This also includes the "update" callback function.
559
+ * @param {cc.Class} target
560
+ */
561
+ unscheduleAllCallbacksForTarget:function (target) {
562
+ //explicit NULL handling
563
+ if (target == null) {
564
+ return;
565
+ }
566
+
567
+ var self = this, element = self._hashForTimers[target.__instanceId];
568
+ if (element) {
569
+ var timers = element.timers;
570
+ if ((!element.currentTimerSalvaged) && (timers.indexOf(element.currentTimer) >= 0)) {
571
+ element.currentTimerSalvaged = true;
572
+ }
573
+ timers.length = 0;
574
+
575
+ if (self._currentTarget == element) {
576
+ self._currentTargetSalvaged = true;
577
+ } else {
578
+ self._removeHashElement(element);
579
+ }
580
+ }
581
+ // update callback
582
+ self.unscheduleUpdateForTarget(target);
583
+ },
584
+
585
+ /**
586
+ * <p>
587
+ * Unschedules all function callbacks from all targets. <br/>
588
+ * You should NEVER call this method, unless you know what you are doing.
589
+ * </p>
590
+ */
591
+ unscheduleAllCallbacks:function () {
592
+ this.unscheduleAllCallbacksWithMinPriority(cc.Scheduler.PRIORITY_SYSTEM);
593
+ },
594
+
595
+ /**
596
+ * <p>
597
+ * Unschedules all function callbacks from all targets with a minimum priority.<br/>
598
+ * You should only call this with kCCPriorityNonSystemMin or higher.
599
+ * </p>
600
+ * @param {Number} minPriority
601
+ */
602
+ unscheduleAllCallbacksWithMinPriority:function (minPriority) {
603
+ // Custom Selectors
604
+ var self = this, locArrayForTimers = self._arrayForTimers, locUpdates = self._updates;
605
+ for(var i = 0, li = locArrayForTimers.length; i < li; i++){
606
+ // element may be removed in unscheduleAllCallbacksForTarget
607
+ self.unscheduleAllCallbacksForTarget(locArrayForTimers[i].target);
608
+ }
609
+ for(var i = 2; i >= 0; i--){
610
+ if((i == 1 && minPriority > 0) || (i == 0 && minPriority >= 0)) continue;
611
+ var updates = locUpdates[i];
612
+ for(var j = 0, lj = updates.length; j < lj; j++){
613
+ self.unscheduleUpdateForTarget(updates[j].target);
614
+ }
615
+ }
616
+ },
617
+
618
+ /**
619
+ * <p>
620
+ * Pause all selectors from all targets.<br/>
621
+ * You should NEVER call this method, unless you know what you are doing.
622
+ * </p>
623
+ */
624
+ pauseAllTargets:function () {
625
+ return this.pauseAllTargetsWithMinPriority(cc.Scheduler.PRIORITY_SYSTEM);
626
+ },
627
+
628
+ /**
629
+ * Pause all selectors from all targets with a minimum priority. <br/>
630
+ * You should only call this with kCCPriorityNonSystemMin or higher.
631
+ * @param {Number} minPriority
632
+ */
633
+ pauseAllTargetsWithMinPriority:function (minPriority) {
634
+ var idsWithSelectors = [];
635
+
636
+ var self = this, element, locArrayForTimers = self._arrayForTimers, locUpdates = self._updates;
637
+ // Custom Selectors
638
+ for(var i = 0, li = locArrayForTimers.length; i < li; i++){
639
+ element = locArrayForTimers[i];
640
+ if (element) {
641
+ element.paused = true;
642
+ idsWithSelectors.push(element.target);
643
+ }
644
+ }
645
+ for(var i = 0, li = locUpdates.length; i < li; i++){
646
+ var updates = locUpdates[i];
647
+ for(var j = 0, lj = updates.length; j < lj; j++){
648
+ element = updates[j];
649
+ if (element) {
650
+ element.paused = true;
651
+ idsWithSelectors.push(element.target);
652
+ }
653
+ }
654
+ }
655
+ return idsWithSelectors;
656
+ },
657
+
658
+ /**
659
+ * Resume selectors on a set of targets.<br/>
660
+ * This can be useful for undoing a call to pauseAllCallbacks.
661
+ * @param {Array} targetsToResume
662
+ */
663
+ resumeTargets:function (targetsToResume) {
664
+ if (!targetsToResume)
665
+ return;
666
+
667
+ for (var i = 0; i < targetsToResume.length; i++) {
668
+ this.resumeTarget(targetsToResume[i]);
669
+ }
670
+ },
671
+
672
+ /**
673
+ * <p>
674
+ * Pauses the target.<br/>
675
+ * All scheduled selectors/update for a given target won't be 'ticked' until the target is resumed.<br/>
676
+ * If the target is not present, nothing happens.
677
+ * </p>
678
+ * @param {cc.Class} target
679
+ */
680
+ pauseTarget:function (target) {
681
+
682
+ cc.assert(target, cc._LogInfos.Scheduler_pauseTarget);
683
+
684
+ //customer selectors
685
+ var self = this, element = self._hashForTimers[target.__instanceId];
686
+ if (element) {
687
+ element.paused = true;
688
+ }
689
+
690
+ //update callback
691
+ var elementUpdate = self._hashForUpdates[target.__instanceId];
692
+ if (elementUpdate) {
693
+ elementUpdate.entry.paused = true;
694
+ }
695
+ },
696
+
697
+ /**
698
+ * Resumes the target.<br/>
699
+ * The 'target' will be unpaused, so all schedule selectors/update will be 'ticked' again.<br/>
700
+ * If the target is not present, nothing happens.
701
+ * @param {cc.Class} target
702
+ */
703
+ resumeTarget:function (target) {
704
+
705
+ cc.assert(target, cc._LogInfos.Scheduler_resumeTarget);
706
+
707
+ // custom selectors
708
+ var self = this, element = self._hashForTimers[target.__instanceId];
709
+
710
+ if (element) {
711
+ element.paused = false;
712
+ }
713
+
714
+ //update callback
715
+ var elementUpdate = self._hashForUpdates[target.__instanceId];
716
+
717
+ if (elementUpdate) {
718
+ elementUpdate.entry.paused = false;
719
+ }
720
+ },
721
+
722
+ /**
723
+ * Returns whether or not the target is paused
724
+ * @param {cc.Class} target
725
+ * @return {Boolean}
726
+ */
727
+ isTargetPaused:function (target) {
728
+
729
+ cc.assert(target, cc._LogInfos.Scheduler_isTargetPaused);
730
+
731
+ // Custom selectors
732
+ var element = this._hashForTimers[target.__instanceId];
733
+ if (element) {
734
+ return element.paused;
735
+ }
736
+ return false;
737
+ }
738
+ });
739
+ /**
740
+ * Priority level reserved for system services.
741
+ * @constant
742
+ * @type Number
743
+ */
744
+ cc.Scheduler.PRIORITY_SYSTEM = (-2147483647 - 1);