ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
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@@ -0,0 +1,447 @@
1
+ /**
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+ * Copyright (c) 2012 Scott Lembcke and Howling Moon Software
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+ * Copyright (c) 2008-2010 Ricardo Quesada
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+ * Copyright (c) 2011-2012 cocos2d-x.org
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+ * Copyright (c) 2013-2014 Chukong Technologies Inc.
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a copy
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+ * of this software and associated documentation files (the "Software"), to deal
9
+ * in the Software without restriction, including without limitation the rights
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+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ * copies of the Software, and to permit persons to whom the Software is
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+ * furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be included in
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+ * all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ * SOFTWARE.
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+ */
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+
26
+ /** A CCSprite subclass that is bound to a physics body.
27
+ It works with:
28
+ - Chipmunk: Preprocessor macro CC_ENABLE_CHIPMUNK_INTEGRATION should be defined
29
+ - Objective-Chipmunk: Preprocessor macro CC_ENABLE_CHIPMUNK_INTEGRATION should be defined
30
+ - Box2d: Preprocessor macro CC_ENABLE_BOX2D_INTEGRATION should be defined
31
+
32
+ Features and Limitations:
33
+ - Scale and Skew properties are ignored.
34
+ - Position and rotation are going to updated from the physics body
35
+ - If you update the rotation or position manually, the physics body will be updated
36
+ - You can't eble both Chipmunk support and Box2d support at the same time. Only one can be enabled at compile time
37
+ */
38
+ (function () {
39
+ var box2dAPI = {
40
+ _ignoreBodyRotation:false,
41
+ _body:null,
42
+ _PTMRatio:32,
43
+ _rotation:1,
44
+ /**
45
+ * Create a PhysicsSprite with filename and rect
46
+ * Constructor of cc.PhysicsSprite for Box2d
47
+ * @param {String|cc.Texture2D|cc.SpriteFrame} fileName
48
+ * @param {cc.Rect} rect
49
+ * @example
50
+ *
51
+ * 1.Create a sprite with image path and rect
52
+ * var physicsSprite1 = new cc.PhysicsSprite("res/HelloHTML5World.png");
53
+ * var physicsSprite2 = new cc.PhysicsSprite("res/HelloHTML5World.png",cc.rect(0,0,480,320));
54
+ *
55
+ * 2.Create a sprite with a sprite frame name. Must add "#" before fame name.
56
+ * var physicsSprite = new cc.PhysicsSprite('#grossini_dance_01.png');
57
+ *
58
+ * 3.Create a sprite with a sprite frame
59
+ * var spriteFrame = cc.spriteFrameCache.getSpriteFrame("grossini_dance_01.png");
60
+ * var physicsSprite = new cc.PhysicsSprite(spriteFrame);
61
+ *
62
+ * 4.Creates a sprite with an existing texture contained in a CCTexture2D object
63
+ * After creation, the rect will be the size of the texture, and the offset will be (0,0).
64
+ * var texture = cc.textureCache.addImage("HelloHTML5World.png");
65
+ * var physicsSprite1 = new cc.PhysicsSprite(texture);
66
+ * var physicsSprite2 = new cc.PhysicsSprite(texture, cc.rect(0,0,480,320));
67
+ *
68
+ */
69
+ ctor:function(fileName, rect){
70
+ cc.Sprite.prototype.ctor.call(this);
71
+
72
+ if (fileName === undefined) {
73
+ cc.PhysicsSprite.prototype.init.call(this);
74
+ }else if (cc.isString(fileName)) {
75
+ if (fileName[0] === "#") {
76
+ //init with a sprite frame name
77
+ var frameName = fileName.substr(1, fileName.length - 1);
78
+ var spriteFrame = cc.spriteFrameCache.getSpriteFrame(frameName);
79
+ this.initWithSpriteFrame(spriteFrame);
80
+ } else {
81
+ //init with filename and rect
82
+ this.init(fileName, rect);
83
+ }
84
+ }else if (cc.isObject(fileName)) {
85
+ if (fileName instanceof cc.Texture2D) {
86
+ //init with texture and rect
87
+ this.initWithTexture(fileName, rect);
88
+ } else if (fileName instanceof cc.SpriteFrame) {
89
+ //init with a sprite frame
90
+ this.initWithSpriteFrame(fileName);
91
+ }
92
+ }
93
+ //this._transformCmd = new cc.PhysicsSpriteTransformCmdCanvas(this);
94
+ //cc.rendererCanvas.pushRenderCommand(this._transformCmd);
95
+ },
96
+
97
+ //visit: function(){
98
+ // cc.Sprite.prototype.visit.call(this);
99
+ // cc.rendererCanvas.pushRenderCommand(this._transformCmd);
100
+ //},
101
+
102
+ /**
103
+ * set body
104
+ * @param {Box2D.Dynamics.b2Body} body
105
+ */
106
+ setBody:function (body) {
107
+ this._body = body;
108
+ },
109
+
110
+ /**
111
+ * get body
112
+ * @return {Box2D.Dynamics.b2Body}
113
+ */
114
+ getBody:function () {
115
+ return this._body;
116
+ },
117
+
118
+ /**
119
+ * set PTM ratio
120
+ * @param {Number} r
121
+ */
122
+ setPTMRatio:function (r) {
123
+ this._PTMRatio = r;
124
+ },
125
+
126
+ /**
127
+ * get PTM ration
128
+ * @return {Number}
129
+ */
130
+ getPTMRatio:function () {
131
+ return this._PTMRatio;
132
+ },
133
+
134
+ /**
135
+ * get position
136
+ * @return {cc.Point}
137
+ */
138
+ getPosition:function () {
139
+ var pos = this._body.GetPosition();
140
+ var locPTMRatio =this._PTMRatio;
141
+ return cc.p(pos.x * locPTMRatio, pos.y * locPTMRatio);
142
+ },
143
+
144
+ /**
145
+ * set position
146
+ * @param {cc.Point} p
147
+ */
148
+ setPosition:function (p) {
149
+ var angle = this._body.GetAngle();
150
+ var locPTMRatio =this._PTMRatio;
151
+ this._body.setTransform(Box2D.b2Vec2(p.x / locPTMRatio, p.y / locPTMRatio), angle);
152
+ this.setNodeDirty();
153
+ },
154
+
155
+ /**
156
+ * get rotation
157
+ * @return {Number}
158
+ */
159
+ getRotation:function () {
160
+ return (this._ignoreBodyRotation ? cc.radiansToDegrees(this._rotationRadians) : cc.radiansToDegrees(this._body.GetAngle()));
161
+ },
162
+
163
+ /**
164
+ * set rotation
165
+ * @param {Number} r
166
+ */
167
+ setRotation:function (r) {
168
+ if (this._ignoreBodyRotation) {
169
+ this._rotation = r;
170
+ } else {
171
+ var locBody = this._body;
172
+ var p = locBody.GetPosition();
173
+ locBody.SetTransform(p, cc.degreesToRadians(r));
174
+ }
175
+ this.setNodeDirty();
176
+ },
177
+ _syncPosition:function () {
178
+ var pos = this._body.GetPosition();
179
+ this._position.x = pos.x * this._PTMRatio;
180
+ this._position.y = pos.y * this._PTMRatio;
181
+ this._rotationRadians = this._rotation * (Math.PI / 180);
182
+ },
183
+ _syncRotation:function () {
184
+ this._rotationRadians = this._body.GetAngle();
185
+ },
186
+ /**
187
+ * visit
188
+ */
189
+ visit:function () {
190
+ if (this._body && this._PTMRatio) {
191
+ this._syncPosition();
192
+ if (!this._ignoreBodyRotation)
193
+ this._syncRotation();
194
+ }
195
+ else {
196
+ cc.log("PhysicsSprite body or PTIMRatio was not set");
197
+ }
198
+ this._super();
199
+ },
200
+
201
+ /**
202
+ * set whether to ingore body's rotation
203
+ * @param {Boolean} b
204
+ */
205
+ setIgnoreBodyRotation: function(b) {
206
+ this._ignoreBodyRotation = b;
207
+ }
208
+ };
209
+
210
+ var chipmunkAPI = {
211
+ _ignoreBodyRotation:false,
212
+ _body:null, //physics body
213
+ _rotation:1,
214
+
215
+ /**
216
+ * Create a PhysicsSprite with filename and rect
217
+ * Constructor of cc.PhysicsSprite for chipmunk
218
+ * @param {String|cc.Texture2D|cc.SpriteFrame} fileName
219
+ * @param {cc.Rect} rect
220
+ * @example
221
+ *
222
+ * 1.Create a sprite with image path and rect
223
+ * var physicsSprite1 = new cc.PhysicsSprite("res/HelloHTML5World.png");
224
+ * var physicsSprite2 = new cc.PhysicsSprite("res/HelloHTML5World.png",cc.rect(0,0,480,320));
225
+ *
226
+ * 2.Create a sprite with a sprite frame name. Must add "#" before frame name.
227
+ * var physicsSprite = new cc.PhysicsSprite('#grossini_dance_01.png');
228
+ *
229
+ * 3.Create a sprite with a sprite frame
230
+ * var spriteFrame = cc.spriteFrameCache.getSpriteFrame("grossini_dance_01.png");
231
+ * var physicsSprite = new cc.PhysicsSprite(spriteFrame);
232
+ *
233
+ * 4.Creates a sprite with an exsiting texture contained in a CCTexture2D object
234
+ * After creation, the rect will be the size of the texture, and the offset will be (0,0).
235
+ * var texture = cc.textureCache.addImage("HelloHTML5World.png");
236
+ * var physicsSprite1 = new cc.PhysicsSprite(texture);
237
+ * var physicsSprite2 = new cc.PhysicsSprite(texture, cc.rect(0,0,480,320));
238
+ *
239
+ */
240
+ ctor:function(fileName, rect){
241
+ cc.Sprite.prototype.ctor.call(this);
242
+
243
+ if (fileName === undefined) {
244
+ cc.PhysicsSprite.prototype.init.call(this);
245
+ }else if (cc.isString(fileName)) {
246
+ if (fileName[0] === "#") {
247
+ //init with a sprite frame name
248
+ var frameName = fileName.substr(1, fileName.length - 1);
249
+ var spriteFrame = cc.spriteFrameCache.getSpriteFrame(frameName);
250
+ this.initWithSpriteFrame(spriteFrame);
251
+ } else {
252
+ //init with filename and rect
253
+ this.init(fileName, rect);
254
+ }
255
+ }else if (cc.isObject(fileName)) {
256
+ if (fileName instanceof cc.Texture2D) {
257
+ //init with texture and rect
258
+ this.initWithTexture(fileName, rect);
259
+ } else if (fileName instanceof cc.SpriteFrame) {
260
+ //init with a sprite frame
261
+ this.initWithSpriteFrame(fileName);
262
+ }
263
+ }
264
+
265
+ cc.renderer.pushRenderCommand(this._renderCmd);
266
+ },
267
+
268
+ visit: function(){
269
+ cc.renderer.pushRenderCommand(this._renderCmd);
270
+ cc.Sprite.prototype.visit.call(this);
271
+ },
272
+
273
+ /**
274
+ * set body
275
+ * @param {cp.Body} body
276
+ */
277
+ setBody:function (body) {
278
+ this._body = body;
279
+ },
280
+
281
+ /**
282
+ * get body
283
+ * @returns {cp.Body}
284
+ */
285
+ getBody:function () {
286
+ return this._body;
287
+ },
288
+
289
+ /**
290
+ * get position
291
+ * @return {cc.Point}
292
+ */
293
+ getPosition:function () {
294
+ var locBody = this._body;
295
+ return {x:locBody.p.x, y:locBody.p.y};
296
+ },
297
+
298
+ /**
299
+ * get position x
300
+ * @return {Number}
301
+ */
302
+ getPositionX:function () {
303
+ return this._body.p.x;
304
+ },
305
+
306
+ /**
307
+ * get position y
308
+ * @return {Number}
309
+ */
310
+ getPositionY:function () {
311
+ return this._body.p.y;
312
+ },
313
+
314
+ /**
315
+ * set position
316
+ * @param {cc.Point|Number}newPosOrxValue
317
+ * @param {Number}yValue
318
+ */
319
+ setPosition:function (newPosOrxValue, yValue) {
320
+ if (yValue === undefined) {
321
+ this._body.p.x = newPosOrxValue.x;
322
+ this._body.p.y = newPosOrxValue.y;
323
+ } else {
324
+ this._body.p.x = newPosOrxValue;
325
+ this._body.p.y = yValue;
326
+ }
327
+ //this._syncPosition();
328
+ },
329
+
330
+ /**
331
+ * set position x
332
+ * @param {Number} xValue
333
+ */
334
+ setPositionX:function (xValue) {
335
+ this._body.p.x = xValue;
336
+ //this._syncPosition();
337
+ },
338
+
339
+ /**
340
+ * set position y
341
+ * @param {Number} yValue
342
+ */
343
+ setPositionY:function (yValue) {
344
+ this._body.p.y = yValue;
345
+ //this._syncPosition();
346
+ },
347
+
348
+ _syncPosition:function () {
349
+ var locPosition = this._position, locBody = this._body;
350
+ if (locPosition.x != locBody.p.x || locPosition.y != locBody.p.y) {
351
+ cc.Sprite.prototype.setPosition.call(this, locBody.p.x, locBody.p.y);
352
+ }
353
+ },
354
+
355
+ /**
356
+ * get rotation
357
+ * @return {Number}
358
+ */
359
+ getRotation:function () {
360
+ return this._ignoreBodyRotation ? this._rotationX : -cc.radiansToDegrees(this._body.a);
361
+ },
362
+
363
+ /**
364
+ * set rotation
365
+ * @param {Number} r
366
+ */
367
+ setRotation:function (r) {
368
+ if (this._ignoreBodyRotation) {
369
+ cc.Sprite.prototype.setRotation.call(this, r);
370
+ } else {
371
+ this._body.a = -cc.degreesToRadians(r);
372
+ //this._syncRotation();
373
+ }
374
+ },
375
+ _syncRotation:function () {
376
+ if (this._rotationX != -cc.radiansToDegrees(this._body.a)) {
377
+ cc.Sprite.prototype.setRotation.call(this, -cc.radiansToDegrees(this._body.a));
378
+ }
379
+ },
380
+
381
+ /**
382
+ * get the affine transform matrix of node to parent coordinate frame
383
+ * @return {cc.AffineTransform}
384
+ */
385
+ getNodeToParentTransform:function () {
386
+ return this._renderCmd.getNodeToParentTransform();
387
+ },
388
+
389
+ /**
390
+ * whether dirty
391
+ * @return {Boolean}
392
+ */
393
+ isDirty:function(){
394
+ return !this._body.isSleeping();
395
+ },
396
+ setDirty: function(){ },
397
+
398
+ /**
399
+ * set whether to ignore rotation of body
400
+ * @param {Boolean} b
401
+ */
402
+ setIgnoreBodyRotation: function(b) {
403
+ this._ignoreBodyRotation = b;
404
+ },
405
+
406
+ _createRenderCmd: function(){
407
+ if(cc._renderType === cc._RENDER_TYPE_CANVAS)
408
+ return new cc.PhysicsSprite.CanvasRenderCmd(this);
409
+ else
410
+ return new cc.PhysicsSprite.WebGLRenderCmd(this);
411
+ }
412
+ };
413
+ cc.PhysicsSprite = cc.Sprite.extend(chipmunkAPI);
414
+ cc.PhysicsSprite._className = "PhysicsSprite";
415
+ var _p = cc.PhysicsSprite.prototype;
416
+ // Extended properties
417
+ /** @expose */
418
+ _p.body;
419
+ cc.defineGetterSetter(_p, "body", _p.getBody, _p.setBody);
420
+ /** @expose */
421
+ _p.dirty;
422
+ cc.defineGetterSetter(_p, "dirty", _p.isDirty, _p.setDirty);
423
+
424
+
425
+ /**
426
+ * Create a PhysicsSprite with filename and rect
427
+ * @deprecated since v3.0, please use new cc.PhysicsSprite(fileName, rect) instead
428
+ * @param {String|cc.Texture2D|cc.SpriteFrame} fileName
429
+ * @param {cc.Rect} rect
430
+ * @return {cc.PhysicsSprite}
431
+ */
432
+ cc.PhysicsSprite.create = function (fileName, rect) {
433
+ return new cc.PhysicsSprite(fileName, rect);
434
+ };
435
+
436
+ /**
437
+ * @deprecated since v3.0, please use new cc.PhysicsSprite(spriteFrameName) instead
438
+ * @type {Function}
439
+ */
440
+ cc.PhysicsSprite.createWithSpriteFrameName = cc.PhysicsSprite.create;
441
+
442
+ /**
443
+ * @deprecated since v3.0, please use new cc.PhysicsSprite(spriteFrame) instead
444
+ * @type {Function}
445
+ */
446
+ cc.PhysicsSprite.createWithSpriteFrame = cc.PhysicsSprite.create;
447
+ })();
@@ -0,0 +1,93 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
3
+
4
+ http://www.cocos2d-x.org
5
+
6
+ Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ of this software and associated documentation files (the "Software"), to deal
8
+ in the Software without restriction, including without limitation the rights
9
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ copies of the Software, and to permit persons to whom the Software is
11
+ furnished to do so, subject to the following conditions:
12
+
13
+ The above copyright notice and this permission notice shall be included in
14
+ all copies or substantial portions of the Software.
15
+
16
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ THE SOFTWARE.
23
+ ****************************************************************************/
24
+
25
+ /**
26
+ * cc.PhysicsSprite's rendering objects of Canvas
27
+ */
28
+ (function(){
29
+ cc.PhysicsSprite.CanvasRenderCmd = function(renderableObject){
30
+ cc.Sprite.CanvasRenderCmd.call(this, renderableObject);
31
+ this._needDraw = true;
32
+ };
33
+
34
+ var proto = cc.PhysicsSprite.CanvasRenderCmd.prototype = Object.create(cc.Sprite.CanvasRenderCmd.prototype);
35
+ proto.constructor = cc.PhysicsSprite.CanvasRenderCmd;
36
+
37
+ proto.rendering = function(ctx, scaleX, scaleY){
38
+ // This is a special class
39
+ // Sprite can not obtain sign
40
+ // So here must to calculate of each frame
41
+ var node = this._node;
42
+ node._syncPosition();
43
+ if(!node._ignoreBodyRotation)
44
+ node._syncRotation();
45
+ this.transform(this.getParentRenderCmd());
46
+
47
+ cc.Sprite.CanvasRenderCmd.prototype.rendering.call(this, ctx, scaleX, scaleY);
48
+ };
49
+
50
+ proto.getNodeToParentTransform = function(){
51
+ var node = this._node;
52
+
53
+ var t = this._transform;// quick reference
54
+ // base position
55
+ var locBody = node._body, locScaleX = node._scaleX, locScaleY = node._scaleY, locAnchorPIP = this._anchorPointInPoints;
56
+ t.tx = locBody.p.x;
57
+ t.ty = locBody.p.y;
58
+
59
+ // rotation Cos and Sin
60
+ var radians = -locBody.a;
61
+ var Cos = 1, Sin = 0;
62
+ if (radians && !node._ignoreBodyRotation) {
63
+ Cos = Math.cos(radians);
64
+ Sin = Math.sin(radians);
65
+ }
66
+
67
+ // base abcd
68
+ t.a = t.d = Cos;
69
+ t.b = -Sin;
70
+ t.c = Sin;
71
+
72
+ // scale
73
+ if (locScaleX !== 1 || locScaleY !== 1) {
74
+ t.a *= locScaleX;
75
+ t.c *= locScaleX;
76
+ t.b *= locScaleY;
77
+ t.d *= locScaleY;
78
+ }
79
+
80
+ // adjust anchorPoint
81
+ t.tx += Cos * -locAnchorPIP.x * locScaleX + -Sin * locAnchorPIP.y * locScaleY;
82
+ t.ty -= Sin * -locAnchorPIP.x * locScaleX + Cos * locAnchorPIP.y * locScaleY;
83
+
84
+ // if ignore anchorPoint
85
+ if (this._ignoreAnchorPointForPosition) {
86
+ t.tx += locAnchorPIP.x;
87
+ t.ty += locAnchorPIP.y;
88
+ }
89
+
90
+ return this._transform;
91
+ };
92
+
93
+ })();
@@ -0,0 +1,87 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
3
+
4
+ http://www.cocos2d-x.org
5
+
6
+ Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ of this software and associated documentation files (the "Software"), to deal
8
+ in the Software without restriction, including without limitation the rights
9
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ copies of the Software, and to permit persons to whom the Software is
11
+ furnished to do so, subject to the following conditions:
12
+
13
+ The above copyright notice and this permission notice shall be included in
14
+ all copies or substantial portions of the Software.
15
+
16
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ THE SOFTWARE.
23
+ ****************************************************************************/
24
+
25
+ /**
26
+ * cc.PhysicsSprite's rendering objects of WebGL
27
+ */
28
+ (function(){
29
+ cc.PhysicsSprite.WebGLRenderCmd = function(renderableObject){
30
+ cc.Sprite.WebGLRenderCmd.call(this, renderableObject);
31
+ this._needDraw = true;
32
+ };
33
+
34
+ var proto = cc.PhysicsSprite.WebGLRenderCmd.prototype = Object.create(cc.Sprite.WebGLRenderCmd.prototype);
35
+ proto.constructor = cc.PhysicsSprite.WebGLRenderCmd;
36
+
37
+ proto.rendering = function(ctx){
38
+ // This is a special class
39
+ // Sprite can not obtain sign
40
+ // So here must to calculate of each frame
41
+ var node = this._node;
42
+ node._syncPosition();
43
+ if(!node._ignoreBodyRotation)
44
+ node._syncRotation();
45
+ this.transform(this.getParentRenderCmd());
46
+
47
+ cc.Sprite.WebGLRenderCmd.prototype.rendering.call(this, ctx);
48
+ };
49
+
50
+ proto.getNodeToParentTransform = function(){
51
+ var node = this._node;
52
+ var locBody = node._body, locAnchorPIP = this._anchorPointInPoints, locScaleX = node._scaleX, locScaleY = node._scaleY;
53
+ var x = locBody.p.x;
54
+ var y = locBody.p.y;
55
+
56
+ if (this._ignoreAnchorPointForPosition) {
57
+ x += locAnchorPIP.x;
58
+ y += locAnchorPIP.y;
59
+ }
60
+
61
+ // Make matrix
62
+ var radians = locBody.a, c = 1, s=0;
63
+ if (radians && !node._ignoreBodyRotation) {
64
+ c = Math.cos(radians);
65
+ s = Math.sin(radians);
66
+ }
67
+
68
+ // Although scale is not used by physics engines, it is calculated just in case
69
+ // the sprite is animated (scaled up/down) using actions.
70
+ // For more info see: http://www.cocos2d-iphone.org/forum/topic/68990
71
+ if (!cc._rectEqualToZero(locAnchorPIP)) {
72
+ x += c * -locAnchorPIP.x * locScaleX + -s * -locAnchorPIP.y * locScaleY;
73
+ y += s * -locAnchorPIP.x * locScaleX + c * -locAnchorPIP.y * locScaleY;
74
+ }
75
+
76
+ // Rot, Translate Matrix
77
+ this._transform = cc.affineTransformMake(c * locScaleX, s * locScaleX,
78
+ -s * locScaleY, c * locScaleY, x, y);
79
+
80
+ return this._transform;
81
+ };
82
+
83
+ proto.updateTransform = function(){
84
+ this._dirty = this._node.isDirty();
85
+ cc.Sprite.WebGLRenderCmd.prototype.updateTransform.call(this);
86
+ };
87
+ })();