ccb 0.0.1
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- checksums.yaml +7 -0
- data/LICENSE.txt +20 -0
- data/README.md +31 -0
- data/bin/ccb +4 -0
- data/lib/ccb/builder/project_builder.rb +14 -0
- data/lib/ccb/builder/scene_builder.rb +9 -0
- data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
- data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
- data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionProgress.js +458 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBAnimationManager.js +770 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBKeyframe.js +60 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReader.js +1129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReaderUtil.js +61 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBRelativePositioning.js +90 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBSequence.js +114 -0
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- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCNodeLoaderLibrary.js +101 -0
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/****************************************************************************
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Copyright (c) 2011-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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Copyright (c) 2014 Shengxiang Chen (Nero Chan)
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http://www.cocos2d-x.org
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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* The main namespace of Spine, all classes, functions, properties and constants of Spine are defined in this namespace
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sp.VERTEX_INDEX = {
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X1: 0,
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Y1: 1,
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X2: 2,
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Y2: 3,
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X3: 4,
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Y3: 5,
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Y4: 7
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};
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/**
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* The attachment type of spine. It contains three type: REGION(0), BOUNDING_BOX(1), REGION_SEQUENCE(2) and MESH(2).
|
52
|
+
* @constant
|
53
|
+
* @type {{REGION: number, BOUNDING_BOX: number, REGION_SEQUENCE: number, MESH: number}}
|
54
|
+
*/
|
55
|
+
sp.ATTACHMENT_TYPE = {
|
56
|
+
REGION: 0,
|
57
|
+
BOUNDING_BOX: 1,
|
58
|
+
REGION_SEQUENCE: 2,
|
59
|
+
MESH: 2
|
60
|
+
};
|
61
|
+
|
62
|
+
/**
|
63
|
+
* <p>
|
64
|
+
* The skeleton of Spine. <br/>
|
65
|
+
* Skeleton has a reference to a SkeletonData and stores the state for skeleton instance,
|
66
|
+
* which consists of the current pose's bone SRT, slot colors, and which slot attachments are visible. <br/>
|
67
|
+
* Multiple skeletons can use the same SkeletonData (which includes all animations, skins, and attachments). <br/>
|
68
|
+
* </p>
|
69
|
+
* @class
|
70
|
+
* @extends cc.Node
|
71
|
+
*/
|
72
|
+
sp.Skeleton = cc.Node.extend(/** @lends sp.Skeleton# */{
|
73
|
+
_skeleton: null,
|
74
|
+
_rootBone: null,
|
75
|
+
_timeScale: 1,
|
76
|
+
_debugSlots: false,
|
77
|
+
_debugBones: false,
|
78
|
+
_premultipliedAlpha: false,
|
79
|
+
_ownsSkeletonData: null,
|
80
|
+
_atlas: null,
|
81
|
+
_blendFunc: null,
|
82
|
+
|
83
|
+
/**
|
84
|
+
* The constructor of sp.Skeleton. override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
|
85
|
+
*/
|
86
|
+
ctor:function(skeletonDataFile, atlasFile, scale){
|
87
|
+
cc.Node.prototype.ctor.call(this);
|
88
|
+
this._blendFunc = {src: cc.BLEND_SRC, dst: cc.BLEND_DST};
|
89
|
+
|
90
|
+
if(arguments.length === 0)
|
91
|
+
this.init();
|
92
|
+
else
|
93
|
+
this.initWithArgs(skeletonDataFile, atlasFile, scale);
|
94
|
+
},
|
95
|
+
|
96
|
+
_createRenderCmd:function () {
|
97
|
+
if(cc._renderType === cc._RENDER_TYPE_CANVAS)
|
98
|
+
return new sp.Skeleton.CanvasRenderCmd(this);
|
99
|
+
else
|
100
|
+
return new sp.Skeleton.WebGLRenderCmd(this);
|
101
|
+
},
|
102
|
+
|
103
|
+
/**
|
104
|
+
* Initializes a sp.Skeleton. please do not call this function by yourself, you should pass the parameters to constructor to initialize it.
|
105
|
+
*/
|
106
|
+
init: function () {
|
107
|
+
cc.Node.prototype.init.call(this);
|
108
|
+
this.setOpacityModifyRGB(true);
|
109
|
+
this._blendFunc.src = cc.ONE;
|
110
|
+
this._blendFunc.dst = cc.ONE_MINUS_SRC_ALPHA;
|
111
|
+
this.scheduleUpdate();
|
112
|
+
},
|
113
|
+
|
114
|
+
/**
|
115
|
+
* Sets whether open debug solots.
|
116
|
+
* @param {boolean} enable true to open, false to close.
|
117
|
+
*/
|
118
|
+
setDebugSolots:function(enable){
|
119
|
+
this._debugSlots = enable;
|
120
|
+
},
|
121
|
+
|
122
|
+
/**
|
123
|
+
* Sets whether open debug bones.
|
124
|
+
* @param {boolean} enable
|
125
|
+
*/
|
126
|
+
setDebugBones:function(enable){
|
127
|
+
this._debugBones = enable;
|
128
|
+
},
|
129
|
+
|
130
|
+
/**
|
131
|
+
* Sets the time scale of sp.Skeleton.
|
132
|
+
* @param {Number} v
|
133
|
+
*/
|
134
|
+
setTimeScale:function(v){
|
135
|
+
this._timeScale = v;
|
136
|
+
},
|
137
|
+
|
138
|
+
/**
|
139
|
+
* Initializes sp.Skeleton with Data.
|
140
|
+
* @param {spine.SkeletonData|String} skeletonDataFile
|
141
|
+
* @param {String|spine.Atlas|spine.SkeletonData} atlasFile atlas filename or atlas data or owns SkeletonData
|
142
|
+
* @param {Number} [scale] scale can be specified on the JSON or binary loader which will scale the bone positions, image sizes, and animation translations.
|
143
|
+
*/
|
144
|
+
initWithArgs: function (skeletonDataFile, atlasFile, scale) {
|
145
|
+
var argSkeletonFile = skeletonDataFile, argAtlasFile = atlasFile,
|
146
|
+
skeletonData, atlas, ownsSkeletonData;
|
147
|
+
|
148
|
+
if (cc.isString(argSkeletonFile)) {
|
149
|
+
if (cc.isString(argAtlasFile)) {
|
150
|
+
var data = cc.loader.getRes(argAtlasFile);
|
151
|
+
sp._atlasLoader.setAtlasFile(argAtlasFile);
|
152
|
+
atlas = new spine.Atlas(data, sp._atlasLoader);
|
153
|
+
} else {
|
154
|
+
atlas = atlasFile;
|
155
|
+
}
|
156
|
+
scale = scale || 1 / cc.director.getContentScaleFactor();
|
157
|
+
|
158
|
+
var attachmentLoader = new spine.AtlasAttachmentLoader(atlas);
|
159
|
+
var skeletonJsonReader = new spine.SkeletonJson(attachmentLoader);
|
160
|
+
skeletonJsonReader.scale = scale;
|
161
|
+
|
162
|
+
var skeletonJson = cc.loader.getRes(argSkeletonFile);
|
163
|
+
skeletonData = skeletonJsonReader.readSkeletonData(skeletonJson);
|
164
|
+
atlas.dispose(skeletonJsonReader);
|
165
|
+
ownsSkeletonData = true;
|
166
|
+
} else {
|
167
|
+
skeletonData = skeletonDataFile;
|
168
|
+
ownsSkeletonData = atlasFile;
|
169
|
+
}
|
170
|
+
this.setSkeletonData(skeletonData, ownsSkeletonData);
|
171
|
+
this.init();
|
172
|
+
},
|
173
|
+
|
174
|
+
/**
|
175
|
+
* Returns the bounding box of sp.Skeleton.
|
176
|
+
* @returns {cc.Rect}
|
177
|
+
*/
|
178
|
+
getBoundingBox: function () {
|
179
|
+
var minX = cc.FLT_MAX, minY = cc.FLT_MAX, maxX = cc.FLT_MIN, maxY = cc.FLT_MIN;
|
180
|
+
var scaleX = this.getScaleX(), scaleY = this.getScaleY(), vertices = [],
|
181
|
+
slots = this._skeleton.slots, VERTEX = sp.VERTEX_INDEX;
|
182
|
+
|
183
|
+
for (var i = 0, slotCount = slots.length; i < slotCount; ++i) {
|
184
|
+
var slot = slots[i];
|
185
|
+
if (!slot.attachment || slot.attachment.type != sp.ATTACHMENT_TYPE.REGION)
|
186
|
+
continue;
|
187
|
+
var attachment = slot.attachment;
|
188
|
+
sp._regionAttachment_computeWorldVertices(attachment, slot.skeleton.x, slot.skeleton.y, slot.bone, vertices);
|
189
|
+
minX = Math.min(minX, vertices[VERTEX.X1] * scaleX, vertices[VERTEX.X4] * scaleX, vertices[VERTEX.X2] * scaleX, vertices[VERTEX.X3] * scaleX);
|
190
|
+
minY = Math.min(minY, vertices[VERTEX.Y1] * scaleY, vertices[VERTEX.Y4] * scaleY, vertices[VERTEX.Y2] * scaleY, vertices[VERTEX.Y3] * scaleY);
|
191
|
+
maxX = Math.max(maxX, vertices[VERTEX.X1] * scaleX, vertices[VERTEX.X4] * scaleX, vertices[VERTEX.X2] * scaleX, vertices[VERTEX.X3] * scaleX);
|
192
|
+
maxY = Math.max(maxY, vertices[VERTEX.Y1] * scaleY, vertices[VERTEX.Y4] * scaleY, vertices[VERTEX.Y2] * scaleY, vertices[VERTEX.Y3] * scaleY);
|
193
|
+
}
|
194
|
+
var position = this.getPosition();
|
195
|
+
return cc.rect(position.x + minX, position.y + minY, maxX - minX, maxY - minY);
|
196
|
+
},
|
197
|
+
|
198
|
+
/**
|
199
|
+
* Computes the world SRT from the local SRT for each bone.
|
200
|
+
*/
|
201
|
+
updateWorldTransform: function () {
|
202
|
+
this._skeleton.updateWorldTransform();
|
203
|
+
},
|
204
|
+
|
205
|
+
/**
|
206
|
+
* Sets the bones and slots to the setup pose.
|
207
|
+
*/
|
208
|
+
setToSetupPose: function () {
|
209
|
+
this._skeleton.setToSetupPose();
|
210
|
+
},
|
211
|
+
|
212
|
+
/**
|
213
|
+
* Sets the bones to the setup pose, using the values from the `BoneData` list in the `SkeletonData`.
|
214
|
+
*/
|
215
|
+
setBonesToSetupPose: function () {
|
216
|
+
this._skeleton.setBonesToSetupPose();
|
217
|
+
},
|
218
|
+
|
219
|
+
/**
|
220
|
+
* Sets the slots to the setup pose, using the values from the `SlotData` list in the `SkeletonData`.
|
221
|
+
*/
|
222
|
+
setSlotsToSetupPose: function () {
|
223
|
+
this._skeleton.setSlotsToSetupPose();
|
224
|
+
},
|
225
|
+
|
226
|
+
/**
|
227
|
+
* Finds a bone by name. This does a string comparison for every bone.
|
228
|
+
* @param {String} boneName
|
229
|
+
* @returns {spine.Bone}
|
230
|
+
*/
|
231
|
+
findBone: function (boneName) {
|
232
|
+
return this._skeleton.findBone(boneName);
|
233
|
+
},
|
234
|
+
|
235
|
+
/**
|
236
|
+
* Finds a slot by name. This does a string comparison for every slot.
|
237
|
+
* @param {String} slotName
|
238
|
+
* @returns {spine.Slot}
|
239
|
+
*/
|
240
|
+
findSlot: function (slotName) {
|
241
|
+
return this._skeleton.findSlot(slotName);
|
242
|
+
},
|
243
|
+
|
244
|
+
/**
|
245
|
+
* Finds a skin by name and makes it the active skin. This does a string comparison for every skin. Note that setting the skin does not change which attachments are visible.
|
246
|
+
* @param {string} skinName
|
247
|
+
* @returns {spine.Skin}
|
248
|
+
*/
|
249
|
+
setSkin: function (skinName) {
|
250
|
+
return this._skeleton.setSkinByName(skinName);
|
251
|
+
},
|
252
|
+
|
253
|
+
/**
|
254
|
+
* Returns the attachment for the slot and attachment name. The skeleton looks first in its skin, then in the skeleton data’s default skin.
|
255
|
+
* @param {String} slotName
|
256
|
+
* @param {String} attachmentName
|
257
|
+
* @returns {spine.RegionAttachment|spine.BoundingBoxAttachment}
|
258
|
+
*/
|
259
|
+
getAttachment: function (slotName, attachmentName) {
|
260
|
+
return this._skeleton.getAttachmentBySlotName(slotName, attachmentName);
|
261
|
+
},
|
262
|
+
|
263
|
+
/**
|
264
|
+
* Sets the attachment for the slot and attachment name. The skeleton looks first in its skin, then in the skeleton data’s default skin.
|
265
|
+
* @param {String} slotName
|
266
|
+
* @param {String} attachmentName
|
267
|
+
*/
|
268
|
+
setAttachment: function (slotName, attachmentName) {
|
269
|
+
this._skeleton.setAttachment(slotName, attachmentName);
|
270
|
+
},
|
271
|
+
|
272
|
+
/**
|
273
|
+
* Sets the premultiplied alpha value to sp.Skeleton.
|
274
|
+
* @param {Number} alpha
|
275
|
+
*/
|
276
|
+
setOpacityModifyRGB: function (alpha) {
|
277
|
+
this._premultipliedAlpha = alpha;
|
278
|
+
},
|
279
|
+
|
280
|
+
/**
|
281
|
+
* Returns whether to enable premultiplied alpha.
|
282
|
+
* @returns {boolean}
|
283
|
+
*/
|
284
|
+
isOpacityModifyRGB: function () {
|
285
|
+
return this._premultipliedAlpha;
|
286
|
+
},
|
287
|
+
|
288
|
+
/**
|
289
|
+
* Sets skeleton data to sp.Skeleton.
|
290
|
+
* @param {spine.SkeletonData} skeletonData
|
291
|
+
* @param {spine.SkeletonData} ownsSkeletonData
|
292
|
+
*/
|
293
|
+
setSkeletonData: function (skeletonData, ownsSkeletonData) {
|
294
|
+
if(skeletonData.width != null && skeletonData.height != null)
|
295
|
+
this.setContentSize(skeletonData.width / cc.director.getContentScaleFactor(), skeletonData.height / cc.director.getContentScaleFactor());
|
296
|
+
|
297
|
+
this._skeleton = new spine.Skeleton(skeletonData);
|
298
|
+
this._rootBone = this._skeleton.getRootBone();
|
299
|
+
this._ownsSkeletonData = ownsSkeletonData;
|
300
|
+
|
301
|
+
this._renderCmd._createChildFormSkeletonData();
|
302
|
+
},
|
303
|
+
|
304
|
+
/**
|
305
|
+
* Return the renderer of attachment.
|
306
|
+
* @param {spine.RegionAttachment|spine.BoundingBoxAttachment} regionAttachment
|
307
|
+
* @returns {cc.Node}
|
308
|
+
*/
|
309
|
+
getTextureAtlas: function (regionAttachment) {
|
310
|
+
return regionAttachment.rendererObject.page.rendererObject;
|
311
|
+
},
|
312
|
+
|
313
|
+
/**
|
314
|
+
* Returns the blendFunc of sp.Skeleton.
|
315
|
+
* @returns {cc.BlendFunc}
|
316
|
+
*/
|
317
|
+
getBlendFunc: function () {
|
318
|
+
return this._blendFunc;
|
319
|
+
},
|
320
|
+
|
321
|
+
/**
|
322
|
+
* Sets the blendFunc of sp.Skeleton.
|
323
|
+
* @param {cc.BlendFunc|Number} src
|
324
|
+
* @param {Number} [dst]
|
325
|
+
*/
|
326
|
+
setBlendFunc: function (src, dst) {
|
327
|
+
var locBlendFunc = this._blendFunc;
|
328
|
+
if (dst === undefined) {
|
329
|
+
locBlendFunc.src = src.src;
|
330
|
+
locBlendFunc.dst = src.dst;
|
331
|
+
} else {
|
332
|
+
locBlendFunc.src = src;
|
333
|
+
locBlendFunc.dst = dst;
|
334
|
+
}
|
335
|
+
},
|
336
|
+
|
337
|
+
/**
|
338
|
+
* Update will be called automatically every frame if "scheduleUpdate" is called when the node is "live".
|
339
|
+
* @param {Number} dt Delta time since last update
|
340
|
+
*/
|
341
|
+
update: function (dt) {
|
342
|
+
this._skeleton.update(dt);
|
343
|
+
this._renderCmd._updateChild();
|
344
|
+
}
|
345
|
+
});
|
346
|
+
|
347
|
+
/**
|
348
|
+
* Creates a skeleton object.
|
349
|
+
* @deprecated since v3.0, please use new sp.Skeleton(skeletonDataFile, atlasFile, scale) instead.
|
350
|
+
* @param {spine.SkeletonData|String} skeletonDataFile
|
351
|
+
* @param {String|spine.Atlas|spine.SkeletonData} atlasFile atlas filename or atlas data or owns SkeletonData
|
352
|
+
* @param {Number} [scale] scale can be specified on the JSON or binary loader which will scale the bone positions, image sizes, and animation translations.
|
353
|
+
* @returns {sp.Skeleton}
|
354
|
+
*/
|
355
|
+
sp.Skeleton.create = function (skeletonDataFile, atlasFile/* or atlas*/, scale) {
|
356
|
+
return new sp.Skeleton(skeletonDataFile, atlasFile, scale);
|
357
|
+
};
|
@@ -0,0 +1,340 @@
|
|
1
|
+
/****************************************************************************
|
2
|
+
Copyright (c) 2011-2012 cocos2d-x.org
|
3
|
+
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
4
|
+
Copyright (c) 2014 Shengxiang Chen (Nero Chan)
|
5
|
+
|
6
|
+
http://www.cocos2d-x.org
|
7
|
+
|
8
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
9
|
+
of this software and associated documentation files (the "Software"), to deal
|
10
|
+
in the Software without restriction, including without limitation the rights
|
11
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
12
|
+
copies of the Software, and to permit persons to whom the Software is
|
13
|
+
furnished to do so, subject to the following conditions:
|
14
|
+
|
15
|
+
The above copyright notice and this permission notice shall be included in
|
16
|
+
all copies or substantial portions of the Software.
|
17
|
+
|
18
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
19
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
20
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
21
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
22
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
23
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
24
|
+
THE SOFTWARE.
|
25
|
+
****************************************************************************/
|
26
|
+
|
27
|
+
/**
|
28
|
+
* @ignore
|
29
|
+
*/
|
30
|
+
sp._atlasPage_createTexture_webGL = function (self, path) {
|
31
|
+
var texture = cc.textureCache.addImage(path);
|
32
|
+
self.rendererObject = new cc.TextureAtlas(texture, 128);
|
33
|
+
self.width = texture.getPixelsWide();
|
34
|
+
self.height = texture.getPixelsHigh();
|
35
|
+
};
|
36
|
+
|
37
|
+
sp._atlasPage_createTexture_canvas = function(self, path) {
|
38
|
+
self._texture = cc.textureCache.addImage(path);
|
39
|
+
};
|
40
|
+
|
41
|
+
sp._atlasPage_disposeTexture = function (self) {
|
42
|
+
self.rendererObject.release();
|
43
|
+
};
|
44
|
+
|
45
|
+
sp._atlasLoader = {
|
46
|
+
spAtlasFile:null,
|
47
|
+
setAtlasFile:function(spAtlasFile){
|
48
|
+
this.spAtlasFile = spAtlasFile;
|
49
|
+
},
|
50
|
+
load:function(page, line, spAtlas){
|
51
|
+
var texturePath = cc.path.join(cc.path.dirname(this.spAtlasFile), line);
|
52
|
+
if (cc._renderType === cc._RENDER_TYPE_WEBGL)
|
53
|
+
sp._atlasPage_createTexture_webGL(page,texturePath);
|
54
|
+
else
|
55
|
+
sp._atlasPage_createTexture_canvas(page,texturePath);
|
56
|
+
},
|
57
|
+
unload:function(obj){
|
58
|
+
}
|
59
|
+
};
|
60
|
+
|
61
|
+
sp._regionAttachment_computeWorldVertices = function(self, x, y, bone, vertices){
|
62
|
+
var offset = self.offset;
|
63
|
+
x += bone.worldX;
|
64
|
+
y += bone.worldY;
|
65
|
+
var vertexIndex = sp.VERTEX_INDEX;
|
66
|
+
vertices[vertexIndex.X1] = offset[vertexIndex.X1] * bone.m00 + offset[vertexIndex.Y1] * bone.m01 + x;
|
67
|
+
vertices[vertexIndex.Y1] = offset[vertexIndex.X1] * bone.m10 + offset[vertexIndex.Y1] * bone.m11 + y;
|
68
|
+
vertices[vertexIndex.X2] = offset[vertexIndex.X2] * bone.m00 + offset[vertexIndex.Y2] * bone.m01 + x;
|
69
|
+
vertices[vertexIndex.Y2] = offset[vertexIndex.X2] * bone.m10 + offset[vertexIndex.Y2] * bone.m11 + y;
|
70
|
+
vertices[vertexIndex.X3] = offset[vertexIndex.X3] * bone.m00 + offset[vertexIndex.Y3] * bone.m01 + x;
|
71
|
+
vertices[vertexIndex.Y3] = offset[vertexIndex.X3] * bone.m10 + offset[vertexIndex.Y3] * bone.m11 + y;
|
72
|
+
vertices[vertexIndex.X4] = offset[vertexIndex.X4] * bone.m00 + offset[vertexIndex.Y4] * bone.m01 + x;
|
73
|
+
vertices[vertexIndex.Y4] = offset[vertexIndex.X4] * bone.m10 + offset[vertexIndex.Y4] * bone.m11 + y;
|
74
|
+
};
|
75
|
+
|
76
|
+
/*cc._spCallback = function(state, trackIndex, type,event, loopCount){
|
77
|
+
state.context.onAnimationStateEvent(trackIndex, type, event, loopCount);
|
78
|
+
};*/
|
79
|
+
|
80
|
+
sp._regionAttachment_updateQuad = function(self, slot, quad, premultipliedAlpha) {
|
81
|
+
var vertices = {};
|
82
|
+
self.computeVertices(slot.skeleton.x, slot.skeleton.y, slot, vertices);
|
83
|
+
var r = slot.skeleton.r * slot.r * 255;
|
84
|
+
var g = slot.skeleton.g * slot.g * 255;
|
85
|
+
var b = slot.skeleton.b * slot.b * 255;
|
86
|
+
var normalizedAlpha = slot.skeleton.a * slot.a;
|
87
|
+
if (premultipliedAlpha) {
|
88
|
+
r *= normalizedAlpha;
|
89
|
+
g *= normalizedAlpha;
|
90
|
+
b *= normalizedAlpha;
|
91
|
+
}
|
92
|
+
var a = normalizedAlpha * 255;
|
93
|
+
|
94
|
+
quad.bl.colors.r = quad.tl.colors.r = quad.tr.colors.r = quad.br.colors.r = r;
|
95
|
+
quad.bl.colors.g = quad.tl.colors.g = quad.tr.colors.g = quad.br.colors.g = g;
|
96
|
+
quad.bl.colors.b = quad.tl.colors.b = quad.tr.colors.b = quad.br.colors.b = b;
|
97
|
+
quad.bl.colors.a = quad.tl.colors.a = quad.tr.colors.a = quad.br.colors.a = a;
|
98
|
+
|
99
|
+
var VERTEX = sp.VERTEX_INDEX;
|
100
|
+
quad.bl.vertices.x = vertices[VERTEX.X1];
|
101
|
+
quad.bl.vertices.y = vertices[VERTEX.Y1];
|
102
|
+
quad.tl.vertices.x = vertices[VERTEX.X2];
|
103
|
+
quad.tl.vertices.y = vertices[VERTEX.Y2];
|
104
|
+
quad.tr.vertices.x = vertices[VERTEX.X3];
|
105
|
+
quad.tr.vertices.y = vertices[VERTEX.Y3];
|
106
|
+
quad.br.vertices.x = vertices[VERTEX.X4];
|
107
|
+
quad.br.vertices.y = vertices[VERTEX.Y4];
|
108
|
+
|
109
|
+
quad.bl.texCoords.u = self.uvs[VERTEX.X1];
|
110
|
+
quad.bl.texCoords.v = self.uvs[VERTEX.Y1];
|
111
|
+
quad.tl.texCoords.u = self.uvs[VERTEX.X2];
|
112
|
+
quad.tl.texCoords.v = self.uvs[VERTEX.Y2];
|
113
|
+
quad.tr.texCoords.u = self.uvs[VERTEX.X3];
|
114
|
+
quad.tr.texCoords.v = self.uvs[VERTEX.Y3];
|
115
|
+
quad.br.texCoords.u = self.uvs[VERTEX.X4];
|
116
|
+
quad.br.texCoords.v = self.uvs[VERTEX.Y4];
|
117
|
+
};
|
118
|
+
|
119
|
+
sp._meshAttachment_updateQuad = function(self, slot, quad, premultipliedAlpha) {
|
120
|
+
var vertices = {};
|
121
|
+
self.computeVertices(slot.skeleton.x, slot.skeleton.y, slot, vertices);
|
122
|
+
var r = slot.skeleton.r * slot.r * 255;
|
123
|
+
var g = slot.skeleton.g * slot.g * 255;
|
124
|
+
var b = slot.skeleton.b * slot.b * 255;
|
125
|
+
var normalizedAlpha = slot.skeleton.a * slot.a;
|
126
|
+
if (premultipliedAlpha) {
|
127
|
+
r *= normalizedAlpha;
|
128
|
+
g *= normalizedAlpha;
|
129
|
+
b *= normalizedAlpha;
|
130
|
+
}
|
131
|
+
var a = normalizedAlpha * 255;
|
132
|
+
|
133
|
+
quad.bl.colors.r = quad.tl.colors.r = quad.tr.colors.r = quad.br.colors.r = r;
|
134
|
+
quad.bl.colors.g = quad.tl.colors.g = quad.tr.colors.g = quad.br.colors.g = g;
|
135
|
+
quad.bl.colors.b = quad.tl.colors.b = quad.tr.colors.b = quad.br.colors.b = b;
|
136
|
+
quad.bl.colors.a = quad.tl.colors.a = quad.tr.colors.a = quad.br.colors.a = a;
|
137
|
+
|
138
|
+
var VERTEX = sp.VERTEX_INDEX;
|
139
|
+
quad.bl.vertices.x = vertices[VERTEX.X1];
|
140
|
+
quad.bl.vertices.y = vertices[VERTEX.Y1];
|
141
|
+
quad.tl.vertices.x = vertices[VERTEX.X2];
|
142
|
+
quad.tl.vertices.y = vertices[VERTEX.Y2];
|
143
|
+
quad.tr.vertices.x = vertices[VERTEX.X3];
|
144
|
+
quad.tr.vertices.y = vertices[VERTEX.Y3];
|
145
|
+
quad.br.vertices.x = vertices[VERTEX.X4];
|
146
|
+
quad.br.vertices.y = vertices[VERTEX.Y4];
|
147
|
+
|
148
|
+
quad.bl.texCoords.u = self.uvs[VERTEX.X1];
|
149
|
+
quad.bl.texCoords.v = self.uvs[VERTEX.Y1];
|
150
|
+
quad.tl.texCoords.u = self.uvs[VERTEX.X2];
|
151
|
+
quad.tl.texCoords.v = self.uvs[VERTEX.Y2];
|
152
|
+
quad.tr.texCoords.u = self.uvs[VERTEX.X3];
|
153
|
+
quad.tr.texCoords.v = self.uvs[VERTEX.Y3];
|
154
|
+
quad.br.texCoords.u = self.uvs[VERTEX.X4];
|
155
|
+
quad.br.texCoords.v = self.uvs[VERTEX.Y4];
|
156
|
+
};
|
157
|
+
|
158
|
+
sp._regionAttachment_updateSlotForCanvas = function(self, slot, points) {
|
159
|
+
if(!points)
|
160
|
+
return;
|
161
|
+
|
162
|
+
var vertices = {};
|
163
|
+
self.computeVertices(slot.skeleton.x, slot.skeleton.y, slot, vertices);
|
164
|
+
var VERTEX = sp.VERTEX_INDEX;
|
165
|
+
points.length = 0;
|
166
|
+
points.push(cc.p(vertices[VERTEX.X1], vertices[VERTEX.Y1]));
|
167
|
+
points.push(cc.p(vertices[VERTEX.X4], vertices[VERTEX.Y4]));
|
168
|
+
points.push(cc.p(vertices[VERTEX.X3], vertices[VERTEX.Y3]));
|
169
|
+
points.push(cc.p(vertices[VERTEX.X2], vertices[VERTEX.Y2]));
|
170
|
+
};
|
171
|
+
|
172
|
+
/**
|
173
|
+
* The event type of spine skeleton animation. It contains event types: START(0), END(1), COMPLETE(2), EVENT(3).
|
174
|
+
* @constant
|
175
|
+
* @type {{START: number, END: number, COMPLETE: number, EVENT: number}}
|
176
|
+
*/
|
177
|
+
sp.ANIMATION_EVENT_TYPE = {
|
178
|
+
START: 0,
|
179
|
+
END: 1,
|
180
|
+
COMPLETE: 2,
|
181
|
+
EVENT: 3
|
182
|
+
};
|
183
|
+
|
184
|
+
/**
|
185
|
+
* The skeleton animation of spine. It updates animation's state and skeleton's world transform.
|
186
|
+
* @class
|
187
|
+
* @extends sp.Skeleton
|
188
|
+
* @example
|
189
|
+
* var spineBoy = new sp.SkeletonAnimation('res/skeletons/spineboy.json', 'res/skeletons/spineboy.atlas');
|
190
|
+
* this.addChild(spineBoy, 4);
|
191
|
+
*/
|
192
|
+
sp.SkeletonAnimation = sp.Skeleton.extend(/** @lends sp.SkeletonAnimation# */{
|
193
|
+
_state: null,
|
194
|
+
_target: null,
|
195
|
+
_callback: null,
|
196
|
+
|
197
|
+
/**
|
198
|
+
* Initializes a sp.SkeletonAnimation. please do not call this function by yourself, you should pass the parameters to constructor to initialize it.
|
199
|
+
* @override
|
200
|
+
*/
|
201
|
+
init: function () {
|
202
|
+
sp.Skeleton.prototype.init.call(this);
|
203
|
+
this.setAnimationStateData(new spine.AnimationStateData(this._skeleton.data));
|
204
|
+
},
|
205
|
+
|
206
|
+
/**
|
207
|
+
* Sets animation state data to sp.SkeletonAnimation.
|
208
|
+
* @param {spine.AnimationStateData} stateData
|
209
|
+
*/
|
210
|
+
setAnimationStateData: function (stateData) {
|
211
|
+
var state = new spine.AnimationState(stateData);
|
212
|
+
state.onStart = this._onAnimationStateStart.bind(this);
|
213
|
+
state.onComplete = this._onAnimationStateComplete.bind(this);
|
214
|
+
state.onEnd = this._onAnimationStateEnd.bind(this);
|
215
|
+
state.onEvent = this._onAnimationStateEvent.bind(this);
|
216
|
+
this._state = state;
|
217
|
+
},
|
218
|
+
|
219
|
+
/**
|
220
|
+
* Mix applies all keyframe values, interpolated for the specified time and mixed with the current values. <br/>
|
221
|
+
* @param {String} fromAnimation
|
222
|
+
* @param {String} toAnimation
|
223
|
+
* @param {Number} duration
|
224
|
+
*/
|
225
|
+
setMix: function (fromAnimation, toAnimation, duration) {
|
226
|
+
this._state.data.setMixByName(fromAnimation, toAnimation, duration);
|
227
|
+
},
|
228
|
+
|
229
|
+
/**
|
230
|
+
* Sets event listener of sp.SkeletonAnimation.
|
231
|
+
* @param {Object} target
|
232
|
+
* @param {Function} callback
|
233
|
+
*/
|
234
|
+
setAnimationListener: function (target, callback) {
|
235
|
+
this._target = target;
|
236
|
+
this._callback = callback;
|
237
|
+
},
|
238
|
+
|
239
|
+
/**
|
240
|
+
* Set the current animation. Any queued animations are cleared.
|
241
|
+
* @param {Number} trackIndex
|
242
|
+
* @param {String} name
|
243
|
+
* @param {Boolean} loop
|
244
|
+
* @returns {spine.TrackEntry|null}
|
245
|
+
*/
|
246
|
+
setAnimation: function (trackIndex, name, loop) {
|
247
|
+
var animation = this._skeleton.data.findAnimation(name);
|
248
|
+
if (!animation) {
|
249
|
+
cc.log("Spine: Animation not found: " + name);
|
250
|
+
return null;
|
251
|
+
}
|
252
|
+
return this._state.setAnimation(trackIndex, animation, loop);
|
253
|
+
},
|
254
|
+
|
255
|
+
/**
|
256
|
+
* Adds an animation to be played delay seconds after the current or last queued animation.
|
257
|
+
* @param {Number} trackIndex
|
258
|
+
* @param {String} name
|
259
|
+
* @param {Boolean} loop
|
260
|
+
* @param {Number} delay
|
261
|
+
* @returns {spine.TrackEntry|null}
|
262
|
+
*/
|
263
|
+
addAnimation: function (trackIndex, name, loop, delay) {
|
264
|
+
var animation = this._skeleton.data.findAnimation(name);
|
265
|
+
if (!animation) {
|
266
|
+
cc.log("Spine: Animation not found:" + name);
|
267
|
+
return null;
|
268
|
+
}
|
269
|
+
return this._state.addAnimation(trackIndex, animation, loop, delay);
|
270
|
+
},
|
271
|
+
|
272
|
+
/**
|
273
|
+
* Returns track entry by trackIndex.
|
274
|
+
* @param trackIndex
|
275
|
+
* @returns {spine.TrackEntry|null}
|
276
|
+
*/
|
277
|
+
getCurrent: function (trackIndex) {
|
278
|
+
return this._state.getCurrent(trackIndex);
|
279
|
+
},
|
280
|
+
|
281
|
+
/**
|
282
|
+
* Clears all tracks of animation state.
|
283
|
+
*/
|
284
|
+
clearTracks: function () {
|
285
|
+
this._state.clearTracks();
|
286
|
+
},
|
287
|
+
|
288
|
+
/**
|
289
|
+
* Clears track of animation state by trackIndex.
|
290
|
+
* @param {Number} trackIndex
|
291
|
+
*/
|
292
|
+
clearTrack: function (trackIndex) {
|
293
|
+
this._state.clearTrack(trackIndex);
|
294
|
+
},
|
295
|
+
|
296
|
+
/**
|
297
|
+
* Update will be called automatically every frame if "scheduleUpdate" is called when the node is "live".
|
298
|
+
* It updates animation's state and skeleton's world transform.
|
299
|
+
* @param {Number} dt Delta time since last update
|
300
|
+
* @override
|
301
|
+
*/
|
302
|
+
update: function (dt) {
|
303
|
+
this._super(dt);
|
304
|
+
|
305
|
+
dt *= this._timeScale;
|
306
|
+
this._state.update(dt);
|
307
|
+
this._state.apply(this._skeleton);
|
308
|
+
this._skeleton.updateWorldTransform();
|
309
|
+
},
|
310
|
+
|
311
|
+
_onAnimationStateStart: function (trackIndex) {
|
312
|
+
this._animationStateCallback(trackIndex, sp.ANIMATION_EVENT_TYPE.START, null, 0);
|
313
|
+
},
|
314
|
+
_onAnimationStateEnd: function (trackIndex) {
|
315
|
+
this._animationStateCallback(trackIndex, sp.ANIMATION_EVENT_TYPE.END, null, 0);
|
316
|
+
},
|
317
|
+
_onAnimationStateComplete: function (trackIndex, count) {
|
318
|
+
this._animationStateCallback(trackIndex, sp.ANIMATION_EVENT_TYPE.COMPLETE, null, count);
|
319
|
+
},
|
320
|
+
_onAnimationStateEvent: function (trackIndex, event) {
|
321
|
+
this._animationStateCallback(trackIndex, sp.ANIMATION_EVENT_TYPE.EVENT, event, 0);
|
322
|
+
},
|
323
|
+
_animationStateCallback: function (trackIndex, type, event, loopCount) {
|
324
|
+
if (this._target && this._callback) {
|
325
|
+
this._callback.call(this._target, this, trackIndex, type, event, loopCount)
|
326
|
+
}
|
327
|
+
}
|
328
|
+
});
|
329
|
+
|
330
|
+
/**
|
331
|
+
* Creates a skeleton animation object.
|
332
|
+
* @deprecated since v3.0, please use new sp.SkeletonAnimation(skeletonDataFile, atlasFile, scale) instead.
|
333
|
+
* @param {spine.SkeletonData|String} skeletonDataFile
|
334
|
+
* @param {String|spine.Atlas|spine.SkeletonData} atlasFile atlas filename or atlas data or owns SkeletonData
|
335
|
+
* @param {Number} [scale] scale can be specified on the JSON or binary loader which will scale the bone positions, image sizes, and animation translations.
|
336
|
+
* @returns {sp.Skeleton}
|
337
|
+
*/
|
338
|
+
sp.SkeletonAnimation.create = function (skeletonDataFile, atlasFile/* or atlas*/, scale) {
|
339
|
+
return new sp.SkeletonAnimation(skeletonDataFile, atlasFile, scale);
|
340
|
+
};
|