ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
  168. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
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@@ -0,0 +1,493 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
3
+
4
+ http://www.cocos2d-x.org
5
+
6
+ Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ of this software and associated documentation files (the "Software"), to deal
8
+ in the Software without restriction, including without limitation the rights
9
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ copies of the Software, and to permit persons to whom the Software is
11
+ furnished to do so, subject to the following conditions:
12
+
13
+ The above copyright notice and this permission notice shall be included in
14
+ all copies or substantial portions of the Software.
15
+
16
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ THE SOFTWARE.
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+ ****************************************************************************/
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+
25
+ //Sprite's WebGL render command
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+ (function() {
27
+ cc.Sprite.WebGLRenderCmd = function (renderable) {
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+ cc.Node.WebGLRenderCmd.call(this, renderable);
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+ this._needDraw = true;
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+
31
+ this._quad = new cc.V3F_C4B_T2F_Quad();
32
+ this._quadWebBuffer = cc._renderContext.createBuffer();
33
+ this._quadDirty = true;
34
+ this._dirty = false;
35
+ this._recursiveDirty = false;
36
+ };
37
+
38
+ var proto = cc.Sprite.WebGLRenderCmd.prototype = Object.create(cc.Node.WebGLRenderCmd.prototype);
39
+ proto.constructor = cc.Sprite.WebGLRenderCmd;
40
+
41
+ proto.updateBlendFunc = function (blendFunc) {};
42
+
43
+ proto.setDirtyFlag = function(dirtyFlag){
44
+ cc.Node.WebGLRenderCmd.prototype.setDirtyFlag.call(this, dirtyFlag);
45
+ this._dirty = true;
46
+ };
47
+
48
+ proto.setDirtyRecursively = function (value) {
49
+ this._recursiveDirty = value;
50
+ this._dirty = value;
51
+ // recursively set dirty
52
+ var locChildren = this._node._children, child, l = locChildren ? locChildren.length : 0;
53
+ for (var i = 0; i < l; i++) {
54
+ child = locChildren[i];
55
+ (child instanceof cc.Sprite) && child._renderCmd.setDirtyRecursively(value);
56
+ }
57
+ };
58
+
59
+ proto._setBatchNodeForAddChild = function (child) {
60
+ var node = this._node;
61
+ if (node._batchNode) {
62
+ if (!(child instanceof cc.Sprite)) {
63
+ cc.log(cc._LogInfos.Sprite_addChild);
64
+ return false;
65
+ }
66
+ if (child.texture._webTextureObj !== node.textureAtlas.texture._webTextureObj)
67
+ cc.log(cc._LogInfos.Sprite_addChild_2);
68
+
69
+ //put it in descendants array of batch node
70
+ node._batchNode.appendChild(child);
71
+ if (!node._reorderChildDirty)
72
+ node._setReorderChildDirtyRecursively();
73
+ }
74
+ return true;
75
+ };
76
+
77
+ proto._handleTextureForRotatedTexture = function (texture) {
78
+ return texture;
79
+ };
80
+
81
+ proto.isFrameDisplayed = function (frame) {
82
+ var node = this._node;
83
+ return (cc.rectEqualToRect(frame.getRect(), node._rect) && frame.getTexture().getName() == node._texture.getName()
84
+ && cc.pointEqualToPoint(frame.getOffset(), node._unflippedOffsetPositionFromCenter));
85
+ };
86
+
87
+ proto._init = function () {
88
+ var tempColor = {r: 255, g: 255, b: 255, a: 255}, quad = this._quad;
89
+ quad.bl.colors = tempColor;
90
+ quad.br.colors = tempColor;
91
+ quad.tl.colors = tempColor;
92
+ quad.tr.colors = tempColor;
93
+ this._quadDirty = true;
94
+ };
95
+
96
+ proto._resetForBatchNode = function () {
97
+ var node = this._node;
98
+ var x1 = node._offsetPosition.x;
99
+ var y1 = node._offsetPosition.y;
100
+ var x2 = x1 + node._rect.width;
101
+ var y2 = y1 + node._rect.height;
102
+ var locQuad = this._quad;
103
+ locQuad.bl.vertices = {x: x1, y: y1, z: 0};
104
+ locQuad.br.vertices = {x: x2, y: y1, z: 0};
105
+ locQuad.tl.vertices = {x: x1, y: y2, z: 0};
106
+ locQuad.tr.vertices = {x: x2, y: y2, z: 0};
107
+ this._quadDirty = true;
108
+ };
109
+
110
+ proto.getQuad = function () {
111
+ return this._quad;
112
+ };
113
+
114
+ proto._updateForSetSpriteFrame = function () {};
115
+
116
+ proto._spriteFrameLoadedCallback = function (spriteFrame) {
117
+ this.setTextureRect(spriteFrame.getRect(), spriteFrame.isRotated(), spriteFrame.getOriginalSize());
118
+ this.dispatchEvent("load");
119
+ };
120
+
121
+ proto._textureLoadedCallback = function (sender) {
122
+ var renderCmd = this._renderCmd;
123
+ if (this._textureLoaded)
124
+ return;
125
+
126
+ this._textureLoaded = true;
127
+ var locRect = this._rect;
128
+ if (!locRect) {
129
+ locRect = cc.rect(0, 0, sender.width, sender.height);
130
+ } else if (cc._rectEqualToZero(locRect)) {
131
+ locRect.width = sender.width;
132
+ locRect.height = sender.height;
133
+ }
134
+
135
+ this.texture = sender;
136
+ this.setTextureRect(locRect, this._rectRotated);
137
+
138
+ // by default use "Self Render".
139
+ // if the sprite is added to a batchnode, then it will automatically switch to "batchnode Render"
140
+ this.setBatchNode(this._batchNode);
141
+ renderCmd._quadDirty = true;
142
+ this.dispatchEvent("load");
143
+ };
144
+
145
+ proto._setTextureCoords = function (rect, needConvert) {
146
+ if (needConvert === undefined)
147
+ needConvert = true;
148
+ if (needConvert)
149
+ rect = cc.rectPointsToPixels(rect);
150
+ var node = this._node;
151
+
152
+ var tex = node._batchNode ? node.textureAtlas.texture : node._texture;
153
+ if (!tex)
154
+ return;
155
+
156
+ var atlasWidth = tex.pixelsWidth;
157
+ var atlasHeight = tex.pixelsHeight;
158
+
159
+ var left, right, top, bottom, tempSwap, locQuad = this._quad;
160
+ if (node._rectRotated) {
161
+ if (cc.FIX_ARTIFACTS_BY_STRECHING_TEXEL) {
162
+ left = (2 * rect.x + 1) / (2 * atlasWidth);
163
+ right = left + (rect.height * 2 - 2) / (2 * atlasWidth);
164
+ top = (2 * rect.y + 1) / (2 * atlasHeight);
165
+ bottom = top + (rect.width * 2 - 2) / (2 * atlasHeight);
166
+ } else {
167
+ left = rect.x / atlasWidth;
168
+ right = (rect.x + rect.height) / atlasWidth;
169
+ top = rect.y / atlasHeight;
170
+ bottom = (rect.y + rect.width) / atlasHeight;
171
+ }
172
+
173
+ if (node._flippedX) {
174
+ tempSwap = top;
175
+ top = bottom;
176
+ bottom = tempSwap;
177
+ }
178
+
179
+ if (node._flippedY) {
180
+ tempSwap = left;
181
+ left = right;
182
+ right = tempSwap;
183
+ }
184
+
185
+ locQuad.bl.texCoords.u = left;
186
+ locQuad.bl.texCoords.v = top;
187
+ locQuad.br.texCoords.u = left;
188
+ locQuad.br.texCoords.v = bottom;
189
+ locQuad.tl.texCoords.u = right;
190
+ locQuad.tl.texCoords.v = top;
191
+ locQuad.tr.texCoords.u = right;
192
+ locQuad.tr.texCoords.v = bottom;
193
+ } else {
194
+ if (cc.FIX_ARTIFACTS_BY_STRECHING_TEXEL) {
195
+ left = (2 * rect.x + 1) / (2 * atlasWidth);
196
+ right = left + (rect.width * 2 - 2) / (2 * atlasWidth);
197
+ top = (2 * rect.y + 1) / (2 * atlasHeight);
198
+ bottom = top + (rect.height * 2 - 2) / (2 * atlasHeight);
199
+ } else {
200
+ left = rect.x / atlasWidth;
201
+ right = (rect.x + rect.width) / atlasWidth;
202
+ top = rect.y / atlasHeight;
203
+ bottom = (rect.y + rect.height) / atlasHeight;
204
+ }
205
+
206
+ if (node._flippedX) {
207
+ tempSwap = left;
208
+ left = right;
209
+ right = tempSwap;
210
+ }
211
+
212
+ if (node._flippedY) {
213
+ tempSwap = top;
214
+ top = bottom;
215
+ bottom = tempSwap;
216
+ }
217
+
218
+ locQuad.bl.texCoords.u = left;
219
+ locQuad.bl.texCoords.v = bottom;
220
+ locQuad.br.texCoords.u = right;
221
+ locQuad.br.texCoords.v = bottom;
222
+ locQuad.tl.texCoords.u = left;
223
+ locQuad.tl.texCoords.v = top;
224
+ locQuad.tr.texCoords.u = right;
225
+ locQuad.tr.texCoords.v = top;
226
+ }
227
+ this._quadDirty = true;
228
+ };
229
+
230
+ proto.transform = function(parentCmd, recursive){
231
+ cc.Node.WebGLRenderCmd.prototype.transform.call(this, parentCmd, recursive);
232
+ this._dirty = true; //use for batching
233
+ };
234
+
235
+ proto._setColorDirty = function () {};
236
+
237
+ proto._updateColor = function () {
238
+ var locDisplayedColor = this._displayedColor, locDisplayedOpacity = this._displayedOpacity, node = this._node;
239
+ var color4 = {r: locDisplayedColor.r, g: locDisplayedColor.g, b: locDisplayedColor.b, a: locDisplayedOpacity};
240
+ // special opacity for premultiplied textures
241
+ if (node._opacityModifyRGB) {
242
+ color4.r *= locDisplayedOpacity / 255.0;
243
+ color4.g *= locDisplayedOpacity / 255.0;
244
+ color4.b *= locDisplayedOpacity / 255.0;
245
+ }
246
+ var locQuad = this._quad;
247
+ locQuad.bl.colors = color4;
248
+ locQuad.br.colors = color4;
249
+ locQuad.tl.colors = color4;
250
+ locQuad.tr.colors = color4;
251
+
252
+ // renders using Sprite Manager
253
+ if (node._batchNode) {
254
+ if (node.atlasIndex != cc.Sprite.INDEX_NOT_INITIALIZED) {
255
+ node.textureAtlas.updateQuad(locQuad, node.atlasIndex)
256
+ } else {
257
+ // no need to set it recursively
258
+ // update dirty_, don't update recursiveDirty_
259
+ this._dirty = true;
260
+ }
261
+ }
262
+ // self render
263
+ // do nothing
264
+ this._quadDirty = true;
265
+ };
266
+
267
+ proto._updateBlendFunc = function () {
268
+ if (this._batchNode) {
269
+ cc.log(cc._LogInfos.Sprite__updateBlendFunc);
270
+ return;
271
+ }
272
+
273
+ // it's possible to have an untextured sprite
274
+ var node = this._node;
275
+ if (!node._texture || !node._texture.hasPremultipliedAlpha()) {
276
+ node._blendFunc.src = cc.SRC_ALPHA;
277
+ node._blendFunc.dst = cc.ONE_MINUS_SRC_ALPHA;
278
+ node.opacityModifyRGB = false;
279
+ } else {
280
+ node._blendFunc.src = cc.BLEND_SRC;
281
+ node._blendFunc.dst = cc.BLEND_DST;
282
+ node.opacityModifyRGB = true;
283
+ }
284
+ };
285
+
286
+ proto._setTexture = function (texture) {
287
+ var node = this._node;
288
+ // If batchnode, then texture id should be the same
289
+ if (node._batchNode) {
290
+ if(node._batchNode.texture != texture){
291
+ cc.log(cc._LogInfos.Sprite_setTexture);
292
+ return;
293
+ }
294
+ }else{
295
+ if(node._texture != texture){
296
+ node._textureLoaded = texture ? texture._textureLoaded : false;
297
+ node._texture = texture;
298
+ this._updateBlendFunc();
299
+ }
300
+ }
301
+
302
+ if (texture)
303
+ this._shaderProgram = cc.shaderCache.programForKey(cc.SHADER_POSITION_TEXTURECOLOR);
304
+ else
305
+ this._shaderProgram = cc.shaderCache.programForKey(cc.SHADER_POSITION_COLOR);
306
+
307
+ };
308
+
309
+ proto.updateTransform = function () { //called only at batching.
310
+ var _t = this, node = this._node;
311
+
312
+ // recalculate matrix only if it is dirty
313
+ if (this._dirty) {
314
+ var locQuad = _t._quad, locParent = node._parent;
315
+ // If it is not visible, or one of its ancestors is not visible, then do nothing:
316
+ if (!node._visible || ( locParent && locParent != node._batchNode && locParent._shouldBeHidden)) {
317
+ locQuad.br.vertices = locQuad.tl.vertices = locQuad.tr.vertices = locQuad.bl.vertices = {x: 0, y: 0, z: 0};
318
+ node._shouldBeHidden = true;
319
+ } else {
320
+ node._shouldBeHidden = false;
321
+ if(this._dirtyFlag !== 0){ //because changing color and opacity uses dirty flag at visit, but visit doesn't call at batching.
322
+ this.updateStatus();
323
+ this._dirtyFlag = 0;
324
+ }
325
+
326
+ if (!locParent || locParent == node._batchNode) {
327
+ node._transformToBatch = _t.getNodeToParentTransform();
328
+ } else {
329
+ node._transformToBatch = cc.affineTransformConcat(_t.getNodeToParentTransform(), locParent._transformToBatch);
330
+ }
331
+
332
+ //
333
+ // calculate the Quad based on the Affine Matrix
334
+ //
335
+ var locTransformToBatch = node._transformToBatch;
336
+ var rect = node._rect;
337
+ var x1 = node._offsetPosition.x;
338
+ var y1 = node._offsetPosition.y;
339
+
340
+ var x2 = x1 + rect.width;
341
+ var y2 = y1 + rect.height;
342
+ var x = locTransformToBatch.tx;
343
+ var y = locTransformToBatch.ty;
344
+
345
+ var cr = locTransformToBatch.a;
346
+ var sr = locTransformToBatch.b;
347
+ var cr2 = locTransformToBatch.d;
348
+ var sr2 = -locTransformToBatch.c;
349
+ var ax = x1 * cr - y1 * sr2 + x;
350
+ var ay = x1 * sr + y1 * cr2 + y;
351
+
352
+ var bx = x2 * cr - y1 * sr2 + x;
353
+ var by = x2 * sr + y1 * cr2 + y;
354
+
355
+ var cx = x2 * cr - y2 * sr2 + x;
356
+ var cy = x2 * sr + y2 * cr2 + y;
357
+
358
+ var dx = x1 * cr - y2 * sr2 + x;
359
+ var dy = x1 * sr + y2 * cr2 + y;
360
+
361
+ var locVertexZ = node._vertexZ;
362
+ if (!cc.SPRITEBATCHNODE_RENDER_SUBPIXEL) {
363
+ ax = 0 | ax;
364
+ ay = 0 | ay;
365
+ bx = 0 | bx;
366
+ by = 0 | by;
367
+ cx = 0 | cx;
368
+ cy = 0 | cy;
369
+ dx = 0 | dx;
370
+ dy = 0 | dy;
371
+ }
372
+ locQuad.bl.vertices = {x: ax, y: ay, z: locVertexZ};
373
+ locQuad.br.vertices = {x: bx, y: by, z: locVertexZ};
374
+ locQuad.tl.vertices = {x: dx, y: dy, z: locVertexZ};
375
+ locQuad.tr.vertices = {x: cx, y: cy, z: locVertexZ};
376
+ }
377
+ node.textureAtlas.updateQuad(locQuad, node.atlasIndex);
378
+ node._recursiveDirty = false;
379
+ this._dirty = false;
380
+ }
381
+
382
+ // recursively iterate over children
383
+ if (node._hasChildren)
384
+ node._arrayMakeObjectsPerformSelector(node._children, cc.Node._stateCallbackType.updateTransform);
385
+
386
+ /*if (cc.SPRITE_DEBUG_DRAW) { //TODO
387
+ // draw bounding box
388
+ var vertices = [
389
+ cc.p(_t._quad.bl.vertices.x, _t._quad.bl.vertices.y),
390
+ cc.p(_t._quad.br.vertices.x, _t._quad.br.vertices.y),
391
+ cc.p(_t._quad.tr.vertices.x, _t._quad.tr.vertices.y),
392
+ cc.p(_t._quad.tl.vertices.x, _t._quad.tl.vertices.y)
393
+ ];
394
+ cc._drawingUtil.drawPoly(vertices, 4, true);
395
+ }*/
396
+ };
397
+
398
+ proto._checkTextureBoundary = function (texture, rect, rotated) {
399
+ if (texture && texture.url) {
400
+ var _x, _y;
401
+ if (rotated) {
402
+ _x = rect.x + rect.height;
403
+ _y = rect.y + rect.width;
404
+ } else {
405
+ _x = rect.x + rect.width;
406
+ _y = rect.y + rect.height;
407
+ }
408
+ if (_x > texture.width) {
409
+ cc.error(cc._LogInfos.RectWidth, texture.url);
410
+ }
411
+ if (_y > texture.height) {
412
+ cc.error(cc._LogInfos.RectHeight, texture.url);
413
+ }
414
+ }
415
+ };
416
+
417
+ proto.rendering = function (ctx) {
418
+ var node = this._node, locTexture = node._texture;
419
+ if ((locTexture &&!locTexture._textureLoaded) || this._displayedOpacity === 0)
420
+ return;
421
+
422
+ var gl = ctx || cc._renderContext ;
423
+ //cc.assert(!_t._batchNode, "If cc.Sprite is being rendered by cc.SpriteBatchNode, cc.Sprite#draw SHOULD NOT be called");
424
+
425
+ if (locTexture) {
426
+ if (locTexture._textureLoaded) {
427
+ this._shaderProgram.use();
428
+ this._shaderProgram._setUniformForMVPMatrixWithMat4(this._stackMatrix);
429
+
430
+ cc.glBlendFunc(node._blendFunc.src, node._blendFunc.dst);
431
+ //optimize performance for javascript
432
+ cc.glBindTexture2DN(0, locTexture); // = cc.glBindTexture2D(locTexture);
433
+ cc.glEnableVertexAttribs(cc.VERTEX_ATTRIB_FLAG_POS_COLOR_TEX);
434
+
435
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._quadWebBuffer);
436
+ if (this._quadDirty) {
437
+ gl.bufferData(gl.ARRAY_BUFFER, this._quad.arrayBuffer, gl.DYNAMIC_DRAW);
438
+ this._quadDirty = false;
439
+ }
440
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 24, 0); //cc.VERTEX_ATTRIB_POSITION
441
+ gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 24, 12); //cc.VERTEX_ATTRIB_COLOR
442
+ gl.vertexAttribPointer(2, 2, gl.FLOAT, false, 24, 16); //cc.VERTEX_ATTRIB_TEX_COORDS
443
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
444
+ }
445
+ } else {
446
+ this._shaderProgram.use();
447
+ this._shaderProgram._setUniformForMVPMatrixWithMat4(this._stackMatrix);
448
+
449
+ cc.glBlendFunc(node._blendFunc.src, node._blendFunc.dst);
450
+ cc.glBindTexture2D(null);
451
+
452
+ cc.glEnableVertexAttribs(cc.VERTEX_ATTRIB_FLAG_POSITION | cc.VERTEX_ATTRIB_FLAG_COLOR);
453
+
454
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._quadWebBuffer);
455
+ if (this._quadDirty) {
456
+ gl.bufferData(gl.ARRAY_BUFFER, this._quad.arrayBuffer, gl.STATIC_DRAW);
457
+ this._quadDirty = false;
458
+ }
459
+ gl.vertexAttribPointer(cc.VERTEX_ATTRIB_POSITION, 3, gl.FLOAT, false, 24, 0);
460
+ gl.vertexAttribPointer(cc.VERTEX_ATTRIB_COLOR, 4, gl.UNSIGNED_BYTE, true, 24, 12);
461
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
462
+ }
463
+ cc.g_NumberOfDraws++;
464
+
465
+ if (cc.SPRITE_DEBUG_DRAW === 0 && !node._showNode)
466
+ return;
467
+
468
+ cc.kmGLMatrixMode(cc.KM_GL_MODELVIEW);
469
+ //cc.kmGLPushMatrixWitMat4(node._stackMatrix);
470
+ cc.current_stack.stack.push(cc.current_stack.top);
471
+ cc.current_stack.top = this._stackMatrix;
472
+
473
+ if (cc.SPRITE_DEBUG_DRAW === 1 || node._showNode) {
474
+ // draw bounding box
475
+ var locQuad = this._quad;
476
+ var verticesG1 = [
477
+ cc.p(locQuad.tl.vertices.x, locQuad.tl.vertices.y),
478
+ cc.p(locQuad.bl.vertices.x, locQuad.bl.vertices.y),
479
+ cc.p(locQuad.br.vertices.x, locQuad.br.vertices.y),
480
+ cc.p(locQuad.tr.vertices.x, locQuad.tr.vertices.y)
481
+ ];
482
+ cc._drawingUtil.drawPoly(verticesG1, 4, true);
483
+ } else if (cc.SPRITE_DEBUG_DRAW === 2) {
484
+ // draw texture box
485
+ var drawRectG2 = node.getTextureRect();
486
+ var offsetPixG2 = node.getOffsetPosition();
487
+ var verticesG2 = [cc.p(offsetPixG2.x, offsetPixG2.y), cc.p(offsetPixG2.x + drawRectG2.width, offsetPixG2.y),
488
+ cc.p(offsetPixG2.x + drawRectG2.width, offsetPixG2.y + drawRectG2.height), cc.p(offsetPixG2.x, offsetPixG2.y + drawRectG2.height)];
489
+ cc._drawingUtil.drawPoly(verticesG2, 4, true);
490
+ } // CC_SPRITE_DEBUG_DRAW
491
+ cc.current_stack.top = cc.current_stack.stack.pop();
492
+ };
493
+ })();
@@ -0,0 +1,67 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2008-2010 Ricardo Quesada
3
+ Copyright (c) 2011-2012 cocos2d-x.org
4
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
5
+
6
+ http://www.cocos2d-x.org
7
+
8
+ Permission is hereby granted, free of charge, to any person obtaining a copy
9
+ of this software and associated documentation files (the "Software"), to deal
10
+ in the Software without restriction, including without limitation the rights
11
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12
+ copies of the Software, and to permit persons to whom the Software is
13
+ furnished to do so, subject to the following conditions:
14
+
15
+ The above copyright notice and this permission notice shall be included in
16
+ all copies or substantial portions of the Software.
17
+
18
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24
+ THE SOFTWARE.
25
+ ****************************************************************************/
26
+
27
+ cc._tmp.PrototypeSprite = function () {
28
+ var _p = cc.Sprite.prototype;
29
+
30
+ // Override properties
31
+ cc.defineGetterSetter(_p, "opacityModifyRGB", _p.isOpacityModifyRGB, _p.setOpacityModifyRGB);
32
+ cc.defineGetterSetter(_p, "opacity", _p.getOpacity, _p.setOpacity);
33
+ cc.defineGetterSetter(_p, "color", _p.getColor, _p.setColor);
34
+
35
+ // Extended properties
36
+ /** @expose */
37
+ _p.dirty;
38
+ /** @expose */
39
+ _p.flippedX;
40
+ cc.defineGetterSetter(_p, "flippedX", _p.isFlippedX, _p.setFlippedX);
41
+ /** @expose */
42
+ _p.flippedY;
43
+ cc.defineGetterSetter(_p, "flippedY", _p.isFlippedY, _p.setFlippedY);
44
+ /** @expose */
45
+ _p.offsetX;
46
+ cc.defineGetterSetter(_p, "offsetX", _p._getOffsetX);
47
+ /** @expose */
48
+ _p.offsetY;
49
+ cc.defineGetterSetter(_p, "offsetY", _p._getOffsetY);
50
+ /** @expose */
51
+ _p.atlasIndex;
52
+ /** @expose */
53
+ _p.texture;
54
+ cc.defineGetterSetter(_p, "texture", _p.getTexture, _p.setTexture);
55
+ /** @expose */
56
+ _p.textureRectRotated;
57
+ cc.defineGetterSetter(_p, "textureRectRotated", _p.isTextureRectRotated);
58
+ /** @expose */
59
+ _p.textureAtlas;
60
+ /** @expose */
61
+ _p.batchNode;
62
+ cc.defineGetterSetter(_p, "batchNode", _p.getBatchNode, _p.setBatchNode);
63
+ /** @expose */
64
+ _p.quad;
65
+ cc.defineGetterSetter(_p, "quad", _p.getQuad);
66
+
67
+ };