ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
  168. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
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@@ -0,0 +1,146 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2008-2010 Ricardo Quesada
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+ Copyright (c) 2011-2012 cocos2d-x.org
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+ Copyright (c) 2013-2014 Chukong Technologies Inc.
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+
6
+ http://www.cocos2d-x.org
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+
8
+ Permission is hereby granted, free of charge, to any person obtaining a copy
9
+ of this software and associated documentation files (the "Software"), to deal
10
+ in the Software without restriction, including without limitation the rights
11
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12
+ copies of the Software, and to permit persons to whom the Software is
13
+ furnished to do so, subject to the following conditions:
14
+
15
+ The above copyright notice and this permission notice shall be included in
16
+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
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+ ****************************************************************************/
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+
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+ /**
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+ * <p>
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+ * cc.pool is a singleton object serves as an object cache pool.<br/>
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+ * It can helps you to improve your game performance for objects which need frequent release and recreate operations<br/>
31
+ * Some common use case is :
32
+ * 1. Bullets in game (die very soon, massive creation and recreation, no side effect on other objects)
33
+ * 2. Blocks in candy crash (massive creation and recreation)
34
+ * etc...
35
+ * </p>
36
+ *
37
+ * @example
38
+ * var sp = new cc.Sprite("a.png");
39
+ * this.addChild(sp);
40
+ * cc.pool.putInPool(sp);
41
+ *
42
+ * cc.pool.getFromPool(cc.Sprite, "a.png");
43
+ * @class
44
+ * @name cc.pool
45
+ */
46
+ cc.pool = /** @lends cc.pool# */{
47
+ _pool: {},
48
+
49
+ _releaseCB: function () {
50
+ this.release();
51
+ },
52
+
53
+ _autoRelease: function (obj) {
54
+ var running = obj._running === undefined ? false : !obj._running;
55
+ cc.director.getScheduler().scheduleCallbackForTarget(obj, this._releaseCB, 0, 0, 0, running)
56
+ },
57
+
58
+ /**
59
+ * Put the obj in pool
60
+ * @param obj
61
+ */
62
+ putInPool: function (obj) {
63
+ var pid = obj.constructor.prototype.__pid;
64
+ if (!pid) {
65
+ var desc = { writable: true, enumerable: false, configurable: true };
66
+ desc.value = ClassManager.getNewID();
67
+ Object.defineProperty(obj.constructor.prototype, '__pid', desc);
68
+ }
69
+ if (!this._pool[pid]) {
70
+ this._pool[pid] = [];
71
+ }
72
+ // JSB retain to avoid being auto released
73
+ obj.retain && obj.retain();
74
+ // User implementation for disable the object
75
+ obj.unuse && obj.unuse();
76
+ this._pool[pid].push(obj);
77
+ },
78
+
79
+ /**
80
+ * Check if this kind of obj has already in pool
81
+ * @param objClass
82
+ * @returns {boolean} if this kind of obj is already in pool return true,else return false;
83
+ */
84
+ hasObject: function (objClass) {
85
+ var pid = objClass.prototype.__pid;
86
+ var list = this._pool[pid];
87
+ if (!list || list.length == 0) {
88
+ return false;
89
+ }
90
+ return true;
91
+ },
92
+
93
+ /**
94
+ * Remove the obj if you want to delete it;
95
+ * @param obj
96
+ */
97
+ removeObject: function (obj) {
98
+ var pid = obj.constructor.prototype.__pid;
99
+ if (pid) {
100
+ var list = this._pool[pid];
101
+ if (list) {
102
+ for (var i = 0; i < list.length; i++) {
103
+ if (obj === list[i]) {
104
+ // JSB release to avoid memory leak
105
+ obj.release && obj.release();
106
+ list.splice(i, 1);
107
+ }
108
+ }
109
+ }
110
+ }
111
+ },
112
+
113
+ /**
114
+ * Get the obj from pool
115
+ * @param args
116
+ * @returns {*} call the reuse function an return the obj
117
+ */
118
+ getFromPool: function (objClass/*,args*/) {
119
+ if (this.hasObject(objClass)) {
120
+ var pid = objClass.prototype.__pid;
121
+ var list = this._pool[pid];
122
+ var args = Array.prototype.slice.call(arguments);
123
+ args.shift();
124
+ var obj = list.pop();
125
+ // User implementation for re-enable the object
126
+ obj.reuse && obj.reuse.apply(obj, args);
127
+ // JSB release to avoid memory leak
128
+ cc.sys.isNative && obj.release && this._autoRelease(obj);
129
+ return obj;
130
+ }
131
+ },
132
+
133
+ /**
134
+ * remove all objs in pool and reset the pool
135
+ */
136
+ drainAllPools: function () {
137
+ for (var i in this._pool) {
138
+ for (var j = 0; j < this._pool[i].length; j++) {
139
+ var obj = this._pool[i][j];
140
+ // JSB release to avoid memory leak
141
+ obj.release && obj.release();
142
+ }
143
+ }
144
+ this._pool = {};
145
+ }
146
+ };
@@ -0,0 +1,305 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
3
+
4
+ http://www.cocos2d-x.org
5
+
6
+ Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ of this software and associated documentation files (the "Software"), to deal
8
+ in the Software without restriction, including without limitation the rights
9
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ copies of the Software, and to permit persons to whom the Software is
11
+ furnished to do so, subject to the following conditions:
12
+
13
+ The above copyright notice and this permission notice shall be included in
14
+ all copies or substantial portions of the Software.
15
+
16
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ THE SOFTWARE.
23
+ ****************************************************************************/
24
+
25
+ /**
26
+ * A class inhert from cc.Node, use for saving some protected children in other list.
27
+ * @class
28
+ * @extends cc.Node
29
+ */
30
+ cc.ProtectedNode = cc.Node.extend(/** @lends cc.ProtectedNode# */{
31
+ _protectedChildren: null,
32
+ _reorderProtectedChildDirty: false,
33
+
34
+ _insertProtectedChild: function(child, z){
35
+ this._reorderProtectedChildDirty = true;
36
+ this._protectedChildren.push(child);
37
+ child._setLocalZOrder(z);
38
+ },
39
+
40
+ /**
41
+ * Constructor function, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
42
+ * @function
43
+ */
44
+ ctor: function(){
45
+ cc.Node.prototype.ctor.call(this);
46
+ this._protectedChildren = [];
47
+ },
48
+
49
+ /**
50
+ * <p>
51
+ * Adds a child to the container with z order and tag <br/>
52
+ * If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. <br/>
53
+ * </p>
54
+ * @param {cc.Node} child A child node
55
+ * @param {Number} [localZOrder] Z order for drawing priority. Please refer to `setLocalZOrder(int)`
56
+ * @param {Number} [tag] An integer to identify the node easily. Please refer to `setTag(int)`
57
+ */
58
+ addProtectedChild: function(child, localZOrder, tag){
59
+ cc.assert(child != null, "child must be non-nil");
60
+ cc.assert(!child.parent, "child already added. It can't be added again");
61
+
62
+ localZOrder = localZOrder || child.getLocalZOrder();
63
+ if(tag)
64
+ child.setTag(tag);
65
+
66
+ this._insertProtectedChild(child, localZOrder);
67
+ child.setParent(this);
68
+ child.setOrderOfArrival(cc.s_globalOrderOfArrival);
69
+
70
+ if(this._running){
71
+ child.onEnter();
72
+ // prevent onEnterTransitionDidFinish to be called twice when a node is added in onEnter
73
+ if(this._isTransitionFinished)
74
+ child.onEnterTransitionDidFinish();
75
+ }
76
+ if(this._cascadeColorEnabled)
77
+ this._renderCmd.setCascadeColorEnabledDirty();
78
+ if (this._cascadeOpacityEnabled)
79
+ this._renderCmd.setCascadeOpacityEnabledDirty();
80
+ },
81
+
82
+ /**
83
+ * Gets a child from the container with its tag
84
+ * @param {Number} tag An identifier to find the child node.
85
+ * @return {cc.Node} a Node object whose tag equals to the input parameter
86
+ */
87
+ getProtectedChildByTag: function(tag){
88
+ cc.assert(tag != cc.NODE_TAG_INVALID, "Invalid tag");
89
+ var locChildren = this._protectedChildren;
90
+ for(var i = 0, len = locChildren.length; i < len; i++)
91
+ if(locChildren.getTag() == tag)
92
+ return locChildren[i];
93
+ return null;
94
+ },
95
+
96
+ /**
97
+ * Removes a child from the container. It will also cleanup all running actions depending on the cleanup parameter.
98
+ * @param {cc.Node} child The child node which will be removed.
99
+ * @param {Boolean} [cleanup=true] true if all running actions and callbacks on the child node will be cleanup, false otherwise.
100
+ */
101
+ removeProtectedChild: function(child, cleanup){
102
+ if(cleanup == null)
103
+ cleanup = true;
104
+ var locChildren = this._protectedChildren;
105
+ if(locChildren.length === 0)
106
+ return;
107
+ var idx = locChildren.indexOf(child);
108
+ if(idx > -1){
109
+ if(this._running){
110
+ child.onExitTransitionDidStart();
111
+ child.onExit();
112
+ }
113
+
114
+ // If you don't do cleanup, the child's actions will not get removed and the
115
+ // its scheduledSelectors_ dict will not get released!
116
+ if (cleanup)
117
+ child.cleanup();
118
+
119
+ // set parent nil at the end
120
+ child.setParent(null);
121
+ locChildren.splice(idx, 1);
122
+ }
123
+ },
124
+
125
+ /**
126
+ * Removes a child from the container by tag value. <br/>
127
+ * It will also cleanup all running actions depending on the cleanup parameter
128
+ * @param {Number} tag
129
+ * @param {Boolean} [cleanup=true]
130
+ */
131
+ removeProtectedChildByTag: function(tag, cleanup){
132
+ cc.assert( tag != cc.NODE_TAG_INVALID, "Invalid tag");
133
+
134
+ if(cleanup == null)
135
+ cleanup = true;
136
+
137
+ var child = this.getProtectedChildByTag(tag);
138
+
139
+ if (child == null)
140
+ cc.log("cocos2d: removeChildByTag(tag = %d): child not found!", tag);
141
+ else
142
+ this.removeProtectedChild(child, cleanup);
143
+ },
144
+
145
+ /**
146
+ * Removes all children from the container with a cleanup.
147
+ * @see cc.ProtectedNode#removeAllProtectedChildrenWithCleanup
148
+ */
149
+ removeAllProtectedChildren: function(){
150
+ this.removeAllProtectedChildrenWithCleanup(true);
151
+ },
152
+
153
+ /**
154
+ * Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
155
+ * @param {Boolean} [cleanup=true] true if all running actions on all children nodes should be cleanup, false otherwise.
156
+ */
157
+ removeAllProtectedChildrenWithCleanup: function(cleanup){
158
+ if(cleanup == null)
159
+ cleanup = true;
160
+ var locChildren = this._protectedChildren;
161
+ // not using detachChild improves speed here
162
+ for (var i = 0, len = locChildren.length; i< len; i++) {
163
+ var child = locChildren[i];
164
+ // IMPORTANT:
165
+ // -1st do onExit
166
+ // -2nd cleanup
167
+ if(this._running){
168
+ child.onExitTransitionDidStart();
169
+ child.onExit();
170
+ }
171
+
172
+ if (cleanup)
173
+ child.cleanup();
174
+ // set parent nil at the end
175
+ child.setParent(null);
176
+ }
177
+ locChildren.length = 0;
178
+ },
179
+
180
+ /**
181
+ * Reorders a child according to a new z value.
182
+ * @param {cc.Node} child An already added child node. It MUST be already added.
183
+ * @param {Number} localZOrder Z order for drawing priority. Please refer to setLocalZOrder(int)
184
+ */
185
+ reorderProtectedChild: function(child, localZOrder){
186
+ cc.assert( child != null, "Child must be non-nil");
187
+ this._reorderProtectedChildDirty = true;
188
+ child.setOrderOfArrival(cc.s_globalOrderOfArrival++);
189
+ child._setLocalZOrder(localZOrder);
190
+ },
191
+
192
+ /**
193
+ * <p>
194
+ * Sorts the children array once before drawing, instead of every time when a child is added or reordered. <br/>
195
+ * This approach can improves the performance massively. <br/>
196
+ * @note Don't call this manually unless a child added needs to be removed in the same frame
197
+ * </p>
198
+ */
199
+ sortAllProtectedChildren: function(){
200
+ if (this._reorderProtectedChildDirty) {
201
+ var _children = this._protectedChildren;
202
+
203
+ // insertion sort
204
+ var len = _children.length, i, j, tmp;
205
+ for(i=1; i<len; i++){
206
+ tmp = _children[i];
207
+ j = i - 1;
208
+
209
+ //continue moving element downwards while zOrder is smaller or when zOrder is the same but mutatedIndex is smaller
210
+ while(j >= 0){
211
+ if(tmp._localZOrder < _children[j]._localZOrder){
212
+ _children[j+1] = _children[j];
213
+ }else if(tmp._localZOrder === _children[j]._localZOrder && tmp.arrivalOrder < _children[j].arrivalOrder){
214
+ _children[j+1] = _children[j];
215
+ }else
216
+ break;
217
+ j--;
218
+ }
219
+ _children[j+1] = tmp;
220
+ }
221
+
222
+ //don't need to check children recursively, that's done in visit of each child
223
+ this._reorderProtectedChildDirty = false;
224
+ }
225
+ },
226
+
227
+ _changePosition: function(){},
228
+
229
+ /**
230
+ * Stops itself and its children and protected children's all running actions and schedulers
231
+ * @override
232
+ */
233
+ cleanup: function(){
234
+ cc.Node.prototype.cleanup.call(this);
235
+ var locChildren = this._protectedChildren;
236
+ for(var i = 0 , len = locChildren.length; i < len; i++)
237
+ locChildren[i].cleanup();
238
+ },
239
+
240
+ /**
241
+ * Calls its parent's onEnter and calls its protected children's onEnter
242
+ * @override
243
+ */
244
+ onEnter: function(){
245
+ cc.Node.prototype.onEnter.call(this);
246
+ var locChildren = this._protectedChildren;
247
+ for(var i = 0, len = locChildren.length;i< len;i++)
248
+ locChildren[i].onEnter();
249
+ },
250
+
251
+ /**
252
+ * <p>
253
+ * Event callback that is invoked when the Node enters in the 'stage'. <br/>
254
+ * If the Node enters the 'stage' with a transition, this event is called when the transition finishes. <br/>
255
+ * If you override onEnterTransitionDidFinish, you shall call its parent's one, e.g. Node::onEnterTransitionDidFinish()
256
+ * </p>
257
+ * @override
258
+ */
259
+ onEnterTransitionDidFinish: function(){
260
+ cc.Node.prototype.onEnterTransitionDidFinish.call(this);
261
+ var locChildren = this._protectedChildren;
262
+ for(var i = 0, len = locChildren.length;i< len;i++)
263
+ locChildren[i].onEnterTransitionDidFinish();
264
+ },
265
+
266
+ /**
267
+ * Calls its parent's onExit and calls its protected children's onExit
268
+ * @override
269
+ */
270
+ onExit:function(){
271
+ cc.Node.prototype.onExit.call(this);
272
+ var locChildren = this._protectedChildren;
273
+ for(var i = 0, len = locChildren.length;i< len;i++)
274
+ locChildren[i].onExit();
275
+ },
276
+
277
+ /**
278
+ * <p>
279
+ * Event callback that is called every time the Node leaves the 'stage'. <br/>
280
+ * If the Node leaves the 'stage' with a transition, this callback is called when the transition starts.
281
+ * </p>
282
+ */
283
+ onExitTransitionDidStart: function(){
284
+ cc.Node.prototype.onExitTransitionDidStart.call(this);
285
+ var locChildren = this._protectedChildren;
286
+ for(var i = 0, len = locChildren.length;i< len;i++)
287
+ locChildren[i].onExitTransitionDidStart();
288
+ },
289
+
290
+ _createRenderCmd: function(){
291
+ if(cc._renderType === cc._RENDER_TYPE_CANVAS)
292
+ return new cc.ProtectedNode.CanvasRenderCmd(this);
293
+ else
294
+ return new cc.ProtectedNode.WebGLRenderCmd(this);
295
+ }
296
+ });
297
+
298
+ /**
299
+ * create a cc.ProtectedNode object;
300
+ * @deprecated since v3.0, please use new cc.ProtectedNode() instead.
301
+ * @return cc.ProtectedNode
302
+ */
303
+ cc.ProtectedNode.create = function(){
304
+ return new cc.ProtectedNode();
305
+ };
@@ -0,0 +1,246 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
3
+
4
+ http://www.cocos2d-x.org
5
+
6
+ Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ of this software and associated documentation files (the "Software"), to deal
8
+ in the Software without restriction, including without limitation the rights
9
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ copies of the Software, and to permit persons to whom the Software is
11
+ furnished to do so, subject to the following conditions:
12
+
13
+ The above copyright notice and this permission notice shall be included in
14
+ all copies or substantial portions of the Software.
15
+
16
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ THE SOFTWARE.
23
+ ****************************************************************************/
24
+
25
+ (function(){
26
+ cc.ProtectedNode.RenderCmd = {
27
+ _updateDisplayColor: function (parentColor) {
28
+ var node = this._node;
29
+ var locDispColor = this._displayedColor, locRealColor = node._realColor;
30
+ var i, len, selChildren, item;
31
+ if (this._cascadeColorEnabledDirty && !node._cascadeColorEnabled) {
32
+ locDispColor.r = locRealColor.r;
33
+ locDispColor.g = locRealColor.g;
34
+ locDispColor.b = locRealColor.b;
35
+ var whiteColor = new cc.Color(255, 255, 255, 255);
36
+ selChildren = node._children;
37
+ for (i = 0, len = selChildren.length; i < len; i++) {
38
+ item = selChildren[i];
39
+ if (item && item._renderCmd)
40
+ item._renderCmd._updateDisplayColor(whiteColor);
41
+ }
42
+ this._cascadeColorEnabledDirty = false;
43
+ } else {
44
+ if (parentColor === undefined) {
45
+ var locParent = node._parent;
46
+ if (locParent && locParent._cascadeColorEnabled)
47
+ parentColor = locParent.getDisplayedColor();
48
+ else
49
+ parentColor = cc.color.WHITE;
50
+ }
51
+ locDispColor.r = 0 | (locRealColor.r * parentColor.r / 255.0);
52
+ locDispColor.g = 0 | (locRealColor.g * parentColor.g / 255.0);
53
+ locDispColor.b = 0 | (locRealColor.b * parentColor.b / 255.0);
54
+ if (node._cascadeColorEnabled) {
55
+ selChildren = node._children;
56
+ for (i = 0, len = selChildren.length; i < len; i++) {
57
+ item = selChildren[i];
58
+ if (item && item._renderCmd){
59
+ item._renderCmd._updateDisplayColor(locDispColor);
60
+ item._renderCmd._updateColor();
61
+ }
62
+ }
63
+ }
64
+ selChildren = node._protectedChildren;
65
+ for(i = 0, len = selChildren.length;i < len; i++){
66
+ item = selChildren[i];
67
+ if(item && item._renderCmd){
68
+ item._renderCmd._updateDisplayColor(locDispColor);
69
+ item._renderCmd._updateColor();
70
+ }
71
+ }
72
+ }
73
+ this._dirtyFlag = this._dirtyFlag & cc.Node._dirtyFlags.colorDirty ^ this._dirtyFlag;
74
+ },
75
+
76
+ _updateDisplayOpacity: function (parentOpacity) {
77
+ var node = this._node;
78
+ var i, len, selChildren, item;
79
+ if (this._cascadeOpacityEnabledDirty && !node._cascadeOpacityEnabled) {
80
+ this._displayedOpacity = node._realOpacity;
81
+ selChildren = node._children;
82
+ for (i = 0, len = selChildren.length; i < len; i++) {
83
+ item = selChildren[i];
84
+ if (item && item._renderCmd)
85
+ item._renderCmd._updateDisplayOpacity(255);
86
+ }
87
+ this._cascadeOpacityEnabledDirty = false;
88
+ } else {
89
+ if (parentOpacity === undefined) {
90
+ var locParent = node._parent;
91
+ parentOpacity = 255;
92
+ if (locParent && locParent._cascadeOpacityEnabled)
93
+ parentOpacity = locParent.getDisplayedOpacity();
94
+ }
95
+ this._displayedOpacity = node._realOpacity * parentOpacity / 255.0;
96
+ if (node._cascadeOpacityEnabled) {
97
+ selChildren = node._children;
98
+ for (i = 0, len = selChildren.length; i < len; i++) {
99
+ item = selChildren[i];
100
+ if (item && item._renderCmd){
101
+ item._renderCmd._updateDisplayOpacity(this._displayedOpacity);
102
+ item._renderCmd._updateColor();
103
+ }
104
+ }
105
+ }
106
+ selChildren = node._protectedChildren;
107
+ for(i = 0, len = selChildren.length;i < len; i++){
108
+ item = selChildren[i];
109
+ if(item && item._renderCmd){
110
+ item._renderCmd._updateDisplayOpacity(this._displayedOpacity);
111
+ item._renderCmd._updateColor();
112
+ }
113
+ }
114
+ }
115
+ this._dirtyFlag = this._dirtyFlag & cc.Node._dirtyFlags.opacityDirty ^ this._dirtyFlag;
116
+ },
117
+
118
+ _changeProtectedChild: function (child) {
119
+ var cmd = child._renderCmd,
120
+ dirty = cmd._dirtyFlag,
121
+ flags = cc.Node._dirtyFlags;
122
+
123
+ if (this._dirtyFlag & flags.colorDirty)
124
+ dirty |= flags.colorDirty;
125
+
126
+ if (this._dirtyFlag & flags.opacityDirty)
127
+ dirty |= flags.opacityDirty;
128
+
129
+ var colorDirty = dirty & flags.colorDirty,
130
+ opacityDirty = dirty & flags.opacityDirty;
131
+
132
+ if (colorDirty)
133
+ cmd._updateDisplayColor(this._displayedColor);
134
+ if (opacityDirty)
135
+ cmd._updateDisplayOpacity(this._displayedOpacity);
136
+ if (colorDirty || opacityDirty)
137
+ cmd._updateColor();
138
+ }
139
+ };
140
+
141
+ cc.ProtectedNode.CanvasRenderCmd = function (renderable) {
142
+ cc.Node.CanvasRenderCmd.call(this, renderable);
143
+ this._cachedParent = null;
144
+ this._cacheDirty = false;
145
+ };
146
+
147
+ var proto = cc.ProtectedNode.CanvasRenderCmd.prototype = Object.create(cc.Node.CanvasRenderCmd.prototype);
148
+ cc.inject(cc.ProtectedNode.RenderCmd, proto);
149
+ proto.constructor = cc.ProtectedNode.CanvasRenderCmd;
150
+
151
+ proto.visit = function(parentCmd){
152
+ var node = this._node;
153
+ // quick return if not visible
154
+ if (!node._visible)
155
+ return;
156
+
157
+ //visit for canvas
158
+ var i, j;
159
+ var children = node._children, child;
160
+ var locChildren = node._children, locProtectedChildren = node._protectedChildren;
161
+ var childLen = locChildren.length, pLen = locProtectedChildren.length;
162
+
163
+ this._syncStatus(parentCmd);
164
+
165
+ node.sortAllChildren();
166
+ node.sortAllProtectedChildren();
167
+
168
+ var pChild;
169
+ // draw children zOrder < 0
170
+ for (i = 0; i < childLen; i++) {
171
+ child = children[i];
172
+ if (child._localZOrder < 0)
173
+ child.visit(this);
174
+ else
175
+ break;
176
+ }
177
+ for (j = 0; j < pLen; j++) {
178
+ pChild = locProtectedChildren[j];
179
+ if (pChild && pChild._localZOrder < 0){
180
+ this._changeProtectedChild(pChild);
181
+ pChild.visit(this);
182
+ }
183
+ else
184
+ break;
185
+ }
186
+
187
+ cc.renderer.pushRenderCommand(this);
188
+
189
+ for (; i < childLen; i++)
190
+ children[i] && children[i].visit(this);
191
+ for (; j < pLen; j++){
192
+ pChild = locProtectedChildren[j];
193
+ if(!pChild) continue;
194
+ this._changeProtectedChild(pChild);
195
+ pChild.visit(this);
196
+ }
197
+
198
+ this._dirtyFlag = 0;
199
+ this._cacheDirty = false;
200
+ };
201
+
202
+ proto.transform = function(parentCmd, recursive){
203
+ var node = this._node;
204
+
205
+ if(node._changePosition)
206
+ node._changePosition();
207
+
208
+ var t = node.getNodeToParentTransform(), worldT = this._worldTransform;
209
+ if(parentCmd){
210
+ var pt = parentCmd._worldTransform;
211
+ worldT.a = t.a * pt.a + t.b * pt.c; //a
212
+ worldT.b = t.a * pt.b + t.b * pt.d; //b
213
+ worldT.c = t.c * pt.a + t.d * pt.c; //c
214
+ worldT.d = t.c * pt.b + t.d * pt.d; //d
215
+ if(node._skewX || node._skewY){
216
+ var plt = parentCmd._transform;
217
+ var xOffset = -(plt.b + plt.c) * t.ty ;
218
+ var yOffset = -(plt.b + plt.c) * t.tx;
219
+ worldT.tx = (t.tx * pt.a + t.ty * pt.c + pt.tx + xOffset); //tx
220
+ worldT.ty = (t.tx * pt.b + t.ty * pt.d + pt.ty + yOffset); //ty
221
+ }else{
222
+ worldT.tx = (t.tx * pt.a + t.ty * pt.c + pt.tx); //tx
223
+ worldT.ty = (t.tx * pt.b + t.ty * pt.d + pt.ty); //ty
224
+ }
225
+ } else {
226
+ worldT.a = t.a;
227
+ worldT.b = t.b;
228
+ worldT.c = t.c;
229
+ worldT.d = t.d;
230
+ worldT.tx = t.tx;
231
+ worldT.ty = t.ty;
232
+ }
233
+ var i, len, locChildren = node._children;
234
+ if(recursive && locChildren && locChildren.length !== 0){
235
+ for(i = 0, len = locChildren.length; i< len; i++){
236
+ locChildren[i]._renderCmd.transform(this, recursive);
237
+ }
238
+ }
239
+ locChildren = node._protectedChildren;
240
+ if(recursive && locChildren && locChildren.length !== 0){
241
+ for(i = 0, len = locChildren.length; i< len; i++){
242
+ locChildren[i]._renderCmd.transform(this, recursive);
243
+ }
244
+ }
245
+ };
246
+ })();