ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
  168. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
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@@ -0,0 +1,217 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
3
+
4
+ http://www.cocos2d-x.org
5
+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ of this software and associated documentation files (the "Software"), to deal
8
+ in the Software without restriction, including without limitation the rights
9
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ copies of the Software, and to permit persons to whom the Software is
11
+ furnished to do so, subject to the following conditions:
12
+
13
+ The above copyright notice and this permission notice shall be included in
14
+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ THE SOFTWARE.
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+ ****************************************************************************/
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+
25
+ /**
26
+ * ParticleSystem's canvas render command
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+ */
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+ (function(){
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+ cc.ParticleSystem.CanvasRenderCmd = function(renderable){
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+ cc.Node.CanvasRenderCmd.call(this, renderable);
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+ this._needDraw = true;
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+
33
+ this._drawMode = cc.ParticleSystem.TEXTURE_MODE;
34
+ this._shapeType = cc.ParticleSystem.BALL_SHAPE;
35
+
36
+ this._pointRect = cc.rect(0, 0, 0, 0);
37
+ };
38
+ var proto = cc.ParticleSystem.CanvasRenderCmd.prototype = Object.create(cc.Node.CanvasRenderCmd.prototype);
39
+ proto.constructor = cc.ParticleSystem.CanvasRenderCmd;
40
+
41
+ proto.getDrawMode = function(){
42
+ return this._drawMode;
43
+ };
44
+
45
+ proto.setDrawMode = function(drawMode){
46
+ this._drawMode = drawMode;
47
+ };
48
+
49
+ proto.getShapeType = function(){
50
+ return this._shapeType;
51
+ };
52
+
53
+ proto.setShapeType = function(shapeType){
54
+ this._shapeType = shapeType;
55
+ };
56
+
57
+ proto.setBatchNode = function(batchNode){
58
+ if (this._batchNode != batchNode) {
59
+ this._node._batchNode = batchNode;
60
+ }
61
+ };
62
+
63
+ proto.updateQuadWithParticle = function (particle, newPosition) {
64
+ //do nothing
65
+ };
66
+
67
+ proto.updateParticlePosition = function(particle, position){
68
+ cc.pIn(particle.drawPos, position);
69
+ };
70
+
71
+ proto.rendering = function (ctx, scaleX, scaleY) {
72
+ //TODO: need refactor rendering for performance
73
+ var wrapper = ctx || cc._renderContext, context = wrapper.getContext(),
74
+ node = this._node, pointRect = this._pointRect;
75
+
76
+ wrapper.setTransform(this._worldTransform, scaleX, scaleY);
77
+ wrapper.save();
78
+ if (node.isBlendAdditive())
79
+ context.globalCompositeOperation = 'lighter';
80
+ else
81
+ context.globalCompositeOperation = 'source-over';
82
+
83
+ var i, particle, lpx, alpha;
84
+ var particleCount = this._node.particleCount, particles = this._node._particles;
85
+ if (node.drawMode !== cc.ParticleSystem.SHAPE_MODE && node._texture) {
86
+ // Delay drawing until the texture is fully loaded by the browser
87
+ if (!node._texture._textureLoaded) {
88
+ wrapper.restore();
89
+ return;
90
+ }
91
+ var element = node._texture.getHtmlElementObj();
92
+ if (!element.width || !element.height) {
93
+ wrapper.restore();
94
+ return;
95
+ }
96
+
97
+ var drawElement = element;
98
+ for (i = 0; i < particleCount; i++) {
99
+ particle = particles[i];
100
+ lpx = (0 | (particle.size * 0.5));
101
+
102
+ alpha = particle.color.a / 255;
103
+ if (alpha === 0) continue;
104
+ context.globalAlpha = alpha;
105
+
106
+ context.save();
107
+ context.translate((0 | particle.drawPos.x), -(0 | particle.drawPos.y));
108
+
109
+ var size = Math.floor(particle.size / 4) * 4;
110
+ var w = pointRect.width;
111
+ var h = pointRect.height;
112
+
113
+ context.scale(Math.max((1 / w) * size, 0.000001), Math.max((1 / h) * size, 0.000001));
114
+ if (particle.rotation)
115
+ context.rotate(cc.degreesToRadians(particle.rotation));
116
+
117
+ drawElement = particle.isChangeColor ? this._changeTextureColor(element, particle.color, this._pointRect) : element;
118
+ context.drawImage(drawElement, -(0 | (w / 2)), -(0 | (h / 2)));
119
+ context.restore();
120
+ }
121
+ } else {
122
+ var drawTool = cc._drawingUtil;
123
+ for (i = 0; i < particleCount; i++) {
124
+ particle = particles[i];
125
+ lpx = (0 | (particle.size * 0.5));
126
+ alpha = particle.color.a / 255;
127
+ if (alpha === 0) continue;
128
+ context.globalAlpha = alpha;
129
+
130
+ context.save();
131
+ context.translate(0 | particle.drawPos.x, -(0 | particle.drawPos.y));
132
+ if (node.shapeType == cc.ParticleSystem.STAR_SHAPE) {
133
+ if (particle.rotation)
134
+ context.rotate(cc.degreesToRadians(particle.rotation));
135
+ drawTool.drawStar(wrapper, lpx, particle.color);
136
+ } else
137
+ drawTool.drawColorBall(wrapper, lpx, particle.color);
138
+ context.restore();
139
+ }
140
+ }
141
+ wrapper.restore();
142
+ cc.g_NumberOfDraws++;
143
+ };
144
+
145
+ if(!cc.sys._supportCanvasNewBlendModes){
146
+ proto._changeTextureColor = function(element, color, rect){
147
+ var cacheTextureForColor = cc.textureCache.getTextureColors(element);
148
+ if (cacheTextureForColor) {
149
+ // Create another cache for the tinted version
150
+ // This speeds up things by a fair bit
151
+ if (!cacheTextureForColor.tintCache) {
152
+ cacheTextureForColor.tintCache = document.createElement('canvas');
153
+ cacheTextureForColor.tintCache.width = element.width;
154
+ cacheTextureForColor.tintCache.height = element.height;
155
+ }
156
+ cc.Sprite.CanvasRenderCmd._generateTintImage(element, cacheTextureForColor, color, rect, cacheTextureForColor.tintCache);
157
+ return cacheTextureForColor.tintCache;
158
+ }
159
+ return null
160
+ }
161
+ }else{
162
+ proto._changeTextureColor = function(element, color, rect){
163
+ if (!element.tintCache) {
164
+ element.tintCache = document.createElement('canvas');
165
+ element.tintCache.width = element.width;
166
+ element.tintCache.height = element.height;
167
+ }
168
+ return cc.Sprite.CanvasRenderCmd._generateTintImageWithMultiply(element, color, rect, element.tintCache);
169
+ }
170
+ }
171
+
172
+ proto.initTexCoordsWithRect = function(pointRect){
173
+ this._pointRect = pointRect;
174
+ };
175
+
176
+ proto.setTotalParticles = function(tp){
177
+ //cc.assert(tp <= this._allocatedParticles, "Particle: resizing particle array only supported for quads");
178
+ this._node._totalParticles = (tp < 200) ? tp : 200;
179
+ };
180
+
181
+ proto.addParticle = function(){
182
+ var node = this._node,
183
+ particles = node._particles,
184
+ particle;
185
+ if (node.particleCount < particles.length) {
186
+ particle = particles[node.particleCount];
187
+ } else {
188
+ particle = new cc.Particle();
189
+ particles.push(particle);
190
+ }
191
+ return particle;
192
+ };
193
+
194
+ proto._setupVBO = function(){};
195
+ proto._allocMemory = function(){
196
+ return true;
197
+ };
198
+
199
+ proto.postStep = function(){};
200
+
201
+ proto._setBlendAdditive = function(){
202
+ var locBlendFunc = this._node._blendFunc;
203
+ locBlendFunc.src = cc.BLEND_SRC;
204
+ locBlendFunc.dst = cc.BLEND_DST;
205
+ };
206
+
207
+ proto._initWithTotalParticles = function(totalParticles){};
208
+ proto._updateDeltaColor = function(selParticle, dt){
209
+ if (!this._dontTint) {
210
+ selParticle.color.r += selParticle.deltaColor.r * dt;
211
+ selParticle.color.g += selParticle.deltaColor.g * dt;
212
+ selParticle.color.b += selParticle.deltaColor.b * dt;
213
+ selParticle.color.a += selParticle.deltaColor.a * dt;
214
+ selParticle.isChangeColor = true;
215
+ }
216
+ };
217
+ })();
@@ -0,0 +1,402 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
3
+
4
+ http://www.cocos2d-x.org
5
+
6
+ Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ of this software and associated documentation files (the "Software"), to deal
8
+ in the Software without restriction, including without limitation the rights
9
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ copies of the Software, and to permit persons to whom the Software is
11
+ furnished to do so, subject to the following conditions:
12
+
13
+ The above copyright notice and this permission notice shall be included in
14
+ all copies or substantial portions of the Software.
15
+
16
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ THE SOFTWARE.
23
+ ****************************************************************************/
24
+
25
+ (function(){
26
+ /**
27
+ * ParticleSystem's WebGL render command
28
+ */
29
+ cc.ParticleSystem.WebGLRenderCmd = function(renderable){
30
+ cc.Node.WebGLRenderCmd.call(this, renderable);
31
+ this._needDraw = true;
32
+
33
+ this._buffersVBO = [0, 0];
34
+ this._quads = [];
35
+ this._indices = [];
36
+ this._quadsArrayBuffer = null;
37
+ };
38
+ var proto = cc.ParticleSystem.WebGLRenderCmd.prototype = Object.create(cc.Node.WebGLRenderCmd.prototype);
39
+ proto.constructor = cc.ParticleSystem.CanvasRenderCmd;
40
+
41
+ proto.getDrawMode = function(){};
42
+ proto.setDrawMode = function(drawMode){};
43
+ proto.getShapeType = function(){};
44
+ proto.setShapeType = function(shapeType){};
45
+
46
+ proto.setBatchNode = function(batchNode){
47
+ var node = this._node;
48
+ if (node._batchNode != batchNode) {
49
+ var oldBatch = node._batchNode;
50
+ node._batchNode = batchNode; //weak reference
51
+
52
+ if (batchNode) {
53
+ var locParticles = node._particles;
54
+ for (var i = 0; i < node._totalParticles; i++)
55
+ locParticles[i].atlasIndex = i;
56
+ }
57
+
58
+ // NEW: is self render ?
59
+ if (!batchNode) {
60
+ this._allocMemory();
61
+ this.initIndices(node._totalParticles);
62
+ node.setTexture(oldBatch.getTexture());
63
+ this._setupVBO();
64
+
65
+ } else if (!oldBatch) {
66
+ // OLD: was it self render cleanup ?
67
+ // copy current state to batch
68
+ node._batchNode.textureAtlas._copyQuadsToTextureAtlas(this._quads, node.atlasIndex);
69
+
70
+ //delete buffer
71
+ cc._renderContext.deleteBuffer(this._buffersVBO[1]); //where is re-bindBuffer code?
72
+ }
73
+ }
74
+ };
75
+
76
+ proto.initIndices = function (totalParticles) {
77
+ var locIndices = this._indices;
78
+ for (var i = 0, len = totalParticles; i < len; ++i) {
79
+ var i6 = i * 6;
80
+ var i4 = i * 4;
81
+ locIndices[i6 + 0] = i4 + 0;
82
+ locIndices[i6 + 1] = i4 + 1;
83
+ locIndices[i6 + 2] = i4 + 2;
84
+
85
+ locIndices[i6 + 5] = i4 + 1;
86
+ locIndices[i6 + 4] = i4 + 2;
87
+ locIndices[i6 + 3] = i4 + 3;
88
+ }
89
+ };
90
+
91
+ proto.isDifferentTexture = function(texture1, texture2){
92
+ if(texture1 == texture2)
93
+ return true;
94
+ };
95
+
96
+ proto.updateParticlePosition = function(particle, position){
97
+ // IMPORTANT: newPos may not be used as a reference here! (as it is just the temporary tpa point)
98
+ // the implementation of updateQuadWithParticle must use
99
+ // the x and y values directly
100
+ this.updateQuadWithParticle(particle, position);
101
+ };
102
+
103
+ proto.updateQuadWithParticle = function (particle, newPosition) {
104
+ var quad = null, node = this._node;
105
+ if (node._batchNode) {
106
+ var batchQuads = node._batchNode.textureAtlas.quads;
107
+ quad = batchQuads[node.atlasIndex + particle.atlasIndex];
108
+ node._batchNode.textureAtlas.dirty = true;
109
+ } else
110
+ quad = this._quads[node._particleIdx];
111
+
112
+ var r, g, b, a;
113
+ if (node._opacityModifyRGB) {
114
+ r = 0 | (particle.color.r * particle.color.a/255);
115
+ g = 0 | (particle.color.g * particle.color.a/255);
116
+ b = 0 | (particle.color.b * particle.color.a/255);
117
+ } else {
118
+ r = 0 | (particle.color.r );
119
+ g = 0 | (particle.color.g );
120
+ b = 0 | (particle.color.b );
121
+ }
122
+ a = 0 | (particle.color.a );
123
+
124
+ var blColors = quad.bl.colors, brColors = quad.br.colors, tlColors = quad.tl.colors, trColors = quad.tr.colors;
125
+ blColors.r = brColors.r = tlColors.r = trColors.r = r;
126
+ blColors.g = brColors.g = tlColors.g = trColors.g = g;
127
+ blColors.b = brColors.b = tlColors.b = trColors.b = b;
128
+ blColors.a = brColors.a = tlColors.a = trColors.a = a;
129
+
130
+ // vertices
131
+ var size_2 = particle.size / 2;
132
+ if (particle.rotation) {
133
+ var x1 = -size_2, y1 = -size_2;
134
+
135
+ var x2 = size_2, y2 = size_2;
136
+ var x = newPosition.x, y = newPosition.y;
137
+
138
+ var rad = -cc.degreesToRadians(particle.rotation);
139
+ var cr = Math.cos(rad), sr = Math.sin(rad);
140
+ var ax = x1 * cr - y1 * sr + x;
141
+ var ay = x1 * sr + y1 * cr + y;
142
+ var bx = x2 * cr - y1 * sr + x;
143
+ var by = x2 * sr + y1 * cr + y;
144
+ var cx = x2 * cr - y2 * sr + x;
145
+ var cy = x2 * sr + y2 * cr + y;
146
+ var dx = x1 * cr - y2 * sr + x;
147
+ var dy = x1 * sr + y2 * cr + y;
148
+
149
+ // bottom-left
150
+ quad.bl.vertices.x = ax;
151
+ quad.bl.vertices.y = ay;
152
+
153
+ // bottom-right vertex:
154
+ quad.br.vertices.x = bx;
155
+ quad.br.vertices.y = by;
156
+
157
+ // top-left vertex:
158
+ quad.tl.vertices.x = dx;
159
+ quad.tl.vertices.y = dy;
160
+
161
+ // top-right vertex:
162
+ quad.tr.vertices.x = cx;
163
+ quad.tr.vertices.y = cy;
164
+ } else {
165
+ // bottom-left vertex:
166
+ quad.bl.vertices.x = newPosition.x - size_2;
167
+ quad.bl.vertices.y = newPosition.y - size_2;
168
+
169
+ // bottom-right vertex:
170
+ quad.br.vertices.x = newPosition.x + size_2;
171
+ quad.br.vertices.y = newPosition.y - size_2;
172
+
173
+ // top-left vertex:
174
+ quad.tl.vertices.x = newPosition.x - size_2;
175
+ quad.tl.vertices.y = newPosition.y + size_2;
176
+
177
+ // top-right vertex:
178
+ quad.tr.vertices.x = newPosition.x + size_2;
179
+ quad.tr.vertices.y = newPosition.y + size_2;
180
+ }
181
+ };
182
+
183
+ proto.rendering = function (ctx) {
184
+ var node = this._node;
185
+ if (!node._texture)
186
+ return;
187
+
188
+ var gl = ctx || cc._renderContext;
189
+
190
+ this._shaderProgram.use();
191
+ this._shaderProgram._setUniformForMVPMatrixWithMat4(this._stackMatrix); //;
192
+
193
+ cc.glBindTexture2D(node._texture);
194
+ cc.glBlendFuncForParticle(node._blendFunc.src, node._blendFunc.dst);
195
+
196
+ //
197
+ // Using VBO without VAO
198
+ //
199
+ cc.glEnableVertexAttribs(cc.VERTEX_ATTRIB_FLAG_POS_COLOR_TEX);
200
+
201
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._buffersVBO[0]);
202
+ gl.vertexAttribPointer(cc.VERTEX_ATTRIB_POSITION, 3, gl.FLOAT, false, 24, 0); // vertices
203
+ gl.vertexAttribPointer(cc.VERTEX_ATTRIB_COLOR, 4, gl.UNSIGNED_BYTE, true, 24, 12); // colors
204
+ gl.vertexAttribPointer(cc.VERTEX_ATTRIB_TEX_COORDS, 2, gl.FLOAT, false, 24, 16); // tex coords
205
+
206
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._buffersVBO[1]);
207
+ gl.drawElements(gl.TRIANGLES, node._particleIdx * 6, gl.UNSIGNED_SHORT, 0);
208
+ };
209
+
210
+ proto.initTexCoordsWithRect = function(pointRect){
211
+ var node = this._node;
212
+ var texture = node.texture;
213
+ var scaleFactor = cc.contentScaleFactor();
214
+ // convert to pixels coords
215
+ var rect = cc.rect(
216
+ pointRect.x * scaleFactor,
217
+ pointRect.y * scaleFactor,
218
+ pointRect.width * scaleFactor,
219
+ pointRect.height * scaleFactor);
220
+
221
+ var wide = pointRect.width;
222
+ var high = pointRect.height;
223
+
224
+ if (texture) {
225
+ wide = texture.pixelsWidth;
226
+ high = texture.pixelsHeight;
227
+ }
228
+
229
+ var left, bottom, right, top;
230
+ if (cc.FIX_ARTIFACTS_BY_STRECHING_TEXEL) {
231
+ left = (rect.x * 2 + 1) / (wide * 2);
232
+ bottom = (rect.y * 2 + 1) / (high * 2);
233
+ right = left + (rect.width * 2 - 2) / (wide * 2);
234
+ top = bottom + (rect.height * 2 - 2) / (high * 2);
235
+ } else {
236
+ left = rect.x / wide;
237
+ bottom = rect.y / high;
238
+ right = left + rect.width / wide;
239
+ top = bottom + rect.height / high;
240
+ }
241
+
242
+ // Important. Texture in cocos2d are inverted, so the Y component should be inverted
243
+ var temp = top;
244
+ top = bottom;
245
+ bottom = temp;
246
+
247
+ var quads;
248
+ var start = 0, end = 0;
249
+ if (node._batchNode) {
250
+ quads = node._batchNode.textureAtlas.quads;
251
+ start = node.atlasIndex;
252
+ end = node.atlasIndex + node._totalParticles;
253
+ } else {
254
+ quads = this._quads;
255
+ start = 0;
256
+ end = node._totalParticles;
257
+ }
258
+
259
+ for (var i = start; i < end; i++) {
260
+ if (!quads[i])
261
+ quads[i] = cc.V3F_C4B_T2F_QuadZero();
262
+
263
+ // bottom-left vertex:
264
+ var selQuad = quads[i];
265
+ selQuad.bl.texCoords.u = left;
266
+ selQuad.bl.texCoords.v = bottom;
267
+ // bottom-right vertex:
268
+ selQuad.br.texCoords.u = right;
269
+ selQuad.br.texCoords.v = bottom;
270
+ // top-left vertex:
271
+ selQuad.tl.texCoords.u = left;
272
+ selQuad.tl.texCoords.v = top;
273
+ // top-right vertex:
274
+ selQuad.tr.texCoords.u = right;
275
+ selQuad.tr.texCoords.v = top;
276
+ }
277
+ };
278
+
279
+ proto.setTotalParticles = function(tp){
280
+ var node = this._node;
281
+ // If we are setting the total numer of particles to a number higher
282
+ // than what is allocated, we need to allocate new arrays
283
+ if (tp > node._allocatedParticles) {
284
+ var quadSize = cc.V3F_C4B_T2F_Quad.BYTES_PER_ELEMENT;
285
+ // Allocate new memory
286
+ this._indices = new Uint16Array(tp * 6);
287
+ var locQuadsArrayBuffer = new ArrayBuffer(tp * quadSize);
288
+ //TODO need fix
289
+ // Assign pointers
290
+ var locParticles = node._particles;
291
+ locParticles.length = 0;
292
+ var locQuads = this._quads;
293
+ locQuads.length = 0;
294
+ for (var j = 0; j < tp; j++) {
295
+ locParticles[j] = new cc.Particle();
296
+ locQuads[j] = new cc.V3F_C4B_T2F_Quad(null, null, null, null, locQuadsArrayBuffer, j * quadSize);
297
+ }
298
+ node._allocatedParticles = tp;
299
+ node._totalParticles = tp;
300
+
301
+ // Init particles
302
+ if (node._batchNode) {
303
+ for (var i = 0; i < tp; i++)
304
+ locParticles[i].atlasIndex = i;
305
+ }
306
+
307
+ this._quadsArrayBuffer = locQuadsArrayBuffer;
308
+ this.initIndices(tp);
309
+ this._setupVBO();
310
+
311
+ //set the texture coord
312
+ if(node._texture){
313
+ this.initTexCoordsWithRect(cc.rect(0, 0, node._texture.width, node._texture.height));
314
+ }
315
+ } else
316
+ node._totalParticles = tp;
317
+ node.resetSystem();
318
+ };
319
+
320
+ proto.addParticle = function(){
321
+ var node = this._node,
322
+ particles = node._particles;
323
+ return particles[node.particleCount];
324
+ };
325
+
326
+ proto._setupVBO = function(){
327
+ var node = this;
328
+ var gl = cc._renderContext;
329
+
330
+ //gl.deleteBuffer(this._buffersVBO[0]);
331
+ this._buffersVBO[0] = gl.createBuffer();
332
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._buffersVBO[0]);
333
+ gl.bufferData(gl.ARRAY_BUFFER, this._quadsArrayBuffer, gl.DYNAMIC_DRAW);
334
+
335
+ this._buffersVBO[1] = gl.createBuffer();
336
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._buffersVBO[1]);
337
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this._indices, gl.STATIC_DRAW);
338
+
339
+ //cc.checkGLErrorDebug();
340
+ };
341
+
342
+ proto._allocMemory = function(){
343
+ var node = this._node;
344
+ //cc.assert((!this._quads && !this._indices), "Memory already allocated");
345
+ if(node._batchNode){
346
+ cc.log("cc.ParticleSystem._allocMemory(): Memory should not be allocated when not using batchNode");
347
+ return false;
348
+ }
349
+
350
+ var quadSize = cc.V3F_C4B_T2F_Quad.BYTES_PER_ELEMENT;
351
+ var totalParticles = node._totalParticles;
352
+ var locQuads = this._quads;
353
+ locQuads.length = 0;
354
+ this._indices = new Uint16Array(totalParticles * 6);
355
+ var locQuadsArrayBuffer = new ArrayBuffer(quadSize * totalParticles);
356
+
357
+ for (var i = 0; i < totalParticles; i++)
358
+ locQuads[i] = new cc.V3F_C4B_T2F_Quad(null, null, null, null, locQuadsArrayBuffer, i * quadSize);
359
+ if (!locQuads || !this._indices) {
360
+ cc.log("cocos2d: Particle system: not enough memory");
361
+ return false;
362
+ }
363
+ this._quadsArrayBuffer = locQuadsArrayBuffer;
364
+ return true;
365
+ };
366
+
367
+ proto.postStep = function(){
368
+ var gl = cc._renderContext;
369
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._buffersVBO[0]);
370
+ gl.bufferData(gl.ARRAY_BUFFER, this._quadsArrayBuffer, gl.DYNAMIC_DRAW);
371
+ };
372
+
373
+ proto._setBlendAdditive = function(){
374
+ var locBlendFunc = this._node._blendFunc;
375
+ if (this._texture && !this._texture.hasPremultipliedAlpha()) {
376
+ locBlendFunc.src = cc.SRC_ALPHA;
377
+ locBlendFunc.dst = cc.ONE_MINUS_SRC_ALPHA;
378
+ } else {
379
+ locBlendFunc.src = cc.BLEND_SRC;
380
+ locBlendFunc.dst = cc.BLEND_DST;
381
+ }
382
+ };
383
+
384
+ proto._initWithTotalParticles = function(totalParticles){
385
+ // allocating data space
386
+ if (!this._allocMemory())
387
+ return false;
388
+
389
+ this.initIndices(totalParticles);
390
+ this._setupVBO();
391
+
392
+ this._shaderProgram = cc.shaderCache.programForKey(cc.SHADER_POSITION_TEXTURECOLOR);
393
+ };
394
+
395
+ proto._updateDeltaColor = function (selParticle, dt) {
396
+ selParticle.color.r += selParticle.deltaColor.r * dt;
397
+ selParticle.color.g += selParticle.deltaColor.g * dt;
398
+ selParticle.color.b += selParticle.deltaColor.b * dt;
399
+ selParticle.color.a += selParticle.deltaColor.a * dt;
400
+ selParticle.isChangeColor = true;
401
+ };
402
+ })();