ccb 0.0.1
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- checksums.yaml +7 -0
- data/LICENSE.txt +20 -0
- data/README.md +31 -0
- data/bin/ccb +4 -0
- data/lib/ccb/builder/project_builder.rb +14 -0
- data/lib/ccb/builder/scene_builder.rb +9 -0
- data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
- data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
- data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionProgress.js +458 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBAnimationManager.js +770 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBKeyframe.js +60 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReader.js +1129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReaderUtil.js +61 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBRelativePositioning.js +90 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBSequence.js +114 -0
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Copyright (c) 2008-2010 Ricardo Quesada
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/**
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* <p>A class that implements a Texture Atlas. <br />
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* The atlas file can be a PNG, JPG. <br />
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* Quads can be updated in runtime <br />
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* @property {Image} texture - Image texture for cc.TextureAtlas.
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* @property {Number} capacity - <@readonly> Quantity of quads that can be stored with the current texture atlas size.
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cc.TextureAtlas = cc.Class.extend(/** @lends cc.TextureAtlas# */{ //WebGL only
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dirty: false,
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texture: null,
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+
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_indices: null,
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//0: vertex 1: indices
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_buffersVBO: null,
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_capacity: 0,
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+
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_quads: null,
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_quadsArrayBuffer: null,
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_quadsWebBuffer: null,
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_quadsReader: null,
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/**
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* <p>Creates a TextureAtlas with an filename and with an initial capacity for Quads. <br />
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* The TextureAtlas capacity can be increased in runtime. </p>
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* Constructor of cc.TextureAtlas
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* @param {String|cc.Texture2D} fileName
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* @param {Number} capacity
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* @example
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* 1.
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* //creates a TextureAtlas with filename
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* var textureAtlas = new cc.TextureAtlas("res/hello.png", 3);
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* 2.
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* //creates a TextureAtlas with texture
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* var texture = cc.textureCache.addImage("hello.png");
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* var textureAtlas = new cc.TextureAtlas(texture, 3);
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*/
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ctor: function (fileName, capacity) {
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this._buffersVBO = [];
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if (cc.isString(fileName)) {
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this.initWithFile(fileName, capacity);
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} else if (fileName instanceof cc.Texture2D) {
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this.initWithTexture(fileName, capacity);
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}
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},
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/**
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* Quantity of quads that are going to be drawn.
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* @return {Number}
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*/
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getTotalQuads: function () {
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//return this._quads.length;
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return this._totalQuads;
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},
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/**
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* Quantity of quads that can be stored with the current texture atlas size
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* @return {Number}
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*/
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getCapacity: function () {
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return this._capacity;
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},
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/**
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* Texture of the texture atlas
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* @return {Image}
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*/
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getTexture: function () {
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return this.texture;
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},
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/**
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* @param {Image} texture
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*/
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setTexture: function (texture) {
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this.texture = texture;
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},
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/**
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* specify if the array buffer of the VBO needs to be updated
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* @param {Boolean} dirty
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*/
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setDirty: function (dirty) {
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this.dirty = dirty;
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},
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/**
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* whether or not the array buffer of the VBO needs to be updated
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* @returns {boolean}
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*/
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isDirty: function () {
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return this.dirty;
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},
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+
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/**
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* Quads that are going to be rendered
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* @return {Array}
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*/
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getQuads: function () {
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return this._quads;
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},
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/**
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* @param {Array} quads
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*/
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setQuads: function (quads) {
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//TODO need re-binding
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this._quads = quads;
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},
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+
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_copyQuadsToTextureAtlas: function (quads, index) {
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if (!quads)
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return;
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+
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for (var i = 0; i < quads.length; i++)
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this._setQuadToArray(quads[i], index + i);
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},
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_setQuadToArray: function (quad, index) {
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var locQuads = this._quads;
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if (!locQuads[index]) {
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locQuads[index] = new cc.V3F_C4B_T2F_Quad(quad.tl, quad.bl, quad.tr, quad.br, this._quadsArrayBuffer, index * cc.V3F_C4B_T2F_Quad.BYTES_PER_ELEMENT);
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return;
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}
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locQuads[index].bl = quad.bl;
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locQuads[index].br = quad.br;
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locQuads[index].tl = quad.tl;
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locQuads[index].tr = quad.tr;
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},
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/**
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* Description
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* @return {String}
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*/
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description: function () {
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return '<cc.TextureAtlas | totalQuads =' + this._totalQuads + '>';
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},
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+
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_setupIndices: function () {
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if (this._capacity === 0)
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return;
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var locIndices = this._indices, locCapacity = this._capacity;
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for (var i = 0; i < locCapacity; i++) {
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if (cc.TEXTURE_ATLAS_USE_TRIANGLE_STRIP) {
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locIndices[i * 6 + 0] = i * 4 + 0;
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locIndices[i * 6 + 1] = i * 4 + 0;
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locIndices[i * 6 + 2] = i * 4 + 2;
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locIndices[i * 6 + 3] = i * 4 + 1;
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locIndices[i * 6 + 4] = i * 4 + 3;
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locIndices[i * 6 + 5] = i * 4 + 3;
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} else {
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locIndices[i * 6 + 0] = i * 4 + 0;
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locIndices[i * 6 + 1] = i * 4 + 1;
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locIndices[i * 6 + 2] = i * 4 + 2;
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// inverted index. issue #179
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locIndices[i * 6 + 3] = i * 4 + 3;
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locIndices[i * 6 + 4] = i * 4 + 2;
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locIndices[i * 6 + 5] = i * 4 + 1;
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}
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}
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},
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+
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_setupVBO: function () {
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var gl = cc._renderContext;
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//create WebGLBuffer
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this._buffersVBO[0] = gl.createBuffer();
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this._buffersVBO[1] = gl.createBuffer();
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+
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this._quadsWebBuffer = gl.createBuffer();
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this._mapBuffers();
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},
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+
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_mapBuffers: function () {
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var gl = cc._renderContext;
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+
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gl.bindBuffer(gl.ARRAY_BUFFER, this._quadsWebBuffer);
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gl.bufferData(gl.ARRAY_BUFFER, this._quadsArrayBuffer, gl.DYNAMIC_DRAW);
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+
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+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._buffersVBO[1]);
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+
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this._indices, gl.STATIC_DRAW);
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+
},
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+
|
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+
/**
|
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+
* <p>Initializes a TextureAtlas with a filename and with a certain capacity for Quads.<br />
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+
* The TextureAtlas capacity can be increased in runtime.<br />
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+
* WARNING: Do not reinitialize the TextureAtlas because it will leak memory. </p>
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+
* @param {String} file
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* @param {Number} capacity
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+
* @return {Boolean}
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|
+
* @example
|
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|
+
* //example
|
230
|
+
* var textureAtlas = new cc.TextureAtlas();
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|
+
* textureAtlas.initWithTexture("hello.png", 3);
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+
*/
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|
+
initWithFile: function (file, capacity) {
|
234
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+
// retained in property
|
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+
var texture = cc.textureCache.addImage(file);
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|
+
if (texture)
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+
return this.initWithTexture(texture, capacity);
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+
else {
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|
+
cc.log(cc._LogInfos.TextureAtlas_initWithFile, file);
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+
return false;
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+
}
|
242
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+
},
|
243
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+
|
244
|
+
/**
|
245
|
+
* <p>Initializes a TextureAtlas with a previously initialized Texture2D object, and<br />
|
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|
+
* with an initial capacity for Quads.<br />
|
247
|
+
* The TextureAtlas capacity can be increased in runtime.<br />
|
248
|
+
* WARNING: Do not reinitialize the TextureAtlas because it will leak memory</p>
|
249
|
+
* @param {Image} texture
|
250
|
+
* @param {Number} capacity
|
251
|
+
* @return {Boolean}
|
252
|
+
* @example
|
253
|
+
* //example
|
254
|
+
* var texture = cc.textureCache.addImage("hello.png");
|
255
|
+
* var textureAtlas = new cc.TextureAtlas();
|
256
|
+
* textureAtlas.initWithTexture(texture, 3);
|
257
|
+
*/
|
258
|
+
initWithTexture: function (texture, capacity) {
|
259
|
+
cc.assert(texture, cc._LogInfos.TextureAtlas_initWithTexture);
|
260
|
+
|
261
|
+
capacity = 0 | (capacity);
|
262
|
+
this._capacity = capacity;
|
263
|
+
this._totalQuads = 0;
|
264
|
+
|
265
|
+
// retained in property
|
266
|
+
this.texture = texture;
|
267
|
+
|
268
|
+
// Re-initialization is not allowed
|
269
|
+
this._quads = [];
|
270
|
+
this._indices = new Uint16Array(capacity * 6);
|
271
|
+
var quadSize = cc.V3F_C4B_T2F_Quad.BYTES_PER_ELEMENT;
|
272
|
+
this._quadsArrayBuffer = new ArrayBuffer(quadSize * capacity);
|
273
|
+
this._quadsReader = new Uint8Array(this._quadsArrayBuffer);
|
274
|
+
|
275
|
+
if (!( this._quads && this._indices) && capacity > 0)
|
276
|
+
return false;
|
277
|
+
|
278
|
+
var locQuads = this._quads;
|
279
|
+
for (var i = 0; i < capacity; i++)
|
280
|
+
locQuads[i] = new cc.V3F_C4B_T2F_Quad(null, null, null, null, this._quadsArrayBuffer, i * quadSize);
|
281
|
+
|
282
|
+
this._setupIndices();
|
283
|
+
this._setupVBO();
|
284
|
+
this.dirty = true;
|
285
|
+
return true;
|
286
|
+
},
|
287
|
+
|
288
|
+
/**
|
289
|
+
* <p>Updates a Quad (texture, vertex and color) at a certain index <br />
|
290
|
+
* index must be between 0 and the atlas capacity - 1 </p>
|
291
|
+
* @param {cc.V3F_C4B_T2F_Quad} quad
|
292
|
+
* @param {Number} index
|
293
|
+
*/
|
294
|
+
updateQuad: function (quad, index) {
|
295
|
+
cc.assert(quad, cc._LogInfos.TextureAtlas_updateQuad);
|
296
|
+
cc.assert(index >= 0 && index < this._capacity, cc._LogInfos.TextureAtlas_updateQuad_2);
|
297
|
+
|
298
|
+
this._totalQuads = Math.max(index + 1, this._totalQuads);
|
299
|
+
this._setQuadToArray(quad, index);
|
300
|
+
this.dirty = true;
|
301
|
+
},
|
302
|
+
|
303
|
+
/**
|
304
|
+
* <p>Inserts a Quad (texture, vertex and color) at a certain index<br />
|
305
|
+
* index must be between 0 and the atlas capacity - 1 </p>
|
306
|
+
* @param {cc.V3F_C4B_T2F_Quad} quad
|
307
|
+
* @param {Number} index
|
308
|
+
*/
|
309
|
+
insertQuad: function (quad, index) {
|
310
|
+
cc.assert(index < this._capacity, cc._LogInfos.TextureAtlas_insertQuad_2);
|
311
|
+
|
312
|
+
this._totalQuads++;
|
313
|
+
if (this._totalQuads > this._capacity) {
|
314
|
+
cc.log(cc._LogInfos.TextureAtlas_insertQuad);
|
315
|
+
return;
|
316
|
+
}
|
317
|
+
var quadSize = cc.V3F_C4B_T2F_Quad.BYTES_PER_ELEMENT;
|
318
|
+
// issue #575. index can be > totalQuads
|
319
|
+
var remaining = (this._totalQuads - 1) - index;
|
320
|
+
var startOffset = index * quadSize;
|
321
|
+
var moveLength = remaining * quadSize;
|
322
|
+
this._quads[this._totalQuads - 1] = new cc.V3F_C4B_T2F_Quad(null, null, null, null, this._quadsArrayBuffer, (this._totalQuads - 1) * quadSize);
|
323
|
+
this._quadsReader.set(this._quadsReader.subarray(startOffset, startOffset + moveLength), startOffset + quadSize);
|
324
|
+
|
325
|
+
this._setQuadToArray(quad, index);
|
326
|
+
this.dirty = true;
|
327
|
+
},
|
328
|
+
|
329
|
+
/**
|
330
|
+
* <p>
|
331
|
+
* Inserts a c array of quads at a given index <br />
|
332
|
+
* index must be between 0 and the atlas capacity - 1 <br />
|
333
|
+
* this method doesn't enlarge the array when amount + index > totalQuads <br />
|
334
|
+
* </p>
|
335
|
+
* @param {Array} quads
|
336
|
+
* @param {Number} index
|
337
|
+
* @param {Number} amount
|
338
|
+
*/
|
339
|
+
insertQuads: function (quads, index, amount) {
|
340
|
+
amount = amount || quads.length;
|
341
|
+
|
342
|
+
cc.assert((index + amount) <= this._capacity, cc._LogInfos.TextureAtlas_insertQuads);
|
343
|
+
|
344
|
+
var quadSize = cc.V3F_C4B_T2F_Quad.BYTES_PER_ELEMENT;
|
345
|
+
this._totalQuads += amount;
|
346
|
+
if (this._totalQuads > this._capacity) {
|
347
|
+
cc.log(cc._LogInfos.TextureAtlas_insertQuad);
|
348
|
+
return;
|
349
|
+
}
|
350
|
+
|
351
|
+
// issue #575. index can be > totalQuads
|
352
|
+
var remaining = (this._totalQuads - 1) - index - amount;
|
353
|
+
var startOffset = index * quadSize;
|
354
|
+
var moveLength = remaining * quadSize;
|
355
|
+
var lastIndex = (this._totalQuads - 1) - amount;
|
356
|
+
|
357
|
+
var i;
|
358
|
+
for (i = 0; i < amount; i++)
|
359
|
+
this._quads[lastIndex + i] = new cc.V3F_C4B_T2F_Quad(null, null, null, null, this._quadsArrayBuffer, (this._totalQuads - 1) * quadSize);
|
360
|
+
this._quadsReader.set(this._quadsReader.subarray(startOffset, startOffset + moveLength), startOffset + quadSize * amount);
|
361
|
+
for (i = 0; i < amount; i++)
|
362
|
+
this._setQuadToArray(quads[i], index + i);
|
363
|
+
|
364
|
+
this.dirty = true;
|
365
|
+
},
|
366
|
+
|
367
|
+
/**
|
368
|
+
* <p>Removes the quad that is located at a certain index and inserts it at a new index <br />
|
369
|
+
* This operation is faster than removing and inserting in a quad in 2 different steps</p>
|
370
|
+
* @param {Number} fromIndex
|
371
|
+
* @param {Number} newIndex
|
372
|
+
*/
|
373
|
+
insertQuadFromIndex: function (fromIndex, newIndex) {
|
374
|
+
if (fromIndex === newIndex)
|
375
|
+
return;
|
376
|
+
|
377
|
+
cc.assert(newIndex >= 0 || newIndex < this._totalQuads, cc._LogInfos.TextureAtlas_insertQuadFromIndex);
|
378
|
+
|
379
|
+
cc.assert(fromIndex >= 0 || fromIndex < this._totalQuads, cc._LogInfos.TextureAtlas_insertQuadFromIndex_2);
|
380
|
+
|
381
|
+
var quadSize = cc.V3F_C4B_T2F_Quad.BYTES_PER_ELEMENT;
|
382
|
+
var locQuadsReader = this._quadsReader;
|
383
|
+
var sourceArr = locQuadsReader.subarray(fromIndex * quadSize, quadSize);
|
384
|
+
var startOffset, moveLength;
|
385
|
+
if (fromIndex > newIndex) {
|
386
|
+
startOffset = newIndex * quadSize;
|
387
|
+
moveLength = (fromIndex - newIndex) * quadSize;
|
388
|
+
locQuadsReader.set(locQuadsReader.subarray(startOffset, startOffset + moveLength), startOffset + quadSize);
|
389
|
+
locQuadsReader.set(sourceArr, startOffset);
|
390
|
+
} else {
|
391
|
+
startOffset = (fromIndex + 1) * quadSize;
|
392
|
+
moveLength = (newIndex - fromIndex) * quadSize;
|
393
|
+
locQuadsReader.set(locQuadsReader.subarray(startOffset, startOffset + moveLength), startOffset - quadSize);
|
394
|
+
locQuadsReader.set(sourceArr, newIndex * quadSize);
|
395
|
+
}
|
396
|
+
this.dirty = true;
|
397
|
+
},
|
398
|
+
|
399
|
+
/**
|
400
|
+
* <p>Removes a quad at a given index number.<br />
|
401
|
+
* The capacity remains the same, but the total number of quads to be drawn is reduced in 1 </p>
|
402
|
+
* @param {Number} index
|
403
|
+
*/
|
404
|
+
removeQuadAtIndex: function (index) {
|
405
|
+
cc.assert(index < this._totalQuads, cc._LogInfos.TextureAtlas_removeQuadAtIndex);
|
406
|
+
|
407
|
+
var quadSize = cc.V3F_C4B_T2F_Quad.BYTES_PER_ELEMENT;
|
408
|
+
this._totalQuads--;
|
409
|
+
this._quads.length = this._totalQuads;
|
410
|
+
if (index !== this._totalQuads) {
|
411
|
+
//move data
|
412
|
+
var startOffset = (index + 1) * quadSize;
|
413
|
+
var moveLength = (this._totalQuads - index) * quadSize;
|
414
|
+
this._quadsReader.set(this._quadsReader.subarray(startOffset, startOffset + moveLength), startOffset - quadSize);
|
415
|
+
}
|
416
|
+
this.dirty = true;
|
417
|
+
},
|
418
|
+
|
419
|
+
/**
|
420
|
+
* Removes a given number of quads at a given index
|
421
|
+
* @param {Number} index
|
422
|
+
* @param {Number} amount
|
423
|
+
*/
|
424
|
+
removeQuadsAtIndex: function (index, amount) {
|
425
|
+
cc.assert(index + amount <= this._totalQuads, cc._LogInfos.TextureAtlas_removeQuadsAtIndex);
|
426
|
+
|
427
|
+
this._totalQuads -= amount;
|
428
|
+
|
429
|
+
if (index !== this._totalQuads) {
|
430
|
+
//move data
|
431
|
+
var quadSize = cc.V3F_C4B_T2F_Quad.BYTES_PER_ELEMENT;
|
432
|
+
var srcOffset = (index + amount) * quadSize;
|
433
|
+
var moveLength = (this._totalQuads - index) * quadSize;
|
434
|
+
var dstOffset = index * quadSize;
|
435
|
+
this._quadsReader.set(this._quadsReader.subarray(srcOffset, srcOffset + moveLength), dstOffset);
|
436
|
+
}
|
437
|
+
this.dirty = true;
|
438
|
+
},
|
439
|
+
|
440
|
+
/**
|
441
|
+
* <p>Removes all Quads. <br />
|
442
|
+
* The TextureAtlas capacity remains untouched. No memory is freed.<br />
|
443
|
+
* The total number of quads to be drawn will be 0</p>
|
444
|
+
*/
|
445
|
+
removeAllQuads: function () {
|
446
|
+
this._quads.length = 0;
|
447
|
+
this._totalQuads = 0;
|
448
|
+
},
|
449
|
+
|
450
|
+
_setDirty: function (dirty) {
|
451
|
+
this.dirty = dirty;
|
452
|
+
},
|
453
|
+
|
454
|
+
/**
|
455
|
+
* <p>Resize the capacity of the CCTextureAtlas.<br />
|
456
|
+
* The new capacity can be lower or higher than the current one<br />
|
457
|
+
* It returns YES if the resize was successful. <br />
|
458
|
+
* If it fails to resize the capacity it will return NO with a new capacity of 0. <br />
|
459
|
+
* no used for js</p>
|
460
|
+
* @param {Number} newCapacity
|
461
|
+
* @return {Boolean}
|
462
|
+
*/
|
463
|
+
resizeCapacity: function (newCapacity) {
|
464
|
+
if (newCapacity == this._capacity)
|
465
|
+
return true;
|
466
|
+
|
467
|
+
var quadSize = cc.V3F_C4B_T2F_Quad.BYTES_PER_ELEMENT;
|
468
|
+
var oldCapacity = this._capacity;
|
469
|
+
// update capacity and totolQuads
|
470
|
+
this._totalQuads = Math.min(this._totalQuads, newCapacity);
|
471
|
+
this._capacity = 0 | newCapacity;
|
472
|
+
var i, capacity = this._capacity, locTotalQuads = this._totalQuads;
|
473
|
+
|
474
|
+
if (this._quads == null) {
|
475
|
+
this._quads = [];
|
476
|
+
this._quadsArrayBuffer = new ArrayBuffer(quadSize * capacity);
|
477
|
+
this._quadsReader = new Uint8Array(this._quadsArrayBuffer);
|
478
|
+
for (i = 0; i < capacity; i++)
|
479
|
+
this._quads = new cc.V3F_C4B_T2F_Quad(null, null, null, null, this._quadsArrayBuffer, i * quadSize);
|
480
|
+
} else {
|
481
|
+
var newQuads, newArrayBuffer, quads = this._quads;
|
482
|
+
if (capacity > oldCapacity) {
|
483
|
+
newQuads = [];
|
484
|
+
newArrayBuffer = new ArrayBuffer(quadSize * capacity);
|
485
|
+
for (i = 0; i < locTotalQuads; i++) {
|
486
|
+
newQuads[i] = new cc.V3F_C4B_T2F_Quad(quads[i].tl, quads[i].bl, quads[i].tr, quads[i].br,
|
487
|
+
newArrayBuffer, i * quadSize);
|
488
|
+
}
|
489
|
+
for (; i < capacity; i++)
|
490
|
+
newQuads[i] = new cc.V3F_C4B_T2F_Quad(null, null, null, null, newArrayBuffer, i * quadSize);
|
491
|
+
|
492
|
+
this._quadsReader = new Uint8Array(newArrayBuffer);
|
493
|
+
this._quads = newQuads;
|
494
|
+
this._quadsArrayBuffer = newArrayBuffer;
|
495
|
+
} else {
|
496
|
+
var count = Math.max(locTotalQuads, capacity);
|
497
|
+
newQuads = [];
|
498
|
+
newArrayBuffer = new ArrayBuffer(quadSize * capacity);
|
499
|
+
for (i = 0; i < count; i++) {
|
500
|
+
newQuads[i] = new cc.V3F_C4B_T2F_Quad(quads[i].tl, quads[i].bl, quads[i].tr, quads[i].br,
|
501
|
+
newArrayBuffer, i * quadSize);
|
502
|
+
}
|
503
|
+
this._quadsReader = new Uint8Array(newArrayBuffer);
|
504
|
+
this._quads = newQuads;
|
505
|
+
this._quadsArrayBuffer = newArrayBuffer;
|
506
|
+
}
|
507
|
+
}
|
508
|
+
|
509
|
+
if (this._indices == null) {
|
510
|
+
this._indices = new Uint16Array(capacity * 6);
|
511
|
+
} else {
|
512
|
+
if (capacity > oldCapacity) {
|
513
|
+
var tempIndices = new Uint16Array(capacity * 6);
|
514
|
+
tempIndices.set(this._indices, 0);
|
515
|
+
this._indices = tempIndices;
|
516
|
+
} else {
|
517
|
+
this._indices = this._indices.subarray(0, capacity * 6);
|
518
|
+
}
|
519
|
+
}
|
520
|
+
|
521
|
+
this._setupIndices();
|
522
|
+
this._mapBuffers();
|
523
|
+
this.dirty = true;
|
524
|
+
return true;
|
525
|
+
},
|
526
|
+
|
527
|
+
/**
|
528
|
+
* Used internally by CCParticleBatchNode <br/>
|
529
|
+
* don't use this unless you know what you're doing
|
530
|
+
* @param {Number} amount
|
531
|
+
*/
|
532
|
+
increaseTotalQuadsWith: function (amount) {
|
533
|
+
this._totalQuads += amount;
|
534
|
+
},
|
535
|
+
|
536
|
+
/**
|
537
|
+
* Moves an amount of quads from oldIndex at newIndex
|
538
|
+
* @param {Number} oldIndex
|
539
|
+
* @param {Number} amount
|
540
|
+
* @param {Number} newIndex
|
541
|
+
*/
|
542
|
+
moveQuadsFromIndex: function (oldIndex, amount, newIndex) {
|
543
|
+
if (newIndex === undefined) {
|
544
|
+
newIndex = amount;
|
545
|
+
amount = this._totalQuads - oldIndex;
|
546
|
+
|
547
|
+
cc.assert((newIndex + (this._totalQuads - oldIndex)) <= this._capacity, cc._LogInfos.TextureAtlas_moveQuadsFromIndex);
|
548
|
+
|
549
|
+
if (amount === 0)
|
550
|
+
return;
|
551
|
+
} else {
|
552
|
+
cc.assert((newIndex + amount) <= this._totalQuads, cc._LogInfos.TextureAtlas_moveQuadsFromIndex_2);
|
553
|
+
cc.assert(oldIndex < this._totalQuads, cc._LogInfos.TextureAtlas_moveQuadsFromIndex_3);
|
554
|
+
|
555
|
+
if (oldIndex == newIndex)
|
556
|
+
return;
|
557
|
+
}
|
558
|
+
|
559
|
+
var quadSize = cc.V3F_C4B_T2F_Quad.BYTES_PER_ELEMENT;
|
560
|
+
var srcOffset = oldIndex * quadSize;
|
561
|
+
var srcLength = amount * quadSize;
|
562
|
+
var locQuadsReader = this._quadsReader;
|
563
|
+
var sourceArr = locQuadsReader.subarray(srcOffset, srcOffset + srcLength);
|
564
|
+
var dstOffset = newIndex * quadSize;
|
565
|
+
var moveLength, moveStart;
|
566
|
+
if (newIndex < oldIndex) {
|
567
|
+
moveLength = (oldIndex - newIndex) * quadSize;
|
568
|
+
moveStart = newIndex * quadSize;
|
569
|
+
locQuadsReader.set(locQuadsReader.subarray(moveStart, moveStart + moveLength), moveStart + srcLength)
|
570
|
+
} else {
|
571
|
+
moveLength = (newIndex - oldIndex) * quadSize;
|
572
|
+
moveStart = (oldIndex + amount) * quadSize;
|
573
|
+
locQuadsReader.set(locQuadsReader.subarray(moveStart, moveStart + moveLength), srcOffset);
|
574
|
+
}
|
575
|
+
locQuadsReader.set(sourceArr, dstOffset);
|
576
|
+
this.dirty = true;
|
577
|
+
},
|
578
|
+
|
579
|
+
/**
|
580
|
+
* Ensures that after a realloc quads are still empty <br/>
|
581
|
+
* Used internally by CCParticleBatchNode
|
582
|
+
* @param {Number} index
|
583
|
+
* @param {Number} amount
|
584
|
+
*/
|
585
|
+
fillWithEmptyQuadsFromIndex: function (index, amount) {
|
586
|
+
var count = amount * cc.V3F_C4B_T2F_Quad.BYTES_PER_ELEMENT;
|
587
|
+
var clearReader = new Uint8Array(this._quadsArrayBuffer, index * cc.V3F_C4B_T2F_Quad.BYTES_PER_ELEMENT, count);
|
588
|
+
for (var i = 0; i < count; i++)
|
589
|
+
clearReader[i] = 0;
|
590
|
+
},
|
591
|
+
|
592
|
+
// TextureAtlas - Drawing
|
593
|
+
|
594
|
+
/**
|
595
|
+
* Draws all the Atlas's Quads
|
596
|
+
*/
|
597
|
+
drawQuads: function () {
|
598
|
+
this.drawNumberOfQuads(this._totalQuads, 0);
|
599
|
+
},
|
600
|
+
|
601
|
+
_releaseBuffer: function () {
|
602
|
+
var gl = cc._renderContext;
|
603
|
+
if (this._buffersVBO) {
|
604
|
+
if (this._buffersVBO[0])
|
605
|
+
gl.deleteBuffer(this._buffersVBO[0]);
|
606
|
+
if (this._buffersVBO[1])
|
607
|
+
gl.deleteBuffer(this._buffersVBO[1])
|
608
|
+
}
|
609
|
+
if (this._quadsWebBuffer)
|
610
|
+
gl.deleteBuffer(this._quadsWebBuffer);
|
611
|
+
}
|
612
|
+
});
|
613
|
+
|
614
|
+
var _p = cc.TextureAtlas.prototype;
|
615
|
+
|
616
|
+
// Extended properties
|
617
|
+
/** @expose */
|
618
|
+
_p.totalQuads;
|
619
|
+
cc.defineGetterSetter(_p, "totalQuads", _p.getTotalQuads);
|
620
|
+
/** @expose */
|
621
|
+
_p.capacity;
|
622
|
+
cc.defineGetterSetter(_p, "capacity", _p.getCapacity);
|
623
|
+
/** @expose */
|
624
|
+
_p.quads;
|
625
|
+
cc.defineGetterSetter(_p, "quads", _p.getQuads, _p.setQuads);
|
626
|
+
|
627
|
+
/**
|
628
|
+
* <p>Creates a TextureAtlas with an filename and with an initial capacity for Quads. <br />
|
629
|
+
* The TextureAtlas capacity can be increased in runtime. </p>
|
630
|
+
* @deprecated since v3.0, please use new cc.TextureAtlas(fileName, capacity) instead
|
631
|
+
* @param {String|cc.Texture2D} fileName
|
632
|
+
* @param {Number} capacity
|
633
|
+
* @return {cc.TextureAtlas|Null}
|
634
|
+
*/
|
635
|
+
cc.TextureAtlas.create = function (fileName, capacity) {
|
636
|
+
return new cc.TextureAtlas(fileName, capacity);
|
637
|
+
};
|
638
|
+
|
639
|
+
/**
|
640
|
+
* @deprecated since v3.0, please use new cc.TextureAtlas(texture) instead
|
641
|
+
* @function
|
642
|
+
*/
|
643
|
+
cc.TextureAtlas.createWithTexture = cc.TextureAtlas.create;
|
644
|
+
|
645
|
+
if (cc._renderType === cc._RENDER_TYPE_WEBGL) {
|
646
|
+
cc.assert(cc.isFunction(cc._tmp.WebGLTextureAtlas), cc._LogInfos.MissingFile, "TexturesWebGL.js");
|
647
|
+
cc._tmp.WebGLTextureAtlas();
|
648
|
+
delete cc._tmp.WebGLTextureAtlas;
|
649
|
+
}
|
650
|
+
|
651
|
+
cc.assert(cc.isFunction(cc._tmp.PrototypeTextureAtlas), cc._LogInfos.MissingFile, "TexturesPropertyDefine.js");
|
652
|
+
cc._tmp.PrototypeTextureAtlas();
|
653
|
+
delete cc._tmp.PrototypeTextureAtlas;
|