ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
  168. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
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@@ -0,0 +1,737 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2008-2010 Ricardo Quesada
3
+ Copyright (c) 2011-2012 cocos2d-x.org
4
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
5
+ Copyright (c) 2009 On-Core
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+
7
+ http://www.cocos2d-x.org
8
+
9
+ Permission is hereby granted, free of charge, to any person obtaining a copy
10
+ of this software and associated documentation files (the "Software"), to deal
11
+ in the Software without restriction, including without limitation the rights
12
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
+ copies of the Software, and to permit persons to whom the Software is
14
+ furnished to do so, subject to the following conditions:
15
+
16
+ The above copyright notice and this permission notice shall be included in
17
+ all copies or substantial portions of the Software.
18
+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
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+ ****************************************************************************/
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+
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+ /**
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+ * Base class for cc.Grid
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+ * @class
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+ * @extends cc.Class
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+ */
33
+ cc.GridBase = cc.Class.extend(/** @lends cc.GridBase# */{
34
+ _active:false,
35
+ _reuseGrid:0,
36
+ _gridSize:null,
37
+ _texture:null,
38
+ _step:null,
39
+ _grabber:null,
40
+ _isTextureFlipped:false,
41
+ _shaderProgram:null,
42
+ _directorProjection:0,
43
+
44
+ _dirty:false,
45
+
46
+ /**
47
+ * create one cc.GridBase Object
48
+ * Constructor of cc.GridBase
49
+ * @param {cc.Size} gridSize
50
+ * @param {cc.Texture2D} [texture=]
51
+ * @param {Boolean} [flipped=]
52
+ */
53
+ ctor:function (gridSize, texture, flipped) {
54
+ cc._checkWebGLRenderMode();
55
+ this._active=false;
56
+ this._reuseGrid=0;
57
+ this._gridSize=null;
58
+ this._texture=null;
59
+ this._step = cc.p(0, 0);
60
+ this._grabber=null;
61
+ this._isTextureFlipped=false;
62
+ this._shaderProgram=null;
63
+ this._directorProjection=0;
64
+ this._dirty=false;
65
+
66
+ if(gridSize !== undefined)
67
+ this.initWithSize(gridSize, texture, flipped);
68
+ },
69
+
70
+ /**
71
+ * whether or not the grid is active
72
+ * @return {Boolean}
73
+ */
74
+ isActive:function () {
75
+ return this._active;
76
+ },
77
+
78
+ /**
79
+ * whether or not the grid is active
80
+ * @param {Number} active
81
+ */
82
+ setActive:function (active) {
83
+ this._active = active;
84
+ if (!active) {
85
+ var director = cc.director;
86
+ var proj = director.getProjection();
87
+ director.setProjection(proj);
88
+ }
89
+ },
90
+
91
+ /**
92
+ * get number of times that the grid will be reused
93
+ * @return {Number}
94
+ */
95
+ getReuseGrid:function () {
96
+ return this._reuseGrid;
97
+ },
98
+ /**
99
+ * set number of times that the grid will be reused
100
+ * @param reuseGrid
101
+ */
102
+ setReuseGrid:function (reuseGrid) {
103
+ this._reuseGrid = reuseGrid;
104
+ },
105
+
106
+ /**
107
+ * get size of the grid
108
+ * @return {cc.Size}
109
+ */
110
+ getGridSize:function () {
111
+ return cc.size(this._gridSize.width, this._gridSize.height);
112
+ },
113
+
114
+ /**
115
+ * set size of the grid
116
+ * @param {cc.Size} gridSize
117
+ */
118
+ setGridSize:function (gridSize) {
119
+ this._gridSize.width = parseInt(gridSize.width);
120
+ this._gridSize.height = parseInt(gridSize.height);
121
+ },
122
+
123
+ /**
124
+ * get pixels between the grids
125
+ * @return {cc.Point}
126
+ */
127
+ getStep:function () {
128
+ return cc.p(this._step.x, this._step.y);
129
+ },
130
+
131
+ /**
132
+ * set pixels between the grids
133
+ * @param {cc.Point} step
134
+ */
135
+ setStep:function (step) {
136
+ this._step.x = step.x;
137
+ this._step.y = step.y;
138
+ },
139
+
140
+ /**
141
+ * get whether or not the texture is flipped
142
+ * @return {Boolean}
143
+ */
144
+ isTextureFlipped:function () {
145
+ return this._isTextureFlipped;
146
+ },
147
+
148
+ /**
149
+ * set whether or not the texture is flipped
150
+ * @param {Boolean} flipped
151
+ */
152
+ setTextureFlipped:function (flipped) {
153
+ if (this._isTextureFlipped != flipped) {
154
+ this._isTextureFlipped = flipped;
155
+ this.calculateVertexPoints();
156
+ }
157
+ },
158
+
159
+ /**
160
+ *
161
+ * @param {cc.Size} gridSize
162
+ * @param {cc.Texture2D} [texture=]
163
+ * @param {Boolean} [flipped=false]
164
+ * @returns {boolean}
165
+ */
166
+ initWithSize:function (gridSize, texture, flipped) {
167
+ if (!texture) {
168
+ var director = cc.director;
169
+ var winSize = director.getWinSizeInPixels();
170
+
171
+ var POTWide = cc.NextPOT(winSize.width);
172
+ var POTHigh = cc.NextPOT(winSize.height);
173
+
174
+ var data = new Uint8Array(POTWide * POTHigh * 4);
175
+ if (!data) {
176
+ cc.log("cocos2d: CCGrid: not enough memory.");
177
+ return false;
178
+ }
179
+
180
+ texture = new cc.Texture2D();
181
+ // we only use rgba8888
182
+ texture.initWithData(data, cc.Texture2D.PIXEL_FORMAT_RGBA8888, POTWide, POTHigh, winSize);
183
+ if (!texture) {
184
+ cc.log("cocos2d: CCGrid: error creating texture");
185
+ return false;
186
+ }
187
+ }
188
+
189
+ flipped = flipped || false;
190
+
191
+ this._active = false;
192
+ this._reuseGrid = 0;
193
+ this._gridSize = gridSize;
194
+ this._texture = texture;
195
+ this._isTextureFlipped = flipped;
196
+
197
+ this._step.x = this._texture.width / gridSize.width;
198
+ this._step.y = this._texture.height / gridSize.height;
199
+
200
+ this._grabber = new cc.Grabber();
201
+ if (!this._grabber)
202
+ return false;
203
+ this._grabber.grab(this._texture);
204
+ this._shaderProgram = cc.shaderCache.programForKey(cc.SHADER_POSITION_TEXTURE);
205
+ this.calculateVertexPoints();
206
+ return true;
207
+ },
208
+
209
+ beforeDraw:function () {
210
+ // save projection
211
+ this._directorProjection = cc.director.getProjection();
212
+
213
+ //this.set2DProjection(); //TODO why?
214
+ this._grabber.beforeRender(this._texture);
215
+ },
216
+
217
+ afterDraw:function (target) {
218
+ this._grabber.afterRender(this._texture);
219
+
220
+ // restore projection
221
+ //cc.director.setProjection(this._directorProjection);
222
+
223
+ if (target && target.getCamera().isDirty()) {
224
+ var offset = target.getAnchorPointInPoints();
225
+
226
+ //TODO hack
227
+ var stackMatrix = target._renderCmd._stackMatrix;
228
+ //
229
+ // XXX: Camera should be applied in the AnchorPoint
230
+ //
231
+ //cc.kmGLTranslatef(offset.x, offset.y, 0);
232
+ var translation = new cc.kmMat4();
233
+ cc.kmMat4Translation(translation, offset.x, offset.y, 0);
234
+ cc.kmMat4Multiply(stackMatrix, stackMatrix, translation);
235
+
236
+ //target.getCamera().locate();
237
+ target._camera._locateForRenderer(stackMatrix);
238
+
239
+ //cc.kmGLTranslatef(-offset.x, -offset.y, 0);
240
+ cc.kmMat4Translation(translation, -offset.x, -offset.y, 0);
241
+ cc.kmMat4Multiply(stackMatrix, stackMatrix, translation);
242
+ }
243
+
244
+ cc.glBindTexture2D(this._texture);
245
+ this.blit(target);
246
+ },
247
+
248
+ blit:function () {
249
+ cc.log("cc.GridBase.blit(): Shall be overridden in subclass.");
250
+ },
251
+
252
+ reuse:function () {
253
+ cc.log("cc.GridBase.reuse(): Shall be overridden in subclass.");
254
+ },
255
+
256
+ calculateVertexPoints:function () {
257
+ cc.log("cc.GridBase.calculateVertexPoints(): Shall be overridden in subclass.");
258
+ },
259
+
260
+ set2DProjection:function () {
261
+ var winSize = cc.director.getWinSizeInPixels();
262
+
263
+ var gl = cc._renderContext;
264
+ gl.viewport(0, 0, winSize.width , winSize.height);
265
+ cc.kmGLMatrixMode(cc.KM_GL_PROJECTION);
266
+ cc.kmGLLoadIdentity();
267
+
268
+ var orthoMatrix = new cc.kmMat4();
269
+ cc.kmMat4OrthographicProjection(orthoMatrix, 0, winSize.width, 0, winSize.height, -1, 1);
270
+ cc.kmGLMultMatrix(orthoMatrix);
271
+
272
+ cc.kmGLMatrixMode(cc.KM_GL_MODELVIEW);
273
+ cc.kmGLLoadIdentity();
274
+ cc.setProjectionMatrixDirty()
275
+ }
276
+ });
277
+
278
+ /**
279
+ * create one cc.GridBase Object
280
+ * @deprecated
281
+ * @param {cc.Size} gridSize
282
+ * @param {cc.Texture2D} [texture=]
283
+ * @param {Boolean} [flipped=]
284
+ * @return {cc.GridBase}
285
+ */
286
+ cc.GridBase.create = function (gridSize, texture, flipped) {
287
+ return new cc.GridBase(gridSize, texture, flipped);
288
+ };
289
+
290
+ /**
291
+ * cc.Grid3D is a 3D grid implementation. Each vertex has 3 dimensions: x,y,z
292
+ * @class
293
+ * @extends cc.GridBase
294
+ */
295
+ cc.Grid3D = cc.GridBase.extend(/** @lends cc.Grid3D# */{
296
+ _texCoordinates:null,
297
+ _vertices:null,
298
+ _originalVertices:null,
299
+ _indices:null,
300
+
301
+ _texCoordinateBuffer:null,
302
+ _verticesBuffer:null,
303
+ _indicesBuffer:null,
304
+
305
+ /**
306
+ * create one Grid3D object
307
+ * Constructor of cc.Grid3D
308
+ * @param {cc.Size} gridSize
309
+ * @param {cc.Texture2D} [texture=]
310
+ * @param {Boolean} [flipped=]
311
+ */
312
+ ctor:function (gridSize, texture, flipped) {
313
+ cc.GridBase.prototype.ctor.call(this);
314
+ this._texCoordinates=null;
315
+ this._vertices=null;
316
+ this._originalVertices=null;
317
+ this._indices=null;
318
+
319
+ this._texCoordinateBuffer=null;
320
+ this._verticesBuffer=null;
321
+ this._indicesBuffer=null;
322
+
323
+ if(gridSize !== undefined)
324
+ this.initWithSize(gridSize, texture, flipped);
325
+ },
326
+
327
+ /**
328
+ * returns the vertex at a given position
329
+ * @param {cc.Point} pos
330
+ * @return {cc.Vertex3F}
331
+ */
332
+ vertex:function (pos) {
333
+ if(pos.x !== (0| pos.x) || pos.y !== (0| pos.y))
334
+ cc.log("cc.Grid3D.vertex() : Numbers must be integers");
335
+ var index = 0 | ((pos.x * (this._gridSize.height + 1) + pos.y) * 3);
336
+ var locVertices = this._vertices;
337
+ return new cc.Vertex3F(locVertices[index], locVertices[index + 1], locVertices[index + 2]);
338
+ },
339
+
340
+ /**
341
+ * returns the original (non-transformed) vertex at a given position
342
+ * @param {cc.Point} pos
343
+ * @return {cc.Vertex3F}
344
+ */
345
+ originalVertex:function (pos) {
346
+ if(pos.x !== (0| pos.x) || pos.y !== (0| pos.y))
347
+ cc.log("cc.Grid3D.originalVertex() : Numbers must be integers");
348
+ var index = 0 | ((pos.x * (this._gridSize.height + 1) + pos.y) * 3);
349
+ var locOriginalVertices = this._originalVertices;
350
+ return new cc.Vertex3F(locOriginalVertices[index], locOriginalVertices[index + 1], locOriginalVertices[index + 2]);
351
+ },
352
+
353
+ /**
354
+ * sets a new vertex at a given position
355
+ * @param {cc.Point} pos
356
+ * @param {cc.Vertex3F} vertex
357
+ */
358
+ setVertex:function (pos, vertex) {
359
+ if(pos.x !== (0| pos.x) || pos.y !== (0| pos.y))
360
+ cc.log("cc.Grid3D.setVertex() : Numbers must be integers");
361
+ var index = 0 | ((pos.x * (this._gridSize.height + 1) + pos.y) * 3);
362
+ var vertArray = this._vertices;
363
+ vertArray[index] = vertex.x;
364
+ vertArray[index + 1] = vertex.y;
365
+ vertArray[index + 2] = vertex.z;
366
+ this._dirty = true;
367
+ },
368
+
369
+ blit:function (target) {
370
+ var n = this._gridSize.width * this._gridSize.height;
371
+ cc.glEnableVertexAttribs(cc.VERTEX_ATTRIB_FLAG_POSITION | cc.VERTEX_ATTRIB_FLAG_TEX_COORDS);
372
+ this._shaderProgram.use();
373
+ //this._shaderProgram.setUniformsForBuiltins();
374
+ this._shaderProgram._setUniformForMVPMatrixWithMat4(target._renderCmd._stackMatrix);
375
+
376
+ var gl = cc._renderContext, locDirty = this._dirty;
377
+ //
378
+ // Attributes
379
+ //
380
+ // position
381
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._verticesBuffer);
382
+ if (locDirty)
383
+ gl.bufferData(gl.ARRAY_BUFFER, this._vertices, gl.DYNAMIC_DRAW);
384
+ gl.vertexAttribPointer(cc.VERTEX_ATTRIB_POSITION, 3, gl.FLOAT, false, 0, 0);
385
+
386
+ // texCoords
387
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._texCoordinateBuffer);
388
+ if (locDirty)
389
+ gl.bufferData(gl.ARRAY_BUFFER, this._texCoordinates, gl.DYNAMIC_DRAW);
390
+ gl.vertexAttribPointer(cc.VERTEX_ATTRIB_TEX_COORDS, 2, gl.FLOAT, false, 0, 0);
391
+
392
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._indicesBuffer);
393
+ if (locDirty)
394
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this._indices, gl.STATIC_DRAW);
395
+ gl.drawElements(gl.TRIANGLES, n * 6, gl.UNSIGNED_SHORT, 0);
396
+ if (locDirty)
397
+ this._dirty = false;
398
+ cc.incrementGLDraws(1);
399
+ },
400
+
401
+ reuse:function () {
402
+ if (this._reuseGrid > 0) {
403
+ var locOriginalVertices = this._originalVertices, locVertices = this._vertices;
404
+ for (var i = 0, len = this._vertices.length; i < len; i++)
405
+ locOriginalVertices[i] = locVertices[i];
406
+ --this._reuseGrid;
407
+ }
408
+ },
409
+
410
+ calculateVertexPoints:function () {
411
+ var gl = cc._renderContext;
412
+
413
+ var width = this._texture.pixelsWidth;
414
+ var height = this._texture.pixelsHeight;
415
+ var imageH = this._texture.getContentSizeInPixels().height;
416
+ var locGridSize = this._gridSize;
417
+
418
+ var numOfPoints = (locGridSize.width + 1) * (locGridSize.height + 1);
419
+ this._vertices = new Float32Array(numOfPoints * 3);
420
+ this._texCoordinates = new Float32Array(numOfPoints * 2);
421
+ this._indices = new Uint16Array(locGridSize.width * locGridSize.height * 6);
422
+
423
+ if(this._verticesBuffer)
424
+ gl.deleteBuffer(this._verticesBuffer);
425
+ this._verticesBuffer = gl.createBuffer();
426
+ if(this._texCoordinateBuffer)
427
+ gl.deleteBuffer(this._texCoordinateBuffer);
428
+ this._texCoordinateBuffer = gl.createBuffer();
429
+ if(this._indicesBuffer)
430
+ gl.deleteBuffer(this._indicesBuffer);
431
+ this._indicesBuffer = gl.createBuffer();
432
+
433
+ var x, y, i, locIndices = this._indices, locTexCoordinates = this._texCoordinates;
434
+ var locIsTextureFlipped = this._isTextureFlipped, locVertices = this._vertices;
435
+ for (x = 0; x < locGridSize.width; ++x) {
436
+ for (y = 0; y < locGridSize.height; ++y) {
437
+ var idx = (y * locGridSize.width) + x;
438
+ var x1 = x * this._step.x;
439
+ var x2 = x1 + this._step.x;
440
+ var y1 = y * this._step.y;
441
+ var y2 = y1 + this._step.y;
442
+
443
+ var a = (x * (locGridSize.height + 1) + y);
444
+ var b = ((x + 1) * (locGridSize.height + 1) + y);
445
+ var c = ((x + 1) * (locGridSize.height + 1) + (y + 1));
446
+ var d = (x * (locGridSize.height + 1) + (y + 1));
447
+
448
+ locIndices[idx * 6] = a;
449
+ locIndices[idx * 6 + 1] = b;
450
+ locIndices[idx * 6 + 2] = d;
451
+ locIndices[idx * 6 + 3] = b;
452
+ locIndices[idx * 6 + 4] = c;
453
+ locIndices[idx * 6 + 5] = d;
454
+
455
+ var l1 = [a * 3, b * 3, c * 3, d * 3];
456
+ var e = {x:x1, y:y1, z:0}; //new cc.Vertex3F(x1, y1, 0);
457
+ var f = {x:x2, y:y1, z:0}; //new cc.Vertex3F(x2, y1, 0);
458
+ var g = {x:x2, y:y2, z:0}; // new cc.Vertex3F(x2, y2, 0);
459
+ var h = {x:x1, y:y2, z:0}; //new cc.Vertex3F(x1, y2, 0);
460
+
461
+ var l2 = [e, f, g, h];
462
+ var tex1 = [a * 2, b * 2, c * 2, d * 2];
463
+ var tex2 = [cc.p(x1, y1), cc.p(x2, y1), cc.p(x2, y2), cc.p(x1, y2)];
464
+ for (i = 0; i < 4; ++i) {
465
+ locVertices[l1[i]] = l2[i].x;
466
+ locVertices[l1[i] + 1] = l2[i].y;
467
+ locVertices[l1[i] + 2] = l2[i].z;
468
+ locTexCoordinates[tex1[i]] = tex2[i].x / width;
469
+ if (locIsTextureFlipped)
470
+ locTexCoordinates[tex1[i] + 1] = (imageH - tex2[i].y) / height;
471
+ else
472
+ locTexCoordinates[tex1[i] + 1] = tex2[i].y / height;
473
+ }
474
+ }
475
+ }
476
+ this._originalVertices = new Float32Array(this._vertices);
477
+
478
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._verticesBuffer);
479
+ gl.bufferData(gl.ARRAY_BUFFER, this._vertices, gl.DYNAMIC_DRAW);
480
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._texCoordinateBuffer);
481
+ gl.bufferData(gl.ARRAY_BUFFER, this._texCoordinates, gl.DYNAMIC_DRAW);
482
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._indicesBuffer);
483
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this._indices, gl.STATIC_DRAW);
484
+ this._dirty = true;
485
+ }
486
+ });
487
+
488
+ /**
489
+ * create one Grid3D object
490
+ * @deprecated
491
+ * @param {cc.Size} gridSize
492
+ * @param {cc.Texture2D} [texture=]
493
+ * @param {Boolean} [flipped=]
494
+ * @return {cc.Grid3D}
495
+ */
496
+ cc.Grid3D.create = function (gridSize, texture, flipped) {
497
+ return new cc.Grid3D(gridSize, texture, flipped);
498
+ };
499
+
500
+ /**
501
+ * cc.TiledGrid3D is a 3D grid implementation. It differs from Grid3D in that <br/>
502
+ * the tiles can be separated from the grid.
503
+ * @class
504
+ * @extends cc.GridBase
505
+ */
506
+ cc.TiledGrid3D = cc.GridBase.extend(/** @lends cc.TiledGrid3D# */{
507
+ _texCoordinates:null,
508
+ _vertices:null,
509
+ _originalVertices:null,
510
+ _indices:null,
511
+
512
+ _texCoordinateBuffer:null,
513
+ _verticesBuffer:null,
514
+ _indicesBuffer:null,
515
+
516
+ /**
517
+ * create one TiledGrid3D object
518
+ * Constructor of cc.TiledGrid3D
519
+ * @param {cc.Size} gridSize
520
+ * @param {cc.Texture2D} [texture=]
521
+ * @param {Boolean} [flipped=]
522
+ */
523
+ ctor:function (gridSize, texture, flipped) {
524
+ cc.GridBase.prototype.ctor.call(this);
525
+ this._texCoordinates=null;
526
+ this._vertices=null;
527
+ this._originalVertices=null;
528
+ this._indices=null;
529
+
530
+ this._texCoordinateBuffer=null;
531
+ this._verticesBuffer=null;
532
+ this._indicesBuffer=null;
533
+
534
+ if(gridSize !== undefined)
535
+ this.initWithSize(gridSize, texture, flipped);
536
+ },
537
+
538
+ /**
539
+ * returns the tile at the given position
540
+ * @param {cc.Point} pos
541
+ * @return {cc.Quad3}
542
+ */
543
+ tile:function (pos) {
544
+ if(pos.x !== (0| pos.x) || pos.y !== (0| pos.y))
545
+ cc.log("cc.TiledGrid3D.tile() : Numbers must be integers");
546
+
547
+ var idx = (this._gridSize.height * pos.x + pos.y) * 4 * 3;
548
+ var locVertices = this._vertices;
549
+ return new cc.Quad3(new cc.Vertex3F(locVertices[idx], locVertices[idx + 1], locVertices[idx + 2]),
550
+ new cc.Vertex3F(locVertices[idx + 3], locVertices[idx + 4], locVertices[idx + 5]),
551
+ new cc.Vertex3F(locVertices[idx + 6 ], locVertices[idx + 7], locVertices[idx + 8]),
552
+ new cc.Vertex3F(locVertices[idx + 9], locVertices[idx + 10], locVertices[idx + 11]));
553
+ },
554
+
555
+ /**
556
+ * returns the original tile (untransformed) at the given position
557
+ * @param {cc.Point} pos
558
+ * @return {cc.Quad3}
559
+ */
560
+ originalTile:function (pos) {
561
+ if(pos.x !== (0| pos.x) || pos.y !== (0| pos.y))
562
+ cc.log("cc.TiledGrid3D.originalTile() : Numbers must be integers");
563
+
564
+ var idx = (this._gridSize.height * pos.x + pos.y) * 4 * 3;
565
+ var locOriginalVertices = this._originalVertices;
566
+ return new cc.Quad3(new cc.Vertex3F(locOriginalVertices[idx], locOriginalVertices[idx + 1], locOriginalVertices[idx + 2]),
567
+ new cc.Vertex3F(locOriginalVertices[idx + 3], locOriginalVertices[idx + 4], locOriginalVertices[idx + 5]),
568
+ new cc.Vertex3F(locOriginalVertices[idx + 6 ], locOriginalVertices[idx + 7], locOriginalVertices[idx + 8]),
569
+ new cc.Vertex3F(locOriginalVertices[idx + 9], locOriginalVertices[idx + 10], locOriginalVertices[idx + 11]));
570
+ },
571
+
572
+ /**
573
+ * sets a new tile
574
+ * @param {cc.Point} pos
575
+ * @param {cc.Quad3} coords
576
+ */
577
+ setTile:function (pos, coords) {
578
+ if(pos.x !== (0| pos.x) || pos.y !== (0| pos.y))
579
+ cc.log("cc.TiledGrid3D.setTile() : Numbers must be integers");
580
+
581
+ var idx = (this._gridSize.height * pos.x + pos.y) * 12;
582
+ var locVertices = this._vertices;
583
+ locVertices[idx] = coords.bl.x;
584
+ locVertices[idx + 1] = coords.bl.y;
585
+ locVertices[idx + 2] = coords.bl.z;
586
+ locVertices[idx + 3] = coords.br.x;
587
+ locVertices[idx + 4] = coords.br.y;
588
+ locVertices[idx + 5] = coords.br.z;
589
+ locVertices[idx + 6] = coords.tl.x;
590
+ locVertices[idx + 7] = coords.tl.y;
591
+ locVertices[idx + 8] = coords.tl.z;
592
+ locVertices[idx + 9] = coords.tr.x;
593
+ locVertices[idx + 10] = coords.tr.y;
594
+ locVertices[idx + 11] = coords.tr.z;
595
+ this._dirty = true;
596
+ },
597
+
598
+ blit:function (target) {
599
+ var n = this._gridSize.width * this._gridSize.height;
600
+
601
+ this._shaderProgram.use();
602
+ this._shaderProgram._setUniformForMVPMatrixWithMat4(target._renderCmd._stackMatrix);
603
+ //this._shaderProgram.setUniformsForBuiltins();
604
+
605
+ //
606
+ // Attributes
607
+ //
608
+ var gl = cc._renderContext, locDirty = this._dirty;
609
+ cc.glEnableVertexAttribs(cc.VERTEX_ATTRIB_FLAG_POSITION | cc.VERTEX_ATTRIB_FLAG_TEX_COORDS);
610
+
611
+ // position
612
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._verticesBuffer);
613
+ if (locDirty)
614
+ gl.bufferData(gl.ARRAY_BUFFER, this._vertices, gl.DYNAMIC_DRAW);
615
+ gl.vertexAttribPointer(cc.VERTEX_ATTRIB_POSITION, 3, gl.FLOAT, false, 0, this._vertices);
616
+
617
+ // texCoords
618
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._texCoordinateBuffer);
619
+ if (locDirty)
620
+ gl.bufferData(gl.ARRAY_BUFFER, this._texCoordinates, gl.DYNAMIC_DRAW);
621
+ gl.vertexAttribPointer(cc.VERTEX_ATTRIB_TEX_COORDS, 2, gl.FLOAT, false, 0, this._texCoordinates);
622
+
623
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._indicesBuffer);
624
+ if (locDirty)
625
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this._indices, gl.STATIC_DRAW);
626
+ gl.drawElements(gl.TRIANGLES, n * 6, gl.UNSIGNED_SHORT, 0);
627
+ if (locDirty)
628
+ this._dirty = false;
629
+ cc.incrementGLDraws(1);
630
+ },
631
+
632
+ reuse:function () {
633
+ if (this._reuseGrid > 0) {
634
+ var locVertices = this._vertices, locOriginalVertices = this._originalVertices;
635
+ for (var i = 0; i < locVertices.length; i++)
636
+ locOriginalVertices[i] = locVertices[i];
637
+ --this._reuseGrid;
638
+ }
639
+ },
640
+
641
+ calculateVertexPoints:function () {
642
+ var width = this._texture.pixelsWidth;
643
+ var height = this._texture.pixelsHeight;
644
+ var imageH = this._texture.getContentSizeInPixels().height;
645
+ var locGridSize = this._gridSize;
646
+
647
+ var numQuads = locGridSize.width * locGridSize.height;
648
+ this._vertices = new Float32Array(numQuads * 12);
649
+ this._texCoordinates = new Float32Array(numQuads * 8);
650
+ this._indices = new Uint16Array(numQuads * 6);
651
+
652
+ var gl = cc._renderContext;
653
+ if(this._verticesBuffer)
654
+ gl.deleteBuffer(this._verticesBuffer);
655
+ this._verticesBuffer = gl.createBuffer();
656
+ if(this._texCoordinateBuffer)
657
+ gl.deleteBuffer(this._texCoordinateBuffer);
658
+ this._texCoordinateBuffer = gl.createBuffer();
659
+ if(this._indicesBuffer)
660
+ gl.deleteBuffer(this._indicesBuffer);
661
+ this._indicesBuffer = gl.createBuffer();
662
+
663
+ var x, y, i = 0;
664
+ var locStep = this._step, locVertices = this._vertices, locTexCoords = this._texCoordinates, locIsTextureFlipped = this._isTextureFlipped;
665
+ for (x = 0; x < locGridSize.width; x++) {
666
+ for (y = 0; y < locGridSize.height; y++) {
667
+ var x1 = x * locStep.x;
668
+ var x2 = x1 + locStep.x;
669
+ var y1 = y * locStep.y;
670
+ var y2 = y1 + locStep.y;
671
+
672
+ locVertices[i * 12] = x1;
673
+ locVertices[i * 12 + 1] = y1;
674
+ locVertices[i * 12 + 2] = 0;
675
+ locVertices[i * 12 + 3] = x2;
676
+ locVertices[i * 12 + 4] = y1;
677
+ locVertices[i * 12 + 5] = 0;
678
+ locVertices[i * 12 + 6] = x1;
679
+ locVertices[i * 12 + 7] = y2;
680
+ locVertices[i * 12 + 8] = 0;
681
+ locVertices[i * 12 + 9] = x2;
682
+ locVertices[i * 12 + 10] = y2;
683
+ locVertices[i * 12 + 11] = 0;
684
+
685
+ var newY1 = y1;
686
+ var newY2 = y2;
687
+
688
+ if (locIsTextureFlipped) {
689
+ newY1 = imageH - y1;
690
+ newY2 = imageH - y2;
691
+ }
692
+
693
+ locTexCoords[i * 8] = x1 / width;
694
+ locTexCoords[i * 8 + 1] = newY1 / height;
695
+ locTexCoords[i * 8 + 2] = x2 / width;
696
+ locTexCoords[i * 8 + 3] = newY1 / height;
697
+ locTexCoords[i * 8 + 4] = x1 / width;
698
+ locTexCoords[i * 8 + 5] = newY2 / height;
699
+ locTexCoords[i * 8 + 6] = x2 / width;
700
+ locTexCoords[i * 8 + 7] = newY2 / height;
701
+ i++;
702
+ }
703
+ }
704
+
705
+ var locIndices = this._indices;
706
+ for (x = 0; x < numQuads; x++) {
707
+ locIndices[x * 6 + 0] = (x * 4 + 0);
708
+ locIndices[x * 6 + 1] = (x * 4 + 1);
709
+ locIndices[x * 6 + 2] = (x * 4 + 2);
710
+
711
+ locIndices[x * 6 + 3] = (x * 4 + 1);
712
+ locIndices[x * 6 + 4] = (x * 4 + 2);
713
+ locIndices[x * 6 + 5] = (x * 4 + 3);
714
+ }
715
+ this._originalVertices = new Float32Array(this._vertices);
716
+
717
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._verticesBuffer);
718
+ gl.bufferData(gl.ARRAY_BUFFER, this._vertices, gl.DYNAMIC_DRAW);
719
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._texCoordinateBuffer);
720
+ gl.bufferData(gl.ARRAY_BUFFER, this._texCoordinates, gl.DYNAMIC_DRAW);
721
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._indicesBuffer);
722
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this._indices, gl.DYNAMIC_DRAW);
723
+ this._dirty = true;
724
+ }
725
+ });
726
+
727
+ /**
728
+ * create one TiledGrid3D object
729
+ * @deprecated since v3.0, please use new cc.TiledGrid3D(gridSize, texture, flipped) instead
730
+ * @param {cc.Size} gridSize
731
+ * @param {cc.Texture2D} [texture=]
732
+ * @param {Boolean} [flipped=]
733
+ * @return {cc.TiledGrid3D}
734
+ */
735
+ cc.TiledGrid3D.create = function (gridSize, texture, flipped) {
736
+ return new cc.TiledGrid3D(gridSize, texture, flipped);
737
+ };