ccb 0.0.1

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Files changed (335) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +20 -0
  3. data/README.md +31 -0
  4. data/bin/ccb +4 -0
  5. data/lib/ccb/builder/project_builder.rb +14 -0
  6. data/lib/ccb/builder/scene_builder.rb +9 -0
  7. data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
  8. data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
  9. data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
  10. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
  11. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
  12. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
  13. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
  14. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
  15. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
  16. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
  17. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
  18. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
  19. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
  20. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
  21. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
  22. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
  23. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
  24. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
  25. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
  26. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
  27. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
  28. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
  29. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
  30. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
  31. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
  32. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
  33. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
  34. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
  35. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
  36. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
  37. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
  38. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
  39. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
  40. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
  41. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
  42. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
  43. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
  44. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
  45. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
  46. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
  47. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
  48. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
  49. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
  50. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
  51. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
  52. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
  53. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
  54. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
  55. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
  56. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
  57. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
  58. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
  59. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
  60. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
  61. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
  62. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
  63. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
  64. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
  65. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
  66. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
  67. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
  68. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
  69. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
  70. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
  71. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
  72. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
  73. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
  74. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
  75. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
  76. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
  77. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
  78. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
  79. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
  80. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
  81. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
  82. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
  83. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
  84. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
  85. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
  86. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
  87. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
  88. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
  89. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
  90. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
  91. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
  92. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
  93. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
  94. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
  95. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
  96. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
  97. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
  98. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
  99. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
  100. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
  101. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
  102. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
  103. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
  104. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
  105. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
  106. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
  107. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
  108. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
  109. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
  110. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
  111. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
  112. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
  113. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
  114. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
  115. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
  116. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
  117. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
  118. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
  119. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
  120. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
  121. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
  122. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
  123. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
  124. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
  125. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
  126. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
  127. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
  128. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
  129. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
  130. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
  131. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
  132. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
  133. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
  134. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
  135. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
  136. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
  137. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
  138. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
  139. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
  140. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
  141. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
  142. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
  143. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
  144. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
  145. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
  146. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
  147. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
  148. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
  149. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
  150. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
  151. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
  152. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
  153. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
  154. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
  155. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
  156. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
  157. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
  158. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
  159. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
  160. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
  161. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
  162. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
  163. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
  164. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
  165. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
  166. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
  167. data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
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@@ -0,0 +1,527 @@
1
+ /**
2
+ * Copyright (c) 2008-2010 Ricardo Quesada
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+ * Copyright (c) 2011-2012 cocos2d-x.org
4
+ * Copyright (c) 2013-2014 Chukong Technologies Inc.
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+ * Copyright (C) 2009 Matt Oswald
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+ * Copyright (c) 2011 Marco Tillemans
7
+ *
8
+ * http://www.cocos2d-x.org
9
+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a copy
11
+ * of this software and associated documentation files (the "Software"), to deal
12
+ * in the Software without restriction, including without limitation the rights
13
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
14
+ * copies of the Software, and to permit persons to whom the Software is
15
+ * furnished to do so, subject to the following conditions:
16
+ *
17
+ * The above copyright notice and this permission notice shall be included in
18
+ * all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
23
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
25
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
26
+ * THE SOFTWARE.
27
+ *
28
+ */
29
+
30
+ /**
31
+ * paticle default capacity
32
+ * @constant
33
+ * @type Number
34
+ */
35
+ cc.PARTICLE_DEFAULT_CAPACITY = 500;
36
+
37
+ /**
38
+ * <p>
39
+ * cc.ParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call <br/>
40
+ * (often known as "batch draw"). </br>
41
+ *
42
+ * A cc.ParticleBatchNode can reference one and only one texture (one image file, one texture atlas).<br/>
43
+ * Only the cc.ParticleSystems that are contained in that texture can be added to the cc.SpriteBatchNode.<br/>
44
+ * All cc.ParticleSystems added to a cc.SpriteBatchNode are drawn in one OpenGL ES draw call.<br/>
45
+ * If the cc.ParticleSystems are not added to a cc.ParticleBatchNode then an OpenGL ES draw call will be needed for each one, which is less efficient.</br>
46
+ *
47
+ * Limitations:<br/>
48
+ * - At the moment only cc.ParticleSystem is supported<br/>
49
+ * - All systems need to be drawn with the same parameters, blend function, aliasing, texture<br/>
50
+ *
51
+ * Most efficient usage<br/>
52
+ * - Initialize the ParticleBatchNode with the texture and enough capacity for all the particle systems<br/>
53
+ * - Initialize all particle systems and add them as child to the batch node<br/>
54
+ * </p>
55
+ * @class
56
+ * @extends cc.ParticleSystem
57
+ * @param {String|cc.Texture2D} fileImage
58
+ * @param {Number} capacity
59
+ *
60
+ * @property {cc.Texture2D|HTMLImageElement|HTMLCanvasElement} texture - The used texture
61
+ * @property {cc.TextureAtlas} textureAtlas - The texture atlas used for drawing the quads
62
+ *
63
+ * @example
64
+ * 1.
65
+ * //Create a cc.ParticleBatchNode with image path and capacity
66
+ * var particleBatchNode = new cc.ParticleBatchNode("res/grossini_dance.png",30);
67
+ *
68
+ * 2.
69
+ * //Create a cc.ParticleBatchNode with a texture and capacity
70
+ * var texture = cc.TextureCache.getInstance().addImage("res/grossini_dance.png");
71
+ * var particleBatchNode = new cc.ParticleBatchNode(texture, 30);
72
+ */
73
+ cc.ParticleBatchNode = cc.Node.extend(/** @lends cc.ParticleBatchNode# */{
74
+ textureAtlas:null,
75
+ //the blend function used for drawing the quads
76
+ _blendFunc:null,
77
+ _className:"ParticleBatchNode",
78
+
79
+ /**
80
+ * initializes the particle system with the name of a file on disk (for a list of supported formats look at the cc.Texture2D class), a capacity of particles
81
+ * Constructor of cc.ParticleBatchNode
82
+ * @param {String|cc.Texture2D} fileImage
83
+ * @param {Number} capacity
84
+ * @example
85
+ * 1.
86
+ * //Create a cc.ParticleBatchNode with image path and capacity
87
+ * var particleBatchNode = new cc.ParticleBatchNode("res/grossini_dance.png",30);
88
+ *
89
+ * 2.
90
+ * //Create a cc.ParticleBatchNode with a texture and capacity
91
+ * var texture = cc.TextureCache.getInstance().addImage("res/grossini_dance.png");
92
+ * var particleBatchNode = new cc.ParticleBatchNode(texture, 30);
93
+ */
94
+ ctor:function (fileImage, capacity) {
95
+ cc.Node.prototype.ctor.call(this);
96
+ this._blendFunc = {src:cc.BLEND_SRC, dst:cc.BLEND_DST};
97
+ if (cc.isString(fileImage)) {
98
+ this.init(fileImage, capacity);
99
+ } else if (fileImage instanceof cc.Texture2D) {
100
+ this.initWithTexture(fileImage, capacity);
101
+ }
102
+ },
103
+
104
+ _createRenderCmd: function(){
105
+ if(cc._renderType === cc._RENDER_TYPE_CANVAS)
106
+ return new cc.ParticleBatchNode.CanvasRenderCmd(this);
107
+ else
108
+ return new cc.ParticleBatchNode.WebGLRenderCmd(this);
109
+ },
110
+
111
+ /**
112
+ * initializes the particle system with cc.Texture2D, a capacity of particles
113
+ * @param {cc.Texture2D|HTMLImageElement|HTMLCanvasElement} texture
114
+ * @param {Number} capacity
115
+ * @return {Boolean}
116
+ */
117
+ initWithTexture:function (texture, capacity) {
118
+ this.textureAtlas = new cc.TextureAtlas();
119
+ this.textureAtlas.initWithTexture(texture, capacity);
120
+
121
+ // no lazy alloc in this node
122
+ this._children.length = 0;
123
+
124
+ this._renderCmd._initWithTexture();
125
+ return true;
126
+ },
127
+
128
+ /**
129
+ * initializes the particle system with the name of a file on disk (for a list of supported formats look at the cc.Texture2D class), a capacity of particles
130
+ * @param {String} fileImage
131
+ * @param {Number} capacity
132
+ * @return {Boolean}
133
+ */
134
+ initWithFile:function (fileImage, capacity) {
135
+ var tex = cc.textureCache.addImage(fileImage);
136
+ return this.initWithTexture(tex, capacity);
137
+ },
138
+
139
+ /**
140
+ * initializes the particle system with the name of a file on disk (for a list of supported formats look at the cc.Texture2D class), a capacity of particles
141
+ * @param {String} fileImage
142
+ * @param {Number} capacity
143
+ * @return {Boolean}
144
+ */
145
+ init:function (fileImage, capacity) {
146
+ var tex = cc.textureCache.addImage(fileImage);
147
+ return this.initWithTexture(tex, capacity);
148
+ },
149
+
150
+ /**
151
+ * Add a child into the cc.ParticleBatchNode
152
+ * @param {cc.ParticleSystem} child
153
+ * @param {Number} zOrder
154
+ * @param {Number} tag
155
+ */
156
+ addChild:function (child, zOrder, tag) {
157
+ if(!child)
158
+ throw "cc.ParticleBatchNode.addChild() : child should be non-null";
159
+ if(!(child instanceof cc.ParticleSystem))
160
+ throw "cc.ParticleBatchNode.addChild() : only supports cc.ParticleSystem as children";
161
+ zOrder = (zOrder == null) ? child.zIndex : zOrder;
162
+ tag = (tag == null) ? child.tag : tag;
163
+
164
+ if(child.getTexture() != this.textureAtlas.texture)
165
+ throw "cc.ParticleSystem.addChild() : the child is not using the same texture id";
166
+
167
+ // If this is the 1st children, then copy blending function
168
+ var childBlendFunc = child.getBlendFunc();
169
+ if (this._children.length === 0)
170
+ this.setBlendFunc(childBlendFunc);
171
+ else{
172
+ if((childBlendFunc.src != this._blendFunc.src) || (childBlendFunc.dst != this._blendFunc.dst)){
173
+ cc.log("cc.ParticleSystem.addChild() : Can't add a ParticleSystem that uses a different blending function");
174
+ return;
175
+ }
176
+ }
177
+
178
+ //no lazy sorting, so don't call super addChild, call helper instead
179
+ var pos = this._addChildHelper(child, zOrder, tag);
180
+
181
+ //get new atlasIndex
182
+ var atlasIndex = 0;
183
+
184
+ if (pos != 0) {
185
+ var p = this._children[pos - 1];
186
+ atlasIndex = p.getAtlasIndex() + p.getTotalParticles();
187
+ } else
188
+ atlasIndex = 0;
189
+
190
+ this.insertChild(child, atlasIndex);
191
+
192
+ // update quad info
193
+ child.setBatchNode(this);
194
+ },
195
+
196
+ /**
197
+ * Inserts a child into the cc.ParticleBatchNode
198
+ * @param {cc.ParticleSystem} pSystem
199
+ * @param {Number} index
200
+ */
201
+ insertChild:function (pSystem, index) {
202
+ var totalParticles = pSystem.getTotalParticles();
203
+ var locTextureAtlas = this.textureAtlas;
204
+ var totalQuads = locTextureAtlas.totalQuads;
205
+ pSystem.setAtlasIndex(index);
206
+ if (totalQuads + totalParticles > locTextureAtlas.getCapacity()) {
207
+ this._increaseAtlasCapacityTo(totalQuads + totalParticles);
208
+ // after a realloc empty quads of textureAtlas can be filled with gibberish (realloc doesn't perform calloc), insert empty quads to prevent it
209
+ locTextureAtlas.fillWithEmptyQuadsFromIndex(locTextureAtlas.getCapacity() - totalParticles, totalParticles);
210
+ }
211
+
212
+ // make room for quads, not necessary for last child
213
+ if (pSystem.getAtlasIndex() + totalParticles != totalQuads)
214
+ locTextureAtlas.moveQuadsFromIndex(index, index + totalParticles);
215
+
216
+ // increase totalParticles here for new particles, update method of particlesystem will fill the quads
217
+ locTextureAtlas.increaseTotalQuadsWith(totalParticles);
218
+ this._updateAllAtlasIndexes();
219
+ },
220
+
221
+ /**
222
+ * @param {cc.ParticleSystem} child
223
+ * @param {Boolean} cleanup
224
+ */
225
+ removeChild:function (child, cleanup) {
226
+ // explicit nil handling
227
+ if (child == null)
228
+ return;
229
+
230
+ if(!(child instanceof cc.ParticleSystem))
231
+ throw "cc.ParticleBatchNode.removeChild(): only supports cc.ParticleSystem as children";
232
+ if(this._children.indexOf(child) == -1){
233
+ cc.log("cc.ParticleBatchNode.removeChild(): doesn't contain the sprite. Can't remove it");
234
+ return;
235
+ }
236
+
237
+ cc.Node.prototype.removeChild.call(this, child, cleanup);
238
+
239
+ var locTextureAtlas = this.textureAtlas;
240
+ // remove child helper
241
+ locTextureAtlas.removeQuadsAtIndex(child.getAtlasIndex(), child.getTotalParticles());
242
+
243
+ // after memmove of data, empty the quads at the end of array
244
+ locTextureAtlas.fillWithEmptyQuadsFromIndex(locTextureAtlas.totalQuads, child.getTotalParticles());
245
+
246
+ // paticle could be reused for self rendering
247
+ child.setBatchNode(null);
248
+
249
+ this._updateAllAtlasIndexes();
250
+ },
251
+
252
+ /**
253
+ * Reorder will be done in this function, no "lazy" reorder to particles
254
+ * @param {cc.ParticleSystem} child
255
+ * @param {Number} zOrder
256
+ */
257
+ reorderChild:function (child, zOrder) {
258
+ if(!child)
259
+ throw "cc.ParticleBatchNode.reorderChild(): child should be non-null";
260
+ if(!(child instanceof cc.ParticleSystem))
261
+ throw "cc.ParticleBatchNode.reorderChild(): only supports cc.QuadParticleSystems as children";
262
+ if(this._children.indexOf(child) === -1){
263
+ cc.log("cc.ParticleBatchNode.reorderChild(): Child doesn't belong to batch");
264
+ return;
265
+ }
266
+
267
+ if (zOrder == child.zIndex)
268
+ return;
269
+
270
+ // no reordering if only 1 child
271
+ if (this._children.length > 1) {
272
+ var getIndexes = this._getCurrentIndex(child, zOrder);
273
+
274
+ if (getIndexes.oldIndex != getIndexes.newIndex) {
275
+ // reorder m_pChildren.array
276
+ this._children.splice(getIndexes.oldIndex, 1)
277
+ this._children.splice(getIndexes.newIndex, 0, child);
278
+
279
+ // save old altasIndex
280
+ var oldAtlasIndex = child.getAtlasIndex();
281
+
282
+ // update atlas index
283
+ this._updateAllAtlasIndexes();
284
+
285
+ // Find new AtlasIndex
286
+ var newAtlasIndex = 0;
287
+ var locChildren = this._children;
288
+ for (var i = 0; i < locChildren.length; i++) {
289
+ var pNode = locChildren[i];
290
+ if (pNode == child) {
291
+ newAtlasIndex = child.getAtlasIndex();
292
+ break;
293
+ }
294
+ }
295
+
296
+ // reorder textureAtlas quads
297
+ this.textureAtlas.moveQuadsFromIndex(oldAtlasIndex, child.getTotalParticles(), newAtlasIndex);
298
+
299
+ child.updateWithNoTime();
300
+ }
301
+ }
302
+ child._setLocalZOrder(zOrder);
303
+ },
304
+
305
+ /**
306
+ * @param {Number} index
307
+ * @param {Boolean} doCleanup
308
+ */
309
+ removeChildAtIndex:function (index, doCleanup) {
310
+ this.removeChild(this._children[i], doCleanup);
311
+ },
312
+
313
+ /**
314
+ * @param {Boolean} doCleanup
315
+ */
316
+ removeAllChildren:function (doCleanup) {
317
+ var locChildren = this._children;
318
+ for (var i = 0; i < locChildren.length; i++) {
319
+ locChildren[i].setBatchNode(null);
320
+ }
321
+ cc.Node.prototype.removeAllChildren.call(this, doCleanup);
322
+ this.textureAtlas.removeAllQuads();
323
+ },
324
+
325
+ /**
326
+ * disables a particle by inserting a 0'd quad into the texture atlas
327
+ * @param {Number} particleIndex
328
+ */
329
+ disableParticle:function (particleIndex) {
330
+ var quad = this.textureAtlas.quads[particleIndex];
331
+ quad.br.vertices.x = quad.br.vertices.y = quad.tr.vertices.x = quad.tr.vertices.y =
332
+ quad.tl.vertices.x = quad.tl.vertices.y = quad.bl.vertices.x = quad.bl.vertices.y = 0.0;
333
+ this.textureAtlas._setDirty(true);
334
+ },
335
+
336
+ /**
337
+ * returns the used texture
338
+ * @return {cc.Texture2D}
339
+ */
340
+ getTexture:function () {
341
+ return this.textureAtlas.texture;
342
+ },
343
+
344
+ /**
345
+ * sets a new texture. it will be retained
346
+ * @param {cc.Texture2D} texture
347
+ */
348
+ setTexture:function (texture) {
349
+ this.textureAtlas.texture = texture;
350
+
351
+ // If the new texture has No premultiplied alpha, AND the blendFunc hasn't been changed, then update it
352
+ var locBlendFunc = this._blendFunc;
353
+ if (texture && !texture.hasPremultipliedAlpha() && ( locBlendFunc.src == cc.BLEND_SRC && locBlendFunc.dst == cc.BLEND_DST )) {
354
+ locBlendFunc.src = cc.SRC_ALPHA;
355
+ locBlendFunc.dst = cc.ONE_MINUS_SRC_ALPHA;
356
+ }
357
+ },
358
+
359
+ /**
360
+ * set the blending function used for the texture
361
+ * @param {Number|Object} src
362
+ * @param {Number} dst
363
+ */
364
+ setBlendFunc:function (src, dst) {
365
+ if (dst === undefined){
366
+ this._blendFunc.src = src.src;
367
+ this._blendFunc.dst = src.dst;
368
+ } else{
369
+ this._blendFunc.src = src;
370
+ this._blendFunc.src = dst;
371
+ }
372
+ },
373
+
374
+ /**
375
+ * returns the blending function used for the texture
376
+ * @return {cc.BlendFunc}
377
+ */
378
+ getBlendFunc:function () {
379
+ return new cc.BlendFunc(this._blendFunc.src, this._blendFunc.dst);
380
+ },
381
+
382
+ _updateAllAtlasIndexes:function () {
383
+ var index = 0;
384
+ var locChildren = this._children;
385
+ for (var i = 0; i < locChildren.length; i++) {
386
+ var child = locChildren[i];
387
+ child.setAtlasIndex(index);
388
+ index += child.getTotalParticles();
389
+ }
390
+ },
391
+
392
+ _increaseAtlasCapacityTo:function (quantity) {
393
+ cc.log("cocos2d: cc.ParticleBatchNode: resizing TextureAtlas capacity from [" + this.textureAtlas.getCapacity()
394
+ + "] to [" + quantity + "].");
395
+
396
+ if (!this.textureAtlas.resizeCapacity(quantity)) {
397
+ // serious problems
398
+ cc.log("cc.ParticleBatchNode._increaseAtlasCapacityTo() : WARNING: Not enough memory to resize the atlas");
399
+ }
400
+ },
401
+
402
+ _searchNewPositionInChildrenForZ:function (z) {
403
+ var locChildren = this._children;
404
+ var count = locChildren.length;
405
+ for (var i = 0; i < count; i++) {
406
+ if (locChildren[i].zIndex > z)
407
+ return i;
408
+ }
409
+ return count;
410
+ },
411
+
412
+ _getCurrentIndex:function (child, z) {
413
+ var foundCurrentIdx = false;
414
+ var foundNewIdx = false;
415
+
416
+ var newIndex = 0;
417
+ var oldIndex = 0;
418
+
419
+ var minusOne = 0, locChildren = this._children;
420
+ var count = locChildren.length;
421
+ for (var i = 0; i < count; i++) {
422
+ var pNode = locChildren[i];
423
+ // new index
424
+ if (pNode.zIndex > z && !foundNewIdx) {
425
+ newIndex = i;
426
+ foundNewIdx = true;
427
+
428
+ if (foundCurrentIdx && foundNewIdx)
429
+ break;
430
+ }
431
+ // current index
432
+ if (child == pNode) {
433
+ oldIndex = i;
434
+ foundCurrentIdx = true;
435
+ if (!foundNewIdx)
436
+ minusOne = -1;
437
+ if (foundCurrentIdx && foundNewIdx)
438
+ break;
439
+ }
440
+ }
441
+ if (!foundNewIdx)
442
+ newIndex = count;
443
+ newIndex += minusOne;
444
+ return {newIndex:newIndex, oldIndex:oldIndex};
445
+ },
446
+
447
+ //
448
+ // <p>
449
+ // don't use lazy sorting, reordering the particle systems quads afterwards would be too complex <br/>
450
+ // XXX research whether lazy sorting + freeing current quads and calloc a new block with size of capacity would be faster <br/>
451
+ // XXX or possibly using vertexZ for reordering, that would be fastest <br/>
452
+ // this helper is almost equivalent to CCNode's addChild, but doesn't make use of the lazy sorting <br/>
453
+ // </p>
454
+ // @param {cc.ParticleSystem} child
455
+ // @param {Number} z
456
+ // @param {Number} aTag
457
+ // @return {Number}
458
+ // @private
459
+ //
460
+ _addChildHelper:function (child, z, aTag) {
461
+ if(!child)
462
+ throw "cc.ParticleBatchNode._addChildHelper(): child should be non-null";
463
+ if(child.parent){
464
+ cc.log("cc.ParticleBatchNode._addChildHelper(): child already added. It can't be added again");
465
+ return null;
466
+ }
467
+
468
+
469
+ if (!this._children)
470
+ this._children = [];
471
+
472
+ //don't use a lazy insert
473
+ var pos = this._searchNewPositionInChildrenForZ(z);
474
+
475
+ this._children.splice(pos, 0, child);
476
+ child.tag = aTag;
477
+ child._setLocalZOrder(z);
478
+ child.parent = this;
479
+ if (this._running) {
480
+ child.onEnter();
481
+ child.onEnterTransitionDidFinish();
482
+ }
483
+ return pos;
484
+ },
485
+
486
+ _updateBlendFunc:function () {
487
+ if (!this.textureAtlas.texture.hasPremultipliedAlpha()) {
488
+ this._blendFunc.src = cc.SRC_ALPHA;
489
+ this._blendFunc.dst = cc.ONE_MINUS_SRC_ALPHA;
490
+ }
491
+ },
492
+
493
+ /**
494
+ * return the texture atlas used for drawing the quads
495
+ * @return {cc.TextureAtlas}
496
+ */
497
+ getTextureAtlas:function () {
498
+ return this.textureAtlas;
499
+ },
500
+
501
+ /**
502
+ * set the texture atlas used for drawing the quads
503
+ * @param {cc.TextureAtlas} textureAtlas
504
+ */
505
+ setTextureAtlas:function (textureAtlas) {
506
+ this.textureAtlas = textureAtlas;
507
+ }
508
+ });
509
+
510
+ var _p = cc.ParticleBatchNode.prototype;
511
+
512
+ // Extended properties
513
+ /** @expose */
514
+ _p.texture;
515
+ cc.defineGetterSetter(_p, "texture", _p.getTexture, _p.setTexture);
516
+
517
+
518
+ /**
519
+ * initializes the particle system with the name of a file on disk (for a list of supported formats look at the cc.Texture2D class), a capacity of particles
520
+ * @deprecated since v3.0 please use new cc.ParticleBatchNode(filename, capacity) instead.
521
+ * @param {String|cc.Texture2D} fileImage
522
+ * @param {Number} capacity
523
+ * @return {cc.ParticleBatchNode}
524
+ */
525
+ cc.ParticleBatchNode.create = function (fileImage, capacity) {
526
+ return new cc.ParticleBatchNode(fileImage, capacity);
527
+ };
@@ -0,0 +1,38 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
3
+
4
+ http://www.cocos2d-x.org
5
+
6
+ Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ of this software and associated documentation files (the "Software"), to deal
8
+ in the Software without restriction, including without limitation the rights
9
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ copies of the Software, and to permit persons to whom the Software is
11
+ furnished to do so, subject to the following conditions:
12
+
13
+ The above copyright notice and this permission notice shall be included in
14
+ all copies or substantial portions of the Software.
15
+
16
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ THE SOFTWARE.
23
+ ****************************************************************************/
24
+
25
+ (function(){
26
+ /**
27
+ * cc.ParticleBatchNode's rendering objects of Canvas
28
+ */
29
+ cc.ParticleBatchNode.CanvasRenderCmd = function(renderable){
30
+ cc.Node.CanvasRenderCmd.call(this, renderable);
31
+ this._needDraw = false;
32
+ };
33
+
34
+ var proto = cc.ParticleBatchNode.CanvasRenderCmd.prototype = Object.create(cc.Node.CanvasRenderCmd.prototype);
35
+ proto.constructor = cc.ParticleBatchNode.CanvasRenderCmd;
36
+
37
+ proto._initWithTexture = function(){};
38
+ })();
@@ -0,0 +1,74 @@
1
+ /****************************************************************************
2
+ Copyright (c) 2013-2014 Chukong Technologies Inc.
3
+
4
+ http://www.cocos2d-x.org
5
+
6
+ Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ of this software and associated documentation files (the "Software"), to deal
8
+ in the Software without restriction, including without limitation the rights
9
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ copies of the Software, and to permit persons to whom the Software is
11
+ furnished to do so, subject to the following conditions:
12
+
13
+ The above copyright notice and this permission notice shall be included in
14
+ all copies or substantial portions of the Software.
15
+
16
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ THE SOFTWARE.
23
+ ****************************************************************************/
24
+
25
+ (function(){
26
+ /**
27
+ * cc.ParticleBatchNode's rendering objects of WebGL
28
+ */
29
+ cc.ParticleBatchNode.WebGLRenderCmd = function(renderable){
30
+ cc.Node.WebGLRenderCmd.call(this, renderable);
31
+ this._needDraw = true;
32
+ };
33
+
34
+ var proto = cc.ParticleBatchNode.WebGLRenderCmd.prototype = Object.create(cc.Node.WebGLRenderCmd.prototype);
35
+ proto.constructor = cc.ParticleBatchNode.WebGLRenderCmd;
36
+
37
+ proto.rendering = function (ctx) {
38
+ var _t = this._node;
39
+ if (_t.textureAtlas.totalQuads == 0)
40
+ return;
41
+
42
+ this._shaderProgram.use();
43
+ this._shaderProgram._setUniformForMVPMatrixWithMat4(this._stackMatrix);
44
+ cc.glBlendFuncForParticle(_t._blendFunc.src, _t._blendFunc.dst);
45
+ _t.textureAtlas.drawQuads();
46
+ };
47
+
48
+ proto._initWithTexture = function(){
49
+ this._shaderProgram = cc.shaderCache.programForKey(cc.SHADER_POSITION_TEXTURECOLOR);
50
+ };
51
+
52
+ proto.visit = function(parentCmd){
53
+ var node = this._node;
54
+ // CAREFUL:
55
+ // This visit is almost identical to cc.Node#visit
56
+ // with the exception that it doesn't call visit on it's children
57
+ //
58
+ // The alternative is to have a void cc.Sprite#visit, but
59
+ // although this is less mantainable, is faster
60
+ //
61
+ if (!node._visible)
62
+ return;
63
+
64
+ var currentStack = cc.current_stack;
65
+ currentStack.stack.push(currentStack.top);
66
+ this._syncStatus(parentCmd);
67
+ currentStack.top = this._stackMatrix;
68
+ //this.draw(ctx);
69
+ cc.renderer.pushRenderCommand(this);
70
+
71
+ this._dirtyFlag = 0;
72
+ cc.kmGLPopMatrix();
73
+ };
74
+ })();