ccb 0.0.1
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- checksums.yaml +7 -0
- data/LICENSE.txt +20 -0
- data/README.md +31 -0
- data/bin/ccb +4 -0
- data/lib/ccb/builder/project_builder.rb +14 -0
- data/lib/ccb/builder/scene_builder.rb +9 -0
- data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
- data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
- data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionProgress.js +458 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBAnimationManager.js +770 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBKeyframe.js +60 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReader.js +1129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReaderUtil.js +61 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBRelativePositioning.js +90 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBSequence.js +114 -0
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|
+
* Limitations:<br/>
|
48
|
+
* - At the moment only cc.ParticleSystem is supported<br/>
|
49
|
+
* - All systems need to be drawn with the same parameters, blend function, aliasing, texture<br/>
|
50
|
+
*
|
51
|
+
* Most efficient usage<br/>
|
52
|
+
* - Initialize the ParticleBatchNode with the texture and enough capacity for all the particle systems<br/>
|
53
|
+
* - Initialize all particle systems and add them as child to the batch node<br/>
|
54
|
+
* </p>
|
55
|
+
* @class
|
56
|
+
* @extends cc.ParticleSystem
|
57
|
+
* @param {String|cc.Texture2D} fileImage
|
58
|
+
* @param {Number} capacity
|
59
|
+
*
|
60
|
+
* @property {cc.Texture2D|HTMLImageElement|HTMLCanvasElement} texture - The used texture
|
61
|
+
* @property {cc.TextureAtlas} textureAtlas - The texture atlas used for drawing the quads
|
62
|
+
*
|
63
|
+
* @example
|
64
|
+
* 1.
|
65
|
+
* //Create a cc.ParticleBatchNode with image path and capacity
|
66
|
+
* var particleBatchNode = new cc.ParticleBatchNode("res/grossini_dance.png",30);
|
67
|
+
*
|
68
|
+
* 2.
|
69
|
+
* //Create a cc.ParticleBatchNode with a texture and capacity
|
70
|
+
* var texture = cc.TextureCache.getInstance().addImage("res/grossini_dance.png");
|
71
|
+
* var particleBatchNode = new cc.ParticleBatchNode(texture, 30);
|
72
|
+
*/
|
73
|
+
cc.ParticleBatchNode = cc.Node.extend(/** @lends cc.ParticleBatchNode# */{
|
74
|
+
textureAtlas:null,
|
75
|
+
//the blend function used for drawing the quads
|
76
|
+
_blendFunc:null,
|
77
|
+
_className:"ParticleBatchNode",
|
78
|
+
|
79
|
+
/**
|
80
|
+
* initializes the particle system with the name of a file on disk (for a list of supported formats look at the cc.Texture2D class), a capacity of particles
|
81
|
+
* Constructor of cc.ParticleBatchNode
|
82
|
+
* @param {String|cc.Texture2D} fileImage
|
83
|
+
* @param {Number} capacity
|
84
|
+
* @example
|
85
|
+
* 1.
|
86
|
+
* //Create a cc.ParticleBatchNode with image path and capacity
|
87
|
+
* var particleBatchNode = new cc.ParticleBatchNode("res/grossini_dance.png",30);
|
88
|
+
*
|
89
|
+
* 2.
|
90
|
+
* //Create a cc.ParticleBatchNode with a texture and capacity
|
91
|
+
* var texture = cc.TextureCache.getInstance().addImage("res/grossini_dance.png");
|
92
|
+
* var particleBatchNode = new cc.ParticleBatchNode(texture, 30);
|
93
|
+
*/
|
94
|
+
ctor:function (fileImage, capacity) {
|
95
|
+
cc.Node.prototype.ctor.call(this);
|
96
|
+
this._blendFunc = {src:cc.BLEND_SRC, dst:cc.BLEND_DST};
|
97
|
+
if (cc.isString(fileImage)) {
|
98
|
+
this.init(fileImage, capacity);
|
99
|
+
} else if (fileImage instanceof cc.Texture2D) {
|
100
|
+
this.initWithTexture(fileImage, capacity);
|
101
|
+
}
|
102
|
+
},
|
103
|
+
|
104
|
+
_createRenderCmd: function(){
|
105
|
+
if(cc._renderType === cc._RENDER_TYPE_CANVAS)
|
106
|
+
return new cc.ParticleBatchNode.CanvasRenderCmd(this);
|
107
|
+
else
|
108
|
+
return new cc.ParticleBatchNode.WebGLRenderCmd(this);
|
109
|
+
},
|
110
|
+
|
111
|
+
/**
|
112
|
+
* initializes the particle system with cc.Texture2D, a capacity of particles
|
113
|
+
* @param {cc.Texture2D|HTMLImageElement|HTMLCanvasElement} texture
|
114
|
+
* @param {Number} capacity
|
115
|
+
* @return {Boolean}
|
116
|
+
*/
|
117
|
+
initWithTexture:function (texture, capacity) {
|
118
|
+
this.textureAtlas = new cc.TextureAtlas();
|
119
|
+
this.textureAtlas.initWithTexture(texture, capacity);
|
120
|
+
|
121
|
+
// no lazy alloc in this node
|
122
|
+
this._children.length = 0;
|
123
|
+
|
124
|
+
this._renderCmd._initWithTexture();
|
125
|
+
return true;
|
126
|
+
},
|
127
|
+
|
128
|
+
/**
|
129
|
+
* initializes the particle system with the name of a file on disk (for a list of supported formats look at the cc.Texture2D class), a capacity of particles
|
130
|
+
* @param {String} fileImage
|
131
|
+
* @param {Number} capacity
|
132
|
+
* @return {Boolean}
|
133
|
+
*/
|
134
|
+
initWithFile:function (fileImage, capacity) {
|
135
|
+
var tex = cc.textureCache.addImage(fileImage);
|
136
|
+
return this.initWithTexture(tex, capacity);
|
137
|
+
},
|
138
|
+
|
139
|
+
/**
|
140
|
+
* initializes the particle system with the name of a file on disk (for a list of supported formats look at the cc.Texture2D class), a capacity of particles
|
141
|
+
* @param {String} fileImage
|
142
|
+
* @param {Number} capacity
|
143
|
+
* @return {Boolean}
|
144
|
+
*/
|
145
|
+
init:function (fileImage, capacity) {
|
146
|
+
var tex = cc.textureCache.addImage(fileImage);
|
147
|
+
return this.initWithTexture(tex, capacity);
|
148
|
+
},
|
149
|
+
|
150
|
+
/**
|
151
|
+
* Add a child into the cc.ParticleBatchNode
|
152
|
+
* @param {cc.ParticleSystem} child
|
153
|
+
* @param {Number} zOrder
|
154
|
+
* @param {Number} tag
|
155
|
+
*/
|
156
|
+
addChild:function (child, zOrder, tag) {
|
157
|
+
if(!child)
|
158
|
+
throw "cc.ParticleBatchNode.addChild() : child should be non-null";
|
159
|
+
if(!(child instanceof cc.ParticleSystem))
|
160
|
+
throw "cc.ParticleBatchNode.addChild() : only supports cc.ParticleSystem as children";
|
161
|
+
zOrder = (zOrder == null) ? child.zIndex : zOrder;
|
162
|
+
tag = (tag == null) ? child.tag : tag;
|
163
|
+
|
164
|
+
if(child.getTexture() != this.textureAtlas.texture)
|
165
|
+
throw "cc.ParticleSystem.addChild() : the child is not using the same texture id";
|
166
|
+
|
167
|
+
// If this is the 1st children, then copy blending function
|
168
|
+
var childBlendFunc = child.getBlendFunc();
|
169
|
+
if (this._children.length === 0)
|
170
|
+
this.setBlendFunc(childBlendFunc);
|
171
|
+
else{
|
172
|
+
if((childBlendFunc.src != this._blendFunc.src) || (childBlendFunc.dst != this._blendFunc.dst)){
|
173
|
+
cc.log("cc.ParticleSystem.addChild() : Can't add a ParticleSystem that uses a different blending function");
|
174
|
+
return;
|
175
|
+
}
|
176
|
+
}
|
177
|
+
|
178
|
+
//no lazy sorting, so don't call super addChild, call helper instead
|
179
|
+
var pos = this._addChildHelper(child, zOrder, tag);
|
180
|
+
|
181
|
+
//get new atlasIndex
|
182
|
+
var atlasIndex = 0;
|
183
|
+
|
184
|
+
if (pos != 0) {
|
185
|
+
var p = this._children[pos - 1];
|
186
|
+
atlasIndex = p.getAtlasIndex() + p.getTotalParticles();
|
187
|
+
} else
|
188
|
+
atlasIndex = 0;
|
189
|
+
|
190
|
+
this.insertChild(child, atlasIndex);
|
191
|
+
|
192
|
+
// update quad info
|
193
|
+
child.setBatchNode(this);
|
194
|
+
},
|
195
|
+
|
196
|
+
/**
|
197
|
+
* Inserts a child into the cc.ParticleBatchNode
|
198
|
+
* @param {cc.ParticleSystem} pSystem
|
199
|
+
* @param {Number} index
|
200
|
+
*/
|
201
|
+
insertChild:function (pSystem, index) {
|
202
|
+
var totalParticles = pSystem.getTotalParticles();
|
203
|
+
var locTextureAtlas = this.textureAtlas;
|
204
|
+
var totalQuads = locTextureAtlas.totalQuads;
|
205
|
+
pSystem.setAtlasIndex(index);
|
206
|
+
if (totalQuads + totalParticles > locTextureAtlas.getCapacity()) {
|
207
|
+
this._increaseAtlasCapacityTo(totalQuads + totalParticles);
|
208
|
+
// after a realloc empty quads of textureAtlas can be filled with gibberish (realloc doesn't perform calloc), insert empty quads to prevent it
|
209
|
+
locTextureAtlas.fillWithEmptyQuadsFromIndex(locTextureAtlas.getCapacity() - totalParticles, totalParticles);
|
210
|
+
}
|
211
|
+
|
212
|
+
// make room for quads, not necessary for last child
|
213
|
+
if (pSystem.getAtlasIndex() + totalParticles != totalQuads)
|
214
|
+
locTextureAtlas.moveQuadsFromIndex(index, index + totalParticles);
|
215
|
+
|
216
|
+
// increase totalParticles here for new particles, update method of particlesystem will fill the quads
|
217
|
+
locTextureAtlas.increaseTotalQuadsWith(totalParticles);
|
218
|
+
this._updateAllAtlasIndexes();
|
219
|
+
},
|
220
|
+
|
221
|
+
/**
|
222
|
+
* @param {cc.ParticleSystem} child
|
223
|
+
* @param {Boolean} cleanup
|
224
|
+
*/
|
225
|
+
removeChild:function (child, cleanup) {
|
226
|
+
// explicit nil handling
|
227
|
+
if (child == null)
|
228
|
+
return;
|
229
|
+
|
230
|
+
if(!(child instanceof cc.ParticleSystem))
|
231
|
+
throw "cc.ParticleBatchNode.removeChild(): only supports cc.ParticleSystem as children";
|
232
|
+
if(this._children.indexOf(child) == -1){
|
233
|
+
cc.log("cc.ParticleBatchNode.removeChild(): doesn't contain the sprite. Can't remove it");
|
234
|
+
return;
|
235
|
+
}
|
236
|
+
|
237
|
+
cc.Node.prototype.removeChild.call(this, child, cleanup);
|
238
|
+
|
239
|
+
var locTextureAtlas = this.textureAtlas;
|
240
|
+
// remove child helper
|
241
|
+
locTextureAtlas.removeQuadsAtIndex(child.getAtlasIndex(), child.getTotalParticles());
|
242
|
+
|
243
|
+
// after memmove of data, empty the quads at the end of array
|
244
|
+
locTextureAtlas.fillWithEmptyQuadsFromIndex(locTextureAtlas.totalQuads, child.getTotalParticles());
|
245
|
+
|
246
|
+
// paticle could be reused for self rendering
|
247
|
+
child.setBatchNode(null);
|
248
|
+
|
249
|
+
this._updateAllAtlasIndexes();
|
250
|
+
},
|
251
|
+
|
252
|
+
/**
|
253
|
+
* Reorder will be done in this function, no "lazy" reorder to particles
|
254
|
+
* @param {cc.ParticleSystem} child
|
255
|
+
* @param {Number} zOrder
|
256
|
+
*/
|
257
|
+
reorderChild:function (child, zOrder) {
|
258
|
+
if(!child)
|
259
|
+
throw "cc.ParticleBatchNode.reorderChild(): child should be non-null";
|
260
|
+
if(!(child instanceof cc.ParticleSystem))
|
261
|
+
throw "cc.ParticleBatchNode.reorderChild(): only supports cc.QuadParticleSystems as children";
|
262
|
+
if(this._children.indexOf(child) === -1){
|
263
|
+
cc.log("cc.ParticleBatchNode.reorderChild(): Child doesn't belong to batch");
|
264
|
+
return;
|
265
|
+
}
|
266
|
+
|
267
|
+
if (zOrder == child.zIndex)
|
268
|
+
return;
|
269
|
+
|
270
|
+
// no reordering if only 1 child
|
271
|
+
if (this._children.length > 1) {
|
272
|
+
var getIndexes = this._getCurrentIndex(child, zOrder);
|
273
|
+
|
274
|
+
if (getIndexes.oldIndex != getIndexes.newIndex) {
|
275
|
+
// reorder m_pChildren.array
|
276
|
+
this._children.splice(getIndexes.oldIndex, 1)
|
277
|
+
this._children.splice(getIndexes.newIndex, 0, child);
|
278
|
+
|
279
|
+
// save old altasIndex
|
280
|
+
var oldAtlasIndex = child.getAtlasIndex();
|
281
|
+
|
282
|
+
// update atlas index
|
283
|
+
this._updateAllAtlasIndexes();
|
284
|
+
|
285
|
+
// Find new AtlasIndex
|
286
|
+
var newAtlasIndex = 0;
|
287
|
+
var locChildren = this._children;
|
288
|
+
for (var i = 0; i < locChildren.length; i++) {
|
289
|
+
var pNode = locChildren[i];
|
290
|
+
if (pNode == child) {
|
291
|
+
newAtlasIndex = child.getAtlasIndex();
|
292
|
+
break;
|
293
|
+
}
|
294
|
+
}
|
295
|
+
|
296
|
+
// reorder textureAtlas quads
|
297
|
+
this.textureAtlas.moveQuadsFromIndex(oldAtlasIndex, child.getTotalParticles(), newAtlasIndex);
|
298
|
+
|
299
|
+
child.updateWithNoTime();
|
300
|
+
}
|
301
|
+
}
|
302
|
+
child._setLocalZOrder(zOrder);
|
303
|
+
},
|
304
|
+
|
305
|
+
/**
|
306
|
+
* @param {Number} index
|
307
|
+
* @param {Boolean} doCleanup
|
308
|
+
*/
|
309
|
+
removeChildAtIndex:function (index, doCleanup) {
|
310
|
+
this.removeChild(this._children[i], doCleanup);
|
311
|
+
},
|
312
|
+
|
313
|
+
/**
|
314
|
+
* @param {Boolean} doCleanup
|
315
|
+
*/
|
316
|
+
removeAllChildren:function (doCleanup) {
|
317
|
+
var locChildren = this._children;
|
318
|
+
for (var i = 0; i < locChildren.length; i++) {
|
319
|
+
locChildren[i].setBatchNode(null);
|
320
|
+
}
|
321
|
+
cc.Node.prototype.removeAllChildren.call(this, doCleanup);
|
322
|
+
this.textureAtlas.removeAllQuads();
|
323
|
+
},
|
324
|
+
|
325
|
+
/**
|
326
|
+
* disables a particle by inserting a 0'd quad into the texture atlas
|
327
|
+
* @param {Number} particleIndex
|
328
|
+
*/
|
329
|
+
disableParticle:function (particleIndex) {
|
330
|
+
var quad = this.textureAtlas.quads[particleIndex];
|
331
|
+
quad.br.vertices.x = quad.br.vertices.y = quad.tr.vertices.x = quad.tr.vertices.y =
|
332
|
+
quad.tl.vertices.x = quad.tl.vertices.y = quad.bl.vertices.x = quad.bl.vertices.y = 0.0;
|
333
|
+
this.textureAtlas._setDirty(true);
|
334
|
+
},
|
335
|
+
|
336
|
+
/**
|
337
|
+
* returns the used texture
|
338
|
+
* @return {cc.Texture2D}
|
339
|
+
*/
|
340
|
+
getTexture:function () {
|
341
|
+
return this.textureAtlas.texture;
|
342
|
+
},
|
343
|
+
|
344
|
+
/**
|
345
|
+
* sets a new texture. it will be retained
|
346
|
+
* @param {cc.Texture2D} texture
|
347
|
+
*/
|
348
|
+
setTexture:function (texture) {
|
349
|
+
this.textureAtlas.texture = texture;
|
350
|
+
|
351
|
+
// If the new texture has No premultiplied alpha, AND the blendFunc hasn't been changed, then update it
|
352
|
+
var locBlendFunc = this._blendFunc;
|
353
|
+
if (texture && !texture.hasPremultipliedAlpha() && ( locBlendFunc.src == cc.BLEND_SRC && locBlendFunc.dst == cc.BLEND_DST )) {
|
354
|
+
locBlendFunc.src = cc.SRC_ALPHA;
|
355
|
+
locBlendFunc.dst = cc.ONE_MINUS_SRC_ALPHA;
|
356
|
+
}
|
357
|
+
},
|
358
|
+
|
359
|
+
/**
|
360
|
+
* set the blending function used for the texture
|
361
|
+
* @param {Number|Object} src
|
362
|
+
* @param {Number} dst
|
363
|
+
*/
|
364
|
+
setBlendFunc:function (src, dst) {
|
365
|
+
if (dst === undefined){
|
366
|
+
this._blendFunc.src = src.src;
|
367
|
+
this._blendFunc.dst = src.dst;
|
368
|
+
} else{
|
369
|
+
this._blendFunc.src = src;
|
370
|
+
this._blendFunc.src = dst;
|
371
|
+
}
|
372
|
+
},
|
373
|
+
|
374
|
+
/**
|
375
|
+
* returns the blending function used for the texture
|
376
|
+
* @return {cc.BlendFunc}
|
377
|
+
*/
|
378
|
+
getBlendFunc:function () {
|
379
|
+
return new cc.BlendFunc(this._blendFunc.src, this._blendFunc.dst);
|
380
|
+
},
|
381
|
+
|
382
|
+
_updateAllAtlasIndexes:function () {
|
383
|
+
var index = 0;
|
384
|
+
var locChildren = this._children;
|
385
|
+
for (var i = 0; i < locChildren.length; i++) {
|
386
|
+
var child = locChildren[i];
|
387
|
+
child.setAtlasIndex(index);
|
388
|
+
index += child.getTotalParticles();
|
389
|
+
}
|
390
|
+
},
|
391
|
+
|
392
|
+
_increaseAtlasCapacityTo:function (quantity) {
|
393
|
+
cc.log("cocos2d: cc.ParticleBatchNode: resizing TextureAtlas capacity from [" + this.textureAtlas.getCapacity()
|
394
|
+
+ "] to [" + quantity + "].");
|
395
|
+
|
396
|
+
if (!this.textureAtlas.resizeCapacity(quantity)) {
|
397
|
+
// serious problems
|
398
|
+
cc.log("cc.ParticleBatchNode._increaseAtlasCapacityTo() : WARNING: Not enough memory to resize the atlas");
|
399
|
+
}
|
400
|
+
},
|
401
|
+
|
402
|
+
_searchNewPositionInChildrenForZ:function (z) {
|
403
|
+
var locChildren = this._children;
|
404
|
+
var count = locChildren.length;
|
405
|
+
for (var i = 0; i < count; i++) {
|
406
|
+
if (locChildren[i].zIndex > z)
|
407
|
+
return i;
|
408
|
+
}
|
409
|
+
return count;
|
410
|
+
},
|
411
|
+
|
412
|
+
_getCurrentIndex:function (child, z) {
|
413
|
+
var foundCurrentIdx = false;
|
414
|
+
var foundNewIdx = false;
|
415
|
+
|
416
|
+
var newIndex = 0;
|
417
|
+
var oldIndex = 0;
|
418
|
+
|
419
|
+
var minusOne = 0, locChildren = this._children;
|
420
|
+
var count = locChildren.length;
|
421
|
+
for (var i = 0; i < count; i++) {
|
422
|
+
var pNode = locChildren[i];
|
423
|
+
// new index
|
424
|
+
if (pNode.zIndex > z && !foundNewIdx) {
|
425
|
+
newIndex = i;
|
426
|
+
foundNewIdx = true;
|
427
|
+
|
428
|
+
if (foundCurrentIdx && foundNewIdx)
|
429
|
+
break;
|
430
|
+
}
|
431
|
+
// current index
|
432
|
+
if (child == pNode) {
|
433
|
+
oldIndex = i;
|
434
|
+
foundCurrentIdx = true;
|
435
|
+
if (!foundNewIdx)
|
436
|
+
minusOne = -1;
|
437
|
+
if (foundCurrentIdx && foundNewIdx)
|
438
|
+
break;
|
439
|
+
}
|
440
|
+
}
|
441
|
+
if (!foundNewIdx)
|
442
|
+
newIndex = count;
|
443
|
+
newIndex += minusOne;
|
444
|
+
return {newIndex:newIndex, oldIndex:oldIndex};
|
445
|
+
},
|
446
|
+
|
447
|
+
//
|
448
|
+
// <p>
|
449
|
+
// don't use lazy sorting, reordering the particle systems quads afterwards would be too complex <br/>
|
450
|
+
// XXX research whether lazy sorting + freeing current quads and calloc a new block with size of capacity would be faster <br/>
|
451
|
+
// XXX or possibly using vertexZ for reordering, that would be fastest <br/>
|
452
|
+
// this helper is almost equivalent to CCNode's addChild, but doesn't make use of the lazy sorting <br/>
|
453
|
+
// </p>
|
454
|
+
// @param {cc.ParticleSystem} child
|
455
|
+
// @param {Number} z
|
456
|
+
// @param {Number} aTag
|
457
|
+
// @return {Number}
|
458
|
+
// @private
|
459
|
+
//
|
460
|
+
_addChildHelper:function (child, z, aTag) {
|
461
|
+
if(!child)
|
462
|
+
throw "cc.ParticleBatchNode._addChildHelper(): child should be non-null";
|
463
|
+
if(child.parent){
|
464
|
+
cc.log("cc.ParticleBatchNode._addChildHelper(): child already added. It can't be added again");
|
465
|
+
return null;
|
466
|
+
}
|
467
|
+
|
468
|
+
|
469
|
+
if (!this._children)
|
470
|
+
this._children = [];
|
471
|
+
|
472
|
+
//don't use a lazy insert
|
473
|
+
var pos = this._searchNewPositionInChildrenForZ(z);
|
474
|
+
|
475
|
+
this._children.splice(pos, 0, child);
|
476
|
+
child.tag = aTag;
|
477
|
+
child._setLocalZOrder(z);
|
478
|
+
child.parent = this;
|
479
|
+
if (this._running) {
|
480
|
+
child.onEnter();
|
481
|
+
child.onEnterTransitionDidFinish();
|
482
|
+
}
|
483
|
+
return pos;
|
484
|
+
},
|
485
|
+
|
486
|
+
_updateBlendFunc:function () {
|
487
|
+
if (!this.textureAtlas.texture.hasPremultipliedAlpha()) {
|
488
|
+
this._blendFunc.src = cc.SRC_ALPHA;
|
489
|
+
this._blendFunc.dst = cc.ONE_MINUS_SRC_ALPHA;
|
490
|
+
}
|
491
|
+
},
|
492
|
+
|
493
|
+
/**
|
494
|
+
* return the texture atlas used for drawing the quads
|
495
|
+
* @return {cc.TextureAtlas}
|
496
|
+
*/
|
497
|
+
getTextureAtlas:function () {
|
498
|
+
return this.textureAtlas;
|
499
|
+
},
|
500
|
+
|
501
|
+
/**
|
502
|
+
* set the texture atlas used for drawing the quads
|
503
|
+
* @param {cc.TextureAtlas} textureAtlas
|
504
|
+
*/
|
505
|
+
setTextureAtlas:function (textureAtlas) {
|
506
|
+
this.textureAtlas = textureAtlas;
|
507
|
+
}
|
508
|
+
});
|
509
|
+
|
510
|
+
var _p = cc.ParticleBatchNode.prototype;
|
511
|
+
|
512
|
+
// Extended properties
|
513
|
+
/** @expose */
|
514
|
+
_p.texture;
|
515
|
+
cc.defineGetterSetter(_p, "texture", _p.getTexture, _p.setTexture);
|
516
|
+
|
517
|
+
|
518
|
+
/**
|
519
|
+
* initializes the particle system with the name of a file on disk (for a list of supported formats look at the cc.Texture2D class), a capacity of particles
|
520
|
+
* @deprecated since v3.0 please use new cc.ParticleBatchNode(filename, capacity) instead.
|
521
|
+
* @param {String|cc.Texture2D} fileImage
|
522
|
+
* @param {Number} capacity
|
523
|
+
* @return {cc.ParticleBatchNode}
|
524
|
+
*/
|
525
|
+
cc.ParticleBatchNode.create = function (fileImage, capacity) {
|
526
|
+
return new cc.ParticleBatchNode(fileImage, capacity);
|
527
|
+
};
|
@@ -0,0 +1,38 @@
|
|
1
|
+
/****************************************************************************
|
2
|
+
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
3
|
+
|
4
|
+
http://www.cocos2d-x.org
|
5
|
+
|
6
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
7
|
+
of this software and associated documentation files (the "Software"), to deal
|
8
|
+
in the Software without restriction, including without limitation the rights
|
9
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
10
|
+
copies of the Software, and to permit persons to whom the Software is
|
11
|
+
furnished to do so, subject to the following conditions:
|
12
|
+
|
13
|
+
The above copyright notice and this permission notice shall be included in
|
14
|
+
all copies or substantial portions of the Software.
|
15
|
+
|
16
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
17
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
18
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
19
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
20
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
21
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
22
|
+
THE SOFTWARE.
|
23
|
+
****************************************************************************/
|
24
|
+
|
25
|
+
(function(){
|
26
|
+
/**
|
27
|
+
* cc.ParticleBatchNode's rendering objects of Canvas
|
28
|
+
*/
|
29
|
+
cc.ParticleBatchNode.CanvasRenderCmd = function(renderable){
|
30
|
+
cc.Node.CanvasRenderCmd.call(this, renderable);
|
31
|
+
this._needDraw = false;
|
32
|
+
};
|
33
|
+
|
34
|
+
var proto = cc.ParticleBatchNode.CanvasRenderCmd.prototype = Object.create(cc.Node.CanvasRenderCmd.prototype);
|
35
|
+
proto.constructor = cc.ParticleBatchNode.CanvasRenderCmd;
|
36
|
+
|
37
|
+
proto._initWithTexture = function(){};
|
38
|
+
})();
|
@@ -0,0 +1,74 @@
|
|
1
|
+
/****************************************************************************
|
2
|
+
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
3
|
+
|
4
|
+
http://www.cocos2d-x.org
|
5
|
+
|
6
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
7
|
+
of this software and associated documentation files (the "Software"), to deal
|
8
|
+
in the Software without restriction, including without limitation the rights
|
9
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
10
|
+
copies of the Software, and to permit persons to whom the Software is
|
11
|
+
furnished to do so, subject to the following conditions:
|
12
|
+
|
13
|
+
The above copyright notice and this permission notice shall be included in
|
14
|
+
all copies or substantial portions of the Software.
|
15
|
+
|
16
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
17
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
18
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
19
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
20
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
21
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
22
|
+
THE SOFTWARE.
|
23
|
+
****************************************************************************/
|
24
|
+
|
25
|
+
(function(){
|
26
|
+
/**
|
27
|
+
* cc.ParticleBatchNode's rendering objects of WebGL
|
28
|
+
*/
|
29
|
+
cc.ParticleBatchNode.WebGLRenderCmd = function(renderable){
|
30
|
+
cc.Node.WebGLRenderCmd.call(this, renderable);
|
31
|
+
this._needDraw = true;
|
32
|
+
};
|
33
|
+
|
34
|
+
var proto = cc.ParticleBatchNode.WebGLRenderCmd.prototype = Object.create(cc.Node.WebGLRenderCmd.prototype);
|
35
|
+
proto.constructor = cc.ParticleBatchNode.WebGLRenderCmd;
|
36
|
+
|
37
|
+
proto.rendering = function (ctx) {
|
38
|
+
var _t = this._node;
|
39
|
+
if (_t.textureAtlas.totalQuads == 0)
|
40
|
+
return;
|
41
|
+
|
42
|
+
this._shaderProgram.use();
|
43
|
+
this._shaderProgram._setUniformForMVPMatrixWithMat4(this._stackMatrix);
|
44
|
+
cc.glBlendFuncForParticle(_t._blendFunc.src, _t._blendFunc.dst);
|
45
|
+
_t.textureAtlas.drawQuads();
|
46
|
+
};
|
47
|
+
|
48
|
+
proto._initWithTexture = function(){
|
49
|
+
this._shaderProgram = cc.shaderCache.programForKey(cc.SHADER_POSITION_TEXTURECOLOR);
|
50
|
+
};
|
51
|
+
|
52
|
+
proto.visit = function(parentCmd){
|
53
|
+
var node = this._node;
|
54
|
+
// CAREFUL:
|
55
|
+
// This visit is almost identical to cc.Node#visit
|
56
|
+
// with the exception that it doesn't call visit on it's children
|
57
|
+
//
|
58
|
+
// The alternative is to have a void cc.Sprite#visit, but
|
59
|
+
// although this is less mantainable, is faster
|
60
|
+
//
|
61
|
+
if (!node._visible)
|
62
|
+
return;
|
63
|
+
|
64
|
+
var currentStack = cc.current_stack;
|
65
|
+
currentStack.stack.push(currentStack.top);
|
66
|
+
this._syncStatus(parentCmd);
|
67
|
+
currentStack.top = this._stackMatrix;
|
68
|
+
//this.draw(ctx);
|
69
|
+
cc.renderer.pushRenderCommand(this);
|
70
|
+
|
71
|
+
this._dirtyFlag = 0;
|
72
|
+
cc.kmGLPopMatrix();
|
73
|
+
};
|
74
|
+
})();
|