ccb 0.0.1
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- checksums.yaml +7 -0
- data/LICENSE.txt +20 -0
- data/README.md +31 -0
- data/bin/ccb +4 -0
- data/lib/ccb/builder/project_builder.rb +14 -0
- data/lib/ccb/builder/scene_builder.rb +9 -0
- data/lib/ccb/builder/templates/project/GameConfig.js.tt +21 -0
- data/lib/ccb/builder/templates/project/_cocos-project.json +4 -0
- data/lib/ccb/builder/templates/project/folder/CMakeLists.txt +295 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/Base64Images.js +32 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCBoot.js +2271 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/CCDebugger.js +336 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCAction.js +694 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCamera.js +293 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionCatmullRom.js +605 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionEase.js +3681 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInstant.js +757 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionInterval.js +3554 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions/CCActionTween.js +166 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid.js +372 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionGrid3D.js +1257 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionPageTurn3D.js +113 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/actions3d/CCActionTiledGrid.js +1289 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/audio/CCAudio.js +1024 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNode.js +224 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/clipping-nodes/CCClippingNodeWebGLRenderCmd.js +226 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/ZipUtils.js +82 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/base64.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/gzip.js +731 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/compression/zlib.min.js +55 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCActionManager.js +378 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCCamera.js +290 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCConfiguration.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirector.js +1019 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDirectorWebGL.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesCanvas.js +438 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCDrawingPrimitivesWebGL.js +464 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/CCScheduler.js +744 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/BaseNodesPropertyDefine.js +127 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNode.js +294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeCanvasRenderCmd.js +138 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCAtlasNodeWebGLRenderCmd.js +145 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNode.js +2386 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeCanvasRenderCmd.js +504 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/base-nodes/CCNodeWebGLRenderCmd.js +254 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCAffineTransform.js +259 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/cocoa/CCGeometry.js +327 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEvent.js +449 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventExtension.js +126 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventListener.js +519 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCEventManager.js +1025 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/event-manager/CCTouch.js +175 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTF.js +829 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFCanvasRenderCmd.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/CCLabelTTFWebGLRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/labelttf/LabelTTFPropertyDefine.js +88 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayer.js +642 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerCanvasRenderCmd.js +434 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/layers/CCLayerWebGLRenderCmd.js +248 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCClass.js +333 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCCommon.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCConfig.js +303 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCEGLView.js +1245 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputExtension.js +135 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCInputManager.js +616 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCLoaders.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCMacro.js +830 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCSAXParser.js +160 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCScreen.js +155 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypes.js +374 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesPropertyDefine.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCTypesWebGL.js +689 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/CCVisibleRect.js +100 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/platform/miniFramework.js +264 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererCanvas.js +274 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/renderer/RendererWebGL.js +137 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCLoaderScene.js +149 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/scenes/CCScene.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimation.js +477 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCAnimationCache.js +213 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCBakeSprite.js +71 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSprite.js +1014 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNode.js +676 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeCanvasRenderCmd.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteBatchNodeWebGLRenderCmd.js +243 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js +518 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrame.js +420 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteFrameCache.js +341 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js +493 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/sprites/SpritesPropertyDefine.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCPointExtension.js +515 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/CCVertex.js +170 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/support/TransformUtils.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTexture2D.js +455 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureAtlas.js +653 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/CCTextureCache.js +371 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesPropertyDefine.js +221 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/textures/TexturesWebGL.js +899 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/core/utils/BinaryLoader.js +151 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrabber.js +110 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/effects/CCGrid.js +737 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/aabb.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/mat4stack.js +59 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/gl/matrix.js +169 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat3.js +329 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/mat4.js +810 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/plane.js +184 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/quaternion.js +497 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/ray2.js +163 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/utility.js +76 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec2.js +107 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec3.js +205 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/kazmath/vec4.js +158 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlas.js +239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasCanvasRenderCmd.js +95 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelAtlasWebGLRenderCmd.js +132 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFont.js +958 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/labels/CCLabelBMFontWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenu.js +600 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/menus/CCMenuItem.js +1422 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreak.js +517 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/motion-streak/CCMotionStreakWebGLRenderCmd.js +66 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGrid.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/node-grid/CCNodeGridWebGLRenderCmd.js +98 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNode.js +252 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/parallax/CCParallaxNodeRenderCmd.js +69 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCPNGReader.js +330 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNode.js +527 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeCanvasRenderCmd.js +38 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleBatchNodeWebGLRenderCmd.js +74 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleExamples.js +1006 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystem.js +2294 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemCanvasRenderCmd.js +217 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCParticleSystemWebGLRenderCmd.js +402 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/particle/CCTIFFReader.js +692 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNode.js +212 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeCanvasRenderCmd.js +52 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsDebugNodeWebGLRenderCmd.js +53 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSprite.js +447 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteCanvasRenderCmd.js +93 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/physics/CCPhysicsSpriteWebGLRenderCmd.js +87 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCActionProgressTimer.js +227 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimer.js +345 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerCanvasRenderCmd.js +270 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/progress-timer/CCProgressTimerWebGLRenderCmd.js +486 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTexture.js +395 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureCanvasRenderCmd.js +105 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/render-texture/CCRenderTextureWebGLRenderCmd.js +367 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLProgram.js +767 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCGLStateCache.js +340 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaderCache.js +301 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shaders/CCShaders.js +280 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNode.js +940 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeCanvasRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/shape-nodes/CCDrawNodeWebGLRenderCmd.js +41 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCIMEDispatcher.js +526 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/text-input/CCTextFieldTTF.js +472 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTGAlib.js +437 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayer.js +914 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerCanvasRenderCmd.js +232 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXLayerWebGLRenderCmd.js +67 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXObjectGroup.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXTiledMap.js +479 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/tilemap/CCTMXXMLParser.js +950 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransition.js +1971 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionPageTurn.js +152 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/cocos2d/transitions/CCTransitionProgress.js +458 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBAnimationManager.js +770 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBKeyframe.js +60 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReader.js +1129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBReaderUtil.js +61 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBRelativePositioning.js +90 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBSequence.js +114 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCBValue.js +81 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCControlLoader.js +318 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCNodeLoader.js +905 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCNodeLoaderLibrary.js +101 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccb-reader/CCSpriteLoader.js +544 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccpool/CCPool.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/base-classes/CCProtectedNode.js +305 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/base-classes/CCProtectedNodeCanvasRenderCmd.js +246 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/base-classes/CCProtectedNodeWebGLRenderCmd.js +159 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/base-classes/UIScale9Sprite.js +1105 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/base-classes/UIScale9SpriteCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/base-classes/UIScale9SpriteWebGLRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/base-classes/UIWidget.js +2059 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/base-classes/UIWidgetRenderCmd.js +100 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/layouts/UIHBox.js +80 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/layouts/UILayout.js +1558 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/layouts/UILayoutCanvasRenderCmd.js +179 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/layouts/UILayoutComponent.js +585 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/layouts/UILayoutManager.js +457 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/layouts/UILayoutParameter.js +576 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/layouts/UILayoutWebGLRenderCmd.js +240 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/layouts/UIRelativeBox.js +79 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/layouts/UIVBox.js +79 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/system/CocosGUI.js +62 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/system/UIHelper.js +164 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UIButton.js +987 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UICheckBox.js +737 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UIImageView.js +337 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UILoadingBar.js +432 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UIRichText.js +579 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UISlider.js +762 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UIText.js +512 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UITextAtlas.js +229 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UITextBMFont.js +216 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/UITextField.js +915 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/scroll-widget/UIListView.js +602 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/scroll-widget/UIPageView.js +657 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/ccui/uiwidgets/scroll-widget/UIScrollView.js +1884 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/CocoStudio.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/action/CCActionFrame.js +528 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/action/CCActionManager.js +112 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/action/CCActionNode.js +417 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/action/CCActionObject.js +263 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/CCArmature.js +579 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/CCArmatureCanvasRenderCmd.js +190 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/CCArmatureWebGLRenderCmd.js +167 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/CCBone.js +711 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/animation/CCArmatureAnimation.js +669 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/animation/CCProcessBase.js +365 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/animation/CCTween.js +448 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/datas/CCDatas.js +807 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/display/CCDecorativeDisplay.js +118 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/display/CCDisplayFactory.js +220 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/display/CCDisplayManager.js +465 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/display/CCSkin.js +215 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/display/CCSkinCanvasRenderCmd.js +58 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/display/CCSkinWebGLRenderCmd.js +146 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/physics/CCColliderDetector.js +397 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/utils/CCArmatureDataManager.js +325 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/utils/CCArmatureDefine.js +45 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/utils/CCDataReaderHelper.js +1223 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/utils/CCSpriteFrameCacheHelper.js +68 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/utils/CCTransformHelp.js +183 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/utils/CCTweenFunction.js +501 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/armature/utils/CCUtilMath.js +69 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/components/CCComAttribute.js +210 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/components/CCComAudio.js +285 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/components/CCComController.js +76 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/components/CCComRender.js +91 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/components/CCComponent.js +136 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/components/CCComponentContainer.js +159 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/loader/load.js +221 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/loader/parsers/action-1.x.js +238 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/loader/parsers/action-2.x.js +266 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/loader/parsers/compatible.js +251 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/loader/parsers/scene-1.x.js +262 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/loader/parsers/timelineParser-1.x.js +292 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/loader/parsers/timelineParser-2.x.js +1288 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/loader/parsers/uiParser-1.x.js +680 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/timeline/ActionTimeline.js +448 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/timeline/Frame.js +1268 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/timeline/Timeline.js +321 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/trigger/ObjectFactory.js +99 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/trigger/TriggerBase.js +49 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/trigger/TriggerMng.js +301 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/cocostudio/trigger/TriggerObj.js +263 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/editbox/CCEditBox.js +716 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/editbox/CCdomNode.js +657 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControl.js +381 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControlButton.js +688 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControlColourPicker.js +187 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControlHuePicker.js +218 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControlPotentiometer.js +300 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControlSaturationBrightnessPicker.js +257 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControlSlider.js +308 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControlStepper.js +390 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControlSwitch.js +425 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCControlUtils.js +177 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCInvocation.js +65 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCMenuPassive.js +415 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCScale9Sprite.js +1099 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCScale9SpriteCanvasRenderCmd.js +142 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/control-extension/CCScale9SpriteWebGLRenderCmd.js +129 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/scrollview/CCScrollView.js +827 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/scrollview/CCScrollViewCanvasRenderCmd.js +79 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/scrollview/CCScrollViewWebGLRenderCmd.js +108 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/scrollview/CCSorting.js +239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/gui/scrollview/CCTableView.js +718 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/spine/CCSkeleton.js +357 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/spine/CCSkeletonAnimation.js +340 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/spine/CCSkeletonCanvasRenderCmd.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/spine/CCSkeletonWebGLRenderCmd.js +165 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/spine/Spine.js +2239 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/external/box2d/box2d.js +10882 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/external/chipmunk/chipmunk.js +6196 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/external/pluginx/Plugin.js +254 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/external/pluginx/platform/facebook.js +557 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/external/pluginx/platform/facebook_sdk.js +151 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/external/socketio/socket.io.min.js +2 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/jsb_apis.js +618 -0
- data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/moduleConfig.json +453 -0
- data/lib/ccb/builder/templates/project/folder/project.json +42 -0
- data/lib/ccb/builder/templates/project/folder/res/CloseNormal.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/CloseSelected.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/HelloWorld.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/favicon.ico +0 -0
- data/lib/ccb/builder/templates/project/folder/res/gameOver/cocos2d-html5.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/gameOver/gameOver.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/mainMenu/bg.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/mainMenu/menu.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/setting/menuTitle.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/shared/arial-14.fnt +182 -0
- data/lib/ccb/builder/templates/project/folder/res/shared/arial-14.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/sound/music/bgMusic.mp3 +0 -0
- data/lib/ccb/builder/templates/project/folder/src/about/layer/ABBackgroundLayer.js +23 -0
- data/lib/ccb/builder/templates/project/folder/src/about/layer/ABTouchLayer.js +51 -0
- data/lib/ccb/builder/templates/project/folder/src/about/scene/About.js +36 -0
- data/lib/ccb/builder/templates/project/folder/src/config/Level.js +7 -0
- data/lib/ccb/builder/templates/project/folder/src/gameOver/layer/GOBackgroundLayer.js +50 -0
- data/lib/ccb/builder/templates/project/folder/src/gameOver/layer/GOTouchLayer.js +51 -0
- data/lib/ccb/builder/templates/project/folder/src/gameOver/scene/GameOver.js +38 -0
- data/lib/ccb/builder/templates/project/folder/src/gamePlay/classes/LevelManager.js +21 -0
- data/lib/ccb/builder/templates/project/folder/src/gamePlay/layer/GPBackgroundLayer.js +25 -0
- data/lib/ccb/builder/templates/project/folder/src/gamePlay/layer/GPTouchLayer.js +51 -0
- data/lib/ccb/builder/templates/project/folder/src/gamePlay/scene/GamePlay.js +44 -0
- data/lib/ccb/builder/templates/project/folder/src/mainMenu/layer/MMBackgroundLayer.js +43 -0
- data/lib/ccb/builder/templates/project/folder/src/mainMenu/layer/MMMainMenuLayer.js +38 -0
- data/lib/ccb/builder/templates/project/folder/src/mainMenu/layer/MMTouchLayer.js +96 -0
- data/lib/ccb/builder/templates/project/folder/src/mainMenu/scene/MainMenu.js +45 -0
- data/lib/ccb/builder/templates/project/folder/src/resource.js +29 -0
- data/lib/ccb/builder/templates/project/folder/src/setting/layer/STBackgroundLayer.js +25 -0
- data/lib/ccb/builder/templates/project/folder/src/setting/layer/STTouchLayer.js +89 -0
- data/lib/ccb/builder/templates/project/folder/src/setting/scene/Setting.js +40 -0
- data/lib/ccb/builder/templates/project/index.html.tt +27 -0
- data/lib/ccb/builder/templates/project/main.js.tt +62 -0
- data/lib/ccb/cli.rb +32 -0
- data/lib/ccb/ext/method_hooker.rb +68 -0
- data/lib/ccb/ext/string_extention.rb +7 -0
- data/lib/ccb.rb +1 -0
- metadata +449 -0
data/lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/extensions/spine/Spine.js
ADDED
@@ -0,0 +1,2239 @@
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/******************************************************************************
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* Spine Runtimes Software License
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* Version 2
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software, you may not (a) modify, translate, adapt or
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* otherwise create derivative works, improvements of the Software or develop
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* new applications using the Software or (b) remove, delete, alter or obscure
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* any trademarks or any copyright, trademark, patent or other intellectual
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* property or proprietary rights notices on or in the Software, including
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* any copy thereof. Redistributions in binary or source form must include
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* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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var spine = spine || {
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radDeg: 180 / Math.PI,
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degRad: Math.PI / 180,
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temp: [],
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Float32Array: (typeof(Float32Array) === 'undefined') ? Array : Float32Array,
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Uint16Array: (typeof(Uint16Array) === 'undefined') ? Array : Uint16Array
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};
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spine.BoneData = function (name, parent) {
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this.name = name;
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this.parent = parent;
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};
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spine.BoneData.prototype = {
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length: 0,
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x: 0, y: 0,
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rotation: 0,
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scaleX: 1, scaleY: 1,
|
46
|
+
inheritScale: true,
|
47
|
+
inheritRotation: true
|
48
|
+
};
|
49
|
+
|
50
|
+
spine.SlotData = function (name, boneData) {
|
51
|
+
this.name = name;
|
52
|
+
this.boneData = boneData;
|
53
|
+
this.r = this.g = this.b = this.a = 1; //FOR google compiler Advance mode
|
54
|
+
};
|
55
|
+
spine.SlotData.prototype = {
|
56
|
+
r: 1, g: 1, b: 1, a: 1,
|
57
|
+
attachmentName: null,
|
58
|
+
additiveBlending: false
|
59
|
+
};
|
60
|
+
|
61
|
+
spine.Bone = function (boneData, parent) {
|
62
|
+
this.data = boneData;
|
63
|
+
this.parent = parent;
|
64
|
+
this.setToSetupPose();
|
65
|
+
};
|
66
|
+
spine.Bone.yDown = false;
|
67
|
+
spine.Bone.prototype = {
|
68
|
+
x: 0, y: 0,
|
69
|
+
rotation: 0,
|
70
|
+
scaleX: 1, scaleY: 1,
|
71
|
+
m00: 0, m01: 0, worldX: 0, // a b x
|
72
|
+
m10: 0, m11: 0, worldY: 0, // c d y
|
73
|
+
worldRotation: 0,
|
74
|
+
worldScaleX: 1, worldScaleY: 1,
|
75
|
+
updateWorldTransform: function (flipX, flipY) {
|
76
|
+
var parent = this.parent;
|
77
|
+
if (parent != null) {
|
78
|
+
this.worldX = this.x * parent.m00 + this.y * parent.m01 + parent.worldX;
|
79
|
+
this.worldY = this.x * parent.m10 + this.y * parent.m11 + parent.worldY;
|
80
|
+
if (this.data.inheritScale) {
|
81
|
+
this.worldScaleX = parent.worldScaleX * this.scaleX;
|
82
|
+
this.worldScaleY = parent.worldScaleY * this.scaleY;
|
83
|
+
} else {
|
84
|
+
this.worldScaleX = this.scaleX;
|
85
|
+
this.worldScaleY = this.scaleY;
|
86
|
+
}
|
87
|
+
this.worldRotation = this.data.inheritRotation ? parent.worldRotation + this.rotation : this.rotation;
|
88
|
+
} else {
|
89
|
+
this.worldX = flipX ? -this.x : this.x;
|
90
|
+
this.worldY = flipY != spine.Bone.yDown ? -this.y : this.y;
|
91
|
+
this.worldScaleX = this.scaleX;
|
92
|
+
this.worldScaleY = this.scaleY;
|
93
|
+
this.worldRotation = this.rotation;
|
94
|
+
}
|
95
|
+
var radians = this.worldRotation * Math.PI / 180;
|
96
|
+
var cos = Math.cos(radians);
|
97
|
+
var sin = Math.sin(radians);
|
98
|
+
this.m00 = cos * this.worldScaleX;
|
99
|
+
this.m10 = sin * this.worldScaleX;
|
100
|
+
this.m01 = -sin * this.worldScaleY;
|
101
|
+
this.m11 = cos * this.worldScaleY;
|
102
|
+
if (flipX) {
|
103
|
+
this.m00 = -this.m00;
|
104
|
+
this.m01 = -this.m01;
|
105
|
+
}
|
106
|
+
if (flipY != spine.Bone.yDown) {
|
107
|
+
this.m10 = -this.m10;
|
108
|
+
this.m11 = -this.m11;
|
109
|
+
}
|
110
|
+
},
|
111
|
+
setToSetupPose: function () {
|
112
|
+
var data = this.data;
|
113
|
+
this.x = data.x;
|
114
|
+
this.y = data.y;
|
115
|
+
this.rotation = data.rotation;
|
116
|
+
this.scaleX = data.scaleX;
|
117
|
+
this.scaleY = data.scaleY;
|
118
|
+
}
|
119
|
+
};
|
120
|
+
|
121
|
+
spine.Slot = function (slotData, skeleton, bone) {
|
122
|
+
this.data = slotData;
|
123
|
+
this.skeleton = skeleton;
|
124
|
+
this.bone = bone;
|
125
|
+
this.setToSetupPose();
|
126
|
+
};
|
127
|
+
spine.Slot.prototype = {
|
128
|
+
r: 1, g: 1, b: 1, a: 1,
|
129
|
+
_attachmentTime: 0,
|
130
|
+
attachment: null,
|
131
|
+
setAttachment: function (attachment) {
|
132
|
+
this.attachment = attachment;
|
133
|
+
this._attachmentTime = this.skeleton.time;
|
134
|
+
},
|
135
|
+
setAttachmentTime: function (time) {
|
136
|
+
this._attachmentTime = this.skeleton.time - time;
|
137
|
+
},
|
138
|
+
getAttachmentTime: function () {
|
139
|
+
return this.skeleton.time - this._attachmentTime;
|
140
|
+
},
|
141
|
+
setToSetupPose: function () {
|
142
|
+
var data = this.data;
|
143
|
+
this.r = data.r;
|
144
|
+
this.g = data.g;
|
145
|
+
this.b = data.b;
|
146
|
+
this.a = data.a;
|
147
|
+
|
148
|
+
var slotDatas = this.skeleton.data.slots;
|
149
|
+
for (var i = 0, n = slotDatas.length; i < n; i++) {
|
150
|
+
if (slotDatas[i] == data) {
|
151
|
+
this.setAttachment(!data.attachmentName ? null : this.skeleton.getAttachmentBySlotIndex(i, data.attachmentName));
|
152
|
+
break;
|
153
|
+
}
|
154
|
+
}
|
155
|
+
}
|
156
|
+
};
|
157
|
+
|
158
|
+
spine.Skin = function (name) {
|
159
|
+
this.name = name;
|
160
|
+
this.attachments = {};
|
161
|
+
};
|
162
|
+
spine.Skin.prototype = {
|
163
|
+
addAttachment: function (slotIndex, name, attachment) {
|
164
|
+
this.attachments[slotIndex + ":" + name] = attachment;
|
165
|
+
},
|
166
|
+
getAttachment: function (slotIndex, name) {
|
167
|
+
return this.attachments[slotIndex + ":" + name];
|
168
|
+
},
|
169
|
+
_attachAll: function (skeleton, oldSkin) {
|
170
|
+
for (var key in oldSkin.attachments) {
|
171
|
+
var colon = key.indexOf(":");
|
172
|
+
var slotIndex = parseInt(key.substring(0, colon));
|
173
|
+
var name = key.substring(colon + 1);
|
174
|
+
var slot = skeleton.slots[slotIndex];
|
175
|
+
if (slot.attachment && slot.attachment.name == name) {
|
176
|
+
var attachment = this.getAttachment(slotIndex, name);
|
177
|
+
if (attachment) slot.setAttachment(attachment);
|
178
|
+
}
|
179
|
+
}
|
180
|
+
}
|
181
|
+
};
|
182
|
+
|
183
|
+
spine.Animation = function (name, timelines, duration) {
|
184
|
+
this.name = name;
|
185
|
+
this.timelines = timelines;
|
186
|
+
this.duration = duration;
|
187
|
+
};
|
188
|
+
spine.Animation.prototype = {
|
189
|
+
apply: function (skeleton, lastTime, time, loop, events) {
|
190
|
+
if (loop && this.duration != 0) {
|
191
|
+
time %= this.duration;
|
192
|
+
lastTime %= this.duration;
|
193
|
+
}
|
194
|
+
var timelines = this.timelines;
|
195
|
+
for (var i = 0, n = timelines.length; i < n; i++)
|
196
|
+
timelines[i].apply(skeleton, lastTime, time, events, 1);
|
197
|
+
},
|
198
|
+
mix: function (skeleton, lastTime, time, loop, events, alpha) {
|
199
|
+
if (loop && this.duration != 0) {
|
200
|
+
time %= this.duration;
|
201
|
+
lastTime %= this.duration;
|
202
|
+
}
|
203
|
+
var timelines = this.timelines;
|
204
|
+
for (var i = 0, n = timelines.length; i < n; i++)
|
205
|
+
timelines[i].apply(skeleton, lastTime, time, events, alpha);
|
206
|
+
}
|
207
|
+
};
|
208
|
+
|
209
|
+
spine.binarySearch = function (values, target, step) {
|
210
|
+
var low = 0;
|
211
|
+
var high = Math.floor(values.length / step) - 2;
|
212
|
+
if (high == 0) return step;
|
213
|
+
var current = high >>> 1;
|
214
|
+
while (true) {
|
215
|
+
if (values[(current + 1) * step] <= target)
|
216
|
+
low = current + 1;
|
217
|
+
else
|
218
|
+
high = current;
|
219
|
+
if (low == high) return (low + 1) * step;
|
220
|
+
current = (low + high) >>> 1;
|
221
|
+
}
|
222
|
+
};
|
223
|
+
spine.linearSearch = function (values, target, step) {
|
224
|
+
for (var i = 0, last = values.length - step; i <= last; i += step)
|
225
|
+
if (values[i] > target) return i;
|
226
|
+
return -1;
|
227
|
+
};
|
228
|
+
|
229
|
+
spine.Curves = function (frameCount) {
|
230
|
+
this.curves = []; // dfx, dfy, ddfx, ddfy, dddfx, dddfy, ...
|
231
|
+
this.curves.length = (frameCount - 1) * 6;
|
232
|
+
};
|
233
|
+
spine.Curves.prototype = {
|
234
|
+
setLinear: function (frameIndex) {
|
235
|
+
this.curves[frameIndex * 6] = 0/*LINEAR*/;
|
236
|
+
},
|
237
|
+
setStepped: function (frameIndex) {
|
238
|
+
this.curves[frameIndex * 6] = -1/*STEPPED*/;
|
239
|
+
},
|
240
|
+
/** Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
|
241
|
+
* cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
|
242
|
+
* the difference between the keyframe's values. */
|
243
|
+
setCurve: function (frameIndex, cx1, cy1, cx2, cy2) {
|
244
|
+
var subdiv_step = 1 / 10/*BEZIER_SEGMENTS*/;
|
245
|
+
var subdiv_step2 = subdiv_step * subdiv_step;
|
246
|
+
var subdiv_step3 = subdiv_step2 * subdiv_step;
|
247
|
+
var pre1 = 3 * subdiv_step;
|
248
|
+
var pre2 = 3 * subdiv_step2;
|
249
|
+
var pre4 = 6 * subdiv_step2;
|
250
|
+
var pre5 = 6 * subdiv_step3;
|
251
|
+
var tmp1x = -cx1 * 2 + cx2;
|
252
|
+
var tmp1y = -cy1 * 2 + cy2;
|
253
|
+
var tmp2x = (cx1 - cx2) * 3 + 1;
|
254
|
+
var tmp2y = (cy1 - cy2) * 3 + 1;
|
255
|
+
var i = frameIndex * 6;
|
256
|
+
var curves = this.curves;
|
257
|
+
curves[i] = cx1 * pre1 + tmp1x * pre2 + tmp2x * subdiv_step3;
|
258
|
+
curves[i + 1] = cy1 * pre1 + tmp1y * pre2 + tmp2y * subdiv_step3;
|
259
|
+
curves[i + 2] = tmp1x * pre4 + tmp2x * pre5;
|
260
|
+
curves[i + 3] = tmp1y * pre4 + tmp2y * pre5;
|
261
|
+
curves[i + 4] = tmp2x * pre5;
|
262
|
+
curves[i + 5] = tmp2y * pre5;
|
263
|
+
},
|
264
|
+
getCurvePercent: function (frameIndex, percent) {
|
265
|
+
percent = percent < 0 ? 0 : (percent > 1 ? 1 : percent);
|
266
|
+
var curveIndex = frameIndex * 6;
|
267
|
+
var curves = this.curves;
|
268
|
+
var dfx = curves[curveIndex];
|
269
|
+
if (!dfx/*LINEAR*/) return percent;
|
270
|
+
if (dfx == -1/*STEPPED*/) return 0;
|
271
|
+
var dfy = curves[curveIndex + 1];
|
272
|
+
var ddfx = curves[curveIndex + 2];
|
273
|
+
var ddfy = curves[curveIndex + 3];
|
274
|
+
var dddfx = curves[curveIndex + 4];
|
275
|
+
var dddfy = curves[curveIndex + 5];
|
276
|
+
var x = dfx, y = dfy;
|
277
|
+
var i = 10/*BEZIER_SEGMENTS*/ - 2;
|
278
|
+
while (true) {
|
279
|
+
if (x >= percent) {
|
280
|
+
var lastX = x - dfx;
|
281
|
+
var lastY = y - dfy;
|
282
|
+
return lastY + (y - lastY) * (percent - lastX) / (x - lastX);
|
283
|
+
}
|
284
|
+
if (i == 0) break;
|
285
|
+
i--;
|
286
|
+
dfx += ddfx;
|
287
|
+
dfy += ddfy;
|
288
|
+
ddfx += dddfx;
|
289
|
+
ddfy += dddfy;
|
290
|
+
x += dfx;
|
291
|
+
y += dfy;
|
292
|
+
}
|
293
|
+
return y + (1 - y) * (percent - x) / (1 - x); // Last point is 1,1.
|
294
|
+
}
|
295
|
+
};
|
296
|
+
|
297
|
+
spine.RotateTimeline = function (frameCount) {
|
298
|
+
this.curves = new spine.Curves(frameCount);
|
299
|
+
this.frames = []; // time, angle, ...
|
300
|
+
this.frames.length = frameCount * 2;
|
301
|
+
};
|
302
|
+
spine.RotateTimeline.prototype = {
|
303
|
+
boneIndex: 0,
|
304
|
+
getFrameCount: function () {
|
305
|
+
return this.frames.length / 2;
|
306
|
+
},
|
307
|
+
setFrame: function (frameIndex, time, angle) {
|
308
|
+
frameIndex *= 2;
|
309
|
+
this.frames[frameIndex] = time;
|
310
|
+
this.frames[frameIndex + 1] = angle;
|
311
|
+
},
|
312
|
+
apply: function (skeleton, lastTime, time, firedEvents, alpha) {
|
313
|
+
var frames = this.frames;
|
314
|
+
if (time < frames[0]) return; // Time is before first frame.
|
315
|
+
|
316
|
+
var bone = skeleton.bones[this.boneIndex];
|
317
|
+
|
318
|
+
if (time >= frames[frames.length - 2]) { // Time is after last frame.
|
319
|
+
var amount = bone.data.rotation + frames[frames.length - 1] - bone.rotation;
|
320
|
+
while (amount > 180)
|
321
|
+
amount -= 360;
|
322
|
+
while (amount < -180)
|
323
|
+
amount += 360;
|
324
|
+
bone.rotation += amount * alpha;
|
325
|
+
return;
|
326
|
+
}
|
327
|
+
|
328
|
+
// Interpolate between the last frame and the current frame.
|
329
|
+
var frameIndex = spine.binarySearch(frames, time, 2);
|
330
|
+
var lastFrameValue = frames[frameIndex - 1];
|
331
|
+
var frameTime = frames[frameIndex];
|
332
|
+
var percent = 1 - (time - frameTime) / (frames[frameIndex - 2/*LAST_FRAME_TIME*/] - frameTime);
|
333
|
+
percent = this.curves.getCurvePercent(frameIndex / 2 - 1, percent);
|
334
|
+
|
335
|
+
var amount = frames[frameIndex + 1/*FRAME_VALUE*/] - lastFrameValue;
|
336
|
+
while (amount > 180)
|
337
|
+
amount -= 360;
|
338
|
+
while (amount < -180)
|
339
|
+
amount += 360;
|
340
|
+
amount = bone.data.rotation + (lastFrameValue + amount * percent) - bone.rotation;
|
341
|
+
while (amount > 180)
|
342
|
+
amount -= 360;
|
343
|
+
while (amount < -180)
|
344
|
+
amount += 360;
|
345
|
+
bone.rotation += amount * alpha;
|
346
|
+
}
|
347
|
+
};
|
348
|
+
|
349
|
+
spine.TranslateTimeline = function (frameCount) {
|
350
|
+
this.curves = new spine.Curves(frameCount);
|
351
|
+
this.frames = []; // time, x, y, ...
|
352
|
+
this.frames.length = frameCount * 3;
|
353
|
+
};
|
354
|
+
spine.TranslateTimeline.prototype = {
|
355
|
+
boneIndex: 0,
|
356
|
+
getFrameCount: function () {
|
357
|
+
return this.frames.length / 3;
|
358
|
+
},
|
359
|
+
setFrame: function (frameIndex, time, x, y) {
|
360
|
+
frameIndex *= 3;
|
361
|
+
this.frames[frameIndex] = time;
|
362
|
+
this.frames[frameIndex + 1] = x;
|
363
|
+
this.frames[frameIndex + 2] = y;
|
364
|
+
},
|
365
|
+
apply: function (skeleton, lastTime, time, firedEvents, alpha) {
|
366
|
+
var frames = this.frames;
|
367
|
+
if (time < frames[0]) return; // Time is before first frame.
|
368
|
+
|
369
|
+
var bone = skeleton.bones[this.boneIndex];
|
370
|
+
|
371
|
+
if (time >= frames[frames.length - 3]) { // Time is after last frame.
|
372
|
+
bone.x += (bone.data.x + frames[frames.length - 2] - bone.x) * alpha;
|
373
|
+
bone.y += (bone.data.y + frames[frames.length - 1] - bone.y) * alpha;
|
374
|
+
return;
|
375
|
+
}
|
376
|
+
|
377
|
+
// Interpolate between the last frame and the current frame.
|
378
|
+
var frameIndex = spine.binarySearch(frames, time, 3);
|
379
|
+
var lastFrameX = frames[frameIndex - 2];
|
380
|
+
var lastFrameY = frames[frameIndex - 1];
|
381
|
+
var frameTime = frames[frameIndex];
|
382
|
+
var percent = 1 - (time - frameTime) / (frames[frameIndex + -3/*LAST_FRAME_TIME*/] - frameTime);
|
383
|
+
percent = this.curves.getCurvePercent(frameIndex / 3 - 1, percent);
|
384
|
+
|
385
|
+
bone.x += (bone.data.x + lastFrameX + (frames[frameIndex + 1/*FRAME_X*/] - lastFrameX) * percent - bone.x) * alpha;
|
386
|
+
bone.y += (bone.data.y + lastFrameY + (frames[frameIndex + 2/*FRAME_Y*/] - lastFrameY) * percent - bone.y) * alpha;
|
387
|
+
}
|
388
|
+
};
|
389
|
+
|
390
|
+
spine.ScaleTimeline = function (frameCount) {
|
391
|
+
this.curves = new spine.Curves(frameCount);
|
392
|
+
this.frames = []; // time, x, y, ...
|
393
|
+
this.frames.length = frameCount * 3;
|
394
|
+
};
|
395
|
+
spine.ScaleTimeline.prototype = {
|
396
|
+
boneIndex: 0,
|
397
|
+
getFrameCount: function () {
|
398
|
+
return this.frames.length / 3;
|
399
|
+
},
|
400
|
+
setFrame: function (frameIndex, time, x, y) {
|
401
|
+
frameIndex *= 3;
|
402
|
+
this.frames[frameIndex] = time;
|
403
|
+
this.frames[frameIndex + 1] = x;
|
404
|
+
this.frames[frameIndex + 2] = y;
|
405
|
+
},
|
406
|
+
apply: function (skeleton, lastTime, time, firedEvents, alpha) {
|
407
|
+
var frames = this.frames;
|
408
|
+
if (time < frames[0]) return; // Time is before first frame.
|
409
|
+
|
410
|
+
var bone = skeleton.bones[this.boneIndex];
|
411
|
+
|
412
|
+
if (time >= frames[frames.length - 3]) { // Time is after last frame.
|
413
|
+
bone.scaleX += (bone.data.scaleX - 1 + frames[frames.length - 2] - bone.scaleX) * alpha;
|
414
|
+
bone.scaleY += (bone.data.scaleY - 1 + frames[frames.length - 1] - bone.scaleY) * alpha;
|
415
|
+
return;
|
416
|
+
}
|
417
|
+
|
418
|
+
// Interpolate between the last frame and the current frame.
|
419
|
+
var frameIndex = spine.binarySearch(frames, time, 3);
|
420
|
+
var lastFrameX = frames[frameIndex - 2];
|
421
|
+
var lastFrameY = frames[frameIndex - 1];
|
422
|
+
var frameTime = frames[frameIndex];
|
423
|
+
var percent = 1 - (time - frameTime) / (frames[frameIndex + -3/*LAST_FRAME_TIME*/] - frameTime);
|
424
|
+
percent = this.curves.getCurvePercent(frameIndex / 3 - 1, percent);
|
425
|
+
|
426
|
+
bone.scaleX += (bone.data.scaleX - 1 + lastFrameX + (frames[frameIndex + 1/*FRAME_X*/] - lastFrameX) * percent - bone.scaleX) * alpha;
|
427
|
+
bone.scaleY += (bone.data.scaleY - 1 + lastFrameY + (frames[frameIndex + 2/*FRAME_Y*/] - lastFrameY) * percent - bone.scaleY) * alpha;
|
428
|
+
}
|
429
|
+
};
|
430
|
+
|
431
|
+
spine.ColorTimeline = function (frameCount) {
|
432
|
+
this.curves = new spine.Curves(frameCount);
|
433
|
+
this.frames = []; // time, r, g, b, a, ...
|
434
|
+
this.frames.length = frameCount * 5;
|
435
|
+
};
|
436
|
+
spine.ColorTimeline.prototype = {
|
437
|
+
slotIndex: 0,
|
438
|
+
getFrameCount: function () {
|
439
|
+
return this.frames.length / 5;
|
440
|
+
},
|
441
|
+
setFrame: function (frameIndex, time, r, g, b, a) {
|
442
|
+
frameIndex *= 5;
|
443
|
+
this.frames[frameIndex] = time;
|
444
|
+
this.frames[frameIndex + 1] = r;
|
445
|
+
this.frames[frameIndex + 2] = g;
|
446
|
+
this.frames[frameIndex + 3] = b;
|
447
|
+
this.frames[frameIndex + 4] = a;
|
448
|
+
},
|
449
|
+
apply: function (skeleton, lastTime, time, firedEvents, alpha) {
|
450
|
+
var frames = this.frames;
|
451
|
+
if (time < frames[0]) return; // Time is before first frame.
|
452
|
+
|
453
|
+
var slot = skeleton.slots[this.slotIndex];
|
454
|
+
|
455
|
+
if (time >= frames[frames.length - 5]) { // Time is after last frame.
|
456
|
+
var i = frames.length - 1;
|
457
|
+
slot.r = frames[i - 3];
|
458
|
+
slot.g = frames[i - 2];
|
459
|
+
slot.b = frames[i - 1];
|
460
|
+
slot.a = frames[i];
|
461
|
+
return;
|
462
|
+
}
|
463
|
+
|
464
|
+
// Interpolate between the last frame and the current frame.
|
465
|
+
var frameIndex = spine.binarySearch(frames, time, 5);
|
466
|
+
var lastFrameR = frames[frameIndex - 4];
|
467
|
+
var lastFrameG = frames[frameIndex - 3];
|
468
|
+
var lastFrameB = frames[frameIndex - 2];
|
469
|
+
var lastFrameA = frames[frameIndex - 1];
|
470
|
+
var frameTime = frames[frameIndex];
|
471
|
+
var percent = 1 - (time - frameTime) / (frames[frameIndex - 5/*LAST_FRAME_TIME*/] - frameTime);
|
472
|
+
percent = this.curves.getCurvePercent(frameIndex / 5 - 1, percent);
|
473
|
+
|
474
|
+
var r = lastFrameR + (frames[frameIndex + 1/*FRAME_R*/] - lastFrameR) * percent;
|
475
|
+
var g = lastFrameG + (frames[frameIndex + 2/*FRAME_G*/] - lastFrameG) * percent;
|
476
|
+
var b = lastFrameB + (frames[frameIndex + 3/*FRAME_B*/] - lastFrameB) * percent;
|
477
|
+
var a = lastFrameA + (frames[frameIndex + 4/*FRAME_A*/] - lastFrameA) * percent;
|
478
|
+
if (alpha < 1) {
|
479
|
+
slot.r += (r - slot.r) * alpha;
|
480
|
+
slot.g += (g - slot.g) * alpha;
|
481
|
+
slot.b += (b - slot.b) * alpha;
|
482
|
+
slot.a += (a - slot.a) * alpha;
|
483
|
+
} else {
|
484
|
+
slot.r = r;
|
485
|
+
slot.g = g;
|
486
|
+
slot.b = b;
|
487
|
+
slot.a = a;
|
488
|
+
}
|
489
|
+
}
|
490
|
+
};
|
491
|
+
|
492
|
+
spine.AttachmentTimeline = function (frameCount) {
|
493
|
+
this.curves = new spine.Curves(frameCount);
|
494
|
+
this.frames = []; // time, ...
|
495
|
+
this.frames.length = frameCount;
|
496
|
+
this.attachmentNames = [];
|
497
|
+
this.attachmentNames.length = frameCount;
|
498
|
+
};
|
499
|
+
spine.AttachmentTimeline.prototype = {
|
500
|
+
slotIndex: 0,
|
501
|
+
getFrameCount: function () {
|
502
|
+
return this.frames.length;
|
503
|
+
},
|
504
|
+
setFrame: function (frameIndex, time, attachmentName) {
|
505
|
+
this.frames[frameIndex] = time;
|
506
|
+
this.attachmentNames[frameIndex] = attachmentName;
|
507
|
+
},
|
508
|
+
apply: function (skeleton, lastTime, time, firedEvents, alpha) {
|
509
|
+
var frames = this.frames;
|
510
|
+
if (time < frames[0]) return; // Time is before first frame.
|
511
|
+
|
512
|
+
var frameIndex;
|
513
|
+
if (time >= frames[frames.length - 1]) // Time is after last frame.
|
514
|
+
frameIndex = frames.length - 1;
|
515
|
+
else
|
516
|
+
frameIndex = spine.binarySearch(frames, time, 1) - 1;
|
517
|
+
|
518
|
+
var attachmentName = this.attachmentNames[frameIndex];
|
519
|
+
skeleton.slots[this.slotIndex].setAttachment(!attachmentName ? null : skeleton.getAttachmentBySlotIndex(this.slotIndex, attachmentName));
|
520
|
+
}
|
521
|
+
};
|
522
|
+
|
523
|
+
spine.EventTimeline = function (frameCount) {
|
524
|
+
this.frames = []; // time, ...
|
525
|
+
this.frames.length = frameCount;
|
526
|
+
this.events = [];
|
527
|
+
this.events.length = frameCount;
|
528
|
+
};
|
529
|
+
spine.EventTimeline.prototype = {
|
530
|
+
getFrameCount: function () {
|
531
|
+
return this.frames.length;
|
532
|
+
},
|
533
|
+
setFrame: function (frameIndex, time, event) {
|
534
|
+
this.frames[frameIndex] = time;
|
535
|
+
this.events[frameIndex] = event;
|
536
|
+
},
|
537
|
+
/** Fires events for frames > lastTime and <= time. */
|
538
|
+
apply: function (skeleton, lastTime, time, firedEvents, alpha) {
|
539
|
+
if (!firedEvents) return;
|
540
|
+
|
541
|
+
var frames = this.frames;
|
542
|
+
var frameCount = frames.length;
|
543
|
+
|
544
|
+
if (lastTime > time) { // Fire events after last time for looped animations.
|
545
|
+
this.apply(skeleton, lastTime, Number.MAX_VALUE, firedEvents, alpha);
|
546
|
+
lastTime = -1;
|
547
|
+
} else if (lastTime >= frames[frameCount - 1]) // Last time is after last frame.
|
548
|
+
return;
|
549
|
+
if (time < frames[0]) return; // Time is before first frame.
|
550
|
+
|
551
|
+
var frameIndex;
|
552
|
+
if (lastTime < frames[0])
|
553
|
+
frameIndex = 0;
|
554
|
+
else {
|
555
|
+
frameIndex = spine.binarySearch(frames, lastTime, 1);
|
556
|
+
var frame = frames[frameIndex];
|
557
|
+
while (frameIndex > 0) { // Fire multiple events with the same frame.
|
558
|
+
if (frames[frameIndex - 1] != frame) break;
|
559
|
+
frameIndex--;
|
560
|
+
}
|
561
|
+
}
|
562
|
+
var events = this.events;
|
563
|
+
for (; frameIndex < frameCount && time >= frames[frameIndex]; frameIndex++)
|
564
|
+
firedEvents.push(events[frameIndex]);
|
565
|
+
}
|
566
|
+
};
|
567
|
+
|
568
|
+
spine.DrawOrderTimeline = function (frameCount) {
|
569
|
+
this.frames = []; // time, ...
|
570
|
+
this.frames.length = frameCount;
|
571
|
+
this.drawOrders = [];
|
572
|
+
this.drawOrders.length = frameCount;
|
573
|
+
};
|
574
|
+
spine.DrawOrderTimeline.prototype = {
|
575
|
+
getFrameCount: function () {
|
576
|
+
return this.frames.length;
|
577
|
+
},
|
578
|
+
setFrame: function (frameIndex, time, drawOrder) {
|
579
|
+
this.frames[frameIndex] = time;
|
580
|
+
this.drawOrders[frameIndex] = drawOrder;
|
581
|
+
},
|
582
|
+
apply: function (skeleton, lastTime, time, firedEvents, alpha) {
|
583
|
+
var frames = this.frames;
|
584
|
+
if (time < frames[0]) return; // Time is before first frame.
|
585
|
+
|
586
|
+
var frameIndex;
|
587
|
+
if (time >= frames[frames.length - 1]) // Time is after last frame.
|
588
|
+
frameIndex = frames.length - 1;
|
589
|
+
else
|
590
|
+
frameIndex = spine.binarySearch(frames, time, 1) - 1;
|
591
|
+
|
592
|
+
var drawOrder = skeleton.drawOrder;
|
593
|
+
var slots = skeleton.slots;
|
594
|
+
var drawOrderToSetupIndex = this.drawOrders[frameIndex];
|
595
|
+
if (!drawOrderToSetupIndex) {
|
596
|
+
for (var i = 0, n = slots.length; i < n; i++)
|
597
|
+
drawOrder[i] = slots[i];
|
598
|
+
} else {
|
599
|
+
for (var i = 0, n = drawOrderToSetupIndex.length; i < n; i++)
|
600
|
+
drawOrder[i] = skeleton.slots[drawOrderToSetupIndex[i]];
|
601
|
+
}
|
602
|
+
|
603
|
+
}
|
604
|
+
};
|
605
|
+
|
606
|
+
spine.SkeletonData = function () {
|
607
|
+
this.bones = [];
|
608
|
+
this.slots = [];
|
609
|
+
this.skins = [];
|
610
|
+
this.events = [];
|
611
|
+
this.animations = [];
|
612
|
+
};
|
613
|
+
spine.SkeletonData.prototype = {
|
614
|
+
defaultSkin: null,
|
615
|
+
/** @return May be null. */
|
616
|
+
findBone: function (boneName) {
|
617
|
+
var bones = this.bones;
|
618
|
+
for (var i = 0, n = bones.length; i < n; i++)
|
619
|
+
if (bones[i].name == boneName) return bones[i];
|
620
|
+
return null;
|
621
|
+
},
|
622
|
+
/** @return -1 if the bone was not found. */
|
623
|
+
findBoneIndex: function (boneName) {
|
624
|
+
var bones = this.bones;
|
625
|
+
for (var i = 0, n = bones.length; i < n; i++)
|
626
|
+
if (bones[i].name == boneName) return i;
|
627
|
+
return -1;
|
628
|
+
},
|
629
|
+
/** @return May be null. */
|
630
|
+
findSlot: function (slotName) {
|
631
|
+
var slots = this.slots;
|
632
|
+
for (var i = 0, n = slots.length; i < n; i++) {
|
633
|
+
if (slots[i].name == slotName) return slots[i];
|
634
|
+
}
|
635
|
+
return null;
|
636
|
+
},
|
637
|
+
/** @return -1 if the bone was not found. */
|
638
|
+
findSlotIndex: function (slotName) {
|
639
|
+
var slots = this.slots;
|
640
|
+
for (var i = 0, n = slots.length; i < n; i++)
|
641
|
+
if (slots[i].name == slotName) return i;
|
642
|
+
return -1;
|
643
|
+
},
|
644
|
+
/** @return May be null. */
|
645
|
+
findSkin: function (skinName) {
|
646
|
+
var skins = this.skins;
|
647
|
+
for (var i = 0, n = skins.length; i < n; i++)
|
648
|
+
if (skins[i].name == skinName) return skins[i];
|
649
|
+
return null;
|
650
|
+
},
|
651
|
+
/** @return May be null. */
|
652
|
+
findEvent: function (eventName) {
|
653
|
+
var events = this.events;
|
654
|
+
for (var i = 0, n = events.length; i < n; i++)
|
655
|
+
if (events[i].name == eventName) return events[i];
|
656
|
+
return null;
|
657
|
+
},
|
658
|
+
/** @return May be null. */
|
659
|
+
findAnimation: function (animationName) {
|
660
|
+
var animations = this.animations;
|
661
|
+
for (var i = 0, n = animations.length; i < n; i++)
|
662
|
+
if (animations[i].name == animationName) return animations[i];
|
663
|
+
return null;
|
664
|
+
}
|
665
|
+
};
|
666
|
+
|
667
|
+
spine.Skeleton = function (skeletonData) {
|
668
|
+
this.data = skeletonData;
|
669
|
+
|
670
|
+
this.bones = [];
|
671
|
+
for (var i = 0, n = skeletonData.bones.length; i < n; i++) {
|
672
|
+
var boneData = skeletonData.bones[i];
|
673
|
+
var parent = !boneData.parent ? null : this.bones[skeletonData.bones.indexOf(boneData.parent)];
|
674
|
+
this.bones.push(new spine.Bone(boneData, parent));
|
675
|
+
}
|
676
|
+
|
677
|
+
this.slots = [];
|
678
|
+
this.drawOrder = [];
|
679
|
+
for (var i = 0, n = skeletonData.slots.length; i < n; i++) {
|
680
|
+
var slotData = skeletonData.slots[i];
|
681
|
+
var bone = this.bones[skeletonData.bones.indexOf(slotData.boneData)];
|
682
|
+
var slot = new spine.Slot(slotData, this, bone);
|
683
|
+
this.slots.push(slot);
|
684
|
+
this.drawOrder.push(slot);
|
685
|
+
}
|
686
|
+
};
|
687
|
+
spine.Skeleton.prototype = {
|
688
|
+
x: 0, y: 0,
|
689
|
+
skin: null,
|
690
|
+
r: 1, g: 1, b: 1, a: 1,
|
691
|
+
time: 0,
|
692
|
+
flipX: false, flipY: false,
|
693
|
+
/** Updates the world transform for each bone. */
|
694
|
+
updateWorldTransform: function () {
|
695
|
+
var flipX = this.flipX;
|
696
|
+
var flipY = this.flipY;
|
697
|
+
var bones = this.bones;
|
698
|
+
for (var i = 0, n = bones.length; i < n; i++)
|
699
|
+
bones[i].updateWorldTransform(flipX, flipY);
|
700
|
+
},
|
701
|
+
/** Sets the bones and slots to their setup pose values. */
|
702
|
+
setToSetupPose: function () {
|
703
|
+
this.setBonesToSetupPose();
|
704
|
+
this.setSlotsToSetupPose();
|
705
|
+
},
|
706
|
+
setBonesToSetupPose: function () {
|
707
|
+
var bones = this.bones;
|
708
|
+
for (var i = 0, n = bones.length; i < n; i++)
|
709
|
+
bones[i].setToSetupPose();
|
710
|
+
},
|
711
|
+
setSlotsToSetupPose: function () {
|
712
|
+
var slots = this.slots;
|
713
|
+
for (var i = 0, n = slots.length; i < n; i++)
|
714
|
+
slots[i].setToSetupPose(i);
|
715
|
+
},
|
716
|
+
/** @return May return null. */
|
717
|
+
getRootBone: function () {
|
718
|
+
return this.bones.length == 0 ? null : this.bones[0];
|
719
|
+
},
|
720
|
+
/** @return May be null. */
|
721
|
+
findBone: function (boneName) {
|
722
|
+
var bones = this.bones;
|
723
|
+
for (var i = 0, n = bones.length; i < n; i++)
|
724
|
+
if (bones[i].data.name == boneName) return bones[i];
|
725
|
+
return null;
|
726
|
+
},
|
727
|
+
/** @return -1 if the bone was not found. */
|
728
|
+
findBoneIndex: function (boneName) {
|
729
|
+
var bones = this.bones;
|
730
|
+
for (var i = 0, n = bones.length; i < n; i++)
|
731
|
+
if (bones[i].data.name == boneName) return i;
|
732
|
+
return -1;
|
733
|
+
},
|
734
|
+
/** @return May be null. */
|
735
|
+
findSlot: function (slotName) {
|
736
|
+
var slots = this.slots;
|
737
|
+
for (var i = 0, n = slots.length; i < n; i++)
|
738
|
+
if (slots[i].data.name == slotName) return slots[i];
|
739
|
+
return null;
|
740
|
+
},
|
741
|
+
/** @return -1 if the bone was not found. */
|
742
|
+
findSlotIndex: function (slotName) {
|
743
|
+
var slots = this.slots;
|
744
|
+
for (var i = 0, n = slots.length; i < n; i++)
|
745
|
+
if (slots[i].data.name == slotName) return i;
|
746
|
+
return -1;
|
747
|
+
},
|
748
|
+
setSkinByName: function (skinName) {
|
749
|
+
var skin = this.data.findSkin(skinName);
|
750
|
+
if (!skin) throw "Skin not found: " + skinName;
|
751
|
+
this.setSkin(skin);
|
752
|
+
},
|
753
|
+
/** Sets the skin used to look up attachments not found in the {@link SkeletonData#getDefaultSkin() default skin}. Attachments
|
754
|
+
* from the new skin are attached if the corresponding attachment from the old skin was attached.
|
755
|
+
* @param newSkin May be null. */
|
756
|
+
setSkin: function (newSkin) {
|
757
|
+
if (this.skin && newSkin) {
|
758
|
+
newSkin._attachAll(this, this.skin);
|
759
|
+
}
|
760
|
+
this.skin = newSkin;
|
761
|
+
},
|
762
|
+
/** @return May be null. */
|
763
|
+
getAttachmentBySlotName: function (slotName, attachmentName) {
|
764
|
+
return this.getAttachmentBySlotIndex(this.data.findSlotIndex(slotName), attachmentName);
|
765
|
+
},
|
766
|
+
/** @return May be null. */
|
767
|
+
getAttachmentBySlotIndex: function (slotIndex, attachmentName) {
|
768
|
+
if (this.skin) {
|
769
|
+
var attachment = this.skin.getAttachment(slotIndex, attachmentName);
|
770
|
+
if (attachment) return attachment;
|
771
|
+
}
|
772
|
+
if (this.data.defaultSkin) return this.data.defaultSkin.getAttachment(slotIndex, attachmentName);
|
773
|
+
return null;
|
774
|
+
},
|
775
|
+
/** @param attachmentName May be null. */
|
776
|
+
setAttachment: function (slotName, attachmentName) {
|
777
|
+
var slots = this.slots;
|
778
|
+
for (var i = 0, n = slots.length; i < n; i++) {
|
779
|
+
var slot = slots[i];
|
780
|
+
if (slot.data.name == slotName) {
|
781
|
+
var attachment = null;
|
782
|
+
if (attachmentName) {
|
783
|
+
attachment = this.getAttachment(i, attachmentName);
|
784
|
+
if (!attachment) throw "Attachment not found: " + attachmentName + ", for slot: " + slotName;
|
785
|
+
}
|
786
|
+
slot.setAttachment(attachment);
|
787
|
+
return;
|
788
|
+
}
|
789
|
+
}
|
790
|
+
throw "Slot not found: " + slotName;
|
791
|
+
},
|
792
|
+
update: function (delta) {
|
793
|
+
this.time += delta;
|
794
|
+
}
|
795
|
+
};
|
796
|
+
|
797
|
+
spine.EventData = function (name) {
|
798
|
+
this.name = name;
|
799
|
+
};
|
800
|
+
|
801
|
+
spine.EventData.prototype = {
|
802
|
+
intValue: 0,
|
803
|
+
floatValue: 0,
|
804
|
+
stringValue: null
|
805
|
+
};
|
806
|
+
|
807
|
+
spine.Event = function (data) {
|
808
|
+
this.data = data;
|
809
|
+
};
|
810
|
+
|
811
|
+
spine.Event.prototype = {
|
812
|
+
intValue: 0,
|
813
|
+
floatValue: 0,
|
814
|
+
stringValue: null
|
815
|
+
};
|
816
|
+
|
817
|
+
spine.AttachmentType = {
|
818
|
+
region: 0,
|
819
|
+
boundingbox: 1,
|
820
|
+
mesh: 2,
|
821
|
+
skinnedmesh: 3
|
822
|
+
};
|
823
|
+
|
824
|
+
spine.RegionAttachment = function (name) {
|
825
|
+
this.name = name;
|
826
|
+
this.offset = [];
|
827
|
+
this.offset.length = 8;
|
828
|
+
this.uvs = [];
|
829
|
+
this.uvs.length = 8;
|
830
|
+
this["type"] = spine.AttachmentType.region; //FOR advance mode
|
831
|
+
};
|
832
|
+
|
833
|
+
spine.RegionAttachment.prototype = {
|
834
|
+
type: spine.AttachmentType.region,
|
835
|
+
x: 0, y: 0,
|
836
|
+
rotation: 0,
|
837
|
+
scaleX: 1, scaleY: 1,
|
838
|
+
width: 0, height: 0,
|
839
|
+
rendererObject: null,
|
840
|
+
regionOffsetX: 0, regionOffsetY: 0,
|
841
|
+
regionWidth: 0, regionHeight: 0,
|
842
|
+
regionOriginalWidth: 0, regionOriginalHeight: 0,
|
843
|
+
setUVs: function (u, v, u2, v2, rotate) {
|
844
|
+
var uvs = this.uvs;
|
845
|
+
if (rotate) {
|
846
|
+
uvs[2/*X2*/] = u;
|
847
|
+
uvs[3/*Y2*/] = v2;
|
848
|
+
uvs[4/*X3*/] = u;
|
849
|
+
uvs[5/*Y3*/] = v;
|
850
|
+
uvs[6/*X4*/] = u2;
|
851
|
+
uvs[7/*Y4*/] = v;
|
852
|
+
uvs[0/*X1*/] = u2;
|
853
|
+
uvs[1/*Y1*/] = v2;
|
854
|
+
} else {
|
855
|
+
uvs[0/*X1*/] = u;
|
856
|
+
uvs[1/*Y1*/] = v2;
|
857
|
+
uvs[2/*X2*/] = u;
|
858
|
+
uvs[3/*Y2*/] = v;
|
859
|
+
uvs[4/*X3*/] = u2;
|
860
|
+
uvs[5/*Y3*/] = v;
|
861
|
+
uvs[6/*X4*/] = u2;
|
862
|
+
uvs[7/*Y4*/] = v2;
|
863
|
+
}
|
864
|
+
},
|
865
|
+
updateOffset: function () {
|
866
|
+
var regionScaleX = this.width / this.regionOriginalWidth * this.scaleX;
|
867
|
+
var regionScaleY = this.height / this.regionOriginalHeight * this.scaleY;
|
868
|
+
var localX = -this.width / 2 * this.scaleX + this.regionOffsetX * regionScaleX;
|
869
|
+
var localY = -this.height / 2 * this.scaleY + this.regionOffsetY * regionScaleY;
|
870
|
+
var localX2 = localX + this.regionWidth * regionScaleX;
|
871
|
+
var localY2 = localY + this.regionHeight * regionScaleY;
|
872
|
+
var radians = this.rotation * Math.PI / 180;
|
873
|
+
var cos = Math.cos(radians);
|
874
|
+
var sin = Math.sin(radians);
|
875
|
+
var localXCos = localX * cos + this.x;
|
876
|
+
var localXSin = localX * sin;
|
877
|
+
var localYCos = localY * cos + this.y;
|
878
|
+
var localYSin = localY * sin;
|
879
|
+
var localX2Cos = localX2 * cos + this.x;
|
880
|
+
var localX2Sin = localX2 * sin;
|
881
|
+
var localY2Cos = localY2 * cos + this.y;
|
882
|
+
var localY2Sin = localY2 * sin;
|
883
|
+
var offset = this.offset;
|
884
|
+
offset[0/*X1*/] = localXCos - localYSin;
|
885
|
+
offset[1/*Y1*/] = localYCos + localXSin;
|
886
|
+
offset[2/*X2*/] = localXCos - localY2Sin;
|
887
|
+
offset[3/*Y2*/] = localY2Cos + localXSin;
|
888
|
+
offset[4/*X3*/] = localX2Cos - localY2Sin;
|
889
|
+
offset[5/*Y3*/] = localY2Cos + localX2Sin;
|
890
|
+
offset[6/*X4*/] = localX2Cos - localYSin;
|
891
|
+
offset[7/*Y4*/] = localYCos + localX2Sin;
|
892
|
+
},
|
893
|
+
computeVertices: function (x, y, slot, vertices) {
|
894
|
+
var bone = slot.bone;
|
895
|
+
x += bone.worldX;
|
896
|
+
y += bone.worldY;
|
897
|
+
var m00 = bone.m00;
|
898
|
+
var m01 = bone.m01;
|
899
|
+
var m10 = bone.m10;
|
900
|
+
var m11 = bone.m11;
|
901
|
+
var offset = this.offset;
|
902
|
+
vertices[0/*X1*/] = offset[0/*X1*/] * m00 + offset[1/*Y1*/] * m01 + x;
|
903
|
+
vertices[1/*Y1*/] = offset[0/*X1*/] * m10 + offset[1/*Y1*/] * m11 + y;
|
904
|
+
vertices[2/*X2*/] = offset[2/*X2*/] * m00 + offset[3/*Y2*/] * m01 + x;
|
905
|
+
vertices[3/*Y2*/] = offset[2/*X2*/] * m10 + offset[3/*Y2*/] * m11 + y;
|
906
|
+
vertices[4/*X3*/] = offset[4/*X3*/] * m00 + offset[5/*X3*/] * m01 + x;
|
907
|
+
vertices[5/*X3*/] = offset[4/*X3*/] * m10 + offset[5/*X3*/] * m11 + y;
|
908
|
+
vertices[6/*X4*/] = offset[6/*X4*/] * m00 + offset[7/*Y4*/] * m01 + x;
|
909
|
+
vertices[7/*Y4*/] = offset[6/*X4*/] * m10 + offset[7/*Y4*/] * m11 + y;
|
910
|
+
}
|
911
|
+
};
|
912
|
+
|
913
|
+
spine.MeshAttachment = function (name) {
|
914
|
+
this.name = name;
|
915
|
+
};
|
916
|
+
spine.MeshAttachment.prototype = {
|
917
|
+
type: spine.AttachmentType.mesh,
|
918
|
+
vertices: null,
|
919
|
+
uvs: null,
|
920
|
+
regionUVs: null,
|
921
|
+
triangles: null,
|
922
|
+
hullLength: 0,
|
923
|
+
r: 1, g: 1, b: 1, a: 1,
|
924
|
+
path: null,
|
925
|
+
rendererObject: null,
|
926
|
+
regionU: 0, regionV: 0, regionU2: 0, regionV2: 0, regionRotate: false,
|
927
|
+
regionOffsetX: 0, regionOffsetY: 0,
|
928
|
+
regionWidth: 0, regionHeight: 0,
|
929
|
+
regionOriginalWidth: 0, regionOriginalHeight: 0,
|
930
|
+
edges: null,
|
931
|
+
width: 0, height: 0,
|
932
|
+
updateUVs: function () {
|
933
|
+
var width = this.regionU2 - this.regionU, height = this.regionV2 - this.regionV;
|
934
|
+
var n = this.regionUVs.length;
|
935
|
+
if (!this.uvs || this.uvs.length != n) {
|
936
|
+
this.uvs = new spine.Float32Array(n);
|
937
|
+
}
|
938
|
+
if (this.regionRotate) {
|
939
|
+
for (var i = 0; i < n; i += 2) {
|
940
|
+
this.uvs[i] = this.regionU + this.regionUVs[i + 1] * width;
|
941
|
+
this.uvs[i + 1] = this.regionV + height - this.regionUVs[i] * height;
|
942
|
+
}
|
943
|
+
} else {
|
944
|
+
for (var i = 0; i < n; i += 2) {
|
945
|
+
this.uvs[i] = this.regionU + this.regionUVs[i] * width;
|
946
|
+
this.uvs[i + 1] = this.regionV + this.regionUVs[i + 1] * height;
|
947
|
+
}
|
948
|
+
}
|
949
|
+
},
|
950
|
+
computeVertices: function (x, y, slot, vertices) {
|
951
|
+
var bone = slot.bone;
|
952
|
+
x += bone.worldX;
|
953
|
+
y += bone.worldY;
|
954
|
+
var m00 = bone.m00, m01 = bone.m01, m10 = bone.m10, m11 = bone.m11;
|
955
|
+
var verticesCount = this.vertices.length;
|
956
|
+
if (slot.attachment.length == verticesCount) this.vertices = slot.attachment;
|
957
|
+
for (var i = 0; i < verticesCount; i += 2) {
|
958
|
+
var vx = this.vertices[i];
|
959
|
+
var vy = this.vertices[i + 1];
|
960
|
+
vertices[i] = vx * m00 + vy * m01 + x;
|
961
|
+
vertices[i + 1] = vx * m10 + vy * m11 + y;
|
962
|
+
}
|
963
|
+
}
|
964
|
+
};
|
965
|
+
|
966
|
+
spine.SkinnedMeshAttachment = function (name) {
|
967
|
+
this.name = name;
|
968
|
+
};
|
969
|
+
spine.SkinnedMeshAttachment.prototype = {
|
970
|
+
type: spine.AttachmentType.skinnedmesh,
|
971
|
+
bones: null,
|
972
|
+
weights: null,
|
973
|
+
uvs: null,
|
974
|
+
regionUVs: null,
|
975
|
+
triangles: null,
|
976
|
+
hullLength: 0,
|
977
|
+
r: 1, g: 1, b: 1, a: 1,
|
978
|
+
path: null,
|
979
|
+
rendererObject: null,
|
980
|
+
regionU: 0, regionV: 0, regionU2: 0, regionV2: 0, regionRotate: false,
|
981
|
+
regionOffsetX: 0, regionOffsetY: 0,
|
982
|
+
regionWidth: 0, regionHeight: 0,
|
983
|
+
regionOriginalWidth: 0, regionOriginalHeight: 0,
|
984
|
+
edges: null,
|
985
|
+
width: 0, height: 0,
|
986
|
+
updateUVs: function (u, v, u2, v2, rotate) {
|
987
|
+
var width = this.regionU2 - this.regionU, height = this.regionV2 - this.regionV;
|
988
|
+
var n = this.regionUVs.length;
|
989
|
+
if (!this.uvs || this.uvs.length != n) {
|
990
|
+
this.uvs = new spine.Float32Array(n);
|
991
|
+
}
|
992
|
+
if (this.regionRotate) {
|
993
|
+
for (var i = 0; i < n; i += 2) {
|
994
|
+
this.uvs[i] = this.regionU + this.regionUVs[i + 1] * width;
|
995
|
+
this.uvs[i + 1] = this.regionV + height - this.regionUVs[i] * height;
|
996
|
+
}
|
997
|
+
} else {
|
998
|
+
for (var i = 0; i < n; i += 2) {
|
999
|
+
this.uvs[i] = this.regionU + this.regionUVs[i] * width;
|
1000
|
+
this.uvs[i + 1] = this.regionV + this.regionUVs[i + 1] * height;
|
1001
|
+
}
|
1002
|
+
}
|
1003
|
+
},
|
1004
|
+
computeWorldVertices: function (x, y, slot, worldVertices) {
|
1005
|
+
var skeletonBones = slot.bone.skeleton.bones;
|
1006
|
+
var weights = this.weights;
|
1007
|
+
var bones = this.bones;
|
1008
|
+
|
1009
|
+
var w = 0, v = 0, b = 0, f = 0, n = bones.length, nn;
|
1010
|
+
var wx, wy, bone, vx, vy, weight;
|
1011
|
+
if (!slot.attachmentVertices.length) {
|
1012
|
+
for (; v < n; w += 2) {
|
1013
|
+
wx = 0;
|
1014
|
+
wy = 0;
|
1015
|
+
nn = bones[v++] + v;
|
1016
|
+
for (; v < nn; v++, b += 3) {
|
1017
|
+
bone = skeletonBones[bones[v]];
|
1018
|
+
vx = weights[b];
|
1019
|
+
vy = weights[b + 1];
|
1020
|
+
weight = weights[b + 2];
|
1021
|
+
wx += (vx * bone.m00 + vy * bone.m01 + bone.worldX) * weight;
|
1022
|
+
wy += (vx * bone.m10 + vy * bone.m11 + bone.worldY) * weight;
|
1023
|
+
}
|
1024
|
+
worldVertices[w] = wx + x;
|
1025
|
+
worldVertices[w + 1] = wy + y;
|
1026
|
+
}
|
1027
|
+
} else {
|
1028
|
+
var ffd = slot.attachmentVertices;
|
1029
|
+
for (; v < n; w += 2) {
|
1030
|
+
wx = 0;
|
1031
|
+
wy = 0;
|
1032
|
+
nn = bones[v++] + v;
|
1033
|
+
for (; v < nn; v++, b += 3, f += 2) {
|
1034
|
+
bone = skeletonBones[bones[v]];
|
1035
|
+
vx = weights[b] + ffd[f];
|
1036
|
+
vy = weights[b + 1] + ffd[f + 1];
|
1037
|
+
weight = weights[b + 2];
|
1038
|
+
wx += (vx * bone.m00 + vy * bone.m01 + bone.worldX) * weight;
|
1039
|
+
wy += (vx * bone.m10 + vy * bone.m11 + bone.worldY) * weight;
|
1040
|
+
}
|
1041
|
+
worldVertices[w] = wx + x;
|
1042
|
+
worldVertices[w + 1] = wy + y;
|
1043
|
+
}
|
1044
|
+
}
|
1045
|
+
}
|
1046
|
+
};
|
1047
|
+
|
1048
|
+
spine.BoundingBoxAttachment = function (name) {
|
1049
|
+
this.name = name;
|
1050
|
+
this.vertices = [];
|
1051
|
+
this["type"] = spine.AttachmentType.boundingBox; //FOR advance mode
|
1052
|
+
};
|
1053
|
+
|
1054
|
+
spine.BoundingBoxAttachment.prototype = {
|
1055
|
+
type: spine.AttachmentType.boundingBox,
|
1056
|
+
computeWorldVertices: function (x, y, bone, worldVertices) {
|
1057
|
+
x += bone.worldX;
|
1058
|
+
y += bone.worldY;
|
1059
|
+
var m00 = bone.m00;
|
1060
|
+
var m01 = bone.m01;
|
1061
|
+
var m10 = bone.m10;
|
1062
|
+
var m11 = bone.m11;
|
1063
|
+
var vertices = this.vertices;
|
1064
|
+
for (var i = 0, n = vertices.length; i < n; i += 2) {
|
1065
|
+
var px = vertices[i];
|
1066
|
+
var py = vertices[i + 1];
|
1067
|
+
worldVertices[i] = px * m00 + py * m01 + x;
|
1068
|
+
worldVertices[i + 1] = px * m10 + py * m11 + y;
|
1069
|
+
}
|
1070
|
+
}
|
1071
|
+
};
|
1072
|
+
|
1073
|
+
spine.AnimationStateData = function (skeletonData) {
|
1074
|
+
this.skeletonData = skeletonData;
|
1075
|
+
this.animationToMixTime = {};
|
1076
|
+
};
|
1077
|
+
spine.AnimationStateData.prototype = {
|
1078
|
+
defaultMix: 0,
|
1079
|
+
setMixByName: function (fromName, toName, duration) {
|
1080
|
+
var from = this.skeletonData.findAnimation(fromName);
|
1081
|
+
if (!from) throw "Animation not found: " + fromName;
|
1082
|
+
var to = this.skeletonData.findAnimation(toName);
|
1083
|
+
if (!to) throw "Animation not found: " + toName;
|
1084
|
+
this.setMix(from, to, duration);
|
1085
|
+
},
|
1086
|
+
setMix: function (from, to, duration) {
|
1087
|
+
this.animationToMixTime[from.name + ":" + to.name] = duration;
|
1088
|
+
},
|
1089
|
+
getMix: function (from, to) {
|
1090
|
+
var time = this.animationToMixTime[from.name + ":" + to.name];
|
1091
|
+
return time ? time : this.defaultMix;
|
1092
|
+
}
|
1093
|
+
};
|
1094
|
+
|
1095
|
+
spine.TrackEntry = function () {
|
1096
|
+
};
|
1097
|
+
spine.TrackEntry.prototype = {
|
1098
|
+
next: null, previous: null,
|
1099
|
+
animation: null,
|
1100
|
+
loop: false,
|
1101
|
+
delay: 0, time: 0, lastTime: -1, endTime: 0,
|
1102
|
+
timeScale: 1,
|
1103
|
+
mixTime: 0, mixDuration: 0,
|
1104
|
+
onStart: null, onEnd: null, onComplete: null, onEvent: null
|
1105
|
+
};
|
1106
|
+
|
1107
|
+
spine.AnimationState = function (stateData) {
|
1108
|
+
this.data = stateData;
|
1109
|
+
this.tracks = [];
|
1110
|
+
this.events = [];
|
1111
|
+
};
|
1112
|
+
|
1113
|
+
spine.AnimationState.prototype = {
|
1114
|
+
onStart: null,
|
1115
|
+
onEnd: null,
|
1116
|
+
onComplete: null,
|
1117
|
+
onEvent: null,
|
1118
|
+
timeScale: 1,
|
1119
|
+
update: function (delta) {
|
1120
|
+
delta *= this.timeScale;
|
1121
|
+
for (var i = 0; i < this.tracks.length; i++) {
|
1122
|
+
var current = this.tracks[i];
|
1123
|
+
if (!current) continue;
|
1124
|
+
|
1125
|
+
var trackDelta = delta * current.timeScale;
|
1126
|
+
current.time += trackDelta;
|
1127
|
+
if (current.previous) {
|
1128
|
+
current.previous.time += trackDelta;
|
1129
|
+
current.mixTime += trackDelta;
|
1130
|
+
}
|
1131
|
+
|
1132
|
+
var next = current.next;
|
1133
|
+
if (next) {
|
1134
|
+
if (current.lastTime >= next.delay) this.setCurrent(i, next);
|
1135
|
+
} else {
|
1136
|
+
// End non-looping animation when it reaches its end time and there is no next entry.
|
1137
|
+
if (!current.loop && current.lastTime >= current.endTime) this.clearTrack(i);
|
1138
|
+
}
|
1139
|
+
}
|
1140
|
+
},
|
1141
|
+
apply: function (skeleton) {
|
1142
|
+
for (var i = 0; i < this.tracks.length; i++) {
|
1143
|
+
var current = this.tracks[i];
|
1144
|
+
if (!current) continue;
|
1145
|
+
|
1146
|
+
this.events.length = 0;
|
1147
|
+
|
1148
|
+
var time = current.time;
|
1149
|
+
var lastTime = current.lastTime;
|
1150
|
+
var endTime = current.endTime;
|
1151
|
+
var loop = current.loop;
|
1152
|
+
if (!loop && time > endTime) time = endTime;
|
1153
|
+
|
1154
|
+
var previous = current.previous;
|
1155
|
+
if (!previous)
|
1156
|
+
current.animation.apply(skeleton, current.lastTime, time, loop, this.events);
|
1157
|
+
else {
|
1158
|
+
var previousTime = previous.time;
|
1159
|
+
if (!previous.loop && previousTime > previous.endTime) previousTime = previous.endTime;
|
1160
|
+
previous.animation.apply(skeleton, previousTime, previousTime, previous.loop, null);
|
1161
|
+
|
1162
|
+
var alpha = current.mixTime / current.mixDuration;
|
1163
|
+
if (alpha >= 1) {
|
1164
|
+
alpha = 1;
|
1165
|
+
current.previous = null;
|
1166
|
+
}
|
1167
|
+
current.animation.mix(skeleton, current.lastTime, time, loop, this.events, alpha);
|
1168
|
+
}
|
1169
|
+
|
1170
|
+
for (var ii = 0, nn = this.events.length; ii < nn; ii++) {
|
1171
|
+
var event = this.events[ii];
|
1172
|
+
if (current.onEvent != null) current.onEvent(i, event);
|
1173
|
+
if (this.onEvent != null) this.onEvent(i, event);
|
1174
|
+
}
|
1175
|
+
|
1176
|
+
// Check if completed the animation or a loop iteration.
|
1177
|
+
if (loop ? (lastTime % endTime > time % endTime) : (lastTime < endTime && time >= endTime)) {
|
1178
|
+
var count = Math.floor(time / endTime);
|
1179
|
+
if (current.onComplete) current.onComplete(i, count);
|
1180
|
+
if (this.onComplete) this.onComplete(i, count);
|
1181
|
+
}
|
1182
|
+
|
1183
|
+
current.lastTime = current.time;
|
1184
|
+
}
|
1185
|
+
},
|
1186
|
+
clearTracks: function () {
|
1187
|
+
for (var i = 0, n = this.tracks.length; i < n; i++)
|
1188
|
+
this.clearTrack(i);
|
1189
|
+
this.tracks.length = 0;
|
1190
|
+
},
|
1191
|
+
clearTrack: function (trackIndex) {
|
1192
|
+
if (trackIndex >= this.tracks.length) return;
|
1193
|
+
var current = this.tracks[trackIndex];
|
1194
|
+
if (!current) return;
|
1195
|
+
|
1196
|
+
if (current.onEnd != null) current.onEnd(trackIndex);
|
1197
|
+
if (this.onEnd != null) this.onEnd(trackIndex);
|
1198
|
+
|
1199
|
+
this.tracks[trackIndex] = null;
|
1200
|
+
},
|
1201
|
+
_expandToIndex: function (index) {
|
1202
|
+
if (index < this.tracks.length) return this.tracks[index];
|
1203
|
+
while (index >= this.tracks.length)
|
1204
|
+
this.tracks.push(null);
|
1205
|
+
return null;
|
1206
|
+
},
|
1207
|
+
setCurrent: function (index, entry) {
|
1208
|
+
var current = this._expandToIndex(index);
|
1209
|
+
if (current) {
|
1210
|
+
var previous = current.previous;
|
1211
|
+
current.previous = null;
|
1212
|
+
|
1213
|
+
if (current.onEnd != null) current.onEnd(index);
|
1214
|
+
if (this.onEnd != null) this.onEnd(index);
|
1215
|
+
|
1216
|
+
entry.mixDuration = this.data.getMix(current.animation, entry.animation);
|
1217
|
+
if (entry.mixDuration > 0) {
|
1218
|
+
entry.mixTime = 0;
|
1219
|
+
// If a mix is in progress, mix from the closest animation.
|
1220
|
+
if (previous && current.mixTime / current.mixDuration < 0.5)
|
1221
|
+
entry.previous = previous;
|
1222
|
+
else
|
1223
|
+
entry.previous = current;
|
1224
|
+
}
|
1225
|
+
}
|
1226
|
+
|
1227
|
+
this.tracks[index] = entry;
|
1228
|
+
|
1229
|
+
if (entry.onStart != null) entry.onStart(index);
|
1230
|
+
if (this.onStart != null) this.onStart(index);
|
1231
|
+
},
|
1232
|
+
setAnimationByName: function (trackIndex, animationName, loop) {
|
1233
|
+
var animation = this.data.skeletonData.findAnimation(animationName);
|
1234
|
+
if (!animation) throw "Animation not found: " + animationName;
|
1235
|
+
return this.setAnimation(trackIndex, animation, loop);
|
1236
|
+
},
|
1237
|
+
/** Set the current animation. Any queued animations are cleared. */
|
1238
|
+
setAnimation: function (trackIndex, animation, loop) {
|
1239
|
+
var entry = new spine.TrackEntry();
|
1240
|
+
entry.animation = animation;
|
1241
|
+
entry.loop = loop;
|
1242
|
+
entry.endTime = animation.duration;
|
1243
|
+
this.setCurrent(trackIndex, entry);
|
1244
|
+
return entry;
|
1245
|
+
},
|
1246
|
+
addAnimationByName: function (trackIndex, animationName, loop, delay) {
|
1247
|
+
var animation = this.data.skeletonData.findAnimation(animationName);
|
1248
|
+
if (!animation) throw "Animation not found: " + animationName;
|
1249
|
+
return this.addAnimation(trackIndex, animation, loop, delay);
|
1250
|
+
},
|
1251
|
+
/** Adds an animation to be played delay seconds after the current or last queued animation.
|
1252
|
+
* @param delay May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay. */
|
1253
|
+
addAnimation: function (trackIndex, animation, loop, delay) {
|
1254
|
+
var entry = new spine.TrackEntry();
|
1255
|
+
entry.animation = animation;
|
1256
|
+
entry.loop = loop;
|
1257
|
+
entry.endTime = animation.duration;
|
1258
|
+
|
1259
|
+
var last = this._expandToIndex(trackIndex);
|
1260
|
+
if (last) {
|
1261
|
+
while (last.next)
|
1262
|
+
last = last.next;
|
1263
|
+
last.next = entry;
|
1264
|
+
} else
|
1265
|
+
this.tracks[trackIndex] = entry;
|
1266
|
+
|
1267
|
+
if (delay <= 0) {
|
1268
|
+
if (last)
|
1269
|
+
delay += last.endTime - this.data.getMix(last.animation, animation);
|
1270
|
+
else
|
1271
|
+
delay = 0;
|
1272
|
+
}
|
1273
|
+
entry.delay = delay;
|
1274
|
+
|
1275
|
+
return entry;
|
1276
|
+
},
|
1277
|
+
/** May be null. */
|
1278
|
+
getCurrent: function (trackIndex) {
|
1279
|
+
if (trackIndex >= this.tracks.length) return null;
|
1280
|
+
return this.tracks[trackIndex];
|
1281
|
+
}
|
1282
|
+
};
|
1283
|
+
|
1284
|
+
spine.SkeletonJson = function (attachmentLoader) {
|
1285
|
+
this.attachmentLoader = attachmentLoader;
|
1286
|
+
};
|
1287
|
+
spine.SkeletonJson.prototype = {
|
1288
|
+
scale: 1,
|
1289
|
+
readSkeletonData: function (root, name) {
|
1290
|
+
var skeletonData = new spine.SkeletonData();
|
1291
|
+
skeletonData.name = name;
|
1292
|
+
|
1293
|
+
// Skeleton.
|
1294
|
+
var skeletonMap = root["skeleton"];
|
1295
|
+
if (skeletonMap) {
|
1296
|
+
skeletonData.hash = skeletonMap["hash"];
|
1297
|
+
skeletonData.version = skeletonMap["spine"];
|
1298
|
+
skeletonData.width = skeletonMap["width"] || 0;
|
1299
|
+
skeletonData.height = skeletonMap["height"] || 0;
|
1300
|
+
}
|
1301
|
+
|
1302
|
+
// Bones.
|
1303
|
+
var bones = root["bones"];
|
1304
|
+
for (var i = 0, n = bones.length; i < n; i++) {
|
1305
|
+
var boneMap = bones[i];
|
1306
|
+
var parent = null;
|
1307
|
+
if (boneMap["parent"]) {
|
1308
|
+
parent = skeletonData.findBone(boneMap["parent"]);
|
1309
|
+
if (!parent) throw "Parent bone not found: " + boneMap["parent"];
|
1310
|
+
}
|
1311
|
+
var boneData = new spine.BoneData(boneMap["name"], parent);
|
1312
|
+
boneData.length = (boneMap["length"] || 0) * this.scale;
|
1313
|
+
boneData.x = (boneMap["x"] || 0) * this.scale;
|
1314
|
+
boneData.y = (boneMap["y"] || 0) * this.scale;
|
1315
|
+
boneData.rotation = (boneMap["rotation"] || 0);
|
1316
|
+
boneData.scaleX = boneMap.hasOwnProperty("scaleX") ? boneMap["scaleX"] : 1;
|
1317
|
+
boneData.scaleY = boneMap.hasOwnProperty("scaleY") ? boneMap["scaleY"] : 1;
|
1318
|
+
boneData.inheritScale = boneMap.hasOwnProperty("inheritScale") ? boneMap["inheritScale"] : true;
|
1319
|
+
boneData.inheritRotation = boneMap.hasOwnProperty("inheritRotation") ? boneMap["inheritRotation"] : true;
|
1320
|
+
skeletonData.bones.push(boneData);
|
1321
|
+
}
|
1322
|
+
|
1323
|
+
// IK constraints.
|
1324
|
+
var ik = root["ik"];
|
1325
|
+
if (ik) {
|
1326
|
+
for (var i = 0, n = ik.length; i < n; i++) {
|
1327
|
+
var ikMap = ik[i];
|
1328
|
+
var ikConstraintData = new spine.IkConstraintData(ikMap["name"]);
|
1329
|
+
|
1330
|
+
var bones = ikMap["bones"];
|
1331
|
+
for (var ii = 0, nn = bones.length; ii < nn; ii++) {
|
1332
|
+
var bone = skeletonData.findBone(bones[ii]);
|
1333
|
+
if (!bone) throw "IK bone not found: " + bones[ii];
|
1334
|
+
ikConstraintData.bones.push(bone);
|
1335
|
+
}
|
1336
|
+
|
1337
|
+
ikConstraintData.target = skeletonData.findBone(ikMap["target"]);
|
1338
|
+
if (!ikConstraintData.target) throw "Target bone not found: " + ikMap["target"];
|
1339
|
+
|
1340
|
+
ikConstraintData.bendDirection = (!ikMap.hasOwnProperty("bendPositive") || ikMap["bendPositive"]) ? 1 : -1;
|
1341
|
+
ikConstraintData.mix = ikMap.hasOwnProperty("mix") ? ikMap["mix"] : 1;
|
1342
|
+
|
1343
|
+
skeletonData.ikConstraints.push(ikConstraintData);
|
1344
|
+
}
|
1345
|
+
}
|
1346
|
+
|
1347
|
+
// Slots.
|
1348
|
+
var slots = root["slots"];
|
1349
|
+
for (var i = 0, n = slots.length; i < n; i++) {
|
1350
|
+
var slotMap = slots[i];
|
1351
|
+
var boneData = skeletonData.findBone(slotMap["bone"]);
|
1352
|
+
if (!boneData) throw "Slot bone not found: " + slotMap["bone"];
|
1353
|
+
var slotData = new spine.SlotData(slotMap["name"], boneData);
|
1354
|
+
|
1355
|
+
var color = slotMap["color"];
|
1356
|
+
if (color) {
|
1357
|
+
slotData.r = this.toColor(color, 0);
|
1358
|
+
slotData.g = this.toColor(color, 1);
|
1359
|
+
slotData.b = this.toColor(color, 2);
|
1360
|
+
slotData.a = this.toColor(color, 3);
|
1361
|
+
}
|
1362
|
+
|
1363
|
+
slotData.attachmentName = slotMap["attachment"];
|
1364
|
+
slotData.additiveBlending = slotMap["additive"] && slotMap["additive"] == "true";
|
1365
|
+
|
1366
|
+
skeletonData.slots.push(slotData);
|
1367
|
+
}
|
1368
|
+
|
1369
|
+
// Skins.
|
1370
|
+
var skins = root["skins"];
|
1371
|
+
for (var skinName in skins) {
|
1372
|
+
if (!skins.hasOwnProperty(skinName)) continue;
|
1373
|
+
var skinMap = skins[skinName];
|
1374
|
+
var skin = new spine.Skin(skinName);
|
1375
|
+
for (var slotName in skinMap) {
|
1376
|
+
if (!skinMap.hasOwnProperty(slotName)) continue;
|
1377
|
+
var slotIndex = skeletonData.findSlotIndex(slotName);
|
1378
|
+
var slotEntry = skinMap[slotName];
|
1379
|
+
for (var attachmentName in slotEntry) {
|
1380
|
+
if (!slotEntry.hasOwnProperty(attachmentName)) continue;
|
1381
|
+
var attachment = this.readAttachment(skin, attachmentName, slotEntry[attachmentName]);
|
1382
|
+
if (attachment) skin.addAttachment(slotIndex, attachmentName, attachment);
|
1383
|
+
}
|
1384
|
+
}
|
1385
|
+
skeletonData.skins.push(skin);
|
1386
|
+
if (skin.name == "default") skeletonData.defaultSkin = skin;
|
1387
|
+
}
|
1388
|
+
|
1389
|
+
// Events.
|
1390
|
+
var events = root["events"];
|
1391
|
+
for (var eventName in events) {
|
1392
|
+
if (!events.hasOwnProperty(eventName)) continue;
|
1393
|
+
var eventMap = events[eventName];
|
1394
|
+
var eventData = new spine.EventData(eventName);
|
1395
|
+
eventData.intValue = eventMap["int"] || 0;
|
1396
|
+
eventData.floatValue = eventMap["float"] || 0;
|
1397
|
+
eventData.stringValue = eventMap["string"] || null;
|
1398
|
+
skeletonData.events.push(eventData);
|
1399
|
+
}
|
1400
|
+
|
1401
|
+
// Animations.
|
1402
|
+
var animations = root["animations"];
|
1403
|
+
for (var animationName in animations) {
|
1404
|
+
if (!animations.hasOwnProperty(animationName)) continue;
|
1405
|
+
this.readAnimation(animationName, animations[animationName], skeletonData);
|
1406
|
+
}
|
1407
|
+
|
1408
|
+
return skeletonData;
|
1409
|
+
},
|
1410
|
+
readAttachment: function (skin, name, map) {
|
1411
|
+
name = map["name"] || name;
|
1412
|
+
|
1413
|
+
var type = spine.AttachmentType[map["type"] || "region"];
|
1414
|
+
var path = map["path"] || name;
|
1415
|
+
|
1416
|
+
var scale = this.scale;
|
1417
|
+
if (type == spine.AttachmentType.region) {
|
1418
|
+
var region = this.attachmentLoader.newRegionAttachment(skin, name, path);
|
1419
|
+
if (!region) return null;
|
1420
|
+
region.path = path;
|
1421
|
+
region.x = (map["x"] || 0) * scale;
|
1422
|
+
region.y = (map["y"] || 0) * scale;
|
1423
|
+
region.scaleX = map.hasOwnProperty("scaleX") ? map["scaleX"] : 1;
|
1424
|
+
region.scaleY = map.hasOwnProperty("scaleY") ? map["scaleY"] : 1;
|
1425
|
+
region.rotation = map["rotation"] || 0;
|
1426
|
+
region.width = (map["width"] || 0) * scale;
|
1427
|
+
region.height = (map["height"] || 0) * scale;
|
1428
|
+
|
1429
|
+
var color = map["color"];
|
1430
|
+
if (color) {
|
1431
|
+
region.r = this.toColor(color, 0);
|
1432
|
+
region.g = this.toColor(color, 1);
|
1433
|
+
region.b = this.toColor(color, 2);
|
1434
|
+
region.a = this.toColor(color, 3);
|
1435
|
+
}
|
1436
|
+
|
1437
|
+
region.updateOffset();
|
1438
|
+
return region;
|
1439
|
+
} else if (type == spine.AttachmentType.mesh) {
|
1440
|
+
var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
|
1441
|
+
if (!mesh) return null;
|
1442
|
+
mesh.path = path;
|
1443
|
+
mesh.vertices = this.getFloatArray(map, "vertices", scale);
|
1444
|
+
mesh.triangles = this.getIntArray(map, "triangles");
|
1445
|
+
mesh.regionUVs = this.getFloatArray(map, "uvs", 1);
|
1446
|
+
mesh.updateUVs();
|
1447
|
+
|
1448
|
+
color = map["color"];
|
1449
|
+
if (color) {
|
1450
|
+
mesh.r = this.toColor(color, 0);
|
1451
|
+
mesh.g = this.toColor(color, 1);
|
1452
|
+
mesh.b = this.toColor(color, 2);
|
1453
|
+
mesh.a = this.toColor(color, 3);
|
1454
|
+
}
|
1455
|
+
|
1456
|
+
mesh.hullLength = (map["hull"] || 0) * 2;
|
1457
|
+
if (map["edges"]) mesh.edges = this.getIntArray(map, "edges");
|
1458
|
+
mesh.width = (map["width"] || 0) * scale;
|
1459
|
+
mesh.height = (map["height"] || 0) * scale;
|
1460
|
+
return mesh;
|
1461
|
+
} else if (type == spine.AttachmentType.skinnedmesh) {
|
1462
|
+
var mesh = this.attachmentLoader.newSkinnedMeshAttachment(skin, name, path);
|
1463
|
+
if (!mesh) return null;
|
1464
|
+
mesh.path = path;
|
1465
|
+
|
1466
|
+
var uvs = this.getFloatArray(map, "uvs", 1);
|
1467
|
+
var vertices = this.getFloatArray(map, "vertices", 1);
|
1468
|
+
var weights = [];
|
1469
|
+
var bones = [];
|
1470
|
+
for (var i = 0, n = vertices.length; i < n; ) {
|
1471
|
+
var boneCount = vertices[i++] | 0;
|
1472
|
+
bones[bones.length] = boneCount;
|
1473
|
+
for (var nn = i + boneCount * 4; i < nn; ) {
|
1474
|
+
bones[bones.length] = vertices[i];
|
1475
|
+
weights[weights.length] = vertices[i + 1] * scale;
|
1476
|
+
weights[weights.length] = vertices[i + 2] * scale;
|
1477
|
+
weights[weights.length] = vertices[i + 3];
|
1478
|
+
i += 4;
|
1479
|
+
}
|
1480
|
+
}
|
1481
|
+
mesh.bones = bones;
|
1482
|
+
mesh.weights = weights;
|
1483
|
+
mesh.triangles = this.getIntArray(map, "triangles");
|
1484
|
+
mesh.regionUVs = uvs;
|
1485
|
+
mesh.updateUVs();
|
1486
|
+
|
1487
|
+
color = map["color"];
|
1488
|
+
if (color) {
|
1489
|
+
mesh.r = this.toColor(color, 0);
|
1490
|
+
mesh.g = this.toColor(color, 1);
|
1491
|
+
mesh.b = this.toColor(color, 2);
|
1492
|
+
mesh.a = this.toColor(color, 3);
|
1493
|
+
}
|
1494
|
+
|
1495
|
+
mesh.hullLength = (map["hull"] || 0) * 2;
|
1496
|
+
if (map["edges"]) mesh.edges = this.getIntArray(map, "edges");
|
1497
|
+
mesh.width = (map["width"] || 0) * scale;
|
1498
|
+
mesh.height = (map["height"] || 0) * scale;
|
1499
|
+
return mesh;
|
1500
|
+
} else if (type == spine.AttachmentType.boundingbox) {
|
1501
|
+
var attachment = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
|
1502
|
+
var vertices = map["vertices"];
|
1503
|
+
for (var i = 0, n = vertices.length; i < n; i++)
|
1504
|
+
attachment.vertices.push(vertices[i] * scale);
|
1505
|
+
return attachment;
|
1506
|
+
}
|
1507
|
+
throw "Unknown attachment type: " + type;
|
1508
|
+
},
|
1509
|
+
readAnimation: function (name, map, skeletonData) {
|
1510
|
+
var timelines = [];
|
1511
|
+
var duration = 0;
|
1512
|
+
|
1513
|
+
var slots = map["slots"];
|
1514
|
+
for (var slotName in slots) {
|
1515
|
+
if (!slots.hasOwnProperty(slotName)) continue;
|
1516
|
+
var slotMap = slots[slotName];
|
1517
|
+
var slotIndex = skeletonData.findSlotIndex(slotName);
|
1518
|
+
|
1519
|
+
for (var timelineName in slotMap) {
|
1520
|
+
if (!slotMap.hasOwnProperty(timelineName)) continue;
|
1521
|
+
var values = slotMap[timelineName];
|
1522
|
+
if (timelineName == "color") {
|
1523
|
+
var timeline = new spine.ColorTimeline(values.length);
|
1524
|
+
timeline.slotIndex = slotIndex;
|
1525
|
+
|
1526
|
+
var frameIndex = 0;
|
1527
|
+
for (var i = 0, n = values.length; i < n; i++) {
|
1528
|
+
var valueMap = values[i];
|
1529
|
+
var color = valueMap["color"];
|
1530
|
+
var r = this.toColor(color, 0);
|
1531
|
+
var g = this.toColor(color, 1);
|
1532
|
+
var b = this.toColor(color, 2);
|
1533
|
+
var a = this.toColor(color, 3);
|
1534
|
+
timeline.setFrame(frameIndex, valueMap["time"], r, g, b, a);
|
1535
|
+
this.readCurve(timeline, frameIndex, valueMap);
|
1536
|
+
frameIndex++;
|
1537
|
+
}
|
1538
|
+
timelines.push(timeline);
|
1539
|
+
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() * 5 - 5]);
|
1540
|
+
|
1541
|
+
} else if (timelineName == "attachment") {
|
1542
|
+
var timeline = new spine.AttachmentTimeline(values.length);
|
1543
|
+
timeline.slotIndex = slotIndex;
|
1544
|
+
|
1545
|
+
var frameIndex = 0;
|
1546
|
+
for (var i = 0, n = values.length; i < n; i++) {
|
1547
|
+
var valueMap = values[i];
|
1548
|
+
timeline.setFrame(frameIndex++, valueMap["time"], valueMap["name"]);
|
1549
|
+
}
|
1550
|
+
timelines.push(timeline);
|
1551
|
+
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
|
1552
|
+
|
1553
|
+
} else
|
1554
|
+
throw "Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")";
|
1555
|
+
}
|
1556
|
+
}
|
1557
|
+
|
1558
|
+
var bones = map["bones"];
|
1559
|
+
for (var boneName in bones) {
|
1560
|
+
if (!bones.hasOwnProperty(boneName)) continue;
|
1561
|
+
var boneIndex = skeletonData.findBoneIndex(boneName);
|
1562
|
+
if (boneIndex == -1) throw "Bone not found: " + boneName;
|
1563
|
+
var boneMap = bones[boneName];
|
1564
|
+
|
1565
|
+
for (var timelineName in boneMap) {
|
1566
|
+
if (!boneMap.hasOwnProperty(timelineName)) continue;
|
1567
|
+
var values = boneMap[timelineName];
|
1568
|
+
if (timelineName == "rotate") {
|
1569
|
+
var timeline = new spine.RotateTimeline(values.length);
|
1570
|
+
timeline.boneIndex = boneIndex;
|
1571
|
+
|
1572
|
+
var frameIndex = 0;
|
1573
|
+
for (var i = 0, n = values.length; i < n; i++) {
|
1574
|
+
var valueMap = values[i];
|
1575
|
+
timeline.setFrame(frameIndex, valueMap["time"], valueMap["angle"]);
|
1576
|
+
this.readCurve(timeline, frameIndex, valueMap);
|
1577
|
+
frameIndex++;
|
1578
|
+
}
|
1579
|
+
timelines.push(timeline);
|
1580
|
+
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() * 2 - 2]);
|
1581
|
+
|
1582
|
+
} else if (timelineName == "translate" || timelineName == "scale") {
|
1583
|
+
var timeline;
|
1584
|
+
var timelineScale = 1;
|
1585
|
+
if (timelineName == "scale")
|
1586
|
+
timeline = new spine.ScaleTimeline(values.length);
|
1587
|
+
else {
|
1588
|
+
timeline = new spine.TranslateTimeline(values.length);
|
1589
|
+
timelineScale = this.scale;
|
1590
|
+
}
|
1591
|
+
timeline.boneIndex = boneIndex;
|
1592
|
+
|
1593
|
+
var frameIndex = 0;
|
1594
|
+
for (var i = 0, n = values.length; i < n; i++) {
|
1595
|
+
var valueMap = values[i];
|
1596
|
+
var x = (valueMap["x"] || 0) * timelineScale;
|
1597
|
+
var y = (valueMap["y"] || 0) * timelineScale;
|
1598
|
+
timeline.setFrame(frameIndex, valueMap["time"], x, y);
|
1599
|
+
this.readCurve(timeline, frameIndex, valueMap);
|
1600
|
+
frameIndex++;
|
1601
|
+
}
|
1602
|
+
timelines.push(timeline);
|
1603
|
+
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() * 3 - 3]);
|
1604
|
+
|
1605
|
+
} else if (timelineName == "flipX" || timelineName == "flipY") {
|
1606
|
+
var x = timelineName == "flipX";
|
1607
|
+
var timeline = x ? new spine.FlipXTimeline(values.length) : new spine.FlipYTimeline(values.length);
|
1608
|
+
timeline.boneIndex = boneIndex;
|
1609
|
+
|
1610
|
+
var field = x ? "x" : "y";
|
1611
|
+
var frameIndex = 0;
|
1612
|
+
for (var i = 0, n = values.length; i < n; i++) {
|
1613
|
+
var valueMap = values[i];
|
1614
|
+
timeline.setFrame(frameIndex, valueMap["time"], valueMap[field] || false);
|
1615
|
+
frameIndex++;
|
1616
|
+
}
|
1617
|
+
timelines.push(timeline);
|
1618
|
+
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() * 2 - 2]);
|
1619
|
+
} else
|
1620
|
+
throw "Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")";
|
1621
|
+
}
|
1622
|
+
}
|
1623
|
+
|
1624
|
+
var ikMap = map["ik"];
|
1625
|
+
for (var ikConstraintName in ikMap) {
|
1626
|
+
if (!ikMap.hasOwnProperty(ikConstraintName)) continue;
|
1627
|
+
var ikConstraint = skeletonData.findIkConstraint(ikConstraintName);
|
1628
|
+
var values = ikMap[ikConstraintName];
|
1629
|
+
var timeline = new spine.IkConstraintTimeline(values.length);
|
1630
|
+
timeline.ikConstraintIndex = skeletonData.ikConstraints.indexOf(ikConstraint);
|
1631
|
+
var frameIndex = 0;
|
1632
|
+
for (var i = 0, n = values.length; i < n; i++) {
|
1633
|
+
var valueMap = values[i];
|
1634
|
+
var mix = valueMap.hasOwnProperty("mix") ? valueMap["mix"] : 1;
|
1635
|
+
var bendDirection = (!valueMap.hasOwnProperty("bendPositive") || valueMap["bendPositive"]) ? 1 : -1;
|
1636
|
+
timeline.setFrame(frameIndex, valueMap["time"], mix, bendDirection);
|
1637
|
+
this.readCurve(timeline, frameIndex, valueMap);
|
1638
|
+
frameIndex++;
|
1639
|
+
}
|
1640
|
+
timelines.push(timeline);
|
1641
|
+
duration = Math.max(duration, timeline.frames[timeline.frameCount * 3 - 3]);
|
1642
|
+
}
|
1643
|
+
|
1644
|
+
var ffd = map["ffd"];
|
1645
|
+
for (var skinName in ffd) {
|
1646
|
+
var skin = skeletonData.findSkin(skinName);
|
1647
|
+
var slotMap = ffd[skinName];
|
1648
|
+
for (slotName in slotMap) {
|
1649
|
+
var slotIndex = skeletonData.findSlotIndex(slotName);
|
1650
|
+
var meshMap = slotMap[slotName];
|
1651
|
+
for (var meshName in meshMap) {
|
1652
|
+
var values = meshMap[meshName];
|
1653
|
+
var timeline = new spine.FfdTimeline(values.length);
|
1654
|
+
var attachment = skin.getAttachment(slotIndex, meshName);
|
1655
|
+
if (!attachment) throw "FFD attachment not found: " + meshName;
|
1656
|
+
timeline.slotIndex = slotIndex;
|
1657
|
+
timeline.attachment = attachment;
|
1658
|
+
|
1659
|
+
var isMesh = attachment.type == spine.AttachmentType.mesh;
|
1660
|
+
var vertexCount;
|
1661
|
+
if (isMesh)
|
1662
|
+
vertexCount = attachment.vertices.length;
|
1663
|
+
else
|
1664
|
+
vertexCount = attachment.weights.length / 3 * 2;
|
1665
|
+
|
1666
|
+
var frameIndex = 0;
|
1667
|
+
for (var i = 0, n = values.length; i < n; i++) {
|
1668
|
+
var valueMap = values[i];
|
1669
|
+
var vertices;
|
1670
|
+
if (!valueMap["vertices"]) {
|
1671
|
+
if (isMesh)
|
1672
|
+
vertices = attachment.vertices;
|
1673
|
+
else {
|
1674
|
+
vertices = [];
|
1675
|
+
vertices.length = vertexCount;
|
1676
|
+
}
|
1677
|
+
} else {
|
1678
|
+
var verticesValue = valueMap["vertices"];
|
1679
|
+
var vertices = [];
|
1680
|
+
vertices.length = vertexCount;
|
1681
|
+
var start = valueMap["offset"] || 0;
|
1682
|
+
var nn = verticesValue.length;
|
1683
|
+
if (this.scale == 1) {
|
1684
|
+
for (var ii = 0; ii < nn; ii++)
|
1685
|
+
vertices[ii + start] = verticesValue[ii];
|
1686
|
+
} else {
|
1687
|
+
for (var ii = 0; ii < nn; ii++)
|
1688
|
+
vertices[ii + start] = verticesValue[ii] * this.scale;
|
1689
|
+
}
|
1690
|
+
if (isMesh) {
|
1691
|
+
var meshVertices = attachment.vertices;
|
1692
|
+
for (var ii = 0, nn = vertices.length; ii < nn; ii++)
|
1693
|
+
vertices[ii] += meshVertices[ii];
|
1694
|
+
}
|
1695
|
+
}
|
1696
|
+
|
1697
|
+
timeline.setFrame(frameIndex, valueMap["time"], vertices);
|
1698
|
+
this.readCurve(timeline, frameIndex, valueMap);
|
1699
|
+
frameIndex++;
|
1700
|
+
}
|
1701
|
+
timelines[timelines.length] = timeline;
|
1702
|
+
duration = Math.max(duration, timeline.frames[timeline.frameCount - 1]);
|
1703
|
+
}
|
1704
|
+
}
|
1705
|
+
}
|
1706
|
+
|
1707
|
+
var drawOrderValues = map["drawOrder"];
|
1708
|
+
if (!drawOrderValues) drawOrderValues = map["draworder"];
|
1709
|
+
if (drawOrderValues) {
|
1710
|
+
var timeline = new spine.DrawOrderTimeline(drawOrderValues.length);
|
1711
|
+
var slotCount = skeletonData.slots.length;
|
1712
|
+
var frameIndex = 0;
|
1713
|
+
for (var i = 0, n = drawOrderValues.length; i < n; i++) {
|
1714
|
+
var drawOrderMap = drawOrderValues[i];
|
1715
|
+
var drawOrder = null;
|
1716
|
+
if (drawOrderMap["offsets"]) {
|
1717
|
+
drawOrder = [];
|
1718
|
+
drawOrder.length = slotCount;
|
1719
|
+
for (var ii = slotCount - 1; ii >= 0; ii--)
|
1720
|
+
drawOrder[ii] = -1;
|
1721
|
+
var offsets = drawOrderMap["offsets"];
|
1722
|
+
var unchanged = [];
|
1723
|
+
unchanged.length = slotCount - offsets.length;
|
1724
|
+
var originalIndex = 0, unchangedIndex = 0;
|
1725
|
+
for (var ii = 0, nn = offsets.length; ii < nn; ii++) {
|
1726
|
+
var offsetMap = offsets[ii];
|
1727
|
+
var slotIndex = skeletonData.findSlotIndex(offsetMap["slot"]);
|
1728
|
+
if (slotIndex == -1) throw "Slot not found: " + offsetMap["slot"];
|
1729
|
+
// Collect unchanged items.
|
1730
|
+
while (originalIndex != slotIndex)
|
1731
|
+
unchanged[unchangedIndex++] = originalIndex++;
|
1732
|
+
// Set changed items.
|
1733
|
+
drawOrder[originalIndex + offsetMap["offset"]] = originalIndex++;
|
1734
|
+
}
|
1735
|
+
// Collect remaining unchanged items.
|
1736
|
+
while (originalIndex < slotCount)
|
1737
|
+
unchanged[unchangedIndex++] = originalIndex++;
|
1738
|
+
// Fill in unchanged items.
|
1739
|
+
for (var ii = slotCount - 1; ii >= 0; ii--)
|
1740
|
+
if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex];
|
1741
|
+
}
|
1742
|
+
timeline.setFrame(frameIndex++, drawOrderMap["time"], drawOrder);
|
1743
|
+
}
|
1744
|
+
timelines.push(timeline);
|
1745
|
+
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
|
1746
|
+
}
|
1747
|
+
|
1748
|
+
var events = map["events"];
|
1749
|
+
if (events) {
|
1750
|
+
var timeline = new spine.EventTimeline(events.length);
|
1751
|
+
var frameIndex = 0;
|
1752
|
+
for (var i = 0, n = events.length; i < n; i++) {
|
1753
|
+
var eventMap = events[i];
|
1754
|
+
var eventData = skeletonData.findEvent(eventMap["name"]);
|
1755
|
+
if (!eventData) throw "Event not found: " + eventMap["name"];
|
1756
|
+
var event = new spine.Event(eventData);
|
1757
|
+
event.intValue = eventMap.hasOwnProperty("int") ? eventMap["int"] : eventData.intValue;
|
1758
|
+
event.floatValue = eventMap.hasOwnProperty("float") ? eventMap["float"] : eventData.floatValue;
|
1759
|
+
event.stringValue = eventMap.hasOwnProperty("string") ? eventMap["string"] : eventData.stringValue;
|
1760
|
+
timeline.setFrame(frameIndex++, eventMap["time"], event);
|
1761
|
+
}
|
1762
|
+
timelines.push(timeline);
|
1763
|
+
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
|
1764
|
+
}
|
1765
|
+
|
1766
|
+
skeletonData.animations.push(new spine.Animation(name, timelines, duration));
|
1767
|
+
},
|
1768
|
+
readCurve: function (timeline, frameIndex, valueMap) {
|
1769
|
+
var curve = valueMap["curve"];
|
1770
|
+
if (!curve)
|
1771
|
+
timeline.curves.setLinear(frameIndex);
|
1772
|
+
else if (curve == "stepped")
|
1773
|
+
timeline.curves.setStepped(frameIndex);
|
1774
|
+
else if (curve instanceof Array)
|
1775
|
+
timeline.curves.setCurve(frameIndex, curve[0], curve[1], curve[2], curve[3]);
|
1776
|
+
},
|
1777
|
+
toColor: function (hexString, colorIndex) {
|
1778
|
+
if (hexString.length != 8) throw "Color hexidecimal length must be 8, recieved: " + hexString;
|
1779
|
+
return parseInt(hexString.substring(colorIndex * 2, (colorIndex * 2) + 2), 16) / 255;
|
1780
|
+
},
|
1781
|
+
getFloatArray: function (map, name, scale) {
|
1782
|
+
var list = map[name];
|
1783
|
+
var values = new spine.Float32Array(list.length);
|
1784
|
+
var i = 0, n = list.length;
|
1785
|
+
if (scale == 1) {
|
1786
|
+
for (; i < n; i++)
|
1787
|
+
values[i] = list[i];
|
1788
|
+
} else {
|
1789
|
+
for (; i < n; i++)
|
1790
|
+
values[i] = list[i] * scale;
|
1791
|
+
}
|
1792
|
+
return values;
|
1793
|
+
},
|
1794
|
+
getIntArray: function (map, name) {
|
1795
|
+
var list = map[name];
|
1796
|
+
var values = new spine.Uint16Array(list.length);
|
1797
|
+
for (var i = 0, n = list.length; i < n; i++)
|
1798
|
+
values[i] = list[i] | 0;
|
1799
|
+
return values;
|
1800
|
+
}
|
1801
|
+
};
|
1802
|
+
|
1803
|
+
spine.SkeletonJson.readCurve = function (timeline, frameIndex, valueMap) {
|
1804
|
+
var curve = valueMap["curve"];
|
1805
|
+
if (!curve) return;
|
1806
|
+
if (curve == "stepped")
|
1807
|
+
timeline.curves.setStepped(frameIndex);
|
1808
|
+
else if (curve instanceof Array)
|
1809
|
+
timeline.curves.setCurve(frameIndex, curve[0], curve[1], curve[2], curve[3]);
|
1810
|
+
};
|
1811
|
+
|
1812
|
+
spine.SkeletonJson.toColor = function (hexString, colorIndex) {
|
1813
|
+
if (hexString.length != 8) throw "Color hexidecimal length must be 8, recieved: " + hexString;
|
1814
|
+
return parseInt(hexString.substring(colorIndex * 2, (colorIndex * 2) + 2), 16) / 255;
|
1815
|
+
};
|
1816
|
+
|
1817
|
+
spine.Atlas = function (atlasText, textureLoader) {
|
1818
|
+
this.textureLoader = textureLoader;
|
1819
|
+
this.pages = [];
|
1820
|
+
this.regions = [];
|
1821
|
+
|
1822
|
+
var reader = new spine.AtlasReader(atlasText);
|
1823
|
+
var tuple = [];
|
1824
|
+
tuple.length = 4;
|
1825
|
+
var page = null;
|
1826
|
+
while (true) {
|
1827
|
+
var line = reader.readLine();
|
1828
|
+
if (line === null) break;
|
1829
|
+
line = reader.trim(line);
|
1830
|
+
if (!line.length)
|
1831
|
+
page = null;
|
1832
|
+
else if (!page) {
|
1833
|
+
page = new spine.AtlasPage();
|
1834
|
+
page.name = line;
|
1835
|
+
|
1836
|
+
if (reader.readTuple(tuple) == 2) { // size is only optional for an atlas packed with an old TexturePacker.
|
1837
|
+
page.width = parseInt(tuple[0]);
|
1838
|
+
page.height = parseInt(tuple[1]);
|
1839
|
+
reader.readTuple(tuple);
|
1840
|
+
}
|
1841
|
+
page.format = spine.Atlas.Format[tuple[0]];
|
1842
|
+
|
1843
|
+
reader.readTuple(tuple);
|
1844
|
+
page.minFilter = spine.Atlas.TextureFilter[tuple[0]];
|
1845
|
+
page.magFilter = spine.Atlas.TextureFilter[tuple[1]];
|
1846
|
+
|
1847
|
+
var direction = reader.readValue();
|
1848
|
+
page.uWrap = spine.Atlas.TextureWrap.clampToEdge;
|
1849
|
+
page.vWrap = spine.Atlas.TextureWrap.clampToEdge;
|
1850
|
+
if (direction == "x")
|
1851
|
+
page.uWrap = spine.Atlas.TextureWrap.repeat;
|
1852
|
+
else if (direction == "y")
|
1853
|
+
page.vWrap = spine.Atlas.TextureWrap.repeat;
|
1854
|
+
else if (direction == "xy")
|
1855
|
+
page.uWrap = page.vWrap = spine.Atlas.TextureWrap.repeat;
|
1856
|
+
|
1857
|
+
textureLoader.load(page, line, this);
|
1858
|
+
|
1859
|
+
this.pages.push(page);
|
1860
|
+
|
1861
|
+
} else {
|
1862
|
+
var region = new spine.AtlasRegion();
|
1863
|
+
region.name = line;
|
1864
|
+
region.page = page;
|
1865
|
+
|
1866
|
+
region.rotate = reader.readValue() == "true";
|
1867
|
+
|
1868
|
+
reader.readTuple(tuple);
|
1869
|
+
var x = parseInt(tuple[0]);
|
1870
|
+
var y = parseInt(tuple[1]);
|
1871
|
+
|
1872
|
+
reader.readTuple(tuple);
|
1873
|
+
var width = parseInt(tuple[0]);
|
1874
|
+
var height = parseInt(tuple[1]);
|
1875
|
+
|
1876
|
+
region.u = x / page.width;
|
1877
|
+
region.v = y / page.height;
|
1878
|
+
if (region.rotate) {
|
1879
|
+
region.u2 = (x + height) / page.width;
|
1880
|
+
region.v2 = (y + width) / page.height;
|
1881
|
+
} else {
|
1882
|
+
region.u2 = (x + width) / page.width;
|
1883
|
+
region.v2 = (y + height) / page.height;
|
1884
|
+
}
|
1885
|
+
region.x = x;
|
1886
|
+
region.y = y;
|
1887
|
+
region.width = Math.abs(width);
|
1888
|
+
region.height = Math.abs(height);
|
1889
|
+
|
1890
|
+
if (reader.readTuple(tuple) == 4) { // split is optional
|
1891
|
+
region.splits = [parseInt(tuple[0]), parseInt(tuple[1]), parseInt(tuple[2]), parseInt(tuple[3])];
|
1892
|
+
|
1893
|
+
if (reader.readTuple(tuple) == 4) { // pad is optional, but only present with splits
|
1894
|
+
region.pads = [parseInt(tuple[0]), parseInt(tuple[1]), parseInt(tuple[2]), parseInt(tuple[3])];
|
1895
|
+
|
1896
|
+
reader.readTuple(tuple);
|
1897
|
+
}
|
1898
|
+
}
|
1899
|
+
|
1900
|
+
region.originalWidth = parseInt(tuple[0]);
|
1901
|
+
region.originalHeight = parseInt(tuple[1]);
|
1902
|
+
|
1903
|
+
reader.readTuple(tuple);
|
1904
|
+
region.offsetX = parseInt(tuple[0]);
|
1905
|
+
region.offsetY = parseInt(tuple[1]);
|
1906
|
+
|
1907
|
+
region.index = parseInt(reader.readValue());
|
1908
|
+
|
1909
|
+
this.regions.push(region);
|
1910
|
+
}
|
1911
|
+
}
|
1912
|
+
};
|
1913
|
+
spine.Atlas.prototype = {
|
1914
|
+
findRegion: function (name) {
|
1915
|
+
var regions = this.regions;
|
1916
|
+
for (var i = 0, n = regions.length; i < n; i++)
|
1917
|
+
if (regions[i].name == name) return regions[i];
|
1918
|
+
return null;
|
1919
|
+
},
|
1920
|
+
dispose: function () {
|
1921
|
+
var pages = this.pages;
|
1922
|
+
for (var i = 0, n = pages.length; i < n; i++)
|
1923
|
+
this.textureLoader.unload(pages[i].rendererObject);
|
1924
|
+
},
|
1925
|
+
updateUVs: function (page) {
|
1926
|
+
var regions = this.regions;
|
1927
|
+
for (var i = 0, n = regions.length; i < n; i++) {
|
1928
|
+
var region = regions[i];
|
1929
|
+
if (region.page != page) continue;
|
1930
|
+
region.u = region.x / page.width;
|
1931
|
+
region.v = region.y / page.height;
|
1932
|
+
if (region.rotate) {
|
1933
|
+
region.u2 = (region.x + region.height) / page.width;
|
1934
|
+
region.v2 = (region.y + region.width) / page.height;
|
1935
|
+
} else {
|
1936
|
+
region.u2 = (region.x + region.width) / page.width;
|
1937
|
+
region.v2 = (region.y + region.height) / page.height;
|
1938
|
+
}
|
1939
|
+
}
|
1940
|
+
}
|
1941
|
+
};
|
1942
|
+
|
1943
|
+
spine.Atlas.Format = {
|
1944
|
+
Alpha: 0,
|
1945
|
+
Intensity: 1,
|
1946
|
+
LuminanceAlpha: 2,
|
1947
|
+
RGB565: 3,
|
1948
|
+
RGBA4444: 4,
|
1949
|
+
RGB888: 5,
|
1950
|
+
RGBA8888: 6
|
1951
|
+
};
|
1952
|
+
|
1953
|
+
spine.Atlas.TextureFilter = {
|
1954
|
+
Nearest: 0,
|
1955
|
+
Linear: 1,
|
1956
|
+
MipMap: 2,
|
1957
|
+
MipMapNearestNearest: 3,
|
1958
|
+
MipMapLinearNearest: 4,
|
1959
|
+
MipMapNearestLinear: 5,
|
1960
|
+
MipMapLinearLinear: 6
|
1961
|
+
};
|
1962
|
+
|
1963
|
+
spine.Atlas.TextureWrap = {
|
1964
|
+
mirroredRepeat: 0,
|
1965
|
+
clampToEdge: 1,
|
1966
|
+
repeat: 2
|
1967
|
+
};
|
1968
|
+
|
1969
|
+
spine.AtlasPage = function () {
|
1970
|
+
};
|
1971
|
+
spine.AtlasPage.prototype = {
|
1972
|
+
name: null,
|
1973
|
+
format: null,
|
1974
|
+
minFilter: null,
|
1975
|
+
magFilter: null,
|
1976
|
+
uWrap: null,
|
1977
|
+
vWrap: null,
|
1978
|
+
rendererObject: null,
|
1979
|
+
width: 0,
|
1980
|
+
height: 0
|
1981
|
+
};
|
1982
|
+
|
1983
|
+
spine.AtlasRegion = function () {
|
1984
|
+
};
|
1985
|
+
spine.AtlasRegion.prototype = {
|
1986
|
+
page: null,
|
1987
|
+
name: null,
|
1988
|
+
x: 0, y: 0,
|
1989
|
+
width: 0, height: 0,
|
1990
|
+
u: 0, v: 0, u2: 0, v2: 0,
|
1991
|
+
offsetX: 0, offsetY: 0,
|
1992
|
+
originalWidth: 0, originalHeight: 0,
|
1993
|
+
index: 0,
|
1994
|
+
rotate: false,
|
1995
|
+
splits: null,
|
1996
|
+
pads: null
|
1997
|
+
};
|
1998
|
+
|
1999
|
+
spine.AtlasReader = function (text) {
|
2000
|
+
this.lines = text.split(/\r\n|\r|\n/);
|
2001
|
+
};
|
2002
|
+
spine.AtlasReader.prototype = {
|
2003
|
+
index: 0,
|
2004
|
+
trim: function (value) {
|
2005
|
+
return value.replace(/^\s+|\s+$/g, "");
|
2006
|
+
},
|
2007
|
+
readLine: function () {
|
2008
|
+
if (this.index >= this.lines.length) return null;
|
2009
|
+
return this.lines[this.index++];
|
2010
|
+
},
|
2011
|
+
readValue: function () {
|
2012
|
+
var line = this.readLine();
|
2013
|
+
var colon = line.indexOf(":");
|
2014
|
+
if (colon == -1) throw "Invalid line: " + line;
|
2015
|
+
return this.trim(line.substring(colon + 1));
|
2016
|
+
},
|
2017
|
+
/** Returns the number of tuple values read (1, 2 or 4). */
|
2018
|
+
readTuple: function (tuple) {
|
2019
|
+
var line = this.readLine();
|
2020
|
+
var colon = line.indexOf(":");
|
2021
|
+
if (colon == -1) throw "Invalid line: " + line;
|
2022
|
+
var i = 0, lastMatch = colon + 1;
|
2023
|
+
for (; i < 3; i++) {
|
2024
|
+
var comma = line.indexOf(",", lastMatch);
|
2025
|
+
if (comma == -1) break;
|
2026
|
+
tuple[i] = this.trim(line.substr(lastMatch, comma - lastMatch));
|
2027
|
+
lastMatch = comma + 1;
|
2028
|
+
}
|
2029
|
+
tuple[i] = this.trim(line.substring(lastMatch));
|
2030
|
+
return i + 1;
|
2031
|
+
}
|
2032
|
+
};
|
2033
|
+
|
2034
|
+
spine.AtlasAttachmentLoader = function (atlas) {
|
2035
|
+
this.atlas = atlas;
|
2036
|
+
};
|
2037
|
+
spine.AtlasAttachmentLoader.prototype = {
|
2038
|
+
newRegionAttachment: function (skin, name, path) {
|
2039
|
+
var region = this.atlas.findRegion(name);
|
2040
|
+
if (!region) throw "Region not found in atlas: " + path + " (region attachment: " + name + ")";
|
2041
|
+
var attachment = new spine.RegionAttachment(name);
|
2042
|
+
attachment.rendererObject = region;
|
2043
|
+
attachment.setUVs(region.u, region.v, region.u2, region.v2, region.rotate);
|
2044
|
+
attachment.regionOffsetX = region.offsetX;
|
2045
|
+
attachment.regionOffsetY = region.offsetY;
|
2046
|
+
attachment.regionWidth = region.width;
|
2047
|
+
attachment.regionHeight = region.height;
|
2048
|
+
attachment.regionOriginalWidth = region.originalWidth;
|
2049
|
+
attachment.regionOriginalHeight = region.originalHeight;
|
2050
|
+
return attachment;
|
2051
|
+
},
|
2052
|
+
newMeshAttachment: function (skin, name, path) {
|
2053
|
+
var region = this.atlas.findRegion(name);
|
2054
|
+
if (!region) throw "Region not found in atlas: " + path + " (mesh attachment: " + name + ")";
|
2055
|
+
var attachment = new spine.MeshAttachment(name);
|
2056
|
+
attachment.rendererObject = region;
|
2057
|
+
attachment.regionU = region.u;
|
2058
|
+
attachment.regionV = region.v;
|
2059
|
+
attachment.regionU2 = region.u2;
|
2060
|
+
attachment.regionV2 = region.v2;
|
2061
|
+
attachment.regionRotate = region.rotate;
|
2062
|
+
attachment.regionOffsetX = region.offsetX;
|
2063
|
+
attachment.regionOffsetY = region.offsetY;
|
2064
|
+
attachment.regionWidth = region.width;
|
2065
|
+
attachment.regionHeight = region.height;
|
2066
|
+
attachment.regionOriginalWidth = region.originalWidth;
|
2067
|
+
attachment.regionOriginalHeight = region.originalHeight;
|
2068
|
+
return attachment;
|
2069
|
+
},
|
2070
|
+
newSkinnedMeshAttachment: function (skin, name, path) {
|
2071
|
+
var region = this.atlas.findRegion(name);
|
2072
|
+
if (!region) throw "Region not found in atlas: " + path + " (skinned mesh attachment: " + name + ")";
|
2073
|
+
var attachment = new spine.SkinnedMeshAttachment(name);
|
2074
|
+
attachment.rendererObject = region;
|
2075
|
+
attachment.regionU = region.u;
|
2076
|
+
attachment.regionV = region.v;
|
2077
|
+
attachment.regionU2 = region.u2;
|
2078
|
+
attachment.regionV2 = region.v2;
|
2079
|
+
attachment.regionRotate = region.rotate;
|
2080
|
+
attachment.regionOffsetX = region.offsetX;
|
2081
|
+
attachment.regionOffsetY = region.offsetY;
|
2082
|
+
attachment.regionWidth = region.width;
|
2083
|
+
attachment.regionHeight = region.height;
|
2084
|
+
attachment.regionOriginalWidth = region.originalWidth;
|
2085
|
+
attachment.regionOriginalHeight = region.originalHeight;
|
2086
|
+
return attachment;
|
2087
|
+
},
|
2088
|
+
newBoundingBoxAttachment: function (skin, name) {
|
2089
|
+
return new spine.BoundingBoxAttachment(name);
|
2090
|
+
}
|
2091
|
+
};
|
2092
|
+
|
2093
|
+
spine.SkeletonBounds = function () {
|
2094
|
+
this.polygonPool = [];
|
2095
|
+
this.polygons = [];
|
2096
|
+
this.boundingBoxes = [];
|
2097
|
+
};
|
2098
|
+
spine.SkeletonBounds.prototype = {
|
2099
|
+
minX: 0, minY: 0, maxX: 0, maxY: 0,
|
2100
|
+
update: function (skeleton, updateAabb) {
|
2101
|
+
var slots = skeleton.slots;
|
2102
|
+
var slotCount = slots.length;
|
2103
|
+
var x = skeleton.x, y = skeleton.y;
|
2104
|
+
var boundingBoxes = this.boundingBoxes;
|
2105
|
+
var polygonPool = this.polygonPool;
|
2106
|
+
var polygons = this.polygons;
|
2107
|
+
|
2108
|
+
boundingBoxes.length = 0;
|
2109
|
+
for (var i = 0, n = polygons.length; i < n; i++)
|
2110
|
+
polygonPool.push(polygons[i]);
|
2111
|
+
polygons.length = 0;
|
2112
|
+
|
2113
|
+
for (var i = 0; i < slotCount; i++) {
|
2114
|
+
var slot = slots[i];
|
2115
|
+
var boundingBox = slot.attachment;
|
2116
|
+
if (boundingBox.type != spine.AttachmentType.boundingBox) continue;
|
2117
|
+
boundingBoxes.push(boundingBox);
|
2118
|
+
|
2119
|
+
var poolCount = polygonPool.length, polygon;
|
2120
|
+
if (poolCount > 0) {
|
2121
|
+
polygon = polygonPool[poolCount - 1];
|
2122
|
+
polygonPool.splice(poolCount - 1, 1);
|
2123
|
+
} else
|
2124
|
+
polygon = [];
|
2125
|
+
polygons.push(polygon);
|
2126
|
+
|
2127
|
+
polygon.length = boundingBox.vertices.length;
|
2128
|
+
boundingBox.computeWorldVertices(x, y, slot.bone, polygon);
|
2129
|
+
}
|
2130
|
+
|
2131
|
+
if (updateAabb) this.aabbCompute();
|
2132
|
+
},
|
2133
|
+
aabbCompute: function () {
|
2134
|
+
var polygons = this.polygons;
|
2135
|
+
var minX = Number.MAX_VALUE, minY = Number.MAX_VALUE, maxX = Number.MIN_VALUE, maxY = Number.MIN_VALUE;
|
2136
|
+
for (var i = 0, n = polygons.length; i < n; i++) {
|
2137
|
+
var vertices = polygons[i];
|
2138
|
+
for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
|
2139
|
+
var x = vertices[ii];
|
2140
|
+
var y = vertices[ii + 1];
|
2141
|
+
minX = Math.min(minX, x);
|
2142
|
+
minY = Math.min(minY, y);
|
2143
|
+
maxX = Math.max(maxX, x);
|
2144
|
+
maxY = Math.max(maxY, y);
|
2145
|
+
}
|
2146
|
+
}
|
2147
|
+
this.minX = minX;
|
2148
|
+
this.minY = minY;
|
2149
|
+
this.maxX = maxX;
|
2150
|
+
this.maxY = maxY;
|
2151
|
+
},
|
2152
|
+
/** Returns true if the axis aligned bounding box contains the point. */
|
2153
|
+
aabbContainsPoint: function (x, y) {
|
2154
|
+
return x >= this.minX && x <= this.maxX && y >= this.minY && y <= this.maxY;
|
2155
|
+
},
|
2156
|
+
/** Returns true if the axis aligned bounding box intersects the line segment. */
|
2157
|
+
aabbIntersectsSegment: function (x1, y1, x2, y2) {
|
2158
|
+
var minX = this.minX, minY = this.minY, maxX = this.maxX, maxY = this.maxY;
|
2159
|
+
if ((x1 <= minX && x2 <= minX) || (y1 <= minY && y2 <= minY) || (x1 >= maxX && x2 >= maxX) || (y1 >= maxY && y2 >= maxY))
|
2160
|
+
return false;
|
2161
|
+
var m = (y2 - y1) / (x2 - x1);
|
2162
|
+
var y = m * (minX - x1) + y1;
|
2163
|
+
if (y > minY && y < maxY) return true;
|
2164
|
+
y = m * (maxX - x1) + y1;
|
2165
|
+
if (y > minY && y < maxY) return true;
|
2166
|
+
var x = (minY - y1) / m + x1;
|
2167
|
+
if (x > minX && x < maxX) return true;
|
2168
|
+
x = (maxY - y1) / m + x1;
|
2169
|
+
if (x > minX && x < maxX) return true;
|
2170
|
+
return false;
|
2171
|
+
},
|
2172
|
+
/** Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds. */
|
2173
|
+
aabbIntersectsSkeleton: function (bounds) {
|
2174
|
+
return this.minX < bounds.maxX && this.maxX > bounds.minX && this.minY < bounds.maxY && this.maxY > bounds.minY;
|
2175
|
+
},
|
2176
|
+
/** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
|
2177
|
+
* efficient to only call this method if {@link #aabbContainsPoint(float, float)} returns true. */
|
2178
|
+
containsPoint: function (x, y) {
|
2179
|
+
var polygons = this.polygons;
|
2180
|
+
for (var i = 0, n = polygons.length; i < n; i++)
|
2181
|
+
if (this.polygonContainsPoint(polygons[i], x, y)) return this.boundingBoxes[i];
|
2182
|
+
return null;
|
2183
|
+
},
|
2184
|
+
/** Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually
|
2185
|
+
* more efficient to only call this method if {@link #aabbIntersectsSegment(float, float, float, float)} returns true. */
|
2186
|
+
intersectsSegment: function (x1, y1, x2, y2) {
|
2187
|
+
var polygons = this.polygons;
|
2188
|
+
for (var i = 0, n = polygons.length; i < n; i++)
|
2189
|
+
if (polygons[i].intersectsSegment(x1, y1, x2, y2)) return this.boundingBoxes[i];
|
2190
|
+
return null;
|
2191
|
+
},
|
2192
|
+
/** Returns true if the polygon contains the point. */
|
2193
|
+
polygonContainsPoint: function (polygon, x, y) {
|
2194
|
+
var nn = polygon.length;
|
2195
|
+
var prevIndex = nn - 2;
|
2196
|
+
var inside = false;
|
2197
|
+
for (var ii = 0; ii < nn; ii += 2) {
|
2198
|
+
var vertexY = polygon[ii + 1];
|
2199
|
+
var prevY = polygon[prevIndex + 1];
|
2200
|
+
if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
|
2201
|
+
var vertexX = polygon[ii];
|
2202
|
+
if (vertexX + (y - vertexY) / (prevY - vertexY) * (polygon[prevIndex] - vertexX) < x) inside = !inside;
|
2203
|
+
}
|
2204
|
+
prevIndex = ii;
|
2205
|
+
}
|
2206
|
+
return inside;
|
2207
|
+
},
|
2208
|
+
/** Returns true if the polygon contains the line segment. */
|
2209
|
+
intersectsSegment: function (polygon, x1, y1, x2, y2) {
|
2210
|
+
var nn = polygon.length;
|
2211
|
+
var width12 = x1 - x2, height12 = y1 - y2;
|
2212
|
+
var det1 = x1 * y2 - y1 * x2;
|
2213
|
+
var x3 = polygon[nn - 2], y3 = polygon[nn - 1];
|
2214
|
+
for (var ii = 0; ii < nn; ii += 2) {
|
2215
|
+
var x4 = polygon[ii], y4 = polygon[ii + 1];
|
2216
|
+
var det2 = x3 * y4 - y3 * x4;
|
2217
|
+
var width34 = x3 - x4, height34 = y3 - y4;
|
2218
|
+
var det3 = width12 * height34 - height12 * width34;
|
2219
|
+
var x = (det1 * width34 - width12 * det2) / det3;
|
2220
|
+
if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
|
2221
|
+
var y = (det1 * height34 - height12 * det2) / det3;
|
2222
|
+
if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1))) return true;
|
2223
|
+
}
|
2224
|
+
x3 = x4;
|
2225
|
+
y3 = y4;
|
2226
|
+
}
|
2227
|
+
return false;
|
2228
|
+
},
|
2229
|
+
getPolygon: function (attachment) {
|
2230
|
+
var index = this.boundingBoxes.indexOf(attachment);
|
2231
|
+
return index == -1 ? null : this.polygons[index];
|
2232
|
+
},
|
2233
|
+
getWidth: function () {
|
2234
|
+
return this.maxX - this.minX;
|
2235
|
+
},
|
2236
|
+
getHeight: function () {
|
2237
|
+
return this.maxY - this.minY;
|
2238
|
+
}
|
2239
|
+
};
|