three-stdlib 2.22.7 → 2.22.9

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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@@ -0,0 +1,1396 @@
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+ import { Loader, LoaderUtils, FileLoader, TextureLoader, Vector3, Quaternion, Matrix4, Bone, Skeleton, BufferGeometry, MeshLambertMaterial, BufferAttribute, Mesh, SkinnedMesh, Color, Object3D, MeshPhongMaterial } from "three";
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+ var AssimpLoader = function(manager) {
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+ Loader.call(this, manager);
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+ };
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+ AssimpLoader.prototype = Object.assign(Object.create(Loader.prototype), {
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+ constructor: AssimpLoader,
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+ load: function(url, onLoad, onProgress, onError) {
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+ var scope = this;
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+ var path = scope.path === "" ? LoaderUtils.extractUrlBase(url) : scope.path;
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+ var loader = new FileLoader(scope.manager);
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+ loader.setPath(scope.path);
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+ loader.setResponseType("arraybuffer");
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+ loader.setRequestHeader(scope.requestHeader);
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+ loader.setWithCredentials(scope.withCredentials);
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+ loader.load(
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+ url,
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+ function(buffer) {
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+ try {
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+ onLoad(scope.parse(buffer, path));
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+ } catch (e) {
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+ if (onError) {
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+ onError(e);
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+ } else {
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+ console.error(e);
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+ }
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+ scope.manager.itemError(url);
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+ }
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+ },
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+ onProgress,
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+ onError
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+ );
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+ },
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+ parse: function(buffer, path) {
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+ var textureLoader = new TextureLoader(this.manager);
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+ textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
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+ var Virtulous = {};
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+ Virtulous.KeyFrame = function(time, matrix) {
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+ this.time = time;
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+ this.matrix = matrix.clone();
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+ this.position = new Vector3();
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+ this.quaternion = new Quaternion();
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+ this.scale = new Vector3(1, 1, 1);
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+ this.matrix.decompose(this.position, this.quaternion, this.scale);
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+ this.clone = function() {
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+ var n = new Virtulous.KeyFrame(this.time, this.matrix);
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+ return n;
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+ };
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+ this.lerp = function(nextKey, time2) {
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+ time2 -= this.time;
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+ var dist = nextKey.time - this.time;
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+ var l = time2 / dist;
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+ var l2 = 1 - l;
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+ var keypos = this.position;
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+ var keyrot = this.quaternion;
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+ var key2pos = nextKey.position;
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+ var key2rot = nextKey.quaternion;
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+ Virtulous.KeyFrame.tempAniPos.x = keypos.x * l2 + key2pos.x * l;
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+ Virtulous.KeyFrame.tempAniPos.y = keypos.y * l2 + key2pos.y * l;
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+ Virtulous.KeyFrame.tempAniPos.z = keypos.z * l2 + key2pos.z * l;
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+ Virtulous.KeyFrame.tempAniQuat.set(keyrot.x, keyrot.y, keyrot.z, keyrot.w);
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+ Virtulous.KeyFrame.tempAniQuat.slerp(key2rot, l);
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+ return Virtulous.KeyFrame.tempAniMatrix.compose(
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+ Virtulous.KeyFrame.tempAniPos,
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+ Virtulous.KeyFrame.tempAniQuat,
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+ Virtulous.KeyFrame.tempAniScale
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+ );
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+ };
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+ };
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+ Virtulous.KeyFrame.tempAniPos = new Vector3();
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+ Virtulous.KeyFrame.tempAniQuat = new Quaternion();
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+ Virtulous.KeyFrame.tempAniScale = new Vector3(1, 1, 1);
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+ Virtulous.KeyFrame.tempAniMatrix = new Matrix4();
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+ Virtulous.KeyFrameTrack = function() {
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+ this.keys = [];
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+ this.target = null;
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+ this.time = 0;
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+ this.length = 0;
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+ this._accelTable = {};
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+ this.fps = 20;
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+ this.addKey = function(key) {
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+ this.keys.push(key);
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+ };
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+ this.init = function() {
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+ this.sortKeys();
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+ if (this.keys.length > 0)
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+ this.length = this.keys[this.keys.length - 1].time;
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+ else
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+ this.length = 0;
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+ if (!this.fps)
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+ return;
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+ for (let j = 0; j < this.length * this.fps; j++) {
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+ for (let i = 0; i < this.keys.length; i++) {
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+ if (this.keys[i].time == j) {
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+ this._accelTable[j] = i;
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+ break;
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+ } else if (this.keys[i].time < j / this.fps && this.keys[i + 1] && this.keys[i + 1].time >= j / this.fps) {
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+ this._accelTable[j] = i;
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+ break;
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+ }
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+ }
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+ }
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+ };
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+ this.parseFromThree = function(data) {
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+ var fps = data.fps;
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+ this.target = data.node;
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+ var track = data.hierarchy[0].keys;
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+ for (let i = 0; i < track.length; i++) {
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+ this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].targets[0].data));
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+ }
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+ this.init();
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+ };
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+ this.parseFromCollada = function(data) {
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+ var track = data.keys;
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+ var fps = this.fps;
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+ for (let i = 0; i < track.length; i++) {
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+ this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].matrix));
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+ }
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+ this.init();
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+ };
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+ this.sortKeys = function() {
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+ this.keys.sort(this.keySortFunc);
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+ };
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+ this.keySortFunc = function(a, b) {
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+ return a.time - b.time;
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+ };
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+ this.clone = function() {
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+ var t = new Virtulous.KeyFrameTrack();
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+ t.target = this.target;
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+ t.time = this.time;
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+ t.length = this.length;
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+ for (let i = 0; i < this.keys.length; i++) {
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+ t.addKey(this.keys[i].clone());
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+ }
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+ t.init();
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+ return t;
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+ };
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+ this.reTarget = function(root, compareitor) {
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+ if (!compareitor)
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+ compareitor = Virtulous.TrackTargetNodeNameCompare;
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+ this.target = compareitor(root, this.target);
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+ };
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+ this.keySearchAccel = function(time) {
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+ time *= this.fps;
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+ time = Math.floor(time);
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+ return this._accelTable[time] || 0;
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+ };
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+ this.setTime = function(time) {
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+ time = Math.abs(time);
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+ if (this.length)
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+ time = time % this.length + 0.05;
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+ var key0 = null;
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+ var key1 = null;
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+ for (let i = this.keySearchAccel(time); i < this.keys.length; i++) {
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+ if (this.keys[i].time == time) {
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+ key0 = this.keys[i];
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+ key1 = this.keys[i];
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+ break;
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+ } else if (this.keys[i].time < time && this.keys[i + 1] && this.keys[i + 1].time > time) {
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+ key0 = this.keys[i];
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+ key1 = this.keys[i + 1];
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+ break;
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+ } else if (this.keys[i].time < time && i == this.keys.length - 1) {
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+ key0 = this.keys[i];
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+ key1 = this.keys[0].clone();
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+ key1.time += this.length + 0.05;
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+ break;
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+ }
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+ }
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+ if (key0 && key1 && key0 !== key1) {
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+ this.target.matrixAutoUpdate = false;
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+ this.target.matrix.copy(key0.lerp(key1, time));
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+ this.target.matrixWorldNeedsUpdate = true;
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+ return;
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+ }
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+ if (key0 && key1 && key0 == key1) {
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+ this.target.matrixAutoUpdate = false;
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+ this.target.matrix.copy(key0.matrix);
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+ this.target.matrixWorldNeedsUpdate = true;
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+ return;
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+ }
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+ };
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+ };
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+ Virtulous.TrackTargetNodeNameCompare = function(root, target) {
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+ function find(node, name) {
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+ if (node.name == name)
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+ return node;
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+ for (let i = 0; i < node.children.length; i++) {
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+ var r = find(node.children[i], name);
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+ if (r)
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+ return r;
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+ }
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+ return null;
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+ }
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+ return find(root, target.name);
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+ };
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+ Virtulous.Animation = function() {
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+ this.tracks = [];
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+ this.length = 0;
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+ this.addTrack = function(track) {
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+ this.tracks.push(track);
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+ this.length = Math.max(track.length, this.length);
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+ };
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+ this.setTime = function(time) {
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+ this.time = time;
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+ for (let i = 0; i < this.tracks.length; i++)
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+ this.tracks[i].setTime(time);
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+ };
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+ this.clone = function(target, compareitor) {
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+ if (!compareitor)
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+ compareitor = Virtulous.TrackTargetNodeNameCompare;
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+ var n = new Virtulous.Animation();
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+ n.target = target;
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+ for (let i = 0; i < this.tracks.length; i++) {
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+ var track = this.tracks[i].clone();
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+ track.reTarget(target, compareitor);
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+ n.addTrack(track);
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+ }
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+ return n;
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+ };
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+ };
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+ var ASSBIN_CHUNK_AICAMERA = 4660;
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+ var ASSBIN_CHUNK_AILIGHT = 4661;
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+ var ASSBIN_CHUNK_AITEXTURE = 4662;
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+ var ASSBIN_CHUNK_AIMESH = 4663;
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+ var ASSBIN_CHUNK_AINODEANIM = 4664;
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+ var ASSBIN_CHUNK_AISCENE = 4665;
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+ var ASSBIN_CHUNK_AIBONE = 4666;
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+ var ASSBIN_CHUNK_AIANIMATION = 4667;
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+ var ASSBIN_CHUNK_AINODE = 4668;
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+ var ASSBIN_CHUNK_AIMATERIAL = 4669;
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+ var ASSBIN_CHUNK_AIMATERIALPROPERTY = 4670;
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+ var ASSBIN_MESH_HAS_POSITIONS = 1;
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+ var ASSBIN_MESH_HAS_NORMALS = 2;
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+ var ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS = 4;
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+ var ASSBIN_MESH_HAS_TEXCOORD_BASE = 256;
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+ var ASSBIN_MESH_HAS_COLOR_BASE = 65536;
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+ var AI_MAX_NUMBER_OF_COLOR_SETS = 1;
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+ var AI_MAX_NUMBER_OF_TEXTURECOORDS = 4;
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+ //! A directional light source has a well-defined direction
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+ //! but is infinitely far away. That's quite a good
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+ //! approximation for sun light.
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+ var aiLightSource_DIRECTIONAL = 1;
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+ //! A point light source has a well-defined position
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+ //! in space but no direction - it emits light in all
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+ //! directions. A normal bulb is a point light.
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+ //! A spot light source emits light in a specific
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+ //! angle. It has a position and a direction it is pointing to.
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+ //! A good example for a spot light is a light spot in
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+ //! sport arenas.
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+ var aiLightSource_SPOT = 3;
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+ //! The generic light level of the world, including the bounces
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+ //! of all other lightsources.
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+ //! Typically, there's at most one ambient light in a scene.
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+ //! This light type doesn't have a valid position, direction, or
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+ //! other properties, just a color.
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+ var aiTextureType_DIFFUSE = 1;
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+ var aiTextureType_NORMALS = 6;
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+ var aiTextureType_OPACITY = 8;
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+ var aiTextureType_LIGHTMAP = 10;
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+ var BONESPERVERT = 4;
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+ function ASSBIN_MESH_HAS_TEXCOORD(n) {
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+ return ASSBIN_MESH_HAS_TEXCOORD_BASE << n;
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+ }
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+ function ASSBIN_MESH_HAS_COLOR(n) {
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+ return ASSBIN_MESH_HAS_COLOR_BASE << n;
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+ }
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+ function markBones(scene) {
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+ for (let i in scene.mMeshes) {
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+ var mesh = scene.mMeshes[i];
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+ for (let k in mesh.mBones) {
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+ var boneNode = scene.findNode(mesh.mBones[k].mName);
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+ if (boneNode)
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+ boneNode.isBone = true;
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+ }
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+ }
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+ }
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+ function cloneTreeToBones(root, scene) {
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+ var rootBone = new Bone();
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+ rootBone.matrix.copy(root.matrix);
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+ rootBone.matrixWorld.copy(root.matrixWorld);
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+ rootBone.position.copy(root.position);
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+ rootBone.quaternion.copy(root.quaternion);
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+ rootBone.scale.copy(root.scale);
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+ scene.nodeCount++;
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+ rootBone.name = "bone_" + root.name + scene.nodeCount.toString();
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+ if (!scene.nodeToBoneMap[root.name])
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+ scene.nodeToBoneMap[root.name] = [];
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+ scene.nodeToBoneMap[root.name].push(rootBone);
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+ for (let i in root.children) {
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+ var child = cloneTreeToBones(root.children[i], scene);
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+ rootBone.add(child);
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+ }
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+ return rootBone;
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+ }
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+ function sortWeights(indexes, weights) {
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+ var pairs = [];
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+ for (let i = 0; i < indexes.length; i++) {
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+ pairs.push({
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+ i: indexes[i],
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+ w: weights[i]
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+ });
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+ }
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+ pairs.sort(function(a, b) {
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+ return b.w - a.w;
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+ });
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+ while (pairs.length < 4) {
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+ pairs.push({
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+ i: 0,
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+ w: 0
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+ });
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+ }
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+ if (pairs.length > 4)
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+ pairs.length = 4;
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+ var sum = 0;
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+ for (let i = 0; i < 4; i++) {
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+ sum += pairs[i].w * pairs[i].w;
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+ }
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+ sum = Math.sqrt(sum);
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+ for (let i = 0; i < 4; i++) {
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+ pairs[i].w = pairs[i].w / sum;
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+ indexes[i] = pairs[i].i;
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+ weights[i] = pairs[i].w;
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+ }
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+ }
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+ function findMatchingBone(root, name) {
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+ if (root.name.indexOf("bone_" + name) == 0)
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+ return root;
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+ for (let i in root.children) {
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+ var ret = findMatchingBone(root.children[i], name);
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+ if (ret)
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+ return ret;
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+ }
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+ return void 0;
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+ }
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+ function aiMesh() {
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+ this.mPrimitiveTypes = 0;
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+ this.mNumVertices = 0;
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+ this.mNumFaces = 0;
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+ this.mNumBones = 0;
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+ this.mMaterialIndex = 0;
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+ this.mVertices = [];
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+ this.mNormals = [];
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+ this.mTangents = [];
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+ this.mBitangents = [];
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+ this.mColors = [[]];
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+ this.mTextureCoords = [[]];
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+ this.mFaces = [];
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+ this.mBones = [];
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+ this.hookupSkeletons = function(scene) {
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+ if (this.mBones.length == 0)
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+ return;
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+ var allBones = [];
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+ var offsetMatrix = [];
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+ var skeletonRoot = scene.findNode(this.mBones[0].mName);
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+ while (skeletonRoot.mParent && skeletonRoot.mParent.isBone) {
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+ skeletonRoot = skeletonRoot.mParent;
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+ }
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+ var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
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+ var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
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+ this.threeNode.add(threeSkeletonRootBone);
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+ for (let i = 0; i < this.mBones.length; i++) {
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+ var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
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+ if (bone) {
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+ var tbone = bone;
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+ allBones.push(tbone);
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+ offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
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+ } else {
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+ var skeletonRoot = scene.findNode(this.mBones[i].mName);
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+ if (!skeletonRoot)
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+ return;
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+ var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
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+ var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
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+ this.threeNode.add(threeSkeletonRootBone);
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+ var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
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+ var tbone = bone;
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+ allBones.push(tbone);
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+ offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
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+ }
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+ }
380
+ var skeleton = new Skeleton(allBones, offsetMatrix);
381
+ this.threeNode.bind(skeleton, new Matrix4());
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+ this.threeNode.material.skinning = true;
383
+ };
384
+ this.toTHREE = function(scene) {
385
+ if (this.threeNode)
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+ return this.threeNode;
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+ var geometry = new BufferGeometry();
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+ var mat;
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+ if (scene.mMaterials[this.mMaterialIndex])
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+ mat = scene.mMaterials[this.mMaterialIndex].toTHREE(scene);
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+ else
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+ mat = new MeshLambertMaterial();
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+ geometry.setIndex(new BufferAttribute(new Uint32Array(this.mIndexArray), 1));
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+ geometry.setAttribute("position", new BufferAttribute(this.mVertexBuffer, 3));
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+ if (this.mNormalBuffer && this.mNormalBuffer.length > 0) {
396
+ geometry.setAttribute("normal", new BufferAttribute(this.mNormalBuffer, 3));
397
+ }
398
+ if (this.mColorBuffer && this.mColorBuffer.length > 0) {
399
+ geometry.setAttribute("color", new BufferAttribute(this.mColorBuffer, 4));
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+ }
401
+ if (this.mTexCoordsBuffers[0] && this.mTexCoordsBuffers[0].length > 0) {
402
+ geometry.setAttribute("uv", new BufferAttribute(new Float32Array(this.mTexCoordsBuffers[0]), 2));
403
+ }
404
+ if (this.mTexCoordsBuffers[1] && this.mTexCoordsBuffers[1].length > 0) {
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+ geometry.setAttribute("uv1", new BufferAttribute(new Float32Array(this.mTexCoordsBuffers[1]), 2));
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+ }
407
+ if (this.mTangentBuffer && this.mTangentBuffer.length > 0) {
408
+ geometry.setAttribute("tangents", new BufferAttribute(this.mTangentBuffer, 3));
409
+ }
410
+ if (this.mBitangentBuffer && this.mBitangentBuffer.length > 0) {
411
+ geometry.setAttribute("bitangents", new BufferAttribute(this.mBitangentBuffer, 3));
412
+ }
413
+ if (this.mBones.length > 0) {
414
+ var weights = [];
415
+ var bones = [];
416
+ for (let i = 0; i < this.mBones.length; i++) {
417
+ for (let j = 0; j < this.mBones[i].mWeights.length; j++) {
418
+ var weight = this.mBones[i].mWeights[j];
419
+ if (weight) {
420
+ if (!weights[weight.mVertexId])
421
+ weights[weight.mVertexId] = [];
422
+ if (!bones[weight.mVertexId])
423
+ bones[weight.mVertexId] = [];
424
+ weights[weight.mVertexId].push(weight.mWeight);
425
+ bones[weight.mVertexId].push(parseInt(i));
426
+ }
427
+ }
428
+ }
429
+ for (let i in bones) {
430
+ sortWeights(bones[i], weights[i]);
431
+ }
432
+ var _weights = [];
433
+ var _bones = [];
434
+ for (let i = 0; i < weights.length; i++) {
435
+ for (let j = 0; j < 4; j++) {
436
+ if (weights[i] && bones[i]) {
437
+ _weights.push(weights[i][j]);
438
+ _bones.push(bones[i][j]);
439
+ } else {
440
+ _weights.push(0);
441
+ _bones.push(0);
442
+ }
443
+ }
444
+ }
445
+ geometry.setAttribute("skinWeight", new BufferAttribute(new Float32Array(_weights), BONESPERVERT));
446
+ geometry.setAttribute("skinIndex", new BufferAttribute(new Float32Array(_bones), BONESPERVERT));
447
+ }
448
+ var mesh;
449
+ if (this.mBones.length == 0)
450
+ mesh = new Mesh(geometry, mat);
451
+ if (this.mBones.length > 0) {
452
+ mesh = new SkinnedMesh(geometry, mat);
453
+ mesh.normalizeSkinWeights();
454
+ }
455
+ this.threeNode = mesh;
456
+ return mesh;
457
+ };
458
+ }
459
+ function aiFace() {
460
+ this.mNumIndices = 0;
461
+ this.mIndices = [];
462
+ }
463
+ function aiVector3D() {
464
+ this.x = 0;
465
+ this.y = 0;
466
+ this.z = 0;
467
+ this.toTHREE = function() {
468
+ return new Vector3(this.x, this.y, this.z);
469
+ };
470
+ }
471
+ function aiColor3D() {
472
+ this.r = 0;
473
+ this.g = 0;
474
+ this.b = 0;
475
+ this.a = 0;
476
+ this.toTHREE = function() {
477
+ return new Color(this.r, this.g, this.b);
478
+ };
479
+ }
480
+ function aiQuaternion() {
481
+ this.x = 0;
482
+ this.y = 0;
483
+ this.z = 0;
484
+ this.w = 0;
485
+ this.toTHREE = function() {
486
+ return new Quaternion(this.x, this.y, this.z, this.w);
487
+ };
488
+ }
489
+ function aiVertexWeight() {
490
+ this.mVertexId = 0;
491
+ this.mWeight = 0;
492
+ }
493
+ function aiString() {
494
+ this.data = [];
495
+ this.toString = function() {
496
+ var str = "";
497
+ this.data.forEach(function(i) {
498
+ str += String.fromCharCode(i);
499
+ });
500
+ return str.replace(/[^\x20-\x7E]+/g, "");
501
+ };
502
+ }
503
+ function aiVectorKey() {
504
+ this.mTime = 0;
505
+ this.mValue = null;
506
+ }
507
+ function aiQuatKey() {
508
+ this.mTime = 0;
509
+ this.mValue = null;
510
+ }
511
+ function aiNode() {
512
+ this.mName = "";
513
+ this.mTransformation = [];
514
+ this.mNumChildren = 0;
515
+ this.mNumMeshes = 0;
516
+ this.mMeshes = [];
517
+ this.mChildren = [];
518
+ this.toTHREE = function(scene) {
519
+ if (this.threeNode)
520
+ return this.threeNode;
521
+ var o = new Object3D();
522
+ o.name = this.mName;
523
+ o.matrix = this.mTransformation.toTHREE();
524
+ for (let i = 0; i < this.mChildren.length; i++) {
525
+ o.add(this.mChildren[i].toTHREE(scene));
526
+ }
527
+ for (let i = 0; i < this.mMeshes.length; i++) {
528
+ o.add(scene.mMeshes[this.mMeshes[i]].toTHREE(scene));
529
+ }
530
+ this.threeNode = o;
531
+ o.matrix.decompose(o.position, o.quaternion, o.scale);
532
+ return o;
533
+ };
534
+ }
535
+ function aiBone() {
536
+ this.mName = "";
537
+ this.mNumWeights = 0;
538
+ this.mOffsetMatrix = 0;
539
+ }
540
+ function aiMaterialProperty() {
541
+ this.mKey = "";
542
+ this.mSemantic = 0;
543
+ this.mIndex = 0;
544
+ this.mData = [];
545
+ this.mDataLength = 0;
546
+ this.mType = 0;
547
+ this.dataAsColor = function() {
548
+ var array = new Uint8Array(this.mData).buffer;
549
+ var reader = new DataView(array);
550
+ var r = reader.getFloat32(0, true);
551
+ var g = reader.getFloat32(4, true);
552
+ var b = reader.getFloat32(8, true);
553
+ return new Color(r, g, b);
554
+ };
555
+ this.dataAsFloat = function() {
556
+ var array = new Uint8Array(this.mData).buffer;
557
+ var reader = new DataView(array);
558
+ var r = reader.getFloat32(0, true);
559
+ return r;
560
+ };
561
+ this.dataAsBool = function() {
562
+ var array = new Uint8Array(this.mData).buffer;
563
+ var reader = new DataView(array);
564
+ var r = reader.getFloat32(0, true);
565
+ return !!r;
566
+ };
567
+ this.dataAsString = function() {
568
+ var s = new aiString();
569
+ s.data = this.mData;
570
+ return s.toString();
571
+ };
572
+ this.dataAsMap = function() {
573
+ var s = new aiString();
574
+ s.data = this.mData;
575
+ var path2 = s.toString();
576
+ path2 = path2.replace(/\\/g, "/");
577
+ if (path2.indexOf("/") != -1) {
578
+ path2 = path2.substr(path2.lastIndexOf("/") + 1);
579
+ }
580
+ return textureLoader.load(path2);
581
+ };
582
+ }
583
+ var namePropMapping = {
584
+ "?mat.name": "name",
585
+ "$mat.shadingm": "shading",
586
+ "$mat.twosided": "twoSided",
587
+ "$mat.wireframe": "wireframe",
588
+ "$clr.ambient": "ambient",
589
+ "$clr.diffuse": "color",
590
+ "$clr.specular": "specular",
591
+ "$clr.emissive": "emissive",
592
+ "$clr.transparent": "transparent",
593
+ "$clr.reflective": "reflect",
594
+ "$mat.shininess": "shininess",
595
+ "$mat.reflectivity": "reflectivity",
596
+ "$mat.refracti": "refraction",
597
+ "$tex.file": "map"
598
+ };
599
+ var nameTypeMapping = {
600
+ "?mat.name": "string",
601
+ "$mat.shadingm": "bool",
602
+ "$mat.twosided": "bool",
603
+ "$mat.wireframe": "bool",
604
+ "$clr.ambient": "color",
605
+ "$clr.diffuse": "color",
606
+ "$clr.specular": "color",
607
+ "$clr.emissive": "color",
608
+ "$clr.transparent": "color",
609
+ "$clr.reflective": "color",
610
+ "$mat.shininess": "float",
611
+ "$mat.reflectivity": "float",
612
+ "$mat.refracti": "float",
613
+ "$tex.file": "map"
614
+ };
615
+ function aiMaterial() {
616
+ this.mNumAllocated = 0;
617
+ this.mNumProperties = 0;
618
+ this.mProperties = [];
619
+ this.toTHREE = function() {
620
+ var mat = new MeshPhongMaterial();
621
+ for (let i = 0; i < this.mProperties.length; i++) {
622
+ if (nameTypeMapping[this.mProperties[i].mKey] == "float") {
623
+ mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsFloat();
624
+ }
625
+ if (nameTypeMapping[this.mProperties[i].mKey] == "color") {
626
+ mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsColor();
627
+ }
628
+ if (nameTypeMapping[this.mProperties[i].mKey] == "bool") {
629
+ mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsBool();
630
+ }
631
+ if (nameTypeMapping[this.mProperties[i].mKey] == "string") {
632
+ mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsString();
633
+ }
634
+ if (nameTypeMapping[this.mProperties[i].mKey] == "map") {
635
+ var prop = this.mProperties[i];
636
+ if (prop.mSemantic == aiTextureType_DIFFUSE)
637
+ mat.map = this.mProperties[i].dataAsMap();
638
+ if (prop.mSemantic == aiTextureType_NORMALS)
639
+ mat.normalMap = this.mProperties[i].dataAsMap();
640
+ if (prop.mSemantic == aiTextureType_LIGHTMAP)
641
+ mat.lightMap = this.mProperties[i].dataAsMap();
642
+ if (prop.mSemantic == aiTextureType_OPACITY)
643
+ mat.alphaMap = this.mProperties[i].dataAsMap();
644
+ }
645
+ }
646
+ mat.ambient.r = 0.53;
647
+ mat.ambient.g = 0.53;
648
+ mat.ambient.b = 0.53;
649
+ mat.color.r = 1;
650
+ mat.color.g = 1;
651
+ mat.color.b = 1;
652
+ return mat;
653
+ };
654
+ }
655
+ function veclerp(v1, v2, l) {
656
+ var v = new Vector3();
657
+ var lm1 = 1 - l;
658
+ v.x = v1.x * l + v2.x * lm1;
659
+ v.y = v1.y * l + v2.y * lm1;
660
+ v.z = v1.z * l + v2.z * lm1;
661
+ return v;
662
+ }
663
+ function quatlerp(q1, q2, l) {
664
+ return q1.clone().slerp(q2, 1 - l);
665
+ }
666
+ function sampleTrack(keys, time, lne, lerp) {
667
+ if (keys.length == 1)
668
+ return keys[0].mValue.toTHREE();
669
+ var dist = Infinity;
670
+ var key = null;
671
+ var nextKey = null;
672
+ for (let i = 0; i < keys.length; i++) {
673
+ var timeDist = Math.abs(keys[i].mTime - time);
674
+ if (timeDist < dist && keys[i].mTime <= time) {
675
+ dist = timeDist;
676
+ key = keys[i];
677
+ nextKey = keys[i + 1];
678
+ }
679
+ }
680
+ if (!key) {
681
+ return null;
682
+ } else if (nextKey) {
683
+ var dT = nextKey.mTime - key.mTime;
684
+ var T = key.mTime - time;
685
+ var l = T / dT;
686
+ return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l);
687
+ } else {
688
+ nextKey = keys[0].clone();
689
+ nextKey.mTime += lne;
690
+ var dT = nextKey.mTime - key.mTime;
691
+ var T = key.mTime - time;
692
+ var l = T / dT;
693
+ return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l);
694
+ }
695
+ }
696
+ function aiNodeAnim() {
697
+ this.mNodeName = "";
698
+ this.mNumPositionKeys = 0;
699
+ this.mNumRotationKeys = 0;
700
+ this.mNumScalingKeys = 0;
701
+ this.mPositionKeys = [];
702
+ this.mRotationKeys = [];
703
+ this.mScalingKeys = [];
704
+ this.mPreState = "";
705
+ this.mPostState = "";
706
+ this.init = function(tps) {
707
+ if (!tps)
708
+ tps = 1;
709
+ function t(t2) {
710
+ t2.mTime /= tps;
711
+ }
712
+ this.mPositionKeys.forEach(t);
713
+ this.mRotationKeys.forEach(t);
714
+ this.mScalingKeys.forEach(t);
715
+ };
716
+ this.sortKeys = function() {
717
+ function comp(a, b) {
718
+ return a.mTime - b.mTime;
719
+ }
720
+ this.mPositionKeys.sort(comp);
721
+ this.mRotationKeys.sort(comp);
722
+ this.mScalingKeys.sort(comp);
723
+ };
724
+ this.getLength = function() {
725
+ return Math.max(
726
+ Math.max.apply(
727
+ null,
728
+ this.mPositionKeys.map(function(a) {
729
+ return a.mTime;
730
+ })
731
+ ),
732
+ Math.max.apply(
733
+ null,
734
+ this.mRotationKeys.map(function(a) {
735
+ return a.mTime;
736
+ })
737
+ ),
738
+ Math.max.apply(
739
+ null,
740
+ this.mScalingKeys.map(function(a) {
741
+ return a.mTime;
742
+ })
743
+ )
744
+ );
745
+ };
746
+ this.toTHREE = function(o) {
747
+ this.sortKeys();
748
+ var length = this.getLength();
749
+ var track = new Virtulous.KeyFrameTrack();
750
+ for (let i = 0; i < length; i += 0.05) {
751
+ var matrix = new Matrix4();
752
+ var time = i;
753
+ var pos = sampleTrack(this.mPositionKeys, time, length, veclerp);
754
+ var scale = sampleTrack(this.mScalingKeys, time, length, veclerp);
755
+ var rotation = sampleTrack(this.mRotationKeys, time, length, quatlerp);
756
+ matrix.compose(pos, rotation, scale);
757
+ var key = new Virtulous.KeyFrame(time, matrix);
758
+ track.addKey(key);
759
+ }
760
+ track.target = o.findNode(this.mNodeName).toTHREE();
761
+ var tracks = [track];
762
+ if (o.nodeToBoneMap[this.mNodeName]) {
763
+ for (let i = 0; i < o.nodeToBoneMap[this.mNodeName].length; i++) {
764
+ var t2 = track.clone();
765
+ t2.target = o.nodeToBoneMap[this.mNodeName][i];
766
+ tracks.push(t2);
767
+ }
768
+ }
769
+ return tracks;
770
+ };
771
+ }
772
+ function aiAnimation() {
773
+ this.mName = "";
774
+ this.mDuration = 0;
775
+ this.mTicksPerSecond = 0;
776
+ this.mNumChannels = 0;
777
+ this.mChannels = [];
778
+ this.toTHREE = function(root) {
779
+ var animationHandle = new Virtulous.Animation();
780
+ for (let i in this.mChannels) {
781
+ this.mChannels[i].init(this.mTicksPerSecond);
782
+ var tracks = this.mChannels[i].toTHREE(root);
783
+ for (let j in tracks) {
784
+ tracks[j].init();
785
+ animationHandle.addTrack(tracks[j]);
786
+ }
787
+ }
788
+ animationHandle.length = Math.max.apply(
789
+ null,
790
+ animationHandle.tracks.map(function(e) {
791
+ return e.length;
792
+ })
793
+ );
794
+ return animationHandle;
795
+ };
796
+ }
797
+ function aiTexture() {
798
+ this.mWidth = 0;
799
+ this.mHeight = 0;
800
+ this.texAchFormatHint = [];
801
+ this.pcData = [];
802
+ }
803
+ function aiLight() {
804
+ this.mName = "";
805
+ this.mType = 0;
806
+ this.mAttenuationConstant = 0;
807
+ this.mAttenuationLinear = 0;
808
+ this.mAttenuationQuadratic = 0;
809
+ this.mAngleInnerCone = 0;
810
+ this.mAngleOuterCone = 0;
811
+ this.mColorDiffuse = null;
812
+ this.mColorSpecular = null;
813
+ this.mColorAmbient = null;
814
+ }
815
+ function aiCamera() {
816
+ this.mName = "";
817
+ this.mPosition = null;
818
+ this.mLookAt = null;
819
+ this.mUp = null;
820
+ this.mHorizontalFOV = 0;
821
+ this.mClipPlaneNear = 0;
822
+ this.mClipPlaneFar = 0;
823
+ this.mAspect = 0;
824
+ }
825
+ function aiScene() {
826
+ this.versionMajor = 0;
827
+ this.versionMinor = 0;
828
+ this.versionRevision = 0;
829
+ this.compileFlags = 0;
830
+ this.mFlags = 0;
831
+ this.mNumMeshes = 0;
832
+ this.mNumMaterials = 0;
833
+ this.mNumAnimations = 0;
834
+ this.mNumTextures = 0;
835
+ this.mNumLights = 0;
836
+ this.mNumCameras = 0;
837
+ this.mRootNode = null;
838
+ this.mMeshes = [];
839
+ this.mMaterials = [];
840
+ this.mAnimations = [];
841
+ this.mLights = [];
842
+ this.mCameras = [];
843
+ this.nodeToBoneMap = {};
844
+ this.findNode = function(name, root) {
845
+ if (!root) {
846
+ root = this.mRootNode;
847
+ }
848
+ if (root.mName == name) {
849
+ return root;
850
+ }
851
+ for (let i = 0; i < root.mChildren.length; i++) {
852
+ var ret = this.findNode(name, root.mChildren[i]);
853
+ if (ret)
854
+ return ret;
855
+ }
856
+ return null;
857
+ };
858
+ this.toTHREE = function() {
859
+ this.nodeCount = 0;
860
+ markBones(this);
861
+ var o = this.mRootNode.toTHREE(this);
862
+ for (let i in this.mMeshes)
863
+ this.mMeshes[i].hookupSkeletons(this);
864
+ if (this.mAnimations.length > 0) {
865
+ var a = this.mAnimations[0].toTHREE(this);
866
+ }
867
+ return { object: o, animation: a };
868
+ };
869
+ }
870
+ function aiMatrix4() {
871
+ this.elements = [[], [], [], []];
872
+ this.toTHREE = function() {
873
+ var m = new Matrix4();
874
+ for (let i = 0; i < 4; ++i) {
875
+ for (let i2 = 0; i2 < 4; ++i2) {
876
+ m.elements[i * 4 + i2] = this.elements[i2][i];
877
+ }
878
+ }
879
+ return m;
880
+ };
881
+ }
882
+ var littleEndian = true;
883
+ function readFloat(dataview) {
884
+ var val = dataview.getFloat32(dataview.readOffset, littleEndian);
885
+ dataview.readOffset += 4;
886
+ return val;
887
+ }
888
+ function Read_double(dataview) {
889
+ var val = dataview.getFloat64(dataview.readOffset, littleEndian);
890
+ dataview.readOffset += 8;
891
+ return val;
892
+ }
893
+ function Read_uint8_t(dataview) {
894
+ var val = dataview.getUint8(dataview.readOffset);
895
+ dataview.readOffset += 1;
896
+ return val;
897
+ }
898
+ function Read_uint16_t(dataview) {
899
+ var val = dataview.getUint16(dataview.readOffset, littleEndian);
900
+ dataview.readOffset += 2;
901
+ return val;
902
+ }
903
+ function Read_unsigned_int(dataview) {
904
+ var val = dataview.getUint32(dataview.readOffset, littleEndian);
905
+ dataview.readOffset += 4;
906
+ return val;
907
+ }
908
+ function Read_uint32_t(dataview) {
909
+ var val = dataview.getUint32(dataview.readOffset, littleEndian);
910
+ dataview.readOffset += 4;
911
+ return val;
912
+ }
913
+ function Read_aiVector3D(stream) {
914
+ var v = new aiVector3D();
915
+ v.x = readFloat(stream);
916
+ v.y = readFloat(stream);
917
+ v.z = readFloat(stream);
918
+ return v;
919
+ }
920
+ function Read_aiColor3D(stream) {
921
+ var c = new aiColor3D();
922
+ c.r = readFloat(stream);
923
+ c.g = readFloat(stream);
924
+ c.b = readFloat(stream);
925
+ return c;
926
+ }
927
+ function Read_aiQuaternion(stream) {
928
+ var v = new aiQuaternion();
929
+ v.w = readFloat(stream);
930
+ v.x = readFloat(stream);
931
+ v.y = readFloat(stream);
932
+ v.z = readFloat(stream);
933
+ return v;
934
+ }
935
+ function Read_aiString(stream) {
936
+ var s = new aiString();
937
+ var stringlengthbytes = Read_unsigned_int(stream);
938
+ stream.ReadBytes(s.data, 1, stringlengthbytes);
939
+ return s.toString();
940
+ }
941
+ function Read_aiVertexWeight(stream) {
942
+ var w = new aiVertexWeight();
943
+ w.mVertexId = Read_unsigned_int(stream);
944
+ w.mWeight = readFloat(stream);
945
+ return w;
946
+ }
947
+ function Read_aiMatrix4x4(stream) {
948
+ var m = new aiMatrix4();
949
+ for (let i = 0; i < 4; ++i) {
950
+ for (let i2 = 0; i2 < 4; ++i2) {
951
+ m.elements[i][i2] = readFloat(stream);
952
+ }
953
+ }
954
+ return m;
955
+ }
956
+ function Read_aiVectorKey(stream) {
957
+ var v = new aiVectorKey();
958
+ v.mTime = Read_double(stream);
959
+ v.mValue = Read_aiVector3D(stream);
960
+ return v;
961
+ }
962
+ function Read_aiQuatKey(stream) {
963
+ var v = new aiQuatKey();
964
+ v.mTime = Read_double(stream);
965
+ v.mValue = Read_aiQuaternion(stream);
966
+ return v;
967
+ }
968
+ function ReadArray_aiVertexWeight(stream, data, size) {
969
+ for (let i = 0; i < size; i++)
970
+ data[i] = Read_aiVertexWeight(stream);
971
+ }
972
+ function ReadArray_aiVectorKey(stream, data, size) {
973
+ for (let i = 0; i < size; i++)
974
+ data[i] = Read_aiVectorKey(stream);
975
+ }
976
+ function ReadArray_aiQuatKey(stream, data, size) {
977
+ for (let i = 0; i < size; i++)
978
+ data[i] = Read_aiQuatKey(stream);
979
+ }
980
+ function ReadBounds(stream, T, n) {
981
+ return stream.Seek(sizeof(T) * n, aiOrigin_CUR);
982
+ }
983
+ function ai_assert(bool) {
984
+ if (!bool)
985
+ throw "asset failed";
986
+ }
987
+ function ReadBinaryNode(stream, parent, depth) {
988
+ var chunkID = Read_uint32_t(stream);
989
+ ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
990
+ Read_uint32_t(stream);
991
+ var node = new aiNode();
992
+ node.mParent = parent;
993
+ node.mDepth = depth;
994
+ node.mName = Read_aiString(stream);
995
+ node.mTransformation = Read_aiMatrix4x4(stream);
996
+ node.mNumChildren = Read_unsigned_int(stream);
997
+ node.mNumMeshes = Read_unsigned_int(stream);
998
+ if (node.mNumMeshes) {
999
+ node.mMeshes = [];
1000
+ for (let i = 0; i < node.mNumMeshes; ++i) {
1001
+ node.mMeshes[i] = Read_unsigned_int(stream);
1002
+ }
1003
+ }
1004
+ if (node.mNumChildren) {
1005
+ node.mChildren = [];
1006
+ for (let i = 0; i < node.mNumChildren; ++i) {
1007
+ var node2 = ReadBinaryNode(stream, node, depth++);
1008
+ node.mChildren[i] = node2;
1009
+ }
1010
+ }
1011
+ return node;
1012
+ }
1013
+ function ReadBinaryBone(stream, b) {
1014
+ var chunkID = Read_uint32_t(stream);
1015
+ ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
1016
+ Read_uint32_t(stream);
1017
+ b.mName = Read_aiString(stream);
1018
+ b.mNumWeights = Read_unsigned_int(stream);
1019
+ b.mOffsetMatrix = Read_aiMatrix4x4(stream);
1020
+ if (shortened) {
1021
+ ReadBounds(stream, b.mWeights, b.mNumWeights);
1022
+ } else {
1023
+ b.mWeights = [];
1024
+ ReadArray_aiVertexWeight(stream, b.mWeights, b.mNumWeights);
1025
+ }
1026
+ return b;
1027
+ }
1028
+ function ReadBinaryMesh(stream, mesh) {
1029
+ var chunkID = Read_uint32_t(stream);
1030
+ ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
1031
+ Read_uint32_t(stream);
1032
+ mesh.mPrimitiveTypes = Read_unsigned_int(stream);
1033
+ mesh.mNumVertices = Read_unsigned_int(stream);
1034
+ mesh.mNumFaces = Read_unsigned_int(stream);
1035
+ mesh.mNumBones = Read_unsigned_int(stream);
1036
+ mesh.mMaterialIndex = Read_unsigned_int(stream);
1037
+ mesh.mNumUVComponents = [];
1038
+ var c = Read_unsigned_int(stream);
1039
+ if (c & ASSBIN_MESH_HAS_POSITIONS) {
1040
+ if (shortened) {
1041
+ ReadBounds(stream, mesh.mVertices, mesh.mNumVertices);
1042
+ } else {
1043
+ mesh.mVertices = [];
1044
+ mesh.mVertexBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1045
+ stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1046
+ }
1047
+ }
1048
+ if (c & ASSBIN_MESH_HAS_NORMALS) {
1049
+ if (shortened) {
1050
+ ReadBounds(stream, mesh.mNormals, mesh.mNumVertices);
1051
+ } else {
1052
+ mesh.mNormals = [];
1053
+ mesh.mNormalBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1054
+ stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1055
+ }
1056
+ }
1057
+ if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
1058
+ if (shortened) {
1059
+ ReadBounds(stream, mesh.mTangents, mesh.mNumVertices);
1060
+ ReadBounds(stream, mesh.mBitangents, mesh.mNumVertices);
1061
+ } else {
1062
+ mesh.mTangents = [];
1063
+ mesh.mTangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1064
+ stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1065
+ mesh.mBitangents = [];
1066
+ mesh.mBitangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1067
+ stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1068
+ }
1069
+ }
1070
+ for (let n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
1071
+ if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
1072
+ break;
1073
+ if (shortened) {
1074
+ ReadBounds(stream, mesh.mColors[n], mesh.mNumVertices);
1075
+ } else {
1076
+ mesh.mColors[n] = [];
1077
+ mesh.mColorBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 4 * 4);
1078
+ stream.Seek(mesh.mNumVertices * 4 * 4, aiOrigin_CUR);
1079
+ }
1080
+ }
1081
+ mesh.mTexCoordsBuffers = [];
1082
+ for (let n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
1083
+ if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
1084
+ break;
1085
+ mesh.mNumUVComponents[n] = Read_unsigned_int(stream);
1086
+ if (shortened) {
1087
+ ReadBounds(stream, mesh.mTextureCoords[n], mesh.mNumVertices);
1088
+ } else {
1089
+ mesh.mTextureCoords[n] = [];
1090
+ mesh.mTexCoordsBuffers[n] = [];
1091
+ for (let uv = 0; uv < mesh.mNumVertices; uv++) {
1092
+ mesh.mTexCoordsBuffers[n].push(readFloat(stream));
1093
+ mesh.mTexCoordsBuffers[n].push(readFloat(stream));
1094
+ readFloat(stream);
1095
+ }
1096
+ }
1097
+ }
1098
+ if (shortened) {
1099
+ Read_unsigned_int(stream);
1100
+ } else {
1101
+ mesh.mFaces = [];
1102
+ mesh.mIndexArray = [];
1103
+ for (let i = 0; i < mesh.mNumFaces; ++i) {
1104
+ var f = mesh.mFaces[i] = new aiFace();
1105
+ f.mNumIndices = Read_uint16_t(stream);
1106
+ f.mIndices = [];
1107
+ for (let a = 0; a < f.mNumIndices; ++a) {
1108
+ if (mesh.mNumVertices < 1 << 16) {
1109
+ f.mIndices[a] = Read_uint16_t(stream);
1110
+ } else {
1111
+ f.mIndices[a] = Read_unsigned_int(stream);
1112
+ }
1113
+ }
1114
+ if (f.mNumIndices === 3) {
1115
+ mesh.mIndexArray.push(f.mIndices[0]);
1116
+ mesh.mIndexArray.push(f.mIndices[1]);
1117
+ mesh.mIndexArray.push(f.mIndices[2]);
1118
+ } else if (f.mNumIndices === 4) {
1119
+ mesh.mIndexArray.push(f.mIndices[0]);
1120
+ mesh.mIndexArray.push(f.mIndices[1]);
1121
+ mesh.mIndexArray.push(f.mIndices[2]);
1122
+ mesh.mIndexArray.push(f.mIndices[2]);
1123
+ mesh.mIndexArray.push(f.mIndices[3]);
1124
+ mesh.mIndexArray.push(f.mIndices[0]);
1125
+ } else {
1126
+ throw new Error("Sorry, can't currently triangulate polys. Use the triangulate preprocessor in Assimp.");
1127
+ }
1128
+ }
1129
+ }
1130
+ if (mesh.mNumBones) {
1131
+ mesh.mBones = [];
1132
+ for (let a = 0; a < mesh.mNumBones; ++a) {
1133
+ mesh.mBones[a] = new aiBone();
1134
+ ReadBinaryBone(stream, mesh.mBones[a]);
1135
+ }
1136
+ }
1137
+ }
1138
+ function ReadBinaryMaterialProperty(stream, prop) {
1139
+ var chunkID = Read_uint32_t(stream);
1140
+ ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
1141
+ Read_uint32_t(stream);
1142
+ prop.mKey = Read_aiString(stream);
1143
+ prop.mSemantic = Read_unsigned_int(stream);
1144
+ prop.mIndex = Read_unsigned_int(stream);
1145
+ prop.mDataLength = Read_unsigned_int(stream);
1146
+ prop.mType = Read_unsigned_int(stream);
1147
+ prop.mData = [];
1148
+ stream.ReadBytes(prop.mData, 1, prop.mDataLength);
1149
+ }
1150
+ function ReadBinaryMaterial(stream, mat) {
1151
+ var chunkID = Read_uint32_t(stream);
1152
+ ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
1153
+ Read_uint32_t(stream);
1154
+ mat.mNumAllocated = mat.mNumProperties = Read_unsigned_int(stream);
1155
+ if (mat.mNumProperties) {
1156
+ if (mat.mProperties) {
1157
+ delete mat.mProperties;
1158
+ }
1159
+ mat.mProperties = [];
1160
+ for (let i = 0; i < mat.mNumProperties; ++i) {
1161
+ mat.mProperties[i] = new aiMaterialProperty();
1162
+ ReadBinaryMaterialProperty(stream, mat.mProperties[i]);
1163
+ }
1164
+ }
1165
+ }
1166
+ function ReadBinaryNodeAnim(stream, nd) {
1167
+ var chunkID = Read_uint32_t(stream);
1168
+ ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
1169
+ Read_uint32_t(stream);
1170
+ nd.mNodeName = Read_aiString(stream);
1171
+ nd.mNumPositionKeys = Read_unsigned_int(stream);
1172
+ nd.mNumRotationKeys = Read_unsigned_int(stream);
1173
+ nd.mNumScalingKeys = Read_unsigned_int(stream);
1174
+ nd.mPreState = Read_unsigned_int(stream);
1175
+ nd.mPostState = Read_unsigned_int(stream);
1176
+ if (nd.mNumPositionKeys) {
1177
+ if (shortened) {
1178
+ ReadBounds(stream, nd.mPositionKeys, nd.mNumPositionKeys);
1179
+ } else {
1180
+ nd.mPositionKeys = [];
1181
+ ReadArray_aiVectorKey(stream, nd.mPositionKeys, nd.mNumPositionKeys);
1182
+ }
1183
+ }
1184
+ if (nd.mNumRotationKeys) {
1185
+ if (shortened) {
1186
+ ReadBounds(stream, nd.mRotationKeys, nd.mNumRotationKeys);
1187
+ } else {
1188
+ nd.mRotationKeys = [];
1189
+ ReadArray_aiQuatKey(stream, nd.mRotationKeys, nd.mNumRotationKeys);
1190
+ }
1191
+ }
1192
+ if (nd.mNumScalingKeys) {
1193
+ if (shortened) {
1194
+ ReadBounds(stream, nd.mScalingKeys, nd.mNumScalingKeys);
1195
+ } else {
1196
+ nd.mScalingKeys = [];
1197
+ ReadArray_aiVectorKey(stream, nd.mScalingKeys, nd.mNumScalingKeys);
1198
+ }
1199
+ }
1200
+ }
1201
+ function ReadBinaryAnim(stream, anim) {
1202
+ var chunkID = Read_uint32_t(stream);
1203
+ ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
1204
+ Read_uint32_t(stream);
1205
+ anim.mName = Read_aiString(stream);
1206
+ anim.mDuration = Read_double(stream);
1207
+ anim.mTicksPerSecond = Read_double(stream);
1208
+ anim.mNumChannels = Read_unsigned_int(stream);
1209
+ if (anim.mNumChannels) {
1210
+ anim.mChannels = [];
1211
+ for (let a = 0; a < anim.mNumChannels; ++a) {
1212
+ anim.mChannels[a] = new aiNodeAnim();
1213
+ ReadBinaryNodeAnim(stream, anim.mChannels[a]);
1214
+ }
1215
+ }
1216
+ }
1217
+ function ReadBinaryTexture(stream, tex) {
1218
+ var chunkID = Read_uint32_t(stream);
1219
+ ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
1220
+ Read_uint32_t(stream);
1221
+ tex.mWidth = Read_unsigned_int(stream);
1222
+ tex.mHeight = Read_unsigned_int(stream);
1223
+ stream.ReadBytes(tex.achFormatHint, 1, 4);
1224
+ if (!shortened) {
1225
+ if (!tex.mHeight) {
1226
+ tex.pcData = [];
1227
+ stream.ReadBytes(tex.pcData, 1, tex.mWidth);
1228
+ } else {
1229
+ tex.pcData = [];
1230
+ stream.ReadBytes(tex.pcData, 1, tex.mWidth * tex.mHeight * 4);
1231
+ }
1232
+ }
1233
+ }
1234
+ function ReadBinaryLight(stream, l) {
1235
+ var chunkID = Read_uint32_t(stream);
1236
+ ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
1237
+ Read_uint32_t(stream);
1238
+ l.mName = Read_aiString(stream);
1239
+ l.mType = Read_unsigned_int(stream);
1240
+ if (l.mType != aiLightSource_DIRECTIONAL) {
1241
+ l.mAttenuationConstant = readFloat(stream);
1242
+ l.mAttenuationLinear = readFloat(stream);
1243
+ l.mAttenuationQuadratic = readFloat(stream);
1244
+ }
1245
+ l.mColorDiffuse = Read_aiColor3D(stream);
1246
+ l.mColorSpecular = Read_aiColor3D(stream);
1247
+ l.mColorAmbient = Read_aiColor3D(stream);
1248
+ if (l.mType == aiLightSource_SPOT) {
1249
+ l.mAngleInnerCone = readFloat(stream);
1250
+ l.mAngleOuterCone = readFloat(stream);
1251
+ }
1252
+ }
1253
+ function ReadBinaryCamera(stream, cam) {
1254
+ var chunkID = Read_uint32_t(stream);
1255
+ ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
1256
+ Read_uint32_t(stream);
1257
+ cam.mName = Read_aiString(stream);
1258
+ cam.mPosition = Read_aiVector3D(stream);
1259
+ cam.mLookAt = Read_aiVector3D(stream);
1260
+ cam.mUp = Read_aiVector3D(stream);
1261
+ cam.mHorizontalFOV = readFloat(stream);
1262
+ cam.mClipPlaneNear = readFloat(stream);
1263
+ cam.mClipPlaneFar = readFloat(stream);
1264
+ cam.mAspect = readFloat(stream);
1265
+ }
1266
+ function ReadBinaryScene(stream, scene) {
1267
+ var chunkID = Read_uint32_t(stream);
1268
+ ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
1269
+ Read_uint32_t(stream);
1270
+ scene.mFlags = Read_unsigned_int(stream);
1271
+ scene.mNumMeshes = Read_unsigned_int(stream);
1272
+ scene.mNumMaterials = Read_unsigned_int(stream);
1273
+ scene.mNumAnimations = Read_unsigned_int(stream);
1274
+ scene.mNumTextures = Read_unsigned_int(stream);
1275
+ scene.mNumLights = Read_unsigned_int(stream);
1276
+ scene.mNumCameras = Read_unsigned_int(stream);
1277
+ scene.mRootNode = new aiNode();
1278
+ scene.mRootNode = ReadBinaryNode(stream, null, 0);
1279
+ if (scene.mNumMeshes) {
1280
+ scene.mMeshes = [];
1281
+ for (let i = 0; i < scene.mNumMeshes; ++i) {
1282
+ scene.mMeshes[i] = new aiMesh();
1283
+ ReadBinaryMesh(stream, scene.mMeshes[i]);
1284
+ }
1285
+ }
1286
+ if (scene.mNumMaterials) {
1287
+ scene.mMaterials = [];
1288
+ for (let i = 0; i < scene.mNumMaterials; ++i) {
1289
+ scene.mMaterials[i] = new aiMaterial();
1290
+ ReadBinaryMaterial(stream, scene.mMaterials[i]);
1291
+ }
1292
+ }
1293
+ if (scene.mNumAnimations) {
1294
+ scene.mAnimations = [];
1295
+ for (let i = 0; i < scene.mNumAnimations; ++i) {
1296
+ scene.mAnimations[i] = new aiAnimation();
1297
+ ReadBinaryAnim(stream, scene.mAnimations[i]);
1298
+ }
1299
+ }
1300
+ if (scene.mNumTextures) {
1301
+ scene.mTextures = [];
1302
+ for (let i = 0; i < scene.mNumTextures; ++i) {
1303
+ scene.mTextures[i] = new aiTexture();
1304
+ ReadBinaryTexture(stream, scene.mTextures[i]);
1305
+ }
1306
+ }
1307
+ if (scene.mNumLights) {
1308
+ scene.mLights = [];
1309
+ for (let i = 0; i < scene.mNumLights; ++i) {
1310
+ scene.mLights[i] = new aiLight();
1311
+ ReadBinaryLight(stream, scene.mLights[i]);
1312
+ }
1313
+ }
1314
+ if (scene.mNumCameras) {
1315
+ scene.mCameras = [];
1316
+ for (let i = 0; i < scene.mNumCameras; ++i) {
1317
+ scene.mCameras[i] = new aiCamera();
1318
+ ReadBinaryCamera(stream, scene.mCameras[i]);
1319
+ }
1320
+ }
1321
+ }
1322
+ var aiOrigin_CUR = 0;
1323
+ var aiOrigin_BEG = 1;
1324
+ function extendStream(stream) {
1325
+ stream.readOffset = 0;
1326
+ stream.Seek = function(off, ori) {
1327
+ if (ori == aiOrigin_CUR) {
1328
+ stream.readOffset += off;
1329
+ }
1330
+ if (ori == aiOrigin_BEG) {
1331
+ stream.readOffset = off;
1332
+ }
1333
+ };
1334
+ stream.ReadBytes = function(buff, size, n) {
1335
+ var bytes = size * n;
1336
+ for (let i = 0; i < bytes; i++)
1337
+ buff[i] = Read_uint8_t(this);
1338
+ };
1339
+ stream.subArray32 = function(start, end) {
1340
+ var buff = this.buffer;
1341
+ var newbuff = buff.slice(start, end);
1342
+ return new Float32Array(newbuff);
1343
+ };
1344
+ stream.subArrayUint16 = function(start, end) {
1345
+ var buff = this.buffer;
1346
+ var newbuff = buff.slice(start, end);
1347
+ return new Uint16Array(newbuff);
1348
+ };
1349
+ stream.subArrayUint8 = function(start, end) {
1350
+ var buff = this.buffer;
1351
+ var newbuff = buff.slice(start, end);
1352
+ return new Uint8Array(newbuff);
1353
+ };
1354
+ stream.subArrayUint32 = function(start, end) {
1355
+ var buff = this.buffer;
1356
+ var newbuff = buff.slice(start, end);
1357
+ return new Uint32Array(newbuff);
1358
+ };
1359
+ }
1360
+ var shortened, compressed;
1361
+ function InternReadFile(pFiledata) {
1362
+ var pScene = new aiScene();
1363
+ var stream = new DataView(pFiledata);
1364
+ extendStream(stream);
1365
+ stream.Seek(44, aiOrigin_CUR);
1366
+ pScene.versionMajor = Read_unsigned_int(stream);
1367
+ pScene.versionMinor = Read_unsigned_int(stream);
1368
+ pScene.versionRevision = Read_unsigned_int(stream);
1369
+ pScene.compileFlags = Read_unsigned_int(stream);
1370
+ shortened = Read_uint16_t(stream) > 0;
1371
+ compressed = Read_uint16_t(stream) > 0;
1372
+ if (shortened)
1373
+ throw "Shortened binaries are not supported!";
1374
+ stream.Seek(256, aiOrigin_CUR);
1375
+ stream.Seek(128, aiOrigin_CUR);
1376
+ stream.Seek(64, aiOrigin_CUR);
1377
+ if (compressed) {
1378
+ var uncompressedSize = Read_uint32_t(stream);
1379
+ var compressedSize = stream.FileSize() - stream.Tell();
1380
+ var compressedData = [];
1381
+ stream.Read(compressedData, 1, compressedSize);
1382
+ var uncompressedData = [];
1383
+ uncompress(uncompressedData, uncompressedSize, compressedData, compressedSize);
1384
+ var buff = new ArrayBuffer(uncompressedData);
1385
+ ReadBinaryScene(buff, pScene);
1386
+ } else {
1387
+ ReadBinaryScene(stream, pScene);
1388
+ }
1389
+ return pScene.toTHREE();
1390
+ }
1391
+ return InternReadFile(buffer);
1392
+ }
1393
+ });
1394
+ export {
1395
+ AssimpLoader
1396
+ };