three-stdlib 2.22.7 → 2.22.9

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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+ "use strict";
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+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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+ const THREE = require("three");
4
+ var GPUComputationRenderer = function(sizeX, sizeY, renderer) {
5
+ this.variables = [];
6
+ this.currentTextureIndex = 0;
7
+ var dataType = THREE.FloatType;
8
+ var scene = new THREE.Scene();
9
+ var camera = new THREE.Camera();
10
+ camera.position.z = 1;
11
+ var passThruUniforms = {
12
+ passThruTexture: { value: null }
13
+ };
14
+ var passThruShader = createShaderMaterial(getPassThroughFragmentShader(), passThruUniforms);
15
+ var mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), passThruShader);
16
+ scene.add(mesh);
17
+ this.setDataType = function(type) {
18
+ dataType = type;
19
+ return this;
20
+ };
21
+ this.addVariable = function(variableName, computeFragmentShader, initialValueTexture) {
22
+ var material = this.createShaderMaterial(computeFragmentShader);
23
+ var variable = {
24
+ name: variableName,
25
+ initialValueTexture,
26
+ material,
27
+ dependencies: null,
28
+ renderTargets: [],
29
+ wrapS: null,
30
+ wrapT: null,
31
+ minFilter: THREE.NearestFilter,
32
+ magFilter: THREE.NearestFilter
33
+ };
34
+ this.variables.push(variable);
35
+ return variable;
36
+ };
37
+ this.setVariableDependencies = function(variable, dependencies) {
38
+ variable.dependencies = dependencies;
39
+ };
40
+ this.init = function() {
41
+ if (renderer.capabilities.isWebGL2 === false && renderer.extensions.has("OES_texture_float") === false) {
42
+ return "No OES_texture_float support for float textures.";
43
+ }
44
+ if (renderer.capabilities.maxVertexTextures === 0) {
45
+ return "No support for vertex shader textures.";
46
+ }
47
+ for (let i = 0; i < this.variables.length; i++) {
48
+ var variable = this.variables[i];
49
+ variable.renderTargets[0] = this.createRenderTarget(
50
+ sizeX,
51
+ sizeY,
52
+ variable.wrapS,
53
+ variable.wrapT,
54
+ variable.minFilter,
55
+ variable.magFilter
56
+ );
57
+ variable.renderTargets[1] = this.createRenderTarget(
58
+ sizeX,
59
+ sizeY,
60
+ variable.wrapS,
61
+ variable.wrapT,
62
+ variable.minFilter,
63
+ variable.magFilter
64
+ );
65
+ this.renderTexture(variable.initialValueTexture, variable.renderTargets[0]);
66
+ this.renderTexture(variable.initialValueTexture, variable.renderTargets[1]);
67
+ var material = variable.material;
68
+ var uniforms = material.uniforms;
69
+ if (variable.dependencies !== null) {
70
+ for (let d = 0; d < variable.dependencies.length; d++) {
71
+ var depVar = variable.dependencies[d];
72
+ if (depVar.name !== variable.name) {
73
+ var found = false;
74
+ for (let j = 0; j < this.variables.length; j++) {
75
+ if (depVar.name === this.variables[j].name) {
76
+ found = true;
77
+ break;
78
+ }
79
+ }
80
+ if (!found) {
81
+ return "Variable dependency not found. Variable=" + variable.name + ", dependency=" + depVar.name;
82
+ }
83
+ }
84
+ uniforms[depVar.name] = { value: null };
85
+ material.fragmentShader = "\nuniform sampler2D " + depVar.name + ";\n" + material.fragmentShader;
86
+ }
87
+ }
88
+ }
89
+ this.currentTextureIndex = 0;
90
+ return null;
91
+ };
92
+ this.compute = function() {
93
+ var currentTextureIndex = this.currentTextureIndex;
94
+ var nextTextureIndex = this.currentTextureIndex === 0 ? 1 : 0;
95
+ for (let i = 0, il = this.variables.length; i < il; i++) {
96
+ var variable = this.variables[i];
97
+ if (variable.dependencies !== null) {
98
+ var uniforms = variable.material.uniforms;
99
+ for (let d = 0, dl = variable.dependencies.length; d < dl; d++) {
100
+ var depVar = variable.dependencies[d];
101
+ uniforms[depVar.name].value = depVar.renderTargets[currentTextureIndex].texture;
102
+ }
103
+ }
104
+ this.doRenderTarget(variable.material, variable.renderTargets[nextTextureIndex]);
105
+ }
106
+ this.currentTextureIndex = nextTextureIndex;
107
+ };
108
+ this.getCurrentRenderTarget = function(variable) {
109
+ return variable.renderTargets[this.currentTextureIndex];
110
+ };
111
+ this.getAlternateRenderTarget = function(variable) {
112
+ return variable.renderTargets[this.currentTextureIndex === 0 ? 1 : 0];
113
+ };
114
+ function addResolutionDefine(materialShader) {
115
+ materialShader.defines.resolution = "vec2( " + sizeX.toFixed(1) + ", " + sizeY.toFixed(1) + " )";
116
+ }
117
+ this.addResolutionDefine = addResolutionDefine;
118
+ function createShaderMaterial(computeFragmentShader, uniforms) {
119
+ uniforms = uniforms || {};
120
+ var material = new THREE.ShaderMaterial({
121
+ uniforms,
122
+ vertexShader: getPassThroughVertexShader(),
123
+ fragmentShader: computeFragmentShader
124
+ });
125
+ addResolutionDefine(material);
126
+ return material;
127
+ }
128
+ this.createShaderMaterial = createShaderMaterial;
129
+ this.createRenderTarget = function(sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter) {
130
+ sizeXTexture = sizeXTexture || sizeX;
131
+ sizeYTexture = sizeYTexture || sizeY;
132
+ wrapS = wrapS || THREE.ClampToEdgeWrapping;
133
+ wrapT = wrapT || THREE.ClampToEdgeWrapping;
134
+ minFilter = minFilter || THREE.NearestFilter;
135
+ magFilter = magFilter || THREE.NearestFilter;
136
+ var renderTarget = new THREE.WebGLRenderTarget(sizeXTexture, sizeYTexture, {
137
+ wrapS,
138
+ wrapT,
139
+ minFilter,
140
+ magFilter,
141
+ format: THREE.RGBAFormat,
142
+ type: dataType,
143
+ depthBuffer: false
144
+ });
145
+ return renderTarget;
146
+ };
147
+ this.createTexture = function() {
148
+ var data = new Float32Array(sizeX * sizeY * 4);
149
+ return new THREE.DataTexture(data, sizeX, sizeY, THREE.RGBAFormat, THREE.FloatType);
150
+ };
151
+ this.renderTexture = function(input, output) {
152
+ passThruUniforms.passThruTexture.value = input;
153
+ this.doRenderTarget(passThruShader, output);
154
+ passThruUniforms.passThruTexture.value = null;
155
+ };
156
+ this.doRenderTarget = function(material, output) {
157
+ var currentRenderTarget = renderer.getRenderTarget();
158
+ mesh.material = material;
159
+ renderer.setRenderTarget(output);
160
+ renderer.render(scene, camera);
161
+ mesh.material = passThruShader;
162
+ renderer.setRenderTarget(currentRenderTarget);
163
+ };
164
+ function getPassThroughVertexShader() {
165
+ return "void main() {\n\n gl_Position = vec4( position, 1.0 );\n\n}\n";
166
+ }
167
+ function getPassThroughFragmentShader() {
168
+ return "uniform sampler2D passThruTexture;\n\nvoid main() {\n\n vec2 uv = gl_FragCoord.xy / resolution.xy;\n\n gl_FragColor = texture2D( passThruTexture, uv );\n\n}\n";
169
+ }
170
+ };
171
+ exports.GPUComputationRenderer = GPUComputationRenderer;
@@ -0,0 +1,171 @@
1
+ import { FloatType, Scene, Camera, Mesh, PlaneGeometry, NearestFilter, ShaderMaterial, ClampToEdgeWrapping, WebGLRenderTarget, RGBAFormat, DataTexture } from "three";
2
+ var GPUComputationRenderer = function(sizeX, sizeY, renderer) {
3
+ this.variables = [];
4
+ this.currentTextureIndex = 0;
5
+ var dataType = FloatType;
6
+ var scene = new Scene();
7
+ var camera = new Camera();
8
+ camera.position.z = 1;
9
+ var passThruUniforms = {
10
+ passThruTexture: { value: null }
11
+ };
12
+ var passThruShader = createShaderMaterial(getPassThroughFragmentShader(), passThruUniforms);
13
+ var mesh = new Mesh(new PlaneGeometry(2, 2), passThruShader);
14
+ scene.add(mesh);
15
+ this.setDataType = function(type) {
16
+ dataType = type;
17
+ return this;
18
+ };
19
+ this.addVariable = function(variableName, computeFragmentShader, initialValueTexture) {
20
+ var material = this.createShaderMaterial(computeFragmentShader);
21
+ var variable = {
22
+ name: variableName,
23
+ initialValueTexture,
24
+ material,
25
+ dependencies: null,
26
+ renderTargets: [],
27
+ wrapS: null,
28
+ wrapT: null,
29
+ minFilter: NearestFilter,
30
+ magFilter: NearestFilter
31
+ };
32
+ this.variables.push(variable);
33
+ return variable;
34
+ };
35
+ this.setVariableDependencies = function(variable, dependencies) {
36
+ variable.dependencies = dependencies;
37
+ };
38
+ this.init = function() {
39
+ if (renderer.capabilities.isWebGL2 === false && renderer.extensions.has("OES_texture_float") === false) {
40
+ return "No OES_texture_float support for float textures.";
41
+ }
42
+ if (renderer.capabilities.maxVertexTextures === 0) {
43
+ return "No support for vertex shader textures.";
44
+ }
45
+ for (let i = 0; i < this.variables.length; i++) {
46
+ var variable = this.variables[i];
47
+ variable.renderTargets[0] = this.createRenderTarget(
48
+ sizeX,
49
+ sizeY,
50
+ variable.wrapS,
51
+ variable.wrapT,
52
+ variable.minFilter,
53
+ variable.magFilter
54
+ );
55
+ variable.renderTargets[1] = this.createRenderTarget(
56
+ sizeX,
57
+ sizeY,
58
+ variable.wrapS,
59
+ variable.wrapT,
60
+ variable.minFilter,
61
+ variable.magFilter
62
+ );
63
+ this.renderTexture(variable.initialValueTexture, variable.renderTargets[0]);
64
+ this.renderTexture(variable.initialValueTexture, variable.renderTargets[1]);
65
+ var material = variable.material;
66
+ var uniforms = material.uniforms;
67
+ if (variable.dependencies !== null) {
68
+ for (let d = 0; d < variable.dependencies.length; d++) {
69
+ var depVar = variable.dependencies[d];
70
+ if (depVar.name !== variable.name) {
71
+ var found = false;
72
+ for (let j = 0; j < this.variables.length; j++) {
73
+ if (depVar.name === this.variables[j].name) {
74
+ found = true;
75
+ break;
76
+ }
77
+ }
78
+ if (!found) {
79
+ return "Variable dependency not found. Variable=" + variable.name + ", dependency=" + depVar.name;
80
+ }
81
+ }
82
+ uniforms[depVar.name] = { value: null };
83
+ material.fragmentShader = "\nuniform sampler2D " + depVar.name + ";\n" + material.fragmentShader;
84
+ }
85
+ }
86
+ }
87
+ this.currentTextureIndex = 0;
88
+ return null;
89
+ };
90
+ this.compute = function() {
91
+ var currentTextureIndex = this.currentTextureIndex;
92
+ var nextTextureIndex = this.currentTextureIndex === 0 ? 1 : 0;
93
+ for (let i = 0, il = this.variables.length; i < il; i++) {
94
+ var variable = this.variables[i];
95
+ if (variable.dependencies !== null) {
96
+ var uniforms = variable.material.uniforms;
97
+ for (let d = 0, dl = variable.dependencies.length; d < dl; d++) {
98
+ var depVar = variable.dependencies[d];
99
+ uniforms[depVar.name].value = depVar.renderTargets[currentTextureIndex].texture;
100
+ }
101
+ }
102
+ this.doRenderTarget(variable.material, variable.renderTargets[nextTextureIndex]);
103
+ }
104
+ this.currentTextureIndex = nextTextureIndex;
105
+ };
106
+ this.getCurrentRenderTarget = function(variable) {
107
+ return variable.renderTargets[this.currentTextureIndex];
108
+ };
109
+ this.getAlternateRenderTarget = function(variable) {
110
+ return variable.renderTargets[this.currentTextureIndex === 0 ? 1 : 0];
111
+ };
112
+ function addResolutionDefine(materialShader) {
113
+ materialShader.defines.resolution = "vec2( " + sizeX.toFixed(1) + ", " + sizeY.toFixed(1) + " )";
114
+ }
115
+ this.addResolutionDefine = addResolutionDefine;
116
+ function createShaderMaterial(computeFragmentShader, uniforms) {
117
+ uniforms = uniforms || {};
118
+ var material = new ShaderMaterial({
119
+ uniforms,
120
+ vertexShader: getPassThroughVertexShader(),
121
+ fragmentShader: computeFragmentShader
122
+ });
123
+ addResolutionDefine(material);
124
+ return material;
125
+ }
126
+ this.createShaderMaterial = createShaderMaterial;
127
+ this.createRenderTarget = function(sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter) {
128
+ sizeXTexture = sizeXTexture || sizeX;
129
+ sizeYTexture = sizeYTexture || sizeY;
130
+ wrapS = wrapS || ClampToEdgeWrapping;
131
+ wrapT = wrapT || ClampToEdgeWrapping;
132
+ minFilter = minFilter || NearestFilter;
133
+ magFilter = magFilter || NearestFilter;
134
+ var renderTarget = new WebGLRenderTarget(sizeXTexture, sizeYTexture, {
135
+ wrapS,
136
+ wrapT,
137
+ minFilter,
138
+ magFilter,
139
+ format: RGBAFormat,
140
+ type: dataType,
141
+ depthBuffer: false
142
+ });
143
+ return renderTarget;
144
+ };
145
+ this.createTexture = function() {
146
+ var data = new Float32Array(sizeX * sizeY * 4);
147
+ return new DataTexture(data, sizeX, sizeY, RGBAFormat, FloatType);
148
+ };
149
+ this.renderTexture = function(input, output) {
150
+ passThruUniforms.passThruTexture.value = input;
151
+ this.doRenderTarget(passThruShader, output);
152
+ passThruUniforms.passThruTexture.value = null;
153
+ };
154
+ this.doRenderTarget = function(material, output) {
155
+ var currentRenderTarget = renderer.getRenderTarget();
156
+ mesh.material = material;
157
+ renderer.setRenderTarget(output);
158
+ renderer.render(scene, camera);
159
+ mesh.material = passThruShader;
160
+ renderer.setRenderTarget(currentRenderTarget);
161
+ };
162
+ function getPassThroughVertexShader() {
163
+ return "void main() {\n\n gl_Position = vec4( position, 1.0 );\n\n}\n";
164
+ }
165
+ function getPassThroughFragmentShader() {
166
+ return "uniform sampler2D passThruTexture;\n\nvoid main() {\n\n vec2 uv = gl_FragCoord.xy / resolution.xy;\n\n gl_FragColor = texture2D( passThruTexture, uv );\n\n}\n";
167
+ }
168
+ };
169
+ export {
170
+ GPUComputationRenderer
171
+ };
@@ -0,0 +1,5 @@
1
+ import { Object3D } from 'three'
2
+
3
+ export class Gyroscope extends Object3D {
4
+ constructor()
5
+ }
@@ -0,0 +1,35 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ var Gyroscope = function() {
5
+ THREE.Object3D.call(this);
6
+ };
7
+ Gyroscope.prototype = Object.create(THREE.Object3D.prototype);
8
+ Gyroscope.prototype.constructor = Gyroscope;
9
+ Gyroscope.prototype.updateMatrixWorld = function() {
10
+ var translationObject = new THREE.Vector3();
11
+ var quaternionObject = new THREE.Quaternion();
12
+ var scaleObject = new THREE.Vector3();
13
+ var translationWorld = new THREE.Vector3();
14
+ var quaternionWorld = new THREE.Quaternion();
15
+ var scaleWorld = new THREE.Vector3();
16
+ return function updateMatrixWorld(force) {
17
+ this.matrixAutoUpdate && this.updateMatrix();
18
+ if (this.matrixWorldNeedsUpdate || force) {
19
+ if (this.parent !== null) {
20
+ this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
21
+ this.matrixWorld.decompose(translationWorld, quaternionWorld, scaleWorld);
22
+ this.matrix.decompose(translationObject, quaternionObject, scaleObject);
23
+ this.matrixWorld.compose(translationWorld, quaternionObject, scaleWorld);
24
+ } else {
25
+ this.matrixWorld.copy(this.matrix);
26
+ }
27
+ this.matrixWorldNeedsUpdate = false;
28
+ force = true;
29
+ }
30
+ for (let i = 0, l = this.children.length; i < l; i++) {
31
+ this.children[i].updateMatrixWorld(force);
32
+ }
33
+ };
34
+ }();
35
+ exports.Gyroscope = Gyroscope;
@@ -0,0 +1,35 @@
1
+ import { Object3D, Vector3, Quaternion } from "three";
2
+ var Gyroscope = function() {
3
+ Object3D.call(this);
4
+ };
5
+ Gyroscope.prototype = Object.create(Object3D.prototype);
6
+ Gyroscope.prototype.constructor = Gyroscope;
7
+ Gyroscope.prototype.updateMatrixWorld = function() {
8
+ var translationObject = new Vector3();
9
+ var quaternionObject = new Quaternion();
10
+ var scaleObject = new Vector3();
11
+ var translationWorld = new Vector3();
12
+ var quaternionWorld = new Quaternion();
13
+ var scaleWorld = new Vector3();
14
+ return function updateMatrixWorld(force) {
15
+ this.matrixAutoUpdate && this.updateMatrix();
16
+ if (this.matrixWorldNeedsUpdate || force) {
17
+ if (this.parent !== null) {
18
+ this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
19
+ this.matrixWorld.decompose(translationWorld, quaternionWorld, scaleWorld);
20
+ this.matrix.decompose(translationObject, quaternionObject, scaleObject);
21
+ this.matrixWorld.compose(translationWorld, quaternionObject, scaleWorld);
22
+ } else {
23
+ this.matrixWorld.copy(this.matrix);
24
+ }
25
+ this.matrixWorldNeedsUpdate = false;
26
+ force = true;
27
+ }
28
+ for (let i = 0, l = this.children.length; i < l; i++) {
29
+ this.children[i].updateMatrixWorld(force);
30
+ }
31
+ };
32
+ }();
33
+ export {
34
+ Gyroscope
35
+ };
@@ -0,0 +1,33 @@
1
+ import { Object3D, Mesh, Texture, AnimationMixer } from 'three'
2
+
3
+ export interface MD2PartsConfig {
4
+ baseUrl: string
5
+ body: string
6
+ skins: string[]
7
+ weapons: Array<[string, string]>
8
+ }
9
+
10
+ export class MD2Character {
11
+ constructor()
12
+ scale: number
13
+ animationFPS: number
14
+ root: Object3D
15
+ meshBody: Mesh | null
16
+ meshWeapon: Mesh | null
17
+ skinsBody: Texture[]
18
+ skinsWeapon: Texture[]
19
+ weapons: Mesh[]
20
+ activeAnimation: string | null
21
+ mixer: AnimationMixer | null
22
+ loadCounter: number
23
+
24
+ onLoadComplete(): void
25
+ loadParts(config: MD2PartsConfig): void
26
+ setPlaybackRate(rate: number): void
27
+ setWireframe(wireframeEnabled: boolean): void
28
+ setSkin(index: number): void
29
+ setWeapon(index: number): void
30
+ setAnimation(clipName: string): void
31
+ syncWeaponAnimation(): void
32
+ update(delta: number): void
33
+ }
@@ -0,0 +1,165 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const MD2Loader = require("../loaders/MD2Loader.js");
5
+ var MD2Character = function() {
6
+ var scope = this;
7
+ this.scale = 1;
8
+ this.animationFPS = 6;
9
+ this.root = new THREE.Object3D();
10
+ this.meshBody = null;
11
+ this.meshWeapon = null;
12
+ this.skinsBody = [];
13
+ this.skinsWeapon = [];
14
+ this.weapons = [];
15
+ this.activeAnimation = null;
16
+ this.mixer = null;
17
+ this.onLoadComplete = function() {
18
+ };
19
+ this.loadCounter = 0;
20
+ this.loadParts = function(config) {
21
+ this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
22
+ var weaponsTextures = [];
23
+ for (let i = 0; i < config.weapons.length; i++)
24
+ weaponsTextures[i] = config.weapons[i][1];
25
+ this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
26
+ this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
27
+ var loader = new MD2Loader.MD2Loader();
28
+ loader.load(config.baseUrl + config.body, function(geo) {
29
+ var boundingBox = new THREE.Box3();
30
+ boundingBox.setFromBufferAttribute(geo.attributes.position);
31
+ scope.root.position.y = -scope.scale * boundingBox.min.y;
32
+ var mesh = createPart(geo, scope.skinsBody[0]);
33
+ mesh.scale.set(scope.scale, scope.scale, scope.scale);
34
+ scope.root.add(mesh);
35
+ scope.meshBody = mesh;
36
+ scope.meshBody.clipOffset = 0;
37
+ scope.activeAnimationClipName = mesh.geometry.animations[0].name;
38
+ scope.mixer = new THREE.AnimationMixer(mesh);
39
+ checkLoadingComplete();
40
+ });
41
+ var generateCallback = function(index, name) {
42
+ return function(geo) {
43
+ var mesh = createPart(geo, scope.skinsWeapon[index]);
44
+ mesh.scale.set(scope.scale, scope.scale, scope.scale);
45
+ mesh.visible = false;
46
+ mesh.name = name;
47
+ scope.root.add(mesh);
48
+ scope.weapons[index] = mesh;
49
+ scope.meshWeapon = mesh;
50
+ checkLoadingComplete();
51
+ };
52
+ };
53
+ for (let i = 0; i < config.weapons.length; i++) {
54
+ loader.load(config.baseUrl + config.weapons[i][0], generateCallback(i, config.weapons[i][0]));
55
+ }
56
+ };
57
+ this.setPlaybackRate = function(rate) {
58
+ if (rate !== 0) {
59
+ this.mixer.timeScale = 1 / rate;
60
+ } else {
61
+ this.mixer.timeScale = 0;
62
+ }
63
+ };
64
+ this.setWireframe = function(wireframeEnabled) {
65
+ if (wireframeEnabled) {
66
+ if (this.meshBody)
67
+ this.meshBody.material = this.meshBody.materialWireframe;
68
+ if (this.meshWeapon)
69
+ this.meshWeapon.material = this.meshWeapon.materialWireframe;
70
+ } else {
71
+ if (this.meshBody)
72
+ this.meshBody.material = this.meshBody.materialTexture;
73
+ if (this.meshWeapon)
74
+ this.meshWeapon.material = this.meshWeapon.materialTexture;
75
+ }
76
+ };
77
+ this.setSkin = function(index) {
78
+ if (this.meshBody && this.meshBody.material.wireframe === false) {
79
+ this.meshBody.material.map = this.skinsBody[index];
80
+ }
81
+ };
82
+ this.setWeapon = function(index) {
83
+ for (let i = 0; i < this.weapons.length; i++)
84
+ this.weapons[i].visible = false;
85
+ var activeWeapon = this.weapons[index];
86
+ if (activeWeapon) {
87
+ activeWeapon.visible = true;
88
+ this.meshWeapon = activeWeapon;
89
+ scope.syncWeaponAnimation();
90
+ }
91
+ };
92
+ this.setAnimation = function(clipName) {
93
+ if (this.meshBody) {
94
+ if (this.meshBody.activeAction) {
95
+ this.meshBody.activeAction.stop();
96
+ this.meshBody.activeAction = null;
97
+ }
98
+ var action = this.mixer.clipAction(clipName, this.meshBody);
99
+ if (action) {
100
+ this.meshBody.activeAction = action.play();
101
+ }
102
+ }
103
+ scope.activeClipName = clipName;
104
+ scope.syncWeaponAnimation();
105
+ };
106
+ this.syncWeaponAnimation = function() {
107
+ var clipName = scope.activeClipName;
108
+ if (scope.meshWeapon) {
109
+ if (this.meshWeapon.activeAction) {
110
+ this.meshWeapon.activeAction.stop();
111
+ this.meshWeapon.activeAction = null;
112
+ }
113
+ var action = this.mixer.clipAction(clipName, this.meshWeapon);
114
+ if (action) {
115
+ this.meshWeapon.activeAction = action.syncWith(this.meshBody.activeAction).play();
116
+ }
117
+ }
118
+ };
119
+ this.update = function(delta) {
120
+ if (this.mixer)
121
+ this.mixer.update(delta);
122
+ };
123
+ function loadTextures(baseUrl, textureUrls) {
124
+ var textureLoader = new THREE.TextureLoader();
125
+ var textures = [];
126
+ for (let i = 0; i < textureUrls.length; i++) {
127
+ textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
128
+ textures[i].mapping = THREE.UVMapping;
129
+ textures[i].name = textureUrls[i];
130
+ if ("colorSpace" in textures[i])
131
+ textures[i].colorSpace = "srgb";
132
+ else
133
+ textures[i].encoding = 3001;
134
+ }
135
+ return textures;
136
+ }
137
+ function createPart(geometry, skinMap) {
138
+ var materialWireframe = new THREE.MeshLambertMaterial({
139
+ color: 16755200,
140
+ wireframe: true,
141
+ morphTargets: true,
142
+ morphNormals: true
143
+ });
144
+ var materialTexture = new THREE.MeshLambertMaterial({
145
+ color: 16777215,
146
+ wireframe: false,
147
+ map: skinMap,
148
+ morphTargets: true,
149
+ morphNormals: true
150
+ });
151
+ var mesh = new THREE.Mesh(geometry, materialTexture);
152
+ mesh.rotation.y = -Math.PI / 2;
153
+ mesh.castShadow = true;
154
+ mesh.receiveShadow = true;
155
+ mesh.materialTexture = materialTexture;
156
+ mesh.materialWireframe = materialWireframe;
157
+ return mesh;
158
+ }
159
+ function checkLoadingComplete() {
160
+ scope.loadCounter -= 1;
161
+ if (scope.loadCounter === 0)
162
+ scope.onLoadComplete();
163
+ }
164
+ };
165
+ exports.MD2Character = MD2Character;