three-stdlib 2.22.7 → 2.22.9
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- package/dist/_polyfill/CompressedArrayTexture.js +12 -0
- package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
- package/dist/_polyfill/Data3DTexture.js +17 -0
- package/dist/_polyfill/Data3DTexture.mjs +17 -0
- package/dist/animation/AnimationClipCreator.d.ts +12 -0
- package/dist/animation/AnimationClipCreator.js +57 -0
- package/dist/animation/AnimationClipCreator.mjs +57 -0
- package/dist/animation/CCDIKSolver.d.ts +25 -0
- package/dist/animation/CCDIKSolver.js +224 -0
- package/dist/animation/CCDIKSolver.mjs +224 -0
- package/dist/animation/MMDAnimationHelper.d.ts +93 -0
- package/dist/animation/MMDAnimationHelper.js +590 -0
- package/dist/animation/MMDAnimationHelper.mjs +590 -0
- package/dist/animation/MMDPhysics.d.ts +114 -0
- package/dist/animation/MMDPhysics.js +819 -0
- package/dist/animation/MMDPhysics.mjs +819 -0
- package/dist/cameras/CinematicCamera.d.ts +34 -0
- package/dist/cameras/CinematicCamera.js +131 -0
- package/dist/cameras/CinematicCamera.mjs +131 -0
- package/dist/controls/ArcballControls.d.ts +374 -0
- package/dist/controls/ArcballControls.js +2039 -0
- package/dist/controls/ArcballControls.mjs +2039 -0
- package/dist/controls/DeviceOrientationControls.d.ts +27 -0
- package/dist/controls/DeviceOrientationControls.js +84 -0
- package/dist/controls/DeviceOrientationControls.mjs +84 -0
- package/dist/controls/DragControls.d.ts +34 -0
- package/dist/controls/DragControls.js +182 -0
- package/dist/controls/DragControls.mjs +182 -0
- package/dist/controls/FirstPersonControls.d.ts +48 -0
- package/dist/controls/FirstPersonControls.js +229 -0
- package/dist/controls/FirstPersonControls.mjs +229 -0
- package/dist/controls/FlyControls.d.ts +32 -0
- package/dist/controls/FlyControls.js +248 -0
- package/dist/controls/FlyControls.mjs +248 -0
- package/dist/controls/OrbitControls.d.ts +63 -0
- package/dist/controls/OrbitControls.js +781 -0
- package/dist/controls/OrbitControls.mjs +781 -0
- package/dist/controls/PointerLockControls.d.ts +24 -0
- package/dist/controls/PointerLockControls.js +103 -0
- package/dist/controls/PointerLockControls.mjs +103 -0
- package/dist/controls/TrackballControls.d.ts +95 -0
- package/dist/controls/TrackballControls.js +502 -0
- package/dist/controls/TrackballControls.mjs +502 -0
- package/dist/controls/TransformControls.d.ts +151 -0
- package/dist/controls/TransformControls.js +1089 -0
- package/dist/controls/TransformControls.mjs +1089 -0
- package/dist/controls/experimental/CameraControls.d.ts +212 -0
- package/dist/controls/experimental/CameraControls.js +736 -0
- package/dist/controls/experimental/CameraControls.mjs +736 -0
- package/dist/csm/CSM.d.ts +61 -0
- package/dist/csm/CSM.js +244 -0
- package/dist/csm/CSM.mjs +244 -0
- package/dist/csm/CSMFrustum.d.ts +19 -0
- package/dist/csm/CSMFrustum.js +75 -0
- package/dist/csm/CSMFrustum.mjs +75 -0
- package/dist/csm/CSMHelper.d.ts +26 -0
- package/dist/csm/CSMHelper.js +114 -0
- package/dist/csm/CSMHelper.mjs +114 -0
- package/dist/csm/CSMShader.d.ts +4 -0
- package/dist/csm/CSMShader.js +257 -0
- package/dist/csm/CSMShader.mjs +257 -0
- package/dist/curves/CurveExtras.d.ts +68 -0
- package/dist/curves/CurveExtras.js +224 -0
- package/dist/curves/CurveExtras.mjs +224 -0
- package/dist/curves/NURBSCurve.d.ts +11 -0
- package/dist/curves/NURBSCurve.js +35 -0
- package/dist/curves/NURBSCurve.mjs +35 -0
- package/dist/curves/NURBSSurface.d.ts +13 -0
- package/dist/curves/NURBSSurface.js +28 -0
- package/dist/curves/NURBSSurface.mjs +28 -0
- package/dist/curves/NURBSUtils.d.ts +22 -0
- package/dist/curves/NURBSUtils.js +226 -0
- package/dist/curves/NURBSUtils.mjs +226 -0
- package/dist/custom.d.ts +5 -0
- package/dist/deprecated/Geometry.d.ts +342 -0
- package/dist/deprecated/Geometry.js +971 -0
- package/dist/deprecated/Geometry.mjs +971 -0
- package/dist/effects/AnaglyphEffect.d.ts +11 -0
- package/dist/effects/AnaglyphEffect.js +121 -0
- package/dist/effects/AnaglyphEffect.mjs +121 -0
- package/dist/effects/AsciiEffect.d.ts +18 -0
- package/dist/effects/AsciiEffect.js +173 -0
- package/dist/effects/AsciiEffect.mjs +173 -0
- package/dist/effects/OutlineEffect.d.ts +28 -0
- package/dist/effects/OutlineEffect.js +298 -0
- package/dist/effects/OutlineEffect.mjs +298 -0
- package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
- package/dist/effects/ParallaxBarrierEffect.js +64 -0
- package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
- package/dist/effects/PeppersGhostEffect.d.ts +10 -0
- package/dist/effects/PeppersGhostEffect.js +85 -0
- package/dist/effects/PeppersGhostEffect.mjs +85 -0
- package/dist/effects/StereoEffect.d.ts +9 -0
- package/dist/effects/StereoEffect.js +32 -0
- package/dist/effects/StereoEffect.mjs +32 -0
- package/dist/environments/RoomEnvironment.d.ts +5 -0
- package/dist/environments/RoomEnvironment.js +95 -0
- package/dist/environments/RoomEnvironment.mjs +78 -0
- package/dist/exporters/ColladaExporter.d.ts +50 -0
- package/dist/exporters/ColladaExporter.js +331 -0
- package/dist/exporters/ColladaExporter.mjs +331 -0
- package/dist/exporters/DRACOExporter.d.ts +23 -0
- package/dist/exporters/DRACOExporter.js +141 -0
- package/dist/exporters/DRACOExporter.mjs +141 -0
- package/dist/exporters/GLTFExporter.d.ts +446 -0
- package/dist/exporters/GLTFExporter.js +1575 -0
- package/dist/exporters/GLTFExporter.mjs +1575 -0
- package/dist/exporters/MMDExporter.d.ts +12 -0
- package/dist/exporters/MMDExporter.js +131 -0
- package/dist/exporters/MMDExporter.mjs +131 -0
- package/dist/exporters/OBJExporter.d.ts +18 -0
- package/dist/exporters/OBJExporter.js +181 -0
- package/dist/exporters/OBJExporter.mjs +181 -0
- package/dist/exporters/PLYExporter.d.ts +23 -0
- package/dist/exporters/PLYExporter.js +280 -0
- package/dist/exporters/PLYExporter.mjs +280 -0
- package/dist/exporters/STLExporter.d.ts +31 -0
- package/dist/exporters/STLExporter.js +146 -0
- package/dist/exporters/STLExporter.mjs +146 -0
- package/dist/exporters/USDZExporter.d.ts +27 -0
- package/dist/exporters/USDZExporter.js +340 -0
- package/dist/exporters/USDZExporter.mjs +340 -0
- package/dist/geometries/BoxLineGeometry.d.ts +12 -0
- package/dist/geometries/BoxLineGeometry.js +45 -0
- package/dist/geometries/BoxLineGeometry.mjs +45 -0
- package/dist/geometries/ConvexGeometry.d.ts +5 -0
- package/dist/geometries/ConvexGeometry.js +29 -0
- package/dist/geometries/ConvexGeometry.mjs +29 -0
- package/dist/geometries/DecalGeometry.d.ts +10 -0
- package/dist/geometries/DecalGeometry.js +184 -0
- package/dist/geometries/DecalGeometry.mjs +184 -0
- package/dist/geometries/LightningStrike.d.ts +108 -0
- package/dist/geometries/LightningStrike.js +548 -0
- package/dist/geometries/LightningStrike.mjs +548 -0
- package/dist/geometries/ParametricGeometries.d.ts +26 -0
- package/dist/geometries/ParametricGeometries.js +129 -0
- package/dist/geometries/ParametricGeometries.mjs +129 -0
- package/dist/geometries/ParametricGeometry.d.ts +18 -0
- package/dist/geometries/ParametricGeometry.js +63 -0
- package/dist/geometries/ParametricGeometry.mjs +63 -0
- package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/dist/geometries/RoundedBoxGeometry.js +91 -0
- package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
- package/dist/geometries/TeapotGeometry.d.ts +13 -0
- package/dist/geometries/TeapotGeometry.js +1563 -0
- package/dist/geometries/TeapotGeometry.mjs +1563 -0
- package/dist/geometries/TextGeometry.d.ts +18 -0
- package/dist/geometries/TextGeometry.js +27 -0
- package/dist/geometries/TextGeometry.mjs +27 -0
- package/dist/helpers/LightProbeHelper.d.ts +10 -0
- package/dist/helpers/LightProbeHelper.js +73 -0
- package/dist/helpers/LightProbeHelper.mjs +73 -0
- package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
- package/dist/helpers/PositionalAudioHelper.js +68 -0
- package/dist/helpers/PositionalAudioHelper.mjs +68 -0
- package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
- package/dist/helpers/RectAreaLightHelper.js +44 -0
- package/dist/helpers/RectAreaLightHelper.mjs +44 -0
- package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
- package/dist/helpers/VertexNormalsHelper.js +54 -0
- package/dist/helpers/VertexNormalsHelper.mjs +54 -0
- package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
- package/dist/helpers/VertexTangentsHelper.js +45 -0
- package/dist/helpers/VertexTangentsHelper.mjs +45 -0
- package/dist/index.d.ts +325 -0
- package/dist/index.js +978 -0
- package/dist/index.mjs +978 -0
- package/dist/interactive/HTMLMesh.d.ts +6 -0
- package/dist/interactive/HTMLMesh.js +325 -0
- package/dist/interactive/HTMLMesh.mjs +325 -0
- package/dist/interactive/InteractiveGroup.d.ts +5 -0
- package/dist/interactive/InteractiveGroup.js +68 -0
- package/dist/interactive/InteractiveGroup.mjs +68 -0
- package/dist/interactive/SelectionBox.d.ts +15 -0
- package/dist/interactive/SelectionBox.js +137 -0
- package/dist/interactive/SelectionBox.mjs +137 -0
- package/dist/interactive/SelectionHelper.d.ts +17 -0
- package/dist/interactive/SelectionHelper.js +54 -0
- package/dist/interactive/SelectionHelper.mjs +54 -0
- package/dist/libs/MeshoptDecoder.d.ts +12 -0
- package/dist/libs/MeshoptDecoder.js +221 -0
- package/dist/libs/MeshoptDecoder.mjs +221 -0
- package/dist/libs/MotionControllers.d.ts +175 -0
- package/dist/libs/MotionControllers.js +325 -0
- package/dist/libs/MotionControllers.mjs +325 -0
- package/dist/lights/LightProbeGenerator.d.ts +6 -0
- package/dist/lights/LightProbeGenerator.js +145 -0
- package/dist/lights/LightProbeGenerator.mjs +145 -0
- package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
- package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
- package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/dist/lines/Line2.d.ts +11 -0
- package/dist/lines/Line2.js +13 -0
- package/dist/lines/Line2.mjs +13 -0
- package/dist/lines/LineGeometry.d.ts +10 -0
- package/dist/lines/LineGeometry.js +44 -0
- package/dist/lines/LineGeometry.mjs +44 -0
- package/dist/lines/LineMaterial.d.ts +31 -0
- package/dist/lines/LineMaterial.js +547 -0
- package/dist/lines/LineMaterial.mjs +547 -0
- package/dist/lines/LineSegments2.d.ts +14 -0
- package/dist/lines/LineSegments2.js +203 -0
- package/dist/lines/LineSegments2.mjs +203 -0
- package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
- package/dist/lines/LineSegmentsGeometry.js +124 -0
- package/dist/lines/LineSegmentsGeometry.mjs +124 -0
- package/dist/lines/Wireframe.d.ts +11 -0
- package/dist/lines/Wireframe.js +32 -0
- package/dist/lines/Wireframe.mjs +32 -0
- package/dist/lines/WireframeGeometry2.d.ts +8 -0
- package/dist/lines/WireframeGeometry2.js +13 -0
- package/dist/lines/WireframeGeometry2.mjs +13 -0
- package/dist/loaders/3DMLoader.d.ts +17 -0
- package/dist/loaders/3DMLoader.js +803 -0
- package/dist/loaders/3DMLoader.mjs +803 -0
- package/dist/loaders/3MFLoader.d.ts +16 -0
- package/dist/loaders/3MFLoader.js +854 -0
- package/dist/loaders/3MFLoader.mjs +854 -0
- package/dist/loaders/AMFLoader.d.ts +14 -0
- package/dist/loaders/AMFLoader.js +284 -0
- package/dist/loaders/AMFLoader.mjs +284 -0
- package/dist/loaders/AssimpLoader.js +1396 -0
- package/dist/loaders/AssimpLoader.mjs +1396 -0
- package/dist/loaders/BVHLoader.d.ts +21 -0
- package/dist/loaders/BVHLoader.js +207 -0
- package/dist/loaders/BVHLoader.mjs +207 -0
- package/dist/loaders/BasisTextureLoader.d.ts +32 -0
- package/dist/loaders/BasisTextureLoader.js +480 -0
- package/dist/loaders/BasisTextureLoader.mjs +480 -0
- package/dist/loaders/ColladaLoader.d.ts +20 -0
- package/dist/loaders/ColladaLoader.js +2405 -0
- package/dist/loaders/ColladaLoader.mjs +2405 -0
- package/dist/loaders/DDSLoader.d.ts +16 -0
- package/dist/loaders/DDSLoader.js +148 -0
- package/dist/loaders/DDSLoader.mjs +148 -0
- package/dist/loaders/DRACOLoader.d.ts +18 -0
- package/dist/loaders/DRACOLoader.js +341 -0
- package/dist/loaders/DRACOLoader.mjs +341 -0
- package/dist/loaders/EXRLoader.d.ts +18 -0
- package/dist/loaders/EXRLoader.js +1354 -0
- package/dist/loaders/EXRLoader.mjs +1354 -0
- package/dist/loaders/FBXLoader.d.ts +14 -0
- package/dist/loaders/FBXLoader.js +2457 -0
- package/dist/loaders/FBXLoader.mjs +2457 -0
- package/dist/loaders/FontLoader.d.ts +36 -0
- package/dist/loaders/FontLoader.js +120 -0
- package/dist/loaders/FontLoader.mjs +120 -0
- package/dist/loaders/GCodeLoader.d.ts +15 -0
- package/dist/loaders/GCodeLoader.js +141 -0
- package/dist/loaders/GCodeLoader.mjs +141 -0
- package/dist/loaders/GLTFLoader.d.ts +153 -0
- package/dist/loaders/GLTFLoader.js +2459 -0
- package/dist/loaders/GLTFLoader.mjs +2459 -0
- package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/dist/loaders/HDRCubeTextureLoader.js +75 -0
- package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
- package/dist/loaders/KMZLoader.d.ts +16 -0
- package/dist/loaders/KMZLoader.js +75 -0
- package/dist/loaders/KMZLoader.mjs +75 -0
- package/dist/loaders/KTX2Loader.d.ts +16 -0
- package/dist/loaders/KTX2Loader.js +461 -0
- package/dist/loaders/KTX2Loader.mjs +461 -0
- package/dist/loaders/KTXLoader.d.ts +16 -0
- package/dist/loaders/KTXLoader.js +93 -0
- package/dist/loaders/KTXLoader.mjs +93 -0
- package/dist/loaders/LDrawLoader.d.ts +26 -0
- package/dist/loaders/LDrawLoader.js +1424 -0
- package/dist/loaders/LDrawLoader.mjs +1424 -0
- package/dist/loaders/LUT3dlLoader.d.ts +20 -0
- package/dist/loaders/LUT3dlLoader.js +103 -0
- package/dist/loaders/LUT3dlLoader.mjs +103 -0
- package/dist/loaders/LUTCubeLoader.d.ts +23 -0
- package/dist/loaders/LUTCubeLoader.js +107 -0
- package/dist/loaders/LUTCubeLoader.mjs +107 -0
- package/dist/loaders/LWOLoader.d.ts +26 -0
- package/dist/loaders/LWOLoader.js +645 -0
- package/dist/loaders/LWOLoader.mjs +645 -0
- package/dist/loaders/LottieLoader.d.ts +15 -0
- package/dist/loaders/LottieLoader.js +47 -0
- package/dist/loaders/LottieLoader.mjs +47 -0
- package/dist/loaders/MD2Loader.d.ts +14 -0
- package/dist/loaders/MD2Loader.js +359 -0
- package/dist/loaders/MD2Loader.mjs +359 -0
- package/dist/loaders/MDDLoader.d.ts +19 -0
- package/dist/loaders/MDDLoader.js +58 -0
- package/dist/loaders/MDDLoader.mjs +58 -0
- package/dist/loaders/MMDLoader.d.ts +63 -0
- package/dist/loaders/MMDLoader.js +1121 -0
- package/dist/loaders/MMDLoader.mjs +1121 -0
- package/dist/loaders/MTLLoader.d.ts +100 -0
- package/dist/loaders/MTLLoader.js +304 -0
- package/dist/loaders/MTLLoader.mjs +304 -0
- package/dist/loaders/NRRDLoader.d.ts +21 -0
- package/dist/loaders/NRRDLoader.js +401 -0
- package/dist/loaders/NRRDLoader.mjs +401 -0
- package/dist/loaders/NodeMaterialLoader.js +146 -0
- package/dist/loaders/NodeMaterialLoader.mjs +146 -0
- package/dist/loaders/OBJLoader.d.ts +17 -0
- package/dist/loaders/OBJLoader.js +487 -0
- package/dist/loaders/OBJLoader.mjs +487 -0
- package/dist/loaders/PCDLoader.d.ts +15 -0
- package/dist/loaders/PCDLoader.js +248 -0
- package/dist/loaders/PCDLoader.mjs +248 -0
- package/dist/loaders/PDBLoader.d.ts +22 -0
- package/dist/loaders/PDBLoader.js +247 -0
- package/dist/loaders/PDBLoader.mjs +247 -0
- package/dist/loaders/PLYLoader.d.ts +16 -0
- package/dist/loaders/PLYLoader.js +317 -0
- package/dist/loaders/PLYLoader.mjs +317 -0
- package/dist/loaders/PRWMLoader.d.ts +16 -0
- package/dist/loaders/PRWMLoader.js +160 -0
- package/dist/loaders/PRWMLoader.mjs +160 -0
- package/dist/loaders/PVRLoader.d.ts +16 -0
- package/dist/loaders/PVRLoader.js +131 -0
- package/dist/loaders/PVRLoader.mjs +131 -0
- package/dist/loaders/RGBELoader.d.ts +20 -0
- package/dist/loaders/RGBELoader.js +252 -0
- package/dist/loaders/RGBELoader.mjs +252 -0
- package/dist/loaders/RGBMLoader.d.ts +32 -0
- package/dist/loaders/RGBMLoader.js +998 -0
- package/dist/loaders/RGBMLoader.mjs +998 -0
- package/dist/loaders/STLLoader.d.ts +14 -0
- package/dist/loaders/STLLoader.js +190 -0
- package/dist/loaders/STLLoader.mjs +190 -0
- package/dist/loaders/SVGLoader.d.ts +63 -0
- package/dist/loaders/SVGLoader.js +1712 -0
- package/dist/loaders/SVGLoader.mjs +1712 -0
- package/dist/loaders/TDSLoader.d.ts +42 -0
- package/dist/loaders/TDSLoader.js +650 -0
- package/dist/loaders/TDSLoader.mjs +650 -0
- package/dist/loaders/TGALoader.d.ts +14 -0
- package/dist/loaders/TGALoader.js +285 -0
- package/dist/loaders/TGALoader.mjs +285 -0
- package/dist/loaders/TTFLoader.d.ts +15 -0
- package/dist/loaders/TTFLoader.js +131 -0
- package/dist/loaders/TTFLoader.mjs +131 -0
- package/dist/loaders/TiltLoader.d.ts +14 -0
- package/dist/loaders/TiltLoader.js +373 -0
- package/dist/loaders/TiltLoader.mjs +373 -0
- package/dist/loaders/VOXLoader.d.ts +28 -0
- package/dist/loaders/VOXLoader.js +432 -0
- package/dist/loaders/VOXLoader.mjs +432 -0
- package/dist/loaders/VRMLLoader.d.ts +14 -0
- package/dist/loaders/VRMLLoader.js +2105 -0
- package/dist/loaders/VRMLLoader.mjs +2105 -0
- package/dist/loaders/VRMLoader.js +38 -0
- package/dist/loaders/VRMLoader.mjs +38 -0
- package/dist/loaders/VTKLoader.d.ts +14 -0
- package/dist/loaders/VTKLoader.js +648 -0
- package/dist/loaders/VTKLoader.mjs +648 -0
- package/dist/loaders/XLoader.js +1258 -0
- package/dist/loaders/XLoader.mjs +1258 -0
- package/dist/loaders/XYZLoader.d.ts +14 -0
- package/dist/loaders/XYZLoader.js +60 -0
- package/dist/loaders/XYZLoader.mjs +60 -0
- package/dist/loaders/lwo/IFFParser.js +749 -0
- package/dist/loaders/lwo/IFFParser.mjs +749 -0
- package/dist/loaders/lwo/LWO2Parser.js +327 -0
- package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
- package/dist/loaders/lwo/LWO3Parser.js +298 -0
- package/dist/loaders/lwo/LWO3Parser.mjs +298 -0
- package/dist/math/Capsule.d.ts +27 -0
- package/dist/math/Capsule.js +100 -0
- package/dist/math/Capsule.mjs +100 -0
- package/dist/math/ColorConverter.d.ts +21 -0
- package/dist/math/ColorConverter.js +52 -0
- package/dist/math/ColorConverter.mjs +52 -0
- package/dist/math/ConvexHull.d.ts +89 -0
- package/dist/math/ConvexHull.js +597 -0
- package/dist/math/ConvexHull.mjs +597 -0
- package/dist/math/ImprovedNoise.d.ts +4 -0
- package/dist/math/ImprovedNoise.js +302 -0
- package/dist/math/ImprovedNoise.mjs +302 -0
- package/dist/math/Lut.d.ts +27 -0
- package/dist/math/Lut.js +135 -0
- package/dist/math/Lut.mjs +135 -0
- package/dist/math/MeshSurfaceSampler.d.ts +15 -0
- package/dist/math/MeshSurfaceSampler.js +107 -0
- package/dist/math/MeshSurfaceSampler.mjs +107 -0
- package/dist/math/OBB.d.ts +24 -0
- package/dist/math/OBB.js +262 -0
- package/dist/math/OBB.mjs +262 -0
- package/dist/math/Octree.d.ts +24 -0
- package/dist/math/Octree.js +278 -0
- package/dist/math/Octree.mjs +278 -0
- package/dist/math/SimplexNoise.d.ts +21 -0
- package/dist/math/SimplexNoise.js +440 -0
- package/dist/math/SimplexNoise.mjs +440 -0
- package/dist/misc/ConvexObjectBreaker.d.ts +25 -0
- package/dist/misc/ConvexObjectBreaker.js +298 -0
- package/dist/misc/ConvexObjectBreaker.mjs +298 -0
- package/dist/misc/GPUComputationRenderer.d.ts +52 -0
- package/dist/misc/GPUComputationRenderer.js +171 -0
- package/dist/misc/GPUComputationRenderer.mjs +171 -0
- package/dist/misc/Gyroscope.d.ts +5 -0
- package/dist/misc/Gyroscope.js +35 -0
- package/dist/misc/Gyroscope.mjs +35 -0
- package/dist/misc/MD2Character.d.ts +33 -0
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- package/dist/shaders/HueSaturationShader.js +43 -0
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- package/dist/shaders/LuminosityShader.d.ts +13 -0
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- package/dist/shaders/SAOShader.js +144 -0
- package/dist/shaders/SAOShader.mjs +144 -0
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- package/dist/shaders/SMAAShader.js +358 -0
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- package/dist/shaders/SSAOShader.js +182 -0
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- package/dist/shaders/SSRShader.d.ts +94 -0
- package/dist/shaders/SSRShader.js +342 -0
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- package/dist/shaders/SepiaShader.d.ts +17 -0
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- package/dist/shaders/SubsurfaceScatteringShader.mjs +59 -0
- package/dist/shaders/TechnicolorShader.d.ts +15 -0
- package/dist/shaders/TechnicolorShader.js +24 -0
- package/dist/shaders/TechnicolorShader.mjs +24 -0
- package/dist/shaders/ToneMapShader.d.ts +27 -0
- package/dist/shaders/ToneMapShader.js +51 -0
- package/dist/shaders/ToneMapShader.mjs +51 -0
- package/dist/shaders/ToonShader.d.ts +108 -0
- package/dist/shaders/ToonShader.js +188 -0
- package/dist/shaders/ToonShader.mjs +188 -0
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- package/dist/shaders/TriangleBlurShader.js +37 -0
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- package/dist/shaders/UnpackDepthRGBAShader.js +26 -0
- package/dist/shaders/UnpackDepthRGBAShader.mjs +26 -0
- package/dist/shaders/VerticalBlurShader.d.ts +18 -0
- package/dist/shaders/VerticalBlurShader.js +50 -0
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- package/dist/webxr/OculusHandModel.mjs +82 -0
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- package/dist/webxr/OculusHandPointerModel.js +224 -0
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- package/dist/webxr/XRHandModelFactory.js +61 -0
- package/dist/webxr/XRHandModelFactory.mjs +61 -0
- package/dist/webxr/XRHandPrimitiveModel.d.ts +24 -0
- package/dist/webxr/XRHandPrimitiveModel.js +68 -0
- package/dist/webxr/XRHandPrimitiveModel.mjs +68 -0
- package/package.json +1 -1
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var GPUComputationRenderer = function(sizeX, sizeY, renderer) {
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|
+
};
|
108
|
+
this.getCurrentRenderTarget = function(variable) {
|
109
|
+
return variable.renderTargets[this.currentTextureIndex];
|
110
|
+
};
|
111
|
+
this.getAlternateRenderTarget = function(variable) {
|
112
|
+
return variable.renderTargets[this.currentTextureIndex === 0 ? 1 : 0];
|
113
|
+
};
|
114
|
+
function addResolutionDefine(materialShader) {
|
115
|
+
materialShader.defines.resolution = "vec2( " + sizeX.toFixed(1) + ", " + sizeY.toFixed(1) + " )";
|
116
|
+
}
|
117
|
+
this.addResolutionDefine = addResolutionDefine;
|
118
|
+
function createShaderMaterial(computeFragmentShader, uniforms) {
|
119
|
+
uniforms = uniforms || {};
|
120
|
+
var material = new THREE.ShaderMaterial({
|
121
|
+
uniforms,
|
122
|
+
vertexShader: getPassThroughVertexShader(),
|
123
|
+
fragmentShader: computeFragmentShader
|
124
|
+
});
|
125
|
+
addResolutionDefine(material);
|
126
|
+
return material;
|
127
|
+
}
|
128
|
+
this.createShaderMaterial = createShaderMaterial;
|
129
|
+
this.createRenderTarget = function(sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter) {
|
130
|
+
sizeXTexture = sizeXTexture || sizeX;
|
131
|
+
sizeYTexture = sizeYTexture || sizeY;
|
132
|
+
wrapS = wrapS || THREE.ClampToEdgeWrapping;
|
133
|
+
wrapT = wrapT || THREE.ClampToEdgeWrapping;
|
134
|
+
minFilter = minFilter || THREE.NearestFilter;
|
135
|
+
magFilter = magFilter || THREE.NearestFilter;
|
136
|
+
var renderTarget = new THREE.WebGLRenderTarget(sizeXTexture, sizeYTexture, {
|
137
|
+
wrapS,
|
138
|
+
wrapT,
|
139
|
+
minFilter,
|
140
|
+
magFilter,
|
141
|
+
format: THREE.RGBAFormat,
|
142
|
+
type: dataType,
|
143
|
+
depthBuffer: false
|
144
|
+
});
|
145
|
+
return renderTarget;
|
146
|
+
};
|
147
|
+
this.createTexture = function() {
|
148
|
+
var data = new Float32Array(sizeX * sizeY * 4);
|
149
|
+
return new THREE.DataTexture(data, sizeX, sizeY, THREE.RGBAFormat, THREE.FloatType);
|
150
|
+
};
|
151
|
+
this.renderTexture = function(input, output) {
|
152
|
+
passThruUniforms.passThruTexture.value = input;
|
153
|
+
this.doRenderTarget(passThruShader, output);
|
154
|
+
passThruUniforms.passThruTexture.value = null;
|
155
|
+
};
|
156
|
+
this.doRenderTarget = function(material, output) {
|
157
|
+
var currentRenderTarget = renderer.getRenderTarget();
|
158
|
+
mesh.material = material;
|
159
|
+
renderer.setRenderTarget(output);
|
160
|
+
renderer.render(scene, camera);
|
161
|
+
mesh.material = passThruShader;
|
162
|
+
renderer.setRenderTarget(currentRenderTarget);
|
163
|
+
};
|
164
|
+
function getPassThroughVertexShader() {
|
165
|
+
return "void main() {\n\n gl_Position = vec4( position, 1.0 );\n\n}\n";
|
166
|
+
}
|
167
|
+
function getPassThroughFragmentShader() {
|
168
|
+
return "uniform sampler2D passThruTexture;\n\nvoid main() {\n\n vec2 uv = gl_FragCoord.xy / resolution.xy;\n\n gl_FragColor = texture2D( passThruTexture, uv );\n\n}\n";
|
169
|
+
}
|
170
|
+
};
|
171
|
+
exports.GPUComputationRenderer = GPUComputationRenderer;
|
@@ -0,0 +1,171 @@
|
|
1
|
+
import { FloatType, Scene, Camera, Mesh, PlaneGeometry, NearestFilter, ShaderMaterial, ClampToEdgeWrapping, WebGLRenderTarget, RGBAFormat, DataTexture } from "three";
|
2
|
+
var GPUComputationRenderer = function(sizeX, sizeY, renderer) {
|
3
|
+
this.variables = [];
|
4
|
+
this.currentTextureIndex = 0;
|
5
|
+
var dataType = FloatType;
|
6
|
+
var scene = new Scene();
|
7
|
+
var camera = new Camera();
|
8
|
+
camera.position.z = 1;
|
9
|
+
var passThruUniforms = {
|
10
|
+
passThruTexture: { value: null }
|
11
|
+
};
|
12
|
+
var passThruShader = createShaderMaterial(getPassThroughFragmentShader(), passThruUniforms);
|
13
|
+
var mesh = new Mesh(new PlaneGeometry(2, 2), passThruShader);
|
14
|
+
scene.add(mesh);
|
15
|
+
this.setDataType = function(type) {
|
16
|
+
dataType = type;
|
17
|
+
return this;
|
18
|
+
};
|
19
|
+
this.addVariable = function(variableName, computeFragmentShader, initialValueTexture) {
|
20
|
+
var material = this.createShaderMaterial(computeFragmentShader);
|
21
|
+
var variable = {
|
22
|
+
name: variableName,
|
23
|
+
initialValueTexture,
|
24
|
+
material,
|
25
|
+
dependencies: null,
|
26
|
+
renderTargets: [],
|
27
|
+
wrapS: null,
|
28
|
+
wrapT: null,
|
29
|
+
minFilter: NearestFilter,
|
30
|
+
magFilter: NearestFilter
|
31
|
+
};
|
32
|
+
this.variables.push(variable);
|
33
|
+
return variable;
|
34
|
+
};
|
35
|
+
this.setVariableDependencies = function(variable, dependencies) {
|
36
|
+
variable.dependencies = dependencies;
|
37
|
+
};
|
38
|
+
this.init = function() {
|
39
|
+
if (renderer.capabilities.isWebGL2 === false && renderer.extensions.has("OES_texture_float") === false) {
|
40
|
+
return "No OES_texture_float support for float textures.";
|
41
|
+
}
|
42
|
+
if (renderer.capabilities.maxVertexTextures === 0) {
|
43
|
+
return "No support for vertex shader textures.";
|
44
|
+
}
|
45
|
+
for (let i = 0; i < this.variables.length; i++) {
|
46
|
+
var variable = this.variables[i];
|
47
|
+
variable.renderTargets[0] = this.createRenderTarget(
|
48
|
+
sizeX,
|
49
|
+
sizeY,
|
50
|
+
variable.wrapS,
|
51
|
+
variable.wrapT,
|
52
|
+
variable.minFilter,
|
53
|
+
variable.magFilter
|
54
|
+
);
|
55
|
+
variable.renderTargets[1] = this.createRenderTarget(
|
56
|
+
sizeX,
|
57
|
+
sizeY,
|
58
|
+
variable.wrapS,
|
59
|
+
variable.wrapT,
|
60
|
+
variable.minFilter,
|
61
|
+
variable.magFilter
|
62
|
+
);
|
63
|
+
this.renderTexture(variable.initialValueTexture, variable.renderTargets[0]);
|
64
|
+
this.renderTexture(variable.initialValueTexture, variable.renderTargets[1]);
|
65
|
+
var material = variable.material;
|
66
|
+
var uniforms = material.uniforms;
|
67
|
+
if (variable.dependencies !== null) {
|
68
|
+
for (let d = 0; d < variable.dependencies.length; d++) {
|
69
|
+
var depVar = variable.dependencies[d];
|
70
|
+
if (depVar.name !== variable.name) {
|
71
|
+
var found = false;
|
72
|
+
for (let j = 0; j < this.variables.length; j++) {
|
73
|
+
if (depVar.name === this.variables[j].name) {
|
74
|
+
found = true;
|
75
|
+
break;
|
76
|
+
}
|
77
|
+
}
|
78
|
+
if (!found) {
|
79
|
+
return "Variable dependency not found. Variable=" + variable.name + ", dependency=" + depVar.name;
|
80
|
+
}
|
81
|
+
}
|
82
|
+
uniforms[depVar.name] = { value: null };
|
83
|
+
material.fragmentShader = "\nuniform sampler2D " + depVar.name + ";\n" + material.fragmentShader;
|
84
|
+
}
|
85
|
+
}
|
86
|
+
}
|
87
|
+
this.currentTextureIndex = 0;
|
88
|
+
return null;
|
89
|
+
};
|
90
|
+
this.compute = function() {
|
91
|
+
var currentTextureIndex = this.currentTextureIndex;
|
92
|
+
var nextTextureIndex = this.currentTextureIndex === 0 ? 1 : 0;
|
93
|
+
for (let i = 0, il = this.variables.length; i < il; i++) {
|
94
|
+
var variable = this.variables[i];
|
95
|
+
if (variable.dependencies !== null) {
|
96
|
+
var uniforms = variable.material.uniforms;
|
97
|
+
for (let d = 0, dl = variable.dependencies.length; d < dl; d++) {
|
98
|
+
var depVar = variable.dependencies[d];
|
99
|
+
uniforms[depVar.name].value = depVar.renderTargets[currentTextureIndex].texture;
|
100
|
+
}
|
101
|
+
}
|
102
|
+
this.doRenderTarget(variable.material, variable.renderTargets[nextTextureIndex]);
|
103
|
+
}
|
104
|
+
this.currentTextureIndex = nextTextureIndex;
|
105
|
+
};
|
106
|
+
this.getCurrentRenderTarget = function(variable) {
|
107
|
+
return variable.renderTargets[this.currentTextureIndex];
|
108
|
+
};
|
109
|
+
this.getAlternateRenderTarget = function(variable) {
|
110
|
+
return variable.renderTargets[this.currentTextureIndex === 0 ? 1 : 0];
|
111
|
+
};
|
112
|
+
function addResolutionDefine(materialShader) {
|
113
|
+
materialShader.defines.resolution = "vec2( " + sizeX.toFixed(1) + ", " + sizeY.toFixed(1) + " )";
|
114
|
+
}
|
115
|
+
this.addResolutionDefine = addResolutionDefine;
|
116
|
+
function createShaderMaterial(computeFragmentShader, uniforms) {
|
117
|
+
uniforms = uniforms || {};
|
118
|
+
var material = new ShaderMaterial({
|
119
|
+
uniforms,
|
120
|
+
vertexShader: getPassThroughVertexShader(),
|
121
|
+
fragmentShader: computeFragmentShader
|
122
|
+
});
|
123
|
+
addResolutionDefine(material);
|
124
|
+
return material;
|
125
|
+
}
|
126
|
+
this.createShaderMaterial = createShaderMaterial;
|
127
|
+
this.createRenderTarget = function(sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter) {
|
128
|
+
sizeXTexture = sizeXTexture || sizeX;
|
129
|
+
sizeYTexture = sizeYTexture || sizeY;
|
130
|
+
wrapS = wrapS || ClampToEdgeWrapping;
|
131
|
+
wrapT = wrapT || ClampToEdgeWrapping;
|
132
|
+
minFilter = minFilter || NearestFilter;
|
133
|
+
magFilter = magFilter || NearestFilter;
|
134
|
+
var renderTarget = new WebGLRenderTarget(sizeXTexture, sizeYTexture, {
|
135
|
+
wrapS,
|
136
|
+
wrapT,
|
137
|
+
minFilter,
|
138
|
+
magFilter,
|
139
|
+
format: RGBAFormat,
|
140
|
+
type: dataType,
|
141
|
+
depthBuffer: false
|
142
|
+
});
|
143
|
+
return renderTarget;
|
144
|
+
};
|
145
|
+
this.createTexture = function() {
|
146
|
+
var data = new Float32Array(sizeX * sizeY * 4);
|
147
|
+
return new DataTexture(data, sizeX, sizeY, RGBAFormat, FloatType);
|
148
|
+
};
|
149
|
+
this.renderTexture = function(input, output) {
|
150
|
+
passThruUniforms.passThruTexture.value = input;
|
151
|
+
this.doRenderTarget(passThruShader, output);
|
152
|
+
passThruUniforms.passThruTexture.value = null;
|
153
|
+
};
|
154
|
+
this.doRenderTarget = function(material, output) {
|
155
|
+
var currentRenderTarget = renderer.getRenderTarget();
|
156
|
+
mesh.material = material;
|
157
|
+
renderer.setRenderTarget(output);
|
158
|
+
renderer.render(scene, camera);
|
159
|
+
mesh.material = passThruShader;
|
160
|
+
renderer.setRenderTarget(currentRenderTarget);
|
161
|
+
};
|
162
|
+
function getPassThroughVertexShader() {
|
163
|
+
return "void main() {\n\n gl_Position = vec4( position, 1.0 );\n\n}\n";
|
164
|
+
}
|
165
|
+
function getPassThroughFragmentShader() {
|
166
|
+
return "uniform sampler2D passThruTexture;\n\nvoid main() {\n\n vec2 uv = gl_FragCoord.xy / resolution.xy;\n\n gl_FragColor = texture2D( passThruTexture, uv );\n\n}\n";
|
167
|
+
}
|
168
|
+
};
|
169
|
+
export {
|
170
|
+
GPUComputationRenderer
|
171
|
+
};
|
@@ -0,0 +1,35 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const THREE = require("three");
|
4
|
+
var Gyroscope = function() {
|
5
|
+
THREE.Object3D.call(this);
|
6
|
+
};
|
7
|
+
Gyroscope.prototype = Object.create(THREE.Object3D.prototype);
|
8
|
+
Gyroscope.prototype.constructor = Gyroscope;
|
9
|
+
Gyroscope.prototype.updateMatrixWorld = function() {
|
10
|
+
var translationObject = new THREE.Vector3();
|
11
|
+
var quaternionObject = new THREE.Quaternion();
|
12
|
+
var scaleObject = new THREE.Vector3();
|
13
|
+
var translationWorld = new THREE.Vector3();
|
14
|
+
var quaternionWorld = new THREE.Quaternion();
|
15
|
+
var scaleWorld = new THREE.Vector3();
|
16
|
+
return function updateMatrixWorld(force) {
|
17
|
+
this.matrixAutoUpdate && this.updateMatrix();
|
18
|
+
if (this.matrixWorldNeedsUpdate || force) {
|
19
|
+
if (this.parent !== null) {
|
20
|
+
this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
|
21
|
+
this.matrixWorld.decompose(translationWorld, quaternionWorld, scaleWorld);
|
22
|
+
this.matrix.decompose(translationObject, quaternionObject, scaleObject);
|
23
|
+
this.matrixWorld.compose(translationWorld, quaternionObject, scaleWorld);
|
24
|
+
} else {
|
25
|
+
this.matrixWorld.copy(this.matrix);
|
26
|
+
}
|
27
|
+
this.matrixWorldNeedsUpdate = false;
|
28
|
+
force = true;
|
29
|
+
}
|
30
|
+
for (let i = 0, l = this.children.length; i < l; i++) {
|
31
|
+
this.children[i].updateMatrixWorld(force);
|
32
|
+
}
|
33
|
+
};
|
34
|
+
}();
|
35
|
+
exports.Gyroscope = Gyroscope;
|
@@ -0,0 +1,35 @@
|
|
1
|
+
import { Object3D, Vector3, Quaternion } from "three";
|
2
|
+
var Gyroscope = function() {
|
3
|
+
Object3D.call(this);
|
4
|
+
};
|
5
|
+
Gyroscope.prototype = Object.create(Object3D.prototype);
|
6
|
+
Gyroscope.prototype.constructor = Gyroscope;
|
7
|
+
Gyroscope.prototype.updateMatrixWorld = function() {
|
8
|
+
var translationObject = new Vector3();
|
9
|
+
var quaternionObject = new Quaternion();
|
10
|
+
var scaleObject = new Vector3();
|
11
|
+
var translationWorld = new Vector3();
|
12
|
+
var quaternionWorld = new Quaternion();
|
13
|
+
var scaleWorld = new Vector3();
|
14
|
+
return function updateMatrixWorld(force) {
|
15
|
+
this.matrixAutoUpdate && this.updateMatrix();
|
16
|
+
if (this.matrixWorldNeedsUpdate || force) {
|
17
|
+
if (this.parent !== null) {
|
18
|
+
this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
|
19
|
+
this.matrixWorld.decompose(translationWorld, quaternionWorld, scaleWorld);
|
20
|
+
this.matrix.decompose(translationObject, quaternionObject, scaleObject);
|
21
|
+
this.matrixWorld.compose(translationWorld, quaternionObject, scaleWorld);
|
22
|
+
} else {
|
23
|
+
this.matrixWorld.copy(this.matrix);
|
24
|
+
}
|
25
|
+
this.matrixWorldNeedsUpdate = false;
|
26
|
+
force = true;
|
27
|
+
}
|
28
|
+
for (let i = 0, l = this.children.length; i < l; i++) {
|
29
|
+
this.children[i].updateMatrixWorld(force);
|
30
|
+
}
|
31
|
+
};
|
32
|
+
}();
|
33
|
+
export {
|
34
|
+
Gyroscope
|
35
|
+
};
|
@@ -0,0 +1,33 @@
|
|
1
|
+
import { Object3D, Mesh, Texture, AnimationMixer } from 'three'
|
2
|
+
|
3
|
+
export interface MD2PartsConfig {
|
4
|
+
baseUrl: string
|
5
|
+
body: string
|
6
|
+
skins: string[]
|
7
|
+
weapons: Array<[string, string]>
|
8
|
+
}
|
9
|
+
|
10
|
+
export class MD2Character {
|
11
|
+
constructor()
|
12
|
+
scale: number
|
13
|
+
animationFPS: number
|
14
|
+
root: Object3D
|
15
|
+
meshBody: Mesh | null
|
16
|
+
meshWeapon: Mesh | null
|
17
|
+
skinsBody: Texture[]
|
18
|
+
skinsWeapon: Texture[]
|
19
|
+
weapons: Mesh[]
|
20
|
+
activeAnimation: string | null
|
21
|
+
mixer: AnimationMixer | null
|
22
|
+
loadCounter: number
|
23
|
+
|
24
|
+
onLoadComplete(): void
|
25
|
+
loadParts(config: MD2PartsConfig): void
|
26
|
+
setPlaybackRate(rate: number): void
|
27
|
+
setWireframe(wireframeEnabled: boolean): void
|
28
|
+
setSkin(index: number): void
|
29
|
+
setWeapon(index: number): void
|
30
|
+
setAnimation(clipName: string): void
|
31
|
+
syncWeaponAnimation(): void
|
32
|
+
update(delta: number): void
|
33
|
+
}
|
@@ -0,0 +1,165 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const THREE = require("three");
|
4
|
+
const MD2Loader = require("../loaders/MD2Loader.js");
|
5
|
+
var MD2Character = function() {
|
6
|
+
var scope = this;
|
7
|
+
this.scale = 1;
|
8
|
+
this.animationFPS = 6;
|
9
|
+
this.root = new THREE.Object3D();
|
10
|
+
this.meshBody = null;
|
11
|
+
this.meshWeapon = null;
|
12
|
+
this.skinsBody = [];
|
13
|
+
this.skinsWeapon = [];
|
14
|
+
this.weapons = [];
|
15
|
+
this.activeAnimation = null;
|
16
|
+
this.mixer = null;
|
17
|
+
this.onLoadComplete = function() {
|
18
|
+
};
|
19
|
+
this.loadCounter = 0;
|
20
|
+
this.loadParts = function(config) {
|
21
|
+
this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
|
22
|
+
var weaponsTextures = [];
|
23
|
+
for (let i = 0; i < config.weapons.length; i++)
|
24
|
+
weaponsTextures[i] = config.weapons[i][1];
|
25
|
+
this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
|
26
|
+
this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
|
27
|
+
var loader = new MD2Loader.MD2Loader();
|
28
|
+
loader.load(config.baseUrl + config.body, function(geo) {
|
29
|
+
var boundingBox = new THREE.Box3();
|
30
|
+
boundingBox.setFromBufferAttribute(geo.attributes.position);
|
31
|
+
scope.root.position.y = -scope.scale * boundingBox.min.y;
|
32
|
+
var mesh = createPart(geo, scope.skinsBody[0]);
|
33
|
+
mesh.scale.set(scope.scale, scope.scale, scope.scale);
|
34
|
+
scope.root.add(mesh);
|
35
|
+
scope.meshBody = mesh;
|
36
|
+
scope.meshBody.clipOffset = 0;
|
37
|
+
scope.activeAnimationClipName = mesh.geometry.animations[0].name;
|
38
|
+
scope.mixer = new THREE.AnimationMixer(mesh);
|
39
|
+
checkLoadingComplete();
|
40
|
+
});
|
41
|
+
var generateCallback = function(index, name) {
|
42
|
+
return function(geo) {
|
43
|
+
var mesh = createPart(geo, scope.skinsWeapon[index]);
|
44
|
+
mesh.scale.set(scope.scale, scope.scale, scope.scale);
|
45
|
+
mesh.visible = false;
|
46
|
+
mesh.name = name;
|
47
|
+
scope.root.add(mesh);
|
48
|
+
scope.weapons[index] = mesh;
|
49
|
+
scope.meshWeapon = mesh;
|
50
|
+
checkLoadingComplete();
|
51
|
+
};
|
52
|
+
};
|
53
|
+
for (let i = 0; i < config.weapons.length; i++) {
|
54
|
+
loader.load(config.baseUrl + config.weapons[i][0], generateCallback(i, config.weapons[i][0]));
|
55
|
+
}
|
56
|
+
};
|
57
|
+
this.setPlaybackRate = function(rate) {
|
58
|
+
if (rate !== 0) {
|
59
|
+
this.mixer.timeScale = 1 / rate;
|
60
|
+
} else {
|
61
|
+
this.mixer.timeScale = 0;
|
62
|
+
}
|
63
|
+
};
|
64
|
+
this.setWireframe = function(wireframeEnabled) {
|
65
|
+
if (wireframeEnabled) {
|
66
|
+
if (this.meshBody)
|
67
|
+
this.meshBody.material = this.meshBody.materialWireframe;
|
68
|
+
if (this.meshWeapon)
|
69
|
+
this.meshWeapon.material = this.meshWeapon.materialWireframe;
|
70
|
+
} else {
|
71
|
+
if (this.meshBody)
|
72
|
+
this.meshBody.material = this.meshBody.materialTexture;
|
73
|
+
if (this.meshWeapon)
|
74
|
+
this.meshWeapon.material = this.meshWeapon.materialTexture;
|
75
|
+
}
|
76
|
+
};
|
77
|
+
this.setSkin = function(index) {
|
78
|
+
if (this.meshBody && this.meshBody.material.wireframe === false) {
|
79
|
+
this.meshBody.material.map = this.skinsBody[index];
|
80
|
+
}
|
81
|
+
};
|
82
|
+
this.setWeapon = function(index) {
|
83
|
+
for (let i = 0; i < this.weapons.length; i++)
|
84
|
+
this.weapons[i].visible = false;
|
85
|
+
var activeWeapon = this.weapons[index];
|
86
|
+
if (activeWeapon) {
|
87
|
+
activeWeapon.visible = true;
|
88
|
+
this.meshWeapon = activeWeapon;
|
89
|
+
scope.syncWeaponAnimation();
|
90
|
+
}
|
91
|
+
};
|
92
|
+
this.setAnimation = function(clipName) {
|
93
|
+
if (this.meshBody) {
|
94
|
+
if (this.meshBody.activeAction) {
|
95
|
+
this.meshBody.activeAction.stop();
|
96
|
+
this.meshBody.activeAction = null;
|
97
|
+
}
|
98
|
+
var action = this.mixer.clipAction(clipName, this.meshBody);
|
99
|
+
if (action) {
|
100
|
+
this.meshBody.activeAction = action.play();
|
101
|
+
}
|
102
|
+
}
|
103
|
+
scope.activeClipName = clipName;
|
104
|
+
scope.syncWeaponAnimation();
|
105
|
+
};
|
106
|
+
this.syncWeaponAnimation = function() {
|
107
|
+
var clipName = scope.activeClipName;
|
108
|
+
if (scope.meshWeapon) {
|
109
|
+
if (this.meshWeapon.activeAction) {
|
110
|
+
this.meshWeapon.activeAction.stop();
|
111
|
+
this.meshWeapon.activeAction = null;
|
112
|
+
}
|
113
|
+
var action = this.mixer.clipAction(clipName, this.meshWeapon);
|
114
|
+
if (action) {
|
115
|
+
this.meshWeapon.activeAction = action.syncWith(this.meshBody.activeAction).play();
|
116
|
+
}
|
117
|
+
}
|
118
|
+
};
|
119
|
+
this.update = function(delta) {
|
120
|
+
if (this.mixer)
|
121
|
+
this.mixer.update(delta);
|
122
|
+
};
|
123
|
+
function loadTextures(baseUrl, textureUrls) {
|
124
|
+
var textureLoader = new THREE.TextureLoader();
|
125
|
+
var textures = [];
|
126
|
+
for (let i = 0; i < textureUrls.length; i++) {
|
127
|
+
textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
|
128
|
+
textures[i].mapping = THREE.UVMapping;
|
129
|
+
textures[i].name = textureUrls[i];
|
130
|
+
if ("colorSpace" in textures[i])
|
131
|
+
textures[i].colorSpace = "srgb";
|
132
|
+
else
|
133
|
+
textures[i].encoding = 3001;
|
134
|
+
}
|
135
|
+
return textures;
|
136
|
+
}
|
137
|
+
function createPart(geometry, skinMap) {
|
138
|
+
var materialWireframe = new THREE.MeshLambertMaterial({
|
139
|
+
color: 16755200,
|
140
|
+
wireframe: true,
|
141
|
+
morphTargets: true,
|
142
|
+
morphNormals: true
|
143
|
+
});
|
144
|
+
var materialTexture = new THREE.MeshLambertMaterial({
|
145
|
+
color: 16777215,
|
146
|
+
wireframe: false,
|
147
|
+
map: skinMap,
|
148
|
+
morphTargets: true,
|
149
|
+
morphNormals: true
|
150
|
+
});
|
151
|
+
var mesh = new THREE.Mesh(geometry, materialTexture);
|
152
|
+
mesh.rotation.y = -Math.PI / 2;
|
153
|
+
mesh.castShadow = true;
|
154
|
+
mesh.receiveShadow = true;
|
155
|
+
mesh.materialTexture = materialTexture;
|
156
|
+
mesh.materialWireframe = materialWireframe;
|
157
|
+
return mesh;
|
158
|
+
}
|
159
|
+
function checkLoadingComplete() {
|
160
|
+
scope.loadCounter -= 1;
|
161
|
+
if (scope.loadCounter === 0)
|
162
|
+
scope.onLoadComplete();
|
163
|
+
}
|
164
|
+
};
|
165
|
+
exports.MD2Character = MD2Character;
|