three-stdlib 2.22.7 → 2.22.9
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- package/dist/_polyfill/CompressedArrayTexture.js +12 -0
- package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
- package/dist/_polyfill/Data3DTexture.js +17 -0
- package/dist/_polyfill/Data3DTexture.mjs +17 -0
- package/dist/animation/AnimationClipCreator.d.ts +12 -0
- package/dist/animation/AnimationClipCreator.js +57 -0
- package/dist/animation/AnimationClipCreator.mjs +57 -0
- package/dist/animation/CCDIKSolver.d.ts +25 -0
- package/dist/animation/CCDIKSolver.js +224 -0
- package/dist/animation/CCDIKSolver.mjs +224 -0
- package/dist/animation/MMDAnimationHelper.d.ts +93 -0
- package/dist/animation/MMDAnimationHelper.js +590 -0
- package/dist/animation/MMDAnimationHelper.mjs +590 -0
- package/dist/animation/MMDPhysics.d.ts +114 -0
- package/dist/animation/MMDPhysics.js +819 -0
- package/dist/animation/MMDPhysics.mjs +819 -0
- package/dist/cameras/CinematicCamera.d.ts +34 -0
- package/dist/cameras/CinematicCamera.js +131 -0
- package/dist/cameras/CinematicCamera.mjs +131 -0
- package/dist/controls/ArcballControls.d.ts +374 -0
- package/dist/controls/ArcballControls.js +2039 -0
- package/dist/controls/ArcballControls.mjs +2039 -0
- package/dist/controls/DeviceOrientationControls.d.ts +27 -0
- package/dist/controls/DeviceOrientationControls.js +84 -0
- package/dist/controls/DeviceOrientationControls.mjs +84 -0
- package/dist/controls/DragControls.d.ts +34 -0
- package/dist/controls/DragControls.js +182 -0
- package/dist/controls/DragControls.mjs +182 -0
- package/dist/controls/FirstPersonControls.d.ts +48 -0
- package/dist/controls/FirstPersonControls.js +229 -0
- package/dist/controls/FirstPersonControls.mjs +229 -0
- package/dist/controls/FlyControls.d.ts +32 -0
- package/dist/controls/FlyControls.js +248 -0
- package/dist/controls/FlyControls.mjs +248 -0
- package/dist/controls/OrbitControls.d.ts +63 -0
- package/dist/controls/OrbitControls.js +781 -0
- package/dist/controls/OrbitControls.mjs +781 -0
- package/dist/controls/PointerLockControls.d.ts +24 -0
- package/dist/controls/PointerLockControls.js +103 -0
- package/dist/controls/PointerLockControls.mjs +103 -0
- package/dist/controls/TrackballControls.d.ts +95 -0
- package/dist/controls/TrackballControls.js +502 -0
- package/dist/controls/TrackballControls.mjs +502 -0
- package/dist/controls/TransformControls.d.ts +151 -0
- package/dist/controls/TransformControls.js +1089 -0
- package/dist/controls/TransformControls.mjs +1089 -0
- package/dist/controls/experimental/CameraControls.d.ts +212 -0
- package/dist/controls/experimental/CameraControls.js +736 -0
- package/dist/controls/experimental/CameraControls.mjs +736 -0
- package/dist/csm/CSM.d.ts +61 -0
- package/dist/csm/CSM.js +244 -0
- package/dist/csm/CSM.mjs +244 -0
- package/dist/csm/CSMFrustum.d.ts +19 -0
- package/dist/csm/CSMFrustum.js +75 -0
- package/dist/csm/CSMFrustum.mjs +75 -0
- package/dist/csm/CSMHelper.d.ts +26 -0
- package/dist/csm/CSMHelper.js +114 -0
- package/dist/csm/CSMHelper.mjs +114 -0
- package/dist/csm/CSMShader.d.ts +4 -0
- package/dist/csm/CSMShader.js +257 -0
- package/dist/csm/CSMShader.mjs +257 -0
- package/dist/curves/CurveExtras.d.ts +68 -0
- package/dist/curves/CurveExtras.js +224 -0
- package/dist/curves/CurveExtras.mjs +224 -0
- package/dist/curves/NURBSCurve.d.ts +11 -0
- package/dist/curves/NURBSCurve.js +35 -0
- package/dist/curves/NURBSCurve.mjs +35 -0
- package/dist/curves/NURBSSurface.d.ts +13 -0
- package/dist/curves/NURBSSurface.js +28 -0
- package/dist/curves/NURBSSurface.mjs +28 -0
- package/dist/curves/NURBSUtils.d.ts +22 -0
- package/dist/curves/NURBSUtils.js +226 -0
- package/dist/curves/NURBSUtils.mjs +226 -0
- package/dist/custom.d.ts +5 -0
- package/dist/deprecated/Geometry.d.ts +342 -0
- package/dist/deprecated/Geometry.js +971 -0
- package/dist/deprecated/Geometry.mjs +971 -0
- package/dist/effects/AnaglyphEffect.d.ts +11 -0
- package/dist/effects/AnaglyphEffect.js +121 -0
- package/dist/effects/AnaglyphEffect.mjs +121 -0
- package/dist/effects/AsciiEffect.d.ts +18 -0
- package/dist/effects/AsciiEffect.js +173 -0
- package/dist/effects/AsciiEffect.mjs +173 -0
- package/dist/effects/OutlineEffect.d.ts +28 -0
- package/dist/effects/OutlineEffect.js +298 -0
- package/dist/effects/OutlineEffect.mjs +298 -0
- package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
- package/dist/effects/ParallaxBarrierEffect.js +64 -0
- package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
- package/dist/effects/PeppersGhostEffect.d.ts +10 -0
- package/dist/effects/PeppersGhostEffect.js +85 -0
- package/dist/effects/PeppersGhostEffect.mjs +85 -0
- package/dist/effects/StereoEffect.d.ts +9 -0
- package/dist/effects/StereoEffect.js +32 -0
- package/dist/effects/StereoEffect.mjs +32 -0
- package/dist/environments/RoomEnvironment.d.ts +5 -0
- package/dist/environments/RoomEnvironment.js +95 -0
- package/dist/environments/RoomEnvironment.mjs +78 -0
- package/dist/exporters/ColladaExporter.d.ts +50 -0
- package/dist/exporters/ColladaExporter.js +331 -0
- package/dist/exporters/ColladaExporter.mjs +331 -0
- package/dist/exporters/DRACOExporter.d.ts +23 -0
- package/dist/exporters/DRACOExporter.js +141 -0
- package/dist/exporters/DRACOExporter.mjs +141 -0
- package/dist/exporters/GLTFExporter.d.ts +446 -0
- package/dist/exporters/GLTFExporter.js +1575 -0
- package/dist/exporters/GLTFExporter.mjs +1575 -0
- package/dist/exporters/MMDExporter.d.ts +12 -0
- package/dist/exporters/MMDExporter.js +131 -0
- package/dist/exporters/MMDExporter.mjs +131 -0
- package/dist/exporters/OBJExporter.d.ts +18 -0
- package/dist/exporters/OBJExporter.js +181 -0
- package/dist/exporters/OBJExporter.mjs +181 -0
- package/dist/exporters/PLYExporter.d.ts +23 -0
- package/dist/exporters/PLYExporter.js +280 -0
- package/dist/exporters/PLYExporter.mjs +280 -0
- package/dist/exporters/STLExporter.d.ts +31 -0
- package/dist/exporters/STLExporter.js +146 -0
- package/dist/exporters/STLExporter.mjs +146 -0
- package/dist/exporters/USDZExporter.d.ts +27 -0
- package/dist/exporters/USDZExporter.js +340 -0
- package/dist/exporters/USDZExporter.mjs +340 -0
- package/dist/geometries/BoxLineGeometry.d.ts +12 -0
- package/dist/geometries/BoxLineGeometry.js +45 -0
- package/dist/geometries/BoxLineGeometry.mjs +45 -0
- package/dist/geometries/ConvexGeometry.d.ts +5 -0
- package/dist/geometries/ConvexGeometry.js +29 -0
- package/dist/geometries/ConvexGeometry.mjs +29 -0
- package/dist/geometries/DecalGeometry.d.ts +10 -0
- package/dist/geometries/DecalGeometry.js +184 -0
- package/dist/geometries/DecalGeometry.mjs +184 -0
- package/dist/geometries/LightningStrike.d.ts +108 -0
- package/dist/geometries/LightningStrike.js +548 -0
- package/dist/geometries/LightningStrike.mjs +548 -0
- package/dist/geometries/ParametricGeometries.d.ts +26 -0
- package/dist/geometries/ParametricGeometries.js +129 -0
- package/dist/geometries/ParametricGeometries.mjs +129 -0
- package/dist/geometries/ParametricGeometry.d.ts +18 -0
- package/dist/geometries/ParametricGeometry.js +63 -0
- package/dist/geometries/ParametricGeometry.mjs +63 -0
- package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/dist/geometries/RoundedBoxGeometry.js +91 -0
- package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
- package/dist/geometries/TeapotGeometry.d.ts +13 -0
- package/dist/geometries/TeapotGeometry.js +1563 -0
- package/dist/geometries/TeapotGeometry.mjs +1563 -0
- package/dist/geometries/TextGeometry.d.ts +18 -0
- package/dist/geometries/TextGeometry.js +27 -0
- package/dist/geometries/TextGeometry.mjs +27 -0
- package/dist/helpers/LightProbeHelper.d.ts +10 -0
- package/dist/helpers/LightProbeHelper.js +73 -0
- package/dist/helpers/LightProbeHelper.mjs +73 -0
- package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
- package/dist/helpers/PositionalAudioHelper.js +68 -0
- package/dist/helpers/PositionalAudioHelper.mjs +68 -0
- package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
- package/dist/helpers/RectAreaLightHelper.js +44 -0
- package/dist/helpers/RectAreaLightHelper.mjs +44 -0
- package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
- package/dist/helpers/VertexNormalsHelper.js +54 -0
- package/dist/helpers/VertexNormalsHelper.mjs +54 -0
- package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
- package/dist/helpers/VertexTangentsHelper.js +45 -0
- package/dist/helpers/VertexTangentsHelper.mjs +45 -0
- package/dist/index.d.ts +325 -0
- package/dist/index.js +978 -0
- package/dist/index.mjs +978 -0
- package/dist/interactive/HTMLMesh.d.ts +6 -0
- package/dist/interactive/HTMLMesh.js +325 -0
- package/dist/interactive/HTMLMesh.mjs +325 -0
- package/dist/interactive/InteractiveGroup.d.ts +5 -0
- package/dist/interactive/InteractiveGroup.js +68 -0
- package/dist/interactive/InteractiveGroup.mjs +68 -0
- package/dist/interactive/SelectionBox.d.ts +15 -0
- package/dist/interactive/SelectionBox.js +137 -0
- package/dist/interactive/SelectionBox.mjs +137 -0
- package/dist/interactive/SelectionHelper.d.ts +17 -0
- package/dist/interactive/SelectionHelper.js +54 -0
- package/dist/interactive/SelectionHelper.mjs +54 -0
- package/dist/libs/MeshoptDecoder.d.ts +12 -0
- package/dist/libs/MeshoptDecoder.js +221 -0
- package/dist/libs/MeshoptDecoder.mjs +221 -0
- package/dist/libs/MotionControllers.d.ts +175 -0
- package/dist/libs/MotionControllers.js +325 -0
- package/dist/libs/MotionControllers.mjs +325 -0
- package/dist/lights/LightProbeGenerator.d.ts +6 -0
- package/dist/lights/LightProbeGenerator.js +145 -0
- package/dist/lights/LightProbeGenerator.mjs +145 -0
- package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
- package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
- package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/dist/lines/Line2.d.ts +11 -0
- package/dist/lines/Line2.js +13 -0
- package/dist/lines/Line2.mjs +13 -0
- package/dist/lines/LineGeometry.d.ts +10 -0
- package/dist/lines/LineGeometry.js +44 -0
- package/dist/lines/LineGeometry.mjs +44 -0
- package/dist/lines/LineMaterial.d.ts +31 -0
- package/dist/lines/LineMaterial.js +547 -0
- package/dist/lines/LineMaterial.mjs +547 -0
- package/dist/lines/LineSegments2.d.ts +14 -0
- package/dist/lines/LineSegments2.js +203 -0
- package/dist/lines/LineSegments2.mjs +203 -0
- package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
- package/dist/lines/LineSegmentsGeometry.js +124 -0
- package/dist/lines/LineSegmentsGeometry.mjs +124 -0
- package/dist/lines/Wireframe.d.ts +11 -0
- package/dist/lines/Wireframe.js +32 -0
- package/dist/lines/Wireframe.mjs +32 -0
- package/dist/lines/WireframeGeometry2.d.ts +8 -0
- package/dist/lines/WireframeGeometry2.js +13 -0
- package/dist/lines/WireframeGeometry2.mjs +13 -0
- package/dist/loaders/3DMLoader.d.ts +17 -0
- package/dist/loaders/3DMLoader.js +803 -0
- package/dist/loaders/3DMLoader.mjs +803 -0
- package/dist/loaders/3MFLoader.d.ts +16 -0
- package/dist/loaders/3MFLoader.js +854 -0
- package/dist/loaders/3MFLoader.mjs +854 -0
- package/dist/loaders/AMFLoader.d.ts +14 -0
- package/dist/loaders/AMFLoader.js +284 -0
- package/dist/loaders/AMFLoader.mjs +284 -0
- package/dist/loaders/AssimpLoader.js +1396 -0
- package/dist/loaders/AssimpLoader.mjs +1396 -0
- package/dist/loaders/BVHLoader.d.ts +21 -0
- package/dist/loaders/BVHLoader.js +207 -0
- package/dist/loaders/BVHLoader.mjs +207 -0
- package/dist/loaders/BasisTextureLoader.d.ts +32 -0
- package/dist/loaders/BasisTextureLoader.js +480 -0
- package/dist/loaders/BasisTextureLoader.mjs +480 -0
- package/dist/loaders/ColladaLoader.d.ts +20 -0
- package/dist/loaders/ColladaLoader.js +2405 -0
- package/dist/loaders/ColladaLoader.mjs +2405 -0
- package/dist/loaders/DDSLoader.d.ts +16 -0
- package/dist/loaders/DDSLoader.js +148 -0
- package/dist/loaders/DDSLoader.mjs +148 -0
- package/dist/loaders/DRACOLoader.d.ts +18 -0
- package/dist/loaders/DRACOLoader.js +341 -0
- package/dist/loaders/DRACOLoader.mjs +341 -0
- package/dist/loaders/EXRLoader.d.ts +18 -0
- package/dist/loaders/EXRLoader.js +1354 -0
- package/dist/loaders/EXRLoader.mjs +1354 -0
- package/dist/loaders/FBXLoader.d.ts +14 -0
- package/dist/loaders/FBXLoader.js +2457 -0
- package/dist/loaders/FBXLoader.mjs +2457 -0
- package/dist/loaders/FontLoader.d.ts +36 -0
- package/dist/loaders/FontLoader.js +120 -0
- package/dist/loaders/FontLoader.mjs +120 -0
- package/dist/loaders/GCodeLoader.d.ts +15 -0
- package/dist/loaders/GCodeLoader.js +141 -0
- package/dist/loaders/GCodeLoader.mjs +141 -0
- package/dist/loaders/GLTFLoader.d.ts +153 -0
- package/dist/loaders/GLTFLoader.js +2459 -0
- package/dist/loaders/GLTFLoader.mjs +2459 -0
- package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/dist/loaders/HDRCubeTextureLoader.js +75 -0
- package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
- package/dist/loaders/KMZLoader.d.ts +16 -0
- package/dist/loaders/KMZLoader.js +75 -0
- package/dist/loaders/KMZLoader.mjs +75 -0
- package/dist/loaders/KTX2Loader.d.ts +16 -0
- package/dist/loaders/KTX2Loader.js +461 -0
- package/dist/loaders/KTX2Loader.mjs +461 -0
- package/dist/loaders/KTXLoader.d.ts +16 -0
- package/dist/loaders/KTXLoader.js +93 -0
- package/dist/loaders/KTXLoader.mjs +93 -0
- package/dist/loaders/LDrawLoader.d.ts +26 -0
- package/dist/loaders/LDrawLoader.js +1424 -0
- package/dist/loaders/LDrawLoader.mjs +1424 -0
- package/dist/loaders/LUT3dlLoader.d.ts +20 -0
- package/dist/loaders/LUT3dlLoader.js +103 -0
- package/dist/loaders/LUT3dlLoader.mjs +103 -0
- package/dist/loaders/LUTCubeLoader.d.ts +23 -0
- package/dist/loaders/LUTCubeLoader.js +107 -0
- package/dist/loaders/LUTCubeLoader.mjs +107 -0
- package/dist/loaders/LWOLoader.d.ts +26 -0
- package/dist/loaders/LWOLoader.js +645 -0
- package/dist/loaders/LWOLoader.mjs +645 -0
- package/dist/loaders/LottieLoader.d.ts +15 -0
- package/dist/loaders/LottieLoader.js +47 -0
- package/dist/loaders/LottieLoader.mjs +47 -0
- package/dist/loaders/MD2Loader.d.ts +14 -0
- package/dist/loaders/MD2Loader.js +359 -0
- package/dist/loaders/MD2Loader.mjs +359 -0
- package/dist/loaders/MDDLoader.d.ts +19 -0
- package/dist/loaders/MDDLoader.js +58 -0
- package/dist/loaders/MDDLoader.mjs +58 -0
- package/dist/loaders/MMDLoader.d.ts +63 -0
- package/dist/loaders/MMDLoader.js +1121 -0
- package/dist/loaders/MMDLoader.mjs +1121 -0
- package/dist/loaders/MTLLoader.d.ts +100 -0
- package/dist/loaders/MTLLoader.js +304 -0
- package/dist/loaders/MTLLoader.mjs +304 -0
- package/dist/loaders/NRRDLoader.d.ts +21 -0
- package/dist/loaders/NRRDLoader.js +401 -0
- package/dist/loaders/NRRDLoader.mjs +401 -0
- package/dist/loaders/NodeMaterialLoader.js +146 -0
- package/dist/loaders/NodeMaterialLoader.mjs +146 -0
- package/dist/loaders/OBJLoader.d.ts +17 -0
- package/dist/loaders/OBJLoader.js +487 -0
- package/dist/loaders/OBJLoader.mjs +487 -0
- package/dist/loaders/PCDLoader.d.ts +15 -0
- package/dist/loaders/PCDLoader.js +248 -0
- package/dist/loaders/PCDLoader.mjs +248 -0
- package/dist/loaders/PDBLoader.d.ts +22 -0
- package/dist/loaders/PDBLoader.js +247 -0
- package/dist/loaders/PDBLoader.mjs +247 -0
- package/dist/loaders/PLYLoader.d.ts +16 -0
- package/dist/loaders/PLYLoader.js +317 -0
- package/dist/loaders/PLYLoader.mjs +317 -0
- package/dist/loaders/PRWMLoader.d.ts +16 -0
- package/dist/loaders/PRWMLoader.js +160 -0
- package/dist/loaders/PRWMLoader.mjs +160 -0
- package/dist/loaders/PVRLoader.d.ts +16 -0
- package/dist/loaders/PVRLoader.js +131 -0
- package/dist/loaders/PVRLoader.mjs +131 -0
- package/dist/loaders/RGBELoader.d.ts +20 -0
- package/dist/loaders/RGBELoader.js +252 -0
- package/dist/loaders/RGBELoader.mjs +252 -0
- package/dist/loaders/RGBMLoader.d.ts +32 -0
- package/dist/loaders/RGBMLoader.js +998 -0
- package/dist/loaders/RGBMLoader.mjs +998 -0
- package/dist/loaders/STLLoader.d.ts +14 -0
- package/dist/loaders/STLLoader.js +190 -0
- package/dist/loaders/STLLoader.mjs +190 -0
- package/dist/loaders/SVGLoader.d.ts +63 -0
- package/dist/loaders/SVGLoader.js +1712 -0
- package/dist/loaders/SVGLoader.mjs +1712 -0
- package/dist/loaders/TDSLoader.d.ts +42 -0
- package/dist/loaders/TDSLoader.js +650 -0
- package/dist/loaders/TDSLoader.mjs +650 -0
- package/dist/loaders/TGALoader.d.ts +14 -0
- package/dist/loaders/TGALoader.js +285 -0
- package/dist/loaders/TGALoader.mjs +285 -0
- package/dist/loaders/TTFLoader.d.ts +15 -0
- package/dist/loaders/TTFLoader.js +131 -0
- package/dist/loaders/TTFLoader.mjs +131 -0
- package/dist/loaders/TiltLoader.d.ts +14 -0
- package/dist/loaders/TiltLoader.js +373 -0
- package/dist/loaders/TiltLoader.mjs +373 -0
- package/dist/loaders/VOXLoader.d.ts +28 -0
- package/dist/loaders/VOXLoader.js +432 -0
- package/dist/loaders/VOXLoader.mjs +432 -0
- package/dist/loaders/VRMLLoader.d.ts +14 -0
- package/dist/loaders/VRMLLoader.js +2105 -0
- package/dist/loaders/VRMLLoader.mjs +2105 -0
- package/dist/loaders/VRMLoader.js +38 -0
- package/dist/loaders/VRMLoader.mjs +38 -0
- package/dist/loaders/VTKLoader.d.ts +14 -0
- package/dist/loaders/VTKLoader.js +648 -0
- package/dist/loaders/VTKLoader.mjs +648 -0
- package/dist/loaders/XLoader.js +1258 -0
- package/dist/loaders/XLoader.mjs +1258 -0
- package/dist/loaders/XYZLoader.d.ts +14 -0
- package/dist/loaders/XYZLoader.js +60 -0
- package/dist/loaders/XYZLoader.mjs +60 -0
- package/dist/loaders/lwo/IFFParser.js +749 -0
- package/dist/loaders/lwo/IFFParser.mjs +749 -0
- package/dist/loaders/lwo/LWO2Parser.js +327 -0
- package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
- package/dist/loaders/lwo/LWO3Parser.js +298 -0
- package/dist/loaders/lwo/LWO3Parser.mjs +298 -0
- package/dist/math/Capsule.d.ts +27 -0
- package/dist/math/Capsule.js +100 -0
- package/dist/math/Capsule.mjs +100 -0
- package/dist/math/ColorConverter.d.ts +21 -0
- package/dist/math/ColorConverter.js +52 -0
- package/dist/math/ColorConverter.mjs +52 -0
- package/dist/math/ConvexHull.d.ts +89 -0
- package/dist/math/ConvexHull.js +597 -0
- package/dist/math/ConvexHull.mjs +597 -0
- package/dist/math/ImprovedNoise.d.ts +4 -0
- package/dist/math/ImprovedNoise.js +302 -0
- package/dist/math/ImprovedNoise.mjs +302 -0
- package/dist/math/Lut.d.ts +27 -0
- package/dist/math/Lut.js +135 -0
- package/dist/math/Lut.mjs +135 -0
- package/dist/math/MeshSurfaceSampler.d.ts +15 -0
- package/dist/math/MeshSurfaceSampler.js +107 -0
- package/dist/math/MeshSurfaceSampler.mjs +107 -0
- package/dist/math/OBB.d.ts +24 -0
- package/dist/math/OBB.js +262 -0
- package/dist/math/OBB.mjs +262 -0
- package/dist/math/Octree.d.ts +24 -0
- package/dist/math/Octree.js +278 -0
- package/dist/math/Octree.mjs +278 -0
- package/dist/math/SimplexNoise.d.ts +21 -0
- package/dist/math/SimplexNoise.js +440 -0
- package/dist/math/SimplexNoise.mjs +440 -0
- package/dist/misc/ConvexObjectBreaker.d.ts +25 -0
- package/dist/misc/ConvexObjectBreaker.js +298 -0
- package/dist/misc/ConvexObjectBreaker.mjs +298 -0
- package/dist/misc/GPUComputationRenderer.d.ts +52 -0
- package/dist/misc/GPUComputationRenderer.js +171 -0
- package/dist/misc/GPUComputationRenderer.mjs +171 -0
- package/dist/misc/Gyroscope.d.ts +5 -0
- package/dist/misc/Gyroscope.js +35 -0
- package/dist/misc/Gyroscope.mjs +35 -0
- package/dist/misc/MD2Character.d.ts +33 -0
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- package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.js +164 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +165 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.js +73 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +73 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +14 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +15 -0
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- package/dist/shaders/ACESFilmicToneMappingShader.js +55 -0
- package/dist/shaders/ACESFilmicToneMappingShader.mjs +55 -0
- package/dist/shaders/AfterimageShader.d.ts +15 -0
- package/dist/shaders/AfterimageShader.js +32 -0
- package/dist/shaders/AfterimageShader.mjs +32 -0
- package/dist/shaders/BasicShader.d.ts +8 -0
- package/dist/shaders/BasicShader.js +12 -0
- package/dist/shaders/BasicShader.mjs +12 -0
- package/dist/shaders/BleachBypassShader.d.ts +14 -0
- package/dist/shaders/BleachBypassShader.js +35 -0
- package/dist/shaders/BleachBypassShader.mjs +35 -0
- package/dist/shaders/BlendShader.d.ts +21 -0
- package/dist/shaders/BlendShader.js +30 -0
- package/dist/shaders/BlendShader.mjs +30 -0
- package/dist/shaders/BokehShader.d.ts +24 -0
- package/dist/shaders/BokehShader.js +109 -0
- package/dist/shaders/BokehShader.mjs +109 -0
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- package/dist/shaders/BokehShader2.mjs +269 -0
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- package/dist/shaders/BrightnessContrastShader.js +32 -0
- package/dist/shaders/BrightnessContrastShader.mjs +32 -0
- package/dist/shaders/ColorCorrectionShader.d.ts +22 -0
- package/dist/shaders/ColorCorrectionShader.js +30 -0
- package/dist/shaders/ColorCorrectionShader.mjs +30 -0
- package/dist/shaders/ColorifyShader.d.ts +16 -0
- package/dist/shaders/ColorifyShader.js +28 -0
- package/dist/shaders/ColorifyShader.mjs +28 -0
- package/dist/shaders/ConvolutionShader.d.ts +21 -0
- package/dist/shaders/ConvolutionShader.js +55 -0
- package/dist/shaders/ConvolutionShader.mjs +55 -0
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- package/dist/shaders/DOFMipMapShader.d.ts +23 -0
- package/dist/shaders/DOFMipMapShader.js +32 -0
- package/dist/shaders/DOFMipMapShader.mjs +32 -0
- package/dist/shaders/DepthLimitedBlurShader.d.ts +28 -0
- package/dist/shaders/DepthLimitedBlurShader.js +114 -0
- package/dist/shaders/DepthLimitedBlurShader.mjs +114 -0
- package/dist/shaders/DigitalGlitch.d.ts +39 -0
- package/dist/shaders/DigitalGlitch.js +85 -0
- package/dist/shaders/DigitalGlitch.mjs +85 -0
- package/dist/shaders/DotScreenShader.d.ts +27 -0
- package/dist/shaders/DotScreenShader.js +39 -0
- package/dist/shaders/DotScreenShader.mjs +39 -0
- package/dist/shaders/FXAAShader.d.ts +19 -0
- package/dist/shaders/FXAAShader.js +1098 -0
- package/dist/shaders/FXAAShader.mjs +1098 -0
- package/dist/shaders/FilmShader.d.ts +43 -0
- package/dist/shaders/FilmShader.js +53 -0
- package/dist/shaders/FilmShader.mjs +53 -0
- package/dist/shaders/FocusShader.d.ts +26 -0
- package/dist/shaders/FocusShader.js +55 -0
- package/dist/shaders/FocusShader.mjs +55 -0
- package/dist/shaders/FreiChenShader.d.ts +19 -0
- package/dist/shaders/FreiChenShader.js +64 -0
- package/dist/shaders/FreiChenShader.mjs +64 -0
- package/dist/shaders/FresnelShader.d.ts +24 -0
- package/dist/shaders/FresnelShader.js +47 -0
- package/dist/shaders/FresnelShader.mjs +47 -0
- package/dist/shaders/GammaCorrectionShader.d.ts +12 -0
- package/dist/shaders/GammaCorrectionShader.js +23 -0
- package/dist/shaders/GammaCorrectionShader.mjs +23 -0
- package/dist/shaders/GodRaysShader.d.ts +97 -0
- package/dist/shaders/GodRaysShader.js +183 -0
- package/dist/shaders/GodRaysShader.mjs +183 -0
- package/dist/shaders/HalftoneShader.d.ts +51 -0
- package/dist/shaders/HalftoneShader.js +228 -0
- package/dist/shaders/HalftoneShader.mjs +228 -0
- package/dist/shaders/HorizontalBlurShader.d.ts +18 -0
- package/dist/shaders/HorizontalBlurShader.js +49 -0
- package/dist/shaders/HorizontalBlurShader.mjs +49 -0
- package/dist/shaders/HorizontalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/HorizontalTiltShiftShader.js +37 -0
- package/dist/shaders/HorizontalTiltShiftShader.mjs +37 -0
- package/dist/shaders/HueSaturationShader.d.ts +21 -0
- package/dist/shaders/HueSaturationShader.js +43 -0
- package/dist/shaders/HueSaturationShader.mjs +43 -0
- package/dist/shaders/KaleidoShader.d.ts +24 -0
- package/dist/shaders/KaleidoShader.js +34 -0
- package/dist/shaders/KaleidoShader.mjs +34 -0
- package/dist/shaders/LuminosityHighPassShader.d.ts +27 -0
- package/dist/shaders/LuminosityHighPassShader.js +37 -0
- package/dist/shaders/LuminosityHighPassShader.mjs +37 -0
- package/dist/shaders/LuminosityShader.d.ts +13 -0
- package/dist/shaders/LuminosityShader.js +25 -0
- package/dist/shaders/LuminosityShader.mjs +25 -0
- package/dist/shaders/MirrorShader.d.ts +18 -0
- package/dist/shaders/MirrorShader.js +35 -0
- package/dist/shaders/MirrorShader.mjs +35 -0
- package/dist/shaders/NormalMapShader.d.ts +23 -0
- package/dist/shaders/NormalMapShader.js +31 -0
- package/dist/shaders/NormalMapShader.mjs +31 -0
- package/dist/shaders/ParallaxShader.d.ts +28 -0
- package/dist/shaders/ParallaxShader.js +133 -0
- package/dist/shaders/ParallaxShader.mjs +133 -0
- package/dist/shaders/PixelShader.d.ts +18 -0
- package/dist/shaders/PixelShader.js +28 -0
- package/dist/shaders/PixelShader.mjs +28 -0
- package/dist/shaders/RGBShiftShader.d.ts +24 -0
- package/dist/shaders/RGBShiftShader.js +30 -0
- package/dist/shaders/RGBShiftShader.mjs +30 -0
- package/dist/shaders/SAOShader.d.ts +25 -0
- package/dist/shaders/SAOShader.js +144 -0
- package/dist/shaders/SAOShader.mjs +144 -0
- package/dist/shaders/SMAAShader.d.ts +60 -0
- package/dist/shaders/SMAAShader.js +358 -0
- package/dist/shaders/SMAAShader.mjs +358 -0
- package/dist/shaders/SSAOShader.d.ts +86 -0
- package/dist/shaders/SSAOShader.js +182 -0
- package/dist/shaders/SSAOShader.mjs +182 -0
- package/dist/shaders/SSRShader.d.ts +94 -0
- package/dist/shaders/SSRShader.js +342 -0
- package/dist/shaders/SSRShader.mjs +342 -0
- package/dist/shaders/SepiaShader.d.ts +17 -0
- package/dist/shaders/SepiaShader.js +29 -0
- package/dist/shaders/SepiaShader.mjs +29 -0
- package/dist/shaders/SobelOperatorShader.d.ts +19 -0
- package/dist/shaders/SobelOperatorShader.js +54 -0
- package/dist/shaders/SobelOperatorShader.mjs +54 -0
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +5 -0
- package/dist/shaders/SubsurfaceScatteringShader.js +59 -0
- package/dist/shaders/SubsurfaceScatteringShader.mjs +59 -0
- package/dist/shaders/TechnicolorShader.d.ts +15 -0
- package/dist/shaders/TechnicolorShader.js +24 -0
- package/dist/shaders/TechnicolorShader.mjs +24 -0
- package/dist/shaders/ToneMapShader.d.ts +27 -0
- package/dist/shaders/ToneMapShader.js +51 -0
- package/dist/shaders/ToneMapShader.mjs +51 -0
- package/dist/shaders/ToonShader.d.ts +108 -0
- package/dist/shaders/ToonShader.js +188 -0
- package/dist/shaders/ToonShader.mjs +188 -0
- package/dist/shaders/TriangleBlurShader.d.ts +22 -0
- package/dist/shaders/TriangleBlurShader.js +37 -0
- package/dist/shaders/TriangleBlurShader.mjs +37 -0
- package/dist/shaders/UnpackDepthRGBAShader.d.ts +16 -0
- package/dist/shaders/UnpackDepthRGBAShader.js +26 -0
- package/dist/shaders/UnpackDepthRGBAShader.mjs +26 -0
- package/dist/shaders/VerticalBlurShader.d.ts +18 -0
- package/dist/shaders/VerticalBlurShader.js +50 -0
- package/dist/shaders/VerticalBlurShader.mjs +50 -0
- package/dist/shaders/VerticalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/VerticalTiltShiftShader.js +37 -0
- package/dist/shaders/VerticalTiltShiftShader.mjs +37 -0
- package/dist/shaders/VignetteShader.d.ts +20 -0
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- package/dist/shaders/VignetteShader.mjs +38 -0
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- package/dist/shaders/WaterRefractionShader.mjs +59 -0
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- package/dist/webxr/XREstimatedLight.d.ts +33 -0
- package/dist/webxr/XREstimatedLight.js +126 -0
- package/dist/webxr/XREstimatedLight.mjs +126 -0
- package/dist/webxr/XRHandMeshModel.d.ts +9 -0
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- package/dist/webxr/XRHandMeshModel.mjs +82 -0
- package/dist/webxr/XRHandModelFactory.d.ts +25 -0
- package/dist/webxr/XRHandModelFactory.js +61 -0
- package/dist/webxr/XRHandModelFactory.mjs +61 -0
- package/dist/webxr/XRHandPrimitiveModel.d.ts +24 -0
- package/dist/webxr/XRHandPrimitiveModel.js +68 -0
- package/dist/webxr/XRHandPrimitiveModel.mjs +68 -0
- package/package.json +1 -1
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import { Color, Vector3 } from 'three';
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/**
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* God-rays (crepuscular rays)
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*
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* Similar implementation to the one used by Crytek for CryEngine 2 [Sousa2008].
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* Blurs a mask generated from the depth map along radial lines emanating from the light
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* source. The blur repeatedly applies a blur filter of increasing support but constant
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* sample count to produce a blur filter with large support.
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*
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* just 6 samples per pass produced acceptible results. The blur is applied three times,
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* with decreasing filter support. The result is equivalent to a single pass with
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*
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* References:
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*
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* Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt
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*/
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export declare const GodRaysDepthMaskShader: {
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uniforms: {
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tInput: {
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value: null;
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};
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fragmentShader: string;
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};
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/**
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*
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*
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* output is written to a temporary render target (I used a 1/4 sized
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* target).
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*
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*/
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export declare const GodRaysGenerateShader: {
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uniforms: {
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tInput: {
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value: null;
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};
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fStepSize: {
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value: number;
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};
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vSunPositionScreenSpace: {
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value: Vector3;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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/**
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*/
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export declare const GodRaysCombineShader: {
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uniforms: {
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tColors: {
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value: null;
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};
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tGodRays: {
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value: null;
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};
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fGodRayIntensity: {
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value: number;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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/**
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export declare const GodRaysFakeSunShader: {
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uniforms: {
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vSunPositionScreenSpace: {
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fAspect: {
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value: number;
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};
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sunColor: {
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value: Color;
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};
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bgColor: {
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value: Color;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const GodRaysDepthMaskShader = {
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uniforms: {
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tInput: {
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value: null
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"}"
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].join("\n"),
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fragmentShader: [
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"varying vec2 vUv;",
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"void main() {",
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" gl_FragColor = vec4( 1.0 ) - texture2D( tInput, vUv );",
|
22
|
+
"}"
|
23
|
+
].join("\n")
|
24
|
+
};
|
25
|
+
const GodRaysGenerateShader = {
|
26
|
+
uniforms: {
|
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+
tInput: {
|
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+
value: null
|
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+
},
|
30
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+
fStepSize: {
|
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+
value: 1
|
32
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+
},
|
33
|
+
vSunPositionScreenSpace: {
|
34
|
+
value: new THREE.Vector3()
|
35
|
+
}
|
36
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+
},
|
37
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+
vertexShader: [
|
38
|
+
"varying vec2 vUv;",
|
39
|
+
"void main() {",
|
40
|
+
" vUv = uv;",
|
41
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
42
|
+
"}"
|
43
|
+
].join("\n"),
|
44
|
+
fragmentShader: [
|
45
|
+
"#define TAPS_PER_PASS 6.0",
|
46
|
+
"varying vec2 vUv;",
|
47
|
+
"uniform sampler2D tInput;",
|
48
|
+
"uniform vec3 vSunPositionScreenSpace;",
|
49
|
+
"uniform float fStepSize;",
|
50
|
+
// filter step size
|
51
|
+
"void main() {",
|
52
|
+
// delta from current pixel to "sun" position
|
53
|
+
" vec2 delta = vSunPositionScreenSpace.xy - vUv;",
|
54
|
+
" float dist = length( delta );",
|
55
|
+
// Step vector (uv space)
|
56
|
+
" vec2 stepv = fStepSize * delta / dist;",
|
57
|
+
// Number of iterations between pixel and sun
|
58
|
+
" float iters = dist/fStepSize;",
|
59
|
+
" vec2 uv = vUv.xy;",
|
60
|
+
" float col = 0.0;",
|
61
|
+
// This breaks ANGLE in Chrome 22
|
62
|
+
// - see http://code.google.com/p/chromium/issues/detail?id=153105
|
63
|
+
/*
|
64
|
+
// Unrolling didnt do much on my hardware (ATI Mobility Radeon 3450),
|
65
|
+
// so i've just left the loop
|
66
|
+
|
67
|
+
"for ( float i = 0.0; i < TAPS_PER_PASS; i += 1.0 ) {",
|
68
|
+
|
69
|
+
// Accumulate samples, making sure we dont walk past the light source.
|
70
|
+
|
71
|
+
// The check for uv.y < 1 would not be necessary with "border" UV wrap
|
72
|
+
// mode, with a black border color. I don't think this is currently
|
73
|
+
// exposed by three.js. As a result there might be artifacts when the
|
74
|
+
// sun is to the left, right or bottom of screen as these cases are
|
75
|
+
// not specifically handled.
|
76
|
+
|
77
|
+
" col += ( i <= iters && uv.y < 1.0 ? texture2D( tInput, uv ).r : 0.0 );",
|
78
|
+
" uv += stepv;",
|
79
|
+
|
80
|
+
"}",
|
81
|
+
*/
|
82
|
+
// Unrolling loop manually makes it work in ANGLE
|
83
|
+
" float f = min( 1.0, max( vSunPositionScreenSpace.z / 1000.0, 0.0 ) );",
|
84
|
+
// used to fade out godrays
|
85
|
+
" if ( 0.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
|
86
|
+
" uv += stepv;",
|
87
|
+
" if ( 1.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
|
88
|
+
" uv += stepv;",
|
89
|
+
" if ( 2.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
|
90
|
+
" uv += stepv;",
|
91
|
+
" if ( 3.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
|
92
|
+
" uv += stepv;",
|
93
|
+
" if ( 4.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
|
94
|
+
" uv += stepv;",
|
95
|
+
" if ( 5.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
|
96
|
+
" uv += stepv;",
|
97
|
+
// Should technically be dividing by 'iters', but 'TAPS_PER_PASS' smooths out
|
98
|
+
// objectionable artifacts, in particular near the sun position. The side
|
99
|
+
// effect is that the result is darker than it should be around the sun, as
|
100
|
+
// TAPS_PER_PASS is greater than the number of samples actually accumulated.
|
101
|
+
// When the result is inverted (in the shader 'godrays_combine', this produces
|
102
|
+
// a slight bright spot at the position of the sun, even when it is occluded.
|
103
|
+
" gl_FragColor = vec4( col/TAPS_PER_PASS );",
|
104
|
+
" gl_FragColor.a = 1.0;",
|
105
|
+
"}"
|
106
|
+
].join("\n")
|
107
|
+
};
|
108
|
+
const GodRaysCombineShader = {
|
109
|
+
uniforms: {
|
110
|
+
tColors: {
|
111
|
+
value: null
|
112
|
+
},
|
113
|
+
tGodRays: {
|
114
|
+
value: null
|
115
|
+
},
|
116
|
+
fGodRayIntensity: {
|
117
|
+
value: 0.69
|
118
|
+
}
|
119
|
+
},
|
120
|
+
vertexShader: [
|
121
|
+
"varying vec2 vUv;",
|
122
|
+
"void main() {",
|
123
|
+
" vUv = uv;",
|
124
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
125
|
+
"}"
|
126
|
+
].join("\n"),
|
127
|
+
fragmentShader: [
|
128
|
+
"varying vec2 vUv;",
|
129
|
+
"uniform sampler2D tColors;",
|
130
|
+
"uniform sampler2D tGodRays;",
|
131
|
+
"uniform float fGodRayIntensity;",
|
132
|
+
"void main() {",
|
133
|
+
// Since THREE.MeshDepthMaterial renders foreground objects white and background
|
134
|
+
// objects black, the god-rays will be white streaks. Therefore value is inverted
|
135
|
+
// before being combined with tColors
|
136
|
+
" gl_FragColor = texture2D( tColors, vUv ) + fGodRayIntensity * vec4( 1.0 - texture2D( tGodRays, vUv ).r );",
|
137
|
+
" gl_FragColor.a = 1.0;",
|
138
|
+
"}"
|
139
|
+
].join("\n")
|
140
|
+
};
|
141
|
+
const GodRaysFakeSunShader = {
|
142
|
+
uniforms: {
|
143
|
+
vSunPositionScreenSpace: {
|
144
|
+
value: new THREE.Vector3()
|
145
|
+
},
|
146
|
+
fAspect: {
|
147
|
+
value: 1
|
148
|
+
},
|
149
|
+
sunColor: {
|
150
|
+
value: new THREE.Color(16772608)
|
151
|
+
},
|
152
|
+
bgColor: {
|
153
|
+
value: new THREE.Color(0)
|
154
|
+
}
|
155
|
+
},
|
156
|
+
vertexShader: [
|
157
|
+
"varying vec2 vUv;",
|
158
|
+
"void main() {",
|
159
|
+
" vUv = uv;",
|
160
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
161
|
+
"}"
|
162
|
+
].join("\n"),
|
163
|
+
fragmentShader: [
|
164
|
+
"varying vec2 vUv;",
|
165
|
+
"uniform vec3 vSunPositionScreenSpace;",
|
166
|
+
"uniform float fAspect;",
|
167
|
+
"uniform vec3 sunColor;",
|
168
|
+
"uniform vec3 bgColor;",
|
169
|
+
"void main() {",
|
170
|
+
" vec2 diff = vUv - vSunPositionScreenSpace.xy;",
|
171
|
+
// Correct for aspect ratio
|
172
|
+
" diff.x *= fAspect;",
|
173
|
+
" float prop = clamp( length( diff ) / 0.5, 0.0, 1.0 );",
|
174
|
+
" prop = 0.35 * pow( 1.0 - prop, 3.0 );",
|
175
|
+
" gl_FragColor.xyz = ( vSunPositionScreenSpace.z > 0.0 ) ? mix( sunColor, bgColor, 1.0 - prop ) : bgColor;",
|
176
|
+
" gl_FragColor.w = 1.0;",
|
177
|
+
"}"
|
178
|
+
].join("\n")
|
179
|
+
};
|
180
|
+
exports.GodRaysCombineShader = GodRaysCombineShader;
|
181
|
+
exports.GodRaysDepthMaskShader = GodRaysDepthMaskShader;
|
182
|
+
exports.GodRaysFakeSunShader = GodRaysFakeSunShader;
|
183
|
+
exports.GodRaysGenerateShader = GodRaysGenerateShader;
|
@@ -0,0 +1,183 @@
|
|
1
|
+
import { Vector3, Color } from "three";
|
2
|
+
const GodRaysDepthMaskShader = {
|
3
|
+
uniforms: {
|
4
|
+
tInput: {
|
5
|
+
value: null
|
6
|
+
}
|
7
|
+
},
|
8
|
+
vertexShader: [
|
9
|
+
"varying vec2 vUv;",
|
10
|
+
"void main() {",
|
11
|
+
" vUv = uv;",
|
12
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
13
|
+
"}"
|
14
|
+
].join("\n"),
|
15
|
+
fragmentShader: [
|
16
|
+
"varying vec2 vUv;",
|
17
|
+
"uniform sampler2D tInput;",
|
18
|
+
"void main() {",
|
19
|
+
" gl_FragColor = vec4( 1.0 ) - texture2D( tInput, vUv );",
|
20
|
+
"}"
|
21
|
+
].join("\n")
|
22
|
+
};
|
23
|
+
const GodRaysGenerateShader = {
|
24
|
+
uniforms: {
|
25
|
+
tInput: {
|
26
|
+
value: null
|
27
|
+
},
|
28
|
+
fStepSize: {
|
29
|
+
value: 1
|
30
|
+
},
|
31
|
+
vSunPositionScreenSpace: {
|
32
|
+
value: new Vector3()
|
33
|
+
}
|
34
|
+
},
|
35
|
+
vertexShader: [
|
36
|
+
"varying vec2 vUv;",
|
37
|
+
"void main() {",
|
38
|
+
" vUv = uv;",
|
39
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
40
|
+
"}"
|
41
|
+
].join("\n"),
|
42
|
+
fragmentShader: [
|
43
|
+
"#define TAPS_PER_PASS 6.0",
|
44
|
+
"varying vec2 vUv;",
|
45
|
+
"uniform sampler2D tInput;",
|
46
|
+
"uniform vec3 vSunPositionScreenSpace;",
|
47
|
+
"uniform float fStepSize;",
|
48
|
+
// filter step size
|
49
|
+
"void main() {",
|
50
|
+
// delta from current pixel to "sun" position
|
51
|
+
" vec2 delta = vSunPositionScreenSpace.xy - vUv;",
|
52
|
+
" float dist = length( delta );",
|
53
|
+
// Step vector (uv space)
|
54
|
+
" vec2 stepv = fStepSize * delta / dist;",
|
55
|
+
// Number of iterations between pixel and sun
|
56
|
+
" float iters = dist/fStepSize;",
|
57
|
+
" vec2 uv = vUv.xy;",
|
58
|
+
" float col = 0.0;",
|
59
|
+
// This breaks ANGLE in Chrome 22
|
60
|
+
// - see http://code.google.com/p/chromium/issues/detail?id=153105
|
61
|
+
/*
|
62
|
+
// Unrolling didnt do much on my hardware (ATI Mobility Radeon 3450),
|
63
|
+
// so i've just left the loop
|
64
|
+
|
65
|
+
"for ( float i = 0.0; i < TAPS_PER_PASS; i += 1.0 ) {",
|
66
|
+
|
67
|
+
// Accumulate samples, making sure we dont walk past the light source.
|
68
|
+
|
69
|
+
// The check for uv.y < 1 would not be necessary with "border" UV wrap
|
70
|
+
// mode, with a black border color. I don't think this is currently
|
71
|
+
// exposed by three.js. As a result there might be artifacts when the
|
72
|
+
// sun is to the left, right or bottom of screen as these cases are
|
73
|
+
// not specifically handled.
|
74
|
+
|
75
|
+
" col += ( i <= iters && uv.y < 1.0 ? texture2D( tInput, uv ).r : 0.0 );",
|
76
|
+
" uv += stepv;",
|
77
|
+
|
78
|
+
"}",
|
79
|
+
*/
|
80
|
+
// Unrolling loop manually makes it work in ANGLE
|
81
|
+
" float f = min( 1.0, max( vSunPositionScreenSpace.z / 1000.0, 0.0 ) );",
|
82
|
+
// used to fade out godrays
|
83
|
+
" if ( 0.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
|
84
|
+
" uv += stepv;",
|
85
|
+
" if ( 1.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
|
86
|
+
" uv += stepv;",
|
87
|
+
" if ( 2.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
|
88
|
+
" uv += stepv;",
|
89
|
+
" if ( 3.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
|
90
|
+
" uv += stepv;",
|
91
|
+
" if ( 4.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
|
92
|
+
" uv += stepv;",
|
93
|
+
" if ( 5.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
|
94
|
+
" uv += stepv;",
|
95
|
+
// Should technically be dividing by 'iters', but 'TAPS_PER_PASS' smooths out
|
96
|
+
// objectionable artifacts, in particular near the sun position. The side
|
97
|
+
// effect is that the result is darker than it should be around the sun, as
|
98
|
+
// TAPS_PER_PASS is greater than the number of samples actually accumulated.
|
99
|
+
// When the result is inverted (in the shader 'godrays_combine', this produces
|
100
|
+
// a slight bright spot at the position of the sun, even when it is occluded.
|
101
|
+
" gl_FragColor = vec4( col/TAPS_PER_PASS );",
|
102
|
+
" gl_FragColor.a = 1.0;",
|
103
|
+
"}"
|
104
|
+
].join("\n")
|
105
|
+
};
|
106
|
+
const GodRaysCombineShader = {
|
107
|
+
uniforms: {
|
108
|
+
tColors: {
|
109
|
+
value: null
|
110
|
+
},
|
111
|
+
tGodRays: {
|
112
|
+
value: null
|
113
|
+
},
|
114
|
+
fGodRayIntensity: {
|
115
|
+
value: 0.69
|
116
|
+
}
|
117
|
+
},
|
118
|
+
vertexShader: [
|
119
|
+
"varying vec2 vUv;",
|
120
|
+
"void main() {",
|
121
|
+
" vUv = uv;",
|
122
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
123
|
+
"}"
|
124
|
+
].join("\n"),
|
125
|
+
fragmentShader: [
|
126
|
+
"varying vec2 vUv;",
|
127
|
+
"uniform sampler2D tColors;",
|
128
|
+
"uniform sampler2D tGodRays;",
|
129
|
+
"uniform float fGodRayIntensity;",
|
130
|
+
"void main() {",
|
131
|
+
// Since THREE.MeshDepthMaterial renders foreground objects white and background
|
132
|
+
// objects black, the god-rays will be white streaks. Therefore value is inverted
|
133
|
+
// before being combined with tColors
|
134
|
+
" gl_FragColor = texture2D( tColors, vUv ) + fGodRayIntensity * vec4( 1.0 - texture2D( tGodRays, vUv ).r );",
|
135
|
+
" gl_FragColor.a = 1.0;",
|
136
|
+
"}"
|
137
|
+
].join("\n")
|
138
|
+
};
|
139
|
+
const GodRaysFakeSunShader = {
|
140
|
+
uniforms: {
|
141
|
+
vSunPositionScreenSpace: {
|
142
|
+
value: new Vector3()
|
143
|
+
},
|
144
|
+
fAspect: {
|
145
|
+
value: 1
|
146
|
+
},
|
147
|
+
sunColor: {
|
148
|
+
value: new Color(16772608)
|
149
|
+
},
|
150
|
+
bgColor: {
|
151
|
+
value: new Color(0)
|
152
|
+
}
|
153
|
+
},
|
154
|
+
vertexShader: [
|
155
|
+
"varying vec2 vUv;",
|
156
|
+
"void main() {",
|
157
|
+
" vUv = uv;",
|
158
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
159
|
+
"}"
|
160
|
+
].join("\n"),
|
161
|
+
fragmentShader: [
|
162
|
+
"varying vec2 vUv;",
|
163
|
+
"uniform vec3 vSunPositionScreenSpace;",
|
164
|
+
"uniform float fAspect;",
|
165
|
+
"uniform vec3 sunColor;",
|
166
|
+
"uniform vec3 bgColor;",
|
167
|
+
"void main() {",
|
168
|
+
" vec2 diff = vUv - vSunPositionScreenSpace.xy;",
|
169
|
+
// Correct for aspect ratio
|
170
|
+
" diff.x *= fAspect;",
|
171
|
+
" float prop = clamp( length( diff ) / 0.5, 0.0, 1.0 );",
|
172
|
+
" prop = 0.35 * pow( 1.0 - prop, 3.0 );",
|
173
|
+
" gl_FragColor.xyz = ( vSunPositionScreenSpace.z > 0.0 ) ? mix( sunColor, bgColor, 1.0 - prop ) : bgColor;",
|
174
|
+
" gl_FragColor.w = 1.0;",
|
175
|
+
"}"
|
176
|
+
].join("\n")
|
177
|
+
};
|
178
|
+
export {
|
179
|
+
GodRaysCombineShader,
|
180
|
+
GodRaysDepthMaskShader,
|
181
|
+
GodRaysFakeSunShader,
|
182
|
+
GodRaysGenerateShader
|
183
|
+
};
|
@@ -0,0 +1,51 @@
|
|
1
|
+
/**
|
2
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+
* RGB Halftone shader for three.js.
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3
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+
* NOTE:
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4
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+
* Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
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5
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+
* Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
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6
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+
*/
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7
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+
export declare const HalftoneShader: {
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8
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+
uniforms: {
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9
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+
tDiffuse: {
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10
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+
value: null;
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11
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+
};
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12
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+
shape: {
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13
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+
value: number;
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14
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};
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15
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+
radius: {
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16
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+
value: number;
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17
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+
};
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18
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+
rotateR: {
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19
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+
value: number;
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20
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};
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21
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+
rotateG: {
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22
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+
value: number;
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23
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};
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24
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+
rotateB: {
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25
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+
value: number;
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26
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+
};
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27
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+
scatter: {
|
28
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+
value: number;
|
29
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};
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30
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+
width: {
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31
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+
value: number;
|
32
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+
};
|
33
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+
height: {
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34
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+
value: number;
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35
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+
};
|
36
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+
blending: {
|
37
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+
value: number;
|
38
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+
};
|
39
|
+
blendingMode: {
|
40
|
+
value: number;
|
41
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+
};
|
42
|
+
greyscale: {
|
43
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+
value: boolean;
|
44
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+
};
|
45
|
+
disable: {
|
46
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+
value: boolean;
|
47
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+
};
|
48
|
+
};
|
49
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+
vertexShader: string;
|
50
|
+
fragmentShader: string;
|
51
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+
};
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