three-stdlib 2.22.7 → 2.22.9

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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+ "use strict";
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+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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+ const THREE = require("three");
4
+ const MMDPhysics = (() => {
5
+ function MMDPhysics2(mesh, rigidBodyParams, constraintParams, params) {
6
+ if (typeof Ammo === "undefined") {
7
+ throw new Error("THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js");
8
+ }
9
+ constraintParams = constraintParams || [];
10
+ params = params || {};
11
+ this.manager = new ResourceManager();
12
+ this.mesh = mesh;
13
+ this.unitStep = params.unitStep !== void 0 ? params.unitStep : 1 / 65;
14
+ this.maxStepNum = params.maxStepNum !== void 0 ? params.maxStepNum : 3;
15
+ this.gravity = new THREE.Vector3(0, -9.8 * 10, 0);
16
+ if (params.gravity !== void 0)
17
+ this.gravity.copy(params.gravity);
18
+ this.world = params.world !== void 0 ? params.world : null;
19
+ this.bodies = [];
20
+ this.constraints = [];
21
+ this._init(mesh, rigidBodyParams, constraintParams);
22
+ }
23
+ MMDPhysics2.prototype = {
24
+ constructor: MMDPhysics2,
25
+ /**
26
+ * Advances Physics calculation and updates bones.
27
+ *
28
+ * @param {Number} delta - time in second
29
+ * @return {MMDPhysics}
30
+ */
31
+ update: function(delta) {
32
+ const manager = this.manager;
33
+ const mesh = this.mesh;
34
+ let isNonDefaultScale = false;
35
+ const position = manager.allocThreeVector3();
36
+ const quaternion = manager.allocThreeQuaternion();
37
+ const scale = manager.allocThreeVector3();
38
+ mesh.matrixWorld.decompose(position, quaternion, scale);
39
+ if (scale.x !== 1 || scale.y !== 1 || scale.z !== 1) {
40
+ isNonDefaultScale = true;
41
+ }
42
+ let parent;
43
+ if (isNonDefaultScale) {
44
+ parent = mesh.parent;
45
+ if (parent !== null)
46
+ mesh.parent = null;
47
+ scale.copy(this.mesh.scale);
48
+ mesh.scale.set(1, 1, 1);
49
+ mesh.updateMatrixWorld(true);
50
+ }
51
+ this._updateRigidBodies();
52
+ this._stepSimulation(delta);
53
+ this._updateBones();
54
+ if (isNonDefaultScale) {
55
+ if (parent !== null)
56
+ mesh.parent = parent;
57
+ mesh.scale.copy(scale);
58
+ }
59
+ manager.freeThreeVector3(scale);
60
+ manager.freeThreeQuaternion(quaternion);
61
+ manager.freeThreeVector3(position);
62
+ return this;
63
+ },
64
+ /**
65
+ * Resets rigid bodies transorm to current bone's.
66
+ *
67
+ * @return {MMDPhysics}
68
+ */
69
+ reset: function() {
70
+ for (let i = 0, il = this.bodies.length; i < il; i++) {
71
+ this.bodies[i].reset();
72
+ }
73
+ return this;
74
+ },
75
+ /**
76
+ * Warm ups Rigid bodies. Calculates cycles steps.
77
+ *
78
+ * @param {Integer} cycles
79
+ * @return {MMDPhysics}
80
+ */
81
+ warmup: function(cycles) {
82
+ for (let i = 0; i < cycles; i++) {
83
+ this.update(1 / 60);
84
+ }
85
+ return this;
86
+ },
87
+ /**
88
+ * Sets gravity.
89
+ *
90
+ * @param {Vector3} gravity
91
+ * @return {MMDPhysicsHelper}
92
+ */
93
+ setGravity: function(gravity) {
94
+ this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z));
95
+ this.gravity.copy(gravity);
96
+ return this;
97
+ },
98
+ /**
99
+ * Creates MMDPhysicsHelper
100
+ *
101
+ * @return {MMDPhysicsHelper}
102
+ */
103
+ createHelper: function() {
104
+ return new MMDPhysicsHelper(this.mesh, this);
105
+ },
106
+ // private methods
107
+ _init: function(mesh, rigidBodyParams, constraintParams) {
108
+ const manager = this.manager;
109
+ let parent = mesh.parent;
110
+ if (parent !== null)
111
+ parent = null;
112
+ const currentPosition = manager.allocThreeVector3();
113
+ const currentQuaternion = manager.allocThreeQuaternion();
114
+ const currentScale = manager.allocThreeVector3();
115
+ currentPosition.copy(mesh.position);
116
+ currentQuaternion.copy(mesh.quaternion);
117
+ currentScale.copy(mesh.scale);
118
+ mesh.position.set(0, 0, 0);
119
+ mesh.quaternion.set(0, 0, 0, 1);
120
+ mesh.scale.set(1, 1, 1);
121
+ mesh.updateMatrixWorld(true);
122
+ if (this.world === null) {
123
+ this.world = this._createWorld();
124
+ this.setGravity(this.gravity);
125
+ }
126
+ this._initRigidBodies(rigidBodyParams);
127
+ this._initConstraints(constraintParams);
128
+ if (parent !== null)
129
+ mesh.parent = parent;
130
+ mesh.position.copy(currentPosition);
131
+ mesh.quaternion.copy(currentQuaternion);
132
+ mesh.scale.copy(currentScale);
133
+ mesh.updateMatrixWorld(true);
134
+ this.reset();
135
+ manager.freeThreeVector3(currentPosition);
136
+ manager.freeThreeQuaternion(currentQuaternion);
137
+ manager.freeThreeVector3(currentScale);
138
+ },
139
+ _createWorld: function() {
140
+ const config = new Ammo.btDefaultCollisionConfiguration();
141
+ const dispatcher = new Ammo.btCollisionDispatcher(config);
142
+ const cache = new Ammo.btDbvtBroadphase();
143
+ const solver = new Ammo.btSequentialImpulseConstraintSolver();
144
+ const world = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config);
145
+ return world;
146
+ },
147
+ _initRigidBodies: function(rigidBodies) {
148
+ for (let i = 0, il = rigidBodies.length; i < il; i++) {
149
+ this.bodies.push(new RigidBody(this.mesh, this.world, rigidBodies[i], this.manager));
150
+ }
151
+ },
152
+ _initConstraints: function(constraints) {
153
+ for (let i = 0, il = constraints.length; i < il; i++) {
154
+ const params = constraints[i];
155
+ const bodyA = this.bodies[params.rigidBodyIndex1];
156
+ const bodyB = this.bodies[params.rigidBodyIndex2];
157
+ this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager));
158
+ }
159
+ },
160
+ _stepSimulation: function(delta) {
161
+ const unitStep = this.unitStep;
162
+ let stepTime = delta;
163
+ let maxStepNum = (delta / unitStep | 0) + 1;
164
+ if (stepTime < unitStep) {
165
+ stepTime = unitStep;
166
+ maxStepNum = 1;
167
+ }
168
+ if (maxStepNum > this.maxStepNum) {
169
+ maxStepNum = this.maxStepNum;
170
+ }
171
+ this.world.stepSimulation(stepTime, maxStepNum, unitStep);
172
+ },
173
+ _updateRigidBodies: function() {
174
+ for (let i = 0, il = this.bodies.length; i < il; i++) {
175
+ this.bodies[i].updateFromBone();
176
+ }
177
+ },
178
+ _updateBones: function() {
179
+ for (let i = 0, il = this.bodies.length; i < il; i++) {
180
+ this.bodies[i].updateBone();
181
+ }
182
+ }
183
+ };
184
+ function ResourceManager() {
185
+ this.threeVector3s = [];
186
+ this.threeMatrix4s = [];
187
+ this.threeQuaternions = [];
188
+ this.threeEulers = [];
189
+ this.transforms = [];
190
+ this.quaternions = [];
191
+ this.vector3s = [];
192
+ }
193
+ ResourceManager.prototype = {
194
+ constructor: ResourceManager,
195
+ allocThreeVector3: function() {
196
+ return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new THREE.Vector3();
197
+ },
198
+ freeThreeVector3: function(v) {
199
+ this.threeVector3s.push(v);
200
+ },
201
+ allocThreeMatrix4: function() {
202
+ return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new THREE.Matrix4();
203
+ },
204
+ freeThreeMatrix4: function(m) {
205
+ this.threeMatrix4s.push(m);
206
+ },
207
+ allocThreeQuaternion: function() {
208
+ return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new THREE.Quaternion();
209
+ },
210
+ freeThreeQuaternion: function(q) {
211
+ this.threeQuaternions.push(q);
212
+ },
213
+ allocThreeEuler: function() {
214
+ return this.threeEulers.length > 0 ? this.threeEulers.pop() : new THREE.Euler();
215
+ },
216
+ freeThreeEuler: function(e) {
217
+ this.threeEulers.push(e);
218
+ },
219
+ allocTransform: function() {
220
+ return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform();
221
+ },
222
+ freeTransform: function(t) {
223
+ this.transforms.push(t);
224
+ },
225
+ allocQuaternion: function() {
226
+ return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion();
227
+ },
228
+ freeQuaternion: function(q) {
229
+ this.quaternions.push(q);
230
+ },
231
+ allocVector3: function() {
232
+ return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3();
233
+ },
234
+ freeVector3: function(v) {
235
+ this.vector3s.push(v);
236
+ },
237
+ setIdentity: function(t) {
238
+ t.setIdentity();
239
+ },
240
+ getBasis: function(t) {
241
+ const q = this.allocQuaternion();
242
+ t.getBasis().getRotation(q);
243
+ return q;
244
+ },
245
+ getBasisAsMatrix3: function(t) {
246
+ const q = this.getBasis(t);
247
+ const m = this.quaternionToMatrix3(q);
248
+ this.freeQuaternion(q);
249
+ return m;
250
+ },
251
+ getOrigin: function(t) {
252
+ return t.getOrigin();
253
+ },
254
+ setOrigin: function(t, v) {
255
+ t.getOrigin().setValue(v.x(), v.y(), v.z());
256
+ },
257
+ copyOrigin: function(t1, t2) {
258
+ const o = t2.getOrigin();
259
+ this.setOrigin(t1, o);
260
+ },
261
+ setBasis: function(t, q) {
262
+ t.setRotation(q);
263
+ },
264
+ setBasisFromMatrix3: function(t, m) {
265
+ const q = this.matrix3ToQuaternion(m);
266
+ this.setBasis(t, q);
267
+ this.freeQuaternion(q);
268
+ },
269
+ setOriginFromArray3: function(t, a) {
270
+ t.getOrigin().setValue(a[0], a[1], a[2]);
271
+ },
272
+ setOriginFromThreeVector3: function(t, v) {
273
+ t.getOrigin().setValue(v.x, v.y, v.z);
274
+ },
275
+ setBasisFromArray3: function(t, a) {
276
+ const thQ = this.allocThreeQuaternion();
277
+ const thE = this.allocThreeEuler();
278
+ thE.set(a[0], a[1], a[2]);
279
+ this.setBasisFromThreeQuaternion(t, thQ.setFromEuler(thE));
280
+ this.freeThreeEuler(thE);
281
+ this.freeThreeQuaternion(thQ);
282
+ },
283
+ setBasisFromThreeQuaternion: function(t, a) {
284
+ const q = this.allocQuaternion();
285
+ q.setX(a.x);
286
+ q.setY(a.y);
287
+ q.setZ(a.z);
288
+ q.setW(a.w);
289
+ this.setBasis(t, q);
290
+ this.freeQuaternion(q);
291
+ },
292
+ multiplyTransforms: function(t1, t2) {
293
+ const t = this.allocTransform();
294
+ this.setIdentity(t);
295
+ const m1 = this.getBasisAsMatrix3(t1);
296
+ const m2 = this.getBasisAsMatrix3(t2);
297
+ const o1 = this.getOrigin(t1);
298
+ const o2 = this.getOrigin(t2);
299
+ const v1 = this.multiplyMatrix3ByVector3(m1, o2);
300
+ const v2 = this.addVector3(v1, o1);
301
+ this.setOrigin(t, v2);
302
+ const m3 = this.multiplyMatrices3(m1, m2);
303
+ this.setBasisFromMatrix3(t, m3);
304
+ this.freeVector3(v1);
305
+ this.freeVector3(v2);
306
+ return t;
307
+ },
308
+ inverseTransform: function(t) {
309
+ const t2 = this.allocTransform();
310
+ const m1 = this.getBasisAsMatrix3(t);
311
+ const o = this.getOrigin(t);
312
+ const m2 = this.transposeMatrix3(m1);
313
+ const v1 = this.negativeVector3(o);
314
+ const v2 = this.multiplyMatrix3ByVector3(m2, v1);
315
+ this.setOrigin(t2, v2);
316
+ this.setBasisFromMatrix3(t2, m2);
317
+ this.freeVector3(v1);
318
+ this.freeVector3(v2);
319
+ return t2;
320
+ },
321
+ multiplyMatrices3: function(m1, m2) {
322
+ const m3 = [];
323
+ const v10 = this.rowOfMatrix3(m1, 0);
324
+ const v11 = this.rowOfMatrix3(m1, 1);
325
+ const v12 = this.rowOfMatrix3(m1, 2);
326
+ const v20 = this.columnOfMatrix3(m2, 0);
327
+ const v21 = this.columnOfMatrix3(m2, 1);
328
+ const v22 = this.columnOfMatrix3(m2, 2);
329
+ m3[0] = this.dotVectors3(v10, v20);
330
+ m3[1] = this.dotVectors3(v10, v21);
331
+ m3[2] = this.dotVectors3(v10, v22);
332
+ m3[3] = this.dotVectors3(v11, v20);
333
+ m3[4] = this.dotVectors3(v11, v21);
334
+ m3[5] = this.dotVectors3(v11, v22);
335
+ m3[6] = this.dotVectors3(v12, v20);
336
+ m3[7] = this.dotVectors3(v12, v21);
337
+ m3[8] = this.dotVectors3(v12, v22);
338
+ this.freeVector3(v10);
339
+ this.freeVector3(v11);
340
+ this.freeVector3(v12);
341
+ this.freeVector3(v20);
342
+ this.freeVector3(v21);
343
+ this.freeVector3(v22);
344
+ return m3;
345
+ },
346
+ addVector3: function(v1, v2) {
347
+ const v = this.allocVector3();
348
+ v.setValue(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
349
+ return v;
350
+ },
351
+ dotVectors3: function(v1, v2) {
352
+ return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
353
+ },
354
+ rowOfMatrix3: function(m, i) {
355
+ const v = this.allocVector3();
356
+ v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]);
357
+ return v;
358
+ },
359
+ columnOfMatrix3: function(m, i) {
360
+ const v = this.allocVector3();
361
+ v.setValue(m[i + 0], m[i + 3], m[i + 6]);
362
+ return v;
363
+ },
364
+ negativeVector3: function(v) {
365
+ const v2 = this.allocVector3();
366
+ v2.setValue(-v.x(), -v.y(), -v.z());
367
+ return v2;
368
+ },
369
+ multiplyMatrix3ByVector3: function(m, v) {
370
+ const v4 = this.allocVector3();
371
+ const v0 = this.rowOfMatrix3(m, 0);
372
+ const v1 = this.rowOfMatrix3(m, 1);
373
+ const v2 = this.rowOfMatrix3(m, 2);
374
+ const x = this.dotVectors3(v0, v);
375
+ const y = this.dotVectors3(v1, v);
376
+ const z = this.dotVectors3(v2, v);
377
+ v4.setValue(x, y, z);
378
+ this.freeVector3(v0);
379
+ this.freeVector3(v1);
380
+ this.freeVector3(v2);
381
+ return v4;
382
+ },
383
+ transposeMatrix3: function(m) {
384
+ const m2 = [];
385
+ m2[0] = m[0];
386
+ m2[1] = m[3];
387
+ m2[2] = m[6];
388
+ m2[3] = m[1];
389
+ m2[4] = m[4];
390
+ m2[5] = m[7];
391
+ m2[6] = m[2];
392
+ m2[7] = m[5];
393
+ m2[8] = m[8];
394
+ return m2;
395
+ },
396
+ quaternionToMatrix3: function(q) {
397
+ const m = [];
398
+ const x = q.x();
399
+ const y = q.y();
400
+ const z = q.z();
401
+ const w = q.w();
402
+ const xx = x * x;
403
+ const yy = y * y;
404
+ const zz = z * z;
405
+ const xy = x * y;
406
+ const yz = y * z;
407
+ const zx = z * x;
408
+ const xw = x * w;
409
+ const yw = y * w;
410
+ const zw = z * w;
411
+ m[0] = 1 - 2 * (yy + zz);
412
+ m[1] = 2 * (xy - zw);
413
+ m[2] = 2 * (zx + yw);
414
+ m[3] = 2 * (xy + zw);
415
+ m[4] = 1 - 2 * (zz + xx);
416
+ m[5] = 2 * (yz - xw);
417
+ m[6] = 2 * (zx - yw);
418
+ m[7] = 2 * (yz + xw);
419
+ m[8] = 1 - 2 * (xx + yy);
420
+ return m;
421
+ },
422
+ matrix3ToQuaternion: function(m) {
423
+ const t = m[0] + m[4] + m[8];
424
+ let s, x, y, z, w;
425
+ if (t > 0) {
426
+ s = Math.sqrt(t + 1) * 2;
427
+ w = 0.25 * s;
428
+ x = (m[7] - m[5]) / s;
429
+ y = (m[2] - m[6]) / s;
430
+ z = (m[3] - m[1]) / s;
431
+ } else if (m[0] > m[4] && m[0] > m[8]) {
432
+ s = Math.sqrt(1 + m[0] - m[4] - m[8]) * 2;
433
+ w = (m[7] - m[5]) / s;
434
+ x = 0.25 * s;
435
+ y = (m[1] + m[3]) / s;
436
+ z = (m[2] + m[6]) / s;
437
+ } else if (m[4] > m[8]) {
438
+ s = Math.sqrt(1 + m[4] - m[0] - m[8]) * 2;
439
+ w = (m[2] - m[6]) / s;
440
+ x = (m[1] + m[3]) / s;
441
+ y = 0.25 * s;
442
+ z = (m[5] + m[7]) / s;
443
+ } else {
444
+ s = Math.sqrt(1 + m[8] - m[0] - m[4]) * 2;
445
+ w = (m[3] - m[1]) / s;
446
+ x = (m[2] + m[6]) / s;
447
+ y = (m[5] + m[7]) / s;
448
+ z = 0.25 * s;
449
+ }
450
+ const q = this.allocQuaternion();
451
+ q.setX(x);
452
+ q.setY(y);
453
+ q.setZ(z);
454
+ q.setW(w);
455
+ return q;
456
+ }
457
+ };
458
+ function RigidBody(mesh, world, params, manager) {
459
+ this.mesh = mesh;
460
+ this.world = world;
461
+ this.params = params;
462
+ this.manager = manager;
463
+ this.body = null;
464
+ this.bone = null;
465
+ this.boneOffsetForm = null;
466
+ this.boneOffsetFormInverse = null;
467
+ this._init();
468
+ }
469
+ RigidBody.prototype = {
470
+ constructor: MMDPhysics2.RigidBody,
471
+ /**
472
+ * Resets rigid body transform to the current bone's.
473
+ *
474
+ * @return {RigidBody}
475
+ */
476
+ reset: function() {
477
+ this._setTransformFromBone();
478
+ return this;
479
+ },
480
+ /**
481
+ * Updates rigid body's transform from the current bone.
482
+ *
483
+ * @return {RidigBody}
484
+ */
485
+ updateFromBone: function() {
486
+ if (this.params.boneIndex !== -1 && this.params.type === 0) {
487
+ this._setTransformFromBone();
488
+ }
489
+ return this;
490
+ },
491
+ /**
492
+ * Updates bone from the current ridid body's transform.
493
+ *
494
+ * @return {RidigBody}
495
+ */
496
+ updateBone: function() {
497
+ if (this.params.type === 0 || this.params.boneIndex === -1) {
498
+ return this;
499
+ }
500
+ this._updateBoneRotation();
501
+ if (this.params.type === 1) {
502
+ this._updateBonePosition();
503
+ }
504
+ this.bone.updateMatrixWorld(true);
505
+ if (this.params.type === 2) {
506
+ this._setPositionFromBone();
507
+ }
508
+ return this;
509
+ },
510
+ // private methods
511
+ _init: function() {
512
+ function generateShape(p) {
513
+ switch (p.shapeType) {
514
+ case 0:
515
+ return new Ammo.btSphereShape(p.width);
516
+ case 1:
517
+ return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth));
518
+ case 2:
519
+ return new Ammo.btCapsuleShape(p.width, p.height);
520
+ default:
521
+ throw `unknown shape type ${p.shapeType}`;
522
+ }
523
+ }
524
+ const manager = this.manager;
525
+ const params = this.params;
526
+ const bones = this.mesh.skeleton.bones;
527
+ const bone = params.boneIndex === -1 ? new THREE.Bone() : bones[params.boneIndex];
528
+ const shape = generateShape(params);
529
+ const weight = params.type === 0 ? 0 : params.weight;
530
+ const localInertia = manager.allocVector3();
531
+ localInertia.setValue(0, 0, 0);
532
+ if (weight !== 0) {
533
+ shape.calculateLocalInertia(weight, localInertia);
534
+ }
535
+ const boneOffsetForm = manager.allocTransform();
536
+ manager.setIdentity(boneOffsetForm);
537
+ manager.setOriginFromArray3(boneOffsetForm, params.position);
538
+ manager.setBasisFromArray3(boneOffsetForm, params.rotation);
539
+ const vector = manager.allocThreeVector3();
540
+ const boneForm = manager.allocTransform();
541
+ manager.setIdentity(boneForm);
542
+ manager.setOriginFromThreeVector3(boneForm, bone.getWorldPosition(vector));
543
+ const form = manager.multiplyTransforms(boneForm, boneOffsetForm);
544
+ const state = new Ammo.btDefaultMotionState(form);
545
+ const info = new Ammo.btRigidBodyConstructionInfo(weight, state, shape, localInertia);
546
+ info.set_m_friction(params.friction);
547
+ info.set_m_restitution(params.restitution);
548
+ const body = new Ammo.btRigidBody(info);
549
+ if (params.type === 0) {
550
+ body.setCollisionFlags(body.getCollisionFlags() | 2);
551
+ body.setActivationState(4);
552
+ }
553
+ body.setDamping(params.positionDamping, params.rotationDamping);
554
+ body.setSleepingThresholds(0, 0);
555
+ this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget);
556
+ this.body = body;
557
+ this.bone = bone;
558
+ this.boneOffsetForm = boneOffsetForm;
559
+ this.boneOffsetFormInverse = manager.inverseTransform(boneOffsetForm);
560
+ manager.freeVector3(localInertia);
561
+ manager.freeTransform(form);
562
+ manager.freeTransform(boneForm);
563
+ manager.freeThreeVector3(vector);
564
+ },
565
+ _getBoneTransform: function() {
566
+ const manager = this.manager;
567
+ const p = manager.allocThreeVector3();
568
+ const q = manager.allocThreeQuaternion();
569
+ const s = manager.allocThreeVector3();
570
+ this.bone.matrixWorld.decompose(p, q, s);
571
+ const tr = manager.allocTransform();
572
+ manager.setOriginFromThreeVector3(tr, p);
573
+ manager.setBasisFromThreeQuaternion(tr, q);
574
+ const form = manager.multiplyTransforms(tr, this.boneOffsetForm);
575
+ manager.freeTransform(tr);
576
+ manager.freeThreeVector3(s);
577
+ manager.freeThreeQuaternion(q);
578
+ manager.freeThreeVector3(p);
579
+ return form;
580
+ },
581
+ _getWorldTransformForBone: function() {
582
+ const manager = this.manager;
583
+ const tr = this.body.getCenterOfMassTransform();
584
+ return manager.multiplyTransforms(tr, this.boneOffsetFormInverse);
585
+ },
586
+ _setTransformFromBone: function() {
587
+ const manager = this.manager;
588
+ const form = this._getBoneTransform();
589
+ this.body.setCenterOfMassTransform(form);
590
+ this.body.getMotionState().setWorldTransform(form);
591
+ manager.freeTransform(form);
592
+ },
593
+ _setPositionFromBone: function() {
594
+ const manager = this.manager;
595
+ const form = this._getBoneTransform();
596
+ const tr = manager.allocTransform();
597
+ this.body.getMotionState().getWorldTransform(tr);
598
+ manager.copyOrigin(tr, form);
599
+ this.body.setCenterOfMassTransform(tr);
600
+ this.body.getMotionState().setWorldTransform(tr);
601
+ manager.freeTransform(tr);
602
+ manager.freeTransform(form);
603
+ },
604
+ _updateBoneRotation: function() {
605
+ const manager = this.manager;
606
+ const tr = this._getWorldTransformForBone();
607
+ const q = manager.getBasis(tr);
608
+ const thQ = manager.allocThreeQuaternion();
609
+ const thQ2 = manager.allocThreeQuaternion();
610
+ const thQ3 = manager.allocThreeQuaternion();
611
+ thQ.set(q.x(), q.y(), q.z(), q.w());
612
+ thQ2.setFromRotationMatrix(this.bone.matrixWorld);
613
+ thQ2.conjugate();
614
+ thQ2.multiply(thQ);
615
+ thQ3.setFromRotationMatrix(this.bone.matrix);
616
+ this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize());
617
+ manager.freeThreeQuaternion(thQ);
618
+ manager.freeThreeQuaternion(thQ2);
619
+ manager.freeThreeQuaternion(thQ3);
620
+ manager.freeQuaternion(q);
621
+ manager.freeTransform(tr);
622
+ },
623
+ _updateBonePosition: function() {
624
+ const manager = this.manager;
625
+ const tr = this._getWorldTransformForBone();
626
+ const thV = manager.allocThreeVector3();
627
+ const o = manager.getOrigin(tr);
628
+ thV.set(o.x(), o.y(), o.z());
629
+ if (this.bone.parent) {
630
+ this.bone.parent.worldToLocal(thV);
631
+ }
632
+ this.bone.position.copy(thV);
633
+ manager.freeThreeVector3(thV);
634
+ manager.freeTransform(tr);
635
+ }
636
+ };
637
+ function Constraint(mesh, world, bodyA, bodyB, params, manager) {
638
+ this.mesh = mesh;
639
+ this.world = world;
640
+ this.bodyA = bodyA;
641
+ this.bodyB = bodyB;
642
+ this.params = params;
643
+ this.manager = manager;
644
+ this.constraint = null;
645
+ this._init();
646
+ }
647
+ Constraint.prototype = {
648
+ constructor: Constraint,
649
+ // private method
650
+ _init: function() {
651
+ const manager = this.manager;
652
+ const params = this.params;
653
+ const bodyA = this.bodyA;
654
+ const bodyB = this.bodyB;
655
+ const form = manager.allocTransform();
656
+ manager.setIdentity(form);
657
+ manager.setOriginFromArray3(form, params.position);
658
+ manager.setBasisFromArray3(form, params.rotation);
659
+ const formA = manager.allocTransform();
660
+ const formB = manager.allocTransform();
661
+ bodyA.body.getMotionState().getWorldTransform(formA);
662
+ bodyB.body.getMotionState().getWorldTransform(formB);
663
+ const formInverseA = manager.inverseTransform(formA);
664
+ const formInverseB = manager.inverseTransform(formB);
665
+ const formA2 = manager.multiplyTransforms(formInverseA, form);
666
+ const formB2 = manager.multiplyTransforms(formInverseB, form);
667
+ const constraint = new Ammo.btGeneric6DofSpringConstraint(bodyA.body, bodyB.body, formA2, formB2, true);
668
+ const lll = manager.allocVector3();
669
+ const lul = manager.allocVector3();
670
+ const all = manager.allocVector3();
671
+ const aul = manager.allocVector3();
672
+ lll.setValue(params.translationLimitation1[0], params.translationLimitation1[1], params.translationLimitation1[2]);
673
+ lul.setValue(params.translationLimitation2[0], params.translationLimitation2[1], params.translationLimitation2[2]);
674
+ all.setValue(params.rotationLimitation1[0], params.rotationLimitation1[1], params.rotationLimitation1[2]);
675
+ aul.setValue(params.rotationLimitation2[0], params.rotationLimitation2[1], params.rotationLimitation2[2]);
676
+ constraint.setLinearLowerLimit(lll);
677
+ constraint.setLinearUpperLimit(lul);
678
+ constraint.setAngularLowerLimit(all);
679
+ constraint.setAngularUpperLimit(aul);
680
+ for (let i = 0; i < 3; i++) {
681
+ if (params.springPosition[i] !== 0) {
682
+ constraint.enableSpring(i, true);
683
+ constraint.setStiffness(i, params.springPosition[i]);
684
+ }
685
+ }
686
+ for (let i = 0; i < 3; i++) {
687
+ if (params.springRotation[i] !== 0) {
688
+ constraint.enableSpring(i + 3, true);
689
+ constraint.setStiffness(i + 3, params.springRotation[i]);
690
+ }
691
+ }
692
+ if (constraint.setParam !== void 0) {
693
+ for (let i = 0; i < 6; i++) {
694
+ constraint.setParam(2, 0.475, i);
695
+ }
696
+ }
697
+ this.world.addConstraint(constraint, true);
698
+ this.constraint = constraint;
699
+ manager.freeTransform(form);
700
+ manager.freeTransform(formA);
701
+ manager.freeTransform(formB);
702
+ manager.freeTransform(formInverseA);
703
+ manager.freeTransform(formInverseB);
704
+ manager.freeTransform(formA2);
705
+ manager.freeTransform(formB2);
706
+ manager.freeVector3(lll);
707
+ manager.freeVector3(lul);
708
+ manager.freeVector3(all);
709
+ manager.freeVector3(aul);
710
+ }
711
+ };
712
+ function MMDPhysicsHelper(mesh, physics) {
713
+ THREE.Object3D.call(this);
714
+ this.root = mesh;
715
+ this.physics = physics;
716
+ this.matrix.copy(mesh.matrixWorld);
717
+ this.matrixAutoUpdate = false;
718
+ this.materials = [];
719
+ this.materials.push(
720
+ new THREE.MeshBasicMaterial({
721
+ color: new THREE.Color(16746632),
722
+ wireframe: true,
723
+ depthTest: false,
724
+ depthWrite: false,
725
+ opacity: 0.25,
726
+ transparent: true
727
+ })
728
+ );
729
+ this.materials.push(
730
+ new THREE.MeshBasicMaterial({
731
+ color: new THREE.Color(8978312),
732
+ wireframe: true,
733
+ depthTest: false,
734
+ depthWrite: false,
735
+ opacity: 0.25,
736
+ transparent: true
737
+ })
738
+ );
739
+ this.materials.push(
740
+ new THREE.MeshBasicMaterial({
741
+ color: new THREE.Color(8947967),
742
+ wireframe: true,
743
+ depthTest: false,
744
+ depthWrite: false,
745
+ opacity: 0.25,
746
+ transparent: true
747
+ })
748
+ );
749
+ this._init();
750
+ }
751
+ MMDPhysicsHelper.prototype = Object.assign(Object.create(THREE.Object3D.prototype), {
752
+ constructor: MMDPhysicsHelper,
753
+ /**
754
+ * Updates Rigid Bodies visualization.
755
+ */
756
+ updateMatrixWorld: (() => {
757
+ const position = new THREE.Vector3();
758
+ const quaternion = new THREE.Quaternion();
759
+ const scale = new THREE.Vector3();
760
+ const matrixWorldInv = new THREE.Matrix4();
761
+ return function updateMatrixWorld(force) {
762
+ const mesh = this.root;
763
+ if (this.visible) {
764
+ const bodies = this.physics.bodies;
765
+ matrixWorldInv.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1)).invert();
766
+ for (let i = 0, il = bodies.length; i < il; i++) {
767
+ const body = bodies[i].body;
768
+ const child = this.children[i];
769
+ const tr = body.getCenterOfMassTransform();
770
+ const origin = tr.getOrigin();
771
+ const rotation = tr.getRotation();
772
+ child.position.set(origin.x(), origin.y(), origin.z()).applyMatrix4(matrixWorldInv);
773
+ child.quaternion.setFromRotationMatrix(matrixWorldInv).multiply(quaternion.set(rotation.x(), rotation.y(), rotation.z(), rotation.w()));
774
+ }
775
+ }
776
+ this.matrix.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1));
777
+ THREE.Object3D.prototype.updateMatrixWorld.call(this, force);
778
+ };
779
+ })(),
780
+ // private method
781
+ _init: function() {
782
+ const bodies = this.physics.bodies;
783
+ function createGeometry(param) {
784
+ switch (param.shapeType) {
785
+ case 0:
786
+ return new THREE.SphereGeometry(param.width, 16, 8);
787
+ case 1:
788
+ return new THREE.BoxGeometry(param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8);
789
+ case 2:
790
+ return new createCapsuleGeometry(param.width, param.height, 16, 8);
791
+ default:
792
+ return null;
793
+ }
794
+ }
795
+ function createCapsuleGeometry(radius, cylinderHeight, segmentsRadius, segmentsHeight) {
796
+ const geometry = new THREE.CylinderGeometry(radius, radius, cylinderHeight, segmentsRadius, segmentsHeight, true);
797
+ const upperSphere = new THREE.Mesh(
798
+ new THREE.SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, 0, Math.PI / 2)
799
+ );
800
+ const lowerSphere = new THREE.Mesh(
801
+ new THREE.SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2)
802
+ );
803
+ upperSphere.position.set(0, cylinderHeight / 2, 0);
804
+ lowerSphere.position.set(0, -cylinderHeight / 2, 0);
805
+ upperSphere.updateMatrix();
806
+ lowerSphere.updateMatrix();
807
+ geometry.merge(upperSphere.geometry, upperSphere.matrix);
808
+ geometry.merge(lowerSphere.geometry, lowerSphere.matrix);
809
+ return geometry;
810
+ }
811
+ for (let i = 0, il = bodies.length; i < il; i++) {
812
+ const param = bodies[i].params;
813
+ this.add(new THREE.Mesh(createGeometry(param), this.materials[param.type]));
814
+ }
815
+ }
816
+ });
817
+ return MMDPhysics2;
818
+ })();
819
+ exports.MMDPhysics = MMDPhysics;