three-stdlib 2.22.7 → 2.22.9

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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@@ -0,0 +1,548 @@
1
+ import { BufferGeometry, Vector3, Uint32BufferAttribute, Float32BufferAttribute, DynamicDrawUsage, MathUtils } from "three";
2
+ import { SimplexNoise } from "../math/SimplexNoise.mjs";
3
+ class LightningStrike extends BufferGeometry {
4
+ constructor(rayParameters) {
5
+ super();
6
+ this.type = "LightningStrike";
7
+ rayParameters = rayParameters || {};
8
+ this.init(LightningStrike.copyParameters(rayParameters, rayParameters));
9
+ this.createMesh();
10
+ }
11
+ update(time) {
12
+ if (this.isStatic)
13
+ return;
14
+ if (this.rayParameters.isEternal || this.rayParameters.birthTime <= time && time <= this.rayParameters.deathTime) {
15
+ this.updateMesh(time);
16
+ if (time < this.subrays[0].endPropagationTime) {
17
+ this.state = LightningStrike.RAY_PROPAGATING;
18
+ } else if (time > this.subrays[0].beginVanishingTime) {
19
+ this.state = LightningStrike.RAY_VANISHING;
20
+ } else {
21
+ this.state = LightningStrike.RAY_STEADY;
22
+ }
23
+ this.visible = true;
24
+ } else {
25
+ this.visible = false;
26
+ if (time < this.rayParameters.birthTime) {
27
+ this.state = LightningStrike.RAY_UNBORN;
28
+ } else {
29
+ this.state = LightningStrike.RAY_EXTINGUISHED;
30
+ }
31
+ }
32
+ }
33
+ init(rayParameters) {
34
+ this.rayParameters = rayParameters;
35
+ this.maxIterations = rayParameters.maxIterations !== void 0 ? Math.floor(rayParameters.maxIterations) : 9;
36
+ rayParameters.maxIterations = this.maxIterations;
37
+ this.isStatic = rayParameters.isStatic !== void 0 ? rayParameters.isStatic : false;
38
+ rayParameters.isStatic = this.isStatic;
39
+ this.ramification = rayParameters.ramification !== void 0 ? Math.floor(rayParameters.ramification) : 5;
40
+ rayParameters.ramification = this.ramification;
41
+ this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !== void 0 ? Math.floor(rayParameters.maxSubrayRecursion) : 3;
42
+ rayParameters.maxSubrayRecursion = this.maxSubrayRecursion;
43
+ this.recursionProbability = rayParameters.recursionProbability !== void 0 ? rayParameters.recursionProbability : 0.6;
44
+ rayParameters.recursionProbability = this.recursionProbability;
45
+ this.generateUVs = rayParameters.generateUVs !== void 0 ? rayParameters.generateUVs : false;
46
+ rayParameters.generateUVs = this.generateUVs;
47
+ if (rayParameters.randomGenerator !== void 0) {
48
+ this.randomGenerator = rayParameters.randomGenerator;
49
+ this.seedGenerator = rayParameters.randomGenerator;
50
+ if (rayParameters.noiseSeed !== void 0) {
51
+ this.seedGenerator.setSeed(rayParameters.noiseSeed);
52
+ }
53
+ } else {
54
+ this.randomGenerator = LightningStrike.createRandomGenerator();
55
+ this.seedGenerator = Math;
56
+ }
57
+ if (rayParameters.onDecideSubrayCreation !== void 0) {
58
+ this.onDecideSubrayCreation = rayParameters.onDecideSubrayCreation;
59
+ } else {
60
+ this.createDefaultSubrayCreationCallbacks();
61
+ if (rayParameters.onSubrayCreation !== void 0) {
62
+ this.onSubrayCreation = rayParameters.onSubrayCreation;
63
+ }
64
+ }
65
+ this.state = LightningStrike.RAY_INITIALIZED;
66
+ this.maxSubrays = Math.ceil(1 + Math.pow(this.ramification, Math.max(0, this.maxSubrayRecursion - 1)));
67
+ rayParameters.maxSubrays = this.maxSubrays;
68
+ this.maxRaySegments = 2 * (1 << this.maxIterations);
69
+ this.subrays = [];
70
+ for (let i = 0; i < this.maxSubrays; i++) {
71
+ this.subrays.push(this.createSubray());
72
+ }
73
+ this.raySegments = [];
74
+ for (let i = 0; i < this.maxRaySegments; i++) {
75
+ this.raySegments.push(this.createSegment());
76
+ }
77
+ this.time = 0;
78
+ this.timeFraction = 0;
79
+ this.currentSegmentCallback = null;
80
+ this.currentCreateTriangleVertices = this.generateUVs ? this.createTriangleVerticesWithUVs : this.createTriangleVerticesWithoutUVs;
81
+ this.numSubrays = 0;
82
+ this.currentSubray = null;
83
+ this.currentSegmentIndex = 0;
84
+ this.isInitialSegment = false;
85
+ this.subrayProbability = 0;
86
+ this.currentVertex = 0;
87
+ this.currentIndex = 0;
88
+ this.currentCoordinate = 0;
89
+ this.currentUVCoordinate = 0;
90
+ this.vertices = null;
91
+ this.uvs = null;
92
+ this.indices = null;
93
+ this.positionAttribute = null;
94
+ this.uvsAttribute = null;
95
+ this.simplexX = new SimplexNoise(this.seedGenerator);
96
+ this.simplexY = new SimplexNoise(this.seedGenerator);
97
+ this.simplexZ = new SimplexNoise(this.seedGenerator);
98
+ this.forwards = new Vector3();
99
+ this.forwardsFill = new Vector3();
100
+ this.side = new Vector3();
101
+ this.down = new Vector3();
102
+ this.middlePos = new Vector3();
103
+ this.middleLinPos = new Vector3();
104
+ this.newPos = new Vector3();
105
+ this.vPos = new Vector3();
106
+ this.cross1 = new Vector3();
107
+ }
108
+ createMesh() {
109
+ const maxDrawableSegmentsPerSubRay = 1 << this.maxIterations;
110
+ const maxVerts = 3 * (maxDrawableSegmentsPerSubRay + 1) * this.maxSubrays;
111
+ const maxIndices = 18 * maxDrawableSegmentsPerSubRay * this.maxSubrays;
112
+ this.vertices = new Float32Array(maxVerts * 3);
113
+ this.indices = new Uint32Array(maxIndices);
114
+ if (this.generateUVs) {
115
+ this.uvs = new Float32Array(maxVerts * 2);
116
+ }
117
+ this.fillMesh(0);
118
+ this.setIndex(new Uint32BufferAttribute(this.indices, 1));
119
+ this.positionAttribute = new Float32BufferAttribute(this.vertices, 3);
120
+ this.setAttribute("position", this.positionAttribute);
121
+ if (this.generateUVs) {
122
+ this.uvsAttribute = new Float32BufferAttribute(new Float32Array(this.uvs), 2);
123
+ this.setAttribute("uv", this.uvsAttribute);
124
+ }
125
+ if (!this.isStatic) {
126
+ this.index.usage = DynamicDrawUsage;
127
+ this.positionAttribute.usage = DynamicDrawUsage;
128
+ if (this.generateUVs) {
129
+ this.uvsAttribute.usage = DynamicDrawUsage;
130
+ }
131
+ }
132
+ this.vertices = this.positionAttribute.array;
133
+ this.indices = this.index.array;
134
+ if (this.generateUVs) {
135
+ this.uvs = this.uvsAttribute.array;
136
+ }
137
+ }
138
+ updateMesh(time) {
139
+ this.fillMesh(time);
140
+ this.drawRange.count = this.currentIndex;
141
+ this.index.needsUpdate = true;
142
+ this.positionAttribute.needsUpdate = true;
143
+ if (this.generateUVs) {
144
+ this.uvsAttribute.needsUpdate = true;
145
+ }
146
+ }
147
+ fillMesh(time) {
148
+ const scope = this;
149
+ this.currentVertex = 0;
150
+ this.currentIndex = 0;
151
+ this.currentCoordinate = 0;
152
+ this.currentUVCoordinate = 0;
153
+ this.fractalRay(time, function fillVertices(segment) {
154
+ const subray = scope.currentSubray;
155
+ if (time < subray.birthTime) {
156
+ return;
157
+ } else if (this.rayParameters.isEternal && scope.currentSubray.recursion == 0) {
158
+ scope.createPrism(segment);
159
+ scope.onDecideSubrayCreation(segment, scope);
160
+ } else if (time < subray.endPropagationTime) {
161
+ if (scope.timeFraction >= segment.fraction0 * subray.propagationTimeFactor) {
162
+ scope.createPrism(segment);
163
+ scope.onDecideSubrayCreation(segment, scope);
164
+ }
165
+ } else if (time < subray.beginVanishingTime) {
166
+ scope.createPrism(segment);
167
+ scope.onDecideSubrayCreation(segment, scope);
168
+ } else {
169
+ if (scope.timeFraction <= subray.vanishingTimeFactor + segment.fraction1 * (1 - subray.vanishingTimeFactor)) {
170
+ scope.createPrism(segment);
171
+ }
172
+ scope.onDecideSubrayCreation(segment, scope);
173
+ }
174
+ });
175
+ }
176
+ addNewSubray() {
177
+ return this.subrays[this.numSubrays++];
178
+ }
179
+ initSubray(subray, rayParameters) {
180
+ subray.pos0.copy(rayParameters.sourceOffset);
181
+ subray.pos1.copy(rayParameters.destOffset);
182
+ subray.up0.copy(rayParameters.up0);
183
+ subray.up1.copy(rayParameters.up1);
184
+ subray.radius0 = rayParameters.radius0;
185
+ subray.radius1 = rayParameters.radius1;
186
+ subray.birthTime = rayParameters.birthTime;
187
+ subray.deathTime = rayParameters.deathTime;
188
+ subray.timeScale = rayParameters.timeScale;
189
+ subray.roughness = rayParameters.roughness;
190
+ subray.straightness = rayParameters.straightness;
191
+ subray.propagationTimeFactor = rayParameters.propagationTimeFactor;
192
+ subray.vanishingTimeFactor = rayParameters.vanishingTimeFactor;
193
+ subray.maxIterations = this.maxIterations;
194
+ subray.seed = rayParameters.noiseSeed !== void 0 ? rayParameters.noiseSeed : 0;
195
+ subray.recursion = 0;
196
+ }
197
+ fractalRay(time, segmentCallback) {
198
+ this.time = time;
199
+ this.currentSegmentCallback = segmentCallback;
200
+ this.numSubrays = 0;
201
+ this.initSubray(this.addNewSubray(), this.rayParameters);
202
+ for (let subrayIndex = 0; subrayIndex < this.numSubrays; subrayIndex++) {
203
+ const subray = this.subrays[subrayIndex];
204
+ this.currentSubray = subray;
205
+ this.randomGenerator.setSeed(subray.seed);
206
+ subray.endPropagationTime = MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
207
+ subray.beginVanishingTime = MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
208
+ const random1 = this.randomGenerator.random;
209
+ subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
210
+ subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
211
+ this.timeFraction = (time - subray.birthTime) / (subray.deathTime - subray.birthTime);
212
+ this.currentSegmentIndex = 0;
213
+ this.isInitialSegment = true;
214
+ const segment = this.getNewSegment();
215
+ segment.iteration = 0;
216
+ segment.pos0.copy(subray.pos0);
217
+ segment.pos1.copy(subray.pos1);
218
+ segment.linPos0.copy(subray.linPos0);
219
+ segment.linPos1.copy(subray.linPos1);
220
+ segment.up0.copy(subray.up0);
221
+ segment.up1.copy(subray.up1);
222
+ segment.radius0 = subray.radius0;
223
+ segment.radius1 = subray.radius1;
224
+ segment.fraction0 = 0;
225
+ segment.fraction1 = 1;
226
+ segment.positionVariationFactor = 1 - subray.straightness;
227
+ this.subrayProbability = this.ramification * Math.pow(this.recursionProbability, subray.recursion) / (1 << subray.maxIterations);
228
+ this.fractalRayRecursive(segment);
229
+ }
230
+ this.currentSegmentCallback = null;
231
+ this.currentSubray = null;
232
+ }
233
+ fractalRayRecursive(segment) {
234
+ if (segment.iteration >= this.currentSubray.maxIterations) {
235
+ this.currentSegmentCallback(segment);
236
+ return;
237
+ }
238
+ this.forwards.subVectors(segment.pos1, segment.pos0);
239
+ let lForwards = this.forwards.length();
240
+ if (lForwards < 1e-6) {
241
+ this.forwards.set(0, 0, 0.01);
242
+ lForwards = this.forwards.length();
243
+ }
244
+ const middleRadius = (segment.radius0 + segment.radius1) * 0.5;
245
+ const middleFraction = (segment.fraction0 + segment.fraction1) * 0.5;
246
+ const timeDimension = this.time * this.currentSubray.timeScale * Math.pow(2, segment.iteration);
247
+ this.middlePos.lerpVectors(segment.pos0, segment.pos1, 0.5);
248
+ this.middleLinPos.lerpVectors(segment.linPos0, segment.linPos1, 0.5);
249
+ const p = this.middleLinPos;
250
+ this.newPos.set(
251
+ this.simplexX.noise4d(p.x, p.y, p.z, timeDimension),
252
+ this.simplexY.noise4d(p.x, p.y, p.z, timeDimension),
253
+ this.simplexZ.noise4d(p.x, p.y, p.z, timeDimension)
254
+ );
255
+ this.newPos.multiplyScalar(segment.positionVariationFactor * lForwards);
256
+ this.newPos.add(this.middlePos);
257
+ const newSegment1 = this.getNewSegment();
258
+ newSegment1.pos0.copy(segment.pos0);
259
+ newSegment1.pos1.copy(this.newPos);
260
+ newSegment1.linPos0.copy(segment.linPos0);
261
+ newSegment1.linPos1.copy(this.middleLinPos);
262
+ newSegment1.up0.copy(segment.up0);
263
+ newSegment1.up1.copy(segment.up1);
264
+ newSegment1.radius0 = segment.radius0;
265
+ newSegment1.radius1 = middleRadius;
266
+ newSegment1.fraction0 = segment.fraction0;
267
+ newSegment1.fraction1 = middleFraction;
268
+ newSegment1.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
269
+ newSegment1.iteration = segment.iteration + 1;
270
+ const newSegment2 = this.getNewSegment();
271
+ newSegment2.pos0.copy(this.newPos);
272
+ newSegment2.pos1.copy(segment.pos1);
273
+ newSegment2.linPos0.copy(this.middleLinPos);
274
+ newSegment2.linPos1.copy(segment.linPos1);
275
+ this.cross1.crossVectors(segment.up0, this.forwards.normalize());
276
+ newSegment2.up0.crossVectors(this.forwards, this.cross1).normalize();
277
+ newSegment2.up1.copy(segment.up1);
278
+ newSegment2.radius0 = middleRadius;
279
+ newSegment2.radius1 = segment.radius1;
280
+ newSegment2.fraction0 = middleFraction;
281
+ newSegment2.fraction1 = segment.fraction1;
282
+ newSegment2.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
283
+ newSegment2.iteration = segment.iteration + 1;
284
+ this.fractalRayRecursive(newSegment1);
285
+ this.fractalRayRecursive(newSegment2);
286
+ }
287
+ createPrism(segment) {
288
+ this.forwardsFill.subVectors(segment.pos1, segment.pos0).normalize();
289
+ if (this.isInitialSegment) {
290
+ this.currentCreateTriangleVertices(segment.pos0, segment.up0, this.forwardsFill, segment.radius0, 0);
291
+ this.isInitialSegment = false;
292
+ }
293
+ this.currentCreateTriangleVertices(segment.pos1, segment.up0, this.forwardsFill, segment.radius1, segment.fraction1);
294
+ this.createPrismFaces();
295
+ }
296
+ createTriangleVerticesWithoutUVs(pos, up, forwards, radius) {
297
+ this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
298
+ this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
299
+ const p = this.vPos;
300
+ const v = this.vertices;
301
+ p.copy(pos).sub(this.side).add(this.down);
302
+ v[this.currentCoordinate++] = p.x;
303
+ v[this.currentCoordinate++] = p.y;
304
+ v[this.currentCoordinate++] = p.z;
305
+ p.copy(pos).add(this.side).add(this.down);
306
+ v[this.currentCoordinate++] = p.x;
307
+ v[this.currentCoordinate++] = p.y;
308
+ v[this.currentCoordinate++] = p.z;
309
+ p.copy(up).multiplyScalar(radius).add(pos);
310
+ v[this.currentCoordinate++] = p.x;
311
+ v[this.currentCoordinate++] = p.y;
312
+ v[this.currentCoordinate++] = p.z;
313
+ this.currentVertex += 3;
314
+ }
315
+ createTriangleVerticesWithUVs(pos, up, forwards, radius, u) {
316
+ this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
317
+ this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
318
+ const p = this.vPos;
319
+ const v = this.vertices;
320
+ const uv = this.uvs;
321
+ p.copy(pos).sub(this.side).add(this.down);
322
+ v[this.currentCoordinate++] = p.x;
323
+ v[this.currentCoordinate++] = p.y;
324
+ v[this.currentCoordinate++] = p.z;
325
+ uv[this.currentUVCoordinate++] = u;
326
+ uv[this.currentUVCoordinate++] = 0;
327
+ p.copy(pos).add(this.side).add(this.down);
328
+ v[this.currentCoordinate++] = p.x;
329
+ v[this.currentCoordinate++] = p.y;
330
+ v[this.currentCoordinate++] = p.z;
331
+ uv[this.currentUVCoordinate++] = u;
332
+ uv[this.currentUVCoordinate++] = 0.5;
333
+ p.copy(up).multiplyScalar(radius).add(pos);
334
+ v[this.currentCoordinate++] = p.x;
335
+ v[this.currentCoordinate++] = p.y;
336
+ v[this.currentCoordinate++] = p.z;
337
+ uv[this.currentUVCoordinate++] = u;
338
+ uv[this.currentUVCoordinate++] = 1;
339
+ this.currentVertex += 3;
340
+ }
341
+ createPrismFaces(vertex) {
342
+ const indices = this.indices;
343
+ var vertex = this.currentVertex - 6;
344
+ indices[this.currentIndex++] = vertex + 1;
345
+ indices[this.currentIndex++] = vertex + 2;
346
+ indices[this.currentIndex++] = vertex + 5;
347
+ indices[this.currentIndex++] = vertex + 1;
348
+ indices[this.currentIndex++] = vertex + 5;
349
+ indices[this.currentIndex++] = vertex + 4;
350
+ indices[this.currentIndex++] = vertex + 0;
351
+ indices[this.currentIndex++] = vertex + 1;
352
+ indices[this.currentIndex++] = vertex + 4;
353
+ indices[this.currentIndex++] = vertex + 0;
354
+ indices[this.currentIndex++] = vertex + 4;
355
+ indices[this.currentIndex++] = vertex + 3;
356
+ indices[this.currentIndex++] = vertex + 2;
357
+ indices[this.currentIndex++] = vertex + 0;
358
+ indices[this.currentIndex++] = vertex + 3;
359
+ indices[this.currentIndex++] = vertex + 2;
360
+ indices[this.currentIndex++] = vertex + 3;
361
+ indices[this.currentIndex++] = vertex + 5;
362
+ }
363
+ createDefaultSubrayCreationCallbacks() {
364
+ const random1 = this.randomGenerator.random;
365
+ this.onDecideSubrayCreation = (segment, lightningStrike) => {
366
+ const subray = lightningStrike.currentSubray;
367
+ const period = lightningStrike.rayParameters.subrayPeriod;
368
+ const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
369
+ const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
370
+ const phase = lightningStrike.time - phase0;
371
+ const currentCycle = Math.floor(phase / period);
372
+ const childSubraySeed = random1() * (currentCycle + 1);
373
+ const isActive = phase % period <= dutyCycle * period;
374
+ let probability = 0;
375
+ if (isActive) {
376
+ probability = lightningStrike.subrayProbability;
377
+ }
378
+ if (subray.recursion < lightningStrike.maxSubrayRecursion && lightningStrike.numSubrays < lightningStrike.maxSubrays && random1() < probability) {
379
+ const childSubray = lightningStrike.addNewSubray();
380
+ const parentSeed = lightningStrike.randomGenerator.getSeed();
381
+ childSubray.seed = childSubraySeed;
382
+ lightningStrike.randomGenerator.setSeed(childSubraySeed);
383
+ childSubray.recursion = subray.recursion + 1;
384
+ childSubray.maxIterations = Math.max(1, subray.maxIterations - 1);
385
+ childSubray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
386
+ childSubray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
387
+ childSubray.up0.copy(subray.up0);
388
+ childSubray.up1.copy(subray.up1);
389
+ childSubray.radius0 = segment.radius0 * lightningStrike.rayParameters.radius0Factor;
390
+ childSubray.radius1 = Math.min(
391
+ lightningStrike.rayParameters.minRadius,
392
+ segment.radius1 * lightningStrike.rayParameters.radius1Factor
393
+ );
394
+ childSubray.birthTime = phase0 + currentCycle * period;
395
+ childSubray.deathTime = childSubray.birthTime + period * dutyCycle;
396
+ if (!lightningStrike.rayParameters.isEternal && subray.recursion == 0) {
397
+ childSubray.birthTime = Math.max(childSubray.birthTime, subray.birthTime);
398
+ childSubray.deathTime = Math.min(childSubray.deathTime, subray.deathTime);
399
+ }
400
+ childSubray.timeScale = subray.timeScale * 2;
401
+ childSubray.roughness = subray.roughness;
402
+ childSubray.straightness = subray.straightness;
403
+ childSubray.propagationTimeFactor = subray.propagationTimeFactor;
404
+ childSubray.vanishingTimeFactor = subray.vanishingTimeFactor;
405
+ lightningStrike.onSubrayCreation(segment, subray, childSubray, lightningStrike);
406
+ lightningStrike.randomGenerator.setSeed(parentSeed);
407
+ }
408
+ };
409
+ const vec1Pos = new Vector3();
410
+ const vec2Forward = new Vector3();
411
+ const vec3Side = new Vector3();
412
+ const vec4Up = new Vector3();
413
+ this.onSubrayCreation = (segment, parentSubray, childSubray, lightningStrike) => {
414
+ lightningStrike.subrayCylinderPosition(segment, parentSubray, childSubray, 0.5, 0.6, 0.2);
415
+ };
416
+ this.subrayConePosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) => {
417
+ childSubray.pos0.copy(segment.pos0);
418
+ vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
419
+ vec2Forward.copy(vec1Pos).normalize();
420
+ vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * (random1() * heightFactor));
421
+ const length = vec1Pos.length();
422
+ vec3Side.crossVectors(parentSubray.up0, vec2Forward);
423
+ const angle = 2 * Math.PI * random1();
424
+ vec3Side.multiplyScalar(Math.cos(angle));
425
+ vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
426
+ childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
427
+ };
428
+ this.subrayCylinderPosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) => {
429
+ childSubray.pos0.copy(segment.pos0);
430
+ vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
431
+ vec2Forward.copy(vec1Pos).normalize();
432
+ vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * ((2 * random1() - 1) * heightFactor));
433
+ const length = vec1Pos.length();
434
+ vec3Side.crossVectors(parentSubray.up0, vec2Forward);
435
+ const angle = 2 * Math.PI * random1();
436
+ vec3Side.multiplyScalar(Math.cos(angle));
437
+ vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
438
+ childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
439
+ };
440
+ }
441
+ createSubray() {
442
+ return {
443
+ seed: 0,
444
+ maxIterations: 0,
445
+ recursion: 0,
446
+ pos0: new Vector3(),
447
+ pos1: new Vector3(),
448
+ linPos0: new Vector3(),
449
+ linPos1: new Vector3(),
450
+ up0: new Vector3(),
451
+ up1: new Vector3(),
452
+ radius0: 0,
453
+ radius1: 0,
454
+ birthTime: 0,
455
+ deathTime: 0,
456
+ timeScale: 0,
457
+ roughness: 0,
458
+ straightness: 0,
459
+ propagationTimeFactor: 0,
460
+ vanishingTimeFactor: 0,
461
+ endPropagationTime: 0,
462
+ beginVanishingTime: 0
463
+ };
464
+ }
465
+ createSegment() {
466
+ return {
467
+ iteration: 0,
468
+ pos0: new Vector3(),
469
+ pos1: new Vector3(),
470
+ linPos0: new Vector3(),
471
+ linPos1: new Vector3(),
472
+ up0: new Vector3(),
473
+ up1: new Vector3(),
474
+ radius0: 0,
475
+ radius1: 0,
476
+ fraction0: 0,
477
+ fraction1: 0,
478
+ positionVariationFactor: 0
479
+ };
480
+ }
481
+ getNewSegment() {
482
+ return this.raySegments[this.currentSegmentIndex++];
483
+ }
484
+ copy(source) {
485
+ super.copy(source);
486
+ this.init(LightningStrike.copyParameters({}, source.rayParameters));
487
+ return this;
488
+ }
489
+ clone() {
490
+ return new this.constructor(LightningStrike.copyParameters({}, this.rayParameters));
491
+ }
492
+ }
493
+ LightningStrike.prototype.isLightningStrike = true;
494
+ LightningStrike.RAY_INITIALIZED = 0;
495
+ LightningStrike.RAY_UNBORN = 1;
496
+ LightningStrike.RAY_PROPAGATING = 2;
497
+ LightningStrike.RAY_STEADY = 3;
498
+ LightningStrike.RAY_VANISHING = 4;
499
+ LightningStrike.RAY_EXTINGUISHED = 5;
500
+ LightningStrike.COS30DEG = Math.cos(30 * Math.PI / 180);
501
+ LightningStrike.SIN30DEG = Math.sin(30 * Math.PI / 180);
502
+ LightningStrike.createRandomGenerator = () => {
503
+ const numSeeds = 2053;
504
+ const seeds = [];
505
+ for (let i = 0; i < numSeeds; i++) {
506
+ seeds.push(Math.random());
507
+ }
508
+ const generator = {
509
+ currentSeed: 0,
510
+ random: function() {
511
+ const value = seeds[generator.currentSeed];
512
+ generator.currentSeed = (generator.currentSeed + 1) % numSeeds;
513
+ return value;
514
+ },
515
+ getSeed: function() {
516
+ return generator.currentSeed / numSeeds;
517
+ },
518
+ setSeed: function(seed) {
519
+ generator.currentSeed = Math.floor(seed * numSeeds) % numSeeds;
520
+ }
521
+ };
522
+ return generator;
523
+ };
524
+ LightningStrike.copyParameters = (dest, source) => {
525
+ source = source || {};
526
+ dest = dest || {};
527
+ const vecCopy = (v) => {
528
+ if (source === dest) {
529
+ return v;
530
+ } else {
531
+ return v.clone();
532
+ }
533
+ };
534
+ dest.sourceOffset = source.sourceOffset !== void 0 ? vecCopy(source.sourceOffset) : new Vector3(0, 100, 0), dest.destOffset = source.destOffset !== void 0 ? vecCopy(source.destOffset) : new Vector3(0, 0, 0), dest.timeScale = source.timeScale !== void 0 ? source.timeScale : 1, dest.roughness = source.roughness !== void 0 ? source.roughness : 0.9, dest.straightness = source.straightness !== void 0 ? source.straightness : 0.7, dest.up0 = source.up0 !== void 0 ? vecCopy(source.up0) : new Vector3(0, 0, 1);
535
+ dest.up1 = source.up1 !== void 0 ? vecCopy(source.up1) : new Vector3(0, 0, 1), dest.radius0 = source.radius0 !== void 0 ? source.radius0 : 1, dest.radius1 = source.radius1 !== void 0 ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== void 0 ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== void 0 ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== void 0 ? source.minRadius : 0.2, // These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
536
+ dest.isEternal = source.isEternal !== void 0 ? source.isEternal : source.birthTime === void 0 || source.deathTime === void 0, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== void 0 ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== void 0 ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== void 0 ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== void 0 ? source.subrayDutyCycle : 0.6;
537
+ dest.maxIterations = source.maxIterations !== void 0 ? source.maxIterations : 9;
538
+ dest.isStatic = source.isStatic !== void 0 ? source.isStatic : false;
539
+ dest.ramification = source.ramification !== void 0 ? source.ramification : 5;
540
+ dest.maxSubrayRecursion = source.maxSubrayRecursion !== void 0 ? source.maxSubrayRecursion : 3;
541
+ dest.recursionProbability = source.recursionProbability !== void 0 ? source.recursionProbability : 0.6;
542
+ dest.generateUVs = source.generateUVs !== void 0 ? source.generateUVs : false;
543
+ dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation;
544
+ return dest;
545
+ };
546
+ export {
547
+ LightningStrike
548
+ };
@@ -0,0 +1,26 @@
1
+ import { Curve, Vector3 } from 'three'
2
+
3
+ import { ParametricGeometry } from './ParametricGeometry'
4
+
5
+ export namespace ParametricGeometries {
6
+ function klein(v: number, u: number, target: Vector3): Vector3
7
+ function plane(width: number, height: number): (u: number, v: number, target: Vector3) => Vector3
8
+ function mobius(u: number, t: number, target: Vector3): Vector3
9
+ function mobius3d(u: number, t: number, target: Vector3): Vector3
10
+
11
+ class TubeGeometry extends ParametricGeometry {
12
+ constructor(path: Curve<Vector3>, segments?: number, radius?: number, segmentsRadius?: number, closed?: boolean)
13
+ }
14
+
15
+ class TorusKnotGeometry extends TubeGeometry {
16
+ constructor(radius?: number, tube?: number, segmentsT?: number, segmentsR?: number, p?: number, q?: number)
17
+ }
18
+
19
+ class SphereGeometry extends ParametricGeometry {
20
+ constructor(size: number, u: number, v: number)
21
+ }
22
+
23
+ class PlaneGeometry extends ParametricGeometry {
24
+ constructor(width: number, depth: number, segmentsWidth: number, segmentsDepth: number)
25
+ }
26
+ }