three-stdlib 2.22.7 → 2.22.9
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- package/dist/_polyfill/CompressedArrayTexture.js +12 -0
- package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
- package/dist/_polyfill/Data3DTexture.js +17 -0
- package/dist/_polyfill/Data3DTexture.mjs +17 -0
- package/dist/animation/AnimationClipCreator.d.ts +12 -0
- package/dist/animation/AnimationClipCreator.js +57 -0
- package/dist/animation/AnimationClipCreator.mjs +57 -0
- package/dist/animation/CCDIKSolver.d.ts +25 -0
- package/dist/animation/CCDIKSolver.js +224 -0
- package/dist/animation/CCDIKSolver.mjs +224 -0
- package/dist/animation/MMDAnimationHelper.d.ts +93 -0
- package/dist/animation/MMDAnimationHelper.js +590 -0
- package/dist/animation/MMDAnimationHelper.mjs +590 -0
- package/dist/animation/MMDPhysics.d.ts +114 -0
- package/dist/animation/MMDPhysics.js +819 -0
- package/dist/animation/MMDPhysics.mjs +819 -0
- package/dist/cameras/CinematicCamera.d.ts +34 -0
- package/dist/cameras/CinematicCamera.js +131 -0
- package/dist/cameras/CinematicCamera.mjs +131 -0
- package/dist/controls/ArcballControls.d.ts +374 -0
- package/dist/controls/ArcballControls.js +2039 -0
- package/dist/controls/ArcballControls.mjs +2039 -0
- package/dist/controls/DeviceOrientationControls.d.ts +27 -0
- package/dist/controls/DeviceOrientationControls.js +84 -0
- package/dist/controls/DeviceOrientationControls.mjs +84 -0
- package/dist/controls/DragControls.d.ts +34 -0
- package/dist/controls/DragControls.js +182 -0
- package/dist/controls/DragControls.mjs +182 -0
- package/dist/controls/FirstPersonControls.d.ts +48 -0
- package/dist/controls/FirstPersonControls.js +229 -0
- package/dist/controls/FirstPersonControls.mjs +229 -0
- package/dist/controls/FlyControls.d.ts +32 -0
- package/dist/controls/FlyControls.js +248 -0
- package/dist/controls/FlyControls.mjs +248 -0
- package/dist/controls/OrbitControls.d.ts +63 -0
- package/dist/controls/OrbitControls.js +781 -0
- package/dist/controls/OrbitControls.mjs +781 -0
- package/dist/controls/PointerLockControls.d.ts +24 -0
- package/dist/controls/PointerLockControls.js +103 -0
- package/dist/controls/PointerLockControls.mjs +103 -0
- package/dist/controls/TrackballControls.d.ts +95 -0
- package/dist/controls/TrackballControls.js +502 -0
- package/dist/controls/TrackballControls.mjs +502 -0
- package/dist/controls/TransformControls.d.ts +151 -0
- package/dist/controls/TransformControls.js +1089 -0
- package/dist/controls/TransformControls.mjs +1089 -0
- package/dist/controls/experimental/CameraControls.d.ts +212 -0
- package/dist/controls/experimental/CameraControls.js +736 -0
- package/dist/controls/experimental/CameraControls.mjs +736 -0
- package/dist/csm/CSM.d.ts +61 -0
- package/dist/csm/CSM.js +244 -0
- package/dist/csm/CSM.mjs +244 -0
- package/dist/csm/CSMFrustum.d.ts +19 -0
- package/dist/csm/CSMFrustum.js +75 -0
- package/dist/csm/CSMFrustum.mjs +75 -0
- package/dist/csm/CSMHelper.d.ts +26 -0
- package/dist/csm/CSMHelper.js +114 -0
- package/dist/csm/CSMHelper.mjs +114 -0
- package/dist/csm/CSMShader.d.ts +4 -0
- package/dist/csm/CSMShader.js +257 -0
- package/dist/csm/CSMShader.mjs +257 -0
- package/dist/curves/CurveExtras.d.ts +68 -0
- package/dist/curves/CurveExtras.js +224 -0
- package/dist/curves/CurveExtras.mjs +224 -0
- package/dist/curves/NURBSCurve.d.ts +11 -0
- package/dist/curves/NURBSCurve.js +35 -0
- package/dist/curves/NURBSCurve.mjs +35 -0
- package/dist/curves/NURBSSurface.d.ts +13 -0
- package/dist/curves/NURBSSurface.js +28 -0
- package/dist/curves/NURBSSurface.mjs +28 -0
- package/dist/curves/NURBSUtils.d.ts +22 -0
- package/dist/curves/NURBSUtils.js +226 -0
- package/dist/curves/NURBSUtils.mjs +226 -0
- package/dist/custom.d.ts +5 -0
- package/dist/deprecated/Geometry.d.ts +342 -0
- package/dist/deprecated/Geometry.js +971 -0
- package/dist/deprecated/Geometry.mjs +971 -0
- package/dist/effects/AnaglyphEffect.d.ts +11 -0
- package/dist/effects/AnaglyphEffect.js +121 -0
- package/dist/effects/AnaglyphEffect.mjs +121 -0
- package/dist/effects/AsciiEffect.d.ts +18 -0
- package/dist/effects/AsciiEffect.js +173 -0
- package/dist/effects/AsciiEffect.mjs +173 -0
- package/dist/effects/OutlineEffect.d.ts +28 -0
- package/dist/effects/OutlineEffect.js +298 -0
- package/dist/effects/OutlineEffect.mjs +298 -0
- package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
- package/dist/effects/ParallaxBarrierEffect.js +64 -0
- package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
- package/dist/effects/PeppersGhostEffect.d.ts +10 -0
- package/dist/effects/PeppersGhostEffect.js +85 -0
- package/dist/effects/PeppersGhostEffect.mjs +85 -0
- package/dist/effects/StereoEffect.d.ts +9 -0
- package/dist/effects/StereoEffect.js +32 -0
- package/dist/effects/StereoEffect.mjs +32 -0
- package/dist/environments/RoomEnvironment.d.ts +5 -0
- package/dist/environments/RoomEnvironment.js +95 -0
- package/dist/environments/RoomEnvironment.mjs +78 -0
- package/dist/exporters/ColladaExporter.d.ts +50 -0
- package/dist/exporters/ColladaExporter.js +331 -0
- package/dist/exporters/ColladaExporter.mjs +331 -0
- package/dist/exporters/DRACOExporter.d.ts +23 -0
- package/dist/exporters/DRACOExporter.js +141 -0
- package/dist/exporters/DRACOExporter.mjs +141 -0
- package/dist/exporters/GLTFExporter.d.ts +446 -0
- package/dist/exporters/GLTFExporter.js +1575 -0
- package/dist/exporters/GLTFExporter.mjs +1575 -0
- package/dist/exporters/MMDExporter.d.ts +12 -0
- package/dist/exporters/MMDExporter.js +131 -0
- package/dist/exporters/MMDExporter.mjs +131 -0
- package/dist/exporters/OBJExporter.d.ts +18 -0
- package/dist/exporters/OBJExporter.js +181 -0
- package/dist/exporters/OBJExporter.mjs +181 -0
- package/dist/exporters/PLYExporter.d.ts +23 -0
- package/dist/exporters/PLYExporter.js +280 -0
- package/dist/exporters/PLYExporter.mjs +280 -0
- package/dist/exporters/STLExporter.d.ts +31 -0
- package/dist/exporters/STLExporter.js +146 -0
- package/dist/exporters/STLExporter.mjs +146 -0
- package/dist/exporters/USDZExporter.d.ts +27 -0
- package/dist/exporters/USDZExporter.js +340 -0
- package/dist/exporters/USDZExporter.mjs +340 -0
- package/dist/geometries/BoxLineGeometry.d.ts +12 -0
- package/dist/geometries/BoxLineGeometry.js +45 -0
- package/dist/geometries/BoxLineGeometry.mjs +45 -0
- package/dist/geometries/ConvexGeometry.d.ts +5 -0
- package/dist/geometries/ConvexGeometry.js +29 -0
- package/dist/geometries/ConvexGeometry.mjs +29 -0
- package/dist/geometries/DecalGeometry.d.ts +10 -0
- package/dist/geometries/DecalGeometry.js +184 -0
- package/dist/geometries/DecalGeometry.mjs +184 -0
- package/dist/geometries/LightningStrike.d.ts +108 -0
- package/dist/geometries/LightningStrike.js +548 -0
- package/dist/geometries/LightningStrike.mjs +548 -0
- package/dist/geometries/ParametricGeometries.d.ts +26 -0
- package/dist/geometries/ParametricGeometries.js +129 -0
- package/dist/geometries/ParametricGeometries.mjs +129 -0
- package/dist/geometries/ParametricGeometry.d.ts +18 -0
- package/dist/geometries/ParametricGeometry.js +63 -0
- package/dist/geometries/ParametricGeometry.mjs +63 -0
- package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/dist/geometries/RoundedBoxGeometry.js +91 -0
- package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
- package/dist/geometries/TeapotGeometry.d.ts +13 -0
- package/dist/geometries/TeapotGeometry.js +1563 -0
- package/dist/geometries/TeapotGeometry.mjs +1563 -0
- package/dist/geometries/TextGeometry.d.ts +18 -0
- package/dist/geometries/TextGeometry.js +27 -0
- package/dist/geometries/TextGeometry.mjs +27 -0
- package/dist/helpers/LightProbeHelper.d.ts +10 -0
- package/dist/helpers/LightProbeHelper.js +73 -0
- package/dist/helpers/LightProbeHelper.mjs +73 -0
- package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
- package/dist/helpers/PositionalAudioHelper.js +68 -0
- package/dist/helpers/PositionalAudioHelper.mjs +68 -0
- package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
- package/dist/helpers/RectAreaLightHelper.js +44 -0
- package/dist/helpers/RectAreaLightHelper.mjs +44 -0
- package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
- package/dist/helpers/VertexNormalsHelper.js +54 -0
- package/dist/helpers/VertexNormalsHelper.mjs +54 -0
- package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
- package/dist/helpers/VertexTangentsHelper.js +45 -0
- package/dist/helpers/VertexTangentsHelper.mjs +45 -0
- package/dist/index.d.ts +325 -0
- package/dist/index.js +978 -0
- package/dist/index.mjs +978 -0
- package/dist/interactive/HTMLMesh.d.ts +6 -0
- package/dist/interactive/HTMLMesh.js +325 -0
- package/dist/interactive/HTMLMesh.mjs +325 -0
- package/dist/interactive/InteractiveGroup.d.ts +5 -0
- package/dist/interactive/InteractiveGroup.js +68 -0
- package/dist/interactive/InteractiveGroup.mjs +68 -0
- package/dist/interactive/SelectionBox.d.ts +15 -0
- package/dist/interactive/SelectionBox.js +137 -0
- package/dist/interactive/SelectionBox.mjs +137 -0
- package/dist/interactive/SelectionHelper.d.ts +17 -0
- package/dist/interactive/SelectionHelper.js +54 -0
- package/dist/interactive/SelectionHelper.mjs +54 -0
- package/dist/libs/MeshoptDecoder.d.ts +12 -0
- package/dist/libs/MeshoptDecoder.js +221 -0
- package/dist/libs/MeshoptDecoder.mjs +221 -0
- package/dist/libs/MotionControllers.d.ts +175 -0
- package/dist/libs/MotionControllers.js +325 -0
- package/dist/libs/MotionControllers.mjs +325 -0
- package/dist/lights/LightProbeGenerator.d.ts +6 -0
- package/dist/lights/LightProbeGenerator.js +145 -0
- package/dist/lights/LightProbeGenerator.mjs +145 -0
- package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
- package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
- package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/dist/lines/Line2.d.ts +11 -0
- package/dist/lines/Line2.js +13 -0
- package/dist/lines/Line2.mjs +13 -0
- package/dist/lines/LineGeometry.d.ts +10 -0
- package/dist/lines/LineGeometry.js +44 -0
- package/dist/lines/LineGeometry.mjs +44 -0
- package/dist/lines/LineMaterial.d.ts +31 -0
- package/dist/lines/LineMaterial.js +547 -0
- package/dist/lines/LineMaterial.mjs +547 -0
- package/dist/lines/LineSegments2.d.ts +14 -0
- package/dist/lines/LineSegments2.js +203 -0
- package/dist/lines/LineSegments2.mjs +203 -0
- package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
- package/dist/lines/LineSegmentsGeometry.js +124 -0
- package/dist/lines/LineSegmentsGeometry.mjs +124 -0
- package/dist/lines/Wireframe.d.ts +11 -0
- package/dist/lines/Wireframe.js +32 -0
- package/dist/lines/Wireframe.mjs +32 -0
- package/dist/lines/WireframeGeometry2.d.ts +8 -0
- package/dist/lines/WireframeGeometry2.js +13 -0
- package/dist/lines/WireframeGeometry2.mjs +13 -0
- package/dist/loaders/3DMLoader.d.ts +17 -0
- package/dist/loaders/3DMLoader.js +803 -0
- package/dist/loaders/3DMLoader.mjs +803 -0
- package/dist/loaders/3MFLoader.d.ts +16 -0
- package/dist/loaders/3MFLoader.js +854 -0
- package/dist/loaders/3MFLoader.mjs +854 -0
- package/dist/loaders/AMFLoader.d.ts +14 -0
- package/dist/loaders/AMFLoader.js +284 -0
- package/dist/loaders/AMFLoader.mjs +284 -0
- package/dist/loaders/AssimpLoader.js +1396 -0
- package/dist/loaders/AssimpLoader.mjs +1396 -0
- package/dist/loaders/BVHLoader.d.ts +21 -0
- package/dist/loaders/BVHLoader.js +207 -0
- package/dist/loaders/BVHLoader.mjs +207 -0
- package/dist/loaders/BasisTextureLoader.d.ts +32 -0
- package/dist/loaders/BasisTextureLoader.js +480 -0
- package/dist/loaders/BasisTextureLoader.mjs +480 -0
- package/dist/loaders/ColladaLoader.d.ts +20 -0
- package/dist/loaders/ColladaLoader.js +2405 -0
- package/dist/loaders/ColladaLoader.mjs +2405 -0
- package/dist/loaders/DDSLoader.d.ts +16 -0
- package/dist/loaders/DDSLoader.js +148 -0
- package/dist/loaders/DDSLoader.mjs +148 -0
- package/dist/loaders/DRACOLoader.d.ts +18 -0
- package/dist/loaders/DRACOLoader.js +341 -0
- package/dist/loaders/DRACOLoader.mjs +341 -0
- package/dist/loaders/EXRLoader.d.ts +18 -0
- package/dist/loaders/EXRLoader.js +1354 -0
- package/dist/loaders/EXRLoader.mjs +1354 -0
- package/dist/loaders/FBXLoader.d.ts +14 -0
- package/dist/loaders/FBXLoader.js +2457 -0
- package/dist/loaders/FBXLoader.mjs +2457 -0
- package/dist/loaders/FontLoader.d.ts +36 -0
- package/dist/loaders/FontLoader.js +120 -0
- package/dist/loaders/FontLoader.mjs +120 -0
- package/dist/loaders/GCodeLoader.d.ts +15 -0
- package/dist/loaders/GCodeLoader.js +141 -0
- package/dist/loaders/GCodeLoader.mjs +141 -0
- package/dist/loaders/GLTFLoader.d.ts +153 -0
- package/dist/loaders/GLTFLoader.js +2459 -0
- package/dist/loaders/GLTFLoader.mjs +2459 -0
- package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/dist/loaders/HDRCubeTextureLoader.js +75 -0
- package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
- package/dist/loaders/KMZLoader.d.ts +16 -0
- package/dist/loaders/KMZLoader.js +75 -0
- package/dist/loaders/KMZLoader.mjs +75 -0
- package/dist/loaders/KTX2Loader.d.ts +16 -0
- package/dist/loaders/KTX2Loader.js +461 -0
- package/dist/loaders/KTX2Loader.mjs +461 -0
- package/dist/loaders/KTXLoader.d.ts +16 -0
- package/dist/loaders/KTXLoader.js +93 -0
- package/dist/loaders/KTXLoader.mjs +93 -0
- package/dist/loaders/LDrawLoader.d.ts +26 -0
- package/dist/loaders/LDrawLoader.js +1424 -0
- package/dist/loaders/LDrawLoader.mjs +1424 -0
- package/dist/loaders/LUT3dlLoader.d.ts +20 -0
- package/dist/loaders/LUT3dlLoader.js +103 -0
- package/dist/loaders/LUT3dlLoader.mjs +103 -0
- package/dist/loaders/LUTCubeLoader.d.ts +23 -0
- package/dist/loaders/LUTCubeLoader.js +107 -0
- package/dist/loaders/LUTCubeLoader.mjs +107 -0
- package/dist/loaders/LWOLoader.d.ts +26 -0
- package/dist/loaders/LWOLoader.js +645 -0
- package/dist/loaders/LWOLoader.mjs +645 -0
- package/dist/loaders/LottieLoader.d.ts +15 -0
- package/dist/loaders/LottieLoader.js +47 -0
- package/dist/loaders/LottieLoader.mjs +47 -0
- package/dist/loaders/MD2Loader.d.ts +14 -0
- package/dist/loaders/MD2Loader.js +359 -0
- package/dist/loaders/MD2Loader.mjs +359 -0
- package/dist/loaders/MDDLoader.d.ts +19 -0
- package/dist/loaders/MDDLoader.js +58 -0
- package/dist/loaders/MDDLoader.mjs +58 -0
- package/dist/loaders/MMDLoader.d.ts +63 -0
- package/dist/loaders/MMDLoader.js +1121 -0
- package/dist/loaders/MMDLoader.mjs +1121 -0
- package/dist/loaders/MTLLoader.d.ts +100 -0
- package/dist/loaders/MTLLoader.js +304 -0
- package/dist/loaders/MTLLoader.mjs +304 -0
- package/dist/loaders/NRRDLoader.d.ts +21 -0
- package/dist/loaders/NRRDLoader.js +401 -0
- package/dist/loaders/NRRDLoader.mjs +401 -0
- package/dist/loaders/NodeMaterialLoader.js +146 -0
- package/dist/loaders/NodeMaterialLoader.mjs +146 -0
- package/dist/loaders/OBJLoader.d.ts +17 -0
- package/dist/loaders/OBJLoader.js +487 -0
- package/dist/loaders/OBJLoader.mjs +487 -0
- package/dist/loaders/PCDLoader.d.ts +15 -0
- package/dist/loaders/PCDLoader.js +248 -0
- package/dist/loaders/PCDLoader.mjs +248 -0
- package/dist/loaders/PDBLoader.d.ts +22 -0
- package/dist/loaders/PDBLoader.js +247 -0
- package/dist/loaders/PDBLoader.mjs +247 -0
- package/dist/loaders/PLYLoader.d.ts +16 -0
- package/dist/loaders/PLYLoader.js +317 -0
- package/dist/loaders/PLYLoader.mjs +317 -0
- package/dist/loaders/PRWMLoader.d.ts +16 -0
- package/dist/loaders/PRWMLoader.js +160 -0
- package/dist/loaders/PRWMLoader.mjs +160 -0
- package/dist/loaders/PVRLoader.d.ts +16 -0
- package/dist/loaders/PVRLoader.js +131 -0
- package/dist/loaders/PVRLoader.mjs +131 -0
- package/dist/loaders/RGBELoader.d.ts +20 -0
- package/dist/loaders/RGBELoader.js +252 -0
- package/dist/loaders/RGBELoader.mjs +252 -0
- package/dist/loaders/RGBMLoader.d.ts +32 -0
- package/dist/loaders/RGBMLoader.js +998 -0
- package/dist/loaders/RGBMLoader.mjs +998 -0
- package/dist/loaders/STLLoader.d.ts +14 -0
- package/dist/loaders/STLLoader.js +190 -0
- package/dist/loaders/STLLoader.mjs +190 -0
- package/dist/loaders/SVGLoader.d.ts +63 -0
- package/dist/loaders/SVGLoader.js +1712 -0
- package/dist/loaders/SVGLoader.mjs +1712 -0
- package/dist/loaders/TDSLoader.d.ts +42 -0
- package/dist/loaders/TDSLoader.js +650 -0
- package/dist/loaders/TDSLoader.mjs +650 -0
- package/dist/loaders/TGALoader.d.ts +14 -0
- package/dist/loaders/TGALoader.js +285 -0
- package/dist/loaders/TGALoader.mjs +285 -0
- package/dist/loaders/TTFLoader.d.ts +15 -0
- package/dist/loaders/TTFLoader.js +131 -0
- package/dist/loaders/TTFLoader.mjs +131 -0
- package/dist/loaders/TiltLoader.d.ts +14 -0
- package/dist/loaders/TiltLoader.js +373 -0
- package/dist/loaders/TiltLoader.mjs +373 -0
- package/dist/loaders/VOXLoader.d.ts +28 -0
- package/dist/loaders/VOXLoader.js +432 -0
- package/dist/loaders/VOXLoader.mjs +432 -0
- package/dist/loaders/VRMLLoader.d.ts +14 -0
- package/dist/loaders/VRMLLoader.js +2105 -0
- package/dist/loaders/VRMLLoader.mjs +2105 -0
- package/dist/loaders/VRMLoader.js +38 -0
- package/dist/loaders/VRMLoader.mjs +38 -0
- package/dist/loaders/VTKLoader.d.ts +14 -0
- package/dist/loaders/VTKLoader.js +648 -0
- package/dist/loaders/VTKLoader.mjs +648 -0
- package/dist/loaders/XLoader.js +1258 -0
- package/dist/loaders/XLoader.mjs +1258 -0
- package/dist/loaders/XYZLoader.d.ts +14 -0
- package/dist/loaders/XYZLoader.js +60 -0
- package/dist/loaders/XYZLoader.mjs +60 -0
- package/dist/loaders/lwo/IFFParser.js +749 -0
- package/dist/loaders/lwo/IFFParser.mjs +749 -0
- package/dist/loaders/lwo/LWO2Parser.js +327 -0
- package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
- package/dist/loaders/lwo/LWO3Parser.js +298 -0
- package/dist/loaders/lwo/LWO3Parser.mjs +298 -0
- package/dist/math/Capsule.d.ts +27 -0
- package/dist/math/Capsule.js +100 -0
- package/dist/math/Capsule.mjs +100 -0
- package/dist/math/ColorConverter.d.ts +21 -0
- package/dist/math/ColorConverter.js +52 -0
- package/dist/math/ColorConverter.mjs +52 -0
- package/dist/math/ConvexHull.d.ts +89 -0
- package/dist/math/ConvexHull.js +597 -0
- package/dist/math/ConvexHull.mjs +597 -0
- package/dist/math/ImprovedNoise.d.ts +4 -0
- package/dist/math/ImprovedNoise.js +302 -0
- package/dist/math/ImprovedNoise.mjs +302 -0
- package/dist/math/Lut.d.ts +27 -0
- package/dist/math/Lut.js +135 -0
- package/dist/math/Lut.mjs +135 -0
- package/dist/math/MeshSurfaceSampler.d.ts +15 -0
- package/dist/math/MeshSurfaceSampler.js +107 -0
- package/dist/math/MeshSurfaceSampler.mjs +107 -0
- package/dist/math/OBB.d.ts +24 -0
- package/dist/math/OBB.js +262 -0
- package/dist/math/OBB.mjs +262 -0
- package/dist/math/Octree.d.ts +24 -0
- package/dist/math/Octree.js +278 -0
- package/dist/math/Octree.mjs +278 -0
- package/dist/math/SimplexNoise.d.ts +21 -0
- package/dist/math/SimplexNoise.js +440 -0
- package/dist/math/SimplexNoise.mjs +440 -0
- package/dist/misc/ConvexObjectBreaker.d.ts +25 -0
- package/dist/misc/ConvexObjectBreaker.js +298 -0
- package/dist/misc/ConvexObjectBreaker.mjs +298 -0
- package/dist/misc/GPUComputationRenderer.d.ts +52 -0
- package/dist/misc/GPUComputationRenderer.js +171 -0
- package/dist/misc/GPUComputationRenderer.mjs +171 -0
- package/dist/misc/Gyroscope.d.ts +5 -0
- package/dist/misc/Gyroscope.js +35 -0
- package/dist/misc/Gyroscope.mjs +35 -0
- package/dist/misc/MD2Character.d.ts +33 -0
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- package/package.json +1 -1
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duration = animation.duration;
|
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+
}
|
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+
return duration;
|
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},
|
117
|
+
playAnimation: function(name) {
|
118
|
+
var animation = this.animationsMap[name];
|
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+
if (animation) {
|
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+
animation.time = 0;
|
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animation.active = true;
|
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|
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} else {
|
123
|
+
console.warn("THREE.MorphBlendMesh: animation[" + name + "] undefined in .playAnimation()");
|
124
|
+
}
|
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|
+
},
|
126
|
+
stopAnimation: function(name) {
|
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+
var animation = this.animationsMap[name];
|
128
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+
if (animation) {
|
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+
animation.active = false;
|
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+
}
|
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+
},
|
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+
update: function(delta) {
|
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+
for (let i = 0, il = this.animationsList.length; i < il; i++) {
|
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+
var animation = this.animationsList[i];
|
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+
if (!animation.active)
|
136
|
+
continue;
|
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|
+
var frameTime = animation.duration / animation.length;
|
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|
+
animation.time += animation.direction * delta;
|
139
|
+
if (animation.mirroredLoop) {
|
140
|
+
if (animation.time > animation.duration || animation.time < 0) {
|
141
|
+
animation.direction *= -1;
|
142
|
+
if (animation.time > animation.duration) {
|
143
|
+
animation.time = animation.duration;
|
144
|
+
animation.directionBackwards = true;
|
145
|
+
}
|
146
|
+
if (animation.time < 0) {
|
147
|
+
animation.time = 0;
|
148
|
+
animation.directionBackwards = false;
|
149
|
+
}
|
150
|
+
}
|
151
|
+
} else {
|
152
|
+
animation.time = animation.time % animation.duration;
|
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|
+
if (animation.time < 0)
|
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|
+
animation.time += animation.duration;
|
155
|
+
}
|
156
|
+
var keyframe = animation.start + MathUtils.clamp(Math.floor(animation.time / frameTime), 0, animation.length - 1);
|
157
|
+
var weight = animation.weight;
|
158
|
+
if (keyframe !== animation.currentFrame) {
|
159
|
+
this.morphTargetInfluences[animation.lastFrame] = 0;
|
160
|
+
this.morphTargetInfluences[animation.currentFrame] = 1 * weight;
|
161
|
+
this.morphTargetInfluences[keyframe] = 0;
|
162
|
+
animation.lastFrame = animation.currentFrame;
|
163
|
+
animation.currentFrame = keyframe;
|
164
|
+
}
|
165
|
+
var mix = animation.time % frameTime / frameTime;
|
166
|
+
if (animation.directionBackwards)
|
167
|
+
mix = 1 - mix;
|
168
|
+
if (animation.currentFrame !== animation.lastFrame) {
|
169
|
+
this.morphTargetInfluences[animation.currentFrame] = mix * weight;
|
170
|
+
this.morphTargetInfluences[animation.lastFrame] = (1 - mix) * weight;
|
171
|
+
} else {
|
172
|
+
this.morphTargetInfluences[animation.currentFrame] = weight;
|
173
|
+
}
|
174
|
+
}
|
175
|
+
}
|
176
|
+
});
|
177
|
+
export {
|
178
|
+
MorphBlendMesh
|
179
|
+
};
|
@@ -0,0 +1,61 @@
|
|
1
|
+
import {
|
2
|
+
Camera,
|
3
|
+
Material,
|
4
|
+
Mesh,
|
5
|
+
MeshBasicMaterial,
|
6
|
+
MeshPhongMaterial,
|
7
|
+
Object3D,
|
8
|
+
PlaneBufferGeometry,
|
9
|
+
PlaneGeometry,
|
10
|
+
Texture,
|
11
|
+
Vector3,
|
12
|
+
WebGLRenderer,
|
13
|
+
Scene,
|
14
|
+
WebGLRenderTarget,
|
15
|
+
} from 'three'
|
16
|
+
|
17
|
+
export interface UVBoxes {
|
18
|
+
w: number
|
19
|
+
h: number
|
20
|
+
index: number
|
21
|
+
}
|
22
|
+
|
23
|
+
export interface LightMapContainers {
|
24
|
+
basicMat: Material | Material[]
|
25
|
+
object: Object3D
|
26
|
+
}
|
27
|
+
|
28
|
+
export class ProgressiveLightMap {
|
29
|
+
renderer: WebGLRenderer
|
30
|
+
res: number
|
31
|
+
lightMapContainers: LightMapContainers[]
|
32
|
+
compiled: boolean
|
33
|
+
scene: Scene
|
34
|
+
tinyTarget: WebGLRenderTarget
|
35
|
+
buffer1Active: boolean
|
36
|
+
firstUpdate: boolean
|
37
|
+
warned: boolean
|
38
|
+
|
39
|
+
progressiveLightMap1: WebGLRenderTarget
|
40
|
+
progressiveLightMap2: WebGLRenderTarget
|
41
|
+
|
42
|
+
uvMat: MeshPhongMaterial
|
43
|
+
|
44
|
+
uv_boxes: UVBoxes[]
|
45
|
+
|
46
|
+
blurringPlane: Mesh<PlaneBufferGeometry, MeshBasicMaterial>
|
47
|
+
|
48
|
+
labelMaterial: MeshBasicMaterial
|
49
|
+
labelPlane: PlaneGeometry
|
50
|
+
labelMesh: Mesh<PlaneGeometry, MeshBasicMaterial>
|
51
|
+
|
52
|
+
constructor(renderer: WebGLRenderer, res?: number)
|
53
|
+
|
54
|
+
addObjectsToLightMap(objects: Object3D[]): void
|
55
|
+
|
56
|
+
update(camera: Camera, blendWindow?: number, blurEdges?: boolean): void
|
57
|
+
|
58
|
+
showDebugLightmap(visible: boolean, position?: Vector3): void
|
59
|
+
|
60
|
+
private _initializeBlurPlane(res: number, lightMap?: Texture | null): void
|
61
|
+
}
|
@@ -0,0 +1,186 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const THREE = require("three");
|
4
|
+
const potpack = require("potpack");
|
5
|
+
class ProgressiveLightMap {
|
6
|
+
constructor(renderer, res = 1024) {
|
7
|
+
this.renderer = renderer;
|
8
|
+
this.res = res;
|
9
|
+
this.lightMapContainers = [];
|
10
|
+
this.compiled = false;
|
11
|
+
this.scene = new THREE.Scene();
|
12
|
+
this.scene.background = null;
|
13
|
+
this.tinyTarget = new THREE.WebGLRenderTarget(1, 1);
|
14
|
+
this.buffer1Active = false;
|
15
|
+
this.firstUpdate = true;
|
16
|
+
this.warned = false;
|
17
|
+
const format = /(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent) ? alfFloatType : THREE.FloatType;
|
18
|
+
this.progressiveLightMap1 = new THREE.WebGLRenderTarget(this.res, this.res, { type: format });
|
19
|
+
this.progressiveLightMap2 = new THREE.WebGLRenderTarget(this.res, this.res, { type: format });
|
20
|
+
this.uvMat = new THREE.MeshPhongMaterial();
|
21
|
+
this.uvMat.uniforms = {};
|
22
|
+
this.uvMat.onBeforeCompile = (shader) => {
|
23
|
+
shader.vertexShader = "#define USE_LIGHTMAP\n" + shader.vertexShader.slice(0, -1) + " gl_Position = vec4((uv2 - 0.5) * 2.0, 1.0, 1.0); }";
|
24
|
+
const bodyStart = shader.fragmentShader.indexOf("void main() {");
|
25
|
+
shader.fragmentShader = "varying vec2 vUv2;\n" + shader.fragmentShader.slice(0, bodyStart) + " uniform sampler2D previousShadowMap;\n uniform float averagingWindow;\n" + shader.fragmentShader.slice(bodyStart - 1, -1) + `
|
26
|
+
vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
|
27
|
+
gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/averagingWindow);
|
28
|
+
}`;
|
29
|
+
shader.uniforms.previousShadowMap = { value: this.progressiveLightMap1.texture };
|
30
|
+
shader.uniforms.averagingWindow = { value: 100 };
|
31
|
+
this.uvMat.uniforms = shader.uniforms;
|
32
|
+
this.uvMat.userData.shader = shader;
|
33
|
+
this.compiled = true;
|
34
|
+
};
|
35
|
+
}
|
36
|
+
/**
|
37
|
+
* Sets these objects' materials' lightmaps and modifies their uv2's.
|
38
|
+
* @param {Object3D} objects An array of objects and lights to set up your lightmap.
|
39
|
+
*/
|
40
|
+
addObjectsToLightMap(objects) {
|
41
|
+
this.uv_boxes = [];
|
42
|
+
const padding = 3 / this.res;
|
43
|
+
for (let ob = 0; ob < objects.length; ob++) {
|
44
|
+
const object = objects[ob];
|
45
|
+
if (object.isLight) {
|
46
|
+
this.scene.attach(object);
|
47
|
+
continue;
|
48
|
+
}
|
49
|
+
if (!object.geometry.hasAttribute("uv")) {
|
50
|
+
console.warn("All lightmap objects need UVs!");
|
51
|
+
continue;
|
52
|
+
}
|
53
|
+
if (this.blurringPlane == null) {
|
54
|
+
this._initializeBlurPlane(this.res, this.progressiveLightMap1);
|
55
|
+
}
|
56
|
+
object.material.lightMap = this.progressiveLightMap2.texture;
|
57
|
+
object.material.dithering = true;
|
58
|
+
object.castShadow = true;
|
59
|
+
object.receiveShadow = true;
|
60
|
+
object.renderOrder = 1e3 + ob;
|
61
|
+
this.uv_boxes.push({ w: 1 + padding * 2, h: 1 + padding * 2, index: ob });
|
62
|
+
this.lightMapContainers.push({ basicMat: object.material, object });
|
63
|
+
this.compiled = false;
|
64
|
+
}
|
65
|
+
const dimensions = potpack(this.uv_boxes);
|
66
|
+
this.uv_boxes.forEach((box) => {
|
67
|
+
const uv2 = objects[box.index].geometry.getAttribute("uv").clone();
|
68
|
+
for (let i = 0; i < uv2.array.length; i += uv2.itemSize) {
|
69
|
+
uv2.array[i] = (uv2.array[i] + box.x + padding) / dimensions.w;
|
70
|
+
uv2.array[i + 1] = (uv2.array[i + 1] + box.y + padding) / dimensions.h;
|
71
|
+
}
|
72
|
+
objects[box.index].geometry.setAttribute("uv2", uv2);
|
73
|
+
objects[box.index].geometry.getAttribute("uv2").needsUpdate = true;
|
74
|
+
});
|
75
|
+
}
|
76
|
+
/**
|
77
|
+
* This function renders each mesh one at a time into their respective surface maps
|
78
|
+
* @param {Camera} camera Standard Rendering Camera
|
79
|
+
* @param {number} blendWindow When >1, samples will accumulate over time.
|
80
|
+
* @param {boolean} blurEdges Whether to fix UV Edges via blurring
|
81
|
+
*/
|
82
|
+
update(camera, blendWindow = 100, blurEdges = true) {
|
83
|
+
if (this.blurringPlane == null) {
|
84
|
+
return;
|
85
|
+
}
|
86
|
+
const oldTarget = this.renderer.getRenderTarget();
|
87
|
+
this.blurringPlane.visible = blurEdges;
|
88
|
+
for (let l = 0; l < this.lightMapContainers.length; l++) {
|
89
|
+
this.lightMapContainers[l].object.oldScene = this.lightMapContainers[l].object.parent;
|
90
|
+
this.scene.attach(this.lightMapContainers[l].object);
|
91
|
+
}
|
92
|
+
if (this.firstUpdate) {
|
93
|
+
this.renderer.setRenderTarget(this.tinyTarget);
|
94
|
+
this.renderer.render(this.scene, camera);
|
95
|
+
this.firstUpdate = false;
|
96
|
+
}
|
97
|
+
for (let l = 0; l < this.lightMapContainers.length; l++) {
|
98
|
+
this.uvMat.uniforms.averagingWindow = { value: blendWindow };
|
99
|
+
this.lightMapContainers[l].object.material = this.uvMat;
|
100
|
+
this.lightMapContainers[l].object.oldFrustumCulled = this.lightMapContainers[l].object.frustumCulled;
|
101
|
+
this.lightMapContainers[l].object.frustumCulled = false;
|
102
|
+
}
|
103
|
+
const activeMap = this.buffer1Active ? this.progressiveLightMap1 : this.progressiveLightMap2;
|
104
|
+
const inactiveMap = this.buffer1Active ? this.progressiveLightMap2 : this.progressiveLightMap1;
|
105
|
+
this.renderer.setRenderTarget(activeMap);
|
106
|
+
this.uvMat.uniforms.previousShadowMap = { value: inactiveMap.texture };
|
107
|
+
this.blurringPlane.material.uniforms.previousShadowMap = { value: inactiveMap.texture };
|
108
|
+
this.buffer1Active = !this.buffer1Active;
|
109
|
+
this.renderer.render(this.scene, camera);
|
110
|
+
for (let l = 0; l < this.lightMapContainers.length; l++) {
|
111
|
+
this.lightMapContainers[l].object.frustumCulled = this.lightMapContainers[l].object.oldFrustumCulled;
|
112
|
+
this.lightMapContainers[l].object.material = this.lightMapContainers[l].basicMat;
|
113
|
+
this.lightMapContainers[l].object.oldScene.attach(this.lightMapContainers[l].object);
|
114
|
+
}
|
115
|
+
this.renderer.setRenderTarget(oldTarget);
|
116
|
+
}
|
117
|
+
/** DEBUG
|
118
|
+
* Draw the lightmap in the main scene. Call this after adding the objects to it.
|
119
|
+
* @param {boolean} visible Whether the debug plane should be visible
|
120
|
+
* @param {Vector3} position Where the debug plane should be drawn
|
121
|
+
*/
|
122
|
+
showDebugLightmap(visible, position = void 0) {
|
123
|
+
if (this.lightMapContainers.length == 0) {
|
124
|
+
if (!this.warned) {
|
125
|
+
console.warn("Call this after adding the objects!");
|
126
|
+
this.warned = true;
|
127
|
+
}
|
128
|
+
return;
|
129
|
+
}
|
130
|
+
if (this.labelMesh == null) {
|
131
|
+
this.labelMaterial = new THREE.MeshBasicMaterial({
|
132
|
+
map: this.progressiveLightMap1.texture,
|
133
|
+
side: THREE.DoubleSide
|
134
|
+
});
|
135
|
+
this.labelPlane = new THREE.PlaneGeometry(100, 100);
|
136
|
+
this.labelMesh = new THREE.Mesh(this.labelPlane, this.labelMaterial);
|
137
|
+
this.labelMesh.position.y = 250;
|
138
|
+
this.lightMapContainers[0].object.parent.add(this.labelMesh);
|
139
|
+
}
|
140
|
+
if (position != void 0) {
|
141
|
+
this.labelMesh.position.copy(position);
|
142
|
+
}
|
143
|
+
this.labelMesh.visible = visible;
|
144
|
+
}
|
145
|
+
/**
|
146
|
+
* INTERNAL Creates the Blurring Plane
|
147
|
+
* @param {number} res The square resolution of this object's lightMap.
|
148
|
+
* @param {WebGLRenderTexture} lightMap The lightmap to initialize the plane with.
|
149
|
+
*/
|
150
|
+
_initializeBlurPlane(res, lightMap = null) {
|
151
|
+
const blurMaterial = new THREE.MeshBasicMaterial();
|
152
|
+
blurMaterial.uniforms = {
|
153
|
+
previousShadowMap: { value: null },
|
154
|
+
pixelOffset: { value: 1 / res },
|
155
|
+
polygonOffset: true,
|
156
|
+
polygonOffsetFactor: -1,
|
157
|
+
polygonOffsetUnits: 3
|
158
|
+
};
|
159
|
+
blurMaterial.onBeforeCompile = (shader) => {
|
160
|
+
shader.vertexShader = "#define USE_UV\n" + shader.vertexShader.slice(0, -1) + " gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }";
|
161
|
+
const bodyStart = shader.fragmentShader.indexOf("void main() {");
|
162
|
+
shader.fragmentShader = "#define USE_UV\n" + shader.fragmentShader.slice(0, bodyStart) + " uniform sampler2D previousShadowMap;\n uniform float pixelOffset;\n" + shader.fragmentShader.slice(bodyStart - 1, -1) + ` gl_FragColor.rgb = (
|
163
|
+
texture2D(previousShadowMap, vUv + vec2( pixelOffset, 0.0 )).rgb +
|
164
|
+
texture2D(previousShadowMap, vUv + vec2( 0.0 , pixelOffset)).rgb +
|
165
|
+
texture2D(previousShadowMap, vUv + vec2( 0.0 , -pixelOffset)).rgb +
|
166
|
+
texture2D(previousShadowMap, vUv + vec2(-pixelOffset, 0.0 )).rgb +
|
167
|
+
texture2D(previousShadowMap, vUv + vec2( pixelOffset, pixelOffset)).rgb +
|
168
|
+
texture2D(previousShadowMap, vUv + vec2(-pixelOffset, pixelOffset)).rgb +
|
169
|
+
texture2D(previousShadowMap, vUv + vec2( pixelOffset, -pixelOffset)).rgb +
|
170
|
+
texture2D(previousShadowMap, vUv + vec2(-pixelOffset, -pixelOffset)).rgb)/8.0;
|
171
|
+
}`;
|
172
|
+
shader.uniforms.previousShadowMap = { value: lightMap.texture };
|
173
|
+
shader.uniforms.pixelOffset = { value: 0.5 / res };
|
174
|
+
blurMaterial.uniforms = shader.uniforms;
|
175
|
+
blurMaterial.userData.shader = shader;
|
176
|
+
this.compiled = true;
|
177
|
+
};
|
178
|
+
this.blurringPlane = new THREE.Mesh(new THREE.PlaneGeometry(1, 1), blurMaterial);
|
179
|
+
this.blurringPlane.name = "Blurring Plane";
|
180
|
+
this.blurringPlane.frustumCulled = false;
|
181
|
+
this.blurringPlane.renderOrder = 0;
|
182
|
+
this.blurringPlane.material.depthWrite = false;
|
183
|
+
this.scene.add(this.blurringPlane);
|
184
|
+
}
|
185
|
+
}
|
186
|
+
exports.ProgressiveLightMap = ProgressiveLightMap;
|
@@ -0,0 +1,186 @@
|
|
1
|
+
import { Scene, WebGLRenderTarget, FloatType, MeshPhongMaterial, MeshBasicMaterial, DoubleSide, PlaneGeometry, Mesh } from "three";
|
2
|
+
import potpack from "potpack";
|
3
|
+
class ProgressiveLightMap {
|
4
|
+
constructor(renderer, res = 1024) {
|
5
|
+
this.renderer = renderer;
|
6
|
+
this.res = res;
|
7
|
+
this.lightMapContainers = [];
|
8
|
+
this.compiled = false;
|
9
|
+
this.scene = new Scene();
|
10
|
+
this.scene.background = null;
|
11
|
+
this.tinyTarget = new WebGLRenderTarget(1, 1);
|
12
|
+
this.buffer1Active = false;
|
13
|
+
this.firstUpdate = true;
|
14
|
+
this.warned = false;
|
15
|
+
const format = /(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent) ? alfFloatType : FloatType;
|
16
|
+
this.progressiveLightMap1 = new WebGLRenderTarget(this.res, this.res, { type: format });
|
17
|
+
this.progressiveLightMap2 = new WebGLRenderTarget(this.res, this.res, { type: format });
|
18
|
+
this.uvMat = new MeshPhongMaterial();
|
19
|
+
this.uvMat.uniforms = {};
|
20
|
+
this.uvMat.onBeforeCompile = (shader) => {
|
21
|
+
shader.vertexShader = "#define USE_LIGHTMAP\n" + shader.vertexShader.slice(0, -1) + " gl_Position = vec4((uv2 - 0.5) * 2.0, 1.0, 1.0); }";
|
22
|
+
const bodyStart = shader.fragmentShader.indexOf("void main() {");
|
23
|
+
shader.fragmentShader = "varying vec2 vUv2;\n" + shader.fragmentShader.slice(0, bodyStart) + " uniform sampler2D previousShadowMap;\n uniform float averagingWindow;\n" + shader.fragmentShader.slice(bodyStart - 1, -1) + `
|
24
|
+
vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
|
25
|
+
gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/averagingWindow);
|
26
|
+
}`;
|
27
|
+
shader.uniforms.previousShadowMap = { value: this.progressiveLightMap1.texture };
|
28
|
+
shader.uniforms.averagingWindow = { value: 100 };
|
29
|
+
this.uvMat.uniforms = shader.uniforms;
|
30
|
+
this.uvMat.userData.shader = shader;
|
31
|
+
this.compiled = true;
|
32
|
+
};
|
33
|
+
}
|
34
|
+
/**
|
35
|
+
* Sets these objects' materials' lightmaps and modifies their uv2's.
|
36
|
+
* @param {Object3D} objects An array of objects and lights to set up your lightmap.
|
37
|
+
*/
|
38
|
+
addObjectsToLightMap(objects) {
|
39
|
+
this.uv_boxes = [];
|
40
|
+
const padding = 3 / this.res;
|
41
|
+
for (let ob = 0; ob < objects.length; ob++) {
|
42
|
+
const object = objects[ob];
|
43
|
+
if (object.isLight) {
|
44
|
+
this.scene.attach(object);
|
45
|
+
continue;
|
46
|
+
}
|
47
|
+
if (!object.geometry.hasAttribute("uv")) {
|
48
|
+
console.warn("All lightmap objects need UVs!");
|
49
|
+
continue;
|
50
|
+
}
|
51
|
+
if (this.blurringPlane == null) {
|
52
|
+
this._initializeBlurPlane(this.res, this.progressiveLightMap1);
|
53
|
+
}
|
54
|
+
object.material.lightMap = this.progressiveLightMap2.texture;
|
55
|
+
object.material.dithering = true;
|
56
|
+
object.castShadow = true;
|
57
|
+
object.receiveShadow = true;
|
58
|
+
object.renderOrder = 1e3 + ob;
|
59
|
+
this.uv_boxes.push({ w: 1 + padding * 2, h: 1 + padding * 2, index: ob });
|
60
|
+
this.lightMapContainers.push({ basicMat: object.material, object });
|
61
|
+
this.compiled = false;
|
62
|
+
}
|
63
|
+
const dimensions = potpack(this.uv_boxes);
|
64
|
+
this.uv_boxes.forEach((box) => {
|
65
|
+
const uv2 = objects[box.index].geometry.getAttribute("uv").clone();
|
66
|
+
for (let i = 0; i < uv2.array.length; i += uv2.itemSize) {
|
67
|
+
uv2.array[i] = (uv2.array[i] + box.x + padding) / dimensions.w;
|
68
|
+
uv2.array[i + 1] = (uv2.array[i + 1] + box.y + padding) / dimensions.h;
|
69
|
+
}
|
70
|
+
objects[box.index].geometry.setAttribute("uv2", uv2);
|
71
|
+
objects[box.index].geometry.getAttribute("uv2").needsUpdate = true;
|
72
|
+
});
|
73
|
+
}
|
74
|
+
/**
|
75
|
+
* This function renders each mesh one at a time into their respective surface maps
|
76
|
+
* @param {Camera} camera Standard Rendering Camera
|
77
|
+
* @param {number} blendWindow When >1, samples will accumulate over time.
|
78
|
+
* @param {boolean} blurEdges Whether to fix UV Edges via blurring
|
79
|
+
*/
|
80
|
+
update(camera, blendWindow = 100, blurEdges = true) {
|
81
|
+
if (this.blurringPlane == null) {
|
82
|
+
return;
|
83
|
+
}
|
84
|
+
const oldTarget = this.renderer.getRenderTarget();
|
85
|
+
this.blurringPlane.visible = blurEdges;
|
86
|
+
for (let l = 0; l < this.lightMapContainers.length; l++) {
|
87
|
+
this.lightMapContainers[l].object.oldScene = this.lightMapContainers[l].object.parent;
|
88
|
+
this.scene.attach(this.lightMapContainers[l].object);
|
89
|
+
}
|
90
|
+
if (this.firstUpdate) {
|
91
|
+
this.renderer.setRenderTarget(this.tinyTarget);
|
92
|
+
this.renderer.render(this.scene, camera);
|
93
|
+
this.firstUpdate = false;
|
94
|
+
}
|
95
|
+
for (let l = 0; l < this.lightMapContainers.length; l++) {
|
96
|
+
this.uvMat.uniforms.averagingWindow = { value: blendWindow };
|
97
|
+
this.lightMapContainers[l].object.material = this.uvMat;
|
98
|
+
this.lightMapContainers[l].object.oldFrustumCulled = this.lightMapContainers[l].object.frustumCulled;
|
99
|
+
this.lightMapContainers[l].object.frustumCulled = false;
|
100
|
+
}
|
101
|
+
const activeMap = this.buffer1Active ? this.progressiveLightMap1 : this.progressiveLightMap2;
|
102
|
+
const inactiveMap = this.buffer1Active ? this.progressiveLightMap2 : this.progressiveLightMap1;
|
103
|
+
this.renderer.setRenderTarget(activeMap);
|
104
|
+
this.uvMat.uniforms.previousShadowMap = { value: inactiveMap.texture };
|
105
|
+
this.blurringPlane.material.uniforms.previousShadowMap = { value: inactiveMap.texture };
|
106
|
+
this.buffer1Active = !this.buffer1Active;
|
107
|
+
this.renderer.render(this.scene, camera);
|
108
|
+
for (let l = 0; l < this.lightMapContainers.length; l++) {
|
109
|
+
this.lightMapContainers[l].object.frustumCulled = this.lightMapContainers[l].object.oldFrustumCulled;
|
110
|
+
this.lightMapContainers[l].object.material = this.lightMapContainers[l].basicMat;
|
111
|
+
this.lightMapContainers[l].object.oldScene.attach(this.lightMapContainers[l].object);
|
112
|
+
}
|
113
|
+
this.renderer.setRenderTarget(oldTarget);
|
114
|
+
}
|
115
|
+
/** DEBUG
|
116
|
+
* Draw the lightmap in the main scene. Call this after adding the objects to it.
|
117
|
+
* @param {boolean} visible Whether the debug plane should be visible
|
118
|
+
* @param {Vector3} position Where the debug plane should be drawn
|
119
|
+
*/
|
120
|
+
showDebugLightmap(visible, position = void 0) {
|
121
|
+
if (this.lightMapContainers.length == 0) {
|
122
|
+
if (!this.warned) {
|
123
|
+
console.warn("Call this after adding the objects!");
|
124
|
+
this.warned = true;
|
125
|
+
}
|
126
|
+
return;
|
127
|
+
}
|
128
|
+
if (this.labelMesh == null) {
|
129
|
+
this.labelMaterial = new MeshBasicMaterial({
|
130
|
+
map: this.progressiveLightMap1.texture,
|
131
|
+
side: DoubleSide
|
132
|
+
});
|
133
|
+
this.labelPlane = new PlaneGeometry(100, 100);
|
134
|
+
this.labelMesh = new Mesh(this.labelPlane, this.labelMaterial);
|
135
|
+
this.labelMesh.position.y = 250;
|
136
|
+
this.lightMapContainers[0].object.parent.add(this.labelMesh);
|
137
|
+
}
|
138
|
+
if (position != void 0) {
|
139
|
+
this.labelMesh.position.copy(position);
|
140
|
+
}
|
141
|
+
this.labelMesh.visible = visible;
|
142
|
+
}
|
143
|
+
/**
|
144
|
+
* INTERNAL Creates the Blurring Plane
|
145
|
+
* @param {number} res The square resolution of this object's lightMap.
|
146
|
+
* @param {WebGLRenderTexture} lightMap The lightmap to initialize the plane with.
|
147
|
+
*/
|
148
|
+
_initializeBlurPlane(res, lightMap = null) {
|
149
|
+
const blurMaterial = new MeshBasicMaterial();
|
150
|
+
blurMaterial.uniforms = {
|
151
|
+
previousShadowMap: { value: null },
|
152
|
+
pixelOffset: { value: 1 / res },
|
153
|
+
polygonOffset: true,
|
154
|
+
polygonOffsetFactor: -1,
|
155
|
+
polygonOffsetUnits: 3
|
156
|
+
};
|
157
|
+
blurMaterial.onBeforeCompile = (shader) => {
|
158
|
+
shader.vertexShader = "#define USE_UV\n" + shader.vertexShader.slice(0, -1) + " gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }";
|
159
|
+
const bodyStart = shader.fragmentShader.indexOf("void main() {");
|
160
|
+
shader.fragmentShader = "#define USE_UV\n" + shader.fragmentShader.slice(0, bodyStart) + " uniform sampler2D previousShadowMap;\n uniform float pixelOffset;\n" + shader.fragmentShader.slice(bodyStart - 1, -1) + ` gl_FragColor.rgb = (
|
161
|
+
texture2D(previousShadowMap, vUv + vec2( pixelOffset, 0.0 )).rgb +
|
162
|
+
texture2D(previousShadowMap, vUv + vec2( 0.0 , pixelOffset)).rgb +
|
163
|
+
texture2D(previousShadowMap, vUv + vec2( 0.0 , -pixelOffset)).rgb +
|
164
|
+
texture2D(previousShadowMap, vUv + vec2(-pixelOffset, 0.0 )).rgb +
|
165
|
+
texture2D(previousShadowMap, vUv + vec2( pixelOffset, pixelOffset)).rgb +
|
166
|
+
texture2D(previousShadowMap, vUv + vec2(-pixelOffset, pixelOffset)).rgb +
|
167
|
+
texture2D(previousShadowMap, vUv + vec2( pixelOffset, -pixelOffset)).rgb +
|
168
|
+
texture2D(previousShadowMap, vUv + vec2(-pixelOffset, -pixelOffset)).rgb)/8.0;
|
169
|
+
}`;
|
170
|
+
shader.uniforms.previousShadowMap = { value: lightMap.texture };
|
171
|
+
shader.uniforms.pixelOffset = { value: 0.5 / res };
|
172
|
+
blurMaterial.uniforms = shader.uniforms;
|
173
|
+
blurMaterial.userData.shader = shader;
|
174
|
+
this.compiled = true;
|
175
|
+
};
|
176
|
+
this.blurringPlane = new Mesh(new PlaneGeometry(1, 1), blurMaterial);
|
177
|
+
this.blurringPlane.name = "Blurring Plane";
|
178
|
+
this.blurringPlane.frustumCulled = false;
|
179
|
+
this.blurringPlane.renderOrder = 0;
|
180
|
+
this.blurringPlane.material.depthWrite = false;
|
181
|
+
this.scene.add(this.blurringPlane);
|
182
|
+
}
|
183
|
+
}
|
184
|
+
export {
|
185
|
+
ProgressiveLightMap
|
186
|
+
};
|
@@ -0,0 +1,21 @@
|
|
1
|
+
import { BufferGeometry, Curve, Mesh, Vector3 } from 'three'
|
2
|
+
|
3
|
+
export class RollerCoasterGeometry extends BufferGeometry {
|
4
|
+
constructor(curve: Curve<Vector3>, divisions: number)
|
5
|
+
}
|
6
|
+
|
7
|
+
export class RollerCoasterLiftersGeometry extends BufferGeometry {
|
8
|
+
constructor(curve: Curve<Vector3>, divisions: number)
|
9
|
+
}
|
10
|
+
|
11
|
+
export class RollerCoasterShadowGeometry extends BufferGeometry {
|
12
|
+
constructor(curve: Curve<Vector3>, divisions: number)
|
13
|
+
}
|
14
|
+
|
15
|
+
export class SkyGeometry extends BufferGeometry {
|
16
|
+
constructor(curve: Curve<Vector3>, divisions: number)
|
17
|
+
}
|
18
|
+
|
19
|
+
export class TreesGeometry extends BufferGeometry {
|
20
|
+
constructor(landscape: Mesh)
|
21
|
+
}
|