three-stdlib 2.22.7 → 2.22.9

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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@@ -0,0 +1,179 @@
1
+ import { Mesh, MathUtils } from "three";
2
+ var MorphBlendMesh = function(geometry, material) {
3
+ Mesh.call(this, geometry, material);
4
+ this.animationsMap = {};
5
+ this.animationsList = [];
6
+ var numFrames = Object.keys(this.morphTargetDictionary).length;
7
+ var name = "__default";
8
+ var startFrame = 0;
9
+ var endFrame = numFrames - 1;
10
+ var fps = numFrames / 1;
11
+ this.createAnimation(name, startFrame, endFrame, fps);
12
+ this.setAnimationWeight(name, 1);
13
+ };
14
+ MorphBlendMesh.prototype = Object.assign(Object.create(Mesh.prototype), {
15
+ constructor: MorphBlendMesh,
16
+ createAnimation: function(name, start, end, fps) {
17
+ var animation = {
18
+ start,
19
+ end,
20
+ length: end - start + 1,
21
+ fps,
22
+ duration: (end - start) / fps,
23
+ lastFrame: 0,
24
+ currentFrame: 0,
25
+ active: false,
26
+ time: 0,
27
+ direction: 1,
28
+ weight: 1,
29
+ directionBackwards: false,
30
+ mirroredLoop: false
31
+ };
32
+ this.animationsMap[name] = animation;
33
+ this.animationsList.push(animation);
34
+ },
35
+ autoCreateAnimations: function(fps) {
36
+ var pattern = /([a-z]+)_?(\d+)/i;
37
+ var firstAnimation, frameRanges = {};
38
+ var i = 0;
39
+ for (let key in this.morphTargetDictionary) {
40
+ var chunks = key.match(pattern);
41
+ if (chunks && chunks.length > 1) {
42
+ var name = chunks[1];
43
+ if (!frameRanges[name])
44
+ frameRanges[name] = { start: Infinity, end: -Infinity };
45
+ var range = frameRanges[name];
46
+ if (i < range.start)
47
+ range.start = i;
48
+ if (i > range.end)
49
+ range.end = i;
50
+ if (!firstAnimation)
51
+ firstAnimation = name;
52
+ }
53
+ i++;
54
+ }
55
+ for (let name2 in frameRanges) {
56
+ var range = frameRanges[name2];
57
+ this.createAnimation(name2, range.start, range.end, fps);
58
+ }
59
+ this.firstAnimation = firstAnimation;
60
+ },
61
+ setAnimationDirectionForward: function(name) {
62
+ var animation = this.animationsMap[name];
63
+ if (animation) {
64
+ animation.direction = 1;
65
+ animation.directionBackwards = false;
66
+ }
67
+ },
68
+ setAnimationDirectionBackward: function(name) {
69
+ var animation = this.animationsMap[name];
70
+ if (animation) {
71
+ animation.direction = -1;
72
+ animation.directionBackwards = true;
73
+ }
74
+ },
75
+ setAnimationFPS: function(name, fps) {
76
+ var animation = this.animationsMap[name];
77
+ if (animation) {
78
+ animation.fps = fps;
79
+ animation.duration = (animation.end - animation.start) / animation.fps;
80
+ }
81
+ },
82
+ setAnimationDuration: function(name, duration) {
83
+ var animation = this.animationsMap[name];
84
+ if (animation) {
85
+ animation.duration = duration;
86
+ animation.fps = (animation.end - animation.start) / animation.duration;
87
+ }
88
+ },
89
+ setAnimationWeight: function(name, weight) {
90
+ var animation = this.animationsMap[name];
91
+ if (animation) {
92
+ animation.weight = weight;
93
+ }
94
+ },
95
+ setAnimationTime: function(name, time) {
96
+ var animation = this.animationsMap[name];
97
+ if (animation) {
98
+ animation.time = time;
99
+ }
100
+ },
101
+ getAnimationTime: function(name) {
102
+ var time = 0;
103
+ var animation = this.animationsMap[name];
104
+ if (animation) {
105
+ time = animation.time;
106
+ }
107
+ return time;
108
+ },
109
+ getAnimationDuration: function(name) {
110
+ var duration = -1;
111
+ var animation = this.animationsMap[name];
112
+ if (animation) {
113
+ duration = animation.duration;
114
+ }
115
+ return duration;
116
+ },
117
+ playAnimation: function(name) {
118
+ var animation = this.animationsMap[name];
119
+ if (animation) {
120
+ animation.time = 0;
121
+ animation.active = true;
122
+ } else {
123
+ console.warn("THREE.MorphBlendMesh: animation[" + name + "] undefined in .playAnimation()");
124
+ }
125
+ },
126
+ stopAnimation: function(name) {
127
+ var animation = this.animationsMap[name];
128
+ if (animation) {
129
+ animation.active = false;
130
+ }
131
+ },
132
+ update: function(delta) {
133
+ for (let i = 0, il = this.animationsList.length; i < il; i++) {
134
+ var animation = this.animationsList[i];
135
+ if (!animation.active)
136
+ continue;
137
+ var frameTime = animation.duration / animation.length;
138
+ animation.time += animation.direction * delta;
139
+ if (animation.mirroredLoop) {
140
+ if (animation.time > animation.duration || animation.time < 0) {
141
+ animation.direction *= -1;
142
+ if (animation.time > animation.duration) {
143
+ animation.time = animation.duration;
144
+ animation.directionBackwards = true;
145
+ }
146
+ if (animation.time < 0) {
147
+ animation.time = 0;
148
+ animation.directionBackwards = false;
149
+ }
150
+ }
151
+ } else {
152
+ animation.time = animation.time % animation.duration;
153
+ if (animation.time < 0)
154
+ animation.time += animation.duration;
155
+ }
156
+ var keyframe = animation.start + MathUtils.clamp(Math.floor(animation.time / frameTime), 0, animation.length - 1);
157
+ var weight = animation.weight;
158
+ if (keyframe !== animation.currentFrame) {
159
+ this.morphTargetInfluences[animation.lastFrame] = 0;
160
+ this.morphTargetInfluences[animation.currentFrame] = 1 * weight;
161
+ this.morphTargetInfluences[keyframe] = 0;
162
+ animation.lastFrame = animation.currentFrame;
163
+ animation.currentFrame = keyframe;
164
+ }
165
+ var mix = animation.time % frameTime / frameTime;
166
+ if (animation.directionBackwards)
167
+ mix = 1 - mix;
168
+ if (animation.currentFrame !== animation.lastFrame) {
169
+ this.morphTargetInfluences[animation.currentFrame] = mix * weight;
170
+ this.morphTargetInfluences[animation.lastFrame] = (1 - mix) * weight;
171
+ } else {
172
+ this.morphTargetInfluences[animation.currentFrame] = weight;
173
+ }
174
+ }
175
+ }
176
+ });
177
+ export {
178
+ MorphBlendMesh
179
+ };
@@ -0,0 +1,61 @@
1
+ import {
2
+ Camera,
3
+ Material,
4
+ Mesh,
5
+ MeshBasicMaterial,
6
+ MeshPhongMaterial,
7
+ Object3D,
8
+ PlaneBufferGeometry,
9
+ PlaneGeometry,
10
+ Texture,
11
+ Vector3,
12
+ WebGLRenderer,
13
+ Scene,
14
+ WebGLRenderTarget,
15
+ } from 'three'
16
+
17
+ export interface UVBoxes {
18
+ w: number
19
+ h: number
20
+ index: number
21
+ }
22
+
23
+ export interface LightMapContainers {
24
+ basicMat: Material | Material[]
25
+ object: Object3D
26
+ }
27
+
28
+ export class ProgressiveLightMap {
29
+ renderer: WebGLRenderer
30
+ res: number
31
+ lightMapContainers: LightMapContainers[]
32
+ compiled: boolean
33
+ scene: Scene
34
+ tinyTarget: WebGLRenderTarget
35
+ buffer1Active: boolean
36
+ firstUpdate: boolean
37
+ warned: boolean
38
+
39
+ progressiveLightMap1: WebGLRenderTarget
40
+ progressiveLightMap2: WebGLRenderTarget
41
+
42
+ uvMat: MeshPhongMaterial
43
+
44
+ uv_boxes: UVBoxes[]
45
+
46
+ blurringPlane: Mesh<PlaneBufferGeometry, MeshBasicMaterial>
47
+
48
+ labelMaterial: MeshBasicMaterial
49
+ labelPlane: PlaneGeometry
50
+ labelMesh: Mesh<PlaneGeometry, MeshBasicMaterial>
51
+
52
+ constructor(renderer: WebGLRenderer, res?: number)
53
+
54
+ addObjectsToLightMap(objects: Object3D[]): void
55
+
56
+ update(camera: Camera, blendWindow?: number, blurEdges?: boolean): void
57
+
58
+ showDebugLightmap(visible: boolean, position?: Vector3): void
59
+
60
+ private _initializeBlurPlane(res: number, lightMap?: Texture | null): void
61
+ }
@@ -0,0 +1,186 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const potpack = require("potpack");
5
+ class ProgressiveLightMap {
6
+ constructor(renderer, res = 1024) {
7
+ this.renderer = renderer;
8
+ this.res = res;
9
+ this.lightMapContainers = [];
10
+ this.compiled = false;
11
+ this.scene = new THREE.Scene();
12
+ this.scene.background = null;
13
+ this.tinyTarget = new THREE.WebGLRenderTarget(1, 1);
14
+ this.buffer1Active = false;
15
+ this.firstUpdate = true;
16
+ this.warned = false;
17
+ const format = /(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent) ? alfFloatType : THREE.FloatType;
18
+ this.progressiveLightMap1 = new THREE.WebGLRenderTarget(this.res, this.res, { type: format });
19
+ this.progressiveLightMap2 = new THREE.WebGLRenderTarget(this.res, this.res, { type: format });
20
+ this.uvMat = new THREE.MeshPhongMaterial();
21
+ this.uvMat.uniforms = {};
22
+ this.uvMat.onBeforeCompile = (shader) => {
23
+ shader.vertexShader = "#define USE_LIGHTMAP\n" + shader.vertexShader.slice(0, -1) + " gl_Position = vec4((uv2 - 0.5) * 2.0, 1.0, 1.0); }";
24
+ const bodyStart = shader.fragmentShader.indexOf("void main() {");
25
+ shader.fragmentShader = "varying vec2 vUv2;\n" + shader.fragmentShader.slice(0, bodyStart) + " uniform sampler2D previousShadowMap;\n uniform float averagingWindow;\n" + shader.fragmentShader.slice(bodyStart - 1, -1) + `
26
+ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
27
+ gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/averagingWindow);
28
+ }`;
29
+ shader.uniforms.previousShadowMap = { value: this.progressiveLightMap1.texture };
30
+ shader.uniforms.averagingWindow = { value: 100 };
31
+ this.uvMat.uniforms = shader.uniforms;
32
+ this.uvMat.userData.shader = shader;
33
+ this.compiled = true;
34
+ };
35
+ }
36
+ /**
37
+ * Sets these objects' materials' lightmaps and modifies their uv2's.
38
+ * @param {Object3D} objects An array of objects and lights to set up your lightmap.
39
+ */
40
+ addObjectsToLightMap(objects) {
41
+ this.uv_boxes = [];
42
+ const padding = 3 / this.res;
43
+ for (let ob = 0; ob < objects.length; ob++) {
44
+ const object = objects[ob];
45
+ if (object.isLight) {
46
+ this.scene.attach(object);
47
+ continue;
48
+ }
49
+ if (!object.geometry.hasAttribute("uv")) {
50
+ console.warn("All lightmap objects need UVs!");
51
+ continue;
52
+ }
53
+ if (this.blurringPlane == null) {
54
+ this._initializeBlurPlane(this.res, this.progressiveLightMap1);
55
+ }
56
+ object.material.lightMap = this.progressiveLightMap2.texture;
57
+ object.material.dithering = true;
58
+ object.castShadow = true;
59
+ object.receiveShadow = true;
60
+ object.renderOrder = 1e3 + ob;
61
+ this.uv_boxes.push({ w: 1 + padding * 2, h: 1 + padding * 2, index: ob });
62
+ this.lightMapContainers.push({ basicMat: object.material, object });
63
+ this.compiled = false;
64
+ }
65
+ const dimensions = potpack(this.uv_boxes);
66
+ this.uv_boxes.forEach((box) => {
67
+ const uv2 = objects[box.index].geometry.getAttribute("uv").clone();
68
+ for (let i = 0; i < uv2.array.length; i += uv2.itemSize) {
69
+ uv2.array[i] = (uv2.array[i] + box.x + padding) / dimensions.w;
70
+ uv2.array[i + 1] = (uv2.array[i + 1] + box.y + padding) / dimensions.h;
71
+ }
72
+ objects[box.index].geometry.setAttribute("uv2", uv2);
73
+ objects[box.index].geometry.getAttribute("uv2").needsUpdate = true;
74
+ });
75
+ }
76
+ /**
77
+ * This function renders each mesh one at a time into their respective surface maps
78
+ * @param {Camera} camera Standard Rendering Camera
79
+ * @param {number} blendWindow When >1, samples will accumulate over time.
80
+ * @param {boolean} blurEdges Whether to fix UV Edges via blurring
81
+ */
82
+ update(camera, blendWindow = 100, blurEdges = true) {
83
+ if (this.blurringPlane == null) {
84
+ return;
85
+ }
86
+ const oldTarget = this.renderer.getRenderTarget();
87
+ this.blurringPlane.visible = blurEdges;
88
+ for (let l = 0; l < this.lightMapContainers.length; l++) {
89
+ this.lightMapContainers[l].object.oldScene = this.lightMapContainers[l].object.parent;
90
+ this.scene.attach(this.lightMapContainers[l].object);
91
+ }
92
+ if (this.firstUpdate) {
93
+ this.renderer.setRenderTarget(this.tinyTarget);
94
+ this.renderer.render(this.scene, camera);
95
+ this.firstUpdate = false;
96
+ }
97
+ for (let l = 0; l < this.lightMapContainers.length; l++) {
98
+ this.uvMat.uniforms.averagingWindow = { value: blendWindow };
99
+ this.lightMapContainers[l].object.material = this.uvMat;
100
+ this.lightMapContainers[l].object.oldFrustumCulled = this.lightMapContainers[l].object.frustumCulled;
101
+ this.lightMapContainers[l].object.frustumCulled = false;
102
+ }
103
+ const activeMap = this.buffer1Active ? this.progressiveLightMap1 : this.progressiveLightMap2;
104
+ const inactiveMap = this.buffer1Active ? this.progressiveLightMap2 : this.progressiveLightMap1;
105
+ this.renderer.setRenderTarget(activeMap);
106
+ this.uvMat.uniforms.previousShadowMap = { value: inactiveMap.texture };
107
+ this.blurringPlane.material.uniforms.previousShadowMap = { value: inactiveMap.texture };
108
+ this.buffer1Active = !this.buffer1Active;
109
+ this.renderer.render(this.scene, camera);
110
+ for (let l = 0; l < this.lightMapContainers.length; l++) {
111
+ this.lightMapContainers[l].object.frustumCulled = this.lightMapContainers[l].object.oldFrustumCulled;
112
+ this.lightMapContainers[l].object.material = this.lightMapContainers[l].basicMat;
113
+ this.lightMapContainers[l].object.oldScene.attach(this.lightMapContainers[l].object);
114
+ }
115
+ this.renderer.setRenderTarget(oldTarget);
116
+ }
117
+ /** DEBUG
118
+ * Draw the lightmap in the main scene. Call this after adding the objects to it.
119
+ * @param {boolean} visible Whether the debug plane should be visible
120
+ * @param {Vector3} position Where the debug plane should be drawn
121
+ */
122
+ showDebugLightmap(visible, position = void 0) {
123
+ if (this.lightMapContainers.length == 0) {
124
+ if (!this.warned) {
125
+ console.warn("Call this after adding the objects!");
126
+ this.warned = true;
127
+ }
128
+ return;
129
+ }
130
+ if (this.labelMesh == null) {
131
+ this.labelMaterial = new THREE.MeshBasicMaterial({
132
+ map: this.progressiveLightMap1.texture,
133
+ side: THREE.DoubleSide
134
+ });
135
+ this.labelPlane = new THREE.PlaneGeometry(100, 100);
136
+ this.labelMesh = new THREE.Mesh(this.labelPlane, this.labelMaterial);
137
+ this.labelMesh.position.y = 250;
138
+ this.lightMapContainers[0].object.parent.add(this.labelMesh);
139
+ }
140
+ if (position != void 0) {
141
+ this.labelMesh.position.copy(position);
142
+ }
143
+ this.labelMesh.visible = visible;
144
+ }
145
+ /**
146
+ * INTERNAL Creates the Blurring Plane
147
+ * @param {number} res The square resolution of this object's lightMap.
148
+ * @param {WebGLRenderTexture} lightMap The lightmap to initialize the plane with.
149
+ */
150
+ _initializeBlurPlane(res, lightMap = null) {
151
+ const blurMaterial = new THREE.MeshBasicMaterial();
152
+ blurMaterial.uniforms = {
153
+ previousShadowMap: { value: null },
154
+ pixelOffset: { value: 1 / res },
155
+ polygonOffset: true,
156
+ polygonOffsetFactor: -1,
157
+ polygonOffsetUnits: 3
158
+ };
159
+ blurMaterial.onBeforeCompile = (shader) => {
160
+ shader.vertexShader = "#define USE_UV\n" + shader.vertexShader.slice(0, -1) + " gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }";
161
+ const bodyStart = shader.fragmentShader.indexOf("void main() {");
162
+ shader.fragmentShader = "#define USE_UV\n" + shader.fragmentShader.slice(0, bodyStart) + " uniform sampler2D previousShadowMap;\n uniform float pixelOffset;\n" + shader.fragmentShader.slice(bodyStart - 1, -1) + ` gl_FragColor.rgb = (
163
+ texture2D(previousShadowMap, vUv + vec2( pixelOffset, 0.0 )).rgb +
164
+ texture2D(previousShadowMap, vUv + vec2( 0.0 , pixelOffset)).rgb +
165
+ texture2D(previousShadowMap, vUv + vec2( 0.0 , -pixelOffset)).rgb +
166
+ texture2D(previousShadowMap, vUv + vec2(-pixelOffset, 0.0 )).rgb +
167
+ texture2D(previousShadowMap, vUv + vec2( pixelOffset, pixelOffset)).rgb +
168
+ texture2D(previousShadowMap, vUv + vec2(-pixelOffset, pixelOffset)).rgb +
169
+ texture2D(previousShadowMap, vUv + vec2( pixelOffset, -pixelOffset)).rgb +
170
+ texture2D(previousShadowMap, vUv + vec2(-pixelOffset, -pixelOffset)).rgb)/8.0;
171
+ }`;
172
+ shader.uniforms.previousShadowMap = { value: lightMap.texture };
173
+ shader.uniforms.pixelOffset = { value: 0.5 / res };
174
+ blurMaterial.uniforms = shader.uniforms;
175
+ blurMaterial.userData.shader = shader;
176
+ this.compiled = true;
177
+ };
178
+ this.blurringPlane = new THREE.Mesh(new THREE.PlaneGeometry(1, 1), blurMaterial);
179
+ this.blurringPlane.name = "Blurring Plane";
180
+ this.blurringPlane.frustumCulled = false;
181
+ this.blurringPlane.renderOrder = 0;
182
+ this.blurringPlane.material.depthWrite = false;
183
+ this.scene.add(this.blurringPlane);
184
+ }
185
+ }
186
+ exports.ProgressiveLightMap = ProgressiveLightMap;
@@ -0,0 +1,186 @@
1
+ import { Scene, WebGLRenderTarget, FloatType, MeshPhongMaterial, MeshBasicMaterial, DoubleSide, PlaneGeometry, Mesh } from "three";
2
+ import potpack from "potpack";
3
+ class ProgressiveLightMap {
4
+ constructor(renderer, res = 1024) {
5
+ this.renderer = renderer;
6
+ this.res = res;
7
+ this.lightMapContainers = [];
8
+ this.compiled = false;
9
+ this.scene = new Scene();
10
+ this.scene.background = null;
11
+ this.tinyTarget = new WebGLRenderTarget(1, 1);
12
+ this.buffer1Active = false;
13
+ this.firstUpdate = true;
14
+ this.warned = false;
15
+ const format = /(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent) ? alfFloatType : FloatType;
16
+ this.progressiveLightMap1 = new WebGLRenderTarget(this.res, this.res, { type: format });
17
+ this.progressiveLightMap2 = new WebGLRenderTarget(this.res, this.res, { type: format });
18
+ this.uvMat = new MeshPhongMaterial();
19
+ this.uvMat.uniforms = {};
20
+ this.uvMat.onBeforeCompile = (shader) => {
21
+ shader.vertexShader = "#define USE_LIGHTMAP\n" + shader.vertexShader.slice(0, -1) + " gl_Position = vec4((uv2 - 0.5) * 2.0, 1.0, 1.0); }";
22
+ const bodyStart = shader.fragmentShader.indexOf("void main() {");
23
+ shader.fragmentShader = "varying vec2 vUv2;\n" + shader.fragmentShader.slice(0, bodyStart) + " uniform sampler2D previousShadowMap;\n uniform float averagingWindow;\n" + shader.fragmentShader.slice(bodyStart - 1, -1) + `
24
+ vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
25
+ gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/averagingWindow);
26
+ }`;
27
+ shader.uniforms.previousShadowMap = { value: this.progressiveLightMap1.texture };
28
+ shader.uniforms.averagingWindow = { value: 100 };
29
+ this.uvMat.uniforms = shader.uniforms;
30
+ this.uvMat.userData.shader = shader;
31
+ this.compiled = true;
32
+ };
33
+ }
34
+ /**
35
+ * Sets these objects' materials' lightmaps and modifies their uv2's.
36
+ * @param {Object3D} objects An array of objects and lights to set up your lightmap.
37
+ */
38
+ addObjectsToLightMap(objects) {
39
+ this.uv_boxes = [];
40
+ const padding = 3 / this.res;
41
+ for (let ob = 0; ob < objects.length; ob++) {
42
+ const object = objects[ob];
43
+ if (object.isLight) {
44
+ this.scene.attach(object);
45
+ continue;
46
+ }
47
+ if (!object.geometry.hasAttribute("uv")) {
48
+ console.warn("All lightmap objects need UVs!");
49
+ continue;
50
+ }
51
+ if (this.blurringPlane == null) {
52
+ this._initializeBlurPlane(this.res, this.progressiveLightMap1);
53
+ }
54
+ object.material.lightMap = this.progressiveLightMap2.texture;
55
+ object.material.dithering = true;
56
+ object.castShadow = true;
57
+ object.receiveShadow = true;
58
+ object.renderOrder = 1e3 + ob;
59
+ this.uv_boxes.push({ w: 1 + padding * 2, h: 1 + padding * 2, index: ob });
60
+ this.lightMapContainers.push({ basicMat: object.material, object });
61
+ this.compiled = false;
62
+ }
63
+ const dimensions = potpack(this.uv_boxes);
64
+ this.uv_boxes.forEach((box) => {
65
+ const uv2 = objects[box.index].geometry.getAttribute("uv").clone();
66
+ for (let i = 0; i < uv2.array.length; i += uv2.itemSize) {
67
+ uv2.array[i] = (uv2.array[i] + box.x + padding) / dimensions.w;
68
+ uv2.array[i + 1] = (uv2.array[i + 1] + box.y + padding) / dimensions.h;
69
+ }
70
+ objects[box.index].geometry.setAttribute("uv2", uv2);
71
+ objects[box.index].geometry.getAttribute("uv2").needsUpdate = true;
72
+ });
73
+ }
74
+ /**
75
+ * This function renders each mesh one at a time into their respective surface maps
76
+ * @param {Camera} camera Standard Rendering Camera
77
+ * @param {number} blendWindow When >1, samples will accumulate over time.
78
+ * @param {boolean} blurEdges Whether to fix UV Edges via blurring
79
+ */
80
+ update(camera, blendWindow = 100, blurEdges = true) {
81
+ if (this.blurringPlane == null) {
82
+ return;
83
+ }
84
+ const oldTarget = this.renderer.getRenderTarget();
85
+ this.blurringPlane.visible = blurEdges;
86
+ for (let l = 0; l < this.lightMapContainers.length; l++) {
87
+ this.lightMapContainers[l].object.oldScene = this.lightMapContainers[l].object.parent;
88
+ this.scene.attach(this.lightMapContainers[l].object);
89
+ }
90
+ if (this.firstUpdate) {
91
+ this.renderer.setRenderTarget(this.tinyTarget);
92
+ this.renderer.render(this.scene, camera);
93
+ this.firstUpdate = false;
94
+ }
95
+ for (let l = 0; l < this.lightMapContainers.length; l++) {
96
+ this.uvMat.uniforms.averagingWindow = { value: blendWindow };
97
+ this.lightMapContainers[l].object.material = this.uvMat;
98
+ this.lightMapContainers[l].object.oldFrustumCulled = this.lightMapContainers[l].object.frustumCulled;
99
+ this.lightMapContainers[l].object.frustumCulled = false;
100
+ }
101
+ const activeMap = this.buffer1Active ? this.progressiveLightMap1 : this.progressiveLightMap2;
102
+ const inactiveMap = this.buffer1Active ? this.progressiveLightMap2 : this.progressiveLightMap1;
103
+ this.renderer.setRenderTarget(activeMap);
104
+ this.uvMat.uniforms.previousShadowMap = { value: inactiveMap.texture };
105
+ this.blurringPlane.material.uniforms.previousShadowMap = { value: inactiveMap.texture };
106
+ this.buffer1Active = !this.buffer1Active;
107
+ this.renderer.render(this.scene, camera);
108
+ for (let l = 0; l < this.lightMapContainers.length; l++) {
109
+ this.lightMapContainers[l].object.frustumCulled = this.lightMapContainers[l].object.oldFrustumCulled;
110
+ this.lightMapContainers[l].object.material = this.lightMapContainers[l].basicMat;
111
+ this.lightMapContainers[l].object.oldScene.attach(this.lightMapContainers[l].object);
112
+ }
113
+ this.renderer.setRenderTarget(oldTarget);
114
+ }
115
+ /** DEBUG
116
+ * Draw the lightmap in the main scene. Call this after adding the objects to it.
117
+ * @param {boolean} visible Whether the debug plane should be visible
118
+ * @param {Vector3} position Where the debug plane should be drawn
119
+ */
120
+ showDebugLightmap(visible, position = void 0) {
121
+ if (this.lightMapContainers.length == 0) {
122
+ if (!this.warned) {
123
+ console.warn("Call this after adding the objects!");
124
+ this.warned = true;
125
+ }
126
+ return;
127
+ }
128
+ if (this.labelMesh == null) {
129
+ this.labelMaterial = new MeshBasicMaterial({
130
+ map: this.progressiveLightMap1.texture,
131
+ side: DoubleSide
132
+ });
133
+ this.labelPlane = new PlaneGeometry(100, 100);
134
+ this.labelMesh = new Mesh(this.labelPlane, this.labelMaterial);
135
+ this.labelMesh.position.y = 250;
136
+ this.lightMapContainers[0].object.parent.add(this.labelMesh);
137
+ }
138
+ if (position != void 0) {
139
+ this.labelMesh.position.copy(position);
140
+ }
141
+ this.labelMesh.visible = visible;
142
+ }
143
+ /**
144
+ * INTERNAL Creates the Blurring Plane
145
+ * @param {number} res The square resolution of this object's lightMap.
146
+ * @param {WebGLRenderTexture} lightMap The lightmap to initialize the plane with.
147
+ */
148
+ _initializeBlurPlane(res, lightMap = null) {
149
+ const blurMaterial = new MeshBasicMaterial();
150
+ blurMaterial.uniforms = {
151
+ previousShadowMap: { value: null },
152
+ pixelOffset: { value: 1 / res },
153
+ polygonOffset: true,
154
+ polygonOffsetFactor: -1,
155
+ polygonOffsetUnits: 3
156
+ };
157
+ blurMaterial.onBeforeCompile = (shader) => {
158
+ shader.vertexShader = "#define USE_UV\n" + shader.vertexShader.slice(0, -1) + " gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }";
159
+ const bodyStart = shader.fragmentShader.indexOf("void main() {");
160
+ shader.fragmentShader = "#define USE_UV\n" + shader.fragmentShader.slice(0, bodyStart) + " uniform sampler2D previousShadowMap;\n uniform float pixelOffset;\n" + shader.fragmentShader.slice(bodyStart - 1, -1) + ` gl_FragColor.rgb = (
161
+ texture2D(previousShadowMap, vUv + vec2( pixelOffset, 0.0 )).rgb +
162
+ texture2D(previousShadowMap, vUv + vec2( 0.0 , pixelOffset)).rgb +
163
+ texture2D(previousShadowMap, vUv + vec2( 0.0 , -pixelOffset)).rgb +
164
+ texture2D(previousShadowMap, vUv + vec2(-pixelOffset, 0.0 )).rgb +
165
+ texture2D(previousShadowMap, vUv + vec2( pixelOffset, pixelOffset)).rgb +
166
+ texture2D(previousShadowMap, vUv + vec2(-pixelOffset, pixelOffset)).rgb +
167
+ texture2D(previousShadowMap, vUv + vec2( pixelOffset, -pixelOffset)).rgb +
168
+ texture2D(previousShadowMap, vUv + vec2(-pixelOffset, -pixelOffset)).rgb)/8.0;
169
+ }`;
170
+ shader.uniforms.previousShadowMap = { value: lightMap.texture };
171
+ shader.uniforms.pixelOffset = { value: 0.5 / res };
172
+ blurMaterial.uniforms = shader.uniforms;
173
+ blurMaterial.userData.shader = shader;
174
+ this.compiled = true;
175
+ };
176
+ this.blurringPlane = new Mesh(new PlaneGeometry(1, 1), blurMaterial);
177
+ this.blurringPlane.name = "Blurring Plane";
178
+ this.blurringPlane.frustumCulled = false;
179
+ this.blurringPlane.renderOrder = 0;
180
+ this.blurringPlane.material.depthWrite = false;
181
+ this.scene.add(this.blurringPlane);
182
+ }
183
+ }
184
+ export {
185
+ ProgressiveLightMap
186
+ };
@@ -0,0 +1,21 @@
1
+ import { BufferGeometry, Curve, Mesh, Vector3 } from 'three'
2
+
3
+ export class RollerCoasterGeometry extends BufferGeometry {
4
+ constructor(curve: Curve<Vector3>, divisions: number)
5
+ }
6
+
7
+ export class RollerCoasterLiftersGeometry extends BufferGeometry {
8
+ constructor(curve: Curve<Vector3>, divisions: number)
9
+ }
10
+
11
+ export class RollerCoasterShadowGeometry extends BufferGeometry {
12
+ constructor(curve: Curve<Vector3>, divisions: number)
13
+ }
14
+
15
+ export class SkyGeometry extends BufferGeometry {
16
+ constructor(curve: Curve<Vector3>, divisions: number)
17
+ }
18
+
19
+ export class TreesGeometry extends BufferGeometry {
20
+ constructor(landscape: Mesh)
21
+ }