three-stdlib 2.22.7 → 2.22.9
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- package/dist/_polyfill/CompressedArrayTexture.js +12 -0
- package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
- package/dist/_polyfill/Data3DTexture.js +17 -0
- package/dist/_polyfill/Data3DTexture.mjs +17 -0
- package/dist/animation/AnimationClipCreator.d.ts +12 -0
- package/dist/animation/AnimationClipCreator.js +57 -0
- package/dist/animation/AnimationClipCreator.mjs +57 -0
- package/dist/animation/CCDIKSolver.d.ts +25 -0
- package/dist/animation/CCDIKSolver.js +224 -0
- package/dist/animation/CCDIKSolver.mjs +224 -0
- package/dist/animation/MMDAnimationHelper.d.ts +93 -0
- package/dist/animation/MMDAnimationHelper.js +590 -0
- package/dist/animation/MMDAnimationHelper.mjs +590 -0
- package/dist/animation/MMDPhysics.d.ts +114 -0
- package/dist/animation/MMDPhysics.js +819 -0
- package/dist/animation/MMDPhysics.mjs +819 -0
- package/dist/cameras/CinematicCamera.d.ts +34 -0
- package/dist/cameras/CinematicCamera.js +131 -0
- package/dist/cameras/CinematicCamera.mjs +131 -0
- package/dist/controls/ArcballControls.d.ts +374 -0
- package/dist/controls/ArcballControls.js +2039 -0
- package/dist/controls/ArcballControls.mjs +2039 -0
- package/dist/controls/DeviceOrientationControls.d.ts +27 -0
- package/dist/controls/DeviceOrientationControls.js +84 -0
- package/dist/controls/DeviceOrientationControls.mjs +84 -0
- package/dist/controls/DragControls.d.ts +34 -0
- package/dist/controls/DragControls.js +182 -0
- package/dist/controls/DragControls.mjs +182 -0
- package/dist/controls/FirstPersonControls.d.ts +48 -0
- package/dist/controls/FirstPersonControls.js +229 -0
- package/dist/controls/FirstPersonControls.mjs +229 -0
- package/dist/controls/FlyControls.d.ts +32 -0
- package/dist/controls/FlyControls.js +248 -0
- package/dist/controls/FlyControls.mjs +248 -0
- package/dist/controls/OrbitControls.d.ts +63 -0
- package/dist/controls/OrbitControls.js +781 -0
- package/dist/controls/OrbitControls.mjs +781 -0
- package/dist/controls/PointerLockControls.d.ts +24 -0
- package/dist/controls/PointerLockControls.js +103 -0
- package/dist/controls/PointerLockControls.mjs +103 -0
- package/dist/controls/TrackballControls.d.ts +95 -0
- package/dist/controls/TrackballControls.js +502 -0
- package/dist/controls/TrackballControls.mjs +502 -0
- package/dist/controls/TransformControls.d.ts +151 -0
- package/dist/controls/TransformControls.js +1089 -0
- package/dist/controls/TransformControls.mjs +1089 -0
- package/dist/controls/experimental/CameraControls.d.ts +212 -0
- package/dist/controls/experimental/CameraControls.js +736 -0
- package/dist/controls/experimental/CameraControls.mjs +736 -0
- package/dist/csm/CSM.d.ts +61 -0
- package/dist/csm/CSM.js +244 -0
- package/dist/csm/CSM.mjs +244 -0
- package/dist/csm/CSMFrustum.d.ts +19 -0
- package/dist/csm/CSMFrustum.js +75 -0
- package/dist/csm/CSMFrustum.mjs +75 -0
- package/dist/csm/CSMHelper.d.ts +26 -0
- package/dist/csm/CSMHelper.js +114 -0
- package/dist/csm/CSMHelper.mjs +114 -0
- package/dist/csm/CSMShader.d.ts +4 -0
- package/dist/csm/CSMShader.js +257 -0
- package/dist/csm/CSMShader.mjs +257 -0
- package/dist/curves/CurveExtras.d.ts +68 -0
- package/dist/curves/CurveExtras.js +224 -0
- package/dist/curves/CurveExtras.mjs +224 -0
- package/dist/curves/NURBSCurve.d.ts +11 -0
- package/dist/curves/NURBSCurve.js +35 -0
- package/dist/curves/NURBSCurve.mjs +35 -0
- package/dist/curves/NURBSSurface.d.ts +13 -0
- package/dist/curves/NURBSSurface.js +28 -0
- package/dist/curves/NURBSSurface.mjs +28 -0
- package/dist/curves/NURBSUtils.d.ts +22 -0
- package/dist/curves/NURBSUtils.js +226 -0
- package/dist/curves/NURBSUtils.mjs +226 -0
- package/dist/custom.d.ts +5 -0
- package/dist/deprecated/Geometry.d.ts +342 -0
- package/dist/deprecated/Geometry.js +971 -0
- package/dist/deprecated/Geometry.mjs +971 -0
- package/dist/effects/AnaglyphEffect.d.ts +11 -0
- package/dist/effects/AnaglyphEffect.js +121 -0
- package/dist/effects/AnaglyphEffect.mjs +121 -0
- package/dist/effects/AsciiEffect.d.ts +18 -0
- package/dist/effects/AsciiEffect.js +173 -0
- package/dist/effects/AsciiEffect.mjs +173 -0
- package/dist/effects/OutlineEffect.d.ts +28 -0
- package/dist/effects/OutlineEffect.js +298 -0
- package/dist/effects/OutlineEffect.mjs +298 -0
- package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
- package/dist/effects/ParallaxBarrierEffect.js +64 -0
- package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
- package/dist/effects/PeppersGhostEffect.d.ts +10 -0
- package/dist/effects/PeppersGhostEffect.js +85 -0
- package/dist/effects/PeppersGhostEffect.mjs +85 -0
- package/dist/effects/StereoEffect.d.ts +9 -0
- package/dist/effects/StereoEffect.js +32 -0
- package/dist/effects/StereoEffect.mjs +32 -0
- package/dist/environments/RoomEnvironment.d.ts +5 -0
- package/dist/environments/RoomEnvironment.js +95 -0
- package/dist/environments/RoomEnvironment.mjs +78 -0
- package/dist/exporters/ColladaExporter.d.ts +50 -0
- package/dist/exporters/ColladaExporter.js +331 -0
- package/dist/exporters/ColladaExporter.mjs +331 -0
- package/dist/exporters/DRACOExporter.d.ts +23 -0
- package/dist/exporters/DRACOExporter.js +141 -0
- package/dist/exporters/DRACOExporter.mjs +141 -0
- package/dist/exporters/GLTFExporter.d.ts +446 -0
- package/dist/exporters/GLTFExporter.js +1575 -0
- package/dist/exporters/GLTFExporter.mjs +1575 -0
- package/dist/exporters/MMDExporter.d.ts +12 -0
- package/dist/exporters/MMDExporter.js +131 -0
- package/dist/exporters/MMDExporter.mjs +131 -0
- package/dist/exporters/OBJExporter.d.ts +18 -0
- package/dist/exporters/OBJExporter.js +181 -0
- package/dist/exporters/OBJExporter.mjs +181 -0
- package/dist/exporters/PLYExporter.d.ts +23 -0
- package/dist/exporters/PLYExporter.js +280 -0
- package/dist/exporters/PLYExporter.mjs +280 -0
- package/dist/exporters/STLExporter.d.ts +31 -0
- package/dist/exporters/STLExporter.js +146 -0
- package/dist/exporters/STLExporter.mjs +146 -0
- package/dist/exporters/USDZExporter.d.ts +27 -0
- package/dist/exporters/USDZExporter.js +340 -0
- package/dist/exporters/USDZExporter.mjs +340 -0
- package/dist/geometries/BoxLineGeometry.d.ts +12 -0
- package/dist/geometries/BoxLineGeometry.js +45 -0
- package/dist/geometries/BoxLineGeometry.mjs +45 -0
- package/dist/geometries/ConvexGeometry.d.ts +5 -0
- package/dist/geometries/ConvexGeometry.js +29 -0
- package/dist/geometries/ConvexGeometry.mjs +29 -0
- package/dist/geometries/DecalGeometry.d.ts +10 -0
- package/dist/geometries/DecalGeometry.js +184 -0
- package/dist/geometries/DecalGeometry.mjs +184 -0
- package/dist/geometries/LightningStrike.d.ts +108 -0
- package/dist/geometries/LightningStrike.js +548 -0
- package/dist/geometries/LightningStrike.mjs +548 -0
- package/dist/geometries/ParametricGeometries.d.ts +26 -0
- package/dist/geometries/ParametricGeometries.js +129 -0
- package/dist/geometries/ParametricGeometries.mjs +129 -0
- package/dist/geometries/ParametricGeometry.d.ts +18 -0
- package/dist/geometries/ParametricGeometry.js +63 -0
- package/dist/geometries/ParametricGeometry.mjs +63 -0
- package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/dist/geometries/RoundedBoxGeometry.js +91 -0
- package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
- package/dist/geometries/TeapotGeometry.d.ts +13 -0
- package/dist/geometries/TeapotGeometry.js +1563 -0
- package/dist/geometries/TeapotGeometry.mjs +1563 -0
- package/dist/geometries/TextGeometry.d.ts +18 -0
- package/dist/geometries/TextGeometry.js +27 -0
- package/dist/geometries/TextGeometry.mjs +27 -0
- package/dist/helpers/LightProbeHelper.d.ts +10 -0
- package/dist/helpers/LightProbeHelper.js +73 -0
- package/dist/helpers/LightProbeHelper.mjs +73 -0
- package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
- package/dist/helpers/PositionalAudioHelper.js +68 -0
- package/dist/helpers/PositionalAudioHelper.mjs +68 -0
- package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
- package/dist/helpers/RectAreaLightHelper.js +44 -0
- package/dist/helpers/RectAreaLightHelper.mjs +44 -0
- package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
- package/dist/helpers/VertexNormalsHelper.js +54 -0
- package/dist/helpers/VertexNormalsHelper.mjs +54 -0
- package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
- package/dist/helpers/VertexTangentsHelper.js +45 -0
- package/dist/helpers/VertexTangentsHelper.mjs +45 -0
- package/dist/index.d.ts +325 -0
- package/dist/index.js +978 -0
- package/dist/index.mjs +978 -0
- package/dist/interactive/HTMLMesh.d.ts +6 -0
- package/dist/interactive/HTMLMesh.js +325 -0
- package/dist/interactive/HTMLMesh.mjs +325 -0
- package/dist/interactive/InteractiveGroup.d.ts +5 -0
- package/dist/interactive/InteractiveGroup.js +68 -0
- package/dist/interactive/InteractiveGroup.mjs +68 -0
- package/dist/interactive/SelectionBox.d.ts +15 -0
- package/dist/interactive/SelectionBox.js +137 -0
- package/dist/interactive/SelectionBox.mjs +137 -0
- package/dist/interactive/SelectionHelper.d.ts +17 -0
- package/dist/interactive/SelectionHelper.js +54 -0
- package/dist/interactive/SelectionHelper.mjs +54 -0
- package/dist/libs/MeshoptDecoder.d.ts +12 -0
- package/dist/libs/MeshoptDecoder.js +221 -0
- package/dist/libs/MeshoptDecoder.mjs +221 -0
- package/dist/libs/MotionControllers.d.ts +175 -0
- package/dist/libs/MotionControllers.js +325 -0
- package/dist/libs/MotionControllers.mjs +325 -0
- package/dist/lights/LightProbeGenerator.d.ts +6 -0
- package/dist/lights/LightProbeGenerator.js +145 -0
- package/dist/lights/LightProbeGenerator.mjs +145 -0
- package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
- package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
- package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/dist/lines/Line2.d.ts +11 -0
- package/dist/lines/Line2.js +13 -0
- package/dist/lines/Line2.mjs +13 -0
- package/dist/lines/LineGeometry.d.ts +10 -0
- package/dist/lines/LineGeometry.js +44 -0
- package/dist/lines/LineGeometry.mjs +44 -0
- package/dist/lines/LineMaterial.d.ts +31 -0
- package/dist/lines/LineMaterial.js +547 -0
- package/dist/lines/LineMaterial.mjs +547 -0
- package/dist/lines/LineSegments2.d.ts +14 -0
- package/dist/lines/LineSegments2.js +203 -0
- package/dist/lines/LineSegments2.mjs +203 -0
- package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
- package/dist/lines/LineSegmentsGeometry.js +124 -0
- package/dist/lines/LineSegmentsGeometry.mjs +124 -0
- package/dist/lines/Wireframe.d.ts +11 -0
- package/dist/lines/Wireframe.js +32 -0
- package/dist/lines/Wireframe.mjs +32 -0
- package/dist/lines/WireframeGeometry2.d.ts +8 -0
- package/dist/lines/WireframeGeometry2.js +13 -0
- package/dist/lines/WireframeGeometry2.mjs +13 -0
- package/dist/loaders/3DMLoader.d.ts +17 -0
- package/dist/loaders/3DMLoader.js +803 -0
- package/dist/loaders/3DMLoader.mjs +803 -0
- package/dist/loaders/3MFLoader.d.ts +16 -0
- package/dist/loaders/3MFLoader.js +854 -0
- package/dist/loaders/3MFLoader.mjs +854 -0
- package/dist/loaders/AMFLoader.d.ts +14 -0
- package/dist/loaders/AMFLoader.js +284 -0
- package/dist/loaders/AMFLoader.mjs +284 -0
- package/dist/loaders/AssimpLoader.js +1396 -0
- package/dist/loaders/AssimpLoader.mjs +1396 -0
- package/dist/loaders/BVHLoader.d.ts +21 -0
- package/dist/loaders/BVHLoader.js +207 -0
- package/dist/loaders/BVHLoader.mjs +207 -0
- package/dist/loaders/BasisTextureLoader.d.ts +32 -0
- package/dist/loaders/BasisTextureLoader.js +480 -0
- package/dist/loaders/BasisTextureLoader.mjs +480 -0
- package/dist/loaders/ColladaLoader.d.ts +20 -0
- package/dist/loaders/ColladaLoader.js +2405 -0
- package/dist/loaders/ColladaLoader.mjs +2405 -0
- package/dist/loaders/DDSLoader.d.ts +16 -0
- package/dist/loaders/DDSLoader.js +148 -0
- package/dist/loaders/DDSLoader.mjs +148 -0
- package/dist/loaders/DRACOLoader.d.ts +18 -0
- package/dist/loaders/DRACOLoader.js +341 -0
- package/dist/loaders/DRACOLoader.mjs +341 -0
- package/dist/loaders/EXRLoader.d.ts +18 -0
- package/dist/loaders/EXRLoader.js +1354 -0
- package/dist/loaders/EXRLoader.mjs +1354 -0
- package/dist/loaders/FBXLoader.d.ts +14 -0
- package/dist/loaders/FBXLoader.js +2457 -0
- package/dist/loaders/FBXLoader.mjs +2457 -0
- package/dist/loaders/FontLoader.d.ts +36 -0
- package/dist/loaders/FontLoader.js +120 -0
- package/dist/loaders/FontLoader.mjs +120 -0
- package/dist/loaders/GCodeLoader.d.ts +15 -0
- package/dist/loaders/GCodeLoader.js +141 -0
- package/dist/loaders/GCodeLoader.mjs +141 -0
- package/dist/loaders/GLTFLoader.d.ts +153 -0
- package/dist/loaders/GLTFLoader.js +2459 -0
- package/dist/loaders/GLTFLoader.mjs +2459 -0
- package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/dist/loaders/HDRCubeTextureLoader.js +75 -0
- package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
- package/dist/loaders/KMZLoader.d.ts +16 -0
- package/dist/loaders/KMZLoader.js +75 -0
- package/dist/loaders/KMZLoader.mjs +75 -0
- package/dist/loaders/KTX2Loader.d.ts +16 -0
- package/dist/loaders/KTX2Loader.js +461 -0
- package/dist/loaders/KTX2Loader.mjs +461 -0
- package/dist/loaders/KTXLoader.d.ts +16 -0
- package/dist/loaders/KTXLoader.js +93 -0
- package/dist/loaders/KTXLoader.mjs +93 -0
- package/dist/loaders/LDrawLoader.d.ts +26 -0
- package/dist/loaders/LDrawLoader.js +1424 -0
- package/dist/loaders/LDrawLoader.mjs +1424 -0
- package/dist/loaders/LUT3dlLoader.d.ts +20 -0
- package/dist/loaders/LUT3dlLoader.js +103 -0
- package/dist/loaders/LUT3dlLoader.mjs +103 -0
- package/dist/loaders/LUTCubeLoader.d.ts +23 -0
- package/dist/loaders/LUTCubeLoader.js +107 -0
- package/dist/loaders/LUTCubeLoader.mjs +107 -0
- package/dist/loaders/LWOLoader.d.ts +26 -0
- package/dist/loaders/LWOLoader.js +645 -0
- package/dist/loaders/LWOLoader.mjs +645 -0
- package/dist/loaders/LottieLoader.d.ts +15 -0
- package/dist/loaders/LottieLoader.js +47 -0
- package/dist/loaders/LottieLoader.mjs +47 -0
- package/dist/loaders/MD2Loader.d.ts +14 -0
- package/dist/loaders/MD2Loader.js +359 -0
- package/dist/loaders/MD2Loader.mjs +359 -0
- package/dist/loaders/MDDLoader.d.ts +19 -0
- package/dist/loaders/MDDLoader.js +58 -0
- package/dist/loaders/MDDLoader.mjs +58 -0
- package/dist/loaders/MMDLoader.d.ts +63 -0
- package/dist/loaders/MMDLoader.js +1121 -0
- package/dist/loaders/MMDLoader.mjs +1121 -0
- package/dist/loaders/MTLLoader.d.ts +100 -0
- package/dist/loaders/MTLLoader.js +304 -0
- package/dist/loaders/MTLLoader.mjs +304 -0
- package/dist/loaders/NRRDLoader.d.ts +21 -0
- package/dist/loaders/NRRDLoader.js +401 -0
- package/dist/loaders/NRRDLoader.mjs +401 -0
- package/dist/loaders/NodeMaterialLoader.js +146 -0
- package/dist/loaders/NodeMaterialLoader.mjs +146 -0
- package/dist/loaders/OBJLoader.d.ts +17 -0
- package/dist/loaders/OBJLoader.js +487 -0
- package/dist/loaders/OBJLoader.mjs +487 -0
- package/dist/loaders/PCDLoader.d.ts +15 -0
- package/dist/loaders/PCDLoader.js +248 -0
- package/dist/loaders/PCDLoader.mjs +248 -0
- package/dist/loaders/PDBLoader.d.ts +22 -0
- package/dist/loaders/PDBLoader.js +247 -0
- package/dist/loaders/PDBLoader.mjs +247 -0
- package/dist/loaders/PLYLoader.d.ts +16 -0
- package/dist/loaders/PLYLoader.js +317 -0
- package/dist/loaders/PLYLoader.mjs +317 -0
- package/dist/loaders/PRWMLoader.d.ts +16 -0
- package/dist/loaders/PRWMLoader.js +160 -0
- package/dist/loaders/PRWMLoader.mjs +160 -0
- package/dist/loaders/PVRLoader.d.ts +16 -0
- package/dist/loaders/PVRLoader.js +131 -0
- package/dist/loaders/PVRLoader.mjs +131 -0
- package/dist/loaders/RGBELoader.d.ts +20 -0
- package/dist/loaders/RGBELoader.js +252 -0
- package/dist/loaders/RGBELoader.mjs +252 -0
- package/dist/loaders/RGBMLoader.d.ts +32 -0
- package/dist/loaders/RGBMLoader.js +998 -0
- package/dist/loaders/RGBMLoader.mjs +998 -0
- package/dist/loaders/STLLoader.d.ts +14 -0
- package/dist/loaders/STLLoader.js +190 -0
- package/dist/loaders/STLLoader.mjs +190 -0
- package/dist/loaders/SVGLoader.d.ts +63 -0
- package/dist/loaders/SVGLoader.js +1712 -0
- package/dist/loaders/SVGLoader.mjs +1712 -0
- package/dist/loaders/TDSLoader.d.ts +42 -0
- package/dist/loaders/TDSLoader.js +650 -0
- package/dist/loaders/TDSLoader.mjs +650 -0
- package/dist/loaders/TGALoader.d.ts +14 -0
- package/dist/loaders/TGALoader.js +285 -0
- package/dist/loaders/TGALoader.mjs +285 -0
- package/dist/loaders/TTFLoader.d.ts +15 -0
- package/dist/loaders/TTFLoader.js +131 -0
- package/dist/loaders/TTFLoader.mjs +131 -0
- package/dist/loaders/TiltLoader.d.ts +14 -0
- package/dist/loaders/TiltLoader.js +373 -0
- package/dist/loaders/TiltLoader.mjs +373 -0
- package/dist/loaders/VOXLoader.d.ts +28 -0
- package/dist/loaders/VOXLoader.js +432 -0
- package/dist/loaders/VOXLoader.mjs +432 -0
- package/dist/loaders/VRMLLoader.d.ts +14 -0
- package/dist/loaders/VRMLLoader.js +2105 -0
- package/dist/loaders/VRMLLoader.mjs +2105 -0
- package/dist/loaders/VRMLoader.js +38 -0
- package/dist/loaders/VRMLoader.mjs +38 -0
- package/dist/loaders/VTKLoader.d.ts +14 -0
- package/dist/loaders/VTKLoader.js +648 -0
- package/dist/loaders/VTKLoader.mjs +648 -0
- package/dist/loaders/XLoader.js +1258 -0
- package/dist/loaders/XLoader.mjs +1258 -0
- package/dist/loaders/XYZLoader.d.ts +14 -0
- package/dist/loaders/XYZLoader.js +60 -0
- package/dist/loaders/XYZLoader.mjs +60 -0
- package/dist/loaders/lwo/IFFParser.js +749 -0
- package/dist/loaders/lwo/IFFParser.mjs +749 -0
- package/dist/loaders/lwo/LWO2Parser.js +327 -0
- package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
- package/dist/loaders/lwo/LWO3Parser.js +298 -0
- package/dist/loaders/lwo/LWO3Parser.mjs +298 -0
- package/dist/math/Capsule.d.ts +27 -0
- package/dist/math/Capsule.js +100 -0
- package/dist/math/Capsule.mjs +100 -0
- package/dist/math/ColorConverter.d.ts +21 -0
- package/dist/math/ColorConverter.js +52 -0
- package/dist/math/ColorConverter.mjs +52 -0
- package/dist/math/ConvexHull.d.ts +89 -0
- package/dist/math/ConvexHull.js +597 -0
- package/dist/math/ConvexHull.mjs +597 -0
- package/dist/math/ImprovedNoise.d.ts +4 -0
- package/dist/math/ImprovedNoise.js +302 -0
- package/dist/math/ImprovedNoise.mjs +302 -0
- package/dist/math/Lut.d.ts +27 -0
- package/dist/math/Lut.js +135 -0
- package/dist/math/Lut.mjs +135 -0
- package/dist/math/MeshSurfaceSampler.d.ts +15 -0
- package/dist/math/MeshSurfaceSampler.js +107 -0
- package/dist/math/MeshSurfaceSampler.mjs +107 -0
- package/dist/math/OBB.d.ts +24 -0
- package/dist/math/OBB.js +262 -0
- package/dist/math/OBB.mjs +262 -0
- package/dist/math/Octree.d.ts +24 -0
- package/dist/math/Octree.js +278 -0
- package/dist/math/Octree.mjs +278 -0
- package/dist/math/SimplexNoise.d.ts +21 -0
- package/dist/math/SimplexNoise.js +440 -0
- package/dist/math/SimplexNoise.mjs +440 -0
- package/dist/misc/ConvexObjectBreaker.d.ts +25 -0
- package/dist/misc/ConvexObjectBreaker.js +298 -0
- package/dist/misc/ConvexObjectBreaker.mjs +298 -0
- package/dist/misc/GPUComputationRenderer.d.ts +52 -0
- package/dist/misc/GPUComputationRenderer.js +171 -0
- package/dist/misc/GPUComputationRenderer.mjs +171 -0
- package/dist/misc/Gyroscope.d.ts +5 -0
- package/dist/misc/Gyroscope.js +35 -0
- package/dist/misc/Gyroscope.mjs +35 -0
- package/dist/misc/MD2Character.d.ts +33 -0
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- package/package.json +1 -1
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class Lensflare extends THREE.Mesh {
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const mesh1 = new THREE.Mesh(geometry, material1a);
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const elements = [];
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const shader = LensflareElement.Shader;
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const material2 = new THREE.RawShaderMaterial({
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uniforms: {
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occlusionMap: { value: occlusionMap },
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color: { value: new THREE.Color(16777215) },
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader,
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blending: THREE.AdditiveBlending,
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transparent: true,
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depthWrite: false
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});
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const mesh2 = new THREE.Mesh(geometry, material2);
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this.addElement = function(element) {
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elements.push(element);
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};
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const scale = new THREE.Vector2();
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const screenPositionPixels = new THREE.Vector2();
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const validArea = new THREE.Box2();
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const viewport = new THREE.Vector4();
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this.onBeforeRender = function(renderer, scene, camera) {
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renderer.getCurrentViewport(viewport);
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const invAspect = viewport.w / viewport.z;
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const halfViewportWidth = viewport.z / 2;
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const halfViewportHeight = viewport.w / 2;
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let size = 16 / viewport.w;
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scale.set(size * invAspect, size);
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validArea.min.set(viewport.x, viewport.y);
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validArea.max.set(viewport.x + (viewport.z - 16), viewport.y + (viewport.w - 16));
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positionView.setFromMatrixPosition(this.matrixWorld);
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positionView.applyMatrix4(camera.matrixWorldInverse);
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if (positionView.z > 0)
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return;
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positionScreen.copy(positionView).applyMatrix4(camera.projectionMatrix);
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screenPositionPixels.x = viewport.x + positionScreen.x * halfViewportWidth + halfViewportWidth - 8;
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screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8;
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if (validArea.containsPoint(screenPositionPixels)) {
|
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renderer.copyFramebufferToTexture(screenPositionPixels, tempMap);
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let uniforms = material1a.uniforms;
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uniforms["scale"].value = scale;
|
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uniforms["screenPosition"].value = positionScreen;
|
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renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null);
|
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renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap);
|
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uniforms = material1b.uniforms;
|
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uniforms["scale"].value = scale;
|
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uniforms["screenPosition"].value = positionScreen;
|
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renderer.renderBufferDirect(camera, null, geometry, material1b, mesh1, null);
|
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const vecX = -positionScreen.x * 2;
|
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const vecY = -positionScreen.y * 2;
|
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for (let i = 0, l = elements.length; i < l; i++) {
|
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const element = elements[i];
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const uniforms2 = material2.uniforms;
|
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uniforms2["color"].value.copy(element.color);
|
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uniforms2["map"].value = element.texture;
|
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uniforms2["screenPosition"].value.x = positionScreen.x + vecX * element.distance;
|
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uniforms2["screenPosition"].value.y = positionScreen.y + vecY * element.distance;
|
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size = element.size / viewport.w;
|
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+
const invAspect2 = viewport.w / viewport.z;
|
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|
+
uniforms2["scale"].value.set(size * invAspect2, size);
|
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material2.uniformsNeedUpdate = true;
|
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|
+
renderer.renderBufferDirect(camera, null, geometry, material2, mesh2, null);
|
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|
+
}
|
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|
+
}
|
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|
+
};
|
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|
+
this.dispose = function() {
|
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|
+
material1a.dispose();
|
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|
+
material1b.dispose();
|
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|
+
material2.dispose();
|
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|
+
tempMap.dispose();
|
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|
+
occlusionMap.dispose();
|
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|
+
for (let i = 0, l = elements.length; i < l; i++) {
|
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|
+
elements[i].texture.dispose();
|
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|
+
}
|
187
|
+
};
|
188
|
+
}
|
189
|
+
}
|
190
|
+
Lensflare.prototype.isLensflare = true;
|
191
|
+
class LensflareElement {
|
192
|
+
constructor(texture, size = 1, distance = 0, color = new THREE.Color(16777215)) {
|
193
|
+
this.texture = texture;
|
194
|
+
this.size = size;
|
195
|
+
this.distance = distance;
|
196
|
+
this.color = color;
|
197
|
+
}
|
198
|
+
}
|
199
|
+
LensflareElement.Shader = {
|
200
|
+
uniforms: {
|
201
|
+
map: { value: null },
|
202
|
+
occlusionMap: { value: null },
|
203
|
+
color: { value: null },
|
204
|
+
scale: { value: null },
|
205
|
+
screenPosition: { value: null }
|
206
|
+
},
|
207
|
+
vertexShader: (
|
208
|
+
/* glsl */
|
209
|
+
`
|
210
|
+
|
211
|
+
precision highp float;
|
212
|
+
|
213
|
+
uniform vec3 screenPosition;
|
214
|
+
uniform vec2 scale;
|
215
|
+
|
216
|
+
uniform sampler2D occlusionMap;
|
217
|
+
|
218
|
+
attribute vec3 position;
|
219
|
+
attribute vec2 uv;
|
220
|
+
|
221
|
+
varying vec2 vUV;
|
222
|
+
varying float vVisibility;
|
223
|
+
|
224
|
+
void main() {
|
225
|
+
|
226
|
+
vUV = uv;
|
227
|
+
|
228
|
+
vec2 pos = position.xy;
|
229
|
+
|
230
|
+
vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );
|
231
|
+
visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );
|
232
|
+
visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );
|
233
|
+
visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );
|
234
|
+
visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );
|
235
|
+
visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );
|
236
|
+
visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );
|
237
|
+
visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );
|
238
|
+
visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );
|
239
|
+
|
240
|
+
vVisibility = visibility.r / 9.0;
|
241
|
+
vVisibility *= 1.0 - visibility.g / 9.0;
|
242
|
+
vVisibility *= visibility.b / 9.0;
|
243
|
+
|
244
|
+
gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );
|
245
|
+
|
246
|
+
}`
|
247
|
+
),
|
248
|
+
fragmentShader: (
|
249
|
+
/* glsl */
|
250
|
+
`
|
251
|
+
|
252
|
+
precision highp float;
|
253
|
+
|
254
|
+
uniform sampler2D map;
|
255
|
+
uniform vec3 color;
|
256
|
+
|
257
|
+
varying vec2 vUV;
|
258
|
+
varying float vVisibility;
|
259
|
+
|
260
|
+
void main() {
|
261
|
+
|
262
|
+
vec4 texture = texture2D( map, vUV );
|
263
|
+
texture.a *= vVisibility;
|
264
|
+
gl_FragColor = texture;
|
265
|
+
gl_FragColor.rgb *= color;
|
266
|
+
|
267
|
+
}`
|
268
|
+
)
|
269
|
+
};
|
270
|
+
Lensflare.Geometry = function() {
|
271
|
+
const geometry = new THREE.BufferGeometry();
|
272
|
+
const float32Array = new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
|
273
|
+
const interleavedBuffer = new THREE.InterleavedBuffer(float32Array, 5);
|
274
|
+
geometry.setIndex([0, 1, 2, 0, 2, 3]);
|
275
|
+
geometry.setAttribute("position", new THREE.InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
|
276
|
+
geometry.setAttribute("uv", new THREE.InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
|
277
|
+
return geometry;
|
278
|
+
}();
|
279
|
+
exports.Lensflare = Lensflare;
|
280
|
+
exports.LensflareElement = LensflareElement;
|
@@ -0,0 +1,280 @@
|
|
1
|
+
import { Mesh, MeshBasicMaterial, Vector3, DataTexture, RGBAFormat, NearestFilter, ClampToEdgeWrapping, RawShaderMaterial, Color, Vector2, AdditiveBlending, Box2, Vector4, BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute } from "three";
|
2
|
+
class Lensflare extends Mesh {
|
3
|
+
constructor() {
|
4
|
+
super(Lensflare.Geometry, new MeshBasicMaterial({ opacity: 0, transparent: true }));
|
5
|
+
this.type = "Lensflare";
|
6
|
+
this.frustumCulled = false;
|
7
|
+
this.renderOrder = Infinity;
|
8
|
+
const positionScreen = new Vector3();
|
9
|
+
const positionView = new Vector3();
|
10
|
+
const tempMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
|
11
|
+
tempMap.minFilter = NearestFilter;
|
12
|
+
tempMap.magFilter = NearestFilter;
|
13
|
+
tempMap.wrapS = ClampToEdgeWrapping;
|
14
|
+
tempMap.wrapT = ClampToEdgeWrapping;
|
15
|
+
const occlusionMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
|
16
|
+
occlusionMap.minFilter = NearestFilter;
|
17
|
+
occlusionMap.magFilter = NearestFilter;
|
18
|
+
occlusionMap.wrapS = ClampToEdgeWrapping;
|
19
|
+
occlusionMap.wrapT = ClampToEdgeWrapping;
|
20
|
+
const geometry = Lensflare.Geometry;
|
21
|
+
const material1a = new RawShaderMaterial({
|
22
|
+
uniforms: {
|
23
|
+
scale: { value: null },
|
24
|
+
screenPosition: { value: null }
|
25
|
+
},
|
26
|
+
vertexShader: (
|
27
|
+
/* glsl */
|
28
|
+
`
|
29
|
+
|
30
|
+
precision highp float;
|
31
|
+
|
32
|
+
uniform vec3 screenPosition;
|
33
|
+
uniform vec2 scale;
|
34
|
+
|
35
|
+
attribute vec3 position;
|
36
|
+
|
37
|
+
void main() {
|
38
|
+
|
39
|
+
gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
|
40
|
+
|
41
|
+
}`
|
42
|
+
),
|
43
|
+
fragmentShader: (
|
44
|
+
/* glsl */
|
45
|
+
`
|
46
|
+
|
47
|
+
precision highp float;
|
48
|
+
|
49
|
+
void main() {
|
50
|
+
|
51
|
+
gl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );
|
52
|
+
|
53
|
+
}`
|
54
|
+
),
|
55
|
+
depthTest: true,
|
56
|
+
depthWrite: false,
|
57
|
+
transparent: false
|
58
|
+
});
|
59
|
+
const material1b = new RawShaderMaterial({
|
60
|
+
uniforms: {
|
61
|
+
map: { value: tempMap },
|
62
|
+
scale: { value: null },
|
63
|
+
screenPosition: { value: null }
|
64
|
+
},
|
65
|
+
vertexShader: (
|
66
|
+
/* glsl */
|
67
|
+
`
|
68
|
+
|
69
|
+
precision highp float;
|
70
|
+
|
71
|
+
uniform vec3 screenPosition;
|
72
|
+
uniform vec2 scale;
|
73
|
+
|
74
|
+
attribute vec3 position;
|
75
|
+
attribute vec2 uv;
|
76
|
+
|
77
|
+
varying vec2 vUV;
|
78
|
+
|
79
|
+
void main() {
|
80
|
+
|
81
|
+
vUV = uv;
|
82
|
+
|
83
|
+
gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
|
84
|
+
|
85
|
+
}`
|
86
|
+
),
|
87
|
+
fragmentShader: (
|
88
|
+
/* glsl */
|
89
|
+
`
|
90
|
+
|
91
|
+
precision highp float;
|
92
|
+
|
93
|
+
uniform sampler2D map;
|
94
|
+
|
95
|
+
varying vec2 vUV;
|
96
|
+
|
97
|
+
void main() {
|
98
|
+
|
99
|
+
gl_FragColor = texture2D( map, vUV );
|
100
|
+
|
101
|
+
}`
|
102
|
+
),
|
103
|
+
depthTest: false,
|
104
|
+
depthWrite: false,
|
105
|
+
transparent: false
|
106
|
+
});
|
107
|
+
const mesh1 = new Mesh(geometry, material1a);
|
108
|
+
const elements = [];
|
109
|
+
const shader = LensflareElement.Shader;
|
110
|
+
const material2 = new RawShaderMaterial({
|
111
|
+
uniforms: {
|
112
|
+
map: { value: null },
|
113
|
+
occlusionMap: { value: occlusionMap },
|
114
|
+
color: { value: new Color(16777215) },
|
115
|
+
scale: { value: new Vector2() },
|
116
|
+
screenPosition: { value: new Vector3() }
|
117
|
+
},
|
118
|
+
vertexShader: shader.vertexShader,
|
119
|
+
fragmentShader: shader.fragmentShader,
|
120
|
+
blending: AdditiveBlending,
|
121
|
+
transparent: true,
|
122
|
+
depthWrite: false
|
123
|
+
});
|
124
|
+
const mesh2 = new Mesh(geometry, material2);
|
125
|
+
this.addElement = function(element) {
|
126
|
+
elements.push(element);
|
127
|
+
};
|
128
|
+
const scale = new Vector2();
|
129
|
+
const screenPositionPixels = new Vector2();
|
130
|
+
const validArea = new Box2();
|
131
|
+
const viewport = new Vector4();
|
132
|
+
this.onBeforeRender = function(renderer, scene, camera) {
|
133
|
+
renderer.getCurrentViewport(viewport);
|
134
|
+
const invAspect = viewport.w / viewport.z;
|
135
|
+
const halfViewportWidth = viewport.z / 2;
|
136
|
+
const halfViewportHeight = viewport.w / 2;
|
137
|
+
let size = 16 / viewport.w;
|
138
|
+
scale.set(size * invAspect, size);
|
139
|
+
validArea.min.set(viewport.x, viewport.y);
|
140
|
+
validArea.max.set(viewport.x + (viewport.z - 16), viewport.y + (viewport.w - 16));
|
141
|
+
positionView.setFromMatrixPosition(this.matrixWorld);
|
142
|
+
positionView.applyMatrix4(camera.matrixWorldInverse);
|
143
|
+
if (positionView.z > 0)
|
144
|
+
return;
|
145
|
+
positionScreen.copy(positionView).applyMatrix4(camera.projectionMatrix);
|
146
|
+
screenPositionPixels.x = viewport.x + positionScreen.x * halfViewportWidth + halfViewportWidth - 8;
|
147
|
+
screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8;
|
148
|
+
if (validArea.containsPoint(screenPositionPixels)) {
|
149
|
+
renderer.copyFramebufferToTexture(screenPositionPixels, tempMap);
|
150
|
+
let uniforms = material1a.uniforms;
|
151
|
+
uniforms["scale"].value = scale;
|
152
|
+
uniforms["screenPosition"].value = positionScreen;
|
153
|
+
renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null);
|
154
|
+
renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap);
|
155
|
+
uniforms = material1b.uniforms;
|
156
|
+
uniforms["scale"].value = scale;
|
157
|
+
uniforms["screenPosition"].value = positionScreen;
|
158
|
+
renderer.renderBufferDirect(camera, null, geometry, material1b, mesh1, null);
|
159
|
+
const vecX = -positionScreen.x * 2;
|
160
|
+
const vecY = -positionScreen.y * 2;
|
161
|
+
for (let i = 0, l = elements.length; i < l; i++) {
|
162
|
+
const element = elements[i];
|
163
|
+
const uniforms2 = material2.uniforms;
|
164
|
+
uniforms2["color"].value.copy(element.color);
|
165
|
+
uniforms2["map"].value = element.texture;
|
166
|
+
uniforms2["screenPosition"].value.x = positionScreen.x + vecX * element.distance;
|
167
|
+
uniforms2["screenPosition"].value.y = positionScreen.y + vecY * element.distance;
|
168
|
+
size = element.size / viewport.w;
|
169
|
+
const invAspect2 = viewport.w / viewport.z;
|
170
|
+
uniforms2["scale"].value.set(size * invAspect2, size);
|
171
|
+
material2.uniformsNeedUpdate = true;
|
172
|
+
renderer.renderBufferDirect(camera, null, geometry, material2, mesh2, null);
|
173
|
+
}
|
174
|
+
}
|
175
|
+
};
|
176
|
+
this.dispose = function() {
|
177
|
+
material1a.dispose();
|
178
|
+
material1b.dispose();
|
179
|
+
material2.dispose();
|
180
|
+
tempMap.dispose();
|
181
|
+
occlusionMap.dispose();
|
182
|
+
for (let i = 0, l = elements.length; i < l; i++) {
|
183
|
+
elements[i].texture.dispose();
|
184
|
+
}
|
185
|
+
};
|
186
|
+
}
|
187
|
+
}
|
188
|
+
Lensflare.prototype.isLensflare = true;
|
189
|
+
class LensflareElement {
|
190
|
+
constructor(texture, size = 1, distance = 0, color = new Color(16777215)) {
|
191
|
+
this.texture = texture;
|
192
|
+
this.size = size;
|
193
|
+
this.distance = distance;
|
194
|
+
this.color = color;
|
195
|
+
}
|
196
|
+
}
|
197
|
+
LensflareElement.Shader = {
|
198
|
+
uniforms: {
|
199
|
+
map: { value: null },
|
200
|
+
occlusionMap: { value: null },
|
201
|
+
color: { value: null },
|
202
|
+
scale: { value: null },
|
203
|
+
screenPosition: { value: null }
|
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},
|
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vertexShader: (
|
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|
+
/* glsl */
|
207
|
+
`
|
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|
+
|
209
|
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precision highp float;
|
210
|
+
|
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|
+
uniform vec3 screenPosition;
|
212
|
+
uniform vec2 scale;
|
213
|
+
|
214
|
+
uniform sampler2D occlusionMap;
|
215
|
+
|
216
|
+
attribute vec3 position;
|
217
|
+
attribute vec2 uv;
|
218
|
+
|
219
|
+
varying vec2 vUV;
|
220
|
+
varying float vVisibility;
|
221
|
+
|
222
|
+
void main() {
|
223
|
+
|
224
|
+
vUV = uv;
|
225
|
+
|
226
|
+
vec2 pos = position.xy;
|
227
|
+
|
228
|
+
vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );
|
229
|
+
visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );
|
230
|
+
visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );
|
231
|
+
visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );
|
232
|
+
visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );
|
233
|
+
visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );
|
234
|
+
visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );
|
235
|
+
visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );
|
236
|
+
visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );
|
237
|
+
|
238
|
+
vVisibility = visibility.r / 9.0;
|
239
|
+
vVisibility *= 1.0 - visibility.g / 9.0;
|
240
|
+
vVisibility *= visibility.b / 9.0;
|
241
|
+
|
242
|
+
gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );
|
243
|
+
|
244
|
+
}`
|
245
|
+
),
|
246
|
+
fragmentShader: (
|
247
|
+
/* glsl */
|
248
|
+
`
|
249
|
+
|
250
|
+
precision highp float;
|
251
|
+
|
252
|
+
uniform sampler2D map;
|
253
|
+
uniform vec3 color;
|
254
|
+
|
255
|
+
varying vec2 vUV;
|
256
|
+
varying float vVisibility;
|
257
|
+
|
258
|
+
void main() {
|
259
|
+
|
260
|
+
vec4 texture = texture2D( map, vUV );
|
261
|
+
texture.a *= vVisibility;
|
262
|
+
gl_FragColor = texture;
|
263
|
+
gl_FragColor.rgb *= color;
|
264
|
+
|
265
|
+
}`
|
266
|
+
)
|
267
|
+
};
|
268
|
+
Lensflare.Geometry = function() {
|
269
|
+
const geometry = new BufferGeometry();
|
270
|
+
const float32Array = new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
|
271
|
+
const interleavedBuffer = new InterleavedBuffer(float32Array, 5);
|
272
|
+
geometry.setIndex([0, 1, 2, 0, 2, 3]);
|
273
|
+
geometry.setAttribute("position", new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
|
274
|
+
geometry.setAttribute("uv", new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
|
275
|
+
return geometry;
|
276
|
+
}();
|
277
|
+
export {
|
278
|
+
Lensflare,
|
279
|
+
LensflareElement
|
280
|
+
};
|
@@ -0,0 +1,32 @@
|
|
1
|
+
import { Material, Vector3 } from 'three'
|
2
|
+
|
3
|
+
import { LightningStrike, RayParameters } from '../geometries/LightningStrike'
|
4
|
+
|
5
|
+
export interface StormParams {
|
6
|
+
size?: number
|
7
|
+
minHeight?: number
|
8
|
+
maxHeight?: number
|
9
|
+
maxSlope?: number
|
10
|
+
|
11
|
+
maxLightnings?: number
|
12
|
+
|
13
|
+
lightningMinPeriod?: number
|
14
|
+
lightningMaxPeriod?: number
|
15
|
+
lightningMinDuration?: number
|
16
|
+
lightningMaxDuration?: number
|
17
|
+
|
18
|
+
lightningParameters?: RayParameters
|
19
|
+
lightningMaterial?: Material
|
20
|
+
|
21
|
+
isEternal?: boolean
|
22
|
+
|
23
|
+
onRayPosition?: (source: Vector3, dest: Vector3) => void
|
24
|
+
onLightningDown?: (lightning: LightningStrike) => void
|
25
|
+
}
|
26
|
+
|
27
|
+
export class LightningStorm {
|
28
|
+
constructor(stormParams?: StormParams)
|
29
|
+
update(time: number): void
|
30
|
+
copy(source: LightningStorm): LightningStorm
|
31
|
+
clone(): this
|
32
|
+
}
|
@@ -0,0 +1,110 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const THREE = require("three");
|
4
|
+
const LightningStrike = require("../geometries/LightningStrike.js");
|
5
|
+
class LightningStorm extends THREE.Object3D {
|
6
|
+
constructor(stormParams = {}) {
|
7
|
+
super();
|
8
|
+
this.stormParams = stormParams;
|
9
|
+
stormParams.size = stormParams.size !== void 0 ? stormParams.size : 1e3;
|
10
|
+
stormParams.minHeight = stormParams.minHeight !== void 0 ? stormParams.minHeight : 80;
|
11
|
+
stormParams.maxHeight = stormParams.maxHeight !== void 0 ? stormParams.maxHeight : 100;
|
12
|
+
stormParams.maxSlope = stormParams.maxSlope !== void 0 ? stormParams.maxSlope : 1.1;
|
13
|
+
stormParams.maxLightnings = stormParams.maxLightnings !== void 0 ? stormParams.maxLightnings : 3;
|
14
|
+
stormParams.lightningMinPeriod = stormParams.lightningMinPeriod !== void 0 ? stormParams.lightningMinPeriod : 3;
|
15
|
+
stormParams.lightningMaxPeriod = stormParams.lightningMaxPeriod !== void 0 ? stormParams.lightningMaxPeriod : 7;
|
16
|
+
stormParams.lightningMinDuration = stormParams.lightningMinDuration !== void 0 ? stormParams.lightningMinDuration : 1;
|
17
|
+
stormParams.lightningMaxDuration = stormParams.lightningMaxDuration !== void 0 ? stormParams.lightningMaxDuration : 2.5;
|
18
|
+
this.lightningParameters = LightningStrike.LightningStrike.copyParameters(
|
19
|
+
stormParams.lightningParameters,
|
20
|
+
stormParams.lightningParameters
|
21
|
+
);
|
22
|
+
this.lightningParameters.isEternal = false;
|
23
|
+
this.lightningMaterial = stormParams.lightningMaterial !== void 0 ? stormParams.lightningMaterial : new THREE.MeshBasicMaterial({ color: 11599871 });
|
24
|
+
if (stormParams.onRayPosition !== void 0) {
|
25
|
+
this.onRayPosition = stormParams.onRayPosition;
|
26
|
+
} else {
|
27
|
+
this.onRayPosition = function(source, dest) {
|
28
|
+
dest.set((Math.random() - 0.5) * stormParams.size, 0, (Math.random() - 0.5) * stormParams.size);
|
29
|
+
const height = THREE.MathUtils.lerp(stormParams.minHeight, stormParams.maxHeight, Math.random());
|
30
|
+
source.set(stormParams.maxSlope * (2 * Math.random() - 1), 1, stormParams.maxSlope * (2 * Math.random() - 1)).multiplyScalar(height).add(dest);
|
31
|
+
};
|
32
|
+
}
|
33
|
+
this.onLightningDown = stormParams.onLightningDown;
|
34
|
+
this.inited = false;
|
35
|
+
this.nextLightningTime = 0;
|
36
|
+
this.lightningsMeshes = [];
|
37
|
+
this.deadLightningsMeshes = [];
|
38
|
+
for (let i = 0; i < this.stormParams.maxLightnings; i++) {
|
39
|
+
const lightning = new LightningStrike.LightningStrike(LightningStrike.LightningStrike.copyParameters({}, this.lightningParameters));
|
40
|
+
const mesh = new THREE.Mesh(lightning, this.lightningMaterial);
|
41
|
+
this.deadLightningsMeshes.push(mesh);
|
42
|
+
}
|
43
|
+
}
|
44
|
+
update(time) {
|
45
|
+
if (!this.inited) {
|
46
|
+
this.nextLightningTime = this.getNextLightningTime(time) * Math.random();
|
47
|
+
this.inited = true;
|
48
|
+
}
|
49
|
+
if (time >= this.nextLightningTime) {
|
50
|
+
const lightningMesh = this.deadLightningsMeshes.pop();
|
51
|
+
if (lightningMesh) {
|
52
|
+
const lightningParams1 = LightningStrike.LightningStrike.copyParameters(
|
53
|
+
lightningMesh.geometry.rayParameters,
|
54
|
+
this.lightningParameters
|
55
|
+
);
|
56
|
+
lightningParams1.birthTime = time;
|
57
|
+
lightningParams1.deathTime = time + THREE.MathUtils.lerp(this.stormParams.lightningMinDuration, this.stormParams.lightningMaxDuration, Math.random());
|
58
|
+
this.onRayPosition(lightningParams1.sourceOffset, lightningParams1.destOffset);
|
59
|
+
lightningParams1.noiseSeed = Math.random();
|
60
|
+
this.add(lightningMesh);
|
61
|
+
this.lightningsMeshes.push(lightningMesh);
|
62
|
+
}
|
63
|
+
this.nextLightningTime = this.getNextLightningTime(time);
|
64
|
+
}
|
65
|
+
let i = 0, il = this.lightningsMeshes.length;
|
66
|
+
while (i < il) {
|
67
|
+
const mesh = this.lightningsMeshes[i];
|
68
|
+
const lightning = mesh.geometry;
|
69
|
+
const prevState = lightning.state;
|
70
|
+
lightning.update(time);
|
71
|
+
if (prevState === LightningStrike.LightningStrike.RAY_PROPAGATING && lightning.state > prevState) {
|
72
|
+
if (this.onLightningDown) {
|
73
|
+
this.onLightningDown(lightning);
|
74
|
+
}
|
75
|
+
}
|
76
|
+
if (lightning.state === LightningStrike.LightningStrike.RAY_EXTINGUISHED) {
|
77
|
+
this.lightningsMeshes.splice(this.lightningsMeshes.indexOf(mesh), 1);
|
78
|
+
this.deadLightningsMeshes.push(mesh);
|
79
|
+
this.remove(mesh);
|
80
|
+
il--;
|
81
|
+
} else {
|
82
|
+
i++;
|
83
|
+
}
|
84
|
+
}
|
85
|
+
}
|
86
|
+
getNextLightningTime(currentTime) {
|
87
|
+
return currentTime + THREE.MathUtils.lerp(this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random()) / (this.stormParams.maxLightnings + 1);
|
88
|
+
}
|
89
|
+
copy(source) {
|
90
|
+
super.copy(source);
|
91
|
+
this.stormParams.size = source.stormParams.size;
|
92
|
+
this.stormParams.minHeight = source.stormParams.minHeight;
|
93
|
+
this.stormParams.maxHeight = source.stormParams.maxHeight;
|
94
|
+
this.stormParams.maxSlope = source.stormParams.maxSlope;
|
95
|
+
this.stormParams.maxLightnings = source.stormParams.maxLightnings;
|
96
|
+
this.stormParams.lightningMinPeriod = source.stormParams.lightningMinPeriod;
|
97
|
+
this.stormParams.lightningMaxPeriod = source.stormParams.lightningMaxPeriod;
|
98
|
+
this.stormParams.lightningMinDuration = source.stormParams.lightningMinDuration;
|
99
|
+
this.stormParams.lightningMaxDuration = source.stormParams.lightningMaxDuration;
|
100
|
+
this.lightningParameters = LightningStrike.LightningStrike.copyParameters({}, source.lightningParameters);
|
101
|
+
this.lightningMaterial = source.stormParams.lightningMaterial;
|
102
|
+
this.onLightningDown = source.onLightningDown;
|
103
|
+
return this;
|
104
|
+
}
|
105
|
+
clone() {
|
106
|
+
return new this.constructor(this.stormParams).copy(this);
|
107
|
+
}
|
108
|
+
}
|
109
|
+
LightningStorm.prototype.isLightningStorm = true;
|
110
|
+
exports.LightningStorm = LightningStorm;
|