three-stdlib 2.22.7 → 2.22.9

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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+ "use strict";
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+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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+ const THREE = require("three");
4
+ class CompressedArrayTexture extends THREE.CompressedTexture {
5
+ constructor(mipmaps, width, height, depth, format, type) {
6
+ super(mipmaps, width, height, format, type);
7
+ this.isCompressedArrayTexture = true;
8
+ this.image.depth = depth;
9
+ this.wrapR = THREE.ClampToEdgeWrapping;
10
+ }
11
+ }
12
+ exports.CompressedArrayTexture = CompressedArrayTexture;
@@ -0,0 +1,12 @@
1
+ import { CompressedTexture, ClampToEdgeWrapping } from "three";
2
+ class CompressedArrayTexture extends CompressedTexture {
3
+ constructor(mipmaps, width, height, depth, format, type) {
4
+ super(mipmaps, width, height, format, type);
5
+ this.isCompressedArrayTexture = true;
6
+ this.image.depth = depth;
7
+ this.wrapR = ClampToEdgeWrapping;
8
+ }
9
+ }
10
+ export {
11
+ CompressedArrayTexture
12
+ };
@@ -0,0 +1,17 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ class Data3DTexture extends THREE.Texture {
5
+ constructor(data = null, width = 1, height = 1, depth = 1) {
6
+ super(null);
7
+ this.isData3DTexture = true;
8
+ this.image = { data, width, height, depth };
9
+ this.magFilter = THREE.NearestFilter;
10
+ this.minFilter = THREE.NearestFilter;
11
+ this.wrapR = THREE.ClampToEdgeWrapping;
12
+ this.generateMipmaps = false;
13
+ this.flipY = false;
14
+ this.unpackAlignment = 1;
15
+ }
16
+ }
17
+ exports.Data3DTexture = Data3DTexture;
@@ -0,0 +1,17 @@
1
+ import { Texture, NearestFilter, ClampToEdgeWrapping } from "three";
2
+ class Data3DTexture extends Texture {
3
+ constructor(data = null, width = 1, height = 1, depth = 1) {
4
+ super(null);
5
+ this.isData3DTexture = true;
6
+ this.image = { data, width, height, depth };
7
+ this.magFilter = NearestFilter;
8
+ this.minFilter = NearestFilter;
9
+ this.wrapR = ClampToEdgeWrapping;
10
+ this.generateMipmaps = false;
11
+ this.flipY = false;
12
+ this.unpackAlignment = 1;
13
+ }
14
+ }
15
+ export {
16
+ Data3DTexture
17
+ };
@@ -0,0 +1,12 @@
1
+ import { AnimationClip, Vector3 } from 'three'
2
+
3
+ export interface AnimationClipCreator {
4
+ CreateRotationAnimation(period: number, axis: string): AnimationClip
5
+ CreateScaleAxisAnimation(period: number, axis: string): AnimationClip
6
+ CreateShakeAnimation(duration: number, shakeScale: Vector3): AnimationClip
7
+ CreatePulsationAnimation(duration: number, pulseScale: number): AnimationClip
8
+ CreateVisibilityAnimation(duration: number): AnimationClip
9
+ CreateMaterialColorAnimation(duration: number, colors: number[]): AnimationClip
10
+ }
11
+
12
+ export const AnimationClipCreator: AnimationClipCreator
@@ -0,0 +1,57 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const AnimationClipCreator = () => {
5
+ };
6
+ AnimationClipCreator.CreateRotationAnimation = (period, axis) => {
7
+ const times = [0, period], values = [0, 360];
8
+ axis = axis || "x";
9
+ const trackName = `.rotation[${axis}]`;
10
+ const track = new THREE.NumberKeyframeTrack(trackName, times, values);
11
+ return new THREE.AnimationClip(null, period, [track]);
12
+ };
13
+ AnimationClipCreator.CreateScaleAxisAnimation = (period, axis) => {
14
+ const times = [0, period], values = [0, 1];
15
+ axis = axis || "x";
16
+ const trackName = `.scale[${axis}]`;
17
+ const track = new THREE.NumberKeyframeTrack(trackName, times, values);
18
+ return new THREE.AnimationClip(null, period, [track]);
19
+ };
20
+ AnimationClipCreator.CreateShakeAnimation = (duration, shakeScale) => {
21
+ const times = [], values = [], tmp = new THREE.Vector3();
22
+ for (let i = 0; i < duration * 10; i++) {
23
+ times.push(i / 10);
24
+ tmp.set(Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1).multiply(shakeScale).toArray(values, values.length);
25
+ }
26
+ const trackName = ".position";
27
+ const track = new THREE.VectorKeyframeTrack(trackName, times, values);
28
+ return new THREE.AnimationClip(null, duration, [track]);
29
+ };
30
+ AnimationClipCreator.CreatePulsationAnimation = (duration, pulseScale) => {
31
+ const times = [], values = [], tmp = new THREE.Vector3();
32
+ for (let i = 0; i < duration * 10; i++) {
33
+ times.push(i / 10);
34
+ const scaleFactor = Math.random() * pulseScale;
35
+ tmp.set(scaleFactor, scaleFactor, scaleFactor).toArray(values, values.length);
36
+ }
37
+ const trackName = ".scale";
38
+ const track = new THREE.VectorKeyframeTrack(trackName, times, values);
39
+ return new THREE.AnimationClip(null, duration, [track]);
40
+ };
41
+ AnimationClipCreator.CreateVisibilityAnimation = (duration) => {
42
+ const times = [0, duration / 2, duration], values = [true, false, true];
43
+ const trackName = ".visible";
44
+ const track = new THREE.BooleanKeyframeTrack(trackName, times, values);
45
+ return new THREE.AnimationClip(null, duration, [track]);
46
+ };
47
+ AnimationClipCreator.CreateMaterialColorAnimation = (duration, colors) => {
48
+ const times = [], values = [], timeStep = duration / colors.length;
49
+ for (let i = 0; i <= colors.length; i++) {
50
+ times.push(i * timeStep);
51
+ values.push(colors[i % colors.length]);
52
+ }
53
+ const trackName = ".material[0].color";
54
+ const track = new THREE.ColorKeyframeTrack(trackName, times, values);
55
+ return new THREE.AnimationClip(null, duration, [track]);
56
+ };
57
+ exports.AnimationClipCreator = AnimationClipCreator;
@@ -0,0 +1,57 @@
1
+ import { NumberKeyframeTrack, AnimationClip, Vector3, VectorKeyframeTrack, BooleanKeyframeTrack, ColorKeyframeTrack } from "three";
2
+ const AnimationClipCreator = () => {
3
+ };
4
+ AnimationClipCreator.CreateRotationAnimation = (period, axis) => {
5
+ const times = [0, period], values = [0, 360];
6
+ axis = axis || "x";
7
+ const trackName = `.rotation[${axis}]`;
8
+ const track = new NumberKeyframeTrack(trackName, times, values);
9
+ return new AnimationClip(null, period, [track]);
10
+ };
11
+ AnimationClipCreator.CreateScaleAxisAnimation = (period, axis) => {
12
+ const times = [0, period], values = [0, 1];
13
+ axis = axis || "x";
14
+ const trackName = `.scale[${axis}]`;
15
+ const track = new NumberKeyframeTrack(trackName, times, values);
16
+ return new AnimationClip(null, period, [track]);
17
+ };
18
+ AnimationClipCreator.CreateShakeAnimation = (duration, shakeScale) => {
19
+ const times = [], values = [], tmp = new Vector3();
20
+ for (let i = 0; i < duration * 10; i++) {
21
+ times.push(i / 10);
22
+ tmp.set(Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1).multiply(shakeScale).toArray(values, values.length);
23
+ }
24
+ const trackName = ".position";
25
+ const track = new VectorKeyframeTrack(trackName, times, values);
26
+ return new AnimationClip(null, duration, [track]);
27
+ };
28
+ AnimationClipCreator.CreatePulsationAnimation = (duration, pulseScale) => {
29
+ const times = [], values = [], tmp = new Vector3();
30
+ for (let i = 0; i < duration * 10; i++) {
31
+ times.push(i / 10);
32
+ const scaleFactor = Math.random() * pulseScale;
33
+ tmp.set(scaleFactor, scaleFactor, scaleFactor).toArray(values, values.length);
34
+ }
35
+ const trackName = ".scale";
36
+ const track = new VectorKeyframeTrack(trackName, times, values);
37
+ return new AnimationClip(null, duration, [track]);
38
+ };
39
+ AnimationClipCreator.CreateVisibilityAnimation = (duration) => {
40
+ const times = [0, duration / 2, duration], values = [true, false, true];
41
+ const trackName = ".visible";
42
+ const track = new BooleanKeyframeTrack(trackName, times, values);
43
+ return new AnimationClip(null, duration, [track]);
44
+ };
45
+ AnimationClipCreator.CreateMaterialColorAnimation = (duration, colors) => {
46
+ const times = [], values = [], timeStep = duration / colors.length;
47
+ for (let i = 0; i <= colors.length; i++) {
48
+ times.push(i * timeStep);
49
+ values.push(colors[i % colors.length]);
50
+ }
51
+ const trackName = ".material[0].color";
52
+ const track = new ColorKeyframeTrack(trackName, times, values);
53
+ return new AnimationClip(null, duration, [track]);
54
+ };
55
+ export {
56
+ AnimationClipCreator
57
+ };
@@ -0,0 +1,25 @@
1
+ import { Object3D, SkinnedMesh } from 'three'
2
+
3
+ // tslint:disable-next-line:interface-name
4
+ export interface IKS {
5
+ effector: number
6
+ iteration: number
7
+ links: {
8
+ enabled: boolean
9
+ index: number
10
+ }
11
+ maxAngle: number
12
+ target: number
13
+ }
14
+
15
+ export class CCDIKSolver {
16
+ constructor(mesh: SkinnedMesh, iks: IKS[])
17
+
18
+ update(): this
19
+ updateOne(iks: IKS): this
20
+ createHelper(): CCDIKHelper
21
+ }
22
+
23
+ export class CCDIKHelper extends Object3D {
24
+ constructor(mesh: SkinnedMesh, iks: IKS[])
25
+ }
@@ -0,0 +1,224 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ class CCDIKHelper extends THREE.Object3D {
11
+ constructor(mesh, iks = [], sphereSize = 0.25) {
12
+ super();
13
+ __publicField(this, "_m", new THREE.Matrix4());
14
+ __publicField(this, "_v", new THREE.Vector3());
15
+ this.root = mesh;
16
+ this.iks = iks;
17
+ this.matrix.copy(mesh.matrixWorld);
18
+ this.matrixAutoUpdate = false;
19
+ this.sphereGeometry = new THREE.SphereGeometry(sphereSize, 16, 8);
20
+ this.targetSphereMaterial = new THREE.MeshBasicMaterial({
21
+ color: new THREE.Color(16746632),
22
+ depthTest: false,
23
+ depthWrite: false,
24
+ transparent: true
25
+ });
26
+ this.effectorSphereMaterial = new THREE.MeshBasicMaterial({
27
+ color: new THREE.Color(8978312),
28
+ depthTest: false,
29
+ depthWrite: false,
30
+ transparent: true
31
+ });
32
+ this.linkSphereMaterial = new THREE.MeshBasicMaterial({
33
+ color: new THREE.Color(8947967),
34
+ depthTest: false,
35
+ depthWrite: false,
36
+ transparent: true
37
+ });
38
+ this.lineMaterial = new THREE.LineBasicMaterial({
39
+ color: new THREE.Color(16711680),
40
+ depthTest: false,
41
+ depthWrite: false,
42
+ transparent: true
43
+ });
44
+ function createLineGeometry(ik) {
45
+ const geometry = new THREE.BufferGeometry();
46
+ const vertices = new Float32Array((2 + ik.links.length) * 3);
47
+ geometry.setAttribute("position", new THREE.BufferAttribute(vertices, 3));
48
+ return geometry;
49
+ }
50
+ const scope = this;
51
+ function createTargetMesh() {
52
+ return new THREE.Mesh(scope.sphereGeometry, scope.targetSphereMaterial);
53
+ }
54
+ function createEffectorMesh() {
55
+ return new THREE.Mesh(scope.sphereGeometry, scope.effectorSphereMaterial);
56
+ }
57
+ function createLinkMesh() {
58
+ return new THREE.Mesh(scope.sphereGeometry, scope.linkSphereMaterial);
59
+ }
60
+ function createLine(ik) {
61
+ return new THREE.Line(createLineGeometry(ik), scope.lineMaterial);
62
+ }
63
+ for (let i = 0, il = iks.length; i < il; i++) {
64
+ const ik = iks[i];
65
+ this.add(createTargetMesh());
66
+ this.add(createEffectorMesh());
67
+ for (let j = 0, jl = ik.links.length; j < jl; j++) {
68
+ this.add(createLinkMesh());
69
+ }
70
+ this.add(createLine(ik));
71
+ }
72
+ }
73
+ _getPosition(bone, matrixWorldInv) {
74
+ return this._v.setFromMatrixPosition(bone.matrixWorld).applyMatrix4(matrixWorldInv);
75
+ }
76
+ _setPositionOfBoneToAttributeArray(array, index, bone, matrixWorldInv) {
77
+ const v = this._getPosition(bone, matrixWorldInv);
78
+ array[index * 3 + 0] = v.x;
79
+ array[index * 3 + 1] = v.y;
80
+ array[index * 3 + 2] = v.z;
81
+ }
82
+ updateMatrixWorld(force) {
83
+ const mesh = this.root;
84
+ if (this.visible) {
85
+ let offset = 0;
86
+ const iks = this.iks;
87
+ const bones = mesh.skeleton.bones;
88
+ this._m.copy(mesh.matrixWorld).invert();
89
+ for (let i = 0, il = iks.length; i < il; i++) {
90
+ const ik = iks[i];
91
+ const targetBone = bones[ik.target];
92
+ const effectorBone = bones[ik.effector];
93
+ const targetMesh = this.children[offset++];
94
+ const effectorMesh = this.children[offset++];
95
+ targetMesh.position.copy(this._getPosition(targetBone, this._m));
96
+ effectorMesh.position.copy(this._getPosition(effectorBone, this._m));
97
+ for (let j = 0, jl = ik.links.length; j < jl; j++) {
98
+ const link = ik.links[j];
99
+ const linkBone = bones[link.index];
100
+ const linkMesh = this.children[offset++];
101
+ linkMesh.position.copy(this._getPosition(linkBone, this._m));
102
+ }
103
+ const line = this.children[offset++];
104
+ const array = line.geometry.attributes.position.array;
105
+ this._setPositionOfBoneToAttributeArray(array, 0, targetBone, this._m);
106
+ this._setPositionOfBoneToAttributeArray(array, 1, effectorBone, this._m);
107
+ for (let j = 0, jl = ik.links.length; j < jl; j++) {
108
+ const link = ik.links[j];
109
+ const linkBone = bones[link.index];
110
+ this._setPositionOfBoneToAttributeArray(array, j + 2, linkBone, this._m);
111
+ }
112
+ line.geometry.attributes.position.needsUpdate = true;
113
+ }
114
+ }
115
+ this.matrix.copy(mesh.matrixWorld);
116
+ super.updateMatrixWorld(force);
117
+ }
118
+ }
119
+ class CCDIKSolver {
120
+ constructor(mesh, iks) {
121
+ __publicField(this, "q", new THREE.Quaternion());
122
+ __publicField(this, "targetPos", new THREE.Vector3());
123
+ __publicField(this, "targetVec", new THREE.Vector3());
124
+ __publicField(this, "effectorPos", new THREE.Vector3());
125
+ __publicField(this, "effectorVec", new THREE.Vector3());
126
+ __publicField(this, "linkPos", new THREE.Vector3());
127
+ __publicField(this, "invLinkQ", new THREE.Quaternion());
128
+ __publicField(this, "linkScale", new THREE.Vector3());
129
+ __publicField(this, "axis", new THREE.Vector3());
130
+ __publicField(this, "vector", new THREE.Vector3());
131
+ this.mesh = mesh;
132
+ this.iks = iks;
133
+ const bones = this.mesh.skeleton.bones;
134
+ for (let i = 0, il = this.iks.length; i < il; i++) {
135
+ const ik = this.iks[i];
136
+ const effector = bones[ik.effector];
137
+ const links = ik.links;
138
+ let link0, link1;
139
+ link0 = effector;
140
+ for (let j = 0, jl = links.length; j < jl; j++) {
141
+ link1 = bones[links[j].index];
142
+ if (link0.parent !== link1) {
143
+ console.warn(`THREE.CCDIKSolver: bone ${link0.name} is not the child of bone ${link1.name}`);
144
+ }
145
+ link0 = link1;
146
+ }
147
+ }
148
+ }
149
+ update() {
150
+ const bones = this.mesh.skeleton.bones;
151
+ const iks = this.iks;
152
+ const math = Math;
153
+ for (let i = 0, il = iks.length; i < il; i++) {
154
+ const ik = iks[i];
155
+ const effector = bones[ik.effector];
156
+ const target = bones[ik.target];
157
+ this.targetPos.setFromMatrixPosition(target.matrixWorld);
158
+ const links = ik.links;
159
+ const iteration = ik.iteration !== void 0 ? ik.iteration : 1;
160
+ for (let j = 0; j < iteration; j++) {
161
+ let rotated = false;
162
+ for (let k = 0, kl = links.length; k < kl; k++) {
163
+ const link = bones[links[k].index];
164
+ if (links[k].enabled === false)
165
+ break;
166
+ const limitation = links[k].limitation;
167
+ const rotationMin = links[k].rotationMin;
168
+ const rotationMax = links[k].rotationMax;
169
+ link.matrixWorld.decompose(this.linkPos, this.invLinkQ, this.linkScale);
170
+ this.invLinkQ.invert();
171
+ this.effectorPos.setFromMatrixPosition(effector.matrixWorld);
172
+ this.effectorVec.subVectors(this.effectorPos, this.linkPos);
173
+ this.effectorVec.applyQuaternion(this.invLinkQ);
174
+ this.effectorVec.normalize();
175
+ this.targetVec.subVectors(this.targetPos, this.linkPos);
176
+ this.targetVec.applyQuaternion(this.invLinkQ);
177
+ this.targetVec.normalize();
178
+ let angle = this.targetVec.dot(this.effectorVec);
179
+ if (angle > 1) {
180
+ angle = 1;
181
+ } else if (angle < -1) {
182
+ angle = -1;
183
+ }
184
+ angle = math.acos(angle);
185
+ if (angle < 1e-5)
186
+ continue;
187
+ if (ik.minAngle !== void 0 && angle < ik.minAngle) {
188
+ angle = ik.minAngle;
189
+ }
190
+ if (ik.maxAngle !== void 0 && angle > ik.maxAngle) {
191
+ angle = ik.maxAngle;
192
+ }
193
+ this.axis.crossVectors(this.effectorVec, this.targetVec);
194
+ this.axis.normalize();
195
+ this.q.setFromAxisAngle(this.axis, angle);
196
+ link.quaternion.multiply(this.q);
197
+ if (limitation !== void 0) {
198
+ let c = link.quaternion.w;
199
+ if (c > 1)
200
+ c = 1;
201
+ const c2 = math.sqrt(1 - c * c);
202
+ link.quaternion.set(limitation.x * c2, limitation.y * c2, limitation.z * c2, c);
203
+ }
204
+ if (rotationMin !== void 0) {
205
+ link.rotation.setFromVector3(this.vector.setFromEuler(link.rotation).max(rotationMin));
206
+ }
207
+ if (rotationMax !== void 0) {
208
+ link.rotation.setFromVector3(this.vector.setFromEuler(link.rotation).min(rotationMax));
209
+ }
210
+ link.updateMatrixWorld(true);
211
+ rotated = true;
212
+ }
213
+ if (!rotated)
214
+ break;
215
+ }
216
+ }
217
+ return this;
218
+ }
219
+ createHelper() {
220
+ return new CCDIKHelper(this.mesh, this.mesh.geometry.userData.MMD.iks);
221
+ }
222
+ }
223
+ exports.CCDIKHelper = CCDIKHelper;
224
+ exports.CCDIKSolver = CCDIKSolver;
@@ -0,0 +1,224 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
+ var __publicField = (obj, key, value) => {
4
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
+ return value;
6
+ };
7
+ import { Object3D, Matrix4, Vector3, SphereGeometry, MeshBasicMaterial, Color, LineBasicMaterial, BufferGeometry, BufferAttribute, Mesh, Line, Quaternion } from "three";
8
+ class CCDIKHelper extends Object3D {
9
+ constructor(mesh, iks = [], sphereSize = 0.25) {
10
+ super();
11
+ __publicField(this, "_m", new Matrix4());
12
+ __publicField(this, "_v", new Vector3());
13
+ this.root = mesh;
14
+ this.iks = iks;
15
+ this.matrix.copy(mesh.matrixWorld);
16
+ this.matrixAutoUpdate = false;
17
+ this.sphereGeometry = new SphereGeometry(sphereSize, 16, 8);
18
+ this.targetSphereMaterial = new MeshBasicMaterial({
19
+ color: new Color(16746632),
20
+ depthTest: false,
21
+ depthWrite: false,
22
+ transparent: true
23
+ });
24
+ this.effectorSphereMaterial = new MeshBasicMaterial({
25
+ color: new Color(8978312),
26
+ depthTest: false,
27
+ depthWrite: false,
28
+ transparent: true
29
+ });
30
+ this.linkSphereMaterial = new MeshBasicMaterial({
31
+ color: new Color(8947967),
32
+ depthTest: false,
33
+ depthWrite: false,
34
+ transparent: true
35
+ });
36
+ this.lineMaterial = new LineBasicMaterial({
37
+ color: new Color(16711680),
38
+ depthTest: false,
39
+ depthWrite: false,
40
+ transparent: true
41
+ });
42
+ function createLineGeometry(ik) {
43
+ const geometry = new BufferGeometry();
44
+ const vertices = new Float32Array((2 + ik.links.length) * 3);
45
+ geometry.setAttribute("position", new BufferAttribute(vertices, 3));
46
+ return geometry;
47
+ }
48
+ const scope = this;
49
+ function createTargetMesh() {
50
+ return new Mesh(scope.sphereGeometry, scope.targetSphereMaterial);
51
+ }
52
+ function createEffectorMesh() {
53
+ return new Mesh(scope.sphereGeometry, scope.effectorSphereMaterial);
54
+ }
55
+ function createLinkMesh() {
56
+ return new Mesh(scope.sphereGeometry, scope.linkSphereMaterial);
57
+ }
58
+ function createLine(ik) {
59
+ return new Line(createLineGeometry(ik), scope.lineMaterial);
60
+ }
61
+ for (let i = 0, il = iks.length; i < il; i++) {
62
+ const ik = iks[i];
63
+ this.add(createTargetMesh());
64
+ this.add(createEffectorMesh());
65
+ for (let j = 0, jl = ik.links.length; j < jl; j++) {
66
+ this.add(createLinkMesh());
67
+ }
68
+ this.add(createLine(ik));
69
+ }
70
+ }
71
+ _getPosition(bone, matrixWorldInv) {
72
+ return this._v.setFromMatrixPosition(bone.matrixWorld).applyMatrix4(matrixWorldInv);
73
+ }
74
+ _setPositionOfBoneToAttributeArray(array, index, bone, matrixWorldInv) {
75
+ const v = this._getPosition(bone, matrixWorldInv);
76
+ array[index * 3 + 0] = v.x;
77
+ array[index * 3 + 1] = v.y;
78
+ array[index * 3 + 2] = v.z;
79
+ }
80
+ updateMatrixWorld(force) {
81
+ const mesh = this.root;
82
+ if (this.visible) {
83
+ let offset = 0;
84
+ const iks = this.iks;
85
+ const bones = mesh.skeleton.bones;
86
+ this._m.copy(mesh.matrixWorld).invert();
87
+ for (let i = 0, il = iks.length; i < il; i++) {
88
+ const ik = iks[i];
89
+ const targetBone = bones[ik.target];
90
+ const effectorBone = bones[ik.effector];
91
+ const targetMesh = this.children[offset++];
92
+ const effectorMesh = this.children[offset++];
93
+ targetMesh.position.copy(this._getPosition(targetBone, this._m));
94
+ effectorMesh.position.copy(this._getPosition(effectorBone, this._m));
95
+ for (let j = 0, jl = ik.links.length; j < jl; j++) {
96
+ const link = ik.links[j];
97
+ const linkBone = bones[link.index];
98
+ const linkMesh = this.children[offset++];
99
+ linkMesh.position.copy(this._getPosition(linkBone, this._m));
100
+ }
101
+ const line = this.children[offset++];
102
+ const array = line.geometry.attributes.position.array;
103
+ this._setPositionOfBoneToAttributeArray(array, 0, targetBone, this._m);
104
+ this._setPositionOfBoneToAttributeArray(array, 1, effectorBone, this._m);
105
+ for (let j = 0, jl = ik.links.length; j < jl; j++) {
106
+ const link = ik.links[j];
107
+ const linkBone = bones[link.index];
108
+ this._setPositionOfBoneToAttributeArray(array, j + 2, linkBone, this._m);
109
+ }
110
+ line.geometry.attributes.position.needsUpdate = true;
111
+ }
112
+ }
113
+ this.matrix.copy(mesh.matrixWorld);
114
+ super.updateMatrixWorld(force);
115
+ }
116
+ }
117
+ class CCDIKSolver {
118
+ constructor(mesh, iks) {
119
+ __publicField(this, "q", new Quaternion());
120
+ __publicField(this, "targetPos", new Vector3());
121
+ __publicField(this, "targetVec", new Vector3());
122
+ __publicField(this, "effectorPos", new Vector3());
123
+ __publicField(this, "effectorVec", new Vector3());
124
+ __publicField(this, "linkPos", new Vector3());
125
+ __publicField(this, "invLinkQ", new Quaternion());
126
+ __publicField(this, "linkScale", new Vector3());
127
+ __publicField(this, "axis", new Vector3());
128
+ __publicField(this, "vector", new Vector3());
129
+ this.mesh = mesh;
130
+ this.iks = iks;
131
+ const bones = this.mesh.skeleton.bones;
132
+ for (let i = 0, il = this.iks.length; i < il; i++) {
133
+ const ik = this.iks[i];
134
+ const effector = bones[ik.effector];
135
+ const links = ik.links;
136
+ let link0, link1;
137
+ link0 = effector;
138
+ for (let j = 0, jl = links.length; j < jl; j++) {
139
+ link1 = bones[links[j].index];
140
+ if (link0.parent !== link1) {
141
+ console.warn(`THREE.CCDIKSolver: bone ${link0.name} is not the child of bone ${link1.name}`);
142
+ }
143
+ link0 = link1;
144
+ }
145
+ }
146
+ }
147
+ update() {
148
+ const bones = this.mesh.skeleton.bones;
149
+ const iks = this.iks;
150
+ const math = Math;
151
+ for (let i = 0, il = iks.length; i < il; i++) {
152
+ const ik = iks[i];
153
+ const effector = bones[ik.effector];
154
+ const target = bones[ik.target];
155
+ this.targetPos.setFromMatrixPosition(target.matrixWorld);
156
+ const links = ik.links;
157
+ const iteration = ik.iteration !== void 0 ? ik.iteration : 1;
158
+ for (let j = 0; j < iteration; j++) {
159
+ let rotated = false;
160
+ for (let k = 0, kl = links.length; k < kl; k++) {
161
+ const link = bones[links[k].index];
162
+ if (links[k].enabled === false)
163
+ break;
164
+ const limitation = links[k].limitation;
165
+ const rotationMin = links[k].rotationMin;
166
+ const rotationMax = links[k].rotationMax;
167
+ link.matrixWorld.decompose(this.linkPos, this.invLinkQ, this.linkScale);
168
+ this.invLinkQ.invert();
169
+ this.effectorPos.setFromMatrixPosition(effector.matrixWorld);
170
+ this.effectorVec.subVectors(this.effectorPos, this.linkPos);
171
+ this.effectorVec.applyQuaternion(this.invLinkQ);
172
+ this.effectorVec.normalize();
173
+ this.targetVec.subVectors(this.targetPos, this.linkPos);
174
+ this.targetVec.applyQuaternion(this.invLinkQ);
175
+ this.targetVec.normalize();
176
+ let angle = this.targetVec.dot(this.effectorVec);
177
+ if (angle > 1) {
178
+ angle = 1;
179
+ } else if (angle < -1) {
180
+ angle = -1;
181
+ }
182
+ angle = math.acos(angle);
183
+ if (angle < 1e-5)
184
+ continue;
185
+ if (ik.minAngle !== void 0 && angle < ik.minAngle) {
186
+ angle = ik.minAngle;
187
+ }
188
+ if (ik.maxAngle !== void 0 && angle > ik.maxAngle) {
189
+ angle = ik.maxAngle;
190
+ }
191
+ this.axis.crossVectors(this.effectorVec, this.targetVec);
192
+ this.axis.normalize();
193
+ this.q.setFromAxisAngle(this.axis, angle);
194
+ link.quaternion.multiply(this.q);
195
+ if (limitation !== void 0) {
196
+ let c = link.quaternion.w;
197
+ if (c > 1)
198
+ c = 1;
199
+ const c2 = math.sqrt(1 - c * c);
200
+ link.quaternion.set(limitation.x * c2, limitation.y * c2, limitation.z * c2, c);
201
+ }
202
+ if (rotationMin !== void 0) {
203
+ link.rotation.setFromVector3(this.vector.setFromEuler(link.rotation).max(rotationMin));
204
+ }
205
+ if (rotationMax !== void 0) {
206
+ link.rotation.setFromVector3(this.vector.setFromEuler(link.rotation).min(rotationMax));
207
+ }
208
+ link.updateMatrixWorld(true);
209
+ rotated = true;
210
+ }
211
+ if (!rotated)
212
+ break;
213
+ }
214
+ }
215
+ return this;
216
+ }
217
+ createHelper() {
218
+ return new CCDIKHelper(this.mesh, this.mesh.geometry.userData.MMD.iks);
219
+ }
220
+ }
221
+ export {
222
+ CCDIKHelper,
223
+ CCDIKSolver
224
+ };