three-stdlib 2.22.7 → 2.22.9
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- package/dist/_polyfill/CompressedArrayTexture.js +12 -0
- package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
- package/dist/_polyfill/Data3DTexture.js +17 -0
- package/dist/_polyfill/Data3DTexture.mjs +17 -0
- package/dist/animation/AnimationClipCreator.d.ts +12 -0
- package/dist/animation/AnimationClipCreator.js +57 -0
- package/dist/animation/AnimationClipCreator.mjs +57 -0
- package/dist/animation/CCDIKSolver.d.ts +25 -0
- package/dist/animation/CCDIKSolver.js +224 -0
- package/dist/animation/CCDIKSolver.mjs +224 -0
- package/dist/animation/MMDAnimationHelper.d.ts +93 -0
- package/dist/animation/MMDAnimationHelper.js +590 -0
- package/dist/animation/MMDAnimationHelper.mjs +590 -0
- package/dist/animation/MMDPhysics.d.ts +114 -0
- package/dist/animation/MMDPhysics.js +819 -0
- package/dist/animation/MMDPhysics.mjs +819 -0
- package/dist/cameras/CinematicCamera.d.ts +34 -0
- package/dist/cameras/CinematicCamera.js +131 -0
- package/dist/cameras/CinematicCamera.mjs +131 -0
- package/dist/controls/ArcballControls.d.ts +374 -0
- package/dist/controls/ArcballControls.js +2039 -0
- package/dist/controls/ArcballControls.mjs +2039 -0
- package/dist/controls/DeviceOrientationControls.d.ts +27 -0
- package/dist/controls/DeviceOrientationControls.js +84 -0
- package/dist/controls/DeviceOrientationControls.mjs +84 -0
- package/dist/controls/DragControls.d.ts +34 -0
- package/dist/controls/DragControls.js +182 -0
- package/dist/controls/DragControls.mjs +182 -0
- package/dist/controls/FirstPersonControls.d.ts +48 -0
- package/dist/controls/FirstPersonControls.js +229 -0
- package/dist/controls/FirstPersonControls.mjs +229 -0
- package/dist/controls/FlyControls.d.ts +32 -0
- package/dist/controls/FlyControls.js +248 -0
- package/dist/controls/FlyControls.mjs +248 -0
- package/dist/controls/OrbitControls.d.ts +63 -0
- package/dist/controls/OrbitControls.js +781 -0
- package/dist/controls/OrbitControls.mjs +781 -0
- package/dist/controls/PointerLockControls.d.ts +24 -0
- package/dist/controls/PointerLockControls.js +103 -0
- package/dist/controls/PointerLockControls.mjs +103 -0
- package/dist/controls/TrackballControls.d.ts +95 -0
- package/dist/controls/TrackballControls.js +502 -0
- package/dist/controls/TrackballControls.mjs +502 -0
- package/dist/controls/TransformControls.d.ts +151 -0
- package/dist/controls/TransformControls.js +1089 -0
- package/dist/controls/TransformControls.mjs +1089 -0
- package/dist/controls/experimental/CameraControls.d.ts +212 -0
- package/dist/controls/experimental/CameraControls.js +736 -0
- package/dist/controls/experimental/CameraControls.mjs +736 -0
- package/dist/csm/CSM.d.ts +61 -0
- package/dist/csm/CSM.js +244 -0
- package/dist/csm/CSM.mjs +244 -0
- package/dist/csm/CSMFrustum.d.ts +19 -0
- package/dist/csm/CSMFrustum.js +75 -0
- package/dist/csm/CSMFrustum.mjs +75 -0
- package/dist/csm/CSMHelper.d.ts +26 -0
- package/dist/csm/CSMHelper.js +114 -0
- package/dist/csm/CSMHelper.mjs +114 -0
- package/dist/csm/CSMShader.d.ts +4 -0
- package/dist/csm/CSMShader.js +257 -0
- package/dist/csm/CSMShader.mjs +257 -0
- package/dist/curves/CurveExtras.d.ts +68 -0
- package/dist/curves/CurveExtras.js +224 -0
- package/dist/curves/CurveExtras.mjs +224 -0
- package/dist/curves/NURBSCurve.d.ts +11 -0
- package/dist/curves/NURBSCurve.js +35 -0
- package/dist/curves/NURBSCurve.mjs +35 -0
- package/dist/curves/NURBSSurface.d.ts +13 -0
- package/dist/curves/NURBSSurface.js +28 -0
- package/dist/curves/NURBSSurface.mjs +28 -0
- package/dist/curves/NURBSUtils.d.ts +22 -0
- package/dist/curves/NURBSUtils.js +226 -0
- package/dist/curves/NURBSUtils.mjs +226 -0
- package/dist/custom.d.ts +5 -0
- package/dist/deprecated/Geometry.d.ts +342 -0
- package/dist/deprecated/Geometry.js +971 -0
- package/dist/deprecated/Geometry.mjs +971 -0
- package/dist/effects/AnaglyphEffect.d.ts +11 -0
- package/dist/effects/AnaglyphEffect.js +121 -0
- package/dist/effects/AnaglyphEffect.mjs +121 -0
- package/dist/effects/AsciiEffect.d.ts +18 -0
- package/dist/effects/AsciiEffect.js +173 -0
- package/dist/effects/AsciiEffect.mjs +173 -0
- package/dist/effects/OutlineEffect.d.ts +28 -0
- package/dist/effects/OutlineEffect.js +298 -0
- package/dist/effects/OutlineEffect.mjs +298 -0
- package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
- package/dist/effects/ParallaxBarrierEffect.js +64 -0
- package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
- package/dist/effects/PeppersGhostEffect.d.ts +10 -0
- package/dist/effects/PeppersGhostEffect.js +85 -0
- package/dist/effects/PeppersGhostEffect.mjs +85 -0
- package/dist/effects/StereoEffect.d.ts +9 -0
- package/dist/effects/StereoEffect.js +32 -0
- package/dist/effects/StereoEffect.mjs +32 -0
- package/dist/environments/RoomEnvironment.d.ts +5 -0
- package/dist/environments/RoomEnvironment.js +95 -0
- package/dist/environments/RoomEnvironment.mjs +78 -0
- package/dist/exporters/ColladaExporter.d.ts +50 -0
- package/dist/exporters/ColladaExporter.js +331 -0
- package/dist/exporters/ColladaExporter.mjs +331 -0
- package/dist/exporters/DRACOExporter.d.ts +23 -0
- package/dist/exporters/DRACOExporter.js +141 -0
- package/dist/exporters/DRACOExporter.mjs +141 -0
- package/dist/exporters/GLTFExporter.d.ts +446 -0
- package/dist/exporters/GLTFExporter.js +1575 -0
- package/dist/exporters/GLTFExporter.mjs +1575 -0
- package/dist/exporters/MMDExporter.d.ts +12 -0
- package/dist/exporters/MMDExporter.js +131 -0
- package/dist/exporters/MMDExporter.mjs +131 -0
- package/dist/exporters/OBJExporter.d.ts +18 -0
- package/dist/exporters/OBJExporter.js +181 -0
- package/dist/exporters/OBJExporter.mjs +181 -0
- package/dist/exporters/PLYExporter.d.ts +23 -0
- package/dist/exporters/PLYExporter.js +280 -0
- package/dist/exporters/PLYExporter.mjs +280 -0
- package/dist/exporters/STLExporter.d.ts +31 -0
- package/dist/exporters/STLExporter.js +146 -0
- package/dist/exporters/STLExporter.mjs +146 -0
- package/dist/exporters/USDZExporter.d.ts +27 -0
- package/dist/exporters/USDZExporter.js +340 -0
- package/dist/exporters/USDZExporter.mjs +340 -0
- package/dist/geometries/BoxLineGeometry.d.ts +12 -0
- package/dist/geometries/BoxLineGeometry.js +45 -0
- package/dist/geometries/BoxLineGeometry.mjs +45 -0
- package/dist/geometries/ConvexGeometry.d.ts +5 -0
- package/dist/geometries/ConvexGeometry.js +29 -0
- package/dist/geometries/ConvexGeometry.mjs +29 -0
- package/dist/geometries/DecalGeometry.d.ts +10 -0
- package/dist/geometries/DecalGeometry.js +184 -0
- package/dist/geometries/DecalGeometry.mjs +184 -0
- package/dist/geometries/LightningStrike.d.ts +108 -0
- package/dist/geometries/LightningStrike.js +548 -0
- package/dist/geometries/LightningStrike.mjs +548 -0
- package/dist/geometries/ParametricGeometries.d.ts +26 -0
- package/dist/geometries/ParametricGeometries.js +129 -0
- package/dist/geometries/ParametricGeometries.mjs +129 -0
- package/dist/geometries/ParametricGeometry.d.ts +18 -0
- package/dist/geometries/ParametricGeometry.js +63 -0
- package/dist/geometries/ParametricGeometry.mjs +63 -0
- package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/dist/geometries/RoundedBoxGeometry.js +91 -0
- package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
- package/dist/geometries/TeapotGeometry.d.ts +13 -0
- package/dist/geometries/TeapotGeometry.js +1563 -0
- package/dist/geometries/TeapotGeometry.mjs +1563 -0
- package/dist/geometries/TextGeometry.d.ts +18 -0
- package/dist/geometries/TextGeometry.js +27 -0
- package/dist/geometries/TextGeometry.mjs +27 -0
- package/dist/helpers/LightProbeHelper.d.ts +10 -0
- package/dist/helpers/LightProbeHelper.js +73 -0
- package/dist/helpers/LightProbeHelper.mjs +73 -0
- package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
- package/dist/helpers/PositionalAudioHelper.js +68 -0
- package/dist/helpers/PositionalAudioHelper.mjs +68 -0
- package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
- package/dist/helpers/RectAreaLightHelper.js +44 -0
- package/dist/helpers/RectAreaLightHelper.mjs +44 -0
- package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
- package/dist/helpers/VertexNormalsHelper.js +54 -0
- package/dist/helpers/VertexNormalsHelper.mjs +54 -0
- package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
- package/dist/helpers/VertexTangentsHelper.js +45 -0
- package/dist/helpers/VertexTangentsHelper.mjs +45 -0
- package/dist/index.d.ts +325 -0
- package/dist/index.js +978 -0
- package/dist/index.mjs +978 -0
- package/dist/interactive/HTMLMesh.d.ts +6 -0
- package/dist/interactive/HTMLMesh.js +325 -0
- package/dist/interactive/HTMLMesh.mjs +325 -0
- package/dist/interactive/InteractiveGroup.d.ts +5 -0
- package/dist/interactive/InteractiveGroup.js +68 -0
- package/dist/interactive/InteractiveGroup.mjs +68 -0
- package/dist/interactive/SelectionBox.d.ts +15 -0
- package/dist/interactive/SelectionBox.js +137 -0
- package/dist/interactive/SelectionBox.mjs +137 -0
- package/dist/interactive/SelectionHelper.d.ts +17 -0
- package/dist/interactive/SelectionHelper.js +54 -0
- package/dist/interactive/SelectionHelper.mjs +54 -0
- package/dist/libs/MeshoptDecoder.d.ts +12 -0
- package/dist/libs/MeshoptDecoder.js +221 -0
- package/dist/libs/MeshoptDecoder.mjs +221 -0
- package/dist/libs/MotionControllers.d.ts +175 -0
- package/dist/libs/MotionControllers.js +325 -0
- package/dist/libs/MotionControllers.mjs +325 -0
- package/dist/lights/LightProbeGenerator.d.ts +6 -0
- package/dist/lights/LightProbeGenerator.js +145 -0
- package/dist/lights/LightProbeGenerator.mjs +145 -0
- package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
- package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
- package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/dist/lines/Line2.d.ts +11 -0
- package/dist/lines/Line2.js +13 -0
- package/dist/lines/Line2.mjs +13 -0
- package/dist/lines/LineGeometry.d.ts +10 -0
- package/dist/lines/LineGeometry.js +44 -0
- package/dist/lines/LineGeometry.mjs +44 -0
- package/dist/lines/LineMaterial.d.ts +31 -0
- package/dist/lines/LineMaterial.js +547 -0
- package/dist/lines/LineMaterial.mjs +547 -0
- package/dist/lines/LineSegments2.d.ts +14 -0
- package/dist/lines/LineSegments2.js +203 -0
- package/dist/lines/LineSegments2.mjs +203 -0
- package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
- package/dist/lines/LineSegmentsGeometry.js +124 -0
- package/dist/lines/LineSegmentsGeometry.mjs +124 -0
- package/dist/lines/Wireframe.d.ts +11 -0
- package/dist/lines/Wireframe.js +32 -0
- package/dist/lines/Wireframe.mjs +32 -0
- package/dist/lines/WireframeGeometry2.d.ts +8 -0
- package/dist/lines/WireframeGeometry2.js +13 -0
- package/dist/lines/WireframeGeometry2.mjs +13 -0
- package/dist/loaders/3DMLoader.d.ts +17 -0
- package/dist/loaders/3DMLoader.js +803 -0
- package/dist/loaders/3DMLoader.mjs +803 -0
- package/dist/loaders/3MFLoader.d.ts +16 -0
- package/dist/loaders/3MFLoader.js +854 -0
- package/dist/loaders/3MFLoader.mjs +854 -0
- package/dist/loaders/AMFLoader.d.ts +14 -0
- package/dist/loaders/AMFLoader.js +284 -0
- package/dist/loaders/AMFLoader.mjs +284 -0
- package/dist/loaders/AssimpLoader.js +1396 -0
- package/dist/loaders/AssimpLoader.mjs +1396 -0
- package/dist/loaders/BVHLoader.d.ts +21 -0
- package/dist/loaders/BVHLoader.js +207 -0
- package/dist/loaders/BVHLoader.mjs +207 -0
- package/dist/loaders/BasisTextureLoader.d.ts +32 -0
- package/dist/loaders/BasisTextureLoader.js +480 -0
- package/dist/loaders/BasisTextureLoader.mjs +480 -0
- package/dist/loaders/ColladaLoader.d.ts +20 -0
- package/dist/loaders/ColladaLoader.js +2405 -0
- package/dist/loaders/ColladaLoader.mjs +2405 -0
- package/dist/loaders/DDSLoader.d.ts +16 -0
- package/dist/loaders/DDSLoader.js +148 -0
- package/dist/loaders/DDSLoader.mjs +148 -0
- package/dist/loaders/DRACOLoader.d.ts +18 -0
- package/dist/loaders/DRACOLoader.js +341 -0
- package/dist/loaders/DRACOLoader.mjs +341 -0
- package/dist/loaders/EXRLoader.d.ts +18 -0
- package/dist/loaders/EXRLoader.js +1354 -0
- package/dist/loaders/EXRLoader.mjs +1354 -0
- package/dist/loaders/FBXLoader.d.ts +14 -0
- package/dist/loaders/FBXLoader.js +2457 -0
- package/dist/loaders/FBXLoader.mjs +2457 -0
- package/dist/loaders/FontLoader.d.ts +36 -0
- package/dist/loaders/FontLoader.js +120 -0
- package/dist/loaders/FontLoader.mjs +120 -0
- package/dist/loaders/GCodeLoader.d.ts +15 -0
- package/dist/loaders/GCodeLoader.js +141 -0
- package/dist/loaders/GCodeLoader.mjs +141 -0
- package/dist/loaders/GLTFLoader.d.ts +153 -0
- package/dist/loaders/GLTFLoader.js +2459 -0
- package/dist/loaders/GLTFLoader.mjs +2459 -0
- package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/dist/loaders/HDRCubeTextureLoader.js +75 -0
- package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
- package/dist/loaders/KMZLoader.d.ts +16 -0
- package/dist/loaders/KMZLoader.js +75 -0
- package/dist/loaders/KMZLoader.mjs +75 -0
- package/dist/loaders/KTX2Loader.d.ts +16 -0
- package/dist/loaders/KTX2Loader.js +461 -0
- package/dist/loaders/KTX2Loader.mjs +461 -0
- package/dist/loaders/KTXLoader.d.ts +16 -0
- package/dist/loaders/KTXLoader.js +93 -0
- package/dist/loaders/KTXLoader.mjs +93 -0
- package/dist/loaders/LDrawLoader.d.ts +26 -0
- package/dist/loaders/LDrawLoader.js +1424 -0
- package/dist/loaders/LDrawLoader.mjs +1424 -0
- package/dist/loaders/LUT3dlLoader.d.ts +20 -0
- package/dist/loaders/LUT3dlLoader.js +103 -0
- package/dist/loaders/LUT3dlLoader.mjs +103 -0
- package/dist/loaders/LUTCubeLoader.d.ts +23 -0
- package/dist/loaders/LUTCubeLoader.js +107 -0
- package/dist/loaders/LUTCubeLoader.mjs +107 -0
- package/dist/loaders/LWOLoader.d.ts +26 -0
- package/dist/loaders/LWOLoader.js +645 -0
- package/dist/loaders/LWOLoader.mjs +645 -0
- package/dist/loaders/LottieLoader.d.ts +15 -0
- package/dist/loaders/LottieLoader.js +47 -0
- package/dist/loaders/LottieLoader.mjs +47 -0
- package/dist/loaders/MD2Loader.d.ts +14 -0
- package/dist/loaders/MD2Loader.js +359 -0
- package/dist/loaders/MD2Loader.mjs +359 -0
- package/dist/loaders/MDDLoader.d.ts +19 -0
- package/dist/loaders/MDDLoader.js +58 -0
- package/dist/loaders/MDDLoader.mjs +58 -0
- package/dist/loaders/MMDLoader.d.ts +63 -0
- package/dist/loaders/MMDLoader.js +1121 -0
- package/dist/loaders/MMDLoader.mjs +1121 -0
- package/dist/loaders/MTLLoader.d.ts +100 -0
- package/dist/loaders/MTLLoader.js +304 -0
- package/dist/loaders/MTLLoader.mjs +304 -0
- package/dist/loaders/NRRDLoader.d.ts +21 -0
- package/dist/loaders/NRRDLoader.js +401 -0
- package/dist/loaders/NRRDLoader.mjs +401 -0
- package/dist/loaders/NodeMaterialLoader.js +146 -0
- package/dist/loaders/NodeMaterialLoader.mjs +146 -0
- package/dist/loaders/OBJLoader.d.ts +17 -0
- package/dist/loaders/OBJLoader.js +487 -0
- package/dist/loaders/OBJLoader.mjs +487 -0
- package/dist/loaders/PCDLoader.d.ts +15 -0
- package/dist/loaders/PCDLoader.js +248 -0
- package/dist/loaders/PCDLoader.mjs +248 -0
- package/dist/loaders/PDBLoader.d.ts +22 -0
- package/dist/loaders/PDBLoader.js +247 -0
- package/dist/loaders/PDBLoader.mjs +247 -0
- package/dist/loaders/PLYLoader.d.ts +16 -0
- package/dist/loaders/PLYLoader.js +317 -0
- package/dist/loaders/PLYLoader.mjs +317 -0
- package/dist/loaders/PRWMLoader.d.ts +16 -0
- package/dist/loaders/PRWMLoader.js +160 -0
- package/dist/loaders/PRWMLoader.mjs +160 -0
- package/dist/loaders/PVRLoader.d.ts +16 -0
- package/dist/loaders/PVRLoader.js +131 -0
- package/dist/loaders/PVRLoader.mjs +131 -0
- package/dist/loaders/RGBELoader.d.ts +20 -0
- package/dist/loaders/RGBELoader.js +252 -0
- package/dist/loaders/RGBELoader.mjs +252 -0
- package/dist/loaders/RGBMLoader.d.ts +32 -0
- package/dist/loaders/RGBMLoader.js +998 -0
- package/dist/loaders/RGBMLoader.mjs +998 -0
- package/dist/loaders/STLLoader.d.ts +14 -0
- package/dist/loaders/STLLoader.js +190 -0
- package/dist/loaders/STLLoader.mjs +190 -0
- package/dist/loaders/SVGLoader.d.ts +63 -0
- package/dist/loaders/SVGLoader.js +1712 -0
- package/dist/loaders/SVGLoader.mjs +1712 -0
- package/dist/loaders/TDSLoader.d.ts +42 -0
- package/dist/loaders/TDSLoader.js +650 -0
- package/dist/loaders/TDSLoader.mjs +650 -0
- package/dist/loaders/TGALoader.d.ts +14 -0
- package/dist/loaders/TGALoader.js +285 -0
- package/dist/loaders/TGALoader.mjs +285 -0
- package/dist/loaders/TTFLoader.d.ts +15 -0
- package/dist/loaders/TTFLoader.js +131 -0
- package/dist/loaders/TTFLoader.mjs +131 -0
- package/dist/loaders/TiltLoader.d.ts +14 -0
- package/dist/loaders/TiltLoader.js +373 -0
- package/dist/loaders/TiltLoader.mjs +373 -0
- package/dist/loaders/VOXLoader.d.ts +28 -0
- package/dist/loaders/VOXLoader.js +432 -0
- package/dist/loaders/VOXLoader.mjs +432 -0
- package/dist/loaders/VRMLLoader.d.ts +14 -0
- package/dist/loaders/VRMLLoader.js +2105 -0
- package/dist/loaders/VRMLLoader.mjs +2105 -0
- package/dist/loaders/VRMLoader.js +38 -0
- package/dist/loaders/VRMLoader.mjs +38 -0
- package/dist/loaders/VTKLoader.d.ts +14 -0
- package/dist/loaders/VTKLoader.js +648 -0
- package/dist/loaders/VTKLoader.mjs +648 -0
- package/dist/loaders/XLoader.js +1258 -0
- package/dist/loaders/XLoader.mjs +1258 -0
- package/dist/loaders/XYZLoader.d.ts +14 -0
- package/dist/loaders/XYZLoader.js +60 -0
- package/dist/loaders/XYZLoader.mjs +60 -0
- package/dist/loaders/lwo/IFFParser.js +749 -0
- package/dist/loaders/lwo/IFFParser.mjs +749 -0
- package/dist/loaders/lwo/LWO2Parser.js +327 -0
- package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
- package/dist/loaders/lwo/LWO3Parser.js +298 -0
- package/dist/loaders/lwo/LWO3Parser.mjs +298 -0
- package/dist/math/Capsule.d.ts +27 -0
- package/dist/math/Capsule.js +100 -0
- package/dist/math/Capsule.mjs +100 -0
- package/dist/math/ColorConverter.d.ts +21 -0
- package/dist/math/ColorConverter.js +52 -0
- package/dist/math/ColorConverter.mjs +52 -0
- package/dist/math/ConvexHull.d.ts +89 -0
- package/dist/math/ConvexHull.js +597 -0
- package/dist/math/ConvexHull.mjs +597 -0
- package/dist/math/ImprovedNoise.d.ts +4 -0
- package/dist/math/ImprovedNoise.js +302 -0
- package/dist/math/ImprovedNoise.mjs +302 -0
- package/dist/math/Lut.d.ts +27 -0
- package/dist/math/Lut.js +135 -0
- package/dist/math/Lut.mjs +135 -0
- package/dist/math/MeshSurfaceSampler.d.ts +15 -0
- package/dist/math/MeshSurfaceSampler.js +107 -0
- package/dist/math/MeshSurfaceSampler.mjs +107 -0
- package/dist/math/OBB.d.ts +24 -0
- package/dist/math/OBB.js +262 -0
- package/dist/math/OBB.mjs +262 -0
- package/dist/math/Octree.d.ts +24 -0
- package/dist/math/Octree.js +278 -0
- package/dist/math/Octree.mjs +278 -0
- package/dist/math/SimplexNoise.d.ts +21 -0
- package/dist/math/SimplexNoise.js +440 -0
- package/dist/math/SimplexNoise.mjs +440 -0
- package/dist/misc/ConvexObjectBreaker.d.ts +25 -0
- package/dist/misc/ConvexObjectBreaker.js +298 -0
- package/dist/misc/ConvexObjectBreaker.mjs +298 -0
- package/dist/misc/GPUComputationRenderer.d.ts +52 -0
- package/dist/misc/GPUComputationRenderer.js +171 -0
- package/dist/misc/GPUComputationRenderer.mjs +171 -0
- package/dist/misc/Gyroscope.d.ts +5 -0
- package/dist/misc/Gyroscope.js +35 -0
- package/dist/misc/Gyroscope.mjs +35 -0
- package/dist/misc/MD2Character.d.ts +33 -0
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- package/dist/renderers/webgpu/WebGPUGeometries.mjs +41 -0
- package/dist/renderers/webgpu/WebGPUInfo.js +45 -0
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- package/dist/renderers/webgpu/WebGPUProperties.mjs +22 -0
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- package/dist/renderers/webgpu/WebGPURenderLists.mjs +119 -0
- package/dist/renderers/webgpu/WebGPURenderPipelines.js +545 -0
- package/dist/renderers/webgpu/WebGPURenderPipelines.mjs +546 -0
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- package/dist/renderers/webgpu/WebGPUSampler.mjs +15 -0
- package/dist/renderers/webgpu/WebGPUStorageBuffer.js +14 -0
- package/dist/renderers/webgpu/WebGPUStorageBuffer.mjs +15 -0
- package/dist/renderers/webgpu/WebGPUTextureRenderer.js +22 -0
- package/dist/renderers/webgpu/WebGPUTextureRenderer.mjs +23 -0
- package/dist/renderers/webgpu/WebGPUTextureUtils.js +97 -0
- package/dist/renderers/webgpu/WebGPUTextureUtils.mjs +98 -0
- package/dist/renderers/webgpu/WebGPUTextures.js +483 -0
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- package/dist/renderers/webgpu/WebGPUUniform.js +81 -0
- package/dist/renderers/webgpu/WebGPUUniform.mjs +81 -0
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- package/dist/renderers/webgpu/WebGPUUniformsGroup.mjs +176 -0
- package/dist/renderers/webgpu/constants.js +241 -0
- package/dist/renderers/webgpu/constants.mjs +241 -0
- package/dist/renderers/webgpu/nodes/ShaderLib.js +41 -0
- package/dist/renderers/webgpu/nodes/ShaderLib.mjs +42 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.js +164 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +165 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.js +73 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +73 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +14 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +15 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodes.js +39 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodes.mjs +40 -0
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- package/dist/shaders/ACESFilmicToneMappingShader.js +55 -0
- package/dist/shaders/ACESFilmicToneMappingShader.mjs +55 -0
- package/dist/shaders/AfterimageShader.d.ts +15 -0
- package/dist/shaders/AfterimageShader.js +32 -0
- package/dist/shaders/AfterimageShader.mjs +32 -0
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- package/dist/shaders/BasicShader.js +12 -0
- package/dist/shaders/BasicShader.mjs +12 -0
- package/dist/shaders/BleachBypassShader.d.ts +14 -0
- package/dist/shaders/BleachBypassShader.js +35 -0
- package/dist/shaders/BleachBypassShader.mjs +35 -0
- package/dist/shaders/BlendShader.d.ts +21 -0
- package/dist/shaders/BlendShader.js +30 -0
- package/dist/shaders/BlendShader.mjs +30 -0
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- package/dist/shaders/BokehShader.js +109 -0
- package/dist/shaders/BokehShader.mjs +109 -0
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- package/dist/shaders/BokehShader2.mjs +269 -0
- package/dist/shaders/BrightnessContrastShader.d.ts +21 -0
- package/dist/shaders/BrightnessContrastShader.js +32 -0
- package/dist/shaders/BrightnessContrastShader.mjs +32 -0
- package/dist/shaders/ColorCorrectionShader.d.ts +22 -0
- package/dist/shaders/ColorCorrectionShader.js +30 -0
- package/dist/shaders/ColorCorrectionShader.mjs +30 -0
- package/dist/shaders/ColorifyShader.d.ts +16 -0
- package/dist/shaders/ColorifyShader.js +28 -0
- package/dist/shaders/ColorifyShader.mjs +28 -0
- package/dist/shaders/ConvolutionShader.d.ts +21 -0
- package/dist/shaders/ConvolutionShader.js +55 -0
- package/dist/shaders/ConvolutionShader.mjs +55 -0
- package/dist/shaders/CopyShader.d.ts +12 -0
- package/dist/shaders/CopyShader.js +25 -0
- package/dist/shaders/CopyShader.mjs +25 -0
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- package/dist/shaders/DOFMipMapShader.js +32 -0
- package/dist/shaders/DOFMipMapShader.mjs +32 -0
- package/dist/shaders/DepthLimitedBlurShader.d.ts +28 -0
- package/dist/shaders/DepthLimitedBlurShader.js +114 -0
- package/dist/shaders/DepthLimitedBlurShader.mjs +114 -0
- package/dist/shaders/DigitalGlitch.d.ts +39 -0
- package/dist/shaders/DigitalGlitch.js +85 -0
- package/dist/shaders/DigitalGlitch.mjs +85 -0
- package/dist/shaders/DotScreenShader.d.ts +27 -0
- package/dist/shaders/DotScreenShader.js +39 -0
- package/dist/shaders/DotScreenShader.mjs +39 -0
- package/dist/shaders/FXAAShader.d.ts +19 -0
- package/dist/shaders/FXAAShader.js +1098 -0
- package/dist/shaders/FXAAShader.mjs +1098 -0
- package/dist/shaders/FilmShader.d.ts +43 -0
- package/dist/shaders/FilmShader.js +53 -0
- package/dist/shaders/FilmShader.mjs +53 -0
- package/dist/shaders/FocusShader.d.ts +26 -0
- package/dist/shaders/FocusShader.js +55 -0
- package/dist/shaders/FocusShader.mjs +55 -0
- package/dist/shaders/FreiChenShader.d.ts +19 -0
- package/dist/shaders/FreiChenShader.js +64 -0
- package/dist/shaders/FreiChenShader.mjs +64 -0
- package/dist/shaders/FresnelShader.d.ts +24 -0
- package/dist/shaders/FresnelShader.js +47 -0
- package/dist/shaders/FresnelShader.mjs +47 -0
- package/dist/shaders/GammaCorrectionShader.d.ts +12 -0
- package/dist/shaders/GammaCorrectionShader.js +23 -0
- package/dist/shaders/GammaCorrectionShader.mjs +23 -0
- package/dist/shaders/GodRaysShader.d.ts +97 -0
- package/dist/shaders/GodRaysShader.js +183 -0
- package/dist/shaders/GodRaysShader.mjs +183 -0
- package/dist/shaders/HalftoneShader.d.ts +51 -0
- package/dist/shaders/HalftoneShader.js +228 -0
- package/dist/shaders/HalftoneShader.mjs +228 -0
- package/dist/shaders/HorizontalBlurShader.d.ts +18 -0
- package/dist/shaders/HorizontalBlurShader.js +49 -0
- package/dist/shaders/HorizontalBlurShader.mjs +49 -0
- package/dist/shaders/HorizontalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/HorizontalTiltShiftShader.js +37 -0
- package/dist/shaders/HorizontalTiltShiftShader.mjs +37 -0
- package/dist/shaders/HueSaturationShader.d.ts +21 -0
- package/dist/shaders/HueSaturationShader.js +43 -0
- package/dist/shaders/HueSaturationShader.mjs +43 -0
- package/dist/shaders/KaleidoShader.d.ts +24 -0
- package/dist/shaders/KaleidoShader.js +34 -0
- package/dist/shaders/KaleidoShader.mjs +34 -0
- package/dist/shaders/LuminosityHighPassShader.d.ts +27 -0
- package/dist/shaders/LuminosityHighPassShader.js +37 -0
- package/dist/shaders/LuminosityHighPassShader.mjs +37 -0
- package/dist/shaders/LuminosityShader.d.ts +13 -0
- package/dist/shaders/LuminosityShader.js +25 -0
- package/dist/shaders/LuminosityShader.mjs +25 -0
- package/dist/shaders/MirrorShader.d.ts +18 -0
- package/dist/shaders/MirrorShader.js +35 -0
- package/dist/shaders/MirrorShader.mjs +35 -0
- package/dist/shaders/NormalMapShader.d.ts +23 -0
- package/dist/shaders/NormalMapShader.js +31 -0
- package/dist/shaders/NormalMapShader.mjs +31 -0
- package/dist/shaders/ParallaxShader.d.ts +28 -0
- package/dist/shaders/ParallaxShader.js +133 -0
- package/dist/shaders/ParallaxShader.mjs +133 -0
- package/dist/shaders/PixelShader.d.ts +18 -0
- package/dist/shaders/PixelShader.js +28 -0
- package/dist/shaders/PixelShader.mjs +28 -0
- package/dist/shaders/RGBShiftShader.d.ts +24 -0
- package/dist/shaders/RGBShiftShader.js +30 -0
- package/dist/shaders/RGBShiftShader.mjs +30 -0
- package/dist/shaders/SAOShader.d.ts +25 -0
- package/dist/shaders/SAOShader.js +144 -0
- package/dist/shaders/SAOShader.mjs +144 -0
- package/dist/shaders/SMAAShader.d.ts +60 -0
- package/dist/shaders/SMAAShader.js +358 -0
- package/dist/shaders/SMAAShader.mjs +358 -0
- package/dist/shaders/SSAOShader.d.ts +86 -0
- package/dist/shaders/SSAOShader.js +182 -0
- package/dist/shaders/SSAOShader.mjs +182 -0
- package/dist/shaders/SSRShader.d.ts +94 -0
- package/dist/shaders/SSRShader.js +342 -0
- package/dist/shaders/SSRShader.mjs +342 -0
- package/dist/shaders/SepiaShader.d.ts +17 -0
- package/dist/shaders/SepiaShader.js +29 -0
- package/dist/shaders/SepiaShader.mjs +29 -0
- package/dist/shaders/SobelOperatorShader.d.ts +19 -0
- package/dist/shaders/SobelOperatorShader.js +54 -0
- package/dist/shaders/SobelOperatorShader.mjs +54 -0
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +5 -0
- package/dist/shaders/SubsurfaceScatteringShader.js +59 -0
- package/dist/shaders/SubsurfaceScatteringShader.mjs +59 -0
- package/dist/shaders/TechnicolorShader.d.ts +15 -0
- package/dist/shaders/TechnicolorShader.js +24 -0
- package/dist/shaders/TechnicolorShader.mjs +24 -0
- package/dist/shaders/ToneMapShader.d.ts +27 -0
- package/dist/shaders/ToneMapShader.js +51 -0
- package/dist/shaders/ToneMapShader.mjs +51 -0
- package/dist/shaders/ToonShader.d.ts +108 -0
- package/dist/shaders/ToonShader.js +188 -0
- package/dist/shaders/ToonShader.mjs +188 -0
- package/dist/shaders/TriangleBlurShader.d.ts +22 -0
- package/dist/shaders/TriangleBlurShader.js +37 -0
- package/dist/shaders/TriangleBlurShader.mjs +37 -0
- package/dist/shaders/UnpackDepthRGBAShader.d.ts +16 -0
- package/dist/shaders/UnpackDepthRGBAShader.js +26 -0
- package/dist/shaders/UnpackDepthRGBAShader.mjs +26 -0
- package/dist/shaders/VerticalBlurShader.d.ts +18 -0
- package/dist/shaders/VerticalBlurShader.js +50 -0
- package/dist/shaders/VerticalBlurShader.mjs +50 -0
- package/dist/shaders/VerticalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/VerticalTiltShiftShader.js +37 -0
- package/dist/shaders/VerticalTiltShiftShader.mjs +37 -0
- package/dist/shaders/VignetteShader.d.ts +20 -0
- package/dist/shaders/VignetteShader.js +38 -0
- package/dist/shaders/VignetteShader.mjs +38 -0
- package/dist/shaders/VolumeShader.d.ts +30 -0
- package/dist/shaders/VolumeShader.js +225 -0
- package/dist/shaders/VolumeShader.mjs +225 -0
- package/dist/shaders/WaterRefractionShader.d.ts +21 -0
- package/dist/shaders/WaterRefractionShader.js +59 -0
- package/dist/shaders/WaterRefractionShader.mjs +59 -0
- package/dist/shaders/types.d.ts +14 -0
- package/dist/shaders/types.js +1 -0
- package/dist/shaders/types.mjs +1 -0
- package/dist/textures/FlakesTexture.d.ts +4 -0
- package/dist/textures/FlakesTexture.js +30 -0
- package/dist/textures/FlakesTexture.mjs +30 -0
- package/dist/types/helpers.d.ts +1 -0
- package/dist/types/helpers.js +4 -0
- package/dist/types/helpers.mjs +4 -0
- package/dist/types/shared.d.ts +2 -0
- package/dist/types/utils.d.ts +3 -0
- package/dist/utils/BufferGeometryUtils.d.ts +48 -0
- package/dist/utils/BufferGeometryUtils.js +636 -0
- package/dist/utils/BufferGeometryUtils.mjs +636 -0
- package/dist/utils/GeometryCompressionUtils.d.ts +7 -0
- package/dist/utils/GeometryCompressionUtils.js +573 -0
- package/dist/utils/GeometryCompressionUtils.mjs +573 -0
- package/dist/utils/GeometryUtils.d.ts +6 -0
- package/dist/utils/GeometryUtils.js +109 -0
- package/dist/utils/GeometryUtils.mjs +109 -0
- package/dist/utils/LDrawUtils.d.ts +5 -0
- package/dist/utils/RoughnessMipmapper.js +219 -0
- package/dist/utils/RoughnessMipmapper.mjs +219 -0
- package/dist/utils/SceneUtils.d.ts +9 -0
- package/dist/utils/SceneUtils.js +36 -0
- package/dist/utils/SceneUtils.mjs +36 -0
- package/dist/utils/ShadowMapViewer.d.ts +24 -0
- package/dist/utils/ShadowMapViewer.js +114 -0
- package/dist/utils/ShadowMapViewer.mjs +114 -0
- package/dist/utils/SkeletonUtils.d.ts +30 -0
- package/dist/utils/SkeletonUtils.js +292 -0
- package/dist/utils/SkeletonUtils.mjs +292 -0
- package/dist/utils/UVsDebug.d.ts +3 -0
- package/dist/utils/UVsDebug.js +85 -0
- package/dist/utils/UVsDebug.mjs +85 -0
- package/dist/utils/WorkerPool.js +62 -0
- package/dist/utils/WorkerPool.mjs +62 -0
- package/dist/webxr/ARButton.d.ts +5 -0
- package/dist/webxr/ARButton.js +119 -0
- package/dist/webxr/ARButton.mjs +119 -0
- package/dist/webxr/OculusHandModel.d.ts +22 -0
- package/dist/webxr/OculusHandModel.js +82 -0
- package/dist/webxr/OculusHandModel.mjs +82 -0
- package/dist/webxr/OculusHandPointerModel.d.ts +63 -0
- package/dist/webxr/OculusHandPointerModel.js +224 -0
- package/dist/webxr/OculusHandPointerModel.mjs +207 -0
- package/dist/webxr/Text2D.d.ts +3 -0
- package/dist/webxr/Text2D.js +48 -0
- package/dist/webxr/Text2D.mjs +31 -0
- package/dist/webxr/VRButton.d.ts +7 -0
- package/dist/webxr/VRButton.js +111 -0
- package/dist/webxr/VRButton.mjs +111 -0
- package/dist/webxr/XRControllerModelFactory.d.ts +23 -0
- package/dist/webxr/XRControllerModelFactory.js +174 -0
- package/dist/webxr/XRControllerModelFactory.mjs +174 -0
- package/dist/webxr/XREstimatedLight.d.ts +33 -0
- package/dist/webxr/XREstimatedLight.js +126 -0
- package/dist/webxr/XREstimatedLight.mjs +126 -0
- package/dist/webxr/XRHandMeshModel.d.ts +9 -0
- package/dist/webxr/XRHandMeshModel.js +82 -0
- package/dist/webxr/XRHandMeshModel.mjs +82 -0
- package/dist/webxr/XRHandModelFactory.d.ts +25 -0
- package/dist/webxr/XRHandModelFactory.js +61 -0
- package/dist/webxr/XRHandModelFactory.mjs +61 -0
- package/dist/webxr/XRHandPrimitiveModel.d.ts +24 -0
- package/dist/webxr/XRHandPrimitiveModel.js +68 -0
- package/dist/webxr/XRHandPrimitiveModel.mjs +68 -0
- package/package.json +1 -1
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opacity: { value: 1 }
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vertexShader: [
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opacity: { value: 1 }
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vertexShader: [
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].join("\n"),
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fragmentShader: [
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vertexShader: string;
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const DOFMipMapShader = {
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uniforms: {
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tColor: { value: null },
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tDepth: { value: null },
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focus: { value: 1 },
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maxblur: { value: 1 }
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},
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vertexShader: [
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"}"
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].join("\n"),
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fragmentShader: [
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exports.DOFMipMapShader = DOFMipMapShader;
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const DOFMipMapShader = {
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uniforms: {
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tColor: { value: null },
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tDepth: { value: null },
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focus: { value: 1 },
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6
|
+
maxblur: { value: 1 }
|
7
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+
},
|
8
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+
vertexShader: [
|
9
|
+
"varying vec2 vUv;",
|
10
|
+
"void main() {",
|
11
|
+
" vUv = uv;",
|
12
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
13
|
+
"}"
|
14
|
+
].join("\n"),
|
15
|
+
fragmentShader: [
|
16
|
+
"uniform float focus;",
|
17
|
+
"uniform float maxblur;",
|
18
|
+
"uniform sampler2D tColor;",
|
19
|
+
"uniform sampler2D tDepth;",
|
20
|
+
"varying vec2 vUv;",
|
21
|
+
"void main() {",
|
22
|
+
" vec4 depth = texture2D( tDepth, vUv );",
|
23
|
+
" float factor = depth.x - focus;",
|
24
|
+
" vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );",
|
25
|
+
" gl_FragColor = col;",
|
26
|
+
" gl_FragColor.a = 1.0;",
|
27
|
+
"}"
|
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|
+
].join("\n")
|
29
|
+
};
|
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+
export {
|
31
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+
DOFMipMapShader
|
32
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+
};
|
@@ -0,0 +1,28 @@
|
|
1
|
+
import { Vector2 } from 'three';
|
2
|
+
import type { IUniform, Texture } from 'three';
|
3
|
+
import type { IShader } from './types';
|
4
|
+
export declare type DepthLimitedBlurShaderDefines = {
|
5
|
+
DEPTH_PACKING: number;
|
6
|
+
KERNEL_RADIUS: number;
|
7
|
+
PERSPECTIVE_CAMERA: number;
|
8
|
+
};
|
9
|
+
export declare type DepthLimitedBlurShaderUniforms = {
|
10
|
+
cameraFar: IUniform<number>;
|
11
|
+
cameraNear: IUniform<number>;
|
12
|
+
depthCutoff: IUniform<number>;
|
13
|
+
sampleUvOffsets: IUniform<Vector2[]>;
|
14
|
+
sampleWeights: IUniform<number[]>;
|
15
|
+
size: IUniform<Vector2>;
|
16
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+
tDepth: IUniform<Texture | null>;
|
17
|
+
tDiffuse: IUniform<Texture | null>;
|
18
|
+
};
|
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|
+
export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderUniforms, DepthLimitedBlurShaderDefines> {
|
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|
+
defines: DepthLimitedBlurShaderDefines;
|
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|
+
needsUpdate?: boolean;
|
22
|
+
}
|
23
|
+
export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
|
24
|
+
export declare const BlurShaderUtils: {
|
25
|
+
createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
|
26
|
+
createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
|
27
|
+
configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
|
28
|
+
};
|
@@ -0,0 +1,114 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const THREE = require("three");
|
4
|
+
const DepthLimitedBlurShader = {
|
5
|
+
defines: {
|
6
|
+
KERNEL_RADIUS: 4,
|
7
|
+
DEPTH_PACKING: 1,
|
8
|
+
PERSPECTIVE_CAMERA: 1
|
9
|
+
},
|
10
|
+
uniforms: {
|
11
|
+
tDiffuse: { value: null },
|
12
|
+
size: { value: new THREE.Vector2(512, 512) },
|
13
|
+
sampleUvOffsets: { value: [new THREE.Vector2(0, 0)] },
|
14
|
+
sampleWeights: { value: [1] },
|
15
|
+
tDepth: { value: null },
|
16
|
+
cameraNear: { value: 10 },
|
17
|
+
cameraFar: { value: 1e3 },
|
18
|
+
depthCutoff: { value: 10 }
|
19
|
+
},
|
20
|
+
vertexShader: [
|
21
|
+
"#include <common>",
|
22
|
+
"uniform vec2 size;",
|
23
|
+
"varying vec2 vUv;",
|
24
|
+
"varying vec2 vInvSize;",
|
25
|
+
"void main() {",
|
26
|
+
" vUv = uv;",
|
27
|
+
" vInvSize = 1.0 / size;",
|
28
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
29
|
+
"}"
|
30
|
+
].join("\n"),
|
31
|
+
fragmentShader: [
|
32
|
+
"#include <common>",
|
33
|
+
"#include <packing>",
|
34
|
+
"uniform sampler2D tDiffuse;",
|
35
|
+
"uniform sampler2D tDepth;",
|
36
|
+
"uniform float cameraNear;",
|
37
|
+
"uniform float cameraFar;",
|
38
|
+
"uniform float depthCutoff;",
|
39
|
+
"uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];",
|
40
|
+
"uniform float sampleWeights[ KERNEL_RADIUS + 1 ];",
|
41
|
+
"varying vec2 vUv;",
|
42
|
+
"varying vec2 vInvSize;",
|
43
|
+
"float getDepth( const in vec2 screenPosition ) {",
|
44
|
+
" #if DEPTH_PACKING == 1",
|
45
|
+
" return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
|
46
|
+
" #else",
|
47
|
+
" return texture2D( tDepth, screenPosition ).x;",
|
48
|
+
" #endif",
|
49
|
+
"}",
|
50
|
+
"float getViewZ( const in float depth ) {",
|
51
|
+
" #if PERSPECTIVE_CAMERA == 1",
|
52
|
+
" return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
|
53
|
+
" #else",
|
54
|
+
" return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
|
55
|
+
" #endif",
|
56
|
+
"}",
|
57
|
+
"void main() {",
|
58
|
+
" float depth = getDepth( vUv );",
|
59
|
+
" if( depth >= ( 1.0 - EPSILON ) ) {",
|
60
|
+
" discard;",
|
61
|
+
" }",
|
62
|
+
" float centerViewZ = -getViewZ( depth );",
|
63
|
+
" bool rBreak = false, lBreak = false;",
|
64
|
+
" float weightSum = sampleWeights[0];",
|
65
|
+
" vec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;",
|
66
|
+
" for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {",
|
67
|
+
" float sampleWeight = sampleWeights[i];",
|
68
|
+
" vec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;",
|
69
|
+
" vec2 sampleUv = vUv + sampleUvOffset;",
|
70
|
+
" float viewZ = -getViewZ( getDepth( sampleUv ) );",
|
71
|
+
" if( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;",
|
72
|
+
" if( ! rBreak ) {",
|
73
|
+
" diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;",
|
74
|
+
" weightSum += sampleWeight;",
|
75
|
+
" }",
|
76
|
+
" sampleUv = vUv - sampleUvOffset;",
|
77
|
+
" viewZ = -getViewZ( getDepth( sampleUv ) );",
|
78
|
+
" if( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;",
|
79
|
+
" if( ! lBreak ) {",
|
80
|
+
" diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;",
|
81
|
+
" weightSum += sampleWeight;",
|
82
|
+
" }",
|
83
|
+
" }",
|
84
|
+
" gl_FragColor = diffuseSum / weightSum;",
|
85
|
+
"}"
|
86
|
+
].join("\n")
|
87
|
+
};
|
88
|
+
const BlurShaderUtils = {
|
89
|
+
createSampleWeights: (kernelRadius, stdDev) => {
|
90
|
+
const gaussian = (x, stdDev2) => {
|
91
|
+
return Math.exp(-(x * x) / (2 * (stdDev2 * stdDev2))) / (Math.sqrt(2 * Math.PI) * stdDev2);
|
92
|
+
};
|
93
|
+
const weights = [];
|
94
|
+
for (let i = 0; i <= kernelRadius; i++) {
|
95
|
+
weights.push(gaussian(i, stdDev));
|
96
|
+
}
|
97
|
+
return weights;
|
98
|
+
},
|
99
|
+
createSampleOffsets: (kernelRadius, uvIncrement) => {
|
100
|
+
const offsets = [];
|
101
|
+
for (let i = 0; i <= kernelRadius; i++) {
|
102
|
+
offsets.push(uvIncrement.clone().multiplyScalar(i));
|
103
|
+
}
|
104
|
+
return offsets;
|
105
|
+
},
|
106
|
+
configure: (shader, kernelRadius, stdDev, uvIncrement) => {
|
107
|
+
shader.defines["KERNEL_RADIUS"] = kernelRadius;
|
108
|
+
shader.uniforms["sampleUvOffsets"].value = BlurShaderUtils.createSampleOffsets(kernelRadius, uvIncrement);
|
109
|
+
shader.uniforms["sampleWeights"].value = BlurShaderUtils.createSampleWeights(kernelRadius, stdDev);
|
110
|
+
shader.needsUpdate = true;
|
111
|
+
}
|
112
|
+
};
|
113
|
+
exports.BlurShaderUtils = BlurShaderUtils;
|
114
|
+
exports.DepthLimitedBlurShader = DepthLimitedBlurShader;
|
@@ -0,0 +1,114 @@
|
|
1
|
+
import { Vector2 } from "three";
|
2
|
+
const DepthLimitedBlurShader = {
|
3
|
+
defines: {
|
4
|
+
KERNEL_RADIUS: 4,
|
5
|
+
DEPTH_PACKING: 1,
|
6
|
+
PERSPECTIVE_CAMERA: 1
|
7
|
+
},
|
8
|
+
uniforms: {
|
9
|
+
tDiffuse: { value: null },
|
10
|
+
size: { value: new Vector2(512, 512) },
|
11
|
+
sampleUvOffsets: { value: [new Vector2(0, 0)] },
|
12
|
+
sampleWeights: { value: [1] },
|
13
|
+
tDepth: { value: null },
|
14
|
+
cameraNear: { value: 10 },
|
15
|
+
cameraFar: { value: 1e3 },
|
16
|
+
depthCutoff: { value: 10 }
|
17
|
+
},
|
18
|
+
vertexShader: [
|
19
|
+
"#include <common>",
|
20
|
+
"uniform vec2 size;",
|
21
|
+
"varying vec2 vUv;",
|
22
|
+
"varying vec2 vInvSize;",
|
23
|
+
"void main() {",
|
24
|
+
" vUv = uv;",
|
25
|
+
" vInvSize = 1.0 / size;",
|
26
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
27
|
+
"}"
|
28
|
+
].join("\n"),
|
29
|
+
fragmentShader: [
|
30
|
+
"#include <common>",
|
31
|
+
"#include <packing>",
|
32
|
+
"uniform sampler2D tDiffuse;",
|
33
|
+
"uniform sampler2D tDepth;",
|
34
|
+
"uniform float cameraNear;",
|
35
|
+
"uniform float cameraFar;",
|
36
|
+
"uniform float depthCutoff;",
|
37
|
+
"uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];",
|
38
|
+
"uniform float sampleWeights[ KERNEL_RADIUS + 1 ];",
|
39
|
+
"varying vec2 vUv;",
|
40
|
+
"varying vec2 vInvSize;",
|
41
|
+
"float getDepth( const in vec2 screenPosition ) {",
|
42
|
+
" #if DEPTH_PACKING == 1",
|
43
|
+
" return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
|
44
|
+
" #else",
|
45
|
+
" return texture2D( tDepth, screenPosition ).x;",
|
46
|
+
" #endif",
|
47
|
+
"}",
|
48
|
+
"float getViewZ( const in float depth ) {",
|
49
|
+
" #if PERSPECTIVE_CAMERA == 1",
|
50
|
+
" return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
|
51
|
+
" #else",
|
52
|
+
" return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
|
53
|
+
" #endif",
|
54
|
+
"}",
|
55
|
+
"void main() {",
|
56
|
+
" float depth = getDepth( vUv );",
|
57
|
+
" if( depth >= ( 1.0 - EPSILON ) ) {",
|
58
|
+
" discard;",
|
59
|
+
" }",
|
60
|
+
" float centerViewZ = -getViewZ( depth );",
|
61
|
+
" bool rBreak = false, lBreak = false;",
|
62
|
+
" float weightSum = sampleWeights[0];",
|
63
|
+
" vec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;",
|
64
|
+
" for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {",
|
65
|
+
" float sampleWeight = sampleWeights[i];",
|
66
|
+
" vec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;",
|
67
|
+
" vec2 sampleUv = vUv + sampleUvOffset;",
|
68
|
+
" float viewZ = -getViewZ( getDepth( sampleUv ) );",
|
69
|
+
" if( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;",
|
70
|
+
" if( ! rBreak ) {",
|
71
|
+
" diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;",
|
72
|
+
" weightSum += sampleWeight;",
|
73
|
+
" }",
|
74
|
+
" sampleUv = vUv - sampleUvOffset;",
|
75
|
+
" viewZ = -getViewZ( getDepth( sampleUv ) );",
|
76
|
+
" if( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;",
|
77
|
+
" if( ! lBreak ) {",
|
78
|
+
" diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;",
|
79
|
+
" weightSum += sampleWeight;",
|
80
|
+
" }",
|
81
|
+
" }",
|
82
|
+
" gl_FragColor = diffuseSum / weightSum;",
|
83
|
+
"}"
|
84
|
+
].join("\n")
|
85
|
+
};
|
86
|
+
const BlurShaderUtils = {
|
87
|
+
createSampleWeights: (kernelRadius, stdDev) => {
|
88
|
+
const gaussian = (x, stdDev2) => {
|
89
|
+
return Math.exp(-(x * x) / (2 * (stdDev2 * stdDev2))) / (Math.sqrt(2 * Math.PI) * stdDev2);
|
90
|
+
};
|
91
|
+
const weights = [];
|
92
|
+
for (let i = 0; i <= kernelRadius; i++) {
|
93
|
+
weights.push(gaussian(i, stdDev));
|
94
|
+
}
|
95
|
+
return weights;
|
96
|
+
},
|
97
|
+
createSampleOffsets: (kernelRadius, uvIncrement) => {
|
98
|
+
const offsets = [];
|
99
|
+
for (let i = 0; i <= kernelRadius; i++) {
|
100
|
+
offsets.push(uvIncrement.clone().multiplyScalar(i));
|
101
|
+
}
|
102
|
+
return offsets;
|
103
|
+
},
|
104
|
+
configure: (shader, kernelRadius, stdDev, uvIncrement) => {
|
105
|
+
shader.defines["KERNEL_RADIUS"] = kernelRadius;
|
106
|
+
shader.uniforms["sampleUvOffsets"].value = BlurShaderUtils.createSampleOffsets(kernelRadius, uvIncrement);
|
107
|
+
shader.uniforms["sampleWeights"].value = BlurShaderUtils.createSampleWeights(kernelRadius, stdDev);
|
108
|
+
shader.needsUpdate = true;
|
109
|
+
}
|
110
|
+
};
|
111
|
+
export {
|
112
|
+
BlurShaderUtils,
|
113
|
+
DepthLimitedBlurShader
|
114
|
+
};
|
@@ -0,0 +1,39 @@
|
|
1
|
+
export declare const DigitalGlitch: {
|
2
|
+
uniforms: {
|
3
|
+
tDiffuse: {
|
4
|
+
value: null;
|
5
|
+
};
|
6
|
+
tDisp: {
|
7
|
+
value: null;
|
8
|
+
};
|
9
|
+
byp: {
|
10
|
+
value: number;
|
11
|
+
};
|
12
|
+
amount: {
|
13
|
+
value: number;
|
14
|
+
};
|
15
|
+
angle: {
|
16
|
+
value: number;
|
17
|
+
};
|
18
|
+
seed: {
|
19
|
+
value: number;
|
20
|
+
};
|
21
|
+
seed_x: {
|
22
|
+
value: number;
|
23
|
+
};
|
24
|
+
seed_y: {
|
25
|
+
value: number;
|
26
|
+
};
|
27
|
+
distortion_x: {
|
28
|
+
value: number;
|
29
|
+
};
|
30
|
+
distortion_y: {
|
31
|
+
value: number;
|
32
|
+
};
|
33
|
+
col_s: {
|
34
|
+
value: number;
|
35
|
+
};
|
36
|
+
};
|
37
|
+
vertexShader: string;
|
38
|
+
fragmentShader: string;
|
39
|
+
};
|
@@ -0,0 +1,85 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const DigitalGlitch = {
|
4
|
+
uniforms: {
|
5
|
+
tDiffuse: { value: null },
|
6
|
+
//diffuse texture
|
7
|
+
tDisp: { value: null },
|
8
|
+
//displacement texture for digital glitch squares
|
9
|
+
byp: { value: 0 },
|
10
|
+
//apply the glitch ?
|
11
|
+
amount: { value: 0.08 },
|
12
|
+
angle: { value: 0.02 },
|
13
|
+
seed: { value: 0.02 },
|
14
|
+
seed_x: { value: 0.02 },
|
15
|
+
//-1,1
|
16
|
+
seed_y: { value: 0.02 },
|
17
|
+
//-1,1
|
18
|
+
distortion_x: { value: 0.5 },
|
19
|
+
distortion_y: { value: 0.6 },
|
20
|
+
col_s: { value: 0.05 }
|
21
|
+
},
|
22
|
+
vertexShader: `varying vec2 vUv;
|
23
|
+
void main() {
|
24
|
+
vUv = uv;
|
25
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
26
|
+
}`,
|
27
|
+
fragmentShader: `uniform int byp; //should we apply the glitch ?
|
28
|
+
uniform sampler2D tDiffuse;
|
29
|
+
uniform sampler2D tDisp;
|
30
|
+
uniform float amount;
|
31
|
+
uniform float angle;
|
32
|
+
uniform float seed;
|
33
|
+
uniform float seed_x;
|
34
|
+
uniform float seed_y;
|
35
|
+
uniform float distortion_x;
|
36
|
+
uniform float distortion_y;
|
37
|
+
uniform float col_s;
|
38
|
+
|
39
|
+
varying vec2 vUv;
|
40
|
+
|
41
|
+
float rand(vec2 co){
|
42
|
+
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
|
43
|
+
}
|
44
|
+
|
45
|
+
void main() {
|
46
|
+
if(byp<1) {
|
47
|
+
vec2 p = vUv;
|
48
|
+
float xs = floor(gl_FragCoord.x / 0.5);
|
49
|
+
float ys = floor(gl_FragCoord.y / 0.5);
|
50
|
+
//based on staffantans glitch shader for unity https://github.com/staffantan/unityglitch
|
51
|
+
vec4 normal = texture2D (tDisp, p*seed*seed);
|
52
|
+
if(p.y<distortion_x+col_s && p.y>distortion_x-col_s*seed) {
|
53
|
+
if(seed_x>0.){
|
54
|
+
p.y = 1. - (p.y + distortion_y);
|
55
|
+
}
|
56
|
+
else {
|
57
|
+
p.y = distortion_y;
|
58
|
+
}
|
59
|
+
}
|
60
|
+
if(p.x<distortion_y+col_s && p.x>distortion_y-col_s*seed) {
|
61
|
+
if(seed_y>0.){
|
62
|
+
p.x=distortion_x;
|
63
|
+
}
|
64
|
+
else {
|
65
|
+
p.x = 1. - (p.x + distortion_x);
|
66
|
+
}
|
67
|
+
}
|
68
|
+
p.x+=normal.x*seed_x*(seed/5.);
|
69
|
+
p.y+=normal.y*seed_y*(seed/5.);
|
70
|
+
//base from RGB shift shader
|
71
|
+
vec2 offset = amount * vec2( cos(angle), sin(angle));
|
72
|
+
vec4 cr = texture2D(tDiffuse, p + offset);
|
73
|
+
vec4 cga = texture2D(tDiffuse, p);
|
74
|
+
vec4 cb = texture2D(tDiffuse, p - offset);
|
75
|
+
gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
|
76
|
+
//add noise
|
77
|
+
vec4 snow = 200.*amount*vec4(rand(vec2(xs * seed,ys * seed*50.))*0.2);
|
78
|
+
gl_FragColor = gl_FragColor+ snow;
|
79
|
+
}
|
80
|
+
else {
|
81
|
+
gl_FragColor=texture2D (tDiffuse, vUv);
|
82
|
+
}
|
83
|
+
}`
|
84
|
+
};
|
85
|
+
exports.DigitalGlitch = DigitalGlitch;
|
@@ -0,0 +1,85 @@
|
|
1
|
+
const DigitalGlitch = {
|
2
|
+
uniforms: {
|
3
|
+
tDiffuse: { value: null },
|
4
|
+
//diffuse texture
|
5
|
+
tDisp: { value: null },
|
6
|
+
//displacement texture for digital glitch squares
|
7
|
+
byp: { value: 0 },
|
8
|
+
//apply the glitch ?
|
9
|
+
amount: { value: 0.08 },
|
10
|
+
angle: { value: 0.02 },
|
11
|
+
seed: { value: 0.02 },
|
12
|
+
seed_x: { value: 0.02 },
|
13
|
+
//-1,1
|
14
|
+
seed_y: { value: 0.02 },
|
15
|
+
//-1,1
|
16
|
+
distortion_x: { value: 0.5 },
|
17
|
+
distortion_y: { value: 0.6 },
|
18
|
+
col_s: { value: 0.05 }
|
19
|
+
},
|
20
|
+
vertexShader: `varying vec2 vUv;
|
21
|
+
void main() {
|
22
|
+
vUv = uv;
|
23
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
24
|
+
}`,
|
25
|
+
fragmentShader: `uniform int byp; //should we apply the glitch ?
|
26
|
+
uniform sampler2D tDiffuse;
|
27
|
+
uniform sampler2D tDisp;
|
28
|
+
uniform float amount;
|
29
|
+
uniform float angle;
|
30
|
+
uniform float seed;
|
31
|
+
uniform float seed_x;
|
32
|
+
uniform float seed_y;
|
33
|
+
uniform float distortion_x;
|
34
|
+
uniform float distortion_y;
|
35
|
+
uniform float col_s;
|
36
|
+
|
37
|
+
varying vec2 vUv;
|
38
|
+
|
39
|
+
float rand(vec2 co){
|
40
|
+
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
|
41
|
+
}
|
42
|
+
|
43
|
+
void main() {
|
44
|
+
if(byp<1) {
|
45
|
+
vec2 p = vUv;
|
46
|
+
float xs = floor(gl_FragCoord.x / 0.5);
|
47
|
+
float ys = floor(gl_FragCoord.y / 0.5);
|
48
|
+
//based on staffantans glitch shader for unity https://github.com/staffantan/unityglitch
|
49
|
+
vec4 normal = texture2D (tDisp, p*seed*seed);
|
50
|
+
if(p.y<distortion_x+col_s && p.y>distortion_x-col_s*seed) {
|
51
|
+
if(seed_x>0.){
|
52
|
+
p.y = 1. - (p.y + distortion_y);
|
53
|
+
}
|
54
|
+
else {
|
55
|
+
p.y = distortion_y;
|
56
|
+
}
|
57
|
+
}
|
58
|
+
if(p.x<distortion_y+col_s && p.x>distortion_y-col_s*seed) {
|
59
|
+
if(seed_y>0.){
|
60
|
+
p.x=distortion_x;
|
61
|
+
}
|
62
|
+
else {
|
63
|
+
p.x = 1. - (p.x + distortion_x);
|
64
|
+
}
|
65
|
+
}
|
66
|
+
p.x+=normal.x*seed_x*(seed/5.);
|
67
|
+
p.y+=normal.y*seed_y*(seed/5.);
|
68
|
+
//base from RGB shift shader
|
69
|
+
vec2 offset = amount * vec2( cos(angle), sin(angle));
|
70
|
+
vec4 cr = texture2D(tDiffuse, p + offset);
|
71
|
+
vec4 cga = texture2D(tDiffuse, p);
|
72
|
+
vec4 cb = texture2D(tDiffuse, p - offset);
|
73
|
+
gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
|
74
|
+
//add noise
|
75
|
+
vec4 snow = 200.*amount*vec4(rand(vec2(xs * seed,ys * seed*50.))*0.2);
|
76
|
+
gl_FragColor = gl_FragColor+ snow;
|
77
|
+
}
|
78
|
+
else {
|
79
|
+
gl_FragColor=texture2D (tDiffuse, vUv);
|
80
|
+
}
|
81
|
+
}`
|
82
|
+
};
|
83
|
+
export {
|
84
|
+
DigitalGlitch
|
85
|
+
};
|
@@ -0,0 +1,27 @@
|
|
1
|
+
import { Vector2 } from 'three';
|
2
|
+
/**
|
3
|
+
* Dot screen shader
|
4
|
+
* based on glfx.js sepia shader
|
5
|
+
* https://github.com/evanw/glfx.js
|
6
|
+
*/
|
7
|
+
export declare const DotScreenShader: {
|
8
|
+
uniforms: {
|
9
|
+
tDiffuse: {
|
10
|
+
value: null;
|
11
|
+
};
|
12
|
+
tSize: {
|
13
|
+
value: Vector2;
|
14
|
+
};
|
15
|
+
center: {
|
16
|
+
value: Vector2;
|
17
|
+
};
|
18
|
+
angle: {
|
19
|
+
value: number;
|
20
|
+
};
|
21
|
+
scale: {
|
22
|
+
value: number;
|
23
|
+
};
|
24
|
+
};
|
25
|
+
vertexShader: string;
|
26
|
+
fragmentShader: string;
|
27
|
+
};
|
@@ -0,0 +1,39 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const THREE = require("three");
|
4
|
+
const DotScreenShader = {
|
5
|
+
uniforms: {
|
6
|
+
tDiffuse: { value: null },
|
7
|
+
tSize: { value: new THREE.Vector2(256, 256) },
|
8
|
+
center: { value: new THREE.Vector2(0.5, 0.5) },
|
9
|
+
angle: { value: 1.57 },
|
10
|
+
scale: { value: 1 }
|
11
|
+
},
|
12
|
+
vertexShader: [
|
13
|
+
"varying vec2 vUv;",
|
14
|
+
"void main() {",
|
15
|
+
" vUv = uv;",
|
16
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
17
|
+
"}"
|
18
|
+
].join("\n"),
|
19
|
+
fragmentShader: [
|
20
|
+
"uniform vec2 center;",
|
21
|
+
"uniform float angle;",
|
22
|
+
"uniform float scale;",
|
23
|
+
"uniform vec2 tSize;",
|
24
|
+
"uniform sampler2D tDiffuse;",
|
25
|
+
"varying vec2 vUv;",
|
26
|
+
"float pattern() {",
|
27
|
+
" float s = sin( angle ), c = cos( angle );",
|
28
|
+
" vec2 tex = vUv * tSize - center;",
|
29
|
+
" vec2 point = vec2( c * tex.x - s * tex.y, s * tex.x + c * tex.y ) * scale;",
|
30
|
+
" return ( sin( point.x ) * sin( point.y ) ) * 4.0;",
|
31
|
+
"}",
|
32
|
+
"void main() {",
|
33
|
+
" vec4 color = texture2D( tDiffuse, vUv );",
|
34
|
+
" float average = ( color.r + color.g + color.b ) / 3.0;",
|
35
|
+
" gl_FragColor = vec4( vec3( average * 10.0 - 5.0 + pattern() ), color.a );",
|
36
|
+
"}"
|
37
|
+
].join("\n")
|
38
|
+
};
|
39
|
+
exports.DotScreenShader = DotScreenShader;
|