three-stdlib 2.22.7 → 2.22.9
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- package/dist/_polyfill/CompressedArrayTexture.js +12 -0
- package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
- package/dist/_polyfill/Data3DTexture.js +17 -0
- package/dist/_polyfill/Data3DTexture.mjs +17 -0
- package/dist/animation/AnimationClipCreator.d.ts +12 -0
- package/dist/animation/AnimationClipCreator.js +57 -0
- package/dist/animation/AnimationClipCreator.mjs +57 -0
- package/dist/animation/CCDIKSolver.d.ts +25 -0
- package/dist/animation/CCDIKSolver.js +224 -0
- package/dist/animation/CCDIKSolver.mjs +224 -0
- package/dist/animation/MMDAnimationHelper.d.ts +93 -0
- package/dist/animation/MMDAnimationHelper.js +590 -0
- package/dist/animation/MMDAnimationHelper.mjs +590 -0
- package/dist/animation/MMDPhysics.d.ts +114 -0
- package/dist/animation/MMDPhysics.js +819 -0
- package/dist/animation/MMDPhysics.mjs +819 -0
- package/dist/cameras/CinematicCamera.d.ts +34 -0
- package/dist/cameras/CinematicCamera.js +131 -0
- package/dist/cameras/CinematicCamera.mjs +131 -0
- package/dist/controls/ArcballControls.d.ts +374 -0
- package/dist/controls/ArcballControls.js +2039 -0
- package/dist/controls/ArcballControls.mjs +2039 -0
- package/dist/controls/DeviceOrientationControls.d.ts +27 -0
- package/dist/controls/DeviceOrientationControls.js +84 -0
- package/dist/controls/DeviceOrientationControls.mjs +84 -0
- package/dist/controls/DragControls.d.ts +34 -0
- package/dist/controls/DragControls.js +182 -0
- package/dist/controls/DragControls.mjs +182 -0
- package/dist/controls/FirstPersonControls.d.ts +48 -0
- package/dist/controls/FirstPersonControls.js +229 -0
- package/dist/controls/FirstPersonControls.mjs +229 -0
- package/dist/controls/FlyControls.d.ts +32 -0
- package/dist/controls/FlyControls.js +248 -0
- package/dist/controls/FlyControls.mjs +248 -0
- package/dist/controls/OrbitControls.d.ts +63 -0
- package/dist/controls/OrbitControls.js +781 -0
- package/dist/controls/OrbitControls.mjs +781 -0
- package/dist/controls/PointerLockControls.d.ts +24 -0
- package/dist/controls/PointerLockControls.js +103 -0
- package/dist/controls/PointerLockControls.mjs +103 -0
- package/dist/controls/TrackballControls.d.ts +95 -0
- package/dist/controls/TrackballControls.js +502 -0
- package/dist/controls/TrackballControls.mjs +502 -0
- package/dist/controls/TransformControls.d.ts +151 -0
- package/dist/controls/TransformControls.js +1089 -0
- package/dist/controls/TransformControls.mjs +1089 -0
- package/dist/controls/experimental/CameraControls.d.ts +212 -0
- package/dist/controls/experimental/CameraControls.js +736 -0
- package/dist/controls/experimental/CameraControls.mjs +736 -0
- package/dist/csm/CSM.d.ts +61 -0
- package/dist/csm/CSM.js +244 -0
- package/dist/csm/CSM.mjs +244 -0
- package/dist/csm/CSMFrustum.d.ts +19 -0
- package/dist/csm/CSMFrustum.js +75 -0
- package/dist/csm/CSMFrustum.mjs +75 -0
- package/dist/csm/CSMHelper.d.ts +26 -0
- package/dist/csm/CSMHelper.js +114 -0
- package/dist/csm/CSMHelper.mjs +114 -0
- package/dist/csm/CSMShader.d.ts +4 -0
- package/dist/csm/CSMShader.js +257 -0
- package/dist/csm/CSMShader.mjs +257 -0
- package/dist/curves/CurveExtras.d.ts +68 -0
- package/dist/curves/CurveExtras.js +224 -0
- package/dist/curves/CurveExtras.mjs +224 -0
- package/dist/curves/NURBSCurve.d.ts +11 -0
- package/dist/curves/NURBSCurve.js +35 -0
- package/dist/curves/NURBSCurve.mjs +35 -0
- package/dist/curves/NURBSSurface.d.ts +13 -0
- package/dist/curves/NURBSSurface.js +28 -0
- package/dist/curves/NURBSSurface.mjs +28 -0
- package/dist/curves/NURBSUtils.d.ts +22 -0
- package/dist/curves/NURBSUtils.js +226 -0
- package/dist/curves/NURBSUtils.mjs +226 -0
- package/dist/custom.d.ts +5 -0
- package/dist/deprecated/Geometry.d.ts +342 -0
- package/dist/deprecated/Geometry.js +971 -0
- package/dist/deprecated/Geometry.mjs +971 -0
- package/dist/effects/AnaglyphEffect.d.ts +11 -0
- package/dist/effects/AnaglyphEffect.js +121 -0
- package/dist/effects/AnaglyphEffect.mjs +121 -0
- package/dist/effects/AsciiEffect.d.ts +18 -0
- package/dist/effects/AsciiEffect.js +173 -0
- package/dist/effects/AsciiEffect.mjs +173 -0
- package/dist/effects/OutlineEffect.d.ts +28 -0
- package/dist/effects/OutlineEffect.js +298 -0
- package/dist/effects/OutlineEffect.mjs +298 -0
- package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
- package/dist/effects/ParallaxBarrierEffect.js +64 -0
- package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
- package/dist/effects/PeppersGhostEffect.d.ts +10 -0
- package/dist/effects/PeppersGhostEffect.js +85 -0
- package/dist/effects/PeppersGhostEffect.mjs +85 -0
- package/dist/effects/StereoEffect.d.ts +9 -0
- package/dist/effects/StereoEffect.js +32 -0
- package/dist/effects/StereoEffect.mjs +32 -0
- package/dist/environments/RoomEnvironment.d.ts +5 -0
- package/dist/environments/RoomEnvironment.js +95 -0
- package/dist/environments/RoomEnvironment.mjs +78 -0
- package/dist/exporters/ColladaExporter.d.ts +50 -0
- package/dist/exporters/ColladaExporter.js +331 -0
- package/dist/exporters/ColladaExporter.mjs +331 -0
- package/dist/exporters/DRACOExporter.d.ts +23 -0
- package/dist/exporters/DRACOExporter.js +141 -0
- package/dist/exporters/DRACOExporter.mjs +141 -0
- package/dist/exporters/GLTFExporter.d.ts +446 -0
- package/dist/exporters/GLTFExporter.js +1575 -0
- package/dist/exporters/GLTFExporter.mjs +1575 -0
- package/dist/exporters/MMDExporter.d.ts +12 -0
- package/dist/exporters/MMDExporter.js +131 -0
- package/dist/exporters/MMDExporter.mjs +131 -0
- package/dist/exporters/OBJExporter.d.ts +18 -0
- package/dist/exporters/OBJExporter.js +181 -0
- package/dist/exporters/OBJExporter.mjs +181 -0
- package/dist/exporters/PLYExporter.d.ts +23 -0
- package/dist/exporters/PLYExporter.js +280 -0
- package/dist/exporters/PLYExporter.mjs +280 -0
- package/dist/exporters/STLExporter.d.ts +31 -0
- package/dist/exporters/STLExporter.js +146 -0
- package/dist/exporters/STLExporter.mjs +146 -0
- package/dist/exporters/USDZExporter.d.ts +27 -0
- package/dist/exporters/USDZExporter.js +340 -0
- package/dist/exporters/USDZExporter.mjs +340 -0
- package/dist/geometries/BoxLineGeometry.d.ts +12 -0
- package/dist/geometries/BoxLineGeometry.js +45 -0
- package/dist/geometries/BoxLineGeometry.mjs +45 -0
- package/dist/geometries/ConvexGeometry.d.ts +5 -0
- package/dist/geometries/ConvexGeometry.js +29 -0
- package/dist/geometries/ConvexGeometry.mjs +29 -0
- package/dist/geometries/DecalGeometry.d.ts +10 -0
- package/dist/geometries/DecalGeometry.js +184 -0
- package/dist/geometries/DecalGeometry.mjs +184 -0
- package/dist/geometries/LightningStrike.d.ts +108 -0
- package/dist/geometries/LightningStrike.js +548 -0
- package/dist/geometries/LightningStrike.mjs +548 -0
- package/dist/geometries/ParametricGeometries.d.ts +26 -0
- package/dist/geometries/ParametricGeometries.js +129 -0
- package/dist/geometries/ParametricGeometries.mjs +129 -0
- package/dist/geometries/ParametricGeometry.d.ts +18 -0
- package/dist/geometries/ParametricGeometry.js +63 -0
- package/dist/geometries/ParametricGeometry.mjs +63 -0
- package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/dist/geometries/RoundedBoxGeometry.js +91 -0
- package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
- package/dist/geometries/TeapotGeometry.d.ts +13 -0
- package/dist/geometries/TeapotGeometry.js +1563 -0
- package/dist/geometries/TeapotGeometry.mjs +1563 -0
- package/dist/geometries/TextGeometry.d.ts +18 -0
- package/dist/geometries/TextGeometry.js +27 -0
- package/dist/geometries/TextGeometry.mjs +27 -0
- package/dist/helpers/LightProbeHelper.d.ts +10 -0
- package/dist/helpers/LightProbeHelper.js +73 -0
- package/dist/helpers/LightProbeHelper.mjs +73 -0
- package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
- package/dist/helpers/PositionalAudioHelper.js +68 -0
- package/dist/helpers/PositionalAudioHelper.mjs +68 -0
- package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
- package/dist/helpers/RectAreaLightHelper.js +44 -0
- package/dist/helpers/RectAreaLightHelper.mjs +44 -0
- package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
- package/dist/helpers/VertexNormalsHelper.js +54 -0
- package/dist/helpers/VertexNormalsHelper.mjs +54 -0
- package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
- package/dist/helpers/VertexTangentsHelper.js +45 -0
- package/dist/helpers/VertexTangentsHelper.mjs +45 -0
- package/dist/index.d.ts +325 -0
- package/dist/index.js +978 -0
- package/dist/index.mjs +978 -0
- package/dist/interactive/HTMLMesh.d.ts +6 -0
- package/dist/interactive/HTMLMesh.js +325 -0
- package/dist/interactive/HTMLMesh.mjs +325 -0
- package/dist/interactive/InteractiveGroup.d.ts +5 -0
- package/dist/interactive/InteractiveGroup.js +68 -0
- package/dist/interactive/InteractiveGroup.mjs +68 -0
- package/dist/interactive/SelectionBox.d.ts +15 -0
- package/dist/interactive/SelectionBox.js +137 -0
- package/dist/interactive/SelectionBox.mjs +137 -0
- package/dist/interactive/SelectionHelper.d.ts +17 -0
- package/dist/interactive/SelectionHelper.js +54 -0
- package/dist/interactive/SelectionHelper.mjs +54 -0
- package/dist/libs/MeshoptDecoder.d.ts +12 -0
- package/dist/libs/MeshoptDecoder.js +221 -0
- package/dist/libs/MeshoptDecoder.mjs +221 -0
- package/dist/libs/MotionControllers.d.ts +175 -0
- package/dist/libs/MotionControllers.js +325 -0
- package/dist/libs/MotionControllers.mjs +325 -0
- package/dist/lights/LightProbeGenerator.d.ts +6 -0
- package/dist/lights/LightProbeGenerator.js +145 -0
- package/dist/lights/LightProbeGenerator.mjs +145 -0
- package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
- package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
- package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/dist/lines/Line2.d.ts +11 -0
- package/dist/lines/Line2.js +13 -0
- package/dist/lines/Line2.mjs +13 -0
- package/dist/lines/LineGeometry.d.ts +10 -0
- package/dist/lines/LineGeometry.js +44 -0
- package/dist/lines/LineGeometry.mjs +44 -0
- package/dist/lines/LineMaterial.d.ts +31 -0
- package/dist/lines/LineMaterial.js +547 -0
- package/dist/lines/LineMaterial.mjs +547 -0
- package/dist/lines/LineSegments2.d.ts +14 -0
- package/dist/lines/LineSegments2.js +203 -0
- package/dist/lines/LineSegments2.mjs +203 -0
- package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
- package/dist/lines/LineSegmentsGeometry.js +124 -0
- package/dist/lines/LineSegmentsGeometry.mjs +124 -0
- package/dist/lines/Wireframe.d.ts +11 -0
- package/dist/lines/Wireframe.js +32 -0
- package/dist/lines/Wireframe.mjs +32 -0
- package/dist/lines/WireframeGeometry2.d.ts +8 -0
- package/dist/lines/WireframeGeometry2.js +13 -0
- package/dist/lines/WireframeGeometry2.mjs +13 -0
- package/dist/loaders/3DMLoader.d.ts +17 -0
- package/dist/loaders/3DMLoader.js +803 -0
- package/dist/loaders/3DMLoader.mjs +803 -0
- package/dist/loaders/3MFLoader.d.ts +16 -0
- package/dist/loaders/3MFLoader.js +854 -0
- package/dist/loaders/3MFLoader.mjs +854 -0
- package/dist/loaders/AMFLoader.d.ts +14 -0
- package/dist/loaders/AMFLoader.js +284 -0
- package/dist/loaders/AMFLoader.mjs +284 -0
- package/dist/loaders/AssimpLoader.js +1396 -0
- package/dist/loaders/AssimpLoader.mjs +1396 -0
- package/dist/loaders/BVHLoader.d.ts +21 -0
- package/dist/loaders/BVHLoader.js +207 -0
- package/dist/loaders/BVHLoader.mjs +207 -0
- package/dist/loaders/BasisTextureLoader.d.ts +32 -0
- package/dist/loaders/BasisTextureLoader.js +480 -0
- package/dist/loaders/BasisTextureLoader.mjs +480 -0
- package/dist/loaders/ColladaLoader.d.ts +20 -0
- package/dist/loaders/ColladaLoader.js +2405 -0
- package/dist/loaders/ColladaLoader.mjs +2405 -0
- package/dist/loaders/DDSLoader.d.ts +16 -0
- package/dist/loaders/DDSLoader.js +148 -0
- package/dist/loaders/DDSLoader.mjs +148 -0
- package/dist/loaders/DRACOLoader.d.ts +18 -0
- package/dist/loaders/DRACOLoader.js +341 -0
- package/dist/loaders/DRACOLoader.mjs +341 -0
- package/dist/loaders/EXRLoader.d.ts +18 -0
- package/dist/loaders/EXRLoader.js +1354 -0
- package/dist/loaders/EXRLoader.mjs +1354 -0
- package/dist/loaders/FBXLoader.d.ts +14 -0
- package/dist/loaders/FBXLoader.js +2457 -0
- package/dist/loaders/FBXLoader.mjs +2457 -0
- package/dist/loaders/FontLoader.d.ts +36 -0
- package/dist/loaders/FontLoader.js +120 -0
- package/dist/loaders/FontLoader.mjs +120 -0
- package/dist/loaders/GCodeLoader.d.ts +15 -0
- package/dist/loaders/GCodeLoader.js +141 -0
- package/dist/loaders/GCodeLoader.mjs +141 -0
- package/dist/loaders/GLTFLoader.d.ts +153 -0
- package/dist/loaders/GLTFLoader.js +2459 -0
- package/dist/loaders/GLTFLoader.mjs +2459 -0
- package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/dist/loaders/HDRCubeTextureLoader.js +75 -0
- package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
- package/dist/loaders/KMZLoader.d.ts +16 -0
- package/dist/loaders/KMZLoader.js +75 -0
- package/dist/loaders/KMZLoader.mjs +75 -0
- package/dist/loaders/KTX2Loader.d.ts +16 -0
- package/dist/loaders/KTX2Loader.js +461 -0
- package/dist/loaders/KTX2Loader.mjs +461 -0
- package/dist/loaders/KTXLoader.d.ts +16 -0
- package/dist/loaders/KTXLoader.js +93 -0
- package/dist/loaders/KTXLoader.mjs +93 -0
- package/dist/loaders/LDrawLoader.d.ts +26 -0
- package/dist/loaders/LDrawLoader.js +1424 -0
- package/dist/loaders/LDrawLoader.mjs +1424 -0
- package/dist/loaders/LUT3dlLoader.d.ts +20 -0
- package/dist/loaders/LUT3dlLoader.js +103 -0
- package/dist/loaders/LUT3dlLoader.mjs +103 -0
- package/dist/loaders/LUTCubeLoader.d.ts +23 -0
- package/dist/loaders/LUTCubeLoader.js +107 -0
- package/dist/loaders/LUTCubeLoader.mjs +107 -0
- package/dist/loaders/LWOLoader.d.ts +26 -0
- package/dist/loaders/LWOLoader.js +645 -0
- package/dist/loaders/LWOLoader.mjs +645 -0
- package/dist/loaders/LottieLoader.d.ts +15 -0
- package/dist/loaders/LottieLoader.js +47 -0
- package/dist/loaders/LottieLoader.mjs +47 -0
- package/dist/loaders/MD2Loader.d.ts +14 -0
- package/dist/loaders/MD2Loader.js +359 -0
- package/dist/loaders/MD2Loader.mjs +359 -0
- package/dist/loaders/MDDLoader.d.ts +19 -0
- package/dist/loaders/MDDLoader.js +58 -0
- package/dist/loaders/MDDLoader.mjs +58 -0
- package/dist/loaders/MMDLoader.d.ts +63 -0
- package/dist/loaders/MMDLoader.js +1121 -0
- package/dist/loaders/MMDLoader.mjs +1121 -0
- package/dist/loaders/MTLLoader.d.ts +100 -0
- package/dist/loaders/MTLLoader.js +304 -0
- package/dist/loaders/MTLLoader.mjs +304 -0
- package/dist/loaders/NRRDLoader.d.ts +21 -0
- package/dist/loaders/NRRDLoader.js +401 -0
- package/dist/loaders/NRRDLoader.mjs +401 -0
- package/dist/loaders/NodeMaterialLoader.js +146 -0
- package/dist/loaders/NodeMaterialLoader.mjs +146 -0
- package/dist/loaders/OBJLoader.d.ts +17 -0
- package/dist/loaders/OBJLoader.js +487 -0
- package/dist/loaders/OBJLoader.mjs +487 -0
- package/dist/loaders/PCDLoader.d.ts +15 -0
- package/dist/loaders/PCDLoader.js +248 -0
- package/dist/loaders/PCDLoader.mjs +248 -0
- package/dist/loaders/PDBLoader.d.ts +22 -0
- package/dist/loaders/PDBLoader.js +247 -0
- package/dist/loaders/PDBLoader.mjs +247 -0
- package/dist/loaders/PLYLoader.d.ts +16 -0
- package/dist/loaders/PLYLoader.js +317 -0
- package/dist/loaders/PLYLoader.mjs +317 -0
- package/dist/loaders/PRWMLoader.d.ts +16 -0
- package/dist/loaders/PRWMLoader.js +160 -0
- package/dist/loaders/PRWMLoader.mjs +160 -0
- package/dist/loaders/PVRLoader.d.ts +16 -0
- package/dist/loaders/PVRLoader.js +131 -0
- package/dist/loaders/PVRLoader.mjs +131 -0
- package/dist/loaders/RGBELoader.d.ts +20 -0
- package/dist/loaders/RGBELoader.js +252 -0
- package/dist/loaders/RGBELoader.mjs +252 -0
- package/dist/loaders/RGBMLoader.d.ts +32 -0
- package/dist/loaders/RGBMLoader.js +998 -0
- package/dist/loaders/RGBMLoader.mjs +998 -0
- package/dist/loaders/STLLoader.d.ts +14 -0
- package/dist/loaders/STLLoader.js +190 -0
- package/dist/loaders/STLLoader.mjs +190 -0
- package/dist/loaders/SVGLoader.d.ts +63 -0
- package/dist/loaders/SVGLoader.js +1712 -0
- package/dist/loaders/SVGLoader.mjs +1712 -0
- package/dist/loaders/TDSLoader.d.ts +42 -0
- package/dist/loaders/TDSLoader.js +650 -0
- package/dist/loaders/TDSLoader.mjs +650 -0
- package/dist/loaders/TGALoader.d.ts +14 -0
- package/dist/loaders/TGALoader.js +285 -0
- package/dist/loaders/TGALoader.mjs +285 -0
- package/dist/loaders/TTFLoader.d.ts +15 -0
- package/dist/loaders/TTFLoader.js +131 -0
- package/dist/loaders/TTFLoader.mjs +131 -0
- package/dist/loaders/TiltLoader.d.ts +14 -0
- package/dist/loaders/TiltLoader.js +373 -0
- package/dist/loaders/TiltLoader.mjs +373 -0
- package/dist/loaders/VOXLoader.d.ts +28 -0
- package/dist/loaders/VOXLoader.js +432 -0
- package/dist/loaders/VOXLoader.mjs +432 -0
- package/dist/loaders/VRMLLoader.d.ts +14 -0
- package/dist/loaders/VRMLLoader.js +2105 -0
- package/dist/loaders/VRMLLoader.mjs +2105 -0
- package/dist/loaders/VRMLoader.js +38 -0
- package/dist/loaders/VRMLoader.mjs +38 -0
- package/dist/loaders/VTKLoader.d.ts +14 -0
- package/dist/loaders/VTKLoader.js +648 -0
- package/dist/loaders/VTKLoader.mjs +648 -0
- package/dist/loaders/XLoader.js +1258 -0
- package/dist/loaders/XLoader.mjs +1258 -0
- package/dist/loaders/XYZLoader.d.ts +14 -0
- package/dist/loaders/XYZLoader.js +60 -0
- package/dist/loaders/XYZLoader.mjs +60 -0
- package/dist/loaders/lwo/IFFParser.js +749 -0
- package/dist/loaders/lwo/IFFParser.mjs +749 -0
- package/dist/loaders/lwo/LWO2Parser.js +327 -0
- package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
- package/dist/loaders/lwo/LWO3Parser.js +298 -0
- package/dist/loaders/lwo/LWO3Parser.mjs +298 -0
- package/dist/math/Capsule.d.ts +27 -0
- package/dist/math/Capsule.js +100 -0
- package/dist/math/Capsule.mjs +100 -0
- package/dist/math/ColorConverter.d.ts +21 -0
- package/dist/math/ColorConverter.js +52 -0
- package/dist/math/ColorConverter.mjs +52 -0
- package/dist/math/ConvexHull.d.ts +89 -0
- package/dist/math/ConvexHull.js +597 -0
- package/dist/math/ConvexHull.mjs +597 -0
- package/dist/math/ImprovedNoise.d.ts +4 -0
- package/dist/math/ImprovedNoise.js +302 -0
- package/dist/math/ImprovedNoise.mjs +302 -0
- package/dist/math/Lut.d.ts +27 -0
- package/dist/math/Lut.js +135 -0
- package/dist/math/Lut.mjs +135 -0
- package/dist/math/MeshSurfaceSampler.d.ts +15 -0
- package/dist/math/MeshSurfaceSampler.js +107 -0
- package/dist/math/MeshSurfaceSampler.mjs +107 -0
- package/dist/math/OBB.d.ts +24 -0
- package/dist/math/OBB.js +262 -0
- package/dist/math/OBB.mjs +262 -0
- package/dist/math/Octree.d.ts +24 -0
- package/dist/math/Octree.js +278 -0
- package/dist/math/Octree.mjs +278 -0
- package/dist/math/SimplexNoise.d.ts +21 -0
- package/dist/math/SimplexNoise.js +440 -0
- package/dist/math/SimplexNoise.mjs +440 -0
- package/dist/misc/ConvexObjectBreaker.d.ts +25 -0
- package/dist/misc/ConvexObjectBreaker.js +298 -0
- package/dist/misc/ConvexObjectBreaker.mjs +298 -0
- package/dist/misc/GPUComputationRenderer.d.ts +52 -0
- package/dist/misc/GPUComputationRenderer.js +171 -0
- package/dist/misc/GPUComputationRenderer.mjs +171 -0
- package/dist/misc/Gyroscope.d.ts +5 -0
- package/dist/misc/Gyroscope.js +35 -0
- package/dist/misc/Gyroscope.mjs +35 -0
- package/dist/misc/MD2Character.d.ts +33 -0
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- package/dist/shaders/FXAAShader.js +1098 -0
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- package/dist/shaders/FilmShader.d.ts +43 -0
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- package/dist/shaders/GammaCorrectionShader.mjs +23 -0
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- package/dist/shaders/HueSaturationShader.d.ts +21 -0
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- package/dist/shaders/KaleidoShader.js +34 -0
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- package/dist/shaders/LuminosityHighPassShader.mjs +37 -0
- package/dist/shaders/LuminosityShader.d.ts +13 -0
- package/dist/shaders/LuminosityShader.js +25 -0
- package/dist/shaders/LuminosityShader.mjs +25 -0
- package/dist/shaders/MirrorShader.d.ts +18 -0
- package/dist/shaders/MirrorShader.js +35 -0
- package/dist/shaders/MirrorShader.mjs +35 -0
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- package/dist/shaders/NormalMapShader.js +31 -0
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- package/dist/shaders/ParallaxShader.d.ts +28 -0
- package/dist/shaders/ParallaxShader.js +133 -0
- package/dist/shaders/ParallaxShader.mjs +133 -0
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- package/dist/shaders/PixelShader.js +28 -0
- package/dist/shaders/PixelShader.mjs +28 -0
- package/dist/shaders/RGBShiftShader.d.ts +24 -0
- package/dist/shaders/RGBShiftShader.js +30 -0
- package/dist/shaders/RGBShiftShader.mjs +30 -0
- package/dist/shaders/SAOShader.d.ts +25 -0
- package/dist/shaders/SAOShader.js +144 -0
- package/dist/shaders/SAOShader.mjs +144 -0
- package/dist/shaders/SMAAShader.d.ts +60 -0
- package/dist/shaders/SMAAShader.js +358 -0
- package/dist/shaders/SMAAShader.mjs +358 -0
- package/dist/shaders/SSAOShader.d.ts +86 -0
- package/dist/shaders/SSAOShader.js +182 -0
- package/dist/shaders/SSAOShader.mjs +182 -0
- package/dist/shaders/SSRShader.d.ts +94 -0
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- package/dist/shaders/SSRShader.mjs +342 -0
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- package/dist/shaders/TechnicolorShader.d.ts +15 -0
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- package/dist/webxr/OculusHandPointerModel.d.ts +63 -0
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- package/dist/webxr/XRControllerModelFactory.js +174 -0
- package/dist/webxr/XRControllerModelFactory.mjs +174 -0
- package/dist/webxr/XREstimatedLight.d.ts +33 -0
- package/dist/webxr/XREstimatedLight.js +126 -0
- package/dist/webxr/XREstimatedLight.mjs +126 -0
- package/dist/webxr/XRHandMeshModel.d.ts +9 -0
- package/dist/webxr/XRHandMeshModel.js +82 -0
- package/dist/webxr/XRHandMeshModel.mjs +82 -0
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- package/dist/webxr/XRHandModelFactory.js +61 -0
- package/dist/webxr/XRHandModelFactory.mjs +61 -0
- package/dist/webxr/XRHandPrimitiveModel.d.ts +24 -0
- package/dist/webxr/XRHandPrimitiveModel.js +68 -0
- package/dist/webxr/XRHandPrimitiveModel.mjs +68 -0
- package/package.json +1 -1
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var GeometryCompressionUtils = {
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console.error("normal.itemSize is not 3, which cannot be encoded. ");
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result = new Uint8Array(count * 3);
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for (let idx = 0; idx < array.length; idx += 3) {
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const encoded = this.EncodingFuncs.defaultEncode(array[idx], array[idx + 1], array[idx + 2], 1);
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result[idx + 0] = encoded[0];
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result[idx + 1] = encoded[1];
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result[idx + 2] = encoded[2];
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}
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mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 3, true));
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mesh.geometry.attributes.normal.bytes = result.length * 1;
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} else if (encodeMethod == "OCT1Byte") {
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result = new Int8Array(count * 2);
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for (let idx = 0; idx < array.length; idx += 3) {
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const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 1);
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result[idx / 3 * 2 + 0] = encoded[0];
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result[idx / 3 * 2 + 1] = encoded[1];
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}
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mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true));
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mesh.geometry.attributes.normal.bytes = result.length * 1;
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} else if (encodeMethod == "OCT2Byte") {
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result = new Int16Array(count * 2);
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for (let idx = 0; idx < array.length; idx += 3) {
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const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 2);
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result[idx / 3 * 2 + 0] = encoded[0];
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result[idx / 3 * 2 + 1] = encoded[1];
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}
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mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true));
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} else if (encodeMethod == "ANGLES") {
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result = new Uint16Array(count * 2);
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for (let idx = 0; idx < array.length; idx += 3) {
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const encoded = this.EncodingFuncs.anglesEncode(array[idx], array[idx + 1], array[idx + 2]);
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result[idx / 3 * 2 + 0] = encoded[0];
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result[idx / 3 * 2 + 1] = encoded[1];
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}
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mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true));
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mesh.geometry.attributes.normal.bytes = result.length * 2;
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} else {
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console.error("Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ");
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}
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mesh.geometry.attributes.normal.needsUpdate = true;
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mesh.geometry.attributes.normal.isPacked = true;
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mesh.geometry.attributes.normal.packingMethod = encodeMethod;
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if (!(mesh.material instanceof PackedPhongMaterial)) {
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mesh.material = new PackedPhongMaterial().copy(mesh.material);
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}
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mesh.material.defines.USE_PACKED_NORMAL = 0;
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}
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mesh.material.defines.USE_PACKED_NORMAL = 1;
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}
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if (encodeMethod == "OCT2Byte") {
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mesh.material.defines.USE_PACKED_NORMAL = 1;
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}
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mesh.material.defines.USE_PACKED_NORMAL = 2;
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}
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},
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/**
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* Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the position data.
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*/
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95
|
+
compressPositions: function(mesh) {
|
96
|
+
if (!mesh.geometry) {
|
97
|
+
console.error("Mesh must contain geometry. ");
|
98
|
+
}
|
99
|
+
const position = mesh.geometry.attributes.position;
|
100
|
+
if (!position) {
|
101
|
+
console.error("Geometry must contain position attribute. ");
|
102
|
+
}
|
103
|
+
if (position.isPacked)
|
104
|
+
return;
|
105
|
+
if (position.itemSize != 3) {
|
106
|
+
console.error("position.itemSize is not 3, which cannot be packed. ");
|
107
|
+
}
|
108
|
+
const array = position.array;
|
109
|
+
const encodingBytes = 2;
|
110
|
+
const result = this.EncodingFuncs.quantizedEncode(array, encodingBytes);
|
111
|
+
const quantized = result.quantized;
|
112
|
+
const decodeMat = result.decodeMat;
|
113
|
+
if (mesh.geometry.boundingBox == null)
|
114
|
+
mesh.geometry.computeBoundingBox();
|
115
|
+
if (mesh.geometry.boundingSphere == null)
|
116
|
+
mesh.geometry.computeBoundingSphere();
|
117
|
+
mesh.geometry.setAttribute("position", new THREE.BufferAttribute(quantized, 3));
|
118
|
+
mesh.geometry.attributes.position.isPacked = true;
|
119
|
+
mesh.geometry.attributes.position.needsUpdate = true;
|
120
|
+
mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes;
|
121
|
+
if (!(mesh.material instanceof PackedPhongMaterial)) {
|
122
|
+
mesh.material = new PackedPhongMaterial().copy(mesh.material);
|
123
|
+
}
|
124
|
+
mesh.material.defines.USE_PACKED_POSITION = 0;
|
125
|
+
mesh.material.uniforms.quantizeMatPos.value = decodeMat;
|
126
|
+
mesh.material.uniforms.quantizeMatPos.needsUpdate = true;
|
127
|
+
},
|
128
|
+
/**
|
129
|
+
* Make the input mesh.geometry's uv attribute encoded and compressed.
|
130
|
+
* Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the uv data.
|
131
|
+
*
|
132
|
+
* @param {THREE.Mesh} mesh
|
133
|
+
*
|
134
|
+
*/
|
135
|
+
compressUvs: function(mesh) {
|
136
|
+
if (!mesh.geometry) {
|
137
|
+
console.error("Mesh must contain geometry property. ");
|
138
|
+
}
|
139
|
+
const uvs = mesh.geometry.attributes.uv;
|
140
|
+
if (!uvs) {
|
141
|
+
console.error("Geometry must contain uv attribute. ");
|
142
|
+
}
|
143
|
+
if (uvs.isPacked)
|
144
|
+
return;
|
145
|
+
const range = { min: Infinity, max: -Infinity };
|
146
|
+
const array = uvs.array;
|
147
|
+
for (let i = 0; i < array.length; i++) {
|
148
|
+
range.min = Math.min(range.min, array[i]);
|
149
|
+
range.max = Math.max(range.max, array[i]);
|
150
|
+
}
|
151
|
+
let result;
|
152
|
+
if (range.min >= -1 && range.max <= 1) {
|
153
|
+
result = new Uint16Array(array.length);
|
154
|
+
for (let i = 0; i < array.length; i += 2) {
|
155
|
+
const encoded = this.EncodingFuncs.defaultEncode(array[i], array[i + 1], 0, 2);
|
156
|
+
result[i] = encoded[0];
|
157
|
+
result[i + 1] = encoded[1];
|
158
|
+
}
|
159
|
+
mesh.geometry.setAttribute("uv", new THREE.BufferAttribute(result, 2, true));
|
160
|
+
mesh.geometry.attributes.uv.isPacked = true;
|
161
|
+
mesh.geometry.attributes.uv.needsUpdate = true;
|
162
|
+
mesh.geometry.attributes.uv.bytes = result.length * 2;
|
163
|
+
if (!(mesh.material instanceof PackedPhongMaterial)) {
|
164
|
+
mesh.material = new PackedPhongMaterial().copy(mesh.material);
|
165
|
+
}
|
166
|
+
mesh.material.defines.USE_PACKED_UV = 0;
|
167
|
+
} else {
|
168
|
+
result = this.EncodingFuncs.quantizedEncodeUV(array, 2);
|
169
|
+
mesh.geometry.setAttribute("uv", new THREE.BufferAttribute(result.quantized, 2));
|
170
|
+
mesh.geometry.attributes.uv.isPacked = true;
|
171
|
+
mesh.geometry.attributes.uv.needsUpdate = true;
|
172
|
+
mesh.geometry.attributes.uv.bytes = result.quantized.length * 2;
|
173
|
+
if (!(mesh.material instanceof PackedPhongMaterial)) {
|
174
|
+
mesh.material = new PackedPhongMaterial().copy(mesh.material);
|
175
|
+
}
|
176
|
+
mesh.material.defines.USE_PACKED_UV = 1;
|
177
|
+
mesh.material.uniforms.quantizeMatUV.value = result.decodeMat;
|
178
|
+
mesh.material.uniforms.quantizeMatUV.needsUpdate = true;
|
179
|
+
}
|
180
|
+
},
|
181
|
+
EncodingFuncs: {
|
182
|
+
defaultEncode: function(x, y, z, bytes) {
|
183
|
+
if (bytes == 1) {
|
184
|
+
const tmpx = Math.round((x + 1) * 0.5 * 255);
|
185
|
+
const tmpy = Math.round((y + 1) * 0.5 * 255);
|
186
|
+
const tmpz = Math.round((z + 1) * 0.5 * 255);
|
187
|
+
return new Uint8Array([tmpx, tmpy, tmpz]);
|
188
|
+
} else if (bytes == 2) {
|
189
|
+
const tmpx = Math.round((x + 1) * 0.5 * 65535);
|
190
|
+
const tmpy = Math.round((y + 1) * 0.5 * 65535);
|
191
|
+
const tmpz = Math.round((z + 1) * 0.5 * 65535);
|
192
|
+
return new Uint16Array([tmpx, tmpy, tmpz]);
|
193
|
+
} else {
|
194
|
+
console.error("number of bytes must be 1 or 2");
|
195
|
+
}
|
196
|
+
},
|
197
|
+
defaultDecode: function(array, bytes) {
|
198
|
+
if (bytes == 1) {
|
199
|
+
return [array[0] / 255 * 2 - 1, array[1] / 255 * 2 - 1, array[2] / 255 * 2 - 1];
|
200
|
+
} else if (bytes == 2) {
|
201
|
+
return [array[0] / 65535 * 2 - 1, array[1] / 65535 * 2 - 1, array[2] / 65535 * 2 - 1];
|
202
|
+
} else {
|
203
|
+
console.error("number of bytes must be 1 or 2");
|
204
|
+
}
|
205
|
+
},
|
206
|
+
// for `Angles` encoding
|
207
|
+
anglesEncode: function(x, y, z) {
|
208
|
+
const normal0 = parseInt(0.5 * (1 + Math.atan2(y, x) / Math.PI) * 65535);
|
209
|
+
const normal1 = parseInt(0.5 * (1 + z) * 65535);
|
210
|
+
return new Uint16Array([normal0, normal1]);
|
211
|
+
},
|
212
|
+
// for `Octahedron` encoding
|
213
|
+
octEncodeBest: function(x, y, z, bytes) {
|
214
|
+
var oct, dec, best, currentCos, bestCos;
|
215
|
+
best = oct = octEncodeVec3(x, y, z, "floor", "floor");
|
216
|
+
dec = octDecodeVec2(oct);
|
217
|
+
bestCos = dot(x, y, z, dec);
|
218
|
+
oct = octEncodeVec3(x, y, z, "ceil", "floor");
|
219
|
+
dec = octDecodeVec2(oct);
|
220
|
+
currentCos = dot(x, y, z, dec);
|
221
|
+
if (currentCos > bestCos) {
|
222
|
+
best = oct;
|
223
|
+
bestCos = currentCos;
|
224
|
+
}
|
225
|
+
oct = octEncodeVec3(x, y, z, "floor", "ceil");
|
226
|
+
dec = octDecodeVec2(oct);
|
227
|
+
currentCos = dot(x, y, z, dec);
|
228
|
+
if (currentCos > bestCos) {
|
229
|
+
best = oct;
|
230
|
+
bestCos = currentCos;
|
231
|
+
}
|
232
|
+
oct = octEncodeVec3(x, y, z, "ceil", "ceil");
|
233
|
+
dec = octDecodeVec2(oct);
|
234
|
+
currentCos = dot(x, y, z, dec);
|
235
|
+
if (currentCos > bestCos) {
|
236
|
+
best = oct;
|
237
|
+
}
|
238
|
+
return best;
|
239
|
+
function octEncodeVec3(x0, y0, z0, xfunc, yfunc) {
|
240
|
+
var x2 = x0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
|
241
|
+
var y2 = y0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
|
242
|
+
if (z < 0) {
|
243
|
+
var tempx = (1 - Math.abs(y2)) * (x2 >= 0 ? 1 : -1);
|
244
|
+
var tempy = (1 - Math.abs(x2)) * (y2 >= 0 ? 1 : -1);
|
245
|
+
x2 = tempx;
|
246
|
+
y2 = tempy;
|
247
|
+
var diff = 1 - Math.abs(x2) - Math.abs(y2);
|
248
|
+
if (diff > 0) {
|
249
|
+
diff += 1e-3;
|
250
|
+
x2 += x2 > 0 ? diff / 2 : -diff / 2;
|
251
|
+
y2 += y2 > 0 ? diff / 2 : -diff / 2;
|
252
|
+
}
|
253
|
+
}
|
254
|
+
if (bytes == 1) {
|
255
|
+
return new Int8Array([Math[xfunc](x2 * 127.5 + (x2 < 0 ? 1 : 0)), Math[yfunc](y2 * 127.5 + (y2 < 0 ? 1 : 0))]);
|
256
|
+
}
|
257
|
+
if (bytes == 2) {
|
258
|
+
return new Int16Array([
|
259
|
+
Math[xfunc](x2 * 32767.5 + (x2 < 0 ? 1 : 0)),
|
260
|
+
Math[yfunc](y2 * 32767.5 + (y2 < 0 ? 1 : 0))
|
261
|
+
]);
|
262
|
+
}
|
263
|
+
}
|
264
|
+
function octDecodeVec2(oct2) {
|
265
|
+
var x2 = oct2[0];
|
266
|
+
var y2 = oct2[1];
|
267
|
+
if (bytes == 1) {
|
268
|
+
x2 /= x2 < 0 ? 127 : 128;
|
269
|
+
y2 /= y2 < 0 ? 127 : 128;
|
270
|
+
} else if (bytes == 2) {
|
271
|
+
x2 /= x2 < 0 ? 32767 : 32768;
|
272
|
+
y2 /= y2 < 0 ? 32767 : 32768;
|
273
|
+
}
|
274
|
+
var z2 = 1 - Math.abs(x2) - Math.abs(y2);
|
275
|
+
if (z2 < 0) {
|
276
|
+
var tmpx = x2;
|
277
|
+
x2 = (1 - Math.abs(y2)) * (x2 >= 0 ? 1 : -1);
|
278
|
+
y2 = (1 - Math.abs(tmpx)) * (y2 >= 0 ? 1 : -1);
|
279
|
+
}
|
280
|
+
var length = Math.sqrt(x2 * x2 + y2 * y2 + z2 * z2);
|
281
|
+
return [x2 / length, y2 / length, z2 / length];
|
282
|
+
}
|
283
|
+
function dot(x2, y2, z2, vec3) {
|
284
|
+
return x2 * vec3[0] + y2 * vec3[1] + z2 * vec3[2];
|
285
|
+
}
|
286
|
+
},
|
287
|
+
quantizedEncode: function(array, bytes) {
|
288
|
+
let quantized, segments;
|
289
|
+
if (bytes == 1) {
|
290
|
+
quantized = new Uint8Array(array.length);
|
291
|
+
segments = 255;
|
292
|
+
} else if (bytes == 2) {
|
293
|
+
quantized = new Uint16Array(array.length);
|
294
|
+
segments = 65535;
|
295
|
+
} else {
|
296
|
+
console.error("number of bytes error! ");
|
297
|
+
}
|
298
|
+
const decodeMat = new THREE.Matrix4();
|
299
|
+
const min = new Float32Array(3);
|
300
|
+
const max = new Float32Array(3);
|
301
|
+
min[0] = min[1] = min[2] = Number.MAX_VALUE;
|
302
|
+
max[0] = max[1] = max[2] = -Number.MAX_VALUE;
|
303
|
+
for (let i = 0; i < array.length; i += 3) {
|
304
|
+
min[0] = Math.min(min[0], array[i + 0]);
|
305
|
+
min[1] = Math.min(min[1], array[i + 1]);
|
306
|
+
min[2] = Math.min(min[2], array[i + 2]);
|
307
|
+
max[0] = Math.max(max[0], array[i + 0]);
|
308
|
+
max[1] = Math.max(max[1], array[i + 1]);
|
309
|
+
max[2] = Math.max(max[2], array[i + 2]);
|
310
|
+
}
|
311
|
+
decodeMat.scale(
|
312
|
+
new THREE.Vector3((max[0] - min[0]) / segments, (max[1] - min[1]) / segments, (max[2] - min[2]) / segments)
|
313
|
+
);
|
314
|
+
decodeMat.elements[12] = min[0];
|
315
|
+
decodeMat.elements[13] = min[1];
|
316
|
+
decodeMat.elements[14] = min[2];
|
317
|
+
decodeMat.transpose();
|
318
|
+
const multiplier = new Float32Array([
|
319
|
+
max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
|
320
|
+
max[1] !== min[1] ? segments / (max[1] - min[1]) : 0,
|
321
|
+
max[2] !== min[2] ? segments / (max[2] - min[2]) : 0
|
322
|
+
]);
|
323
|
+
for (let i = 0; i < array.length; i += 3) {
|
324
|
+
quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
|
325
|
+
quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
|
326
|
+
quantized[i + 2] = Math.floor((array[i + 2] - min[2]) * multiplier[2]);
|
327
|
+
}
|
328
|
+
return {
|
329
|
+
quantized,
|
330
|
+
decodeMat
|
331
|
+
};
|
332
|
+
},
|
333
|
+
quantizedEncodeUV: function(array, bytes) {
|
334
|
+
let quantized, segments;
|
335
|
+
if (bytes == 1) {
|
336
|
+
quantized = new Uint8Array(array.length);
|
337
|
+
segments = 255;
|
338
|
+
} else if (bytes == 2) {
|
339
|
+
quantized = new Uint16Array(array.length);
|
340
|
+
segments = 65535;
|
341
|
+
} else {
|
342
|
+
console.error("number of bytes error! ");
|
343
|
+
}
|
344
|
+
const decodeMat = new THREE.Matrix3();
|
345
|
+
const min = new Float32Array(2);
|
346
|
+
const max = new Float32Array(2);
|
347
|
+
min[0] = min[1] = Number.MAX_VALUE;
|
348
|
+
max[0] = max[1] = -Number.MAX_VALUE;
|
349
|
+
for (let i = 0; i < array.length; i += 2) {
|
350
|
+
min[0] = Math.min(min[0], array[i + 0]);
|
351
|
+
min[1] = Math.min(min[1], array[i + 1]);
|
352
|
+
max[0] = Math.max(max[0], array[i + 0]);
|
353
|
+
max[1] = Math.max(max[1], array[i + 1]);
|
354
|
+
}
|
355
|
+
decodeMat.scale((max[0] - min[0]) / segments, (max[1] - min[1]) / segments);
|
356
|
+
decodeMat.elements[6] = min[0];
|
357
|
+
decodeMat.elements[7] = min[1];
|
358
|
+
decodeMat.transpose();
|
359
|
+
const multiplier = new Float32Array([
|
360
|
+
max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
|
361
|
+
max[1] !== min[1] ? segments / (max[1] - min[1]) : 0
|
362
|
+
]);
|
363
|
+
for (let i = 0; i < array.length; i += 2) {
|
364
|
+
quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
|
365
|
+
quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
|
366
|
+
}
|
367
|
+
return {
|
368
|
+
quantized,
|
369
|
+
decodeMat
|
370
|
+
};
|
371
|
+
}
|
372
|
+
}
|
373
|
+
};
|
374
|
+
class PackedPhongMaterial extends THREE.MeshPhongMaterial {
|
375
|
+
constructor(parameters) {
|
376
|
+
super();
|
377
|
+
this.defines = {};
|
378
|
+
this.type = "PackedPhongMaterial";
|
379
|
+
this.uniforms = THREE.UniformsUtils.merge([
|
380
|
+
THREE.ShaderLib.phong.uniforms,
|
381
|
+
{
|
382
|
+
quantizeMatPos: { value: null },
|
383
|
+
quantizeMatUV: { value: null }
|
384
|
+
}
|
385
|
+
]);
|
386
|
+
this.vertexShader = [
|
387
|
+
"#define PHONG",
|
388
|
+
"varying vec3 vViewPosition;",
|
389
|
+
"#ifndef FLAT_SHADED",
|
390
|
+
"varying vec3 vNormal;",
|
391
|
+
"#endif",
|
392
|
+
THREE.ShaderChunk.common,
|
393
|
+
THREE.ShaderChunk.uv_pars_vertex,
|
394
|
+
THREE.ShaderChunk.uv2_pars_vertex,
|
395
|
+
THREE.ShaderChunk.displacementmap_pars_vertex,
|
396
|
+
THREE.ShaderChunk.envmap_pars_vertex,
|
397
|
+
THREE.ShaderChunk.color_pars_vertex,
|
398
|
+
THREE.ShaderChunk.fog_pars_vertex,
|
399
|
+
THREE.ShaderChunk.morphtarget_pars_vertex,
|
400
|
+
THREE.ShaderChunk.skinning_pars_vertex,
|
401
|
+
THREE.ShaderChunk.shadowmap_pars_vertex,
|
402
|
+
THREE.ShaderChunk.logdepthbuf_pars_vertex,
|
403
|
+
THREE.ShaderChunk.clipping_planes_pars_vertex,
|
404
|
+
`#ifdef USE_PACKED_NORMAL
|
405
|
+
#if USE_PACKED_NORMAL == 0
|
406
|
+
vec3 decodeNormal(vec3 packedNormal)
|
407
|
+
{
|
408
|
+
float x = packedNormal.x * 2.0 - 1.0;
|
409
|
+
float y = packedNormal.y * 2.0 - 1.0;
|
410
|
+
vec2 scth = vec2(sin(x * PI), cos(x * PI));
|
411
|
+
vec2 scphi = vec2(sqrt(1.0 - y * y), y);
|
412
|
+
return normalize( vec3(scth.y * scphi.x, scth.x * scphi.x, scphi.y) );
|
413
|
+
}
|
414
|
+
#endif
|
415
|
+
|
416
|
+
#if USE_PACKED_NORMAL == 1
|
417
|
+
vec3 decodeNormal(vec3 packedNormal)
|
418
|
+
{
|
419
|
+
vec3 v = vec3(packedNormal.xy, 1.0 - abs(packedNormal.x) - abs(packedNormal.y));
|
420
|
+
if (v.z < 0.0)
|
421
|
+
{
|
422
|
+
v.xy = (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? +1.0 : -1.0, (v.y >= 0.0) ? +1.0 : -1.0);
|
423
|
+
}
|
424
|
+
return normalize(v);
|
425
|
+
}
|
426
|
+
#endif
|
427
|
+
|
428
|
+
#if USE_PACKED_NORMAL == 2
|
429
|
+
vec3 decodeNormal(vec3 packedNormal)
|
430
|
+
{
|
431
|
+
vec3 v = (packedNormal * 2.0) - 1.0;
|
432
|
+
return normalize(v);
|
433
|
+
}
|
434
|
+
#endif
|
435
|
+
#endif`,
|
436
|
+
`#ifdef USE_PACKED_POSITION
|
437
|
+
#if USE_PACKED_POSITION == 0
|
438
|
+
uniform mat4 quantizeMatPos;
|
439
|
+
#endif
|
440
|
+
#endif`,
|
441
|
+
`#ifdef USE_PACKED_UV
|
442
|
+
#if USE_PACKED_UV == 1
|
443
|
+
uniform mat3 quantizeMatUV;
|
444
|
+
#endif
|
445
|
+
#endif`,
|
446
|
+
`#ifdef USE_PACKED_UV
|
447
|
+
#if USE_PACKED_UV == 0
|
448
|
+
vec2 decodeUV(vec2 packedUV)
|
449
|
+
{
|
450
|
+
vec2 uv = (packedUV * 2.0) - 1.0;
|
451
|
+
return uv;
|
452
|
+
}
|
453
|
+
#endif
|
454
|
+
|
455
|
+
#if USE_PACKED_UV == 1
|
456
|
+
vec2 decodeUV(vec2 packedUV)
|
457
|
+
{
|
458
|
+
vec2 uv = ( vec3(packedUV, 1.0) * quantizeMatUV ).xy;
|
459
|
+
return uv;
|
460
|
+
}
|
461
|
+
#endif
|
462
|
+
#endif`,
|
463
|
+
"void main() {",
|
464
|
+
THREE.ShaderChunk.uv_vertex,
|
465
|
+
`#ifdef USE_UV
|
466
|
+
#ifdef USE_PACKED_UV
|
467
|
+
vUv = decodeUV(vUv);
|
468
|
+
#endif
|
469
|
+
#endif`,
|
470
|
+
THREE.ShaderChunk.uv2_vertex,
|
471
|
+
THREE.ShaderChunk.color_vertex,
|
472
|
+
THREE.ShaderChunk.beginnormal_vertex,
|
473
|
+
`#ifdef USE_PACKED_NORMAL
|
474
|
+
objectNormal = decodeNormal(objectNormal);
|
475
|
+
#endif
|
476
|
+
|
477
|
+
#ifdef USE_TANGENT
|
478
|
+
vec3 objectTangent = vec3( tangent.xyz );
|
479
|
+
#endif
|
480
|
+
`,
|
481
|
+
THREE.ShaderChunk.morphnormal_vertex,
|
482
|
+
THREE.ShaderChunk.skinbase_vertex,
|
483
|
+
THREE.ShaderChunk.skinnormal_vertex,
|
484
|
+
THREE.ShaderChunk.defaultnormal_vertex,
|
485
|
+
"#ifndef FLAT_SHADED",
|
486
|
+
" vNormal = normalize( transformedNormal );",
|
487
|
+
"#endif",
|
488
|
+
THREE.ShaderChunk.begin_vertex,
|
489
|
+
`#ifdef USE_PACKED_POSITION
|
490
|
+
#if USE_PACKED_POSITION == 0
|
491
|
+
transformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;
|
492
|
+
#endif
|
493
|
+
#endif`,
|
494
|
+
THREE.ShaderChunk.morphtarget_vertex,
|
495
|
+
THREE.ShaderChunk.skinning_vertex,
|
496
|
+
THREE.ShaderChunk.displacementmap_vertex,
|
497
|
+
THREE.ShaderChunk.project_vertex,
|
498
|
+
THREE.ShaderChunk.logdepthbuf_vertex,
|
499
|
+
THREE.ShaderChunk.clipping_planes_vertex,
|
500
|
+
"vViewPosition = - mvPosition.xyz;",
|
501
|
+
THREE.ShaderChunk.worldpos_vertex,
|
502
|
+
THREE.ShaderChunk.envmap_vertex,
|
503
|
+
THREE.ShaderChunk.shadowmap_vertex,
|
504
|
+
THREE.ShaderChunk.fog_vertex,
|
505
|
+
"}"
|
506
|
+
].join("\n");
|
507
|
+
this.fragmentShader = [
|
508
|
+
"#define PHONG",
|
509
|
+
"uniform vec3 diffuse;",
|
510
|
+
"uniform vec3 emissive;",
|
511
|
+
"uniform vec3 specular;",
|
512
|
+
"uniform float shininess;",
|
513
|
+
"uniform float opacity;",
|
514
|
+
THREE.ShaderChunk.common,
|
515
|
+
THREE.ShaderChunk.packing,
|
516
|
+
THREE.ShaderChunk.dithering_pars_fragment,
|
517
|
+
THREE.ShaderChunk.color_pars_fragment,
|
518
|
+
THREE.ShaderChunk.uv_pars_fragment,
|
519
|
+
THREE.ShaderChunk.uv2_pars_fragment,
|
520
|
+
THREE.ShaderChunk.map_pars_fragment,
|
521
|
+
THREE.ShaderChunk.alphamap_pars_fragment,
|
522
|
+
THREE.ShaderChunk.aomap_pars_fragment,
|
523
|
+
THREE.ShaderChunk.lightmap_pars_fragment,
|
524
|
+
THREE.ShaderChunk.emissivemap_pars_fragment,
|
525
|
+
THREE.ShaderChunk.envmap_common_pars_fragment,
|
526
|
+
THREE.ShaderChunk.envmap_pars_fragment,
|
527
|
+
THREE.ShaderChunk.cube_uv_reflection_fragment,
|
528
|
+
THREE.ShaderChunk.fog_pars_fragment,
|
529
|
+
THREE.ShaderChunk.bsdfs,
|
530
|
+
THREE.ShaderChunk.lights_pars_begin,
|
531
|
+
THREE.ShaderChunk.lights_phong_pars_fragment,
|
532
|
+
THREE.ShaderChunk.shadowmap_pars_fragment,
|
533
|
+
THREE.ShaderChunk.bumpmap_pars_fragment,
|
534
|
+
THREE.ShaderChunk.normalmap_pars_fragment,
|
535
|
+
THREE.ShaderChunk.specularmap_pars_fragment,
|
536
|
+
THREE.ShaderChunk.logdepthbuf_pars_fragment,
|
537
|
+
THREE.ShaderChunk.clipping_planes_pars_fragment,
|
538
|
+
"void main() {",
|
539
|
+
THREE.ShaderChunk.clipping_planes_fragment,
|
540
|
+
"vec4 diffuseColor = vec4( diffuse, opacity );",
|
541
|
+
"ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );",
|
542
|
+
"vec3 totalEmissiveRadiance = emissive;",
|
543
|
+
THREE.ShaderChunk.logdepthbuf_fragment,
|
544
|
+
THREE.ShaderChunk.map_fragment,
|
545
|
+
THREE.ShaderChunk.color_fragment,
|
546
|
+
THREE.ShaderChunk.alphamap_fragment,
|
547
|
+
THREE.ShaderChunk.alphatest_fragment,
|
548
|
+
THREE.ShaderChunk.specularmap_fragment,
|
549
|
+
THREE.ShaderChunk.normal_fragment_begin,
|
550
|
+
THREE.ShaderChunk.normal_fragment_maps,
|
551
|
+
THREE.ShaderChunk.emissivemap_fragment,
|
552
|
+
// accumulation
|
553
|
+
THREE.ShaderChunk.lights_phong_fragment,
|
554
|
+
THREE.ShaderChunk.lights_fragment_begin,
|
555
|
+
THREE.ShaderChunk.lights_fragment_maps,
|
556
|
+
THREE.ShaderChunk.lights_fragment_end,
|
557
|
+
// modulation
|
558
|
+
THREE.ShaderChunk.aomap_fragment,
|
559
|
+
"vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;",
|
560
|
+
THREE.ShaderChunk.envmap_fragment,
|
561
|
+
"gl_FragColor = vec4( outgoingLight, diffuseColor.a );",
|
562
|
+
THREE.ShaderChunk.tonemapping_fragment,
|
563
|
+
THREE.ShaderChunk.encodings_fragment,
|
564
|
+
THREE.ShaderChunk.fog_fragment,
|
565
|
+
THREE.ShaderChunk.premultiplied_alpha_fragment,
|
566
|
+
THREE.ShaderChunk.dithering_fragment,
|
567
|
+
"}"
|
568
|
+
].join("\n");
|
569
|
+
this.setValues(parameters);
|
570
|
+
}
|
571
|
+
}
|
572
|
+
exports.GeometryCompressionUtils = GeometryCompressionUtils;
|
573
|
+
exports.PackedPhongMaterial = PackedPhongMaterial;
|