three-stdlib 2.22.7 → 2.22.9

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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+ "use strict";
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+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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+ const THREE = require("three");
4
+ var GeometryCompressionUtils = {
5
+ /**
6
+ * Make the input mesh.geometry's normal attribute encoded and compressed by 3 different methods.
7
+ * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the normal data.
8
+ *
9
+ * @param {THREE.Mesh} mesh
10
+ * @param {String} encodeMethod "DEFAULT" || "OCT1Byte" || "OCT2Byte" || "ANGLES"
11
+ *
12
+ */
13
+ compressNormals: function(mesh, encodeMethod) {
14
+ if (!mesh.geometry) {
15
+ console.error("Mesh must contain geometry. ");
16
+ }
17
+ const normal = mesh.geometry.attributes.normal;
18
+ if (!normal) {
19
+ console.error("Geometry must contain normal attribute. ");
20
+ }
21
+ if (normal.isPacked)
22
+ return;
23
+ if (normal.itemSize != 3) {
24
+ console.error("normal.itemSize is not 3, which cannot be encoded. ");
25
+ }
26
+ const array = normal.array;
27
+ const count = normal.count;
28
+ let result;
29
+ if (encodeMethod == "DEFAULT") {
30
+ result = new Uint8Array(count * 3);
31
+ for (let idx = 0; idx < array.length; idx += 3) {
32
+ const encoded = this.EncodingFuncs.defaultEncode(array[idx], array[idx + 1], array[idx + 2], 1);
33
+ result[idx + 0] = encoded[0];
34
+ result[idx + 1] = encoded[1];
35
+ result[idx + 2] = encoded[2];
36
+ }
37
+ mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 3, true));
38
+ mesh.geometry.attributes.normal.bytes = result.length * 1;
39
+ } else if (encodeMethod == "OCT1Byte") {
40
+ result = new Int8Array(count * 2);
41
+ for (let idx = 0; idx < array.length; idx += 3) {
42
+ const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 1);
43
+ result[idx / 3 * 2 + 0] = encoded[0];
44
+ result[idx / 3 * 2 + 1] = encoded[1];
45
+ }
46
+ mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true));
47
+ mesh.geometry.attributes.normal.bytes = result.length * 1;
48
+ } else if (encodeMethod == "OCT2Byte") {
49
+ result = new Int16Array(count * 2);
50
+ for (let idx = 0; idx < array.length; idx += 3) {
51
+ const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 2);
52
+ result[idx / 3 * 2 + 0] = encoded[0];
53
+ result[idx / 3 * 2 + 1] = encoded[1];
54
+ }
55
+ mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true));
56
+ mesh.geometry.attributes.normal.bytes = result.length * 2;
57
+ } else if (encodeMethod == "ANGLES") {
58
+ result = new Uint16Array(count * 2);
59
+ for (let idx = 0; idx < array.length; idx += 3) {
60
+ const encoded = this.EncodingFuncs.anglesEncode(array[idx], array[idx + 1], array[idx + 2]);
61
+ result[idx / 3 * 2 + 0] = encoded[0];
62
+ result[idx / 3 * 2 + 1] = encoded[1];
63
+ }
64
+ mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true));
65
+ mesh.geometry.attributes.normal.bytes = result.length * 2;
66
+ } else {
67
+ console.error("Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ");
68
+ }
69
+ mesh.geometry.attributes.normal.needsUpdate = true;
70
+ mesh.geometry.attributes.normal.isPacked = true;
71
+ mesh.geometry.attributes.normal.packingMethod = encodeMethod;
72
+ if (!(mesh.material instanceof PackedPhongMaterial)) {
73
+ mesh.material = new PackedPhongMaterial().copy(mesh.material);
74
+ }
75
+ if (encodeMethod == "ANGLES") {
76
+ mesh.material.defines.USE_PACKED_NORMAL = 0;
77
+ }
78
+ if (encodeMethod == "OCT1Byte") {
79
+ mesh.material.defines.USE_PACKED_NORMAL = 1;
80
+ }
81
+ if (encodeMethod == "OCT2Byte") {
82
+ mesh.material.defines.USE_PACKED_NORMAL = 1;
83
+ }
84
+ if (encodeMethod == "DEFAULT") {
85
+ mesh.material.defines.USE_PACKED_NORMAL = 2;
86
+ }
87
+ },
88
+ /**
89
+ * Make the input mesh.geometry's position attribute encoded and compressed.
90
+ * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the position data.
91
+ *
92
+ * @param {THREE.Mesh} mesh
93
+ *
94
+ */
95
+ compressPositions: function(mesh) {
96
+ if (!mesh.geometry) {
97
+ console.error("Mesh must contain geometry. ");
98
+ }
99
+ const position = mesh.geometry.attributes.position;
100
+ if (!position) {
101
+ console.error("Geometry must contain position attribute. ");
102
+ }
103
+ if (position.isPacked)
104
+ return;
105
+ if (position.itemSize != 3) {
106
+ console.error("position.itemSize is not 3, which cannot be packed. ");
107
+ }
108
+ const array = position.array;
109
+ const encodingBytes = 2;
110
+ const result = this.EncodingFuncs.quantizedEncode(array, encodingBytes);
111
+ const quantized = result.quantized;
112
+ const decodeMat = result.decodeMat;
113
+ if (mesh.geometry.boundingBox == null)
114
+ mesh.geometry.computeBoundingBox();
115
+ if (mesh.geometry.boundingSphere == null)
116
+ mesh.geometry.computeBoundingSphere();
117
+ mesh.geometry.setAttribute("position", new THREE.BufferAttribute(quantized, 3));
118
+ mesh.geometry.attributes.position.isPacked = true;
119
+ mesh.geometry.attributes.position.needsUpdate = true;
120
+ mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes;
121
+ if (!(mesh.material instanceof PackedPhongMaterial)) {
122
+ mesh.material = new PackedPhongMaterial().copy(mesh.material);
123
+ }
124
+ mesh.material.defines.USE_PACKED_POSITION = 0;
125
+ mesh.material.uniforms.quantizeMatPos.value = decodeMat;
126
+ mesh.material.uniforms.quantizeMatPos.needsUpdate = true;
127
+ },
128
+ /**
129
+ * Make the input mesh.geometry's uv attribute encoded and compressed.
130
+ * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the uv data.
131
+ *
132
+ * @param {THREE.Mesh} mesh
133
+ *
134
+ */
135
+ compressUvs: function(mesh) {
136
+ if (!mesh.geometry) {
137
+ console.error("Mesh must contain geometry property. ");
138
+ }
139
+ const uvs = mesh.geometry.attributes.uv;
140
+ if (!uvs) {
141
+ console.error("Geometry must contain uv attribute. ");
142
+ }
143
+ if (uvs.isPacked)
144
+ return;
145
+ const range = { min: Infinity, max: -Infinity };
146
+ const array = uvs.array;
147
+ for (let i = 0; i < array.length; i++) {
148
+ range.min = Math.min(range.min, array[i]);
149
+ range.max = Math.max(range.max, array[i]);
150
+ }
151
+ let result;
152
+ if (range.min >= -1 && range.max <= 1) {
153
+ result = new Uint16Array(array.length);
154
+ for (let i = 0; i < array.length; i += 2) {
155
+ const encoded = this.EncodingFuncs.defaultEncode(array[i], array[i + 1], 0, 2);
156
+ result[i] = encoded[0];
157
+ result[i + 1] = encoded[1];
158
+ }
159
+ mesh.geometry.setAttribute("uv", new THREE.BufferAttribute(result, 2, true));
160
+ mesh.geometry.attributes.uv.isPacked = true;
161
+ mesh.geometry.attributes.uv.needsUpdate = true;
162
+ mesh.geometry.attributes.uv.bytes = result.length * 2;
163
+ if (!(mesh.material instanceof PackedPhongMaterial)) {
164
+ mesh.material = new PackedPhongMaterial().copy(mesh.material);
165
+ }
166
+ mesh.material.defines.USE_PACKED_UV = 0;
167
+ } else {
168
+ result = this.EncodingFuncs.quantizedEncodeUV(array, 2);
169
+ mesh.geometry.setAttribute("uv", new THREE.BufferAttribute(result.quantized, 2));
170
+ mesh.geometry.attributes.uv.isPacked = true;
171
+ mesh.geometry.attributes.uv.needsUpdate = true;
172
+ mesh.geometry.attributes.uv.bytes = result.quantized.length * 2;
173
+ if (!(mesh.material instanceof PackedPhongMaterial)) {
174
+ mesh.material = new PackedPhongMaterial().copy(mesh.material);
175
+ }
176
+ mesh.material.defines.USE_PACKED_UV = 1;
177
+ mesh.material.uniforms.quantizeMatUV.value = result.decodeMat;
178
+ mesh.material.uniforms.quantizeMatUV.needsUpdate = true;
179
+ }
180
+ },
181
+ EncodingFuncs: {
182
+ defaultEncode: function(x, y, z, bytes) {
183
+ if (bytes == 1) {
184
+ const tmpx = Math.round((x + 1) * 0.5 * 255);
185
+ const tmpy = Math.round((y + 1) * 0.5 * 255);
186
+ const tmpz = Math.round((z + 1) * 0.5 * 255);
187
+ return new Uint8Array([tmpx, tmpy, tmpz]);
188
+ } else if (bytes == 2) {
189
+ const tmpx = Math.round((x + 1) * 0.5 * 65535);
190
+ const tmpy = Math.round((y + 1) * 0.5 * 65535);
191
+ const tmpz = Math.round((z + 1) * 0.5 * 65535);
192
+ return new Uint16Array([tmpx, tmpy, tmpz]);
193
+ } else {
194
+ console.error("number of bytes must be 1 or 2");
195
+ }
196
+ },
197
+ defaultDecode: function(array, bytes) {
198
+ if (bytes == 1) {
199
+ return [array[0] / 255 * 2 - 1, array[1] / 255 * 2 - 1, array[2] / 255 * 2 - 1];
200
+ } else if (bytes == 2) {
201
+ return [array[0] / 65535 * 2 - 1, array[1] / 65535 * 2 - 1, array[2] / 65535 * 2 - 1];
202
+ } else {
203
+ console.error("number of bytes must be 1 or 2");
204
+ }
205
+ },
206
+ // for `Angles` encoding
207
+ anglesEncode: function(x, y, z) {
208
+ const normal0 = parseInt(0.5 * (1 + Math.atan2(y, x) / Math.PI) * 65535);
209
+ const normal1 = parseInt(0.5 * (1 + z) * 65535);
210
+ return new Uint16Array([normal0, normal1]);
211
+ },
212
+ // for `Octahedron` encoding
213
+ octEncodeBest: function(x, y, z, bytes) {
214
+ var oct, dec, best, currentCos, bestCos;
215
+ best = oct = octEncodeVec3(x, y, z, "floor", "floor");
216
+ dec = octDecodeVec2(oct);
217
+ bestCos = dot(x, y, z, dec);
218
+ oct = octEncodeVec3(x, y, z, "ceil", "floor");
219
+ dec = octDecodeVec2(oct);
220
+ currentCos = dot(x, y, z, dec);
221
+ if (currentCos > bestCos) {
222
+ best = oct;
223
+ bestCos = currentCos;
224
+ }
225
+ oct = octEncodeVec3(x, y, z, "floor", "ceil");
226
+ dec = octDecodeVec2(oct);
227
+ currentCos = dot(x, y, z, dec);
228
+ if (currentCos > bestCos) {
229
+ best = oct;
230
+ bestCos = currentCos;
231
+ }
232
+ oct = octEncodeVec3(x, y, z, "ceil", "ceil");
233
+ dec = octDecodeVec2(oct);
234
+ currentCos = dot(x, y, z, dec);
235
+ if (currentCos > bestCos) {
236
+ best = oct;
237
+ }
238
+ return best;
239
+ function octEncodeVec3(x0, y0, z0, xfunc, yfunc) {
240
+ var x2 = x0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
241
+ var y2 = y0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
242
+ if (z < 0) {
243
+ var tempx = (1 - Math.abs(y2)) * (x2 >= 0 ? 1 : -1);
244
+ var tempy = (1 - Math.abs(x2)) * (y2 >= 0 ? 1 : -1);
245
+ x2 = tempx;
246
+ y2 = tempy;
247
+ var diff = 1 - Math.abs(x2) - Math.abs(y2);
248
+ if (diff > 0) {
249
+ diff += 1e-3;
250
+ x2 += x2 > 0 ? diff / 2 : -diff / 2;
251
+ y2 += y2 > 0 ? diff / 2 : -diff / 2;
252
+ }
253
+ }
254
+ if (bytes == 1) {
255
+ return new Int8Array([Math[xfunc](x2 * 127.5 + (x2 < 0 ? 1 : 0)), Math[yfunc](y2 * 127.5 + (y2 < 0 ? 1 : 0))]);
256
+ }
257
+ if (bytes == 2) {
258
+ return new Int16Array([
259
+ Math[xfunc](x2 * 32767.5 + (x2 < 0 ? 1 : 0)),
260
+ Math[yfunc](y2 * 32767.5 + (y2 < 0 ? 1 : 0))
261
+ ]);
262
+ }
263
+ }
264
+ function octDecodeVec2(oct2) {
265
+ var x2 = oct2[0];
266
+ var y2 = oct2[1];
267
+ if (bytes == 1) {
268
+ x2 /= x2 < 0 ? 127 : 128;
269
+ y2 /= y2 < 0 ? 127 : 128;
270
+ } else if (bytes == 2) {
271
+ x2 /= x2 < 0 ? 32767 : 32768;
272
+ y2 /= y2 < 0 ? 32767 : 32768;
273
+ }
274
+ var z2 = 1 - Math.abs(x2) - Math.abs(y2);
275
+ if (z2 < 0) {
276
+ var tmpx = x2;
277
+ x2 = (1 - Math.abs(y2)) * (x2 >= 0 ? 1 : -1);
278
+ y2 = (1 - Math.abs(tmpx)) * (y2 >= 0 ? 1 : -1);
279
+ }
280
+ var length = Math.sqrt(x2 * x2 + y2 * y2 + z2 * z2);
281
+ return [x2 / length, y2 / length, z2 / length];
282
+ }
283
+ function dot(x2, y2, z2, vec3) {
284
+ return x2 * vec3[0] + y2 * vec3[1] + z2 * vec3[2];
285
+ }
286
+ },
287
+ quantizedEncode: function(array, bytes) {
288
+ let quantized, segments;
289
+ if (bytes == 1) {
290
+ quantized = new Uint8Array(array.length);
291
+ segments = 255;
292
+ } else if (bytes == 2) {
293
+ quantized = new Uint16Array(array.length);
294
+ segments = 65535;
295
+ } else {
296
+ console.error("number of bytes error! ");
297
+ }
298
+ const decodeMat = new THREE.Matrix4();
299
+ const min = new Float32Array(3);
300
+ const max = new Float32Array(3);
301
+ min[0] = min[1] = min[2] = Number.MAX_VALUE;
302
+ max[0] = max[1] = max[2] = -Number.MAX_VALUE;
303
+ for (let i = 0; i < array.length; i += 3) {
304
+ min[0] = Math.min(min[0], array[i + 0]);
305
+ min[1] = Math.min(min[1], array[i + 1]);
306
+ min[2] = Math.min(min[2], array[i + 2]);
307
+ max[0] = Math.max(max[0], array[i + 0]);
308
+ max[1] = Math.max(max[1], array[i + 1]);
309
+ max[2] = Math.max(max[2], array[i + 2]);
310
+ }
311
+ decodeMat.scale(
312
+ new THREE.Vector3((max[0] - min[0]) / segments, (max[1] - min[1]) / segments, (max[2] - min[2]) / segments)
313
+ );
314
+ decodeMat.elements[12] = min[0];
315
+ decodeMat.elements[13] = min[1];
316
+ decodeMat.elements[14] = min[2];
317
+ decodeMat.transpose();
318
+ const multiplier = new Float32Array([
319
+ max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
320
+ max[1] !== min[1] ? segments / (max[1] - min[1]) : 0,
321
+ max[2] !== min[2] ? segments / (max[2] - min[2]) : 0
322
+ ]);
323
+ for (let i = 0; i < array.length; i += 3) {
324
+ quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
325
+ quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
326
+ quantized[i + 2] = Math.floor((array[i + 2] - min[2]) * multiplier[2]);
327
+ }
328
+ return {
329
+ quantized,
330
+ decodeMat
331
+ };
332
+ },
333
+ quantizedEncodeUV: function(array, bytes) {
334
+ let quantized, segments;
335
+ if (bytes == 1) {
336
+ quantized = new Uint8Array(array.length);
337
+ segments = 255;
338
+ } else if (bytes == 2) {
339
+ quantized = new Uint16Array(array.length);
340
+ segments = 65535;
341
+ } else {
342
+ console.error("number of bytes error! ");
343
+ }
344
+ const decodeMat = new THREE.Matrix3();
345
+ const min = new Float32Array(2);
346
+ const max = new Float32Array(2);
347
+ min[0] = min[1] = Number.MAX_VALUE;
348
+ max[0] = max[1] = -Number.MAX_VALUE;
349
+ for (let i = 0; i < array.length; i += 2) {
350
+ min[0] = Math.min(min[0], array[i + 0]);
351
+ min[1] = Math.min(min[1], array[i + 1]);
352
+ max[0] = Math.max(max[0], array[i + 0]);
353
+ max[1] = Math.max(max[1], array[i + 1]);
354
+ }
355
+ decodeMat.scale((max[0] - min[0]) / segments, (max[1] - min[1]) / segments);
356
+ decodeMat.elements[6] = min[0];
357
+ decodeMat.elements[7] = min[1];
358
+ decodeMat.transpose();
359
+ const multiplier = new Float32Array([
360
+ max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
361
+ max[1] !== min[1] ? segments / (max[1] - min[1]) : 0
362
+ ]);
363
+ for (let i = 0; i < array.length; i += 2) {
364
+ quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
365
+ quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
366
+ }
367
+ return {
368
+ quantized,
369
+ decodeMat
370
+ };
371
+ }
372
+ }
373
+ };
374
+ class PackedPhongMaterial extends THREE.MeshPhongMaterial {
375
+ constructor(parameters) {
376
+ super();
377
+ this.defines = {};
378
+ this.type = "PackedPhongMaterial";
379
+ this.uniforms = THREE.UniformsUtils.merge([
380
+ THREE.ShaderLib.phong.uniforms,
381
+ {
382
+ quantizeMatPos: { value: null },
383
+ quantizeMatUV: { value: null }
384
+ }
385
+ ]);
386
+ this.vertexShader = [
387
+ "#define PHONG",
388
+ "varying vec3 vViewPosition;",
389
+ "#ifndef FLAT_SHADED",
390
+ "varying vec3 vNormal;",
391
+ "#endif",
392
+ THREE.ShaderChunk.common,
393
+ THREE.ShaderChunk.uv_pars_vertex,
394
+ THREE.ShaderChunk.uv2_pars_vertex,
395
+ THREE.ShaderChunk.displacementmap_pars_vertex,
396
+ THREE.ShaderChunk.envmap_pars_vertex,
397
+ THREE.ShaderChunk.color_pars_vertex,
398
+ THREE.ShaderChunk.fog_pars_vertex,
399
+ THREE.ShaderChunk.morphtarget_pars_vertex,
400
+ THREE.ShaderChunk.skinning_pars_vertex,
401
+ THREE.ShaderChunk.shadowmap_pars_vertex,
402
+ THREE.ShaderChunk.logdepthbuf_pars_vertex,
403
+ THREE.ShaderChunk.clipping_planes_pars_vertex,
404
+ `#ifdef USE_PACKED_NORMAL
405
+ #if USE_PACKED_NORMAL == 0
406
+ vec3 decodeNormal(vec3 packedNormal)
407
+ {
408
+ float x = packedNormal.x * 2.0 - 1.0;
409
+ float y = packedNormal.y * 2.0 - 1.0;
410
+ vec2 scth = vec2(sin(x * PI), cos(x * PI));
411
+ vec2 scphi = vec2(sqrt(1.0 - y * y), y);
412
+ return normalize( vec3(scth.y * scphi.x, scth.x * scphi.x, scphi.y) );
413
+ }
414
+ #endif
415
+
416
+ #if USE_PACKED_NORMAL == 1
417
+ vec3 decodeNormal(vec3 packedNormal)
418
+ {
419
+ vec3 v = vec3(packedNormal.xy, 1.0 - abs(packedNormal.x) - abs(packedNormal.y));
420
+ if (v.z < 0.0)
421
+ {
422
+ v.xy = (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? +1.0 : -1.0, (v.y >= 0.0) ? +1.0 : -1.0);
423
+ }
424
+ return normalize(v);
425
+ }
426
+ #endif
427
+
428
+ #if USE_PACKED_NORMAL == 2
429
+ vec3 decodeNormal(vec3 packedNormal)
430
+ {
431
+ vec3 v = (packedNormal * 2.0) - 1.0;
432
+ return normalize(v);
433
+ }
434
+ #endif
435
+ #endif`,
436
+ `#ifdef USE_PACKED_POSITION
437
+ #if USE_PACKED_POSITION == 0
438
+ uniform mat4 quantizeMatPos;
439
+ #endif
440
+ #endif`,
441
+ `#ifdef USE_PACKED_UV
442
+ #if USE_PACKED_UV == 1
443
+ uniform mat3 quantizeMatUV;
444
+ #endif
445
+ #endif`,
446
+ `#ifdef USE_PACKED_UV
447
+ #if USE_PACKED_UV == 0
448
+ vec2 decodeUV(vec2 packedUV)
449
+ {
450
+ vec2 uv = (packedUV * 2.0) - 1.0;
451
+ return uv;
452
+ }
453
+ #endif
454
+
455
+ #if USE_PACKED_UV == 1
456
+ vec2 decodeUV(vec2 packedUV)
457
+ {
458
+ vec2 uv = ( vec3(packedUV, 1.0) * quantizeMatUV ).xy;
459
+ return uv;
460
+ }
461
+ #endif
462
+ #endif`,
463
+ "void main() {",
464
+ THREE.ShaderChunk.uv_vertex,
465
+ `#ifdef USE_UV
466
+ #ifdef USE_PACKED_UV
467
+ vUv = decodeUV(vUv);
468
+ #endif
469
+ #endif`,
470
+ THREE.ShaderChunk.uv2_vertex,
471
+ THREE.ShaderChunk.color_vertex,
472
+ THREE.ShaderChunk.beginnormal_vertex,
473
+ `#ifdef USE_PACKED_NORMAL
474
+ objectNormal = decodeNormal(objectNormal);
475
+ #endif
476
+
477
+ #ifdef USE_TANGENT
478
+ vec3 objectTangent = vec3( tangent.xyz );
479
+ #endif
480
+ `,
481
+ THREE.ShaderChunk.morphnormal_vertex,
482
+ THREE.ShaderChunk.skinbase_vertex,
483
+ THREE.ShaderChunk.skinnormal_vertex,
484
+ THREE.ShaderChunk.defaultnormal_vertex,
485
+ "#ifndef FLAT_SHADED",
486
+ " vNormal = normalize( transformedNormal );",
487
+ "#endif",
488
+ THREE.ShaderChunk.begin_vertex,
489
+ `#ifdef USE_PACKED_POSITION
490
+ #if USE_PACKED_POSITION == 0
491
+ transformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;
492
+ #endif
493
+ #endif`,
494
+ THREE.ShaderChunk.morphtarget_vertex,
495
+ THREE.ShaderChunk.skinning_vertex,
496
+ THREE.ShaderChunk.displacementmap_vertex,
497
+ THREE.ShaderChunk.project_vertex,
498
+ THREE.ShaderChunk.logdepthbuf_vertex,
499
+ THREE.ShaderChunk.clipping_planes_vertex,
500
+ "vViewPosition = - mvPosition.xyz;",
501
+ THREE.ShaderChunk.worldpos_vertex,
502
+ THREE.ShaderChunk.envmap_vertex,
503
+ THREE.ShaderChunk.shadowmap_vertex,
504
+ THREE.ShaderChunk.fog_vertex,
505
+ "}"
506
+ ].join("\n");
507
+ this.fragmentShader = [
508
+ "#define PHONG",
509
+ "uniform vec3 diffuse;",
510
+ "uniform vec3 emissive;",
511
+ "uniform vec3 specular;",
512
+ "uniform float shininess;",
513
+ "uniform float opacity;",
514
+ THREE.ShaderChunk.common,
515
+ THREE.ShaderChunk.packing,
516
+ THREE.ShaderChunk.dithering_pars_fragment,
517
+ THREE.ShaderChunk.color_pars_fragment,
518
+ THREE.ShaderChunk.uv_pars_fragment,
519
+ THREE.ShaderChunk.uv2_pars_fragment,
520
+ THREE.ShaderChunk.map_pars_fragment,
521
+ THREE.ShaderChunk.alphamap_pars_fragment,
522
+ THREE.ShaderChunk.aomap_pars_fragment,
523
+ THREE.ShaderChunk.lightmap_pars_fragment,
524
+ THREE.ShaderChunk.emissivemap_pars_fragment,
525
+ THREE.ShaderChunk.envmap_common_pars_fragment,
526
+ THREE.ShaderChunk.envmap_pars_fragment,
527
+ THREE.ShaderChunk.cube_uv_reflection_fragment,
528
+ THREE.ShaderChunk.fog_pars_fragment,
529
+ THREE.ShaderChunk.bsdfs,
530
+ THREE.ShaderChunk.lights_pars_begin,
531
+ THREE.ShaderChunk.lights_phong_pars_fragment,
532
+ THREE.ShaderChunk.shadowmap_pars_fragment,
533
+ THREE.ShaderChunk.bumpmap_pars_fragment,
534
+ THREE.ShaderChunk.normalmap_pars_fragment,
535
+ THREE.ShaderChunk.specularmap_pars_fragment,
536
+ THREE.ShaderChunk.logdepthbuf_pars_fragment,
537
+ THREE.ShaderChunk.clipping_planes_pars_fragment,
538
+ "void main() {",
539
+ THREE.ShaderChunk.clipping_planes_fragment,
540
+ "vec4 diffuseColor = vec4( diffuse, opacity );",
541
+ "ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );",
542
+ "vec3 totalEmissiveRadiance = emissive;",
543
+ THREE.ShaderChunk.logdepthbuf_fragment,
544
+ THREE.ShaderChunk.map_fragment,
545
+ THREE.ShaderChunk.color_fragment,
546
+ THREE.ShaderChunk.alphamap_fragment,
547
+ THREE.ShaderChunk.alphatest_fragment,
548
+ THREE.ShaderChunk.specularmap_fragment,
549
+ THREE.ShaderChunk.normal_fragment_begin,
550
+ THREE.ShaderChunk.normal_fragment_maps,
551
+ THREE.ShaderChunk.emissivemap_fragment,
552
+ // accumulation
553
+ THREE.ShaderChunk.lights_phong_fragment,
554
+ THREE.ShaderChunk.lights_fragment_begin,
555
+ THREE.ShaderChunk.lights_fragment_maps,
556
+ THREE.ShaderChunk.lights_fragment_end,
557
+ // modulation
558
+ THREE.ShaderChunk.aomap_fragment,
559
+ "vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;",
560
+ THREE.ShaderChunk.envmap_fragment,
561
+ "gl_FragColor = vec4( outgoingLight, diffuseColor.a );",
562
+ THREE.ShaderChunk.tonemapping_fragment,
563
+ THREE.ShaderChunk.encodings_fragment,
564
+ THREE.ShaderChunk.fog_fragment,
565
+ THREE.ShaderChunk.premultiplied_alpha_fragment,
566
+ THREE.ShaderChunk.dithering_fragment,
567
+ "}"
568
+ ].join("\n");
569
+ this.setValues(parameters);
570
+ }
571
+ }
572
+ exports.GeometryCompressionUtils = GeometryCompressionUtils;
573
+ exports.PackedPhongMaterial = PackedPhongMaterial;