three-stdlib 2.22.7 → 2.22.9
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- package/dist/_polyfill/CompressedArrayTexture.js +12 -0
- package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
- package/dist/_polyfill/Data3DTexture.js +17 -0
- package/dist/_polyfill/Data3DTexture.mjs +17 -0
- package/dist/animation/AnimationClipCreator.d.ts +12 -0
- package/dist/animation/AnimationClipCreator.js +57 -0
- package/dist/animation/AnimationClipCreator.mjs +57 -0
- package/dist/animation/CCDIKSolver.d.ts +25 -0
- package/dist/animation/CCDIKSolver.js +224 -0
- package/dist/animation/CCDIKSolver.mjs +224 -0
- package/dist/animation/MMDAnimationHelper.d.ts +93 -0
- package/dist/animation/MMDAnimationHelper.js +590 -0
- package/dist/animation/MMDAnimationHelper.mjs +590 -0
- package/dist/animation/MMDPhysics.d.ts +114 -0
- package/dist/animation/MMDPhysics.js +819 -0
- package/dist/animation/MMDPhysics.mjs +819 -0
- package/dist/cameras/CinematicCamera.d.ts +34 -0
- package/dist/cameras/CinematicCamera.js +131 -0
- package/dist/cameras/CinematicCamera.mjs +131 -0
- package/dist/controls/ArcballControls.d.ts +374 -0
- package/dist/controls/ArcballControls.js +2039 -0
- package/dist/controls/ArcballControls.mjs +2039 -0
- package/dist/controls/DeviceOrientationControls.d.ts +27 -0
- package/dist/controls/DeviceOrientationControls.js +84 -0
- package/dist/controls/DeviceOrientationControls.mjs +84 -0
- package/dist/controls/DragControls.d.ts +34 -0
- package/dist/controls/DragControls.js +182 -0
- package/dist/controls/DragControls.mjs +182 -0
- package/dist/controls/FirstPersonControls.d.ts +48 -0
- package/dist/controls/FirstPersonControls.js +229 -0
- package/dist/controls/FirstPersonControls.mjs +229 -0
- package/dist/controls/FlyControls.d.ts +32 -0
- package/dist/controls/FlyControls.js +248 -0
- package/dist/controls/FlyControls.mjs +248 -0
- package/dist/controls/OrbitControls.d.ts +63 -0
- package/dist/controls/OrbitControls.js +781 -0
- package/dist/controls/OrbitControls.mjs +781 -0
- package/dist/controls/PointerLockControls.d.ts +24 -0
- package/dist/controls/PointerLockControls.js +103 -0
- package/dist/controls/PointerLockControls.mjs +103 -0
- package/dist/controls/TrackballControls.d.ts +95 -0
- package/dist/controls/TrackballControls.js +502 -0
- package/dist/controls/TrackballControls.mjs +502 -0
- package/dist/controls/TransformControls.d.ts +151 -0
- package/dist/controls/TransformControls.js +1089 -0
- package/dist/controls/TransformControls.mjs +1089 -0
- package/dist/controls/experimental/CameraControls.d.ts +212 -0
- package/dist/controls/experimental/CameraControls.js +736 -0
- package/dist/controls/experimental/CameraControls.mjs +736 -0
- package/dist/csm/CSM.d.ts +61 -0
- package/dist/csm/CSM.js +244 -0
- package/dist/csm/CSM.mjs +244 -0
- package/dist/csm/CSMFrustum.d.ts +19 -0
- package/dist/csm/CSMFrustum.js +75 -0
- package/dist/csm/CSMFrustum.mjs +75 -0
- package/dist/csm/CSMHelper.d.ts +26 -0
- package/dist/csm/CSMHelper.js +114 -0
- package/dist/csm/CSMHelper.mjs +114 -0
- package/dist/csm/CSMShader.d.ts +4 -0
- package/dist/csm/CSMShader.js +257 -0
- package/dist/csm/CSMShader.mjs +257 -0
- package/dist/curves/CurveExtras.d.ts +68 -0
- package/dist/curves/CurveExtras.js +224 -0
- package/dist/curves/CurveExtras.mjs +224 -0
- package/dist/curves/NURBSCurve.d.ts +11 -0
- package/dist/curves/NURBSCurve.js +35 -0
- package/dist/curves/NURBSCurve.mjs +35 -0
- package/dist/curves/NURBSSurface.d.ts +13 -0
- package/dist/curves/NURBSSurface.js +28 -0
- package/dist/curves/NURBSSurface.mjs +28 -0
- package/dist/curves/NURBSUtils.d.ts +22 -0
- package/dist/curves/NURBSUtils.js +226 -0
- package/dist/curves/NURBSUtils.mjs +226 -0
- package/dist/custom.d.ts +5 -0
- package/dist/deprecated/Geometry.d.ts +342 -0
- package/dist/deprecated/Geometry.js +971 -0
- package/dist/deprecated/Geometry.mjs +971 -0
- package/dist/effects/AnaglyphEffect.d.ts +11 -0
- package/dist/effects/AnaglyphEffect.js +121 -0
- package/dist/effects/AnaglyphEffect.mjs +121 -0
- package/dist/effects/AsciiEffect.d.ts +18 -0
- package/dist/effects/AsciiEffect.js +173 -0
- package/dist/effects/AsciiEffect.mjs +173 -0
- package/dist/effects/OutlineEffect.d.ts +28 -0
- package/dist/effects/OutlineEffect.js +298 -0
- package/dist/effects/OutlineEffect.mjs +298 -0
- package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
- package/dist/effects/ParallaxBarrierEffect.js +64 -0
- package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
- package/dist/effects/PeppersGhostEffect.d.ts +10 -0
- package/dist/effects/PeppersGhostEffect.js +85 -0
- package/dist/effects/PeppersGhostEffect.mjs +85 -0
- package/dist/effects/StereoEffect.d.ts +9 -0
- package/dist/effects/StereoEffect.js +32 -0
- package/dist/effects/StereoEffect.mjs +32 -0
- package/dist/environments/RoomEnvironment.d.ts +5 -0
- package/dist/environments/RoomEnvironment.js +95 -0
- package/dist/environments/RoomEnvironment.mjs +78 -0
- package/dist/exporters/ColladaExporter.d.ts +50 -0
- package/dist/exporters/ColladaExporter.js +331 -0
- package/dist/exporters/ColladaExporter.mjs +331 -0
- package/dist/exporters/DRACOExporter.d.ts +23 -0
- package/dist/exporters/DRACOExporter.js +141 -0
- package/dist/exporters/DRACOExporter.mjs +141 -0
- package/dist/exporters/GLTFExporter.d.ts +446 -0
- package/dist/exporters/GLTFExporter.js +1575 -0
- package/dist/exporters/GLTFExporter.mjs +1575 -0
- package/dist/exporters/MMDExporter.d.ts +12 -0
- package/dist/exporters/MMDExporter.js +131 -0
- package/dist/exporters/MMDExporter.mjs +131 -0
- package/dist/exporters/OBJExporter.d.ts +18 -0
- package/dist/exporters/OBJExporter.js +181 -0
- package/dist/exporters/OBJExporter.mjs +181 -0
- package/dist/exporters/PLYExporter.d.ts +23 -0
- package/dist/exporters/PLYExporter.js +280 -0
- package/dist/exporters/PLYExporter.mjs +280 -0
- package/dist/exporters/STLExporter.d.ts +31 -0
- package/dist/exporters/STLExporter.js +146 -0
- package/dist/exporters/STLExporter.mjs +146 -0
- package/dist/exporters/USDZExporter.d.ts +27 -0
- package/dist/exporters/USDZExporter.js +340 -0
- package/dist/exporters/USDZExporter.mjs +340 -0
- package/dist/geometries/BoxLineGeometry.d.ts +12 -0
- package/dist/geometries/BoxLineGeometry.js +45 -0
- package/dist/geometries/BoxLineGeometry.mjs +45 -0
- package/dist/geometries/ConvexGeometry.d.ts +5 -0
- package/dist/geometries/ConvexGeometry.js +29 -0
- package/dist/geometries/ConvexGeometry.mjs +29 -0
- package/dist/geometries/DecalGeometry.d.ts +10 -0
- package/dist/geometries/DecalGeometry.js +184 -0
- package/dist/geometries/DecalGeometry.mjs +184 -0
- package/dist/geometries/LightningStrike.d.ts +108 -0
- package/dist/geometries/LightningStrike.js +548 -0
- package/dist/geometries/LightningStrike.mjs +548 -0
- package/dist/geometries/ParametricGeometries.d.ts +26 -0
- package/dist/geometries/ParametricGeometries.js +129 -0
- package/dist/geometries/ParametricGeometries.mjs +129 -0
- package/dist/geometries/ParametricGeometry.d.ts +18 -0
- package/dist/geometries/ParametricGeometry.js +63 -0
- package/dist/geometries/ParametricGeometry.mjs +63 -0
- package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/dist/geometries/RoundedBoxGeometry.js +91 -0
- package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
- package/dist/geometries/TeapotGeometry.d.ts +13 -0
- package/dist/geometries/TeapotGeometry.js +1563 -0
- package/dist/geometries/TeapotGeometry.mjs +1563 -0
- package/dist/geometries/TextGeometry.d.ts +18 -0
- package/dist/geometries/TextGeometry.js +27 -0
- package/dist/geometries/TextGeometry.mjs +27 -0
- package/dist/helpers/LightProbeHelper.d.ts +10 -0
- package/dist/helpers/LightProbeHelper.js +73 -0
- package/dist/helpers/LightProbeHelper.mjs +73 -0
- package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
- package/dist/helpers/PositionalAudioHelper.js +68 -0
- package/dist/helpers/PositionalAudioHelper.mjs +68 -0
- package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
- package/dist/helpers/RectAreaLightHelper.js +44 -0
- package/dist/helpers/RectAreaLightHelper.mjs +44 -0
- package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
- package/dist/helpers/VertexNormalsHelper.js +54 -0
- package/dist/helpers/VertexNormalsHelper.mjs +54 -0
- package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
- package/dist/helpers/VertexTangentsHelper.js +45 -0
- package/dist/helpers/VertexTangentsHelper.mjs +45 -0
- package/dist/index.d.ts +325 -0
- package/dist/index.js +978 -0
- package/dist/index.mjs +978 -0
- package/dist/interactive/HTMLMesh.d.ts +6 -0
- package/dist/interactive/HTMLMesh.js +325 -0
- package/dist/interactive/HTMLMesh.mjs +325 -0
- package/dist/interactive/InteractiveGroup.d.ts +5 -0
- package/dist/interactive/InteractiveGroup.js +68 -0
- package/dist/interactive/InteractiveGroup.mjs +68 -0
- package/dist/interactive/SelectionBox.d.ts +15 -0
- package/dist/interactive/SelectionBox.js +137 -0
- package/dist/interactive/SelectionBox.mjs +137 -0
- package/dist/interactive/SelectionHelper.d.ts +17 -0
- package/dist/interactive/SelectionHelper.js +54 -0
- package/dist/interactive/SelectionHelper.mjs +54 -0
- package/dist/libs/MeshoptDecoder.d.ts +12 -0
- package/dist/libs/MeshoptDecoder.js +221 -0
- package/dist/libs/MeshoptDecoder.mjs +221 -0
- package/dist/libs/MotionControllers.d.ts +175 -0
- package/dist/libs/MotionControllers.js +325 -0
- package/dist/libs/MotionControllers.mjs +325 -0
- package/dist/lights/LightProbeGenerator.d.ts +6 -0
- package/dist/lights/LightProbeGenerator.js +145 -0
- package/dist/lights/LightProbeGenerator.mjs +145 -0
- package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
- package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
- package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/dist/lines/Line2.d.ts +11 -0
- package/dist/lines/Line2.js +13 -0
- package/dist/lines/Line2.mjs +13 -0
- package/dist/lines/LineGeometry.d.ts +10 -0
- package/dist/lines/LineGeometry.js +44 -0
- package/dist/lines/LineGeometry.mjs +44 -0
- package/dist/lines/LineMaterial.d.ts +31 -0
- package/dist/lines/LineMaterial.js +547 -0
- package/dist/lines/LineMaterial.mjs +547 -0
- package/dist/lines/LineSegments2.d.ts +14 -0
- package/dist/lines/LineSegments2.js +203 -0
- package/dist/lines/LineSegments2.mjs +203 -0
- package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
- package/dist/lines/LineSegmentsGeometry.js +124 -0
- package/dist/lines/LineSegmentsGeometry.mjs +124 -0
- package/dist/lines/Wireframe.d.ts +11 -0
- package/dist/lines/Wireframe.js +32 -0
- package/dist/lines/Wireframe.mjs +32 -0
- package/dist/lines/WireframeGeometry2.d.ts +8 -0
- package/dist/lines/WireframeGeometry2.js +13 -0
- package/dist/lines/WireframeGeometry2.mjs +13 -0
- package/dist/loaders/3DMLoader.d.ts +17 -0
- package/dist/loaders/3DMLoader.js +803 -0
- package/dist/loaders/3DMLoader.mjs +803 -0
- package/dist/loaders/3MFLoader.d.ts +16 -0
- package/dist/loaders/3MFLoader.js +854 -0
- package/dist/loaders/3MFLoader.mjs +854 -0
- package/dist/loaders/AMFLoader.d.ts +14 -0
- package/dist/loaders/AMFLoader.js +284 -0
- package/dist/loaders/AMFLoader.mjs +284 -0
- package/dist/loaders/AssimpLoader.js +1396 -0
- package/dist/loaders/AssimpLoader.mjs +1396 -0
- package/dist/loaders/BVHLoader.d.ts +21 -0
- package/dist/loaders/BVHLoader.js +207 -0
- package/dist/loaders/BVHLoader.mjs +207 -0
- package/dist/loaders/BasisTextureLoader.d.ts +32 -0
- package/dist/loaders/BasisTextureLoader.js +480 -0
- package/dist/loaders/BasisTextureLoader.mjs +480 -0
- package/dist/loaders/ColladaLoader.d.ts +20 -0
- package/dist/loaders/ColladaLoader.js +2405 -0
- package/dist/loaders/ColladaLoader.mjs +2405 -0
- package/dist/loaders/DDSLoader.d.ts +16 -0
- package/dist/loaders/DDSLoader.js +148 -0
- package/dist/loaders/DDSLoader.mjs +148 -0
- package/dist/loaders/DRACOLoader.d.ts +18 -0
- package/dist/loaders/DRACOLoader.js +341 -0
- package/dist/loaders/DRACOLoader.mjs +341 -0
- package/dist/loaders/EXRLoader.d.ts +18 -0
- package/dist/loaders/EXRLoader.js +1354 -0
- package/dist/loaders/EXRLoader.mjs +1354 -0
- package/dist/loaders/FBXLoader.d.ts +14 -0
- package/dist/loaders/FBXLoader.js +2457 -0
- package/dist/loaders/FBXLoader.mjs +2457 -0
- package/dist/loaders/FontLoader.d.ts +36 -0
- package/dist/loaders/FontLoader.js +120 -0
- package/dist/loaders/FontLoader.mjs +120 -0
- package/dist/loaders/GCodeLoader.d.ts +15 -0
- package/dist/loaders/GCodeLoader.js +141 -0
- package/dist/loaders/GCodeLoader.mjs +141 -0
- package/dist/loaders/GLTFLoader.d.ts +153 -0
- package/dist/loaders/GLTFLoader.js +2459 -0
- package/dist/loaders/GLTFLoader.mjs +2459 -0
- package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/dist/loaders/HDRCubeTextureLoader.js +75 -0
- package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
- package/dist/loaders/KMZLoader.d.ts +16 -0
- package/dist/loaders/KMZLoader.js +75 -0
- package/dist/loaders/KMZLoader.mjs +75 -0
- package/dist/loaders/KTX2Loader.d.ts +16 -0
- package/dist/loaders/KTX2Loader.js +461 -0
- package/dist/loaders/KTX2Loader.mjs +461 -0
- package/dist/loaders/KTXLoader.d.ts +16 -0
- package/dist/loaders/KTXLoader.js +93 -0
- package/dist/loaders/KTXLoader.mjs +93 -0
- package/dist/loaders/LDrawLoader.d.ts +26 -0
- package/dist/loaders/LDrawLoader.js +1424 -0
- package/dist/loaders/LDrawLoader.mjs +1424 -0
- package/dist/loaders/LUT3dlLoader.d.ts +20 -0
- package/dist/loaders/LUT3dlLoader.js +103 -0
- package/dist/loaders/LUT3dlLoader.mjs +103 -0
- package/dist/loaders/LUTCubeLoader.d.ts +23 -0
- package/dist/loaders/LUTCubeLoader.js +107 -0
- package/dist/loaders/LUTCubeLoader.mjs +107 -0
- package/dist/loaders/LWOLoader.d.ts +26 -0
- package/dist/loaders/LWOLoader.js +645 -0
- package/dist/loaders/LWOLoader.mjs +645 -0
- package/dist/loaders/LottieLoader.d.ts +15 -0
- package/dist/loaders/LottieLoader.js +47 -0
- package/dist/loaders/LottieLoader.mjs +47 -0
- package/dist/loaders/MD2Loader.d.ts +14 -0
- package/dist/loaders/MD2Loader.js +359 -0
- package/dist/loaders/MD2Loader.mjs +359 -0
- package/dist/loaders/MDDLoader.d.ts +19 -0
- package/dist/loaders/MDDLoader.js +58 -0
- package/dist/loaders/MDDLoader.mjs +58 -0
- package/dist/loaders/MMDLoader.d.ts +63 -0
- package/dist/loaders/MMDLoader.js +1121 -0
- package/dist/loaders/MMDLoader.mjs +1121 -0
- package/dist/loaders/MTLLoader.d.ts +100 -0
- package/dist/loaders/MTLLoader.js +304 -0
- package/dist/loaders/MTLLoader.mjs +304 -0
- package/dist/loaders/NRRDLoader.d.ts +21 -0
- package/dist/loaders/NRRDLoader.js +401 -0
- package/dist/loaders/NRRDLoader.mjs +401 -0
- package/dist/loaders/NodeMaterialLoader.js +146 -0
- package/dist/loaders/NodeMaterialLoader.mjs +146 -0
- package/dist/loaders/OBJLoader.d.ts +17 -0
- package/dist/loaders/OBJLoader.js +487 -0
- package/dist/loaders/OBJLoader.mjs +487 -0
- package/dist/loaders/PCDLoader.d.ts +15 -0
- package/dist/loaders/PCDLoader.js +248 -0
- package/dist/loaders/PCDLoader.mjs +248 -0
- package/dist/loaders/PDBLoader.d.ts +22 -0
- package/dist/loaders/PDBLoader.js +247 -0
- package/dist/loaders/PDBLoader.mjs +247 -0
- package/dist/loaders/PLYLoader.d.ts +16 -0
- package/dist/loaders/PLYLoader.js +317 -0
- package/dist/loaders/PLYLoader.mjs +317 -0
- package/dist/loaders/PRWMLoader.d.ts +16 -0
- package/dist/loaders/PRWMLoader.js +160 -0
- package/dist/loaders/PRWMLoader.mjs +160 -0
- package/dist/loaders/PVRLoader.d.ts +16 -0
- package/dist/loaders/PVRLoader.js +131 -0
- package/dist/loaders/PVRLoader.mjs +131 -0
- package/dist/loaders/RGBELoader.d.ts +20 -0
- package/dist/loaders/RGBELoader.js +252 -0
- package/dist/loaders/RGBELoader.mjs +252 -0
- package/dist/loaders/RGBMLoader.d.ts +32 -0
- package/dist/loaders/RGBMLoader.js +998 -0
- package/dist/loaders/RGBMLoader.mjs +998 -0
- package/dist/loaders/STLLoader.d.ts +14 -0
- package/dist/loaders/STLLoader.js +190 -0
- package/dist/loaders/STLLoader.mjs +190 -0
- package/dist/loaders/SVGLoader.d.ts +63 -0
- package/dist/loaders/SVGLoader.js +1712 -0
- package/dist/loaders/SVGLoader.mjs +1712 -0
- package/dist/loaders/TDSLoader.d.ts +42 -0
- package/dist/loaders/TDSLoader.js +650 -0
- package/dist/loaders/TDSLoader.mjs +650 -0
- package/dist/loaders/TGALoader.d.ts +14 -0
- package/dist/loaders/TGALoader.js +285 -0
- package/dist/loaders/TGALoader.mjs +285 -0
- package/dist/loaders/TTFLoader.d.ts +15 -0
- package/dist/loaders/TTFLoader.js +131 -0
- package/dist/loaders/TTFLoader.mjs +131 -0
- package/dist/loaders/TiltLoader.d.ts +14 -0
- package/dist/loaders/TiltLoader.js +373 -0
- package/dist/loaders/TiltLoader.mjs +373 -0
- package/dist/loaders/VOXLoader.d.ts +28 -0
- package/dist/loaders/VOXLoader.js +432 -0
- package/dist/loaders/VOXLoader.mjs +432 -0
- package/dist/loaders/VRMLLoader.d.ts +14 -0
- package/dist/loaders/VRMLLoader.js +2105 -0
- package/dist/loaders/VRMLLoader.mjs +2105 -0
- package/dist/loaders/VRMLoader.js +38 -0
- package/dist/loaders/VRMLoader.mjs +38 -0
- package/dist/loaders/VTKLoader.d.ts +14 -0
- package/dist/loaders/VTKLoader.js +648 -0
- package/dist/loaders/VTKLoader.mjs +648 -0
- package/dist/loaders/XLoader.js +1258 -0
- package/dist/loaders/XLoader.mjs +1258 -0
- package/dist/loaders/XYZLoader.d.ts +14 -0
- package/dist/loaders/XYZLoader.js +60 -0
- package/dist/loaders/XYZLoader.mjs +60 -0
- package/dist/loaders/lwo/IFFParser.js +749 -0
- package/dist/loaders/lwo/IFFParser.mjs +749 -0
- package/dist/loaders/lwo/LWO2Parser.js +327 -0
- package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
- package/dist/loaders/lwo/LWO3Parser.js +298 -0
- package/dist/loaders/lwo/LWO3Parser.mjs +298 -0
- package/dist/math/Capsule.d.ts +27 -0
- package/dist/math/Capsule.js +100 -0
- package/dist/math/Capsule.mjs +100 -0
- package/dist/math/ColorConverter.d.ts +21 -0
- package/dist/math/ColorConverter.js +52 -0
- package/dist/math/ColorConverter.mjs +52 -0
- package/dist/math/ConvexHull.d.ts +89 -0
- package/dist/math/ConvexHull.js +597 -0
- package/dist/math/ConvexHull.mjs +597 -0
- package/dist/math/ImprovedNoise.d.ts +4 -0
- package/dist/math/ImprovedNoise.js +302 -0
- package/dist/math/ImprovedNoise.mjs +302 -0
- package/dist/math/Lut.d.ts +27 -0
- package/dist/math/Lut.js +135 -0
- package/dist/math/Lut.mjs +135 -0
- package/dist/math/MeshSurfaceSampler.d.ts +15 -0
- package/dist/math/MeshSurfaceSampler.js +107 -0
- package/dist/math/MeshSurfaceSampler.mjs +107 -0
- package/dist/math/OBB.d.ts +24 -0
- package/dist/math/OBB.js +262 -0
- package/dist/math/OBB.mjs +262 -0
- package/dist/math/Octree.d.ts +24 -0
- package/dist/math/Octree.js +278 -0
- package/dist/math/Octree.mjs +278 -0
- package/dist/math/SimplexNoise.d.ts +21 -0
- package/dist/math/SimplexNoise.js +440 -0
- package/dist/math/SimplexNoise.mjs +440 -0
- package/dist/misc/ConvexObjectBreaker.d.ts +25 -0
- package/dist/misc/ConvexObjectBreaker.js +298 -0
- package/dist/misc/ConvexObjectBreaker.mjs +298 -0
- package/dist/misc/GPUComputationRenderer.d.ts +52 -0
- package/dist/misc/GPUComputationRenderer.js +171 -0
- package/dist/misc/GPUComputationRenderer.mjs +171 -0
- package/dist/misc/Gyroscope.d.ts +5 -0
- package/dist/misc/Gyroscope.js +35 -0
- package/dist/misc/Gyroscope.mjs +35 -0
- package/dist/misc/MD2Character.d.ts +33 -0
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- package/package.json +1 -1
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import { Vector2 } from "three";
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const SMAAEdgesShader = {
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defines: {
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SMAA_THRESHOLD: "0.1"
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},
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uniforms: {
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tDiffuse: { value: null },
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resolution: { value: new Vector2(1 / 1024, 1 / 512) }
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},
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vertexShader: [
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"uniform vec2 resolution;",
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"varying vec2 vUv;",
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"varying vec4 vOffset[ 3 ];",
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"void SMAAEdgeDetectionVS( vec2 texcoord ) {",
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" vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );",
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// WebGL port note: Changed sign in W component
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" vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );",
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// WebGL port note: Changed sign in W component
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" vOffset[ 2 ] = texcoord.xyxy + resolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 );",
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// WebGL port note: Changed sign in W component
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"}",
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"void main() {",
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" vUv = uv;",
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" SMAAEdgeDetectionVS( vUv );",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D tDiffuse;",
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"varying vec2 vUv;",
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"varying vec4 vOffset[ 3 ];",
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"vec4 SMAAColorEdgeDetectionPS( vec2 texcoord, vec4 offset[3], sampler2D colorTex ) {",
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" vec2 threshold = vec2( SMAA_THRESHOLD, SMAA_THRESHOLD );",
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// Calculate color deltas:
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" vec4 delta;",
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" vec3 C = texture2D( colorTex, texcoord ).rgb;",
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" vec3 Cleft = texture2D( colorTex, offset[0].xy ).rgb;",
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" vec3 t = abs( C - Cleft );",
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" delta.x = max( max( t.r, t.g ), t.b );",
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" vec3 Ctop = texture2D( colorTex, offset[0].zw ).rgb;",
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" delta.y = max( max( t.r, t.g ), t.b );",
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// We do the usual threshold:
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" vec2 edges = step( threshold, delta.xy );",
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// Then discard if there is no edge:
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" if ( dot( edges, vec2( 1.0, 1.0 ) ) == 0.0 )",
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" discard;",
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// Calculate right and bottom deltas:
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" vec3 Cright = texture2D( colorTex, offset[1].xy ).rgb;",
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" t = abs( C - Cright );",
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" delta.z = max( max( t.r, t.g ), t.b );",
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" vec3 Cbottom = texture2D( colorTex, offset[1].zw ).rgb;",
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" t = abs( C - Cbottom );",
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" delta.w = max( max( t.r, t.g ), t.b );",
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// Calculate the maximum delta in the direct neighborhood:
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" float maxDelta = max( max( max( delta.x, delta.y ), delta.z ), delta.w );",
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// Calculate left-left and top-top deltas:
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" vec3 Cleftleft = texture2D( colorTex, offset[2].xy ).rgb;",
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" t = abs( C - Cleftleft );",
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" delta.z = max( max( t.r, t.g ), t.b );",
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" vec3 Ctoptop = texture2D( colorTex, offset[2].zw ).rgb;",
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" t = abs( C - Ctoptop );",
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" delta.w = max( max( t.r, t.g ), t.b );",
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// Calculate the final maximum delta:
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" maxDelta = max( max( maxDelta, delta.z ), delta.w );",
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// Local contrast adaptation in action:
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" edges.xy *= step( 0.5 * maxDelta, delta.xy );",
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" return vec4( edges, 0.0, 0.0 );",
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"}",
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"void main() {",
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" gl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );",
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"}"
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].join("\n")
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};
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const SMAAWeightsShader = {
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defines: {
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SMAA_MAX_SEARCH_STEPS: "8",
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SMAA_AREATEX_MAX_DISTANCE: "16",
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SMAA_AREATEX_PIXEL_SIZE: "( 1.0 / vec2( 160.0, 560.0 ) )",
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SMAA_AREATEX_SUBTEX_SIZE: "( 1.0 / 7.0 )"
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},
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uniforms: {
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tDiffuse: { value: null },
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tArea: { value: null },
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tSearch: { value: null },
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resolution: { value: new Vector2(1 / 1024, 1 / 512) }
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},
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vertexShader: [
|
89
|
+
"uniform vec2 resolution;",
|
90
|
+
"varying vec2 vUv;",
|
91
|
+
"varying vec4 vOffset[ 3 ];",
|
92
|
+
"varying vec2 vPixcoord;",
|
93
|
+
"void SMAABlendingWeightCalculationVS( vec2 texcoord ) {",
|
94
|
+
" vPixcoord = texcoord / resolution;",
|
95
|
+
// We will use these offsets for the searches later on (see @PSEUDO_GATHER4):
|
96
|
+
" vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 );",
|
97
|
+
// WebGL port note: Changed sign in Y and W components
|
98
|
+
" vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 );",
|
99
|
+
// WebGL port note: Changed sign in Y and W components
|
100
|
+
// And these for the searches, they indicate the ends of the loops:
|
101
|
+
" vOffset[ 2 ] = vec4( vOffset[ 0 ].xz, vOffset[ 1 ].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * resolution.xxyy * float( SMAA_MAX_SEARCH_STEPS );",
|
102
|
+
"}",
|
103
|
+
"void main() {",
|
104
|
+
" vUv = uv;",
|
105
|
+
" SMAABlendingWeightCalculationVS( vUv );",
|
106
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
107
|
+
"}"
|
108
|
+
].join("\n"),
|
109
|
+
fragmentShader: [
|
110
|
+
"#define SMAASampleLevelZeroOffset( tex, coord, offset ) texture2D( tex, coord + float( offset ) * resolution, 0.0 )",
|
111
|
+
"uniform sampler2D tDiffuse;",
|
112
|
+
"uniform sampler2D tArea;",
|
113
|
+
"uniform sampler2D tSearch;",
|
114
|
+
"uniform vec2 resolution;",
|
115
|
+
"varying vec2 vUv;",
|
116
|
+
"varying vec4 vOffset[3];",
|
117
|
+
"varying vec2 vPixcoord;",
|
118
|
+
"#if __VERSION__ == 100",
|
119
|
+
"vec2 round( vec2 x ) {",
|
120
|
+
" return sign( x ) * floor( abs( x ) + 0.5 );",
|
121
|
+
"}",
|
122
|
+
"#endif",
|
123
|
+
"float SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {",
|
124
|
+
// Not required if searchTex accesses are set to point:
|
125
|
+
// float2 SEARCH_TEX_PIXEL_SIZE = 1.0 / float2(66.0, 33.0);
|
126
|
+
// e = float2(bias, 0.0) + 0.5 * SEARCH_TEX_PIXEL_SIZE +
|
127
|
+
// e * float2(scale, 1.0) * float2(64.0, 32.0) * SEARCH_TEX_PIXEL_SIZE;
|
128
|
+
" e.r = bias + e.r * scale;",
|
129
|
+
" return 255.0 * texture2D( searchTex, e, 0.0 ).r;",
|
130
|
+
"}",
|
131
|
+
"float SMAASearchXLeft( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
|
132
|
+
/**
|
133
|
+
* @PSEUDO_GATHER4
|
134
|
+
* This texcoord has been offset by (-0.25, -0.125) in the vertex shader to
|
135
|
+
* sample between edge, thus fetching four edges in a row.
|
136
|
+
* Sampling with different offsets in each direction allows to disambiguate
|
137
|
+
* which edges are active from the four fetched ones.
|
138
|
+
*/
|
139
|
+
" vec2 e = vec2( 0.0, 1.0 );",
|
140
|
+
" for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
|
141
|
+
// WebGL port note: Changed while to for
|
142
|
+
" e = texture2D( edgesTex, texcoord, 0.0 ).rg;",
|
143
|
+
" texcoord -= vec2( 2.0, 0.0 ) * resolution;",
|
144
|
+
" if ( ! ( texcoord.x > end && e.g > 0.8281 && e.r == 0.0 ) ) break;",
|
145
|
+
" }",
|
146
|
+
// We correct the previous (-0.25, -0.125) offset we applied:
|
147
|
+
" texcoord.x += 0.25 * resolution.x;",
|
148
|
+
// The searches are bias by 1, so adjust the coords accordingly:
|
149
|
+
" texcoord.x += resolution.x;",
|
150
|
+
// Disambiguate the length added by the last step:
|
151
|
+
" texcoord.x += 2.0 * resolution.x;",
|
152
|
+
// Undo last step
|
153
|
+
" texcoord.x -= resolution.x * SMAASearchLength(searchTex, e, 0.0, 0.5);",
|
154
|
+
" return texcoord.x;",
|
155
|
+
"}",
|
156
|
+
"float SMAASearchXRight( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
|
157
|
+
" vec2 e = vec2( 0.0, 1.0 );",
|
158
|
+
" for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
|
159
|
+
// WebGL port note: Changed while to for
|
160
|
+
" e = texture2D( edgesTex, texcoord, 0.0 ).rg;",
|
161
|
+
" texcoord += vec2( 2.0, 0.0 ) * resolution;",
|
162
|
+
" if ( ! ( texcoord.x < end && e.g > 0.8281 && e.r == 0.0 ) ) break;",
|
163
|
+
" }",
|
164
|
+
" texcoord.x -= 0.25 * resolution.x;",
|
165
|
+
" texcoord.x -= resolution.x;",
|
166
|
+
" texcoord.x -= 2.0 * resolution.x;",
|
167
|
+
" texcoord.x += resolution.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );",
|
168
|
+
" return texcoord.x;",
|
169
|
+
"}",
|
170
|
+
"float SMAASearchYUp( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
|
171
|
+
" vec2 e = vec2( 1.0, 0.0 );",
|
172
|
+
" for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
|
173
|
+
// WebGL port note: Changed while to for
|
174
|
+
" e = texture2D( edgesTex, texcoord, 0.0 ).rg;",
|
175
|
+
" texcoord += vec2( 0.0, 2.0 ) * resolution;",
|
176
|
+
// WebGL port note: Changed sign
|
177
|
+
" if ( ! ( texcoord.y > end && e.r > 0.8281 && e.g == 0.0 ) ) break;",
|
178
|
+
" }",
|
179
|
+
" texcoord.y -= 0.25 * resolution.y;",
|
180
|
+
// WebGL port note: Changed sign
|
181
|
+
" texcoord.y -= resolution.y;",
|
182
|
+
// WebGL port note: Changed sign
|
183
|
+
" texcoord.y -= 2.0 * resolution.y;",
|
184
|
+
// WebGL port note: Changed sign
|
185
|
+
" texcoord.y += resolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 );",
|
186
|
+
// WebGL port note: Changed sign
|
187
|
+
" return texcoord.y;",
|
188
|
+
"}",
|
189
|
+
"float SMAASearchYDown( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {",
|
190
|
+
" vec2 e = vec2( 1.0, 0.0 );",
|
191
|
+
" for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {",
|
192
|
+
// WebGL port note: Changed while to for
|
193
|
+
" e = texture2D( edgesTex, texcoord, 0.0 ).rg;",
|
194
|
+
" texcoord -= vec2( 0.0, 2.0 ) * resolution;",
|
195
|
+
// WebGL port note: Changed sign
|
196
|
+
" if ( ! ( texcoord.y < end && e.r > 0.8281 && e.g == 0.0 ) ) break;",
|
197
|
+
" }",
|
198
|
+
" texcoord.y += 0.25 * resolution.y;",
|
199
|
+
// WebGL port note: Changed sign
|
200
|
+
" texcoord.y += resolution.y;",
|
201
|
+
// WebGL port note: Changed sign
|
202
|
+
" texcoord.y += 2.0 * resolution.y;",
|
203
|
+
// WebGL port note: Changed sign
|
204
|
+
" texcoord.y -= resolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 );",
|
205
|
+
// WebGL port note: Changed sign
|
206
|
+
" return texcoord.y;",
|
207
|
+
"}",
|
208
|
+
"vec2 SMAAArea( sampler2D areaTex, vec2 dist, float e1, float e2, float offset ) {",
|
209
|
+
// Rounding prevents precision errors of bilinear filtering:
|
210
|
+
" vec2 texcoord = float( SMAA_AREATEX_MAX_DISTANCE ) * round( 4.0 * vec2( e1, e2 ) ) + dist;",
|
211
|
+
// We do a scale and bias for mapping to texel space:
|
212
|
+
" texcoord = SMAA_AREATEX_PIXEL_SIZE * texcoord + ( 0.5 * SMAA_AREATEX_PIXEL_SIZE );",
|
213
|
+
// Move to proper place, according to the subpixel offset:
|
214
|
+
" texcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;",
|
215
|
+
" return texture2D( areaTex, texcoord, 0.0 ).rg;",
|
216
|
+
"}",
|
217
|
+
"vec4 SMAABlendingWeightCalculationPS( vec2 texcoord, vec2 pixcoord, vec4 offset[ 3 ], sampler2D edgesTex, sampler2D areaTex, sampler2D searchTex, ivec4 subsampleIndices ) {",
|
218
|
+
" vec4 weights = vec4( 0.0, 0.0, 0.0, 0.0 );",
|
219
|
+
" vec2 e = texture2D( edgesTex, texcoord ).rg;",
|
220
|
+
" if ( e.g > 0.0 ) {",
|
221
|
+
// Edge at north
|
222
|
+
" vec2 d;",
|
223
|
+
// Find the distance to the left:
|
224
|
+
" vec2 coords;",
|
225
|
+
" coords.x = SMAASearchXLeft( edgesTex, searchTex, offset[ 0 ].xy, offset[ 2 ].x );",
|
226
|
+
" coords.y = offset[ 1 ].y;",
|
227
|
+
// offset[1].y = texcoord.y - 0.25 * resolution.y (@CROSSING_OFFSET)
|
228
|
+
" d.x = coords.x;",
|
229
|
+
// Now fetch the left crossing edges, two at a time using bilinear
|
230
|
+
// filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to
|
231
|
+
// discern what value each edge has:
|
232
|
+
" float e1 = texture2D( edgesTex, coords, 0.0 ).r;",
|
233
|
+
// Find the distance to the right:
|
234
|
+
" coords.x = SMAASearchXRight( edgesTex, searchTex, offset[ 0 ].zw, offset[ 2 ].y );",
|
235
|
+
" d.y = coords.x;",
|
236
|
+
// We want the distances to be in pixel units (doing this here allow to
|
237
|
+
// better interleave arithmetic and memory accesses):
|
238
|
+
" d = d / resolution.x - pixcoord.x;",
|
239
|
+
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
240
|
+
// quadratically:
|
241
|
+
" vec2 sqrt_d = sqrt( abs( d ) );",
|
242
|
+
// Fetch the right crossing edges:
|
243
|
+
" coords.y -= 1.0 * resolution.y;",
|
244
|
+
// WebGL port note: Added
|
245
|
+
" float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 1, 0 ) ).r;",
|
246
|
+
// Ok, we know how this pattern looks like, now it is time for getting
|
247
|
+
// the actual area:
|
248
|
+
" weights.rg = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.y ) );",
|
249
|
+
" }",
|
250
|
+
" if ( e.r > 0.0 ) {",
|
251
|
+
// Edge at west
|
252
|
+
" vec2 d;",
|
253
|
+
// Find the distance to the top:
|
254
|
+
" vec2 coords;",
|
255
|
+
" coords.y = SMAASearchYUp( edgesTex, searchTex, offset[ 1 ].xy, offset[ 2 ].z );",
|
256
|
+
" coords.x = offset[ 0 ].x;",
|
257
|
+
// offset[1].x = texcoord.x - 0.25 * resolution.x;
|
258
|
+
" d.x = coords.y;",
|
259
|
+
// Fetch the top crossing edges:
|
260
|
+
" float e1 = texture2D( edgesTex, coords, 0.0 ).g;",
|
261
|
+
// Find the distance to the bottom:
|
262
|
+
" coords.y = SMAASearchYDown( edgesTex, searchTex, offset[ 1 ].zw, offset[ 2 ].w );",
|
263
|
+
" d.y = coords.y;",
|
264
|
+
// We want the distances to be in pixel units:
|
265
|
+
" d = d / resolution.y - pixcoord.y;",
|
266
|
+
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
267
|
+
// quadratically:
|
268
|
+
" vec2 sqrt_d = sqrt( abs( d ) );",
|
269
|
+
// Fetch the bottom crossing edges:
|
270
|
+
" coords.y -= 1.0 * resolution.y;",
|
271
|
+
// WebGL port note: Added
|
272
|
+
" float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 0, 1 ) ).g;",
|
273
|
+
// Get the area for this direction:
|
274
|
+
" weights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );",
|
275
|
+
" }",
|
276
|
+
" return weights;",
|
277
|
+
"}",
|
278
|
+
"void main() {",
|
279
|
+
" gl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );",
|
280
|
+
"}"
|
281
|
+
].join("\n")
|
282
|
+
};
|
283
|
+
const SMAABlendShader = {
|
284
|
+
uniforms: {
|
285
|
+
tDiffuse: { value: null },
|
286
|
+
tColor: { value: null },
|
287
|
+
resolution: { value: new Vector2(1 / 1024, 1 / 512) }
|
288
|
+
},
|
289
|
+
vertexShader: [
|
290
|
+
"uniform vec2 resolution;",
|
291
|
+
"varying vec2 vUv;",
|
292
|
+
"varying vec4 vOffset[ 2 ];",
|
293
|
+
"void SMAANeighborhoodBlendingVS( vec2 texcoord ) {",
|
294
|
+
" vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );",
|
295
|
+
// WebGL port note: Changed sign in W component
|
296
|
+
" vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );",
|
297
|
+
// WebGL port note: Changed sign in W component
|
298
|
+
"}",
|
299
|
+
"void main() {",
|
300
|
+
" vUv = uv;",
|
301
|
+
" SMAANeighborhoodBlendingVS( vUv );",
|
302
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
303
|
+
"}"
|
304
|
+
].join("\n"),
|
305
|
+
fragmentShader: [
|
306
|
+
"uniform sampler2D tDiffuse;",
|
307
|
+
"uniform sampler2D tColor;",
|
308
|
+
"uniform vec2 resolution;",
|
309
|
+
"varying vec2 vUv;",
|
310
|
+
"varying vec4 vOffset[ 2 ];",
|
311
|
+
"vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {",
|
312
|
+
// Fetch the blending weights for current pixel:
|
313
|
+
" vec4 a;",
|
314
|
+
" a.xz = texture2D( blendTex, texcoord ).xz;",
|
315
|
+
" a.y = texture2D( blendTex, offset[ 1 ].zw ).g;",
|
316
|
+
" a.w = texture2D( blendTex, offset[ 1 ].xy ).a;",
|
317
|
+
// Is there any blending weight with a value greater than 0.0?
|
318
|
+
" if ( dot(a, vec4( 1.0, 1.0, 1.0, 1.0 )) < 1e-5 ) {",
|
319
|
+
" return texture2D( colorTex, texcoord, 0.0 );",
|
320
|
+
" } else {",
|
321
|
+
// Up to 4 lines can be crossing a pixel (one through each edge). We
|
322
|
+
// favor blending by choosing the line with the maximum weight for each
|
323
|
+
// direction:
|
324
|
+
" vec2 offset;",
|
325
|
+
" offset.x = a.a > a.b ? a.a : -a.b;",
|
326
|
+
// left vs. right
|
327
|
+
" offset.y = a.g > a.r ? -a.g : a.r;",
|
328
|
+
// top vs. bottom // WebGL port note: Changed signs
|
329
|
+
// Then we go in the direction that has the maximum weight:
|
330
|
+
" if ( abs( offset.x ) > abs( offset.y )) {",
|
331
|
+
// horizontal vs. vertical
|
332
|
+
" offset.y = 0.0;",
|
333
|
+
" } else {",
|
334
|
+
" offset.x = 0.0;",
|
335
|
+
" }",
|
336
|
+
// Fetch the opposite color and lerp by hand:
|
337
|
+
" vec4 C = texture2D( colorTex, texcoord, 0.0 );",
|
338
|
+
" texcoord += sign( offset ) * resolution;",
|
339
|
+
" vec4 Cop = texture2D( colorTex, texcoord, 0.0 );",
|
340
|
+
" float s = abs( offset.x ) > abs( offset.y ) ? abs( offset.x ) : abs( offset.y );",
|
341
|
+
// WebGL port note: Added gamma correction
|
342
|
+
" C.xyz = pow(C.xyz, vec3(2.2));",
|
343
|
+
" Cop.xyz = pow(Cop.xyz, vec3(2.2));",
|
344
|
+
" vec4 mixed = mix(C, Cop, s);",
|
345
|
+
" mixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));",
|
346
|
+
" return mixed;",
|
347
|
+
" }",
|
348
|
+
"}",
|
349
|
+
"void main() {",
|
350
|
+
" gl_FragColor = SMAANeighborhoodBlendingPS( vUv, vOffset, tColor, tDiffuse );",
|
351
|
+
"}"
|
352
|
+
].join("\n")
|
353
|
+
};
|
354
|
+
export {
|
355
|
+
SMAABlendShader,
|
356
|
+
SMAAEdgesShader,
|
357
|
+
SMAAWeightsShader
|
358
|
+
};
|
@@ -0,0 +1,86 @@
|
|
1
|
+
import { Matrix4, Vector2 } from 'three';
|
2
|
+
/**
|
3
|
+
* References:
|
4
|
+
* http://john-chapman-graphics.blogspot.com/2013/01/ssao-tutorial.html
|
5
|
+
* https://learnopengl.com/Advanced-Lighting/SSAO
|
6
|
+
* https://github.com/McNopper/OpenGL/blob/master/Example28/shader/ssao.frag.glsl
|
7
|
+
*/
|
8
|
+
export declare const SSAOShader: {
|
9
|
+
defines: {
|
10
|
+
PERSPECTIVE_CAMERA: number;
|
11
|
+
KERNEL_SIZE: number;
|
12
|
+
};
|
13
|
+
uniforms: {
|
14
|
+
tDiffuse: {
|
15
|
+
value: null;
|
16
|
+
};
|
17
|
+
tNormal: {
|
18
|
+
value: null;
|
19
|
+
};
|
20
|
+
tDepth: {
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value: null;
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};
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tNoise: {
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value: null;
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};
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kernel: {
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value: null;
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};
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cameraNear: {
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value: null;
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};
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cameraFar: {
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value: null;
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};
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resolution: {
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value: Vector2;
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};
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cameraProjectionMatrix: {
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value: Matrix4;
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};
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cameraInverseProjectionMatrix: {
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value: Matrix4;
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};
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kernelRadius: {
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value: number;
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};
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minDistance: {
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value: number;
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};
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maxDistance: {
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value: number;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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export declare const SSAODepthShader: {
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defines: {
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PERSPECTIVE_CAMERA: number;
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};
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uniforms: {
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tDepth: {
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value: null;
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};
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cameraNear: {
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value: null;
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};
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cameraFar: {
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value: null;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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export declare const SSAOBlurShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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};
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resolution: {
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value: Vector2;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
|
@@ -0,0 +1,182 @@
|
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1
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+
"use strict";
|
2
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+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
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+
const THREE = require("three");
|
4
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+
const SSAOShader = {
|
5
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defines: {
|
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+
PERSPECTIVE_CAMERA: 1,
|
7
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+
KERNEL_SIZE: 32
|
8
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+
},
|
9
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+
uniforms: {
|
10
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+
tDiffuse: { value: null },
|
11
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+
tNormal: { value: null },
|
12
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+
tDepth: { value: null },
|
13
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+
tNoise: { value: null },
|
14
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+
kernel: { value: null },
|
15
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+
cameraNear: { value: null },
|
16
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+
cameraFar: { value: null },
|
17
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+
resolution: { value: new THREE.Vector2() },
|
18
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+
cameraProjectionMatrix: { value: new THREE.Matrix4() },
|
19
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+
cameraInverseProjectionMatrix: { value: new THREE.Matrix4() },
|
20
|
+
kernelRadius: { value: 8 },
|
21
|
+
minDistance: { value: 5e-3 },
|
22
|
+
maxDistance: { value: 0.05 }
|
23
|
+
},
|
24
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+
vertexShader: [
|
25
|
+
"varying vec2 vUv;",
|
26
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+
"void main() {",
|
27
|
+
" vUv = uv;",
|
28
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
29
|
+
"}"
|
30
|
+
].join("\n"),
|
31
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+
fragmentShader: [
|
32
|
+
"uniform sampler2D tDiffuse;",
|
33
|
+
"uniform sampler2D tNormal;",
|
34
|
+
"uniform sampler2D tDepth;",
|
35
|
+
"uniform sampler2D tNoise;",
|
36
|
+
"uniform vec3 kernel[ KERNEL_SIZE ];",
|
37
|
+
"uniform vec2 resolution;",
|
38
|
+
"uniform float cameraNear;",
|
39
|
+
"uniform float cameraFar;",
|
40
|
+
"uniform mat4 cameraProjectionMatrix;",
|
41
|
+
"uniform mat4 cameraInverseProjectionMatrix;",
|
42
|
+
"uniform float kernelRadius;",
|
43
|
+
"uniform float minDistance;",
|
44
|
+
// avoid artifacts caused by neighbour fragments with minimal depth difference
|
45
|
+
"uniform float maxDistance;",
|
46
|
+
// avoid the influence of fragments which are too far away
|
47
|
+
"varying vec2 vUv;",
|
48
|
+
"#include <packing>",
|
49
|
+
"float getDepth( const in vec2 screenPosition ) {",
|
50
|
+
" return texture2D( tDepth, screenPosition ).x;",
|
51
|
+
"}",
|
52
|
+
"float getLinearDepth( const in vec2 screenPosition ) {",
|
53
|
+
" #if PERSPECTIVE_CAMERA == 1",
|
54
|
+
" float fragCoordZ = texture2D( tDepth, screenPosition ).x;",
|
55
|
+
" float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );",
|
56
|
+
" return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );",
|
57
|
+
" #else",
|
58
|
+
" return texture2D( tDepth, screenPosition ).x;",
|
59
|
+
" #endif",
|
60
|
+
"}",
|
61
|
+
"float getViewZ( const in float depth ) {",
|
62
|
+
" #if PERSPECTIVE_CAMERA == 1",
|
63
|
+
" return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
|
64
|
+
" #else",
|
65
|
+
" return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
|
66
|
+
" #endif",
|
67
|
+
"}",
|
68
|
+
"vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {",
|
69
|
+
" float clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];",
|
70
|
+
" vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );",
|
71
|
+
" clipPosition *= clipW; // unprojection.",
|
72
|
+
" return ( cameraInverseProjectionMatrix * clipPosition ).xyz;",
|
73
|
+
"}",
|
74
|
+
"vec3 getViewNormal( const in vec2 screenPosition ) {",
|
75
|
+
" return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );",
|
76
|
+
"}",
|
77
|
+
"void main() {",
|
78
|
+
" float depth = getDepth( vUv );",
|
79
|
+
" float viewZ = getViewZ( depth );",
|
80
|
+
" vec3 viewPosition = getViewPosition( vUv, depth, viewZ );",
|
81
|
+
" vec3 viewNormal = getViewNormal( vUv );",
|
82
|
+
" vec2 noiseScale = vec2( resolution.x / 4.0, resolution.y / 4.0 );",
|
83
|
+
" vec3 random = texture2D( tNoise, vUv * noiseScale ).xyz;",
|
84
|
+
// compute matrix used to reorient a kernel vector
|
85
|
+
" vec3 tangent = normalize( random - viewNormal * dot( random, viewNormal ) );",
|
86
|
+
" vec3 bitangent = cross( viewNormal, tangent );",
|
87
|
+
" mat3 kernelMatrix = mat3( tangent, bitangent, viewNormal );",
|
88
|
+
" float occlusion = 0.0;",
|
89
|
+
" for ( int i = 0; i < KERNEL_SIZE; i ++ ) {",
|
90
|
+
" vec3 sampleVector = kernelMatrix * kernel[ i ];",
|
91
|
+
// reorient sample vector in view space
|
92
|
+
" vec3 samplePoint = viewPosition + ( sampleVector * kernelRadius );",
|
93
|
+
// calculate sample point
|
94
|
+
" vec4 samplePointNDC = cameraProjectionMatrix * vec4( samplePoint, 1.0 );",
|
95
|
+
// project point and calculate NDC
|
96
|
+
" samplePointNDC /= samplePointNDC.w;",
|
97
|
+
" vec2 samplePointUv = samplePointNDC.xy * 0.5 + 0.5;",
|
98
|
+
// compute uv coordinates
|
99
|
+
" float realDepth = getLinearDepth( samplePointUv );",
|
100
|
+
// get linear depth from depth texture
|
101
|
+
" float sampleDepth = viewZToOrthographicDepth( samplePoint.z, cameraNear, cameraFar );",
|
102
|
+
// compute linear depth of the sample view Z value
|
103
|
+
" float delta = sampleDepth - realDepth;",
|
104
|
+
" if ( delta > minDistance && delta < maxDistance ) {",
|
105
|
+
// if fragment is before sample point, increase occlusion
|
106
|
+
" occlusion += 1.0;",
|
107
|
+
" }",
|
108
|
+
" }",
|
109
|
+
" occlusion = clamp( occlusion / float( KERNEL_SIZE ), 0.0, 1.0 );",
|
110
|
+
" gl_FragColor = vec4( vec3( 1.0 - occlusion ), 1.0 );",
|
111
|
+
"}"
|
112
|
+
].join("\n")
|
113
|
+
};
|
114
|
+
const SSAODepthShader = {
|
115
|
+
defines: {
|
116
|
+
PERSPECTIVE_CAMERA: 1
|
117
|
+
},
|
118
|
+
uniforms: {
|
119
|
+
tDepth: { value: null },
|
120
|
+
cameraNear: { value: null },
|
121
|
+
cameraFar: { value: null }
|
122
|
+
},
|
123
|
+
vertexShader: [
|
124
|
+
"varying vec2 vUv;",
|
125
|
+
"void main() {",
|
126
|
+
" vUv = uv;",
|
127
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
128
|
+
"}"
|
129
|
+
].join("\n"),
|
130
|
+
fragmentShader: [
|
131
|
+
"uniform sampler2D tDepth;",
|
132
|
+
"uniform float cameraNear;",
|
133
|
+
"uniform float cameraFar;",
|
134
|
+
"varying vec2 vUv;",
|
135
|
+
"#include <packing>",
|
136
|
+
"float getLinearDepth( const in vec2 screenPosition ) {",
|
137
|
+
" #if PERSPECTIVE_CAMERA == 1",
|
138
|
+
" float fragCoordZ = texture2D( tDepth, screenPosition ).x;",
|
139
|
+
" float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );",
|
140
|
+
" return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );",
|
141
|
+
" #else",
|
142
|
+
" return texture2D( tDepth, screenPosition ).x;",
|
143
|
+
" #endif",
|
144
|
+
"}",
|
145
|
+
"void main() {",
|
146
|
+
" float depth = getLinearDepth( vUv );",
|
147
|
+
" gl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );",
|
148
|
+
"}"
|
149
|
+
].join("\n")
|
150
|
+
};
|
151
|
+
const SSAOBlurShader = {
|
152
|
+
uniforms: {
|
153
|
+
tDiffuse: { value: null },
|
154
|
+
resolution: { value: new THREE.Vector2() }
|
155
|
+
},
|
156
|
+
vertexShader: [
|
157
|
+
"varying vec2 vUv;",
|
158
|
+
"void main() {",
|
159
|
+
" vUv = uv;",
|
160
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
161
|
+
"}"
|
162
|
+
].join("\n"),
|
163
|
+
fragmentShader: [
|
164
|
+
"uniform sampler2D tDiffuse;",
|
165
|
+
"uniform vec2 resolution;",
|
166
|
+
"varying vec2 vUv;",
|
167
|
+
"void main() {",
|
168
|
+
" vec2 texelSize = ( 1.0 / resolution );",
|
169
|
+
" float result = 0.0;",
|
170
|
+
" for ( int i = - 2; i <= 2; i ++ ) {",
|
171
|
+
" for ( int j = - 2; j <= 2; j ++ ) {",
|
172
|
+
" vec2 offset = ( vec2( float( i ), float( j ) ) ) * texelSize;",
|
173
|
+
" result += texture2D( tDiffuse, vUv + offset ).r;",
|
174
|
+
" }",
|
175
|
+
" }",
|
176
|
+
" gl_FragColor = vec4( vec3( result / ( 5.0 * 5.0 ) ), 1.0 );",
|
177
|
+
"}"
|
178
|
+
].join("\n")
|
179
|
+
};
|
180
|
+
exports.SSAOBlurShader = SSAOBlurShader;
|
181
|
+
exports.SSAODepthShader = SSAODepthShader;
|
182
|
+
exports.SSAOShader = SSAOShader;
|