three-stdlib 2.22.7 → 2.22.9

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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+ "use strict";
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+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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+ const THREE = require("three");
4
+ var AssimpLoader = function(manager) {
5
+ THREE.Loader.call(this, manager);
6
+ };
7
+ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
8
+ constructor: AssimpLoader,
9
+ load: function(url, onLoad, onProgress, onError) {
10
+ var scope = this;
11
+ var path = scope.path === "" ? THREE.LoaderUtils.extractUrlBase(url) : scope.path;
12
+ var loader = new THREE.FileLoader(scope.manager);
13
+ loader.setPath(scope.path);
14
+ loader.setResponseType("arraybuffer");
15
+ loader.setRequestHeader(scope.requestHeader);
16
+ loader.setWithCredentials(scope.withCredentials);
17
+ loader.load(
18
+ url,
19
+ function(buffer) {
20
+ try {
21
+ onLoad(scope.parse(buffer, path));
22
+ } catch (e) {
23
+ if (onError) {
24
+ onError(e);
25
+ } else {
26
+ console.error(e);
27
+ }
28
+ scope.manager.itemError(url);
29
+ }
30
+ },
31
+ onProgress,
32
+ onError
33
+ );
34
+ },
35
+ parse: function(buffer, path) {
36
+ var textureLoader = new THREE.TextureLoader(this.manager);
37
+ textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
38
+ var Virtulous = {};
39
+ Virtulous.KeyFrame = function(time, matrix) {
40
+ this.time = time;
41
+ this.matrix = matrix.clone();
42
+ this.position = new THREE.Vector3();
43
+ this.quaternion = new THREE.Quaternion();
44
+ this.scale = new THREE.Vector3(1, 1, 1);
45
+ this.matrix.decompose(this.position, this.quaternion, this.scale);
46
+ this.clone = function() {
47
+ var n = new Virtulous.KeyFrame(this.time, this.matrix);
48
+ return n;
49
+ };
50
+ this.lerp = function(nextKey, time2) {
51
+ time2 -= this.time;
52
+ var dist = nextKey.time - this.time;
53
+ var l = time2 / dist;
54
+ var l2 = 1 - l;
55
+ var keypos = this.position;
56
+ var keyrot = this.quaternion;
57
+ var key2pos = nextKey.position;
58
+ var key2rot = nextKey.quaternion;
59
+ Virtulous.KeyFrame.tempAniPos.x = keypos.x * l2 + key2pos.x * l;
60
+ Virtulous.KeyFrame.tempAniPos.y = keypos.y * l2 + key2pos.y * l;
61
+ Virtulous.KeyFrame.tempAniPos.z = keypos.z * l2 + key2pos.z * l;
62
+ Virtulous.KeyFrame.tempAniQuat.set(keyrot.x, keyrot.y, keyrot.z, keyrot.w);
63
+ Virtulous.KeyFrame.tempAniQuat.slerp(key2rot, l);
64
+ return Virtulous.KeyFrame.tempAniMatrix.compose(
65
+ Virtulous.KeyFrame.tempAniPos,
66
+ Virtulous.KeyFrame.tempAniQuat,
67
+ Virtulous.KeyFrame.tempAniScale
68
+ );
69
+ };
70
+ };
71
+ Virtulous.KeyFrame.tempAniPos = new THREE.Vector3();
72
+ Virtulous.KeyFrame.tempAniQuat = new THREE.Quaternion();
73
+ Virtulous.KeyFrame.tempAniScale = new THREE.Vector3(1, 1, 1);
74
+ Virtulous.KeyFrame.tempAniMatrix = new THREE.Matrix4();
75
+ Virtulous.KeyFrameTrack = function() {
76
+ this.keys = [];
77
+ this.target = null;
78
+ this.time = 0;
79
+ this.length = 0;
80
+ this._accelTable = {};
81
+ this.fps = 20;
82
+ this.addKey = function(key) {
83
+ this.keys.push(key);
84
+ };
85
+ this.init = function() {
86
+ this.sortKeys();
87
+ if (this.keys.length > 0)
88
+ this.length = this.keys[this.keys.length - 1].time;
89
+ else
90
+ this.length = 0;
91
+ if (!this.fps)
92
+ return;
93
+ for (let j = 0; j < this.length * this.fps; j++) {
94
+ for (let i = 0; i < this.keys.length; i++) {
95
+ if (this.keys[i].time == j) {
96
+ this._accelTable[j] = i;
97
+ break;
98
+ } else if (this.keys[i].time < j / this.fps && this.keys[i + 1] && this.keys[i + 1].time >= j / this.fps) {
99
+ this._accelTable[j] = i;
100
+ break;
101
+ }
102
+ }
103
+ }
104
+ };
105
+ this.parseFromThree = function(data) {
106
+ var fps = data.fps;
107
+ this.target = data.node;
108
+ var track = data.hierarchy[0].keys;
109
+ for (let i = 0; i < track.length; i++) {
110
+ this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].targets[0].data));
111
+ }
112
+ this.init();
113
+ };
114
+ this.parseFromCollada = function(data) {
115
+ var track = data.keys;
116
+ var fps = this.fps;
117
+ for (let i = 0; i < track.length; i++) {
118
+ this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].matrix));
119
+ }
120
+ this.init();
121
+ };
122
+ this.sortKeys = function() {
123
+ this.keys.sort(this.keySortFunc);
124
+ };
125
+ this.keySortFunc = function(a, b) {
126
+ return a.time - b.time;
127
+ };
128
+ this.clone = function() {
129
+ var t = new Virtulous.KeyFrameTrack();
130
+ t.target = this.target;
131
+ t.time = this.time;
132
+ t.length = this.length;
133
+ for (let i = 0; i < this.keys.length; i++) {
134
+ t.addKey(this.keys[i].clone());
135
+ }
136
+ t.init();
137
+ return t;
138
+ };
139
+ this.reTarget = function(root, compareitor) {
140
+ if (!compareitor)
141
+ compareitor = Virtulous.TrackTargetNodeNameCompare;
142
+ this.target = compareitor(root, this.target);
143
+ };
144
+ this.keySearchAccel = function(time) {
145
+ time *= this.fps;
146
+ time = Math.floor(time);
147
+ return this._accelTable[time] || 0;
148
+ };
149
+ this.setTime = function(time) {
150
+ time = Math.abs(time);
151
+ if (this.length)
152
+ time = time % this.length + 0.05;
153
+ var key0 = null;
154
+ var key1 = null;
155
+ for (let i = this.keySearchAccel(time); i < this.keys.length; i++) {
156
+ if (this.keys[i].time == time) {
157
+ key0 = this.keys[i];
158
+ key1 = this.keys[i];
159
+ break;
160
+ } else if (this.keys[i].time < time && this.keys[i + 1] && this.keys[i + 1].time > time) {
161
+ key0 = this.keys[i];
162
+ key1 = this.keys[i + 1];
163
+ break;
164
+ } else if (this.keys[i].time < time && i == this.keys.length - 1) {
165
+ key0 = this.keys[i];
166
+ key1 = this.keys[0].clone();
167
+ key1.time += this.length + 0.05;
168
+ break;
169
+ }
170
+ }
171
+ if (key0 && key1 && key0 !== key1) {
172
+ this.target.matrixAutoUpdate = false;
173
+ this.target.matrix.copy(key0.lerp(key1, time));
174
+ this.target.matrixWorldNeedsUpdate = true;
175
+ return;
176
+ }
177
+ if (key0 && key1 && key0 == key1) {
178
+ this.target.matrixAutoUpdate = false;
179
+ this.target.matrix.copy(key0.matrix);
180
+ this.target.matrixWorldNeedsUpdate = true;
181
+ return;
182
+ }
183
+ };
184
+ };
185
+ Virtulous.TrackTargetNodeNameCompare = function(root, target) {
186
+ function find(node, name) {
187
+ if (node.name == name)
188
+ return node;
189
+ for (let i = 0; i < node.children.length; i++) {
190
+ var r = find(node.children[i], name);
191
+ if (r)
192
+ return r;
193
+ }
194
+ return null;
195
+ }
196
+ return find(root, target.name);
197
+ };
198
+ Virtulous.Animation = function() {
199
+ this.tracks = [];
200
+ this.length = 0;
201
+ this.addTrack = function(track) {
202
+ this.tracks.push(track);
203
+ this.length = Math.max(track.length, this.length);
204
+ };
205
+ this.setTime = function(time) {
206
+ this.time = time;
207
+ for (let i = 0; i < this.tracks.length; i++)
208
+ this.tracks[i].setTime(time);
209
+ };
210
+ this.clone = function(target, compareitor) {
211
+ if (!compareitor)
212
+ compareitor = Virtulous.TrackTargetNodeNameCompare;
213
+ var n = new Virtulous.Animation();
214
+ n.target = target;
215
+ for (let i = 0; i < this.tracks.length; i++) {
216
+ var track = this.tracks[i].clone();
217
+ track.reTarget(target, compareitor);
218
+ n.addTrack(track);
219
+ }
220
+ return n;
221
+ };
222
+ };
223
+ var ASSBIN_CHUNK_AICAMERA = 4660;
224
+ var ASSBIN_CHUNK_AILIGHT = 4661;
225
+ var ASSBIN_CHUNK_AITEXTURE = 4662;
226
+ var ASSBIN_CHUNK_AIMESH = 4663;
227
+ var ASSBIN_CHUNK_AINODEANIM = 4664;
228
+ var ASSBIN_CHUNK_AISCENE = 4665;
229
+ var ASSBIN_CHUNK_AIBONE = 4666;
230
+ var ASSBIN_CHUNK_AIANIMATION = 4667;
231
+ var ASSBIN_CHUNK_AINODE = 4668;
232
+ var ASSBIN_CHUNK_AIMATERIAL = 4669;
233
+ var ASSBIN_CHUNK_AIMATERIALPROPERTY = 4670;
234
+ var ASSBIN_MESH_HAS_POSITIONS = 1;
235
+ var ASSBIN_MESH_HAS_NORMALS = 2;
236
+ var ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS = 4;
237
+ var ASSBIN_MESH_HAS_TEXCOORD_BASE = 256;
238
+ var ASSBIN_MESH_HAS_COLOR_BASE = 65536;
239
+ var AI_MAX_NUMBER_OF_COLOR_SETS = 1;
240
+ var AI_MAX_NUMBER_OF_TEXTURECOORDS = 4;
241
+ //! A directional light source has a well-defined direction
242
+ //! but is infinitely far away. That's quite a good
243
+ //! approximation for sun light.
244
+ var aiLightSource_DIRECTIONAL = 1;
245
+ //! A point light source has a well-defined position
246
+ //! in space but no direction - it emits light in all
247
+ //! directions. A normal bulb is a point light.
248
+ //! A spot light source emits light in a specific
249
+ //! angle. It has a position and a direction it is pointing to.
250
+ //! A good example for a spot light is a light spot in
251
+ //! sport arenas.
252
+ var aiLightSource_SPOT = 3;
253
+ //! The generic light level of the world, including the bounces
254
+ //! of all other lightsources.
255
+ //! Typically, there's at most one ambient light in a scene.
256
+ //! This light type doesn't have a valid position, direction, or
257
+ //! other properties, just a color.
258
+ var aiTextureType_DIFFUSE = 1;
259
+ var aiTextureType_NORMALS = 6;
260
+ var aiTextureType_OPACITY = 8;
261
+ var aiTextureType_LIGHTMAP = 10;
262
+ var BONESPERVERT = 4;
263
+ function ASSBIN_MESH_HAS_TEXCOORD(n) {
264
+ return ASSBIN_MESH_HAS_TEXCOORD_BASE << n;
265
+ }
266
+ function ASSBIN_MESH_HAS_COLOR(n) {
267
+ return ASSBIN_MESH_HAS_COLOR_BASE << n;
268
+ }
269
+ function markBones(scene) {
270
+ for (let i in scene.mMeshes) {
271
+ var mesh = scene.mMeshes[i];
272
+ for (let k in mesh.mBones) {
273
+ var boneNode = scene.findNode(mesh.mBones[k].mName);
274
+ if (boneNode)
275
+ boneNode.isBone = true;
276
+ }
277
+ }
278
+ }
279
+ function cloneTreeToBones(root, scene) {
280
+ var rootBone = new THREE.Bone();
281
+ rootBone.matrix.copy(root.matrix);
282
+ rootBone.matrixWorld.copy(root.matrixWorld);
283
+ rootBone.position.copy(root.position);
284
+ rootBone.quaternion.copy(root.quaternion);
285
+ rootBone.scale.copy(root.scale);
286
+ scene.nodeCount++;
287
+ rootBone.name = "bone_" + root.name + scene.nodeCount.toString();
288
+ if (!scene.nodeToBoneMap[root.name])
289
+ scene.nodeToBoneMap[root.name] = [];
290
+ scene.nodeToBoneMap[root.name].push(rootBone);
291
+ for (let i in root.children) {
292
+ var child = cloneTreeToBones(root.children[i], scene);
293
+ rootBone.add(child);
294
+ }
295
+ return rootBone;
296
+ }
297
+ function sortWeights(indexes, weights) {
298
+ var pairs = [];
299
+ for (let i = 0; i < indexes.length; i++) {
300
+ pairs.push({
301
+ i: indexes[i],
302
+ w: weights[i]
303
+ });
304
+ }
305
+ pairs.sort(function(a, b) {
306
+ return b.w - a.w;
307
+ });
308
+ while (pairs.length < 4) {
309
+ pairs.push({
310
+ i: 0,
311
+ w: 0
312
+ });
313
+ }
314
+ if (pairs.length > 4)
315
+ pairs.length = 4;
316
+ var sum = 0;
317
+ for (let i = 0; i < 4; i++) {
318
+ sum += pairs[i].w * pairs[i].w;
319
+ }
320
+ sum = Math.sqrt(sum);
321
+ for (let i = 0; i < 4; i++) {
322
+ pairs[i].w = pairs[i].w / sum;
323
+ indexes[i] = pairs[i].i;
324
+ weights[i] = pairs[i].w;
325
+ }
326
+ }
327
+ function findMatchingBone(root, name) {
328
+ if (root.name.indexOf("bone_" + name) == 0)
329
+ return root;
330
+ for (let i in root.children) {
331
+ var ret = findMatchingBone(root.children[i], name);
332
+ if (ret)
333
+ return ret;
334
+ }
335
+ return void 0;
336
+ }
337
+ function aiMesh() {
338
+ this.mPrimitiveTypes = 0;
339
+ this.mNumVertices = 0;
340
+ this.mNumFaces = 0;
341
+ this.mNumBones = 0;
342
+ this.mMaterialIndex = 0;
343
+ this.mVertices = [];
344
+ this.mNormals = [];
345
+ this.mTangents = [];
346
+ this.mBitangents = [];
347
+ this.mColors = [[]];
348
+ this.mTextureCoords = [[]];
349
+ this.mFaces = [];
350
+ this.mBones = [];
351
+ this.hookupSkeletons = function(scene) {
352
+ if (this.mBones.length == 0)
353
+ return;
354
+ var allBones = [];
355
+ var offsetMatrix = [];
356
+ var skeletonRoot = scene.findNode(this.mBones[0].mName);
357
+ while (skeletonRoot.mParent && skeletonRoot.mParent.isBone) {
358
+ skeletonRoot = skeletonRoot.mParent;
359
+ }
360
+ var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
361
+ var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
362
+ this.threeNode.add(threeSkeletonRootBone);
363
+ for (let i = 0; i < this.mBones.length; i++) {
364
+ var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
365
+ if (bone) {
366
+ var tbone = bone;
367
+ allBones.push(tbone);
368
+ offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
369
+ } else {
370
+ var skeletonRoot = scene.findNode(this.mBones[i].mName);
371
+ if (!skeletonRoot)
372
+ return;
373
+ var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
374
+ var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
375
+ this.threeNode.add(threeSkeletonRootBone);
376
+ var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
377
+ var tbone = bone;
378
+ allBones.push(tbone);
379
+ offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
380
+ }
381
+ }
382
+ var skeleton = new THREE.Skeleton(allBones, offsetMatrix);
383
+ this.threeNode.bind(skeleton, new THREE.Matrix4());
384
+ this.threeNode.material.skinning = true;
385
+ };
386
+ this.toTHREE = function(scene) {
387
+ if (this.threeNode)
388
+ return this.threeNode;
389
+ var geometry = new THREE.BufferGeometry();
390
+ var mat;
391
+ if (scene.mMaterials[this.mMaterialIndex])
392
+ mat = scene.mMaterials[this.mMaterialIndex].toTHREE(scene);
393
+ else
394
+ mat = new THREE.MeshLambertMaterial();
395
+ geometry.setIndex(new THREE.BufferAttribute(new Uint32Array(this.mIndexArray), 1));
396
+ geometry.setAttribute("position", new THREE.BufferAttribute(this.mVertexBuffer, 3));
397
+ if (this.mNormalBuffer && this.mNormalBuffer.length > 0) {
398
+ geometry.setAttribute("normal", new THREE.BufferAttribute(this.mNormalBuffer, 3));
399
+ }
400
+ if (this.mColorBuffer && this.mColorBuffer.length > 0) {
401
+ geometry.setAttribute("color", new THREE.BufferAttribute(this.mColorBuffer, 4));
402
+ }
403
+ if (this.mTexCoordsBuffers[0] && this.mTexCoordsBuffers[0].length > 0) {
404
+ geometry.setAttribute("uv", new THREE.BufferAttribute(new Float32Array(this.mTexCoordsBuffers[0]), 2));
405
+ }
406
+ if (this.mTexCoordsBuffers[1] && this.mTexCoordsBuffers[1].length > 0) {
407
+ geometry.setAttribute("uv1", new THREE.BufferAttribute(new Float32Array(this.mTexCoordsBuffers[1]), 2));
408
+ }
409
+ if (this.mTangentBuffer && this.mTangentBuffer.length > 0) {
410
+ geometry.setAttribute("tangents", new THREE.BufferAttribute(this.mTangentBuffer, 3));
411
+ }
412
+ if (this.mBitangentBuffer && this.mBitangentBuffer.length > 0) {
413
+ geometry.setAttribute("bitangents", new THREE.BufferAttribute(this.mBitangentBuffer, 3));
414
+ }
415
+ if (this.mBones.length > 0) {
416
+ var weights = [];
417
+ var bones = [];
418
+ for (let i = 0; i < this.mBones.length; i++) {
419
+ for (let j = 0; j < this.mBones[i].mWeights.length; j++) {
420
+ var weight = this.mBones[i].mWeights[j];
421
+ if (weight) {
422
+ if (!weights[weight.mVertexId])
423
+ weights[weight.mVertexId] = [];
424
+ if (!bones[weight.mVertexId])
425
+ bones[weight.mVertexId] = [];
426
+ weights[weight.mVertexId].push(weight.mWeight);
427
+ bones[weight.mVertexId].push(parseInt(i));
428
+ }
429
+ }
430
+ }
431
+ for (let i in bones) {
432
+ sortWeights(bones[i], weights[i]);
433
+ }
434
+ var _weights = [];
435
+ var _bones = [];
436
+ for (let i = 0; i < weights.length; i++) {
437
+ for (let j = 0; j < 4; j++) {
438
+ if (weights[i] && bones[i]) {
439
+ _weights.push(weights[i][j]);
440
+ _bones.push(bones[i][j]);
441
+ } else {
442
+ _weights.push(0);
443
+ _bones.push(0);
444
+ }
445
+ }
446
+ }
447
+ geometry.setAttribute("skinWeight", new THREE.BufferAttribute(new Float32Array(_weights), BONESPERVERT));
448
+ geometry.setAttribute("skinIndex", new THREE.BufferAttribute(new Float32Array(_bones), BONESPERVERT));
449
+ }
450
+ var mesh;
451
+ if (this.mBones.length == 0)
452
+ mesh = new THREE.Mesh(geometry, mat);
453
+ if (this.mBones.length > 0) {
454
+ mesh = new THREE.SkinnedMesh(geometry, mat);
455
+ mesh.normalizeSkinWeights();
456
+ }
457
+ this.threeNode = mesh;
458
+ return mesh;
459
+ };
460
+ }
461
+ function aiFace() {
462
+ this.mNumIndices = 0;
463
+ this.mIndices = [];
464
+ }
465
+ function aiVector3D() {
466
+ this.x = 0;
467
+ this.y = 0;
468
+ this.z = 0;
469
+ this.toTHREE = function() {
470
+ return new THREE.Vector3(this.x, this.y, this.z);
471
+ };
472
+ }
473
+ function aiColor3D() {
474
+ this.r = 0;
475
+ this.g = 0;
476
+ this.b = 0;
477
+ this.a = 0;
478
+ this.toTHREE = function() {
479
+ return new THREE.Color(this.r, this.g, this.b);
480
+ };
481
+ }
482
+ function aiQuaternion() {
483
+ this.x = 0;
484
+ this.y = 0;
485
+ this.z = 0;
486
+ this.w = 0;
487
+ this.toTHREE = function() {
488
+ return new THREE.Quaternion(this.x, this.y, this.z, this.w);
489
+ };
490
+ }
491
+ function aiVertexWeight() {
492
+ this.mVertexId = 0;
493
+ this.mWeight = 0;
494
+ }
495
+ function aiString() {
496
+ this.data = [];
497
+ this.toString = function() {
498
+ var str = "";
499
+ this.data.forEach(function(i) {
500
+ str += String.fromCharCode(i);
501
+ });
502
+ return str.replace(/[^\x20-\x7E]+/g, "");
503
+ };
504
+ }
505
+ function aiVectorKey() {
506
+ this.mTime = 0;
507
+ this.mValue = null;
508
+ }
509
+ function aiQuatKey() {
510
+ this.mTime = 0;
511
+ this.mValue = null;
512
+ }
513
+ function aiNode() {
514
+ this.mName = "";
515
+ this.mTransformation = [];
516
+ this.mNumChildren = 0;
517
+ this.mNumMeshes = 0;
518
+ this.mMeshes = [];
519
+ this.mChildren = [];
520
+ this.toTHREE = function(scene) {
521
+ if (this.threeNode)
522
+ return this.threeNode;
523
+ var o = new THREE.Object3D();
524
+ o.name = this.mName;
525
+ o.matrix = this.mTransformation.toTHREE();
526
+ for (let i = 0; i < this.mChildren.length; i++) {
527
+ o.add(this.mChildren[i].toTHREE(scene));
528
+ }
529
+ for (let i = 0; i < this.mMeshes.length; i++) {
530
+ o.add(scene.mMeshes[this.mMeshes[i]].toTHREE(scene));
531
+ }
532
+ this.threeNode = o;
533
+ o.matrix.decompose(o.position, o.quaternion, o.scale);
534
+ return o;
535
+ };
536
+ }
537
+ function aiBone() {
538
+ this.mName = "";
539
+ this.mNumWeights = 0;
540
+ this.mOffsetMatrix = 0;
541
+ }
542
+ function aiMaterialProperty() {
543
+ this.mKey = "";
544
+ this.mSemantic = 0;
545
+ this.mIndex = 0;
546
+ this.mData = [];
547
+ this.mDataLength = 0;
548
+ this.mType = 0;
549
+ this.dataAsColor = function() {
550
+ var array = new Uint8Array(this.mData).buffer;
551
+ var reader = new DataView(array);
552
+ var r = reader.getFloat32(0, true);
553
+ var g = reader.getFloat32(4, true);
554
+ var b = reader.getFloat32(8, true);
555
+ return new THREE.Color(r, g, b);
556
+ };
557
+ this.dataAsFloat = function() {
558
+ var array = new Uint8Array(this.mData).buffer;
559
+ var reader = new DataView(array);
560
+ var r = reader.getFloat32(0, true);
561
+ return r;
562
+ };
563
+ this.dataAsBool = function() {
564
+ var array = new Uint8Array(this.mData).buffer;
565
+ var reader = new DataView(array);
566
+ var r = reader.getFloat32(0, true);
567
+ return !!r;
568
+ };
569
+ this.dataAsString = function() {
570
+ var s = new aiString();
571
+ s.data = this.mData;
572
+ return s.toString();
573
+ };
574
+ this.dataAsMap = function() {
575
+ var s = new aiString();
576
+ s.data = this.mData;
577
+ var path2 = s.toString();
578
+ path2 = path2.replace(/\\/g, "/");
579
+ if (path2.indexOf("/") != -1) {
580
+ path2 = path2.substr(path2.lastIndexOf("/") + 1);
581
+ }
582
+ return textureLoader.load(path2);
583
+ };
584
+ }
585
+ var namePropMapping = {
586
+ "?mat.name": "name",
587
+ "$mat.shadingm": "shading",
588
+ "$mat.twosided": "twoSided",
589
+ "$mat.wireframe": "wireframe",
590
+ "$clr.ambient": "ambient",
591
+ "$clr.diffuse": "color",
592
+ "$clr.specular": "specular",
593
+ "$clr.emissive": "emissive",
594
+ "$clr.transparent": "transparent",
595
+ "$clr.reflective": "reflect",
596
+ "$mat.shininess": "shininess",
597
+ "$mat.reflectivity": "reflectivity",
598
+ "$mat.refracti": "refraction",
599
+ "$tex.file": "map"
600
+ };
601
+ var nameTypeMapping = {
602
+ "?mat.name": "string",
603
+ "$mat.shadingm": "bool",
604
+ "$mat.twosided": "bool",
605
+ "$mat.wireframe": "bool",
606
+ "$clr.ambient": "color",
607
+ "$clr.diffuse": "color",
608
+ "$clr.specular": "color",
609
+ "$clr.emissive": "color",
610
+ "$clr.transparent": "color",
611
+ "$clr.reflective": "color",
612
+ "$mat.shininess": "float",
613
+ "$mat.reflectivity": "float",
614
+ "$mat.refracti": "float",
615
+ "$tex.file": "map"
616
+ };
617
+ function aiMaterial() {
618
+ this.mNumAllocated = 0;
619
+ this.mNumProperties = 0;
620
+ this.mProperties = [];
621
+ this.toTHREE = function() {
622
+ var mat = new THREE.MeshPhongMaterial();
623
+ for (let i = 0; i < this.mProperties.length; i++) {
624
+ if (nameTypeMapping[this.mProperties[i].mKey] == "float") {
625
+ mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsFloat();
626
+ }
627
+ if (nameTypeMapping[this.mProperties[i].mKey] == "color") {
628
+ mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsColor();
629
+ }
630
+ if (nameTypeMapping[this.mProperties[i].mKey] == "bool") {
631
+ mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsBool();
632
+ }
633
+ if (nameTypeMapping[this.mProperties[i].mKey] == "string") {
634
+ mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsString();
635
+ }
636
+ if (nameTypeMapping[this.mProperties[i].mKey] == "map") {
637
+ var prop = this.mProperties[i];
638
+ if (prop.mSemantic == aiTextureType_DIFFUSE)
639
+ mat.map = this.mProperties[i].dataAsMap();
640
+ if (prop.mSemantic == aiTextureType_NORMALS)
641
+ mat.normalMap = this.mProperties[i].dataAsMap();
642
+ if (prop.mSemantic == aiTextureType_LIGHTMAP)
643
+ mat.lightMap = this.mProperties[i].dataAsMap();
644
+ if (prop.mSemantic == aiTextureType_OPACITY)
645
+ mat.alphaMap = this.mProperties[i].dataAsMap();
646
+ }
647
+ }
648
+ mat.ambient.r = 0.53;
649
+ mat.ambient.g = 0.53;
650
+ mat.ambient.b = 0.53;
651
+ mat.color.r = 1;
652
+ mat.color.g = 1;
653
+ mat.color.b = 1;
654
+ return mat;
655
+ };
656
+ }
657
+ function veclerp(v1, v2, l) {
658
+ var v = new THREE.Vector3();
659
+ var lm1 = 1 - l;
660
+ v.x = v1.x * l + v2.x * lm1;
661
+ v.y = v1.y * l + v2.y * lm1;
662
+ v.z = v1.z * l + v2.z * lm1;
663
+ return v;
664
+ }
665
+ function quatlerp(q1, q2, l) {
666
+ return q1.clone().slerp(q2, 1 - l);
667
+ }
668
+ function sampleTrack(keys, time, lne, lerp) {
669
+ if (keys.length == 1)
670
+ return keys[0].mValue.toTHREE();
671
+ var dist = Infinity;
672
+ var key = null;
673
+ var nextKey = null;
674
+ for (let i = 0; i < keys.length; i++) {
675
+ var timeDist = Math.abs(keys[i].mTime - time);
676
+ if (timeDist < dist && keys[i].mTime <= time) {
677
+ dist = timeDist;
678
+ key = keys[i];
679
+ nextKey = keys[i + 1];
680
+ }
681
+ }
682
+ if (!key) {
683
+ return null;
684
+ } else if (nextKey) {
685
+ var dT = nextKey.mTime - key.mTime;
686
+ var T = key.mTime - time;
687
+ var l = T / dT;
688
+ return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l);
689
+ } else {
690
+ nextKey = keys[0].clone();
691
+ nextKey.mTime += lne;
692
+ var dT = nextKey.mTime - key.mTime;
693
+ var T = key.mTime - time;
694
+ var l = T / dT;
695
+ return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l);
696
+ }
697
+ }
698
+ function aiNodeAnim() {
699
+ this.mNodeName = "";
700
+ this.mNumPositionKeys = 0;
701
+ this.mNumRotationKeys = 0;
702
+ this.mNumScalingKeys = 0;
703
+ this.mPositionKeys = [];
704
+ this.mRotationKeys = [];
705
+ this.mScalingKeys = [];
706
+ this.mPreState = "";
707
+ this.mPostState = "";
708
+ this.init = function(tps) {
709
+ if (!tps)
710
+ tps = 1;
711
+ function t(t2) {
712
+ t2.mTime /= tps;
713
+ }
714
+ this.mPositionKeys.forEach(t);
715
+ this.mRotationKeys.forEach(t);
716
+ this.mScalingKeys.forEach(t);
717
+ };
718
+ this.sortKeys = function() {
719
+ function comp(a, b) {
720
+ return a.mTime - b.mTime;
721
+ }
722
+ this.mPositionKeys.sort(comp);
723
+ this.mRotationKeys.sort(comp);
724
+ this.mScalingKeys.sort(comp);
725
+ };
726
+ this.getLength = function() {
727
+ return Math.max(
728
+ Math.max.apply(
729
+ null,
730
+ this.mPositionKeys.map(function(a) {
731
+ return a.mTime;
732
+ })
733
+ ),
734
+ Math.max.apply(
735
+ null,
736
+ this.mRotationKeys.map(function(a) {
737
+ return a.mTime;
738
+ })
739
+ ),
740
+ Math.max.apply(
741
+ null,
742
+ this.mScalingKeys.map(function(a) {
743
+ return a.mTime;
744
+ })
745
+ )
746
+ );
747
+ };
748
+ this.toTHREE = function(o) {
749
+ this.sortKeys();
750
+ var length = this.getLength();
751
+ var track = new Virtulous.KeyFrameTrack();
752
+ for (let i = 0; i < length; i += 0.05) {
753
+ var matrix = new THREE.Matrix4();
754
+ var time = i;
755
+ var pos = sampleTrack(this.mPositionKeys, time, length, veclerp);
756
+ var scale = sampleTrack(this.mScalingKeys, time, length, veclerp);
757
+ var rotation = sampleTrack(this.mRotationKeys, time, length, quatlerp);
758
+ matrix.compose(pos, rotation, scale);
759
+ var key = new Virtulous.KeyFrame(time, matrix);
760
+ track.addKey(key);
761
+ }
762
+ track.target = o.findNode(this.mNodeName).toTHREE();
763
+ var tracks = [track];
764
+ if (o.nodeToBoneMap[this.mNodeName]) {
765
+ for (let i = 0; i < o.nodeToBoneMap[this.mNodeName].length; i++) {
766
+ var t2 = track.clone();
767
+ t2.target = o.nodeToBoneMap[this.mNodeName][i];
768
+ tracks.push(t2);
769
+ }
770
+ }
771
+ return tracks;
772
+ };
773
+ }
774
+ function aiAnimation() {
775
+ this.mName = "";
776
+ this.mDuration = 0;
777
+ this.mTicksPerSecond = 0;
778
+ this.mNumChannels = 0;
779
+ this.mChannels = [];
780
+ this.toTHREE = function(root) {
781
+ var animationHandle = new Virtulous.Animation();
782
+ for (let i in this.mChannels) {
783
+ this.mChannels[i].init(this.mTicksPerSecond);
784
+ var tracks = this.mChannels[i].toTHREE(root);
785
+ for (let j in tracks) {
786
+ tracks[j].init();
787
+ animationHandle.addTrack(tracks[j]);
788
+ }
789
+ }
790
+ animationHandle.length = Math.max.apply(
791
+ null,
792
+ animationHandle.tracks.map(function(e) {
793
+ return e.length;
794
+ })
795
+ );
796
+ return animationHandle;
797
+ };
798
+ }
799
+ function aiTexture() {
800
+ this.mWidth = 0;
801
+ this.mHeight = 0;
802
+ this.texAchFormatHint = [];
803
+ this.pcData = [];
804
+ }
805
+ function aiLight() {
806
+ this.mName = "";
807
+ this.mType = 0;
808
+ this.mAttenuationConstant = 0;
809
+ this.mAttenuationLinear = 0;
810
+ this.mAttenuationQuadratic = 0;
811
+ this.mAngleInnerCone = 0;
812
+ this.mAngleOuterCone = 0;
813
+ this.mColorDiffuse = null;
814
+ this.mColorSpecular = null;
815
+ this.mColorAmbient = null;
816
+ }
817
+ function aiCamera() {
818
+ this.mName = "";
819
+ this.mPosition = null;
820
+ this.mLookAt = null;
821
+ this.mUp = null;
822
+ this.mHorizontalFOV = 0;
823
+ this.mClipPlaneNear = 0;
824
+ this.mClipPlaneFar = 0;
825
+ this.mAspect = 0;
826
+ }
827
+ function aiScene() {
828
+ this.versionMajor = 0;
829
+ this.versionMinor = 0;
830
+ this.versionRevision = 0;
831
+ this.compileFlags = 0;
832
+ this.mFlags = 0;
833
+ this.mNumMeshes = 0;
834
+ this.mNumMaterials = 0;
835
+ this.mNumAnimations = 0;
836
+ this.mNumTextures = 0;
837
+ this.mNumLights = 0;
838
+ this.mNumCameras = 0;
839
+ this.mRootNode = null;
840
+ this.mMeshes = [];
841
+ this.mMaterials = [];
842
+ this.mAnimations = [];
843
+ this.mLights = [];
844
+ this.mCameras = [];
845
+ this.nodeToBoneMap = {};
846
+ this.findNode = function(name, root) {
847
+ if (!root) {
848
+ root = this.mRootNode;
849
+ }
850
+ if (root.mName == name) {
851
+ return root;
852
+ }
853
+ for (let i = 0; i < root.mChildren.length; i++) {
854
+ var ret = this.findNode(name, root.mChildren[i]);
855
+ if (ret)
856
+ return ret;
857
+ }
858
+ return null;
859
+ };
860
+ this.toTHREE = function() {
861
+ this.nodeCount = 0;
862
+ markBones(this);
863
+ var o = this.mRootNode.toTHREE(this);
864
+ for (let i in this.mMeshes)
865
+ this.mMeshes[i].hookupSkeletons(this);
866
+ if (this.mAnimations.length > 0) {
867
+ var a = this.mAnimations[0].toTHREE(this);
868
+ }
869
+ return { object: o, animation: a };
870
+ };
871
+ }
872
+ function aiMatrix4() {
873
+ this.elements = [[], [], [], []];
874
+ this.toTHREE = function() {
875
+ var m = new THREE.Matrix4();
876
+ for (let i = 0; i < 4; ++i) {
877
+ for (let i2 = 0; i2 < 4; ++i2) {
878
+ m.elements[i * 4 + i2] = this.elements[i2][i];
879
+ }
880
+ }
881
+ return m;
882
+ };
883
+ }
884
+ var littleEndian = true;
885
+ function readFloat(dataview) {
886
+ var val = dataview.getFloat32(dataview.readOffset, littleEndian);
887
+ dataview.readOffset += 4;
888
+ return val;
889
+ }
890
+ function Read_double(dataview) {
891
+ var val = dataview.getFloat64(dataview.readOffset, littleEndian);
892
+ dataview.readOffset += 8;
893
+ return val;
894
+ }
895
+ function Read_uint8_t(dataview) {
896
+ var val = dataview.getUint8(dataview.readOffset);
897
+ dataview.readOffset += 1;
898
+ return val;
899
+ }
900
+ function Read_uint16_t(dataview) {
901
+ var val = dataview.getUint16(dataview.readOffset, littleEndian);
902
+ dataview.readOffset += 2;
903
+ return val;
904
+ }
905
+ function Read_unsigned_int(dataview) {
906
+ var val = dataview.getUint32(dataview.readOffset, littleEndian);
907
+ dataview.readOffset += 4;
908
+ return val;
909
+ }
910
+ function Read_uint32_t(dataview) {
911
+ var val = dataview.getUint32(dataview.readOffset, littleEndian);
912
+ dataview.readOffset += 4;
913
+ return val;
914
+ }
915
+ function Read_aiVector3D(stream) {
916
+ var v = new aiVector3D();
917
+ v.x = readFloat(stream);
918
+ v.y = readFloat(stream);
919
+ v.z = readFloat(stream);
920
+ return v;
921
+ }
922
+ function Read_aiColor3D(stream) {
923
+ var c = new aiColor3D();
924
+ c.r = readFloat(stream);
925
+ c.g = readFloat(stream);
926
+ c.b = readFloat(stream);
927
+ return c;
928
+ }
929
+ function Read_aiQuaternion(stream) {
930
+ var v = new aiQuaternion();
931
+ v.w = readFloat(stream);
932
+ v.x = readFloat(stream);
933
+ v.y = readFloat(stream);
934
+ v.z = readFloat(stream);
935
+ return v;
936
+ }
937
+ function Read_aiString(stream) {
938
+ var s = new aiString();
939
+ var stringlengthbytes = Read_unsigned_int(stream);
940
+ stream.ReadBytes(s.data, 1, stringlengthbytes);
941
+ return s.toString();
942
+ }
943
+ function Read_aiVertexWeight(stream) {
944
+ var w = new aiVertexWeight();
945
+ w.mVertexId = Read_unsigned_int(stream);
946
+ w.mWeight = readFloat(stream);
947
+ return w;
948
+ }
949
+ function Read_aiMatrix4x4(stream) {
950
+ var m = new aiMatrix4();
951
+ for (let i = 0; i < 4; ++i) {
952
+ for (let i2 = 0; i2 < 4; ++i2) {
953
+ m.elements[i][i2] = readFloat(stream);
954
+ }
955
+ }
956
+ return m;
957
+ }
958
+ function Read_aiVectorKey(stream) {
959
+ var v = new aiVectorKey();
960
+ v.mTime = Read_double(stream);
961
+ v.mValue = Read_aiVector3D(stream);
962
+ return v;
963
+ }
964
+ function Read_aiQuatKey(stream) {
965
+ var v = new aiQuatKey();
966
+ v.mTime = Read_double(stream);
967
+ v.mValue = Read_aiQuaternion(stream);
968
+ return v;
969
+ }
970
+ function ReadArray_aiVertexWeight(stream, data, size) {
971
+ for (let i = 0; i < size; i++)
972
+ data[i] = Read_aiVertexWeight(stream);
973
+ }
974
+ function ReadArray_aiVectorKey(stream, data, size) {
975
+ for (let i = 0; i < size; i++)
976
+ data[i] = Read_aiVectorKey(stream);
977
+ }
978
+ function ReadArray_aiQuatKey(stream, data, size) {
979
+ for (let i = 0; i < size; i++)
980
+ data[i] = Read_aiQuatKey(stream);
981
+ }
982
+ function ReadBounds(stream, T, n) {
983
+ return stream.Seek(sizeof(T) * n, aiOrigin_CUR);
984
+ }
985
+ function ai_assert(bool) {
986
+ if (!bool)
987
+ throw "asset failed";
988
+ }
989
+ function ReadBinaryNode(stream, parent, depth) {
990
+ var chunkID = Read_uint32_t(stream);
991
+ ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
992
+ Read_uint32_t(stream);
993
+ var node = new aiNode();
994
+ node.mParent = parent;
995
+ node.mDepth = depth;
996
+ node.mName = Read_aiString(stream);
997
+ node.mTransformation = Read_aiMatrix4x4(stream);
998
+ node.mNumChildren = Read_unsigned_int(stream);
999
+ node.mNumMeshes = Read_unsigned_int(stream);
1000
+ if (node.mNumMeshes) {
1001
+ node.mMeshes = [];
1002
+ for (let i = 0; i < node.mNumMeshes; ++i) {
1003
+ node.mMeshes[i] = Read_unsigned_int(stream);
1004
+ }
1005
+ }
1006
+ if (node.mNumChildren) {
1007
+ node.mChildren = [];
1008
+ for (let i = 0; i < node.mNumChildren; ++i) {
1009
+ var node2 = ReadBinaryNode(stream, node, depth++);
1010
+ node.mChildren[i] = node2;
1011
+ }
1012
+ }
1013
+ return node;
1014
+ }
1015
+ function ReadBinaryBone(stream, b) {
1016
+ var chunkID = Read_uint32_t(stream);
1017
+ ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
1018
+ Read_uint32_t(stream);
1019
+ b.mName = Read_aiString(stream);
1020
+ b.mNumWeights = Read_unsigned_int(stream);
1021
+ b.mOffsetMatrix = Read_aiMatrix4x4(stream);
1022
+ if (shortened) {
1023
+ ReadBounds(stream, b.mWeights, b.mNumWeights);
1024
+ } else {
1025
+ b.mWeights = [];
1026
+ ReadArray_aiVertexWeight(stream, b.mWeights, b.mNumWeights);
1027
+ }
1028
+ return b;
1029
+ }
1030
+ function ReadBinaryMesh(stream, mesh) {
1031
+ var chunkID = Read_uint32_t(stream);
1032
+ ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
1033
+ Read_uint32_t(stream);
1034
+ mesh.mPrimitiveTypes = Read_unsigned_int(stream);
1035
+ mesh.mNumVertices = Read_unsigned_int(stream);
1036
+ mesh.mNumFaces = Read_unsigned_int(stream);
1037
+ mesh.mNumBones = Read_unsigned_int(stream);
1038
+ mesh.mMaterialIndex = Read_unsigned_int(stream);
1039
+ mesh.mNumUVComponents = [];
1040
+ var c = Read_unsigned_int(stream);
1041
+ if (c & ASSBIN_MESH_HAS_POSITIONS) {
1042
+ if (shortened) {
1043
+ ReadBounds(stream, mesh.mVertices, mesh.mNumVertices);
1044
+ } else {
1045
+ mesh.mVertices = [];
1046
+ mesh.mVertexBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1047
+ stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1048
+ }
1049
+ }
1050
+ if (c & ASSBIN_MESH_HAS_NORMALS) {
1051
+ if (shortened) {
1052
+ ReadBounds(stream, mesh.mNormals, mesh.mNumVertices);
1053
+ } else {
1054
+ mesh.mNormals = [];
1055
+ mesh.mNormalBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1056
+ stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1057
+ }
1058
+ }
1059
+ if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
1060
+ if (shortened) {
1061
+ ReadBounds(stream, mesh.mTangents, mesh.mNumVertices);
1062
+ ReadBounds(stream, mesh.mBitangents, mesh.mNumVertices);
1063
+ } else {
1064
+ mesh.mTangents = [];
1065
+ mesh.mTangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1066
+ stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1067
+ mesh.mBitangents = [];
1068
+ mesh.mBitangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1069
+ stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1070
+ }
1071
+ }
1072
+ for (let n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
1073
+ if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
1074
+ break;
1075
+ if (shortened) {
1076
+ ReadBounds(stream, mesh.mColors[n], mesh.mNumVertices);
1077
+ } else {
1078
+ mesh.mColors[n] = [];
1079
+ mesh.mColorBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 4 * 4);
1080
+ stream.Seek(mesh.mNumVertices * 4 * 4, aiOrigin_CUR);
1081
+ }
1082
+ }
1083
+ mesh.mTexCoordsBuffers = [];
1084
+ for (let n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
1085
+ if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
1086
+ break;
1087
+ mesh.mNumUVComponents[n] = Read_unsigned_int(stream);
1088
+ if (shortened) {
1089
+ ReadBounds(stream, mesh.mTextureCoords[n], mesh.mNumVertices);
1090
+ } else {
1091
+ mesh.mTextureCoords[n] = [];
1092
+ mesh.mTexCoordsBuffers[n] = [];
1093
+ for (let uv = 0; uv < mesh.mNumVertices; uv++) {
1094
+ mesh.mTexCoordsBuffers[n].push(readFloat(stream));
1095
+ mesh.mTexCoordsBuffers[n].push(readFloat(stream));
1096
+ readFloat(stream);
1097
+ }
1098
+ }
1099
+ }
1100
+ if (shortened) {
1101
+ Read_unsigned_int(stream);
1102
+ } else {
1103
+ mesh.mFaces = [];
1104
+ mesh.mIndexArray = [];
1105
+ for (let i = 0; i < mesh.mNumFaces; ++i) {
1106
+ var f = mesh.mFaces[i] = new aiFace();
1107
+ f.mNumIndices = Read_uint16_t(stream);
1108
+ f.mIndices = [];
1109
+ for (let a = 0; a < f.mNumIndices; ++a) {
1110
+ if (mesh.mNumVertices < 1 << 16) {
1111
+ f.mIndices[a] = Read_uint16_t(stream);
1112
+ } else {
1113
+ f.mIndices[a] = Read_unsigned_int(stream);
1114
+ }
1115
+ }
1116
+ if (f.mNumIndices === 3) {
1117
+ mesh.mIndexArray.push(f.mIndices[0]);
1118
+ mesh.mIndexArray.push(f.mIndices[1]);
1119
+ mesh.mIndexArray.push(f.mIndices[2]);
1120
+ } else if (f.mNumIndices === 4) {
1121
+ mesh.mIndexArray.push(f.mIndices[0]);
1122
+ mesh.mIndexArray.push(f.mIndices[1]);
1123
+ mesh.mIndexArray.push(f.mIndices[2]);
1124
+ mesh.mIndexArray.push(f.mIndices[2]);
1125
+ mesh.mIndexArray.push(f.mIndices[3]);
1126
+ mesh.mIndexArray.push(f.mIndices[0]);
1127
+ } else {
1128
+ throw new Error("Sorry, can't currently triangulate polys. Use the triangulate preprocessor in Assimp.");
1129
+ }
1130
+ }
1131
+ }
1132
+ if (mesh.mNumBones) {
1133
+ mesh.mBones = [];
1134
+ for (let a = 0; a < mesh.mNumBones; ++a) {
1135
+ mesh.mBones[a] = new aiBone();
1136
+ ReadBinaryBone(stream, mesh.mBones[a]);
1137
+ }
1138
+ }
1139
+ }
1140
+ function ReadBinaryMaterialProperty(stream, prop) {
1141
+ var chunkID = Read_uint32_t(stream);
1142
+ ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
1143
+ Read_uint32_t(stream);
1144
+ prop.mKey = Read_aiString(stream);
1145
+ prop.mSemantic = Read_unsigned_int(stream);
1146
+ prop.mIndex = Read_unsigned_int(stream);
1147
+ prop.mDataLength = Read_unsigned_int(stream);
1148
+ prop.mType = Read_unsigned_int(stream);
1149
+ prop.mData = [];
1150
+ stream.ReadBytes(prop.mData, 1, prop.mDataLength);
1151
+ }
1152
+ function ReadBinaryMaterial(stream, mat) {
1153
+ var chunkID = Read_uint32_t(stream);
1154
+ ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
1155
+ Read_uint32_t(stream);
1156
+ mat.mNumAllocated = mat.mNumProperties = Read_unsigned_int(stream);
1157
+ if (mat.mNumProperties) {
1158
+ if (mat.mProperties) {
1159
+ delete mat.mProperties;
1160
+ }
1161
+ mat.mProperties = [];
1162
+ for (let i = 0; i < mat.mNumProperties; ++i) {
1163
+ mat.mProperties[i] = new aiMaterialProperty();
1164
+ ReadBinaryMaterialProperty(stream, mat.mProperties[i]);
1165
+ }
1166
+ }
1167
+ }
1168
+ function ReadBinaryNodeAnim(stream, nd) {
1169
+ var chunkID = Read_uint32_t(stream);
1170
+ ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
1171
+ Read_uint32_t(stream);
1172
+ nd.mNodeName = Read_aiString(stream);
1173
+ nd.mNumPositionKeys = Read_unsigned_int(stream);
1174
+ nd.mNumRotationKeys = Read_unsigned_int(stream);
1175
+ nd.mNumScalingKeys = Read_unsigned_int(stream);
1176
+ nd.mPreState = Read_unsigned_int(stream);
1177
+ nd.mPostState = Read_unsigned_int(stream);
1178
+ if (nd.mNumPositionKeys) {
1179
+ if (shortened) {
1180
+ ReadBounds(stream, nd.mPositionKeys, nd.mNumPositionKeys);
1181
+ } else {
1182
+ nd.mPositionKeys = [];
1183
+ ReadArray_aiVectorKey(stream, nd.mPositionKeys, nd.mNumPositionKeys);
1184
+ }
1185
+ }
1186
+ if (nd.mNumRotationKeys) {
1187
+ if (shortened) {
1188
+ ReadBounds(stream, nd.mRotationKeys, nd.mNumRotationKeys);
1189
+ } else {
1190
+ nd.mRotationKeys = [];
1191
+ ReadArray_aiQuatKey(stream, nd.mRotationKeys, nd.mNumRotationKeys);
1192
+ }
1193
+ }
1194
+ if (nd.mNumScalingKeys) {
1195
+ if (shortened) {
1196
+ ReadBounds(stream, nd.mScalingKeys, nd.mNumScalingKeys);
1197
+ } else {
1198
+ nd.mScalingKeys = [];
1199
+ ReadArray_aiVectorKey(stream, nd.mScalingKeys, nd.mNumScalingKeys);
1200
+ }
1201
+ }
1202
+ }
1203
+ function ReadBinaryAnim(stream, anim) {
1204
+ var chunkID = Read_uint32_t(stream);
1205
+ ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
1206
+ Read_uint32_t(stream);
1207
+ anim.mName = Read_aiString(stream);
1208
+ anim.mDuration = Read_double(stream);
1209
+ anim.mTicksPerSecond = Read_double(stream);
1210
+ anim.mNumChannels = Read_unsigned_int(stream);
1211
+ if (anim.mNumChannels) {
1212
+ anim.mChannels = [];
1213
+ for (let a = 0; a < anim.mNumChannels; ++a) {
1214
+ anim.mChannels[a] = new aiNodeAnim();
1215
+ ReadBinaryNodeAnim(stream, anim.mChannels[a]);
1216
+ }
1217
+ }
1218
+ }
1219
+ function ReadBinaryTexture(stream, tex) {
1220
+ var chunkID = Read_uint32_t(stream);
1221
+ ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
1222
+ Read_uint32_t(stream);
1223
+ tex.mWidth = Read_unsigned_int(stream);
1224
+ tex.mHeight = Read_unsigned_int(stream);
1225
+ stream.ReadBytes(tex.achFormatHint, 1, 4);
1226
+ if (!shortened) {
1227
+ if (!tex.mHeight) {
1228
+ tex.pcData = [];
1229
+ stream.ReadBytes(tex.pcData, 1, tex.mWidth);
1230
+ } else {
1231
+ tex.pcData = [];
1232
+ stream.ReadBytes(tex.pcData, 1, tex.mWidth * tex.mHeight * 4);
1233
+ }
1234
+ }
1235
+ }
1236
+ function ReadBinaryLight(stream, l) {
1237
+ var chunkID = Read_uint32_t(stream);
1238
+ ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
1239
+ Read_uint32_t(stream);
1240
+ l.mName = Read_aiString(stream);
1241
+ l.mType = Read_unsigned_int(stream);
1242
+ if (l.mType != aiLightSource_DIRECTIONAL) {
1243
+ l.mAttenuationConstant = readFloat(stream);
1244
+ l.mAttenuationLinear = readFloat(stream);
1245
+ l.mAttenuationQuadratic = readFloat(stream);
1246
+ }
1247
+ l.mColorDiffuse = Read_aiColor3D(stream);
1248
+ l.mColorSpecular = Read_aiColor3D(stream);
1249
+ l.mColorAmbient = Read_aiColor3D(stream);
1250
+ if (l.mType == aiLightSource_SPOT) {
1251
+ l.mAngleInnerCone = readFloat(stream);
1252
+ l.mAngleOuterCone = readFloat(stream);
1253
+ }
1254
+ }
1255
+ function ReadBinaryCamera(stream, cam) {
1256
+ var chunkID = Read_uint32_t(stream);
1257
+ ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
1258
+ Read_uint32_t(stream);
1259
+ cam.mName = Read_aiString(stream);
1260
+ cam.mPosition = Read_aiVector3D(stream);
1261
+ cam.mLookAt = Read_aiVector3D(stream);
1262
+ cam.mUp = Read_aiVector3D(stream);
1263
+ cam.mHorizontalFOV = readFloat(stream);
1264
+ cam.mClipPlaneNear = readFloat(stream);
1265
+ cam.mClipPlaneFar = readFloat(stream);
1266
+ cam.mAspect = readFloat(stream);
1267
+ }
1268
+ function ReadBinaryScene(stream, scene) {
1269
+ var chunkID = Read_uint32_t(stream);
1270
+ ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
1271
+ Read_uint32_t(stream);
1272
+ scene.mFlags = Read_unsigned_int(stream);
1273
+ scene.mNumMeshes = Read_unsigned_int(stream);
1274
+ scene.mNumMaterials = Read_unsigned_int(stream);
1275
+ scene.mNumAnimations = Read_unsigned_int(stream);
1276
+ scene.mNumTextures = Read_unsigned_int(stream);
1277
+ scene.mNumLights = Read_unsigned_int(stream);
1278
+ scene.mNumCameras = Read_unsigned_int(stream);
1279
+ scene.mRootNode = new aiNode();
1280
+ scene.mRootNode = ReadBinaryNode(stream, null, 0);
1281
+ if (scene.mNumMeshes) {
1282
+ scene.mMeshes = [];
1283
+ for (let i = 0; i < scene.mNumMeshes; ++i) {
1284
+ scene.mMeshes[i] = new aiMesh();
1285
+ ReadBinaryMesh(stream, scene.mMeshes[i]);
1286
+ }
1287
+ }
1288
+ if (scene.mNumMaterials) {
1289
+ scene.mMaterials = [];
1290
+ for (let i = 0; i < scene.mNumMaterials; ++i) {
1291
+ scene.mMaterials[i] = new aiMaterial();
1292
+ ReadBinaryMaterial(stream, scene.mMaterials[i]);
1293
+ }
1294
+ }
1295
+ if (scene.mNumAnimations) {
1296
+ scene.mAnimations = [];
1297
+ for (let i = 0; i < scene.mNumAnimations; ++i) {
1298
+ scene.mAnimations[i] = new aiAnimation();
1299
+ ReadBinaryAnim(stream, scene.mAnimations[i]);
1300
+ }
1301
+ }
1302
+ if (scene.mNumTextures) {
1303
+ scene.mTextures = [];
1304
+ for (let i = 0; i < scene.mNumTextures; ++i) {
1305
+ scene.mTextures[i] = new aiTexture();
1306
+ ReadBinaryTexture(stream, scene.mTextures[i]);
1307
+ }
1308
+ }
1309
+ if (scene.mNumLights) {
1310
+ scene.mLights = [];
1311
+ for (let i = 0; i < scene.mNumLights; ++i) {
1312
+ scene.mLights[i] = new aiLight();
1313
+ ReadBinaryLight(stream, scene.mLights[i]);
1314
+ }
1315
+ }
1316
+ if (scene.mNumCameras) {
1317
+ scene.mCameras = [];
1318
+ for (let i = 0; i < scene.mNumCameras; ++i) {
1319
+ scene.mCameras[i] = new aiCamera();
1320
+ ReadBinaryCamera(stream, scene.mCameras[i]);
1321
+ }
1322
+ }
1323
+ }
1324
+ var aiOrigin_CUR = 0;
1325
+ var aiOrigin_BEG = 1;
1326
+ function extendStream(stream) {
1327
+ stream.readOffset = 0;
1328
+ stream.Seek = function(off, ori) {
1329
+ if (ori == aiOrigin_CUR) {
1330
+ stream.readOffset += off;
1331
+ }
1332
+ if (ori == aiOrigin_BEG) {
1333
+ stream.readOffset = off;
1334
+ }
1335
+ };
1336
+ stream.ReadBytes = function(buff, size, n) {
1337
+ var bytes = size * n;
1338
+ for (let i = 0; i < bytes; i++)
1339
+ buff[i] = Read_uint8_t(this);
1340
+ };
1341
+ stream.subArray32 = function(start, end) {
1342
+ var buff = this.buffer;
1343
+ var newbuff = buff.slice(start, end);
1344
+ return new Float32Array(newbuff);
1345
+ };
1346
+ stream.subArrayUint16 = function(start, end) {
1347
+ var buff = this.buffer;
1348
+ var newbuff = buff.slice(start, end);
1349
+ return new Uint16Array(newbuff);
1350
+ };
1351
+ stream.subArrayUint8 = function(start, end) {
1352
+ var buff = this.buffer;
1353
+ var newbuff = buff.slice(start, end);
1354
+ return new Uint8Array(newbuff);
1355
+ };
1356
+ stream.subArrayUint32 = function(start, end) {
1357
+ var buff = this.buffer;
1358
+ var newbuff = buff.slice(start, end);
1359
+ return new Uint32Array(newbuff);
1360
+ };
1361
+ }
1362
+ var shortened, compressed;
1363
+ function InternReadFile(pFiledata) {
1364
+ var pScene = new aiScene();
1365
+ var stream = new DataView(pFiledata);
1366
+ extendStream(stream);
1367
+ stream.Seek(44, aiOrigin_CUR);
1368
+ pScene.versionMajor = Read_unsigned_int(stream);
1369
+ pScene.versionMinor = Read_unsigned_int(stream);
1370
+ pScene.versionRevision = Read_unsigned_int(stream);
1371
+ pScene.compileFlags = Read_unsigned_int(stream);
1372
+ shortened = Read_uint16_t(stream) > 0;
1373
+ compressed = Read_uint16_t(stream) > 0;
1374
+ if (shortened)
1375
+ throw "Shortened binaries are not supported!";
1376
+ stream.Seek(256, aiOrigin_CUR);
1377
+ stream.Seek(128, aiOrigin_CUR);
1378
+ stream.Seek(64, aiOrigin_CUR);
1379
+ if (compressed) {
1380
+ var uncompressedSize = Read_uint32_t(stream);
1381
+ var compressedSize = stream.FileSize() - stream.Tell();
1382
+ var compressedData = [];
1383
+ stream.Read(compressedData, 1, compressedSize);
1384
+ var uncompressedData = [];
1385
+ uncompress(uncompressedData, uncompressedSize, compressedData, compressedSize);
1386
+ var buff = new ArrayBuffer(uncompressedData);
1387
+ ReadBinaryScene(buff, pScene);
1388
+ } else {
1389
+ ReadBinaryScene(stream, pScene);
1390
+ }
1391
+ return pScene.toTHREE();
1392
+ }
1393
+ return InternReadFile(buffer);
1394
+ }
1395
+ });
1396
+ exports.AssimpLoader = AssimpLoader;