three-stdlib 2.22.7 → 2.22.9
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- package/dist/_polyfill/CompressedArrayTexture.js +12 -0
- package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
- package/dist/_polyfill/Data3DTexture.js +17 -0
- package/dist/_polyfill/Data3DTexture.mjs +17 -0
- package/dist/animation/AnimationClipCreator.d.ts +12 -0
- package/dist/animation/AnimationClipCreator.js +57 -0
- package/dist/animation/AnimationClipCreator.mjs +57 -0
- package/dist/animation/CCDIKSolver.d.ts +25 -0
- package/dist/animation/CCDIKSolver.js +224 -0
- package/dist/animation/CCDIKSolver.mjs +224 -0
- package/dist/animation/MMDAnimationHelper.d.ts +93 -0
- package/dist/animation/MMDAnimationHelper.js +590 -0
- package/dist/animation/MMDAnimationHelper.mjs +590 -0
- package/dist/animation/MMDPhysics.d.ts +114 -0
- package/dist/animation/MMDPhysics.js +819 -0
- package/dist/animation/MMDPhysics.mjs +819 -0
- package/dist/cameras/CinematicCamera.d.ts +34 -0
- package/dist/cameras/CinematicCamera.js +131 -0
- package/dist/cameras/CinematicCamera.mjs +131 -0
- package/dist/controls/ArcballControls.d.ts +374 -0
- package/dist/controls/ArcballControls.js +2039 -0
- package/dist/controls/ArcballControls.mjs +2039 -0
- package/dist/controls/DeviceOrientationControls.d.ts +27 -0
- package/dist/controls/DeviceOrientationControls.js +84 -0
- package/dist/controls/DeviceOrientationControls.mjs +84 -0
- package/dist/controls/DragControls.d.ts +34 -0
- package/dist/controls/DragControls.js +182 -0
- package/dist/controls/DragControls.mjs +182 -0
- package/dist/controls/FirstPersonControls.d.ts +48 -0
- package/dist/controls/FirstPersonControls.js +229 -0
- package/dist/controls/FirstPersonControls.mjs +229 -0
- package/dist/controls/FlyControls.d.ts +32 -0
- package/dist/controls/FlyControls.js +248 -0
- package/dist/controls/FlyControls.mjs +248 -0
- package/dist/controls/OrbitControls.d.ts +63 -0
- package/dist/controls/OrbitControls.js +781 -0
- package/dist/controls/OrbitControls.mjs +781 -0
- package/dist/controls/PointerLockControls.d.ts +24 -0
- package/dist/controls/PointerLockControls.js +103 -0
- package/dist/controls/PointerLockControls.mjs +103 -0
- package/dist/controls/TrackballControls.d.ts +95 -0
- package/dist/controls/TrackballControls.js +502 -0
- package/dist/controls/TrackballControls.mjs +502 -0
- package/dist/controls/TransformControls.d.ts +151 -0
- package/dist/controls/TransformControls.js +1089 -0
- package/dist/controls/TransformControls.mjs +1089 -0
- package/dist/controls/experimental/CameraControls.d.ts +212 -0
- package/dist/controls/experimental/CameraControls.js +736 -0
- package/dist/controls/experimental/CameraControls.mjs +736 -0
- package/dist/csm/CSM.d.ts +61 -0
- package/dist/csm/CSM.js +244 -0
- package/dist/csm/CSM.mjs +244 -0
- package/dist/csm/CSMFrustum.d.ts +19 -0
- package/dist/csm/CSMFrustum.js +75 -0
- package/dist/csm/CSMFrustum.mjs +75 -0
- package/dist/csm/CSMHelper.d.ts +26 -0
- package/dist/csm/CSMHelper.js +114 -0
- package/dist/csm/CSMHelper.mjs +114 -0
- package/dist/csm/CSMShader.d.ts +4 -0
- package/dist/csm/CSMShader.js +257 -0
- package/dist/csm/CSMShader.mjs +257 -0
- package/dist/curves/CurveExtras.d.ts +68 -0
- package/dist/curves/CurveExtras.js +224 -0
- package/dist/curves/CurveExtras.mjs +224 -0
- package/dist/curves/NURBSCurve.d.ts +11 -0
- package/dist/curves/NURBSCurve.js +35 -0
- package/dist/curves/NURBSCurve.mjs +35 -0
- package/dist/curves/NURBSSurface.d.ts +13 -0
- package/dist/curves/NURBSSurface.js +28 -0
- package/dist/curves/NURBSSurface.mjs +28 -0
- package/dist/curves/NURBSUtils.d.ts +22 -0
- package/dist/curves/NURBSUtils.js +226 -0
- package/dist/curves/NURBSUtils.mjs +226 -0
- package/dist/custom.d.ts +5 -0
- package/dist/deprecated/Geometry.d.ts +342 -0
- package/dist/deprecated/Geometry.js +971 -0
- package/dist/deprecated/Geometry.mjs +971 -0
- package/dist/effects/AnaglyphEffect.d.ts +11 -0
- package/dist/effects/AnaglyphEffect.js +121 -0
- package/dist/effects/AnaglyphEffect.mjs +121 -0
- package/dist/effects/AsciiEffect.d.ts +18 -0
- package/dist/effects/AsciiEffect.js +173 -0
- package/dist/effects/AsciiEffect.mjs +173 -0
- package/dist/effects/OutlineEffect.d.ts +28 -0
- package/dist/effects/OutlineEffect.js +298 -0
- package/dist/effects/OutlineEffect.mjs +298 -0
- package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
- package/dist/effects/ParallaxBarrierEffect.js +64 -0
- package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
- package/dist/effects/PeppersGhostEffect.d.ts +10 -0
- package/dist/effects/PeppersGhostEffect.js +85 -0
- package/dist/effects/PeppersGhostEffect.mjs +85 -0
- package/dist/effects/StereoEffect.d.ts +9 -0
- package/dist/effects/StereoEffect.js +32 -0
- package/dist/effects/StereoEffect.mjs +32 -0
- package/dist/environments/RoomEnvironment.d.ts +5 -0
- package/dist/environments/RoomEnvironment.js +95 -0
- package/dist/environments/RoomEnvironment.mjs +78 -0
- package/dist/exporters/ColladaExporter.d.ts +50 -0
- package/dist/exporters/ColladaExporter.js +331 -0
- package/dist/exporters/ColladaExporter.mjs +331 -0
- package/dist/exporters/DRACOExporter.d.ts +23 -0
- package/dist/exporters/DRACOExporter.js +141 -0
- package/dist/exporters/DRACOExporter.mjs +141 -0
- package/dist/exporters/GLTFExporter.d.ts +446 -0
- package/dist/exporters/GLTFExporter.js +1575 -0
- package/dist/exporters/GLTFExporter.mjs +1575 -0
- package/dist/exporters/MMDExporter.d.ts +12 -0
- package/dist/exporters/MMDExporter.js +131 -0
- package/dist/exporters/MMDExporter.mjs +131 -0
- package/dist/exporters/OBJExporter.d.ts +18 -0
- package/dist/exporters/OBJExporter.js +181 -0
- package/dist/exporters/OBJExporter.mjs +181 -0
- package/dist/exporters/PLYExporter.d.ts +23 -0
- package/dist/exporters/PLYExporter.js +280 -0
- package/dist/exporters/PLYExporter.mjs +280 -0
- package/dist/exporters/STLExporter.d.ts +31 -0
- package/dist/exporters/STLExporter.js +146 -0
- package/dist/exporters/STLExporter.mjs +146 -0
- package/dist/exporters/USDZExporter.d.ts +27 -0
- package/dist/exporters/USDZExporter.js +340 -0
- package/dist/exporters/USDZExporter.mjs +340 -0
- package/dist/geometries/BoxLineGeometry.d.ts +12 -0
- package/dist/geometries/BoxLineGeometry.js +45 -0
- package/dist/geometries/BoxLineGeometry.mjs +45 -0
- package/dist/geometries/ConvexGeometry.d.ts +5 -0
- package/dist/geometries/ConvexGeometry.js +29 -0
- package/dist/geometries/ConvexGeometry.mjs +29 -0
- package/dist/geometries/DecalGeometry.d.ts +10 -0
- package/dist/geometries/DecalGeometry.js +184 -0
- package/dist/geometries/DecalGeometry.mjs +184 -0
- package/dist/geometries/LightningStrike.d.ts +108 -0
- package/dist/geometries/LightningStrike.js +548 -0
- package/dist/geometries/LightningStrike.mjs +548 -0
- package/dist/geometries/ParametricGeometries.d.ts +26 -0
- package/dist/geometries/ParametricGeometries.js +129 -0
- package/dist/geometries/ParametricGeometries.mjs +129 -0
- package/dist/geometries/ParametricGeometry.d.ts +18 -0
- package/dist/geometries/ParametricGeometry.js +63 -0
- package/dist/geometries/ParametricGeometry.mjs +63 -0
- package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/dist/geometries/RoundedBoxGeometry.js +91 -0
- package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
- package/dist/geometries/TeapotGeometry.d.ts +13 -0
- package/dist/geometries/TeapotGeometry.js +1563 -0
- package/dist/geometries/TeapotGeometry.mjs +1563 -0
- package/dist/geometries/TextGeometry.d.ts +18 -0
- package/dist/geometries/TextGeometry.js +27 -0
- package/dist/geometries/TextGeometry.mjs +27 -0
- package/dist/helpers/LightProbeHelper.d.ts +10 -0
- package/dist/helpers/LightProbeHelper.js +73 -0
- package/dist/helpers/LightProbeHelper.mjs +73 -0
- package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
- package/dist/helpers/PositionalAudioHelper.js +68 -0
- package/dist/helpers/PositionalAudioHelper.mjs +68 -0
- package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
- package/dist/helpers/RectAreaLightHelper.js +44 -0
- package/dist/helpers/RectAreaLightHelper.mjs +44 -0
- package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
- package/dist/helpers/VertexNormalsHelper.js +54 -0
- package/dist/helpers/VertexNormalsHelper.mjs +54 -0
- package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
- package/dist/helpers/VertexTangentsHelper.js +45 -0
- package/dist/helpers/VertexTangentsHelper.mjs +45 -0
- package/dist/index.d.ts +325 -0
- package/dist/index.js +978 -0
- package/dist/index.mjs +978 -0
- package/dist/interactive/HTMLMesh.d.ts +6 -0
- package/dist/interactive/HTMLMesh.js +325 -0
- package/dist/interactive/HTMLMesh.mjs +325 -0
- package/dist/interactive/InteractiveGroup.d.ts +5 -0
- package/dist/interactive/InteractiveGroup.js +68 -0
- package/dist/interactive/InteractiveGroup.mjs +68 -0
- package/dist/interactive/SelectionBox.d.ts +15 -0
- package/dist/interactive/SelectionBox.js +137 -0
- package/dist/interactive/SelectionBox.mjs +137 -0
- package/dist/interactive/SelectionHelper.d.ts +17 -0
- package/dist/interactive/SelectionHelper.js +54 -0
- package/dist/interactive/SelectionHelper.mjs +54 -0
- package/dist/libs/MeshoptDecoder.d.ts +12 -0
- package/dist/libs/MeshoptDecoder.js +221 -0
- package/dist/libs/MeshoptDecoder.mjs +221 -0
- package/dist/libs/MotionControllers.d.ts +175 -0
- package/dist/libs/MotionControllers.js +325 -0
- package/dist/libs/MotionControllers.mjs +325 -0
- package/dist/lights/LightProbeGenerator.d.ts +6 -0
- package/dist/lights/LightProbeGenerator.js +145 -0
- package/dist/lights/LightProbeGenerator.mjs +145 -0
- package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
- package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
- package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/dist/lines/Line2.d.ts +11 -0
- package/dist/lines/Line2.js +13 -0
- package/dist/lines/Line2.mjs +13 -0
- package/dist/lines/LineGeometry.d.ts +10 -0
- package/dist/lines/LineGeometry.js +44 -0
- package/dist/lines/LineGeometry.mjs +44 -0
- package/dist/lines/LineMaterial.d.ts +31 -0
- package/dist/lines/LineMaterial.js +547 -0
- package/dist/lines/LineMaterial.mjs +547 -0
- package/dist/lines/LineSegments2.d.ts +14 -0
- package/dist/lines/LineSegments2.js +203 -0
- package/dist/lines/LineSegments2.mjs +203 -0
- package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
- package/dist/lines/LineSegmentsGeometry.js +124 -0
- package/dist/lines/LineSegmentsGeometry.mjs +124 -0
- package/dist/lines/Wireframe.d.ts +11 -0
- package/dist/lines/Wireframe.js +32 -0
- package/dist/lines/Wireframe.mjs +32 -0
- package/dist/lines/WireframeGeometry2.d.ts +8 -0
- package/dist/lines/WireframeGeometry2.js +13 -0
- package/dist/lines/WireframeGeometry2.mjs +13 -0
- package/dist/loaders/3DMLoader.d.ts +17 -0
- package/dist/loaders/3DMLoader.js +803 -0
- package/dist/loaders/3DMLoader.mjs +803 -0
- package/dist/loaders/3MFLoader.d.ts +16 -0
- package/dist/loaders/3MFLoader.js +854 -0
- package/dist/loaders/3MFLoader.mjs +854 -0
- package/dist/loaders/AMFLoader.d.ts +14 -0
- package/dist/loaders/AMFLoader.js +284 -0
- package/dist/loaders/AMFLoader.mjs +284 -0
- package/dist/loaders/AssimpLoader.js +1396 -0
- package/dist/loaders/AssimpLoader.mjs +1396 -0
- package/dist/loaders/BVHLoader.d.ts +21 -0
- package/dist/loaders/BVHLoader.js +207 -0
- package/dist/loaders/BVHLoader.mjs +207 -0
- package/dist/loaders/BasisTextureLoader.d.ts +32 -0
- package/dist/loaders/BasisTextureLoader.js +480 -0
- package/dist/loaders/BasisTextureLoader.mjs +480 -0
- package/dist/loaders/ColladaLoader.d.ts +20 -0
- package/dist/loaders/ColladaLoader.js +2405 -0
- package/dist/loaders/ColladaLoader.mjs +2405 -0
- package/dist/loaders/DDSLoader.d.ts +16 -0
- package/dist/loaders/DDSLoader.js +148 -0
- package/dist/loaders/DDSLoader.mjs +148 -0
- package/dist/loaders/DRACOLoader.d.ts +18 -0
- package/dist/loaders/DRACOLoader.js +341 -0
- package/dist/loaders/DRACOLoader.mjs +341 -0
- package/dist/loaders/EXRLoader.d.ts +18 -0
- package/dist/loaders/EXRLoader.js +1354 -0
- package/dist/loaders/EXRLoader.mjs +1354 -0
- package/dist/loaders/FBXLoader.d.ts +14 -0
- package/dist/loaders/FBXLoader.js +2457 -0
- package/dist/loaders/FBXLoader.mjs +2457 -0
- package/dist/loaders/FontLoader.d.ts +36 -0
- package/dist/loaders/FontLoader.js +120 -0
- package/dist/loaders/FontLoader.mjs +120 -0
- package/dist/loaders/GCodeLoader.d.ts +15 -0
- package/dist/loaders/GCodeLoader.js +141 -0
- package/dist/loaders/GCodeLoader.mjs +141 -0
- package/dist/loaders/GLTFLoader.d.ts +153 -0
- package/dist/loaders/GLTFLoader.js +2459 -0
- package/dist/loaders/GLTFLoader.mjs +2459 -0
- package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/dist/loaders/HDRCubeTextureLoader.js +75 -0
- package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
- package/dist/loaders/KMZLoader.d.ts +16 -0
- package/dist/loaders/KMZLoader.js +75 -0
- package/dist/loaders/KMZLoader.mjs +75 -0
- package/dist/loaders/KTX2Loader.d.ts +16 -0
- package/dist/loaders/KTX2Loader.js +461 -0
- package/dist/loaders/KTX2Loader.mjs +461 -0
- package/dist/loaders/KTXLoader.d.ts +16 -0
- package/dist/loaders/KTXLoader.js +93 -0
- package/dist/loaders/KTXLoader.mjs +93 -0
- package/dist/loaders/LDrawLoader.d.ts +26 -0
- package/dist/loaders/LDrawLoader.js +1424 -0
- package/dist/loaders/LDrawLoader.mjs +1424 -0
- package/dist/loaders/LUT3dlLoader.d.ts +20 -0
- package/dist/loaders/LUT3dlLoader.js +103 -0
- package/dist/loaders/LUT3dlLoader.mjs +103 -0
- package/dist/loaders/LUTCubeLoader.d.ts +23 -0
- package/dist/loaders/LUTCubeLoader.js +107 -0
- package/dist/loaders/LUTCubeLoader.mjs +107 -0
- package/dist/loaders/LWOLoader.d.ts +26 -0
- package/dist/loaders/LWOLoader.js +645 -0
- package/dist/loaders/LWOLoader.mjs +645 -0
- package/dist/loaders/LottieLoader.d.ts +15 -0
- package/dist/loaders/LottieLoader.js +47 -0
- package/dist/loaders/LottieLoader.mjs +47 -0
- package/dist/loaders/MD2Loader.d.ts +14 -0
- package/dist/loaders/MD2Loader.js +359 -0
- package/dist/loaders/MD2Loader.mjs +359 -0
- package/dist/loaders/MDDLoader.d.ts +19 -0
- package/dist/loaders/MDDLoader.js +58 -0
- package/dist/loaders/MDDLoader.mjs +58 -0
- package/dist/loaders/MMDLoader.d.ts +63 -0
- package/dist/loaders/MMDLoader.js +1121 -0
- package/dist/loaders/MMDLoader.mjs +1121 -0
- package/dist/loaders/MTLLoader.d.ts +100 -0
- package/dist/loaders/MTLLoader.js +304 -0
- package/dist/loaders/MTLLoader.mjs +304 -0
- package/dist/loaders/NRRDLoader.d.ts +21 -0
- package/dist/loaders/NRRDLoader.js +401 -0
- package/dist/loaders/NRRDLoader.mjs +401 -0
- package/dist/loaders/NodeMaterialLoader.js +146 -0
- package/dist/loaders/NodeMaterialLoader.mjs +146 -0
- package/dist/loaders/OBJLoader.d.ts +17 -0
- package/dist/loaders/OBJLoader.js +487 -0
- package/dist/loaders/OBJLoader.mjs +487 -0
- package/dist/loaders/PCDLoader.d.ts +15 -0
- package/dist/loaders/PCDLoader.js +248 -0
- package/dist/loaders/PCDLoader.mjs +248 -0
- package/dist/loaders/PDBLoader.d.ts +22 -0
- package/dist/loaders/PDBLoader.js +247 -0
- package/dist/loaders/PDBLoader.mjs +247 -0
- package/dist/loaders/PLYLoader.d.ts +16 -0
- package/dist/loaders/PLYLoader.js +317 -0
- package/dist/loaders/PLYLoader.mjs +317 -0
- package/dist/loaders/PRWMLoader.d.ts +16 -0
- package/dist/loaders/PRWMLoader.js +160 -0
- package/dist/loaders/PRWMLoader.mjs +160 -0
- package/dist/loaders/PVRLoader.d.ts +16 -0
- package/dist/loaders/PVRLoader.js +131 -0
- package/dist/loaders/PVRLoader.mjs +131 -0
- package/dist/loaders/RGBELoader.d.ts +20 -0
- package/dist/loaders/RGBELoader.js +252 -0
- package/dist/loaders/RGBELoader.mjs +252 -0
- package/dist/loaders/RGBMLoader.d.ts +32 -0
- package/dist/loaders/RGBMLoader.js +998 -0
- package/dist/loaders/RGBMLoader.mjs +998 -0
- package/dist/loaders/STLLoader.d.ts +14 -0
- package/dist/loaders/STLLoader.js +190 -0
- package/dist/loaders/STLLoader.mjs +190 -0
- package/dist/loaders/SVGLoader.d.ts +63 -0
- package/dist/loaders/SVGLoader.js +1712 -0
- package/dist/loaders/SVGLoader.mjs +1712 -0
- package/dist/loaders/TDSLoader.d.ts +42 -0
- package/dist/loaders/TDSLoader.js +650 -0
- package/dist/loaders/TDSLoader.mjs +650 -0
- package/dist/loaders/TGALoader.d.ts +14 -0
- package/dist/loaders/TGALoader.js +285 -0
- package/dist/loaders/TGALoader.mjs +285 -0
- package/dist/loaders/TTFLoader.d.ts +15 -0
- package/dist/loaders/TTFLoader.js +131 -0
- package/dist/loaders/TTFLoader.mjs +131 -0
- package/dist/loaders/TiltLoader.d.ts +14 -0
- package/dist/loaders/TiltLoader.js +373 -0
- package/dist/loaders/TiltLoader.mjs +373 -0
- package/dist/loaders/VOXLoader.d.ts +28 -0
- package/dist/loaders/VOXLoader.js +432 -0
- package/dist/loaders/VOXLoader.mjs +432 -0
- package/dist/loaders/VRMLLoader.d.ts +14 -0
- package/dist/loaders/VRMLLoader.js +2105 -0
- package/dist/loaders/VRMLLoader.mjs +2105 -0
- package/dist/loaders/VRMLoader.js +38 -0
- package/dist/loaders/VRMLoader.mjs +38 -0
- package/dist/loaders/VTKLoader.d.ts +14 -0
- package/dist/loaders/VTKLoader.js +648 -0
- package/dist/loaders/VTKLoader.mjs +648 -0
- package/dist/loaders/XLoader.js +1258 -0
- package/dist/loaders/XLoader.mjs +1258 -0
- package/dist/loaders/XYZLoader.d.ts +14 -0
- package/dist/loaders/XYZLoader.js +60 -0
- package/dist/loaders/XYZLoader.mjs +60 -0
- package/dist/loaders/lwo/IFFParser.js +749 -0
- package/dist/loaders/lwo/IFFParser.mjs +749 -0
- package/dist/loaders/lwo/LWO2Parser.js +327 -0
- package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
- package/dist/loaders/lwo/LWO3Parser.js +298 -0
- package/dist/loaders/lwo/LWO3Parser.mjs +298 -0
- package/dist/math/Capsule.d.ts +27 -0
- package/dist/math/Capsule.js +100 -0
- package/dist/math/Capsule.mjs +100 -0
- package/dist/math/ColorConverter.d.ts +21 -0
- package/dist/math/ColorConverter.js +52 -0
- package/dist/math/ColorConverter.mjs +52 -0
- package/dist/math/ConvexHull.d.ts +89 -0
- package/dist/math/ConvexHull.js +597 -0
- package/dist/math/ConvexHull.mjs +597 -0
- package/dist/math/ImprovedNoise.d.ts +4 -0
- package/dist/math/ImprovedNoise.js +302 -0
- package/dist/math/ImprovedNoise.mjs +302 -0
- package/dist/math/Lut.d.ts +27 -0
- package/dist/math/Lut.js +135 -0
- package/dist/math/Lut.mjs +135 -0
- package/dist/math/MeshSurfaceSampler.d.ts +15 -0
- package/dist/math/MeshSurfaceSampler.js +107 -0
- package/dist/math/MeshSurfaceSampler.mjs +107 -0
- package/dist/math/OBB.d.ts +24 -0
- package/dist/math/OBB.js +262 -0
- package/dist/math/OBB.mjs +262 -0
- package/dist/math/Octree.d.ts +24 -0
- package/dist/math/Octree.js +278 -0
- package/dist/math/Octree.mjs +278 -0
- package/dist/math/SimplexNoise.d.ts +21 -0
- package/dist/math/SimplexNoise.js +440 -0
- package/dist/math/SimplexNoise.mjs +440 -0
- package/dist/misc/ConvexObjectBreaker.d.ts +25 -0
- package/dist/misc/ConvexObjectBreaker.js +298 -0
- package/dist/misc/ConvexObjectBreaker.mjs +298 -0
- package/dist/misc/GPUComputationRenderer.d.ts +52 -0
- package/dist/misc/GPUComputationRenderer.js +171 -0
- package/dist/misc/GPUComputationRenderer.mjs +171 -0
- package/dist/misc/Gyroscope.d.ts +5 -0
- package/dist/misc/Gyroscope.js +35 -0
- package/dist/misc/Gyroscope.mjs +35 -0
- package/dist/misc/MD2Character.d.ts +33 -0
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- package/dist/shaders/KaleidoShader.d.ts +24 -0
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- package/dist/shaders/KaleidoShader.mjs +34 -0
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- package/dist/shaders/LuminosityShader.d.ts +13 -0
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- package/dist/shaders/ParallaxShader.js +133 -0
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- package/dist/shaders/SMAAShader.d.ts +60 -0
- package/dist/shaders/SMAAShader.js +358 -0
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- package/dist/shaders/SSAOShader.d.ts +86 -0
- package/dist/shaders/SSAOShader.js +182 -0
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- package/dist/shaders/SSRShader.d.ts +94 -0
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- package/dist/shaders/SepiaShader.d.ts +17 -0
- package/dist/shaders/SepiaShader.js +29 -0
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- package/dist/shaders/SobelOperatorShader.d.ts +19 -0
- package/dist/shaders/SobelOperatorShader.js +54 -0
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- package/dist/shaders/SubsurfaceScatteringShader.d.ts +5 -0
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- package/dist/shaders/SubsurfaceScatteringShader.mjs +59 -0
- package/dist/shaders/TechnicolorShader.d.ts +15 -0
- package/dist/shaders/TechnicolorShader.js +24 -0
- package/dist/shaders/TechnicolorShader.mjs +24 -0
- package/dist/shaders/ToneMapShader.d.ts +27 -0
- package/dist/shaders/ToneMapShader.js +51 -0
- package/dist/shaders/ToneMapShader.mjs +51 -0
- package/dist/shaders/ToonShader.d.ts +108 -0
- package/dist/shaders/ToonShader.js +188 -0
- package/dist/shaders/ToonShader.mjs +188 -0
- package/dist/shaders/TriangleBlurShader.d.ts +22 -0
- package/dist/shaders/TriangleBlurShader.js +37 -0
- package/dist/shaders/TriangleBlurShader.mjs +37 -0
- package/dist/shaders/UnpackDepthRGBAShader.d.ts +16 -0
- package/dist/shaders/UnpackDepthRGBAShader.js +26 -0
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- package/dist/shaders/VerticalBlurShader.d.ts +18 -0
- package/dist/shaders/VerticalBlurShader.js +50 -0
- package/dist/shaders/VerticalBlurShader.mjs +50 -0
- package/dist/shaders/VerticalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/VerticalTiltShiftShader.js +37 -0
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- package/dist/shaders/VignetteShader.mjs +38 -0
- package/dist/shaders/VolumeShader.d.ts +30 -0
- package/dist/shaders/VolumeShader.js +225 -0
- package/dist/shaders/VolumeShader.mjs +225 -0
- package/dist/shaders/WaterRefractionShader.d.ts +21 -0
- package/dist/shaders/WaterRefractionShader.js +59 -0
- package/dist/shaders/WaterRefractionShader.mjs +59 -0
- package/dist/shaders/types.d.ts +14 -0
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- package/dist/types/helpers.d.ts +1 -0
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- package/dist/utils/GeometryCompressionUtils.mjs +573 -0
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- package/dist/utils/LDrawUtils.d.ts +5 -0
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- package/dist/utils/SceneUtils.mjs +36 -0
- package/dist/utils/ShadowMapViewer.d.ts +24 -0
- package/dist/utils/ShadowMapViewer.js +114 -0
- package/dist/utils/ShadowMapViewer.mjs +114 -0
- package/dist/utils/SkeletonUtils.d.ts +30 -0
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- package/dist/utils/SkeletonUtils.mjs +292 -0
- package/dist/utils/UVsDebug.d.ts +3 -0
- package/dist/utils/UVsDebug.js +85 -0
- package/dist/utils/UVsDebug.mjs +85 -0
- package/dist/utils/WorkerPool.js +62 -0
- package/dist/utils/WorkerPool.mjs +62 -0
- package/dist/webxr/ARButton.d.ts +5 -0
- package/dist/webxr/ARButton.js +119 -0
- package/dist/webxr/ARButton.mjs +119 -0
- package/dist/webxr/OculusHandModel.d.ts +22 -0
- package/dist/webxr/OculusHandModel.js +82 -0
- package/dist/webxr/OculusHandModel.mjs +82 -0
- package/dist/webxr/OculusHandPointerModel.d.ts +63 -0
- package/dist/webxr/OculusHandPointerModel.js +224 -0
- package/dist/webxr/OculusHandPointerModel.mjs +207 -0
- package/dist/webxr/Text2D.d.ts +3 -0
- package/dist/webxr/Text2D.js +48 -0
- package/dist/webxr/Text2D.mjs +31 -0
- package/dist/webxr/VRButton.d.ts +7 -0
- package/dist/webxr/VRButton.js +111 -0
- package/dist/webxr/VRButton.mjs +111 -0
- package/dist/webxr/XRControllerModelFactory.d.ts +23 -0
- package/dist/webxr/XRControllerModelFactory.js +174 -0
- package/dist/webxr/XRControllerModelFactory.mjs +174 -0
- package/dist/webxr/XREstimatedLight.d.ts +33 -0
- package/dist/webxr/XREstimatedLight.js +126 -0
- package/dist/webxr/XREstimatedLight.mjs +126 -0
- package/dist/webxr/XRHandMeshModel.d.ts +9 -0
- package/dist/webxr/XRHandMeshModel.js +82 -0
- package/dist/webxr/XRHandMeshModel.mjs +82 -0
- package/dist/webxr/XRHandModelFactory.d.ts +25 -0
- package/dist/webxr/XRHandModelFactory.js +61 -0
- package/dist/webxr/XRHandModelFactory.mjs +61 -0
- package/dist/webxr/XRHandPrimitiveModel.d.ts +24 -0
- package/dist/webxr/XRHandPrimitiveModel.js +68 -0
- package/dist/webxr/XRHandPrimitiveModel.mjs +68 -0
- package/package.json +1 -1
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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this.lerp = function(nextKey, time2) {
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Virtulous.KeyFrame.tempAniPos,
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Virtulous.KeyFrame.tempAniQuat,
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Virtulous.KeyFrame.tempAniScale
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);
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this.keys.push(key);
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};
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this.init = function() {
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this.sortKeys();
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this.length = this.keys[this.keys.length - 1].time;
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else
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return;
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for (let j = 0; j < this.length * this.fps; j++) {
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for (let i = 0; i < this.keys.length; i++) {
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if (this.keys[i].time == j) {
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this._accelTable[j] = i;
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break;
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|
+
} else if (this.keys[i].time < j / this.fps && this.keys[i + 1] && this.keys[i + 1].time >= j / this.fps) {
|
99
|
+
this._accelTable[j] = i;
|
100
|
+
break;
|
101
|
+
}
|
102
|
+
}
|
103
|
+
}
|
104
|
+
};
|
105
|
+
this.parseFromThree = function(data) {
|
106
|
+
var fps = data.fps;
|
107
|
+
this.target = data.node;
|
108
|
+
var track = data.hierarchy[0].keys;
|
109
|
+
for (let i = 0; i < track.length; i++) {
|
110
|
+
this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].targets[0].data));
|
111
|
+
}
|
112
|
+
this.init();
|
113
|
+
};
|
114
|
+
this.parseFromCollada = function(data) {
|
115
|
+
var track = data.keys;
|
116
|
+
var fps = this.fps;
|
117
|
+
for (let i = 0; i < track.length; i++) {
|
118
|
+
this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].matrix));
|
119
|
+
}
|
120
|
+
this.init();
|
121
|
+
};
|
122
|
+
this.sortKeys = function() {
|
123
|
+
this.keys.sort(this.keySortFunc);
|
124
|
+
};
|
125
|
+
this.keySortFunc = function(a, b) {
|
126
|
+
return a.time - b.time;
|
127
|
+
};
|
128
|
+
this.clone = function() {
|
129
|
+
var t = new Virtulous.KeyFrameTrack();
|
130
|
+
t.target = this.target;
|
131
|
+
t.time = this.time;
|
132
|
+
t.length = this.length;
|
133
|
+
for (let i = 0; i < this.keys.length; i++) {
|
134
|
+
t.addKey(this.keys[i].clone());
|
135
|
+
}
|
136
|
+
t.init();
|
137
|
+
return t;
|
138
|
+
};
|
139
|
+
this.reTarget = function(root, compareitor) {
|
140
|
+
if (!compareitor)
|
141
|
+
compareitor = Virtulous.TrackTargetNodeNameCompare;
|
142
|
+
this.target = compareitor(root, this.target);
|
143
|
+
};
|
144
|
+
this.keySearchAccel = function(time) {
|
145
|
+
time *= this.fps;
|
146
|
+
time = Math.floor(time);
|
147
|
+
return this._accelTable[time] || 0;
|
148
|
+
};
|
149
|
+
this.setTime = function(time) {
|
150
|
+
time = Math.abs(time);
|
151
|
+
if (this.length)
|
152
|
+
time = time % this.length + 0.05;
|
153
|
+
var key0 = null;
|
154
|
+
var key1 = null;
|
155
|
+
for (let i = this.keySearchAccel(time); i < this.keys.length; i++) {
|
156
|
+
if (this.keys[i].time == time) {
|
157
|
+
key0 = this.keys[i];
|
158
|
+
key1 = this.keys[i];
|
159
|
+
break;
|
160
|
+
} else if (this.keys[i].time < time && this.keys[i + 1] && this.keys[i + 1].time > time) {
|
161
|
+
key0 = this.keys[i];
|
162
|
+
key1 = this.keys[i + 1];
|
163
|
+
break;
|
164
|
+
} else if (this.keys[i].time < time && i == this.keys.length - 1) {
|
165
|
+
key0 = this.keys[i];
|
166
|
+
key1 = this.keys[0].clone();
|
167
|
+
key1.time += this.length + 0.05;
|
168
|
+
break;
|
169
|
+
}
|
170
|
+
}
|
171
|
+
if (key0 && key1 && key0 !== key1) {
|
172
|
+
this.target.matrixAutoUpdate = false;
|
173
|
+
this.target.matrix.copy(key0.lerp(key1, time));
|
174
|
+
this.target.matrixWorldNeedsUpdate = true;
|
175
|
+
return;
|
176
|
+
}
|
177
|
+
if (key0 && key1 && key0 == key1) {
|
178
|
+
this.target.matrixAutoUpdate = false;
|
179
|
+
this.target.matrix.copy(key0.matrix);
|
180
|
+
this.target.matrixWorldNeedsUpdate = true;
|
181
|
+
return;
|
182
|
+
}
|
183
|
+
};
|
184
|
+
};
|
185
|
+
Virtulous.TrackTargetNodeNameCompare = function(root, target) {
|
186
|
+
function find(node, name) {
|
187
|
+
if (node.name == name)
|
188
|
+
return node;
|
189
|
+
for (let i = 0; i < node.children.length; i++) {
|
190
|
+
var r = find(node.children[i], name);
|
191
|
+
if (r)
|
192
|
+
return r;
|
193
|
+
}
|
194
|
+
return null;
|
195
|
+
}
|
196
|
+
return find(root, target.name);
|
197
|
+
};
|
198
|
+
Virtulous.Animation = function() {
|
199
|
+
this.tracks = [];
|
200
|
+
this.length = 0;
|
201
|
+
this.addTrack = function(track) {
|
202
|
+
this.tracks.push(track);
|
203
|
+
this.length = Math.max(track.length, this.length);
|
204
|
+
};
|
205
|
+
this.setTime = function(time) {
|
206
|
+
this.time = time;
|
207
|
+
for (let i = 0; i < this.tracks.length; i++)
|
208
|
+
this.tracks[i].setTime(time);
|
209
|
+
};
|
210
|
+
this.clone = function(target, compareitor) {
|
211
|
+
if (!compareitor)
|
212
|
+
compareitor = Virtulous.TrackTargetNodeNameCompare;
|
213
|
+
var n = new Virtulous.Animation();
|
214
|
+
n.target = target;
|
215
|
+
for (let i = 0; i < this.tracks.length; i++) {
|
216
|
+
var track = this.tracks[i].clone();
|
217
|
+
track.reTarget(target, compareitor);
|
218
|
+
n.addTrack(track);
|
219
|
+
}
|
220
|
+
return n;
|
221
|
+
};
|
222
|
+
};
|
223
|
+
var ASSBIN_CHUNK_AICAMERA = 4660;
|
224
|
+
var ASSBIN_CHUNK_AILIGHT = 4661;
|
225
|
+
var ASSBIN_CHUNK_AITEXTURE = 4662;
|
226
|
+
var ASSBIN_CHUNK_AIMESH = 4663;
|
227
|
+
var ASSBIN_CHUNK_AINODEANIM = 4664;
|
228
|
+
var ASSBIN_CHUNK_AISCENE = 4665;
|
229
|
+
var ASSBIN_CHUNK_AIBONE = 4666;
|
230
|
+
var ASSBIN_CHUNK_AIANIMATION = 4667;
|
231
|
+
var ASSBIN_CHUNK_AINODE = 4668;
|
232
|
+
var ASSBIN_CHUNK_AIMATERIAL = 4669;
|
233
|
+
var ASSBIN_CHUNK_AIMATERIALPROPERTY = 4670;
|
234
|
+
var ASSBIN_MESH_HAS_POSITIONS = 1;
|
235
|
+
var ASSBIN_MESH_HAS_NORMALS = 2;
|
236
|
+
var ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS = 4;
|
237
|
+
var ASSBIN_MESH_HAS_TEXCOORD_BASE = 256;
|
238
|
+
var ASSBIN_MESH_HAS_COLOR_BASE = 65536;
|
239
|
+
var AI_MAX_NUMBER_OF_COLOR_SETS = 1;
|
240
|
+
var AI_MAX_NUMBER_OF_TEXTURECOORDS = 4;
|
241
|
+
//! A directional light source has a well-defined direction
|
242
|
+
//! but is infinitely far away. That's quite a good
|
243
|
+
//! approximation for sun light.
|
244
|
+
var aiLightSource_DIRECTIONAL = 1;
|
245
|
+
//! A point light source has a well-defined position
|
246
|
+
//! in space but no direction - it emits light in all
|
247
|
+
//! directions. A normal bulb is a point light.
|
248
|
+
//! A spot light source emits light in a specific
|
249
|
+
//! angle. It has a position and a direction it is pointing to.
|
250
|
+
//! A good example for a spot light is a light spot in
|
251
|
+
//! sport arenas.
|
252
|
+
var aiLightSource_SPOT = 3;
|
253
|
+
//! The generic light level of the world, including the bounces
|
254
|
+
//! of all other lightsources.
|
255
|
+
//! Typically, there's at most one ambient light in a scene.
|
256
|
+
//! This light type doesn't have a valid position, direction, or
|
257
|
+
//! other properties, just a color.
|
258
|
+
var aiTextureType_DIFFUSE = 1;
|
259
|
+
var aiTextureType_NORMALS = 6;
|
260
|
+
var aiTextureType_OPACITY = 8;
|
261
|
+
var aiTextureType_LIGHTMAP = 10;
|
262
|
+
var BONESPERVERT = 4;
|
263
|
+
function ASSBIN_MESH_HAS_TEXCOORD(n) {
|
264
|
+
return ASSBIN_MESH_HAS_TEXCOORD_BASE << n;
|
265
|
+
}
|
266
|
+
function ASSBIN_MESH_HAS_COLOR(n) {
|
267
|
+
return ASSBIN_MESH_HAS_COLOR_BASE << n;
|
268
|
+
}
|
269
|
+
function markBones(scene) {
|
270
|
+
for (let i in scene.mMeshes) {
|
271
|
+
var mesh = scene.mMeshes[i];
|
272
|
+
for (let k in mesh.mBones) {
|
273
|
+
var boneNode = scene.findNode(mesh.mBones[k].mName);
|
274
|
+
if (boneNode)
|
275
|
+
boneNode.isBone = true;
|
276
|
+
}
|
277
|
+
}
|
278
|
+
}
|
279
|
+
function cloneTreeToBones(root, scene) {
|
280
|
+
var rootBone = new THREE.Bone();
|
281
|
+
rootBone.matrix.copy(root.matrix);
|
282
|
+
rootBone.matrixWorld.copy(root.matrixWorld);
|
283
|
+
rootBone.position.copy(root.position);
|
284
|
+
rootBone.quaternion.copy(root.quaternion);
|
285
|
+
rootBone.scale.copy(root.scale);
|
286
|
+
scene.nodeCount++;
|
287
|
+
rootBone.name = "bone_" + root.name + scene.nodeCount.toString();
|
288
|
+
if (!scene.nodeToBoneMap[root.name])
|
289
|
+
scene.nodeToBoneMap[root.name] = [];
|
290
|
+
scene.nodeToBoneMap[root.name].push(rootBone);
|
291
|
+
for (let i in root.children) {
|
292
|
+
var child = cloneTreeToBones(root.children[i], scene);
|
293
|
+
rootBone.add(child);
|
294
|
+
}
|
295
|
+
return rootBone;
|
296
|
+
}
|
297
|
+
function sortWeights(indexes, weights) {
|
298
|
+
var pairs = [];
|
299
|
+
for (let i = 0; i < indexes.length; i++) {
|
300
|
+
pairs.push({
|
301
|
+
i: indexes[i],
|
302
|
+
w: weights[i]
|
303
|
+
});
|
304
|
+
}
|
305
|
+
pairs.sort(function(a, b) {
|
306
|
+
return b.w - a.w;
|
307
|
+
});
|
308
|
+
while (pairs.length < 4) {
|
309
|
+
pairs.push({
|
310
|
+
i: 0,
|
311
|
+
w: 0
|
312
|
+
});
|
313
|
+
}
|
314
|
+
if (pairs.length > 4)
|
315
|
+
pairs.length = 4;
|
316
|
+
var sum = 0;
|
317
|
+
for (let i = 0; i < 4; i++) {
|
318
|
+
sum += pairs[i].w * pairs[i].w;
|
319
|
+
}
|
320
|
+
sum = Math.sqrt(sum);
|
321
|
+
for (let i = 0; i < 4; i++) {
|
322
|
+
pairs[i].w = pairs[i].w / sum;
|
323
|
+
indexes[i] = pairs[i].i;
|
324
|
+
weights[i] = pairs[i].w;
|
325
|
+
}
|
326
|
+
}
|
327
|
+
function findMatchingBone(root, name) {
|
328
|
+
if (root.name.indexOf("bone_" + name) == 0)
|
329
|
+
return root;
|
330
|
+
for (let i in root.children) {
|
331
|
+
var ret = findMatchingBone(root.children[i], name);
|
332
|
+
if (ret)
|
333
|
+
return ret;
|
334
|
+
}
|
335
|
+
return void 0;
|
336
|
+
}
|
337
|
+
function aiMesh() {
|
338
|
+
this.mPrimitiveTypes = 0;
|
339
|
+
this.mNumVertices = 0;
|
340
|
+
this.mNumFaces = 0;
|
341
|
+
this.mNumBones = 0;
|
342
|
+
this.mMaterialIndex = 0;
|
343
|
+
this.mVertices = [];
|
344
|
+
this.mNormals = [];
|
345
|
+
this.mTangents = [];
|
346
|
+
this.mBitangents = [];
|
347
|
+
this.mColors = [[]];
|
348
|
+
this.mTextureCoords = [[]];
|
349
|
+
this.mFaces = [];
|
350
|
+
this.mBones = [];
|
351
|
+
this.hookupSkeletons = function(scene) {
|
352
|
+
if (this.mBones.length == 0)
|
353
|
+
return;
|
354
|
+
var allBones = [];
|
355
|
+
var offsetMatrix = [];
|
356
|
+
var skeletonRoot = scene.findNode(this.mBones[0].mName);
|
357
|
+
while (skeletonRoot.mParent && skeletonRoot.mParent.isBone) {
|
358
|
+
skeletonRoot = skeletonRoot.mParent;
|
359
|
+
}
|
360
|
+
var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
|
361
|
+
var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
|
362
|
+
this.threeNode.add(threeSkeletonRootBone);
|
363
|
+
for (let i = 0; i < this.mBones.length; i++) {
|
364
|
+
var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
|
365
|
+
if (bone) {
|
366
|
+
var tbone = bone;
|
367
|
+
allBones.push(tbone);
|
368
|
+
offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
|
369
|
+
} else {
|
370
|
+
var skeletonRoot = scene.findNode(this.mBones[i].mName);
|
371
|
+
if (!skeletonRoot)
|
372
|
+
return;
|
373
|
+
var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
|
374
|
+
var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
|
375
|
+
this.threeNode.add(threeSkeletonRootBone);
|
376
|
+
var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
|
377
|
+
var tbone = bone;
|
378
|
+
allBones.push(tbone);
|
379
|
+
offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
|
380
|
+
}
|
381
|
+
}
|
382
|
+
var skeleton = new THREE.Skeleton(allBones, offsetMatrix);
|
383
|
+
this.threeNode.bind(skeleton, new THREE.Matrix4());
|
384
|
+
this.threeNode.material.skinning = true;
|
385
|
+
};
|
386
|
+
this.toTHREE = function(scene) {
|
387
|
+
if (this.threeNode)
|
388
|
+
return this.threeNode;
|
389
|
+
var geometry = new THREE.BufferGeometry();
|
390
|
+
var mat;
|
391
|
+
if (scene.mMaterials[this.mMaterialIndex])
|
392
|
+
mat = scene.mMaterials[this.mMaterialIndex].toTHREE(scene);
|
393
|
+
else
|
394
|
+
mat = new THREE.MeshLambertMaterial();
|
395
|
+
geometry.setIndex(new THREE.BufferAttribute(new Uint32Array(this.mIndexArray), 1));
|
396
|
+
geometry.setAttribute("position", new THREE.BufferAttribute(this.mVertexBuffer, 3));
|
397
|
+
if (this.mNormalBuffer && this.mNormalBuffer.length > 0) {
|
398
|
+
geometry.setAttribute("normal", new THREE.BufferAttribute(this.mNormalBuffer, 3));
|
399
|
+
}
|
400
|
+
if (this.mColorBuffer && this.mColorBuffer.length > 0) {
|
401
|
+
geometry.setAttribute("color", new THREE.BufferAttribute(this.mColorBuffer, 4));
|
402
|
+
}
|
403
|
+
if (this.mTexCoordsBuffers[0] && this.mTexCoordsBuffers[0].length > 0) {
|
404
|
+
geometry.setAttribute("uv", new THREE.BufferAttribute(new Float32Array(this.mTexCoordsBuffers[0]), 2));
|
405
|
+
}
|
406
|
+
if (this.mTexCoordsBuffers[1] && this.mTexCoordsBuffers[1].length > 0) {
|
407
|
+
geometry.setAttribute("uv1", new THREE.BufferAttribute(new Float32Array(this.mTexCoordsBuffers[1]), 2));
|
408
|
+
}
|
409
|
+
if (this.mTangentBuffer && this.mTangentBuffer.length > 0) {
|
410
|
+
geometry.setAttribute("tangents", new THREE.BufferAttribute(this.mTangentBuffer, 3));
|
411
|
+
}
|
412
|
+
if (this.mBitangentBuffer && this.mBitangentBuffer.length > 0) {
|
413
|
+
geometry.setAttribute("bitangents", new THREE.BufferAttribute(this.mBitangentBuffer, 3));
|
414
|
+
}
|
415
|
+
if (this.mBones.length > 0) {
|
416
|
+
var weights = [];
|
417
|
+
var bones = [];
|
418
|
+
for (let i = 0; i < this.mBones.length; i++) {
|
419
|
+
for (let j = 0; j < this.mBones[i].mWeights.length; j++) {
|
420
|
+
var weight = this.mBones[i].mWeights[j];
|
421
|
+
if (weight) {
|
422
|
+
if (!weights[weight.mVertexId])
|
423
|
+
weights[weight.mVertexId] = [];
|
424
|
+
if (!bones[weight.mVertexId])
|
425
|
+
bones[weight.mVertexId] = [];
|
426
|
+
weights[weight.mVertexId].push(weight.mWeight);
|
427
|
+
bones[weight.mVertexId].push(parseInt(i));
|
428
|
+
}
|
429
|
+
}
|
430
|
+
}
|
431
|
+
for (let i in bones) {
|
432
|
+
sortWeights(bones[i], weights[i]);
|
433
|
+
}
|
434
|
+
var _weights = [];
|
435
|
+
var _bones = [];
|
436
|
+
for (let i = 0; i < weights.length; i++) {
|
437
|
+
for (let j = 0; j < 4; j++) {
|
438
|
+
if (weights[i] && bones[i]) {
|
439
|
+
_weights.push(weights[i][j]);
|
440
|
+
_bones.push(bones[i][j]);
|
441
|
+
} else {
|
442
|
+
_weights.push(0);
|
443
|
+
_bones.push(0);
|
444
|
+
}
|
445
|
+
}
|
446
|
+
}
|
447
|
+
geometry.setAttribute("skinWeight", new THREE.BufferAttribute(new Float32Array(_weights), BONESPERVERT));
|
448
|
+
geometry.setAttribute("skinIndex", new THREE.BufferAttribute(new Float32Array(_bones), BONESPERVERT));
|
449
|
+
}
|
450
|
+
var mesh;
|
451
|
+
if (this.mBones.length == 0)
|
452
|
+
mesh = new THREE.Mesh(geometry, mat);
|
453
|
+
if (this.mBones.length > 0) {
|
454
|
+
mesh = new THREE.SkinnedMesh(geometry, mat);
|
455
|
+
mesh.normalizeSkinWeights();
|
456
|
+
}
|
457
|
+
this.threeNode = mesh;
|
458
|
+
return mesh;
|
459
|
+
};
|
460
|
+
}
|
461
|
+
function aiFace() {
|
462
|
+
this.mNumIndices = 0;
|
463
|
+
this.mIndices = [];
|
464
|
+
}
|
465
|
+
function aiVector3D() {
|
466
|
+
this.x = 0;
|
467
|
+
this.y = 0;
|
468
|
+
this.z = 0;
|
469
|
+
this.toTHREE = function() {
|
470
|
+
return new THREE.Vector3(this.x, this.y, this.z);
|
471
|
+
};
|
472
|
+
}
|
473
|
+
function aiColor3D() {
|
474
|
+
this.r = 0;
|
475
|
+
this.g = 0;
|
476
|
+
this.b = 0;
|
477
|
+
this.a = 0;
|
478
|
+
this.toTHREE = function() {
|
479
|
+
return new THREE.Color(this.r, this.g, this.b);
|
480
|
+
};
|
481
|
+
}
|
482
|
+
function aiQuaternion() {
|
483
|
+
this.x = 0;
|
484
|
+
this.y = 0;
|
485
|
+
this.z = 0;
|
486
|
+
this.w = 0;
|
487
|
+
this.toTHREE = function() {
|
488
|
+
return new THREE.Quaternion(this.x, this.y, this.z, this.w);
|
489
|
+
};
|
490
|
+
}
|
491
|
+
function aiVertexWeight() {
|
492
|
+
this.mVertexId = 0;
|
493
|
+
this.mWeight = 0;
|
494
|
+
}
|
495
|
+
function aiString() {
|
496
|
+
this.data = [];
|
497
|
+
this.toString = function() {
|
498
|
+
var str = "";
|
499
|
+
this.data.forEach(function(i) {
|
500
|
+
str += String.fromCharCode(i);
|
501
|
+
});
|
502
|
+
return str.replace(/[^\x20-\x7E]+/g, "");
|
503
|
+
};
|
504
|
+
}
|
505
|
+
function aiVectorKey() {
|
506
|
+
this.mTime = 0;
|
507
|
+
this.mValue = null;
|
508
|
+
}
|
509
|
+
function aiQuatKey() {
|
510
|
+
this.mTime = 0;
|
511
|
+
this.mValue = null;
|
512
|
+
}
|
513
|
+
function aiNode() {
|
514
|
+
this.mName = "";
|
515
|
+
this.mTransformation = [];
|
516
|
+
this.mNumChildren = 0;
|
517
|
+
this.mNumMeshes = 0;
|
518
|
+
this.mMeshes = [];
|
519
|
+
this.mChildren = [];
|
520
|
+
this.toTHREE = function(scene) {
|
521
|
+
if (this.threeNode)
|
522
|
+
return this.threeNode;
|
523
|
+
var o = new THREE.Object3D();
|
524
|
+
o.name = this.mName;
|
525
|
+
o.matrix = this.mTransformation.toTHREE();
|
526
|
+
for (let i = 0; i < this.mChildren.length; i++) {
|
527
|
+
o.add(this.mChildren[i].toTHREE(scene));
|
528
|
+
}
|
529
|
+
for (let i = 0; i < this.mMeshes.length; i++) {
|
530
|
+
o.add(scene.mMeshes[this.mMeshes[i]].toTHREE(scene));
|
531
|
+
}
|
532
|
+
this.threeNode = o;
|
533
|
+
o.matrix.decompose(o.position, o.quaternion, o.scale);
|
534
|
+
return o;
|
535
|
+
};
|
536
|
+
}
|
537
|
+
function aiBone() {
|
538
|
+
this.mName = "";
|
539
|
+
this.mNumWeights = 0;
|
540
|
+
this.mOffsetMatrix = 0;
|
541
|
+
}
|
542
|
+
function aiMaterialProperty() {
|
543
|
+
this.mKey = "";
|
544
|
+
this.mSemantic = 0;
|
545
|
+
this.mIndex = 0;
|
546
|
+
this.mData = [];
|
547
|
+
this.mDataLength = 0;
|
548
|
+
this.mType = 0;
|
549
|
+
this.dataAsColor = function() {
|
550
|
+
var array = new Uint8Array(this.mData).buffer;
|
551
|
+
var reader = new DataView(array);
|
552
|
+
var r = reader.getFloat32(0, true);
|
553
|
+
var g = reader.getFloat32(4, true);
|
554
|
+
var b = reader.getFloat32(8, true);
|
555
|
+
return new THREE.Color(r, g, b);
|
556
|
+
};
|
557
|
+
this.dataAsFloat = function() {
|
558
|
+
var array = new Uint8Array(this.mData).buffer;
|
559
|
+
var reader = new DataView(array);
|
560
|
+
var r = reader.getFloat32(0, true);
|
561
|
+
return r;
|
562
|
+
};
|
563
|
+
this.dataAsBool = function() {
|
564
|
+
var array = new Uint8Array(this.mData).buffer;
|
565
|
+
var reader = new DataView(array);
|
566
|
+
var r = reader.getFloat32(0, true);
|
567
|
+
return !!r;
|
568
|
+
};
|
569
|
+
this.dataAsString = function() {
|
570
|
+
var s = new aiString();
|
571
|
+
s.data = this.mData;
|
572
|
+
return s.toString();
|
573
|
+
};
|
574
|
+
this.dataAsMap = function() {
|
575
|
+
var s = new aiString();
|
576
|
+
s.data = this.mData;
|
577
|
+
var path2 = s.toString();
|
578
|
+
path2 = path2.replace(/\\/g, "/");
|
579
|
+
if (path2.indexOf("/") != -1) {
|
580
|
+
path2 = path2.substr(path2.lastIndexOf("/") + 1);
|
581
|
+
}
|
582
|
+
return textureLoader.load(path2);
|
583
|
+
};
|
584
|
+
}
|
585
|
+
var namePropMapping = {
|
586
|
+
"?mat.name": "name",
|
587
|
+
"$mat.shadingm": "shading",
|
588
|
+
"$mat.twosided": "twoSided",
|
589
|
+
"$mat.wireframe": "wireframe",
|
590
|
+
"$clr.ambient": "ambient",
|
591
|
+
"$clr.diffuse": "color",
|
592
|
+
"$clr.specular": "specular",
|
593
|
+
"$clr.emissive": "emissive",
|
594
|
+
"$clr.transparent": "transparent",
|
595
|
+
"$clr.reflective": "reflect",
|
596
|
+
"$mat.shininess": "shininess",
|
597
|
+
"$mat.reflectivity": "reflectivity",
|
598
|
+
"$mat.refracti": "refraction",
|
599
|
+
"$tex.file": "map"
|
600
|
+
};
|
601
|
+
var nameTypeMapping = {
|
602
|
+
"?mat.name": "string",
|
603
|
+
"$mat.shadingm": "bool",
|
604
|
+
"$mat.twosided": "bool",
|
605
|
+
"$mat.wireframe": "bool",
|
606
|
+
"$clr.ambient": "color",
|
607
|
+
"$clr.diffuse": "color",
|
608
|
+
"$clr.specular": "color",
|
609
|
+
"$clr.emissive": "color",
|
610
|
+
"$clr.transparent": "color",
|
611
|
+
"$clr.reflective": "color",
|
612
|
+
"$mat.shininess": "float",
|
613
|
+
"$mat.reflectivity": "float",
|
614
|
+
"$mat.refracti": "float",
|
615
|
+
"$tex.file": "map"
|
616
|
+
};
|
617
|
+
function aiMaterial() {
|
618
|
+
this.mNumAllocated = 0;
|
619
|
+
this.mNumProperties = 0;
|
620
|
+
this.mProperties = [];
|
621
|
+
this.toTHREE = function() {
|
622
|
+
var mat = new THREE.MeshPhongMaterial();
|
623
|
+
for (let i = 0; i < this.mProperties.length; i++) {
|
624
|
+
if (nameTypeMapping[this.mProperties[i].mKey] == "float") {
|
625
|
+
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsFloat();
|
626
|
+
}
|
627
|
+
if (nameTypeMapping[this.mProperties[i].mKey] == "color") {
|
628
|
+
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsColor();
|
629
|
+
}
|
630
|
+
if (nameTypeMapping[this.mProperties[i].mKey] == "bool") {
|
631
|
+
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsBool();
|
632
|
+
}
|
633
|
+
if (nameTypeMapping[this.mProperties[i].mKey] == "string") {
|
634
|
+
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsString();
|
635
|
+
}
|
636
|
+
if (nameTypeMapping[this.mProperties[i].mKey] == "map") {
|
637
|
+
var prop = this.mProperties[i];
|
638
|
+
if (prop.mSemantic == aiTextureType_DIFFUSE)
|
639
|
+
mat.map = this.mProperties[i].dataAsMap();
|
640
|
+
if (prop.mSemantic == aiTextureType_NORMALS)
|
641
|
+
mat.normalMap = this.mProperties[i].dataAsMap();
|
642
|
+
if (prop.mSemantic == aiTextureType_LIGHTMAP)
|
643
|
+
mat.lightMap = this.mProperties[i].dataAsMap();
|
644
|
+
if (prop.mSemantic == aiTextureType_OPACITY)
|
645
|
+
mat.alphaMap = this.mProperties[i].dataAsMap();
|
646
|
+
}
|
647
|
+
}
|
648
|
+
mat.ambient.r = 0.53;
|
649
|
+
mat.ambient.g = 0.53;
|
650
|
+
mat.ambient.b = 0.53;
|
651
|
+
mat.color.r = 1;
|
652
|
+
mat.color.g = 1;
|
653
|
+
mat.color.b = 1;
|
654
|
+
return mat;
|
655
|
+
};
|
656
|
+
}
|
657
|
+
function veclerp(v1, v2, l) {
|
658
|
+
var v = new THREE.Vector3();
|
659
|
+
var lm1 = 1 - l;
|
660
|
+
v.x = v1.x * l + v2.x * lm1;
|
661
|
+
v.y = v1.y * l + v2.y * lm1;
|
662
|
+
v.z = v1.z * l + v2.z * lm1;
|
663
|
+
return v;
|
664
|
+
}
|
665
|
+
function quatlerp(q1, q2, l) {
|
666
|
+
return q1.clone().slerp(q2, 1 - l);
|
667
|
+
}
|
668
|
+
function sampleTrack(keys, time, lne, lerp) {
|
669
|
+
if (keys.length == 1)
|
670
|
+
return keys[0].mValue.toTHREE();
|
671
|
+
var dist = Infinity;
|
672
|
+
var key = null;
|
673
|
+
var nextKey = null;
|
674
|
+
for (let i = 0; i < keys.length; i++) {
|
675
|
+
var timeDist = Math.abs(keys[i].mTime - time);
|
676
|
+
if (timeDist < dist && keys[i].mTime <= time) {
|
677
|
+
dist = timeDist;
|
678
|
+
key = keys[i];
|
679
|
+
nextKey = keys[i + 1];
|
680
|
+
}
|
681
|
+
}
|
682
|
+
if (!key) {
|
683
|
+
return null;
|
684
|
+
} else if (nextKey) {
|
685
|
+
var dT = nextKey.mTime - key.mTime;
|
686
|
+
var T = key.mTime - time;
|
687
|
+
var l = T / dT;
|
688
|
+
return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l);
|
689
|
+
} else {
|
690
|
+
nextKey = keys[0].clone();
|
691
|
+
nextKey.mTime += lne;
|
692
|
+
var dT = nextKey.mTime - key.mTime;
|
693
|
+
var T = key.mTime - time;
|
694
|
+
var l = T / dT;
|
695
|
+
return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l);
|
696
|
+
}
|
697
|
+
}
|
698
|
+
function aiNodeAnim() {
|
699
|
+
this.mNodeName = "";
|
700
|
+
this.mNumPositionKeys = 0;
|
701
|
+
this.mNumRotationKeys = 0;
|
702
|
+
this.mNumScalingKeys = 0;
|
703
|
+
this.mPositionKeys = [];
|
704
|
+
this.mRotationKeys = [];
|
705
|
+
this.mScalingKeys = [];
|
706
|
+
this.mPreState = "";
|
707
|
+
this.mPostState = "";
|
708
|
+
this.init = function(tps) {
|
709
|
+
if (!tps)
|
710
|
+
tps = 1;
|
711
|
+
function t(t2) {
|
712
|
+
t2.mTime /= tps;
|
713
|
+
}
|
714
|
+
this.mPositionKeys.forEach(t);
|
715
|
+
this.mRotationKeys.forEach(t);
|
716
|
+
this.mScalingKeys.forEach(t);
|
717
|
+
};
|
718
|
+
this.sortKeys = function() {
|
719
|
+
function comp(a, b) {
|
720
|
+
return a.mTime - b.mTime;
|
721
|
+
}
|
722
|
+
this.mPositionKeys.sort(comp);
|
723
|
+
this.mRotationKeys.sort(comp);
|
724
|
+
this.mScalingKeys.sort(comp);
|
725
|
+
};
|
726
|
+
this.getLength = function() {
|
727
|
+
return Math.max(
|
728
|
+
Math.max.apply(
|
729
|
+
null,
|
730
|
+
this.mPositionKeys.map(function(a) {
|
731
|
+
return a.mTime;
|
732
|
+
})
|
733
|
+
),
|
734
|
+
Math.max.apply(
|
735
|
+
null,
|
736
|
+
this.mRotationKeys.map(function(a) {
|
737
|
+
return a.mTime;
|
738
|
+
})
|
739
|
+
),
|
740
|
+
Math.max.apply(
|
741
|
+
null,
|
742
|
+
this.mScalingKeys.map(function(a) {
|
743
|
+
return a.mTime;
|
744
|
+
})
|
745
|
+
)
|
746
|
+
);
|
747
|
+
};
|
748
|
+
this.toTHREE = function(o) {
|
749
|
+
this.sortKeys();
|
750
|
+
var length = this.getLength();
|
751
|
+
var track = new Virtulous.KeyFrameTrack();
|
752
|
+
for (let i = 0; i < length; i += 0.05) {
|
753
|
+
var matrix = new THREE.Matrix4();
|
754
|
+
var time = i;
|
755
|
+
var pos = sampleTrack(this.mPositionKeys, time, length, veclerp);
|
756
|
+
var scale = sampleTrack(this.mScalingKeys, time, length, veclerp);
|
757
|
+
var rotation = sampleTrack(this.mRotationKeys, time, length, quatlerp);
|
758
|
+
matrix.compose(pos, rotation, scale);
|
759
|
+
var key = new Virtulous.KeyFrame(time, matrix);
|
760
|
+
track.addKey(key);
|
761
|
+
}
|
762
|
+
track.target = o.findNode(this.mNodeName).toTHREE();
|
763
|
+
var tracks = [track];
|
764
|
+
if (o.nodeToBoneMap[this.mNodeName]) {
|
765
|
+
for (let i = 0; i < o.nodeToBoneMap[this.mNodeName].length; i++) {
|
766
|
+
var t2 = track.clone();
|
767
|
+
t2.target = o.nodeToBoneMap[this.mNodeName][i];
|
768
|
+
tracks.push(t2);
|
769
|
+
}
|
770
|
+
}
|
771
|
+
return tracks;
|
772
|
+
};
|
773
|
+
}
|
774
|
+
function aiAnimation() {
|
775
|
+
this.mName = "";
|
776
|
+
this.mDuration = 0;
|
777
|
+
this.mTicksPerSecond = 0;
|
778
|
+
this.mNumChannels = 0;
|
779
|
+
this.mChannels = [];
|
780
|
+
this.toTHREE = function(root) {
|
781
|
+
var animationHandle = new Virtulous.Animation();
|
782
|
+
for (let i in this.mChannels) {
|
783
|
+
this.mChannels[i].init(this.mTicksPerSecond);
|
784
|
+
var tracks = this.mChannels[i].toTHREE(root);
|
785
|
+
for (let j in tracks) {
|
786
|
+
tracks[j].init();
|
787
|
+
animationHandle.addTrack(tracks[j]);
|
788
|
+
}
|
789
|
+
}
|
790
|
+
animationHandle.length = Math.max.apply(
|
791
|
+
null,
|
792
|
+
animationHandle.tracks.map(function(e) {
|
793
|
+
return e.length;
|
794
|
+
})
|
795
|
+
);
|
796
|
+
return animationHandle;
|
797
|
+
};
|
798
|
+
}
|
799
|
+
function aiTexture() {
|
800
|
+
this.mWidth = 0;
|
801
|
+
this.mHeight = 0;
|
802
|
+
this.texAchFormatHint = [];
|
803
|
+
this.pcData = [];
|
804
|
+
}
|
805
|
+
function aiLight() {
|
806
|
+
this.mName = "";
|
807
|
+
this.mType = 0;
|
808
|
+
this.mAttenuationConstant = 0;
|
809
|
+
this.mAttenuationLinear = 0;
|
810
|
+
this.mAttenuationQuadratic = 0;
|
811
|
+
this.mAngleInnerCone = 0;
|
812
|
+
this.mAngleOuterCone = 0;
|
813
|
+
this.mColorDiffuse = null;
|
814
|
+
this.mColorSpecular = null;
|
815
|
+
this.mColorAmbient = null;
|
816
|
+
}
|
817
|
+
function aiCamera() {
|
818
|
+
this.mName = "";
|
819
|
+
this.mPosition = null;
|
820
|
+
this.mLookAt = null;
|
821
|
+
this.mUp = null;
|
822
|
+
this.mHorizontalFOV = 0;
|
823
|
+
this.mClipPlaneNear = 0;
|
824
|
+
this.mClipPlaneFar = 0;
|
825
|
+
this.mAspect = 0;
|
826
|
+
}
|
827
|
+
function aiScene() {
|
828
|
+
this.versionMajor = 0;
|
829
|
+
this.versionMinor = 0;
|
830
|
+
this.versionRevision = 0;
|
831
|
+
this.compileFlags = 0;
|
832
|
+
this.mFlags = 0;
|
833
|
+
this.mNumMeshes = 0;
|
834
|
+
this.mNumMaterials = 0;
|
835
|
+
this.mNumAnimations = 0;
|
836
|
+
this.mNumTextures = 0;
|
837
|
+
this.mNumLights = 0;
|
838
|
+
this.mNumCameras = 0;
|
839
|
+
this.mRootNode = null;
|
840
|
+
this.mMeshes = [];
|
841
|
+
this.mMaterials = [];
|
842
|
+
this.mAnimations = [];
|
843
|
+
this.mLights = [];
|
844
|
+
this.mCameras = [];
|
845
|
+
this.nodeToBoneMap = {};
|
846
|
+
this.findNode = function(name, root) {
|
847
|
+
if (!root) {
|
848
|
+
root = this.mRootNode;
|
849
|
+
}
|
850
|
+
if (root.mName == name) {
|
851
|
+
return root;
|
852
|
+
}
|
853
|
+
for (let i = 0; i < root.mChildren.length; i++) {
|
854
|
+
var ret = this.findNode(name, root.mChildren[i]);
|
855
|
+
if (ret)
|
856
|
+
return ret;
|
857
|
+
}
|
858
|
+
return null;
|
859
|
+
};
|
860
|
+
this.toTHREE = function() {
|
861
|
+
this.nodeCount = 0;
|
862
|
+
markBones(this);
|
863
|
+
var o = this.mRootNode.toTHREE(this);
|
864
|
+
for (let i in this.mMeshes)
|
865
|
+
this.mMeshes[i].hookupSkeletons(this);
|
866
|
+
if (this.mAnimations.length > 0) {
|
867
|
+
var a = this.mAnimations[0].toTHREE(this);
|
868
|
+
}
|
869
|
+
return { object: o, animation: a };
|
870
|
+
};
|
871
|
+
}
|
872
|
+
function aiMatrix4() {
|
873
|
+
this.elements = [[], [], [], []];
|
874
|
+
this.toTHREE = function() {
|
875
|
+
var m = new THREE.Matrix4();
|
876
|
+
for (let i = 0; i < 4; ++i) {
|
877
|
+
for (let i2 = 0; i2 < 4; ++i2) {
|
878
|
+
m.elements[i * 4 + i2] = this.elements[i2][i];
|
879
|
+
}
|
880
|
+
}
|
881
|
+
return m;
|
882
|
+
};
|
883
|
+
}
|
884
|
+
var littleEndian = true;
|
885
|
+
function readFloat(dataview) {
|
886
|
+
var val = dataview.getFloat32(dataview.readOffset, littleEndian);
|
887
|
+
dataview.readOffset += 4;
|
888
|
+
return val;
|
889
|
+
}
|
890
|
+
function Read_double(dataview) {
|
891
|
+
var val = dataview.getFloat64(dataview.readOffset, littleEndian);
|
892
|
+
dataview.readOffset += 8;
|
893
|
+
return val;
|
894
|
+
}
|
895
|
+
function Read_uint8_t(dataview) {
|
896
|
+
var val = dataview.getUint8(dataview.readOffset);
|
897
|
+
dataview.readOffset += 1;
|
898
|
+
return val;
|
899
|
+
}
|
900
|
+
function Read_uint16_t(dataview) {
|
901
|
+
var val = dataview.getUint16(dataview.readOffset, littleEndian);
|
902
|
+
dataview.readOffset += 2;
|
903
|
+
return val;
|
904
|
+
}
|
905
|
+
function Read_unsigned_int(dataview) {
|
906
|
+
var val = dataview.getUint32(dataview.readOffset, littleEndian);
|
907
|
+
dataview.readOffset += 4;
|
908
|
+
return val;
|
909
|
+
}
|
910
|
+
function Read_uint32_t(dataview) {
|
911
|
+
var val = dataview.getUint32(dataview.readOffset, littleEndian);
|
912
|
+
dataview.readOffset += 4;
|
913
|
+
return val;
|
914
|
+
}
|
915
|
+
function Read_aiVector3D(stream) {
|
916
|
+
var v = new aiVector3D();
|
917
|
+
v.x = readFloat(stream);
|
918
|
+
v.y = readFloat(stream);
|
919
|
+
v.z = readFloat(stream);
|
920
|
+
return v;
|
921
|
+
}
|
922
|
+
function Read_aiColor3D(stream) {
|
923
|
+
var c = new aiColor3D();
|
924
|
+
c.r = readFloat(stream);
|
925
|
+
c.g = readFloat(stream);
|
926
|
+
c.b = readFloat(stream);
|
927
|
+
return c;
|
928
|
+
}
|
929
|
+
function Read_aiQuaternion(stream) {
|
930
|
+
var v = new aiQuaternion();
|
931
|
+
v.w = readFloat(stream);
|
932
|
+
v.x = readFloat(stream);
|
933
|
+
v.y = readFloat(stream);
|
934
|
+
v.z = readFloat(stream);
|
935
|
+
return v;
|
936
|
+
}
|
937
|
+
function Read_aiString(stream) {
|
938
|
+
var s = new aiString();
|
939
|
+
var stringlengthbytes = Read_unsigned_int(stream);
|
940
|
+
stream.ReadBytes(s.data, 1, stringlengthbytes);
|
941
|
+
return s.toString();
|
942
|
+
}
|
943
|
+
function Read_aiVertexWeight(stream) {
|
944
|
+
var w = new aiVertexWeight();
|
945
|
+
w.mVertexId = Read_unsigned_int(stream);
|
946
|
+
w.mWeight = readFloat(stream);
|
947
|
+
return w;
|
948
|
+
}
|
949
|
+
function Read_aiMatrix4x4(stream) {
|
950
|
+
var m = new aiMatrix4();
|
951
|
+
for (let i = 0; i < 4; ++i) {
|
952
|
+
for (let i2 = 0; i2 < 4; ++i2) {
|
953
|
+
m.elements[i][i2] = readFloat(stream);
|
954
|
+
}
|
955
|
+
}
|
956
|
+
return m;
|
957
|
+
}
|
958
|
+
function Read_aiVectorKey(stream) {
|
959
|
+
var v = new aiVectorKey();
|
960
|
+
v.mTime = Read_double(stream);
|
961
|
+
v.mValue = Read_aiVector3D(stream);
|
962
|
+
return v;
|
963
|
+
}
|
964
|
+
function Read_aiQuatKey(stream) {
|
965
|
+
var v = new aiQuatKey();
|
966
|
+
v.mTime = Read_double(stream);
|
967
|
+
v.mValue = Read_aiQuaternion(stream);
|
968
|
+
return v;
|
969
|
+
}
|
970
|
+
function ReadArray_aiVertexWeight(stream, data, size) {
|
971
|
+
for (let i = 0; i < size; i++)
|
972
|
+
data[i] = Read_aiVertexWeight(stream);
|
973
|
+
}
|
974
|
+
function ReadArray_aiVectorKey(stream, data, size) {
|
975
|
+
for (let i = 0; i < size; i++)
|
976
|
+
data[i] = Read_aiVectorKey(stream);
|
977
|
+
}
|
978
|
+
function ReadArray_aiQuatKey(stream, data, size) {
|
979
|
+
for (let i = 0; i < size; i++)
|
980
|
+
data[i] = Read_aiQuatKey(stream);
|
981
|
+
}
|
982
|
+
function ReadBounds(stream, T, n) {
|
983
|
+
return stream.Seek(sizeof(T) * n, aiOrigin_CUR);
|
984
|
+
}
|
985
|
+
function ai_assert(bool) {
|
986
|
+
if (!bool)
|
987
|
+
throw "asset failed";
|
988
|
+
}
|
989
|
+
function ReadBinaryNode(stream, parent, depth) {
|
990
|
+
var chunkID = Read_uint32_t(stream);
|
991
|
+
ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
|
992
|
+
Read_uint32_t(stream);
|
993
|
+
var node = new aiNode();
|
994
|
+
node.mParent = parent;
|
995
|
+
node.mDepth = depth;
|
996
|
+
node.mName = Read_aiString(stream);
|
997
|
+
node.mTransformation = Read_aiMatrix4x4(stream);
|
998
|
+
node.mNumChildren = Read_unsigned_int(stream);
|
999
|
+
node.mNumMeshes = Read_unsigned_int(stream);
|
1000
|
+
if (node.mNumMeshes) {
|
1001
|
+
node.mMeshes = [];
|
1002
|
+
for (let i = 0; i < node.mNumMeshes; ++i) {
|
1003
|
+
node.mMeshes[i] = Read_unsigned_int(stream);
|
1004
|
+
}
|
1005
|
+
}
|
1006
|
+
if (node.mNumChildren) {
|
1007
|
+
node.mChildren = [];
|
1008
|
+
for (let i = 0; i < node.mNumChildren; ++i) {
|
1009
|
+
var node2 = ReadBinaryNode(stream, node, depth++);
|
1010
|
+
node.mChildren[i] = node2;
|
1011
|
+
}
|
1012
|
+
}
|
1013
|
+
return node;
|
1014
|
+
}
|
1015
|
+
function ReadBinaryBone(stream, b) {
|
1016
|
+
var chunkID = Read_uint32_t(stream);
|
1017
|
+
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
|
1018
|
+
Read_uint32_t(stream);
|
1019
|
+
b.mName = Read_aiString(stream);
|
1020
|
+
b.mNumWeights = Read_unsigned_int(stream);
|
1021
|
+
b.mOffsetMatrix = Read_aiMatrix4x4(stream);
|
1022
|
+
if (shortened) {
|
1023
|
+
ReadBounds(stream, b.mWeights, b.mNumWeights);
|
1024
|
+
} else {
|
1025
|
+
b.mWeights = [];
|
1026
|
+
ReadArray_aiVertexWeight(stream, b.mWeights, b.mNumWeights);
|
1027
|
+
}
|
1028
|
+
return b;
|
1029
|
+
}
|
1030
|
+
function ReadBinaryMesh(stream, mesh) {
|
1031
|
+
var chunkID = Read_uint32_t(stream);
|
1032
|
+
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
|
1033
|
+
Read_uint32_t(stream);
|
1034
|
+
mesh.mPrimitiveTypes = Read_unsigned_int(stream);
|
1035
|
+
mesh.mNumVertices = Read_unsigned_int(stream);
|
1036
|
+
mesh.mNumFaces = Read_unsigned_int(stream);
|
1037
|
+
mesh.mNumBones = Read_unsigned_int(stream);
|
1038
|
+
mesh.mMaterialIndex = Read_unsigned_int(stream);
|
1039
|
+
mesh.mNumUVComponents = [];
|
1040
|
+
var c = Read_unsigned_int(stream);
|
1041
|
+
if (c & ASSBIN_MESH_HAS_POSITIONS) {
|
1042
|
+
if (shortened) {
|
1043
|
+
ReadBounds(stream, mesh.mVertices, mesh.mNumVertices);
|
1044
|
+
} else {
|
1045
|
+
mesh.mVertices = [];
|
1046
|
+
mesh.mVertexBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
|
1047
|
+
stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
|
1048
|
+
}
|
1049
|
+
}
|
1050
|
+
if (c & ASSBIN_MESH_HAS_NORMALS) {
|
1051
|
+
if (shortened) {
|
1052
|
+
ReadBounds(stream, mesh.mNormals, mesh.mNumVertices);
|
1053
|
+
} else {
|
1054
|
+
mesh.mNormals = [];
|
1055
|
+
mesh.mNormalBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
|
1056
|
+
stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
|
1057
|
+
}
|
1058
|
+
}
|
1059
|
+
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
|
1060
|
+
if (shortened) {
|
1061
|
+
ReadBounds(stream, mesh.mTangents, mesh.mNumVertices);
|
1062
|
+
ReadBounds(stream, mesh.mBitangents, mesh.mNumVertices);
|
1063
|
+
} else {
|
1064
|
+
mesh.mTangents = [];
|
1065
|
+
mesh.mTangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
|
1066
|
+
stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
|
1067
|
+
mesh.mBitangents = [];
|
1068
|
+
mesh.mBitangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
|
1069
|
+
stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
|
1070
|
+
}
|
1071
|
+
}
|
1072
|
+
for (let n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
|
1073
|
+
if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
|
1074
|
+
break;
|
1075
|
+
if (shortened) {
|
1076
|
+
ReadBounds(stream, mesh.mColors[n], mesh.mNumVertices);
|
1077
|
+
} else {
|
1078
|
+
mesh.mColors[n] = [];
|
1079
|
+
mesh.mColorBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 4 * 4);
|
1080
|
+
stream.Seek(mesh.mNumVertices * 4 * 4, aiOrigin_CUR);
|
1081
|
+
}
|
1082
|
+
}
|
1083
|
+
mesh.mTexCoordsBuffers = [];
|
1084
|
+
for (let n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
|
1085
|
+
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
|
1086
|
+
break;
|
1087
|
+
mesh.mNumUVComponents[n] = Read_unsigned_int(stream);
|
1088
|
+
if (shortened) {
|
1089
|
+
ReadBounds(stream, mesh.mTextureCoords[n], mesh.mNumVertices);
|
1090
|
+
} else {
|
1091
|
+
mesh.mTextureCoords[n] = [];
|
1092
|
+
mesh.mTexCoordsBuffers[n] = [];
|
1093
|
+
for (let uv = 0; uv < mesh.mNumVertices; uv++) {
|
1094
|
+
mesh.mTexCoordsBuffers[n].push(readFloat(stream));
|
1095
|
+
mesh.mTexCoordsBuffers[n].push(readFloat(stream));
|
1096
|
+
readFloat(stream);
|
1097
|
+
}
|
1098
|
+
}
|
1099
|
+
}
|
1100
|
+
if (shortened) {
|
1101
|
+
Read_unsigned_int(stream);
|
1102
|
+
} else {
|
1103
|
+
mesh.mFaces = [];
|
1104
|
+
mesh.mIndexArray = [];
|
1105
|
+
for (let i = 0; i < mesh.mNumFaces; ++i) {
|
1106
|
+
var f = mesh.mFaces[i] = new aiFace();
|
1107
|
+
f.mNumIndices = Read_uint16_t(stream);
|
1108
|
+
f.mIndices = [];
|
1109
|
+
for (let a = 0; a < f.mNumIndices; ++a) {
|
1110
|
+
if (mesh.mNumVertices < 1 << 16) {
|
1111
|
+
f.mIndices[a] = Read_uint16_t(stream);
|
1112
|
+
} else {
|
1113
|
+
f.mIndices[a] = Read_unsigned_int(stream);
|
1114
|
+
}
|
1115
|
+
}
|
1116
|
+
if (f.mNumIndices === 3) {
|
1117
|
+
mesh.mIndexArray.push(f.mIndices[0]);
|
1118
|
+
mesh.mIndexArray.push(f.mIndices[1]);
|
1119
|
+
mesh.mIndexArray.push(f.mIndices[2]);
|
1120
|
+
} else if (f.mNumIndices === 4) {
|
1121
|
+
mesh.mIndexArray.push(f.mIndices[0]);
|
1122
|
+
mesh.mIndexArray.push(f.mIndices[1]);
|
1123
|
+
mesh.mIndexArray.push(f.mIndices[2]);
|
1124
|
+
mesh.mIndexArray.push(f.mIndices[2]);
|
1125
|
+
mesh.mIndexArray.push(f.mIndices[3]);
|
1126
|
+
mesh.mIndexArray.push(f.mIndices[0]);
|
1127
|
+
} else {
|
1128
|
+
throw new Error("Sorry, can't currently triangulate polys. Use the triangulate preprocessor in Assimp.");
|
1129
|
+
}
|
1130
|
+
}
|
1131
|
+
}
|
1132
|
+
if (mesh.mNumBones) {
|
1133
|
+
mesh.mBones = [];
|
1134
|
+
for (let a = 0; a < mesh.mNumBones; ++a) {
|
1135
|
+
mesh.mBones[a] = new aiBone();
|
1136
|
+
ReadBinaryBone(stream, mesh.mBones[a]);
|
1137
|
+
}
|
1138
|
+
}
|
1139
|
+
}
|
1140
|
+
function ReadBinaryMaterialProperty(stream, prop) {
|
1141
|
+
var chunkID = Read_uint32_t(stream);
|
1142
|
+
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
|
1143
|
+
Read_uint32_t(stream);
|
1144
|
+
prop.mKey = Read_aiString(stream);
|
1145
|
+
prop.mSemantic = Read_unsigned_int(stream);
|
1146
|
+
prop.mIndex = Read_unsigned_int(stream);
|
1147
|
+
prop.mDataLength = Read_unsigned_int(stream);
|
1148
|
+
prop.mType = Read_unsigned_int(stream);
|
1149
|
+
prop.mData = [];
|
1150
|
+
stream.ReadBytes(prop.mData, 1, prop.mDataLength);
|
1151
|
+
}
|
1152
|
+
function ReadBinaryMaterial(stream, mat) {
|
1153
|
+
var chunkID = Read_uint32_t(stream);
|
1154
|
+
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
|
1155
|
+
Read_uint32_t(stream);
|
1156
|
+
mat.mNumAllocated = mat.mNumProperties = Read_unsigned_int(stream);
|
1157
|
+
if (mat.mNumProperties) {
|
1158
|
+
if (mat.mProperties) {
|
1159
|
+
delete mat.mProperties;
|
1160
|
+
}
|
1161
|
+
mat.mProperties = [];
|
1162
|
+
for (let i = 0; i < mat.mNumProperties; ++i) {
|
1163
|
+
mat.mProperties[i] = new aiMaterialProperty();
|
1164
|
+
ReadBinaryMaterialProperty(stream, mat.mProperties[i]);
|
1165
|
+
}
|
1166
|
+
}
|
1167
|
+
}
|
1168
|
+
function ReadBinaryNodeAnim(stream, nd) {
|
1169
|
+
var chunkID = Read_uint32_t(stream);
|
1170
|
+
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
|
1171
|
+
Read_uint32_t(stream);
|
1172
|
+
nd.mNodeName = Read_aiString(stream);
|
1173
|
+
nd.mNumPositionKeys = Read_unsigned_int(stream);
|
1174
|
+
nd.mNumRotationKeys = Read_unsigned_int(stream);
|
1175
|
+
nd.mNumScalingKeys = Read_unsigned_int(stream);
|
1176
|
+
nd.mPreState = Read_unsigned_int(stream);
|
1177
|
+
nd.mPostState = Read_unsigned_int(stream);
|
1178
|
+
if (nd.mNumPositionKeys) {
|
1179
|
+
if (shortened) {
|
1180
|
+
ReadBounds(stream, nd.mPositionKeys, nd.mNumPositionKeys);
|
1181
|
+
} else {
|
1182
|
+
nd.mPositionKeys = [];
|
1183
|
+
ReadArray_aiVectorKey(stream, nd.mPositionKeys, nd.mNumPositionKeys);
|
1184
|
+
}
|
1185
|
+
}
|
1186
|
+
if (nd.mNumRotationKeys) {
|
1187
|
+
if (shortened) {
|
1188
|
+
ReadBounds(stream, nd.mRotationKeys, nd.mNumRotationKeys);
|
1189
|
+
} else {
|
1190
|
+
nd.mRotationKeys = [];
|
1191
|
+
ReadArray_aiQuatKey(stream, nd.mRotationKeys, nd.mNumRotationKeys);
|
1192
|
+
}
|
1193
|
+
}
|
1194
|
+
if (nd.mNumScalingKeys) {
|
1195
|
+
if (shortened) {
|
1196
|
+
ReadBounds(stream, nd.mScalingKeys, nd.mNumScalingKeys);
|
1197
|
+
} else {
|
1198
|
+
nd.mScalingKeys = [];
|
1199
|
+
ReadArray_aiVectorKey(stream, nd.mScalingKeys, nd.mNumScalingKeys);
|
1200
|
+
}
|
1201
|
+
}
|
1202
|
+
}
|
1203
|
+
function ReadBinaryAnim(stream, anim) {
|
1204
|
+
var chunkID = Read_uint32_t(stream);
|
1205
|
+
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
|
1206
|
+
Read_uint32_t(stream);
|
1207
|
+
anim.mName = Read_aiString(stream);
|
1208
|
+
anim.mDuration = Read_double(stream);
|
1209
|
+
anim.mTicksPerSecond = Read_double(stream);
|
1210
|
+
anim.mNumChannels = Read_unsigned_int(stream);
|
1211
|
+
if (anim.mNumChannels) {
|
1212
|
+
anim.mChannels = [];
|
1213
|
+
for (let a = 0; a < anim.mNumChannels; ++a) {
|
1214
|
+
anim.mChannels[a] = new aiNodeAnim();
|
1215
|
+
ReadBinaryNodeAnim(stream, anim.mChannels[a]);
|
1216
|
+
}
|
1217
|
+
}
|
1218
|
+
}
|
1219
|
+
function ReadBinaryTexture(stream, tex) {
|
1220
|
+
var chunkID = Read_uint32_t(stream);
|
1221
|
+
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
|
1222
|
+
Read_uint32_t(stream);
|
1223
|
+
tex.mWidth = Read_unsigned_int(stream);
|
1224
|
+
tex.mHeight = Read_unsigned_int(stream);
|
1225
|
+
stream.ReadBytes(tex.achFormatHint, 1, 4);
|
1226
|
+
if (!shortened) {
|
1227
|
+
if (!tex.mHeight) {
|
1228
|
+
tex.pcData = [];
|
1229
|
+
stream.ReadBytes(tex.pcData, 1, tex.mWidth);
|
1230
|
+
} else {
|
1231
|
+
tex.pcData = [];
|
1232
|
+
stream.ReadBytes(tex.pcData, 1, tex.mWidth * tex.mHeight * 4);
|
1233
|
+
}
|
1234
|
+
}
|
1235
|
+
}
|
1236
|
+
function ReadBinaryLight(stream, l) {
|
1237
|
+
var chunkID = Read_uint32_t(stream);
|
1238
|
+
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
|
1239
|
+
Read_uint32_t(stream);
|
1240
|
+
l.mName = Read_aiString(stream);
|
1241
|
+
l.mType = Read_unsigned_int(stream);
|
1242
|
+
if (l.mType != aiLightSource_DIRECTIONAL) {
|
1243
|
+
l.mAttenuationConstant = readFloat(stream);
|
1244
|
+
l.mAttenuationLinear = readFloat(stream);
|
1245
|
+
l.mAttenuationQuadratic = readFloat(stream);
|
1246
|
+
}
|
1247
|
+
l.mColorDiffuse = Read_aiColor3D(stream);
|
1248
|
+
l.mColorSpecular = Read_aiColor3D(stream);
|
1249
|
+
l.mColorAmbient = Read_aiColor3D(stream);
|
1250
|
+
if (l.mType == aiLightSource_SPOT) {
|
1251
|
+
l.mAngleInnerCone = readFloat(stream);
|
1252
|
+
l.mAngleOuterCone = readFloat(stream);
|
1253
|
+
}
|
1254
|
+
}
|
1255
|
+
function ReadBinaryCamera(stream, cam) {
|
1256
|
+
var chunkID = Read_uint32_t(stream);
|
1257
|
+
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
|
1258
|
+
Read_uint32_t(stream);
|
1259
|
+
cam.mName = Read_aiString(stream);
|
1260
|
+
cam.mPosition = Read_aiVector3D(stream);
|
1261
|
+
cam.mLookAt = Read_aiVector3D(stream);
|
1262
|
+
cam.mUp = Read_aiVector3D(stream);
|
1263
|
+
cam.mHorizontalFOV = readFloat(stream);
|
1264
|
+
cam.mClipPlaneNear = readFloat(stream);
|
1265
|
+
cam.mClipPlaneFar = readFloat(stream);
|
1266
|
+
cam.mAspect = readFloat(stream);
|
1267
|
+
}
|
1268
|
+
function ReadBinaryScene(stream, scene) {
|
1269
|
+
var chunkID = Read_uint32_t(stream);
|
1270
|
+
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
|
1271
|
+
Read_uint32_t(stream);
|
1272
|
+
scene.mFlags = Read_unsigned_int(stream);
|
1273
|
+
scene.mNumMeshes = Read_unsigned_int(stream);
|
1274
|
+
scene.mNumMaterials = Read_unsigned_int(stream);
|
1275
|
+
scene.mNumAnimations = Read_unsigned_int(stream);
|
1276
|
+
scene.mNumTextures = Read_unsigned_int(stream);
|
1277
|
+
scene.mNumLights = Read_unsigned_int(stream);
|
1278
|
+
scene.mNumCameras = Read_unsigned_int(stream);
|
1279
|
+
scene.mRootNode = new aiNode();
|
1280
|
+
scene.mRootNode = ReadBinaryNode(stream, null, 0);
|
1281
|
+
if (scene.mNumMeshes) {
|
1282
|
+
scene.mMeshes = [];
|
1283
|
+
for (let i = 0; i < scene.mNumMeshes; ++i) {
|
1284
|
+
scene.mMeshes[i] = new aiMesh();
|
1285
|
+
ReadBinaryMesh(stream, scene.mMeshes[i]);
|
1286
|
+
}
|
1287
|
+
}
|
1288
|
+
if (scene.mNumMaterials) {
|
1289
|
+
scene.mMaterials = [];
|
1290
|
+
for (let i = 0; i < scene.mNumMaterials; ++i) {
|
1291
|
+
scene.mMaterials[i] = new aiMaterial();
|
1292
|
+
ReadBinaryMaterial(stream, scene.mMaterials[i]);
|
1293
|
+
}
|
1294
|
+
}
|
1295
|
+
if (scene.mNumAnimations) {
|
1296
|
+
scene.mAnimations = [];
|
1297
|
+
for (let i = 0; i < scene.mNumAnimations; ++i) {
|
1298
|
+
scene.mAnimations[i] = new aiAnimation();
|
1299
|
+
ReadBinaryAnim(stream, scene.mAnimations[i]);
|
1300
|
+
}
|
1301
|
+
}
|
1302
|
+
if (scene.mNumTextures) {
|
1303
|
+
scene.mTextures = [];
|
1304
|
+
for (let i = 0; i < scene.mNumTextures; ++i) {
|
1305
|
+
scene.mTextures[i] = new aiTexture();
|
1306
|
+
ReadBinaryTexture(stream, scene.mTextures[i]);
|
1307
|
+
}
|
1308
|
+
}
|
1309
|
+
if (scene.mNumLights) {
|
1310
|
+
scene.mLights = [];
|
1311
|
+
for (let i = 0; i < scene.mNumLights; ++i) {
|
1312
|
+
scene.mLights[i] = new aiLight();
|
1313
|
+
ReadBinaryLight(stream, scene.mLights[i]);
|
1314
|
+
}
|
1315
|
+
}
|
1316
|
+
if (scene.mNumCameras) {
|
1317
|
+
scene.mCameras = [];
|
1318
|
+
for (let i = 0; i < scene.mNumCameras; ++i) {
|
1319
|
+
scene.mCameras[i] = new aiCamera();
|
1320
|
+
ReadBinaryCamera(stream, scene.mCameras[i]);
|
1321
|
+
}
|
1322
|
+
}
|
1323
|
+
}
|
1324
|
+
var aiOrigin_CUR = 0;
|
1325
|
+
var aiOrigin_BEG = 1;
|
1326
|
+
function extendStream(stream) {
|
1327
|
+
stream.readOffset = 0;
|
1328
|
+
stream.Seek = function(off, ori) {
|
1329
|
+
if (ori == aiOrigin_CUR) {
|
1330
|
+
stream.readOffset += off;
|
1331
|
+
}
|
1332
|
+
if (ori == aiOrigin_BEG) {
|
1333
|
+
stream.readOffset = off;
|
1334
|
+
}
|
1335
|
+
};
|
1336
|
+
stream.ReadBytes = function(buff, size, n) {
|
1337
|
+
var bytes = size * n;
|
1338
|
+
for (let i = 0; i < bytes; i++)
|
1339
|
+
buff[i] = Read_uint8_t(this);
|
1340
|
+
};
|
1341
|
+
stream.subArray32 = function(start, end) {
|
1342
|
+
var buff = this.buffer;
|
1343
|
+
var newbuff = buff.slice(start, end);
|
1344
|
+
return new Float32Array(newbuff);
|
1345
|
+
};
|
1346
|
+
stream.subArrayUint16 = function(start, end) {
|
1347
|
+
var buff = this.buffer;
|
1348
|
+
var newbuff = buff.slice(start, end);
|
1349
|
+
return new Uint16Array(newbuff);
|
1350
|
+
};
|
1351
|
+
stream.subArrayUint8 = function(start, end) {
|
1352
|
+
var buff = this.buffer;
|
1353
|
+
var newbuff = buff.slice(start, end);
|
1354
|
+
return new Uint8Array(newbuff);
|
1355
|
+
};
|
1356
|
+
stream.subArrayUint32 = function(start, end) {
|
1357
|
+
var buff = this.buffer;
|
1358
|
+
var newbuff = buff.slice(start, end);
|
1359
|
+
return new Uint32Array(newbuff);
|
1360
|
+
};
|
1361
|
+
}
|
1362
|
+
var shortened, compressed;
|
1363
|
+
function InternReadFile(pFiledata) {
|
1364
|
+
var pScene = new aiScene();
|
1365
|
+
var stream = new DataView(pFiledata);
|
1366
|
+
extendStream(stream);
|
1367
|
+
stream.Seek(44, aiOrigin_CUR);
|
1368
|
+
pScene.versionMajor = Read_unsigned_int(stream);
|
1369
|
+
pScene.versionMinor = Read_unsigned_int(stream);
|
1370
|
+
pScene.versionRevision = Read_unsigned_int(stream);
|
1371
|
+
pScene.compileFlags = Read_unsigned_int(stream);
|
1372
|
+
shortened = Read_uint16_t(stream) > 0;
|
1373
|
+
compressed = Read_uint16_t(stream) > 0;
|
1374
|
+
if (shortened)
|
1375
|
+
throw "Shortened binaries are not supported!";
|
1376
|
+
stream.Seek(256, aiOrigin_CUR);
|
1377
|
+
stream.Seek(128, aiOrigin_CUR);
|
1378
|
+
stream.Seek(64, aiOrigin_CUR);
|
1379
|
+
if (compressed) {
|
1380
|
+
var uncompressedSize = Read_uint32_t(stream);
|
1381
|
+
var compressedSize = stream.FileSize() - stream.Tell();
|
1382
|
+
var compressedData = [];
|
1383
|
+
stream.Read(compressedData, 1, compressedSize);
|
1384
|
+
var uncompressedData = [];
|
1385
|
+
uncompress(uncompressedData, uncompressedSize, compressedData, compressedSize);
|
1386
|
+
var buff = new ArrayBuffer(uncompressedData);
|
1387
|
+
ReadBinaryScene(buff, pScene);
|
1388
|
+
} else {
|
1389
|
+
ReadBinaryScene(stream, pScene);
|
1390
|
+
}
|
1391
|
+
return pScene.toTHREE();
|
1392
|
+
}
|
1393
|
+
return InternReadFile(buffer);
|
1394
|
+
}
|
1395
|
+
});
|
1396
|
+
exports.AssimpLoader = AssimpLoader;
|