three-stdlib 2.22.7 → 2.22.9
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- package/dist/_polyfill/CompressedArrayTexture.js +12 -0
- package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
- package/dist/_polyfill/Data3DTexture.js +17 -0
- package/dist/_polyfill/Data3DTexture.mjs +17 -0
- package/dist/animation/AnimationClipCreator.d.ts +12 -0
- package/dist/animation/AnimationClipCreator.js +57 -0
- package/dist/animation/AnimationClipCreator.mjs +57 -0
- package/dist/animation/CCDIKSolver.d.ts +25 -0
- package/dist/animation/CCDIKSolver.js +224 -0
- package/dist/animation/CCDIKSolver.mjs +224 -0
- package/dist/animation/MMDAnimationHelper.d.ts +93 -0
- package/dist/animation/MMDAnimationHelper.js +590 -0
- package/dist/animation/MMDAnimationHelper.mjs +590 -0
- package/dist/animation/MMDPhysics.d.ts +114 -0
- package/dist/animation/MMDPhysics.js +819 -0
- package/dist/animation/MMDPhysics.mjs +819 -0
- package/dist/cameras/CinematicCamera.d.ts +34 -0
- package/dist/cameras/CinematicCamera.js +131 -0
- package/dist/cameras/CinematicCamera.mjs +131 -0
- package/dist/controls/ArcballControls.d.ts +374 -0
- package/dist/controls/ArcballControls.js +2039 -0
- package/dist/controls/ArcballControls.mjs +2039 -0
- package/dist/controls/DeviceOrientationControls.d.ts +27 -0
- package/dist/controls/DeviceOrientationControls.js +84 -0
- package/dist/controls/DeviceOrientationControls.mjs +84 -0
- package/dist/controls/DragControls.d.ts +34 -0
- package/dist/controls/DragControls.js +182 -0
- package/dist/controls/DragControls.mjs +182 -0
- package/dist/controls/FirstPersonControls.d.ts +48 -0
- package/dist/controls/FirstPersonControls.js +229 -0
- package/dist/controls/FirstPersonControls.mjs +229 -0
- package/dist/controls/FlyControls.d.ts +32 -0
- package/dist/controls/FlyControls.js +248 -0
- package/dist/controls/FlyControls.mjs +248 -0
- package/dist/controls/OrbitControls.d.ts +63 -0
- package/dist/controls/OrbitControls.js +781 -0
- package/dist/controls/OrbitControls.mjs +781 -0
- package/dist/controls/PointerLockControls.d.ts +24 -0
- package/dist/controls/PointerLockControls.js +103 -0
- package/dist/controls/PointerLockControls.mjs +103 -0
- package/dist/controls/TrackballControls.d.ts +95 -0
- package/dist/controls/TrackballControls.js +502 -0
- package/dist/controls/TrackballControls.mjs +502 -0
- package/dist/controls/TransformControls.d.ts +151 -0
- package/dist/controls/TransformControls.js +1089 -0
- package/dist/controls/TransformControls.mjs +1089 -0
- package/dist/controls/experimental/CameraControls.d.ts +212 -0
- package/dist/controls/experimental/CameraControls.js +736 -0
- package/dist/controls/experimental/CameraControls.mjs +736 -0
- package/dist/csm/CSM.d.ts +61 -0
- package/dist/csm/CSM.js +244 -0
- package/dist/csm/CSM.mjs +244 -0
- package/dist/csm/CSMFrustum.d.ts +19 -0
- package/dist/csm/CSMFrustum.js +75 -0
- package/dist/csm/CSMFrustum.mjs +75 -0
- package/dist/csm/CSMHelper.d.ts +26 -0
- package/dist/csm/CSMHelper.js +114 -0
- package/dist/csm/CSMHelper.mjs +114 -0
- package/dist/csm/CSMShader.d.ts +4 -0
- package/dist/csm/CSMShader.js +257 -0
- package/dist/csm/CSMShader.mjs +257 -0
- package/dist/curves/CurveExtras.d.ts +68 -0
- package/dist/curves/CurveExtras.js +224 -0
- package/dist/curves/CurveExtras.mjs +224 -0
- package/dist/curves/NURBSCurve.d.ts +11 -0
- package/dist/curves/NURBSCurve.js +35 -0
- package/dist/curves/NURBSCurve.mjs +35 -0
- package/dist/curves/NURBSSurface.d.ts +13 -0
- package/dist/curves/NURBSSurface.js +28 -0
- package/dist/curves/NURBSSurface.mjs +28 -0
- package/dist/curves/NURBSUtils.d.ts +22 -0
- package/dist/curves/NURBSUtils.js +226 -0
- package/dist/curves/NURBSUtils.mjs +226 -0
- package/dist/custom.d.ts +5 -0
- package/dist/deprecated/Geometry.d.ts +342 -0
- package/dist/deprecated/Geometry.js +971 -0
- package/dist/deprecated/Geometry.mjs +971 -0
- package/dist/effects/AnaglyphEffect.d.ts +11 -0
- package/dist/effects/AnaglyphEffect.js +121 -0
- package/dist/effects/AnaglyphEffect.mjs +121 -0
- package/dist/effects/AsciiEffect.d.ts +18 -0
- package/dist/effects/AsciiEffect.js +173 -0
- package/dist/effects/AsciiEffect.mjs +173 -0
- package/dist/effects/OutlineEffect.d.ts +28 -0
- package/dist/effects/OutlineEffect.js +298 -0
- package/dist/effects/OutlineEffect.mjs +298 -0
- package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
- package/dist/effects/ParallaxBarrierEffect.js +64 -0
- package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
- package/dist/effects/PeppersGhostEffect.d.ts +10 -0
- package/dist/effects/PeppersGhostEffect.js +85 -0
- package/dist/effects/PeppersGhostEffect.mjs +85 -0
- package/dist/effects/StereoEffect.d.ts +9 -0
- package/dist/effects/StereoEffect.js +32 -0
- package/dist/effects/StereoEffect.mjs +32 -0
- package/dist/environments/RoomEnvironment.d.ts +5 -0
- package/dist/environments/RoomEnvironment.js +95 -0
- package/dist/environments/RoomEnvironment.mjs +78 -0
- package/dist/exporters/ColladaExporter.d.ts +50 -0
- package/dist/exporters/ColladaExporter.js +331 -0
- package/dist/exporters/ColladaExporter.mjs +331 -0
- package/dist/exporters/DRACOExporter.d.ts +23 -0
- package/dist/exporters/DRACOExporter.js +141 -0
- package/dist/exporters/DRACOExporter.mjs +141 -0
- package/dist/exporters/GLTFExporter.d.ts +446 -0
- package/dist/exporters/GLTFExporter.js +1575 -0
- package/dist/exporters/GLTFExporter.mjs +1575 -0
- package/dist/exporters/MMDExporter.d.ts +12 -0
- package/dist/exporters/MMDExporter.js +131 -0
- package/dist/exporters/MMDExporter.mjs +131 -0
- package/dist/exporters/OBJExporter.d.ts +18 -0
- package/dist/exporters/OBJExporter.js +181 -0
- package/dist/exporters/OBJExporter.mjs +181 -0
- package/dist/exporters/PLYExporter.d.ts +23 -0
- package/dist/exporters/PLYExporter.js +280 -0
- package/dist/exporters/PLYExporter.mjs +280 -0
- package/dist/exporters/STLExporter.d.ts +31 -0
- package/dist/exporters/STLExporter.js +146 -0
- package/dist/exporters/STLExporter.mjs +146 -0
- package/dist/exporters/USDZExporter.d.ts +27 -0
- package/dist/exporters/USDZExporter.js +340 -0
- package/dist/exporters/USDZExporter.mjs +340 -0
- package/dist/geometries/BoxLineGeometry.d.ts +12 -0
- package/dist/geometries/BoxLineGeometry.js +45 -0
- package/dist/geometries/BoxLineGeometry.mjs +45 -0
- package/dist/geometries/ConvexGeometry.d.ts +5 -0
- package/dist/geometries/ConvexGeometry.js +29 -0
- package/dist/geometries/ConvexGeometry.mjs +29 -0
- package/dist/geometries/DecalGeometry.d.ts +10 -0
- package/dist/geometries/DecalGeometry.js +184 -0
- package/dist/geometries/DecalGeometry.mjs +184 -0
- package/dist/geometries/LightningStrike.d.ts +108 -0
- package/dist/geometries/LightningStrike.js +548 -0
- package/dist/geometries/LightningStrike.mjs +548 -0
- package/dist/geometries/ParametricGeometries.d.ts +26 -0
- package/dist/geometries/ParametricGeometries.js +129 -0
- package/dist/geometries/ParametricGeometries.mjs +129 -0
- package/dist/geometries/ParametricGeometry.d.ts +18 -0
- package/dist/geometries/ParametricGeometry.js +63 -0
- package/dist/geometries/ParametricGeometry.mjs +63 -0
- package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/dist/geometries/RoundedBoxGeometry.js +91 -0
- package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
- package/dist/geometries/TeapotGeometry.d.ts +13 -0
- package/dist/geometries/TeapotGeometry.js +1563 -0
- package/dist/geometries/TeapotGeometry.mjs +1563 -0
- package/dist/geometries/TextGeometry.d.ts +18 -0
- package/dist/geometries/TextGeometry.js +27 -0
- package/dist/geometries/TextGeometry.mjs +27 -0
- package/dist/helpers/LightProbeHelper.d.ts +10 -0
- package/dist/helpers/LightProbeHelper.js +73 -0
- package/dist/helpers/LightProbeHelper.mjs +73 -0
- package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
- package/dist/helpers/PositionalAudioHelper.js +68 -0
- package/dist/helpers/PositionalAudioHelper.mjs +68 -0
- package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
- package/dist/helpers/RectAreaLightHelper.js +44 -0
- package/dist/helpers/RectAreaLightHelper.mjs +44 -0
- package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
- package/dist/helpers/VertexNormalsHelper.js +54 -0
- package/dist/helpers/VertexNormalsHelper.mjs +54 -0
- package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
- package/dist/helpers/VertexTangentsHelper.js +45 -0
- package/dist/helpers/VertexTangentsHelper.mjs +45 -0
- package/dist/index.d.ts +325 -0
- package/dist/index.js +978 -0
- package/dist/index.mjs +978 -0
- package/dist/interactive/HTMLMesh.d.ts +6 -0
- package/dist/interactive/HTMLMesh.js +325 -0
- package/dist/interactive/HTMLMesh.mjs +325 -0
- package/dist/interactive/InteractiveGroup.d.ts +5 -0
- package/dist/interactive/InteractiveGroup.js +68 -0
- package/dist/interactive/InteractiveGroup.mjs +68 -0
- package/dist/interactive/SelectionBox.d.ts +15 -0
- package/dist/interactive/SelectionBox.js +137 -0
- package/dist/interactive/SelectionBox.mjs +137 -0
- package/dist/interactive/SelectionHelper.d.ts +17 -0
- package/dist/interactive/SelectionHelper.js +54 -0
- package/dist/interactive/SelectionHelper.mjs +54 -0
- package/dist/libs/MeshoptDecoder.d.ts +12 -0
- package/dist/libs/MeshoptDecoder.js +221 -0
- package/dist/libs/MeshoptDecoder.mjs +221 -0
- package/dist/libs/MotionControllers.d.ts +175 -0
- package/dist/libs/MotionControllers.js +325 -0
- package/dist/libs/MotionControllers.mjs +325 -0
- package/dist/lights/LightProbeGenerator.d.ts +6 -0
- package/dist/lights/LightProbeGenerator.js +145 -0
- package/dist/lights/LightProbeGenerator.mjs +145 -0
- package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
- package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
- package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/dist/lines/Line2.d.ts +11 -0
- package/dist/lines/Line2.js +13 -0
- package/dist/lines/Line2.mjs +13 -0
- package/dist/lines/LineGeometry.d.ts +10 -0
- package/dist/lines/LineGeometry.js +44 -0
- package/dist/lines/LineGeometry.mjs +44 -0
- package/dist/lines/LineMaterial.d.ts +31 -0
- package/dist/lines/LineMaterial.js +547 -0
- package/dist/lines/LineMaterial.mjs +547 -0
- package/dist/lines/LineSegments2.d.ts +14 -0
- package/dist/lines/LineSegments2.js +203 -0
- package/dist/lines/LineSegments2.mjs +203 -0
- package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
- package/dist/lines/LineSegmentsGeometry.js +124 -0
- package/dist/lines/LineSegmentsGeometry.mjs +124 -0
- package/dist/lines/Wireframe.d.ts +11 -0
- package/dist/lines/Wireframe.js +32 -0
- package/dist/lines/Wireframe.mjs +32 -0
- package/dist/lines/WireframeGeometry2.d.ts +8 -0
- package/dist/lines/WireframeGeometry2.js +13 -0
- package/dist/lines/WireframeGeometry2.mjs +13 -0
- package/dist/loaders/3DMLoader.d.ts +17 -0
- package/dist/loaders/3DMLoader.js +803 -0
- package/dist/loaders/3DMLoader.mjs +803 -0
- package/dist/loaders/3MFLoader.d.ts +16 -0
- package/dist/loaders/3MFLoader.js +854 -0
- package/dist/loaders/3MFLoader.mjs +854 -0
- package/dist/loaders/AMFLoader.d.ts +14 -0
- package/dist/loaders/AMFLoader.js +284 -0
- package/dist/loaders/AMFLoader.mjs +284 -0
- package/dist/loaders/AssimpLoader.js +1396 -0
- package/dist/loaders/AssimpLoader.mjs +1396 -0
- package/dist/loaders/BVHLoader.d.ts +21 -0
- package/dist/loaders/BVHLoader.js +207 -0
- package/dist/loaders/BVHLoader.mjs +207 -0
- package/dist/loaders/BasisTextureLoader.d.ts +32 -0
- package/dist/loaders/BasisTextureLoader.js +480 -0
- package/dist/loaders/BasisTextureLoader.mjs +480 -0
- package/dist/loaders/ColladaLoader.d.ts +20 -0
- package/dist/loaders/ColladaLoader.js +2405 -0
- package/dist/loaders/ColladaLoader.mjs +2405 -0
- package/dist/loaders/DDSLoader.d.ts +16 -0
- package/dist/loaders/DDSLoader.js +148 -0
- package/dist/loaders/DDSLoader.mjs +148 -0
- package/dist/loaders/DRACOLoader.d.ts +18 -0
- package/dist/loaders/DRACOLoader.js +341 -0
- package/dist/loaders/DRACOLoader.mjs +341 -0
- package/dist/loaders/EXRLoader.d.ts +18 -0
- package/dist/loaders/EXRLoader.js +1354 -0
- package/dist/loaders/EXRLoader.mjs +1354 -0
- package/dist/loaders/FBXLoader.d.ts +14 -0
- package/dist/loaders/FBXLoader.js +2457 -0
- package/dist/loaders/FBXLoader.mjs +2457 -0
- package/dist/loaders/FontLoader.d.ts +36 -0
- package/dist/loaders/FontLoader.js +120 -0
- package/dist/loaders/FontLoader.mjs +120 -0
- package/dist/loaders/GCodeLoader.d.ts +15 -0
- package/dist/loaders/GCodeLoader.js +141 -0
- package/dist/loaders/GCodeLoader.mjs +141 -0
- package/dist/loaders/GLTFLoader.d.ts +153 -0
- package/dist/loaders/GLTFLoader.js +2459 -0
- package/dist/loaders/GLTFLoader.mjs +2459 -0
- package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/dist/loaders/HDRCubeTextureLoader.js +75 -0
- package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
- package/dist/loaders/KMZLoader.d.ts +16 -0
- package/dist/loaders/KMZLoader.js +75 -0
- package/dist/loaders/KMZLoader.mjs +75 -0
- package/dist/loaders/KTX2Loader.d.ts +16 -0
- package/dist/loaders/KTX2Loader.js +461 -0
- package/dist/loaders/KTX2Loader.mjs +461 -0
- package/dist/loaders/KTXLoader.d.ts +16 -0
- package/dist/loaders/KTXLoader.js +93 -0
- package/dist/loaders/KTXLoader.mjs +93 -0
- package/dist/loaders/LDrawLoader.d.ts +26 -0
- package/dist/loaders/LDrawLoader.js +1424 -0
- package/dist/loaders/LDrawLoader.mjs +1424 -0
- package/dist/loaders/LUT3dlLoader.d.ts +20 -0
- package/dist/loaders/LUT3dlLoader.js +103 -0
- package/dist/loaders/LUT3dlLoader.mjs +103 -0
- package/dist/loaders/LUTCubeLoader.d.ts +23 -0
- package/dist/loaders/LUTCubeLoader.js +107 -0
- package/dist/loaders/LUTCubeLoader.mjs +107 -0
- package/dist/loaders/LWOLoader.d.ts +26 -0
- package/dist/loaders/LWOLoader.js +645 -0
- package/dist/loaders/LWOLoader.mjs +645 -0
- package/dist/loaders/LottieLoader.d.ts +15 -0
- package/dist/loaders/LottieLoader.js +47 -0
- package/dist/loaders/LottieLoader.mjs +47 -0
- package/dist/loaders/MD2Loader.d.ts +14 -0
- package/dist/loaders/MD2Loader.js +359 -0
- package/dist/loaders/MD2Loader.mjs +359 -0
- package/dist/loaders/MDDLoader.d.ts +19 -0
- package/dist/loaders/MDDLoader.js +58 -0
- package/dist/loaders/MDDLoader.mjs +58 -0
- package/dist/loaders/MMDLoader.d.ts +63 -0
- package/dist/loaders/MMDLoader.js +1121 -0
- package/dist/loaders/MMDLoader.mjs +1121 -0
- package/dist/loaders/MTLLoader.d.ts +100 -0
- package/dist/loaders/MTLLoader.js +304 -0
- package/dist/loaders/MTLLoader.mjs +304 -0
- package/dist/loaders/NRRDLoader.d.ts +21 -0
- package/dist/loaders/NRRDLoader.js +401 -0
- package/dist/loaders/NRRDLoader.mjs +401 -0
- package/dist/loaders/NodeMaterialLoader.js +146 -0
- package/dist/loaders/NodeMaterialLoader.mjs +146 -0
- package/dist/loaders/OBJLoader.d.ts +17 -0
- package/dist/loaders/OBJLoader.js +487 -0
- package/dist/loaders/OBJLoader.mjs +487 -0
- package/dist/loaders/PCDLoader.d.ts +15 -0
- package/dist/loaders/PCDLoader.js +248 -0
- package/dist/loaders/PCDLoader.mjs +248 -0
- package/dist/loaders/PDBLoader.d.ts +22 -0
- package/dist/loaders/PDBLoader.js +247 -0
- package/dist/loaders/PDBLoader.mjs +247 -0
- package/dist/loaders/PLYLoader.d.ts +16 -0
- package/dist/loaders/PLYLoader.js +317 -0
- package/dist/loaders/PLYLoader.mjs +317 -0
- package/dist/loaders/PRWMLoader.d.ts +16 -0
- package/dist/loaders/PRWMLoader.js +160 -0
- package/dist/loaders/PRWMLoader.mjs +160 -0
- package/dist/loaders/PVRLoader.d.ts +16 -0
- package/dist/loaders/PVRLoader.js +131 -0
- package/dist/loaders/PVRLoader.mjs +131 -0
- package/dist/loaders/RGBELoader.d.ts +20 -0
- package/dist/loaders/RGBELoader.js +252 -0
- package/dist/loaders/RGBELoader.mjs +252 -0
- package/dist/loaders/RGBMLoader.d.ts +32 -0
- package/dist/loaders/RGBMLoader.js +998 -0
- package/dist/loaders/RGBMLoader.mjs +998 -0
- package/dist/loaders/STLLoader.d.ts +14 -0
- package/dist/loaders/STLLoader.js +190 -0
- package/dist/loaders/STLLoader.mjs +190 -0
- package/dist/loaders/SVGLoader.d.ts +63 -0
- package/dist/loaders/SVGLoader.js +1712 -0
- package/dist/loaders/SVGLoader.mjs +1712 -0
- package/dist/loaders/TDSLoader.d.ts +42 -0
- package/dist/loaders/TDSLoader.js +650 -0
- package/dist/loaders/TDSLoader.mjs +650 -0
- package/dist/loaders/TGALoader.d.ts +14 -0
- package/dist/loaders/TGALoader.js +285 -0
- package/dist/loaders/TGALoader.mjs +285 -0
- package/dist/loaders/TTFLoader.d.ts +15 -0
- package/dist/loaders/TTFLoader.js +131 -0
- package/dist/loaders/TTFLoader.mjs +131 -0
- package/dist/loaders/TiltLoader.d.ts +14 -0
- package/dist/loaders/TiltLoader.js +373 -0
- package/dist/loaders/TiltLoader.mjs +373 -0
- package/dist/loaders/VOXLoader.d.ts +28 -0
- package/dist/loaders/VOXLoader.js +432 -0
- package/dist/loaders/VOXLoader.mjs +432 -0
- package/dist/loaders/VRMLLoader.d.ts +14 -0
- package/dist/loaders/VRMLLoader.js +2105 -0
- package/dist/loaders/VRMLLoader.mjs +2105 -0
- package/dist/loaders/VRMLoader.js +38 -0
- package/dist/loaders/VRMLoader.mjs +38 -0
- package/dist/loaders/VTKLoader.d.ts +14 -0
- package/dist/loaders/VTKLoader.js +648 -0
- package/dist/loaders/VTKLoader.mjs +648 -0
- package/dist/loaders/XLoader.js +1258 -0
- package/dist/loaders/XLoader.mjs +1258 -0
- package/dist/loaders/XYZLoader.d.ts +14 -0
- package/dist/loaders/XYZLoader.js +60 -0
- package/dist/loaders/XYZLoader.mjs +60 -0
- package/dist/loaders/lwo/IFFParser.js +749 -0
- package/dist/loaders/lwo/IFFParser.mjs +749 -0
- package/dist/loaders/lwo/LWO2Parser.js +327 -0
- package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
- package/dist/loaders/lwo/LWO3Parser.js +298 -0
- package/dist/loaders/lwo/LWO3Parser.mjs +298 -0
- package/dist/math/Capsule.d.ts +27 -0
- package/dist/math/Capsule.js +100 -0
- package/dist/math/Capsule.mjs +100 -0
- package/dist/math/ColorConverter.d.ts +21 -0
- package/dist/math/ColorConverter.js +52 -0
- package/dist/math/ColorConverter.mjs +52 -0
- package/dist/math/ConvexHull.d.ts +89 -0
- package/dist/math/ConvexHull.js +597 -0
- package/dist/math/ConvexHull.mjs +597 -0
- package/dist/math/ImprovedNoise.d.ts +4 -0
- package/dist/math/ImprovedNoise.js +302 -0
- package/dist/math/ImprovedNoise.mjs +302 -0
- package/dist/math/Lut.d.ts +27 -0
- package/dist/math/Lut.js +135 -0
- package/dist/math/Lut.mjs +135 -0
- package/dist/math/MeshSurfaceSampler.d.ts +15 -0
- package/dist/math/MeshSurfaceSampler.js +107 -0
- package/dist/math/MeshSurfaceSampler.mjs +107 -0
- package/dist/math/OBB.d.ts +24 -0
- package/dist/math/OBB.js +262 -0
- package/dist/math/OBB.mjs +262 -0
- package/dist/math/Octree.d.ts +24 -0
- package/dist/math/Octree.js +278 -0
- package/dist/math/Octree.mjs +278 -0
- package/dist/math/SimplexNoise.d.ts +21 -0
- package/dist/math/SimplexNoise.js +440 -0
- package/dist/math/SimplexNoise.mjs +440 -0
- package/dist/misc/ConvexObjectBreaker.d.ts +25 -0
- package/dist/misc/ConvexObjectBreaker.js +298 -0
- package/dist/misc/ConvexObjectBreaker.mjs +298 -0
- package/dist/misc/GPUComputationRenderer.d.ts +52 -0
- package/dist/misc/GPUComputationRenderer.js +171 -0
- package/dist/misc/GPUComputationRenderer.mjs +171 -0
- package/dist/misc/Gyroscope.d.ts +5 -0
- package/dist/misc/Gyroscope.js +35 -0
- package/dist/misc/Gyroscope.mjs +35 -0
- package/dist/misc/MD2Character.d.ts +33 -0
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- package/dist/renderers/webgpu/WebGPUComputePipelines.js +43 -0
- package/dist/renderers/webgpu/WebGPUComputePipelines.mjs +44 -0
- package/dist/renderers/webgpu/WebGPUGeometries.js +40 -0
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- package/dist/renderers/webgpu/WebGPUInfo.js +45 -0
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- package/dist/renderers/webgpu/WebGPUObjects.mjs +25 -0
- package/dist/renderers/webgpu/WebGPUProperties.js +21 -0
- package/dist/renderers/webgpu/WebGPUProperties.mjs +22 -0
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- package/dist/renderers/webgpu/WebGPURenderPipelines.js +545 -0
- package/dist/renderers/webgpu/WebGPURenderPipelines.mjs +546 -0
- package/dist/renderers/webgpu/WebGPURenderer.js +596 -0
- package/dist/renderers/webgpu/WebGPURenderer.mjs +575 -0
- package/dist/renderers/webgpu/WebGPUSampledTexture.js +40 -0
- package/dist/renderers/webgpu/WebGPUSampledTexture.mjs +40 -0
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- package/dist/renderers/webgpu/WebGPUSampler.mjs +15 -0
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- package/dist/renderers/webgpu/WebGPUStorageBuffer.mjs +15 -0
- package/dist/renderers/webgpu/WebGPUTextureRenderer.js +22 -0
- package/dist/renderers/webgpu/WebGPUTextureRenderer.mjs +23 -0
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- package/dist/renderers/webgpu/WebGPUTextureUtils.mjs +98 -0
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- package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +165 -0
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- package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +15 -0
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- package/dist/shaders/ACESFilmicToneMappingShader.js +55 -0
- package/dist/shaders/ACESFilmicToneMappingShader.mjs +55 -0
- package/dist/shaders/AfterimageShader.d.ts +15 -0
- package/dist/shaders/AfterimageShader.js +32 -0
- package/dist/shaders/AfterimageShader.mjs +32 -0
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- package/dist/shaders/BasicShader.mjs +12 -0
- package/dist/shaders/BleachBypassShader.d.ts +14 -0
- package/dist/shaders/BleachBypassShader.js +35 -0
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- package/dist/shaders/BlendShader.d.ts +21 -0
- package/dist/shaders/BlendShader.js +30 -0
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- package/dist/shaders/BokehShader.d.ts +24 -0
- package/dist/shaders/BokehShader.js +109 -0
- package/dist/shaders/BokehShader.mjs +109 -0
- package/dist/shaders/BokehShader2.d.ts +50 -0
- package/dist/shaders/BokehShader2.js +269 -0
- package/dist/shaders/BokehShader2.mjs +269 -0
- package/dist/shaders/BrightnessContrastShader.d.ts +21 -0
- package/dist/shaders/BrightnessContrastShader.js +32 -0
- package/dist/shaders/BrightnessContrastShader.mjs +32 -0
- package/dist/shaders/ColorCorrectionShader.d.ts +22 -0
- package/dist/shaders/ColorCorrectionShader.js +30 -0
- package/dist/shaders/ColorCorrectionShader.mjs +30 -0
- package/dist/shaders/ColorifyShader.d.ts +16 -0
- package/dist/shaders/ColorifyShader.js +28 -0
- package/dist/shaders/ColorifyShader.mjs +28 -0
- package/dist/shaders/ConvolutionShader.d.ts +21 -0
- package/dist/shaders/ConvolutionShader.js +55 -0
- package/dist/shaders/ConvolutionShader.mjs +55 -0
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- package/dist/shaders/CopyShader.js +25 -0
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- package/dist/shaders/DOFMipMapShader.js +32 -0
- package/dist/shaders/DOFMipMapShader.mjs +32 -0
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- package/dist/shaders/DepthLimitedBlurShader.js +114 -0
- package/dist/shaders/DepthLimitedBlurShader.mjs +114 -0
- package/dist/shaders/DigitalGlitch.d.ts +39 -0
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- package/dist/shaders/DigitalGlitch.mjs +85 -0
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- package/dist/shaders/DotScreenShader.js +39 -0
- package/dist/shaders/DotScreenShader.mjs +39 -0
- package/dist/shaders/FXAAShader.d.ts +19 -0
- package/dist/shaders/FXAAShader.js +1098 -0
- package/dist/shaders/FXAAShader.mjs +1098 -0
- package/dist/shaders/FilmShader.d.ts +43 -0
- package/dist/shaders/FilmShader.js +53 -0
- package/dist/shaders/FilmShader.mjs +53 -0
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- package/dist/shaders/FocusShader.js +55 -0
- package/dist/shaders/FocusShader.mjs +55 -0
- package/dist/shaders/FreiChenShader.d.ts +19 -0
- package/dist/shaders/FreiChenShader.js +64 -0
- package/dist/shaders/FreiChenShader.mjs +64 -0
- package/dist/shaders/FresnelShader.d.ts +24 -0
- package/dist/shaders/FresnelShader.js +47 -0
- package/dist/shaders/FresnelShader.mjs +47 -0
- package/dist/shaders/GammaCorrectionShader.d.ts +12 -0
- package/dist/shaders/GammaCorrectionShader.js +23 -0
- package/dist/shaders/GammaCorrectionShader.mjs +23 -0
- package/dist/shaders/GodRaysShader.d.ts +97 -0
- package/dist/shaders/GodRaysShader.js +183 -0
- package/dist/shaders/GodRaysShader.mjs +183 -0
- package/dist/shaders/HalftoneShader.d.ts +51 -0
- package/dist/shaders/HalftoneShader.js +228 -0
- package/dist/shaders/HalftoneShader.mjs +228 -0
- package/dist/shaders/HorizontalBlurShader.d.ts +18 -0
- package/dist/shaders/HorizontalBlurShader.js +49 -0
- package/dist/shaders/HorizontalBlurShader.mjs +49 -0
- package/dist/shaders/HorizontalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/HorizontalTiltShiftShader.js +37 -0
- package/dist/shaders/HorizontalTiltShiftShader.mjs +37 -0
- package/dist/shaders/HueSaturationShader.d.ts +21 -0
- package/dist/shaders/HueSaturationShader.js +43 -0
- package/dist/shaders/HueSaturationShader.mjs +43 -0
- package/dist/shaders/KaleidoShader.d.ts +24 -0
- package/dist/shaders/KaleidoShader.js +34 -0
- package/dist/shaders/KaleidoShader.mjs +34 -0
- package/dist/shaders/LuminosityHighPassShader.d.ts +27 -0
- package/dist/shaders/LuminosityHighPassShader.js +37 -0
- package/dist/shaders/LuminosityHighPassShader.mjs +37 -0
- package/dist/shaders/LuminosityShader.d.ts +13 -0
- package/dist/shaders/LuminosityShader.js +25 -0
- package/dist/shaders/LuminosityShader.mjs +25 -0
- package/dist/shaders/MirrorShader.d.ts +18 -0
- package/dist/shaders/MirrorShader.js +35 -0
- package/dist/shaders/MirrorShader.mjs +35 -0
- package/dist/shaders/NormalMapShader.d.ts +23 -0
- package/dist/shaders/NormalMapShader.js +31 -0
- package/dist/shaders/NormalMapShader.mjs +31 -0
- package/dist/shaders/ParallaxShader.d.ts +28 -0
- package/dist/shaders/ParallaxShader.js +133 -0
- package/dist/shaders/ParallaxShader.mjs +133 -0
- package/dist/shaders/PixelShader.d.ts +18 -0
- package/dist/shaders/PixelShader.js +28 -0
- package/dist/shaders/PixelShader.mjs +28 -0
- package/dist/shaders/RGBShiftShader.d.ts +24 -0
- package/dist/shaders/RGBShiftShader.js +30 -0
- package/dist/shaders/RGBShiftShader.mjs +30 -0
- package/dist/shaders/SAOShader.d.ts +25 -0
- package/dist/shaders/SAOShader.js +144 -0
- package/dist/shaders/SAOShader.mjs +144 -0
- package/dist/shaders/SMAAShader.d.ts +60 -0
- package/dist/shaders/SMAAShader.js +358 -0
- package/dist/shaders/SMAAShader.mjs +358 -0
- package/dist/shaders/SSAOShader.d.ts +86 -0
- package/dist/shaders/SSAOShader.js +182 -0
- package/dist/shaders/SSAOShader.mjs +182 -0
- package/dist/shaders/SSRShader.d.ts +94 -0
- package/dist/shaders/SSRShader.js +342 -0
- package/dist/shaders/SSRShader.mjs +342 -0
- package/dist/shaders/SepiaShader.d.ts +17 -0
- package/dist/shaders/SepiaShader.js +29 -0
- package/dist/shaders/SepiaShader.mjs +29 -0
- package/dist/shaders/SobelOperatorShader.d.ts +19 -0
- package/dist/shaders/SobelOperatorShader.js +54 -0
- package/dist/shaders/SobelOperatorShader.mjs +54 -0
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +5 -0
- package/dist/shaders/SubsurfaceScatteringShader.js +59 -0
- package/dist/shaders/SubsurfaceScatteringShader.mjs +59 -0
- package/dist/shaders/TechnicolorShader.d.ts +15 -0
- package/dist/shaders/TechnicolorShader.js +24 -0
- package/dist/shaders/TechnicolorShader.mjs +24 -0
- package/dist/shaders/ToneMapShader.d.ts +27 -0
- package/dist/shaders/ToneMapShader.js +51 -0
- package/dist/shaders/ToneMapShader.mjs +51 -0
- package/dist/shaders/ToonShader.d.ts +108 -0
- package/dist/shaders/ToonShader.js +188 -0
- package/dist/shaders/ToonShader.mjs +188 -0
- package/dist/shaders/TriangleBlurShader.d.ts +22 -0
- package/dist/shaders/TriangleBlurShader.js +37 -0
- package/dist/shaders/TriangleBlurShader.mjs +37 -0
- package/dist/shaders/UnpackDepthRGBAShader.d.ts +16 -0
- package/dist/shaders/UnpackDepthRGBAShader.js +26 -0
- package/dist/shaders/UnpackDepthRGBAShader.mjs +26 -0
- package/dist/shaders/VerticalBlurShader.d.ts +18 -0
- package/dist/shaders/VerticalBlurShader.js +50 -0
- package/dist/shaders/VerticalBlurShader.mjs +50 -0
- package/dist/shaders/VerticalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/VerticalTiltShiftShader.js +37 -0
- package/dist/shaders/VerticalTiltShiftShader.mjs +37 -0
- package/dist/shaders/VignetteShader.d.ts +20 -0
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- package/dist/shaders/VignetteShader.mjs +38 -0
- package/dist/shaders/VolumeShader.d.ts +30 -0
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- package/dist/shaders/VolumeShader.mjs +225 -0
- package/dist/shaders/WaterRefractionShader.d.ts +21 -0
- package/dist/shaders/WaterRefractionShader.js +59 -0
- package/dist/shaders/WaterRefractionShader.mjs +59 -0
- package/dist/shaders/types.d.ts +14 -0
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- package/dist/textures/FlakesTexture.mjs +30 -0
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- package/dist/types/utils.d.ts +3 -0
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- package/dist/utils/GeometryCompressionUtils.d.ts +7 -0
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- package/dist/utils/GeometryCompressionUtils.mjs +573 -0
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- package/dist/utils/LDrawUtils.d.ts +5 -0
- package/dist/utils/RoughnessMipmapper.js +219 -0
- package/dist/utils/RoughnessMipmapper.mjs +219 -0
- package/dist/utils/SceneUtils.d.ts +9 -0
- package/dist/utils/SceneUtils.js +36 -0
- package/dist/utils/SceneUtils.mjs +36 -0
- package/dist/utils/ShadowMapViewer.d.ts +24 -0
- package/dist/utils/ShadowMapViewer.js +114 -0
- package/dist/utils/ShadowMapViewer.mjs +114 -0
- package/dist/utils/SkeletonUtils.d.ts +30 -0
- package/dist/utils/SkeletonUtils.js +292 -0
- package/dist/utils/SkeletonUtils.mjs +292 -0
- package/dist/utils/UVsDebug.d.ts +3 -0
- package/dist/utils/UVsDebug.js +85 -0
- package/dist/utils/UVsDebug.mjs +85 -0
- package/dist/utils/WorkerPool.js +62 -0
- package/dist/utils/WorkerPool.mjs +62 -0
- package/dist/webxr/ARButton.d.ts +5 -0
- package/dist/webxr/ARButton.js +119 -0
- package/dist/webxr/ARButton.mjs +119 -0
- package/dist/webxr/OculusHandModel.d.ts +22 -0
- package/dist/webxr/OculusHandModel.js +82 -0
- package/dist/webxr/OculusHandModel.mjs +82 -0
- package/dist/webxr/OculusHandPointerModel.d.ts +63 -0
- package/dist/webxr/OculusHandPointerModel.js +224 -0
- package/dist/webxr/OculusHandPointerModel.mjs +207 -0
- package/dist/webxr/Text2D.d.ts +3 -0
- package/dist/webxr/Text2D.js +48 -0
- package/dist/webxr/Text2D.mjs +31 -0
- package/dist/webxr/VRButton.d.ts +7 -0
- package/dist/webxr/VRButton.js +111 -0
- package/dist/webxr/VRButton.mjs +111 -0
- package/dist/webxr/XRControllerModelFactory.d.ts +23 -0
- package/dist/webxr/XRControllerModelFactory.js +174 -0
- package/dist/webxr/XRControllerModelFactory.mjs +174 -0
- package/dist/webxr/XREstimatedLight.d.ts +33 -0
- package/dist/webxr/XREstimatedLight.js +126 -0
- package/dist/webxr/XREstimatedLight.mjs +126 -0
- package/dist/webxr/XRHandMeshModel.d.ts +9 -0
- package/dist/webxr/XRHandMeshModel.js +82 -0
- package/dist/webxr/XRHandMeshModel.mjs +82 -0
- package/dist/webxr/XRHandModelFactory.d.ts +25 -0
- package/dist/webxr/XRHandModelFactory.js +61 -0
- package/dist/webxr/XRHandModelFactory.mjs +61 -0
- package/dist/webxr/XRHandPrimitiveModel.d.ts +24 -0
- package/dist/webxr/XRHandPrimitiveModel.js +68 -0
- package/dist/webxr/XRHandPrimitiveModel.mjs +68 -0
- package/package.json +1 -1
@@ -0,0 +1,225 @@
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import { UniformsUtils, ShaderMaterial, NoBlending, LinearFilter, RGBAFormat, WebGLRenderTarget, LinearMipmapLinearFilter, MeshBasicMaterial } from "three";
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import { FullScreenQuad, Pass } from "./Pass.mjs";
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import { CopyShader } from "../shaders/CopyShader.mjs";
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import { LuminosityShader } from "../shaders/LuminosityShader.mjs";
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import { ToneMapShader } from "../shaders/ToneMapShader.mjs";
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var AdaptiveToneMappingPass = function(adaptive, resolution) {
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this.resolution = resolution !== void 0 ? resolution : 256;
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this.needsInit = true;
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this.adaptive = adaptive !== void 0 ? !!adaptive : true;
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this.luminanceRT = null;
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this.previousLuminanceRT = null;
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this.currentLuminanceRT = null;
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if (CopyShader === void 0)
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console.error("THREE.AdaptiveToneMappingPass relies on CopyShader");
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var copyShader = CopyShader;
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this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
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this.materialCopy = new ShaderMaterial({
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uniforms: this.copyUniforms,
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vertexShader: copyShader.vertexShader,
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fragmentShader: copyShader.fragmentShader,
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blending: NoBlending,
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depthTest: false
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});
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if (LuminosityShader === void 0)
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console.error("THREE.AdaptiveToneMappingPass relies on LuminosityShader");
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this.materialLuminance = new ShaderMaterial({
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uniforms: UniformsUtils.clone(LuminosityShader.uniforms),
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vertexShader: LuminosityShader.vertexShader,
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fragmentShader: LuminosityShader.fragmentShader,
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blending: NoBlending
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});
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this.adaptLuminanceShader = {
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defines: {
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MIP_LEVEL_1X1: (Math.log(this.resolution) / Math.log(2)).toFixed(1)
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},
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uniforms: {
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lastLum: { value: null },
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currentLum: { value: null },
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minLuminance: { value: 0.01 },
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delta: { value: 0.016 },
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tau: { value: 1 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"varying vec2 vUv;",
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"uniform sampler2D lastLum;",
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"uniform sampler2D currentLum;",
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"uniform float minLuminance;",
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"uniform float delta;",
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"uniform float tau;",
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"void main() {",
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" vec4 lastLum = texture2D( lastLum, vUv, MIP_LEVEL_1X1 );",
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" vec4 currentLum = texture2D( currentLum, vUv, MIP_LEVEL_1X1 );",
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" float fLastLum = max( minLuminance, lastLum.r );",
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" float fCurrentLum = max( minLuminance, currentLum.r );",
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//The adaption seems to work better in extreme lighting differences
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//if the input luminance is squared.
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" fCurrentLum *= fCurrentLum;",
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// Adapt the luminance using Pattanaik's technique
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" float fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));",
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// "fAdaptedLum = sqrt(fAdaptedLum);",
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" gl_FragColor.r = fAdaptedLum;",
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"}"
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].join("\n")
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};
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this.materialAdaptiveLum = new ShaderMaterial({
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uniforms: UniformsUtils.clone(this.adaptLuminanceShader.uniforms),
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vertexShader: this.adaptLuminanceShader.vertexShader,
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fragmentShader: this.adaptLuminanceShader.fragmentShader,
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defines: Object.assign({}, this.adaptLuminanceShader.defines),
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blending: NoBlending
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});
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if (ToneMapShader === void 0)
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console.error("THREE.AdaptiveToneMappingPass relies on ToneMapShader");
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this.materialToneMap = new ShaderMaterial({
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uniforms: UniformsUtils.clone(ToneMapShader.uniforms),
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vertexShader: ToneMapShader.vertexShader,
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fragmentShader: ToneMapShader.fragmentShader,
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blending: NoBlending
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});
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this.fsQuad = new FullScreenQuad(null);
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};
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AdaptiveToneMappingPass.prototype = Object.assign(Object.create(Pass.prototype), {
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constructor: AdaptiveToneMappingPass,
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render: function(renderer, writeBuffer, readBuffer, deltaTime) {
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if (this.needsInit) {
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this.reset(renderer);
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+
this.luminanceRT.texture.type = readBuffer.texture.type;
|
95
|
+
this.previousLuminanceRT.texture.type = readBuffer.texture.type;
|
96
|
+
this.currentLuminanceRT.texture.type = readBuffer.texture.type;
|
97
|
+
this.needsInit = false;
|
98
|
+
}
|
99
|
+
if (this.adaptive) {
|
100
|
+
this.fsQuad.material = this.materialLuminance;
|
101
|
+
this.materialLuminance.uniforms.tDiffuse.value = readBuffer.texture;
|
102
|
+
renderer.setRenderTarget(this.currentLuminanceRT);
|
103
|
+
this.fsQuad.render(renderer);
|
104
|
+
this.fsQuad.material = this.materialAdaptiveLum;
|
105
|
+
this.materialAdaptiveLum.uniforms.delta.value = deltaTime;
|
106
|
+
this.materialAdaptiveLum.uniforms.lastLum.value = this.previousLuminanceRT.texture;
|
107
|
+
this.materialAdaptiveLum.uniforms.currentLum.value = this.currentLuminanceRT.texture;
|
108
|
+
renderer.setRenderTarget(this.luminanceRT);
|
109
|
+
this.fsQuad.render(renderer);
|
110
|
+
this.fsQuad.material = this.materialCopy;
|
111
|
+
this.copyUniforms.tDiffuse.value = this.luminanceRT.texture;
|
112
|
+
renderer.setRenderTarget(this.previousLuminanceRT);
|
113
|
+
this.fsQuad.render(renderer);
|
114
|
+
}
|
115
|
+
this.fsQuad.material = this.materialToneMap;
|
116
|
+
this.materialToneMap.uniforms.tDiffuse.value = readBuffer.texture;
|
117
|
+
if (this.renderToScreen) {
|
118
|
+
renderer.setRenderTarget(null);
|
119
|
+
this.fsQuad.render(renderer);
|
120
|
+
} else {
|
121
|
+
renderer.setRenderTarget(writeBuffer);
|
122
|
+
if (this.clear)
|
123
|
+
renderer.clear();
|
124
|
+
this.fsQuad.render(renderer);
|
125
|
+
}
|
126
|
+
},
|
127
|
+
reset: function() {
|
128
|
+
if (this.luminanceRT) {
|
129
|
+
this.luminanceRT.dispose();
|
130
|
+
}
|
131
|
+
if (this.currentLuminanceRT) {
|
132
|
+
this.currentLuminanceRT.dispose();
|
133
|
+
}
|
134
|
+
if (this.previousLuminanceRT) {
|
135
|
+
this.previousLuminanceRT.dispose();
|
136
|
+
}
|
137
|
+
var pars = {
|
138
|
+
minFilter: LinearFilter,
|
139
|
+
magFilter: LinearFilter,
|
140
|
+
format: RGBAFormat
|
141
|
+
};
|
142
|
+
this.luminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
|
143
|
+
this.luminanceRT.texture.name = "AdaptiveToneMappingPass.l";
|
144
|
+
this.luminanceRT.texture.generateMipmaps = false;
|
145
|
+
this.previousLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
|
146
|
+
this.previousLuminanceRT.texture.name = "AdaptiveToneMappingPass.pl";
|
147
|
+
this.previousLuminanceRT.texture.generateMipmaps = false;
|
148
|
+
pars.minFilter = LinearMipmapLinearFilter;
|
149
|
+
pars.generateMipmaps = true;
|
150
|
+
this.currentLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
|
151
|
+
this.currentLuminanceRT.texture.name = "AdaptiveToneMappingPass.cl";
|
152
|
+
if (this.adaptive) {
|
153
|
+
this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
|
154
|
+
this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
|
155
|
+
}
|
156
|
+
this.fsQuad.material = new MeshBasicMaterial({ color: 7829367 });
|
157
|
+
this.materialLuminance.needsUpdate = true;
|
158
|
+
this.materialAdaptiveLum.needsUpdate = true;
|
159
|
+
this.materialToneMap.needsUpdate = true;
|
160
|
+
},
|
161
|
+
setAdaptive: function(adaptive) {
|
162
|
+
if (adaptive) {
|
163
|
+
this.adaptive = true;
|
164
|
+
this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
|
165
|
+
this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
|
166
|
+
} else {
|
167
|
+
this.adaptive = false;
|
168
|
+
delete this.materialToneMap.defines["ADAPTED_LUMINANCE"];
|
169
|
+
this.materialToneMap.uniforms.luminanceMap.value = null;
|
170
|
+
}
|
171
|
+
this.materialToneMap.needsUpdate = true;
|
172
|
+
},
|
173
|
+
setAdaptionRate: function(rate) {
|
174
|
+
if (rate) {
|
175
|
+
this.materialAdaptiveLum.uniforms.tau.value = Math.abs(rate);
|
176
|
+
}
|
177
|
+
},
|
178
|
+
setMinLuminance: function(minLum) {
|
179
|
+
if (minLum) {
|
180
|
+
this.materialToneMap.uniforms.minLuminance.value = minLum;
|
181
|
+
this.materialAdaptiveLum.uniforms.minLuminance.value = minLum;
|
182
|
+
}
|
183
|
+
},
|
184
|
+
setMaxLuminance: function(maxLum) {
|
185
|
+
if (maxLum) {
|
186
|
+
this.materialToneMap.uniforms.maxLuminance.value = maxLum;
|
187
|
+
}
|
188
|
+
},
|
189
|
+
setAverageLuminance: function(avgLum) {
|
190
|
+
if (avgLum) {
|
191
|
+
this.materialToneMap.uniforms.averageLuminance.value = avgLum;
|
192
|
+
}
|
193
|
+
},
|
194
|
+
setMiddleGrey: function(middleGrey) {
|
195
|
+
if (middleGrey) {
|
196
|
+
this.materialToneMap.uniforms.middleGrey.value = middleGrey;
|
197
|
+
}
|
198
|
+
},
|
199
|
+
dispose: function() {
|
200
|
+
if (this.luminanceRT) {
|
201
|
+
this.luminanceRT.dispose();
|
202
|
+
}
|
203
|
+
if (this.previousLuminanceRT) {
|
204
|
+
this.previousLuminanceRT.dispose();
|
205
|
+
}
|
206
|
+
if (this.currentLuminanceRT) {
|
207
|
+
this.currentLuminanceRT.dispose();
|
208
|
+
}
|
209
|
+
if (this.materialLuminance) {
|
210
|
+
this.materialLuminance.dispose();
|
211
|
+
}
|
212
|
+
if (this.materialAdaptiveLum) {
|
213
|
+
this.materialAdaptiveLum.dispose();
|
214
|
+
}
|
215
|
+
if (this.materialCopy) {
|
216
|
+
this.materialCopy.dispose();
|
217
|
+
}
|
218
|
+
if (this.materialToneMap) {
|
219
|
+
this.materialToneMap.dispose();
|
220
|
+
}
|
221
|
+
}
|
222
|
+
});
|
223
|
+
export {
|
224
|
+
AdaptiveToneMappingPass
|
225
|
+
};
|
@@ -0,0 +1,15 @@
|
|
1
|
+
import { MeshBasicMaterial, WebGLRenderer, ShaderMaterial, WebGLRenderTarget } from 'three';
|
2
|
+
import { Pass, FullScreenQuad } from './Pass';
|
3
|
+
declare class AfterimagePass extends Pass {
|
4
|
+
shader: import("../shaders/AfterimageShader").IAfterimageShader;
|
5
|
+
uniforms: any;
|
6
|
+
textureComp: WebGLRenderTarget;
|
7
|
+
textureOld: WebGLRenderTarget;
|
8
|
+
shaderMaterial: ShaderMaterial;
|
9
|
+
compFsQuad: FullScreenQuad<ShaderMaterial>;
|
10
|
+
copyFsQuad: FullScreenQuad<MeshBasicMaterial>;
|
11
|
+
constructor(damp?: number, shader?: import("../shaders/AfterimageShader").IAfterimageShader);
|
12
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
13
|
+
setSize(width: number, height: number): void;
|
14
|
+
}
|
15
|
+
export { AfterimagePass };
|
@@ -0,0 +1,68 @@
|
|
1
|
+
"use strict";
|
2
|
+
var __defProp = Object.defineProperty;
|
3
|
+
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
+
var __publicField = (obj, key, value) => {
|
5
|
+
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
+
return value;
|
7
|
+
};
|
8
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
+
const THREE = require("three");
|
10
|
+
const Pass = require("./Pass.js");
|
11
|
+
const AfterimageShader = require("../shaders/AfterimageShader.js");
|
12
|
+
class AfterimagePass extends Pass.Pass {
|
13
|
+
constructor(damp = 0.96, shader = AfterimageShader.AfterimageShader) {
|
14
|
+
super();
|
15
|
+
__publicField(this, "shader");
|
16
|
+
__publicField(this, "uniforms");
|
17
|
+
__publicField(this, "textureComp");
|
18
|
+
__publicField(this, "textureOld");
|
19
|
+
__publicField(this, "shaderMaterial");
|
20
|
+
__publicField(this, "compFsQuad");
|
21
|
+
__publicField(this, "copyFsQuad");
|
22
|
+
this.shader = shader;
|
23
|
+
this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
|
24
|
+
this.uniforms["damp"].value = damp;
|
25
|
+
this.textureComp = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, {
|
26
|
+
minFilter: THREE.LinearFilter,
|
27
|
+
magFilter: THREE.NearestFilter,
|
28
|
+
format: THREE.RGBAFormat
|
29
|
+
});
|
30
|
+
this.textureOld = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, {
|
31
|
+
minFilter: THREE.LinearFilter,
|
32
|
+
magFilter: THREE.NearestFilter,
|
33
|
+
format: THREE.RGBAFormat
|
34
|
+
});
|
35
|
+
this.shaderMaterial = new THREE.ShaderMaterial({
|
36
|
+
uniforms: this.uniforms,
|
37
|
+
vertexShader: this.shader.vertexShader,
|
38
|
+
fragmentShader: this.shader.fragmentShader
|
39
|
+
});
|
40
|
+
this.compFsQuad = new Pass.FullScreenQuad(this.shaderMaterial);
|
41
|
+
let material = new THREE.MeshBasicMaterial();
|
42
|
+
this.copyFsQuad = new Pass.FullScreenQuad(material);
|
43
|
+
}
|
44
|
+
render(renderer, writeBuffer, readBuffer) {
|
45
|
+
this.uniforms["tOld"].value = this.textureOld.texture;
|
46
|
+
this.uniforms["tNew"].value = readBuffer.texture;
|
47
|
+
renderer.setRenderTarget(this.textureComp);
|
48
|
+
this.compFsQuad.render(renderer);
|
49
|
+
this.copyFsQuad.material.map = this.textureComp.texture;
|
50
|
+
if (this.renderToScreen) {
|
51
|
+
renderer.setRenderTarget(null);
|
52
|
+
this.copyFsQuad.render(renderer);
|
53
|
+
} else {
|
54
|
+
renderer.setRenderTarget(writeBuffer);
|
55
|
+
if (this.clear)
|
56
|
+
renderer.clear();
|
57
|
+
this.copyFsQuad.render(renderer);
|
58
|
+
}
|
59
|
+
let temp = this.textureOld;
|
60
|
+
this.textureOld = this.textureComp;
|
61
|
+
this.textureComp = temp;
|
62
|
+
}
|
63
|
+
setSize(width, height) {
|
64
|
+
this.textureComp.setSize(width, height);
|
65
|
+
this.textureOld.setSize(width, height);
|
66
|
+
}
|
67
|
+
}
|
68
|
+
exports.AfterimagePass = AfterimagePass;
|
@@ -0,0 +1,68 @@
|
|
1
|
+
var __defProp = Object.defineProperty;
|
2
|
+
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
+
var __publicField = (obj, key, value) => {
|
4
|
+
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
+
return value;
|
6
|
+
};
|
7
|
+
import { UniformsUtils, WebGLRenderTarget, LinearFilter, NearestFilter, RGBAFormat, ShaderMaterial, MeshBasicMaterial } from "three";
|
8
|
+
import { Pass, FullScreenQuad } from "./Pass.mjs";
|
9
|
+
import { AfterimageShader } from "../shaders/AfterimageShader.mjs";
|
10
|
+
class AfterimagePass extends Pass {
|
11
|
+
constructor(damp = 0.96, shader = AfterimageShader) {
|
12
|
+
super();
|
13
|
+
__publicField(this, "shader");
|
14
|
+
__publicField(this, "uniforms");
|
15
|
+
__publicField(this, "textureComp");
|
16
|
+
__publicField(this, "textureOld");
|
17
|
+
__publicField(this, "shaderMaterial");
|
18
|
+
__publicField(this, "compFsQuad");
|
19
|
+
__publicField(this, "copyFsQuad");
|
20
|
+
this.shader = shader;
|
21
|
+
this.uniforms = UniformsUtils.clone(shader.uniforms);
|
22
|
+
this.uniforms["damp"].value = damp;
|
23
|
+
this.textureComp = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
|
24
|
+
minFilter: LinearFilter,
|
25
|
+
magFilter: NearestFilter,
|
26
|
+
format: RGBAFormat
|
27
|
+
});
|
28
|
+
this.textureOld = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
|
29
|
+
minFilter: LinearFilter,
|
30
|
+
magFilter: NearestFilter,
|
31
|
+
format: RGBAFormat
|
32
|
+
});
|
33
|
+
this.shaderMaterial = new ShaderMaterial({
|
34
|
+
uniforms: this.uniforms,
|
35
|
+
vertexShader: this.shader.vertexShader,
|
36
|
+
fragmentShader: this.shader.fragmentShader
|
37
|
+
});
|
38
|
+
this.compFsQuad = new FullScreenQuad(this.shaderMaterial);
|
39
|
+
let material = new MeshBasicMaterial();
|
40
|
+
this.copyFsQuad = new FullScreenQuad(material);
|
41
|
+
}
|
42
|
+
render(renderer, writeBuffer, readBuffer) {
|
43
|
+
this.uniforms["tOld"].value = this.textureOld.texture;
|
44
|
+
this.uniforms["tNew"].value = readBuffer.texture;
|
45
|
+
renderer.setRenderTarget(this.textureComp);
|
46
|
+
this.compFsQuad.render(renderer);
|
47
|
+
this.copyFsQuad.material.map = this.textureComp.texture;
|
48
|
+
if (this.renderToScreen) {
|
49
|
+
renderer.setRenderTarget(null);
|
50
|
+
this.copyFsQuad.render(renderer);
|
51
|
+
} else {
|
52
|
+
renderer.setRenderTarget(writeBuffer);
|
53
|
+
if (this.clear)
|
54
|
+
renderer.clear();
|
55
|
+
this.copyFsQuad.render(renderer);
|
56
|
+
}
|
57
|
+
let temp = this.textureOld;
|
58
|
+
this.textureOld = this.textureComp;
|
59
|
+
this.textureComp = temp;
|
60
|
+
}
|
61
|
+
setSize(width, height) {
|
62
|
+
this.textureComp.setSize(width, height);
|
63
|
+
this.textureOld.setSize(width, height);
|
64
|
+
}
|
65
|
+
}
|
66
|
+
export {
|
67
|
+
AfterimagePass
|
68
|
+
};
|
@@ -0,0 +1,16 @@
|
|
1
|
+
import { Pass, FullScreenQuad } from './Pass';
|
2
|
+
import { ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
+
declare class BloomPass extends Pass {
|
4
|
+
renderTargetX: WebGLRenderTarget;
|
5
|
+
renderTargetY: WebGLRenderTarget;
|
6
|
+
materialCombine: ShaderMaterial;
|
7
|
+
materialConvolution: ShaderMaterial;
|
8
|
+
fsQuad: FullScreenQuad;
|
9
|
+
combineUniforms: any;
|
10
|
+
convolutionUniforms: any;
|
11
|
+
blurX: Vector2;
|
12
|
+
blurY: Vector2;
|
13
|
+
constructor(strength?: number, kernelSize?: number, sigma?: number, resolution?: number);
|
14
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void;
|
15
|
+
}
|
16
|
+
export { BloomPass };
|
@@ -0,0 +1,109 @@
|
|
1
|
+
"use strict";
|
2
|
+
var __defProp = Object.defineProperty;
|
3
|
+
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
+
var __publicField = (obj, key, value) => {
|
5
|
+
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
+
return value;
|
7
|
+
};
|
8
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
+
const Pass = require("./Pass.js");
|
10
|
+
const THREE = require("three");
|
11
|
+
const ConvolutionShader = require("../shaders/ConvolutionShader.js");
|
12
|
+
class BloomPass extends Pass.Pass {
|
13
|
+
constructor(strength = 1, kernelSize = 25, sigma = 4, resolution = 256) {
|
14
|
+
super();
|
15
|
+
__publicField(this, "renderTargetX");
|
16
|
+
__publicField(this, "renderTargetY");
|
17
|
+
__publicField(this, "materialCombine");
|
18
|
+
__publicField(this, "materialConvolution");
|
19
|
+
__publicField(this, "fsQuad");
|
20
|
+
__publicField(this, "combineUniforms");
|
21
|
+
__publicField(this, "convolutionUniforms");
|
22
|
+
__publicField(this, "blurX", new THREE.Vector2(1953125e-9, 0));
|
23
|
+
__publicField(this, "blurY", new THREE.Vector2(0, 1953125e-9));
|
24
|
+
this.renderTargetX = new THREE.WebGLRenderTarget(resolution, resolution);
|
25
|
+
this.renderTargetX.texture.name = "BloomPass.x";
|
26
|
+
this.renderTargetY = new THREE.WebGLRenderTarget(resolution, resolution);
|
27
|
+
this.renderTargetY.texture.name = "BloomPass.y";
|
28
|
+
this.combineUniforms = THREE.UniformsUtils.clone(CombineShader.uniforms);
|
29
|
+
this.combineUniforms["strength"].value = strength;
|
30
|
+
this.materialCombine = new THREE.ShaderMaterial({
|
31
|
+
uniforms: this.combineUniforms,
|
32
|
+
vertexShader: CombineShader.vertexShader,
|
33
|
+
fragmentShader: CombineShader.fragmentShader,
|
34
|
+
blending: THREE.AdditiveBlending,
|
35
|
+
transparent: true
|
36
|
+
});
|
37
|
+
if (ConvolutionShader.ConvolutionShader === void 0)
|
38
|
+
console.error("BloomPass relies on ConvolutionShader");
|
39
|
+
const convolutionShader = ConvolutionShader.ConvolutionShader;
|
40
|
+
this.convolutionUniforms = THREE.UniformsUtils.clone(convolutionShader.uniforms);
|
41
|
+
this.convolutionUniforms["uImageIncrement"].value = this.blurX;
|
42
|
+
this.convolutionUniforms["cKernel"].value = ConvolutionShader.ConvolutionShader.buildKernel(sigma);
|
43
|
+
this.materialConvolution = new THREE.ShaderMaterial({
|
44
|
+
uniforms: this.convolutionUniforms,
|
45
|
+
vertexShader: convolutionShader.vertexShader,
|
46
|
+
fragmentShader: convolutionShader.fragmentShader,
|
47
|
+
defines: {
|
48
|
+
KERNEL_SIZE_FLOAT: kernelSize.toFixed(1),
|
49
|
+
KERNEL_SIZE_INT: kernelSize.toFixed(0)
|
50
|
+
}
|
51
|
+
});
|
52
|
+
this.needsSwap = false;
|
53
|
+
this.fsQuad = new Pass.FullScreenQuad(this.materialConvolution);
|
54
|
+
}
|
55
|
+
render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
56
|
+
if (maskActive)
|
57
|
+
renderer.state.buffers.stencil.setTest(false);
|
58
|
+
this.fsQuad.material = this.materialConvolution;
|
59
|
+
this.convolutionUniforms["tDiffuse"].value = readBuffer.texture;
|
60
|
+
this.convolutionUniforms["uImageIncrement"].value = this.blurX;
|
61
|
+
renderer.setRenderTarget(this.renderTargetX);
|
62
|
+
renderer.clear();
|
63
|
+
this.fsQuad.render(renderer);
|
64
|
+
this.convolutionUniforms["tDiffuse"].value = this.renderTargetX.texture;
|
65
|
+
this.convolutionUniforms["uImageIncrement"].value = this.blurY;
|
66
|
+
renderer.setRenderTarget(this.renderTargetY);
|
67
|
+
renderer.clear();
|
68
|
+
this.fsQuad.render(renderer);
|
69
|
+
this.fsQuad.material = this.materialCombine;
|
70
|
+
this.combineUniforms["tDiffuse"].value = this.renderTargetY.texture;
|
71
|
+
if (maskActive)
|
72
|
+
renderer.state.buffers.stencil.setTest(true);
|
73
|
+
renderer.setRenderTarget(readBuffer);
|
74
|
+
if (this.clear)
|
75
|
+
renderer.clear();
|
76
|
+
this.fsQuad.render(renderer);
|
77
|
+
}
|
78
|
+
}
|
79
|
+
const CombineShader = {
|
80
|
+
uniforms: {
|
81
|
+
tDiffuse: {
|
82
|
+
value: null
|
83
|
+
},
|
84
|
+
strength: {
|
85
|
+
value: 1
|
86
|
+
}
|
87
|
+
},
|
88
|
+
vertexShader: (
|
89
|
+
/* glsl */
|
90
|
+
`
|
91
|
+
varying vec2 vUv;
|
92
|
+
void main() {
|
93
|
+
vUv = uv;
|
94
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
95
|
+
}`
|
96
|
+
),
|
97
|
+
fragmentShader: (
|
98
|
+
/* glsl */
|
99
|
+
`
|
100
|
+
uniform float strength;
|
101
|
+
uniform sampler2D tDiffuse;
|
102
|
+
varying vec2 vUv;
|
103
|
+
void main() {
|
104
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
105
|
+
gl_FragColor = strength * texel;
|
106
|
+
}`
|
107
|
+
)
|
108
|
+
};
|
109
|
+
exports.BloomPass = BloomPass;
|
@@ -0,0 +1,109 @@
|
|
1
|
+
var __defProp = Object.defineProperty;
|
2
|
+
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
+
var __publicField = (obj, key, value) => {
|
4
|
+
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
+
return value;
|
6
|
+
};
|
7
|
+
import { Pass, FullScreenQuad } from "./Pass.mjs";
|
8
|
+
import { Vector2, WebGLRenderTarget, UniformsUtils, ShaderMaterial, AdditiveBlending } from "three";
|
9
|
+
import { ConvolutionShader } from "../shaders/ConvolutionShader.mjs";
|
10
|
+
class BloomPass extends Pass {
|
11
|
+
constructor(strength = 1, kernelSize = 25, sigma = 4, resolution = 256) {
|
12
|
+
super();
|
13
|
+
__publicField(this, "renderTargetX");
|
14
|
+
__publicField(this, "renderTargetY");
|
15
|
+
__publicField(this, "materialCombine");
|
16
|
+
__publicField(this, "materialConvolution");
|
17
|
+
__publicField(this, "fsQuad");
|
18
|
+
__publicField(this, "combineUniforms");
|
19
|
+
__publicField(this, "convolutionUniforms");
|
20
|
+
__publicField(this, "blurX", new Vector2(1953125e-9, 0));
|
21
|
+
__publicField(this, "blurY", new Vector2(0, 1953125e-9));
|
22
|
+
this.renderTargetX = new WebGLRenderTarget(resolution, resolution);
|
23
|
+
this.renderTargetX.texture.name = "BloomPass.x";
|
24
|
+
this.renderTargetY = new WebGLRenderTarget(resolution, resolution);
|
25
|
+
this.renderTargetY.texture.name = "BloomPass.y";
|
26
|
+
this.combineUniforms = UniformsUtils.clone(CombineShader.uniforms);
|
27
|
+
this.combineUniforms["strength"].value = strength;
|
28
|
+
this.materialCombine = new ShaderMaterial({
|
29
|
+
uniforms: this.combineUniforms,
|
30
|
+
vertexShader: CombineShader.vertexShader,
|
31
|
+
fragmentShader: CombineShader.fragmentShader,
|
32
|
+
blending: AdditiveBlending,
|
33
|
+
transparent: true
|
34
|
+
});
|
35
|
+
if (ConvolutionShader === void 0)
|
36
|
+
console.error("BloomPass relies on ConvolutionShader");
|
37
|
+
const convolutionShader = ConvolutionShader;
|
38
|
+
this.convolutionUniforms = UniformsUtils.clone(convolutionShader.uniforms);
|
39
|
+
this.convolutionUniforms["uImageIncrement"].value = this.blurX;
|
40
|
+
this.convolutionUniforms["cKernel"].value = ConvolutionShader.buildKernel(sigma);
|
41
|
+
this.materialConvolution = new ShaderMaterial({
|
42
|
+
uniforms: this.convolutionUniforms,
|
43
|
+
vertexShader: convolutionShader.vertexShader,
|
44
|
+
fragmentShader: convolutionShader.fragmentShader,
|
45
|
+
defines: {
|
46
|
+
KERNEL_SIZE_FLOAT: kernelSize.toFixed(1),
|
47
|
+
KERNEL_SIZE_INT: kernelSize.toFixed(0)
|
48
|
+
}
|
49
|
+
});
|
50
|
+
this.needsSwap = false;
|
51
|
+
this.fsQuad = new FullScreenQuad(this.materialConvolution);
|
52
|
+
}
|
53
|
+
render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
54
|
+
if (maskActive)
|
55
|
+
renderer.state.buffers.stencil.setTest(false);
|
56
|
+
this.fsQuad.material = this.materialConvolution;
|
57
|
+
this.convolutionUniforms["tDiffuse"].value = readBuffer.texture;
|
58
|
+
this.convolutionUniforms["uImageIncrement"].value = this.blurX;
|
59
|
+
renderer.setRenderTarget(this.renderTargetX);
|
60
|
+
renderer.clear();
|
61
|
+
this.fsQuad.render(renderer);
|
62
|
+
this.convolutionUniforms["tDiffuse"].value = this.renderTargetX.texture;
|
63
|
+
this.convolutionUniforms["uImageIncrement"].value = this.blurY;
|
64
|
+
renderer.setRenderTarget(this.renderTargetY);
|
65
|
+
renderer.clear();
|
66
|
+
this.fsQuad.render(renderer);
|
67
|
+
this.fsQuad.material = this.materialCombine;
|
68
|
+
this.combineUniforms["tDiffuse"].value = this.renderTargetY.texture;
|
69
|
+
if (maskActive)
|
70
|
+
renderer.state.buffers.stencil.setTest(true);
|
71
|
+
renderer.setRenderTarget(readBuffer);
|
72
|
+
if (this.clear)
|
73
|
+
renderer.clear();
|
74
|
+
this.fsQuad.render(renderer);
|
75
|
+
}
|
76
|
+
}
|
77
|
+
const CombineShader = {
|
78
|
+
uniforms: {
|
79
|
+
tDiffuse: {
|
80
|
+
value: null
|
81
|
+
},
|
82
|
+
strength: {
|
83
|
+
value: 1
|
84
|
+
}
|
85
|
+
},
|
86
|
+
vertexShader: (
|
87
|
+
/* glsl */
|
88
|
+
`
|
89
|
+
varying vec2 vUv;
|
90
|
+
void main() {
|
91
|
+
vUv = uv;
|
92
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
93
|
+
}`
|
94
|
+
),
|
95
|
+
fragmentShader: (
|
96
|
+
/* glsl */
|
97
|
+
`
|
98
|
+
uniform float strength;
|
99
|
+
uniform sampler2D tDiffuse;
|
100
|
+
varying vec2 vUv;
|
101
|
+
void main() {
|
102
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
103
|
+
gl_FragColor = strength * texel;
|
104
|
+
}`
|
105
|
+
)
|
106
|
+
};
|
107
|
+
export {
|
108
|
+
BloomPass
|
109
|
+
};
|
@@ -0,0 +1,26 @@
|
|
1
|
+
/**
|
2
|
+
* Depth-of-field post-process with bokeh shader
|
3
|
+
*/
|
4
|
+
import { Pass, FullScreenQuad } from './Pass';
|
5
|
+
import { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
6
|
+
declare type BokehPassParams = {
|
7
|
+
focus?: number;
|
8
|
+
aspect?: number;
|
9
|
+
aperture?: number;
|
10
|
+
maxblur?: number;
|
11
|
+
width?: number;
|
12
|
+
height?: number;
|
13
|
+
};
|
14
|
+
declare class BokehPass extends Pass {
|
15
|
+
scene: Scene;
|
16
|
+
camera: PerspectiveCamera;
|
17
|
+
renderTargetDepth: WebGLRenderTarget;
|
18
|
+
materialDepth: MeshDepthMaterial;
|
19
|
+
materialBokeh: ShaderMaterial;
|
20
|
+
fsQuad: FullScreenQuad;
|
21
|
+
private _oldClearColor;
|
22
|
+
uniforms: any;
|
23
|
+
constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
|
24
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
25
|
+
}
|
26
|
+
export { BokehPass };
|