three-stdlib 2.22.7 → 2.22.9
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- package/dist/_polyfill/CompressedArrayTexture.js +12 -0
- package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
- package/dist/_polyfill/Data3DTexture.js +17 -0
- package/dist/_polyfill/Data3DTexture.mjs +17 -0
- package/dist/animation/AnimationClipCreator.d.ts +12 -0
- package/dist/animation/AnimationClipCreator.js +57 -0
- package/dist/animation/AnimationClipCreator.mjs +57 -0
- package/dist/animation/CCDIKSolver.d.ts +25 -0
- package/dist/animation/CCDIKSolver.js +224 -0
- package/dist/animation/CCDIKSolver.mjs +224 -0
- package/dist/animation/MMDAnimationHelper.d.ts +93 -0
- package/dist/animation/MMDAnimationHelper.js +590 -0
- package/dist/animation/MMDAnimationHelper.mjs +590 -0
- package/dist/animation/MMDPhysics.d.ts +114 -0
- package/dist/animation/MMDPhysics.js +819 -0
- package/dist/animation/MMDPhysics.mjs +819 -0
- package/dist/cameras/CinematicCamera.d.ts +34 -0
- package/dist/cameras/CinematicCamera.js +131 -0
- package/dist/cameras/CinematicCamera.mjs +131 -0
- package/dist/controls/ArcballControls.d.ts +374 -0
- package/dist/controls/ArcballControls.js +2039 -0
- package/dist/controls/ArcballControls.mjs +2039 -0
- package/dist/controls/DeviceOrientationControls.d.ts +27 -0
- package/dist/controls/DeviceOrientationControls.js +84 -0
- package/dist/controls/DeviceOrientationControls.mjs +84 -0
- package/dist/controls/DragControls.d.ts +34 -0
- package/dist/controls/DragControls.js +182 -0
- package/dist/controls/DragControls.mjs +182 -0
- package/dist/controls/FirstPersonControls.d.ts +48 -0
- package/dist/controls/FirstPersonControls.js +229 -0
- package/dist/controls/FirstPersonControls.mjs +229 -0
- package/dist/controls/FlyControls.d.ts +32 -0
- package/dist/controls/FlyControls.js +248 -0
- package/dist/controls/FlyControls.mjs +248 -0
- package/dist/controls/OrbitControls.d.ts +63 -0
- package/dist/controls/OrbitControls.js +781 -0
- package/dist/controls/OrbitControls.mjs +781 -0
- package/dist/controls/PointerLockControls.d.ts +24 -0
- package/dist/controls/PointerLockControls.js +103 -0
- package/dist/controls/PointerLockControls.mjs +103 -0
- package/dist/controls/TrackballControls.d.ts +95 -0
- package/dist/controls/TrackballControls.js +502 -0
- package/dist/controls/TrackballControls.mjs +502 -0
- package/dist/controls/TransformControls.d.ts +151 -0
- package/dist/controls/TransformControls.js +1089 -0
- package/dist/controls/TransformControls.mjs +1089 -0
- package/dist/controls/experimental/CameraControls.d.ts +212 -0
- package/dist/controls/experimental/CameraControls.js +736 -0
- package/dist/controls/experimental/CameraControls.mjs +736 -0
- package/dist/csm/CSM.d.ts +61 -0
- package/dist/csm/CSM.js +244 -0
- package/dist/csm/CSM.mjs +244 -0
- package/dist/csm/CSMFrustum.d.ts +19 -0
- package/dist/csm/CSMFrustum.js +75 -0
- package/dist/csm/CSMFrustum.mjs +75 -0
- package/dist/csm/CSMHelper.d.ts +26 -0
- package/dist/csm/CSMHelper.js +114 -0
- package/dist/csm/CSMHelper.mjs +114 -0
- package/dist/csm/CSMShader.d.ts +4 -0
- package/dist/csm/CSMShader.js +257 -0
- package/dist/csm/CSMShader.mjs +257 -0
- package/dist/curves/CurveExtras.d.ts +68 -0
- package/dist/curves/CurveExtras.js +224 -0
- package/dist/curves/CurveExtras.mjs +224 -0
- package/dist/curves/NURBSCurve.d.ts +11 -0
- package/dist/curves/NURBSCurve.js +35 -0
- package/dist/curves/NURBSCurve.mjs +35 -0
- package/dist/curves/NURBSSurface.d.ts +13 -0
- package/dist/curves/NURBSSurface.js +28 -0
- package/dist/curves/NURBSSurface.mjs +28 -0
- package/dist/curves/NURBSUtils.d.ts +22 -0
- package/dist/curves/NURBSUtils.js +226 -0
- package/dist/curves/NURBSUtils.mjs +226 -0
- package/dist/custom.d.ts +5 -0
- package/dist/deprecated/Geometry.d.ts +342 -0
- package/dist/deprecated/Geometry.js +971 -0
- package/dist/deprecated/Geometry.mjs +971 -0
- package/dist/effects/AnaglyphEffect.d.ts +11 -0
- package/dist/effects/AnaglyphEffect.js +121 -0
- package/dist/effects/AnaglyphEffect.mjs +121 -0
- package/dist/effects/AsciiEffect.d.ts +18 -0
- package/dist/effects/AsciiEffect.js +173 -0
- package/dist/effects/AsciiEffect.mjs +173 -0
- package/dist/effects/OutlineEffect.d.ts +28 -0
- package/dist/effects/OutlineEffect.js +298 -0
- package/dist/effects/OutlineEffect.mjs +298 -0
- package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
- package/dist/effects/ParallaxBarrierEffect.js +64 -0
- package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
- package/dist/effects/PeppersGhostEffect.d.ts +10 -0
- package/dist/effects/PeppersGhostEffect.js +85 -0
- package/dist/effects/PeppersGhostEffect.mjs +85 -0
- package/dist/effects/StereoEffect.d.ts +9 -0
- package/dist/effects/StereoEffect.js +32 -0
- package/dist/effects/StereoEffect.mjs +32 -0
- package/dist/environments/RoomEnvironment.d.ts +5 -0
- package/dist/environments/RoomEnvironment.js +95 -0
- package/dist/environments/RoomEnvironment.mjs +78 -0
- package/dist/exporters/ColladaExporter.d.ts +50 -0
- package/dist/exporters/ColladaExporter.js +331 -0
- package/dist/exporters/ColladaExporter.mjs +331 -0
- package/dist/exporters/DRACOExporter.d.ts +23 -0
- package/dist/exporters/DRACOExporter.js +141 -0
- package/dist/exporters/DRACOExporter.mjs +141 -0
- package/dist/exporters/GLTFExporter.d.ts +446 -0
- package/dist/exporters/GLTFExporter.js +1575 -0
- package/dist/exporters/GLTFExporter.mjs +1575 -0
- package/dist/exporters/MMDExporter.d.ts +12 -0
- package/dist/exporters/MMDExporter.js +131 -0
- package/dist/exporters/MMDExporter.mjs +131 -0
- package/dist/exporters/OBJExporter.d.ts +18 -0
- package/dist/exporters/OBJExporter.js +181 -0
- package/dist/exporters/OBJExporter.mjs +181 -0
- package/dist/exporters/PLYExporter.d.ts +23 -0
- package/dist/exporters/PLYExporter.js +280 -0
- package/dist/exporters/PLYExporter.mjs +280 -0
- package/dist/exporters/STLExporter.d.ts +31 -0
- package/dist/exporters/STLExporter.js +146 -0
- package/dist/exporters/STLExporter.mjs +146 -0
- package/dist/exporters/USDZExporter.d.ts +27 -0
- package/dist/exporters/USDZExporter.js +340 -0
- package/dist/exporters/USDZExporter.mjs +340 -0
- package/dist/geometries/BoxLineGeometry.d.ts +12 -0
- package/dist/geometries/BoxLineGeometry.js +45 -0
- package/dist/geometries/BoxLineGeometry.mjs +45 -0
- package/dist/geometries/ConvexGeometry.d.ts +5 -0
- package/dist/geometries/ConvexGeometry.js +29 -0
- package/dist/geometries/ConvexGeometry.mjs +29 -0
- package/dist/geometries/DecalGeometry.d.ts +10 -0
- package/dist/geometries/DecalGeometry.js +184 -0
- package/dist/geometries/DecalGeometry.mjs +184 -0
- package/dist/geometries/LightningStrike.d.ts +108 -0
- package/dist/geometries/LightningStrike.js +548 -0
- package/dist/geometries/LightningStrike.mjs +548 -0
- package/dist/geometries/ParametricGeometries.d.ts +26 -0
- package/dist/geometries/ParametricGeometries.js +129 -0
- package/dist/geometries/ParametricGeometries.mjs +129 -0
- package/dist/geometries/ParametricGeometry.d.ts +18 -0
- package/dist/geometries/ParametricGeometry.js +63 -0
- package/dist/geometries/ParametricGeometry.mjs +63 -0
- package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/dist/geometries/RoundedBoxGeometry.js +91 -0
- package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
- package/dist/geometries/TeapotGeometry.d.ts +13 -0
- package/dist/geometries/TeapotGeometry.js +1563 -0
- package/dist/geometries/TeapotGeometry.mjs +1563 -0
- package/dist/geometries/TextGeometry.d.ts +18 -0
- package/dist/geometries/TextGeometry.js +27 -0
- package/dist/geometries/TextGeometry.mjs +27 -0
- package/dist/helpers/LightProbeHelper.d.ts +10 -0
- package/dist/helpers/LightProbeHelper.js +73 -0
- package/dist/helpers/LightProbeHelper.mjs +73 -0
- package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
- package/dist/helpers/PositionalAudioHelper.js +68 -0
- package/dist/helpers/PositionalAudioHelper.mjs +68 -0
- package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
- package/dist/helpers/RectAreaLightHelper.js +44 -0
- package/dist/helpers/RectAreaLightHelper.mjs +44 -0
- package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
- package/dist/helpers/VertexNormalsHelper.js +54 -0
- package/dist/helpers/VertexNormalsHelper.mjs +54 -0
- package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
- package/dist/helpers/VertexTangentsHelper.js +45 -0
- package/dist/helpers/VertexTangentsHelper.mjs +45 -0
- package/dist/index.d.ts +325 -0
- package/dist/index.js +978 -0
- package/dist/index.mjs +978 -0
- package/dist/interactive/HTMLMesh.d.ts +6 -0
- package/dist/interactive/HTMLMesh.js +325 -0
- package/dist/interactive/HTMLMesh.mjs +325 -0
- package/dist/interactive/InteractiveGroup.d.ts +5 -0
- package/dist/interactive/InteractiveGroup.js +68 -0
- package/dist/interactive/InteractiveGroup.mjs +68 -0
- package/dist/interactive/SelectionBox.d.ts +15 -0
- package/dist/interactive/SelectionBox.js +137 -0
- package/dist/interactive/SelectionBox.mjs +137 -0
- package/dist/interactive/SelectionHelper.d.ts +17 -0
- package/dist/interactive/SelectionHelper.js +54 -0
- package/dist/interactive/SelectionHelper.mjs +54 -0
- package/dist/libs/MeshoptDecoder.d.ts +12 -0
- package/dist/libs/MeshoptDecoder.js +221 -0
- package/dist/libs/MeshoptDecoder.mjs +221 -0
- package/dist/libs/MotionControllers.d.ts +175 -0
- package/dist/libs/MotionControllers.js +325 -0
- package/dist/libs/MotionControllers.mjs +325 -0
- package/dist/lights/LightProbeGenerator.d.ts +6 -0
- package/dist/lights/LightProbeGenerator.js +145 -0
- package/dist/lights/LightProbeGenerator.mjs +145 -0
- package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
- package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
- package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/dist/lines/Line2.d.ts +11 -0
- package/dist/lines/Line2.js +13 -0
- package/dist/lines/Line2.mjs +13 -0
- package/dist/lines/LineGeometry.d.ts +10 -0
- package/dist/lines/LineGeometry.js +44 -0
- package/dist/lines/LineGeometry.mjs +44 -0
- package/dist/lines/LineMaterial.d.ts +31 -0
- package/dist/lines/LineMaterial.js +547 -0
- package/dist/lines/LineMaterial.mjs +547 -0
- package/dist/lines/LineSegments2.d.ts +14 -0
- package/dist/lines/LineSegments2.js +203 -0
- package/dist/lines/LineSegments2.mjs +203 -0
- package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
- package/dist/lines/LineSegmentsGeometry.js +124 -0
- package/dist/lines/LineSegmentsGeometry.mjs +124 -0
- package/dist/lines/Wireframe.d.ts +11 -0
- package/dist/lines/Wireframe.js +32 -0
- package/dist/lines/Wireframe.mjs +32 -0
- package/dist/lines/WireframeGeometry2.d.ts +8 -0
- package/dist/lines/WireframeGeometry2.js +13 -0
- package/dist/lines/WireframeGeometry2.mjs +13 -0
- package/dist/loaders/3DMLoader.d.ts +17 -0
- package/dist/loaders/3DMLoader.js +803 -0
- package/dist/loaders/3DMLoader.mjs +803 -0
- package/dist/loaders/3MFLoader.d.ts +16 -0
- package/dist/loaders/3MFLoader.js +854 -0
- package/dist/loaders/3MFLoader.mjs +854 -0
- package/dist/loaders/AMFLoader.d.ts +14 -0
- package/dist/loaders/AMFLoader.js +284 -0
- package/dist/loaders/AMFLoader.mjs +284 -0
- package/dist/loaders/AssimpLoader.js +1396 -0
- package/dist/loaders/AssimpLoader.mjs +1396 -0
- package/dist/loaders/BVHLoader.d.ts +21 -0
- package/dist/loaders/BVHLoader.js +207 -0
- package/dist/loaders/BVHLoader.mjs +207 -0
- package/dist/loaders/BasisTextureLoader.d.ts +32 -0
- package/dist/loaders/BasisTextureLoader.js +480 -0
- package/dist/loaders/BasisTextureLoader.mjs +480 -0
- package/dist/loaders/ColladaLoader.d.ts +20 -0
- package/dist/loaders/ColladaLoader.js +2405 -0
- package/dist/loaders/ColladaLoader.mjs +2405 -0
- package/dist/loaders/DDSLoader.d.ts +16 -0
- package/dist/loaders/DDSLoader.js +148 -0
- package/dist/loaders/DDSLoader.mjs +148 -0
- package/dist/loaders/DRACOLoader.d.ts +18 -0
- package/dist/loaders/DRACOLoader.js +341 -0
- package/dist/loaders/DRACOLoader.mjs +341 -0
- package/dist/loaders/EXRLoader.d.ts +18 -0
- package/dist/loaders/EXRLoader.js +1354 -0
- package/dist/loaders/EXRLoader.mjs +1354 -0
- package/dist/loaders/FBXLoader.d.ts +14 -0
- package/dist/loaders/FBXLoader.js +2457 -0
- package/dist/loaders/FBXLoader.mjs +2457 -0
- package/dist/loaders/FontLoader.d.ts +36 -0
- package/dist/loaders/FontLoader.js +120 -0
- package/dist/loaders/FontLoader.mjs +120 -0
- package/dist/loaders/GCodeLoader.d.ts +15 -0
- package/dist/loaders/GCodeLoader.js +141 -0
- package/dist/loaders/GCodeLoader.mjs +141 -0
- package/dist/loaders/GLTFLoader.d.ts +153 -0
- package/dist/loaders/GLTFLoader.js +2459 -0
- package/dist/loaders/GLTFLoader.mjs +2459 -0
- package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/dist/loaders/HDRCubeTextureLoader.js +75 -0
- package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
- package/dist/loaders/KMZLoader.d.ts +16 -0
- package/dist/loaders/KMZLoader.js +75 -0
- package/dist/loaders/KMZLoader.mjs +75 -0
- package/dist/loaders/KTX2Loader.d.ts +16 -0
- package/dist/loaders/KTX2Loader.js +461 -0
- package/dist/loaders/KTX2Loader.mjs +461 -0
- package/dist/loaders/KTXLoader.d.ts +16 -0
- package/dist/loaders/KTXLoader.js +93 -0
- package/dist/loaders/KTXLoader.mjs +93 -0
- package/dist/loaders/LDrawLoader.d.ts +26 -0
- package/dist/loaders/LDrawLoader.js +1424 -0
- package/dist/loaders/LDrawLoader.mjs +1424 -0
- package/dist/loaders/LUT3dlLoader.d.ts +20 -0
- package/dist/loaders/LUT3dlLoader.js +103 -0
- package/dist/loaders/LUT3dlLoader.mjs +103 -0
- package/dist/loaders/LUTCubeLoader.d.ts +23 -0
- package/dist/loaders/LUTCubeLoader.js +107 -0
- package/dist/loaders/LUTCubeLoader.mjs +107 -0
- package/dist/loaders/LWOLoader.d.ts +26 -0
- package/dist/loaders/LWOLoader.js +645 -0
- package/dist/loaders/LWOLoader.mjs +645 -0
- package/dist/loaders/LottieLoader.d.ts +15 -0
- package/dist/loaders/LottieLoader.js +47 -0
- package/dist/loaders/LottieLoader.mjs +47 -0
- package/dist/loaders/MD2Loader.d.ts +14 -0
- package/dist/loaders/MD2Loader.js +359 -0
- package/dist/loaders/MD2Loader.mjs +359 -0
- package/dist/loaders/MDDLoader.d.ts +19 -0
- package/dist/loaders/MDDLoader.js +58 -0
- package/dist/loaders/MDDLoader.mjs +58 -0
- package/dist/loaders/MMDLoader.d.ts +63 -0
- package/dist/loaders/MMDLoader.js +1121 -0
- package/dist/loaders/MMDLoader.mjs +1121 -0
- package/dist/loaders/MTLLoader.d.ts +100 -0
- package/dist/loaders/MTLLoader.js +304 -0
- package/dist/loaders/MTLLoader.mjs +304 -0
- package/dist/loaders/NRRDLoader.d.ts +21 -0
- package/dist/loaders/NRRDLoader.js +401 -0
- package/dist/loaders/NRRDLoader.mjs +401 -0
- package/dist/loaders/NodeMaterialLoader.js +146 -0
- package/dist/loaders/NodeMaterialLoader.mjs +146 -0
- package/dist/loaders/OBJLoader.d.ts +17 -0
- package/dist/loaders/OBJLoader.js +487 -0
- package/dist/loaders/OBJLoader.mjs +487 -0
- package/dist/loaders/PCDLoader.d.ts +15 -0
- package/dist/loaders/PCDLoader.js +248 -0
- package/dist/loaders/PCDLoader.mjs +248 -0
- package/dist/loaders/PDBLoader.d.ts +22 -0
- package/dist/loaders/PDBLoader.js +247 -0
- package/dist/loaders/PDBLoader.mjs +247 -0
- package/dist/loaders/PLYLoader.d.ts +16 -0
- package/dist/loaders/PLYLoader.js +317 -0
- package/dist/loaders/PLYLoader.mjs +317 -0
- package/dist/loaders/PRWMLoader.d.ts +16 -0
- package/dist/loaders/PRWMLoader.js +160 -0
- package/dist/loaders/PRWMLoader.mjs +160 -0
- package/dist/loaders/PVRLoader.d.ts +16 -0
- package/dist/loaders/PVRLoader.js +131 -0
- package/dist/loaders/PVRLoader.mjs +131 -0
- package/dist/loaders/RGBELoader.d.ts +20 -0
- package/dist/loaders/RGBELoader.js +252 -0
- package/dist/loaders/RGBELoader.mjs +252 -0
- package/dist/loaders/RGBMLoader.d.ts +32 -0
- package/dist/loaders/RGBMLoader.js +998 -0
- package/dist/loaders/RGBMLoader.mjs +998 -0
- package/dist/loaders/STLLoader.d.ts +14 -0
- package/dist/loaders/STLLoader.js +190 -0
- package/dist/loaders/STLLoader.mjs +190 -0
- package/dist/loaders/SVGLoader.d.ts +63 -0
- package/dist/loaders/SVGLoader.js +1712 -0
- package/dist/loaders/SVGLoader.mjs +1712 -0
- package/dist/loaders/TDSLoader.d.ts +42 -0
- package/dist/loaders/TDSLoader.js +650 -0
- package/dist/loaders/TDSLoader.mjs +650 -0
- package/dist/loaders/TGALoader.d.ts +14 -0
- package/dist/loaders/TGALoader.js +285 -0
- package/dist/loaders/TGALoader.mjs +285 -0
- package/dist/loaders/TTFLoader.d.ts +15 -0
- package/dist/loaders/TTFLoader.js +131 -0
- package/dist/loaders/TTFLoader.mjs +131 -0
- package/dist/loaders/TiltLoader.d.ts +14 -0
- package/dist/loaders/TiltLoader.js +373 -0
- package/dist/loaders/TiltLoader.mjs +373 -0
- package/dist/loaders/VOXLoader.d.ts +28 -0
- package/dist/loaders/VOXLoader.js +432 -0
- package/dist/loaders/VOXLoader.mjs +432 -0
- package/dist/loaders/VRMLLoader.d.ts +14 -0
- package/dist/loaders/VRMLLoader.js +2105 -0
- package/dist/loaders/VRMLLoader.mjs +2105 -0
- package/dist/loaders/VRMLoader.js +38 -0
- package/dist/loaders/VRMLoader.mjs +38 -0
- package/dist/loaders/VTKLoader.d.ts +14 -0
- package/dist/loaders/VTKLoader.js +648 -0
- package/dist/loaders/VTKLoader.mjs +648 -0
- package/dist/loaders/XLoader.js +1258 -0
- package/dist/loaders/XLoader.mjs +1258 -0
- package/dist/loaders/XYZLoader.d.ts +14 -0
- package/dist/loaders/XYZLoader.js +60 -0
- package/dist/loaders/XYZLoader.mjs +60 -0
- package/dist/loaders/lwo/IFFParser.js +749 -0
- package/dist/loaders/lwo/IFFParser.mjs +749 -0
- package/dist/loaders/lwo/LWO2Parser.js +327 -0
- package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
- package/dist/loaders/lwo/LWO3Parser.js +298 -0
- package/dist/loaders/lwo/LWO3Parser.mjs +298 -0
- package/dist/math/Capsule.d.ts +27 -0
- package/dist/math/Capsule.js +100 -0
- package/dist/math/Capsule.mjs +100 -0
- package/dist/math/ColorConverter.d.ts +21 -0
- package/dist/math/ColorConverter.js +52 -0
- package/dist/math/ColorConverter.mjs +52 -0
- package/dist/math/ConvexHull.d.ts +89 -0
- package/dist/math/ConvexHull.js +597 -0
- package/dist/math/ConvexHull.mjs +597 -0
- package/dist/math/ImprovedNoise.d.ts +4 -0
- package/dist/math/ImprovedNoise.js +302 -0
- package/dist/math/ImprovedNoise.mjs +302 -0
- package/dist/math/Lut.d.ts +27 -0
- package/dist/math/Lut.js +135 -0
- package/dist/math/Lut.mjs +135 -0
- package/dist/math/MeshSurfaceSampler.d.ts +15 -0
- package/dist/math/MeshSurfaceSampler.js +107 -0
- package/dist/math/MeshSurfaceSampler.mjs +107 -0
- package/dist/math/OBB.d.ts +24 -0
- package/dist/math/OBB.js +262 -0
- package/dist/math/OBB.mjs +262 -0
- package/dist/math/Octree.d.ts +24 -0
- package/dist/math/Octree.js +278 -0
- package/dist/math/Octree.mjs +278 -0
- package/dist/math/SimplexNoise.d.ts +21 -0
- package/dist/math/SimplexNoise.js +440 -0
- package/dist/math/SimplexNoise.mjs +440 -0
- package/dist/misc/ConvexObjectBreaker.d.ts +25 -0
- package/dist/misc/ConvexObjectBreaker.js +298 -0
- package/dist/misc/ConvexObjectBreaker.mjs +298 -0
- package/dist/misc/GPUComputationRenderer.d.ts +52 -0
- package/dist/misc/GPUComputationRenderer.js +171 -0
- package/dist/misc/GPUComputationRenderer.mjs +171 -0
- package/dist/misc/Gyroscope.d.ts +5 -0
- package/dist/misc/Gyroscope.js +35 -0
- package/dist/misc/Gyroscope.mjs +35 -0
- package/dist/misc/MD2Character.d.ts +33 -0
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- package/dist/renderers/webgpu/WebGPUComputePipelines.js +43 -0
- package/dist/renderers/webgpu/WebGPUComputePipelines.mjs +44 -0
- package/dist/renderers/webgpu/WebGPUGeometries.js +40 -0
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- package/dist/renderers/webgpu/WebGPUInfo.js +45 -0
- package/dist/renderers/webgpu/WebGPUInfo.mjs +46 -0
- package/dist/renderers/webgpu/WebGPUObjects.js +24 -0
- package/dist/renderers/webgpu/WebGPUObjects.mjs +25 -0
- package/dist/renderers/webgpu/WebGPUProperties.js +21 -0
- package/dist/renderers/webgpu/WebGPUProperties.mjs +22 -0
- package/dist/renderers/webgpu/WebGPURenderLists.js +118 -0
- package/dist/renderers/webgpu/WebGPURenderLists.mjs +119 -0
- package/dist/renderers/webgpu/WebGPURenderPipelines.js +545 -0
- package/dist/renderers/webgpu/WebGPURenderPipelines.mjs +546 -0
- package/dist/renderers/webgpu/WebGPURenderer.js +596 -0
- package/dist/renderers/webgpu/WebGPURenderer.mjs +575 -0
- package/dist/renderers/webgpu/WebGPUSampledTexture.js +40 -0
- package/dist/renderers/webgpu/WebGPUSampledTexture.mjs +40 -0
- package/dist/renderers/webgpu/WebGPUSampler.js +14 -0
- package/dist/renderers/webgpu/WebGPUSampler.mjs +15 -0
- package/dist/renderers/webgpu/WebGPUStorageBuffer.js +14 -0
- package/dist/renderers/webgpu/WebGPUStorageBuffer.mjs +15 -0
- package/dist/renderers/webgpu/WebGPUTextureRenderer.js +22 -0
- package/dist/renderers/webgpu/WebGPUTextureRenderer.mjs +23 -0
- package/dist/renderers/webgpu/WebGPUTextureUtils.js +97 -0
- package/dist/renderers/webgpu/WebGPUTextureUtils.mjs +98 -0
- package/dist/renderers/webgpu/WebGPUTextures.js +483 -0
- package/dist/renderers/webgpu/WebGPUTextures.mjs +484 -0
- package/dist/renderers/webgpu/WebGPUUniform.js +81 -0
- package/dist/renderers/webgpu/WebGPUUniform.mjs +81 -0
- package/dist/renderers/webgpu/WebGPUUniformsGroup.js +175 -0
- package/dist/renderers/webgpu/WebGPUUniformsGroup.mjs +176 -0
- package/dist/renderers/webgpu/constants.js +241 -0
- package/dist/renderers/webgpu/constants.mjs +241 -0
- package/dist/renderers/webgpu/nodes/ShaderLib.js +41 -0
- package/dist/renderers/webgpu/nodes/ShaderLib.mjs +42 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.js +164 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +165 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.js +73 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +73 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +14 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +15 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodes.js +39 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodes.mjs +40 -0
- package/dist/shaders/ACESFilmicToneMappingShader.d.ts +16 -0
- package/dist/shaders/ACESFilmicToneMappingShader.js +55 -0
- package/dist/shaders/ACESFilmicToneMappingShader.mjs +55 -0
- package/dist/shaders/AfterimageShader.d.ts +15 -0
- package/dist/shaders/AfterimageShader.js +32 -0
- package/dist/shaders/AfterimageShader.mjs +32 -0
- package/dist/shaders/BasicShader.d.ts +8 -0
- package/dist/shaders/BasicShader.js +12 -0
- package/dist/shaders/BasicShader.mjs +12 -0
- package/dist/shaders/BleachBypassShader.d.ts +14 -0
- package/dist/shaders/BleachBypassShader.js +35 -0
- package/dist/shaders/BleachBypassShader.mjs +35 -0
- package/dist/shaders/BlendShader.d.ts +21 -0
- package/dist/shaders/BlendShader.js +30 -0
- package/dist/shaders/BlendShader.mjs +30 -0
- package/dist/shaders/BokehShader.d.ts +24 -0
- package/dist/shaders/BokehShader.js +109 -0
- package/dist/shaders/BokehShader.mjs +109 -0
- package/dist/shaders/BokehShader2.d.ts +50 -0
- package/dist/shaders/BokehShader2.js +269 -0
- package/dist/shaders/BokehShader2.mjs +269 -0
- package/dist/shaders/BrightnessContrastShader.d.ts +21 -0
- package/dist/shaders/BrightnessContrastShader.js +32 -0
- package/dist/shaders/BrightnessContrastShader.mjs +32 -0
- package/dist/shaders/ColorCorrectionShader.d.ts +22 -0
- package/dist/shaders/ColorCorrectionShader.js +30 -0
- package/dist/shaders/ColorCorrectionShader.mjs +30 -0
- package/dist/shaders/ColorifyShader.d.ts +16 -0
- package/dist/shaders/ColorifyShader.js +28 -0
- package/dist/shaders/ColorifyShader.mjs +28 -0
- package/dist/shaders/ConvolutionShader.d.ts +21 -0
- package/dist/shaders/ConvolutionShader.js +55 -0
- package/dist/shaders/ConvolutionShader.mjs +55 -0
- package/dist/shaders/CopyShader.d.ts +12 -0
- package/dist/shaders/CopyShader.js +25 -0
- package/dist/shaders/CopyShader.mjs +25 -0
- package/dist/shaders/DOFMipMapShader.d.ts +23 -0
- package/dist/shaders/DOFMipMapShader.js +32 -0
- package/dist/shaders/DOFMipMapShader.mjs +32 -0
- package/dist/shaders/DepthLimitedBlurShader.d.ts +28 -0
- package/dist/shaders/DepthLimitedBlurShader.js +114 -0
- package/dist/shaders/DepthLimitedBlurShader.mjs +114 -0
- package/dist/shaders/DigitalGlitch.d.ts +39 -0
- package/dist/shaders/DigitalGlitch.js +85 -0
- package/dist/shaders/DigitalGlitch.mjs +85 -0
- package/dist/shaders/DotScreenShader.d.ts +27 -0
- package/dist/shaders/DotScreenShader.js +39 -0
- package/dist/shaders/DotScreenShader.mjs +39 -0
- package/dist/shaders/FXAAShader.d.ts +19 -0
- package/dist/shaders/FXAAShader.js +1098 -0
- package/dist/shaders/FXAAShader.mjs +1098 -0
- package/dist/shaders/FilmShader.d.ts +43 -0
- package/dist/shaders/FilmShader.js +53 -0
- package/dist/shaders/FilmShader.mjs +53 -0
- package/dist/shaders/FocusShader.d.ts +26 -0
- package/dist/shaders/FocusShader.js +55 -0
- package/dist/shaders/FocusShader.mjs +55 -0
- package/dist/shaders/FreiChenShader.d.ts +19 -0
- package/dist/shaders/FreiChenShader.js +64 -0
- package/dist/shaders/FreiChenShader.mjs +64 -0
- package/dist/shaders/FresnelShader.d.ts +24 -0
- package/dist/shaders/FresnelShader.js +47 -0
- package/dist/shaders/FresnelShader.mjs +47 -0
- package/dist/shaders/GammaCorrectionShader.d.ts +12 -0
- package/dist/shaders/GammaCorrectionShader.js +23 -0
- package/dist/shaders/GammaCorrectionShader.mjs +23 -0
- package/dist/shaders/GodRaysShader.d.ts +97 -0
- package/dist/shaders/GodRaysShader.js +183 -0
- package/dist/shaders/GodRaysShader.mjs +183 -0
- package/dist/shaders/HalftoneShader.d.ts +51 -0
- package/dist/shaders/HalftoneShader.js +228 -0
- package/dist/shaders/HalftoneShader.mjs +228 -0
- package/dist/shaders/HorizontalBlurShader.d.ts +18 -0
- package/dist/shaders/HorizontalBlurShader.js +49 -0
- package/dist/shaders/HorizontalBlurShader.mjs +49 -0
- package/dist/shaders/HorizontalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/HorizontalTiltShiftShader.js +37 -0
- package/dist/shaders/HorizontalTiltShiftShader.mjs +37 -0
- package/dist/shaders/HueSaturationShader.d.ts +21 -0
- package/dist/shaders/HueSaturationShader.js +43 -0
- package/dist/shaders/HueSaturationShader.mjs +43 -0
- package/dist/shaders/KaleidoShader.d.ts +24 -0
- package/dist/shaders/KaleidoShader.js +34 -0
- package/dist/shaders/KaleidoShader.mjs +34 -0
- package/dist/shaders/LuminosityHighPassShader.d.ts +27 -0
- package/dist/shaders/LuminosityHighPassShader.js +37 -0
- package/dist/shaders/LuminosityHighPassShader.mjs +37 -0
- package/dist/shaders/LuminosityShader.d.ts +13 -0
- package/dist/shaders/LuminosityShader.js +25 -0
- package/dist/shaders/LuminosityShader.mjs +25 -0
- package/dist/shaders/MirrorShader.d.ts +18 -0
- package/dist/shaders/MirrorShader.js +35 -0
- package/dist/shaders/MirrorShader.mjs +35 -0
- package/dist/shaders/NormalMapShader.d.ts +23 -0
- package/dist/shaders/NormalMapShader.js +31 -0
- package/dist/shaders/NormalMapShader.mjs +31 -0
- package/dist/shaders/ParallaxShader.d.ts +28 -0
- package/dist/shaders/ParallaxShader.js +133 -0
- package/dist/shaders/ParallaxShader.mjs +133 -0
- package/dist/shaders/PixelShader.d.ts +18 -0
- package/dist/shaders/PixelShader.js +28 -0
- package/dist/shaders/PixelShader.mjs +28 -0
- package/dist/shaders/RGBShiftShader.d.ts +24 -0
- package/dist/shaders/RGBShiftShader.js +30 -0
- package/dist/shaders/RGBShiftShader.mjs +30 -0
- package/dist/shaders/SAOShader.d.ts +25 -0
- package/dist/shaders/SAOShader.js +144 -0
- package/dist/shaders/SAOShader.mjs +144 -0
- package/dist/shaders/SMAAShader.d.ts +60 -0
- package/dist/shaders/SMAAShader.js +358 -0
- package/dist/shaders/SMAAShader.mjs +358 -0
- package/dist/shaders/SSAOShader.d.ts +86 -0
- package/dist/shaders/SSAOShader.js +182 -0
- package/dist/shaders/SSAOShader.mjs +182 -0
- package/dist/shaders/SSRShader.d.ts +94 -0
- package/dist/shaders/SSRShader.js +342 -0
- package/dist/shaders/SSRShader.mjs +342 -0
- package/dist/shaders/SepiaShader.d.ts +17 -0
- package/dist/shaders/SepiaShader.js +29 -0
- package/dist/shaders/SepiaShader.mjs +29 -0
- package/dist/shaders/SobelOperatorShader.d.ts +19 -0
- package/dist/shaders/SobelOperatorShader.js +54 -0
- package/dist/shaders/SobelOperatorShader.mjs +54 -0
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +5 -0
- package/dist/shaders/SubsurfaceScatteringShader.js +59 -0
- package/dist/shaders/SubsurfaceScatteringShader.mjs +59 -0
- package/dist/shaders/TechnicolorShader.d.ts +15 -0
- package/dist/shaders/TechnicolorShader.js +24 -0
- package/dist/shaders/TechnicolorShader.mjs +24 -0
- package/dist/shaders/ToneMapShader.d.ts +27 -0
- package/dist/shaders/ToneMapShader.js +51 -0
- package/dist/shaders/ToneMapShader.mjs +51 -0
- package/dist/shaders/ToonShader.d.ts +108 -0
- package/dist/shaders/ToonShader.js +188 -0
- package/dist/shaders/ToonShader.mjs +188 -0
- package/dist/shaders/TriangleBlurShader.d.ts +22 -0
- package/dist/shaders/TriangleBlurShader.js +37 -0
- package/dist/shaders/TriangleBlurShader.mjs +37 -0
- package/dist/shaders/UnpackDepthRGBAShader.d.ts +16 -0
- package/dist/shaders/UnpackDepthRGBAShader.js +26 -0
- package/dist/shaders/UnpackDepthRGBAShader.mjs +26 -0
- package/dist/shaders/VerticalBlurShader.d.ts +18 -0
- package/dist/shaders/VerticalBlurShader.js +50 -0
- package/dist/shaders/VerticalBlurShader.mjs +50 -0
- package/dist/shaders/VerticalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/VerticalTiltShiftShader.js +37 -0
- package/dist/shaders/VerticalTiltShiftShader.mjs +37 -0
- package/dist/shaders/VignetteShader.d.ts +20 -0
- package/dist/shaders/VignetteShader.js +38 -0
- package/dist/shaders/VignetteShader.mjs +38 -0
- package/dist/shaders/VolumeShader.d.ts +30 -0
- package/dist/shaders/VolumeShader.js +225 -0
- package/dist/shaders/VolumeShader.mjs +225 -0
- package/dist/shaders/WaterRefractionShader.d.ts +21 -0
- package/dist/shaders/WaterRefractionShader.js +59 -0
- package/dist/shaders/WaterRefractionShader.mjs +59 -0
- package/dist/shaders/types.d.ts +14 -0
- package/dist/shaders/types.js +1 -0
- package/dist/shaders/types.mjs +1 -0
- package/dist/textures/FlakesTexture.d.ts +4 -0
- package/dist/textures/FlakesTexture.js +30 -0
- package/dist/textures/FlakesTexture.mjs +30 -0
- package/dist/types/helpers.d.ts +1 -0
- package/dist/types/helpers.js +4 -0
- package/dist/types/helpers.mjs +4 -0
- package/dist/types/shared.d.ts +2 -0
- package/dist/types/utils.d.ts +3 -0
- package/dist/utils/BufferGeometryUtils.d.ts +48 -0
- package/dist/utils/BufferGeometryUtils.js +636 -0
- package/dist/utils/BufferGeometryUtils.mjs +636 -0
- package/dist/utils/GeometryCompressionUtils.d.ts +7 -0
- package/dist/utils/GeometryCompressionUtils.js +573 -0
- package/dist/utils/GeometryCompressionUtils.mjs +573 -0
- package/dist/utils/GeometryUtils.d.ts +6 -0
- package/dist/utils/GeometryUtils.js +109 -0
- package/dist/utils/GeometryUtils.mjs +109 -0
- package/dist/utils/LDrawUtils.d.ts +5 -0
- package/dist/utils/RoughnessMipmapper.js +219 -0
- package/dist/utils/RoughnessMipmapper.mjs +219 -0
- package/dist/utils/SceneUtils.d.ts +9 -0
- package/dist/utils/SceneUtils.js +36 -0
- package/dist/utils/SceneUtils.mjs +36 -0
- package/dist/utils/ShadowMapViewer.d.ts +24 -0
- package/dist/utils/ShadowMapViewer.js +114 -0
- package/dist/utils/ShadowMapViewer.mjs +114 -0
- package/dist/utils/SkeletonUtils.d.ts +30 -0
- package/dist/utils/SkeletonUtils.js +292 -0
- package/dist/utils/SkeletonUtils.mjs +292 -0
- package/dist/utils/UVsDebug.d.ts +3 -0
- package/dist/utils/UVsDebug.js +85 -0
- package/dist/utils/UVsDebug.mjs +85 -0
- package/dist/utils/WorkerPool.js +62 -0
- package/dist/utils/WorkerPool.mjs +62 -0
- package/dist/webxr/ARButton.d.ts +5 -0
- package/dist/webxr/ARButton.js +119 -0
- package/dist/webxr/ARButton.mjs +119 -0
- package/dist/webxr/OculusHandModel.d.ts +22 -0
- package/dist/webxr/OculusHandModel.js +82 -0
- package/dist/webxr/OculusHandModel.mjs +82 -0
- package/dist/webxr/OculusHandPointerModel.d.ts +63 -0
- package/dist/webxr/OculusHandPointerModel.js +224 -0
- package/dist/webxr/OculusHandPointerModel.mjs +207 -0
- package/dist/webxr/Text2D.d.ts +3 -0
- package/dist/webxr/Text2D.js +48 -0
- package/dist/webxr/Text2D.mjs +31 -0
- package/dist/webxr/VRButton.d.ts +7 -0
- package/dist/webxr/VRButton.js +111 -0
- package/dist/webxr/VRButton.mjs +111 -0
- package/dist/webxr/XRControllerModelFactory.d.ts +23 -0
- package/dist/webxr/XRControllerModelFactory.js +174 -0
- package/dist/webxr/XRControllerModelFactory.mjs +174 -0
- package/dist/webxr/XREstimatedLight.d.ts +33 -0
- package/dist/webxr/XREstimatedLight.js +126 -0
- package/dist/webxr/XREstimatedLight.mjs +126 -0
- package/dist/webxr/XRHandMeshModel.d.ts +9 -0
- package/dist/webxr/XRHandMeshModel.js +82 -0
- package/dist/webxr/XRHandMeshModel.mjs +82 -0
- package/dist/webxr/XRHandModelFactory.d.ts +25 -0
- package/dist/webxr/XRHandModelFactory.js +61 -0
- package/dist/webxr/XRHandModelFactory.mjs +61 -0
- package/dist/webxr/XRHandPrimitiveModel.d.ts +24 -0
- package/dist/webxr/XRHandPrimitiveModel.js +68 -0
- package/dist/webxr/XRHandPrimitiveModel.mjs +68 -0
- package/package.json +1 -1
@@ -0,0 +1,61 @@
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import { Camera, Vector3, DirectionalLight, Material, Vector2, Object3D } from 'three'
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export enum CMSMode {
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practical = 'practical',
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uniform = 'uniform',
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logarithmic = 'logarithmic',
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custom = 'custom',
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}
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9
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export interface CMSParameters {
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camera?: Camera
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parent?: Object3D
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cascades?: number
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maxFar?: number
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mode?: CMSMode
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shadowMapSize?: number
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shadowBias?: number
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lightDirection?: Vector3
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lightIntensity?: number
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lightNear?: number
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lightFar?: number
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lightMargin?: number
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customSplitsCallback?: (cascades: number, cameraNear: number, cameraFar: number, breaks: number[]) => void
|
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}
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export class CSM {
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constructor(data?: CMSParameters)
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camera: Camera
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parent: Object3D
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cascades: number
|
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maxFar: number
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mode: CMSMode
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shadowMapSize: number
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shadowBias: number
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lightDirection: Vector3
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lightIntensity: number
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lightNear: number
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lightFar: number
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lightMargin: number
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40
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customSplitsCallback: (cascades: number, cameraNear: number, cameraFar: number, breaks: number[]) => void
|
41
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fade: boolean
|
42
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mainFrustum: CSMFrustrum
|
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frustums: CSMFrustrum[]
|
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breaks: number[]
|
45
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lights: DirectionalLight[]
|
46
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shaders: Map<unknown, string>
|
47
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+
createLights(): void
|
48
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initCascades(): void
|
49
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+
updateShadowBounds(): void
|
50
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getBreaks(): void
|
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update(): void
|
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injectInclude(): void
|
53
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setupMaterial(material: Material): void
|
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updateUniforms(): void
|
55
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getExtendedBreaks(target: Vector2[]): void
|
56
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updateFrustums(): void
|
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remove(): void
|
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dispose(): void
|
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}
|
60
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|
61
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import CSMFrustrum from './CSMFrustum.js'
|
package/dist/csm/CSM.js
ADDED
@@ -0,0 +1,244 @@
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1
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"use strict";
|
2
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+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
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const THREE = require("three");
|
4
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const CSMFrustum = require("./CSMFrustum.js");
|
5
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const CSMShader = require("./CSMShader.js");
|
6
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const _cameraToLightMatrix = new THREE.Matrix4();
|
7
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const _lightSpaceFrustum = new CSMFrustum.CSMFrustum();
|
8
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const _center = new THREE.Vector3();
|
9
|
+
const _bbox = new THREE.Box3();
|
10
|
+
const _uniformArray = [];
|
11
|
+
const _logArray = [];
|
12
|
+
class CSM {
|
13
|
+
constructor(data) {
|
14
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+
data = data || {};
|
15
|
+
this.camera = data.camera;
|
16
|
+
this.parent = data.parent;
|
17
|
+
this.cascades = data.cascades || 3;
|
18
|
+
this.maxFar = data.maxFar || 1e5;
|
19
|
+
this.mode = data.mode || "practical";
|
20
|
+
this.shadowMapSize = data.shadowMapSize || 2048;
|
21
|
+
this.shadowBias = data.shadowBias || 1e-6;
|
22
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+
this.lightDirection = data.lightDirection || new THREE.Vector3(1, -1, 1).normalize();
|
23
|
+
this.lightIntensity = data.lightIntensity || 1;
|
24
|
+
this.lightNear = data.lightNear || 1;
|
25
|
+
this.lightFar = data.lightFar || 2e3;
|
26
|
+
this.lightMargin = data.lightMargin || 200;
|
27
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+
this.customSplitsCallback = data.customSplitsCallback;
|
28
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+
this.fade = false;
|
29
|
+
this.mainFrustum = new CSMFrustum.CSMFrustum();
|
30
|
+
this.frustums = [];
|
31
|
+
this.breaks = [];
|
32
|
+
this.lights = [];
|
33
|
+
this.shaders = /* @__PURE__ */ new Map();
|
34
|
+
this.createLights();
|
35
|
+
this.updateFrustums();
|
36
|
+
this.injectInclude();
|
37
|
+
}
|
38
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+
createLights() {
|
39
|
+
for (let i = 0; i < this.cascades; i++) {
|
40
|
+
const light = new THREE.DirectionalLight(16777215, this.lightIntensity);
|
41
|
+
light.castShadow = true;
|
42
|
+
light.shadow.mapSize.width = this.shadowMapSize;
|
43
|
+
light.shadow.mapSize.height = this.shadowMapSize;
|
44
|
+
light.shadow.camera.near = this.lightNear;
|
45
|
+
light.shadow.camera.far = this.lightFar;
|
46
|
+
light.shadow.bias = this.shadowBias;
|
47
|
+
this.parent.add(light);
|
48
|
+
this.parent.add(light.target);
|
49
|
+
this.lights.push(light);
|
50
|
+
}
|
51
|
+
}
|
52
|
+
initCascades() {
|
53
|
+
const camera = this.camera;
|
54
|
+
camera.updateProjectionMatrix();
|
55
|
+
this.mainFrustum.setFromProjectionMatrix(camera.projectionMatrix, this.maxFar);
|
56
|
+
this.mainFrustum.split(this.breaks, this.frustums);
|
57
|
+
}
|
58
|
+
updateShadowBounds() {
|
59
|
+
const frustums = this.frustums;
|
60
|
+
for (let i = 0; i < frustums.length; i++) {
|
61
|
+
const light = this.lights[i];
|
62
|
+
const shadowCam = light.shadow.camera;
|
63
|
+
const frustum = this.frustums[i];
|
64
|
+
const nearVerts = frustum.vertices.near;
|
65
|
+
const farVerts = frustum.vertices.far;
|
66
|
+
const point1 = farVerts[0];
|
67
|
+
let point2;
|
68
|
+
if (point1.distanceTo(farVerts[2]) > point1.distanceTo(nearVerts[2])) {
|
69
|
+
point2 = farVerts[2];
|
70
|
+
} else {
|
71
|
+
point2 = nearVerts[2];
|
72
|
+
}
|
73
|
+
let squaredBBWidth = point1.distanceTo(point2);
|
74
|
+
if (this.fade) {
|
75
|
+
const camera = this.camera;
|
76
|
+
const far = Math.max(camera.far, this.maxFar);
|
77
|
+
const linearDepth = frustum.vertices.far[0].z / (far - camera.near);
|
78
|
+
const margin = 0.25 * Math.pow(linearDepth, 2) * (far - camera.near);
|
79
|
+
squaredBBWidth += margin;
|
80
|
+
}
|
81
|
+
shadowCam.left = -squaredBBWidth / 2;
|
82
|
+
shadowCam.right = squaredBBWidth / 2;
|
83
|
+
shadowCam.top = squaredBBWidth / 2;
|
84
|
+
shadowCam.bottom = -squaredBBWidth / 2;
|
85
|
+
shadowCam.updateProjectionMatrix();
|
86
|
+
}
|
87
|
+
}
|
88
|
+
getBreaks() {
|
89
|
+
const camera = this.camera;
|
90
|
+
const far = Math.min(camera.far, this.maxFar);
|
91
|
+
this.breaks.length = 0;
|
92
|
+
switch (this.mode) {
|
93
|
+
case "uniform":
|
94
|
+
uniformSplit(this.cascades, camera.near, far, this.breaks);
|
95
|
+
break;
|
96
|
+
case "logarithmic":
|
97
|
+
logarithmicSplit(this.cascades, camera.near, far, this.breaks);
|
98
|
+
break;
|
99
|
+
case "practical":
|
100
|
+
practicalSplit(this.cascades, camera.near, far, 0.5, this.breaks);
|
101
|
+
break;
|
102
|
+
case "custom":
|
103
|
+
if (this.customSplitsCallback === void 0)
|
104
|
+
console.error("CSM: Custom split scheme callback not defined.");
|
105
|
+
this.customSplitsCallback(this.cascades, camera.near, far, this.breaks);
|
106
|
+
break;
|
107
|
+
}
|
108
|
+
function uniformSplit(amount, near, far2, target) {
|
109
|
+
for (let i = 1; i < amount; i++) {
|
110
|
+
target.push((near + (far2 - near) * i / amount) / far2);
|
111
|
+
}
|
112
|
+
target.push(1);
|
113
|
+
}
|
114
|
+
function logarithmicSplit(amount, near, far2, target) {
|
115
|
+
for (let i = 1; i < amount; i++) {
|
116
|
+
target.push(near * (far2 / near) ** (i / amount) / far2);
|
117
|
+
}
|
118
|
+
target.push(1);
|
119
|
+
}
|
120
|
+
function practicalSplit(amount, near, far2, lambda, target) {
|
121
|
+
_uniformArray.length = 0;
|
122
|
+
_logArray.length = 0;
|
123
|
+
logarithmicSplit(amount, near, far2, _logArray);
|
124
|
+
uniformSplit(amount, near, far2, _uniformArray);
|
125
|
+
for (let i = 1; i < amount; i++) {
|
126
|
+
target.push(THREE.MathUtils.lerp(_uniformArray[i - 1], _logArray[i - 1], lambda));
|
127
|
+
}
|
128
|
+
target.push(1);
|
129
|
+
}
|
130
|
+
}
|
131
|
+
update() {
|
132
|
+
const camera = this.camera;
|
133
|
+
const frustums = this.frustums;
|
134
|
+
for (let i = 0; i < frustums.length; i++) {
|
135
|
+
const light = this.lights[i];
|
136
|
+
const shadowCam = light.shadow.camera;
|
137
|
+
const texelWidth = (shadowCam.right - shadowCam.left) / this.shadowMapSize;
|
138
|
+
const texelHeight = (shadowCam.top - shadowCam.bottom) / this.shadowMapSize;
|
139
|
+
light.shadow.camera.updateMatrixWorld(true);
|
140
|
+
_cameraToLightMatrix.multiplyMatrices(light.shadow.camera.matrixWorldInverse, camera.matrixWorld);
|
141
|
+
frustums[i].toSpace(_cameraToLightMatrix, _lightSpaceFrustum);
|
142
|
+
const nearVerts = _lightSpaceFrustum.vertices.near;
|
143
|
+
const farVerts = _lightSpaceFrustum.vertices.far;
|
144
|
+
_bbox.makeEmpty();
|
145
|
+
for (let j = 0; j < 4; j++) {
|
146
|
+
_bbox.expandByPoint(nearVerts[j]);
|
147
|
+
_bbox.expandByPoint(farVerts[j]);
|
148
|
+
}
|
149
|
+
_bbox.getCenter(_center);
|
150
|
+
_center.z = _bbox.max.z + this.lightMargin;
|
151
|
+
_center.x = Math.floor(_center.x / texelWidth) * texelWidth;
|
152
|
+
_center.y = Math.floor(_center.y / texelHeight) * texelHeight;
|
153
|
+
_center.applyMatrix4(light.shadow.camera.matrixWorld);
|
154
|
+
light.position.copy(_center);
|
155
|
+
light.target.position.copy(_center);
|
156
|
+
light.target.position.x += this.lightDirection.x;
|
157
|
+
light.target.position.y += this.lightDirection.y;
|
158
|
+
light.target.position.z += this.lightDirection.z;
|
159
|
+
}
|
160
|
+
}
|
161
|
+
injectInclude() {
|
162
|
+
THREE.ShaderChunk.lights_fragment_begin = CSMShader.CSMShader.lights_fragment_begin;
|
163
|
+
THREE.ShaderChunk.lights_pars_begin = CSMShader.CSMShader.lights_pars_begin;
|
164
|
+
}
|
165
|
+
setupMaterial(material) {
|
166
|
+
material.defines = material.defines || {};
|
167
|
+
material.defines.USE_CSM = 1;
|
168
|
+
material.defines.CSM_CASCADES = this.cascades;
|
169
|
+
if (this.fade) {
|
170
|
+
material.defines.CSM_FADE = "";
|
171
|
+
}
|
172
|
+
const breaksVec2 = [];
|
173
|
+
const scope = this;
|
174
|
+
const shaders = this.shaders;
|
175
|
+
material.onBeforeCompile = function(shader) {
|
176
|
+
const far = Math.min(scope.camera.far, scope.maxFar);
|
177
|
+
scope.getExtendedBreaks(breaksVec2);
|
178
|
+
shader.uniforms.CSM_cascades = { value: breaksVec2 };
|
179
|
+
shader.uniforms.cameraNear = { value: scope.camera.near };
|
180
|
+
shader.uniforms.shadowFar = { value: far };
|
181
|
+
shaders.set(material, shader);
|
182
|
+
};
|
183
|
+
shaders.set(material, null);
|
184
|
+
}
|
185
|
+
updateUniforms() {
|
186
|
+
const far = Math.min(this.camera.far, this.maxFar);
|
187
|
+
const shaders = this.shaders;
|
188
|
+
shaders.forEach(function(shader, material) {
|
189
|
+
if (shader !== null) {
|
190
|
+
const uniforms = shader.uniforms;
|
191
|
+
this.getExtendedBreaks(uniforms.CSM_cascades.value);
|
192
|
+
uniforms.cameraNear.value = this.camera.near;
|
193
|
+
uniforms.shadowFar.value = far;
|
194
|
+
}
|
195
|
+
if (!this.fade && "CSM_FADE" in material.defines) {
|
196
|
+
delete material.defines.CSM_FADE;
|
197
|
+
material.needsUpdate = true;
|
198
|
+
} else if (this.fade && !("CSM_FADE" in material.defines)) {
|
199
|
+
material.defines.CSM_FADE = "";
|
200
|
+
material.needsUpdate = true;
|
201
|
+
}
|
202
|
+
}, this);
|
203
|
+
}
|
204
|
+
getExtendedBreaks(target) {
|
205
|
+
while (target.length < this.breaks.length) {
|
206
|
+
target.push(new THREE.Vector2());
|
207
|
+
}
|
208
|
+
target.length = this.breaks.length;
|
209
|
+
for (let i = 0; i < this.cascades; i++) {
|
210
|
+
const amount = this.breaks[i];
|
211
|
+
const prev = this.breaks[i - 1] || 0;
|
212
|
+
target[i].x = prev;
|
213
|
+
target[i].y = amount;
|
214
|
+
}
|
215
|
+
}
|
216
|
+
updateFrustums() {
|
217
|
+
this.getBreaks();
|
218
|
+
this.initCascades();
|
219
|
+
this.updateShadowBounds();
|
220
|
+
this.updateUniforms();
|
221
|
+
}
|
222
|
+
remove() {
|
223
|
+
for (let i = 0; i < this.lights.length; i++) {
|
224
|
+
this.parent.remove(this.lights[i]);
|
225
|
+
}
|
226
|
+
}
|
227
|
+
dispose() {
|
228
|
+
const shaders = this.shaders;
|
229
|
+
shaders.forEach(function(shader, material) {
|
230
|
+
delete material.onBeforeCompile;
|
231
|
+
delete material.defines.USE_CSM;
|
232
|
+
delete material.defines.CSM_CASCADES;
|
233
|
+
delete material.defines.CSM_FADE;
|
234
|
+
if (shader !== null) {
|
235
|
+
delete shader.uniforms.CSM_cascades;
|
236
|
+
delete shader.uniforms.cameraNear;
|
237
|
+
delete shader.uniforms.shadowFar;
|
238
|
+
}
|
239
|
+
material.needsUpdate = true;
|
240
|
+
});
|
241
|
+
shaders.clear();
|
242
|
+
}
|
243
|
+
}
|
244
|
+
exports.CSM = CSM;
|
package/dist/csm/CSM.mjs
ADDED
@@ -0,0 +1,244 @@
|
|
1
|
+
import { Matrix4, Vector3, Box3, DirectionalLight, MathUtils, ShaderChunk, Vector2 } from "three";
|
2
|
+
import { CSMFrustum } from "./CSMFrustum.mjs";
|
3
|
+
import { CSMShader } from "./CSMShader.mjs";
|
4
|
+
const _cameraToLightMatrix = new Matrix4();
|
5
|
+
const _lightSpaceFrustum = new CSMFrustum();
|
6
|
+
const _center = new Vector3();
|
7
|
+
const _bbox = new Box3();
|
8
|
+
const _uniformArray = [];
|
9
|
+
const _logArray = [];
|
10
|
+
class CSM {
|
11
|
+
constructor(data) {
|
12
|
+
data = data || {};
|
13
|
+
this.camera = data.camera;
|
14
|
+
this.parent = data.parent;
|
15
|
+
this.cascades = data.cascades || 3;
|
16
|
+
this.maxFar = data.maxFar || 1e5;
|
17
|
+
this.mode = data.mode || "practical";
|
18
|
+
this.shadowMapSize = data.shadowMapSize || 2048;
|
19
|
+
this.shadowBias = data.shadowBias || 1e-6;
|
20
|
+
this.lightDirection = data.lightDirection || new Vector3(1, -1, 1).normalize();
|
21
|
+
this.lightIntensity = data.lightIntensity || 1;
|
22
|
+
this.lightNear = data.lightNear || 1;
|
23
|
+
this.lightFar = data.lightFar || 2e3;
|
24
|
+
this.lightMargin = data.lightMargin || 200;
|
25
|
+
this.customSplitsCallback = data.customSplitsCallback;
|
26
|
+
this.fade = false;
|
27
|
+
this.mainFrustum = new CSMFrustum();
|
28
|
+
this.frustums = [];
|
29
|
+
this.breaks = [];
|
30
|
+
this.lights = [];
|
31
|
+
this.shaders = /* @__PURE__ */ new Map();
|
32
|
+
this.createLights();
|
33
|
+
this.updateFrustums();
|
34
|
+
this.injectInclude();
|
35
|
+
}
|
36
|
+
createLights() {
|
37
|
+
for (let i = 0; i < this.cascades; i++) {
|
38
|
+
const light = new DirectionalLight(16777215, this.lightIntensity);
|
39
|
+
light.castShadow = true;
|
40
|
+
light.shadow.mapSize.width = this.shadowMapSize;
|
41
|
+
light.shadow.mapSize.height = this.shadowMapSize;
|
42
|
+
light.shadow.camera.near = this.lightNear;
|
43
|
+
light.shadow.camera.far = this.lightFar;
|
44
|
+
light.shadow.bias = this.shadowBias;
|
45
|
+
this.parent.add(light);
|
46
|
+
this.parent.add(light.target);
|
47
|
+
this.lights.push(light);
|
48
|
+
}
|
49
|
+
}
|
50
|
+
initCascades() {
|
51
|
+
const camera = this.camera;
|
52
|
+
camera.updateProjectionMatrix();
|
53
|
+
this.mainFrustum.setFromProjectionMatrix(camera.projectionMatrix, this.maxFar);
|
54
|
+
this.mainFrustum.split(this.breaks, this.frustums);
|
55
|
+
}
|
56
|
+
updateShadowBounds() {
|
57
|
+
const frustums = this.frustums;
|
58
|
+
for (let i = 0; i < frustums.length; i++) {
|
59
|
+
const light = this.lights[i];
|
60
|
+
const shadowCam = light.shadow.camera;
|
61
|
+
const frustum = this.frustums[i];
|
62
|
+
const nearVerts = frustum.vertices.near;
|
63
|
+
const farVerts = frustum.vertices.far;
|
64
|
+
const point1 = farVerts[0];
|
65
|
+
let point2;
|
66
|
+
if (point1.distanceTo(farVerts[2]) > point1.distanceTo(nearVerts[2])) {
|
67
|
+
point2 = farVerts[2];
|
68
|
+
} else {
|
69
|
+
point2 = nearVerts[2];
|
70
|
+
}
|
71
|
+
let squaredBBWidth = point1.distanceTo(point2);
|
72
|
+
if (this.fade) {
|
73
|
+
const camera = this.camera;
|
74
|
+
const far = Math.max(camera.far, this.maxFar);
|
75
|
+
const linearDepth = frustum.vertices.far[0].z / (far - camera.near);
|
76
|
+
const margin = 0.25 * Math.pow(linearDepth, 2) * (far - camera.near);
|
77
|
+
squaredBBWidth += margin;
|
78
|
+
}
|
79
|
+
shadowCam.left = -squaredBBWidth / 2;
|
80
|
+
shadowCam.right = squaredBBWidth / 2;
|
81
|
+
shadowCam.top = squaredBBWidth / 2;
|
82
|
+
shadowCam.bottom = -squaredBBWidth / 2;
|
83
|
+
shadowCam.updateProjectionMatrix();
|
84
|
+
}
|
85
|
+
}
|
86
|
+
getBreaks() {
|
87
|
+
const camera = this.camera;
|
88
|
+
const far = Math.min(camera.far, this.maxFar);
|
89
|
+
this.breaks.length = 0;
|
90
|
+
switch (this.mode) {
|
91
|
+
case "uniform":
|
92
|
+
uniformSplit(this.cascades, camera.near, far, this.breaks);
|
93
|
+
break;
|
94
|
+
case "logarithmic":
|
95
|
+
logarithmicSplit(this.cascades, camera.near, far, this.breaks);
|
96
|
+
break;
|
97
|
+
case "practical":
|
98
|
+
practicalSplit(this.cascades, camera.near, far, 0.5, this.breaks);
|
99
|
+
break;
|
100
|
+
case "custom":
|
101
|
+
if (this.customSplitsCallback === void 0)
|
102
|
+
console.error("CSM: Custom split scheme callback not defined.");
|
103
|
+
this.customSplitsCallback(this.cascades, camera.near, far, this.breaks);
|
104
|
+
break;
|
105
|
+
}
|
106
|
+
function uniformSplit(amount, near, far2, target) {
|
107
|
+
for (let i = 1; i < amount; i++) {
|
108
|
+
target.push((near + (far2 - near) * i / amount) / far2);
|
109
|
+
}
|
110
|
+
target.push(1);
|
111
|
+
}
|
112
|
+
function logarithmicSplit(amount, near, far2, target) {
|
113
|
+
for (let i = 1; i < amount; i++) {
|
114
|
+
target.push(near * (far2 / near) ** (i / amount) / far2);
|
115
|
+
}
|
116
|
+
target.push(1);
|
117
|
+
}
|
118
|
+
function practicalSplit(amount, near, far2, lambda, target) {
|
119
|
+
_uniformArray.length = 0;
|
120
|
+
_logArray.length = 0;
|
121
|
+
logarithmicSplit(amount, near, far2, _logArray);
|
122
|
+
uniformSplit(amount, near, far2, _uniformArray);
|
123
|
+
for (let i = 1; i < amount; i++) {
|
124
|
+
target.push(MathUtils.lerp(_uniformArray[i - 1], _logArray[i - 1], lambda));
|
125
|
+
}
|
126
|
+
target.push(1);
|
127
|
+
}
|
128
|
+
}
|
129
|
+
update() {
|
130
|
+
const camera = this.camera;
|
131
|
+
const frustums = this.frustums;
|
132
|
+
for (let i = 0; i < frustums.length; i++) {
|
133
|
+
const light = this.lights[i];
|
134
|
+
const shadowCam = light.shadow.camera;
|
135
|
+
const texelWidth = (shadowCam.right - shadowCam.left) / this.shadowMapSize;
|
136
|
+
const texelHeight = (shadowCam.top - shadowCam.bottom) / this.shadowMapSize;
|
137
|
+
light.shadow.camera.updateMatrixWorld(true);
|
138
|
+
_cameraToLightMatrix.multiplyMatrices(light.shadow.camera.matrixWorldInverse, camera.matrixWorld);
|
139
|
+
frustums[i].toSpace(_cameraToLightMatrix, _lightSpaceFrustum);
|
140
|
+
const nearVerts = _lightSpaceFrustum.vertices.near;
|
141
|
+
const farVerts = _lightSpaceFrustum.vertices.far;
|
142
|
+
_bbox.makeEmpty();
|
143
|
+
for (let j = 0; j < 4; j++) {
|
144
|
+
_bbox.expandByPoint(nearVerts[j]);
|
145
|
+
_bbox.expandByPoint(farVerts[j]);
|
146
|
+
}
|
147
|
+
_bbox.getCenter(_center);
|
148
|
+
_center.z = _bbox.max.z + this.lightMargin;
|
149
|
+
_center.x = Math.floor(_center.x / texelWidth) * texelWidth;
|
150
|
+
_center.y = Math.floor(_center.y / texelHeight) * texelHeight;
|
151
|
+
_center.applyMatrix4(light.shadow.camera.matrixWorld);
|
152
|
+
light.position.copy(_center);
|
153
|
+
light.target.position.copy(_center);
|
154
|
+
light.target.position.x += this.lightDirection.x;
|
155
|
+
light.target.position.y += this.lightDirection.y;
|
156
|
+
light.target.position.z += this.lightDirection.z;
|
157
|
+
}
|
158
|
+
}
|
159
|
+
injectInclude() {
|
160
|
+
ShaderChunk.lights_fragment_begin = CSMShader.lights_fragment_begin;
|
161
|
+
ShaderChunk.lights_pars_begin = CSMShader.lights_pars_begin;
|
162
|
+
}
|
163
|
+
setupMaterial(material) {
|
164
|
+
material.defines = material.defines || {};
|
165
|
+
material.defines.USE_CSM = 1;
|
166
|
+
material.defines.CSM_CASCADES = this.cascades;
|
167
|
+
if (this.fade) {
|
168
|
+
material.defines.CSM_FADE = "";
|
169
|
+
}
|
170
|
+
const breaksVec2 = [];
|
171
|
+
const scope = this;
|
172
|
+
const shaders = this.shaders;
|
173
|
+
material.onBeforeCompile = function(shader) {
|
174
|
+
const far = Math.min(scope.camera.far, scope.maxFar);
|
175
|
+
scope.getExtendedBreaks(breaksVec2);
|
176
|
+
shader.uniforms.CSM_cascades = { value: breaksVec2 };
|
177
|
+
shader.uniforms.cameraNear = { value: scope.camera.near };
|
178
|
+
shader.uniforms.shadowFar = { value: far };
|
179
|
+
shaders.set(material, shader);
|
180
|
+
};
|
181
|
+
shaders.set(material, null);
|
182
|
+
}
|
183
|
+
updateUniforms() {
|
184
|
+
const far = Math.min(this.camera.far, this.maxFar);
|
185
|
+
const shaders = this.shaders;
|
186
|
+
shaders.forEach(function(shader, material) {
|
187
|
+
if (shader !== null) {
|
188
|
+
const uniforms = shader.uniforms;
|
189
|
+
this.getExtendedBreaks(uniforms.CSM_cascades.value);
|
190
|
+
uniforms.cameraNear.value = this.camera.near;
|
191
|
+
uniforms.shadowFar.value = far;
|
192
|
+
}
|
193
|
+
if (!this.fade && "CSM_FADE" in material.defines) {
|
194
|
+
delete material.defines.CSM_FADE;
|
195
|
+
material.needsUpdate = true;
|
196
|
+
} else if (this.fade && !("CSM_FADE" in material.defines)) {
|
197
|
+
material.defines.CSM_FADE = "";
|
198
|
+
material.needsUpdate = true;
|
199
|
+
}
|
200
|
+
}, this);
|
201
|
+
}
|
202
|
+
getExtendedBreaks(target) {
|
203
|
+
while (target.length < this.breaks.length) {
|
204
|
+
target.push(new Vector2());
|
205
|
+
}
|
206
|
+
target.length = this.breaks.length;
|
207
|
+
for (let i = 0; i < this.cascades; i++) {
|
208
|
+
const amount = this.breaks[i];
|
209
|
+
const prev = this.breaks[i - 1] || 0;
|
210
|
+
target[i].x = prev;
|
211
|
+
target[i].y = amount;
|
212
|
+
}
|
213
|
+
}
|
214
|
+
updateFrustums() {
|
215
|
+
this.getBreaks();
|
216
|
+
this.initCascades();
|
217
|
+
this.updateShadowBounds();
|
218
|
+
this.updateUniforms();
|
219
|
+
}
|
220
|
+
remove() {
|
221
|
+
for (let i = 0; i < this.lights.length; i++) {
|
222
|
+
this.parent.remove(this.lights[i]);
|
223
|
+
}
|
224
|
+
}
|
225
|
+
dispose() {
|
226
|
+
const shaders = this.shaders;
|
227
|
+
shaders.forEach(function(shader, material) {
|
228
|
+
delete material.onBeforeCompile;
|
229
|
+
delete material.defines.USE_CSM;
|
230
|
+
delete material.defines.CSM_CASCADES;
|
231
|
+
delete material.defines.CSM_FADE;
|
232
|
+
if (shader !== null) {
|
233
|
+
delete shader.uniforms.CSM_cascades;
|
234
|
+
delete shader.uniforms.cameraNear;
|
235
|
+
delete shader.uniforms.shadowFar;
|
236
|
+
}
|
237
|
+
material.needsUpdate = true;
|
238
|
+
});
|
239
|
+
shaders.clear();
|
240
|
+
}
|
241
|
+
}
|
242
|
+
export {
|
243
|
+
CSM
|
244
|
+
};
|
@@ -0,0 +1,19 @@
|
|
1
|
+
import { Matrix4, Vector3 } from 'three'
|
2
|
+
|
3
|
+
export interface CSMFrustumVerticies {
|
4
|
+
near: Vector3[]
|
5
|
+
far: Vector3[]
|
6
|
+
}
|
7
|
+
|
8
|
+
export interface CSMFrustumParameters {
|
9
|
+
projectionMatrix?: Matrix4
|
10
|
+
maxFar?: number
|
11
|
+
}
|
12
|
+
|
13
|
+
export default class CSMFrustum {
|
14
|
+
constructor(data?: CSMFrustumParameters)
|
15
|
+
vertices: CSMFrustumVerticies
|
16
|
+
setFromProjectionMatrix(projectionMatrix: Matrix4, maxFar: number): CSMFrustumVerticies
|
17
|
+
split(breaks: number[], target: CSMFrustum[]): void
|
18
|
+
toSpace(cameraMatrix: Matrix4, target: CSMFrustum): void
|
19
|
+
}
|
@@ -0,0 +1,75 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const THREE = require("three");
|
4
|
+
const inverseProjectionMatrix = new THREE.Matrix4();
|
5
|
+
class CSMFrustum {
|
6
|
+
constructor(data) {
|
7
|
+
data = data || {};
|
8
|
+
this.vertices = {
|
9
|
+
near: [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()],
|
10
|
+
far: [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()]
|
11
|
+
};
|
12
|
+
if (data.projectionMatrix !== void 0) {
|
13
|
+
this.setFromProjectionMatrix(data.projectionMatrix, data.maxFar || 1e4);
|
14
|
+
}
|
15
|
+
}
|
16
|
+
setFromProjectionMatrix(projectionMatrix, maxFar) {
|
17
|
+
const isOrthographic = projectionMatrix.elements[2 * 4 + 3] === 0;
|
18
|
+
inverseProjectionMatrix.copy(projectionMatrix).invert();
|
19
|
+
this.vertices.near[0].set(1, 1, -1);
|
20
|
+
this.vertices.near[1].set(1, -1, -1);
|
21
|
+
this.vertices.near[2].set(-1, -1, -1);
|
22
|
+
this.vertices.near[3].set(-1, 1, -1);
|
23
|
+
this.vertices.near.forEach(function(v) {
|
24
|
+
v.applyMatrix4(inverseProjectionMatrix);
|
25
|
+
});
|
26
|
+
this.vertices.far[0].set(1, 1, 1);
|
27
|
+
this.vertices.far[1].set(1, -1, 1);
|
28
|
+
this.vertices.far[2].set(-1, -1, 1);
|
29
|
+
this.vertices.far[3].set(-1, 1, 1);
|
30
|
+
this.vertices.far.forEach(function(v) {
|
31
|
+
v.applyMatrix4(inverseProjectionMatrix);
|
32
|
+
const absZ = Math.abs(v.z);
|
33
|
+
if (isOrthographic) {
|
34
|
+
v.z *= Math.min(maxFar / absZ, 1);
|
35
|
+
} else {
|
36
|
+
v.multiplyScalar(Math.min(maxFar / absZ, 1));
|
37
|
+
}
|
38
|
+
});
|
39
|
+
return this.vertices;
|
40
|
+
}
|
41
|
+
split(breaks, target) {
|
42
|
+
while (breaks.length > target.length) {
|
43
|
+
target.push(new CSMFrustum());
|
44
|
+
}
|
45
|
+
target.length = breaks.length;
|
46
|
+
for (let i = 0; i < breaks.length; i++) {
|
47
|
+
const cascade = target[i];
|
48
|
+
if (i === 0) {
|
49
|
+
for (let j = 0; j < 4; j++) {
|
50
|
+
cascade.vertices.near[j].copy(this.vertices.near[j]);
|
51
|
+
}
|
52
|
+
} else {
|
53
|
+
for (let j = 0; j < 4; j++) {
|
54
|
+
cascade.vertices.near[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i - 1]);
|
55
|
+
}
|
56
|
+
}
|
57
|
+
if (i === breaks.length - 1) {
|
58
|
+
for (let j = 0; j < 4; j++) {
|
59
|
+
cascade.vertices.far[j].copy(this.vertices.far[j]);
|
60
|
+
}
|
61
|
+
} else {
|
62
|
+
for (let j = 0; j < 4; j++) {
|
63
|
+
cascade.vertices.far[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i]);
|
64
|
+
}
|
65
|
+
}
|
66
|
+
}
|
67
|
+
}
|
68
|
+
toSpace(cameraMatrix, target) {
|
69
|
+
for (let i = 0; i < 4; i++) {
|
70
|
+
target.vertices.near[i].copy(this.vertices.near[i]).applyMatrix4(cameraMatrix);
|
71
|
+
target.vertices.far[i].copy(this.vertices.far[i]).applyMatrix4(cameraMatrix);
|
72
|
+
}
|
73
|
+
}
|
74
|
+
}
|
75
|
+
exports.CSMFrustum = CSMFrustum;
|