three-stdlib 2.22.7 → 2.22.9
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- package/dist/_polyfill/CompressedArrayTexture.js +12 -0
- package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
- package/dist/_polyfill/Data3DTexture.js +17 -0
- package/dist/_polyfill/Data3DTexture.mjs +17 -0
- package/dist/animation/AnimationClipCreator.d.ts +12 -0
- package/dist/animation/AnimationClipCreator.js +57 -0
- package/dist/animation/AnimationClipCreator.mjs +57 -0
- package/dist/animation/CCDIKSolver.d.ts +25 -0
- package/dist/animation/CCDIKSolver.js +224 -0
- package/dist/animation/CCDIKSolver.mjs +224 -0
- package/dist/animation/MMDAnimationHelper.d.ts +93 -0
- package/dist/animation/MMDAnimationHelper.js +590 -0
- package/dist/animation/MMDAnimationHelper.mjs +590 -0
- package/dist/animation/MMDPhysics.d.ts +114 -0
- package/dist/animation/MMDPhysics.js +819 -0
- package/dist/animation/MMDPhysics.mjs +819 -0
- package/dist/cameras/CinematicCamera.d.ts +34 -0
- package/dist/cameras/CinematicCamera.js +131 -0
- package/dist/cameras/CinematicCamera.mjs +131 -0
- package/dist/controls/ArcballControls.d.ts +374 -0
- package/dist/controls/ArcballControls.js +2039 -0
- package/dist/controls/ArcballControls.mjs +2039 -0
- package/dist/controls/DeviceOrientationControls.d.ts +27 -0
- package/dist/controls/DeviceOrientationControls.js +84 -0
- package/dist/controls/DeviceOrientationControls.mjs +84 -0
- package/dist/controls/DragControls.d.ts +34 -0
- package/dist/controls/DragControls.js +182 -0
- package/dist/controls/DragControls.mjs +182 -0
- package/dist/controls/FirstPersonControls.d.ts +48 -0
- package/dist/controls/FirstPersonControls.js +229 -0
- package/dist/controls/FirstPersonControls.mjs +229 -0
- package/dist/controls/FlyControls.d.ts +32 -0
- package/dist/controls/FlyControls.js +248 -0
- package/dist/controls/FlyControls.mjs +248 -0
- package/dist/controls/OrbitControls.d.ts +63 -0
- package/dist/controls/OrbitControls.js +781 -0
- package/dist/controls/OrbitControls.mjs +781 -0
- package/dist/controls/PointerLockControls.d.ts +24 -0
- package/dist/controls/PointerLockControls.js +103 -0
- package/dist/controls/PointerLockControls.mjs +103 -0
- package/dist/controls/TrackballControls.d.ts +95 -0
- package/dist/controls/TrackballControls.js +502 -0
- package/dist/controls/TrackballControls.mjs +502 -0
- package/dist/controls/TransformControls.d.ts +151 -0
- package/dist/controls/TransformControls.js +1089 -0
- package/dist/controls/TransformControls.mjs +1089 -0
- package/dist/controls/experimental/CameraControls.d.ts +212 -0
- package/dist/controls/experimental/CameraControls.js +736 -0
- package/dist/controls/experimental/CameraControls.mjs +736 -0
- package/dist/csm/CSM.d.ts +61 -0
- package/dist/csm/CSM.js +244 -0
- package/dist/csm/CSM.mjs +244 -0
- package/dist/csm/CSMFrustum.d.ts +19 -0
- package/dist/csm/CSMFrustum.js +75 -0
- package/dist/csm/CSMFrustum.mjs +75 -0
- package/dist/csm/CSMHelper.d.ts +26 -0
- package/dist/csm/CSMHelper.js +114 -0
- package/dist/csm/CSMHelper.mjs +114 -0
- package/dist/csm/CSMShader.d.ts +4 -0
- package/dist/csm/CSMShader.js +257 -0
- package/dist/csm/CSMShader.mjs +257 -0
- package/dist/curves/CurveExtras.d.ts +68 -0
- package/dist/curves/CurveExtras.js +224 -0
- package/dist/curves/CurveExtras.mjs +224 -0
- package/dist/curves/NURBSCurve.d.ts +11 -0
- package/dist/curves/NURBSCurve.js +35 -0
- package/dist/curves/NURBSCurve.mjs +35 -0
- package/dist/curves/NURBSSurface.d.ts +13 -0
- package/dist/curves/NURBSSurface.js +28 -0
- package/dist/curves/NURBSSurface.mjs +28 -0
- package/dist/curves/NURBSUtils.d.ts +22 -0
- package/dist/curves/NURBSUtils.js +226 -0
- package/dist/curves/NURBSUtils.mjs +226 -0
- package/dist/custom.d.ts +5 -0
- package/dist/deprecated/Geometry.d.ts +342 -0
- package/dist/deprecated/Geometry.js +971 -0
- package/dist/deprecated/Geometry.mjs +971 -0
- package/dist/effects/AnaglyphEffect.d.ts +11 -0
- package/dist/effects/AnaglyphEffect.js +121 -0
- package/dist/effects/AnaglyphEffect.mjs +121 -0
- package/dist/effects/AsciiEffect.d.ts +18 -0
- package/dist/effects/AsciiEffect.js +173 -0
- package/dist/effects/AsciiEffect.mjs +173 -0
- package/dist/effects/OutlineEffect.d.ts +28 -0
- package/dist/effects/OutlineEffect.js +298 -0
- package/dist/effects/OutlineEffect.mjs +298 -0
- package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
- package/dist/effects/ParallaxBarrierEffect.js +64 -0
- package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
- package/dist/effects/PeppersGhostEffect.d.ts +10 -0
- package/dist/effects/PeppersGhostEffect.js +85 -0
- package/dist/effects/PeppersGhostEffect.mjs +85 -0
- package/dist/effects/StereoEffect.d.ts +9 -0
- package/dist/effects/StereoEffect.js +32 -0
- package/dist/effects/StereoEffect.mjs +32 -0
- package/dist/environments/RoomEnvironment.d.ts +5 -0
- package/dist/environments/RoomEnvironment.js +95 -0
- package/dist/environments/RoomEnvironment.mjs +78 -0
- package/dist/exporters/ColladaExporter.d.ts +50 -0
- package/dist/exporters/ColladaExporter.js +331 -0
- package/dist/exporters/ColladaExporter.mjs +331 -0
- package/dist/exporters/DRACOExporter.d.ts +23 -0
- package/dist/exporters/DRACOExporter.js +141 -0
- package/dist/exporters/DRACOExporter.mjs +141 -0
- package/dist/exporters/GLTFExporter.d.ts +446 -0
- package/dist/exporters/GLTFExporter.js +1575 -0
- package/dist/exporters/GLTFExporter.mjs +1575 -0
- package/dist/exporters/MMDExporter.d.ts +12 -0
- package/dist/exporters/MMDExporter.js +131 -0
- package/dist/exporters/MMDExporter.mjs +131 -0
- package/dist/exporters/OBJExporter.d.ts +18 -0
- package/dist/exporters/OBJExporter.js +181 -0
- package/dist/exporters/OBJExporter.mjs +181 -0
- package/dist/exporters/PLYExporter.d.ts +23 -0
- package/dist/exporters/PLYExporter.js +280 -0
- package/dist/exporters/PLYExporter.mjs +280 -0
- package/dist/exporters/STLExporter.d.ts +31 -0
- package/dist/exporters/STLExporter.js +146 -0
- package/dist/exporters/STLExporter.mjs +146 -0
- package/dist/exporters/USDZExporter.d.ts +27 -0
- package/dist/exporters/USDZExporter.js +340 -0
- package/dist/exporters/USDZExporter.mjs +340 -0
- package/dist/geometries/BoxLineGeometry.d.ts +12 -0
- package/dist/geometries/BoxLineGeometry.js +45 -0
- package/dist/geometries/BoxLineGeometry.mjs +45 -0
- package/dist/geometries/ConvexGeometry.d.ts +5 -0
- package/dist/geometries/ConvexGeometry.js +29 -0
- package/dist/geometries/ConvexGeometry.mjs +29 -0
- package/dist/geometries/DecalGeometry.d.ts +10 -0
- package/dist/geometries/DecalGeometry.js +184 -0
- package/dist/geometries/DecalGeometry.mjs +184 -0
- package/dist/geometries/LightningStrike.d.ts +108 -0
- package/dist/geometries/LightningStrike.js +548 -0
- package/dist/geometries/LightningStrike.mjs +548 -0
- package/dist/geometries/ParametricGeometries.d.ts +26 -0
- package/dist/geometries/ParametricGeometries.js +129 -0
- package/dist/geometries/ParametricGeometries.mjs +129 -0
- package/dist/geometries/ParametricGeometry.d.ts +18 -0
- package/dist/geometries/ParametricGeometry.js +63 -0
- package/dist/geometries/ParametricGeometry.mjs +63 -0
- package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/dist/geometries/RoundedBoxGeometry.js +91 -0
- package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
- package/dist/geometries/TeapotGeometry.d.ts +13 -0
- package/dist/geometries/TeapotGeometry.js +1563 -0
- package/dist/geometries/TeapotGeometry.mjs +1563 -0
- package/dist/geometries/TextGeometry.d.ts +18 -0
- package/dist/geometries/TextGeometry.js +27 -0
- package/dist/geometries/TextGeometry.mjs +27 -0
- package/dist/helpers/LightProbeHelper.d.ts +10 -0
- package/dist/helpers/LightProbeHelper.js +73 -0
- package/dist/helpers/LightProbeHelper.mjs +73 -0
- package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
- package/dist/helpers/PositionalAudioHelper.js +68 -0
- package/dist/helpers/PositionalAudioHelper.mjs +68 -0
- package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
- package/dist/helpers/RectAreaLightHelper.js +44 -0
- package/dist/helpers/RectAreaLightHelper.mjs +44 -0
- package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
- package/dist/helpers/VertexNormalsHelper.js +54 -0
- package/dist/helpers/VertexNormalsHelper.mjs +54 -0
- package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
- package/dist/helpers/VertexTangentsHelper.js +45 -0
- package/dist/helpers/VertexTangentsHelper.mjs +45 -0
- package/dist/index.d.ts +325 -0
- package/dist/index.js +978 -0
- package/dist/index.mjs +978 -0
- package/dist/interactive/HTMLMesh.d.ts +6 -0
- package/dist/interactive/HTMLMesh.js +325 -0
- package/dist/interactive/HTMLMesh.mjs +325 -0
- package/dist/interactive/InteractiveGroup.d.ts +5 -0
- package/dist/interactive/InteractiveGroup.js +68 -0
- package/dist/interactive/InteractiveGroup.mjs +68 -0
- package/dist/interactive/SelectionBox.d.ts +15 -0
- package/dist/interactive/SelectionBox.js +137 -0
- package/dist/interactive/SelectionBox.mjs +137 -0
- package/dist/interactive/SelectionHelper.d.ts +17 -0
- package/dist/interactive/SelectionHelper.js +54 -0
- package/dist/interactive/SelectionHelper.mjs +54 -0
- package/dist/libs/MeshoptDecoder.d.ts +12 -0
- package/dist/libs/MeshoptDecoder.js +221 -0
- package/dist/libs/MeshoptDecoder.mjs +221 -0
- package/dist/libs/MotionControllers.d.ts +175 -0
- package/dist/libs/MotionControllers.js +325 -0
- package/dist/libs/MotionControllers.mjs +325 -0
- package/dist/lights/LightProbeGenerator.d.ts +6 -0
- package/dist/lights/LightProbeGenerator.js +145 -0
- package/dist/lights/LightProbeGenerator.mjs +145 -0
- package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
- package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
- package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/dist/lines/Line2.d.ts +11 -0
- package/dist/lines/Line2.js +13 -0
- package/dist/lines/Line2.mjs +13 -0
- package/dist/lines/LineGeometry.d.ts +10 -0
- package/dist/lines/LineGeometry.js +44 -0
- package/dist/lines/LineGeometry.mjs +44 -0
- package/dist/lines/LineMaterial.d.ts +31 -0
- package/dist/lines/LineMaterial.js +547 -0
- package/dist/lines/LineMaterial.mjs +547 -0
- package/dist/lines/LineSegments2.d.ts +14 -0
- package/dist/lines/LineSegments2.js +203 -0
- package/dist/lines/LineSegments2.mjs +203 -0
- package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
- package/dist/lines/LineSegmentsGeometry.js +124 -0
- package/dist/lines/LineSegmentsGeometry.mjs +124 -0
- package/dist/lines/Wireframe.d.ts +11 -0
- package/dist/lines/Wireframe.js +32 -0
- package/dist/lines/Wireframe.mjs +32 -0
- package/dist/lines/WireframeGeometry2.d.ts +8 -0
- package/dist/lines/WireframeGeometry2.js +13 -0
- package/dist/lines/WireframeGeometry2.mjs +13 -0
- package/dist/loaders/3DMLoader.d.ts +17 -0
- package/dist/loaders/3DMLoader.js +803 -0
- package/dist/loaders/3DMLoader.mjs +803 -0
- package/dist/loaders/3MFLoader.d.ts +16 -0
- package/dist/loaders/3MFLoader.js +854 -0
- package/dist/loaders/3MFLoader.mjs +854 -0
- package/dist/loaders/AMFLoader.d.ts +14 -0
- package/dist/loaders/AMFLoader.js +284 -0
- package/dist/loaders/AMFLoader.mjs +284 -0
- package/dist/loaders/AssimpLoader.js +1396 -0
- package/dist/loaders/AssimpLoader.mjs +1396 -0
- package/dist/loaders/BVHLoader.d.ts +21 -0
- package/dist/loaders/BVHLoader.js +207 -0
- package/dist/loaders/BVHLoader.mjs +207 -0
- package/dist/loaders/BasisTextureLoader.d.ts +32 -0
- package/dist/loaders/BasisTextureLoader.js +480 -0
- package/dist/loaders/BasisTextureLoader.mjs +480 -0
- package/dist/loaders/ColladaLoader.d.ts +20 -0
- package/dist/loaders/ColladaLoader.js +2405 -0
- package/dist/loaders/ColladaLoader.mjs +2405 -0
- package/dist/loaders/DDSLoader.d.ts +16 -0
- package/dist/loaders/DDSLoader.js +148 -0
- package/dist/loaders/DDSLoader.mjs +148 -0
- package/dist/loaders/DRACOLoader.d.ts +18 -0
- package/dist/loaders/DRACOLoader.js +341 -0
- package/dist/loaders/DRACOLoader.mjs +341 -0
- package/dist/loaders/EXRLoader.d.ts +18 -0
- package/dist/loaders/EXRLoader.js +1354 -0
- package/dist/loaders/EXRLoader.mjs +1354 -0
- package/dist/loaders/FBXLoader.d.ts +14 -0
- package/dist/loaders/FBXLoader.js +2457 -0
- package/dist/loaders/FBXLoader.mjs +2457 -0
- package/dist/loaders/FontLoader.d.ts +36 -0
- package/dist/loaders/FontLoader.js +120 -0
- package/dist/loaders/FontLoader.mjs +120 -0
- package/dist/loaders/GCodeLoader.d.ts +15 -0
- package/dist/loaders/GCodeLoader.js +141 -0
- package/dist/loaders/GCodeLoader.mjs +141 -0
- package/dist/loaders/GLTFLoader.d.ts +153 -0
- package/dist/loaders/GLTFLoader.js +2459 -0
- package/dist/loaders/GLTFLoader.mjs +2459 -0
- package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/dist/loaders/HDRCubeTextureLoader.js +75 -0
- package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
- package/dist/loaders/KMZLoader.d.ts +16 -0
- package/dist/loaders/KMZLoader.js +75 -0
- package/dist/loaders/KMZLoader.mjs +75 -0
- package/dist/loaders/KTX2Loader.d.ts +16 -0
- package/dist/loaders/KTX2Loader.js +461 -0
- package/dist/loaders/KTX2Loader.mjs +461 -0
- package/dist/loaders/KTXLoader.d.ts +16 -0
- package/dist/loaders/KTXLoader.js +93 -0
- package/dist/loaders/KTXLoader.mjs +93 -0
- package/dist/loaders/LDrawLoader.d.ts +26 -0
- package/dist/loaders/LDrawLoader.js +1424 -0
- package/dist/loaders/LDrawLoader.mjs +1424 -0
- package/dist/loaders/LUT3dlLoader.d.ts +20 -0
- package/dist/loaders/LUT3dlLoader.js +103 -0
- package/dist/loaders/LUT3dlLoader.mjs +103 -0
- package/dist/loaders/LUTCubeLoader.d.ts +23 -0
- package/dist/loaders/LUTCubeLoader.js +107 -0
- package/dist/loaders/LUTCubeLoader.mjs +107 -0
- package/dist/loaders/LWOLoader.d.ts +26 -0
- package/dist/loaders/LWOLoader.js +645 -0
- package/dist/loaders/LWOLoader.mjs +645 -0
- package/dist/loaders/LottieLoader.d.ts +15 -0
- package/dist/loaders/LottieLoader.js +47 -0
- package/dist/loaders/LottieLoader.mjs +47 -0
- package/dist/loaders/MD2Loader.d.ts +14 -0
- package/dist/loaders/MD2Loader.js +359 -0
- package/dist/loaders/MD2Loader.mjs +359 -0
- package/dist/loaders/MDDLoader.d.ts +19 -0
- package/dist/loaders/MDDLoader.js +58 -0
- package/dist/loaders/MDDLoader.mjs +58 -0
- package/dist/loaders/MMDLoader.d.ts +63 -0
- package/dist/loaders/MMDLoader.js +1121 -0
- package/dist/loaders/MMDLoader.mjs +1121 -0
- package/dist/loaders/MTLLoader.d.ts +100 -0
- package/dist/loaders/MTLLoader.js +304 -0
- package/dist/loaders/MTLLoader.mjs +304 -0
- package/dist/loaders/NRRDLoader.d.ts +21 -0
- package/dist/loaders/NRRDLoader.js +401 -0
- package/dist/loaders/NRRDLoader.mjs +401 -0
- package/dist/loaders/NodeMaterialLoader.js +146 -0
- package/dist/loaders/NodeMaterialLoader.mjs +146 -0
- package/dist/loaders/OBJLoader.d.ts +17 -0
- package/dist/loaders/OBJLoader.js +487 -0
- package/dist/loaders/OBJLoader.mjs +487 -0
- package/dist/loaders/PCDLoader.d.ts +15 -0
- package/dist/loaders/PCDLoader.js +248 -0
- package/dist/loaders/PCDLoader.mjs +248 -0
- package/dist/loaders/PDBLoader.d.ts +22 -0
- package/dist/loaders/PDBLoader.js +247 -0
- package/dist/loaders/PDBLoader.mjs +247 -0
- package/dist/loaders/PLYLoader.d.ts +16 -0
- package/dist/loaders/PLYLoader.js +317 -0
- package/dist/loaders/PLYLoader.mjs +317 -0
- package/dist/loaders/PRWMLoader.d.ts +16 -0
- package/dist/loaders/PRWMLoader.js +160 -0
- package/dist/loaders/PRWMLoader.mjs +160 -0
- package/dist/loaders/PVRLoader.d.ts +16 -0
- package/dist/loaders/PVRLoader.js +131 -0
- package/dist/loaders/PVRLoader.mjs +131 -0
- package/dist/loaders/RGBELoader.d.ts +20 -0
- package/dist/loaders/RGBELoader.js +252 -0
- package/dist/loaders/RGBELoader.mjs +252 -0
- package/dist/loaders/RGBMLoader.d.ts +32 -0
- package/dist/loaders/RGBMLoader.js +998 -0
- package/dist/loaders/RGBMLoader.mjs +998 -0
- package/dist/loaders/STLLoader.d.ts +14 -0
- package/dist/loaders/STLLoader.js +190 -0
- package/dist/loaders/STLLoader.mjs +190 -0
- package/dist/loaders/SVGLoader.d.ts +63 -0
- package/dist/loaders/SVGLoader.js +1712 -0
- package/dist/loaders/SVGLoader.mjs +1712 -0
- package/dist/loaders/TDSLoader.d.ts +42 -0
- package/dist/loaders/TDSLoader.js +650 -0
- package/dist/loaders/TDSLoader.mjs +650 -0
- package/dist/loaders/TGALoader.d.ts +14 -0
- package/dist/loaders/TGALoader.js +285 -0
- package/dist/loaders/TGALoader.mjs +285 -0
- package/dist/loaders/TTFLoader.d.ts +15 -0
- package/dist/loaders/TTFLoader.js +131 -0
- package/dist/loaders/TTFLoader.mjs +131 -0
- package/dist/loaders/TiltLoader.d.ts +14 -0
- package/dist/loaders/TiltLoader.js +373 -0
- package/dist/loaders/TiltLoader.mjs +373 -0
- package/dist/loaders/VOXLoader.d.ts +28 -0
- package/dist/loaders/VOXLoader.js +432 -0
- package/dist/loaders/VOXLoader.mjs +432 -0
- package/dist/loaders/VRMLLoader.d.ts +14 -0
- package/dist/loaders/VRMLLoader.js +2105 -0
- package/dist/loaders/VRMLLoader.mjs +2105 -0
- package/dist/loaders/VRMLoader.js +38 -0
- package/dist/loaders/VRMLoader.mjs +38 -0
- package/dist/loaders/VTKLoader.d.ts +14 -0
- package/dist/loaders/VTKLoader.js +648 -0
- package/dist/loaders/VTKLoader.mjs +648 -0
- package/dist/loaders/XLoader.js +1258 -0
- package/dist/loaders/XLoader.mjs +1258 -0
- package/dist/loaders/XYZLoader.d.ts +14 -0
- package/dist/loaders/XYZLoader.js +60 -0
- package/dist/loaders/XYZLoader.mjs +60 -0
- package/dist/loaders/lwo/IFFParser.js +749 -0
- package/dist/loaders/lwo/IFFParser.mjs +749 -0
- package/dist/loaders/lwo/LWO2Parser.js +327 -0
- package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
- package/dist/loaders/lwo/LWO3Parser.js +298 -0
- package/dist/loaders/lwo/LWO3Parser.mjs +298 -0
- package/dist/math/Capsule.d.ts +27 -0
- package/dist/math/Capsule.js +100 -0
- package/dist/math/Capsule.mjs +100 -0
- package/dist/math/ColorConverter.d.ts +21 -0
- package/dist/math/ColorConverter.js +52 -0
- package/dist/math/ColorConverter.mjs +52 -0
- package/dist/math/ConvexHull.d.ts +89 -0
- package/dist/math/ConvexHull.js +597 -0
- package/dist/math/ConvexHull.mjs +597 -0
- package/dist/math/ImprovedNoise.d.ts +4 -0
- package/dist/math/ImprovedNoise.js +302 -0
- package/dist/math/ImprovedNoise.mjs +302 -0
- package/dist/math/Lut.d.ts +27 -0
- package/dist/math/Lut.js +135 -0
- package/dist/math/Lut.mjs +135 -0
- package/dist/math/MeshSurfaceSampler.d.ts +15 -0
- package/dist/math/MeshSurfaceSampler.js +107 -0
- package/dist/math/MeshSurfaceSampler.mjs +107 -0
- package/dist/math/OBB.d.ts +24 -0
- package/dist/math/OBB.js +262 -0
- package/dist/math/OBB.mjs +262 -0
- package/dist/math/Octree.d.ts +24 -0
- package/dist/math/Octree.js +278 -0
- package/dist/math/Octree.mjs +278 -0
- package/dist/math/SimplexNoise.d.ts +21 -0
- package/dist/math/SimplexNoise.js +440 -0
- package/dist/math/SimplexNoise.mjs +440 -0
- package/dist/misc/ConvexObjectBreaker.d.ts +25 -0
- package/dist/misc/ConvexObjectBreaker.js +298 -0
- package/dist/misc/ConvexObjectBreaker.mjs +298 -0
- package/dist/misc/GPUComputationRenderer.d.ts +52 -0
- package/dist/misc/GPUComputationRenderer.js +171 -0
- package/dist/misc/GPUComputationRenderer.mjs +171 -0
- package/dist/misc/Gyroscope.d.ts +5 -0
- package/dist/misc/Gyroscope.js +35 -0
- package/dist/misc/Gyroscope.mjs +35 -0
- package/dist/misc/MD2Character.d.ts +33 -0
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- package/dist/renderers/webgpu/WebGPURenderer.js +596 -0
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- package/dist/renderers/webgpu/WebGPUSampledTexture.js +40 -0
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- package/dist/renderers/webgpu/WebGPUStorageBuffer.js +14 -0
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- package/dist/renderers/webgpu/WebGPUTextureRenderer.js +22 -0
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- package/dist/renderers/webgpu/WebGPUTextureUtils.js +97 -0
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- package/dist/renderers/webgpu/WebGPUUniform.js +81 -0
- package/dist/renderers/webgpu/WebGPUUniform.mjs +81 -0
- package/dist/renderers/webgpu/WebGPUUniformsGroup.js +175 -0
- package/dist/renderers/webgpu/WebGPUUniformsGroup.mjs +176 -0
- package/dist/renderers/webgpu/constants.js +241 -0
- package/dist/renderers/webgpu/constants.mjs +241 -0
- package/dist/renderers/webgpu/nodes/ShaderLib.js +41 -0
- package/dist/renderers/webgpu/nodes/ShaderLib.mjs +42 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.js +164 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +165 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.js +73 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +73 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +14 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +15 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodes.js +39 -0
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- package/dist/shaders/ACESFilmicToneMappingShader.d.ts +16 -0
- package/dist/shaders/ACESFilmicToneMappingShader.js +55 -0
- package/dist/shaders/ACESFilmicToneMappingShader.mjs +55 -0
- package/dist/shaders/AfterimageShader.d.ts +15 -0
- package/dist/shaders/AfterimageShader.js +32 -0
- package/dist/shaders/AfterimageShader.mjs +32 -0
- package/dist/shaders/BasicShader.d.ts +8 -0
- package/dist/shaders/BasicShader.js +12 -0
- package/dist/shaders/BasicShader.mjs +12 -0
- package/dist/shaders/BleachBypassShader.d.ts +14 -0
- package/dist/shaders/BleachBypassShader.js +35 -0
- package/dist/shaders/BleachBypassShader.mjs +35 -0
- package/dist/shaders/BlendShader.d.ts +21 -0
- package/dist/shaders/BlendShader.js +30 -0
- package/dist/shaders/BlendShader.mjs +30 -0
- package/dist/shaders/BokehShader.d.ts +24 -0
- package/dist/shaders/BokehShader.js +109 -0
- package/dist/shaders/BokehShader.mjs +109 -0
- package/dist/shaders/BokehShader2.d.ts +50 -0
- package/dist/shaders/BokehShader2.js +269 -0
- package/dist/shaders/BokehShader2.mjs +269 -0
- package/dist/shaders/BrightnessContrastShader.d.ts +21 -0
- package/dist/shaders/BrightnessContrastShader.js +32 -0
- package/dist/shaders/BrightnessContrastShader.mjs +32 -0
- package/dist/shaders/ColorCorrectionShader.d.ts +22 -0
- package/dist/shaders/ColorCorrectionShader.js +30 -0
- package/dist/shaders/ColorCorrectionShader.mjs +30 -0
- package/dist/shaders/ColorifyShader.d.ts +16 -0
- package/dist/shaders/ColorifyShader.js +28 -0
- package/dist/shaders/ColorifyShader.mjs +28 -0
- package/dist/shaders/ConvolutionShader.d.ts +21 -0
- package/dist/shaders/ConvolutionShader.js +55 -0
- package/dist/shaders/ConvolutionShader.mjs +55 -0
- package/dist/shaders/CopyShader.d.ts +12 -0
- package/dist/shaders/CopyShader.js +25 -0
- package/dist/shaders/CopyShader.mjs +25 -0
- package/dist/shaders/DOFMipMapShader.d.ts +23 -0
- package/dist/shaders/DOFMipMapShader.js +32 -0
- package/dist/shaders/DOFMipMapShader.mjs +32 -0
- package/dist/shaders/DepthLimitedBlurShader.d.ts +28 -0
- package/dist/shaders/DepthLimitedBlurShader.js +114 -0
- package/dist/shaders/DepthLimitedBlurShader.mjs +114 -0
- package/dist/shaders/DigitalGlitch.d.ts +39 -0
- package/dist/shaders/DigitalGlitch.js +85 -0
- package/dist/shaders/DigitalGlitch.mjs +85 -0
- package/dist/shaders/DotScreenShader.d.ts +27 -0
- package/dist/shaders/DotScreenShader.js +39 -0
- package/dist/shaders/DotScreenShader.mjs +39 -0
- package/dist/shaders/FXAAShader.d.ts +19 -0
- package/dist/shaders/FXAAShader.js +1098 -0
- package/dist/shaders/FXAAShader.mjs +1098 -0
- package/dist/shaders/FilmShader.d.ts +43 -0
- package/dist/shaders/FilmShader.js +53 -0
- package/dist/shaders/FilmShader.mjs +53 -0
- package/dist/shaders/FocusShader.d.ts +26 -0
- package/dist/shaders/FocusShader.js +55 -0
- package/dist/shaders/FocusShader.mjs +55 -0
- package/dist/shaders/FreiChenShader.d.ts +19 -0
- package/dist/shaders/FreiChenShader.js +64 -0
- package/dist/shaders/FreiChenShader.mjs +64 -0
- package/dist/shaders/FresnelShader.d.ts +24 -0
- package/dist/shaders/FresnelShader.js +47 -0
- package/dist/shaders/FresnelShader.mjs +47 -0
- package/dist/shaders/GammaCorrectionShader.d.ts +12 -0
- package/dist/shaders/GammaCorrectionShader.js +23 -0
- package/dist/shaders/GammaCorrectionShader.mjs +23 -0
- package/dist/shaders/GodRaysShader.d.ts +97 -0
- package/dist/shaders/GodRaysShader.js +183 -0
- package/dist/shaders/GodRaysShader.mjs +183 -0
- package/dist/shaders/HalftoneShader.d.ts +51 -0
- package/dist/shaders/HalftoneShader.js +228 -0
- package/dist/shaders/HalftoneShader.mjs +228 -0
- package/dist/shaders/HorizontalBlurShader.d.ts +18 -0
- package/dist/shaders/HorizontalBlurShader.js +49 -0
- package/dist/shaders/HorizontalBlurShader.mjs +49 -0
- package/dist/shaders/HorizontalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/HorizontalTiltShiftShader.js +37 -0
- package/dist/shaders/HorizontalTiltShiftShader.mjs +37 -0
- package/dist/shaders/HueSaturationShader.d.ts +21 -0
- package/dist/shaders/HueSaturationShader.js +43 -0
- package/dist/shaders/HueSaturationShader.mjs +43 -0
- package/dist/shaders/KaleidoShader.d.ts +24 -0
- package/dist/shaders/KaleidoShader.js +34 -0
- package/dist/shaders/KaleidoShader.mjs +34 -0
- package/dist/shaders/LuminosityHighPassShader.d.ts +27 -0
- package/dist/shaders/LuminosityHighPassShader.js +37 -0
- package/dist/shaders/LuminosityHighPassShader.mjs +37 -0
- package/dist/shaders/LuminosityShader.d.ts +13 -0
- package/dist/shaders/LuminosityShader.js +25 -0
- package/dist/shaders/LuminosityShader.mjs +25 -0
- package/dist/shaders/MirrorShader.d.ts +18 -0
- package/dist/shaders/MirrorShader.js +35 -0
- package/dist/shaders/MirrorShader.mjs +35 -0
- package/dist/shaders/NormalMapShader.d.ts +23 -0
- package/dist/shaders/NormalMapShader.js +31 -0
- package/dist/shaders/NormalMapShader.mjs +31 -0
- package/dist/shaders/ParallaxShader.d.ts +28 -0
- package/dist/shaders/ParallaxShader.js +133 -0
- package/dist/shaders/ParallaxShader.mjs +133 -0
- package/dist/shaders/PixelShader.d.ts +18 -0
- package/dist/shaders/PixelShader.js +28 -0
- package/dist/shaders/PixelShader.mjs +28 -0
- package/dist/shaders/RGBShiftShader.d.ts +24 -0
- package/dist/shaders/RGBShiftShader.js +30 -0
- package/dist/shaders/RGBShiftShader.mjs +30 -0
- package/dist/shaders/SAOShader.d.ts +25 -0
- package/dist/shaders/SAOShader.js +144 -0
- package/dist/shaders/SAOShader.mjs +144 -0
- package/dist/shaders/SMAAShader.d.ts +60 -0
- package/dist/shaders/SMAAShader.js +358 -0
- package/dist/shaders/SMAAShader.mjs +358 -0
- package/dist/shaders/SSAOShader.d.ts +86 -0
- package/dist/shaders/SSAOShader.js +182 -0
- package/dist/shaders/SSAOShader.mjs +182 -0
- package/dist/shaders/SSRShader.d.ts +94 -0
- package/dist/shaders/SSRShader.js +342 -0
- package/dist/shaders/SSRShader.mjs +342 -0
- package/dist/shaders/SepiaShader.d.ts +17 -0
- package/dist/shaders/SepiaShader.js +29 -0
- package/dist/shaders/SepiaShader.mjs +29 -0
- package/dist/shaders/SobelOperatorShader.d.ts +19 -0
- package/dist/shaders/SobelOperatorShader.js +54 -0
- package/dist/shaders/SobelOperatorShader.mjs +54 -0
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +5 -0
- package/dist/shaders/SubsurfaceScatteringShader.js +59 -0
- package/dist/shaders/SubsurfaceScatteringShader.mjs +59 -0
- package/dist/shaders/TechnicolorShader.d.ts +15 -0
- package/dist/shaders/TechnicolorShader.js +24 -0
- package/dist/shaders/TechnicolorShader.mjs +24 -0
- package/dist/shaders/ToneMapShader.d.ts +27 -0
- package/dist/shaders/ToneMapShader.js +51 -0
- package/dist/shaders/ToneMapShader.mjs +51 -0
- package/dist/shaders/ToonShader.d.ts +108 -0
- package/dist/shaders/ToonShader.js +188 -0
- package/dist/shaders/ToonShader.mjs +188 -0
- package/dist/shaders/TriangleBlurShader.d.ts +22 -0
- package/dist/shaders/TriangleBlurShader.js +37 -0
- package/dist/shaders/TriangleBlurShader.mjs +37 -0
- package/dist/shaders/UnpackDepthRGBAShader.d.ts +16 -0
- package/dist/shaders/UnpackDepthRGBAShader.js +26 -0
- package/dist/shaders/UnpackDepthRGBAShader.mjs +26 -0
- package/dist/shaders/VerticalBlurShader.d.ts +18 -0
- package/dist/shaders/VerticalBlurShader.js +50 -0
- package/dist/shaders/VerticalBlurShader.mjs +50 -0
- package/dist/shaders/VerticalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/VerticalTiltShiftShader.js +37 -0
- package/dist/shaders/VerticalTiltShiftShader.mjs +37 -0
- package/dist/shaders/VignetteShader.d.ts +20 -0
- package/dist/shaders/VignetteShader.js +38 -0
- package/dist/shaders/VignetteShader.mjs +38 -0
- package/dist/shaders/VolumeShader.d.ts +30 -0
- package/dist/shaders/VolumeShader.js +225 -0
- package/dist/shaders/VolumeShader.mjs +225 -0
- package/dist/shaders/WaterRefractionShader.d.ts +21 -0
- package/dist/shaders/WaterRefractionShader.js +59 -0
- package/dist/shaders/WaterRefractionShader.mjs +59 -0
- package/dist/shaders/types.d.ts +14 -0
- package/dist/shaders/types.js +1 -0
- package/dist/shaders/types.mjs +1 -0
- package/dist/textures/FlakesTexture.d.ts +4 -0
- package/dist/textures/FlakesTexture.js +30 -0
- package/dist/textures/FlakesTexture.mjs +30 -0
- package/dist/types/helpers.d.ts +1 -0
- package/dist/types/helpers.js +4 -0
- package/dist/types/helpers.mjs +4 -0
- package/dist/types/shared.d.ts +2 -0
- package/dist/types/utils.d.ts +3 -0
- package/dist/utils/BufferGeometryUtils.d.ts +48 -0
- package/dist/utils/BufferGeometryUtils.js +636 -0
- package/dist/utils/BufferGeometryUtils.mjs +636 -0
- package/dist/utils/GeometryCompressionUtils.d.ts +7 -0
- package/dist/utils/GeometryCompressionUtils.js +573 -0
- package/dist/utils/GeometryCompressionUtils.mjs +573 -0
- package/dist/utils/GeometryUtils.d.ts +6 -0
- package/dist/utils/GeometryUtils.js +109 -0
- package/dist/utils/GeometryUtils.mjs +109 -0
- package/dist/utils/LDrawUtils.d.ts +5 -0
- package/dist/utils/RoughnessMipmapper.js +219 -0
- package/dist/utils/RoughnessMipmapper.mjs +219 -0
- package/dist/utils/SceneUtils.d.ts +9 -0
- package/dist/utils/SceneUtils.js +36 -0
- package/dist/utils/SceneUtils.mjs +36 -0
- package/dist/utils/ShadowMapViewer.d.ts +24 -0
- package/dist/utils/ShadowMapViewer.js +114 -0
- package/dist/utils/ShadowMapViewer.mjs +114 -0
- package/dist/utils/SkeletonUtils.d.ts +30 -0
- package/dist/utils/SkeletonUtils.js +292 -0
- package/dist/utils/SkeletonUtils.mjs +292 -0
- package/dist/utils/UVsDebug.d.ts +3 -0
- package/dist/utils/UVsDebug.js +85 -0
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- package/dist/utils/WorkerPool.js +62 -0
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- package/dist/webxr/ARButton.d.ts +5 -0
- package/dist/webxr/ARButton.js +119 -0
- package/dist/webxr/ARButton.mjs +119 -0
- package/dist/webxr/OculusHandModel.d.ts +22 -0
- package/dist/webxr/OculusHandModel.js +82 -0
- package/dist/webxr/OculusHandModel.mjs +82 -0
- package/dist/webxr/OculusHandPointerModel.d.ts +63 -0
- package/dist/webxr/OculusHandPointerModel.js +224 -0
- package/dist/webxr/OculusHandPointerModel.mjs +207 -0
- package/dist/webxr/Text2D.d.ts +3 -0
- package/dist/webxr/Text2D.js +48 -0
- package/dist/webxr/Text2D.mjs +31 -0
- package/dist/webxr/VRButton.d.ts +7 -0
- package/dist/webxr/VRButton.js +111 -0
- package/dist/webxr/VRButton.mjs +111 -0
- package/dist/webxr/XRControllerModelFactory.d.ts +23 -0
- package/dist/webxr/XRControllerModelFactory.js +174 -0
- package/dist/webxr/XRControllerModelFactory.mjs +174 -0
- package/dist/webxr/XREstimatedLight.d.ts +33 -0
- package/dist/webxr/XREstimatedLight.js +126 -0
- package/dist/webxr/XREstimatedLight.mjs +126 -0
- package/dist/webxr/XRHandMeshModel.d.ts +9 -0
- package/dist/webxr/XRHandMeshModel.js +82 -0
- package/dist/webxr/XRHandMeshModel.mjs +82 -0
- package/dist/webxr/XRHandModelFactory.d.ts +25 -0
- package/dist/webxr/XRHandModelFactory.js +61 -0
- package/dist/webxr/XRHandModelFactory.mjs +61 -0
- package/dist/webxr/XRHandPrimitiveModel.d.ts +24 -0
- package/dist/webxr/XRHandPrimitiveModel.js +68 -0
- package/dist/webxr/XRHandPrimitiveModel.mjs +68 -0
- package/package.json +1 -1
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/**
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* Film grain & scanlines shader
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*
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* - ported from HLSL to WebGL / GLSL
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* http://www.truevision3d.com/forums/showcase/staticnoise_colorblackwhite_scanline_shaders-t18698.0.html
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* Screen Space Static Postprocessor
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* Produces an analogue noise overlay similar to a film grain / TV static
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*
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* Original implementation and noise algorithm
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* Pat 'Hawthorne' Shearon
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*
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* Optimized scanlines + noise version with intensity scaling
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* Georg 'Leviathan' Steinrohder
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*
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* This version is provided under a Creative Commons Attribution 3.0 License
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* http://creativecommons.org/licenses/by/3.0/
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*/
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export declare const FilmShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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};
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time: {
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value: number;
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};
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nIntensity: {
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value: number;
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};
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sIntensity: {
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value: number;
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};
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sCount: {
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value: number;
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};
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grayscale: {
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value: number;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const FilmShader = {
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uniforms: {
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tDiffuse: { value: null },
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time: { value: 0 },
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nIntensity: { value: 0.5 },
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sIntensity: { value: 0.05 },
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sCount: { value: 4096 },
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grayscale: { value: 1 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"#include <common>",
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// control parameter
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"uniform float time;",
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"uniform bool grayscale;",
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// noise effect intensity value (0 = no effect, 1 = full effect)
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"uniform float nIntensity;",
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// scanlines effect intensity value (0 = no effect, 1 = full effect)
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"uniform float sIntensity;",
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// scanlines effect count value (0 = no effect, 4096 = full effect)
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"uniform float sCount;",
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"uniform sampler2D tDiffuse;",
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"varying vec2 vUv;",
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"void main() {",
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// sample the source
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" vec4 cTextureScreen = texture2D( tDiffuse, vUv );",
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// make some noise
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" float dx = rand( vUv + time );",
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// add noise
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" vec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx, 0.0, 1.0 );",
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// get us a sine and cosine
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" vec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );",
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// add scanlines
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" cResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;",
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// interpolate between source and result by intensity
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" cResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );",
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// convert to grayscale if desired
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" if( grayscale ) {",
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" cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );",
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" }",
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" gl_FragColor = vec4( cResult, cTextureScreen.a );",
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"}"
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].join("\n")
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};
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exports.FilmShader = FilmShader;
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const FilmShader = {
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uniforms: {
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tDiffuse: { value: null },
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time: { value: 0 },
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nIntensity: { value: 0.5 },
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sIntensity: { value: 0.05 },
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sCount: { value: 4096 },
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grayscale: { value: 1 }
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},
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vertexShader: [
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11
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+
"varying vec2 vUv;",
|
12
|
+
"void main() {",
|
13
|
+
" vUv = uv;",
|
14
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
15
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+
"}"
|
16
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+
].join("\n"),
|
17
|
+
fragmentShader: [
|
18
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+
"#include <common>",
|
19
|
+
// control parameter
|
20
|
+
"uniform float time;",
|
21
|
+
"uniform bool grayscale;",
|
22
|
+
// noise effect intensity value (0 = no effect, 1 = full effect)
|
23
|
+
"uniform float nIntensity;",
|
24
|
+
// scanlines effect intensity value (0 = no effect, 1 = full effect)
|
25
|
+
"uniform float sIntensity;",
|
26
|
+
// scanlines effect count value (0 = no effect, 4096 = full effect)
|
27
|
+
"uniform float sCount;",
|
28
|
+
"uniform sampler2D tDiffuse;",
|
29
|
+
"varying vec2 vUv;",
|
30
|
+
"void main() {",
|
31
|
+
// sample the source
|
32
|
+
" vec4 cTextureScreen = texture2D( tDiffuse, vUv );",
|
33
|
+
// make some noise
|
34
|
+
" float dx = rand( vUv + time );",
|
35
|
+
// add noise
|
36
|
+
" vec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx, 0.0, 1.0 );",
|
37
|
+
// get us a sine and cosine
|
38
|
+
" vec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );",
|
39
|
+
// add scanlines
|
40
|
+
" cResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;",
|
41
|
+
// interpolate between source and result by intensity
|
42
|
+
" cResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );",
|
43
|
+
// convert to grayscale if desired
|
44
|
+
" if( grayscale ) {",
|
45
|
+
" cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );",
|
46
|
+
" }",
|
47
|
+
" gl_FragColor = vec4( cResult, cTextureScreen.a );",
|
48
|
+
"}"
|
49
|
+
].join("\n")
|
50
|
+
};
|
51
|
+
export {
|
52
|
+
FilmShader
|
53
|
+
};
|
@@ -0,0 +1,26 @@
|
|
1
|
+
/**
|
2
|
+
* Focus shader
|
3
|
+
* based on PaintEffect postprocess from ro.me
|
4
|
+
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
|
5
|
+
*/
|
6
|
+
export declare const FocusShader: {
|
7
|
+
uniforms: {
|
8
|
+
tDiffuse: {
|
9
|
+
value: null;
|
10
|
+
};
|
11
|
+
screenWidth: {
|
12
|
+
value: number;
|
13
|
+
};
|
14
|
+
screenHeight: {
|
15
|
+
value: number;
|
16
|
+
};
|
17
|
+
sampleDistance: {
|
18
|
+
value: number;
|
19
|
+
};
|
20
|
+
waveFactor: {
|
21
|
+
value: number;
|
22
|
+
};
|
23
|
+
};
|
24
|
+
vertexShader: string;
|
25
|
+
fragmentShader: string;
|
26
|
+
};
|
@@ -0,0 +1,55 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const FocusShader = {
|
4
|
+
uniforms: {
|
5
|
+
tDiffuse: { value: null },
|
6
|
+
screenWidth: { value: 1024 },
|
7
|
+
screenHeight: { value: 1024 },
|
8
|
+
sampleDistance: { value: 0.94 },
|
9
|
+
waveFactor: { value: 125e-5 }
|
10
|
+
},
|
11
|
+
vertexShader: [
|
12
|
+
"varying vec2 vUv;",
|
13
|
+
"void main() {",
|
14
|
+
" vUv = uv;",
|
15
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
16
|
+
"}"
|
17
|
+
].join("\n"),
|
18
|
+
fragmentShader: [
|
19
|
+
"uniform float screenWidth;",
|
20
|
+
"uniform float screenHeight;",
|
21
|
+
"uniform float sampleDistance;",
|
22
|
+
"uniform float waveFactor;",
|
23
|
+
"uniform sampler2D tDiffuse;",
|
24
|
+
"varying vec2 vUv;",
|
25
|
+
"void main() {",
|
26
|
+
" vec4 color, org, tmp, add;",
|
27
|
+
" float sample_dist, f;",
|
28
|
+
" vec2 vin;",
|
29
|
+
" vec2 uv = vUv;",
|
30
|
+
" add = color = org = texture2D( tDiffuse, uv );",
|
31
|
+
" vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );",
|
32
|
+
" sample_dist = dot( vin, vin ) * 2.0;",
|
33
|
+
" f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;",
|
34
|
+
" vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );",
|
35
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );",
|
36
|
+
" if( tmp.b < color.b ) color = tmp;",
|
37
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );",
|
38
|
+
" if( tmp.b < color.b ) color = tmp;",
|
39
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );",
|
40
|
+
" if( tmp.b < color.b ) color = tmp;",
|
41
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );",
|
42
|
+
" if( tmp.b < color.b ) color = tmp;",
|
43
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );",
|
44
|
+
" if( tmp.b < color.b ) color = tmp;",
|
45
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );",
|
46
|
+
" if( tmp.b < color.b ) color = tmp;",
|
47
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );",
|
48
|
+
" if( tmp.b < color.b ) color = tmp;",
|
49
|
+
" color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );",
|
50
|
+
" color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );",
|
51
|
+
" gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );",
|
52
|
+
"}"
|
53
|
+
].join("\n")
|
54
|
+
};
|
55
|
+
exports.FocusShader = FocusShader;
|
@@ -0,0 +1,55 @@
|
|
1
|
+
const FocusShader = {
|
2
|
+
uniforms: {
|
3
|
+
tDiffuse: { value: null },
|
4
|
+
screenWidth: { value: 1024 },
|
5
|
+
screenHeight: { value: 1024 },
|
6
|
+
sampleDistance: { value: 0.94 },
|
7
|
+
waveFactor: { value: 125e-5 }
|
8
|
+
},
|
9
|
+
vertexShader: [
|
10
|
+
"varying vec2 vUv;",
|
11
|
+
"void main() {",
|
12
|
+
" vUv = uv;",
|
13
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
14
|
+
"}"
|
15
|
+
].join("\n"),
|
16
|
+
fragmentShader: [
|
17
|
+
"uniform float screenWidth;",
|
18
|
+
"uniform float screenHeight;",
|
19
|
+
"uniform float sampleDistance;",
|
20
|
+
"uniform float waveFactor;",
|
21
|
+
"uniform sampler2D tDiffuse;",
|
22
|
+
"varying vec2 vUv;",
|
23
|
+
"void main() {",
|
24
|
+
" vec4 color, org, tmp, add;",
|
25
|
+
" float sample_dist, f;",
|
26
|
+
" vec2 vin;",
|
27
|
+
" vec2 uv = vUv;",
|
28
|
+
" add = color = org = texture2D( tDiffuse, uv );",
|
29
|
+
" vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );",
|
30
|
+
" sample_dist = dot( vin, vin ) * 2.0;",
|
31
|
+
" f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;",
|
32
|
+
" vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );",
|
33
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );",
|
34
|
+
" if( tmp.b < color.b ) color = tmp;",
|
35
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );",
|
36
|
+
" if( tmp.b < color.b ) color = tmp;",
|
37
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );",
|
38
|
+
" if( tmp.b < color.b ) color = tmp;",
|
39
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );",
|
40
|
+
" if( tmp.b < color.b ) color = tmp;",
|
41
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );",
|
42
|
+
" if( tmp.b < color.b ) color = tmp;",
|
43
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );",
|
44
|
+
" if( tmp.b < color.b ) color = tmp;",
|
45
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );",
|
46
|
+
" if( tmp.b < color.b ) color = tmp;",
|
47
|
+
" color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );",
|
48
|
+
" color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );",
|
49
|
+
" gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );",
|
50
|
+
"}"
|
51
|
+
].join("\n")
|
52
|
+
};
|
53
|
+
export {
|
54
|
+
FocusShader
|
55
|
+
};
|
@@ -0,0 +1,19 @@
|
|
1
|
+
import { Vector2 } from 'three';
|
2
|
+
/**
|
3
|
+
* Edge Detection Shader using Frei-Chen filter
|
4
|
+
* Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
|
5
|
+
*
|
6
|
+
* aspect: vec2 of (1/width, 1/height)
|
7
|
+
*/
|
8
|
+
export declare const FreiChenShader: {
|
9
|
+
uniforms: {
|
10
|
+
tDiffuse: {
|
11
|
+
value: null;
|
12
|
+
};
|
13
|
+
aspect: {
|
14
|
+
value: Vector2;
|
15
|
+
};
|
16
|
+
};
|
17
|
+
vertexShader: string;
|
18
|
+
fragmentShader: string;
|
19
|
+
};
|
@@ -0,0 +1,64 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const THREE = require("three");
|
4
|
+
const FreiChenShader = {
|
5
|
+
uniforms: {
|
6
|
+
tDiffuse: { value: null },
|
7
|
+
aspect: { value: new THREE.Vector2(512, 512) }
|
8
|
+
},
|
9
|
+
vertexShader: [
|
10
|
+
"varying vec2 vUv;",
|
11
|
+
"void main() {",
|
12
|
+
" vUv = uv;",
|
13
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
14
|
+
"}"
|
15
|
+
].join("\n"),
|
16
|
+
fragmentShader: [
|
17
|
+
"uniform sampler2D tDiffuse;",
|
18
|
+
"varying vec2 vUv;",
|
19
|
+
"uniform vec2 aspect;",
|
20
|
+
"vec2 texel = vec2(1.0 / aspect.x, 1.0 / aspect.y);",
|
21
|
+
"mat3 G[9];",
|
22
|
+
// hard coded matrix values!!!! as suggested in https://github.com/neilmendoza/ofxPostProcessing/blob/master/src/EdgePass.cpp#L45
|
23
|
+
"const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );",
|
24
|
+
"const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );",
|
25
|
+
"const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );",
|
26
|
+
"const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );",
|
27
|
+
"const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );",
|
28
|
+
"const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );",
|
29
|
+
"const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );",
|
30
|
+
"const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );",
|
31
|
+
"const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );",
|
32
|
+
"void main(void)",
|
33
|
+
"{",
|
34
|
+
" G[0] = g0,",
|
35
|
+
" G[1] = g1,",
|
36
|
+
" G[2] = g2,",
|
37
|
+
" G[3] = g3,",
|
38
|
+
" G[4] = g4,",
|
39
|
+
" G[5] = g5,",
|
40
|
+
" G[6] = g6,",
|
41
|
+
" G[7] = g7,",
|
42
|
+
" G[8] = g8;",
|
43
|
+
" mat3 I;",
|
44
|
+
" float cnv[9];",
|
45
|
+
" vec3 sample;",
|
46
|
+
/* fetch the 3x3 neighbourhood and use the RGB vector's length as intensity value */
|
47
|
+
" for (float i=0.0; i<3.0; i++) {",
|
48
|
+
" for (float j=0.0; j<3.0; j++) {",
|
49
|
+
" sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;",
|
50
|
+
" I[int(i)][int(j)] = length(sample);",
|
51
|
+
" }",
|
52
|
+
" }",
|
53
|
+
/* calculate the convolution values for all the masks */
|
54
|
+
" for (int i=0; i<9; i++) {",
|
55
|
+
" float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);",
|
56
|
+
" cnv[i] = dp3 * dp3;",
|
57
|
+
" }",
|
58
|
+
" float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);",
|
59
|
+
" float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);",
|
60
|
+
" gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);",
|
61
|
+
"}"
|
62
|
+
].join("\n")
|
63
|
+
};
|
64
|
+
exports.FreiChenShader = FreiChenShader;
|
@@ -0,0 +1,64 @@
|
|
1
|
+
import { Vector2 } from "three";
|
2
|
+
const FreiChenShader = {
|
3
|
+
uniforms: {
|
4
|
+
tDiffuse: { value: null },
|
5
|
+
aspect: { value: new Vector2(512, 512) }
|
6
|
+
},
|
7
|
+
vertexShader: [
|
8
|
+
"varying vec2 vUv;",
|
9
|
+
"void main() {",
|
10
|
+
" vUv = uv;",
|
11
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
+
"}"
|
13
|
+
].join("\n"),
|
14
|
+
fragmentShader: [
|
15
|
+
"uniform sampler2D tDiffuse;",
|
16
|
+
"varying vec2 vUv;",
|
17
|
+
"uniform vec2 aspect;",
|
18
|
+
"vec2 texel = vec2(1.0 / aspect.x, 1.0 / aspect.y);",
|
19
|
+
"mat3 G[9];",
|
20
|
+
// hard coded matrix values!!!! as suggested in https://github.com/neilmendoza/ofxPostProcessing/blob/master/src/EdgePass.cpp#L45
|
21
|
+
"const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );",
|
22
|
+
"const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );",
|
23
|
+
"const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );",
|
24
|
+
"const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );",
|
25
|
+
"const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );",
|
26
|
+
"const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );",
|
27
|
+
"const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );",
|
28
|
+
"const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );",
|
29
|
+
"const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );",
|
30
|
+
"void main(void)",
|
31
|
+
"{",
|
32
|
+
" G[0] = g0,",
|
33
|
+
" G[1] = g1,",
|
34
|
+
" G[2] = g2,",
|
35
|
+
" G[3] = g3,",
|
36
|
+
" G[4] = g4,",
|
37
|
+
" G[5] = g5,",
|
38
|
+
" G[6] = g6,",
|
39
|
+
" G[7] = g7,",
|
40
|
+
" G[8] = g8;",
|
41
|
+
" mat3 I;",
|
42
|
+
" float cnv[9];",
|
43
|
+
" vec3 sample;",
|
44
|
+
/* fetch the 3x3 neighbourhood and use the RGB vector's length as intensity value */
|
45
|
+
" for (float i=0.0; i<3.0; i++) {",
|
46
|
+
" for (float j=0.0; j<3.0; j++) {",
|
47
|
+
" sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;",
|
48
|
+
" I[int(i)][int(j)] = length(sample);",
|
49
|
+
" }",
|
50
|
+
" }",
|
51
|
+
/* calculate the convolution values for all the masks */
|
52
|
+
" for (int i=0; i<9; i++) {",
|
53
|
+
" float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);",
|
54
|
+
" cnv[i] = dp3 * dp3;",
|
55
|
+
" }",
|
56
|
+
" float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);",
|
57
|
+
" float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);",
|
58
|
+
" gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);",
|
59
|
+
"}"
|
60
|
+
].join("\n")
|
61
|
+
};
|
62
|
+
export {
|
63
|
+
FreiChenShader
|
64
|
+
};
|
@@ -0,0 +1,24 @@
|
|
1
|
+
/**
|
2
|
+
* Based on Nvidia Cg tutorial
|
3
|
+
*/
|
4
|
+
export declare const FresnelShader: {
|
5
|
+
uniforms: {
|
6
|
+
mRefractionRatio: {
|
7
|
+
value: number;
|
8
|
+
};
|
9
|
+
mFresnelBias: {
|
10
|
+
value: number;
|
11
|
+
};
|
12
|
+
mFresnelPower: {
|
13
|
+
value: number;
|
14
|
+
};
|
15
|
+
mFresnelScale: {
|
16
|
+
value: number;
|
17
|
+
};
|
18
|
+
tCube: {
|
19
|
+
value: null;
|
20
|
+
};
|
21
|
+
};
|
22
|
+
vertexShader: string;
|
23
|
+
fragmentShader: string;
|
24
|
+
};
|
@@ -0,0 +1,47 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const FresnelShader = {
|
4
|
+
uniforms: {
|
5
|
+
mRefractionRatio: { value: 1.02 },
|
6
|
+
mFresnelBias: { value: 0.1 },
|
7
|
+
mFresnelPower: { value: 2 },
|
8
|
+
mFresnelScale: { value: 1 },
|
9
|
+
tCube: { value: null }
|
10
|
+
},
|
11
|
+
vertexShader: [
|
12
|
+
"uniform float mRefractionRatio;",
|
13
|
+
"uniform float mFresnelBias;",
|
14
|
+
"uniform float mFresnelScale;",
|
15
|
+
"uniform float mFresnelPower;",
|
16
|
+
"varying vec3 vReflect;",
|
17
|
+
"varying vec3 vRefract[3];",
|
18
|
+
"varying float vReflectionFactor;",
|
19
|
+
"void main() {",
|
20
|
+
" vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
|
21
|
+
" vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
|
22
|
+
" vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
|
23
|
+
" vec3 I = worldPosition.xyz - cameraPosition;",
|
24
|
+
" vReflect = reflect( I, worldNormal );",
|
25
|
+
" vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );",
|
26
|
+
" vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );",
|
27
|
+
" vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );",
|
28
|
+
" vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );",
|
29
|
+
" gl_Position = projectionMatrix * mvPosition;",
|
30
|
+
"}"
|
31
|
+
].join("\n"),
|
32
|
+
fragmentShader: [
|
33
|
+
"uniform samplerCube tCube;",
|
34
|
+
"varying vec3 vReflect;",
|
35
|
+
"varying vec3 vRefract[3];",
|
36
|
+
"varying float vReflectionFactor;",
|
37
|
+
"void main() {",
|
38
|
+
" vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );",
|
39
|
+
" vec4 refractedColor = vec4( 1.0 );",
|
40
|
+
" refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;",
|
41
|
+
" refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;",
|
42
|
+
" refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;",
|
43
|
+
" gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );",
|
44
|
+
"}"
|
45
|
+
].join("\n")
|
46
|
+
};
|
47
|
+
exports.FresnelShader = FresnelShader;
|
@@ -0,0 +1,47 @@
|
|
1
|
+
const FresnelShader = {
|
2
|
+
uniforms: {
|
3
|
+
mRefractionRatio: { value: 1.02 },
|
4
|
+
mFresnelBias: { value: 0.1 },
|
5
|
+
mFresnelPower: { value: 2 },
|
6
|
+
mFresnelScale: { value: 1 },
|
7
|
+
tCube: { value: null }
|
8
|
+
},
|
9
|
+
vertexShader: [
|
10
|
+
"uniform float mRefractionRatio;",
|
11
|
+
"uniform float mFresnelBias;",
|
12
|
+
"uniform float mFresnelScale;",
|
13
|
+
"uniform float mFresnelPower;",
|
14
|
+
"varying vec3 vReflect;",
|
15
|
+
"varying vec3 vRefract[3];",
|
16
|
+
"varying float vReflectionFactor;",
|
17
|
+
"void main() {",
|
18
|
+
" vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
|
19
|
+
" vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
|
20
|
+
" vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
|
21
|
+
" vec3 I = worldPosition.xyz - cameraPosition;",
|
22
|
+
" vReflect = reflect( I, worldNormal );",
|
23
|
+
" vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );",
|
24
|
+
" vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );",
|
25
|
+
" vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );",
|
26
|
+
" vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );",
|
27
|
+
" gl_Position = projectionMatrix * mvPosition;",
|
28
|
+
"}"
|
29
|
+
].join("\n"),
|
30
|
+
fragmentShader: [
|
31
|
+
"uniform samplerCube tCube;",
|
32
|
+
"varying vec3 vReflect;",
|
33
|
+
"varying vec3 vRefract[3];",
|
34
|
+
"varying float vReflectionFactor;",
|
35
|
+
"void main() {",
|
36
|
+
" vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );",
|
37
|
+
" vec4 refractedColor = vec4( 1.0 );",
|
38
|
+
" refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;",
|
39
|
+
" refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;",
|
40
|
+
" refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;",
|
41
|
+
" gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );",
|
42
|
+
"}"
|
43
|
+
].join("\n")
|
44
|
+
};
|
45
|
+
export {
|
46
|
+
FresnelShader
|
47
|
+
};
|
@@ -0,0 +1,12 @@
|
|
1
|
+
/**
|
2
|
+
* Gamma Correction Shader
|
3
|
+
* http://en.wikipedia.org/wiki/gamma_correction
|
4
|
+
*/
|
5
|
+
import type { IUniform, Texture } from 'three';
|
6
|
+
import type { IShader } from './types';
|
7
|
+
export declare type GammaCorrectionShaderUniforms = {
|
8
|
+
tDiffuse: IUniform<Texture | null>;
|
9
|
+
};
|
10
|
+
export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
|
11
|
+
}
|
12
|
+
export declare const GammaCorrectionShader: IGammaCorrectionShader;
|
@@ -0,0 +1,23 @@
|
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
+
const GammaCorrectionShader = {
|
4
|
+
uniforms: {
|
5
|
+
tDiffuse: { value: null }
|
6
|
+
},
|
7
|
+
vertexShader: [
|
8
|
+
"varying vec2 vUv;",
|
9
|
+
"void main() {",
|
10
|
+
" vUv = uv;",
|
11
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
+
"}"
|
13
|
+
].join("\n"),
|
14
|
+
fragmentShader: [
|
15
|
+
"uniform sampler2D tDiffuse;",
|
16
|
+
"varying vec2 vUv;",
|
17
|
+
"void main() {",
|
18
|
+
" vec4 tex = texture2D( tDiffuse, vUv );",
|
19
|
+
" gl_FragColor = LinearTosRGB( tex );",
|
20
|
+
"}"
|
21
|
+
].join("\n")
|
22
|
+
};
|
23
|
+
exports.GammaCorrectionShader = GammaCorrectionShader;
|
@@ -0,0 +1,23 @@
|
|
1
|
+
const GammaCorrectionShader = {
|
2
|
+
uniforms: {
|
3
|
+
tDiffuse: { value: null }
|
4
|
+
},
|
5
|
+
vertexShader: [
|
6
|
+
"varying vec2 vUv;",
|
7
|
+
"void main() {",
|
8
|
+
" vUv = uv;",
|
9
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
10
|
+
"}"
|
11
|
+
].join("\n"),
|
12
|
+
fragmentShader: [
|
13
|
+
"uniform sampler2D tDiffuse;",
|
14
|
+
"varying vec2 vUv;",
|
15
|
+
"void main() {",
|
16
|
+
" vec4 tex = texture2D( tDiffuse, vUv );",
|
17
|
+
" gl_FragColor = LinearTosRGB( tex );",
|
18
|
+
"}"
|
19
|
+
].join("\n")
|
20
|
+
};
|
21
|
+
export {
|
22
|
+
GammaCorrectionShader
|
23
|
+
};
|