three-stdlib 2.22.7 → 2.22.9
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- package/dist/_polyfill/CompressedArrayTexture.js +12 -0
- package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
- package/dist/_polyfill/Data3DTexture.js +17 -0
- package/dist/_polyfill/Data3DTexture.mjs +17 -0
- package/dist/animation/AnimationClipCreator.d.ts +12 -0
- package/dist/animation/AnimationClipCreator.js +57 -0
- package/dist/animation/AnimationClipCreator.mjs +57 -0
- package/dist/animation/CCDIKSolver.d.ts +25 -0
- package/dist/animation/CCDIKSolver.js +224 -0
- package/dist/animation/CCDIKSolver.mjs +224 -0
- package/dist/animation/MMDAnimationHelper.d.ts +93 -0
- package/dist/animation/MMDAnimationHelper.js +590 -0
- package/dist/animation/MMDAnimationHelper.mjs +590 -0
- package/dist/animation/MMDPhysics.d.ts +114 -0
- package/dist/animation/MMDPhysics.js +819 -0
- package/dist/animation/MMDPhysics.mjs +819 -0
- package/dist/cameras/CinematicCamera.d.ts +34 -0
- package/dist/cameras/CinematicCamera.js +131 -0
- package/dist/cameras/CinematicCamera.mjs +131 -0
- package/dist/controls/ArcballControls.d.ts +374 -0
- package/dist/controls/ArcballControls.js +2039 -0
- package/dist/controls/ArcballControls.mjs +2039 -0
- package/dist/controls/DeviceOrientationControls.d.ts +27 -0
- package/dist/controls/DeviceOrientationControls.js +84 -0
- package/dist/controls/DeviceOrientationControls.mjs +84 -0
- package/dist/controls/DragControls.d.ts +34 -0
- package/dist/controls/DragControls.js +182 -0
- package/dist/controls/DragControls.mjs +182 -0
- package/dist/controls/FirstPersonControls.d.ts +48 -0
- package/dist/controls/FirstPersonControls.js +229 -0
- package/dist/controls/FirstPersonControls.mjs +229 -0
- package/dist/controls/FlyControls.d.ts +32 -0
- package/dist/controls/FlyControls.js +248 -0
- package/dist/controls/FlyControls.mjs +248 -0
- package/dist/controls/OrbitControls.d.ts +63 -0
- package/dist/controls/OrbitControls.js +781 -0
- package/dist/controls/OrbitControls.mjs +781 -0
- package/dist/controls/PointerLockControls.d.ts +24 -0
- package/dist/controls/PointerLockControls.js +103 -0
- package/dist/controls/PointerLockControls.mjs +103 -0
- package/dist/controls/TrackballControls.d.ts +95 -0
- package/dist/controls/TrackballControls.js +502 -0
- package/dist/controls/TrackballControls.mjs +502 -0
- package/dist/controls/TransformControls.d.ts +151 -0
- package/dist/controls/TransformControls.js +1089 -0
- package/dist/controls/TransformControls.mjs +1089 -0
- package/dist/controls/experimental/CameraControls.d.ts +212 -0
- package/dist/controls/experimental/CameraControls.js +736 -0
- package/dist/controls/experimental/CameraControls.mjs +736 -0
- package/dist/csm/CSM.d.ts +61 -0
- package/dist/csm/CSM.js +244 -0
- package/dist/csm/CSM.mjs +244 -0
- package/dist/csm/CSMFrustum.d.ts +19 -0
- package/dist/csm/CSMFrustum.js +75 -0
- package/dist/csm/CSMFrustum.mjs +75 -0
- package/dist/csm/CSMHelper.d.ts +26 -0
- package/dist/csm/CSMHelper.js +114 -0
- package/dist/csm/CSMHelper.mjs +114 -0
- package/dist/csm/CSMShader.d.ts +4 -0
- package/dist/csm/CSMShader.js +257 -0
- package/dist/csm/CSMShader.mjs +257 -0
- package/dist/curves/CurveExtras.d.ts +68 -0
- package/dist/curves/CurveExtras.js +224 -0
- package/dist/curves/CurveExtras.mjs +224 -0
- package/dist/curves/NURBSCurve.d.ts +11 -0
- package/dist/curves/NURBSCurve.js +35 -0
- package/dist/curves/NURBSCurve.mjs +35 -0
- package/dist/curves/NURBSSurface.d.ts +13 -0
- package/dist/curves/NURBSSurface.js +28 -0
- package/dist/curves/NURBSSurface.mjs +28 -0
- package/dist/curves/NURBSUtils.d.ts +22 -0
- package/dist/curves/NURBSUtils.js +226 -0
- package/dist/curves/NURBSUtils.mjs +226 -0
- package/dist/custom.d.ts +5 -0
- package/dist/deprecated/Geometry.d.ts +342 -0
- package/dist/deprecated/Geometry.js +971 -0
- package/dist/deprecated/Geometry.mjs +971 -0
- package/dist/effects/AnaglyphEffect.d.ts +11 -0
- package/dist/effects/AnaglyphEffect.js +121 -0
- package/dist/effects/AnaglyphEffect.mjs +121 -0
- package/dist/effects/AsciiEffect.d.ts +18 -0
- package/dist/effects/AsciiEffect.js +173 -0
- package/dist/effects/AsciiEffect.mjs +173 -0
- package/dist/effects/OutlineEffect.d.ts +28 -0
- package/dist/effects/OutlineEffect.js +298 -0
- package/dist/effects/OutlineEffect.mjs +298 -0
- package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
- package/dist/effects/ParallaxBarrierEffect.js +64 -0
- package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
- package/dist/effects/PeppersGhostEffect.d.ts +10 -0
- package/dist/effects/PeppersGhostEffect.js +85 -0
- package/dist/effects/PeppersGhostEffect.mjs +85 -0
- package/dist/effects/StereoEffect.d.ts +9 -0
- package/dist/effects/StereoEffect.js +32 -0
- package/dist/effects/StereoEffect.mjs +32 -0
- package/dist/environments/RoomEnvironment.d.ts +5 -0
- package/dist/environments/RoomEnvironment.js +95 -0
- package/dist/environments/RoomEnvironment.mjs +78 -0
- package/dist/exporters/ColladaExporter.d.ts +50 -0
- package/dist/exporters/ColladaExporter.js +331 -0
- package/dist/exporters/ColladaExporter.mjs +331 -0
- package/dist/exporters/DRACOExporter.d.ts +23 -0
- package/dist/exporters/DRACOExporter.js +141 -0
- package/dist/exporters/DRACOExporter.mjs +141 -0
- package/dist/exporters/GLTFExporter.d.ts +446 -0
- package/dist/exporters/GLTFExporter.js +1575 -0
- package/dist/exporters/GLTFExporter.mjs +1575 -0
- package/dist/exporters/MMDExporter.d.ts +12 -0
- package/dist/exporters/MMDExporter.js +131 -0
- package/dist/exporters/MMDExporter.mjs +131 -0
- package/dist/exporters/OBJExporter.d.ts +18 -0
- package/dist/exporters/OBJExporter.js +181 -0
- package/dist/exporters/OBJExporter.mjs +181 -0
- package/dist/exporters/PLYExporter.d.ts +23 -0
- package/dist/exporters/PLYExporter.js +280 -0
- package/dist/exporters/PLYExporter.mjs +280 -0
- package/dist/exporters/STLExporter.d.ts +31 -0
- package/dist/exporters/STLExporter.js +146 -0
- package/dist/exporters/STLExporter.mjs +146 -0
- package/dist/exporters/USDZExporter.d.ts +27 -0
- package/dist/exporters/USDZExporter.js +340 -0
- package/dist/exporters/USDZExporter.mjs +340 -0
- package/dist/geometries/BoxLineGeometry.d.ts +12 -0
- package/dist/geometries/BoxLineGeometry.js +45 -0
- package/dist/geometries/BoxLineGeometry.mjs +45 -0
- package/dist/geometries/ConvexGeometry.d.ts +5 -0
- package/dist/geometries/ConvexGeometry.js +29 -0
- package/dist/geometries/ConvexGeometry.mjs +29 -0
- package/dist/geometries/DecalGeometry.d.ts +10 -0
- package/dist/geometries/DecalGeometry.js +184 -0
- package/dist/geometries/DecalGeometry.mjs +184 -0
- package/dist/geometries/LightningStrike.d.ts +108 -0
- package/dist/geometries/LightningStrike.js +548 -0
- package/dist/geometries/LightningStrike.mjs +548 -0
- package/dist/geometries/ParametricGeometries.d.ts +26 -0
- package/dist/geometries/ParametricGeometries.js +129 -0
- package/dist/geometries/ParametricGeometries.mjs +129 -0
- package/dist/geometries/ParametricGeometry.d.ts +18 -0
- package/dist/geometries/ParametricGeometry.js +63 -0
- package/dist/geometries/ParametricGeometry.mjs +63 -0
- package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/dist/geometries/RoundedBoxGeometry.js +91 -0
- package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
- package/dist/geometries/TeapotGeometry.d.ts +13 -0
- package/dist/geometries/TeapotGeometry.js +1563 -0
- package/dist/geometries/TeapotGeometry.mjs +1563 -0
- package/dist/geometries/TextGeometry.d.ts +18 -0
- package/dist/geometries/TextGeometry.js +27 -0
- package/dist/geometries/TextGeometry.mjs +27 -0
- package/dist/helpers/LightProbeHelper.d.ts +10 -0
- package/dist/helpers/LightProbeHelper.js +73 -0
- package/dist/helpers/LightProbeHelper.mjs +73 -0
- package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
- package/dist/helpers/PositionalAudioHelper.js +68 -0
- package/dist/helpers/PositionalAudioHelper.mjs +68 -0
- package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
- package/dist/helpers/RectAreaLightHelper.js +44 -0
- package/dist/helpers/RectAreaLightHelper.mjs +44 -0
- package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
- package/dist/helpers/VertexNormalsHelper.js +54 -0
- package/dist/helpers/VertexNormalsHelper.mjs +54 -0
- package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
- package/dist/helpers/VertexTangentsHelper.js +45 -0
- package/dist/helpers/VertexTangentsHelper.mjs +45 -0
- package/dist/index.d.ts +325 -0
- package/dist/index.js +978 -0
- package/dist/index.mjs +978 -0
- package/dist/interactive/HTMLMesh.d.ts +6 -0
- package/dist/interactive/HTMLMesh.js +325 -0
- package/dist/interactive/HTMLMesh.mjs +325 -0
- package/dist/interactive/InteractiveGroup.d.ts +5 -0
- package/dist/interactive/InteractiveGroup.js +68 -0
- package/dist/interactive/InteractiveGroup.mjs +68 -0
- package/dist/interactive/SelectionBox.d.ts +15 -0
- package/dist/interactive/SelectionBox.js +137 -0
- package/dist/interactive/SelectionBox.mjs +137 -0
- package/dist/interactive/SelectionHelper.d.ts +17 -0
- package/dist/interactive/SelectionHelper.js +54 -0
- package/dist/interactive/SelectionHelper.mjs +54 -0
- package/dist/libs/MeshoptDecoder.d.ts +12 -0
- package/dist/libs/MeshoptDecoder.js +221 -0
- package/dist/libs/MeshoptDecoder.mjs +221 -0
- package/dist/libs/MotionControllers.d.ts +175 -0
- package/dist/libs/MotionControllers.js +325 -0
- package/dist/libs/MotionControllers.mjs +325 -0
- package/dist/lights/LightProbeGenerator.d.ts +6 -0
- package/dist/lights/LightProbeGenerator.js +145 -0
- package/dist/lights/LightProbeGenerator.mjs +145 -0
- package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
- package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
- package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/dist/lines/Line2.d.ts +11 -0
- package/dist/lines/Line2.js +13 -0
- package/dist/lines/Line2.mjs +13 -0
- package/dist/lines/LineGeometry.d.ts +10 -0
- package/dist/lines/LineGeometry.js +44 -0
- package/dist/lines/LineGeometry.mjs +44 -0
- package/dist/lines/LineMaterial.d.ts +31 -0
- package/dist/lines/LineMaterial.js +547 -0
- package/dist/lines/LineMaterial.mjs +547 -0
- package/dist/lines/LineSegments2.d.ts +14 -0
- package/dist/lines/LineSegments2.js +203 -0
- package/dist/lines/LineSegments2.mjs +203 -0
- package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
- package/dist/lines/LineSegmentsGeometry.js +124 -0
- package/dist/lines/LineSegmentsGeometry.mjs +124 -0
- package/dist/lines/Wireframe.d.ts +11 -0
- package/dist/lines/Wireframe.js +32 -0
- package/dist/lines/Wireframe.mjs +32 -0
- package/dist/lines/WireframeGeometry2.d.ts +8 -0
- package/dist/lines/WireframeGeometry2.js +13 -0
- package/dist/lines/WireframeGeometry2.mjs +13 -0
- package/dist/loaders/3DMLoader.d.ts +17 -0
- package/dist/loaders/3DMLoader.js +803 -0
- package/dist/loaders/3DMLoader.mjs +803 -0
- package/dist/loaders/3MFLoader.d.ts +16 -0
- package/dist/loaders/3MFLoader.js +854 -0
- package/dist/loaders/3MFLoader.mjs +854 -0
- package/dist/loaders/AMFLoader.d.ts +14 -0
- package/dist/loaders/AMFLoader.js +284 -0
- package/dist/loaders/AMFLoader.mjs +284 -0
- package/dist/loaders/AssimpLoader.js +1396 -0
- package/dist/loaders/AssimpLoader.mjs +1396 -0
- package/dist/loaders/BVHLoader.d.ts +21 -0
- package/dist/loaders/BVHLoader.js +207 -0
- package/dist/loaders/BVHLoader.mjs +207 -0
- package/dist/loaders/BasisTextureLoader.d.ts +32 -0
- package/dist/loaders/BasisTextureLoader.js +480 -0
- package/dist/loaders/BasisTextureLoader.mjs +480 -0
- package/dist/loaders/ColladaLoader.d.ts +20 -0
- package/dist/loaders/ColladaLoader.js +2405 -0
- package/dist/loaders/ColladaLoader.mjs +2405 -0
- package/dist/loaders/DDSLoader.d.ts +16 -0
- package/dist/loaders/DDSLoader.js +148 -0
- package/dist/loaders/DDSLoader.mjs +148 -0
- package/dist/loaders/DRACOLoader.d.ts +18 -0
- package/dist/loaders/DRACOLoader.js +341 -0
- package/dist/loaders/DRACOLoader.mjs +341 -0
- package/dist/loaders/EXRLoader.d.ts +18 -0
- package/dist/loaders/EXRLoader.js +1354 -0
- package/dist/loaders/EXRLoader.mjs +1354 -0
- package/dist/loaders/FBXLoader.d.ts +14 -0
- package/dist/loaders/FBXLoader.js +2457 -0
- package/dist/loaders/FBXLoader.mjs +2457 -0
- package/dist/loaders/FontLoader.d.ts +36 -0
- package/dist/loaders/FontLoader.js +120 -0
- package/dist/loaders/FontLoader.mjs +120 -0
- package/dist/loaders/GCodeLoader.d.ts +15 -0
- package/dist/loaders/GCodeLoader.js +141 -0
- package/dist/loaders/GCodeLoader.mjs +141 -0
- package/dist/loaders/GLTFLoader.d.ts +153 -0
- package/dist/loaders/GLTFLoader.js +2459 -0
- package/dist/loaders/GLTFLoader.mjs +2459 -0
- package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/dist/loaders/HDRCubeTextureLoader.js +75 -0
- package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
- package/dist/loaders/KMZLoader.d.ts +16 -0
- package/dist/loaders/KMZLoader.js +75 -0
- package/dist/loaders/KMZLoader.mjs +75 -0
- package/dist/loaders/KTX2Loader.d.ts +16 -0
- package/dist/loaders/KTX2Loader.js +461 -0
- package/dist/loaders/KTX2Loader.mjs +461 -0
- package/dist/loaders/KTXLoader.d.ts +16 -0
- package/dist/loaders/KTXLoader.js +93 -0
- package/dist/loaders/KTXLoader.mjs +93 -0
- package/dist/loaders/LDrawLoader.d.ts +26 -0
- package/dist/loaders/LDrawLoader.js +1424 -0
- package/dist/loaders/LDrawLoader.mjs +1424 -0
- package/dist/loaders/LUT3dlLoader.d.ts +20 -0
- package/dist/loaders/LUT3dlLoader.js +103 -0
- package/dist/loaders/LUT3dlLoader.mjs +103 -0
- package/dist/loaders/LUTCubeLoader.d.ts +23 -0
- package/dist/loaders/LUTCubeLoader.js +107 -0
- package/dist/loaders/LUTCubeLoader.mjs +107 -0
- package/dist/loaders/LWOLoader.d.ts +26 -0
- package/dist/loaders/LWOLoader.js +645 -0
- package/dist/loaders/LWOLoader.mjs +645 -0
- package/dist/loaders/LottieLoader.d.ts +15 -0
- package/dist/loaders/LottieLoader.js +47 -0
- package/dist/loaders/LottieLoader.mjs +47 -0
- package/dist/loaders/MD2Loader.d.ts +14 -0
- package/dist/loaders/MD2Loader.js +359 -0
- package/dist/loaders/MD2Loader.mjs +359 -0
- package/dist/loaders/MDDLoader.d.ts +19 -0
- package/dist/loaders/MDDLoader.js +58 -0
- package/dist/loaders/MDDLoader.mjs +58 -0
- package/dist/loaders/MMDLoader.d.ts +63 -0
- package/dist/loaders/MMDLoader.js +1121 -0
- package/dist/loaders/MMDLoader.mjs +1121 -0
- package/dist/loaders/MTLLoader.d.ts +100 -0
- package/dist/loaders/MTLLoader.js +304 -0
- package/dist/loaders/MTLLoader.mjs +304 -0
- package/dist/loaders/NRRDLoader.d.ts +21 -0
- package/dist/loaders/NRRDLoader.js +401 -0
- package/dist/loaders/NRRDLoader.mjs +401 -0
- package/dist/loaders/NodeMaterialLoader.js +146 -0
- package/dist/loaders/NodeMaterialLoader.mjs +146 -0
- package/dist/loaders/OBJLoader.d.ts +17 -0
- package/dist/loaders/OBJLoader.js +487 -0
- package/dist/loaders/OBJLoader.mjs +487 -0
- package/dist/loaders/PCDLoader.d.ts +15 -0
- package/dist/loaders/PCDLoader.js +248 -0
- package/dist/loaders/PCDLoader.mjs +248 -0
- package/dist/loaders/PDBLoader.d.ts +22 -0
- package/dist/loaders/PDBLoader.js +247 -0
- package/dist/loaders/PDBLoader.mjs +247 -0
- package/dist/loaders/PLYLoader.d.ts +16 -0
- package/dist/loaders/PLYLoader.js +317 -0
- package/dist/loaders/PLYLoader.mjs +317 -0
- package/dist/loaders/PRWMLoader.d.ts +16 -0
- package/dist/loaders/PRWMLoader.js +160 -0
- package/dist/loaders/PRWMLoader.mjs +160 -0
- package/dist/loaders/PVRLoader.d.ts +16 -0
- package/dist/loaders/PVRLoader.js +131 -0
- package/dist/loaders/PVRLoader.mjs +131 -0
- package/dist/loaders/RGBELoader.d.ts +20 -0
- package/dist/loaders/RGBELoader.js +252 -0
- package/dist/loaders/RGBELoader.mjs +252 -0
- package/dist/loaders/RGBMLoader.d.ts +32 -0
- package/dist/loaders/RGBMLoader.js +998 -0
- package/dist/loaders/RGBMLoader.mjs +998 -0
- package/dist/loaders/STLLoader.d.ts +14 -0
- package/dist/loaders/STLLoader.js +190 -0
- package/dist/loaders/STLLoader.mjs +190 -0
- package/dist/loaders/SVGLoader.d.ts +63 -0
- package/dist/loaders/SVGLoader.js +1712 -0
- package/dist/loaders/SVGLoader.mjs +1712 -0
- package/dist/loaders/TDSLoader.d.ts +42 -0
- package/dist/loaders/TDSLoader.js +650 -0
- package/dist/loaders/TDSLoader.mjs +650 -0
- package/dist/loaders/TGALoader.d.ts +14 -0
- package/dist/loaders/TGALoader.js +285 -0
- package/dist/loaders/TGALoader.mjs +285 -0
- package/dist/loaders/TTFLoader.d.ts +15 -0
- package/dist/loaders/TTFLoader.js +131 -0
- package/dist/loaders/TTFLoader.mjs +131 -0
- package/dist/loaders/TiltLoader.d.ts +14 -0
- package/dist/loaders/TiltLoader.js +373 -0
- package/dist/loaders/TiltLoader.mjs +373 -0
- package/dist/loaders/VOXLoader.d.ts +28 -0
- package/dist/loaders/VOXLoader.js +432 -0
- package/dist/loaders/VOXLoader.mjs +432 -0
- package/dist/loaders/VRMLLoader.d.ts +14 -0
- package/dist/loaders/VRMLLoader.js +2105 -0
- package/dist/loaders/VRMLLoader.mjs +2105 -0
- package/dist/loaders/VRMLoader.js +38 -0
- package/dist/loaders/VRMLoader.mjs +38 -0
- package/dist/loaders/VTKLoader.d.ts +14 -0
- package/dist/loaders/VTKLoader.js +648 -0
- package/dist/loaders/VTKLoader.mjs +648 -0
- package/dist/loaders/XLoader.js +1258 -0
- package/dist/loaders/XLoader.mjs +1258 -0
- package/dist/loaders/XYZLoader.d.ts +14 -0
- package/dist/loaders/XYZLoader.js +60 -0
- package/dist/loaders/XYZLoader.mjs +60 -0
- package/dist/loaders/lwo/IFFParser.js +749 -0
- package/dist/loaders/lwo/IFFParser.mjs +749 -0
- package/dist/loaders/lwo/LWO2Parser.js +327 -0
- package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
- package/dist/loaders/lwo/LWO3Parser.js +298 -0
- package/dist/loaders/lwo/LWO3Parser.mjs +298 -0
- package/dist/math/Capsule.d.ts +27 -0
- package/dist/math/Capsule.js +100 -0
- package/dist/math/Capsule.mjs +100 -0
- package/dist/math/ColorConverter.d.ts +21 -0
- package/dist/math/ColorConverter.js +52 -0
- package/dist/math/ColorConverter.mjs +52 -0
- package/dist/math/ConvexHull.d.ts +89 -0
- package/dist/math/ConvexHull.js +597 -0
- package/dist/math/ConvexHull.mjs +597 -0
- package/dist/math/ImprovedNoise.d.ts +4 -0
- package/dist/math/ImprovedNoise.js +302 -0
- package/dist/math/ImprovedNoise.mjs +302 -0
- package/dist/math/Lut.d.ts +27 -0
- package/dist/math/Lut.js +135 -0
- package/dist/math/Lut.mjs +135 -0
- package/dist/math/MeshSurfaceSampler.d.ts +15 -0
- package/dist/math/MeshSurfaceSampler.js +107 -0
- package/dist/math/MeshSurfaceSampler.mjs +107 -0
- package/dist/math/OBB.d.ts +24 -0
- package/dist/math/OBB.js +262 -0
- package/dist/math/OBB.mjs +262 -0
- package/dist/math/Octree.d.ts +24 -0
- package/dist/math/Octree.js +278 -0
- package/dist/math/Octree.mjs +278 -0
- package/dist/math/SimplexNoise.d.ts +21 -0
- package/dist/math/SimplexNoise.js +440 -0
- package/dist/math/SimplexNoise.mjs +440 -0
- package/dist/misc/ConvexObjectBreaker.d.ts +25 -0
- package/dist/misc/ConvexObjectBreaker.js +298 -0
- package/dist/misc/ConvexObjectBreaker.mjs +298 -0
- package/dist/misc/GPUComputationRenderer.d.ts +52 -0
- package/dist/misc/GPUComputationRenderer.js +171 -0
- package/dist/misc/GPUComputationRenderer.mjs +171 -0
- package/dist/misc/Gyroscope.d.ts +5 -0
- package/dist/misc/Gyroscope.js +35 -0
- package/dist/misc/Gyroscope.mjs +35 -0
- package/dist/misc/MD2Character.d.ts +33 -0
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- package/dist/renderers/webgpu/WebGPUComputePipelines.js +43 -0
- package/dist/renderers/webgpu/WebGPUComputePipelines.mjs +44 -0
- package/dist/renderers/webgpu/WebGPUGeometries.js +40 -0
- package/dist/renderers/webgpu/WebGPUGeometries.mjs +41 -0
- package/dist/renderers/webgpu/WebGPUInfo.js +45 -0
- package/dist/renderers/webgpu/WebGPUInfo.mjs +46 -0
- package/dist/renderers/webgpu/WebGPUObjects.js +24 -0
- package/dist/renderers/webgpu/WebGPUObjects.mjs +25 -0
- package/dist/renderers/webgpu/WebGPUProperties.js +21 -0
- package/dist/renderers/webgpu/WebGPUProperties.mjs +22 -0
- package/dist/renderers/webgpu/WebGPURenderLists.js +118 -0
- package/dist/renderers/webgpu/WebGPURenderLists.mjs +119 -0
- package/dist/renderers/webgpu/WebGPURenderPipelines.js +545 -0
- package/dist/renderers/webgpu/WebGPURenderPipelines.mjs +546 -0
- package/dist/renderers/webgpu/WebGPURenderer.js +596 -0
- package/dist/renderers/webgpu/WebGPURenderer.mjs +575 -0
- package/dist/renderers/webgpu/WebGPUSampledTexture.js +40 -0
- package/dist/renderers/webgpu/WebGPUSampledTexture.mjs +40 -0
- package/dist/renderers/webgpu/WebGPUSampler.js +14 -0
- package/dist/renderers/webgpu/WebGPUSampler.mjs +15 -0
- package/dist/renderers/webgpu/WebGPUStorageBuffer.js +14 -0
- package/dist/renderers/webgpu/WebGPUStorageBuffer.mjs +15 -0
- package/dist/renderers/webgpu/WebGPUTextureRenderer.js +22 -0
- package/dist/renderers/webgpu/WebGPUTextureRenderer.mjs +23 -0
- package/dist/renderers/webgpu/WebGPUTextureUtils.js +97 -0
- package/dist/renderers/webgpu/WebGPUTextureUtils.mjs +98 -0
- package/dist/renderers/webgpu/WebGPUTextures.js +483 -0
- package/dist/renderers/webgpu/WebGPUTextures.mjs +484 -0
- package/dist/renderers/webgpu/WebGPUUniform.js +81 -0
- package/dist/renderers/webgpu/WebGPUUniform.mjs +81 -0
- package/dist/renderers/webgpu/WebGPUUniformsGroup.js +175 -0
- package/dist/renderers/webgpu/WebGPUUniformsGroup.mjs +176 -0
- package/dist/renderers/webgpu/constants.js +241 -0
- package/dist/renderers/webgpu/constants.mjs +241 -0
- package/dist/renderers/webgpu/nodes/ShaderLib.js +41 -0
- package/dist/renderers/webgpu/nodes/ShaderLib.mjs +42 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.js +164 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +165 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.js +73 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +73 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +14 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +15 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodes.js +39 -0
- package/dist/renderers/webgpu/nodes/WebGPUNodes.mjs +40 -0
- package/dist/shaders/ACESFilmicToneMappingShader.d.ts +16 -0
- package/dist/shaders/ACESFilmicToneMappingShader.js +55 -0
- package/dist/shaders/ACESFilmicToneMappingShader.mjs +55 -0
- package/dist/shaders/AfterimageShader.d.ts +15 -0
- package/dist/shaders/AfterimageShader.js +32 -0
- package/dist/shaders/AfterimageShader.mjs +32 -0
- package/dist/shaders/BasicShader.d.ts +8 -0
- package/dist/shaders/BasicShader.js +12 -0
- package/dist/shaders/BasicShader.mjs +12 -0
- package/dist/shaders/BleachBypassShader.d.ts +14 -0
- package/dist/shaders/BleachBypassShader.js +35 -0
- package/dist/shaders/BleachBypassShader.mjs +35 -0
- package/dist/shaders/BlendShader.d.ts +21 -0
- package/dist/shaders/BlendShader.js +30 -0
- package/dist/shaders/BlendShader.mjs +30 -0
- package/dist/shaders/BokehShader.d.ts +24 -0
- package/dist/shaders/BokehShader.js +109 -0
- package/dist/shaders/BokehShader.mjs +109 -0
- package/dist/shaders/BokehShader2.d.ts +50 -0
- package/dist/shaders/BokehShader2.js +269 -0
- package/dist/shaders/BokehShader2.mjs +269 -0
- package/dist/shaders/BrightnessContrastShader.d.ts +21 -0
- package/dist/shaders/BrightnessContrastShader.js +32 -0
- package/dist/shaders/BrightnessContrastShader.mjs +32 -0
- package/dist/shaders/ColorCorrectionShader.d.ts +22 -0
- package/dist/shaders/ColorCorrectionShader.js +30 -0
- package/dist/shaders/ColorCorrectionShader.mjs +30 -0
- package/dist/shaders/ColorifyShader.d.ts +16 -0
- package/dist/shaders/ColorifyShader.js +28 -0
- package/dist/shaders/ColorifyShader.mjs +28 -0
- package/dist/shaders/ConvolutionShader.d.ts +21 -0
- package/dist/shaders/ConvolutionShader.js +55 -0
- package/dist/shaders/ConvolutionShader.mjs +55 -0
- package/dist/shaders/CopyShader.d.ts +12 -0
- package/dist/shaders/CopyShader.js +25 -0
- package/dist/shaders/CopyShader.mjs +25 -0
- package/dist/shaders/DOFMipMapShader.d.ts +23 -0
- package/dist/shaders/DOFMipMapShader.js +32 -0
- package/dist/shaders/DOFMipMapShader.mjs +32 -0
- package/dist/shaders/DepthLimitedBlurShader.d.ts +28 -0
- package/dist/shaders/DepthLimitedBlurShader.js +114 -0
- package/dist/shaders/DepthLimitedBlurShader.mjs +114 -0
- package/dist/shaders/DigitalGlitch.d.ts +39 -0
- package/dist/shaders/DigitalGlitch.js +85 -0
- package/dist/shaders/DigitalGlitch.mjs +85 -0
- package/dist/shaders/DotScreenShader.d.ts +27 -0
- package/dist/shaders/DotScreenShader.js +39 -0
- package/dist/shaders/DotScreenShader.mjs +39 -0
- package/dist/shaders/FXAAShader.d.ts +19 -0
- package/dist/shaders/FXAAShader.js +1098 -0
- package/dist/shaders/FXAAShader.mjs +1098 -0
- package/dist/shaders/FilmShader.d.ts +43 -0
- package/dist/shaders/FilmShader.js +53 -0
- package/dist/shaders/FilmShader.mjs +53 -0
- package/dist/shaders/FocusShader.d.ts +26 -0
- package/dist/shaders/FocusShader.js +55 -0
- package/dist/shaders/FocusShader.mjs +55 -0
- package/dist/shaders/FreiChenShader.d.ts +19 -0
- package/dist/shaders/FreiChenShader.js +64 -0
- package/dist/shaders/FreiChenShader.mjs +64 -0
- package/dist/shaders/FresnelShader.d.ts +24 -0
- package/dist/shaders/FresnelShader.js +47 -0
- package/dist/shaders/FresnelShader.mjs +47 -0
- package/dist/shaders/GammaCorrectionShader.d.ts +12 -0
- package/dist/shaders/GammaCorrectionShader.js +23 -0
- package/dist/shaders/GammaCorrectionShader.mjs +23 -0
- package/dist/shaders/GodRaysShader.d.ts +97 -0
- package/dist/shaders/GodRaysShader.js +183 -0
- package/dist/shaders/GodRaysShader.mjs +183 -0
- package/dist/shaders/HalftoneShader.d.ts +51 -0
- package/dist/shaders/HalftoneShader.js +228 -0
- package/dist/shaders/HalftoneShader.mjs +228 -0
- package/dist/shaders/HorizontalBlurShader.d.ts +18 -0
- package/dist/shaders/HorizontalBlurShader.js +49 -0
- package/dist/shaders/HorizontalBlurShader.mjs +49 -0
- package/dist/shaders/HorizontalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/HorizontalTiltShiftShader.js +37 -0
- package/dist/shaders/HorizontalTiltShiftShader.mjs +37 -0
- package/dist/shaders/HueSaturationShader.d.ts +21 -0
- package/dist/shaders/HueSaturationShader.js +43 -0
- package/dist/shaders/HueSaturationShader.mjs +43 -0
- package/dist/shaders/KaleidoShader.d.ts +24 -0
- package/dist/shaders/KaleidoShader.js +34 -0
- package/dist/shaders/KaleidoShader.mjs +34 -0
- package/dist/shaders/LuminosityHighPassShader.d.ts +27 -0
- package/dist/shaders/LuminosityHighPassShader.js +37 -0
- package/dist/shaders/LuminosityHighPassShader.mjs +37 -0
- package/dist/shaders/LuminosityShader.d.ts +13 -0
- package/dist/shaders/LuminosityShader.js +25 -0
- package/dist/shaders/LuminosityShader.mjs +25 -0
- package/dist/shaders/MirrorShader.d.ts +18 -0
- package/dist/shaders/MirrorShader.js +35 -0
- package/dist/shaders/MirrorShader.mjs +35 -0
- package/dist/shaders/NormalMapShader.d.ts +23 -0
- package/dist/shaders/NormalMapShader.js +31 -0
- package/dist/shaders/NormalMapShader.mjs +31 -0
- package/dist/shaders/ParallaxShader.d.ts +28 -0
- package/dist/shaders/ParallaxShader.js +133 -0
- package/dist/shaders/ParallaxShader.mjs +133 -0
- package/dist/shaders/PixelShader.d.ts +18 -0
- package/dist/shaders/PixelShader.js +28 -0
- package/dist/shaders/PixelShader.mjs +28 -0
- package/dist/shaders/RGBShiftShader.d.ts +24 -0
- package/dist/shaders/RGBShiftShader.js +30 -0
- package/dist/shaders/RGBShiftShader.mjs +30 -0
- package/dist/shaders/SAOShader.d.ts +25 -0
- package/dist/shaders/SAOShader.js +144 -0
- package/dist/shaders/SAOShader.mjs +144 -0
- package/dist/shaders/SMAAShader.d.ts +60 -0
- package/dist/shaders/SMAAShader.js +358 -0
- package/dist/shaders/SMAAShader.mjs +358 -0
- package/dist/shaders/SSAOShader.d.ts +86 -0
- package/dist/shaders/SSAOShader.js +182 -0
- package/dist/shaders/SSAOShader.mjs +182 -0
- package/dist/shaders/SSRShader.d.ts +94 -0
- package/dist/shaders/SSRShader.js +342 -0
- package/dist/shaders/SSRShader.mjs +342 -0
- package/dist/shaders/SepiaShader.d.ts +17 -0
- package/dist/shaders/SepiaShader.js +29 -0
- package/dist/shaders/SepiaShader.mjs +29 -0
- package/dist/shaders/SobelOperatorShader.d.ts +19 -0
- package/dist/shaders/SobelOperatorShader.js +54 -0
- package/dist/shaders/SobelOperatorShader.mjs +54 -0
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +5 -0
- package/dist/shaders/SubsurfaceScatteringShader.js +59 -0
- package/dist/shaders/SubsurfaceScatteringShader.mjs +59 -0
- package/dist/shaders/TechnicolorShader.d.ts +15 -0
- package/dist/shaders/TechnicolorShader.js +24 -0
- package/dist/shaders/TechnicolorShader.mjs +24 -0
- package/dist/shaders/ToneMapShader.d.ts +27 -0
- package/dist/shaders/ToneMapShader.js +51 -0
- package/dist/shaders/ToneMapShader.mjs +51 -0
- package/dist/shaders/ToonShader.d.ts +108 -0
- package/dist/shaders/ToonShader.js +188 -0
- package/dist/shaders/ToonShader.mjs +188 -0
- package/dist/shaders/TriangleBlurShader.d.ts +22 -0
- package/dist/shaders/TriangleBlurShader.js +37 -0
- package/dist/shaders/TriangleBlurShader.mjs +37 -0
- package/dist/shaders/UnpackDepthRGBAShader.d.ts +16 -0
- package/dist/shaders/UnpackDepthRGBAShader.js +26 -0
- package/dist/shaders/UnpackDepthRGBAShader.mjs +26 -0
- package/dist/shaders/VerticalBlurShader.d.ts +18 -0
- package/dist/shaders/VerticalBlurShader.js +50 -0
- package/dist/shaders/VerticalBlurShader.mjs +50 -0
- package/dist/shaders/VerticalTiltShiftShader.d.ts +23 -0
- package/dist/shaders/VerticalTiltShiftShader.js +37 -0
- package/dist/shaders/VerticalTiltShiftShader.mjs +37 -0
- package/dist/shaders/VignetteShader.d.ts +20 -0
- package/dist/shaders/VignetteShader.js +38 -0
- package/dist/shaders/VignetteShader.mjs +38 -0
- package/dist/shaders/VolumeShader.d.ts +30 -0
- package/dist/shaders/VolumeShader.js +225 -0
- package/dist/shaders/VolumeShader.mjs +225 -0
- package/dist/shaders/WaterRefractionShader.d.ts +21 -0
- package/dist/shaders/WaterRefractionShader.js +59 -0
- package/dist/shaders/WaterRefractionShader.mjs +59 -0
- package/dist/shaders/types.d.ts +14 -0
- package/dist/shaders/types.js +1 -0
- package/dist/shaders/types.mjs +1 -0
- package/dist/textures/FlakesTexture.d.ts +4 -0
- package/dist/textures/FlakesTexture.js +30 -0
- package/dist/textures/FlakesTexture.mjs +30 -0
- package/dist/types/helpers.d.ts +1 -0
- package/dist/types/helpers.js +4 -0
- package/dist/types/helpers.mjs +4 -0
- package/dist/types/shared.d.ts +2 -0
- package/dist/types/utils.d.ts +3 -0
- package/dist/utils/BufferGeometryUtils.d.ts +48 -0
- package/dist/utils/BufferGeometryUtils.js +636 -0
- package/dist/utils/BufferGeometryUtils.mjs +636 -0
- package/dist/utils/GeometryCompressionUtils.d.ts +7 -0
- package/dist/utils/GeometryCompressionUtils.js +573 -0
- package/dist/utils/GeometryCompressionUtils.mjs +573 -0
- package/dist/utils/GeometryUtils.d.ts +6 -0
- package/dist/utils/GeometryUtils.js +109 -0
- package/dist/utils/GeometryUtils.mjs +109 -0
- package/dist/utils/LDrawUtils.d.ts +5 -0
- package/dist/utils/RoughnessMipmapper.js +219 -0
- package/dist/utils/RoughnessMipmapper.mjs +219 -0
- package/dist/utils/SceneUtils.d.ts +9 -0
- package/dist/utils/SceneUtils.js +36 -0
- package/dist/utils/SceneUtils.mjs +36 -0
- package/dist/utils/ShadowMapViewer.d.ts +24 -0
- package/dist/utils/ShadowMapViewer.js +114 -0
- package/dist/utils/ShadowMapViewer.mjs +114 -0
- package/dist/utils/SkeletonUtils.d.ts +30 -0
- package/dist/utils/SkeletonUtils.js +292 -0
- package/dist/utils/SkeletonUtils.mjs +292 -0
- package/dist/utils/UVsDebug.d.ts +3 -0
- package/dist/utils/UVsDebug.js +85 -0
- package/dist/utils/UVsDebug.mjs +85 -0
- package/dist/utils/WorkerPool.js +62 -0
- package/dist/utils/WorkerPool.mjs +62 -0
- package/dist/webxr/ARButton.d.ts +5 -0
- package/dist/webxr/ARButton.js +119 -0
- package/dist/webxr/ARButton.mjs +119 -0
- package/dist/webxr/OculusHandModel.d.ts +22 -0
- package/dist/webxr/OculusHandModel.js +82 -0
- package/dist/webxr/OculusHandModel.mjs +82 -0
- package/dist/webxr/OculusHandPointerModel.d.ts +63 -0
- package/dist/webxr/OculusHandPointerModel.js +224 -0
- package/dist/webxr/OculusHandPointerModel.mjs +207 -0
- package/dist/webxr/Text2D.d.ts +3 -0
- package/dist/webxr/Text2D.js +48 -0
- package/dist/webxr/Text2D.mjs +31 -0
- package/dist/webxr/VRButton.d.ts +7 -0
- package/dist/webxr/VRButton.js +111 -0
- package/dist/webxr/VRButton.mjs +111 -0
- package/dist/webxr/XRControllerModelFactory.d.ts +23 -0
- package/dist/webxr/XRControllerModelFactory.js +174 -0
- package/dist/webxr/XRControllerModelFactory.mjs +174 -0
- package/dist/webxr/XREstimatedLight.d.ts +33 -0
- package/dist/webxr/XREstimatedLight.js +126 -0
- package/dist/webxr/XREstimatedLight.mjs +126 -0
- package/dist/webxr/XRHandMeshModel.d.ts +9 -0
- package/dist/webxr/XRHandMeshModel.js +82 -0
- package/dist/webxr/XRHandMeshModel.mjs +82 -0
- package/dist/webxr/XRHandModelFactory.d.ts +25 -0
- package/dist/webxr/XRHandModelFactory.js +61 -0
- package/dist/webxr/XRHandModelFactory.mjs +61 -0
- package/dist/webxr/XRHandPrimitiveModel.d.ts +24 -0
- package/dist/webxr/XRHandPrimitiveModel.js +68 -0
- package/dist/webxr/XRHandPrimitiveModel.mjs +68 -0
- package/package.json +1 -1
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import { Vector2, Color, LinearFilter, RGBAFormat, WebGLRenderTarget, UniformsUtils, ShaderMaterial, Vector3, AdditiveBlending, MeshBasicMaterial } from "three";
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import { FullScreenQuad, Pass } from "./Pass.mjs";
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import { CopyShader } from "../shaders/CopyShader.mjs";
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import { LuminosityHighPassShader } from "../shaders/LuminosityHighPassShader.mjs";
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var UnrealBloomPass = function(resolution, strength, radius, threshold) {
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this.strength = strength !== void 0 ? strength : 1;
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this.radius = radius;
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this.threshold = threshold;
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this.resolution = resolution !== void 0 ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256);
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this.clearColor = new Color(0, 0, 0);
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var pars = {
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minFilter: LinearFilter,
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magFilter: LinearFilter,
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format: RGBAFormat
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};
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this.renderTargetsHorizontal = [];
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this.renderTargetsVertical = [];
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this.nMips = 5;
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var resx = Math.round(this.resolution.x / 2);
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var resy = Math.round(this.resolution.y / 2);
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this.renderTargetBright = new WebGLRenderTarget(resx, resy, pars);
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this.renderTargetBright.texture.name = "UnrealBloomPass.bright";
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this.renderTargetBright.texture.generateMipmaps = false;
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for (let i = 0; i < this.nMips; i++) {
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var renderTargetHorizonal = new WebGLRenderTarget(resx, resy, pars);
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renderTargetHorizonal.texture.name = "UnrealBloomPass.h" + i;
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renderTargetHorizonal.texture.generateMipmaps = false;
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this.renderTargetsHorizontal.push(renderTargetHorizonal);
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var renderTargetVertical = new WebGLRenderTarget(resx, resy, pars);
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renderTargetVertical.texture.name = "UnrealBloomPass.v" + i;
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renderTargetVertical.texture.generateMipmaps = false;
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this.renderTargetsVertical.push(renderTargetVertical);
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resx = Math.round(resx / 2);
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resy = Math.round(resy / 2);
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}
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if (LuminosityHighPassShader === void 0)
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console.error("THREE.UnrealBloomPass relies on LuminosityHighPassShader");
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var highPassShader = LuminosityHighPassShader;
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this.highPassUniforms = UniformsUtils.clone(highPassShader.uniforms);
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this.highPassUniforms["luminosityThreshold"].value = threshold;
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this.highPassUniforms["smoothWidth"].value = 0.01;
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this.materialHighPassFilter = new ShaderMaterial({
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uniforms: this.highPassUniforms,
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vertexShader: highPassShader.vertexShader,
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fragmentShader: highPassShader.fragmentShader,
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defines: {}
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});
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this.separableBlurMaterials = [];
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var kernelSizeArray = [3, 5, 7, 9, 11];
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var resx = Math.round(this.resolution.x / 2);
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var resy = Math.round(this.resolution.y / 2);
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for (let i = 0; i < this.nMips; i++) {
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this.separableBlurMaterials.push(this.getSeperableBlurMaterial(kernelSizeArray[i]));
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this.separableBlurMaterials[i].uniforms["texSize"].value = new Vector2(resx, resy);
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resx = Math.round(resx / 2);
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resy = Math.round(resy / 2);
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}
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this.compositeMaterial = this.getCompositeMaterial(this.nMips);
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this.compositeMaterial.uniforms["blurTexture1"].value = this.renderTargetsVertical[0].texture;
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this.compositeMaterial.uniforms["blurTexture2"].value = this.renderTargetsVertical[1].texture;
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this.compositeMaterial.uniforms["blurTexture3"].value = this.renderTargetsVertical[2].texture;
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this.compositeMaterial.uniforms["blurTexture4"].value = this.renderTargetsVertical[3].texture;
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this.compositeMaterial.uniforms["blurTexture5"].value = this.renderTargetsVertical[4].texture;
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this.compositeMaterial.uniforms["bloomStrength"].value = strength;
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this.compositeMaterial.uniforms["bloomRadius"].value = 0.1;
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this.compositeMaterial.needsUpdate = true;
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var bloomFactors = [1, 0.8, 0.6, 0.4, 0.2];
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this.compositeMaterial.uniforms["bloomFactors"].value = bloomFactors;
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this.bloomTintColors = [
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new Vector3(1, 1, 1),
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new Vector3(1, 1, 1),
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new Vector3(1, 1, 1),
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new Vector3(1, 1, 1),
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new Vector3(1, 1, 1)
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];
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this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
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if (CopyShader === void 0) {
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console.error("THREE.UnrealBloomPass relies on CopyShader");
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}
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var copyShader = CopyShader;
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this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
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this.copyUniforms["opacity"].value = 1;
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this.materialCopy = new ShaderMaterial({
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uniforms: this.copyUniforms,
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|
+
vertexShader: copyShader.vertexShader,
|
86
|
+
fragmentShader: copyShader.fragmentShader,
|
87
|
+
blending: AdditiveBlending,
|
88
|
+
depthTest: false,
|
89
|
+
depthWrite: false,
|
90
|
+
transparent: true
|
91
|
+
});
|
92
|
+
this.enabled = true;
|
93
|
+
this.needsSwap = false;
|
94
|
+
this._oldClearColor = new Color();
|
95
|
+
this.oldClearAlpha = 1;
|
96
|
+
this.basic = new MeshBasicMaterial();
|
97
|
+
this.fsQuad = new FullScreenQuad(null);
|
98
|
+
};
|
99
|
+
UnrealBloomPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
100
|
+
constructor: UnrealBloomPass,
|
101
|
+
dispose: function() {
|
102
|
+
for (let i = 0; i < this.renderTargetsHorizontal.length; i++) {
|
103
|
+
this.renderTargetsHorizontal[i].dispose();
|
104
|
+
}
|
105
|
+
for (let i = 0; i < this.renderTargetsVertical.length; i++) {
|
106
|
+
this.renderTargetsVertical[i].dispose();
|
107
|
+
}
|
108
|
+
this.renderTargetBright.dispose();
|
109
|
+
},
|
110
|
+
setSize: function(width, height) {
|
111
|
+
var resx = Math.round(width / 2);
|
112
|
+
var resy = Math.round(height / 2);
|
113
|
+
this.renderTargetBright.setSize(resx, resy);
|
114
|
+
for (let i = 0; i < this.nMips; i++) {
|
115
|
+
this.renderTargetsHorizontal[i].setSize(resx, resy);
|
116
|
+
this.renderTargetsVertical[i].setSize(resx, resy);
|
117
|
+
this.separableBlurMaterials[i].uniforms["texSize"].value = new Vector2(resx, resy);
|
118
|
+
resx = Math.round(resx / 2);
|
119
|
+
resy = Math.round(resy / 2);
|
120
|
+
}
|
121
|
+
},
|
122
|
+
render: function(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
123
|
+
renderer.getClearColor(this._oldClearColor);
|
124
|
+
this.oldClearAlpha = renderer.getClearAlpha();
|
125
|
+
var oldAutoClear = renderer.autoClear;
|
126
|
+
renderer.autoClear = false;
|
127
|
+
renderer.setClearColor(this.clearColor, 0);
|
128
|
+
if (maskActive)
|
129
|
+
renderer.state.buffers.stencil.setTest(false);
|
130
|
+
if (this.renderToScreen) {
|
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|
+
this.fsQuad.material = this.basic;
|
132
|
+
this.basic.map = readBuffer.texture;
|
133
|
+
renderer.setRenderTarget(null);
|
134
|
+
renderer.clear();
|
135
|
+
this.fsQuad.render(renderer);
|
136
|
+
}
|
137
|
+
this.highPassUniforms["tDiffuse"].value = readBuffer.texture;
|
138
|
+
this.highPassUniforms["luminosityThreshold"].value = this.threshold;
|
139
|
+
this.fsQuad.material = this.materialHighPassFilter;
|
140
|
+
renderer.setRenderTarget(this.renderTargetBright);
|
141
|
+
renderer.clear();
|
142
|
+
this.fsQuad.render(renderer);
|
143
|
+
var inputRenderTarget = this.renderTargetBright;
|
144
|
+
for (let i = 0; i < this.nMips; i++) {
|
145
|
+
this.fsQuad.material = this.separableBlurMaterials[i];
|
146
|
+
this.separableBlurMaterials[i].uniforms["colorTexture"].value = inputRenderTarget.texture;
|
147
|
+
this.separableBlurMaterials[i].uniforms["direction"].value = UnrealBloomPass.BlurDirectionX;
|
148
|
+
renderer.setRenderTarget(this.renderTargetsHorizontal[i]);
|
149
|
+
renderer.clear();
|
150
|
+
this.fsQuad.render(renderer);
|
151
|
+
this.separableBlurMaterials[i].uniforms["colorTexture"].value = this.renderTargetsHorizontal[i].texture;
|
152
|
+
this.separableBlurMaterials[i].uniforms["direction"].value = UnrealBloomPass.BlurDirectionY;
|
153
|
+
renderer.setRenderTarget(this.renderTargetsVertical[i]);
|
154
|
+
renderer.clear();
|
155
|
+
this.fsQuad.render(renderer);
|
156
|
+
inputRenderTarget = this.renderTargetsVertical[i];
|
157
|
+
}
|
158
|
+
this.fsQuad.material = this.compositeMaterial;
|
159
|
+
this.compositeMaterial.uniforms["bloomStrength"].value = this.strength;
|
160
|
+
this.compositeMaterial.uniforms["bloomRadius"].value = this.radius;
|
161
|
+
this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
|
162
|
+
renderer.setRenderTarget(this.renderTargetsHorizontal[0]);
|
163
|
+
renderer.clear();
|
164
|
+
this.fsQuad.render(renderer);
|
165
|
+
this.fsQuad.material = this.materialCopy;
|
166
|
+
this.copyUniforms["tDiffuse"].value = this.renderTargetsHorizontal[0].texture;
|
167
|
+
if (maskActive)
|
168
|
+
renderer.state.buffers.stencil.setTest(true);
|
169
|
+
if (this.renderToScreen) {
|
170
|
+
renderer.setRenderTarget(null);
|
171
|
+
this.fsQuad.render(renderer);
|
172
|
+
} else {
|
173
|
+
renderer.setRenderTarget(readBuffer);
|
174
|
+
this.fsQuad.render(renderer);
|
175
|
+
}
|
176
|
+
renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
|
177
|
+
renderer.autoClear = oldAutoClear;
|
178
|
+
},
|
179
|
+
getSeperableBlurMaterial: function(kernelRadius) {
|
180
|
+
return new ShaderMaterial({
|
181
|
+
defines: {
|
182
|
+
KERNEL_RADIUS: kernelRadius,
|
183
|
+
SIGMA: kernelRadius
|
184
|
+
},
|
185
|
+
uniforms: {
|
186
|
+
colorTexture: { value: null },
|
187
|
+
texSize: { value: new Vector2(0.5, 0.5) },
|
188
|
+
direction: { value: new Vector2(0.5, 0.5) }
|
189
|
+
},
|
190
|
+
vertexShader: "varying vec2 vUv;\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
|
191
|
+
fragmentShader: "#include <common>varying vec2 vUv;\nuniform sampler2D colorTexture;\nuniform vec2 texSize;uniform vec2 direction;\nfloat gaussianPdf(in float x, in float sigma) { return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;}void main() {\n vec2 invSize = 1.0 / texSize; float fSigma = float(SIGMA); float weightSum = gaussianPdf(0.0, fSigma); vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum; for( int i = 1; i < KERNEL_RADIUS; i ++ ) { float x = float(i); float w = gaussianPdf(x, fSigma); vec2 uvOffset = direction * invSize * x; vec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb; vec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb; diffuseSum += (sample1 + sample2) * w; weightSum += 2.0 * w; } gl_FragColor = vec4(diffuseSum/weightSum, 1.0);\n}"
|
192
|
+
});
|
193
|
+
},
|
194
|
+
getCompositeMaterial: function(nMips) {
|
195
|
+
return new ShaderMaterial({
|
196
|
+
defines: {
|
197
|
+
NUM_MIPS: nMips
|
198
|
+
},
|
199
|
+
uniforms: {
|
200
|
+
blurTexture1: { value: null },
|
201
|
+
blurTexture2: { value: null },
|
202
|
+
blurTexture3: { value: null },
|
203
|
+
blurTexture4: { value: null },
|
204
|
+
blurTexture5: { value: null },
|
205
|
+
dirtTexture: { value: null },
|
206
|
+
bloomStrength: { value: 1 },
|
207
|
+
bloomFactors: { value: null },
|
208
|
+
bloomTintColors: { value: null },
|
209
|
+
bloomRadius: { value: 0 }
|
210
|
+
},
|
211
|
+
vertexShader: "varying vec2 vUv;\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
|
212
|
+
fragmentShader: "varying vec2 vUv;uniform sampler2D blurTexture1;uniform sampler2D blurTexture2;uniform sampler2D blurTexture3;uniform sampler2D blurTexture4;uniform sampler2D blurTexture5;uniform sampler2D dirtTexture;uniform float bloomStrength;uniform float bloomRadius;uniform float bloomFactors[NUM_MIPS];uniform vec3 bloomTintColors[NUM_MIPS];float lerpBloomFactor(const in float factor) { float mirrorFactor = 1.2 - factor; return mix(factor, mirrorFactor, bloomRadius);}void main() { gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) + lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) + lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) + lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) + lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );}"
|
213
|
+
});
|
214
|
+
}
|
215
|
+
});
|
216
|
+
UnrealBloomPass.BlurDirectionX = new Vector2(1, 0);
|
217
|
+
UnrealBloomPass.BlurDirectionY = new Vector2(0, 1);
|
218
|
+
export {
|
219
|
+
UnrealBloomPass
|
220
|
+
};
|
@@ -0,0 +1,30 @@
|
|
1
|
+
import { WebGLRenderer, WebGLRenderTarget, ShaderMaterial } from 'three';
|
2
|
+
import { Pass, FullScreenQuad } from '../postprocessing/Pass';
|
3
|
+
/**
|
4
|
+
* Simple underwater shader
|
5
|
+
*
|
6
|
+
|
7
|
+
parameters:
|
8
|
+
tex: texture
|
9
|
+
time: this should increase with time passing
|
10
|
+
factor: to what degree will the shader distort the screen
|
11
|
+
|
12
|
+
explaination:
|
13
|
+
the shader is quite simple
|
14
|
+
it chooses a center and start from there make pixels around it to "swell" then "shrink" then "swell"...
|
15
|
+
this is of course nothing really similar to underwater scene
|
16
|
+
but you can combine several this shaders together to create the effect you need...
|
17
|
+
And yes, this shader could be used for something other than underwater effect, for example, magnifier effect :)
|
18
|
+
|
19
|
+
* @author vergil Wang
|
20
|
+
*/
|
21
|
+
declare class WaterPass extends Pass {
|
22
|
+
material: ShaderMaterial;
|
23
|
+
fsQuad: FullScreenQuad;
|
24
|
+
factor: number;
|
25
|
+
time: number;
|
26
|
+
uniforms: any;
|
27
|
+
constructor();
|
28
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
29
|
+
}
|
30
|
+
export { WaterPass };
|
@@ -0,0 +1,72 @@
|
|
1
|
+
"use strict";
|
2
|
+
var __defProp = Object.defineProperty;
|
3
|
+
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
+
var __publicField = (obj, key, value) => {
|
5
|
+
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
+
return value;
|
7
|
+
};
|
8
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
+
const THREE = require("three");
|
10
|
+
const Pass = require("./Pass.js");
|
11
|
+
class WaterPass extends Pass.Pass {
|
12
|
+
constructor() {
|
13
|
+
super();
|
14
|
+
__publicField(this, "material");
|
15
|
+
__publicField(this, "fsQuad");
|
16
|
+
__publicField(this, "factor");
|
17
|
+
__publicField(this, "time");
|
18
|
+
__publicField(this, "uniforms");
|
19
|
+
this.uniforms = THREE.UniformsUtils.clone({
|
20
|
+
tex: { value: null },
|
21
|
+
time: { value: 0 },
|
22
|
+
factor: { value: 0 },
|
23
|
+
resolution: { value: new THREE.Vector2(64, 64) }
|
24
|
+
});
|
25
|
+
this.material = new THREE.ShaderMaterial({
|
26
|
+
uniforms: this.uniforms,
|
27
|
+
vertexShader: `
|
28
|
+
varying vec2 vUv;
|
29
|
+
void main(){
|
30
|
+
vUv = uv;
|
31
|
+
vec4 modelViewPosition = modelViewMatrix * vec4(position, 1.0);
|
32
|
+
gl_Position = projectionMatrix * modelViewPosition;
|
33
|
+
}`,
|
34
|
+
fragmentShader: `
|
35
|
+
uniform float time;
|
36
|
+
uniform float factor;
|
37
|
+
uniform vec2 resolution;
|
38
|
+
uniform sampler2D tex;
|
39
|
+
varying vec2 vUv;
|
40
|
+
void main() {
|
41
|
+
vec2 uv1 = vUv;
|
42
|
+
vec2 uv = gl_FragCoord.xy/resolution.xy;
|
43
|
+
float frequency = 6.0 * factor;
|
44
|
+
float amplitude = 0.015 * factor;
|
45
|
+
float x = uv1.y * frequency + time * .7;
|
46
|
+
float y = uv1.x * frequency + time * .3;
|
47
|
+
uv1.x += cos(x+y) * amplitude * cos(y);
|
48
|
+
uv1.y += sin(x-y) * amplitude * cos(y);
|
49
|
+
vec4 rgba = texture2D(tex, uv1);
|
50
|
+
gl_FragColor = rgba;
|
51
|
+
}`
|
52
|
+
});
|
53
|
+
this.fsQuad = new Pass.FullScreenQuad(this.material);
|
54
|
+
this.factor = 0;
|
55
|
+
this.time = 0;
|
56
|
+
}
|
57
|
+
render(renderer, writeBuffer, readBuffer) {
|
58
|
+
this.uniforms["tex"].value = readBuffer.texture;
|
59
|
+
this.uniforms["time"].value = this.time;
|
60
|
+
this.uniforms["factor"].value = this.factor;
|
61
|
+
if (this.renderToScreen) {
|
62
|
+
renderer.setRenderTarget(null);
|
63
|
+
this.fsQuad.render(renderer);
|
64
|
+
} else {
|
65
|
+
renderer.setRenderTarget(writeBuffer);
|
66
|
+
if (this.clear)
|
67
|
+
renderer.clear();
|
68
|
+
this.fsQuad.render(renderer);
|
69
|
+
}
|
70
|
+
}
|
71
|
+
}
|
72
|
+
exports.WaterPass = WaterPass;
|
@@ -0,0 +1,72 @@
|
|
1
|
+
var __defProp = Object.defineProperty;
|
2
|
+
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
+
var __publicField = (obj, key, value) => {
|
4
|
+
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
+
return value;
|
6
|
+
};
|
7
|
+
import { UniformsUtils, Vector2, ShaderMaterial } from "three";
|
8
|
+
import { Pass, FullScreenQuad } from "./Pass.mjs";
|
9
|
+
class WaterPass extends Pass {
|
10
|
+
constructor() {
|
11
|
+
super();
|
12
|
+
__publicField(this, "material");
|
13
|
+
__publicField(this, "fsQuad");
|
14
|
+
__publicField(this, "factor");
|
15
|
+
__publicField(this, "time");
|
16
|
+
__publicField(this, "uniforms");
|
17
|
+
this.uniforms = UniformsUtils.clone({
|
18
|
+
tex: { value: null },
|
19
|
+
time: { value: 0 },
|
20
|
+
factor: { value: 0 },
|
21
|
+
resolution: { value: new Vector2(64, 64) }
|
22
|
+
});
|
23
|
+
this.material = new ShaderMaterial({
|
24
|
+
uniforms: this.uniforms,
|
25
|
+
vertexShader: `
|
26
|
+
varying vec2 vUv;
|
27
|
+
void main(){
|
28
|
+
vUv = uv;
|
29
|
+
vec4 modelViewPosition = modelViewMatrix * vec4(position, 1.0);
|
30
|
+
gl_Position = projectionMatrix * modelViewPosition;
|
31
|
+
}`,
|
32
|
+
fragmentShader: `
|
33
|
+
uniform float time;
|
34
|
+
uniform float factor;
|
35
|
+
uniform vec2 resolution;
|
36
|
+
uniform sampler2D tex;
|
37
|
+
varying vec2 vUv;
|
38
|
+
void main() {
|
39
|
+
vec2 uv1 = vUv;
|
40
|
+
vec2 uv = gl_FragCoord.xy/resolution.xy;
|
41
|
+
float frequency = 6.0 * factor;
|
42
|
+
float amplitude = 0.015 * factor;
|
43
|
+
float x = uv1.y * frequency + time * .7;
|
44
|
+
float y = uv1.x * frequency + time * .3;
|
45
|
+
uv1.x += cos(x+y) * amplitude * cos(y);
|
46
|
+
uv1.y += sin(x-y) * amplitude * cos(y);
|
47
|
+
vec4 rgba = texture2D(tex, uv1);
|
48
|
+
gl_FragColor = rgba;
|
49
|
+
}`
|
50
|
+
});
|
51
|
+
this.fsQuad = new FullScreenQuad(this.material);
|
52
|
+
this.factor = 0;
|
53
|
+
this.time = 0;
|
54
|
+
}
|
55
|
+
render(renderer, writeBuffer, readBuffer) {
|
56
|
+
this.uniforms["tex"].value = readBuffer.texture;
|
57
|
+
this.uniforms["time"].value = this.time;
|
58
|
+
this.uniforms["factor"].value = this.factor;
|
59
|
+
if (this.renderToScreen) {
|
60
|
+
renderer.setRenderTarget(null);
|
61
|
+
this.fsQuad.render(renderer);
|
62
|
+
} else {
|
63
|
+
renderer.setRenderTarget(writeBuffer);
|
64
|
+
if (this.clear)
|
65
|
+
renderer.clear();
|
66
|
+
this.fsQuad.render(renderer);
|
67
|
+
}
|
68
|
+
}
|
69
|
+
}
|
70
|
+
export {
|
71
|
+
WaterPass
|
72
|
+
};
|
@@ -0,0 +1,22 @@
|
|
1
|
+
import { Object3D, Scene, Camera } from 'three'
|
2
|
+
|
3
|
+
export class CSS2DObject extends Object3D {
|
4
|
+
constructor(element: HTMLElement)
|
5
|
+
element: HTMLElement
|
6
|
+
|
7
|
+
onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
|
8
|
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onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
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}
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export type CSS2DParameters = {
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element?: HTMLElement
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}
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export class CSS2DRenderer {
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constructor(parameters?: CSS2DParameters)
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domElement: HTMLElement
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getSize(): { width: number; height: number }
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setSize(width: number, height: number): void
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render(scene: Scene, camera: Camera): void
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}
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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class CSS2DObject extends THREE.Object3D {
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constructor(element = document.createElement("div")) {
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super();
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this.isCSS2DObject = true;
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this.element = element;
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this.element.style.position = "absolute";
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this.element.style.userSelect = "none";
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this.element.setAttribute("draggable", false);
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this.addEventListener("removed", function() {
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this.traverse(function(object) {
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if (object.element instanceof Element && object.element.parentNode !== null) {
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object.element.parentNode.removeChild(object.element);
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}
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});
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});
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}
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copy(source, recursive) {
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super.copy(source, recursive);
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this.element = source.element.cloneNode(true);
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return this;
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}
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}
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const _vector = /* @__PURE__ */ new THREE.Vector3();
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const _viewMatrix = /* @__PURE__ */ new THREE.Matrix4();
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const _viewProjectionMatrix = /* @__PURE__ */ new THREE.Matrix4();
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const _a = /* @__PURE__ */ new THREE.Vector3();
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const _b = /* @__PURE__ */ new THREE.Vector3();
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class CSS2DRenderer {
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constructor(parameters = {}) {
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const _this = this;
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let _width, _height;
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let _widthHalf, _heightHalf;
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const cache = {
|
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objects: /* @__PURE__ */ new WeakMap()
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};
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const domElement = parameters.element !== void 0 ? parameters.element : document.createElement("div");
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domElement.style.overflow = "hidden";
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this.domElement = domElement;
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this.getSize = function() {
|
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return {
|
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width: _width,
|
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height: _height
|
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};
|
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};
|
48
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this.render = function(scene, camera) {
|
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if (scene.matrixWorldAutoUpdate === true || scene.autoUpdate === true)
|
50
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scene.updateMatrixWorld();
|
51
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if (camera.parent === null && (camera.matrixWorldAutoUpdate == null || camera.matrixWorldAutoUpdate === true)) {
|
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camera.updateMatrixWorld();
|
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}
|
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_viewMatrix.copy(camera.matrixWorldInverse);
|
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_viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
|
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renderObject(scene, scene, camera);
|
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zOrder(scene);
|
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};
|
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this.setSize = function(width, height) {
|
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_width = width;
|
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_height = height;
|
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_widthHalf = _width / 2;
|
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_heightHalf = _height / 2;
|
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domElement.style.width = width + "px";
|
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domElement.style.height = height + "px";
|
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};
|
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function renderObject(object, scene, camera) {
|
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if (object.isCSS2DObject) {
|
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_vector.setFromMatrixPosition(object.matrixWorld);
|
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_vector.applyMatrix4(_viewProjectionMatrix);
|
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const visible = object.visible === true && _vector.z >= -1 && _vector.z <= 1 && object.layers.test(camera.layers) === true;
|
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object.element.style.display = visible === true ? "" : "none";
|
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if (visible === true) {
|
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object.onBeforeRender(_this, scene, camera);
|
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const element = object.element;
|
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element.style.transform = "translate(-50%,-50%) translate(" + (_vector.x * _widthHalf + _widthHalf) + "px," + (-_vector.y * _heightHalf + _heightHalf) + "px)";
|
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if (element.parentNode !== domElement) {
|
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+
domElement.appendChild(element);
|
79
|
+
}
|
80
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+
object.onAfterRender(_this, scene, camera);
|
81
|
+
}
|
82
|
+
const objectData = {
|
83
|
+
distanceToCameraSquared: getDistanceToSquared(camera, object)
|
84
|
+
};
|
85
|
+
cache.objects.set(object, objectData);
|
86
|
+
}
|
87
|
+
for (let i = 0, l = object.children.length; i < l; i++) {
|
88
|
+
renderObject(object.children[i], scene, camera);
|
89
|
+
}
|
90
|
+
}
|
91
|
+
function getDistanceToSquared(object1, object2) {
|
92
|
+
_a.setFromMatrixPosition(object1.matrixWorld);
|
93
|
+
_b.setFromMatrixPosition(object2.matrixWorld);
|
94
|
+
return _a.distanceToSquared(_b);
|
95
|
+
}
|
96
|
+
function filterAndFlatten(scene) {
|
97
|
+
const result = [];
|
98
|
+
scene.traverse(function(object) {
|
99
|
+
if (object.isCSS2DObject)
|
100
|
+
result.push(object);
|
101
|
+
});
|
102
|
+
return result;
|
103
|
+
}
|
104
|
+
function zOrder(scene) {
|
105
|
+
const sorted = filterAndFlatten(scene).sort(function(a, b) {
|
106
|
+
if (a.renderOrder !== b.renderOrder) {
|
107
|
+
return b.renderOrder - a.renderOrder;
|
108
|
+
}
|
109
|
+
const distanceA = cache.objects.get(a).distanceToCameraSquared;
|
110
|
+
const distanceB = cache.objects.get(b).distanceToCameraSquared;
|
111
|
+
return distanceA - distanceB;
|
112
|
+
});
|
113
|
+
const zMax = sorted.length;
|
114
|
+
for (let i = 0, l = sorted.length; i < l; i++) {
|
115
|
+
sorted[i].element.style.zIndex = zMax - i;
|
116
|
+
}
|
117
|
+
}
|
118
|
+
}
|
119
|
+
}
|
120
|
+
exports.CSS2DObject = CSS2DObject;
|
121
|
+
exports.CSS2DRenderer = CSS2DRenderer;
|
@@ -0,0 +1,121 @@
|
|
1
|
+
import { Object3D, Vector3, Matrix4 } from "three";
|
2
|
+
class CSS2DObject extends Object3D {
|
3
|
+
constructor(element = document.createElement("div")) {
|
4
|
+
super();
|
5
|
+
this.isCSS2DObject = true;
|
6
|
+
this.element = element;
|
7
|
+
this.element.style.position = "absolute";
|
8
|
+
this.element.style.userSelect = "none";
|
9
|
+
this.element.setAttribute("draggable", false);
|
10
|
+
this.addEventListener("removed", function() {
|
11
|
+
this.traverse(function(object) {
|
12
|
+
if (object.element instanceof Element && object.element.parentNode !== null) {
|
13
|
+
object.element.parentNode.removeChild(object.element);
|
14
|
+
}
|
15
|
+
});
|
16
|
+
});
|
17
|
+
}
|
18
|
+
copy(source, recursive) {
|
19
|
+
super.copy(source, recursive);
|
20
|
+
this.element = source.element.cloneNode(true);
|
21
|
+
return this;
|
22
|
+
}
|
23
|
+
}
|
24
|
+
const _vector = /* @__PURE__ */ new Vector3();
|
25
|
+
const _viewMatrix = /* @__PURE__ */ new Matrix4();
|
26
|
+
const _viewProjectionMatrix = /* @__PURE__ */ new Matrix4();
|
27
|
+
const _a = /* @__PURE__ */ new Vector3();
|
28
|
+
const _b = /* @__PURE__ */ new Vector3();
|
29
|
+
class CSS2DRenderer {
|
30
|
+
constructor(parameters = {}) {
|
31
|
+
const _this = this;
|
32
|
+
let _width, _height;
|
33
|
+
let _widthHalf, _heightHalf;
|
34
|
+
const cache = {
|
35
|
+
objects: /* @__PURE__ */ new WeakMap()
|
36
|
+
};
|
37
|
+
const domElement = parameters.element !== void 0 ? parameters.element : document.createElement("div");
|
38
|
+
domElement.style.overflow = "hidden";
|
39
|
+
this.domElement = domElement;
|
40
|
+
this.getSize = function() {
|
41
|
+
return {
|
42
|
+
width: _width,
|
43
|
+
height: _height
|
44
|
+
};
|
45
|
+
};
|
46
|
+
this.render = function(scene, camera) {
|
47
|
+
if (scene.matrixWorldAutoUpdate === true || scene.autoUpdate === true)
|
48
|
+
scene.updateMatrixWorld();
|
49
|
+
if (camera.parent === null && (camera.matrixWorldAutoUpdate == null || camera.matrixWorldAutoUpdate === true)) {
|
50
|
+
camera.updateMatrixWorld();
|
51
|
+
}
|
52
|
+
_viewMatrix.copy(camera.matrixWorldInverse);
|
53
|
+
_viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
|
54
|
+
renderObject(scene, scene, camera);
|
55
|
+
zOrder(scene);
|
56
|
+
};
|
57
|
+
this.setSize = function(width, height) {
|
58
|
+
_width = width;
|
59
|
+
_height = height;
|
60
|
+
_widthHalf = _width / 2;
|
61
|
+
_heightHalf = _height / 2;
|
62
|
+
domElement.style.width = width + "px";
|
63
|
+
domElement.style.height = height + "px";
|
64
|
+
};
|
65
|
+
function renderObject(object, scene, camera) {
|
66
|
+
if (object.isCSS2DObject) {
|
67
|
+
_vector.setFromMatrixPosition(object.matrixWorld);
|
68
|
+
_vector.applyMatrix4(_viewProjectionMatrix);
|
69
|
+
const visible = object.visible === true && _vector.z >= -1 && _vector.z <= 1 && object.layers.test(camera.layers) === true;
|
70
|
+
object.element.style.display = visible === true ? "" : "none";
|
71
|
+
if (visible === true) {
|
72
|
+
object.onBeforeRender(_this, scene, camera);
|
73
|
+
const element = object.element;
|
74
|
+
element.style.transform = "translate(-50%,-50%) translate(" + (_vector.x * _widthHalf + _widthHalf) + "px," + (-_vector.y * _heightHalf + _heightHalf) + "px)";
|
75
|
+
if (element.parentNode !== domElement) {
|
76
|
+
domElement.appendChild(element);
|
77
|
+
}
|
78
|
+
object.onAfterRender(_this, scene, camera);
|
79
|
+
}
|
80
|
+
const objectData = {
|
81
|
+
distanceToCameraSquared: getDistanceToSquared(camera, object)
|
82
|
+
};
|
83
|
+
cache.objects.set(object, objectData);
|
84
|
+
}
|
85
|
+
for (let i = 0, l = object.children.length; i < l; i++) {
|
86
|
+
renderObject(object.children[i], scene, camera);
|
87
|
+
}
|
88
|
+
}
|
89
|
+
function getDistanceToSquared(object1, object2) {
|
90
|
+
_a.setFromMatrixPosition(object1.matrixWorld);
|
91
|
+
_b.setFromMatrixPosition(object2.matrixWorld);
|
92
|
+
return _a.distanceToSquared(_b);
|
93
|
+
}
|
94
|
+
function filterAndFlatten(scene) {
|
95
|
+
const result = [];
|
96
|
+
scene.traverse(function(object) {
|
97
|
+
if (object.isCSS2DObject)
|
98
|
+
result.push(object);
|
99
|
+
});
|
100
|
+
return result;
|
101
|
+
}
|
102
|
+
function zOrder(scene) {
|
103
|
+
const sorted = filterAndFlatten(scene).sort(function(a, b) {
|
104
|
+
if (a.renderOrder !== b.renderOrder) {
|
105
|
+
return b.renderOrder - a.renderOrder;
|
106
|
+
}
|
107
|
+
const distanceA = cache.objects.get(a).distanceToCameraSquared;
|
108
|
+
const distanceB = cache.objects.get(b).distanceToCameraSquared;
|
109
|
+
return distanceA - distanceB;
|
110
|
+
});
|
111
|
+
const zMax = sorted.length;
|
112
|
+
for (let i = 0, l = sorted.length; i < l; i++) {
|
113
|
+
sorted[i].element.style.zIndex = zMax - i;
|
114
|
+
}
|
115
|
+
}
|
116
|
+
}
|
117
|
+
}
|
118
|
+
export {
|
119
|
+
CSS2DObject,
|
120
|
+
CSS2DRenderer
|
121
|
+
};
|
@@ -0,0 +1,26 @@
|
|
1
|
+
import { Object3D, Scene, Camera } from 'three'
|
2
|
+
|
3
|
+
export class CSS3DObject extends Object3D {
|
4
|
+
constructor(element: HTMLElement)
|
5
|
+
element: HTMLElement
|
6
|
+
|
7
|
+
onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
|
8
|
+
onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
|
9
|
+
}
|
10
|
+
|
11
|
+
export class CSS3DSprite extends CSS3DObject {
|
12
|
+
constructor(element: HTMLElement)
|
13
|
+
}
|
14
|
+
|
15
|
+
export type CSS3DParameters = {
|
16
|
+
element?: HTMLElement
|
17
|
+
}
|
18
|
+
|
19
|
+
export class CSS3DRenderer {
|
20
|
+
constructor(parameters?: CSS3DParameters)
|
21
|
+
domElement: HTMLElement
|
22
|
+
|
23
|
+
getSize(): { width: number; height: number }
|
24
|
+
setSize(width: number, height: number): void
|
25
|
+
render(scene: Scene, camera: Camera): void
|
26
|
+
}
|