three-stdlib 2.22.7 → 2.22.9

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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@@ -0,0 +1,220 @@
1
+ import { Vector2, Color, LinearFilter, RGBAFormat, WebGLRenderTarget, UniformsUtils, ShaderMaterial, Vector3, AdditiveBlending, MeshBasicMaterial } from "three";
2
+ import { FullScreenQuad, Pass } from "./Pass.mjs";
3
+ import { CopyShader } from "../shaders/CopyShader.mjs";
4
+ import { LuminosityHighPassShader } from "../shaders/LuminosityHighPassShader.mjs";
5
+ var UnrealBloomPass = function(resolution, strength, radius, threshold) {
6
+ this.strength = strength !== void 0 ? strength : 1;
7
+ this.radius = radius;
8
+ this.threshold = threshold;
9
+ this.resolution = resolution !== void 0 ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256);
10
+ this.clearColor = new Color(0, 0, 0);
11
+ var pars = {
12
+ minFilter: LinearFilter,
13
+ magFilter: LinearFilter,
14
+ format: RGBAFormat
15
+ };
16
+ this.renderTargetsHorizontal = [];
17
+ this.renderTargetsVertical = [];
18
+ this.nMips = 5;
19
+ var resx = Math.round(this.resolution.x / 2);
20
+ var resy = Math.round(this.resolution.y / 2);
21
+ this.renderTargetBright = new WebGLRenderTarget(resx, resy, pars);
22
+ this.renderTargetBright.texture.name = "UnrealBloomPass.bright";
23
+ this.renderTargetBright.texture.generateMipmaps = false;
24
+ for (let i = 0; i < this.nMips; i++) {
25
+ var renderTargetHorizonal = new WebGLRenderTarget(resx, resy, pars);
26
+ renderTargetHorizonal.texture.name = "UnrealBloomPass.h" + i;
27
+ renderTargetHorizonal.texture.generateMipmaps = false;
28
+ this.renderTargetsHorizontal.push(renderTargetHorizonal);
29
+ var renderTargetVertical = new WebGLRenderTarget(resx, resy, pars);
30
+ renderTargetVertical.texture.name = "UnrealBloomPass.v" + i;
31
+ renderTargetVertical.texture.generateMipmaps = false;
32
+ this.renderTargetsVertical.push(renderTargetVertical);
33
+ resx = Math.round(resx / 2);
34
+ resy = Math.round(resy / 2);
35
+ }
36
+ if (LuminosityHighPassShader === void 0)
37
+ console.error("THREE.UnrealBloomPass relies on LuminosityHighPassShader");
38
+ var highPassShader = LuminosityHighPassShader;
39
+ this.highPassUniforms = UniformsUtils.clone(highPassShader.uniforms);
40
+ this.highPassUniforms["luminosityThreshold"].value = threshold;
41
+ this.highPassUniforms["smoothWidth"].value = 0.01;
42
+ this.materialHighPassFilter = new ShaderMaterial({
43
+ uniforms: this.highPassUniforms,
44
+ vertexShader: highPassShader.vertexShader,
45
+ fragmentShader: highPassShader.fragmentShader,
46
+ defines: {}
47
+ });
48
+ this.separableBlurMaterials = [];
49
+ var kernelSizeArray = [3, 5, 7, 9, 11];
50
+ var resx = Math.round(this.resolution.x / 2);
51
+ var resy = Math.round(this.resolution.y / 2);
52
+ for (let i = 0; i < this.nMips; i++) {
53
+ this.separableBlurMaterials.push(this.getSeperableBlurMaterial(kernelSizeArray[i]));
54
+ this.separableBlurMaterials[i].uniforms["texSize"].value = new Vector2(resx, resy);
55
+ resx = Math.round(resx / 2);
56
+ resy = Math.round(resy / 2);
57
+ }
58
+ this.compositeMaterial = this.getCompositeMaterial(this.nMips);
59
+ this.compositeMaterial.uniforms["blurTexture1"].value = this.renderTargetsVertical[0].texture;
60
+ this.compositeMaterial.uniforms["blurTexture2"].value = this.renderTargetsVertical[1].texture;
61
+ this.compositeMaterial.uniforms["blurTexture3"].value = this.renderTargetsVertical[2].texture;
62
+ this.compositeMaterial.uniforms["blurTexture4"].value = this.renderTargetsVertical[3].texture;
63
+ this.compositeMaterial.uniforms["blurTexture5"].value = this.renderTargetsVertical[4].texture;
64
+ this.compositeMaterial.uniforms["bloomStrength"].value = strength;
65
+ this.compositeMaterial.uniforms["bloomRadius"].value = 0.1;
66
+ this.compositeMaterial.needsUpdate = true;
67
+ var bloomFactors = [1, 0.8, 0.6, 0.4, 0.2];
68
+ this.compositeMaterial.uniforms["bloomFactors"].value = bloomFactors;
69
+ this.bloomTintColors = [
70
+ new Vector3(1, 1, 1),
71
+ new Vector3(1, 1, 1),
72
+ new Vector3(1, 1, 1),
73
+ new Vector3(1, 1, 1),
74
+ new Vector3(1, 1, 1)
75
+ ];
76
+ this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
77
+ if (CopyShader === void 0) {
78
+ console.error("THREE.UnrealBloomPass relies on CopyShader");
79
+ }
80
+ var copyShader = CopyShader;
81
+ this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
82
+ this.copyUniforms["opacity"].value = 1;
83
+ this.materialCopy = new ShaderMaterial({
84
+ uniforms: this.copyUniforms,
85
+ vertexShader: copyShader.vertexShader,
86
+ fragmentShader: copyShader.fragmentShader,
87
+ blending: AdditiveBlending,
88
+ depthTest: false,
89
+ depthWrite: false,
90
+ transparent: true
91
+ });
92
+ this.enabled = true;
93
+ this.needsSwap = false;
94
+ this._oldClearColor = new Color();
95
+ this.oldClearAlpha = 1;
96
+ this.basic = new MeshBasicMaterial();
97
+ this.fsQuad = new FullScreenQuad(null);
98
+ };
99
+ UnrealBloomPass.prototype = Object.assign(Object.create(Pass.prototype), {
100
+ constructor: UnrealBloomPass,
101
+ dispose: function() {
102
+ for (let i = 0; i < this.renderTargetsHorizontal.length; i++) {
103
+ this.renderTargetsHorizontal[i].dispose();
104
+ }
105
+ for (let i = 0; i < this.renderTargetsVertical.length; i++) {
106
+ this.renderTargetsVertical[i].dispose();
107
+ }
108
+ this.renderTargetBright.dispose();
109
+ },
110
+ setSize: function(width, height) {
111
+ var resx = Math.round(width / 2);
112
+ var resy = Math.round(height / 2);
113
+ this.renderTargetBright.setSize(resx, resy);
114
+ for (let i = 0; i < this.nMips; i++) {
115
+ this.renderTargetsHorizontal[i].setSize(resx, resy);
116
+ this.renderTargetsVertical[i].setSize(resx, resy);
117
+ this.separableBlurMaterials[i].uniforms["texSize"].value = new Vector2(resx, resy);
118
+ resx = Math.round(resx / 2);
119
+ resy = Math.round(resy / 2);
120
+ }
121
+ },
122
+ render: function(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
123
+ renderer.getClearColor(this._oldClearColor);
124
+ this.oldClearAlpha = renderer.getClearAlpha();
125
+ var oldAutoClear = renderer.autoClear;
126
+ renderer.autoClear = false;
127
+ renderer.setClearColor(this.clearColor, 0);
128
+ if (maskActive)
129
+ renderer.state.buffers.stencil.setTest(false);
130
+ if (this.renderToScreen) {
131
+ this.fsQuad.material = this.basic;
132
+ this.basic.map = readBuffer.texture;
133
+ renderer.setRenderTarget(null);
134
+ renderer.clear();
135
+ this.fsQuad.render(renderer);
136
+ }
137
+ this.highPassUniforms["tDiffuse"].value = readBuffer.texture;
138
+ this.highPassUniforms["luminosityThreshold"].value = this.threshold;
139
+ this.fsQuad.material = this.materialHighPassFilter;
140
+ renderer.setRenderTarget(this.renderTargetBright);
141
+ renderer.clear();
142
+ this.fsQuad.render(renderer);
143
+ var inputRenderTarget = this.renderTargetBright;
144
+ for (let i = 0; i < this.nMips; i++) {
145
+ this.fsQuad.material = this.separableBlurMaterials[i];
146
+ this.separableBlurMaterials[i].uniforms["colorTexture"].value = inputRenderTarget.texture;
147
+ this.separableBlurMaterials[i].uniforms["direction"].value = UnrealBloomPass.BlurDirectionX;
148
+ renderer.setRenderTarget(this.renderTargetsHorizontal[i]);
149
+ renderer.clear();
150
+ this.fsQuad.render(renderer);
151
+ this.separableBlurMaterials[i].uniforms["colorTexture"].value = this.renderTargetsHorizontal[i].texture;
152
+ this.separableBlurMaterials[i].uniforms["direction"].value = UnrealBloomPass.BlurDirectionY;
153
+ renderer.setRenderTarget(this.renderTargetsVertical[i]);
154
+ renderer.clear();
155
+ this.fsQuad.render(renderer);
156
+ inputRenderTarget = this.renderTargetsVertical[i];
157
+ }
158
+ this.fsQuad.material = this.compositeMaterial;
159
+ this.compositeMaterial.uniforms["bloomStrength"].value = this.strength;
160
+ this.compositeMaterial.uniforms["bloomRadius"].value = this.radius;
161
+ this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
162
+ renderer.setRenderTarget(this.renderTargetsHorizontal[0]);
163
+ renderer.clear();
164
+ this.fsQuad.render(renderer);
165
+ this.fsQuad.material = this.materialCopy;
166
+ this.copyUniforms["tDiffuse"].value = this.renderTargetsHorizontal[0].texture;
167
+ if (maskActive)
168
+ renderer.state.buffers.stencil.setTest(true);
169
+ if (this.renderToScreen) {
170
+ renderer.setRenderTarget(null);
171
+ this.fsQuad.render(renderer);
172
+ } else {
173
+ renderer.setRenderTarget(readBuffer);
174
+ this.fsQuad.render(renderer);
175
+ }
176
+ renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
177
+ renderer.autoClear = oldAutoClear;
178
+ },
179
+ getSeperableBlurMaterial: function(kernelRadius) {
180
+ return new ShaderMaterial({
181
+ defines: {
182
+ KERNEL_RADIUS: kernelRadius,
183
+ SIGMA: kernelRadius
184
+ },
185
+ uniforms: {
186
+ colorTexture: { value: null },
187
+ texSize: { value: new Vector2(0.5, 0.5) },
188
+ direction: { value: new Vector2(0.5, 0.5) }
189
+ },
190
+ vertexShader: "varying vec2 vUv;\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
191
+ fragmentShader: "#include <common>varying vec2 vUv;\nuniform sampler2D colorTexture;\nuniform vec2 texSize;uniform vec2 direction;\nfloat gaussianPdf(in float x, in float sigma) { return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;}void main() {\n vec2 invSize = 1.0 / texSize; float fSigma = float(SIGMA); float weightSum = gaussianPdf(0.0, fSigma); vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum; for( int i = 1; i < KERNEL_RADIUS; i ++ ) { float x = float(i); float w = gaussianPdf(x, fSigma); vec2 uvOffset = direction * invSize * x; vec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb; vec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb; diffuseSum += (sample1 + sample2) * w; weightSum += 2.0 * w; } gl_FragColor = vec4(diffuseSum/weightSum, 1.0);\n}"
192
+ });
193
+ },
194
+ getCompositeMaterial: function(nMips) {
195
+ return new ShaderMaterial({
196
+ defines: {
197
+ NUM_MIPS: nMips
198
+ },
199
+ uniforms: {
200
+ blurTexture1: { value: null },
201
+ blurTexture2: { value: null },
202
+ blurTexture3: { value: null },
203
+ blurTexture4: { value: null },
204
+ blurTexture5: { value: null },
205
+ dirtTexture: { value: null },
206
+ bloomStrength: { value: 1 },
207
+ bloomFactors: { value: null },
208
+ bloomTintColors: { value: null },
209
+ bloomRadius: { value: 0 }
210
+ },
211
+ vertexShader: "varying vec2 vUv;\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
212
+ fragmentShader: "varying vec2 vUv;uniform sampler2D blurTexture1;uniform sampler2D blurTexture2;uniform sampler2D blurTexture3;uniform sampler2D blurTexture4;uniform sampler2D blurTexture5;uniform sampler2D dirtTexture;uniform float bloomStrength;uniform float bloomRadius;uniform float bloomFactors[NUM_MIPS];uniform vec3 bloomTintColors[NUM_MIPS];float lerpBloomFactor(const in float factor) { float mirrorFactor = 1.2 - factor; return mix(factor, mirrorFactor, bloomRadius);}void main() { gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) + lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) + lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) + lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) + lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );}"
213
+ });
214
+ }
215
+ });
216
+ UnrealBloomPass.BlurDirectionX = new Vector2(1, 0);
217
+ UnrealBloomPass.BlurDirectionY = new Vector2(0, 1);
218
+ export {
219
+ UnrealBloomPass
220
+ };
@@ -0,0 +1,30 @@
1
+ import { WebGLRenderer, WebGLRenderTarget, ShaderMaterial } from 'three';
2
+ import { Pass, FullScreenQuad } from '../postprocessing/Pass';
3
+ /**
4
+ * Simple underwater shader
5
+ *
6
+
7
+ parameters:
8
+ tex: texture
9
+ time: this should increase with time passing
10
+ factor: to what degree will the shader distort the screen
11
+
12
+ explaination:
13
+ the shader is quite simple
14
+ it chooses a center and start from there make pixels around it to "swell" then "shrink" then "swell"...
15
+ this is of course nothing really similar to underwater scene
16
+ but you can combine several this shaders together to create the effect you need...
17
+ And yes, this shader could be used for something other than underwater effect, for example, magnifier effect :)
18
+
19
+ * @author vergil Wang
20
+ */
21
+ declare class WaterPass extends Pass {
22
+ material: ShaderMaterial;
23
+ fsQuad: FullScreenQuad;
24
+ factor: number;
25
+ time: number;
26
+ uniforms: any;
27
+ constructor();
28
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
29
+ }
30
+ export { WaterPass };
@@ -0,0 +1,72 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const Pass = require("./Pass.js");
11
+ class WaterPass extends Pass.Pass {
12
+ constructor() {
13
+ super();
14
+ __publicField(this, "material");
15
+ __publicField(this, "fsQuad");
16
+ __publicField(this, "factor");
17
+ __publicField(this, "time");
18
+ __publicField(this, "uniforms");
19
+ this.uniforms = THREE.UniformsUtils.clone({
20
+ tex: { value: null },
21
+ time: { value: 0 },
22
+ factor: { value: 0 },
23
+ resolution: { value: new THREE.Vector2(64, 64) }
24
+ });
25
+ this.material = new THREE.ShaderMaterial({
26
+ uniforms: this.uniforms,
27
+ vertexShader: `
28
+ varying vec2 vUv;
29
+ void main(){
30
+ vUv = uv;
31
+ vec4 modelViewPosition = modelViewMatrix * vec4(position, 1.0);
32
+ gl_Position = projectionMatrix * modelViewPosition;
33
+ }`,
34
+ fragmentShader: `
35
+ uniform float time;
36
+ uniform float factor;
37
+ uniform vec2 resolution;
38
+ uniform sampler2D tex;
39
+ varying vec2 vUv;
40
+ void main() {
41
+ vec2 uv1 = vUv;
42
+ vec2 uv = gl_FragCoord.xy/resolution.xy;
43
+ float frequency = 6.0 * factor;
44
+ float amplitude = 0.015 * factor;
45
+ float x = uv1.y * frequency + time * .7;
46
+ float y = uv1.x * frequency + time * .3;
47
+ uv1.x += cos(x+y) * amplitude * cos(y);
48
+ uv1.y += sin(x-y) * amplitude * cos(y);
49
+ vec4 rgba = texture2D(tex, uv1);
50
+ gl_FragColor = rgba;
51
+ }`
52
+ });
53
+ this.fsQuad = new Pass.FullScreenQuad(this.material);
54
+ this.factor = 0;
55
+ this.time = 0;
56
+ }
57
+ render(renderer, writeBuffer, readBuffer) {
58
+ this.uniforms["tex"].value = readBuffer.texture;
59
+ this.uniforms["time"].value = this.time;
60
+ this.uniforms["factor"].value = this.factor;
61
+ if (this.renderToScreen) {
62
+ renderer.setRenderTarget(null);
63
+ this.fsQuad.render(renderer);
64
+ } else {
65
+ renderer.setRenderTarget(writeBuffer);
66
+ if (this.clear)
67
+ renderer.clear();
68
+ this.fsQuad.render(renderer);
69
+ }
70
+ }
71
+ }
72
+ exports.WaterPass = WaterPass;
@@ -0,0 +1,72 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
+ var __publicField = (obj, key, value) => {
4
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
+ return value;
6
+ };
7
+ import { UniformsUtils, Vector2, ShaderMaterial } from "three";
8
+ import { Pass, FullScreenQuad } from "./Pass.mjs";
9
+ class WaterPass extends Pass {
10
+ constructor() {
11
+ super();
12
+ __publicField(this, "material");
13
+ __publicField(this, "fsQuad");
14
+ __publicField(this, "factor");
15
+ __publicField(this, "time");
16
+ __publicField(this, "uniforms");
17
+ this.uniforms = UniformsUtils.clone({
18
+ tex: { value: null },
19
+ time: { value: 0 },
20
+ factor: { value: 0 },
21
+ resolution: { value: new Vector2(64, 64) }
22
+ });
23
+ this.material = new ShaderMaterial({
24
+ uniforms: this.uniforms,
25
+ vertexShader: `
26
+ varying vec2 vUv;
27
+ void main(){
28
+ vUv = uv;
29
+ vec4 modelViewPosition = modelViewMatrix * vec4(position, 1.0);
30
+ gl_Position = projectionMatrix * modelViewPosition;
31
+ }`,
32
+ fragmentShader: `
33
+ uniform float time;
34
+ uniform float factor;
35
+ uniform vec2 resolution;
36
+ uniform sampler2D tex;
37
+ varying vec2 vUv;
38
+ void main() {
39
+ vec2 uv1 = vUv;
40
+ vec2 uv = gl_FragCoord.xy/resolution.xy;
41
+ float frequency = 6.0 * factor;
42
+ float amplitude = 0.015 * factor;
43
+ float x = uv1.y * frequency + time * .7;
44
+ float y = uv1.x * frequency + time * .3;
45
+ uv1.x += cos(x+y) * amplitude * cos(y);
46
+ uv1.y += sin(x-y) * amplitude * cos(y);
47
+ vec4 rgba = texture2D(tex, uv1);
48
+ gl_FragColor = rgba;
49
+ }`
50
+ });
51
+ this.fsQuad = new FullScreenQuad(this.material);
52
+ this.factor = 0;
53
+ this.time = 0;
54
+ }
55
+ render(renderer, writeBuffer, readBuffer) {
56
+ this.uniforms["tex"].value = readBuffer.texture;
57
+ this.uniforms["time"].value = this.time;
58
+ this.uniforms["factor"].value = this.factor;
59
+ if (this.renderToScreen) {
60
+ renderer.setRenderTarget(null);
61
+ this.fsQuad.render(renderer);
62
+ } else {
63
+ renderer.setRenderTarget(writeBuffer);
64
+ if (this.clear)
65
+ renderer.clear();
66
+ this.fsQuad.render(renderer);
67
+ }
68
+ }
69
+ }
70
+ export {
71
+ WaterPass
72
+ };
@@ -0,0 +1,22 @@
1
+ import { Object3D, Scene, Camera } from 'three'
2
+
3
+ export class CSS2DObject extends Object3D {
4
+ constructor(element: HTMLElement)
5
+ element: HTMLElement
6
+
7
+ onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
8
+ onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
9
+ }
10
+
11
+ export type CSS2DParameters = {
12
+ element?: HTMLElement
13
+ }
14
+
15
+ export class CSS2DRenderer {
16
+ constructor(parameters?: CSS2DParameters)
17
+ domElement: HTMLElement
18
+
19
+ getSize(): { width: number; height: number }
20
+ setSize(width: number, height: number): void
21
+ render(scene: Scene, camera: Camera): void
22
+ }
@@ -0,0 +1,121 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ class CSS2DObject extends THREE.Object3D {
5
+ constructor(element = document.createElement("div")) {
6
+ super();
7
+ this.isCSS2DObject = true;
8
+ this.element = element;
9
+ this.element.style.position = "absolute";
10
+ this.element.style.userSelect = "none";
11
+ this.element.setAttribute("draggable", false);
12
+ this.addEventListener("removed", function() {
13
+ this.traverse(function(object) {
14
+ if (object.element instanceof Element && object.element.parentNode !== null) {
15
+ object.element.parentNode.removeChild(object.element);
16
+ }
17
+ });
18
+ });
19
+ }
20
+ copy(source, recursive) {
21
+ super.copy(source, recursive);
22
+ this.element = source.element.cloneNode(true);
23
+ return this;
24
+ }
25
+ }
26
+ const _vector = /* @__PURE__ */ new THREE.Vector3();
27
+ const _viewMatrix = /* @__PURE__ */ new THREE.Matrix4();
28
+ const _viewProjectionMatrix = /* @__PURE__ */ new THREE.Matrix4();
29
+ const _a = /* @__PURE__ */ new THREE.Vector3();
30
+ const _b = /* @__PURE__ */ new THREE.Vector3();
31
+ class CSS2DRenderer {
32
+ constructor(parameters = {}) {
33
+ const _this = this;
34
+ let _width, _height;
35
+ let _widthHalf, _heightHalf;
36
+ const cache = {
37
+ objects: /* @__PURE__ */ new WeakMap()
38
+ };
39
+ const domElement = parameters.element !== void 0 ? parameters.element : document.createElement("div");
40
+ domElement.style.overflow = "hidden";
41
+ this.domElement = domElement;
42
+ this.getSize = function() {
43
+ return {
44
+ width: _width,
45
+ height: _height
46
+ };
47
+ };
48
+ this.render = function(scene, camera) {
49
+ if (scene.matrixWorldAutoUpdate === true || scene.autoUpdate === true)
50
+ scene.updateMatrixWorld();
51
+ if (camera.parent === null && (camera.matrixWorldAutoUpdate == null || camera.matrixWorldAutoUpdate === true)) {
52
+ camera.updateMatrixWorld();
53
+ }
54
+ _viewMatrix.copy(camera.matrixWorldInverse);
55
+ _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
56
+ renderObject(scene, scene, camera);
57
+ zOrder(scene);
58
+ };
59
+ this.setSize = function(width, height) {
60
+ _width = width;
61
+ _height = height;
62
+ _widthHalf = _width / 2;
63
+ _heightHalf = _height / 2;
64
+ domElement.style.width = width + "px";
65
+ domElement.style.height = height + "px";
66
+ };
67
+ function renderObject(object, scene, camera) {
68
+ if (object.isCSS2DObject) {
69
+ _vector.setFromMatrixPosition(object.matrixWorld);
70
+ _vector.applyMatrix4(_viewProjectionMatrix);
71
+ const visible = object.visible === true && _vector.z >= -1 && _vector.z <= 1 && object.layers.test(camera.layers) === true;
72
+ object.element.style.display = visible === true ? "" : "none";
73
+ if (visible === true) {
74
+ object.onBeforeRender(_this, scene, camera);
75
+ const element = object.element;
76
+ element.style.transform = "translate(-50%,-50%) translate(" + (_vector.x * _widthHalf + _widthHalf) + "px," + (-_vector.y * _heightHalf + _heightHalf) + "px)";
77
+ if (element.parentNode !== domElement) {
78
+ domElement.appendChild(element);
79
+ }
80
+ object.onAfterRender(_this, scene, camera);
81
+ }
82
+ const objectData = {
83
+ distanceToCameraSquared: getDistanceToSquared(camera, object)
84
+ };
85
+ cache.objects.set(object, objectData);
86
+ }
87
+ for (let i = 0, l = object.children.length; i < l; i++) {
88
+ renderObject(object.children[i], scene, camera);
89
+ }
90
+ }
91
+ function getDistanceToSquared(object1, object2) {
92
+ _a.setFromMatrixPosition(object1.matrixWorld);
93
+ _b.setFromMatrixPosition(object2.matrixWorld);
94
+ return _a.distanceToSquared(_b);
95
+ }
96
+ function filterAndFlatten(scene) {
97
+ const result = [];
98
+ scene.traverse(function(object) {
99
+ if (object.isCSS2DObject)
100
+ result.push(object);
101
+ });
102
+ return result;
103
+ }
104
+ function zOrder(scene) {
105
+ const sorted = filterAndFlatten(scene).sort(function(a, b) {
106
+ if (a.renderOrder !== b.renderOrder) {
107
+ return b.renderOrder - a.renderOrder;
108
+ }
109
+ const distanceA = cache.objects.get(a).distanceToCameraSquared;
110
+ const distanceB = cache.objects.get(b).distanceToCameraSquared;
111
+ return distanceA - distanceB;
112
+ });
113
+ const zMax = sorted.length;
114
+ for (let i = 0, l = sorted.length; i < l; i++) {
115
+ sorted[i].element.style.zIndex = zMax - i;
116
+ }
117
+ }
118
+ }
119
+ }
120
+ exports.CSS2DObject = CSS2DObject;
121
+ exports.CSS2DRenderer = CSS2DRenderer;
@@ -0,0 +1,121 @@
1
+ import { Object3D, Vector3, Matrix4 } from "three";
2
+ class CSS2DObject extends Object3D {
3
+ constructor(element = document.createElement("div")) {
4
+ super();
5
+ this.isCSS2DObject = true;
6
+ this.element = element;
7
+ this.element.style.position = "absolute";
8
+ this.element.style.userSelect = "none";
9
+ this.element.setAttribute("draggable", false);
10
+ this.addEventListener("removed", function() {
11
+ this.traverse(function(object) {
12
+ if (object.element instanceof Element && object.element.parentNode !== null) {
13
+ object.element.parentNode.removeChild(object.element);
14
+ }
15
+ });
16
+ });
17
+ }
18
+ copy(source, recursive) {
19
+ super.copy(source, recursive);
20
+ this.element = source.element.cloneNode(true);
21
+ return this;
22
+ }
23
+ }
24
+ const _vector = /* @__PURE__ */ new Vector3();
25
+ const _viewMatrix = /* @__PURE__ */ new Matrix4();
26
+ const _viewProjectionMatrix = /* @__PURE__ */ new Matrix4();
27
+ const _a = /* @__PURE__ */ new Vector3();
28
+ const _b = /* @__PURE__ */ new Vector3();
29
+ class CSS2DRenderer {
30
+ constructor(parameters = {}) {
31
+ const _this = this;
32
+ let _width, _height;
33
+ let _widthHalf, _heightHalf;
34
+ const cache = {
35
+ objects: /* @__PURE__ */ new WeakMap()
36
+ };
37
+ const domElement = parameters.element !== void 0 ? parameters.element : document.createElement("div");
38
+ domElement.style.overflow = "hidden";
39
+ this.domElement = domElement;
40
+ this.getSize = function() {
41
+ return {
42
+ width: _width,
43
+ height: _height
44
+ };
45
+ };
46
+ this.render = function(scene, camera) {
47
+ if (scene.matrixWorldAutoUpdate === true || scene.autoUpdate === true)
48
+ scene.updateMatrixWorld();
49
+ if (camera.parent === null && (camera.matrixWorldAutoUpdate == null || camera.matrixWorldAutoUpdate === true)) {
50
+ camera.updateMatrixWorld();
51
+ }
52
+ _viewMatrix.copy(camera.matrixWorldInverse);
53
+ _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
54
+ renderObject(scene, scene, camera);
55
+ zOrder(scene);
56
+ };
57
+ this.setSize = function(width, height) {
58
+ _width = width;
59
+ _height = height;
60
+ _widthHalf = _width / 2;
61
+ _heightHalf = _height / 2;
62
+ domElement.style.width = width + "px";
63
+ domElement.style.height = height + "px";
64
+ };
65
+ function renderObject(object, scene, camera) {
66
+ if (object.isCSS2DObject) {
67
+ _vector.setFromMatrixPosition(object.matrixWorld);
68
+ _vector.applyMatrix4(_viewProjectionMatrix);
69
+ const visible = object.visible === true && _vector.z >= -1 && _vector.z <= 1 && object.layers.test(camera.layers) === true;
70
+ object.element.style.display = visible === true ? "" : "none";
71
+ if (visible === true) {
72
+ object.onBeforeRender(_this, scene, camera);
73
+ const element = object.element;
74
+ element.style.transform = "translate(-50%,-50%) translate(" + (_vector.x * _widthHalf + _widthHalf) + "px," + (-_vector.y * _heightHalf + _heightHalf) + "px)";
75
+ if (element.parentNode !== domElement) {
76
+ domElement.appendChild(element);
77
+ }
78
+ object.onAfterRender(_this, scene, camera);
79
+ }
80
+ const objectData = {
81
+ distanceToCameraSquared: getDistanceToSquared(camera, object)
82
+ };
83
+ cache.objects.set(object, objectData);
84
+ }
85
+ for (let i = 0, l = object.children.length; i < l; i++) {
86
+ renderObject(object.children[i], scene, camera);
87
+ }
88
+ }
89
+ function getDistanceToSquared(object1, object2) {
90
+ _a.setFromMatrixPosition(object1.matrixWorld);
91
+ _b.setFromMatrixPosition(object2.matrixWorld);
92
+ return _a.distanceToSquared(_b);
93
+ }
94
+ function filterAndFlatten(scene) {
95
+ const result = [];
96
+ scene.traverse(function(object) {
97
+ if (object.isCSS2DObject)
98
+ result.push(object);
99
+ });
100
+ return result;
101
+ }
102
+ function zOrder(scene) {
103
+ const sorted = filterAndFlatten(scene).sort(function(a, b) {
104
+ if (a.renderOrder !== b.renderOrder) {
105
+ return b.renderOrder - a.renderOrder;
106
+ }
107
+ const distanceA = cache.objects.get(a).distanceToCameraSquared;
108
+ const distanceB = cache.objects.get(b).distanceToCameraSquared;
109
+ return distanceA - distanceB;
110
+ });
111
+ const zMax = sorted.length;
112
+ for (let i = 0, l = sorted.length; i < l; i++) {
113
+ sorted[i].element.style.zIndex = zMax - i;
114
+ }
115
+ }
116
+ }
117
+ }
118
+ export {
119
+ CSS2DObject,
120
+ CSS2DRenderer
121
+ };
@@ -0,0 +1,26 @@
1
+ import { Object3D, Scene, Camera } from 'three'
2
+
3
+ export class CSS3DObject extends Object3D {
4
+ constructor(element: HTMLElement)
5
+ element: HTMLElement
6
+
7
+ onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
8
+ onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
9
+ }
10
+
11
+ export class CSS3DSprite extends CSS3DObject {
12
+ constructor(element: HTMLElement)
13
+ }
14
+
15
+ export type CSS3DParameters = {
16
+ element?: HTMLElement
17
+ }
18
+
19
+ export class CSS3DRenderer {
20
+ constructor(parameters?: CSS3DParameters)
21
+ domElement: HTMLElement
22
+
23
+ getSize(): { width: number; height: number }
24
+ setSize(width: number, height: number): void
25
+ render(scene: Scene, camera: Camera): void
26
+ }