three-stdlib 2.22.7 → 2.22.9

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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+ "use strict";
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+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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+ const THREE = require("three");
4
+ var RollerCoasterGeometry = function(curve, divisions) {
5
+ THREE.BufferGeometry.call(this);
6
+ var vertices = [];
7
+ var normals = [];
8
+ var colors = [];
9
+ var color1 = [1, 1, 1];
10
+ var color2 = [1, 1, 0];
11
+ var up = new THREE.Vector3(0, 1, 0);
12
+ var forward = new THREE.Vector3();
13
+ var right = new THREE.Vector3();
14
+ var quaternion = new THREE.Quaternion();
15
+ var prevQuaternion = new THREE.Quaternion();
16
+ prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
17
+ var point = new THREE.Vector3();
18
+ var prevPoint = new THREE.Vector3();
19
+ prevPoint.copy(curve.getPointAt(0));
20
+ var step = [
21
+ new THREE.Vector3(-0.225, 0, 0),
22
+ new THREE.Vector3(0, -0.05, 0),
23
+ new THREE.Vector3(0, -0.175, 0),
24
+ new THREE.Vector3(0, -0.05, 0),
25
+ new THREE.Vector3(0.225, 0, 0),
26
+ new THREE.Vector3(0, -0.175, 0)
27
+ ];
28
+ var PI2 = Math.PI * 2;
29
+ var sides = 5;
30
+ var tube1 = [];
31
+ for (let i = 0; i < sides; i++) {
32
+ var angle = i / sides * PI2;
33
+ tube1.push(new THREE.Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
34
+ }
35
+ var sides = 6;
36
+ var tube2 = [];
37
+ for (let i = 0; i < sides; i++) {
38
+ var angle = i / sides * PI2;
39
+ tube2.push(new THREE.Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
40
+ }
41
+ var vector = new THREE.Vector3();
42
+ var normal = new THREE.Vector3();
43
+ function drawShape(shape, color) {
44
+ normal.set(0, 0, -1).applyQuaternion(quaternion);
45
+ for (let j = 0; j < shape.length; j++) {
46
+ vector.copy(shape[j]);
47
+ vector.applyQuaternion(quaternion);
48
+ vector.add(point);
49
+ vertices.push(vector.x, vector.y, vector.z);
50
+ normals.push(normal.x, normal.y, normal.z);
51
+ colors.push(color[0], color[1], color[2]);
52
+ }
53
+ normal.set(0, 0, 1).applyQuaternion(quaternion);
54
+ for (let j = shape.length - 1; j >= 0; j--) {
55
+ vector.copy(shape[j]);
56
+ vector.applyQuaternion(quaternion);
57
+ vector.add(point);
58
+ vertices.push(vector.x, vector.y, vector.z);
59
+ normals.push(normal.x, normal.y, normal.z);
60
+ colors.push(color[0], color[1], color[2]);
61
+ }
62
+ }
63
+ var vector1 = new THREE.Vector3();
64
+ var vector2 = new THREE.Vector3();
65
+ var vector3 = new THREE.Vector3();
66
+ var vector4 = new THREE.Vector3();
67
+ var normal1 = new THREE.Vector3();
68
+ var normal2 = new THREE.Vector3();
69
+ var normal3 = new THREE.Vector3();
70
+ var normal4 = new THREE.Vector3();
71
+ function extrudeShape(shape, offset2, color) {
72
+ for (let j = 0, jl = shape.length; j < jl; j++) {
73
+ var point1 = shape[j];
74
+ var point2 = shape[(j + 1) % jl];
75
+ vector1.copy(point1).add(offset2);
76
+ vector1.applyQuaternion(quaternion);
77
+ vector1.add(point);
78
+ vector2.copy(point2).add(offset2);
79
+ vector2.applyQuaternion(quaternion);
80
+ vector2.add(point);
81
+ vector3.copy(point2).add(offset2);
82
+ vector3.applyQuaternion(prevQuaternion);
83
+ vector3.add(prevPoint);
84
+ vector4.copy(point1).add(offset2);
85
+ vector4.applyQuaternion(prevQuaternion);
86
+ vector4.add(prevPoint);
87
+ vertices.push(vector1.x, vector1.y, vector1.z);
88
+ vertices.push(vector2.x, vector2.y, vector2.z);
89
+ vertices.push(vector4.x, vector4.y, vector4.z);
90
+ vertices.push(vector2.x, vector2.y, vector2.z);
91
+ vertices.push(vector3.x, vector3.y, vector3.z);
92
+ vertices.push(vector4.x, vector4.y, vector4.z);
93
+ normal1.copy(point1);
94
+ normal1.applyQuaternion(quaternion);
95
+ normal1.normalize();
96
+ normal2.copy(point2);
97
+ normal2.applyQuaternion(quaternion);
98
+ normal2.normalize();
99
+ normal3.copy(point2);
100
+ normal3.applyQuaternion(prevQuaternion);
101
+ normal3.normalize();
102
+ normal4.copy(point1);
103
+ normal4.applyQuaternion(prevQuaternion);
104
+ normal4.normalize();
105
+ normals.push(normal1.x, normal1.y, normal1.z);
106
+ normals.push(normal2.x, normal2.y, normal2.z);
107
+ normals.push(normal4.x, normal4.y, normal4.z);
108
+ normals.push(normal2.x, normal2.y, normal2.z);
109
+ normals.push(normal3.x, normal3.y, normal3.z);
110
+ normals.push(normal4.x, normal4.y, normal4.z);
111
+ colors.push(color[0], color[1], color[2]);
112
+ colors.push(color[0], color[1], color[2]);
113
+ colors.push(color[0], color[1], color[2]);
114
+ colors.push(color[0], color[1], color[2]);
115
+ colors.push(color[0], color[1], color[2]);
116
+ colors.push(color[0], color[1], color[2]);
117
+ }
118
+ }
119
+ var offset = new THREE.Vector3();
120
+ for (let i = 1; i <= divisions; i++) {
121
+ point.copy(curve.getPointAt(i / divisions));
122
+ up.set(0, 1, 0);
123
+ forward.subVectors(point, prevPoint).normalize();
124
+ right.crossVectors(up, forward).normalize();
125
+ up.crossVectors(forward, right);
126
+ var angle = Math.atan2(forward.x, forward.z);
127
+ quaternion.setFromAxisAngle(up, angle);
128
+ if (i % 2 === 0) {
129
+ drawShape(step, color2);
130
+ }
131
+ extrudeShape(tube1, offset.set(0, -0.125, 0), color2);
132
+ extrudeShape(tube2, offset.set(0.2, 0, 0), color1);
133
+ extrudeShape(tube2, offset.set(-0.2, 0, 0), color1);
134
+ prevPoint.copy(point);
135
+ prevQuaternion.copy(quaternion);
136
+ }
137
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
138
+ this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
139
+ this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
140
+ };
141
+ RollerCoasterGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
142
+ var RollerCoasterLiftersGeometry = function(curve, divisions) {
143
+ THREE.BufferGeometry.call(this);
144
+ var vertices = [];
145
+ var normals = [];
146
+ var quaternion = new THREE.Quaternion();
147
+ var up = new THREE.Vector3(0, 1, 0);
148
+ var point = new THREE.Vector3();
149
+ var tangent = new THREE.Vector3();
150
+ var tube1 = [new THREE.Vector3(0, 0.05, -0.05), new THREE.Vector3(0, 0.05, 0.05), new THREE.Vector3(0, -0.05, 0)];
151
+ var tube2 = [new THREE.Vector3(-0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0)];
152
+ var tube3 = [new THREE.Vector3(0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, 0)];
153
+ var vector1 = new THREE.Vector3();
154
+ var vector2 = new THREE.Vector3();
155
+ var vector3 = new THREE.Vector3();
156
+ var vector4 = new THREE.Vector3();
157
+ var normal1 = new THREE.Vector3();
158
+ var normal2 = new THREE.Vector3();
159
+ var normal3 = new THREE.Vector3();
160
+ var normal4 = new THREE.Vector3();
161
+ function extrudeShape(shape, fromPoint2, toPoint2) {
162
+ for (let j = 0, jl = shape.length; j < jl; j++) {
163
+ var point1 = shape[j];
164
+ var point2 = shape[(j + 1) % jl];
165
+ vector1.copy(point1);
166
+ vector1.applyQuaternion(quaternion);
167
+ vector1.add(fromPoint2);
168
+ vector2.copy(point2);
169
+ vector2.applyQuaternion(quaternion);
170
+ vector2.add(fromPoint2);
171
+ vector3.copy(point2);
172
+ vector3.applyQuaternion(quaternion);
173
+ vector3.add(toPoint2);
174
+ vector4.copy(point1);
175
+ vector4.applyQuaternion(quaternion);
176
+ vector4.add(toPoint2);
177
+ vertices.push(vector1.x, vector1.y, vector1.z);
178
+ vertices.push(vector2.x, vector2.y, vector2.z);
179
+ vertices.push(vector4.x, vector4.y, vector4.z);
180
+ vertices.push(vector2.x, vector2.y, vector2.z);
181
+ vertices.push(vector3.x, vector3.y, vector3.z);
182
+ vertices.push(vector4.x, vector4.y, vector4.z);
183
+ normal1.copy(point1);
184
+ normal1.applyQuaternion(quaternion);
185
+ normal1.normalize();
186
+ normal2.copy(point2);
187
+ normal2.applyQuaternion(quaternion);
188
+ normal2.normalize();
189
+ normal3.copy(point2);
190
+ normal3.applyQuaternion(quaternion);
191
+ normal3.normalize();
192
+ normal4.copy(point1);
193
+ normal4.applyQuaternion(quaternion);
194
+ normal4.normalize();
195
+ normals.push(normal1.x, normal1.y, normal1.z);
196
+ normals.push(normal2.x, normal2.y, normal2.z);
197
+ normals.push(normal4.x, normal4.y, normal4.z);
198
+ normals.push(normal2.x, normal2.y, normal2.z);
199
+ normals.push(normal3.x, normal3.y, normal3.z);
200
+ normals.push(normal4.x, normal4.y, normal4.z);
201
+ }
202
+ }
203
+ var fromPoint = new THREE.Vector3();
204
+ var toPoint = new THREE.Vector3();
205
+ for (let i = 1; i <= divisions; i++) {
206
+ point.copy(curve.getPointAt(i / divisions));
207
+ tangent.copy(curve.getTangentAt(i / divisions));
208
+ var angle = Math.atan2(tangent.x, tangent.z);
209
+ quaternion.setFromAxisAngle(up, angle);
210
+ if (point.y > 10) {
211
+ fromPoint.set(-0.75, -0.35, 0);
212
+ fromPoint.applyQuaternion(quaternion);
213
+ fromPoint.add(point);
214
+ toPoint.set(0.75, -0.35, 0);
215
+ toPoint.applyQuaternion(quaternion);
216
+ toPoint.add(point);
217
+ extrudeShape(tube1, fromPoint, toPoint);
218
+ fromPoint.set(-0.7, -0.3, 0);
219
+ fromPoint.applyQuaternion(quaternion);
220
+ fromPoint.add(point);
221
+ toPoint.set(-0.7, -point.y, 0);
222
+ toPoint.applyQuaternion(quaternion);
223
+ toPoint.add(point);
224
+ extrudeShape(tube2, fromPoint, toPoint);
225
+ fromPoint.set(0.7, -0.3, 0);
226
+ fromPoint.applyQuaternion(quaternion);
227
+ fromPoint.add(point);
228
+ toPoint.set(0.7, -point.y, 0);
229
+ toPoint.applyQuaternion(quaternion);
230
+ toPoint.add(point);
231
+ extrudeShape(tube3, fromPoint, toPoint);
232
+ } else {
233
+ fromPoint.set(0, -0.2, 0);
234
+ fromPoint.applyQuaternion(quaternion);
235
+ fromPoint.add(point);
236
+ toPoint.set(0, -point.y, 0);
237
+ toPoint.applyQuaternion(quaternion);
238
+ toPoint.add(point);
239
+ extrudeShape(tube3, fromPoint, toPoint);
240
+ }
241
+ }
242
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
243
+ this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
244
+ };
245
+ RollerCoasterLiftersGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
246
+ var RollerCoasterShadowGeometry = function(curve, divisions) {
247
+ THREE.BufferGeometry.call(this);
248
+ var vertices = [];
249
+ var up = new THREE.Vector3(0, 1, 0);
250
+ var forward = new THREE.Vector3();
251
+ var quaternion = new THREE.Quaternion();
252
+ var prevQuaternion = new THREE.Quaternion();
253
+ prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
254
+ var point = new THREE.Vector3();
255
+ var prevPoint = new THREE.Vector3();
256
+ prevPoint.copy(curve.getPointAt(0));
257
+ prevPoint.y = 0;
258
+ var vector1 = new THREE.Vector3();
259
+ var vector2 = new THREE.Vector3();
260
+ var vector3 = new THREE.Vector3();
261
+ var vector4 = new THREE.Vector3();
262
+ for (let i = 1; i <= divisions; i++) {
263
+ point.copy(curve.getPointAt(i / divisions));
264
+ point.y = 0;
265
+ forward.subVectors(point, prevPoint);
266
+ var angle = Math.atan2(forward.x, forward.z);
267
+ quaternion.setFromAxisAngle(up, angle);
268
+ vector1.set(-0.3, 0, 0);
269
+ vector1.applyQuaternion(quaternion);
270
+ vector1.add(point);
271
+ vector2.set(0.3, 0, 0);
272
+ vector2.applyQuaternion(quaternion);
273
+ vector2.add(point);
274
+ vector3.set(0.3, 0, 0);
275
+ vector3.applyQuaternion(prevQuaternion);
276
+ vector3.add(prevPoint);
277
+ vector4.set(-0.3, 0, 0);
278
+ vector4.applyQuaternion(prevQuaternion);
279
+ vector4.add(prevPoint);
280
+ vertices.push(vector1.x, vector1.y, vector1.z);
281
+ vertices.push(vector2.x, vector2.y, vector2.z);
282
+ vertices.push(vector4.x, vector4.y, vector4.z);
283
+ vertices.push(vector2.x, vector2.y, vector2.z);
284
+ vertices.push(vector3.x, vector3.y, vector3.z);
285
+ vertices.push(vector4.x, vector4.y, vector4.z);
286
+ prevPoint.copy(point);
287
+ prevQuaternion.copy(quaternion);
288
+ }
289
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
290
+ };
291
+ RollerCoasterShadowGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
292
+ var SkyGeometry = function() {
293
+ THREE.BufferGeometry.call(this);
294
+ var vertices = [];
295
+ for (let i = 0; i < 100; i++) {
296
+ var x = Math.random() * 800 - 400;
297
+ var y = Math.random() * 50 + 50;
298
+ var z = Math.random() * 800 - 400;
299
+ var size = Math.random() * 40 + 20;
300
+ vertices.push(x - size, y, z - size);
301
+ vertices.push(x + size, y, z - size);
302
+ vertices.push(x - size, y, z + size);
303
+ vertices.push(x + size, y, z - size);
304
+ vertices.push(x + size, y, z + size);
305
+ vertices.push(x - size, y, z + size);
306
+ }
307
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
308
+ };
309
+ SkyGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
310
+ var TreesGeometry = function(landscape) {
311
+ THREE.BufferGeometry.call(this);
312
+ var vertices = [];
313
+ var colors = [];
314
+ var raycaster = new THREE.Raycaster();
315
+ raycaster.ray.direction.set(0, -1, 0);
316
+ for (let i = 0; i < 2e3; i++) {
317
+ var x = Math.random() * 500 - 250;
318
+ var z = Math.random() * 500 - 250;
319
+ raycaster.ray.origin.set(x, 50, z);
320
+ var intersections = raycaster.intersectObject(landscape);
321
+ if (intersections.length === 0)
322
+ continue;
323
+ var y = intersections[0].point.y;
324
+ var height = Math.random() * 5 + 0.5;
325
+ var angle = Math.random() * Math.PI * 2;
326
+ vertices.push(x + Math.sin(angle), y, z + Math.cos(angle));
327
+ vertices.push(x, y + height, z);
328
+ vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
329
+ angle += Math.PI / 2;
330
+ vertices.push(x + Math.sin(angle), y, z + Math.cos(angle));
331
+ vertices.push(x, y + height, z);
332
+ vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
333
+ var random = Math.random() * 0.1;
334
+ for (let j = 0; j < 6; j++) {
335
+ colors.push(0.2 + random, 0.4 + random, 0);
336
+ }
337
+ }
338
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
339
+ this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
340
+ };
341
+ TreesGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
342
+ exports.RollerCoasterGeometry = RollerCoasterGeometry;
343
+ exports.RollerCoasterLiftersGeometry = RollerCoasterLiftersGeometry;
344
+ exports.RollerCoasterShadowGeometry = RollerCoasterShadowGeometry;
345
+ exports.SkyGeometry = SkyGeometry;
346
+ exports.TreesGeometry = TreesGeometry;
@@ -0,0 +1,346 @@
1
+ import { BufferGeometry, Vector3, Quaternion, BufferAttribute, Raycaster } from "three";
2
+ var RollerCoasterGeometry = function(curve, divisions) {
3
+ BufferGeometry.call(this);
4
+ var vertices = [];
5
+ var normals = [];
6
+ var colors = [];
7
+ var color1 = [1, 1, 1];
8
+ var color2 = [1, 1, 0];
9
+ var up = new Vector3(0, 1, 0);
10
+ var forward = new Vector3();
11
+ var right = new Vector3();
12
+ var quaternion = new Quaternion();
13
+ var prevQuaternion = new Quaternion();
14
+ prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
15
+ var point = new Vector3();
16
+ var prevPoint = new Vector3();
17
+ prevPoint.copy(curve.getPointAt(0));
18
+ var step = [
19
+ new Vector3(-0.225, 0, 0),
20
+ new Vector3(0, -0.05, 0),
21
+ new Vector3(0, -0.175, 0),
22
+ new Vector3(0, -0.05, 0),
23
+ new Vector3(0.225, 0, 0),
24
+ new Vector3(0, -0.175, 0)
25
+ ];
26
+ var PI2 = Math.PI * 2;
27
+ var sides = 5;
28
+ var tube1 = [];
29
+ for (let i = 0; i < sides; i++) {
30
+ var angle = i / sides * PI2;
31
+ tube1.push(new Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
32
+ }
33
+ var sides = 6;
34
+ var tube2 = [];
35
+ for (let i = 0; i < sides; i++) {
36
+ var angle = i / sides * PI2;
37
+ tube2.push(new Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
38
+ }
39
+ var vector = new Vector3();
40
+ var normal = new Vector3();
41
+ function drawShape(shape, color) {
42
+ normal.set(0, 0, -1).applyQuaternion(quaternion);
43
+ for (let j = 0; j < shape.length; j++) {
44
+ vector.copy(shape[j]);
45
+ vector.applyQuaternion(quaternion);
46
+ vector.add(point);
47
+ vertices.push(vector.x, vector.y, vector.z);
48
+ normals.push(normal.x, normal.y, normal.z);
49
+ colors.push(color[0], color[1], color[2]);
50
+ }
51
+ normal.set(0, 0, 1).applyQuaternion(quaternion);
52
+ for (let j = shape.length - 1; j >= 0; j--) {
53
+ vector.copy(shape[j]);
54
+ vector.applyQuaternion(quaternion);
55
+ vector.add(point);
56
+ vertices.push(vector.x, vector.y, vector.z);
57
+ normals.push(normal.x, normal.y, normal.z);
58
+ colors.push(color[0], color[1], color[2]);
59
+ }
60
+ }
61
+ var vector1 = new Vector3();
62
+ var vector2 = new Vector3();
63
+ var vector3 = new Vector3();
64
+ var vector4 = new Vector3();
65
+ var normal1 = new Vector3();
66
+ var normal2 = new Vector3();
67
+ var normal3 = new Vector3();
68
+ var normal4 = new Vector3();
69
+ function extrudeShape(shape, offset2, color) {
70
+ for (let j = 0, jl = shape.length; j < jl; j++) {
71
+ var point1 = shape[j];
72
+ var point2 = shape[(j + 1) % jl];
73
+ vector1.copy(point1).add(offset2);
74
+ vector1.applyQuaternion(quaternion);
75
+ vector1.add(point);
76
+ vector2.copy(point2).add(offset2);
77
+ vector2.applyQuaternion(quaternion);
78
+ vector2.add(point);
79
+ vector3.copy(point2).add(offset2);
80
+ vector3.applyQuaternion(prevQuaternion);
81
+ vector3.add(prevPoint);
82
+ vector4.copy(point1).add(offset2);
83
+ vector4.applyQuaternion(prevQuaternion);
84
+ vector4.add(prevPoint);
85
+ vertices.push(vector1.x, vector1.y, vector1.z);
86
+ vertices.push(vector2.x, vector2.y, vector2.z);
87
+ vertices.push(vector4.x, vector4.y, vector4.z);
88
+ vertices.push(vector2.x, vector2.y, vector2.z);
89
+ vertices.push(vector3.x, vector3.y, vector3.z);
90
+ vertices.push(vector4.x, vector4.y, vector4.z);
91
+ normal1.copy(point1);
92
+ normal1.applyQuaternion(quaternion);
93
+ normal1.normalize();
94
+ normal2.copy(point2);
95
+ normal2.applyQuaternion(quaternion);
96
+ normal2.normalize();
97
+ normal3.copy(point2);
98
+ normal3.applyQuaternion(prevQuaternion);
99
+ normal3.normalize();
100
+ normal4.copy(point1);
101
+ normal4.applyQuaternion(prevQuaternion);
102
+ normal4.normalize();
103
+ normals.push(normal1.x, normal1.y, normal1.z);
104
+ normals.push(normal2.x, normal2.y, normal2.z);
105
+ normals.push(normal4.x, normal4.y, normal4.z);
106
+ normals.push(normal2.x, normal2.y, normal2.z);
107
+ normals.push(normal3.x, normal3.y, normal3.z);
108
+ normals.push(normal4.x, normal4.y, normal4.z);
109
+ colors.push(color[0], color[1], color[2]);
110
+ colors.push(color[0], color[1], color[2]);
111
+ colors.push(color[0], color[1], color[2]);
112
+ colors.push(color[0], color[1], color[2]);
113
+ colors.push(color[0], color[1], color[2]);
114
+ colors.push(color[0], color[1], color[2]);
115
+ }
116
+ }
117
+ var offset = new Vector3();
118
+ for (let i = 1; i <= divisions; i++) {
119
+ point.copy(curve.getPointAt(i / divisions));
120
+ up.set(0, 1, 0);
121
+ forward.subVectors(point, prevPoint).normalize();
122
+ right.crossVectors(up, forward).normalize();
123
+ up.crossVectors(forward, right);
124
+ var angle = Math.atan2(forward.x, forward.z);
125
+ quaternion.setFromAxisAngle(up, angle);
126
+ if (i % 2 === 0) {
127
+ drawShape(step, color2);
128
+ }
129
+ extrudeShape(tube1, offset.set(0, -0.125, 0), color2);
130
+ extrudeShape(tube2, offset.set(0.2, 0, 0), color1);
131
+ extrudeShape(tube2, offset.set(-0.2, 0, 0), color1);
132
+ prevPoint.copy(point);
133
+ prevQuaternion.copy(quaternion);
134
+ }
135
+ this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
136
+ this.setAttribute("normal", new BufferAttribute(new Float32Array(normals), 3));
137
+ this.setAttribute("color", new BufferAttribute(new Float32Array(colors), 3));
138
+ };
139
+ RollerCoasterGeometry.prototype = Object.create(BufferGeometry.prototype);
140
+ var RollerCoasterLiftersGeometry = function(curve, divisions) {
141
+ BufferGeometry.call(this);
142
+ var vertices = [];
143
+ var normals = [];
144
+ var quaternion = new Quaternion();
145
+ var up = new Vector3(0, 1, 0);
146
+ var point = new Vector3();
147
+ var tangent = new Vector3();
148
+ var tube1 = [new Vector3(0, 0.05, -0.05), new Vector3(0, 0.05, 0.05), new Vector3(0, -0.05, 0)];
149
+ var tube2 = [new Vector3(-0.05, 0, 0.05), new Vector3(-0.05, 0, -0.05), new Vector3(0.05, 0, 0)];
150
+ var tube3 = [new Vector3(0.05, 0, -0.05), new Vector3(0.05, 0, 0.05), new Vector3(-0.05, 0, 0)];
151
+ var vector1 = new Vector3();
152
+ var vector2 = new Vector3();
153
+ var vector3 = new Vector3();
154
+ var vector4 = new Vector3();
155
+ var normal1 = new Vector3();
156
+ var normal2 = new Vector3();
157
+ var normal3 = new Vector3();
158
+ var normal4 = new Vector3();
159
+ function extrudeShape(shape, fromPoint2, toPoint2) {
160
+ for (let j = 0, jl = shape.length; j < jl; j++) {
161
+ var point1 = shape[j];
162
+ var point2 = shape[(j + 1) % jl];
163
+ vector1.copy(point1);
164
+ vector1.applyQuaternion(quaternion);
165
+ vector1.add(fromPoint2);
166
+ vector2.copy(point2);
167
+ vector2.applyQuaternion(quaternion);
168
+ vector2.add(fromPoint2);
169
+ vector3.copy(point2);
170
+ vector3.applyQuaternion(quaternion);
171
+ vector3.add(toPoint2);
172
+ vector4.copy(point1);
173
+ vector4.applyQuaternion(quaternion);
174
+ vector4.add(toPoint2);
175
+ vertices.push(vector1.x, vector1.y, vector1.z);
176
+ vertices.push(vector2.x, vector2.y, vector2.z);
177
+ vertices.push(vector4.x, vector4.y, vector4.z);
178
+ vertices.push(vector2.x, vector2.y, vector2.z);
179
+ vertices.push(vector3.x, vector3.y, vector3.z);
180
+ vertices.push(vector4.x, vector4.y, vector4.z);
181
+ normal1.copy(point1);
182
+ normal1.applyQuaternion(quaternion);
183
+ normal1.normalize();
184
+ normal2.copy(point2);
185
+ normal2.applyQuaternion(quaternion);
186
+ normal2.normalize();
187
+ normal3.copy(point2);
188
+ normal3.applyQuaternion(quaternion);
189
+ normal3.normalize();
190
+ normal4.copy(point1);
191
+ normal4.applyQuaternion(quaternion);
192
+ normal4.normalize();
193
+ normals.push(normal1.x, normal1.y, normal1.z);
194
+ normals.push(normal2.x, normal2.y, normal2.z);
195
+ normals.push(normal4.x, normal4.y, normal4.z);
196
+ normals.push(normal2.x, normal2.y, normal2.z);
197
+ normals.push(normal3.x, normal3.y, normal3.z);
198
+ normals.push(normal4.x, normal4.y, normal4.z);
199
+ }
200
+ }
201
+ var fromPoint = new Vector3();
202
+ var toPoint = new Vector3();
203
+ for (let i = 1; i <= divisions; i++) {
204
+ point.copy(curve.getPointAt(i / divisions));
205
+ tangent.copy(curve.getTangentAt(i / divisions));
206
+ var angle = Math.atan2(tangent.x, tangent.z);
207
+ quaternion.setFromAxisAngle(up, angle);
208
+ if (point.y > 10) {
209
+ fromPoint.set(-0.75, -0.35, 0);
210
+ fromPoint.applyQuaternion(quaternion);
211
+ fromPoint.add(point);
212
+ toPoint.set(0.75, -0.35, 0);
213
+ toPoint.applyQuaternion(quaternion);
214
+ toPoint.add(point);
215
+ extrudeShape(tube1, fromPoint, toPoint);
216
+ fromPoint.set(-0.7, -0.3, 0);
217
+ fromPoint.applyQuaternion(quaternion);
218
+ fromPoint.add(point);
219
+ toPoint.set(-0.7, -point.y, 0);
220
+ toPoint.applyQuaternion(quaternion);
221
+ toPoint.add(point);
222
+ extrudeShape(tube2, fromPoint, toPoint);
223
+ fromPoint.set(0.7, -0.3, 0);
224
+ fromPoint.applyQuaternion(quaternion);
225
+ fromPoint.add(point);
226
+ toPoint.set(0.7, -point.y, 0);
227
+ toPoint.applyQuaternion(quaternion);
228
+ toPoint.add(point);
229
+ extrudeShape(tube3, fromPoint, toPoint);
230
+ } else {
231
+ fromPoint.set(0, -0.2, 0);
232
+ fromPoint.applyQuaternion(quaternion);
233
+ fromPoint.add(point);
234
+ toPoint.set(0, -point.y, 0);
235
+ toPoint.applyQuaternion(quaternion);
236
+ toPoint.add(point);
237
+ extrudeShape(tube3, fromPoint, toPoint);
238
+ }
239
+ }
240
+ this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
241
+ this.setAttribute("normal", new BufferAttribute(new Float32Array(normals), 3));
242
+ };
243
+ RollerCoasterLiftersGeometry.prototype = Object.create(BufferGeometry.prototype);
244
+ var RollerCoasterShadowGeometry = function(curve, divisions) {
245
+ BufferGeometry.call(this);
246
+ var vertices = [];
247
+ var up = new Vector3(0, 1, 0);
248
+ var forward = new Vector3();
249
+ var quaternion = new Quaternion();
250
+ var prevQuaternion = new Quaternion();
251
+ prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
252
+ var point = new Vector3();
253
+ var prevPoint = new Vector3();
254
+ prevPoint.copy(curve.getPointAt(0));
255
+ prevPoint.y = 0;
256
+ var vector1 = new Vector3();
257
+ var vector2 = new Vector3();
258
+ var vector3 = new Vector3();
259
+ var vector4 = new Vector3();
260
+ for (let i = 1; i <= divisions; i++) {
261
+ point.copy(curve.getPointAt(i / divisions));
262
+ point.y = 0;
263
+ forward.subVectors(point, prevPoint);
264
+ var angle = Math.atan2(forward.x, forward.z);
265
+ quaternion.setFromAxisAngle(up, angle);
266
+ vector1.set(-0.3, 0, 0);
267
+ vector1.applyQuaternion(quaternion);
268
+ vector1.add(point);
269
+ vector2.set(0.3, 0, 0);
270
+ vector2.applyQuaternion(quaternion);
271
+ vector2.add(point);
272
+ vector3.set(0.3, 0, 0);
273
+ vector3.applyQuaternion(prevQuaternion);
274
+ vector3.add(prevPoint);
275
+ vector4.set(-0.3, 0, 0);
276
+ vector4.applyQuaternion(prevQuaternion);
277
+ vector4.add(prevPoint);
278
+ vertices.push(vector1.x, vector1.y, vector1.z);
279
+ vertices.push(vector2.x, vector2.y, vector2.z);
280
+ vertices.push(vector4.x, vector4.y, vector4.z);
281
+ vertices.push(vector2.x, vector2.y, vector2.z);
282
+ vertices.push(vector3.x, vector3.y, vector3.z);
283
+ vertices.push(vector4.x, vector4.y, vector4.z);
284
+ prevPoint.copy(point);
285
+ prevQuaternion.copy(quaternion);
286
+ }
287
+ this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
288
+ };
289
+ RollerCoasterShadowGeometry.prototype = Object.create(BufferGeometry.prototype);
290
+ var SkyGeometry = function() {
291
+ BufferGeometry.call(this);
292
+ var vertices = [];
293
+ for (let i = 0; i < 100; i++) {
294
+ var x = Math.random() * 800 - 400;
295
+ var y = Math.random() * 50 + 50;
296
+ var z = Math.random() * 800 - 400;
297
+ var size = Math.random() * 40 + 20;
298
+ vertices.push(x - size, y, z - size);
299
+ vertices.push(x + size, y, z - size);
300
+ vertices.push(x - size, y, z + size);
301
+ vertices.push(x + size, y, z - size);
302
+ vertices.push(x + size, y, z + size);
303
+ vertices.push(x - size, y, z + size);
304
+ }
305
+ this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
306
+ };
307
+ SkyGeometry.prototype = Object.create(BufferGeometry.prototype);
308
+ var TreesGeometry = function(landscape) {
309
+ BufferGeometry.call(this);
310
+ var vertices = [];
311
+ var colors = [];
312
+ var raycaster = new Raycaster();
313
+ raycaster.ray.direction.set(0, -1, 0);
314
+ for (let i = 0; i < 2e3; i++) {
315
+ var x = Math.random() * 500 - 250;
316
+ var z = Math.random() * 500 - 250;
317
+ raycaster.ray.origin.set(x, 50, z);
318
+ var intersections = raycaster.intersectObject(landscape);
319
+ if (intersections.length === 0)
320
+ continue;
321
+ var y = intersections[0].point.y;
322
+ var height = Math.random() * 5 + 0.5;
323
+ var angle = Math.random() * Math.PI * 2;
324
+ vertices.push(x + Math.sin(angle), y, z + Math.cos(angle));
325
+ vertices.push(x, y + height, z);
326
+ vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
327
+ angle += Math.PI / 2;
328
+ vertices.push(x + Math.sin(angle), y, z + Math.cos(angle));
329
+ vertices.push(x, y + height, z);
330
+ vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
331
+ var random = Math.random() * 0.1;
332
+ for (let j = 0; j < 6; j++) {
333
+ colors.push(0.2 + random, 0.4 + random, 0);
334
+ }
335
+ }
336
+ this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
337
+ this.setAttribute("color", new BufferAttribute(new Float32Array(colors), 3));
338
+ };
339
+ TreesGeometry.prototype = Object.create(BufferGeometry.prototype);
340
+ export {
341
+ RollerCoasterGeometry,
342
+ RollerCoasterLiftersGeometry,
343
+ RollerCoasterShadowGeometry,
344
+ SkyGeometry,
345
+ TreesGeometry
346
+ };