three-stdlib 2.22.7 → 2.22.9

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Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
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  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
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  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
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  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
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  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
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  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
  359. package/dist/loaders/lwo/LWO2Parser.mjs +327 -0
  360. package/dist/loaders/lwo/LWO3Parser.js +298 -0
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+ "use strict";
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+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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+ const THREE = require("three");
4
+ function _interopNamespaceDefault(e) {
5
+ const n = Object.create(null, { [Symbol.toStringTag]: { value: "Module" } });
6
+ if (e) {
7
+ for (const k in e) {
8
+ if (k !== "default") {
9
+ const d = Object.getOwnPropertyDescriptor(e, k);
10
+ Object.defineProperty(n, k, d.get ? d : {
11
+ enumerable: true,
12
+ get: () => e[k]
13
+ });
14
+ }
15
+ }
16
+ }
17
+ n.default = e;
18
+ return Object.freeze(n);
19
+ }
20
+ const THREE__namespace = /* @__PURE__ */ _interopNamespaceDefault(THREE);
21
+ const PINCH_MAX = 0.05;
22
+ const PINCH_THRESHOLD = 0.02;
23
+ const PINCH_MIN = 0.01;
24
+ const POINTER_ADVANCE_MAX = 0.02;
25
+ const POINTER_OPACITY_MAX = 1;
26
+ const POINTER_OPACITY_MIN = 0.4;
27
+ const POINTER_FRONT_RADIUS = 2e-3;
28
+ const POINTER_REAR_RADIUS = 0.01;
29
+ const POINTER_REAR_RADIUS_MIN = 3e-3;
30
+ const POINTER_LENGTH = 0.035;
31
+ const POINTER_SEGMENTS = 16;
32
+ const POINTER_RINGS = 12;
33
+ const POINTER_HEMISPHERE_ANGLE = 110;
34
+ const YAXIS = new THREE__namespace.Vector3(0, 1, 0);
35
+ const ZAXIS = new THREE__namespace.Vector3(0, 0, 1);
36
+ const CURSOR_RADIUS = 0.02;
37
+ const CURSOR_MAX_DISTANCE = 1.5;
38
+ class OculusHandPointerModel extends THREE__namespace.Object3D {
39
+ constructor(hand, controller) {
40
+ super();
41
+ this.hand = hand;
42
+ this.controller = controller;
43
+ this.motionController = null;
44
+ this.envMap = null;
45
+ this.mesh = null;
46
+ this.pointerGeometry = null;
47
+ this.pointerMesh = null;
48
+ this.pointerObject = null;
49
+ this.pinched = false;
50
+ this.attached = false;
51
+ this.cursorObject = null;
52
+ this.raycaster = null;
53
+ hand.addEventListener("connected", (event) => {
54
+ const xrInputSource = event.data;
55
+ if (xrInputSource.hand) {
56
+ this.visible = true;
57
+ this.xrInputSource = xrInputSource;
58
+ this.createPointer();
59
+ }
60
+ });
61
+ }
62
+ _drawVerticesRing(vertices, baseVector, ringIndex) {
63
+ const segmentVector = baseVector.clone();
64
+ for (var i = 0; i < POINTER_SEGMENTS; i++) {
65
+ segmentVector.applyAxisAngle(ZAXIS, Math.PI * 2 / POINTER_SEGMENTS);
66
+ const vid = ringIndex * POINTER_SEGMENTS + i;
67
+ vertices[3 * vid] = segmentVector.x;
68
+ vertices[3 * vid + 1] = segmentVector.y;
69
+ vertices[3 * vid + 2] = segmentVector.z;
70
+ }
71
+ }
72
+ _updatePointerVertices(rearRadius) {
73
+ const vertices = this.pointerGeometry.attributes.position.array;
74
+ const frontFaceBase = new THREE__namespace.Vector3(POINTER_FRONT_RADIUS, 0, -1 * (POINTER_LENGTH - rearRadius));
75
+ this._drawVerticesRing(vertices, frontFaceBase, 0);
76
+ const rearBase = new THREE__namespace.Vector3(
77
+ Math.sin(Math.PI * POINTER_HEMISPHERE_ANGLE / 180) * rearRadius,
78
+ Math.cos(Math.PI * POINTER_HEMISPHERE_ANGLE / 180) * rearRadius,
79
+ 0
80
+ );
81
+ for (var i = 0; i < POINTER_RINGS; i++) {
82
+ this._drawVerticesRing(vertices, rearBase, i + 1);
83
+ rearBase.applyAxisAngle(YAXIS, Math.PI * POINTER_HEMISPHERE_ANGLE / 180 / (POINTER_RINGS * -2));
84
+ }
85
+ const frontCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS);
86
+ const rearCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS) + 1;
87
+ const frontCenter = new THREE__namespace.Vector3(0, 0, -1 * (POINTER_LENGTH - rearRadius));
88
+ vertices[frontCenterIndex * 3] = frontCenter.x;
89
+ vertices[frontCenterIndex * 3 + 1] = frontCenter.y;
90
+ vertices[frontCenterIndex * 3 + 2] = frontCenter.z;
91
+ const rearCenter = new THREE__namespace.Vector3(0, 0, rearRadius);
92
+ vertices[rearCenterIndex * 3] = rearCenter.x;
93
+ vertices[rearCenterIndex * 3 + 1] = rearCenter.y;
94
+ vertices[rearCenterIndex * 3 + 2] = rearCenter.z;
95
+ this.pointerGeometry.setAttribute("position", new THREE__namespace.Float32BufferAttribute(vertices, 3));
96
+ }
97
+ createPointer() {
98
+ var i, j;
99
+ const vertices = new Array(((POINTER_RINGS + 1) * POINTER_SEGMENTS + 2) * 3).fill(0);
100
+ const indices = [];
101
+ this.pointerGeometry = new THREE__namespace.BufferGeometry();
102
+ this.pointerGeometry.setAttribute("position", new THREE__namespace.Float32BufferAttribute(vertices, 3));
103
+ this._updatePointerVertices(POINTER_REAR_RADIUS);
104
+ for (i = 0; i < POINTER_RINGS; i++) {
105
+ for (j = 0; j < POINTER_SEGMENTS - 1; j++) {
106
+ indices.push(i * POINTER_SEGMENTS + j, i * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j);
107
+ indices.push(i * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j);
108
+ }
109
+ indices.push((i + 1) * POINTER_SEGMENTS - 1, i * POINTER_SEGMENTS, (i + 2) * POINTER_SEGMENTS - 1);
110
+ indices.push(i * POINTER_SEGMENTS, (i + 1) * POINTER_SEGMENTS, (i + 2) * POINTER_SEGMENTS - 1);
111
+ }
112
+ const frontCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS);
113
+ const rearCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS) + 1;
114
+ for (i = 0; i < POINTER_SEGMENTS - 1; i++) {
115
+ indices.push(frontCenterIndex, i + 1, i);
116
+ indices.push(rearCenterIndex, i + POINTER_SEGMENTS * POINTER_RINGS, i + POINTER_SEGMENTS * POINTER_RINGS + 1);
117
+ }
118
+ indices.push(frontCenterIndex, 0, POINTER_SEGMENTS - 1);
119
+ indices.push(rearCenterIndex, POINTER_SEGMENTS * (POINTER_RINGS + 1) - 1, POINTER_SEGMENTS * POINTER_RINGS);
120
+ const material = new THREE__namespace.MeshBasicMaterial();
121
+ material.transparent = true;
122
+ material.opacity = POINTER_OPACITY_MIN;
123
+ this.pointerGeometry.setIndex(indices);
124
+ this.pointerMesh = new THREE__namespace.Mesh(this.pointerGeometry, material);
125
+ this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS);
126
+ this.pointerObject = new THREE__namespace.Object3D();
127
+ this.pointerObject.add(this.pointerMesh);
128
+ this.raycaster = new THREE__namespace.Raycaster();
129
+ const cursorGeometry = new THREE__namespace.SphereGeometry(CURSOR_RADIUS, 10, 10);
130
+ const cursorMaterial = new THREE__namespace.MeshBasicMaterial();
131
+ cursorMaterial.transparent = true;
132
+ cursorMaterial.opacity = POINTER_OPACITY_MIN;
133
+ this.cursorObject = new THREE__namespace.Mesh(cursorGeometry, cursorMaterial);
134
+ this.pointerObject.add(this.cursorObject);
135
+ this.add(this.pointerObject);
136
+ }
137
+ _updateRaycaster() {
138
+ if (this.raycaster) {
139
+ const pointerMatrix = this.pointerObject.matrixWorld;
140
+ const tempMatrix = new THREE__namespace.Matrix4();
141
+ tempMatrix.identity().extractRotation(pointerMatrix);
142
+ this.raycaster.ray.origin.setFromMatrixPosition(pointerMatrix);
143
+ this.raycaster.ray.direction.set(0, 0, -1).applyMatrix4(tempMatrix);
144
+ }
145
+ }
146
+ _updatePointer() {
147
+ this.pointerObject.visible = this.controller.visible;
148
+ const indexTip = this.hand.joints["index-finger-tip"];
149
+ const thumbTip = this.hand.joints["thumb-tip"];
150
+ const distance = indexTip.position.distanceTo(thumbTip.position);
151
+ const position = indexTip.position.clone().add(thumbTip.position).multiplyScalar(0.5);
152
+ this.pointerObject.position.copy(position);
153
+ this.pointerObject.quaternion.copy(this.controller.quaternion);
154
+ this.pinched = distance <= PINCH_THRESHOLD;
155
+ const pinchScale = (distance - PINCH_MIN) / (PINCH_MAX - PINCH_MIN);
156
+ const focusScale = (distance - PINCH_MIN) / (PINCH_THRESHOLD - PINCH_MIN);
157
+ if (pinchScale > 1) {
158
+ this._updatePointerVertices(POINTER_REAR_RADIUS);
159
+ this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS);
160
+ this.pointerMesh.material.opacity = POINTER_OPACITY_MIN;
161
+ } else if (pinchScale > 0) {
162
+ const rearRadius = (POINTER_REAR_RADIUS - POINTER_REAR_RADIUS_MIN) * pinchScale + POINTER_REAR_RADIUS_MIN;
163
+ this._updatePointerVertices(rearRadius);
164
+ if (focusScale < 1) {
165
+ this.pointerMesh.position.set(0, 0, -1 * rearRadius - (1 - focusScale) * POINTER_ADVANCE_MAX);
166
+ this.pointerMesh.material.opacity = POINTER_OPACITY_MIN + (1 - focusScale) * (POINTER_OPACITY_MAX - POINTER_OPACITY_MIN);
167
+ } else {
168
+ this.pointerMesh.position.set(0, 0, -1 * rearRadius);
169
+ this.pointerMesh.material.opacity = POINTER_OPACITY_MIN;
170
+ }
171
+ } else {
172
+ this._updatePointerVertices(POINTER_REAR_RADIUS_MIN);
173
+ this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS_MIN - POINTER_ADVANCE_MAX);
174
+ this.pointerMesh.material.opacity = POINTER_OPACITY_MAX;
175
+ }
176
+ this.cursorObject.material.opacity = this.pointerMesh.material.opacity;
177
+ }
178
+ updateMatrixWorld(force) {
179
+ super.updateMatrixWorld(force);
180
+ if (this.pointerGeometry) {
181
+ this._updatePointer();
182
+ this._updateRaycaster();
183
+ }
184
+ }
185
+ isPinched() {
186
+ return this.pinched;
187
+ }
188
+ setAttached(attached) {
189
+ this.attached = attached;
190
+ }
191
+ isAttached() {
192
+ return this.attached;
193
+ }
194
+ intersectObject(object, recursive = true) {
195
+ if (this.raycaster) {
196
+ return this.raycaster.intersectObject(object, recursive);
197
+ }
198
+ }
199
+ intersectObjects(objects, recursive = true) {
200
+ if (this.raycaster) {
201
+ return this.raycaster.intersectObjects(objects, recursive);
202
+ }
203
+ }
204
+ checkIntersections(objects, recursive = false) {
205
+ if (this.raycaster && !this.attached) {
206
+ const intersections = this.raycaster.intersectObjects(objects, recursive);
207
+ const direction = new THREE__namespace.Vector3(0, 0, -1);
208
+ if (intersections.length > 0) {
209
+ const intersection = intersections[0];
210
+ const distance = intersection.distance;
211
+ this.cursorObject.position.copy(direction.multiplyScalar(distance));
212
+ } else {
213
+ this.cursorObject.position.copy(direction.multiplyScalar(CURSOR_MAX_DISTANCE));
214
+ }
215
+ }
216
+ }
217
+ setCursor(distance) {
218
+ const direction = new THREE__namespace.Vector3(0, 0, -1);
219
+ if (this.raycaster && !this.attached) {
220
+ this.cursorObject.position.copy(direction.multiplyScalar(distance));
221
+ }
222
+ }
223
+ }
224
+ exports.OculusHandPointerModel = OculusHandPointerModel;
@@ -0,0 +1,207 @@
1
+ import * as THREE from "three";
2
+ const PINCH_MAX = 0.05;
3
+ const PINCH_THRESHOLD = 0.02;
4
+ const PINCH_MIN = 0.01;
5
+ const POINTER_ADVANCE_MAX = 0.02;
6
+ const POINTER_OPACITY_MAX = 1;
7
+ const POINTER_OPACITY_MIN = 0.4;
8
+ const POINTER_FRONT_RADIUS = 2e-3;
9
+ const POINTER_REAR_RADIUS = 0.01;
10
+ const POINTER_REAR_RADIUS_MIN = 3e-3;
11
+ const POINTER_LENGTH = 0.035;
12
+ const POINTER_SEGMENTS = 16;
13
+ const POINTER_RINGS = 12;
14
+ const POINTER_HEMISPHERE_ANGLE = 110;
15
+ const YAXIS = new THREE.Vector3(0, 1, 0);
16
+ const ZAXIS = new THREE.Vector3(0, 0, 1);
17
+ const CURSOR_RADIUS = 0.02;
18
+ const CURSOR_MAX_DISTANCE = 1.5;
19
+ class OculusHandPointerModel extends THREE.Object3D {
20
+ constructor(hand, controller) {
21
+ super();
22
+ this.hand = hand;
23
+ this.controller = controller;
24
+ this.motionController = null;
25
+ this.envMap = null;
26
+ this.mesh = null;
27
+ this.pointerGeometry = null;
28
+ this.pointerMesh = null;
29
+ this.pointerObject = null;
30
+ this.pinched = false;
31
+ this.attached = false;
32
+ this.cursorObject = null;
33
+ this.raycaster = null;
34
+ hand.addEventListener("connected", (event) => {
35
+ const xrInputSource = event.data;
36
+ if (xrInputSource.hand) {
37
+ this.visible = true;
38
+ this.xrInputSource = xrInputSource;
39
+ this.createPointer();
40
+ }
41
+ });
42
+ }
43
+ _drawVerticesRing(vertices, baseVector, ringIndex) {
44
+ const segmentVector = baseVector.clone();
45
+ for (var i = 0; i < POINTER_SEGMENTS; i++) {
46
+ segmentVector.applyAxisAngle(ZAXIS, Math.PI * 2 / POINTER_SEGMENTS);
47
+ const vid = ringIndex * POINTER_SEGMENTS + i;
48
+ vertices[3 * vid] = segmentVector.x;
49
+ vertices[3 * vid + 1] = segmentVector.y;
50
+ vertices[3 * vid + 2] = segmentVector.z;
51
+ }
52
+ }
53
+ _updatePointerVertices(rearRadius) {
54
+ const vertices = this.pointerGeometry.attributes.position.array;
55
+ const frontFaceBase = new THREE.Vector3(POINTER_FRONT_RADIUS, 0, -1 * (POINTER_LENGTH - rearRadius));
56
+ this._drawVerticesRing(vertices, frontFaceBase, 0);
57
+ const rearBase = new THREE.Vector3(
58
+ Math.sin(Math.PI * POINTER_HEMISPHERE_ANGLE / 180) * rearRadius,
59
+ Math.cos(Math.PI * POINTER_HEMISPHERE_ANGLE / 180) * rearRadius,
60
+ 0
61
+ );
62
+ for (var i = 0; i < POINTER_RINGS; i++) {
63
+ this._drawVerticesRing(vertices, rearBase, i + 1);
64
+ rearBase.applyAxisAngle(YAXIS, Math.PI * POINTER_HEMISPHERE_ANGLE / 180 / (POINTER_RINGS * -2));
65
+ }
66
+ const frontCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS);
67
+ const rearCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS) + 1;
68
+ const frontCenter = new THREE.Vector3(0, 0, -1 * (POINTER_LENGTH - rearRadius));
69
+ vertices[frontCenterIndex * 3] = frontCenter.x;
70
+ vertices[frontCenterIndex * 3 + 1] = frontCenter.y;
71
+ vertices[frontCenterIndex * 3 + 2] = frontCenter.z;
72
+ const rearCenter = new THREE.Vector3(0, 0, rearRadius);
73
+ vertices[rearCenterIndex * 3] = rearCenter.x;
74
+ vertices[rearCenterIndex * 3 + 1] = rearCenter.y;
75
+ vertices[rearCenterIndex * 3 + 2] = rearCenter.z;
76
+ this.pointerGeometry.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
77
+ }
78
+ createPointer() {
79
+ var i, j;
80
+ const vertices = new Array(((POINTER_RINGS + 1) * POINTER_SEGMENTS + 2) * 3).fill(0);
81
+ const indices = [];
82
+ this.pointerGeometry = new THREE.BufferGeometry();
83
+ this.pointerGeometry.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
84
+ this._updatePointerVertices(POINTER_REAR_RADIUS);
85
+ for (i = 0; i < POINTER_RINGS; i++) {
86
+ for (j = 0; j < POINTER_SEGMENTS - 1; j++) {
87
+ indices.push(i * POINTER_SEGMENTS + j, i * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j);
88
+ indices.push(i * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j);
89
+ }
90
+ indices.push((i + 1) * POINTER_SEGMENTS - 1, i * POINTER_SEGMENTS, (i + 2) * POINTER_SEGMENTS - 1);
91
+ indices.push(i * POINTER_SEGMENTS, (i + 1) * POINTER_SEGMENTS, (i + 2) * POINTER_SEGMENTS - 1);
92
+ }
93
+ const frontCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS);
94
+ const rearCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS) + 1;
95
+ for (i = 0; i < POINTER_SEGMENTS - 1; i++) {
96
+ indices.push(frontCenterIndex, i + 1, i);
97
+ indices.push(rearCenterIndex, i + POINTER_SEGMENTS * POINTER_RINGS, i + POINTER_SEGMENTS * POINTER_RINGS + 1);
98
+ }
99
+ indices.push(frontCenterIndex, 0, POINTER_SEGMENTS - 1);
100
+ indices.push(rearCenterIndex, POINTER_SEGMENTS * (POINTER_RINGS + 1) - 1, POINTER_SEGMENTS * POINTER_RINGS);
101
+ const material = new THREE.MeshBasicMaterial();
102
+ material.transparent = true;
103
+ material.opacity = POINTER_OPACITY_MIN;
104
+ this.pointerGeometry.setIndex(indices);
105
+ this.pointerMesh = new THREE.Mesh(this.pointerGeometry, material);
106
+ this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS);
107
+ this.pointerObject = new THREE.Object3D();
108
+ this.pointerObject.add(this.pointerMesh);
109
+ this.raycaster = new THREE.Raycaster();
110
+ const cursorGeometry = new THREE.SphereGeometry(CURSOR_RADIUS, 10, 10);
111
+ const cursorMaterial = new THREE.MeshBasicMaterial();
112
+ cursorMaterial.transparent = true;
113
+ cursorMaterial.opacity = POINTER_OPACITY_MIN;
114
+ this.cursorObject = new THREE.Mesh(cursorGeometry, cursorMaterial);
115
+ this.pointerObject.add(this.cursorObject);
116
+ this.add(this.pointerObject);
117
+ }
118
+ _updateRaycaster() {
119
+ if (this.raycaster) {
120
+ const pointerMatrix = this.pointerObject.matrixWorld;
121
+ const tempMatrix = new THREE.Matrix4();
122
+ tempMatrix.identity().extractRotation(pointerMatrix);
123
+ this.raycaster.ray.origin.setFromMatrixPosition(pointerMatrix);
124
+ this.raycaster.ray.direction.set(0, 0, -1).applyMatrix4(tempMatrix);
125
+ }
126
+ }
127
+ _updatePointer() {
128
+ this.pointerObject.visible = this.controller.visible;
129
+ const indexTip = this.hand.joints["index-finger-tip"];
130
+ const thumbTip = this.hand.joints["thumb-tip"];
131
+ const distance = indexTip.position.distanceTo(thumbTip.position);
132
+ const position = indexTip.position.clone().add(thumbTip.position).multiplyScalar(0.5);
133
+ this.pointerObject.position.copy(position);
134
+ this.pointerObject.quaternion.copy(this.controller.quaternion);
135
+ this.pinched = distance <= PINCH_THRESHOLD;
136
+ const pinchScale = (distance - PINCH_MIN) / (PINCH_MAX - PINCH_MIN);
137
+ const focusScale = (distance - PINCH_MIN) / (PINCH_THRESHOLD - PINCH_MIN);
138
+ if (pinchScale > 1) {
139
+ this._updatePointerVertices(POINTER_REAR_RADIUS);
140
+ this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS);
141
+ this.pointerMesh.material.opacity = POINTER_OPACITY_MIN;
142
+ } else if (pinchScale > 0) {
143
+ const rearRadius = (POINTER_REAR_RADIUS - POINTER_REAR_RADIUS_MIN) * pinchScale + POINTER_REAR_RADIUS_MIN;
144
+ this._updatePointerVertices(rearRadius);
145
+ if (focusScale < 1) {
146
+ this.pointerMesh.position.set(0, 0, -1 * rearRadius - (1 - focusScale) * POINTER_ADVANCE_MAX);
147
+ this.pointerMesh.material.opacity = POINTER_OPACITY_MIN + (1 - focusScale) * (POINTER_OPACITY_MAX - POINTER_OPACITY_MIN);
148
+ } else {
149
+ this.pointerMesh.position.set(0, 0, -1 * rearRadius);
150
+ this.pointerMesh.material.opacity = POINTER_OPACITY_MIN;
151
+ }
152
+ } else {
153
+ this._updatePointerVertices(POINTER_REAR_RADIUS_MIN);
154
+ this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS_MIN - POINTER_ADVANCE_MAX);
155
+ this.pointerMesh.material.opacity = POINTER_OPACITY_MAX;
156
+ }
157
+ this.cursorObject.material.opacity = this.pointerMesh.material.opacity;
158
+ }
159
+ updateMatrixWorld(force) {
160
+ super.updateMatrixWorld(force);
161
+ if (this.pointerGeometry) {
162
+ this._updatePointer();
163
+ this._updateRaycaster();
164
+ }
165
+ }
166
+ isPinched() {
167
+ return this.pinched;
168
+ }
169
+ setAttached(attached) {
170
+ this.attached = attached;
171
+ }
172
+ isAttached() {
173
+ return this.attached;
174
+ }
175
+ intersectObject(object, recursive = true) {
176
+ if (this.raycaster) {
177
+ return this.raycaster.intersectObject(object, recursive);
178
+ }
179
+ }
180
+ intersectObjects(objects, recursive = true) {
181
+ if (this.raycaster) {
182
+ return this.raycaster.intersectObjects(objects, recursive);
183
+ }
184
+ }
185
+ checkIntersections(objects, recursive = false) {
186
+ if (this.raycaster && !this.attached) {
187
+ const intersections = this.raycaster.intersectObjects(objects, recursive);
188
+ const direction = new THREE.Vector3(0, 0, -1);
189
+ if (intersections.length > 0) {
190
+ const intersection = intersections[0];
191
+ const distance = intersection.distance;
192
+ this.cursorObject.position.copy(direction.multiplyScalar(distance));
193
+ } else {
194
+ this.cursorObject.position.copy(direction.multiplyScalar(CURSOR_MAX_DISTANCE));
195
+ }
196
+ }
197
+ }
198
+ setCursor(distance) {
199
+ const direction = new THREE.Vector3(0, 0, -1);
200
+ if (this.raycaster && !this.attached) {
201
+ this.cursorObject.position.copy(direction.multiplyScalar(distance));
202
+ }
203
+ }
204
+ }
205
+ export {
206
+ OculusHandPointerModel
207
+ };
@@ -0,0 +1,3 @@
1
+ import { Mesh } from 'three'
2
+
3
+ export function createText(message: string, height: number): Mesh
@@ -0,0 +1,48 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ function _interopNamespaceDefault(e) {
5
+ const n = Object.create(null, { [Symbol.toStringTag]: { value: "Module" } });
6
+ if (e) {
7
+ for (const k in e) {
8
+ if (k !== "default") {
9
+ const d = Object.getOwnPropertyDescriptor(e, k);
10
+ Object.defineProperty(n, k, d.get ? d : {
11
+ enumerable: true,
12
+ get: () => e[k]
13
+ });
14
+ }
15
+ }
16
+ }
17
+ n.default = e;
18
+ return Object.freeze(n);
19
+ }
20
+ const THREE__namespace = /* @__PURE__ */ _interopNamespaceDefault(THREE);
21
+ function createText(message, height) {
22
+ const canvas = document.createElement("canvas");
23
+ const context = canvas.getContext("2d");
24
+ let metrics = null;
25
+ const textHeight = 100;
26
+ context.font = "normal " + textHeight + "px Arial";
27
+ metrics = context.measureText(message);
28
+ const textWidth = metrics.width;
29
+ canvas.width = textWidth;
30
+ canvas.height = textHeight;
31
+ context.font = "normal " + textHeight + "px Arial";
32
+ context.textAlign = "center";
33
+ context.textBaseline = "middle";
34
+ context.fillStyle = "#ffffff";
35
+ context.fillText(message, textWidth / 2, textHeight / 2);
36
+ const texture = new THREE__namespace.Texture(canvas);
37
+ texture.needsUpdate = true;
38
+ const material = new THREE__namespace.MeshBasicMaterial({
39
+ color: 16777215,
40
+ side: THREE__namespace.DoubleSide,
41
+ map: texture,
42
+ transparent: true
43
+ });
44
+ const geometry = new THREE__namespace.PlaneGeometry(height * textWidth / textHeight, height);
45
+ const plane = new THREE__namespace.Mesh(geometry, material);
46
+ return plane;
47
+ }
48
+ exports.createText = createText;
@@ -0,0 +1,31 @@
1
+ import * as THREE from "three";
2
+ function createText(message, height) {
3
+ const canvas = document.createElement("canvas");
4
+ const context = canvas.getContext("2d");
5
+ let metrics = null;
6
+ const textHeight = 100;
7
+ context.font = "normal " + textHeight + "px Arial";
8
+ metrics = context.measureText(message);
9
+ const textWidth = metrics.width;
10
+ canvas.width = textWidth;
11
+ canvas.height = textHeight;
12
+ context.font = "normal " + textHeight + "px Arial";
13
+ context.textAlign = "center";
14
+ context.textBaseline = "middle";
15
+ context.fillStyle = "#ffffff";
16
+ context.fillText(message, textWidth / 2, textHeight / 2);
17
+ const texture = new THREE.Texture(canvas);
18
+ texture.needsUpdate = true;
19
+ const material = new THREE.MeshBasicMaterial({
20
+ color: 16777215,
21
+ side: THREE.DoubleSide,
22
+ map: texture,
23
+ transparent: true
24
+ });
25
+ const geometry = new THREE.PlaneGeometry(height * textWidth / textHeight, height);
26
+ const plane = new THREE.Mesh(geometry, material);
27
+ return plane;
28
+ }
29
+ export {
30
+ createText
31
+ };
@@ -0,0 +1,7 @@
1
+ import { WebGLRenderer, XRSessionInit } from 'three';
2
+ declare class VRButton {
3
+ static createButton(renderer: WebGLRenderer, sessionInit?: XRSessionInit): HTMLButtonElement | HTMLAnchorElement;
4
+ static xrSessionIsGranted: boolean;
5
+ static registerSessionGrantedListener(): void;
6
+ }
7
+ export { VRButton };
@@ -0,0 +1,111 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const _VRButton = class {
10
+ static createButton(renderer, sessionInit = {}) {
11
+ const button = document.createElement("button");
12
+ function showEnterVR() {
13
+ let currentSession = null;
14
+ async function onSessionStarted(session) {
15
+ session.addEventListener("end", onSessionEnded);
16
+ await renderer.xr.setSession(session);
17
+ button.textContent = "EXIT VR";
18
+ currentSession = session;
19
+ }
20
+ function onSessionEnded() {
21
+ currentSession.removeEventListener("end", onSessionEnded);
22
+ button.textContent = "ENTER VR";
23
+ currentSession = null;
24
+ }
25
+ button.style.display = "";
26
+ button.style.cursor = "pointer";
27
+ button.style.left = "calc(50% - 50px)";
28
+ button.style.width = "100px";
29
+ button.textContent = "ENTER VR";
30
+ button.onmouseenter = () => {
31
+ button.style.opacity = "1.0";
32
+ };
33
+ button.onmouseleave = () => {
34
+ button.style.opacity = "0.5";
35
+ };
36
+ button.onclick = () => {
37
+ var _a;
38
+ if (currentSession === null) {
39
+ const optionalFeatures = [sessionInit.optionalFeatures, "local-floor", "bounded-floor", "hand-tracking"].flat().filter(Boolean);
40
+ (_a = navigator.xr) == null ? void 0 : _a.requestSession("immersive-vr", { ...sessionInit, optionalFeatures }).then(onSessionStarted);
41
+ } else {
42
+ currentSession.end();
43
+ }
44
+ };
45
+ }
46
+ function disableButton() {
47
+ button.style.display = "";
48
+ button.style.cursor = "auto";
49
+ button.style.left = "calc(50% - 75px)";
50
+ button.style.width = "150px";
51
+ button.onmouseenter = null;
52
+ button.onmouseleave = null;
53
+ button.onclick = null;
54
+ }
55
+ function showWebXRNotFound() {
56
+ disableButton();
57
+ button.textContent = "VR NOT SUPPORTED";
58
+ }
59
+ function stylizeElement(element) {
60
+ element.style.position = "absolute";
61
+ element.style.bottom = "20px";
62
+ element.style.padding = "12px 6px";
63
+ element.style.border = "1px solid #fff";
64
+ element.style.borderRadius = "4px";
65
+ element.style.background = "rgba(0,0,0,0.1)";
66
+ element.style.color = "#fff";
67
+ element.style.font = "normal 13px sans-serif";
68
+ element.style.textAlign = "center";
69
+ element.style.opacity = "0.5";
70
+ element.style.outline = "none";
71
+ element.style.zIndex = "999";
72
+ }
73
+ if ("xr" in navigator) {
74
+ stylizeElement(button);
75
+ button.id = "VRButton";
76
+ button.style.display = "none";
77
+ navigator.xr.isSessionSupported("immersive-vr").then((supported) => {
78
+ supported ? showEnterVR() : showWebXRNotFound();
79
+ if (supported && _VRButton.xrSessionIsGranted) {
80
+ button.click();
81
+ }
82
+ });
83
+ return button;
84
+ } else {
85
+ const message = document.createElement("a");
86
+ if (window.isSecureContext === false) {
87
+ message.href = document.location.href.replace(/^http:/, "https:");
88
+ message.innerHTML = "WEBXR NEEDS HTTPS";
89
+ } else {
90
+ message.href = "https://immersiveweb.dev/";
91
+ message.innerHTML = "WEBXR NOT AVAILABLE";
92
+ }
93
+ message.style.left = "calc(50% - 90px)";
94
+ message.style.width = "180px";
95
+ message.style.textDecoration = "none";
96
+ stylizeElement(message);
97
+ return message;
98
+ }
99
+ }
100
+ static registerSessionGrantedListener() {
101
+ if ("xr" in navigator) {
102
+ ;
103
+ navigator.xr.addEventListener("sessiongranted", () => {
104
+ _VRButton.xrSessionIsGranted = true;
105
+ });
106
+ }
107
+ }
108
+ };
109
+ let VRButton = _VRButton;
110
+ __publicField(VRButton, "xrSessionIsGranted", false);
111
+ exports.VRButton = VRButton;