three-stdlib 2.22.7 → 2.22.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1065) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.js +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.mjs +12 -0
  3. package/dist/_polyfill/Data3DTexture.js +17 -0
  4. package/dist/_polyfill/Data3DTexture.mjs +17 -0
  5. package/dist/animation/AnimationClipCreator.d.ts +12 -0
  6. package/dist/animation/AnimationClipCreator.js +57 -0
  7. package/dist/animation/AnimationClipCreator.mjs +57 -0
  8. package/dist/animation/CCDIKSolver.d.ts +25 -0
  9. package/dist/animation/CCDIKSolver.js +224 -0
  10. package/dist/animation/CCDIKSolver.mjs +224 -0
  11. package/dist/animation/MMDAnimationHelper.d.ts +93 -0
  12. package/dist/animation/MMDAnimationHelper.js +590 -0
  13. package/dist/animation/MMDAnimationHelper.mjs +590 -0
  14. package/dist/animation/MMDPhysics.d.ts +114 -0
  15. package/dist/animation/MMDPhysics.js +819 -0
  16. package/dist/animation/MMDPhysics.mjs +819 -0
  17. package/dist/cameras/CinematicCamera.d.ts +34 -0
  18. package/dist/cameras/CinematicCamera.js +131 -0
  19. package/dist/cameras/CinematicCamera.mjs +131 -0
  20. package/dist/controls/ArcballControls.d.ts +374 -0
  21. package/dist/controls/ArcballControls.js +2039 -0
  22. package/dist/controls/ArcballControls.mjs +2039 -0
  23. package/dist/controls/DeviceOrientationControls.d.ts +27 -0
  24. package/dist/controls/DeviceOrientationControls.js +84 -0
  25. package/dist/controls/DeviceOrientationControls.mjs +84 -0
  26. package/dist/controls/DragControls.d.ts +34 -0
  27. package/dist/controls/DragControls.js +182 -0
  28. package/dist/controls/DragControls.mjs +182 -0
  29. package/dist/controls/FirstPersonControls.d.ts +48 -0
  30. package/dist/controls/FirstPersonControls.js +229 -0
  31. package/dist/controls/FirstPersonControls.mjs +229 -0
  32. package/dist/controls/FlyControls.d.ts +32 -0
  33. package/dist/controls/FlyControls.js +248 -0
  34. package/dist/controls/FlyControls.mjs +248 -0
  35. package/dist/controls/OrbitControls.d.ts +63 -0
  36. package/dist/controls/OrbitControls.js +781 -0
  37. package/dist/controls/OrbitControls.mjs +781 -0
  38. package/dist/controls/PointerLockControls.d.ts +24 -0
  39. package/dist/controls/PointerLockControls.js +103 -0
  40. package/dist/controls/PointerLockControls.mjs +103 -0
  41. package/dist/controls/TrackballControls.d.ts +95 -0
  42. package/dist/controls/TrackballControls.js +502 -0
  43. package/dist/controls/TrackballControls.mjs +502 -0
  44. package/dist/controls/TransformControls.d.ts +151 -0
  45. package/dist/controls/TransformControls.js +1089 -0
  46. package/dist/controls/TransformControls.mjs +1089 -0
  47. package/dist/controls/experimental/CameraControls.d.ts +212 -0
  48. package/dist/controls/experimental/CameraControls.js +736 -0
  49. package/dist/controls/experimental/CameraControls.mjs +736 -0
  50. package/dist/csm/CSM.d.ts +61 -0
  51. package/dist/csm/CSM.js +244 -0
  52. package/dist/csm/CSM.mjs +244 -0
  53. package/dist/csm/CSMFrustum.d.ts +19 -0
  54. package/dist/csm/CSMFrustum.js +75 -0
  55. package/dist/csm/CSMFrustum.mjs +75 -0
  56. package/dist/csm/CSMHelper.d.ts +26 -0
  57. package/dist/csm/CSMHelper.js +114 -0
  58. package/dist/csm/CSMHelper.mjs +114 -0
  59. package/dist/csm/CSMShader.d.ts +4 -0
  60. package/dist/csm/CSMShader.js +257 -0
  61. package/dist/csm/CSMShader.mjs +257 -0
  62. package/dist/curves/CurveExtras.d.ts +68 -0
  63. package/dist/curves/CurveExtras.js +224 -0
  64. package/dist/curves/CurveExtras.mjs +224 -0
  65. package/dist/curves/NURBSCurve.d.ts +11 -0
  66. package/dist/curves/NURBSCurve.js +35 -0
  67. package/dist/curves/NURBSCurve.mjs +35 -0
  68. package/dist/curves/NURBSSurface.d.ts +13 -0
  69. package/dist/curves/NURBSSurface.js +28 -0
  70. package/dist/curves/NURBSSurface.mjs +28 -0
  71. package/dist/curves/NURBSUtils.d.ts +22 -0
  72. package/dist/curves/NURBSUtils.js +226 -0
  73. package/dist/curves/NURBSUtils.mjs +226 -0
  74. package/dist/custom.d.ts +5 -0
  75. package/dist/deprecated/Geometry.d.ts +342 -0
  76. package/dist/deprecated/Geometry.js +971 -0
  77. package/dist/deprecated/Geometry.mjs +971 -0
  78. package/dist/effects/AnaglyphEffect.d.ts +11 -0
  79. package/dist/effects/AnaglyphEffect.js +121 -0
  80. package/dist/effects/AnaglyphEffect.mjs +121 -0
  81. package/dist/effects/AsciiEffect.d.ts +18 -0
  82. package/dist/effects/AsciiEffect.js +173 -0
  83. package/dist/effects/AsciiEffect.mjs +173 -0
  84. package/dist/effects/OutlineEffect.d.ts +28 -0
  85. package/dist/effects/OutlineEffect.js +298 -0
  86. package/dist/effects/OutlineEffect.mjs +298 -0
  87. package/dist/effects/ParallaxBarrierEffect.d.ts +8 -0
  88. package/dist/effects/ParallaxBarrierEffect.js +64 -0
  89. package/dist/effects/ParallaxBarrierEffect.mjs +64 -0
  90. package/dist/effects/PeppersGhostEffect.d.ts +10 -0
  91. package/dist/effects/PeppersGhostEffect.js +85 -0
  92. package/dist/effects/PeppersGhostEffect.mjs +85 -0
  93. package/dist/effects/StereoEffect.d.ts +9 -0
  94. package/dist/effects/StereoEffect.js +32 -0
  95. package/dist/effects/StereoEffect.mjs +32 -0
  96. package/dist/environments/RoomEnvironment.d.ts +5 -0
  97. package/dist/environments/RoomEnvironment.js +95 -0
  98. package/dist/environments/RoomEnvironment.mjs +78 -0
  99. package/dist/exporters/ColladaExporter.d.ts +50 -0
  100. package/dist/exporters/ColladaExporter.js +331 -0
  101. package/dist/exporters/ColladaExporter.mjs +331 -0
  102. package/dist/exporters/DRACOExporter.d.ts +23 -0
  103. package/dist/exporters/DRACOExporter.js +141 -0
  104. package/dist/exporters/DRACOExporter.mjs +141 -0
  105. package/dist/exporters/GLTFExporter.d.ts +446 -0
  106. package/dist/exporters/GLTFExporter.js +1575 -0
  107. package/dist/exporters/GLTFExporter.mjs +1575 -0
  108. package/dist/exporters/MMDExporter.d.ts +12 -0
  109. package/dist/exporters/MMDExporter.js +131 -0
  110. package/dist/exporters/MMDExporter.mjs +131 -0
  111. package/dist/exporters/OBJExporter.d.ts +18 -0
  112. package/dist/exporters/OBJExporter.js +181 -0
  113. package/dist/exporters/OBJExporter.mjs +181 -0
  114. package/dist/exporters/PLYExporter.d.ts +23 -0
  115. package/dist/exporters/PLYExporter.js +280 -0
  116. package/dist/exporters/PLYExporter.mjs +280 -0
  117. package/dist/exporters/STLExporter.d.ts +31 -0
  118. package/dist/exporters/STLExporter.js +146 -0
  119. package/dist/exporters/STLExporter.mjs +146 -0
  120. package/dist/exporters/USDZExporter.d.ts +27 -0
  121. package/dist/exporters/USDZExporter.js +340 -0
  122. package/dist/exporters/USDZExporter.mjs +340 -0
  123. package/dist/geometries/BoxLineGeometry.d.ts +12 -0
  124. package/dist/geometries/BoxLineGeometry.js +45 -0
  125. package/dist/geometries/BoxLineGeometry.mjs +45 -0
  126. package/dist/geometries/ConvexGeometry.d.ts +5 -0
  127. package/dist/geometries/ConvexGeometry.js +29 -0
  128. package/dist/geometries/ConvexGeometry.mjs +29 -0
  129. package/dist/geometries/DecalGeometry.d.ts +10 -0
  130. package/dist/geometries/DecalGeometry.js +184 -0
  131. package/dist/geometries/DecalGeometry.mjs +184 -0
  132. package/dist/geometries/LightningStrike.d.ts +108 -0
  133. package/dist/geometries/LightningStrike.js +548 -0
  134. package/dist/geometries/LightningStrike.mjs +548 -0
  135. package/dist/geometries/ParametricGeometries.d.ts +26 -0
  136. package/dist/geometries/ParametricGeometries.js +129 -0
  137. package/dist/geometries/ParametricGeometries.mjs +129 -0
  138. package/dist/geometries/ParametricGeometry.d.ts +18 -0
  139. package/dist/geometries/ParametricGeometry.js +63 -0
  140. package/dist/geometries/ParametricGeometry.mjs +63 -0
  141. package/dist/geometries/RoundedBoxGeometry.d.ts +5 -0
  142. package/dist/geometries/RoundedBoxGeometry.js +91 -0
  143. package/dist/geometries/RoundedBoxGeometry.mjs +91 -0
  144. package/dist/geometries/TeapotGeometry.d.ts +13 -0
  145. package/dist/geometries/TeapotGeometry.js +1563 -0
  146. package/dist/geometries/TeapotGeometry.mjs +1563 -0
  147. package/dist/geometries/TextGeometry.d.ts +18 -0
  148. package/dist/geometries/TextGeometry.js +27 -0
  149. package/dist/geometries/TextGeometry.mjs +27 -0
  150. package/dist/helpers/LightProbeHelper.d.ts +10 -0
  151. package/dist/helpers/LightProbeHelper.js +73 -0
  152. package/dist/helpers/LightProbeHelper.mjs +73 -0
  153. package/dist/helpers/PositionalAudioHelper.d.ts +13 -0
  154. package/dist/helpers/PositionalAudioHelper.js +68 -0
  155. package/dist/helpers/PositionalAudioHelper.mjs +68 -0
  156. package/dist/helpers/RectAreaLightHelper.d.ts +10 -0
  157. package/dist/helpers/RectAreaLightHelper.js +44 -0
  158. package/dist/helpers/RectAreaLightHelper.mjs +44 -0
  159. package/dist/helpers/VertexNormalsHelper.d.ts +10 -0
  160. package/dist/helpers/VertexNormalsHelper.js +54 -0
  161. package/dist/helpers/VertexNormalsHelper.mjs +54 -0
  162. package/dist/helpers/VertexTangentsHelper.d.ts +10 -0
  163. package/dist/helpers/VertexTangentsHelper.js +45 -0
  164. package/dist/helpers/VertexTangentsHelper.mjs +45 -0
  165. package/dist/index.d.ts +325 -0
  166. package/dist/index.js +978 -0
  167. package/dist/index.mjs +978 -0
  168. package/dist/interactive/HTMLMesh.d.ts +6 -0
  169. package/dist/interactive/HTMLMesh.js +325 -0
  170. package/dist/interactive/HTMLMesh.mjs +325 -0
  171. package/dist/interactive/InteractiveGroup.d.ts +5 -0
  172. package/dist/interactive/InteractiveGroup.js +68 -0
  173. package/dist/interactive/InteractiveGroup.mjs +68 -0
  174. package/dist/interactive/SelectionBox.d.ts +15 -0
  175. package/dist/interactive/SelectionBox.js +137 -0
  176. package/dist/interactive/SelectionBox.mjs +137 -0
  177. package/dist/interactive/SelectionHelper.d.ts +17 -0
  178. package/dist/interactive/SelectionHelper.js +54 -0
  179. package/dist/interactive/SelectionHelper.mjs +54 -0
  180. package/dist/libs/MeshoptDecoder.d.ts +12 -0
  181. package/dist/libs/MeshoptDecoder.js +221 -0
  182. package/dist/libs/MeshoptDecoder.mjs +221 -0
  183. package/dist/libs/MotionControllers.d.ts +175 -0
  184. package/dist/libs/MotionControllers.js +325 -0
  185. package/dist/libs/MotionControllers.mjs +325 -0
  186. package/dist/lights/LightProbeGenerator.d.ts +6 -0
  187. package/dist/lights/LightProbeGenerator.js +145 -0
  188. package/dist/lights/LightProbeGenerator.mjs +145 -0
  189. package/dist/lights/RectAreaLightUniformsLib.d.ts +3 -0
  190. package/dist/lights/RectAreaLightUniformsLib.js +32842 -0
  191. package/dist/lights/RectAreaLightUniformsLib.mjs +32842 -0
  192. package/dist/lines/Line2.d.ts +11 -0
  193. package/dist/lines/Line2.js +13 -0
  194. package/dist/lines/Line2.mjs +13 -0
  195. package/dist/lines/LineGeometry.d.ts +10 -0
  196. package/dist/lines/LineGeometry.js +44 -0
  197. package/dist/lines/LineGeometry.mjs +44 -0
  198. package/dist/lines/LineMaterial.d.ts +31 -0
  199. package/dist/lines/LineMaterial.js +547 -0
  200. package/dist/lines/LineMaterial.mjs +547 -0
  201. package/dist/lines/LineSegments2.d.ts +14 -0
  202. package/dist/lines/LineSegments2.js +203 -0
  203. package/dist/lines/LineSegments2.mjs +203 -0
  204. package/dist/lines/LineSegmentsGeometry.d.ts +16 -0
  205. package/dist/lines/LineSegmentsGeometry.js +124 -0
  206. package/dist/lines/LineSegmentsGeometry.mjs +124 -0
  207. package/dist/lines/Wireframe.d.ts +11 -0
  208. package/dist/lines/Wireframe.js +32 -0
  209. package/dist/lines/Wireframe.mjs +32 -0
  210. package/dist/lines/WireframeGeometry2.d.ts +8 -0
  211. package/dist/lines/WireframeGeometry2.js +13 -0
  212. package/dist/lines/WireframeGeometry2.mjs +13 -0
  213. package/dist/loaders/3DMLoader.d.ts +17 -0
  214. package/dist/loaders/3DMLoader.js +803 -0
  215. package/dist/loaders/3DMLoader.mjs +803 -0
  216. package/dist/loaders/3MFLoader.d.ts +16 -0
  217. package/dist/loaders/3MFLoader.js +854 -0
  218. package/dist/loaders/3MFLoader.mjs +854 -0
  219. package/dist/loaders/AMFLoader.d.ts +14 -0
  220. package/dist/loaders/AMFLoader.js +284 -0
  221. package/dist/loaders/AMFLoader.mjs +284 -0
  222. package/dist/loaders/AssimpLoader.js +1396 -0
  223. package/dist/loaders/AssimpLoader.mjs +1396 -0
  224. package/dist/loaders/BVHLoader.d.ts +21 -0
  225. package/dist/loaders/BVHLoader.js +207 -0
  226. package/dist/loaders/BVHLoader.mjs +207 -0
  227. package/dist/loaders/BasisTextureLoader.d.ts +32 -0
  228. package/dist/loaders/BasisTextureLoader.js +480 -0
  229. package/dist/loaders/BasisTextureLoader.mjs +480 -0
  230. package/dist/loaders/ColladaLoader.d.ts +20 -0
  231. package/dist/loaders/ColladaLoader.js +2405 -0
  232. package/dist/loaders/ColladaLoader.mjs +2405 -0
  233. package/dist/loaders/DDSLoader.d.ts +16 -0
  234. package/dist/loaders/DDSLoader.js +148 -0
  235. package/dist/loaders/DDSLoader.mjs +148 -0
  236. package/dist/loaders/DRACOLoader.d.ts +18 -0
  237. package/dist/loaders/DRACOLoader.js +341 -0
  238. package/dist/loaders/DRACOLoader.mjs +341 -0
  239. package/dist/loaders/EXRLoader.d.ts +18 -0
  240. package/dist/loaders/EXRLoader.js +1354 -0
  241. package/dist/loaders/EXRLoader.mjs +1354 -0
  242. package/dist/loaders/FBXLoader.d.ts +14 -0
  243. package/dist/loaders/FBXLoader.js +2457 -0
  244. package/dist/loaders/FBXLoader.mjs +2457 -0
  245. package/dist/loaders/FontLoader.d.ts +36 -0
  246. package/dist/loaders/FontLoader.js +120 -0
  247. package/dist/loaders/FontLoader.mjs +120 -0
  248. package/dist/loaders/GCodeLoader.d.ts +15 -0
  249. package/dist/loaders/GCodeLoader.js +141 -0
  250. package/dist/loaders/GCodeLoader.mjs +141 -0
  251. package/dist/loaders/GLTFLoader.d.ts +153 -0
  252. package/dist/loaders/GLTFLoader.js +2459 -0
  253. package/dist/loaders/GLTFLoader.mjs +2459 -0
  254. package/dist/loaders/HDRCubeTextureLoader.d.ts +18 -0
  255. package/dist/loaders/HDRCubeTextureLoader.js +75 -0
  256. package/dist/loaders/HDRCubeTextureLoader.mjs +75 -0
  257. package/dist/loaders/KMZLoader.d.ts +16 -0
  258. package/dist/loaders/KMZLoader.js +75 -0
  259. package/dist/loaders/KMZLoader.mjs +75 -0
  260. package/dist/loaders/KTX2Loader.d.ts +16 -0
  261. package/dist/loaders/KTX2Loader.js +461 -0
  262. package/dist/loaders/KTX2Loader.mjs +461 -0
  263. package/dist/loaders/KTXLoader.d.ts +16 -0
  264. package/dist/loaders/KTXLoader.js +93 -0
  265. package/dist/loaders/KTXLoader.mjs +93 -0
  266. package/dist/loaders/LDrawLoader.d.ts +26 -0
  267. package/dist/loaders/LDrawLoader.js +1424 -0
  268. package/dist/loaders/LDrawLoader.mjs +1424 -0
  269. package/dist/loaders/LUT3dlLoader.d.ts +20 -0
  270. package/dist/loaders/LUT3dlLoader.js +103 -0
  271. package/dist/loaders/LUT3dlLoader.mjs +103 -0
  272. package/dist/loaders/LUTCubeLoader.d.ts +23 -0
  273. package/dist/loaders/LUTCubeLoader.js +107 -0
  274. package/dist/loaders/LUTCubeLoader.mjs +107 -0
  275. package/dist/loaders/LWOLoader.d.ts +26 -0
  276. package/dist/loaders/LWOLoader.js +645 -0
  277. package/dist/loaders/LWOLoader.mjs +645 -0
  278. package/dist/loaders/LottieLoader.d.ts +15 -0
  279. package/dist/loaders/LottieLoader.js +47 -0
  280. package/dist/loaders/LottieLoader.mjs +47 -0
  281. package/dist/loaders/MD2Loader.d.ts +14 -0
  282. package/dist/loaders/MD2Loader.js +359 -0
  283. package/dist/loaders/MD2Loader.mjs +359 -0
  284. package/dist/loaders/MDDLoader.d.ts +19 -0
  285. package/dist/loaders/MDDLoader.js +58 -0
  286. package/dist/loaders/MDDLoader.mjs +58 -0
  287. package/dist/loaders/MMDLoader.d.ts +63 -0
  288. package/dist/loaders/MMDLoader.js +1121 -0
  289. package/dist/loaders/MMDLoader.mjs +1121 -0
  290. package/dist/loaders/MTLLoader.d.ts +100 -0
  291. package/dist/loaders/MTLLoader.js +304 -0
  292. package/dist/loaders/MTLLoader.mjs +304 -0
  293. package/dist/loaders/NRRDLoader.d.ts +21 -0
  294. package/dist/loaders/NRRDLoader.js +401 -0
  295. package/dist/loaders/NRRDLoader.mjs +401 -0
  296. package/dist/loaders/NodeMaterialLoader.js +146 -0
  297. package/dist/loaders/NodeMaterialLoader.mjs +146 -0
  298. package/dist/loaders/OBJLoader.d.ts +17 -0
  299. package/dist/loaders/OBJLoader.js +487 -0
  300. package/dist/loaders/OBJLoader.mjs +487 -0
  301. package/dist/loaders/PCDLoader.d.ts +15 -0
  302. package/dist/loaders/PCDLoader.js +248 -0
  303. package/dist/loaders/PCDLoader.mjs +248 -0
  304. package/dist/loaders/PDBLoader.d.ts +22 -0
  305. package/dist/loaders/PDBLoader.js +247 -0
  306. package/dist/loaders/PDBLoader.mjs +247 -0
  307. package/dist/loaders/PLYLoader.d.ts +16 -0
  308. package/dist/loaders/PLYLoader.js +317 -0
  309. package/dist/loaders/PLYLoader.mjs +317 -0
  310. package/dist/loaders/PRWMLoader.d.ts +16 -0
  311. package/dist/loaders/PRWMLoader.js +160 -0
  312. package/dist/loaders/PRWMLoader.mjs +160 -0
  313. package/dist/loaders/PVRLoader.d.ts +16 -0
  314. package/dist/loaders/PVRLoader.js +131 -0
  315. package/dist/loaders/PVRLoader.mjs +131 -0
  316. package/dist/loaders/RGBELoader.d.ts +20 -0
  317. package/dist/loaders/RGBELoader.js +252 -0
  318. package/dist/loaders/RGBELoader.mjs +252 -0
  319. package/dist/loaders/RGBMLoader.d.ts +32 -0
  320. package/dist/loaders/RGBMLoader.js +998 -0
  321. package/dist/loaders/RGBMLoader.mjs +998 -0
  322. package/dist/loaders/STLLoader.d.ts +14 -0
  323. package/dist/loaders/STLLoader.js +190 -0
  324. package/dist/loaders/STLLoader.mjs +190 -0
  325. package/dist/loaders/SVGLoader.d.ts +63 -0
  326. package/dist/loaders/SVGLoader.js +1712 -0
  327. package/dist/loaders/SVGLoader.mjs +1712 -0
  328. package/dist/loaders/TDSLoader.d.ts +42 -0
  329. package/dist/loaders/TDSLoader.js +650 -0
  330. package/dist/loaders/TDSLoader.mjs +650 -0
  331. package/dist/loaders/TGALoader.d.ts +14 -0
  332. package/dist/loaders/TGALoader.js +285 -0
  333. package/dist/loaders/TGALoader.mjs +285 -0
  334. package/dist/loaders/TTFLoader.d.ts +15 -0
  335. package/dist/loaders/TTFLoader.js +131 -0
  336. package/dist/loaders/TTFLoader.mjs +131 -0
  337. package/dist/loaders/TiltLoader.d.ts +14 -0
  338. package/dist/loaders/TiltLoader.js +373 -0
  339. package/dist/loaders/TiltLoader.mjs +373 -0
  340. package/dist/loaders/VOXLoader.d.ts +28 -0
  341. package/dist/loaders/VOXLoader.js +432 -0
  342. package/dist/loaders/VOXLoader.mjs +432 -0
  343. package/dist/loaders/VRMLLoader.d.ts +14 -0
  344. package/dist/loaders/VRMLLoader.js +2105 -0
  345. package/dist/loaders/VRMLLoader.mjs +2105 -0
  346. package/dist/loaders/VRMLoader.js +38 -0
  347. package/dist/loaders/VRMLoader.mjs +38 -0
  348. package/dist/loaders/VTKLoader.d.ts +14 -0
  349. package/dist/loaders/VTKLoader.js +648 -0
  350. package/dist/loaders/VTKLoader.mjs +648 -0
  351. package/dist/loaders/XLoader.js +1258 -0
  352. package/dist/loaders/XLoader.mjs +1258 -0
  353. package/dist/loaders/XYZLoader.d.ts +14 -0
  354. package/dist/loaders/XYZLoader.js +60 -0
  355. package/dist/loaders/XYZLoader.mjs +60 -0
  356. package/dist/loaders/lwo/IFFParser.js +749 -0
  357. package/dist/loaders/lwo/IFFParser.mjs +749 -0
  358. package/dist/loaders/lwo/LWO2Parser.js +327 -0
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1
+ import { PerspectiveCamera, ShaderMaterial, Scene, WebGLRenderer, OrthographicCamera, WebGLRenderTarget } from 'three'
2
+
3
+ import { BokehShaderUniforms } from './../shaders/BokehShader2'
4
+
5
+ export class CinematicCamera extends PerspectiveCamera {
6
+ constructor(fov: number, aspect: number, near: number, far: number)
7
+
8
+ postprocessing: {
9
+ enabled: boolean
10
+ scene: Scene
11
+ camera: OrthographicCamera
12
+ rtTextureDepth: WebGLRenderTarget
13
+ rtTextureColor: WebGLRenderTarget
14
+ bokeh_uniforms: BokehShaderUniforms
15
+ }
16
+ shaderSettings: {
17
+ rings: number
18
+ samples: number
19
+ }
20
+ materialDepth: ShaderMaterial
21
+ coc: number
22
+ aperture: number
23
+ fNumber: number
24
+ hyperFocal: number
25
+ filmGauge: number
26
+
27
+ linearize(depth: number): number
28
+ smoothstep(near: number, far: number, depth: number): number
29
+ saturate(x: number): number
30
+ focusAt(focusDistance: number): void
31
+ initPostProcessing(): void
32
+ renderCinematic(scene: Scene, renderer: WebGLRenderer): void
33
+ setLens(focalLength: number, frameHeight?: number, fNumber?: number, coc?: number): void
34
+ }
@@ -0,0 +1,131 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const BokehShader2 = require("../shaders/BokehShader2.js");
5
+ class CinematicCamera extends THREE.PerspectiveCamera {
6
+ constructor(fov, aspect, near, far) {
7
+ super(fov, aspect, near, far);
8
+ this.type = "CinematicCamera";
9
+ this.postprocessing = { enabled: true };
10
+ this.shaderSettings = {
11
+ rings: 3,
12
+ samples: 4
13
+ };
14
+ const depthShader = BokehShader2.BokehDepthShader;
15
+ this.materialDepth = new THREE.ShaderMaterial({
16
+ uniforms: depthShader.uniforms,
17
+ vertexShader: depthShader.vertexShader,
18
+ fragmentShader: depthShader.fragmentShader
19
+ });
20
+ this.materialDepth.uniforms["mNear"].value = near;
21
+ this.materialDepth.uniforms["mFar"].value = far;
22
+ this.setLens();
23
+ this.initPostProcessing();
24
+ }
25
+ // providing fnumber and coc(Circle of Confusion) as extra arguments
26
+ setLens(focalLength, filmGauge, fNumber, coc) {
27
+ if (focalLength === void 0)
28
+ focalLength = 35;
29
+ if (filmGauge !== void 0)
30
+ this.filmGauge = filmGauge;
31
+ this.setFocalLength(focalLength);
32
+ if (fNumber === void 0)
33
+ fNumber = 8;
34
+ if (coc === void 0)
35
+ coc = 0.019;
36
+ this.fNumber = fNumber;
37
+ this.coc = coc;
38
+ this.aperture = focalLength / this.fNumber;
39
+ this.hyperFocal = focalLength * focalLength / (this.aperture * this.coc);
40
+ }
41
+ linearize(depth) {
42
+ const zfar = this.far;
43
+ const znear = this.near;
44
+ return -zfar * znear / (depth * (zfar - znear) - zfar);
45
+ }
46
+ smoothstep(near, far, depth) {
47
+ const x = this.saturate((depth - near) / (far - near));
48
+ return x * x * (3 - 2 * x);
49
+ }
50
+ saturate(x) {
51
+ return Math.max(0, Math.min(1, x));
52
+ }
53
+ // function for focusing at a distance from the camera
54
+ focusAt(focusDistance) {
55
+ if (focusDistance === void 0)
56
+ focusDistance = 20;
57
+ const focalLength = this.getFocalLength();
58
+ this.focus = focusDistance;
59
+ this.nearPoint = this.hyperFocal * this.focus / (this.hyperFocal + (this.focus - focalLength));
60
+ this.farPoint = this.hyperFocal * this.focus / (this.hyperFocal - (this.focus - focalLength));
61
+ this.depthOfField = this.farPoint - this.nearPoint;
62
+ if (this.depthOfField < 0)
63
+ this.depthOfField = 0;
64
+ this.sdistance = this.smoothstep(this.near, this.far, this.focus);
65
+ this.ldistance = this.linearize(1 - this.sdistance);
66
+ this.postprocessing.bokeh_uniforms["focalDepth"].value = this.ldistance;
67
+ }
68
+ initPostProcessing() {
69
+ if (this.postprocessing.enabled) {
70
+ this.postprocessing.scene = new THREE.Scene();
71
+ this.postprocessing.camera = new THREE.OrthographicCamera(
72
+ window.innerWidth / -2,
73
+ window.innerWidth / 2,
74
+ window.innerHeight / 2,
75
+ window.innerHeight / -2,
76
+ -1e4,
77
+ 1e4
78
+ );
79
+ this.postprocessing.scene.add(this.postprocessing.camera);
80
+ this.postprocessing.rtTextureDepth = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
81
+ this.postprocessing.rtTextureColor = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
82
+ const bokeh_shader = BokehShader2.BokehShader2;
83
+ this.postprocessing.bokeh_uniforms = THREE.UniformsUtils.clone(bokeh_shader.uniforms);
84
+ this.postprocessing.bokeh_uniforms["tColor"].value = this.postprocessing.rtTextureColor.texture;
85
+ this.postprocessing.bokeh_uniforms["tDepth"].value = this.postprocessing.rtTextureDepth.texture;
86
+ this.postprocessing.bokeh_uniforms["manualdof"].value = 0;
87
+ this.postprocessing.bokeh_uniforms["shaderFocus"].value = 0;
88
+ this.postprocessing.bokeh_uniforms["fstop"].value = 2.8;
89
+ this.postprocessing.bokeh_uniforms["showFocus"].value = 1;
90
+ this.postprocessing.bokeh_uniforms["focalDepth"].value = 0.1;
91
+ this.postprocessing.bokeh_uniforms["znear"].value = this.near;
92
+ this.postprocessing.bokeh_uniforms["zfar"].value = this.near;
93
+ this.postprocessing.bokeh_uniforms["textureWidth"].value = window.innerWidth;
94
+ this.postprocessing.bokeh_uniforms["textureHeight"].value = window.innerHeight;
95
+ this.postprocessing.materialBokeh = new THREE.ShaderMaterial({
96
+ uniforms: this.postprocessing.bokeh_uniforms,
97
+ vertexShader: bokeh_shader.vertexShader,
98
+ fragmentShader: bokeh_shader.fragmentShader,
99
+ defines: {
100
+ RINGS: this.shaderSettings.rings,
101
+ SAMPLES: this.shaderSettings.samples,
102
+ DEPTH_PACKING: 1
103
+ }
104
+ });
105
+ this.postprocessing.quad = new THREE.Mesh(
106
+ new THREE.PlaneGeometry(window.innerWidth, window.innerHeight),
107
+ this.postprocessing.materialBokeh
108
+ );
109
+ this.postprocessing.quad.position.z = -500;
110
+ this.postprocessing.scene.add(this.postprocessing.quad);
111
+ }
112
+ }
113
+ renderCinematic(scene, renderer) {
114
+ if (this.postprocessing.enabled) {
115
+ const currentRenderTarget = renderer.getRenderTarget();
116
+ renderer.clear();
117
+ scene.overrideMaterial = null;
118
+ renderer.setRenderTarget(this.postprocessing.rtTextureColor);
119
+ renderer.clear();
120
+ renderer.render(scene, this);
121
+ scene.overrideMaterial = this.materialDepth;
122
+ renderer.setRenderTarget(this.postprocessing.rtTextureDepth);
123
+ renderer.clear();
124
+ renderer.render(scene, this);
125
+ renderer.setRenderTarget(null);
126
+ renderer.render(this.postprocessing.scene, this.postprocessing.camera);
127
+ renderer.setRenderTarget(currentRenderTarget);
128
+ }
129
+ }
130
+ }
131
+ exports.CinematicCamera = CinematicCamera;
@@ -0,0 +1,131 @@
1
+ import { PerspectiveCamera, ShaderMaterial, Scene, OrthographicCamera, WebGLRenderTarget, UniformsUtils, Mesh, PlaneGeometry } from "three";
2
+ import { BokehDepthShader, BokehShader2 } from "../shaders/BokehShader2.mjs";
3
+ class CinematicCamera extends PerspectiveCamera {
4
+ constructor(fov, aspect, near, far) {
5
+ super(fov, aspect, near, far);
6
+ this.type = "CinematicCamera";
7
+ this.postprocessing = { enabled: true };
8
+ this.shaderSettings = {
9
+ rings: 3,
10
+ samples: 4
11
+ };
12
+ const depthShader = BokehDepthShader;
13
+ this.materialDepth = new ShaderMaterial({
14
+ uniforms: depthShader.uniforms,
15
+ vertexShader: depthShader.vertexShader,
16
+ fragmentShader: depthShader.fragmentShader
17
+ });
18
+ this.materialDepth.uniforms["mNear"].value = near;
19
+ this.materialDepth.uniforms["mFar"].value = far;
20
+ this.setLens();
21
+ this.initPostProcessing();
22
+ }
23
+ // providing fnumber and coc(Circle of Confusion) as extra arguments
24
+ setLens(focalLength, filmGauge, fNumber, coc) {
25
+ if (focalLength === void 0)
26
+ focalLength = 35;
27
+ if (filmGauge !== void 0)
28
+ this.filmGauge = filmGauge;
29
+ this.setFocalLength(focalLength);
30
+ if (fNumber === void 0)
31
+ fNumber = 8;
32
+ if (coc === void 0)
33
+ coc = 0.019;
34
+ this.fNumber = fNumber;
35
+ this.coc = coc;
36
+ this.aperture = focalLength / this.fNumber;
37
+ this.hyperFocal = focalLength * focalLength / (this.aperture * this.coc);
38
+ }
39
+ linearize(depth) {
40
+ const zfar = this.far;
41
+ const znear = this.near;
42
+ return -zfar * znear / (depth * (zfar - znear) - zfar);
43
+ }
44
+ smoothstep(near, far, depth) {
45
+ const x = this.saturate((depth - near) / (far - near));
46
+ return x * x * (3 - 2 * x);
47
+ }
48
+ saturate(x) {
49
+ return Math.max(0, Math.min(1, x));
50
+ }
51
+ // function for focusing at a distance from the camera
52
+ focusAt(focusDistance) {
53
+ if (focusDistance === void 0)
54
+ focusDistance = 20;
55
+ const focalLength = this.getFocalLength();
56
+ this.focus = focusDistance;
57
+ this.nearPoint = this.hyperFocal * this.focus / (this.hyperFocal + (this.focus - focalLength));
58
+ this.farPoint = this.hyperFocal * this.focus / (this.hyperFocal - (this.focus - focalLength));
59
+ this.depthOfField = this.farPoint - this.nearPoint;
60
+ if (this.depthOfField < 0)
61
+ this.depthOfField = 0;
62
+ this.sdistance = this.smoothstep(this.near, this.far, this.focus);
63
+ this.ldistance = this.linearize(1 - this.sdistance);
64
+ this.postprocessing.bokeh_uniforms["focalDepth"].value = this.ldistance;
65
+ }
66
+ initPostProcessing() {
67
+ if (this.postprocessing.enabled) {
68
+ this.postprocessing.scene = new Scene();
69
+ this.postprocessing.camera = new OrthographicCamera(
70
+ window.innerWidth / -2,
71
+ window.innerWidth / 2,
72
+ window.innerHeight / 2,
73
+ window.innerHeight / -2,
74
+ -1e4,
75
+ 1e4
76
+ );
77
+ this.postprocessing.scene.add(this.postprocessing.camera);
78
+ this.postprocessing.rtTextureDepth = new WebGLRenderTarget(window.innerWidth, window.innerHeight);
79
+ this.postprocessing.rtTextureColor = new WebGLRenderTarget(window.innerWidth, window.innerHeight);
80
+ const bokeh_shader = BokehShader2;
81
+ this.postprocessing.bokeh_uniforms = UniformsUtils.clone(bokeh_shader.uniforms);
82
+ this.postprocessing.bokeh_uniforms["tColor"].value = this.postprocessing.rtTextureColor.texture;
83
+ this.postprocessing.bokeh_uniforms["tDepth"].value = this.postprocessing.rtTextureDepth.texture;
84
+ this.postprocessing.bokeh_uniforms["manualdof"].value = 0;
85
+ this.postprocessing.bokeh_uniforms["shaderFocus"].value = 0;
86
+ this.postprocessing.bokeh_uniforms["fstop"].value = 2.8;
87
+ this.postprocessing.bokeh_uniforms["showFocus"].value = 1;
88
+ this.postprocessing.bokeh_uniforms["focalDepth"].value = 0.1;
89
+ this.postprocessing.bokeh_uniforms["znear"].value = this.near;
90
+ this.postprocessing.bokeh_uniforms["zfar"].value = this.near;
91
+ this.postprocessing.bokeh_uniforms["textureWidth"].value = window.innerWidth;
92
+ this.postprocessing.bokeh_uniforms["textureHeight"].value = window.innerHeight;
93
+ this.postprocessing.materialBokeh = new ShaderMaterial({
94
+ uniforms: this.postprocessing.bokeh_uniforms,
95
+ vertexShader: bokeh_shader.vertexShader,
96
+ fragmentShader: bokeh_shader.fragmentShader,
97
+ defines: {
98
+ RINGS: this.shaderSettings.rings,
99
+ SAMPLES: this.shaderSettings.samples,
100
+ DEPTH_PACKING: 1
101
+ }
102
+ });
103
+ this.postprocessing.quad = new Mesh(
104
+ new PlaneGeometry(window.innerWidth, window.innerHeight),
105
+ this.postprocessing.materialBokeh
106
+ );
107
+ this.postprocessing.quad.position.z = -500;
108
+ this.postprocessing.scene.add(this.postprocessing.quad);
109
+ }
110
+ }
111
+ renderCinematic(scene, renderer) {
112
+ if (this.postprocessing.enabled) {
113
+ const currentRenderTarget = renderer.getRenderTarget();
114
+ renderer.clear();
115
+ scene.overrideMaterial = null;
116
+ renderer.setRenderTarget(this.postprocessing.rtTextureColor);
117
+ renderer.clear();
118
+ renderer.render(scene, this);
119
+ scene.overrideMaterial = this.materialDepth;
120
+ renderer.setRenderTarget(this.postprocessing.rtTextureDepth);
121
+ renderer.clear();
122
+ renderer.render(scene, this);
123
+ renderer.setRenderTarget(null);
124
+ renderer.render(this.postprocessing.scene, this.postprocessing.camera);
125
+ renderer.setRenderTarget(currentRenderTarget);
126
+ }
127
+ }
128
+ }
129
+ export {
130
+ CinematicCamera
131
+ };
@@ -0,0 +1,374 @@
1
+ import { Scene, PerspectiveCamera, OrthographicCamera, EventDispatcher } from 'three';
2
+ declare type Camera = OrthographicCamera | PerspectiveCamera;
3
+ /**
4
+ *
5
+ * @param {CamOrthographicCamera | PerspectiveCameraera} camera Virtual camera used in the scene
6
+ * @param {HTMLElement=null} domElement Renderer's dom element
7
+ * @param {Scene=null} scene The scene to be rendered
8
+ */
9
+ declare class ArcballControls extends EventDispatcher {
10
+ private camera;
11
+ private domElement;
12
+ private scene;
13
+ private mouseActions;
14
+ private _mouseOp;
15
+ private _v2_1;
16
+ private _v3_1;
17
+ private _v3_2;
18
+ private _m4_1;
19
+ private _m4_2;
20
+ private _quat;
21
+ private _translationMatrix;
22
+ private _rotationMatrix;
23
+ private _scaleMatrix;
24
+ private _rotationAxis;
25
+ private _cameraMatrixState;
26
+ private _cameraProjectionState;
27
+ private _fovState;
28
+ private _upState;
29
+ private _zoomState;
30
+ private _nearPos;
31
+ private _farPos;
32
+ private _gizmoMatrixState;
33
+ private _up0;
34
+ private _zoom0;
35
+ private _fov0;
36
+ private _initialNear;
37
+ private _nearPos0;
38
+ private _initialFar;
39
+ private _farPos0;
40
+ private _cameraMatrixState0;
41
+ private _gizmoMatrixState0;
42
+ private _button;
43
+ private _touchStart;
44
+ private _touchCurrent;
45
+ private _input;
46
+ private _switchSensibility;
47
+ private _startFingerDistance;
48
+ private _currentFingerDistance;
49
+ private _startFingerRotation;
50
+ private _currentFingerRotation;
51
+ private _devPxRatio;
52
+ private _downValid;
53
+ private _nclicks;
54
+ private _downEvents;
55
+ private _clickStart;
56
+ private _maxDownTime;
57
+ private _maxInterval;
58
+ private _posThreshold;
59
+ private _movementThreshold;
60
+ private _currentCursorPosition;
61
+ private _startCursorPosition;
62
+ private _grid;
63
+ private _gridPosition;
64
+ private _gizmos;
65
+ private _curvePts;
66
+ private _timeStart;
67
+ private _animationId;
68
+ focusAnimationTime: number;
69
+ private _timePrev;
70
+ private _timeCurrent;
71
+ private _anglePrev;
72
+ private _angleCurrent;
73
+ private _cursorPosPrev;
74
+ private _cursorPosCurr;
75
+ private _wPrev;
76
+ private _wCurr;
77
+ adjustNearFar: boolean;
78
+ scaleFactor: number;
79
+ dampingFactor: number;
80
+ wMax: number;
81
+ enableAnimations: boolean;
82
+ enableGrid: boolean;
83
+ cursorZoom: boolean;
84
+ minFov: number;
85
+ maxFov: number;
86
+ enabled: boolean;
87
+ enablePan: boolean;
88
+ enableRotate: boolean;
89
+ enableZoom: boolean;
90
+ minDistance: number;
91
+ maxDistance: number;
92
+ minZoom: number;
93
+ maxZoom: number;
94
+ private target;
95
+ private _currentTarget;
96
+ private _tbRadius;
97
+ private _state;
98
+ constructor(camera: Camera | null, domElement?: HTMLElement | null | undefined, scene?: Scene | null | undefined);
99
+ private onWindowResize;
100
+ private onContextMenu;
101
+ private onPointerCancel;
102
+ private onPointerDown;
103
+ private onPointerMove;
104
+ private onPointerUp;
105
+ private onWheel;
106
+ private onSinglePanStart;
107
+ private onSinglePanMove;
108
+ private onSinglePanEnd;
109
+ private onDoubleTap;
110
+ private onDoublePanStart;
111
+ private onDoublePanMove;
112
+ private onDoublePanEnd;
113
+ private onRotateStart;
114
+ private onRotateMove;
115
+ private onRotateEnd;
116
+ private onPinchStart;
117
+ private onPinchMove;
118
+ private onPinchEnd;
119
+ private onTriplePanStart;
120
+ private onTriplePanMove;
121
+ private onTriplePanEnd;
122
+ /**
123
+ * Set _center's x/y coordinates
124
+ * @param {Number} clientX
125
+ * @param {Number} clientY
126
+ */
127
+ private setCenter;
128
+ /**
129
+ * Set default mouse actions
130
+ */
131
+ private initializeMouseActions;
132
+ /**
133
+ * Set a new mouse action by specifying the operation to be performed and a mouse/key combination. In case of conflict, replaces the existing one
134
+ * @param {String} operation The operation to be performed ('PAN', 'ROTATE', 'ZOOM', 'FOV)
135
+ * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches
136
+ * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed
137
+ * @returns {Boolean} True if the mouse action has been successfully added, false otherwise
138
+ */
139
+ private setMouseAction;
140
+ /**
141
+ * Return the operation associated to a mouse/keyboard combination
142
+ * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches
143
+ * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed
144
+ * @returns The operation if it has been found, null otherwise
145
+ */
146
+ private getOpFromAction;
147
+ /**
148
+ * Get the operation associated to mouse and key combination and returns the corresponding FSA state
149
+ * @param {Number} mouse Mouse button
150
+ * @param {String} key Keyboard modifier
151
+ * @returns The FSA state obtained from the operation associated to mouse/keyboard combination
152
+ */
153
+ private getOpStateFromAction;
154
+ /**
155
+ * Calculate the angle between two pointers
156
+ * @param {PointerEvent} p1
157
+ * @param {PointerEvent} p2
158
+ * @returns {Number} The angle between two pointers in degrees
159
+ */
160
+ private getAngle;
161
+ /**
162
+ * Update a PointerEvent inside current pointerevents array
163
+ * @param {PointerEvent} event
164
+ */
165
+ private updateTouchEvent;
166
+ /**
167
+ * Apply a transformation matrix, to the camera and gizmos
168
+ * @param {Object} transformation Object containing matrices to apply to camera and gizmos
169
+ */
170
+ private applyTransformMatrix;
171
+ /**
172
+ * Calculate the angular speed
173
+ * @param {Number} p0 Position at t0
174
+ * @param {Number} p1 Position at t1
175
+ * @param {Number} t0 Initial time in milliseconds
176
+ * @param {Number} t1 Ending time in milliseconds
177
+ */
178
+ private calculateAngularSpeed;
179
+ /**
180
+ * Calculate the distance between two pointers
181
+ * @param {PointerEvent} p0 The first pointer
182
+ * @param {PointerEvent} p1 The second pointer
183
+ * @returns {number} The distance between the two pointers
184
+ */
185
+ private calculatePointersDistance;
186
+ /**
187
+ * Calculate the rotation axis as the vector perpendicular between two vectors
188
+ * @param {Vector3} vec1 The first vector
189
+ * @param {Vector3} vec2 The second vector
190
+ * @returns {Vector3} The normalized rotation axis
191
+ */
192
+ private calculateRotationAxis;
193
+ /**
194
+ * Calculate the trackball radius so that gizmo's diamater will be 2/3 of the minimum side of the camera frustum
195
+ * @param {Camera} camera
196
+ * @returns {Number} The trackball radius
197
+ */
198
+ private calculateTbRadius;
199
+ /**
200
+ * Focus operation consist of positioning the point of interest in front of the camera and a slightly zoom in
201
+ * @param {Vector3} point The point of interest
202
+ * @param {Number} size Scale factor
203
+ * @param {Number} amount Amount of operation to be completed (used for focus animations, default is complete full operation)
204
+ */
205
+ private focus;
206
+ /**
207
+ * Draw a grid and add it to the scene
208
+ */
209
+ private drawGrid;
210
+ connect: (domElement: HTMLElement) => void;
211
+ /**
212
+ * Remove all listeners, stop animations and clean scene
213
+ */
214
+ dispose: () => void;
215
+ /**
216
+ * remove the grid from the scene
217
+ */
218
+ private disposeGrid;
219
+ /**
220
+ * Compute the easing out cubic function for ease out effect in animation
221
+ * @param {Number} t The absolute progress of the animation in the bound of 0 (beginning of the) and 1 (ending of animation)
222
+ * @returns {Number} Result of easing out cubic at time t
223
+ */
224
+ private easeOutCubic;
225
+ /**
226
+ * Make rotation gizmos more or less visible
227
+ * @param {Boolean} isActive If true, make gizmos more visible
228
+ */
229
+ private activateGizmos;
230
+ /**
231
+ * Calculate the cursor position in NDC
232
+ * @param {number} x Cursor horizontal coordinate within the canvas
233
+ * @param {number} y Cursor vertical coordinate within the canvas
234
+ * @param {HTMLElement} canvas The canvas where the renderer draws its output
235
+ * @returns {Vector2} Cursor normalized position inside the canvas
236
+ */
237
+ private getCursorNDC;
238
+ /**
239
+ * Calculate the cursor position inside the canvas x/y coordinates with the origin being in the center of the canvas
240
+ * @param {Number} x Cursor horizontal coordinate within the canvas
241
+ * @param {Number} y Cursor vertical coordinate within the canvas
242
+ * @param {HTMLElement} canvas The canvas where the renderer draws its output
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+ * @returns {Vector2} Cursor position inside the canvas
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+ */
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+ private getCursorPosition;
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+ /**
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+ * Set the camera to be controlled
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+ * @param {Camera} camera The virtual camera to be controlled
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+ */
250
+ private setCamera;
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+ /**
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+ * Set gizmos visibility
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+ * @param {Boolean} value Value of gizmos visibility
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+ */
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+ setGizmosVisible(value: boolean): void;
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+ /**
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+ * Creates the rotation gizmos matching trackball center and radius
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+ * @param {Vector3} tbCenter The trackball center
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+ * @param {number} tbRadius The trackball radius
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+ */
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+ private makeGizmos;
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+ /**
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+ * Perform animation for focus operation
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+ * @param {Number} time Instant in which this function is called as performance.now()
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+ * @param {Vector3} point Point of interest for focus operation
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+ * @param {Matrix4} cameraMatrix Camera matrix
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+ * @param {Matrix4} gizmoMatrix Gizmos matrix
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+ */
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+ private onFocusAnim;
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+ /**
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+ * Perform animation for rotation operation
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+ * @param {Number} time Instant in which this function is called as performance.now()
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+ * @param {Vector3} rotationAxis Rotation axis
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+ * @param {number} w0 Initial angular velocity
275
+ */
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+ private onRotationAnim;
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+ /**
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+ * Perform pan operation moving camera between two points
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+ * @param {Vector3} p0 Initial point
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+ * @param {Vector3} p1 Ending point
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+ * @param {Boolean} adjust If movement should be adjusted considering camera distance (Perspective only)
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+ */
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+ private pan;
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+ /**
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+ * Reset trackball
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+ */
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+ reset: () => void;
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+ /**
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+ * Rotate the camera around an axis passing by trackball's center
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+ * @param {Vector3} axis Rotation axis
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+ * @param {number} angle Angle in radians
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+ * @returns {Object} Object with 'camera' field containing transformation matrix resulting from the operation to be applied to the camera
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+ */
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+ private rotate;
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+ copyState: () => void;
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+ pasteState: () => void;
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+ /**
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+ * Save the current state of the control. This can later be recovered with .reset
299
+ */
300
+ saveState: () => void;
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+ /**
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+ * Perform uniform scale operation around a given point
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+ * @param {Number} size Scale factor
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+ * @param {Vector3} point Point around which scale
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+ * @param {Boolean} scaleGizmos If gizmos should be scaled (Perspective only)
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+ * @returns {Object} Object with 'camera' and 'gizmo' fields containing transformation matrices resulting from the operation to be applied to the camera and gizmos
307
+ */
308
+ private applyScale;
309
+ /**
310
+ * Set camera fov
311
+ * @param {Number} value fov to be setted
312
+ */
313
+ private setFov;
314
+ /**
315
+ * Set the trackball's center point
316
+ * @param {Number} x X coordinate
317
+ * @param {Number} y Y coordinate
318
+ * @param {Number} z Z coordinate
319
+ */
320
+ setTarget: (x: number, y: number, z: number) => void;
321
+ /**
322
+ * Set values in transformation object
323
+ * @param {Matrix4} camera Transformation to be applied to the camera
324
+ * @param {Matrix4} gizmos Transformation to be applied to gizmos
325
+ */
326
+ private setTransformationMatrices;
327
+ /**
328
+ * Rotate camera around its direction axis passing by a given point by a given angle
329
+ * @param {Vector3} point The point where the rotation axis is passing trough
330
+ * @param {Number} angle Angle in radians
331
+ * @returns The computed transormation matix
332
+ */
333
+ private zRotate;
334
+ /**
335
+ * Unproject the cursor on the 3D object surface
336
+ * @param {Vector2} cursor Cursor coordinates in NDC
337
+ * @param {Camera} camera Virtual camera
338
+ * @returns {Vector3} The point of intersection with the model, if exist, null otherwise
339
+ */
340
+ private unprojectOnObj;
341
+ /**
342
+ * Unproject the cursor on the trackball surface
343
+ * @param {Camera} camera The virtual camera
344
+ * @param {Number} cursorX Cursor horizontal coordinate on screen
345
+ * @param {Number} cursorY Cursor vertical coordinate on screen
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+ * @param {HTMLElement} canvas The canvas where the renderer draws its output
347
+ * @param {number} tbRadius The trackball radius
348
+ * @returns {Vector3} The unprojected point on the trackball surface
349
+ */
350
+ private unprojectOnTbSurface;
351
+ /**
352
+ * Unproject the cursor on the plane passing through the center of the trackball orthogonal to the camera
353
+ * @param {Camera} camera The virtual camera
354
+ * @param {Number} cursorX Cursor horizontal coordinate on screen
355
+ * @param {Number} cursorY Cursor vertical coordinate on screen
356
+ * @param {HTMLElement} canvas The canvas where the renderer draws its output
357
+ * @param {Boolean} initialDistance If initial distance between camera and gizmos should be used for calculations instead of current (Perspective only)
358
+ * @returns {Vector3} The unprojected point on the trackball plane
359
+ */
360
+ private unprojectOnTbPlane;
361
+ /**
362
+ * Update camera and gizmos state
363
+ */
364
+ private updateMatrixState;
365
+ /**
366
+ * Update the trackball FSA
367
+ * @param {STATE} newState New state of the FSA
368
+ * @param {Boolean} updateMatrices If matriices state should be updated
369
+ */
370
+ private updateTbState;
371
+ update: () => void;
372
+ private setStateFromJSON;
373
+ }
374
+ export { ArcballControls };