@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -1,612 +0,0 @@
1
- import {Map} from "../utils/Map.js";
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- const ids = new Map({});
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-
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- import {math} from "../math/math.js";
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- const tempVec3a = math.vec3();
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- const tempVec4 = math.vec4();
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-
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- import {LinearEncoding, sRGBEncoding} from "../constants/constants.js";
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- const TEXTURE_DECODE_FUNCS = { [sRGBEncoding]: "sRGBToLinear" };
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-
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- const iota = function(n) {
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- const ret = [ ];
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- for (let i = 0; i < n; ++i) ret.push(i);
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- return ret;
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- };
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-
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- export const createProgramVariablesState = function() {
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- const vertAppenders = [ ];
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- const vOutAppenders = [ ];
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- const fragAppenders = [ ];
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- const fragDefAppenders = [ ];
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- const attrSetters = [ ];
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- const attrHahes = [ ];
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- const unifSetters = [ ];
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- const createVertexDefinition = (name, appendDefinition) => {
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- let needed = false;
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- vertAppenders.push((src) => needed && appendDefinition(name, src));
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- return {
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- toString: () => {
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- needed = true;
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- return name;
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- }
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- };
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- };
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- const programVariables = {
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- createAttribute: function(type, name) {
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- let needed = false;
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- vertAppenders.push((src) => needed && src.push(`in ${type} ${name};`));
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- const ret = {
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- toString: () => {
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- needed = true;
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- return name;
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- }
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- };
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- attrSetters.push((getInputSetter) => {
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- const setValue = needed && getInputSetter(name);
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- setValue && attrHahes.push(setValue.attributeHash);
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- ret.setInputValue = setValue;
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- return null;
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- });
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- return ret;
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- },
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- createFragmentDefinition: (name, appendDefinition) => {
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- let needed = false;
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- fragDefAppenders.push((src) => needed && appendDefinition(name, src));
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- return {
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- toString: () => {
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- needed = true;
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- return name;
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- }
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- };
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- },
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- createOutput: (type, name, location) => {
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- let needed = false;
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- fragAppenders.push((src) => needed && src.push(`layout(location = ${location || 0}) out ${type} ${name};`));
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- return {
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- toString: () => {
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- needed = true;
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- return name;
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- }
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- };
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- },
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- createUniform: (type, name, valueSetter) => {
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- let needed = false;
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- const append = (src) => needed && src.push(`uniform ${type} ${name};`);
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- vertAppenders.push(append);
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- fragAppenders.push(append);
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- const ret = {
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- toString: () => {
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- needed = true;
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- return name;
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- }
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- };
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- unifSetters.push((getInputSetter) => {
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- const setValue = needed && getInputSetter(name);
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- if (valueSetter) {
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- return setValue && ((state) => valueSetter(setValue, state));
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- } else {
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- ret.setInputValue = setValue;
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- return null;
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- }
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- });
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- return ret;
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- },
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- createUniformArray: (type, name, length) => {
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- let needed = false;
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- const append = (src) => needed && src.push(`uniform ${type} ${name}[${length}];`);
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- vertAppenders.push(append);
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- fragAppenders.push(append);
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- const ret = {
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- toString: () => {
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- needed = true;
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- return name;
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- }
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- };
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- unifSetters.push((getInputSetter) => {
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- ret.setInputValue = needed && getInputSetter(name);
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- return null;
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- });
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- return ret;
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- },
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- createUniformBlock: (name, types, valueSetter) => {
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- let needed = false;
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- const keys = Object.keys(types);
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- const append = (src) => {
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- if (needed) {
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- src.push(`uniform ${name} {`);
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- keys.forEach(k => src.push(` ${types[k]} ${k};`));
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- src.push(`};`);
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- }
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- };
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- vertAppenders.push(append);
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- fragAppenders.push(append);
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- const ret = { };
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- keys.forEach(k => ret[k] = {
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- toString: () => {
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- needed = true;
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- return k;
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- }
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- });
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- unifSetters.push((getInputSetter) => {
132
- const setValue = needed && getInputSetter(name);
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- if (valueSetter) {
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- return setValue && ((state) => valueSetter(setValue, state));
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- } else {
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- ret.setInputValue = setValue;
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- return null;
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- }
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- });
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- return ret;
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- },
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- createVarying: (type, name, genValueCode, interpolationQualifier) => {
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- let needed = false;
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- const intp = interpolationQualifier ? (interpolationQualifier + " ") : "";
145
- vertAppenders.push((src) => needed && src.push(`${intp}out ${type} ${name};`));
146
- vOutAppenders.push((src) => needed && src.push(`${name} = ${genValueCode()};`));
147
- fragAppenders.push((src) => needed && src.push(`${intp}in ${type} ${name};`));
148
- return {
149
- toString: () => {
150
- needed = true;
151
- return name;
152
- }
153
- };
154
- },
155
- createVertexDefinition: createVertexDefinition,
156
- commonLibrary: {
157
- octDecode: createVertexDefinition(
158
- "octDecode",
159
- (name, src) => {
160
- src.push(`vec3 ${name}(vec2 oct) {`);
161
- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
162
- src.push(" if (v.z < 0.0) {");
163
- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
164
- src.push(" }");
165
- src.push(" return normalize(v);");
166
- src.push("}");
167
- })
168
- }
169
- };
170
- return {
171
- programVariables: programVariables,
172
- buildProgram: (gl, programName, cfg) => {
173
- const getLogDepth = cfg.getLogDepth;
174
-
175
- const clipPos = cfg.clipPos;
176
- const clipTransformSetup = cfg.usePickClipPos && (function() {
177
- const pickClipPos = programVariables.createUniform("vec2", "pickClipPos");
178
- const pickClipPosInv = programVariables.createUniform("vec2", "pickClipPosInv");
179
- return {
180
- setClipPosInputValue: frameCtx => {
181
- pickClipPos.setInputValue(frameCtx.pickClipPos);
182
- pickClipPosInv.setInputValue(frameCtx.pickClipPosInv);
183
- },
184
- transformedClipPos: () => `vec4((${clipPos}.xy / ${clipPos}.w - ${pickClipPos}) * ${pickClipPosInv} * ${clipPos}.w, ${clipPos}.zw)`
185
- };
186
- })();
187
-
188
- const vertexClipPosition = clipTransformSetup ? clipTransformSetup.transformedClipPos() : clipPos;
189
-
190
- const fragmentOutputs = [ ];
191
- const isPerspective = programVariables.createVarying("float", "isPerspective", () => `(${cfg.projMatrix}[2][3] == -1.0) ? 1.0 : 0.0`);
192
- const logDepthBufFC = programVariables.createUniform("float", "logDepthBufFC", (set, state) => set(2.0 / (Math.log(state.view.far + 1.0) / Math.LN2)));
193
- const vFragDepth = programVariables.createVarying("float", "vFragDepth", () => "1.0 + clipPos.w");
194
- if (getLogDepth) {
195
- fragmentOutputs.push(`gl_FragDepth = ${cfg.testPerspectiveForGl_FragDepth ? `${isPerspective} == 0.0 ? gl_FragCoord.z : ` : ""}log2(${getLogDepth(vFragDepth)}) * ${logDepthBufFC} * 0.5;`);
196
- } else if (cfg.cleanerEdges) {
197
- fragmentOutputs.push(`gl_FragDepth = gl_FragCoord.z + length(vec2(dFdx(gl_FragCoord.z), dFdy(gl_FragCoord.z)));`);
198
- }
199
-
200
- const linearToGamma = programVariables.createFragmentDefinition(
201
- "linearToGamma",
202
- (name, src) => {
203
- src.push(`vec4 ${name}(in vec4 value, in float gammaFactor) {`);
204
- src.push(" return vec4(pow(value.xyz, vec3(1.0 / gammaFactor)), value.w);");
205
- src.push("}");
206
- });
207
-
208
- const sectionPlanesState = cfg.sectionPlanesState;
209
- const getClippingDistance = sectionPlanesState && (function() {
210
- const allocatedUniforms = iota(sectionPlanesState.getNumAllocatedSectionPlanes()).map(i => {
211
- const sectionPlaneUniform = (type, postfix, getValue) => {
212
- return programVariables.createUniform(type, `sectionPlane${postfix}${i}`, (set, state) => {
213
- const sectionPlanes = sectionPlanesState.sectionPlanes;
214
- const numSectionPlanes = sectionPlanes.length;
215
- const baseIndex = (state.mesh.layerIndex || 0) * numSectionPlanes;
216
- const active = (i < numSectionPlanes) && state.mesh.renderFlags.sectionPlanesActivePerLayer[baseIndex + i];
217
- return getValue(set, active, sectionPlanes[i], state.mesh.origin);
218
- });
219
- };
220
- return {
221
- act: sectionPlaneUniform("bool", "Active", (set, active) => set(active ? 1 : 0)),
222
- dir: sectionPlaneUniform("vec3", "Dir", (set, active, plane) => active && set(plane.dir)),
223
- pos: sectionPlaneUniform("vec3", "Pos", (set, active, plane, orig) => {
224
- return active && set(orig
225
- ? math.mulVec3Scalar(math.normalizeVec3(plane.dir, tempVec3a), -(math.dotVec3(plane.dir, orig) + plane.dist), tempVec3a) // getPlaneRTCPos
226
- : plane.pos);
227
- })
228
- };
229
- });
230
- return (allocatedUniforms.length > 0) && ((worldPosition) => allocatedUniforms.map(a => `(${a.act} ? clamp(dot(-${a.dir}, ${worldPosition} - ${a.pos}), 0.0, 1000.0) : 0.0)`).join(" + "));
231
- })();
232
-
233
- const crossSections = cfg.crossSections;
234
- const sliceColorOr = (getClippingDistance
235
- ? (function() {
236
- const sliceColor = programVariables.createUniform("vec4", "sliceColor", (set) => set(crossSections.sliceColor));
237
- const sliceColorOr = color => {
238
- sliceColorOr.needed = true;
239
- return `(sliced ? ${sliceColor} : ${color})`;
240
- };
241
- return sliceColorOr;
242
- })()
243
- : (color => color));
244
-
245
- const getGammaFactor = cfg.getGammaFactor;
246
- const gammaFactor = programVariables.createUniform("float", "gammaFactor", (set) => set(getGammaFactor()));
247
- cfg.appendFragmentOutputs(fragmentOutputs, getGammaFactor && ((color) => `${linearToGamma}(${color}, ${gammaFactor})`), "gl_FragCoord", sliceColorOr);
248
-
249
- const fragmentClippingLines = (function() {
250
- const src = [ ];
251
- const sliceThickness = programVariables.createUniform("float", "sliceThickness", (set) => set(crossSections.sliceThickness));
252
-
253
- if (getClippingDistance) {
254
- if (sliceColorOr.needed) {
255
- src.push(" bool sliced = false;");
256
- }
257
- src.push(` if (${cfg.clippableTest()}) {`);
258
- const fragWorldPosition = programVariables.createVarying("highp vec3", "vHighpWorldPosition", () => `${cfg.worldPositionAttribute}.xyz`);
259
- src.push(` float dist = ${getClippingDistance(fragWorldPosition)};`);
260
- if (cfg.clippingCaps) {
261
- const vClipPositionW = programVariables.createVarying("float", "vClipPositionW", () => "gl_Position.w");
262
- src.push(` if (dist > (0.002 * ${vClipPositionW})) { discard; }`);
263
- src.push(" if (dist > 0.0) { ");
264
- src.push(` ${cfg.clippingCaps} = vec4(1.0, 0.0, 0.0, 1.0);`);
265
- getLogDepth && src.push(` gl_FragDepth = log2(${getLogDepth(vFragDepth)}) * ${logDepthBufFC} * 0.5;`);
266
- src.push(" return;");
267
- src.push(" }");
268
- } else {
269
- src.push(` if (dist > ${sliceColorOr.needed ? sliceThickness : "0.0"}) { discard; }`);
270
- }
271
- if (sliceColorOr.needed) {
272
- src.push(" sliced = dist > 0.0;");
273
- }
274
- src.push(" }");
275
- }
276
-
277
- return src;
278
- })();
279
-
280
- const fragDefinitions = (function() { const src = [ ]; fragDefAppenders.forEach(a => a(src)); return src; })();
281
- const fragmentShader = [
282
- ...(function() { const src = [ ]; fragAppenders.forEach(a => a(src)); return src; })(),
283
- ...fragDefinitions,
284
- "void main(void) {",
285
- ...(cfg.discardPoints
286
- ? [
287
- " vec2 cxy = 2.0 * gl_PointCoord - 1.0;",
288
- " if (dot(cxy, cxy) > 1.0) { discard; }"
289
- ]
290
- : [ ]),
291
- ...fragmentClippingLines,
292
- ...fragmentOutputs,
293
- "}"
294
- ];
295
-
296
- const vertexOutputs = [
297
- `gl_Position = ${vertexClipPosition};`,
298
- ...(cfg.getPointSize ? [ `gl_PointSize = ${cfg.getPointSize()};` ] : [ ]),
299
- ...(function() { const src = [ ]; vOutAppenders.forEach(a => a(src)); return src; })()
300
- ];
301
-
302
- const vertexData = cfg.getVertexData ? cfg.getVertexData() : [ ];
303
-
304
- const vertexShader = [
305
- ...(function() { const src = [ ]; vertAppenders.forEach(a => a(src)); return src; })(),
306
- "void main(void) {",
307
- ...vertexData,
308
- ...vertexOutputs,
309
- "}"
310
- ];
311
-
312
- const preamble = (type) => [
313
- "#version 300 es",
314
- "// " + programName + " " + type + " shader",
315
- "#ifdef GL_FRAGMENT_PRECISION_HIGH",
316
- "precision highp float;",
317
- "precision highp int;",
318
- "precision highp usampler2D;",
319
- "precision highp isampler2D;",
320
- "precision highp sampler2D;",
321
- "#else",
322
- "precision mediump float;",
323
- "precision mediump int;",
324
- "precision mediump usampler2D;",
325
- "precision mediump isampler2D;",
326
- "precision mediump sampler2D;",
327
- "#endif",
328
- ];
329
-
330
- const vertSrc = preamble("vertex" ).concat(vertexShader);
331
- const fragSrc = preamble("fragment").concat([
332
- // Not the best place to define here, TODO: Move somewhere more appropriate after refactors
333
- "vec4 sRGBToLinear(in vec4 value) {",
334
- " return vec4(mix(pow(value.rgb * 0.9478672986 + 0.0521327014, vec3(2.4)), value.rgb * 0.0773993808, vec3(lessThanEqual(value.rgb, vec3(0.04045)))), value.w);",
335
- "}"
336
- ]).concat(fragmentShader);
337
-
338
- const makeShader = (type, srcLines) => {
339
- const src = srcLines.join("\n");
340
- const shader = gl.createShader(type);
341
- gl.shaderSource(shader, src);
342
- gl.compileShader(shader);
343
- if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
344
- return [ shader ];
345
- } else {
346
- return [ null,
347
- [
348
- "Failed to compile",
349
- gl.getShaderInfoLog(shader),
350
- src.split("\n").map((line, i) => (i + 1) + ": " + line + "\n").join("")
351
- ]
352
- ];
353
- }
354
- };
355
-
356
- const [vertShader, vertErrors] = makeShader(gl.VERTEX_SHADER, vertSrc);
357
- const [fragShader, fragErrors] = makeShader(gl.FRAGMENT_SHADER, fragSrc);
358
-
359
- const errorObj = errors => {
360
- console.error(errors.join("\n"));
361
- return [ null, errors ];
362
- };
363
-
364
- if (vertErrors) {
365
- return errorObj(["Vertex shader error"].concat(vertErrors));
366
- } else if (fragErrors) {
367
- return errorObj(["Fragment shader error"].concat(fragErrors));
368
- } else {
369
- const program = gl.createProgram();
370
- if (! program) {
371
- return errorObj(["Failed to allocate program"]);
372
- } else {
373
- gl.attachShader(program, vertShader);
374
- gl.attachShader(program, fragShader);
375
- gl.linkProgram(program);
376
- // HACK: Disable validation temporarily
377
- // Perhaps we should defer validation until render-time, when the program has values set for all inputs?
378
- if (! gl.getProgramParameter(program, gl.LINK_STATUS)) {
379
- return errorObj([
380
- "",
381
- gl.getProgramInfoLog(this.program),
382
- "",
383
- "Vertex shader:",
384
- "",
385
- ...vertSrc,
386
- "",
387
- "Fragment shader:",
388
- "",
389
- ...fragSrc
390
- ]);
391
- } else {
392
- const getInputSetter = makeInputSetters(gl, program);
393
- attrSetters.forEach(i => i(getInputSetter));
394
- const uSetters = unifSetters.map(i => i(getInputSetter)).filter(s => s);
395
- const id = ids.addItem({});
396
- return [ {
397
- id: id,
398
- bind: () => gl.useProgram(program),
399
- inputSetters: {
400
- attributesHash: attrHahes.sort().join(", "),
401
- setUniforms: (frameCtx, state) => {
402
- clipTransformSetup && clipTransformSetup.setClipPosInputValue(frameCtx);
403
- uSetters.forEach(s => s(state));
404
- }
405
- },
406
- destroy: () => {
407
- ids.removeItem(id);
408
- gl.deleteProgram(program);
409
- gl.deleteShader(vertShader);
410
- gl.deleteShader(fragShader);
411
- }
412
- } ];
413
- }
414
- }
415
- }
416
- }
417
- };
418
- };
419
-
420
- export const createLightSetup = function(programVariables, lightsState) {
421
- const lightAmbient = programVariables.createUniform("vec4", "lightAmbient", (set) => set(lightsState.getAmbientColorAndIntensity()));
422
-
423
- const lights = lightsState.lights;
424
- const directionals = lights.map((light, i) => {
425
- const lightUniforms = {
426
- color: programVariables.createUniform("vec4", `lightColor${i}`, (set) => {
427
- const light = lights[i]; // in case it changed
428
- tempVec4[0] = light.color[0];
429
- tempVec4[1] = light.color[1];
430
- tempVec4[2] = light.color[2];
431
- tempVec4[3] = light.intensity;
432
- set(tempVec4);
433
- }),
434
- position: programVariables.createUniform("vec3", `lightPos${i}`, (set) => set(lights[i].pos)),
435
- direction: programVariables.createUniform("vec3", `lightDir${i}`, (set) => set(lights[i].dir)),
436
-
437
- shadowProjMatrix: programVariables.createUniform("mat4", `shadowProjMatrix${i}`, (set) => set(lights[i].getShadowViewMatrix())),
438
- shadowViewMatrix: programVariables.createUniform("mat4", `shadowViewMatrix${i}`, (set) => set(lights[i].getShadowViewMatrix())),
439
- shadowMap: programVariables.createUniform("sampler2D", `shadowMap${i}`, (set) => set(lights[i].getShadowRenderBuf().colorTextures[0]))
440
- };
441
-
442
- const withViewLightDir = getDirection => {
443
- return {
444
- glslLight: {
445
- isWorldSpace: light.space === "world",
446
- getColor: () => `${lightUniforms.color}.rgb * ${lightUniforms.color}.a`,
447
- getDirection: (viewMatrix, viewPosition) => `normalize(${getDirection(viewMatrix, viewPosition)})`,
448
- shadowParameters: light.castsShadow && {
449
- getShadowProjMatrix: () => lightUniforms.shadowProjMatrix,
450
- getShadowViewMatrix: () => lightUniforms.shadowViewMatrix,
451
- getShadowMap: () => lightUniforms.shadowMap
452
- }
453
- },
454
- setupLightsInputs: () => {
455
- const setters = Object.values(lightUniforms).map(u => u.setupLightsInputs()).filter(v => v);
456
- return () => setters.forEach(setState => setState());
457
- }
458
- };
459
- };
460
-
461
- if (light.type === "dir") {
462
- if (light.space === "view") {
463
- return withViewLightDir((viewMatrix, viewPosition) => `-${lightUniforms.direction}`);
464
- } else {
465
- // If normal mapping, the fragment->light vector will be in tangent space
466
- return withViewLightDir((viewMatrix, viewPosition) => `-(${viewMatrix} * vec4(${lightUniforms.direction}, 0.0)).xyz`);
467
- }
468
- } else if (light.type === "point") {
469
- if (light.space === "view") {
470
- return withViewLightDir((viewMatrix, viewPosition) => `${lightUniforms.position} - ${viewPosition}`);
471
- } else {
472
- // If normal mapping, the fragment->light vector will be in tangent space
473
- return withViewLightDir((viewMatrix, viewPosition) => `(${viewMatrix} * vec4(${lightUniforms.position}, 1.0)).xyz - ${viewPosition}`);
474
- }
475
- } else {
476
- return null;
477
- }
478
- }).filter(v => v);
479
-
480
- const setupCubeTexture = (name, getMaps) => {
481
- const getValue = () => { const m = getMaps(); return (m.length > 0) && m[0]; };
482
- const initMap = getValue();
483
- return initMap && setupTexture(programVariables, "samplerCube", name, initMap.encoding, (set) => { const v = getValue(); v && set(v.texture); });
484
- };
485
-
486
- const lightMap = setupCubeTexture("light", () => lightsState.lightMaps);
487
- const reflectionMap = setupCubeTexture("reflection", () => lightsState.reflectionMaps);
488
-
489
- return {
490
- getHash: () => lightsState.getHash(),
491
- getAmbientColor: () => `${lightAmbient}.rgb * ${lightAmbient}.a`,
492
- directionalLights: directionals.map(light => light.glslLight),
493
- getIrradiance: lightMap && ((worldNormal) => `${lightMap(worldNormal)}.rgb`),
494
- getReflection: reflectionMap && ((reflectVec, mipLevel) => `${reflectionMap(reflectVec, mipLevel)}.rgb`)
495
- };
496
- };
497
-
498
- export const setupTexture = (programVariables, type, name, encoding, getTexture) => {
499
- const map = programVariables.createUniform(type, name + "Map", getTexture);
500
- return (texturePos, bias) => {
501
- const texel = (bias
502
- ? `texture(${map}, ${texturePos}, ${bias})`
503
- : `texture(${map}, ${texturePos})`);
504
- return (encoding !== LinearEncoding) ? `${TEXTURE_DECODE_FUNCS[encoding]}(${texel})` : texel;
505
- };
506
- };
507
-
508
- const makeInputSetters = function(gl, handle) {
509
- const activeInputs = { };
510
-
511
- const numAttributes = gl.getProgramParameter(handle, gl.ACTIVE_ATTRIBUTES);
512
- for (let i = 0; i < numAttributes; ++i) {
513
- const attribute = gl.getActiveAttrib(handle, i);
514
- const location = gl.getAttribLocation(handle, attribute.name);
515
- activeInputs[attribute.name] = function(arrayBuf) {
516
- arrayBuf.bindAtLocation(location);
517
- gl.enableVertexAttribArray(location);
518
- const divisor = arrayBuf.attributeDivisor;
519
- if (divisor) {
520
- gl.vertexAttribDivisor(location, divisor);
521
- }
522
- };
523
- activeInputs[attribute.name].attributeHash = `${location.toString().padStart(1+Math.floor(Math.log10(numAttributes)), "0")}:${attribute.name}`;
524
- }
525
-
526
- const numBlocks = gl.getProgramParameter(handle, gl.ACTIVE_UNIFORM_BLOCKS);
527
- for (let i = 0; i < numBlocks; ++i) {
528
- const blockName = gl.getActiveUniformBlockName(handle, i);
529
- const uniformBlockIndex = gl.getUniformBlockIndex(handle, blockName);
530
- const uniformBlockBinding = i;
531
- gl.uniformBlockBinding(handle, uniformBlockIndex, uniformBlockBinding);
532
- const buffer = gl.createBuffer();
533
- activeInputs[blockName] = function(data) {
534
- gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
535
- gl.bufferData(gl.UNIFORM_BUFFER, data, gl.DYNAMIC_DRAW);
536
- gl.bindBufferBase(gl.UNIFORM_BUFFER, uniformBlockBinding, buffer);
537
- };
538
- }
539
-
540
- const numUniforms = gl.getProgramParameter(handle, gl.ACTIVE_UNIFORMS);
541
- let nextUnit = 0;
542
- for (let i = 0; i < numUniforms; ++i) {
543
- const u = gl.getActiveUniform(handle, i);
544
- let uName = u.name;
545
- if (uName.endsWith("[0]")) {
546
- uName = uName.substr(0, uName.length - 3);
547
- }
548
- if (uName[uName.length - 1] === "\u0000") {
549
- uName = uName.substr(0, uName.length - 1);
550
- }
551
- const location = gl.getUniformLocation(handle, uName);
552
- const type = (function() {
553
- for (let k in gl) {
554
- if (u.type === gl[k])
555
- return k;
556
- }
557
- return null;
558
- })();
559
-
560
- if ((u.type === gl.SAMPLER_2D)
561
- ||
562
- (u.type === gl.SAMPLER_CUBE)
563
- ||
564
- (u.type === gl.SAMPLER_2D_SHADOW)
565
- ||
566
- ((gl instanceof window.WebGL2RenderingContext)
567
- &&
568
- ((u.type === gl.UNSIGNED_INT_SAMPLER_2D)
569
- ||
570
- (u.type === gl.INT_SAMPLER_2D)))) {
571
- const unit = nextUnit++;
572
- activeInputs[uName] = function(texture) {
573
- const bound = texture.bind(unit);
574
- if (bound) {
575
- gl.uniform1i(location, unit);
576
- }
577
- return bound;
578
- };
579
- } else {
580
- activeInputs[uName] = (function() {
581
- if (u.size === 1) {
582
- switch (u.type) {
583
- case gl.BOOL: return value => gl.uniform1i(location, value);
584
- case gl.INT: return value => gl.uniform1i(location, value);
585
- case gl.FLOAT: return value => gl.uniform1f(location, value);
586
- case gl.FLOAT_VEC2: return value => gl.uniform2fv(location, value);
587
- case gl.FLOAT_VEC3: return value => gl.uniform3fv(location, value);
588
- case gl.FLOAT_VEC4: return value => gl.uniform4fv(location, value);
589
- case gl.FLOAT_MAT3: return value => gl.uniformMatrix3fv(location, false, value);
590
- case gl.FLOAT_MAT4: return value => gl.uniformMatrix4fv(location, false, value);
591
- }
592
- } else if (u.size > 1) {
593
- switch (u.type) {
594
- case gl.FLOAT: return value => gl.uniform1fv(location, value);
595
- case gl.FLOAT_VEC2: return value => gl.uniform2fv(location, value);
596
- case gl.FLOAT_VEC3: return value => gl.uniform3fv(location, value);
597
- case gl.FLOAT_VEC4: return value => gl.uniform4fv(location, value);
598
- }
599
- }
600
- throw `Unhandled uniform ${uName}`;
601
- })();
602
- }
603
- }
604
-
605
- return function(name) {
606
- const u = activeInputs[name];
607
- if (! u) {
608
- throw `Missing input "${name}"`;
609
- }
610
- return u;
611
- };
612
- };