@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,144 @@
1
+ import {VBOBatchingPointsColorRenderer} from "./VBOBatchingPointsColorRenderer.js";
2
+ import {VBOBatchingPointsSilhouetteRenderer} from "./VBOBatchingPointsSilhouetteRenderer.js";
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+ import {VBOBatchingPointsPickMeshRenderer} from "./VBOBatchingPointsPickMeshRenderer.js";
4
+ import {VBOBatchingPointsPickDepthRenderer} from "./VBOBatchingPointsPickDepthRenderer.js";
5
+ import {VBOBatchingPointsOcclusionRenderer} from "./VBOBatchingPointsOcclusionRenderer.js";
6
+ import {VBOBatchingPointsSnapInitRenderer} from "./VBOBatchingPointsSnapInitRenderer.js";
7
+ import {VBOBatchingPointsSnapRenderer} from "./VBOBatchingPointsSnapRenderer.js";
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+
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+ /**
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+ * @private
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+ */
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+ class VBOBatchingPointsRenderers {
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+
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+ constructor(scene) {
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+ this._scene = scene;
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+ }
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+
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+ _compile() {
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+ if (this._colorRenderer && (!this._colorRenderer.getValid())) {
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+ this._colorRenderer.destroy();
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+ this._colorRenderer = null;
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+ }
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+ if (this._silhouetteRenderer && (!this._silhouetteRenderer.getValid())) {
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+ this._silhouetteRenderer.destroy();
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+ this._silhouetteRenderer = null;
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+ }
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+ if (this._pickMeshRenderer && (!this._pickMeshRenderer.getValid())) {
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+ this._pickMeshRenderer.destroy();
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+ this._pickMeshRenderer = null;
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+ }
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+ if (this._pickDepthRenderer && (!this._pickDepthRenderer.getValid())) {
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+ this._pickDepthRenderer.destroy();
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+ this._pickDepthRenderer = null;
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+ }
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+ if (this._occlusionRenderer && this._occlusionRenderer.getValid() === false) {
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+ this._occlusionRenderer.destroy();
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+ this._occlusionRenderer = null;
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+ }
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+ if (this._snapInitRenderer && (!this._snapInitRenderer.getValid())) {
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+ this._snapInitRenderer.destroy();
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+ this._snapInitRenderer = null;
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+ }
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+ if (this._snapRenderer && (!this._snapRenderer.getValid())) {
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+ this._snapRenderer.destroy();
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+ this._snapRenderer = null;
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+ }
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+ }
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+
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+ get colorRenderer() {
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+ if (!this._colorRenderer) {
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+ this._colorRenderer = new VBOBatchingPointsColorRenderer(this._scene);
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+ }
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+ return this._colorRenderer;
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+ }
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+
56
+ get silhouetteRenderer() {
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+ if (!this._silhouetteRenderer) {
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+ this._silhouetteRenderer = new VBOBatchingPointsSilhouetteRenderer(this._scene);
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+ }
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+ return this._silhouetteRenderer;
61
+ }
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+
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+ get pickMeshRenderer() {
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+ if (!this._pickMeshRenderer) {
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+ this._pickMeshRenderer = new VBOBatchingPointsPickMeshRenderer(this._scene);
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+ }
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+ return this._pickMeshRenderer;
68
+ }
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+
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+ get pickDepthRenderer() {
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+ if (!this._pickDepthRenderer) {
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+ this._pickDepthRenderer = new VBOBatchingPointsPickDepthRenderer(this._scene);
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+ }
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+ return this._pickDepthRenderer;
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+ }
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+
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+ get occlusionRenderer() {
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+ if (!this._occlusionRenderer) {
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+ this._occlusionRenderer = new VBOBatchingPointsOcclusionRenderer(this._scene);
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+ }
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+ return this._occlusionRenderer;
82
+ }
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+
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+ get snapInitRenderer() {
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+ if (!this._snapInitRenderer) {
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+ this._snapInitRenderer = new VBOBatchingPointsSnapInitRenderer(this._scene, false);
87
+ }
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+ return this._snapInitRenderer;
89
+ }
90
+
91
+ get snapRenderer() {
92
+ if (!this._snapRenderer) {
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+ this._snapRenderer = new VBOBatchingPointsSnapRenderer(this._scene);
94
+ }
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+ return this._snapRenderer;
96
+ }
97
+
98
+ _destroy() {
99
+ if (this._colorRenderer) {
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+ this._colorRenderer.destroy();
101
+ }
102
+ if (this._silhouetteRenderer) {
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+ this._silhouetteRenderer.destroy();
104
+ }
105
+ if (this._pickMeshRenderer) {
106
+ this._pickMeshRenderer.destroy();
107
+ }
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+ if (this._pickDepthRenderer) {
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+ this._pickDepthRenderer.destroy();
110
+ }
111
+ if (this._occlusionRenderer) {
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+ this._occlusionRenderer.destroy();
113
+ }
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+ if (this._snapInitRenderer) {
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+ this._snapInitRenderer.destroy();
116
+ }
117
+ if (this._snapRenderer) {
118
+ this._snapRenderer.destroy();
119
+ }
120
+ }
121
+ }
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+
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+ const cachedRenderers = {};
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+
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+ /**
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+ * @private
127
+ */
128
+ export function getRenderers(scene) {
129
+ const sceneId = scene.id;
130
+ let renderers = cachedRenderers[sceneId];
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+ if (!renderers) {
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+ renderers = new VBOBatchingPointsRenderers(scene);
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+ cachedRenderers[sceneId] = renderers;
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+ renderers._compile();
135
+ scene.on("compile", () => {
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+ renderers._compile();
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+ });
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+ scene.on("destroyed", () => {
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+ delete cachedRenderers[sceneId];
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+ renderers._destroy();
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+ });
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+ }
143
+ return renderers;
144
+ }
@@ -0,0 +1,107 @@
1
+ import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
2
+
3
+ /**
4
+ * Renders pointsBatchingLayer fragment depths to a shadow map.
5
+ *
6
+ * @private
7
+ */
8
+ export class VBOBatchingPointsShadowRenderer extends VBOBatchingPointsRenderer {
9
+
10
+ _buildVertexShader() {
11
+ const scene = this._scene;
12
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
13
+ const src = [];
14
+ src.push('#version 300 es');
15
+ src.push("// Batched geometry shadow vertex shader");
16
+ src.push("in vec3 position;");
17
+ if (scene.entityOffsetsEnabled) {
18
+ src.push("in vec3 offset;");
19
+ }
20
+ src.push("in vec4 color;");
21
+ src.push("in float flags;");
22
+
23
+ this._addMatricesUniformBlockLines(src);
24
+
25
+
26
+ src.push("uniform mat4 shadowProjMatrix;");
27
+ src.push("uniform mat4 positionsDecodeMatrix;");
28
+ if (clipping) {
29
+ src.push("out vec4 vWorldPosition;");
30
+ src.push("out float vFlags;");
31
+ }
32
+ src.push("out vec4 vViewPosition;");
33
+ src.push("void main(void) {");
34
+ src.push(" int colorFlag = int(flags) & 0xF;");
35
+ src.push(" bool visible = (colorFlag > 0);");
36
+ src.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);");
37
+ src.push(" if (!visible || transparent) {");
38
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
39
+ src.push(" } else {");
40
+ src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
41
+ if (scene.entityOffsetsEnabled) {
42
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
43
+ }
44
+ src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");
45
+ if (clipping) {
46
+ src.push(" vWorldPosition = worldPosition;");
47
+ src.push(" vFlags = flags;");
48
+ }
49
+ src.push(" vViewPosition = viewPosition;");
50
+ src.push(" gl_Position = shadowProjMatrix * viewPosition;");
51
+ src.push(" }");
52
+ src.push("}");
53
+ return src;
54
+ }
55
+
56
+ _buildFragmentShader() {
57
+ const scene = this._scene;
58
+ const sectionPlanesState = scene._sectionPlanesState;
59
+ const clipping = (sectionPlanesState.getNumAllocatedSectionPlanes() > 0);
60
+ const src = [];
61
+ src.push('#version 300 es');
62
+ src.push("// Batched geometry shadow fragment shader");
63
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
64
+ src.push("precision highp float;");
65
+ src.push("precision highp int;");
66
+ src.push("#else");
67
+ src.push("precision mediump float;");
68
+ src.push("precision mediump int;");
69
+ src.push("#endif");
70
+ if (clipping) {
71
+ src.push("in vec4 vWorldPosition;");
72
+ src.push("in float vFlags;");
73
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
74
+ src.push("uniform bool sectionPlaneActive" + i + ";");
75
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
76
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
77
+ }
78
+ }
79
+ src.push("in vec4 vViewPosition;");
80
+
81
+ src.push("vec4 encodeFloat( const in float v ) {");
82
+ src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");
83
+ src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");
84
+ src.push(" vec4 comp = fract(v * bitShift);");
85
+ src.push(" comp -= comp.xxyz * bitMask;");
86
+ src.push(" return comp;");
87
+ src.push("}");
88
+ src.push("out vec4 outColor;");
89
+ src.push("void main(void) {");
90
+ if (clipping) {
91
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
92
+ src.push(" if (clippable) {");
93
+ src.push(" float dist = 0.0;");
94
+ for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
95
+ src.push(" if (sectionPlaneActive" + i + ") {");
96
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
97
+ src.push(" }");
98
+ }
99
+ src.push(" if (dist > 0.0) { discard; }");
100
+ src.push(" }");
101
+ }
102
+ src.push(" outColor = encodeFloat( gl_FragCoord.z); ");
103
+ src.push("}");
104
+ return src;
105
+ }
106
+ }
107
+
@@ -0,0 +1,146 @@
1
+ import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ export class VBOBatchingPointsSilhouetteRenderer extends VBOBatchingPointsRenderer {
7
+ _getHash() {
8
+ return this._scene._sectionPlanesState.getHash() + this._scene.pointsMaterial.hash;
9
+ }
10
+
11
+ drawLayer(frameCtx, pointsBatchingLayer, renderPass) {
12
+ super.drawLayer(frameCtx, pointsBatchingLayer, renderPass, { colorUniform: true });
13
+ }
14
+
15
+ _buildVertexShader() {
16
+
17
+ const scene = this._scene;
18
+ const sectionPlanesState = scene._sectionPlanesState;
19
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
20
+ const pointsMaterial = scene.pointsMaterial._state;
21
+ const src = [];
22
+ src.push ('#version 300 es');
23
+ src.push("// Points batching silhouette vertex shader");
24
+ src.push("uniform int renderPass;");
25
+
26
+ src.push("in vec3 position;");
27
+ if (scene.entityOffsetsEnabled) {
28
+ src.push("in vec3 offset;");
29
+ }
30
+ src.push("in float flags;");
31
+
32
+ this._addMatricesUniformBlockLines(src);
33
+
34
+ src.push("uniform vec4 color;");
35
+
36
+ src.push("uniform float pointSize;");
37
+ if (pointsMaterial.perspectivePoints) {
38
+ src.push("uniform float nearPlaneHeight;");
39
+ }
40
+
41
+ if (scene.logarithmicDepthBufferEnabled) {
42
+ src.push("uniform float logDepthBufFC;");
43
+ src.push("out float vFragDepth;");
44
+ }
45
+
46
+ if (clipping) {
47
+ src.push("out vec4 vWorldPosition;");
48
+ src.push("out float vFlags;");
49
+ }
50
+
51
+ src.push("void main(void) {");
52
+
53
+ // silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
54
+ // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
55
+
56
+ src.push(`int silhouetteFlag = int(flags) >> 4 & 0xF;`);
57
+ src.push(`if (silhouetteFlag != renderPass) {`);
58
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
59
+ src.push("} else {");
60
+
61
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
62
+ if (scene.entityOffsetsEnabled) {
63
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
64
+ }
65
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
66
+ if (clipping) {
67
+ src.push("vWorldPosition = worldPosition;");
68
+ src.push("vFlags = flags;");
69
+ }
70
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
71
+ if (scene.logarithmicDepthBufferEnabled) {
72
+ src.push("vFragDepth = 1.0 + clipPos.w;");
73
+ }
74
+ src.push("gl_Position = clipPos;");
75
+ if (pointsMaterial.perspectivePoints) {
76
+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
77
+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
78
+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
79
+ } else {
80
+ src.push("gl_PointSize = pointSize;");
81
+ }
82
+ src.push("}");
83
+ src.push("}");
84
+ return src;
85
+ }
86
+
87
+ _buildFragmentShader() {
88
+ const scene = this._scene;
89
+ const sectionPlanesState = scene._sectionPlanesState;
90
+ let i;
91
+ let len;
92
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
93
+ const src = [];
94
+ src.push ('#version 300 es');
95
+ src.push("// Points batching silhouette vertex shader");
96
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
97
+ src.push("precision highp float;");
98
+ src.push("precision highp int;");
99
+ src.push("#else");
100
+ src.push("precision mediump float;");
101
+ src.push("precision mediump int;");
102
+ src.push("#endif");
103
+ if (scene.logarithmicDepthBufferEnabled) {
104
+ src.push("uniform float logDepthBufFC;");
105
+ src.push("in float vFragDepth;");
106
+ }
107
+ if (clipping) {
108
+ src.push("in vec4 vWorldPosition;");
109
+ src.push("in float vFlags;");
110
+ for (i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
111
+ src.push("uniform bool sectionPlaneActive" + i + ";");
112
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
113
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
114
+ }
115
+ }
116
+ src.push("uniform vec4 color;");
117
+ src.push("out vec4 outColor;");
118
+ src.push("void main(void) {");
119
+ if (scene.pointsMaterial.roundPoints) {
120
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
121
+ src.push(" float r = dot(cxy, cxy);");
122
+ src.push(" if (r > 1.0) {");
123
+ src.push(" discard;");
124
+ src.push(" }");
125
+ }
126
+ if (clipping) {
127
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
128
+ src.push(" if (clippable) {");
129
+ src.push(" float dist = 0.0;");
130
+ for (i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
131
+ src.push("if (sectionPlaneActive" + i + ") {");
132
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
133
+ src.push("}");
134
+ }
135
+ src.push(" if (dist > 0.0) { discard; }");
136
+ src.push("}");
137
+ }
138
+ if (scene.logarithmicDepthBufferEnabled) {
139
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
140
+ }
141
+ src.push("outColor = color;");
142
+ src.push("}");
143
+ return src;
144
+ }
145
+ }
146
+