@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

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Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,18 @@
1
+ /**
2
+ * @desc A low-level component that represents a WebGL Sampler.
3
+ * @private
4
+ */
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+ class Sampler {
6
+
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+ constructor(gl, location) {
8
+ this.bindTexture = function (texture, unit) {
9
+ if (texture.bind(unit)) {
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+ gl.uniform1i(location, unit);
11
+ return true;
12
+ }
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+ return false;
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+ };
15
+ }
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+ }
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+
18
+ export {Sampler};
@@ -0,0 +1,49 @@
1
+ /**
2
+ * @desc Represents a vertex or fragment stage within a {@link Program}.
3
+ * @private
4
+ */
5
+ class Shader {
6
+
7
+ constructor(gl, type, source) {
8
+
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+ this.allocated = false;
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+ this.compiled = false;
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+ this.handle = gl.createShader(type);
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+
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+ if (!this.handle) {
14
+ this.errors = [
15
+ "Failed to allocate"
16
+ ];
17
+ return;
18
+ }
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+
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+ this.allocated = true;
21
+
22
+ gl.shaderSource(this.handle, source);
23
+ gl.compileShader(this.handle);
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+
25
+ this.compiled = gl.getShaderParameter(this.handle, gl.COMPILE_STATUS);
26
+
27
+ if (!this.compiled) {
28
+
29
+ if (!gl.isContextLost()) { // Handled explicitly elsewhere, so won't re-handle here
30
+
31
+ const lines = source.split("\n");
32
+ const numberedLines = [];
33
+ for (let i = 0; i < lines.length; i++) {
34
+ numberedLines.push((i + 1) + ": " + lines[i] + "\n");
35
+ }
36
+ this.errors = [];
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+ this.errors.push("");
38
+ this.errors.push(gl.getShaderInfoLog(this.handle));
39
+ this.errors = this.errors.concat(numberedLines.join(""));
40
+ }
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+ }
42
+ }
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+
44
+ destroy() {
45
+
46
+ }
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+ }
48
+
49
+ export {Shader};
@@ -6,7 +6,9 @@ import {ArrayBuf} from "../ArrayBuf.js";
6
6
  */
7
7
  class OcclusionLayer {
8
8
 
9
- constructor(origin) {
9
+ constructor(scene, origin) {
10
+
11
+ this.scene = scene;
10
12
  this.aabb = math.AABB3();
11
13
  this.origin = math.vec3(origin);
12
14
  this.originHash = this.origin.join();
@@ -20,9 +22,11 @@ class OcclusionLayer {
20
22
  this.lenPositionsBuf = 0;
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23
  this.indicesBuf = null;
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24
  this.sectionPlanesActive = [];
25
+ this.culledBySectionPlanes = false;
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26
  this.occlusionTestList = []; // List of
24
27
  this.lenOcclusionTestList = 0;
25
28
  this.pixels = [];
29
+ this.aabbDirty = false;
26
30
  this.markerListDirty = false;
27
31
  this.positionsDirty = true;
28
32
  this.occlusionTestListDirty = false;
@@ -51,82 +55,150 @@ class OcclusionLayer {
51
55
  this.numMarkers--;
52
56
  }
53
57
 
54
- update(gl, markerInView) {
58
+ update() {
55
59
  if (this.markerListDirty) {
56
- this.numMarkers = 0;
57
- for (var id in this.markers) {
58
- if (this.markers.hasOwnProperty(id)) {
59
- this.markerList[this.numMarkers] = this.markers[id];
60
- this.markerIndices[id] = this.numMarkers;
61
- this.numMarkers++;
62
- }
63
- }
64
- this.markerList.length = this.numMarkers;
60
+ this._buildMarkerList();
65
61
  this.markerListDirty = false;
66
62
  this.positionsDirty = true;
67
63
  this.occlusionTestListDirty = true;
68
64
  }
69
-
70
65
  if (this.positionsDirty) { ////////////// TODO: Don't rebuild this when positions change, very wasteful
71
- let j = 0;
72
- for (let i = 0; i < this.numMarkers; i++) {
73
- if (this.markerList[i]) {
74
- const marker = this.markerList[i];
75
- const worldPos = marker.rtcPos;
76
- this.positions[j++] = worldPos[0];
77
- this.positions[j++] = worldPos[1];
78
- this.positions[j++] = worldPos[2];
79
- this.indices[i] = i;
80
- }
81
- }
82
- this.positions.length = this.numMarkers * 3;
83
- this.indices.length = this.numMarkers;
66
+ this._buildPositions();
84
67
  this.positionsDirty = false;
68
+ this.aabbDirty = true;
69
+ this.vbosDirty = true;
70
+ }
71
+ if (this.aabbDirty) {
72
+ this._buildAABB();
73
+ this.aabbDirty = false;
74
+ }
75
+ if (this.vbosDirty) {
76
+ this._buildVBOs();
77
+ this.vbosDirty = false;
78
+ }
79
+ if (this.occlusionTestListDirty) {
80
+ this._buildOcclusionTestList();
81
+ }
82
+ this._updateActiveSectionPlanes();
83
+ }
85
84
 
86
- const aabb = this.aabb;
87
- math.collapseAABB3(aabb);
88
- math.expandAABB3Points3(aabb, this.positions);
89
- const origin = this.origin;
90
- aabb[0] += origin[0];
91
- aabb[1] += origin[1];
92
- aabb[2] += origin[2];
93
- aabb[3] += origin[0];
94
- aabb[4] += origin[1];
95
- aabb[5] += origin[2];
96
-
97
- if (this.positionsBuf && (this.lenPositionsBuf !== this.positions.length)) {
98
- this.positionsBuf.destroy();
99
- this.positionsBuf = null;
100
- this.indicesBuf.destroy();
101
- this.indicesBuf = null;
85
+ _buildMarkerList() {
86
+ this.numMarkers = 0;
87
+ for (var id in this.markers) {
88
+ if (this.markers.hasOwnProperty(id)) {
89
+ this.markerList[this.numMarkers] = this.markers[id];
90
+ this.markerIndices[id] = this.numMarkers;
91
+ this.numMarkers++;
102
92
  }
93
+ }
94
+ this.markerList.length = this.numMarkers;
95
+ }
103
96
 
104
- const positionsArr = new Float32Array(this.positions);
105
- if (this.positionsBuf) {
106
- this.positionsBuf.setData(positionsArr); // Just updating buffer elements, don't need to reallocate; Indices don't need updating
107
- } else {
108
- this.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, positionsArr, positionsArr.length, 3, gl.STATIC_DRAW);
109
- this.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(this.indices), this.indices.length, 1, gl.STATIC_DRAW);
110
- this.lenPositionsBuf = this.positions.length;
97
+ _buildPositions() {
98
+ let j = 0;
99
+ for (let i = 0; i < this.numMarkers; i++) {
100
+ if (this.markerList[i]) {
101
+ const marker = this.markerList[i];
102
+ const worldPos = marker.rtcPos;
103
+ this.positions[j++] = worldPos[0];
104
+ this.positions[j++] = worldPos[1];
105
+ this.positions[j++] = worldPos[2];
106
+ this.indices[i] = i;
111
107
  }
112
108
  }
109
+ this.positions.length = this.numMarkers * 3;
110
+ this.indices.length = this.numMarkers;
111
+ }
113
112
 
114
- if (this.occlusionTestListDirty) {
115
- let lenPixels = 0;
116
- this.lenOcclusionTestList = 0;
117
- for (let i = 0; i < this.numMarkers; i++) {
118
- const marker = this.markerList[i];
119
- if ((marker.entity && !marker.entity.visible) || (! markerInView(marker))) {
120
- marker._setVisible(false);
121
- } else if (marker.occludable) {
122
- this.occlusionTestList[this.lenOcclusionTestList++] = marker;
123
- this.pixels[lenPixels++] = marker.canvasPos[0];
124
- this.pixels[lenPixels++] = marker.canvasPos[1];
113
+ _buildAABB() {
114
+ const aabb = this.aabb;
115
+ math.collapseAABB3(aabb);
116
+ math.expandAABB3Points3(aabb, this.positions);
117
+ const origin = this.origin;
118
+ aabb[0] += origin[0];
119
+ aabb[1] += origin[1];
120
+ aabb[2] += origin[2];
121
+ aabb[3] += origin[0];
122
+ aabb[4] += origin[1];
123
+ aabb[5] += origin[2];
124
+ }
125
+
126
+ _buildVBOs() {
127
+ if (this.positionsBuf) {
128
+ if (this.lenPositionsBuf === this.positions.length) { // Just updating buffer elements, don't need to reallocate
129
+ this.positionsBuf.setData(new Float32Array(this.positions)); // Indices don't need updating
130
+ return;
131
+ }
132
+ this.positionsBuf.destroy();
133
+ this.positionsBuf = null;
134
+ this.indicesBuf.destroy();
135
+ this.indicesBuf = null;
136
+ }
137
+ const gl = this.scene.canvas.gl;
138
+ const lenPositions = this.numMarkers * 3;
139
+ const lenIndices = this.numMarkers;
140
+ this.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this.positions), lenPositions, 3, gl.STATIC_DRAW);
141
+ this.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(this.indices), lenIndices, 1, gl.STATIC_DRAW);
142
+ this.lenPositionsBuf = this.positions.length;
143
+ }
144
+
145
+ _buildOcclusionTestList() {
146
+ const canvas = this.scene.canvas;
147
+ const near = this.scene.camera.perspective.near; // Assume near enough to ortho near
148
+ const boundary = canvas.boundary;
149
+ const canvasWidth = boundary[2];
150
+ const canvasHeight = boundary[3];
151
+ let lenPixels = 0;
152
+ this.lenOcclusionTestList = 0;
153
+ for (let i = 0; i < this.numMarkers; i++) {
154
+ const marker = this.markerList[i];
155
+ const viewPos = marker.viewPos;
156
+ if (viewPos[2] > -near) { // Clipped by near plane
157
+ marker._setVisible(false);
158
+ continue;
159
+ }
160
+ const canvasPos = marker.canvasPos;
161
+ const canvasX = canvasPos[0];
162
+ const canvasY = canvasPos[1];
163
+ if ((canvasX + 10) < 0 || (canvasY + 10) < 0 || (canvasX - 10) > canvasWidth || (canvasY - 10) > canvasHeight) {
164
+ marker._setVisible(false);
165
+ continue;
166
+ }
167
+ if (marker.entity && !marker.entity.visible) {
168
+ marker._setVisible(false);
169
+ continue;
170
+ }
171
+ if (marker.occludable) {
172
+ this.occlusionTestList[this.lenOcclusionTestList++] = marker;
173
+ this.pixels[lenPixels++] = canvasX;
174
+ this.pixels[lenPixels++] = canvasY;
175
+ continue;
176
+ }
177
+ marker._setVisible(true);
178
+ }
179
+ }
180
+
181
+ _updateActiveSectionPlanes() {
182
+ const sectionPlanes = this.scene._sectionPlanesState.sectionPlanes;
183
+ const numSectionPlanes = sectionPlanes.length;
184
+ if (numSectionPlanes > 0) {
185
+ for (let i = 0; i < numSectionPlanes; i++) {
186
+ const sectionPlane = sectionPlanes[i];
187
+ if (!sectionPlane.active) {
188
+ this.sectionPlanesActive[i] = false;
125
189
  } else {
126
- marker._setVisible(true);
190
+ const intersect = math.planeAABB3Intersect(sectionPlane.dir, sectionPlane.dist, this.aabb);
191
+ const outside = (intersect === -1);
192
+ if (outside) {
193
+ this.culledBySectionPlanes = true;
194
+ return;
195
+ }
196
+ const intersecting = (intersect === 0);
197
+ this.sectionPlanesActive[i] = intersecting;
127
198
  }
128
199
  }
129
200
  }
201
+ this.culledBySectionPlanes = false;
130
202
  }
131
203
 
132
204
  destroy() {