@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

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Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,1399 @@
1
+ import {math} from "../../../math/math.js";
2
+ import {RenderState} from "../../../webgl/RenderState.js";
3
+ import {Configs} from "../../../../Configs.js";
4
+ import {ENTITY_FLAGS} from '../../ENTITY_FLAGS.js';
5
+ import {RENDER_PASSES} from '../../RENDER_PASSES.js';
6
+ import {getRenderers} from "./renderers/DTXTrianglesRenderers.js";
7
+ import {DTXTrianglesBuffer} from "./lib/DTXTrianglesBuffer.js";
8
+ import {DTXTrianglesState} from "./lib/DTXTrianglesState.js"
9
+ import {dataTextureRamStats} from "./lib/dataTextureRamStats.js";
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+ import {DTXTrianglesTextureFactory} from "./lib/DTXTrianglesTextureFactory.js";
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+
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+ const configs = new Configs();
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+
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+ /**
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+ * 12-bits allowed for object ids.
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+ * Limits the per-object texture height in the layer.
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+ */
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+ const MAX_NUMBER_OF_OBJECTS_IN_LAYER = (1 << 16);
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+
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+ /**
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+ * 4096 is max data texture height.
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+ * Limits the aggregated geometry texture height in the layer.
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+ */
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+ const MAX_DATA_TEXTURE_HEIGHT = configs.maxDataTextureHeight;
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+
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+ /**
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+ * Align `indices` and `edgeIndices` memory layout to 8 elements.
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+ *
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+ * Used as an optimization for the `...portionIds...` texture, so it
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+ * can just be stored 1 out of 8 `portionIds` corresponding to a given
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+ * `triangle-index` or `edge-index`.
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+ */
33
+ const INDICES_EDGE_INDICES_ALIGNEMENT_SIZE = 8;
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+
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+ /**
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+ * Number of maximum allowed per-object flags update per render frame
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+ * before switching to batch update mode.
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+ */
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+ const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
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+
41
+ const tempVec4a = math.vec4();
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+ const tempMat4a = new Float32Array(16);
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+ const tempUint8Array4 = new Uint8Array(4);
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+ const tempFloat32Array3 = new Float32Array(3);
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+
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+ let numLayers = 0;
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+
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+ const DEFAULT_MATRIX = math.identityMat4();
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+
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+ /**
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+ * @private
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+ */
53
+ export class DTXTrianglesLayer {
54
+
55
+ constructor(model, cfg) {
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+
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+ //console.info("Creating DTXTrianglesLayer");
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+
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+ dataTextureRamStats.numberOfLayers++;
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+
61
+ this._layerNumber = numLayers++;
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+ this.sortId = `TriDTX-${this._layerNumber}`; // State sorting key.
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+ this.layerIndex = cfg.layerIndex; // Index of this TrianglesDataTextureLayer in {@link SceneModel#_layerList}.
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+
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+ this._renderers = getRenderers(model.scene);
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+ this.model = model;
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+ this._buffer = new DTXTrianglesBuffer();
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+ this._dtxState = new DTXTrianglesState();
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+ this._dtxTextureFactory = new DTXTrianglesTextureFactory();
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+
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+ this._state = new RenderState({
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+ origin: math.vec3(cfg.origin),
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+ metallicRoughnessBuf: null,
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+ textureState: this._dtxState,
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+ numIndices8Bits: 0,
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+ numIndices16Bits: 0,
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+ numIndices32Bits: 0,
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+ numEdgeIndices8Bits: 0,
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+ numEdgeIndices16Bits: 0,
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+ numEdgeIndices32Bits: 0,
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+ numVertices: 0,
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+ });
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+
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+ this._numPortions = 0; // These counts are used to avoid unnecessary render passes
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+ this._numVisibleLayerPortions = 0;
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+ this._numTransparentLayerPortions = 0;
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+ this._numXRayedLayerPortions = 0;
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+ this._numSelectedLayerPortions = 0;
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+ this._numHighlightedLayerPortions = 0;
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+ this._numClippableLayerPortions = 0;
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+ this._numEdgesLayerPortions = 0;
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+ this._numPickableLayerPortions = 0;
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+ this._numCulledLayerPortions = 0;
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+
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+ this._subPortions = [];
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+
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+ if (this.model.scene.readableGeometryEnabled) {
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+ this._subPortionReadableGeometries = {};
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+ }
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+
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+ /**
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+ * Due to `index rebucketting` process in ```prepareMeshGeometry``` function, it's possible that a single
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+ * portion is expanded to more than 1 real sub-portion.
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+ *
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+ * This Array tracks the mapping between:
106
+ *
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+ * - external `portionIds` as seen by consumers of this class.
108
+ * - internal `sub-portionIds` actually managed by this class.
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+ *
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+ * The outer index of this array is the externally seen `portionId`.
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+ * The inner value of the array, are `sub-portionIds` corresponding to the `portionId`.
112
+ */
113
+ this._portionToSubPortionsMap = [];
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+
115
+ this._bucketGeometries = {};
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+
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+ this._meshes = [];
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+
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+ /**
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+ * The axis-aligned World-space boundary of this TrianglesDataTextureLayer's positions.
121
+ */
122
+ this._aabb = math.collapseAABB3();
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+ this.aabbDirty = true;
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+
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+ /**
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+ * The number of updates in the current frame;
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+ */
128
+ this._numUpdatesInFrame = 0;
129
+
130
+ /**
131
+ * The type of primitives in this layer.
132
+ */
133
+ this.primitive = cfg.primitive;
134
+
135
+ this._finalized = false;
136
+ }
137
+
138
+ get aabb() {
139
+ if (this.aabbDirty) {
140
+ math.collapseAABB3(this._aabb);
141
+ for (let i = 0, len = this._meshes.length; i < len; i++) {
142
+ math.expandAABB3(this._aabb, this._meshes[i].aabb);
143
+ }
144
+ this.aabbDirty = false;
145
+ }
146
+ return this._aabb;
147
+ }
148
+
149
+ /**
150
+ * Returns whether the ```TrianglesDataTextureLayer``` has room for more portions.
151
+ *
152
+ * @param {object} portionCfg An object containing the geometrical data (`positions`, `indices`, `edgeIndices`) for the portion.
153
+ * @returns {Boolean} Wheter the requested portion can be created
154
+ */
155
+ canCreatePortion(portionCfg) {
156
+ if (this._finalized) {
157
+ throw "Already finalized";
158
+ }
159
+ const numNewPortions = portionCfg.buckets.length;
160
+ if ((this._numPortions + numNewPortions) > MAX_NUMBER_OF_OBJECTS_IN_LAYER) {
161
+ dataTextureRamStats.cannotCreatePortion.because10BitsObjectId++;
162
+ }
163
+ let retVal = (this._numPortions + numNewPortions) <= MAX_NUMBER_OF_OBJECTS_IN_LAYER;
164
+ const bucketIndex = 0; // TODO: Is this a bug?
165
+ const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
166
+ ? `${portionCfg.geometryId}#${bucketIndex}`
167
+ : `${portionCfg.id}#${bucketIndex}`;
168
+ const alreadyHasPortionGeometry = this._bucketGeometries[bucketGeometryId];
169
+ if (!alreadyHasPortionGeometry) {
170
+ const maxIndicesOfAnyBits = Math.max(this._state.numIndices8Bits, this._state.numIndices16Bits, this._state.numIndices32Bits,);
171
+ let numVertices = 0;
172
+ let numIndices = 0;
173
+ portionCfg.buckets.forEach(bucket => {
174
+ numVertices += bucket.positionsCompressed.length / 3;
175
+ numIndices += bucket.indices.length / 3;
176
+ });
177
+ if ((this._state.numVertices + numVertices) > MAX_DATA_TEXTURE_HEIGHT * 4096 ||
178
+ (maxIndicesOfAnyBits + numIndices) > MAX_DATA_TEXTURE_HEIGHT * 4096) {
179
+ dataTextureRamStats.cannotCreatePortion.becauseTextureSize++;
180
+ }
181
+ retVal &&=
182
+ (this._state.numVertices + numVertices) <= MAX_DATA_TEXTURE_HEIGHT * 4096 &&
183
+ (maxIndicesOfAnyBits + numIndices) <= MAX_DATA_TEXTURE_HEIGHT * 4096;
184
+ }
185
+ return retVal;
186
+ }
187
+
188
+ /**
189
+ * Creates a new portion within this TrianglesDataTextureLayer, returns the new portion ID.
190
+ *
191
+ * Gives the portion the specified geometry, color and matrix.
192
+ *
193
+ * @param mesh The SceneModelMesh that owns the portion
194
+ * @param portionCfg.positionsCompressed Flat float Local-space positionsCompressed array.
195
+ * @param [portionCfg.normals] Flat float normals array.
196
+ * @param [portionCfg.colors] Flat float colors array.
197
+ * @param portionCfg.indices Flat int indices array.
198
+ * @param [portionCfg.edgeIndices] Flat int edges indices array.
199
+ * @param portionCfg.color Quantized RGB color [0..255,0..255,0..255,0..255]
200
+ * @param portionCfg.metallic Metalness factor [0..255]
201
+ * @param portionCfg.roughness Roughness factor [0..255]
202
+ * @param portionCfg.opacity Opacity [0..255]
203
+ * @param [portionCfg.meshMatrix] Flat float 4x4 matrix - transforms the portion within the coordinate system that's local to the SceneModel
204
+ * @param portionCfg.worldAABB Flat float AABB World-space AABB
205
+ * @param portionCfg.pickColor Quantized pick color
206
+ * @returns {number} Portion ID
207
+ */
208
+ createPortion(mesh, portionCfg) {
209
+ if (this._finalized) {
210
+ throw "Already finalized";
211
+ }
212
+ const subPortionIds = [];
213
+ // const portionAABB = portionCfg.worldAABB;
214
+ portionCfg.buckets.forEach((bucket, bucketIndex) => {
215
+ const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
216
+ ? `${portionCfg.geometryId}#${bucketIndex}`
217
+ : `${portionCfg.id}#${bucketIndex}`;
218
+ let bucketGeometry = this._bucketGeometries[bucketGeometryId];
219
+ if (!bucketGeometry) {
220
+ bucketGeometry = this._createBucketGeometry(portionCfg, bucket);
221
+ this._bucketGeometries[bucketGeometryId] = bucketGeometry;
222
+ }
223
+ // const subPortionAABB = math.collapseAABB3(tempAABB3b);
224
+ const subPortionId = this._createSubPortion(portionCfg, bucketGeometry, bucket);
225
+ //math.expandAABB3(portionAABB, subPortionAABB);
226
+ subPortionIds.push(subPortionId);
227
+ });
228
+ const portionId = this._portionToSubPortionsMap.length;
229
+ this._portionToSubPortionsMap.push(subPortionIds);
230
+ this.model.numPortions++;
231
+ this._meshes.push(mesh);
232
+ return portionId;
233
+ }
234
+
235
+ _createBucketGeometry(portionCfg, bucket) {
236
+
237
+ // Indices alignement
238
+ // This will make every mesh consume a multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
239
+ // array items for storing the triangles of the mesh, and it supports:
240
+ // - a memory optimization of factor INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
241
+ // - in exchange for a small RAM overhead
242
+ // (by adding some padding until a size that is multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE)
243
+
244
+ if (bucket.indices) {
245
+ const alignedIndicesLen = Math.ceil((bucket.indices.length / 3) / INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) * INDICES_EDGE_INDICES_ALIGNEMENT_SIZE * 3;
246
+ dataTextureRamStats.overheadSizeAlignementIndices += 2 * (alignedIndicesLen - bucket.indices.length);
247
+ const alignedIndices = new Uint32Array(alignedIndicesLen);
248
+ alignedIndices.fill(0);
249
+ alignedIndices.set(bucket.indices);
250
+ bucket.indices = alignedIndices;
251
+ }
252
+
253
+ // EdgeIndices alignement
254
+ // This will make every mesh consume a multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
255
+ // array items for storing the edges of the mesh, and it supports:
256
+ // - a memory optimization of factor INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
257
+ // - in exchange for a small RAM overhead
258
+ // (by adding some padding until a size that is multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE)
259
+
260
+ if (bucket.edgeIndices) {
261
+ const alignedEdgeIndicesLen = Math.ceil((bucket.edgeIndices.length / 2) / INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) * INDICES_EDGE_INDICES_ALIGNEMENT_SIZE * 2;
262
+ dataTextureRamStats.overheadSizeAlignementEdgeIndices += 2 * (alignedEdgeIndicesLen - bucket.edgeIndices.length);
263
+ const alignedEdgeIndices = new Uint32Array(alignedEdgeIndicesLen);
264
+ alignedEdgeIndices.fill(0);
265
+ alignedEdgeIndices.set(bucket.edgeIndices);
266
+ bucket.edgeIndices = alignedEdgeIndices;
267
+ }
268
+
269
+ const positionsCompressed = bucket.positionsCompressed;
270
+ const indices = bucket.indices;
271
+ const edgeIndices = bucket.edgeIndices;
272
+ const buffer = this._buffer;
273
+
274
+ buffer.positionsCompressed.push(positionsCompressed)
275
+ const vertexBase = buffer.lenPositionsCompressed / 3;
276
+ const numVertices = positionsCompressed.length / 3;
277
+ buffer.lenPositionsCompressed += positionsCompressed.length;
278
+
279
+ let indicesBase;
280
+ let numTriangles = 0;
281
+ if (indices) {
282
+ numTriangles = indices.length / 3;
283
+ let indicesBuffer;
284
+ if (numVertices <= (1 << 8)) {
285
+ indicesBuffer = buffer.indices8Bits;
286
+ indicesBase = buffer.lenIndices8Bits / 3;
287
+ buffer.lenIndices8Bits += indices.length;
288
+ } else if (numVertices <= (1 << 16)) {
289
+ indicesBuffer = buffer.indices16Bits;
290
+ indicesBase = buffer.lenIndices16Bits / 3;
291
+ buffer.lenIndices16Bits += indices.length;
292
+ } else {
293
+ indicesBuffer = buffer.indices32Bits;
294
+ indicesBase = buffer.lenIndices32Bits / 3;
295
+ buffer.lenIndices32Bits += indices.length;
296
+ }
297
+ indicesBuffer.push(indices);
298
+ }
299
+
300
+ let edgeIndicesBase;
301
+ let numEdges = 0;
302
+ if (edgeIndices) {
303
+ numEdges = edgeIndices.length / 2;
304
+ let edgeIndicesBuffer;
305
+ if (numVertices <= (1 << 8)) {
306
+ edgeIndicesBuffer = buffer.edgeIndices8Bits;
307
+ edgeIndicesBase = buffer.lenEdgeIndices8Bits / 2;
308
+ buffer.lenEdgeIndices8Bits += edgeIndices.length;
309
+ } else if (numVertices <= (1 << 16)) {
310
+ edgeIndicesBuffer = buffer.edgeIndices16Bits;
311
+ edgeIndicesBase = buffer.lenEdgeIndices16Bits / 2;
312
+ buffer.lenEdgeIndices16Bits += edgeIndices.length;
313
+ } else {
314
+ edgeIndicesBuffer = buffer.edgeIndices32Bits;
315
+ edgeIndicesBase = buffer.lenEdgeIndices32Bits / 2;
316
+ buffer.lenEdgeIndices32Bits += edgeIndices.length;
317
+ }
318
+ edgeIndicesBuffer.push(edgeIndices);
319
+ }
320
+
321
+ this._state.numVertices += numVertices;
322
+
323
+ dataTextureRamStats.numberOfGeometries++;
324
+
325
+ const bucketGeometry = {
326
+ vertexBase,
327
+ numVertices,
328
+ numTriangles,
329
+ numEdges,
330
+ indicesBase,
331
+ edgeIndicesBase
332
+ };
333
+
334
+ return bucketGeometry;
335
+ }
336
+
337
+ _createSubPortion(portionCfg, bucketGeometry, bucket, subPortionAABB) {
338
+
339
+ const color = portionCfg.color;
340
+ const metallic = portionCfg.metallic;
341
+ const roughness = portionCfg.roughness;
342
+ const colors = portionCfg.colors;
343
+ const opacity = portionCfg.opacity;
344
+ const meshMatrix = portionCfg.meshMatrix;
345
+ const pickColor = portionCfg.pickColor;
346
+ const buffer = this._buffer;
347
+ const state = this._state;
348
+
349
+ buffer.perObjectPositionsDecodeMatrices.push(portionCfg.positionsDecodeMatrix);
350
+ buffer.perObjectInstancePositioningMatrices.push(meshMatrix || DEFAULT_MATRIX);
351
+
352
+ buffer.perObjectSolid.push(!!portionCfg.solid);
353
+
354
+ if (colors) {
355
+ buffer.perObjectColors.push([colors[0] * 255, colors[1] * 255, colors[2] * 255, 255]);
356
+ } else if (color) { // Color is pre-quantized by SceneModel
357
+ buffer.perObjectColors.push([color[0], color[1], color[2], opacity]);
358
+ }
359
+
360
+ buffer.perObjectPickColors.push(pickColor);
361
+ buffer.perObjectVertexBases.push(bucketGeometry.vertexBase);
362
+
363
+ {
364
+ let currentNumIndices;
365
+ if (bucketGeometry.numVertices <= (1 << 8)) {
366
+ currentNumIndices = state.numIndices8Bits;
367
+ } else if (bucketGeometry.numVertices <= (1 << 16)) {
368
+ currentNumIndices = state.numIndices16Bits;
369
+ } else {
370
+ currentNumIndices = state.numIndices32Bits;
371
+ }
372
+ buffer.perObjectIndexBaseOffsets.push(currentNumIndices / 3 - bucketGeometry.indicesBase);
373
+ }
374
+
375
+ {
376
+ let currentNumEdgeIndices;
377
+ if (bucketGeometry.numVertices <= (1 << 8)) {
378
+ currentNumEdgeIndices = state.numEdgeIndices8Bits;
379
+ } else if (bucketGeometry.numVertices <= (1 << 16)) {
380
+ currentNumEdgeIndices = state.numEdgeIndices16Bits;
381
+ } else {
382
+ currentNumEdgeIndices = state.numEdgeIndices32Bits;
383
+ }
384
+ buffer.perObjectEdgeIndexBaseOffsets.push(currentNumEdgeIndices / 2 - bucketGeometry.edgeIndicesBase);
385
+ }
386
+
387
+ const subPortionId = this._subPortions.length;
388
+ if (bucketGeometry.numTriangles > 0) {
389
+ let numIndices = bucketGeometry.numTriangles * 3;
390
+ let indicesPortionIdBuffer;
391
+ if (bucketGeometry.numVertices <= (1 << 8)) {
392
+ indicesPortionIdBuffer = buffer.perTriangleNumberPortionId8Bits;
393
+ state.numIndices8Bits += numIndices;
394
+ dataTextureRamStats.totalPolygons8Bits += bucketGeometry.numTriangles;
395
+ } else if (bucketGeometry.numVertices <= (1 << 16)) {
396
+ indicesPortionIdBuffer = buffer.perTriangleNumberPortionId16Bits;
397
+ state.numIndices16Bits += numIndices;
398
+ dataTextureRamStats.totalPolygons16Bits += bucketGeometry.numTriangles;
399
+ } else {
400
+ indicesPortionIdBuffer = buffer.perTriangleNumberPortionId32Bits;
401
+ state.numIndices32Bits += numIndices;
402
+ dataTextureRamStats.totalPolygons32Bits += bucketGeometry.numTriangles;
403
+ }
404
+ dataTextureRamStats.totalPolygons += bucketGeometry.numTriangles;
405
+ for (let i = 0; i < bucketGeometry.numTriangles; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
406
+ indicesPortionIdBuffer.push(subPortionId);
407
+ }
408
+ }
409
+
410
+ if (bucketGeometry.numEdges > 0) {
411
+ let numEdgeIndices = bucketGeometry.numEdges * 2;
412
+ let edgeIndicesPortionIdBuffer;
413
+ if (bucketGeometry.numVertices <= (1 << 8)) {
414
+ edgeIndicesPortionIdBuffer = buffer.perEdgeNumberPortionId8Bits;
415
+ state.numEdgeIndices8Bits += numEdgeIndices;
416
+ dataTextureRamStats.totalEdges8Bits += bucketGeometry.numEdges;
417
+ } else if (bucketGeometry.numVertices <= (1 << 16)) {
418
+ edgeIndicesPortionIdBuffer = buffer.perEdgeNumberPortionId16Bits;
419
+ state.numEdgeIndices16Bits += numEdgeIndices;
420
+ dataTextureRamStats.totalEdges16Bits += bucketGeometry.numEdges;
421
+ } else {
422
+ edgeIndicesPortionIdBuffer = buffer.perEdgeNumberPortionId32Bits;
423
+ state.numEdgeIndices32Bits += numEdgeIndices;
424
+ dataTextureRamStats.totalEdges32Bits += bucketGeometry.numEdges;
425
+ }
426
+ dataTextureRamStats.totalEdges += bucketGeometry.numEdges;
427
+ for (let i = 0; i < bucketGeometry.numEdges; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
428
+ edgeIndicesPortionIdBuffer.push(subPortionId);
429
+ }
430
+ }
431
+
432
+ // buffer.perObjectOffsets.push([0, 0, 0]);
433
+
434
+ this._subPortions.push({
435
+ // vertsBase: vertsIndex,
436
+ numVertices: bucketGeometry.numTriangles
437
+ });
438
+
439
+ if (this.model.scene.readableGeometryEnabled) {
440
+ this._subPortionReadableGeometries[subPortionId] = {
441
+ indices: bucket.indices,
442
+ positionsCompressed: bucket.positionsCompressed,
443
+ positionsDecodeMatrix: portionCfg.positionsDecodeMatrix,
444
+ meshMatrix: portionCfg.meshMatrix
445
+ };
446
+ }
447
+
448
+ this._numPortions++;
449
+
450
+ dataTextureRamStats.numberOfPortions++;
451
+
452
+ return subPortionId;
453
+ }
454
+
455
+ /**
456
+ * Builds data textures from the appended geometries and loads them into the GPU.
457
+ *
458
+ * No more portions can then be created.
459
+ */
460
+ finalize() {
461
+
462
+ if (this._finalized) {
463
+ return;
464
+ }
465
+
466
+ const state = this._state;
467
+ const textureState = this._dtxState;
468
+ const gl = this.model.scene.canvas.gl;
469
+ const buffer = this._buffer;
470
+
471
+ state.gl = gl;
472
+ textureState.texturePerObjectColorsAndFlags = this._dtxTextureFactory.createTextureForColorsAndFlags(
473
+ gl,
474
+ buffer.perObjectColors,
475
+ buffer.perObjectPickColors,
476
+ buffer.perObjectVertexBases,
477
+ buffer.perObjectIndexBaseOffsets,
478
+ buffer.perObjectEdgeIndexBaseOffsets,
479
+ buffer.perObjectSolid);
480
+
481
+ textureState.texturePerObjectInstanceMatrices
482
+ = this._dtxTextureFactory.createTextureForInstancingMatrices(gl, buffer.perObjectInstancePositioningMatrices);
483
+
484
+ textureState.texturePerObjectPositionsDecodeMatrix
485
+ = this._dtxTextureFactory.createTextureForPositionsDecodeMatrices(
486
+ gl,
487
+ buffer.perObjectPositionsDecodeMatrices);
488
+
489
+ textureState.texturePerVertexIdCoordinates = this._dtxTextureFactory.createTextureForPositions(
490
+ gl,
491
+ buffer.positionsCompressed,
492
+ buffer.lenPositionsCompressed);
493
+
494
+ textureState.texturePerPolygonIdPortionIds8Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
495
+ gl,
496
+ buffer.perTriangleNumberPortionId8Bits);
497
+
498
+ textureState.texturePerPolygonIdPortionIds16Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
499
+ gl,
500
+ buffer.perTriangleNumberPortionId16Bits);
501
+
502
+ textureState.texturePerPolygonIdPortionIds32Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
503
+ gl,
504
+ buffer.perTriangleNumberPortionId32Bits);
505
+
506
+ if (buffer.perEdgeNumberPortionId8Bits.length > 0) {
507
+ textureState.texturePerEdgeIdPortionIds8Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
508
+ gl,
509
+ buffer.perEdgeNumberPortionId8Bits);
510
+ }
511
+
512
+ if (buffer.perEdgeNumberPortionId16Bits.length > 0) {
513
+ textureState.texturePerEdgeIdPortionIds16Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
514
+ gl,
515
+ buffer.perEdgeNumberPortionId16Bits);
516
+ }
517
+
518
+ if (buffer.perEdgeNumberPortionId32Bits.length > 0) {
519
+ textureState.texturePerEdgeIdPortionIds32Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
520
+ gl,
521
+ buffer.perEdgeNumberPortionId32Bits);
522
+ }
523
+
524
+ if (buffer.lenIndices8Bits > 0) {
525
+ textureState.texturePerPolygonIdIndices8Bits = this._dtxTextureFactory.createTextureFor8BitIndices(
526
+ gl,
527
+ buffer.indices8Bits, buffer.lenIndices8Bits);
528
+ }
529
+
530
+ if (buffer.lenIndices16Bits > 0) {
531
+ textureState.texturePerPolygonIdIndices16Bits = this._dtxTextureFactory.createTextureFor16BitIndices(
532
+ gl,
533
+ buffer.indices16Bits, buffer.lenIndices16Bits);
534
+ }
535
+
536
+ if (buffer.lenIndices32Bits > 0) {
537
+ textureState.texturePerPolygonIdIndices32Bits = this._dtxTextureFactory.createTextureFor32BitIndices(
538
+ gl,
539
+ buffer.indices32Bits, buffer.lenIndices32Bits);
540
+ }
541
+
542
+ if (buffer.lenEdgeIndices8Bits > 0) {
543
+ textureState.texturePerPolygonIdEdgeIndices8Bits = this._dtxTextureFactory.createTextureFor8BitsEdgeIndices(
544
+ gl,
545
+ buffer.edgeIndices8Bits, buffer.lenEdgeIndices8Bits);
546
+ }
547
+
548
+ if (buffer.lenEdgeIndices16Bits > 0) {
549
+ textureState.texturePerPolygonIdEdgeIndices16Bits = this._dtxTextureFactory.createTextureFor16BitsEdgeIndices(
550
+ gl,
551
+ buffer.edgeIndices16Bits, buffer.lenEdgeIndices16Bits);
552
+ }
553
+
554
+ if (buffer.lenEdgeIndices32Bits > 0) {
555
+ textureState.texturePerPolygonIdEdgeIndices32Bits = this._dtxTextureFactory.createTextureFor32BitsEdgeIndices(
556
+ gl,
557
+ buffer.edgeIndices32Bits, buffer.lenEdgeIndices32Bits);
558
+ }
559
+
560
+ textureState.finalize();
561
+
562
+ // Free up memory
563
+ this._buffer = null;
564
+ this._bucketGeometries = {};
565
+ this._finalized = true;
566
+ this._deferredSetFlagsDirty = false; //
567
+
568
+ this._onSceneRendering = this.model.scene.on("rendering", () => {
569
+ if (this._deferredSetFlagsDirty) {
570
+ this._uploadDeferredFlags();
571
+ }
572
+ this._numUpdatesInFrame = 0;
573
+ });
574
+ }
575
+
576
+ isEmpty() {
577
+ return this._numPortions === 0;
578
+ }
579
+
580
+ initFlags(portionId, flags, meshTransparent) {
581
+ if (flags & ENTITY_FLAGS.VISIBLE) {
582
+ this._numVisibleLayerPortions++;
583
+ this.model.numVisibleLayerPortions++;
584
+ }
585
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
586
+ this._numHighlightedLayerPortions++;
587
+ this.model.numHighlightedLayerPortions++;
588
+ }
589
+ if (flags & ENTITY_FLAGS.XRAYED) {
590
+ this._numXRayedLayerPortions++;
591
+ this.model.numXRayedLayerPortions++;
592
+ }
593
+ if (flags & ENTITY_FLAGS.SELECTED) {
594
+ this._numSelectedLayerPortions++;
595
+ this.model.numSelectedLayerPortions++;
596
+ }
597
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
598
+ this._numClippableLayerPortions++;
599
+ this.model.numClippableLayerPortions++;
600
+ }
601
+ if (flags & ENTITY_FLAGS.EDGES) {
602
+ this._numEdgesLayerPortions++;
603
+ this.model.numEdgesLayerPortions++;
604
+ }
605
+ if (flags & ENTITY_FLAGS.PICKABLE) {
606
+ this._numPickableLayerPortions++;
607
+ this.model.numPickableLayerPortions++;
608
+ }
609
+ if (flags & ENTITY_FLAGS.CULLED) {
610
+ this._numCulledLayerPortions++;
611
+ this.model.numCulledLayerPortions++;
612
+ }
613
+ if (meshTransparent) {
614
+ this._numTransparentLayerPortions++;
615
+ this.model.numTransparentLayerPortions++;
616
+ }
617
+ const deferred = true;
618
+ this._setFlags(portionId, flags, meshTransparent, deferred);
619
+ this._setFlags2(portionId, flags, deferred);
620
+ }
621
+
622
+ flushInitFlags() {
623
+ this._setDeferredFlags();
624
+ this._setDeferredFlags2();
625
+ }
626
+
627
+ setVisible(portionId, flags, transparent) {
628
+ if (!this._finalized) {
629
+ throw "Not finalized";
630
+ }
631
+ if (flags & ENTITY_FLAGS.VISIBLE) {
632
+ this._numVisibleLayerPortions++;
633
+ this.model.numVisibleLayerPortions++;
634
+ } else {
635
+ this._numVisibleLayerPortions--;
636
+ this.model.numVisibleLayerPortions--;
637
+ }
638
+ this._setFlags(portionId, flags, transparent);
639
+ }
640
+
641
+ setHighlighted(portionId, flags, transparent) {
642
+ if (!this._finalized) {
643
+ throw "Not finalized";
644
+ }
645
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
646
+ this._numHighlightedLayerPortions++;
647
+ this.model.numHighlightedLayerPortions++;
648
+ } else {
649
+ this._numHighlightedLayerPortions--;
650
+ this.model.numHighlightedLayerPortions--;
651
+ }
652
+ this._setFlags(portionId, flags, transparent);
653
+ }
654
+
655
+ setXRayed(portionId, flags, transparent) {
656
+ if (!this._finalized) {
657
+ throw "Not finalized";
658
+ }
659
+ if (flags & ENTITY_FLAGS.XRAYED) {
660
+ this._numXRayedLayerPortions++;
661
+ this.model.numXRayedLayerPortions++;
662
+ } else {
663
+ this._numXRayedLayerPortions--;
664
+ this.model.numXRayedLayerPortions--;
665
+ }
666
+ this._setFlags(portionId, flags, transparent);
667
+ }
668
+
669
+ setSelected(portionId, flags, transparent) {
670
+ if (!this._finalized) {
671
+ throw "Not finalized";
672
+ }
673
+ if (flags & ENTITY_FLAGS.SELECTED) {
674
+ this._numSelectedLayerPortions++;
675
+ this.model.numSelectedLayerPortions++;
676
+ } else {
677
+ this._numSelectedLayerPortions--;
678
+ this.model.numSelectedLayerPortions--;
679
+ }
680
+ this._setFlags(portionId, flags, transparent);
681
+ }
682
+
683
+ setEdges(portionId, flags, transparent) {
684
+ if (!this._finalized) {
685
+ throw "Not finalized";
686
+ }
687
+ if (flags & ENTITY_FLAGS.EDGES) {
688
+ this._numEdgesLayerPortions++;
689
+ this.model.numEdgesLayerPortions++;
690
+ } else {
691
+ this._numEdgesLayerPortions--;
692
+ this.model.numEdgesLayerPortions--;
693
+ }
694
+ this._setFlags(portionId, flags, transparent);
695
+ }
696
+
697
+ setClippable(portionId, flags) {
698
+ if (!this._finalized) {
699
+ throw "Not finalized";
700
+ }
701
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
702
+ this._numClippableLayerPortions++;
703
+ this.model.numClippableLayerPortions++;
704
+ } else {
705
+ this._numClippableLayerPortions--;
706
+ this.model.numClippableLayerPortions--;
707
+ }
708
+ this._setFlags2(portionId, flags);
709
+ }
710
+
711
+ /**
712
+ * This will _start_ a "set-flags transaction".
713
+ *
714
+ * After invoking this method, calling setFlags/setFlags2 will not update
715
+ * the colors+flags texture but only store the new flags/flag2 in the
716
+ * colors+flags texture data array.
717
+ *
718
+ * After invoking this method, and when all desired setFlags/setFlags2 have
719
+ * been called on needed portions of the layer, invoke `_uploadDeferredFlags`
720
+ * to actually upload the data array into the texture.
721
+ *
722
+ * In massive "set-flags" scenarios like VFC or LOD mechanisms, the combination of
723
+ * `_beginDeferredFlags` + `_uploadDeferredFlags`brings a speed-up of
724
+ * up to 80x when e.g. objects are massively (un)culled 🚀.
725
+ */
726
+ _beginDeferredFlags() {
727
+ this._deferredSetFlagsActive = true;
728
+ }
729
+
730
+ /**
731
+ * This will _commit_ a "set-flags transaction".
732
+ *
733
+ * Invoking this method will update the colors+flags texture data with new
734
+ * flags/flags2 set since the previous invocation of `_beginDeferredFlags`.
735
+ */
736
+ _uploadDeferredFlags() {
737
+ this._deferredSetFlagsActive = false;
738
+ if (!this._deferredSetFlagsDirty) {
739
+ return;
740
+ }
741
+ this._deferredSetFlagsDirty = false;
742
+ const gl = this.model.scene.canvas.gl;
743
+ const textureState = this._dtxState;
744
+ gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
745
+ gl.texSubImage2D(
746
+ gl.TEXTURE_2D,
747
+ 0, // level
748
+ 0, // xoffset
749
+ 0, // yoffset
750
+ textureState.texturePerObjectColorsAndFlags._textureWidth, // width
751
+ textureState.texturePerObjectColorsAndFlags._textureHeight, // width
752
+ gl.RGBA_INTEGER,
753
+ gl.UNSIGNED_BYTE,
754
+ textureState.texturePerObjectColorsAndFlags._textureData
755
+ );
756
+ // gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectInstanceMatrices._texture);
757
+ // gl.texSubImage2D(
758
+ // gl.TEXTURE_2D,
759
+ // 0, // level
760
+ // 0, // xoffset
761
+ // 0, // yoffset
762
+ // textureState.texturePerObjectInstanceMatrices._textureWidth, // width
763
+ // textureState.texturePerObjectInstanceMatrices._textureHeight, // width
764
+ // gl.RGB,
765
+ // gl.FLOAT,
766
+ // textureState.texturePerObjectInstanceMatrices._textureData
767
+ // );
768
+ }
769
+
770
+ setCulled(portionId, flags, transparent) {
771
+ if (!this._finalized) {
772
+ throw "Not finalized";
773
+ }
774
+ if (flags & ENTITY_FLAGS.CULLED) {
775
+ this._numCulledLayerPortions += this._portionToSubPortionsMap[portionId].length;
776
+ this.model.numCulledLayerPortions++;
777
+ } else {
778
+ this._numCulledLayerPortions -= this._portionToSubPortionsMap[portionId].length;
779
+ this.model.numCulledLayerPortions--;
780
+ }
781
+ this._setFlags(portionId, flags, transparent);
782
+ }
783
+
784
+ setCollidable(portionId, flags) {
785
+ if (!this._finalized) {
786
+ throw "Not finalized";
787
+ }
788
+ }
789
+
790
+ setPickable(portionId, flags, transparent) {
791
+ if (!this._finalized) {
792
+ throw "Not finalized";
793
+ }
794
+ if (flags & ENTITY_FLAGS.PICKABLE) {
795
+ this._numPickableLayerPortions++;
796
+ this.model.numPickableLayerPortions++;
797
+ } else {
798
+ this._numPickableLayerPortions--;
799
+ this.model.numPickableLayerPortions--;
800
+ }
801
+ this._setFlags(portionId, flags, transparent);
802
+ }
803
+
804
+ setColor(portionId, color) {
805
+ const subPortionIds = this._portionToSubPortionsMap[portionId];
806
+ for (let i = 0, len = subPortionIds.length; i < len; i++) {
807
+ this._subPortionSetColor(subPortionIds[i], color);
808
+ }
809
+ }
810
+
811
+ _subPortionSetColor(subPortionId, color) {
812
+ if (!this._finalized) {
813
+ throw "Not finalized";
814
+ }
815
+ // Color
816
+ const textureState = this._dtxState;
817
+ const gl = this.model.scene.canvas.gl;
818
+ tempUint8Array4 [0] = color[0];
819
+ tempUint8Array4 [1] = color[1];
820
+ tempUint8Array4 [2] = color[2];
821
+ tempUint8Array4 [3] = color[3];
822
+ // object colors
823
+ textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32);
824
+ if (this._deferredSetFlagsActive) {
825
+ //console.info("_subPortionSetColor defer");
826
+ this._deferredSetFlagsDirty = true;
827
+ return;
828
+ }
829
+ if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
830
+ this._beginDeferredFlags(); // Subsequent flags updates now deferred
831
+ }
832
+ //console.info("_subPortionSetColor write through");
833
+ gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
834
+ gl.texSubImage2D(
835
+ gl.TEXTURE_2D,
836
+ 0, // level
837
+ (subPortionId % 512) * 8, // xoffset
838
+ Math.floor(subPortionId / 512), // yoffset
839
+ 1, // width
840
+ 1, //height
841
+ gl.RGBA_INTEGER,
842
+ gl.UNSIGNED_BYTE,
843
+ tempUint8Array4
844
+ );
845
+ // gl.bindTexture (gl.TEXTURE_2D, null);
846
+ }
847
+
848
+ setTransparent(portionId, flags, transparent) {
849
+ if (transparent) {
850
+ this._numTransparentLayerPortions++;
851
+ this.model.numTransparentLayerPortions++;
852
+ } else {
853
+ this._numTransparentLayerPortions--;
854
+ this.model.numTransparentLayerPortions--;
855
+ }
856
+ this._setFlags(portionId, flags, transparent);
857
+ }
858
+
859
+ _setFlags(portionId, flags, transparent, deferred = false) {
860
+ const subPortionIds = this._portionToSubPortionsMap[portionId];
861
+ for (let i = 0, len = subPortionIds.length; i < len; i++) {
862
+ this._subPortionSetFlags(subPortionIds[i], flags, transparent, deferred);
863
+ }
864
+ }
865
+
866
+ _subPortionSetFlags(subPortionId, flags, transparent, deferred = false) {
867
+ if (!this._finalized) {
868
+ throw "Not finalized";
869
+ }
870
+
871
+ const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
872
+ const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
873
+ const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
874
+ const selected = !!(flags & ENTITY_FLAGS.SELECTED);
875
+ const edges = !!(flags & ENTITY_FLAGS.EDGES);
876
+ const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
877
+ const culled = !!(flags & ENTITY_FLAGS.CULLED);
878
+
879
+ // Color
880
+
881
+ let f0;
882
+ if (!visible || culled || xrayed
883
+ || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
884
+ || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
885
+ f0 = RENDER_PASSES.NOT_RENDERED;
886
+ } else {
887
+ if (transparent) {
888
+ f0 = RENDER_PASSES.COLOR_TRANSPARENT;
889
+ } else {
890
+ f0 = RENDER_PASSES.COLOR_OPAQUE;
891
+ }
892
+ }
893
+
894
+ // Silhouette
895
+
896
+ let f1;
897
+ if (!visible || culled) {
898
+ f1 = RENDER_PASSES.NOT_RENDERED;
899
+ } else if (selected) {
900
+ f1 = RENDER_PASSES.SILHOUETTE_SELECTED;
901
+ } else if (highlighted) {
902
+ f1 = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
903
+ } else if (xrayed) {
904
+ f1 = RENDER_PASSES.SILHOUETTE_XRAYED;
905
+ } else {
906
+ f1 = RENDER_PASSES.NOT_RENDERED;
907
+ }
908
+
909
+ // Edges
910
+
911
+ let f2 = 0;
912
+ if (!visible || culled) {
913
+ f2 = RENDER_PASSES.NOT_RENDERED;
914
+ } else if (selected) {
915
+ f2 = RENDER_PASSES.EDGES_SELECTED;
916
+ } else if (highlighted) {
917
+ f2 = RENDER_PASSES.EDGES_HIGHLIGHTED;
918
+ } else if (xrayed) {
919
+ f2 = RENDER_PASSES.EDGES_XRAYED;
920
+ } else if (edges) {
921
+ if (transparent) {
922
+ f2 = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
923
+ } else {
924
+ f2 = RENDER_PASSES.EDGES_COLOR_OPAQUE;
925
+ }
926
+ } else {
927
+ f2 = RENDER_PASSES.NOT_RENDERED;
928
+ }
929
+
930
+ // Pick
931
+
932
+ let f3 = (visible && (!culled) && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
933
+ const textureState = this._dtxState;
934
+ const gl = this.model.scene.canvas.gl;
935
+ tempUint8Array4 [0] = f0;
936
+ tempUint8Array4 [1] = f1;
937
+ tempUint8Array4 [2] = f2;
938
+ tempUint8Array4 [3] = f3;
939
+ // object flags
940
+ textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 8);
941
+ if (this._deferredSetFlagsActive || deferred) {
942
+ this._deferredSetFlagsDirty = true;
943
+ return;
944
+ }
945
+ if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
946
+ this._beginDeferredFlags(); // Subsequent flags updates now deferred
947
+ }
948
+ gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
949
+ gl.texSubImage2D(
950
+ gl.TEXTURE_2D,
951
+ 0, // level
952
+ (subPortionId % 512) * 8 + 2, // xoffset
953
+ Math.floor(subPortionId / 512), // yoffset
954
+ 1, // width
955
+ 1, //height
956
+ gl.RGBA_INTEGER,
957
+ gl.UNSIGNED_BYTE,
958
+ tempUint8Array4
959
+ );
960
+ // gl.bindTexture (gl.TEXTURE_2D, null);
961
+ }
962
+
963
+ _setDeferredFlags() {
964
+ }
965
+
966
+ _setFlags2(portionId, flags, deferred = false) {
967
+ const subPortionIds = this._portionToSubPortionsMap[portionId];
968
+ for (let i = 0, len = subPortionIds.length; i < len; i++) {
969
+ this._subPortionSetFlags2(subPortionIds[i], flags, deferred);
970
+ }
971
+ }
972
+
973
+ _subPortionSetFlags2(subPortionId, flags, deferred = false) {
974
+ if (!this._finalized) {
975
+ throw "Not finalized";
976
+ }
977
+ const clippable = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 255 : 0;
978
+ const textureState = this._dtxState;
979
+ const gl = this.model.scene.canvas.gl;
980
+ tempUint8Array4 [0] = clippable;
981
+ tempUint8Array4 [1] = 0;
982
+ tempUint8Array4 [2] = 1;
983
+ tempUint8Array4 [3] = 2;
984
+ // object flags2
985
+ textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 12);
986
+ if (this._deferredSetFlagsActive || deferred) {
987
+ // console.log("_subPortionSetFlags2 set flags defer");
988
+ this._deferredSetFlagsDirty = true;
989
+ return;
990
+ }
991
+ if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
992
+ this._beginDeferredFlags(); // Subsequent flags updates now deferred
993
+ }
994
+ gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
995
+ gl.texSubImage2D(
996
+ gl.TEXTURE_2D,
997
+ 0, // level
998
+ (subPortionId % 512) * 8 + 3, // xoffset
999
+ Math.floor(subPortionId / 512), // yoffset
1000
+ 1, // width
1001
+ 1, //height
1002
+ gl.RGBA_INTEGER,
1003
+ gl.UNSIGNED_BYTE,
1004
+ tempUint8Array4
1005
+ );
1006
+ // gl.bindTexture (gl.TEXTURE_2D, null);
1007
+ }
1008
+
1009
+ _setDeferredFlags2() {
1010
+ }
1011
+
1012
+ setOffset(portionId, offset) {
1013
+ const subPortionIds = this._portionToSubPortionsMap[portionId];
1014
+ for (let i = 0, len = subPortionIds.length; i < len; i++) {
1015
+ this._subPortionSetOffset(subPortionIds[i], offset);
1016
+ }
1017
+ }
1018
+
1019
+ _subPortionSetOffset(subPortionId, offset) {
1020
+ if (!this._finalized) {
1021
+ throw "Not finalized";
1022
+ }
1023
+ // if (!this.model.scene.entityOffsetsEnabled) {
1024
+ // this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
1025
+ // return;
1026
+ // }
1027
+ const textureState = this._dtxState;
1028
+ const gl = this.model.scene.canvas.gl;
1029
+ tempFloat32Array3 [0] = offset[0];
1030
+ tempFloat32Array3 [1] = offset[1];
1031
+ tempFloat32Array3 [2] = offset[2];
1032
+ // object offset
1033
+ textureState.texturePerObjectOffsets._textureData.set(tempFloat32Array3, subPortionId * 3);
1034
+ if (this._deferredSetFlagsActive) {
1035
+ this._deferredSetFlagsDirty = true;
1036
+ return;
1037
+ }
1038
+ if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
1039
+ this._beginDeferredFlags(); // Subsequent flags updates now deferred
1040
+ }
1041
+ gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectOffsets._texture);
1042
+ gl.texSubImage2D(
1043
+ gl.TEXTURE_2D,
1044
+ 0, // level
1045
+ 0, // x offset
1046
+ subPortionId, // yoffset
1047
+ 1, // width
1048
+ 1, // height
1049
+ gl.RGB,
1050
+ gl.FLOAT,
1051
+ tempFloat32Array3
1052
+ );
1053
+ // gl.bindTexture (gl.TEXTURE_2D, null);
1054
+ }
1055
+
1056
+ setMatrix(portionId, matrix) {
1057
+ const subPortionIds = this._portionToSubPortionsMap[portionId];
1058
+ for (let i = 0, len = subPortionIds.length; i < len; i++) {
1059
+ this._subPortionSetMatrix(subPortionIds[i], matrix);
1060
+ }
1061
+ }
1062
+
1063
+ _subPortionSetMatrix(subPortionId, matrix) {
1064
+ if (!this._finalized) {
1065
+ throw "Not finalized";
1066
+ }
1067
+ // if (!this.model.scene.entityMatrixsEnabled) {
1068
+ // this.model.error("Entity#matrix not enabled for this Viewer"); // See Viewer entityMatrixsEnabled
1069
+ // return;
1070
+ // }
1071
+ const textureState = this._dtxState;
1072
+ const gl = this.model.scene.canvas.gl;
1073
+ tempMat4a.set(matrix);
1074
+ textureState.texturePerObjectInstanceMatrices._textureData.set(tempMat4a, subPortionId * 16);
1075
+ if (this._deferredSetFlagsActive) {
1076
+ this._deferredSetFlagsDirty = true;
1077
+ return;
1078
+ }
1079
+ if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
1080
+ this._beginDeferredFlags(); // Subsequent flags updates now deferred
1081
+ }
1082
+ gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectInstanceMatrices._texture);
1083
+ gl.texSubImage2D(
1084
+ gl.TEXTURE_2D,
1085
+ 0, // level
1086
+ (subPortionId % 512) * 4, // xoffset
1087
+ Math.floor(subPortionId / 512), // yoffset
1088
+ // 1,
1089
+ 4, // width
1090
+ 1, // height
1091
+ gl.RGBA,
1092
+ gl.FLOAT,
1093
+ tempMat4a
1094
+ );
1095
+ // gl.bindTexture (gl.TEXTURE_2D, null);
1096
+ }
1097
+
1098
+ getEachVertex(portionId, callback) {
1099
+ if (!this.model.scene.readableGeometryEnabled) {
1100
+ return;
1101
+ }
1102
+ const state = this._state;
1103
+ const subPortionIds = this._portionToSubPortionsMap[portionId];
1104
+ if (!subPortionIds) {
1105
+ this.model.error("portion not found: " + portionId);
1106
+ return;
1107
+ }
1108
+ for (let i = 0, len = subPortionIds.length; i < len; i++) {
1109
+ const subPortionId = subPortionIds[i];
1110
+ const subPortionReadableGeometry = this._subPortionReadableGeometries[subPortionId];
1111
+ const positions = subPortionReadableGeometry.positionsCompressed;
1112
+ const positionsDecodeMatrix = subPortionReadableGeometry.positionsDecodeMatrix;
1113
+ const meshMatrix = subPortionReadableGeometry.meshMatrix;
1114
+ const origin = state.origin;
1115
+ const offsetX = origin[0] ;
1116
+ const offsetY = origin[1] ;
1117
+ const offsetZ = origin[2] ;
1118
+ const worldPos = tempVec4a;
1119
+ for (let i = 0, len = positions.length; i < len; i += 3) {
1120
+ worldPos[0] = positions[i];
1121
+ worldPos[1] = positions[i + 1];
1122
+ worldPos[2] = positions[i + 2];
1123
+ worldPos[3] = 1.0;
1124
+ math.decompressPosition(worldPos, positionsDecodeMatrix);
1125
+ math.mulMat4v4(this.model.worldMatrix, worldPos, worldPos);
1126
+ worldPos[0] += offsetX;
1127
+ worldPos[1] += offsetY;
1128
+ worldPos[2] += offsetZ;
1129
+ callback(worldPos);
1130
+ }
1131
+ }
1132
+ }
1133
+
1134
+ getEachIndex(portionId, callback) {
1135
+ if (!this.model.scene.readableGeometryEnabled) {
1136
+ return;
1137
+ }
1138
+ const subPortionIds = this._portionToSubPortionsMap[portionId];
1139
+ if (!subPortionIds) {
1140
+ this.model.error("portion not found: " + portionId);
1141
+ return;
1142
+ }
1143
+ for (let i = 0, len = subPortionIds.length; i < len; i++) {
1144
+ const subPortionId = subPortionIds[i];
1145
+ const subPortionReadableGeometry = this._subPortionReadableGeometries[subPortionId];
1146
+ const indices = subPortionReadableGeometry.indices;
1147
+ for (let i = 0, len = indices.length; i < len; i++) {
1148
+ callback(indices[i]);
1149
+ }
1150
+ }
1151
+ }
1152
+
1153
+
1154
+ // ---------------------- COLOR RENDERING -----------------------------------
1155
+
1156
+ drawColorOpaque(renderFlags, frameCtx) {
1157
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
1158
+ return;
1159
+ }
1160
+ this._updateBackfaceCull(renderFlags, frameCtx);
1161
+ if (frameCtx.withSAO && this.model.saoEnabled) {
1162
+ if (this._renderers.colorRendererWithSAO) {
1163
+ this._renderers.colorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1164
+ }
1165
+ } else {
1166
+ if (this._renderers.colorRenderer) {
1167
+ this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1168
+ }
1169
+ }
1170
+ }
1171
+
1172
+ _updateBackfaceCull(renderFlags, frameCtx) {
1173
+ const backfaces = true; // See XCD-230
1174
+ if (frameCtx.backfaces !== backfaces) {
1175
+ const gl = frameCtx.gl;
1176
+ if (backfaces) {
1177
+ gl.disable(gl.CULL_FACE);
1178
+ } else {
1179
+ gl.enable(gl.CULL_FACE);
1180
+ }
1181
+ frameCtx.backfaces = backfaces;
1182
+ }
1183
+ }
1184
+
1185
+ drawColorTransparent(renderFlags, frameCtx) {
1186
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
1187
+ return;
1188
+ }
1189
+ this._updateBackfaceCull(renderFlags, frameCtx);
1190
+ if (this._renderers.colorRenderer) {
1191
+ this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
1192
+ }
1193
+ }
1194
+
1195
+ // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
1196
+
1197
+ drawDepth(renderFlags, frameCtx) {
1198
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
1199
+ return;
1200
+ }
1201
+ this._updateBackfaceCull(renderFlags, frameCtx);
1202
+ if (this._renderers.depthRenderer) {
1203
+ this._renderers.depthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
1204
+ }
1205
+ }
1206
+
1207
+ drawNormals(renderFlags, frameCtx) {
1208
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
1209
+ return;
1210
+ }
1211
+ this._updateBackfaceCull(renderFlags, frameCtx);
1212
+ if (this._renderers.normalsRenderer) {
1213
+ this._renderers.normalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses normals (eg SAO) does not apply to transparent objects
1214
+ }
1215
+ }
1216
+
1217
+ // ---------------------- SILHOUETTE RENDERING -----------------------------------
1218
+
1219
+ drawSilhouetteXRayed(renderFlags, frameCtx) {
1220
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
1221
+ return;
1222
+ }
1223
+ this._updateBackfaceCull(renderFlags, frameCtx);
1224
+ if (this._renderers.silhouetteRenderer) {
1225
+ this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
1226
+ }
1227
+ }
1228
+
1229
+ drawSilhouetteHighlighted(renderFlags, frameCtx) {
1230
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
1231
+ return;
1232
+ }
1233
+ this._updateBackfaceCull(renderFlags, frameCtx);
1234
+ if (this._renderers.silhouetteRenderer) {
1235
+ this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
1236
+ }
1237
+ }
1238
+
1239
+ drawSilhouetteSelected(renderFlags, frameCtx) {
1240
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
1241
+ return;
1242
+ }
1243
+ this._updateBackfaceCull(renderFlags, frameCtx);
1244
+ if (this._renderers.silhouetteRenderer) {
1245
+ this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
1246
+ }
1247
+ }
1248
+
1249
+ // ---------------------- EDGES RENDERING -----------------------------------
1250
+
1251
+ drawEdgesColorOpaque(renderFlags, frameCtx) {
1252
+ if (this.model.scene.logarithmicDepthBufferEnabled) {
1253
+ if (!this.model.scene._loggedWarning) {
1254
+ console.log("Edge enhancement for SceneModel data texture layers currently disabled with logarithmic depth buffer");
1255
+ this.model.scene._loggedWarning = true;
1256
+ }
1257
+ return;
1258
+ }
1259
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0) {
1260
+ return;
1261
+ }
1262
+ if (this._renderers.edgesColorRenderer) {
1263
+ this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_OPAQUE);
1264
+ }
1265
+ }
1266
+
1267
+ drawEdgesColorTransparent(renderFlags, frameCtx) {
1268
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0 || this._numTransparentLayerPortions === 0) {
1269
+ return;
1270
+ }
1271
+ if (this._renderers.edgesColorRenderer) {
1272
+ this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
1273
+ }
1274
+ }
1275
+
1276
+ drawEdgesHighlighted(renderFlags, frameCtx) {
1277
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
1278
+ return;
1279
+ }
1280
+ if (this._renderers.edgesRenderer) {
1281
+ this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_HIGHLIGHTED);
1282
+ }
1283
+ }
1284
+
1285
+ drawEdgesSelected(renderFlags, frameCtx) {
1286
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
1287
+ return;
1288
+ }
1289
+ if (this._renderers.edgesRenderer) {
1290
+ this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_SELECTED);
1291
+ }
1292
+ }
1293
+
1294
+ drawEdgesXRayed(renderFlags, frameCtx) {
1295
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
1296
+ return;
1297
+ }
1298
+ if (this._renderers.edgesRenderer) {
1299
+ this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_XRAYED);
1300
+ }
1301
+ }
1302
+
1303
+ // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
1304
+
1305
+ drawOcclusion(renderFlags, frameCtx) {
1306
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1307
+ return;
1308
+ }
1309
+ this._updateBackfaceCull(renderFlags, frameCtx);
1310
+ if (this._renderers.occlusionRenderer) {
1311
+ this._renderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1312
+ }
1313
+ }
1314
+
1315
+ // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
1316
+
1317
+ drawShadow(renderFlags, frameCtx) {
1318
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1319
+ return;
1320
+ }
1321
+ this._updateBackfaceCull(renderFlags, frameCtx);
1322
+ if (this._renderers.shadowRenderer) {
1323
+ this._renderers.shadowRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1324
+ }
1325
+ }
1326
+
1327
+ //---- PICKING ----------------------------------------------------------------------------------------------------
1328
+
1329
+ setPickMatrices(pickViewMatrix, pickProjMatrix) {
1330
+ // if (this._numVisibleLayerPortions === 0) {
1331
+ // return;
1332
+ // }
1333
+ // this._dtxState.texturePickCameraMatrices.updateViewMatrix(pickViewMatrix, pickProjMatrix);
1334
+ }
1335
+
1336
+ drawPickMesh(renderFlags, frameCtx) {
1337
+ if (this._numVisibleLayerPortions === 0) {
1338
+ return;
1339
+ }
1340
+ this._updateBackfaceCull(renderFlags, frameCtx);
1341
+ if (this._renderers.pickMeshRenderer) {
1342
+ this._renderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1343
+ }
1344
+ }
1345
+
1346
+ drawPickDepths(renderFlags, frameCtx) {
1347
+ if (this._numVisibleLayerPortions === 0) {
1348
+ return;
1349
+ }
1350
+ this._updateBackfaceCull(renderFlags, frameCtx);
1351
+ if (this._renderers.pickDepthRenderer) {
1352
+ this._renderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1353
+ }
1354
+ }
1355
+
1356
+ drawSnapInit(renderFlags, frameCtx) {
1357
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1358
+ return;
1359
+ }
1360
+ this._updateBackfaceCull(renderFlags, frameCtx);
1361
+ if (this._renderers.snapInitRenderer) {
1362
+ this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1363
+ }
1364
+ }
1365
+
1366
+ drawSnap(renderFlags, frameCtx) {
1367
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1368
+ return;
1369
+ }
1370
+ this._updateBackfaceCull(renderFlags, frameCtx);
1371
+ if (this._renderers.snapRenderer) {
1372
+ this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1373
+ }
1374
+ }
1375
+
1376
+ drawPickNormals(renderFlags, frameCtx) {
1377
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1378
+ return;
1379
+ }
1380
+ this._updateBackfaceCull(renderFlags, frameCtx);
1381
+ if (this._renderers.pickNormalsRenderer) {
1382
+ this._renderers.pickNormalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1383
+ }
1384
+ }
1385
+
1386
+ destroy() {
1387
+ if (this._destroyed) {
1388
+ return;
1389
+ }
1390
+ const state = this._state;
1391
+ if (state.metallicRoughnessBuf) {
1392
+ state.metallicRoughnessBuf.destroy();
1393
+ state.metallicRoughnessBuf = null;
1394
+ }
1395
+ this.model.scene.off(this._onSceneRendering);
1396
+ state.destroy();
1397
+ this._destroyed = true;
1398
+ }
1399
+ }