@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

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Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,168 @@
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+ import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
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+
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+ /**
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+ * @private
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+ */
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+ class VBOBatchingPointsColorRenderer extends VBOBatchingPointsRenderer {
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+ _getHash() {
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+ return this._scene._sectionPlanesState.getHash() + this._scene.pointsMaterial.hash;
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+ }
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+
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+ drawLayer(frameCtx, layer, renderPass) {
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+ super.drawLayer(frameCtx, layer, renderPass, { incrementDrawState: true });
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+ }
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+
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+ _buildVertexShader() {
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+
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+ const scene = this._scene;
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+ const sectionPlanesState = scene._sectionPlanesState;
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+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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+ const pointsMaterial = scene.pointsMaterial;
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+ const src = [];
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+ src.push('#version 300 es');
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+ src.push("// Points batching color vertex shader");
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+
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+ src.push("uniform int renderPass;");
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+
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+ src.push("in vec3 position;");
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+ src.push("in vec4 color;");
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+ src.push("in float flags;");
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+
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+ if (scene.entityOffsetsEnabled) {
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+ src.push("in vec3 offset;");
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+ }
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+
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+ this._addMatricesUniformBlockLines(src);
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+
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+ src.push("uniform float pointSize;");
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+ if (pointsMaterial.perspectivePoints) {
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+ src.push("uniform float nearPlaneHeight;");
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+ }
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+
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+ if (pointsMaterial.filterIntensity) {
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+ src.push("uniform vec2 intensityRange;");
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+ }
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+
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+ if (scene.logarithmicDepthBufferEnabled) {
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+ src.push("uniform float logDepthBufFC;");
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+ src.push("out float vFragDepth;");
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+ }
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+
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+ if (clipping) {
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+ src.push("out vec4 vWorldPosition;");
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+ src.push("out float vFlags;");
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+ }
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+ src.push("out vec4 vColor;");
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+
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+ src.push("void main(void) {");
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+
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+ // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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+ // renderPass = COLOR_OPAQUE
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+
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+ src.push(`int colorFlag = int(flags) & 0xF;`);
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+ src.push(`if (colorFlag != renderPass) {`);
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+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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+
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+ src.push("} else {");
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+
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+ if (pointsMaterial.filterIntensity) {
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+ src.push("float intensity = float(color.a) / 255.0;")
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+ src.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {");
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+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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+ src.push("} else {");
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+ }
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+
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+ src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
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+ if (scene.entityOffsetsEnabled) {
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+ src.push("worldPosition.xyz = worldPosition.xyz + offset;");
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+ }
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+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
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+
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+ src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);");
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+
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+ if (clipping) {
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+ src.push("vWorldPosition = worldPosition;");
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+ src.push("vFlags = flags;");
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+ }
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+ src.push("vec4 clipPos = projMatrix * viewPosition;");
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+ if (scene.logarithmicDepthBufferEnabled) {
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+ src.push("vFragDepth = 1.0 + clipPos.w;");
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+ }
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+
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+ src.push("gl_Position = clipPos;");
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+ if (pointsMaterial.perspectivePoints) {
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+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
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+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
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+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
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+ } else {
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+ src.push("gl_PointSize = pointSize;");
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+ }
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+ src.push("}");
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+ if (pointsMaterial.filterIntensity) {
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+ src.push("}");
103
+ }
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+ src.push("}");
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+ return src;
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+ }
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+
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+ _buildFragmentShader() {
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+
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+ const scene = this._scene;
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+ const sectionPlanesState = scene._sectionPlanesState;
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+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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+ const src = [];
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+ src.push('#version 300 es');
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+ src.push("// Points batching color fragment shader");
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+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
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+ src.push("precision highp float;");
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+ src.push("precision highp int;");
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+ src.push("#else");
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+ src.push("precision mediump float;");
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+ src.push("precision mediump int;");
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+ src.push("#endif");
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+
124
+ if (scene.logarithmicDepthBufferEnabled) {
125
+ src.push("uniform float logDepthBufFC;");
126
+ src.push("in float vFragDepth;");
127
+ }
128
+ if (clipping) {
129
+ src.push("in vec4 vWorldPosition;");
130
+ src.push("in float vFlags;");
131
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
132
+ src.push("uniform bool sectionPlaneActive" + i + ";");
133
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
134
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
135
+ }
136
+ }
137
+ src.push("in vec4 vColor;");
138
+ src.push("out vec4 outColor;");
139
+ src.push("void main(void) {");
140
+ if (scene.pointsMaterial.roundPoints) {
141
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
142
+ src.push(" float r = dot(cxy, cxy);");
143
+ src.push(" if (r > 1.0) {");
144
+ src.push(" discard;");
145
+ src.push(" }");
146
+ }
147
+ if (clipping) {
148
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
149
+ src.push(" if (clippable) {");
150
+ src.push(" float dist = 0.0;");
151
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
152
+ src.push("if (sectionPlaneActive" + i + ") {");
153
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
154
+ src.push("}");
155
+ }
156
+ src.push(" if (dist > 0.0) { discard; }");
157
+ src.push("}");
158
+ }
159
+ src.push(" outColor = vColor;");
160
+ if (scene.logarithmicDepthBufferEnabled) {
161
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
162
+ }
163
+ src.push("}");
164
+ return src;
165
+ }
166
+ }
167
+
168
+ export {VBOBatchingPointsColorRenderer};
@@ -0,0 +1,136 @@
1
+ import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
2
+
3
+
4
+ /**
5
+ * @private
6
+ */
7
+ class VBOBatchingPointsOcclusionRenderer extends VBOBatchingPointsRenderer {
8
+ _getHash() {
9
+ return this._scene._sectionPlanesState.getHash() + (this._scene.pointsMaterial.hash);
10
+ }
11
+
12
+ _buildVertexShader() {
13
+ const scene = this._scene;
14
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
15
+ const pointsMaterial = scene.pointsMaterial._state;
16
+ const src = [];
17
+ src.push('#version 300 es');
18
+ src.push("// Points batching occlusion vertex shader");
19
+ src.push("uniform int renderPass;");
20
+ src.push("in vec3 position;");
21
+ if (scene.entityOffsetsEnabled) {
22
+ src.push("in vec3 offset;");
23
+ }
24
+ src.push("in float flags;");
25
+
26
+ this._addMatricesUniformBlockLines(src);
27
+
28
+ src.push("uniform float pointSize;");
29
+ if (pointsMaterial.perspectivePoints) {
30
+ src.push("uniform float nearPlaneHeight;");
31
+ }
32
+
33
+ if (scene.logarithmicDepthBufferEnabled) {
34
+ src.push("uniform float logDepthBufFC;");
35
+ src.push("out float vFragDepth;");
36
+ }
37
+ if (clipping) {
38
+ src.push("out vec4 vWorldPosition;");
39
+ src.push("out float vFlags;");
40
+ }
41
+ src.push("void main(void) {");
42
+
43
+ // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
44
+ // renderPass = COLOR_OPAQUE
45
+ // Only opaque objects can be occluders
46
+
47
+ src.push(`int colorFlag = int(flags) & 0xF;`);
48
+ src.push(`if (colorFlag != renderPass) {`);
49
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
50
+
51
+ src.push(" } else {");
52
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
53
+ if (scene.entityOffsetsEnabled) {
54
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
55
+ }
56
+
57
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
58
+ if (clipping) {
59
+ src.push(" vWorldPosition = worldPosition;");
60
+ src.push(" vFlags = flags;");
61
+ }
62
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
63
+ if (scene.logarithmicDepthBufferEnabled) {
64
+ src.push("vFragDepth = 1.0 + clipPos.w;");
65
+ }
66
+ src.push(" gl_Position = clipPos;");
67
+ if (pointsMaterial.perspectivePoints) {
68
+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
69
+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
70
+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
71
+ } else {
72
+ src.push("gl_PointSize = pointSize;");
73
+ }
74
+ src.push(" }");
75
+ src.push("}");
76
+ return src;
77
+ }
78
+
79
+ _buildFragmentShader() {
80
+ const scene = this._scene;
81
+ const sectionPlanesState = scene._sectionPlanesState;
82
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
83
+ const src = [];
84
+ src.push('#version 300 es');
85
+ src.push("// Points batching occlusion fragment shader");
86
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
87
+ src.push("precision highp float;");
88
+ src.push("precision highp int;");
89
+ src.push("#else");
90
+ src.push("precision mediump float;");
91
+ src.push("precision mediump int;");
92
+ src.push("#endif");
93
+ if (scene.logarithmicDepthBufferEnabled) {
94
+ src.push("uniform float logDepthBufFC;");
95
+ src.push("in float vFragDepth;");
96
+ }
97
+ if (clipping) {
98
+ src.push("in vec4 vWorldPosition;");
99
+ src.push("in float vFlags;");
100
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
101
+ src.push("uniform bool sectionPlaneActive" + i + ";");
102
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
103
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
104
+ }
105
+ }
106
+ src.push("out vec4 outColor;");
107
+ src.push("void main(void) {");
108
+ if (scene.pointsMaterial.roundPoints) {
109
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
110
+ src.push(" float r = dot(cxy, cxy);");
111
+ src.push(" if (r > 1.0) {");
112
+ src.push(" discard;");
113
+ src.push(" }");
114
+ }
115
+ if (clipping) {
116
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
117
+ src.push(" if (clippable) {");
118
+ src.push(" float dist = 0.0;");
119
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
120
+ src.push(" if (sectionPlaneActive" + i + ") {");
121
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
122
+ src.push(" }");
123
+ }
124
+ src.push(" if (dist > 0.0) { discard; }");
125
+ src.push(" }");
126
+ }
127
+ if (scene.logarithmicDepthBufferEnabled) {
128
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
129
+ }
130
+ src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "); // Occluders are blue
131
+ src.push("}");
132
+ return src;
133
+ }
134
+ }
135
+
136
+ export {VBOBatchingPointsOcclusionRenderer};
@@ -0,0 +1,156 @@
1
+ import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+
7
+
8
+ export class VBOBatchingPointsPickDepthRenderer extends VBOBatchingPointsRenderer {
9
+ _getHash() {
10
+ return this._scene._sectionPlanesState.getHash() + (this._scene.pointsMaterial.hash);
11
+ }
12
+
13
+ _buildVertexShader() {
14
+ const scene = this._scene;
15
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
16
+ const pointsMaterial = scene.pointsMaterial._state;
17
+ const src = [];
18
+ src.push('#version 300 es');
19
+ src.push("// Points batched pick depth vertex shader");
20
+ src.push("uniform int renderPass;");
21
+
22
+ src.push("in vec3 position;");
23
+ if (scene.entityOffsetsEnabled) {
24
+ src.push("in vec3 offset;");
25
+ }
26
+ src.push("in float flags;");
27
+
28
+ src.push("uniform bool pickInvisible;");
29
+
30
+ this._addMatricesUniformBlockLines(src);
31
+
32
+ this._addRemapClipPosLines(src);
33
+
34
+ src.push("uniform float pointSize;");
35
+ if (pointsMaterial.perspectivePoints) {
36
+ src.push("uniform float nearPlaneHeight;");
37
+ }
38
+
39
+ if (scene.logarithmicDepthBufferEnabled) {
40
+ src.push("uniform float logDepthBufFC;");
41
+ src.push("out float vFragDepth;");
42
+ }
43
+
44
+ if (clipping) {
45
+ src.push("out vec4 vWorldPosition;");
46
+ src.push("out float vFlags;");
47
+ }
48
+ src.push("out vec4 vViewPosition;");
49
+ src.push("void main(void) {");
50
+
51
+ // pickFlag = NOT_RENDERED | PICK
52
+ // renderPass = PICK
53
+
54
+ src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
55
+ src.push(`if (pickFlag != renderPass) {`);
56
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
57
+ src.push(" } else {");
58
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
59
+ if (scene.entityOffsetsEnabled) {
60
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
61
+ }
62
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
63
+ if (clipping) {
64
+ src.push(" vWorldPosition = worldPosition;");
65
+ src.push(" vFlags = flags;");
66
+ }
67
+ src.push("vViewPosition = viewPosition;");
68
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
69
+ if (scene.logarithmicDepthBufferEnabled) {
70
+ src.push("vFragDepth = 1.0 + clipPos.w;");
71
+ }
72
+ src.push("gl_Position = remapClipPos(clipPos);");
73
+ if (pointsMaterial.perspectivePoints) {
74
+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
75
+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
76
+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
77
+ } else {
78
+ src.push("gl_PointSize = pointSize;");
79
+ }
80
+ src.push("gl_PointSize += 10.0;");
81
+ src.push(" }");
82
+ src.push("}");
83
+ return src;
84
+ }
85
+
86
+ _buildFragmentShader() {
87
+ const scene = this._scene;
88
+ const sectionPlanesState = scene._sectionPlanesState;
89
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
90
+ const src = [];
91
+ src.push('#version 300 es');
92
+ src.push("// Points batched pick depth fragment shader");
93
+
94
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
95
+ src.push("precision highp float;");
96
+ src.push("precision highp int;");
97
+ src.push("#else");
98
+ src.push("precision mediump float;");
99
+ src.push("precision mediump int;");
100
+ src.push("#endif");
101
+
102
+ if (scene.logarithmicDepthBufferEnabled) {
103
+ src.push("uniform float logDepthBufFC;");
104
+ src.push("in float vFragDepth;");
105
+ }
106
+
107
+ src.push("uniform float pickZNear;");
108
+ src.push("uniform float pickZFar;");
109
+
110
+ if (clipping) {
111
+ src.push("in vec4 vWorldPosition;");
112
+ src.push("in float vFlags;");
113
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
114
+ src.push("uniform bool sectionPlaneActive" + i + ";");
115
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
116
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
117
+ }
118
+ }
119
+ src.push("in vec4 vViewPosition;");
120
+ src.push("vec4 packDepth(const in float depth) {");
121
+ src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");
122
+ src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");
123
+ src.push(" vec4 res = fract(depth * bitShift);");
124
+ src.push(" res -= res.xxyz * bitMask;");
125
+ src.push(" return res;");
126
+ src.push("}");
127
+ src.push("out vec4 outColor;");
128
+ src.push("void main(void) {");
129
+ if (scene.pointsMaterial.roundPoints) {
130
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
131
+ src.push(" float r = dot(cxy, cxy);");
132
+ src.push(" if (r > 1.0) {");
133
+ src.push(" discard;");
134
+ src.push(" }");
135
+ }
136
+ if (clipping) {
137
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
138
+ src.push(" if (clippable) {");
139
+ src.push(" float dist = 0.0;");
140
+ for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
141
+ src.push(" if (sectionPlaneActive" + i + ") {");
142
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
143
+ src.push(" }");
144
+ }
145
+ src.push(" if (dist > 0.0) { discard; }");
146
+ src.push(" }");
147
+ }
148
+ if (scene.logarithmicDepthBufferEnabled) {
149
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
150
+ }
151
+ src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");
152
+ src.push(" outColor = packDepth(zNormalizedDepth); "); // Must be linear depth
153
+ src.push("}");
154
+ return src;
155
+ }
156
+ }
@@ -0,0 +1,148 @@
1
+ import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+
7
+
8
+ export class VBOBatchingPointsPickMeshRenderer extends VBOBatchingPointsRenderer {
9
+ _getHash() {
10
+ return this._scene._sectionPlanesState.getHash() + (this._scene.pointsMaterial.hash);
11
+ }
12
+
13
+ _buildVertexShader() {
14
+
15
+ const scene = this._scene;
16
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
17
+ const pointsMaterial = scene.pointsMaterial._state;
18
+ const src = [];
19
+ src.push ('#version 300 es');
20
+ src.push("// Points batching pick mesh vertex shader");
21
+ src.push("uniform int renderPass;");
22
+
23
+ src.push("in vec3 position;");
24
+ if (scene.entityOffsetsEnabled) {
25
+ src.push("in vec3 offset;");
26
+ }
27
+ src.push("in float flags;");
28
+
29
+ src.push("in vec4 pickColor;");
30
+
31
+ src.push("uniform bool pickInvisible;");
32
+
33
+ this._addMatricesUniformBlockLines(src);
34
+
35
+ this._addRemapClipPosLines(src);
36
+
37
+ src.push("uniform float pointSize;");
38
+ if (pointsMaterial.perspectivePoints) {
39
+ src.push("uniform float nearPlaneHeight;");
40
+ }
41
+
42
+ if (scene.logarithmicDepthBufferEnabled) {
43
+ src.push("uniform float logDepthBufFC;");
44
+ src.push("out float vFragDepth;");
45
+ }
46
+
47
+ if (clipping) {
48
+ src.push("out vec4 vWorldPosition;");
49
+ src.push("out float vFlags;");
50
+ }
51
+
52
+ src.push("out vec4 vPickColor;");
53
+
54
+ src.push("void main(void) {");
55
+
56
+ // pickFlag = NOT_RENDERED | PICK
57
+ // renderPass = PICK
58
+
59
+ src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
60
+ src.push(`if (pickFlag != renderPass) {`);
61
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
62
+
63
+ src.push(" } else {");
64
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
65
+ if (scene.entityOffsetsEnabled) {
66
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
67
+ }
68
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
69
+ src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");
70
+ if (clipping) {
71
+ src.push(" vWorldPosition = worldPosition;");
72
+ src.push(" vFlags = flags;");
73
+ }
74
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
75
+ if (scene.logarithmicDepthBufferEnabled) {
76
+ src.push("vFragDepth = 1.0 + clipPos.w;");
77
+ }
78
+ src.push("gl_Position = remapClipPos(clipPos);");
79
+ if (pointsMaterial.perspectivePoints) {
80
+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
81
+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
82
+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
83
+ } else {
84
+ src.push("gl_PointSize = pointSize;");
85
+ }
86
+ src.push("gl_PointSize += 10.0;");
87
+ src.push(" }");
88
+ src.push("}");
89
+ return src;
90
+ }
91
+
92
+ _buildFragmentShader() {
93
+ const scene = this._scene;
94
+ const sectionPlanesState = scene._sectionPlanesState;
95
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
96
+ const src = [];
97
+ src.push ('#version 300 es');
98
+ src.push("// Points batching pick mesh vertex shader");
99
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
100
+ src.push("precision highp float;");
101
+ src.push("precision highp int;");
102
+ src.push("#else");
103
+ src.push("precision mediump float;");
104
+ src.push("precision mediump int;");
105
+ src.push("#endif");
106
+ if (scene.logarithmicDepthBufferEnabled) {
107
+ src.push("uniform float logDepthBufFC;");
108
+ src.push("in float vFragDepth;");
109
+ }
110
+ if (clipping) {
111
+ src.push("in vec4 vWorldPosition;");
112
+ src.push("in float vFlags;");
113
+ for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
114
+ src.push("uniform bool sectionPlaneActive" + i + ";");
115
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
116
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
117
+ }
118
+ }
119
+ src.push("in vec4 vPickColor;");
120
+ src.push("out vec4 outColor;");
121
+ src.push("void main(void) {");
122
+ if (scene.pointsMaterial.roundPoints) {
123
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
124
+ src.push(" float r = dot(cxy, cxy);");
125
+ src.push(" if (r > 1.0) {");
126
+ src.push(" discard;");
127
+ src.push(" }");
128
+ }
129
+ if (clipping) {
130
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
131
+ src.push(" if (clippable) {");
132
+ src.push(" float dist = 0.0;");
133
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
134
+ src.push(" if (sectionPlaneActive" + i + ") {");
135
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
136
+ src.push(" }");
137
+ }
138
+ src.push(" if (dist > 0.0) { discard; }");
139
+ src.push(" }");
140
+ }
141
+ if (scene.logarithmicDepthBufferEnabled) {
142
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
143
+ }
144
+ src.push(" outColor = vPickColor; ");
145
+ src.push("}");
146
+ return src;
147
+ }
148
+ }