@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +44618 -13007
- package/dist/xeokit-sdk.es.js +44617 -13008
- package/dist/xeokit-sdk.es5.js +3488 -1387
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/plugins/lib/html/MenuEvent.js +2 -2
- package/src/viewer/Viewer.js +103 -55
- package/src/viewer/scene/canvas/Canvas.js +43 -3
- package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
- package/src/viewer/scene/lights/CubeTexture.js +13 -0
- package/src/viewer/scene/lights/DirLight.js +1 -2
- package/src/viewer/scene/lights/PointLight.js +1 -2
- package/src/viewer/scene/materials/Texture.js +9 -0
- package/src/viewer/scene/math/rtcCoords.js +38 -1
- package/src/viewer/scene/mesh/Mesh.js +212 -454
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
- package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
- package/src/viewer/scene/model/SceneModel.js +861 -245
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
- package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
- package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
- package/src/viewer/scene/model/vbo/float16.js +760 -0
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
- package/src/viewer/scene/scene/Scene.js +38 -21
- package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
- package/src/viewer/scene/webgl/Attribute.js +23 -0
- package/src/viewer/scene/webgl/FrameContext.js +86 -14
- package/src/viewer/scene/webgl/Program.js +181 -0
- package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
- package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
- package/src/viewer/scene/webgl/Renderer.js +843 -880
- package/src/viewer/scene/webgl/Sampler.js +18 -0
- package/src/viewer/scene/webgl/Shader.js +49 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
- package/src/viewer/utils/os.js +9 -0
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
- package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
- package/src/viewer/scene/model/layer/Layer.js +0 -786
- package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
- package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
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import {math} from '../../math/math.js';
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import {
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import {Program} from "./../Program.js";
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import {OcclusionLayer} from "./OcclusionLayer.js";
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import {createRTCViewMat} from "../../math/rtcCoords.js";
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import {createRTCViewMat, getPlaneRTCPos} from "../../math/rtcCoords.js";
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const
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const TEST_MODE = false;
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const MARKER_COLOR = math.vec3([1.0, 0.0, 0.0]);
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const POINT_SIZE = 20;
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const tempVec3a = math.vec3();
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* Manages occlusion testing. Private member of a Renderer.
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*/
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class OcclusionTester {
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constructor(scene) {
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constructor(scene, renderBufferManager) {
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this._scene = scene;
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this._renderBufferManager = renderBufferManager;
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this._shaderSource = null;
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this._program = null;
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this._onCameraProjMatrix = camera.on("projMatrix", markOcclusionTestListDirty);
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this._onCanvasBoundary = scene.canvas.on("boundary", markOcclusionTestListDirty);
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}
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this._onCameraViewMatrix = scene.camera.on("viewMatrix", () => {
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}
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this._onCameraProjMatrix = scene.camera.on("projMatrix", () => {
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});
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delete this._occlusionLayers[occlusionLayer.originHash];
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occlusionLayer.removeMarker(marker);
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}
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delete this._markersToOcclusionLayersMap[marker.id];
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this._onCanvasBoundary = scene.canvas.on("boundary", () => {
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this._occlusionTestListDirty = true;
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});
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/**
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addMarker(marker) {
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let occlusionLayer = this._occlusionLayers[originHash];
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if (!occlusionLayer) {
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occlusionLayer = new OcclusionLayer(this._scene, marker.origin);
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this._occlusionLayers[occlusionLayer.originHash] = occlusionLayer;
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this._occlusionLayersListDirty = true;
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}
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occlusionLayer.addMarker(marker);
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this._markersToOcclusionLayersMap[marker.id] = occlusionLayer;
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64
65
|
this._occlusionTestListDirty = true;
|
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65
66
|
}
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66
67
|
|
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@@ -70,14 +71,28 @@ export class OcclusionTester {
|
|
|
70
71
|
*/
|
|
71
72
|
markerWorldPosUpdated(marker) {
|
|
72
73
|
const occlusionLayer = this._markersToOcclusionLayersMap[marker.id];
|
|
73
|
-
if (occlusionLayer) {
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
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77
|
-
|
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74
|
+
if (!occlusionLayer) {
|
|
75
|
+
return;
|
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|
+
}
|
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77
|
+
const originHash = marker.origin.join();
|
|
78
|
+
if (originHash !== occlusionLayer.originHash) {
|
|
79
|
+
if (occlusionLayer.numMarkers === 1) {
|
|
80
|
+
occlusionLayer.destroy();
|
|
81
|
+
delete this._occlusionLayers[occlusionLayer.originHash];
|
|
82
|
+
this._occlusionLayersListDirty = true;
|
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78
83
|
} else {
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79
|
-
occlusionLayer.
|
|
84
|
+
occlusionLayer.removeMarker(marker);
|
|
85
|
+
}
|
|
86
|
+
let newOcclusionLayer = this._occlusionLayers[originHash];
|
|
87
|
+
if (!newOcclusionLayer) {
|
|
88
|
+
newOcclusionLayer = new OcclusionLayer(this._scene, marker.origin);
|
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89
|
+
this._occlusionLayers[originHash] = newOcclusionLayer;
|
|
90
|
+
this._occlusionLayersListDirty = true;
|
|
80
91
|
}
|
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92
|
+
newOcclusionLayer.addMarker(marker);
|
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93
|
+
this._markersToOcclusionLayersMap[marker.id] = newOcclusionLayer;
|
|
94
|
+
} else {
|
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95
|
+
occlusionLayer.markerWorldPosUpdated(marker);
|
|
81
96
|
}
|
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82
97
|
}
|
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83
98
|
|
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@@ -87,10 +102,18 @@ export class OcclusionTester {
|
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|
87
102
|
*/
|
|
88
103
|
removeMarker(marker) {
|
|
89
104
|
const originHash = marker.origin.join();
|
|
90
|
-
|
|
91
|
-
if (occlusionLayer) {
|
|
92
|
-
|
|
105
|
+
let occlusionLayer = this._occlusionLayers[originHash];
|
|
106
|
+
if (!occlusionLayer) {
|
|
107
|
+
return;
|
|
108
|
+
}
|
|
109
|
+
if (occlusionLayer.numMarkers === 1) {
|
|
110
|
+
occlusionLayer.destroy();
|
|
111
|
+
delete this._occlusionLayers[occlusionLayer.originHash];
|
|
112
|
+
this._occlusionLayersListDirty = true;
|
|
113
|
+
} else {
|
|
114
|
+
occlusionLayer.removeMarker(marker);
|
|
93
115
|
}
|
|
116
|
+
delete this._markersToOcclusionLayersMap[marker.id];
|
|
94
117
|
}
|
|
95
118
|
|
|
96
119
|
/**
|
|
@@ -103,125 +126,32 @@ export class OcclusionTester {
|
|
|
103
126
|
}
|
|
104
127
|
|
|
105
128
|
/**
|
|
106
|
-
*
|
|
129
|
+
* Binds the render buffer. After calling this, the caller then renders object silhouettes to the render buffer,
|
|
130
|
+
* then calls drawMarkers() and doOcclusionTest().
|
|
107
131
|
*/
|
|
108
|
-
|
|
132
|
+
bindRenderBuf() {
|
|
109
133
|
|
|
110
|
-
const
|
|
111
|
-
const canvas = scene.canvas;
|
|
112
|
-
const gl = canvas.gl;
|
|
113
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
114
|
-
const shaderSourceHash = [canvas.canvas.id, sectionPlanesState.getHash()].join(";");
|
|
134
|
+
const shaderSourceHash = [this._scene.canvas.canvas.id, this._scene._sectionPlanesState.getHash()].join(";");
|
|
115
135
|
|
|
116
|
-
if (
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
136
|
+
if (shaderSourceHash !== this._shaderSourceHash) {
|
|
137
|
+
this._shaderSourceHash = shaderSourceHash;
|
|
138
|
+
this._shaderSourceDirty = true;
|
|
139
|
+
}
|
|
120
140
|
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
gl,
|
|
132
|
-
"OcclusionTester",
|
|
133
|
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{
|
|
134
|
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sectionPlanesState: sectionPlanesState,
|
|
135
|
-
getLogDepth: scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
136
|
-
clippableTest: () => "true",
|
|
137
|
-
getVertexData: () => {
|
|
138
|
-
const src = [ ];
|
|
139
|
-
src.push(`vec4 worldPosition = vec4(${position}, 1.0);`);
|
|
140
|
-
src.push(`vec4 ${clipPos} = ${projMatrix} * ${viewMatrix} * worldPosition;`);
|
|
141
|
-
if ((! scene.logarithmicDepthBufferEnabled) && (scene.markerZOffset < 0.000)) {
|
|
142
|
-
src.push(`${clipPos}.z += ${scene.markerZOffset};`);
|
|
143
|
-
}
|
|
144
|
-
return src;
|
|
145
|
-
},
|
|
146
|
-
worldPositionAttribute: "worldPosition",
|
|
147
|
-
getPointSize: () => "20.0",
|
|
148
|
-
clipPos: clipPos,
|
|
149
|
-
appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(1.0, 0.0, 0.0, 1.0);`)
|
|
150
|
-
});
|
|
151
|
-
|
|
152
|
-
if (errors) {
|
|
153
|
-
console.error(errors.join("\n"));
|
|
154
|
-
throw errors.join("\n");
|
|
155
|
-
} else {
|
|
156
|
-
this._occlusionTestListDirty = true;
|
|
157
|
-
this._drawable = {
|
|
158
|
-
shaderSourceHash: shaderSourceHash,
|
|
159
|
-
destroy: () => program.destroy(),
|
|
160
|
-
drawCall: () => {
|
|
161
|
-
const camera = scene.camera;
|
|
162
|
-
const project = camera.project;
|
|
163
|
-
|
|
164
|
-
program.bind();
|
|
165
|
-
|
|
166
|
-
projMatrix.setInputValue(project.matrix);
|
|
167
|
-
|
|
168
|
-
const boundary = canvas.boundary;
|
|
169
|
-
const canvasWidth = boundary[2];
|
|
170
|
-
const canvasHeight = boundary[3];
|
|
171
|
-
const near = camera.perspective.near; // Assume near enough to ortho near
|
|
172
|
-
const markerInView = marker => {
|
|
173
|
-
const viewPos = marker.viewPos;
|
|
174
|
-
const canvasPos = marker.canvasPos;
|
|
175
|
-
const canvasX = canvasPos[0];
|
|
176
|
-
const canvasY = canvasPos[1];
|
|
177
|
-
return (viewPos[2] <= -near) && (canvasX >= -10) && (canvasY >= -10) && (canvasX <= canvasWidth + 10) && (canvasY <= canvasHeight + 10);
|
|
178
|
-
};
|
|
179
|
-
|
|
180
|
-
this._occlusionLayersList.forEach(occlusionLayer => {
|
|
181
|
-
occlusionLayer.update(gl, markerInView);
|
|
182
|
-
|
|
183
|
-
const culled = sectionPlanesState.sectionPlanes.some((sectionPlane, i) => {
|
|
184
|
-
const intersect = sectionPlane.active ? math.planeAABB3Intersect(sectionPlane.dir, sectionPlane.dist, occlusionLayer.aabb) : 1;
|
|
185
|
-
const outside = (intersect === -1);
|
|
186
|
-
occlusionLayer.sectionPlanesActive[i] = (intersect === 0); // if outside, then sectionPlanesActive won't be even tested
|
|
187
|
-
return outside;
|
|
188
|
-
});
|
|
189
|
-
|
|
190
|
-
if (! culled) {
|
|
191
|
-
const origin = occlusionLayer.origin;
|
|
192
|
-
|
|
193
|
-
viewMatrix.setInputValue(createRTCViewMat(camera.viewMatrix, origin));
|
|
194
|
-
|
|
195
|
-
program.inputSetters.setUniforms(
|
|
196
|
-
null,
|
|
197
|
-
{
|
|
198
|
-
view: { far: project.far },
|
|
199
|
-
mesh: {
|
|
200
|
-
origin: origin,
|
|
201
|
-
renderFlags: { sectionPlanesActivePerLayer: occlusionLayer.sectionPlanesActive }
|
|
202
|
-
}
|
|
203
|
-
});
|
|
204
|
-
|
|
205
|
-
position.setInputValue(occlusionLayer.positionsBuf);
|
|
206
|
-
|
|
207
|
-
const indicesBuf = occlusionLayer.indicesBuf;
|
|
208
|
-
indicesBuf.bind();
|
|
209
|
-
gl.drawElements(gl.POINTS, indicesBuf.numItems, indicesBuf.itemType, 0);
|
|
210
|
-
}
|
|
211
|
-
});
|
|
212
|
-
}
|
|
213
|
-
};
|
|
214
|
-
}
|
|
141
|
+
if (this._shaderSourceDirty) {
|
|
142
|
+
this._buildShaderSource();
|
|
143
|
+
this._shaderSourceDirty = false;
|
|
144
|
+
this._programDirty = true;
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
if (this._programDirty) {
|
|
148
|
+
this._buildProgram();
|
|
149
|
+
this._programDirty = false;
|
|
150
|
+
this._occlusionTestListDirty = true;
|
|
215
151
|
}
|
|
216
152
|
|
|
217
153
|
if (this._occlusionLayersListDirty) {
|
|
218
|
-
|
|
219
|
-
for (let originHash in this._occlusionLayers) {
|
|
220
|
-
if (this._occlusionLayers.hasOwnProperty(originHash)) {
|
|
221
|
-
this._occlusionLayersList[numOcclusionLayers++] = this._occlusionLayers[originHash];
|
|
222
|
-
}
|
|
223
|
-
}
|
|
224
|
-
this._occlusionLayersList.length = numOcclusionLayers;
|
|
154
|
+
this._buildOcclusionLayersList();
|
|
225
155
|
this._occlusionLayersListDirty = false;
|
|
226
156
|
}
|
|
227
157
|
|
|
@@ -233,33 +163,264 @@ export class OcclusionTester {
|
|
|
233
163
|
this._occlusionTestListDirty = false;
|
|
234
164
|
}
|
|
235
165
|
|
|
236
|
-
|
|
166
|
+
if (!TEST_MODE) {
|
|
167
|
+
this._readPixelBuf = this._renderBufferManager.getRenderBuffer("occlusionReadPix");
|
|
168
|
+
this._readPixelBuf.bind();
|
|
169
|
+
this._readPixelBuf.clear();
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
_buildOcclusionLayersList() {
|
|
174
|
+
let numOcclusionLayers = 0;
|
|
175
|
+
for (let originHash in this._occlusionLayers) {
|
|
176
|
+
if (this._occlusionLayers.hasOwnProperty(originHash)) {
|
|
177
|
+
this._occlusionLayersList[numOcclusionLayers++] = this._occlusionLayers[originHash];
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
this._occlusionLayersList.length = numOcclusionLayers;
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
_buildShaderSource() {
|
|
184
|
+
this._shaderSource = {
|
|
185
|
+
vertex: this._buildVertexShaderSource(),
|
|
186
|
+
fragment: this._buildFragmentShaderSource()
|
|
187
|
+
};
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
_buildVertexShaderSource() {
|
|
191
|
+
const scene = this._scene;
|
|
192
|
+
const clipping = scene._sectionPlanesState.sectionPlanes.length > 0;
|
|
193
|
+
const src = [];
|
|
194
|
+
src.push("#version 300 es");
|
|
195
|
+
src.push("// OcclusionTester vertex shader");
|
|
196
|
+
|
|
197
|
+
src.push("in vec3 position;");
|
|
198
|
+
src.push("uniform mat4 modelMatrix;");
|
|
199
|
+
src.push("uniform mat4 viewMatrix;");
|
|
200
|
+
src.push("uniform mat4 projMatrix;");
|
|
201
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
202
|
+
src.push("uniform float logDepthBufFC;");
|
|
203
|
+
src.push("out float vFragDepth;");
|
|
204
|
+
}
|
|
205
|
+
if (clipping) {
|
|
206
|
+
src.push("out vec4 vWorldPosition;");
|
|
207
|
+
}
|
|
208
|
+
src.push("void main(void) {");
|
|
209
|
+
src.push("vec4 worldPosition = vec4(position, 1.0); ");
|
|
210
|
+
src.push(" vec4 viewPosition = viewMatrix * worldPosition;");
|
|
211
|
+
if (clipping) {
|
|
212
|
+
src.push(" vWorldPosition = worldPosition;");
|
|
213
|
+
}
|
|
214
|
+
src.push(" vec4 clipPos = projMatrix * viewPosition;");
|
|
215
|
+
src.push(" gl_PointSize = " + POINT_SIZE + ".0;");
|
|
216
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
217
|
+
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
218
|
+
} else {
|
|
219
|
+
if (scene.markerZOffset < 0.000) {
|
|
220
|
+
src.push("clipPos.z += " + scene.markerZOffset + ";");
|
|
221
|
+
}
|
|
222
|
+
}
|
|
223
|
+
src.push(" gl_Position = clipPos;");
|
|
224
|
+
src.push("}");
|
|
225
|
+
return src;
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
_buildFragmentShaderSource() {
|
|
229
|
+
const scene = this._scene;
|
|
230
|
+
const sectionPlanesState = scene._sectionPlanesState;
|
|
231
|
+
const clipping = sectionPlanesState.sectionPlanes.length > 0;
|
|
232
|
+
const src = [];
|
|
233
|
+
src.push("#version 300 es");
|
|
234
|
+
src.push("// OcclusionTester fragment shader");
|
|
235
|
+
|
|
236
|
+
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
237
|
+
src.push("precision highp float;");
|
|
238
|
+
src.push("precision highp int;");
|
|
239
|
+
src.push("#else");
|
|
240
|
+
src.push("precision mediump float;");
|
|
241
|
+
src.push("precision mediump int;");
|
|
242
|
+
src.push("#endif");
|
|
243
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
244
|
+
src.push("uniform float logDepthBufFC;");
|
|
245
|
+
src.push("in float vFragDepth;");
|
|
246
|
+
}
|
|
247
|
+
if (clipping) {
|
|
248
|
+
src.push("in vec4 vWorldPosition;");
|
|
249
|
+
for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
|
|
250
|
+
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
251
|
+
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
252
|
+
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
253
|
+
}
|
|
254
|
+
}
|
|
255
|
+
src.push("out vec4 outColor;");
|
|
256
|
+
src.push("void main(void) {");
|
|
257
|
+
if (clipping) {
|
|
258
|
+
src.push(" float dist = 0.0;");
|
|
259
|
+
for (var i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
|
|
260
|
+
src.push("if (sectionPlaneActive" + i + ") {");
|
|
261
|
+
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
262
|
+
src.push("}");
|
|
263
|
+
}
|
|
264
|
+
src.push(" if (dist > 0.0) { discard; }");
|
|
265
|
+
}
|
|
266
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
267
|
+
src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
268
|
+
}
|
|
269
|
+
src.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0); ");
|
|
270
|
+
src.push("}");
|
|
271
|
+
return src;
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
_buildProgram() {
|
|
275
|
+
if (this._program) {
|
|
276
|
+
this._program.destroy();
|
|
277
|
+
}
|
|
278
|
+
const scene = this._scene;
|
|
279
|
+
const gl = scene.canvas.gl;
|
|
280
|
+
const sectionPlanesState = scene._sectionPlanesState;
|
|
281
|
+
this._program = new Program(gl, this._shaderSource);
|
|
282
|
+
if (this._program.errors) {
|
|
283
|
+
this.errors = this._program.errors;
|
|
284
|
+
return;
|
|
285
|
+
}
|
|
286
|
+
const program = this._program;
|
|
287
|
+
this._uViewMatrix = program.getLocation("viewMatrix");
|
|
288
|
+
this._uProjMatrix = program.getLocation("projMatrix");
|
|
289
|
+
this._uSectionPlanes = [];
|
|
290
|
+
const sectionPlanes = sectionPlanesState.sectionPlanes;
|
|
291
|
+
for (let i = 0, len = sectionPlanes.length; i < len; i++) {
|
|
292
|
+
this._uSectionPlanes.push({
|
|
293
|
+
active: program.getLocation("sectionPlaneActive" + i),
|
|
294
|
+
pos: program.getLocation("sectionPlanePos" + i),
|
|
295
|
+
dir: program.getLocation("sectionPlaneDir" + i)
|
|
296
|
+
});
|
|
297
|
+
}
|
|
298
|
+
this._aPosition = program.getAttribute("position");
|
|
299
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
300
|
+
this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
|
|
301
|
+
}
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
/**
|
|
305
|
+
* Draws {@link Marker}s to the render buffer.
|
|
306
|
+
*/
|
|
307
|
+
drawMarkers() {
|
|
308
|
+
|
|
309
|
+
const scene = this._scene;
|
|
310
|
+
const gl = scene.canvas.gl;
|
|
311
|
+
const program = this._program;
|
|
312
|
+
const sectionPlanesState = scene._sectionPlanesState;
|
|
313
|
+
const camera = scene.camera;
|
|
314
|
+
const project = scene.camera.project;
|
|
315
|
+
|
|
316
|
+
program.bind();
|
|
317
|
+
|
|
318
|
+
gl.uniformMatrix4fv(this._uProjMatrix, false, camera._project._state.matrix);
|
|
319
|
+
|
|
320
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
321
|
+
const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
|
|
322
|
+
gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
for (let i = 0, len = this._occlusionLayersList.length; i < len; i++) {
|
|
326
|
+
|
|
327
|
+
const occlusionLayer = this._occlusionLayersList[i];
|
|
328
|
+
|
|
329
|
+
occlusionLayer.update();
|
|
330
|
+
|
|
331
|
+
if (occlusionLayer.culledBySectionPlanes) {
|
|
332
|
+
continue;
|
|
333
|
+
}
|
|
334
|
+
|
|
335
|
+
const origin = occlusionLayer.origin;
|
|
336
|
+
|
|
337
|
+
gl.uniformMatrix4fv(this._uViewMatrix, false, createRTCViewMat(camera.viewMatrix, origin));
|
|
338
|
+
|
|
339
|
+
const numSectionPlanes = sectionPlanesState.sectionPlanes.length;
|
|
340
|
+
if (numSectionPlanes > 0) {
|
|
341
|
+
const sectionPlanes = sectionPlanesState.sectionPlanes;
|
|
342
|
+
for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
|
|
343
|
+
const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
|
|
344
|
+
if (sectionPlaneUniforms) {
|
|
345
|
+
const active = occlusionLayer.sectionPlanesActive[sectionPlaneIndex];
|
|
346
|
+
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
347
|
+
if (active) {
|
|
348
|
+
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
349
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a));
|
|
350
|
+
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
351
|
+
}
|
|
352
|
+
}
|
|
353
|
+
}
|
|
354
|
+
}
|
|
355
|
+
|
|
356
|
+
this._aPosition.bindArrayBuffer(occlusionLayer.positionsBuf);
|
|
357
|
+
|
|
358
|
+
const indicesBuf = occlusionLayer.indicesBuf;
|
|
359
|
+
indicesBuf.bind();
|
|
360
|
+
gl.drawElements(gl.POINTS, indicesBuf.numItems, indicesBuf.itemType, 0);
|
|
361
|
+
}
|
|
237
362
|
}
|
|
238
363
|
|
|
239
364
|
/**
|
|
240
365
|
* Sets visibilities of {@link Marker}s according to whether or not they are obscured by anything in the render buffer.
|
|
241
366
|
*/
|
|
242
|
-
doOcclusionTest(
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
367
|
+
doOcclusionTest() {
|
|
368
|
+
|
|
369
|
+
if (!TEST_MODE) {
|
|
370
|
+
|
|
371
|
+
const resolutionScale = this._scene.canvas.resolutionScale;
|
|
372
|
+
|
|
373
|
+
const markerR = MARKER_COLOR[0] * 255;
|
|
374
|
+
const markerG = MARKER_COLOR[1] * 255;
|
|
375
|
+
const markerB = MARKER_COLOR[2] * 255;
|
|
376
|
+
|
|
377
|
+
for (let i = 0, len = this._occlusionLayersList.length; i < len; i++) {
|
|
378
|
+
|
|
379
|
+
const occlusionLayer = this._occlusionLayersList[i];
|
|
380
|
+
|
|
381
|
+
for (let i = 0; i < occlusionLayer.lenOcclusionTestList; i++) {
|
|
382
|
+
|
|
383
|
+
const marker = occlusionLayer.occlusionTestList[i];
|
|
384
|
+
const j = i * 2;
|
|
385
|
+
const color = this._readPixelBuf.read(Math.round(occlusionLayer.pixels[j] * resolutionScale), Math.round(occlusionLayer.pixels[j + 1] * resolutionScale));
|
|
386
|
+
const visible = (color[0] === markerR) && (color[1] === markerG) && (color[2] === markerB);
|
|
387
|
+
|
|
388
|
+
marker._setVisible(visible);
|
|
389
|
+
}
|
|
248
390
|
}
|
|
249
|
-
}
|
|
391
|
+
}
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
/**
|
|
395
|
+
* Unbinds render buffer.
|
|
396
|
+
*/
|
|
397
|
+
unbindRenderBuf() {
|
|
398
|
+
if (!TEST_MODE) {
|
|
399
|
+
this._readPixelBuf.unbind();
|
|
400
|
+
}
|
|
250
401
|
}
|
|
251
402
|
|
|
252
403
|
/**
|
|
253
404
|
* Destroys this OcclusionTester.
|
|
254
405
|
*/
|
|
255
406
|
destroy() {
|
|
256
|
-
if (
|
|
257
|
-
|
|
258
|
-
|
|
259
|
-
|
|
260
|
-
this.
|
|
261
|
-
|
|
262
|
-
this.destroyed = true;
|
|
407
|
+
if (this.destroyed) {
|
|
408
|
+
return;
|
|
409
|
+
}
|
|
410
|
+
for (let i = 0, len = this._occlusionLayersList.length; i < len; i++) {
|
|
411
|
+
const occlusionLayer = this._occlusionLayersList[i];
|
|
412
|
+
occlusionLayer.destroy();
|
|
263
413
|
}
|
|
414
|
+
|
|
415
|
+
if (this._program) {
|
|
416
|
+
this._program.destroy();
|
|
417
|
+
}
|
|
418
|
+
|
|
419
|
+
this._scene.camera.off(this._onCameraViewMatrix);
|
|
420
|
+
this._scene.camera.off(this._onCameraProjMatrix);
|
|
421
|
+
this._scene.canvas.off(this._onCanvasBoundary);
|
|
422
|
+
this.destroyed = true;
|
|
264
423
|
}
|
|
265
424
|
}
|
|
425
|
+
|
|
426
|
+
export {OcclusionTester};
|