@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

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Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,704 @@
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+ import {ENTITY_FLAGS} from '../../../ENTITY_FLAGS.js';
2
+ import {RENDER_PASSES} from '../../../RENDER_PASSES.js';
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+
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+ import {math} from "../../../../math/math.js";
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+ import {RenderState} from "../../../../webgl/RenderState.js";
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+ import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
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+ import {getRenderers} from "./renderers/VBOBatchingLinesRenderers.js";
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+ import {VBOBatchingLinesBuffer} from "./lib/VBOBatchingLinesBuffer.js";
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+ import {quantizePositions} from "../../../compression.js";
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+
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+ /**
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+ * @private
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+ */
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+ export class VBOBatchingLinesLayer {
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+
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+ /**
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+ * @param model
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+ * @param cfg
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+ * @param cfg.layerIndex
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+ * @param cfg.positionsDecodeMatrix
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+ * @param cfg.maxGeometryBatchSize
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+ * @param cfg.origin
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+ * @param cfg.scratchMemory
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+ */
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+ constructor(cfg) {
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+
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+ // console.info("Creating VBOBatchingLinesLayer");
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+
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+ /**
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+ * Index of this LinesBatchingLayer in {@link VBOSceneModel#_layerList}.
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+ * @type {Number}
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+ */
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+ this.layerIndex = cfg.layerIndex;
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+
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+ this._renderers = getRenderers(cfg.model.scene);
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+ this.model = cfg.model;
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+ this._buffer = new VBOBatchingLinesBuffer(cfg.maxGeometryBatchSize);
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+ this._scratchMemory = cfg.scratchMemory;
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+
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+ this._state = new RenderState({
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+ positionsBuf: null,
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+ offsetsBuf: null,
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+ colorsBuf: null,
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+ flagsBuf: null,
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+ indicesBuf: null,
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+ positionsDecodeMatrix: math.mat4(),
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+ origin: null
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+ });
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+
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+ // These counts are used to avoid unnecessary render passes
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+ this._numPortions = 0;
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+ this._numVisibleLayerPortions = 0;
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+ this._numTransparentLayerPortions = 0;
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+ this._numXRayedLayerPortions = 0;
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+ this._numSelectedLayerPortions = 0;
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+ this._numHighlightedLayerPortions = 0;
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+ this._numClippableLayerPortions = 0;
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+ this._numEdgesLayerPortions = 0;
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+ this._numPickableLayerPortions = 0;
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+ this._numCulledLayerPortions = 0;
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+
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+ this._modelAABB = math.collapseAABB3(); // Model-space AABB
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+ this._portions = [];
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+ this._meshes = [];
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+ this._numVerts = 0;
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+
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+ this._aabb = math.collapseAABB3();
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+ this.aabbDirty = true;
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+
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+ this._finalized = false;
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+
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+ if (cfg.positionsDecodeMatrix) {
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+ this._state.positionsDecodeMatrix.set(cfg.positionsDecodeMatrix);
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+ this._preCompressedPositionsExpected = true;
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+ } else {
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+ this._preCompressedPositionsExpected = false;
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+ }
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+
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+ if (cfg.origin) {
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+ this._state.origin = math.vec3(cfg.origin);
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+ }
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+
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+ /**
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+ * The type of primitives in this layer.
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+ */
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+ this.primitive = cfg.primitive;
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+ }
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+
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+ get aabb() {
90
+ if (this.aabbDirty) {
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+ math.collapseAABB3(this._aabb);
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+ for (let i = 0, len = this._meshes.length; i < len; i++) {
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+ math.expandAABB3(this._aabb, this._meshes[i].aabb);
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+ }
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+ this.aabbDirty = false;
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+ }
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+ return this._aabb;
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+ }
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+
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+ /**
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+ * Tests if there is room for another portion in this LinesBatchingLayer.
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+ *
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+ * @param lenPositions Number of positions we'd like to create in the portion.
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+ * @param lenIndices Number of indices we'd like to create in this portion.
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+ * @returns {Boolean} True if OK to create another portion.
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+ */
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+ canCreatePortion(lenPositions, lenIndices) {
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+ if (this._finalized) {
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+ throw "Already finalized";
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+ }
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+ return ((this._buffer.positions.length + lenPositions) < (this._buffer.maxVerts * 3) && (this._buffer.indices.length + lenIndices) < (this._buffer.maxIndices));
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+ }
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+
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+ /**
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+ * Creates a new portion within this LinesBatchingLayer, returns the new portion ID.
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+ *
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+ * Gives the portion the specified geometry, color and matrix.
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+ *
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+ * @param mesh The SceneModelMesh that owns the portion
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+ * @param cfg.positions Flat float Local-space positions array.
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+ * @param cfg.positionsCompressed Flat quantized positions array - decompressed with TrianglesBatchingLayer positionsDecodeMatrix
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+ * @param cfg.indices Flat int indices array.
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+ * @param cfg.color Quantized RGB color [0..255,0..255,0..255,0..255]
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+ * @param cfg.opacity Opacity [0..255]
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+ * @param [cfg.meshMatrix] Flat float 4x4 matrix
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+ * @param cfg.aabb Flat float AABB World-space AABB
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+ * @param cfg.pickColor Quantized pick color
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+ * @returns {number} Portion ID
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+ */
130
+ createPortion(mesh, cfg) {
131
+
132
+ if (this._finalized) {
133
+ throw "Already finalized";
134
+ }
135
+
136
+ const positions = cfg.positions;
137
+ const positionsCompressed = cfg.positionsCompressed;
138
+ const indices = cfg.indices;
139
+ const color = cfg.color;
140
+ const opacity = cfg.opacity;
141
+
142
+ const buffer = this._buffer;
143
+ const positionsIndex = buffer.positions.length;
144
+ const vertsIndex = positionsIndex / 3;
145
+
146
+ let numVerts;
147
+
148
+ math.expandAABB3(this._modelAABB, cfg.aabb);
149
+
150
+ if (this._preCompressedPositionsExpected) {
151
+ if (!positionsCompressed) {
152
+ throw "positionsCompressed expected";
153
+ }
154
+ numVerts = positionsCompressed.length / 3;
155
+ for (let i = 0, len = positionsCompressed.length; i < len; i++) {
156
+ buffer.positions.push(positionsCompressed[i]);
157
+ }
158
+ } else {
159
+ if (!positions) {
160
+ throw "positions expected";
161
+ }
162
+ numVerts = positions.length / 3;
163
+ for (let i = 0, len = positions.length; i < len; i++) {
164
+ buffer.positions.push(positions[i]);
165
+ }
166
+ }
167
+
168
+ if (color) {
169
+
170
+ const r = color[0]; // Color is pre-quantized by VBOSceneModel
171
+ const g = color[1];
172
+ const b = color[2];
173
+ const a = opacity;
174
+
175
+ for (let i = 0; i < numVerts; i++) {
176
+ buffer.colors.push(r);
177
+ buffer.colors.push(g);
178
+ buffer.colors.push(b);
179
+ buffer.colors.push(a);
180
+ }
181
+ }
182
+
183
+ if (indices) {
184
+ for (let i = 0, len = indices.length; i < len; i++) {
185
+ buffer.indices.push(indices[i] + vertsIndex);
186
+ }
187
+ }
188
+
189
+ if (this.model.scene.entityOffsetsEnabled) {
190
+ for (let i = 0; i < numVerts; i++) {
191
+ buffer.offsets.push(0);
192
+ buffer.offsets.push(0);
193
+ buffer.offsets.push(0);
194
+ }
195
+ }
196
+
197
+ const portionId = this._portions.length / 2;
198
+
199
+ this._portions.push(vertsIndex);
200
+ this._portions.push(numVerts);
201
+
202
+ this._numPortions++;
203
+ this.model.numPortions++;
204
+
205
+ this._numVerts += numVerts;
206
+
207
+ this._meshes.push(mesh);
208
+
209
+ return portionId;
210
+ }
211
+
212
+ /**
213
+ * Builds batch VBOs from appended geometries.
214
+ * No more portions can then be created.
215
+ */
216
+ finalize() {
217
+
218
+ if (this._finalized) {
219
+ return;
220
+ }
221
+
222
+ const state = this._state;
223
+ const gl = this.model.scene.canvas.gl;
224
+ const buffer = this._buffer;
225
+
226
+ if (buffer.positions.length > 0) {
227
+ if (this._preCompressedPositionsExpected) {
228
+ const positions = new Uint16Array(buffer.positions);
229
+ state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, positions, buffer.positions.length, 3, gl.STATIC_DRAW);
230
+ } else {
231
+ const positions = new Float32Array(buffer.positions);
232
+ const quantizedPositions = quantizePositions(positions, this._modelAABB, state.positionsDecodeMatrix);
233
+ state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, quantizedPositions, buffer.positions.length, 3, gl.STATIC_DRAW);
234
+ }
235
+ }
236
+
237
+ if (buffer.colors.length > 0) {
238
+ const colors = new Uint8Array(buffer.colors);
239
+ let normalized = false;
240
+ state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colors, buffer.colors.length, 4, gl.DYNAMIC_DRAW, normalized);
241
+ }
242
+
243
+ if (buffer.colors.length > 0) { // Because we build flags arrays here, get their length from the colors array
244
+ const flagsLength = buffer.colors.length / 4;
245
+ const flags = new Float32Array(flagsLength);
246
+ let notNormalized = false;
247
+ state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, flags, flags.length, 1, gl.DYNAMIC_DRAW, notNormalized);
248
+ }
249
+
250
+ if (this.model.scene.entityOffsetsEnabled) {
251
+ if (buffer.offsets.length > 0) {
252
+ const offsets = new Float32Array(buffer.offsets);
253
+ state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, offsets, buffer.offsets.length, 3, gl.DYNAMIC_DRAW);
254
+ }
255
+ }
256
+
257
+ if (buffer.indices.length > 0) {
258
+ const indices = new Uint32Array(buffer.indices);
259
+ state.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, indices, buffer.indices.length, 1, gl.STATIC_DRAW);
260
+ }
261
+
262
+ this._buffer = null;
263
+ this._finalized = true;
264
+ }
265
+
266
+ initFlags(portionId, flags, meshTransparent) {
267
+ if (flags & ENTITY_FLAGS.VISIBLE) {
268
+ this._numVisibleLayerPortions++;
269
+ this.model.numVisibleLayerPortions++;
270
+ }
271
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
272
+ this._numHighlightedLayerPortions++;
273
+ this.model.numHighlightedLayerPortions++;
274
+ }
275
+ if (flags & ENTITY_FLAGS.XRAYED) {
276
+ this._numXRayedLayerPortions++;
277
+ this.model.numXRayedLayerPortions++;
278
+ }
279
+ if (flags & ENTITY_FLAGS.SELECTED) {
280
+ this._numSelectedLayerPortions++;
281
+ this.model.numSelectedLayerPortions++;
282
+ }
283
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
284
+ this._numClippableLayerPortions++;
285
+ this.model.numClippableLayerPortions++;
286
+ }
287
+ if (flags & ENTITY_FLAGS.EDGES) {
288
+ this._numEdgesLayerPortions++;
289
+ this.model.numEdgesLayerPortions++;
290
+ }
291
+ if (flags & ENTITY_FLAGS.PICKABLE) {
292
+ this._numPickableLayerPortions++;
293
+ this.model.numPickableLayerPortions++;
294
+ }
295
+ if (flags & ENTITY_FLAGS.CULLED) {
296
+ this._numCulledLayerPortions++;
297
+ this.model.numCulledLayerPortions++;
298
+ }
299
+ if (meshTransparent) {
300
+ this._numTransparentLayerPortions++;
301
+ this.model.numTransparentLayerPortions++;
302
+ }
303
+ const deferred = true;
304
+ this._setFlags(portionId, flags, meshTransparent, deferred);
305
+ }
306
+
307
+ flushInitFlags() {
308
+ this._setDeferredFlags();
309
+ }
310
+
311
+ setVisible(portionId, flags, transparent) {
312
+ if (!this._finalized) {
313
+ throw "Not finalized";
314
+ }
315
+ if (flags & ENTITY_FLAGS.VISIBLE) {
316
+ this._numVisibleLayerPortions++;
317
+ this.model.numVisibleLayerPortions++;
318
+ } else {
319
+ this._numVisibleLayerPortions--;
320
+ this.model.numVisibleLayerPortions--;
321
+ }
322
+ this._setFlags(portionId, flags, transparent);
323
+ }
324
+
325
+ setHighlighted(portionId, flags, transparent) {
326
+ if (!this._finalized) {
327
+ throw "Not finalized";
328
+ }
329
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
330
+ this._numHighlightedLayerPortions++;
331
+ this.model.numHighlightedLayerPortions++;
332
+ } else {
333
+ this._numHighlightedLayerPortions--;
334
+ this.model.numHighlightedLayerPortions--;
335
+ }
336
+ this._setFlags(portionId, flags, transparent);
337
+ }
338
+
339
+ setXRayed(portionId, flags, transparent) {
340
+ if (!this._finalized) {
341
+ throw "Not finalized";
342
+ }
343
+ if (flags & ENTITY_FLAGS.XRAYED) {
344
+ this._numXRayedLayerPortions++;
345
+ this.model.numXRayedLayerPortions++;
346
+ } else {
347
+ this._numXRayedLayerPortions--;
348
+ this.model.numXRayedLayerPortions--;
349
+ }
350
+ this._setFlags(portionId, flags, transparent);
351
+ }
352
+
353
+ setSelected(portionId, flags, transparent) {
354
+ if (!this._finalized) {
355
+ throw "Not finalized";
356
+ }
357
+ if (flags & ENTITY_FLAGS.SELECTED) {
358
+ this._numSelectedLayerPortions++;
359
+ this.model.numSelectedLayerPortions++;
360
+ } else {
361
+ this._numSelectedLayerPortions--;
362
+ this.model.numSelectedLayerPortions--;
363
+ }
364
+ this._setFlags(portionId, flags, transparent);
365
+ }
366
+
367
+ setEdges(portionId, flags, transparent) {
368
+ if (!this._finalized) {
369
+ throw "Not finalized";
370
+ }
371
+ if (flags & ENTITY_FLAGS.EDGES) {
372
+ this._numEdgesLayerPortions++;
373
+ this.model.numEdgesLayerPortions++;
374
+ } else {
375
+ this._numEdgesLayerPortions--;
376
+ this.model.numEdgesLayerPortions--;
377
+ }
378
+ this._setFlags(portionId, flags, transparent);
379
+ }
380
+
381
+ setClippable(portionId, flags) {
382
+ if (!this._finalized) {
383
+ throw "Not finalized";
384
+ }
385
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
386
+ this._numClippableLayerPortions++;
387
+ this.model.numClippableLayerPortions++;
388
+ } else {
389
+ this._numClippableLayerPortions--;
390
+ this.model.numClippableLayerPortions--;
391
+ }
392
+ this._setFlags(portionId, flags);
393
+ }
394
+
395
+ setCulled(portionId, flags, transparent) {
396
+ if (!this._finalized) {
397
+ throw "Not finalized";
398
+ }
399
+ if (flags & ENTITY_FLAGS.CULLED) {
400
+ this._numCulledLayerPortions++;
401
+ this.model.numCulledLayerPortions++;
402
+ } else {
403
+ this._numCulledLayerPortions--;
404
+ this.model.numCulledLayerPortions--;
405
+ }
406
+ this._setFlags(portionId, flags, transparent);
407
+ }
408
+
409
+ setCollidable(portionId, flags) {
410
+ if (!this._finalized) {
411
+ throw "Not finalized";
412
+ }
413
+ }
414
+
415
+ setPickable(portionId, flags, transparent) {
416
+ if (!this._finalized) {
417
+ throw "Not finalized";
418
+ }
419
+ if (flags & ENTITY_FLAGS.PICKABLE) {
420
+ this._numPickableLayerPortions++;
421
+ this.model.numPickableLayerPortions++;
422
+ } else {
423
+ this._numPickableLayerPortions--;
424
+ this.model.numPickableLayerPortions--;
425
+ }
426
+ this._setFlags(portionId, flags, transparent);
427
+ }
428
+
429
+ setColor(portionId, color) {
430
+ if (!this._finalized) {
431
+ throw "Not finalized";
432
+ }
433
+ const portionsIdx = portionId * 2;
434
+ const vertexBase = this._portions[portionsIdx];
435
+ const numVerts = this._portions[portionsIdx + 1];
436
+ const firstColor = vertexBase * 4;
437
+ const lenColor = numVerts * 4;
438
+ const tempArray = this._scratchMemory.getUInt8Array(lenColor);
439
+ const r = color[0];
440
+ const g = color[1];
441
+ const b = color[2];
442
+ const a = color[3];
443
+ for (let i = 0; i < lenColor; i += 4) {
444
+ tempArray[i + 0] = r;
445
+ tempArray[i + 1] = g;
446
+ tempArray[i + 2] = b;
447
+ tempArray[i + 3] = a;
448
+ }
449
+ this._state.colorsBuf.setData(tempArray, firstColor, lenColor);
450
+ }
451
+
452
+ setTransparent(portionId, flags, transparent) {
453
+ if (transparent) {
454
+ this._numTransparentLayerPortions++;
455
+ this.model.numTransparentLayerPortions++;
456
+ } else {
457
+ this._numTransparentLayerPortions--;
458
+ this.model.numTransparentLayerPortions--;
459
+ }
460
+ this._setFlags(portionId, flags, transparent);
461
+ }
462
+
463
+ /**
464
+ * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
465
+ */
466
+ _setFlags(portionId, flags, transparent, deferred = false) {
467
+
468
+ if (!this._finalized) {
469
+ throw "Not finalized";
470
+ }
471
+
472
+ const portionsIdx = portionId * 2;
473
+ const vertexBase = this._portions[portionsIdx];
474
+ const numVerts = this._portions[portionsIdx + 1];
475
+ const firstFlag = vertexBase;
476
+ const lenFlags = numVerts;
477
+
478
+ const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
479
+ const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
480
+ const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
481
+ const selected = !!(flags & ENTITY_FLAGS.SELECTED);
482
+ // no edges
483
+ const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
484
+ const culled = !!(flags & ENTITY_FLAGS.CULLED);
485
+
486
+ let colorFlag;
487
+ if (!visible || culled || xrayed
488
+ || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
489
+ || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
490
+ colorFlag = RENDER_PASSES.NOT_RENDERED;
491
+ } else {
492
+ if (transparent) {
493
+ colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
494
+ } else {
495
+ colorFlag = RENDER_PASSES.COLOR_OPAQUE;
496
+ }
497
+ }
498
+
499
+ let silhouetteFlag;
500
+ if (!visible || culled) {
501
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
502
+ } else if (selected) {
503
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
504
+ } else if (highlighted) {
505
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
506
+ } else if (xrayed) {
507
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
508
+ } else {
509
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
510
+ }
511
+
512
+ let pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
513
+
514
+ const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
515
+
516
+ if (deferred) {
517
+ // Avoid zillions of individual WebGL bufferSubData calls - buffer them to apply in one shot
518
+ if (!this._deferredFlagValues) {
519
+ this._deferredFlagValues = new Float32Array(this._numVerts);
520
+ }
521
+ for (let i = firstFlag, len = (firstFlag + lenFlags); i < len; i++) {
522
+ let vertFlag = 0;
523
+ vertFlag |= colorFlag;
524
+ vertFlag |= silhouetteFlag << 4;
525
+ // no edges
526
+ vertFlag |= pickFlag << 12;
527
+ vertFlag |= clippableFlag << 16;
528
+
529
+ this._deferredFlagValues[i] = vertFlag;
530
+ }
531
+ } else if (this._state.flagsBuf) {
532
+ const tempArray = this._scratchMemory.getFloat32Array(lenFlags);
533
+ for (let i = 0; i < lenFlags; i++) {
534
+ let vertFlag = 0;
535
+ vertFlag |= colorFlag;
536
+ vertFlag |= silhouetteFlag << 4;
537
+ // no edges
538
+ vertFlag |= pickFlag << 12;
539
+ vertFlag |= clippableFlag << 16;
540
+
541
+ tempArray[i] = vertFlag;
542
+ }
543
+ this._state.flagsBuf.setData(tempArray, firstFlag, lenFlags);
544
+ }
545
+ }
546
+
547
+ _setDeferredFlags() {
548
+ if (this._deferredFlagValues) {
549
+ this._state.flagsBuf.setData(this._deferredFlagValues);
550
+ this._deferredFlagValues = null;
551
+ }
552
+ }
553
+
554
+ setOffset(portionId, offset) {
555
+ if (!this._finalized) {
556
+ throw "Not finalized";
557
+ }
558
+ if (!this.model.scene.entityOffsetsEnabled) {
559
+ this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
560
+ return;
561
+ }
562
+ const portionsIdx = portionId * 2;
563
+ const vertexBase = this._portions[portionsIdx];
564
+ const numVerts = this._portions[portionsIdx + 1];
565
+ const firstOffset = vertexBase * 3;
566
+ const lenOffsets = numVerts * 3;
567
+ const tempArray = this._scratchMemory.getFloat32Array(lenOffsets);
568
+ const x = offset[0];
569
+ const y = offset[1];
570
+ const z = offset[2];
571
+ for (let i = 0; i < lenOffsets; i += 3) {
572
+ tempArray[i + 0] = x;
573
+ tempArray[i + 1] = y;
574
+ tempArray[i + 2] = z;
575
+ }
576
+ this._state.offsetsBuf.setData(tempArray, firstOffset, lenOffsets);
577
+ }
578
+
579
+ //-- RENDERING ----------------------------------------------------------------------------------------------
580
+
581
+ drawColorOpaque(renderFlags, frameCtx) {
582
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
583
+ return;
584
+ }
585
+ if (this._renderers.colorRenderer) {
586
+ this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
587
+ }
588
+ }
589
+
590
+ drawColorTransparent(renderFlags, frameCtx) {
591
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
592
+ return;
593
+ }
594
+ if (this._renderers.colorRenderer) {
595
+ this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
596
+ }
597
+ }
598
+
599
+ drawDepth(renderFlags, frameCtx) {
600
+ }
601
+
602
+ drawNormals(renderFlags, frameCtx) {
603
+ }
604
+
605
+ drawSilhouetteXRayed(renderFlags, frameCtx) {
606
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
607
+ return;
608
+ }
609
+ if (this._renderers.silhouetteRenderer) {
610
+ this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
611
+ }
612
+ }
613
+
614
+ drawSilhouetteHighlighted(renderFlags, frameCtx) {
615
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
616
+ return;
617
+ }
618
+ if (this._renderers.silhouetteRenderer) {
619
+ this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
620
+ }
621
+ }
622
+
623
+ drawSilhouetteSelected(renderFlags, frameCtx) {
624
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
625
+ return;
626
+ }
627
+ if (this._renderers.silhouetteRenderer) {
628
+ this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
629
+ }
630
+ }
631
+
632
+ drawEdgesColorOpaque(renderFlags, frameCtx) {
633
+ }
634
+
635
+ drawEdgesColorTransparent(renderFlags, frameCtx) {
636
+ }
637
+
638
+ drawEdgesHighlighted(renderFlags, frameCtx) {
639
+ }
640
+
641
+ drawEdgesSelected(renderFlags, frameCtx) {
642
+ }
643
+
644
+ drawEdgesXRayed(renderFlags, frameCtx) {
645
+ }
646
+
647
+ drawPickMesh(frameCtx) {
648
+ }
649
+
650
+ drawPickDepths(frameCtx) {
651
+ }
652
+
653
+ drawPickNormals(frameCtx) {
654
+ }
655
+
656
+ drawSnapInit(renderFlags, frameCtx) {
657
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
658
+ return;
659
+ }
660
+ if (this._renderers.snapInitRenderer) {
661
+ this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
662
+ }
663
+ }
664
+
665
+ drawSnap(renderFlags, frameCtx) {
666
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
667
+ return;
668
+ }
669
+ if (this._renderers.snapRenderer) {
670
+ this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
671
+ }
672
+ }
673
+
674
+ drawOcclusion(frameCtx) {
675
+ }
676
+
677
+ drawShadow(frameCtx) {
678
+ }
679
+
680
+ destroy() {
681
+ const state = this._state;
682
+ if (state.positionsBuf) {
683
+ state.positionsBuf.destroy();
684
+ state.positionsBuf = null;
685
+ }
686
+ if (state.offsetsBuf) {
687
+ state.offsetsBuf.destroy();
688
+ state.offsetsBuf = null;
689
+ }
690
+ if (state.colorsBuf) {
691
+ state.colorsBuf.destroy();
692
+ state.colorsBuf = null;
693
+ }
694
+ if (state.flagsBuf) {
695
+ state.flagsBuf.destroy();
696
+ state.flagsBuf = null;
697
+ }
698
+ if (state.indicesBuf) {
699
+ state.indicesBuf.destroy();
700
+ state.indicesBuf = null;
701
+ }
702
+ state.destroy();
703
+ }
704
+ }