@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +44618 -13007
- package/dist/xeokit-sdk.es.js +44617 -13008
- package/dist/xeokit-sdk.es5.js +3488 -1387
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/plugins/lib/html/MenuEvent.js +2 -2
- package/src/viewer/Viewer.js +103 -55
- package/src/viewer/scene/canvas/Canvas.js +43 -3
- package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
- package/src/viewer/scene/lights/CubeTexture.js +13 -0
- package/src/viewer/scene/lights/DirLight.js +1 -2
- package/src/viewer/scene/lights/PointLight.js +1 -2
- package/src/viewer/scene/materials/Texture.js +9 -0
- package/src/viewer/scene/math/rtcCoords.js +38 -1
- package/src/viewer/scene/mesh/Mesh.js +212 -454
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
- package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
- package/src/viewer/scene/model/SceneModel.js +861 -245
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
- package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
- package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
- package/src/viewer/scene/model/vbo/float16.js +760 -0
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
- package/src/viewer/scene/scene/Scene.js +38 -21
- package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
- package/src/viewer/scene/webgl/Attribute.js +23 -0
- package/src/viewer/scene/webgl/FrameContext.js +86 -14
- package/src/viewer/scene/webgl/Program.js +181 -0
- package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
- package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
- package/src/viewer/scene/webgl/Renderer.js +843 -880
- package/src/viewer/scene/webgl/Sampler.js +18 -0
- package/src/viewer/scene/webgl/Shader.js +49 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
- package/src/viewer/utils/os.js +9 -0
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
- package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
- package/src/viewer/scene/model/layer/Layer.js +0 -786
- package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
- package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
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import {ENTITY_FLAGS} from '../../../ENTITY_FLAGS.js';
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import {RENDER_PASSES} from '../../../RENDER_PASSES.js';
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import {math} from "../../../../math/math.js";
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import {RenderState} from "../../../../webgl/RenderState.js";
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import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
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import {getRenderers} from "./renderers/VBOBatchingLinesRenderers.js";
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import {VBOBatchingLinesBuffer} from "./lib/VBOBatchingLinesBuffer.js";
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import {quantizePositions} from "../../../compression.js";
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/**
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* @private
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*/
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export class VBOBatchingLinesLayer {
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/**
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* @param model
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* @param cfg
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* @param cfg.layerIndex
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* @param cfg.positionsDecodeMatrix
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* @param cfg.maxGeometryBatchSize
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* @param cfg.origin
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* @param cfg.scratchMemory
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*/
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constructor(cfg) {
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// console.info("Creating VBOBatchingLinesLayer");
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/**
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* Index of this LinesBatchingLayer in {@link VBOSceneModel#_layerList}.
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* @type {Number}
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*/
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this.layerIndex = cfg.layerIndex;
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this._renderers = getRenderers(cfg.model.scene);
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this.model = cfg.model;
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this._buffer = new VBOBatchingLinesBuffer(cfg.maxGeometryBatchSize);
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this._scratchMemory = cfg.scratchMemory;
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this._state = new RenderState({
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positionsBuf: null,
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offsetsBuf: null,
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colorsBuf: null,
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flagsBuf: null,
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indicesBuf: null,
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positionsDecodeMatrix: math.mat4(),
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origin: null
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});
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// These counts are used to avoid unnecessary render passes
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this._numPortions = 0;
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this._numVisibleLayerPortions = 0;
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this._numTransparentLayerPortions = 0;
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this._numXRayedLayerPortions = 0;
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this._numSelectedLayerPortions = 0;
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this._numHighlightedLayerPortions = 0;
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this._numClippableLayerPortions = 0;
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this._numEdgesLayerPortions = 0;
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this._numPickableLayerPortions = 0;
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this._numCulledLayerPortions = 0;
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this._modelAABB = math.collapseAABB3(); // Model-space AABB
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this._portions = [];
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this._meshes = [];
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this._numVerts = 0;
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this._aabb = math.collapseAABB3();
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this.aabbDirty = true;
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this._finalized = false;
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if (cfg.positionsDecodeMatrix) {
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this._state.positionsDecodeMatrix.set(cfg.positionsDecodeMatrix);
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this._preCompressedPositionsExpected = true;
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} else {
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this._preCompressedPositionsExpected = false;
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}
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if (cfg.origin) {
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this._state.origin = math.vec3(cfg.origin);
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}
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/**
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* The type of primitives in this layer.
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*/
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this.primitive = cfg.primitive;
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}
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get aabb() {
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if (this.aabbDirty) {
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math.collapseAABB3(this._aabb);
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for (let i = 0, len = this._meshes.length; i < len; i++) {
|
|
93
|
+
math.expandAABB3(this._aabb, this._meshes[i].aabb);
|
|
94
|
+
}
|
|
95
|
+
this.aabbDirty = false;
|
|
96
|
+
}
|
|
97
|
+
return this._aabb;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* Tests if there is room for another portion in this LinesBatchingLayer.
|
|
102
|
+
*
|
|
103
|
+
* @param lenPositions Number of positions we'd like to create in the portion.
|
|
104
|
+
* @param lenIndices Number of indices we'd like to create in this portion.
|
|
105
|
+
* @returns {Boolean} True if OK to create another portion.
|
|
106
|
+
*/
|
|
107
|
+
canCreatePortion(lenPositions, lenIndices) {
|
|
108
|
+
if (this._finalized) {
|
|
109
|
+
throw "Already finalized";
|
|
110
|
+
}
|
|
111
|
+
return ((this._buffer.positions.length + lenPositions) < (this._buffer.maxVerts * 3) && (this._buffer.indices.length + lenIndices) < (this._buffer.maxIndices));
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
/**
|
|
115
|
+
* Creates a new portion within this LinesBatchingLayer, returns the new portion ID.
|
|
116
|
+
*
|
|
117
|
+
* Gives the portion the specified geometry, color and matrix.
|
|
118
|
+
*
|
|
119
|
+
* @param mesh The SceneModelMesh that owns the portion
|
|
120
|
+
* @param cfg.positions Flat float Local-space positions array.
|
|
121
|
+
* @param cfg.positionsCompressed Flat quantized positions array - decompressed with TrianglesBatchingLayer positionsDecodeMatrix
|
|
122
|
+
* @param cfg.indices Flat int indices array.
|
|
123
|
+
* @param cfg.color Quantized RGB color [0..255,0..255,0..255,0..255]
|
|
124
|
+
* @param cfg.opacity Opacity [0..255]
|
|
125
|
+
* @param [cfg.meshMatrix] Flat float 4x4 matrix
|
|
126
|
+
* @param cfg.aabb Flat float AABB World-space AABB
|
|
127
|
+
* @param cfg.pickColor Quantized pick color
|
|
128
|
+
* @returns {number} Portion ID
|
|
129
|
+
*/
|
|
130
|
+
createPortion(mesh, cfg) {
|
|
131
|
+
|
|
132
|
+
if (this._finalized) {
|
|
133
|
+
throw "Already finalized";
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
const positions = cfg.positions;
|
|
137
|
+
const positionsCompressed = cfg.positionsCompressed;
|
|
138
|
+
const indices = cfg.indices;
|
|
139
|
+
const color = cfg.color;
|
|
140
|
+
const opacity = cfg.opacity;
|
|
141
|
+
|
|
142
|
+
const buffer = this._buffer;
|
|
143
|
+
const positionsIndex = buffer.positions.length;
|
|
144
|
+
const vertsIndex = positionsIndex / 3;
|
|
145
|
+
|
|
146
|
+
let numVerts;
|
|
147
|
+
|
|
148
|
+
math.expandAABB3(this._modelAABB, cfg.aabb);
|
|
149
|
+
|
|
150
|
+
if (this._preCompressedPositionsExpected) {
|
|
151
|
+
if (!positionsCompressed) {
|
|
152
|
+
throw "positionsCompressed expected";
|
|
153
|
+
}
|
|
154
|
+
numVerts = positionsCompressed.length / 3;
|
|
155
|
+
for (let i = 0, len = positionsCompressed.length; i < len; i++) {
|
|
156
|
+
buffer.positions.push(positionsCompressed[i]);
|
|
157
|
+
}
|
|
158
|
+
} else {
|
|
159
|
+
if (!positions) {
|
|
160
|
+
throw "positions expected";
|
|
161
|
+
}
|
|
162
|
+
numVerts = positions.length / 3;
|
|
163
|
+
for (let i = 0, len = positions.length; i < len; i++) {
|
|
164
|
+
buffer.positions.push(positions[i]);
|
|
165
|
+
}
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
if (color) {
|
|
169
|
+
|
|
170
|
+
const r = color[0]; // Color is pre-quantized by VBOSceneModel
|
|
171
|
+
const g = color[1];
|
|
172
|
+
const b = color[2];
|
|
173
|
+
const a = opacity;
|
|
174
|
+
|
|
175
|
+
for (let i = 0; i < numVerts; i++) {
|
|
176
|
+
buffer.colors.push(r);
|
|
177
|
+
buffer.colors.push(g);
|
|
178
|
+
buffer.colors.push(b);
|
|
179
|
+
buffer.colors.push(a);
|
|
180
|
+
}
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
if (indices) {
|
|
184
|
+
for (let i = 0, len = indices.length; i < len; i++) {
|
|
185
|
+
buffer.indices.push(indices[i] + vertsIndex);
|
|
186
|
+
}
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
if (this.model.scene.entityOffsetsEnabled) {
|
|
190
|
+
for (let i = 0; i < numVerts; i++) {
|
|
191
|
+
buffer.offsets.push(0);
|
|
192
|
+
buffer.offsets.push(0);
|
|
193
|
+
buffer.offsets.push(0);
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
|
|
197
|
+
const portionId = this._portions.length / 2;
|
|
198
|
+
|
|
199
|
+
this._portions.push(vertsIndex);
|
|
200
|
+
this._portions.push(numVerts);
|
|
201
|
+
|
|
202
|
+
this._numPortions++;
|
|
203
|
+
this.model.numPortions++;
|
|
204
|
+
|
|
205
|
+
this._numVerts += numVerts;
|
|
206
|
+
|
|
207
|
+
this._meshes.push(mesh);
|
|
208
|
+
|
|
209
|
+
return portionId;
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
/**
|
|
213
|
+
* Builds batch VBOs from appended geometries.
|
|
214
|
+
* No more portions can then be created.
|
|
215
|
+
*/
|
|
216
|
+
finalize() {
|
|
217
|
+
|
|
218
|
+
if (this._finalized) {
|
|
219
|
+
return;
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
const state = this._state;
|
|
223
|
+
const gl = this.model.scene.canvas.gl;
|
|
224
|
+
const buffer = this._buffer;
|
|
225
|
+
|
|
226
|
+
if (buffer.positions.length > 0) {
|
|
227
|
+
if (this._preCompressedPositionsExpected) {
|
|
228
|
+
const positions = new Uint16Array(buffer.positions);
|
|
229
|
+
state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, positions, buffer.positions.length, 3, gl.STATIC_DRAW);
|
|
230
|
+
} else {
|
|
231
|
+
const positions = new Float32Array(buffer.positions);
|
|
232
|
+
const quantizedPositions = quantizePositions(positions, this._modelAABB, state.positionsDecodeMatrix);
|
|
233
|
+
state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, quantizedPositions, buffer.positions.length, 3, gl.STATIC_DRAW);
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
if (buffer.colors.length > 0) {
|
|
238
|
+
const colors = new Uint8Array(buffer.colors);
|
|
239
|
+
let normalized = false;
|
|
240
|
+
state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colors, buffer.colors.length, 4, gl.DYNAMIC_DRAW, normalized);
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
if (buffer.colors.length > 0) { // Because we build flags arrays here, get their length from the colors array
|
|
244
|
+
const flagsLength = buffer.colors.length / 4;
|
|
245
|
+
const flags = new Float32Array(flagsLength);
|
|
246
|
+
let notNormalized = false;
|
|
247
|
+
state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, flags, flags.length, 1, gl.DYNAMIC_DRAW, notNormalized);
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
if (this.model.scene.entityOffsetsEnabled) {
|
|
251
|
+
if (buffer.offsets.length > 0) {
|
|
252
|
+
const offsets = new Float32Array(buffer.offsets);
|
|
253
|
+
state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, offsets, buffer.offsets.length, 3, gl.DYNAMIC_DRAW);
|
|
254
|
+
}
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
if (buffer.indices.length > 0) {
|
|
258
|
+
const indices = new Uint32Array(buffer.indices);
|
|
259
|
+
state.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, indices, buffer.indices.length, 1, gl.STATIC_DRAW);
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
this._buffer = null;
|
|
263
|
+
this._finalized = true;
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
initFlags(portionId, flags, meshTransparent) {
|
|
267
|
+
if (flags & ENTITY_FLAGS.VISIBLE) {
|
|
268
|
+
this._numVisibleLayerPortions++;
|
|
269
|
+
this.model.numVisibleLayerPortions++;
|
|
270
|
+
}
|
|
271
|
+
if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
|
|
272
|
+
this._numHighlightedLayerPortions++;
|
|
273
|
+
this.model.numHighlightedLayerPortions++;
|
|
274
|
+
}
|
|
275
|
+
if (flags & ENTITY_FLAGS.XRAYED) {
|
|
276
|
+
this._numXRayedLayerPortions++;
|
|
277
|
+
this.model.numXRayedLayerPortions++;
|
|
278
|
+
}
|
|
279
|
+
if (flags & ENTITY_FLAGS.SELECTED) {
|
|
280
|
+
this._numSelectedLayerPortions++;
|
|
281
|
+
this.model.numSelectedLayerPortions++;
|
|
282
|
+
}
|
|
283
|
+
if (flags & ENTITY_FLAGS.CLIPPABLE) {
|
|
284
|
+
this._numClippableLayerPortions++;
|
|
285
|
+
this.model.numClippableLayerPortions++;
|
|
286
|
+
}
|
|
287
|
+
if (flags & ENTITY_FLAGS.EDGES) {
|
|
288
|
+
this._numEdgesLayerPortions++;
|
|
289
|
+
this.model.numEdgesLayerPortions++;
|
|
290
|
+
}
|
|
291
|
+
if (flags & ENTITY_FLAGS.PICKABLE) {
|
|
292
|
+
this._numPickableLayerPortions++;
|
|
293
|
+
this.model.numPickableLayerPortions++;
|
|
294
|
+
}
|
|
295
|
+
if (flags & ENTITY_FLAGS.CULLED) {
|
|
296
|
+
this._numCulledLayerPortions++;
|
|
297
|
+
this.model.numCulledLayerPortions++;
|
|
298
|
+
}
|
|
299
|
+
if (meshTransparent) {
|
|
300
|
+
this._numTransparentLayerPortions++;
|
|
301
|
+
this.model.numTransparentLayerPortions++;
|
|
302
|
+
}
|
|
303
|
+
const deferred = true;
|
|
304
|
+
this._setFlags(portionId, flags, meshTransparent, deferred);
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
flushInitFlags() {
|
|
308
|
+
this._setDeferredFlags();
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
setVisible(portionId, flags, transparent) {
|
|
312
|
+
if (!this._finalized) {
|
|
313
|
+
throw "Not finalized";
|
|
314
|
+
}
|
|
315
|
+
if (flags & ENTITY_FLAGS.VISIBLE) {
|
|
316
|
+
this._numVisibleLayerPortions++;
|
|
317
|
+
this.model.numVisibleLayerPortions++;
|
|
318
|
+
} else {
|
|
319
|
+
this._numVisibleLayerPortions--;
|
|
320
|
+
this.model.numVisibleLayerPortions--;
|
|
321
|
+
}
|
|
322
|
+
this._setFlags(portionId, flags, transparent);
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
setHighlighted(portionId, flags, transparent) {
|
|
326
|
+
if (!this._finalized) {
|
|
327
|
+
throw "Not finalized";
|
|
328
|
+
}
|
|
329
|
+
if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
|
|
330
|
+
this._numHighlightedLayerPortions++;
|
|
331
|
+
this.model.numHighlightedLayerPortions++;
|
|
332
|
+
} else {
|
|
333
|
+
this._numHighlightedLayerPortions--;
|
|
334
|
+
this.model.numHighlightedLayerPortions--;
|
|
335
|
+
}
|
|
336
|
+
this._setFlags(portionId, flags, transparent);
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
setXRayed(portionId, flags, transparent) {
|
|
340
|
+
if (!this._finalized) {
|
|
341
|
+
throw "Not finalized";
|
|
342
|
+
}
|
|
343
|
+
if (flags & ENTITY_FLAGS.XRAYED) {
|
|
344
|
+
this._numXRayedLayerPortions++;
|
|
345
|
+
this.model.numXRayedLayerPortions++;
|
|
346
|
+
} else {
|
|
347
|
+
this._numXRayedLayerPortions--;
|
|
348
|
+
this.model.numXRayedLayerPortions--;
|
|
349
|
+
}
|
|
350
|
+
this._setFlags(portionId, flags, transparent);
|
|
351
|
+
}
|
|
352
|
+
|
|
353
|
+
setSelected(portionId, flags, transparent) {
|
|
354
|
+
if (!this._finalized) {
|
|
355
|
+
throw "Not finalized";
|
|
356
|
+
}
|
|
357
|
+
if (flags & ENTITY_FLAGS.SELECTED) {
|
|
358
|
+
this._numSelectedLayerPortions++;
|
|
359
|
+
this.model.numSelectedLayerPortions++;
|
|
360
|
+
} else {
|
|
361
|
+
this._numSelectedLayerPortions--;
|
|
362
|
+
this.model.numSelectedLayerPortions--;
|
|
363
|
+
}
|
|
364
|
+
this._setFlags(portionId, flags, transparent);
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
setEdges(portionId, flags, transparent) {
|
|
368
|
+
if (!this._finalized) {
|
|
369
|
+
throw "Not finalized";
|
|
370
|
+
}
|
|
371
|
+
if (flags & ENTITY_FLAGS.EDGES) {
|
|
372
|
+
this._numEdgesLayerPortions++;
|
|
373
|
+
this.model.numEdgesLayerPortions++;
|
|
374
|
+
} else {
|
|
375
|
+
this._numEdgesLayerPortions--;
|
|
376
|
+
this.model.numEdgesLayerPortions--;
|
|
377
|
+
}
|
|
378
|
+
this._setFlags(portionId, flags, transparent);
|
|
379
|
+
}
|
|
380
|
+
|
|
381
|
+
setClippable(portionId, flags) {
|
|
382
|
+
if (!this._finalized) {
|
|
383
|
+
throw "Not finalized";
|
|
384
|
+
}
|
|
385
|
+
if (flags & ENTITY_FLAGS.CLIPPABLE) {
|
|
386
|
+
this._numClippableLayerPortions++;
|
|
387
|
+
this.model.numClippableLayerPortions++;
|
|
388
|
+
} else {
|
|
389
|
+
this._numClippableLayerPortions--;
|
|
390
|
+
this.model.numClippableLayerPortions--;
|
|
391
|
+
}
|
|
392
|
+
this._setFlags(portionId, flags);
|
|
393
|
+
}
|
|
394
|
+
|
|
395
|
+
setCulled(portionId, flags, transparent) {
|
|
396
|
+
if (!this._finalized) {
|
|
397
|
+
throw "Not finalized";
|
|
398
|
+
}
|
|
399
|
+
if (flags & ENTITY_FLAGS.CULLED) {
|
|
400
|
+
this._numCulledLayerPortions++;
|
|
401
|
+
this.model.numCulledLayerPortions++;
|
|
402
|
+
} else {
|
|
403
|
+
this._numCulledLayerPortions--;
|
|
404
|
+
this.model.numCulledLayerPortions--;
|
|
405
|
+
}
|
|
406
|
+
this._setFlags(portionId, flags, transparent);
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
setCollidable(portionId, flags) {
|
|
410
|
+
if (!this._finalized) {
|
|
411
|
+
throw "Not finalized";
|
|
412
|
+
}
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
setPickable(portionId, flags, transparent) {
|
|
416
|
+
if (!this._finalized) {
|
|
417
|
+
throw "Not finalized";
|
|
418
|
+
}
|
|
419
|
+
if (flags & ENTITY_FLAGS.PICKABLE) {
|
|
420
|
+
this._numPickableLayerPortions++;
|
|
421
|
+
this.model.numPickableLayerPortions++;
|
|
422
|
+
} else {
|
|
423
|
+
this._numPickableLayerPortions--;
|
|
424
|
+
this.model.numPickableLayerPortions--;
|
|
425
|
+
}
|
|
426
|
+
this._setFlags(portionId, flags, transparent);
|
|
427
|
+
}
|
|
428
|
+
|
|
429
|
+
setColor(portionId, color) {
|
|
430
|
+
if (!this._finalized) {
|
|
431
|
+
throw "Not finalized";
|
|
432
|
+
}
|
|
433
|
+
const portionsIdx = portionId * 2;
|
|
434
|
+
const vertexBase = this._portions[portionsIdx];
|
|
435
|
+
const numVerts = this._portions[portionsIdx + 1];
|
|
436
|
+
const firstColor = vertexBase * 4;
|
|
437
|
+
const lenColor = numVerts * 4;
|
|
438
|
+
const tempArray = this._scratchMemory.getUInt8Array(lenColor);
|
|
439
|
+
const r = color[0];
|
|
440
|
+
const g = color[1];
|
|
441
|
+
const b = color[2];
|
|
442
|
+
const a = color[3];
|
|
443
|
+
for (let i = 0; i < lenColor; i += 4) {
|
|
444
|
+
tempArray[i + 0] = r;
|
|
445
|
+
tempArray[i + 1] = g;
|
|
446
|
+
tempArray[i + 2] = b;
|
|
447
|
+
tempArray[i + 3] = a;
|
|
448
|
+
}
|
|
449
|
+
this._state.colorsBuf.setData(tempArray, firstColor, lenColor);
|
|
450
|
+
}
|
|
451
|
+
|
|
452
|
+
setTransparent(portionId, flags, transparent) {
|
|
453
|
+
if (transparent) {
|
|
454
|
+
this._numTransparentLayerPortions++;
|
|
455
|
+
this.model.numTransparentLayerPortions++;
|
|
456
|
+
} else {
|
|
457
|
+
this._numTransparentLayerPortions--;
|
|
458
|
+
this.model.numTransparentLayerPortions--;
|
|
459
|
+
}
|
|
460
|
+
this._setFlags(portionId, flags, transparent);
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
/**
|
|
464
|
+
* flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
|
|
465
|
+
*/
|
|
466
|
+
_setFlags(portionId, flags, transparent, deferred = false) {
|
|
467
|
+
|
|
468
|
+
if (!this._finalized) {
|
|
469
|
+
throw "Not finalized";
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
const portionsIdx = portionId * 2;
|
|
473
|
+
const vertexBase = this._portions[portionsIdx];
|
|
474
|
+
const numVerts = this._portions[portionsIdx + 1];
|
|
475
|
+
const firstFlag = vertexBase;
|
|
476
|
+
const lenFlags = numVerts;
|
|
477
|
+
|
|
478
|
+
const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
|
|
479
|
+
const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
|
|
480
|
+
const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
|
|
481
|
+
const selected = !!(flags & ENTITY_FLAGS.SELECTED);
|
|
482
|
+
// no edges
|
|
483
|
+
const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
|
|
484
|
+
const culled = !!(flags & ENTITY_FLAGS.CULLED);
|
|
485
|
+
|
|
486
|
+
let colorFlag;
|
|
487
|
+
if (!visible || culled || xrayed
|
|
488
|
+
|| (highlighted && !this.model.scene.highlightMaterial.glowThrough)
|
|
489
|
+
|| (selected && !this.model.scene.selectedMaterial.glowThrough)) {
|
|
490
|
+
colorFlag = RENDER_PASSES.NOT_RENDERED;
|
|
491
|
+
} else {
|
|
492
|
+
if (transparent) {
|
|
493
|
+
colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
|
|
494
|
+
} else {
|
|
495
|
+
colorFlag = RENDER_PASSES.COLOR_OPAQUE;
|
|
496
|
+
}
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
let silhouetteFlag;
|
|
500
|
+
if (!visible || culled) {
|
|
501
|
+
silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
|
|
502
|
+
} else if (selected) {
|
|
503
|
+
silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
|
|
504
|
+
} else if (highlighted) {
|
|
505
|
+
silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
|
|
506
|
+
} else if (xrayed) {
|
|
507
|
+
silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
|
|
508
|
+
} else {
|
|
509
|
+
silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
|
|
510
|
+
}
|
|
511
|
+
|
|
512
|
+
let pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
|
|
513
|
+
|
|
514
|
+
const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
|
|
515
|
+
|
|
516
|
+
if (deferred) {
|
|
517
|
+
// Avoid zillions of individual WebGL bufferSubData calls - buffer them to apply in one shot
|
|
518
|
+
if (!this._deferredFlagValues) {
|
|
519
|
+
this._deferredFlagValues = new Float32Array(this._numVerts);
|
|
520
|
+
}
|
|
521
|
+
for (let i = firstFlag, len = (firstFlag + lenFlags); i < len; i++) {
|
|
522
|
+
let vertFlag = 0;
|
|
523
|
+
vertFlag |= colorFlag;
|
|
524
|
+
vertFlag |= silhouetteFlag << 4;
|
|
525
|
+
// no edges
|
|
526
|
+
vertFlag |= pickFlag << 12;
|
|
527
|
+
vertFlag |= clippableFlag << 16;
|
|
528
|
+
|
|
529
|
+
this._deferredFlagValues[i] = vertFlag;
|
|
530
|
+
}
|
|
531
|
+
} else if (this._state.flagsBuf) {
|
|
532
|
+
const tempArray = this._scratchMemory.getFloat32Array(lenFlags);
|
|
533
|
+
for (let i = 0; i < lenFlags; i++) {
|
|
534
|
+
let vertFlag = 0;
|
|
535
|
+
vertFlag |= colorFlag;
|
|
536
|
+
vertFlag |= silhouetteFlag << 4;
|
|
537
|
+
// no edges
|
|
538
|
+
vertFlag |= pickFlag << 12;
|
|
539
|
+
vertFlag |= clippableFlag << 16;
|
|
540
|
+
|
|
541
|
+
tempArray[i] = vertFlag;
|
|
542
|
+
}
|
|
543
|
+
this._state.flagsBuf.setData(tempArray, firstFlag, lenFlags);
|
|
544
|
+
}
|
|
545
|
+
}
|
|
546
|
+
|
|
547
|
+
_setDeferredFlags() {
|
|
548
|
+
if (this._deferredFlagValues) {
|
|
549
|
+
this._state.flagsBuf.setData(this._deferredFlagValues);
|
|
550
|
+
this._deferredFlagValues = null;
|
|
551
|
+
}
|
|
552
|
+
}
|
|
553
|
+
|
|
554
|
+
setOffset(portionId, offset) {
|
|
555
|
+
if (!this._finalized) {
|
|
556
|
+
throw "Not finalized";
|
|
557
|
+
}
|
|
558
|
+
if (!this.model.scene.entityOffsetsEnabled) {
|
|
559
|
+
this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
|
|
560
|
+
return;
|
|
561
|
+
}
|
|
562
|
+
const portionsIdx = portionId * 2;
|
|
563
|
+
const vertexBase = this._portions[portionsIdx];
|
|
564
|
+
const numVerts = this._portions[portionsIdx + 1];
|
|
565
|
+
const firstOffset = vertexBase * 3;
|
|
566
|
+
const lenOffsets = numVerts * 3;
|
|
567
|
+
const tempArray = this._scratchMemory.getFloat32Array(lenOffsets);
|
|
568
|
+
const x = offset[0];
|
|
569
|
+
const y = offset[1];
|
|
570
|
+
const z = offset[2];
|
|
571
|
+
for (let i = 0; i < lenOffsets; i += 3) {
|
|
572
|
+
tempArray[i + 0] = x;
|
|
573
|
+
tempArray[i + 1] = y;
|
|
574
|
+
tempArray[i + 2] = z;
|
|
575
|
+
}
|
|
576
|
+
this._state.offsetsBuf.setData(tempArray, firstOffset, lenOffsets);
|
|
577
|
+
}
|
|
578
|
+
|
|
579
|
+
//-- RENDERING ----------------------------------------------------------------------------------------------
|
|
580
|
+
|
|
581
|
+
drawColorOpaque(renderFlags, frameCtx) {
|
|
582
|
+
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
|
|
583
|
+
return;
|
|
584
|
+
}
|
|
585
|
+
if (this._renderers.colorRenderer) {
|
|
586
|
+
this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
|
|
587
|
+
}
|
|
588
|
+
}
|
|
589
|
+
|
|
590
|
+
drawColorTransparent(renderFlags, frameCtx) {
|
|
591
|
+
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
|
|
592
|
+
return;
|
|
593
|
+
}
|
|
594
|
+
if (this._renderers.colorRenderer) {
|
|
595
|
+
this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
|
|
596
|
+
}
|
|
597
|
+
}
|
|
598
|
+
|
|
599
|
+
drawDepth(renderFlags, frameCtx) {
|
|
600
|
+
}
|
|
601
|
+
|
|
602
|
+
drawNormals(renderFlags, frameCtx) {
|
|
603
|
+
}
|
|
604
|
+
|
|
605
|
+
drawSilhouetteXRayed(renderFlags, frameCtx) {
|
|
606
|
+
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
|
|
607
|
+
return;
|
|
608
|
+
}
|
|
609
|
+
if (this._renderers.silhouetteRenderer) {
|
|
610
|
+
this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
|
|
611
|
+
}
|
|
612
|
+
}
|
|
613
|
+
|
|
614
|
+
drawSilhouetteHighlighted(renderFlags, frameCtx) {
|
|
615
|
+
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
|
|
616
|
+
return;
|
|
617
|
+
}
|
|
618
|
+
if (this._renderers.silhouetteRenderer) {
|
|
619
|
+
this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
|
|
620
|
+
}
|
|
621
|
+
}
|
|
622
|
+
|
|
623
|
+
drawSilhouetteSelected(renderFlags, frameCtx) {
|
|
624
|
+
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
|
|
625
|
+
return;
|
|
626
|
+
}
|
|
627
|
+
if (this._renderers.silhouetteRenderer) {
|
|
628
|
+
this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
|
|
629
|
+
}
|
|
630
|
+
}
|
|
631
|
+
|
|
632
|
+
drawEdgesColorOpaque(renderFlags, frameCtx) {
|
|
633
|
+
}
|
|
634
|
+
|
|
635
|
+
drawEdgesColorTransparent(renderFlags, frameCtx) {
|
|
636
|
+
}
|
|
637
|
+
|
|
638
|
+
drawEdgesHighlighted(renderFlags, frameCtx) {
|
|
639
|
+
}
|
|
640
|
+
|
|
641
|
+
drawEdgesSelected(renderFlags, frameCtx) {
|
|
642
|
+
}
|
|
643
|
+
|
|
644
|
+
drawEdgesXRayed(renderFlags, frameCtx) {
|
|
645
|
+
}
|
|
646
|
+
|
|
647
|
+
drawPickMesh(frameCtx) {
|
|
648
|
+
}
|
|
649
|
+
|
|
650
|
+
drawPickDepths(frameCtx) {
|
|
651
|
+
}
|
|
652
|
+
|
|
653
|
+
drawPickNormals(frameCtx) {
|
|
654
|
+
}
|
|
655
|
+
|
|
656
|
+
drawSnapInit(renderFlags, frameCtx) {
|
|
657
|
+
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
|
|
658
|
+
return;
|
|
659
|
+
}
|
|
660
|
+
if (this._renderers.snapInitRenderer) {
|
|
661
|
+
this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
|
|
662
|
+
}
|
|
663
|
+
}
|
|
664
|
+
|
|
665
|
+
drawSnap(renderFlags, frameCtx) {
|
|
666
|
+
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
|
|
667
|
+
return;
|
|
668
|
+
}
|
|
669
|
+
if (this._renderers.snapRenderer) {
|
|
670
|
+
this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
|
|
671
|
+
}
|
|
672
|
+
}
|
|
673
|
+
|
|
674
|
+
drawOcclusion(frameCtx) {
|
|
675
|
+
}
|
|
676
|
+
|
|
677
|
+
drawShadow(frameCtx) {
|
|
678
|
+
}
|
|
679
|
+
|
|
680
|
+
destroy() {
|
|
681
|
+
const state = this._state;
|
|
682
|
+
if (state.positionsBuf) {
|
|
683
|
+
state.positionsBuf.destroy();
|
|
684
|
+
state.positionsBuf = null;
|
|
685
|
+
}
|
|
686
|
+
if (state.offsetsBuf) {
|
|
687
|
+
state.offsetsBuf.destroy();
|
|
688
|
+
state.offsetsBuf = null;
|
|
689
|
+
}
|
|
690
|
+
if (state.colorsBuf) {
|
|
691
|
+
state.colorsBuf.destroy();
|
|
692
|
+
state.colorsBuf = null;
|
|
693
|
+
}
|
|
694
|
+
if (state.flagsBuf) {
|
|
695
|
+
state.flagsBuf.destroy();
|
|
696
|
+
state.flagsBuf = null;
|
|
697
|
+
}
|
|
698
|
+
if (state.indicesBuf) {
|
|
699
|
+
state.indicesBuf.destroy();
|
|
700
|
+
state.indicesBuf = null;
|
|
701
|
+
}
|
|
702
|
+
state.destroy();
|
|
703
|
+
}
|
|
704
|
+
}
|