@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

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Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,19 @@
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+ /**
2
+ * @private
3
+ */
4
+ export class VBOBatchingLinesBuffer {
5
+
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+ constructor(maxGeometryBatchSize = 5000000) {
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+
8
+ if (maxGeometryBatchSize > 5000000) {
9
+ maxGeometryBatchSize = 5000000;
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+ }
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+
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+ this.maxVerts = maxGeometryBatchSize;
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+ this.maxIndices = maxGeometryBatchSize * 3; // Rough rule-of-thumb
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+ this.positions = [];
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+ this.colors = [];
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+ this.offsets = [];
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+ this.indices = [];
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+ }
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+ }
@@ -0,0 +1,318 @@
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+
2
+ import {createRTCViewMat} from "../../../../../math/rtcCoords.js";
3
+ import {math} from "../../../../../math/math.js";
4
+ import {VBORenderer} from "../../../VBORenderer.js";
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+
6
+ const tempVec3a = math.vec3();
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+ const tempVec3b = math.vec3();
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+ const tempVec3c = math.vec3();
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+ const tempVec3d = math.vec3();
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+ const tempMat4a = math.mat4();
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+
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+ const SNAPPING_LOG_DEPTH_BUF_ENABLED = true; // Improves occlusion accuracy at distance
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+
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+ /**
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+ * @private
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+ */
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+ export class VBOBatchingLineSnapInitRenderer extends VBORenderer {
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+
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+ drawLayer(frameCtx, batchingLayer, renderPass) {
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+
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+ if (!this._program) {
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+ this._allocate();
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+ if (this.errors) {
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+ return;
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+ }
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+ }
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+
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+ if (frameCtx.lastProgramId !== this._program.id) {
29
+ frameCtx.lastProgramId = this._program.id;
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+ this._bindProgram();
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+ }
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+
33
+ const model = batchingLayer.model;
34
+ const scene = model.scene;
35
+ const camera = scene.camera;
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+ const gl = scene.canvas.gl;
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+ const state = batchingLayer._state;
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+ const origin = batchingLayer._state.origin;
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+ const {position, rotationMatrix} = model;
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+ const aabb = batchingLayer.aabb; // Per-layer AABB for best RTC accuracy
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+ const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
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+
43
+ if (this._vaoCache.has(batchingLayer)) {
44
+ gl.bindVertexArray(this._vaoCache.get(batchingLayer));
45
+ } else {
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+ this._vaoCache.set(batchingLayer, this._makeVAO(state))
47
+ }
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+
49
+ const coordinateScaler = tempVec3a;
50
+ coordinateScaler[0] = math.safeInv(aabb[3] - aabb[0]) * math.MAX_INT;
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+ coordinateScaler[1] = math.safeInv(aabb[4] - aabb[1]) * math.MAX_INT;
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+ coordinateScaler[2] = math.safeInv(aabb[5] - aabb[2]) * math.MAX_INT;
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+
54
+ frameCtx.snapPickCoordinateScale[0] = math.safeInv(coordinateScaler[0]);
55
+ frameCtx.snapPickCoordinateScale[1] = math.safeInv(coordinateScaler[1]);
56
+ frameCtx.snapPickCoordinateScale[2] = math.safeInv(coordinateScaler[2]);
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+
58
+ let rtcViewMatrix;
59
+ let rtcCameraEye;
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+
61
+ if (origin || position[0] !== 0 || position[1] !== 0 || position[2] !== 0) {
62
+ const rtcOrigin = tempVec3b;
63
+ if (origin) {
64
+ const rotatedOrigin = tempVec3c;
65
+ math.transformPoint3(rotationMatrix, origin, rotatedOrigin);
66
+ rtcOrigin[0] = rotatedOrigin[0];
67
+ rtcOrigin[1] = rotatedOrigin[1];
68
+ rtcOrigin[2] = rotatedOrigin[2];
69
+ } else {
70
+ rtcOrigin[0] = 0;
71
+ rtcOrigin[1] = 0;
72
+ rtcOrigin[2] = 0;
73
+ }
74
+ rtcOrigin[0] += position[0];
75
+ rtcOrigin[1] += position[1];
76
+ rtcOrigin[2] += position[2];
77
+ rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
78
+ rtcCameraEye = tempVec3d;
79
+ rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0];
80
+ rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1];
81
+ rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2];
82
+ frameCtx.snapPickOrigin[0] = rtcOrigin[0];
83
+ frameCtx.snapPickOrigin[1] = rtcOrigin[1];
84
+ frameCtx.snapPickOrigin[2] = rtcOrigin[2];
85
+ } else {
86
+ rtcViewMatrix = viewMatrix;
87
+ rtcCameraEye = camera.eye;
88
+ frameCtx.snapPickOrigin[0] = 0;
89
+ frameCtx.snapPickOrigin[1] = 0;
90
+ frameCtx.snapPickOrigin[2] = 0;
91
+ }
92
+
93
+ gl.uniform3fv(this._uCameraEyeRtc, rtcCameraEye);
94
+ gl.uniform2fv(this.uVectorA, frameCtx.snapVectorA);
95
+ gl.uniform2fv(this.uInverseVectorAB, frameCtx.snapInvVectorAB);
96
+ gl.uniform1i(this._uLayerNumber, frameCtx.snapPickLayerNumber);
97
+ gl.uniform3fv(this._uCoordinateScaler, coordinateScaler);
98
+ gl.uniform1i(this._uRenderPass, renderPass);
99
+ gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
100
+
101
+ let offset = 0;
102
+ const mat4Size = 4 * 4;
103
+
104
+ this._matricesUniformBlockBufferData.set(rotationMatrix, 0);
105
+ this._matricesUniformBlockBufferData.set(rtcViewMatrix, offset += mat4Size);
106
+ this._matricesUniformBlockBufferData.set(camera.projMatrix, offset += mat4Size);
107
+ this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix, offset += mat4Size);
108
+
109
+ gl.bindBuffer(gl.UNIFORM_BUFFER, this._matricesUniformBlockBuffer);
110
+ gl.bufferData(gl.UNIFORM_BUFFER, this._matricesUniformBlockBufferData, gl.DYNAMIC_DRAW);
111
+
112
+ gl.bindBufferBase(
113
+ gl.UNIFORM_BUFFER,
114
+ this._matricesUniformBlockBufferBindingPoint,
115
+ this._matricesUniformBlockBuffer);
116
+
117
+ if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
118
+ const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2); // TODO: Far from pick project matrix?
119
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
120
+ }
121
+
122
+ this.setSectionPlanesStateUniforms(batchingLayer);
123
+ //=============================================================
124
+ // TODO: Use drawElements count and offset to draw only one entity
125
+ //=============================================================
126
+
127
+ state.indicesBuf.bind();
128
+ gl.drawElements(gl.TRIANGLES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0);
129
+ state.indicesBuf.unbind();
130
+
131
+ gl.bindVertexArray(null);
132
+ }
133
+
134
+ _allocate() {
135
+ super._allocate();
136
+
137
+ const program = this._program;
138
+
139
+ if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
140
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
141
+ }
142
+ this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
143
+ this.uVectorA = program.getLocation("snapVectorA");
144
+ this.uInverseVectorAB = program.getLocation("snapInvVectorAB");
145
+ this._uLayerNumber = program.getLocation("layerNumber");
146
+ this._uCoordinateScaler = program.getLocation("coordinateScaler");
147
+ }
148
+
149
+ _bindProgram() {
150
+ this._program.bind();
151
+ }
152
+
153
+ _buildVertexShader() {
154
+ const scene = this._scene;
155
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
156
+ const src = [];
157
+ src.push ('#version 300 es');
158
+ src.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader");
159
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
160
+ src.push("precision highp float;");
161
+ src.push("precision highp int;");
162
+ src.push("precision highp usampler2D;");
163
+ src.push("precision highp isampler2D;");
164
+ src.push("precision highp sampler2D;");
165
+ src.push("#else");
166
+ src.push("precision mediump float;");
167
+ src.push("precision mediump int;");
168
+ src.push("precision mediump usampler2D;");
169
+ src.push("precision mediump isampler2D;");
170
+ src.push("precision mediump sampler2D;");
171
+ src.push("#endif");
172
+ src.push("uniform int renderPass;");
173
+ src.push("in vec4 pickColor;");
174
+ src.push("in vec3 position;");
175
+
176
+ if (scene.entityOffsetsEnabled) {
177
+ src.push("in vec3 offset;");
178
+ }
179
+ src.push("in float flags;");
180
+ src.push("uniform bool pickInvisible;");
181
+
182
+ this._addMatricesUniformBlockLines(src);
183
+
184
+ src.push("uniform vec3 uCameraEyeRtc;");
185
+ src.push("uniform vec2 snapVectorA;");
186
+ src.push("uniform vec2 snapInvVectorAB;");
187
+ if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
188
+ src.push("uniform float logDepthBufFC;");
189
+ src.push("out float vFragDepth;");
190
+ src.push("out float isPerspective;");
191
+ }
192
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
193
+ src.push(" return (m[2][3] == - 1.0);");
194
+ src.push("}");
195
+ src.push("vec2 remapClipPos(vec2 clipPos) {");
196
+ src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");
197
+ src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");
198
+ src.push(" return vec2(x, y);")
199
+ src.push("}");
200
+ src.push("flat out vec4 vPickColor;");
201
+ src.push("out vec4 vWorldPosition;");
202
+ if (clipping) {
203
+ src.push("out float vFlags;");
204
+ }
205
+ src.push("out highp vec3 relativeToOriginPosition;");
206
+ src.push("void main(void) {");
207
+ // pickFlag = NOT_RENDERED | PICK
208
+ // renderPass = PICK
209
+ src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
210
+ src.push(`if (pickFlag != renderPass) {`);
211
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
212
+ src.push(" } else {");
213
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
214
+ if (scene.entityOffsetsEnabled) {
215
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
216
+ }
217
+ src.push(" relativeToOriginPosition = worldPosition.xyz;");
218
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
219
+ src.push(" vWorldPosition = worldPosition;");
220
+ if (clipping) {
221
+ src.push(" vFlags = flags;");
222
+ }
223
+ src.push("vPickColor = pickColor;");
224
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
225
+ src.push("float tmp = clipPos.w;")
226
+ src.push("clipPos.xyzw /= tmp;")
227
+ src.push("clipPos.xy = remapClipPos(clipPos.xy);");
228
+ src.push("clipPos.xyzw *= tmp;")
229
+ if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
230
+ src.push("vFragDepth = 1.0 + clipPos.w;");
231
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
232
+ }
233
+ src.push("gl_Position = clipPos;");
234
+ src.push(" }");
235
+ src.push("}");
236
+ return src;
237
+ }
238
+
239
+ _buildFragmentShader() {
240
+ const scene = this._scene;
241
+ const sectionPlanesState = scene._sectionPlanesState;
242
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
243
+ const src = [];
244
+ src.push ('#version 300 es');
245
+ src.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader");
246
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
247
+ src.push("precision highp float;");
248
+ src.push("precision highp int;");
249
+ src.push("#else");
250
+ src.push("precision mediump float;");
251
+ src.push("precision mediump int;");
252
+ src.push("#endif");
253
+ if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
254
+ src.push("in float isPerspective;");
255
+ src.push("uniform float logDepthBufFC;");
256
+ src.push("in float vFragDepth;");
257
+ }
258
+ src.push("uniform int layerNumber;");
259
+ src.push("uniform vec3 coordinateScaler;");
260
+ src.push("in vec4 vWorldPosition;");
261
+ src.push("flat in vec4 vPickColor;");
262
+ if (clipping) {
263
+ src.push("in float vFlags;");
264
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
265
+ src.push("uniform bool sectionPlaneActive" + i + ";");
266
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
267
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
268
+ }
269
+ }
270
+ src.push("in highp vec3 relativeToOriginPosition;");
271
+ src.push("layout(location = 0) out highp ivec4 outCoords;");
272
+ src.push("layout(location = 1) out highp ivec4 outNormal;");
273
+ ///////////////////////////////////////////
274
+ // TODO: normal placeholder?
275
+ // Primitive type?
276
+ ///////////////////////////////////////////
277
+ src.push("layout(location = 2) out lowp uvec4 outPickColor;");
278
+ src.push("void main(void) {");
279
+ if (clipping) {
280
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
281
+ src.push(" if (clippable) {");
282
+ src.push(" float dist = 0.0;");
283
+ for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
284
+ src.push(" if (sectionPlaneActive" + i + ") {");
285
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
286
+ src.push(" }");
287
+ }
288
+ src.push(" if (dist > 0.0) { discard; }");
289
+ src.push(" }");
290
+ }
291
+ if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
292
+ src.push(" float dx = dFdx(vFragDepth);")
293
+ src.push(" float dy = dFdy(vFragDepth);")
294
+ src.push(" float diff = sqrt(dx*dx+dy*dy);");
295
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");
296
+ }
297
+ src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);");
298
+
299
+ src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");
300
+ src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");
301
+ src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");
302
+ src.push(`outNormal = ivec4(worldNormal * float(${math.MAX_INT}), 1.0);`);
303
+ src.push("outPickColor = uvec4(vPickColor);");
304
+ src.push("}");
305
+ return src;
306
+ }
307
+
308
+ webglContextRestored() {
309
+ this._program = null;
310
+ }
311
+
312
+ destroy() {
313
+ if (this._program) {
314
+ this._program.destroy();
315
+ }
316
+ this._program = null;
317
+ }
318
+ }
@@ -0,0 +1,114 @@
1
+ import {VBOSceneModelLineBatchingRenderer} from "./VBOSceneModelLineBatchingRenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ export class VBOBatchingLinesColorRenderer extends VBOSceneModelLineBatchingRenderer {
7
+
8
+ drawLayer(frameCtx, layer, renderPass) {
9
+ super.drawLayer(frameCtx, layer, renderPass, { incrementDrawState: true });
10
+ }
11
+
12
+ _buildVertexShader() {
13
+ const scene = this._scene;
14
+ const sectionPlanesState = scene._sectionPlanesState;
15
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
16
+ const src = [];
17
+ src.push('#version 300 es');
18
+ src.push("// Lines batching color vertex shader");
19
+ src.push("uniform int renderPass;");
20
+ src.push("in vec3 position;");
21
+ src.push("in vec4 color;");
22
+ src.push("in float flags;");
23
+ if (scene.entityOffsetsEnabled) {
24
+ src.push("in vec3 offset;");
25
+ }
26
+
27
+ this._addMatricesUniformBlockLines(src);
28
+
29
+ if (scene.logarithmicDepthBufferEnabled) {
30
+ src.push("uniform float logDepthBufFC;");
31
+ src.push("out float vFragDepth;");
32
+ }
33
+ if (clipping) {
34
+ src.push("out vec4 vWorldPosition;");
35
+ src.push("out float vFlags;");
36
+ }
37
+ src.push("out vec4 vColor;");
38
+ src.push("void main(void) {");
39
+ // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
40
+ // renderPass = COLOR_OPAQUE
41
+ src.push(`int colorFlag = int(flags) & 0xF;`);
42
+ src.push(`if (colorFlag != renderPass) {`);
43
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
44
+ src.push("} else {");
45
+ src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
46
+ if (scene.entityOffsetsEnabled) {
47
+ src.push("worldPosition.xyz = worldPosition.xyz + offset;");
48
+ }
49
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
50
+ src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");
51
+ if (clipping) {
52
+ src.push("vWorldPosition = worldPosition;");
53
+ src.push("vFlags = flags;");
54
+ }
55
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
56
+ if (scene.logarithmicDepthBufferEnabled) {
57
+ src.push("vFragDepth = 1.0 + clipPos.w;");
58
+ }
59
+ src.push("gl_Position = clipPos;");
60
+ src.push("}");
61
+ src.push("}");
62
+ return src;
63
+ }
64
+
65
+ _buildFragmentShader() {
66
+ const scene = this._scene;
67
+ const sectionPlanesState = scene._sectionPlanesState;
68
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
69
+ const src = [];
70
+ src.push('#version 300 es');
71
+ src.push("// Lines batching color fragment shader");
72
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
73
+ src.push("precision highp float;");
74
+ src.push("precision highp int;");
75
+ src.push("#else");
76
+ src.push("precision mediump float;");
77
+ src.push("precision mediump int;");
78
+ src.push("#endif");
79
+ if (scene.logarithmicDepthBufferEnabled) {
80
+ src.push("uniform float logDepthBufFC;");
81
+ src.push("in float vFragDepth;");
82
+ }
83
+ if (clipping) {
84
+ src.push("in vec4 vWorldPosition;");
85
+ src.push("in float vFlags;");
86
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
87
+ src.push("uniform bool sectionPlaneActive" + i + ";");
88
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
89
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
90
+ }
91
+ }
92
+ src.push("in vec4 vColor;");
93
+ src.push("out vec4 outColor;");
94
+ src.push("void main(void) {");
95
+ if (clipping) {
96
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
97
+ src.push(" if (clippable) {");
98
+ src.push(" float dist = 0.0;");
99
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
100
+ src.push("if (sectionPlaneActive" + i + ") {");
101
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
102
+ src.push("}");
103
+ }
104
+ src.push(" if (dist > 0.0) { discard; }");
105
+ src.push("}");
106
+ }
107
+ src.push(" outColor = vColor;");
108
+ if (scene.logarithmicDepthBufferEnabled) {
109
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
110
+ }
111
+ src.push("}");
112
+ return src;
113
+ }
114
+ }
@@ -0,0 +1,99 @@
1
+ import {VBOBatchingLinesColorRenderer} from "./VBOBatchingLinesColorRenderer.js";
2
+ import {VBOBatchingLinesSilhouetteRenderer} from "./VBOBatchingLinesSilhouetteRenderer.js";
3
+ import {VBOBatchingLinesSnapInitRenderer} from "./VBOBatchingLinesSnapInitRenderer.js";
4
+ import {VBOBatchingLinesSnapRenderer} from "./VBOBatchingLinesSnapRenderer.js";
5
+
6
+ /**
7
+ * @private
8
+ */
9
+ class VBOBatchingLinesRenderers {
10
+
11
+ constructor(scene) {
12
+ this._scene = scene;
13
+ }
14
+
15
+ _compile() {
16
+ if (this._colorRenderer && (!this._colorRenderer.getValid())) {
17
+ this._colorRenderer.destroy();
18
+ this._colorRenderer = null;
19
+ }
20
+ if (this._silhouetteRenderer && (!this._silhouetteRenderer.getValid())) {
21
+ this._silhouetteRenderer.destroy();
22
+ this._silhouetteRenderer = null;
23
+ }
24
+ if (this._snapInitRenderer && (!this._snapInitRenderer.getValid())) {
25
+ this._snapInitRenderer.destroy();
26
+ this._snapInitRenderer = null;
27
+ }
28
+ if (this._snapRenderer && (!this._snapRenderer.getValid())) {
29
+ this._snapRenderer.destroy();
30
+ this._snapRenderer = null;
31
+ }
32
+ }
33
+
34
+ get colorRenderer() {
35
+ if (!this._colorRenderer) {
36
+ this._colorRenderer = new VBOBatchingLinesColorRenderer(this._scene, false);
37
+ }
38
+ return this._colorRenderer;
39
+ }
40
+
41
+ get silhouetteRenderer() {
42
+ if (!this._silhouetteRenderer) {
43
+ this._silhouetteRenderer = new VBOBatchingLinesSilhouetteRenderer(this._scene);
44
+ }
45
+ return this._silhouetteRenderer;
46
+ }
47
+
48
+ get snapInitRenderer() {
49
+ if (!this._snapInitRenderer) {
50
+ this._snapInitRenderer = new VBOBatchingLinesSnapInitRenderer(this._scene, false);
51
+ }
52
+ return this._snapInitRenderer;
53
+ }
54
+
55
+ get snapRenderer() {
56
+ if (!this._snapRenderer) {
57
+ this._snapRenderer = new VBOBatchingLinesSnapRenderer(this._scene);
58
+ }
59
+ return this._snapRenderer;
60
+ }
61
+
62
+ _destroy() {
63
+ if (this._colorRenderer) {
64
+ this._colorRenderer.destroy();
65
+ }
66
+ if (this._silhouetteRenderer) {
67
+ this._silhouetteRenderer.destroy();
68
+ }
69
+ if (this._snapInitRenderer) {
70
+ this._snapInitRenderer.destroy();
71
+ }
72
+ if (this._snapRenderer) {
73
+ this._snapRenderer.destroy();
74
+ }
75
+ }
76
+ }
77
+
78
+ const cachedRenderers = {};
79
+
80
+ /**
81
+ * @private
82
+ */
83
+ export function getRenderers(scene) {
84
+ const sceneId = scene.id;
85
+ let batchingRenderers = cachedRenderers[sceneId];
86
+ if (!batchingRenderers) {
87
+ batchingRenderers = new VBOBatchingLinesRenderers(scene);
88
+ cachedRenderers[sceneId] = batchingRenderers;
89
+ batchingRenderers._compile();
90
+ scene.on("compile", () => {
91
+ batchingRenderers._compile();
92
+ });
93
+ scene.on("destroyed", () => {
94
+ delete cachedRenderers[sceneId];
95
+ batchingRenderers._destroy();
96
+ });
97
+ }
98
+ return batchingRenderers;
99
+ }
@@ -0,0 +1,124 @@
1
+ import {VBOSceneModelLineBatchingRenderer} from "./VBOSceneModelLineBatchingRenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ export class VBOBatchingLinesSilhouetteRenderer extends VBOSceneModelLineBatchingRenderer {
7
+
8
+ drawLayer(frameCtx, batchingLayer, renderPass) {
9
+ super.drawLayer(frameCtx, batchingLayer, renderPass, { colorUniform: true });
10
+ }
11
+
12
+ _buildVertexShader() {
13
+
14
+ const scene = this._scene;
15
+ const sectionPlanesState = scene._sectionPlanesState;
16
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
17
+
18
+ const src = [];
19
+ src.push('#version 300 es');
20
+ src.push("// Lines batching silhouette vertex shader");
21
+
22
+ src.push("uniform int renderPass;");
23
+
24
+ src.push("in vec3 position;");
25
+ if (scene.entityOffsetsEnabled) {
26
+ src.push("in vec3 offset;");
27
+ }
28
+ src.push("in float flags;");
29
+
30
+ this._addMatricesUniformBlockLines(src);
31
+
32
+ src.push("uniform vec4 color;");
33
+
34
+ if (scene.logarithmicDepthBufferEnabled) {
35
+ src.push("uniform float logDepthBufFC;");
36
+ src.push("out float vFragDepth;");
37
+ }
38
+
39
+ if (clipping) {
40
+ src.push("out vec4 vWorldPosition;");
41
+ src.push("out float vFlags;");
42
+ }
43
+
44
+ src.push("void main(void) {");
45
+
46
+ // silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
47
+ // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
48
+
49
+ src.push(`int silhouetteFlag = int(flags) >> 4 & 0xF;`);
50
+ src.push(`if (silhouetteFlag != renderPass) {`);
51
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
52
+ src.push("} else {");
53
+
54
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
55
+ if (scene.entityOffsetsEnabled) {
56
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
57
+ }
58
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
59
+ if (clipping) {
60
+ src.push("vWorldPosition = worldPosition;");
61
+ src.push("vFlags = flags;");
62
+ }
63
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
64
+ if (scene.logarithmicDepthBufferEnabled) {
65
+ src.push("vFragDepth = 1.0 + clipPos.w;");
66
+ }
67
+ src.push("gl_Position = clipPos;");
68
+ src.push("}");
69
+ src.push("}");
70
+ return src;
71
+ }
72
+
73
+ _buildFragmentShader() {
74
+
75
+ const scene = this._scene;
76
+ const sectionPlanesState = scene._sectionPlanesState;
77
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
78
+ const src = [];
79
+ src.push('#version 300 es');
80
+ src.push("// Lines batching silhouette fragment shader");
81
+
82
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
83
+ src.push("precision highp float;");
84
+ src.push("precision highp int;");
85
+ src.push("#else");
86
+ src.push("precision mediump float;");
87
+ src.push("precision mediump int;");
88
+ src.push("#endif");
89
+ if (scene.logarithmicDepthBufferEnabled) {
90
+ src.push("uniform float logDepthBufFC;");
91
+ src.push("in float vFragDepth;");
92
+ }
93
+ if (clipping) {
94
+ src.push("in vec4 vWorldPosition;");
95
+ src.push("in float vFlags;");
96
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
97
+ src.push("uniform bool sectionPlaneActive" + i + ";");
98
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
99
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
100
+ }
101
+ }
102
+ src.push("uniform vec4 color;");
103
+ src.push("out vec4 outColor;");
104
+ src.push("void main(void) {");
105
+ if (clipping) {
106
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
107
+ src.push(" if (clippable) {");
108
+ src.push(" float dist = 0.0;");
109
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
110
+ src.push("if (sectionPlaneActive" + i + ") {");
111
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
112
+ src.push("}");
113
+ }
114
+ src.push(" if (dist > 0.0) { discard; }");
115
+ src.push("}");
116
+ }
117
+ if (scene.logarithmicDepthBufferEnabled) {
118
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
119
+ }
120
+ src.push("outColor = color;");
121
+ src.push("}");
122
+ return src;
123
+ }
124
+ }