@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

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Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,46 @@
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+ /**
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+ * @private
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+ */
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+ export class DTXLinesState {
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+
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+ constructor() {
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+ this.texturePerObjectColorsAndFlags = null;
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+ this.texturePerObjectOffsets = null;
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+ this.texturePerObjectInstanceMatrices = null;
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+ this.texturePerObjectPositionsDecodeMatrix = null;
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+ this.texturePerVertexIdCoordinates = null;
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+ this.texturePerLineIdPortionIds8Bits = null;
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+ this.texturePerLineIdPortionIds16Bits = null;
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+ this.texturePerLineIdPortionIds32Bits = null;
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+ this.texturePerLineIdIndices8Bits = null;
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+ this.texturePerLineIdIndices16Bits = null;
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+ this.texturePerLineIdIndices32Bits = null;
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+ this.textureModelMatrices = null;
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+ }
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+
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+ finalize() {
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+ this.indicesPerBitnessTextures = {
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+ 8: this.texturePerLineIdIndices8Bits,
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+ 16: this.texturePerLineIdIndices16Bits,
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+ 32: this.texturePerLineIdIndices32Bits,
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+ };
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+ this.indicesPortionIdsPerBitnessTextures = {
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+ 8: this.texturePerLineIdPortionIds8Bits,
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+ 16: this.texturePerLineIdPortionIds16Bits,
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+ 32: this.texturePerLineIdPortionIds32Bits,
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+ };
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+ }
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+
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+ bindCommonTextures(glProgram, objectDecodeMatricesShaderName, vertexTextureShaderName, objectAttributesTextureShaderName, objectMatricesShaderName) {
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+ this.texturePerObjectPositionsDecodeMatrix.bindTexture(glProgram, objectDecodeMatricesShaderName, 1);
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+ this.texturePerVertexIdCoordinates.bindTexture(glProgram, vertexTextureShaderName, 2);
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+ this.texturePerObjectColorsAndFlags.bindTexture(glProgram, objectAttributesTextureShaderName, 3);
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+ this.texturePerObjectInstanceMatrices.bindTexture(glProgram, objectMatricesShaderName, 4);
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+ }
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+
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+ bindLineIndicesTextures(glProgram, portionIdsShaderName, lineIndicesShaderName, textureBitness) {
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+ this.indicesPortionIdsPerBitnessTextures[textureBitness].bindTexture(glProgram, portionIdsShaderName, 5);
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+ this.indicesPerBitnessTextures[textureBitness].bindTexture(glProgram, lineIndicesShaderName, 6);
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+ }
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+ }
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+
@@ -0,0 +1,411 @@
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+ import {BindableDataTexture} from "./../BindableDataTexture.js";
2
+ import {dataTextureRamStats} from "./dataTextureRamStats.js";
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+
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+ /**
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+ * @private
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+ */
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+ export class DTXLinesTextureFactory {
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+ /**
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+ * Enables the currently binded ````WebGLTexture```` to be used as a data texture.
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+ *
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+ * @param {WebGL2RenderingContext} gl
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+ *
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+ * @private
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+ */
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+ disableBindedTextureFiltering(gl) {
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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+ }
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+
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+ /**
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+ * This will generate an RGBA texture for:
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+ * - colors
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+ * - pickColors
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+ * - flags
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+ * - flags2
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+ * - vertex bases
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+ * - vertex base offsets
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+ *
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+ * The texture will have:
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+ * - 4 RGBA columns per row: for each object (pick) color and flags(2)
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+ * - N rows where N is the number of objects
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+ *
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+ * @param {WebGL2RenderingContext} gl
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+ * @param {ArrayLike<ArrayLike<int>>} colors Array of colors for all objects in the layer
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+ * @param {ArrayLike<ArrayLike<int>>} pickColors Array of pickColors for all objects in the layer
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+ * @param {ArrayLike<int>} vertexBases Array of position-index-bases foteh all objects in the layer
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+ * @param {ArrayLike<int>} indexBaseOffsets For lines: array of offests between the (gl_VertexID / 2) and the position where the indices start in the texture layer
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+ *
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+ * @returns {BindableDataTexture}
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+ */
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+ generateTextureForColorsAndFlags(gl, colors, pickColors, vertexBases, indexBaseOffsets) {
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+ const numPortions = colors.length;
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+
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+ // The number of rows in the texture is the number of
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+ // objects in the layer.
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+
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+ this.numPortions = numPortions;
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+
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+ const textureWidth = 512 * 8;
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+ const textureHeight = Math.ceil(numPortions / (textureWidth / 8));
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+
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+ if (textureHeight === 0) {
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+ throw "texture height===0";
56
+ }
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+
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+ // 8 columns per texture row:
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+ // - col0: (RGBA) object color RGBA
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+ // - col1: (packed Uint32 as RGBA) object pick color
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+ // - col2: (packed 4 bytes as RGBA) object flags
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+ // - col3: (packed 4 bytes as RGBA) object flags2
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+ // - col4: (packed Uint32 bytes as RGBA) vertex base
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+ // - col5: (packed Uint32 bytes as RGBA) index base offset
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+
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+
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+ // // - col6: (packed Uint32 bytes as RGBA) edge index base offset
68
+ // // - col7: (packed 4 bytes as RGBA) is-solid flag for objects
69
+
70
+ const texArray = new Uint8Array(4 * textureWidth * textureHeight);
71
+
72
+ dataTextureRamStats.sizeDataColorsAndFlags += texArray.byteLength;
73
+ dataTextureRamStats.numberOfTextures++;
74
+
75
+ for (let i = 0; i < numPortions; i++) {
76
+ // object color
77
+ texArray.set(colors [i], i * 32 + 0);
78
+ texArray.set(pickColors [i], i * 32 + 4); // object pick color
79
+ texArray.set([0, 0, 0, 0], i * 32 + 8); // object flags
80
+ texArray.set([0, 0, 0, 0], i * 32 + 12); // object flags2
81
+
82
+ // vertex base
83
+ texArray.set([
84
+ (vertexBases[i] >> 24) & 255,
85
+ (vertexBases[i] >> 16) & 255,
86
+ (vertexBases[i] >> 8) & 255,
87
+ (vertexBases[i]) & 255,
88
+ ],
89
+ i * 32 + 16
90
+ );
91
+
92
+ // lines index base offset
93
+ texArray.set(
94
+ [
95
+ (indexBaseOffsets[i] >> 24) & 255,
96
+ (indexBaseOffsets[i] >> 16) & 255,
97
+ (indexBaseOffsets[i] >> 8) & 255,
98
+ (indexBaseOffsets[i]) & 255,
99
+ ],
100
+ i * 32 + 20
101
+ );
102
+
103
+ // // edge index base offset
104
+ // texArray.set(
105
+ // [
106
+ // (edgeIndexBaseOffsets[i] >> 24) & 255,
107
+ // (edgeIndexBaseOffsets[i] >> 16) & 255,
108
+ // (edgeIndexBaseOffsets[i] >> 8) & 255,
109
+ // (edgeIndexBaseOffsets[i]) & 255,
110
+ // ],
111
+ // i * 32 + 24
112
+ // );
113
+ //
114
+ // // is-solid flag
115
+ // texArray.set([solid[i] ? 1 : 0, 0, 0, 0], i * 32 + 28);
116
+ }
117
+ const texture = gl.createTexture();
118
+ gl.bindTexture(gl.TEXTURE_2D, texture);
119
+ gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA8UI, textureWidth, textureHeight);
120
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGBA_INTEGER, gl.UNSIGNED_BYTE, texArray, 0);
121
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
122
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
123
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
124
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
125
+ gl.bindTexture(gl.TEXTURE_2D, null);
126
+ return new BindableDataTexture(gl, texture, textureWidth, textureHeight, texArray);
127
+ }
128
+
129
+ /**
130
+ * This will generate a texture for all object offsets.
131
+ *
132
+ * @param {WebGL2RenderingContext} gl
133
+ * @param {int[]} offsets Array of int[3], one XYZ offset array for each object
134
+ *
135
+ * @returns {BindableDataTexture}
136
+ */
137
+ generateTextureForObjectOffsets(gl, numOffsets) {
138
+ const textureWidth = 512;
139
+ const textureHeight = Math.ceil(numOffsets / textureWidth);
140
+ if (textureHeight === 0) {
141
+ throw "texture height===0";
142
+ }
143
+ const texArray = new Float32Array(3 * textureWidth * textureHeight).fill(0);
144
+ dataTextureRamStats.sizeDataTextureOffsets += texArray.byteLength;
145
+ dataTextureRamStats.numberOfTextures++;
146
+ const texture = gl.createTexture();
147
+ gl.bindTexture(gl.TEXTURE_2D, texture);
148
+ gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB32F, textureWidth, textureHeight);
149
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB, gl.FLOAT, texArray, 0);
150
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
151
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
152
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
153
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
154
+ gl.bindTexture(gl.TEXTURE_2D, null);
155
+ return new BindableDataTexture(gl, texture, textureWidth, textureHeight, texArray);
156
+ }
157
+
158
+ /**
159
+ * This will generate a texture for all positions decode matrices in the layer.
160
+ *
161
+ * The texture will have:
162
+ * - 4 RGBA columns per row (each column will contain 4 packed half-float (16 bits) components).
163
+ * Thus, each row will contain 16 packed half-floats corresponding to a complete positions decode matrix)
164
+ * - N rows where N is the number of objects
165
+ *
166
+ * @param {WebGL2RenderingContext} gl
167
+ * @param {ArrayLike<Matrix4x4>} instanceMatrices Array of geometry instancing matrices for all objects in the layer. Null if the objects are not instanced.
168
+ *
169
+ * @returns {BindableDataTexture}
170
+ */
171
+ generateTextureForInstancingMatrices(gl, instanceMatrices) {
172
+ const numMatrices = instanceMatrices.length;
173
+ if (numMatrices === 0) {
174
+ throw "num instance matrices===0";
175
+ }
176
+ // in one row we can fit 512 matrices
177
+ const textureWidth = 512 * 4;
178
+ const textureHeight = Math.ceil(numMatrices / (textureWidth / 4));
179
+ const texArray = new Float32Array(4 * textureWidth * textureHeight);
180
+ // dataTextureRamStats.sizeDataPositionDecodeMatrices += texArray.byteLength;
181
+ dataTextureRamStats.numberOfTextures++;
182
+ for (let i = 0; i < instanceMatrices.length; i++) { // 4x4 values
183
+ texArray.set(instanceMatrices[i], i * 16);
184
+ }
185
+ const texture = gl.createTexture();
186
+ gl.bindTexture(gl.TEXTURE_2D, texture);
187
+ gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA32F, textureWidth, textureHeight);
188
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGBA, gl.FLOAT, texArray, 0);
189
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
190
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
191
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
192
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
193
+ gl.bindTexture(gl.TEXTURE_2D, null);
194
+ return new BindableDataTexture(gl, texture, textureWidth, textureHeight, texArray);
195
+ }
196
+
197
+ /**
198
+ * This will generate a texture for all positions decode matrices in the layer.
199
+ *
200
+ * The texture will have:
201
+ * - 4 RGBA columns per row (each column will contain 4 packed half-float (16 bits) components).
202
+ * Thus, each row will contain 16 packed half-floats corresponding to a complete positions decode matrix)
203
+ * - N rows where N is the number of objects
204
+ *
205
+ * @param {WebGL2RenderingContext} gl
206
+ * @param {ArrayLike<Matrix4x4>} positionDecodeMatrices Array of positions decode matrices for all objects in the layer
207
+ *
208
+ * @returns {BindableDataTexture}
209
+ */
210
+ generateTextureForPositionsDecodeMatrices(gl, positionDecodeMatrices) {
211
+ const numMatrices = positionDecodeMatrices.length;
212
+ if (numMatrices === 0) {
213
+ throw "num decode+entity matrices===0";
214
+ }
215
+ // in one row we can fit 512 matrices
216
+ const textureWidth = 512 * 4;
217
+ const textureHeight = Math.ceil(numMatrices / (textureWidth / 4));
218
+ const texArray = new Float32Array(4 * textureWidth * textureHeight);
219
+ dataTextureRamStats.sizeDataPositionDecodeMatrices += texArray.byteLength;
220
+ dataTextureRamStats.numberOfTextures++;
221
+ for (let i = 0; i < positionDecodeMatrices.length; i++) { // 4x4 values
222
+ texArray.set(positionDecodeMatrices[i], i * 16);
223
+ }
224
+ const texture = gl.createTexture();
225
+ gl.bindTexture(gl.TEXTURE_2D, texture);
226
+ gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA32F, textureWidth, textureHeight);
227
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGBA, gl.FLOAT, texArray, 0);
228
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
229
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
230
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
231
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
232
+ gl.bindTexture(gl.TEXTURE_2D, null);
233
+ return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
234
+ }
235
+
236
+ /**
237
+ * @param {WebGL2RenderingContext} gl
238
+ * @param indicesArrays
239
+ * @param lenIndices
240
+ *
241
+ * @returns {BindableDataTexture}
242
+ */
243
+ generateTextureFor8BitIndices(gl, indicesArrays, lenIndices) {
244
+ if (lenIndices === 0) {
245
+ return {texture: null, textureHeight: 0,};
246
+ }
247
+ const textureWidth = 4096;
248
+ const textureHeight = Math.ceil(lenIndices / 3 / textureWidth);
249
+ if (textureHeight === 0) {
250
+ throw "texture height===0";
251
+ }
252
+ const texArraySize = textureWidth * textureHeight * 3;
253
+ const texArray = new Uint8Array(texArraySize);
254
+ dataTextureRamStats.sizeDataTextureIndices += texArray.byteLength;
255
+ dataTextureRamStats.numberOfTextures++;
256
+ for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
257
+ const pc = indicesArrays[i];
258
+ texArray.set(pc, j);
259
+ j += pc.length;
260
+ }
261
+ const texture = gl.createTexture();
262
+ gl.bindTexture(gl.TEXTURE_2D, texture);
263
+ gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB8UI, textureWidth, textureHeight);
264
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_BYTE, texArray, 0);
265
+ this.disableBindedTextureFiltering(gl);
266
+ gl.bindTexture(gl.TEXTURE_2D, null);
267
+ return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
268
+ }
269
+
270
+ /**
271
+ * @param {WebGL2RenderingContext} gl
272
+ * @param indicesArrays
273
+ * @param lenIndices
274
+ *
275
+ * @returns {BindableDataTexture}
276
+ */
277
+ generateTextureFor16BitIndices(gl, indicesArrays, lenIndices) {
278
+ if (lenIndices === 0) {
279
+ return {texture: null, textureHeight: 0,};
280
+ }
281
+ const textureWidth = 4096;
282
+ const textureHeight = Math.ceil(lenIndices / 3 / textureWidth);
283
+ if (textureHeight === 0) {
284
+ throw "texture height===0";
285
+ }
286
+ const texArraySize = textureWidth * textureHeight * 3;
287
+ const texArray = new Uint16Array(texArraySize);
288
+ dataTextureRamStats.sizeDataTextureIndices += texArray.byteLength;
289
+ dataTextureRamStats.numberOfTextures++;
290
+ for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
291
+ const pc = indicesArrays[i];
292
+ texArray.set(pc, j);
293
+ j += pc.length;
294
+ }
295
+ const texture = gl.createTexture();
296
+ gl.bindTexture(gl.TEXTURE_2D, texture);
297
+ gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB16UI, textureWidth, textureHeight);
298
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
299
+ this.disableBindedTextureFiltering(gl);
300
+ gl.bindTexture(gl.TEXTURE_2D, null);
301
+ return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
302
+ }
303
+
304
+ /**
305
+ * @param {WebGL2RenderingContext} gl
306
+ * @param indicesArrays
307
+ * @param lenIndices
308
+ *
309
+ * @returns {BindableDataTexture}
310
+ */
311
+ generateTextureFor32BitIndices(gl, indicesArrays, lenIndices) {
312
+ if (lenIndices === 0) {
313
+ return {texture: null, textureHeight: 0,};
314
+ }
315
+ const textureWidth = 4096;
316
+ const textureHeight = Math.ceil(lenIndices / 3 / textureWidth);
317
+ if (textureHeight === 0) {
318
+ throw "texture height===0";
319
+ }
320
+ const texArraySize = textureWidth * textureHeight * 3;
321
+ const texArray = new Uint32Array(texArraySize);
322
+ dataTextureRamStats.sizeDataTextureIndices += texArray.byteLength;
323
+ dataTextureRamStats.numberOfTextures++;
324
+ for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
325
+ const pc = indicesArrays[i];
326
+ texArray.set(pc, j);
327
+ j += pc.length;
328
+ }
329
+ const texture = gl.createTexture();
330
+ gl.bindTexture(gl.TEXTURE_2D, texture);
331
+ gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB32UI, textureWidth, textureHeight);
332
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_INT, texArray, 0);
333
+ this.disableBindedTextureFiltering(gl);
334
+ gl.bindTexture(gl.TEXTURE_2D, null);
335
+ return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
336
+ }
337
+
338
+ /**
339
+ * @param {WebGL2RenderingContext} gl
340
+ * @param {ArrayLike<int>} positionsArrays Arrays of quantized positions in the layer
341
+ * @param lenPositions
342
+ *
343
+ * This will generate a texture for positions in the layer.
344
+ *
345
+ * The texture will have:
346
+ * - 1024 columns, where each pixel will be a 16-bit-per-component RGB texture, corresponding to the XYZ of the position
347
+ * - a number of rows R where R*1024 is just >= than the number of vertices (positions / 3)
348
+ *
349
+ * @returns {BindableDataTexture}
350
+ */
351
+ generateTextureForPositions(gl, positionsArrays, lenPositions) {
352
+ const numVertices = lenPositions / 3;
353
+ const textureWidth = 4096;
354
+ const textureHeight = Math.ceil(numVertices / textureWidth);
355
+ if (textureHeight === 0) {
356
+ throw "texture height===0";
357
+ }
358
+ const texArraySize = textureWidth * textureHeight * 3;
359
+ const texArray = new Uint16Array(texArraySize);
360
+ dataTextureRamStats.sizeDataTexturePositions += texArray.byteLength;
361
+ dataTextureRamStats.numberOfTextures++;
362
+ for (let i = 0, j = 0, len = positionsArrays.length; i < len; i++) {
363
+ const pc = positionsArrays[i];
364
+ texArray.set(pc, j);
365
+ j += pc.length;
366
+ }
367
+ const texture = gl.createTexture();
368
+ gl.bindTexture(gl.TEXTURE_2D, texture);
369
+ gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB16UI, textureWidth, textureHeight);
370
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
371
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
372
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
373
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
374
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
375
+ gl.bindTexture(gl.TEXTURE_2D, null);
376
+ return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
377
+ }
378
+
379
+ /**
380
+ * @param {WebGL2RenderingContext} gl
381
+ * @param {ArrayLike<int>} portionIdsArray
382
+ *
383
+ * @returns {BindableDataTexture}
384
+ */
385
+ generateTextureForPackedPortionIds(gl, portionIdsArray) {
386
+ if (portionIdsArray.length === 0) {
387
+ return {texture: null, textureHeight: 0};
388
+ }
389
+ const lenArray = portionIdsArray.length;
390
+ const textureWidth = 4096;
391
+ const textureHeight = Math.ceil(lenArray / textureWidth);
392
+ if (textureHeight === 0) {
393
+ throw "texture height===0";
394
+ }
395
+ const texArraySize = textureWidth * textureHeight;
396
+ const texArray = new Uint16Array(texArraySize);
397
+ texArray.set(portionIdsArray, 0);
398
+ dataTextureRamStats.sizeDataTexturePortionIds += texArray.byteLength;
399
+ dataTextureRamStats.numberOfTextures++;
400
+ const texture = gl.createTexture();
401
+ gl.bindTexture(gl.TEXTURE_2D, texture);
402
+ gl.texStorage2D(gl.TEXTURE_2D, 1, gl.R16UI, textureWidth, textureHeight);
403
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RED_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
404
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
405
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
406
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
407
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
408
+ gl.bindTexture(gl.TEXTURE_2D, null);
409
+ return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
410
+ }
411
+ }
@@ -0,0 +1,49 @@
1
+ export const dataTextureRamStats = {
2
+ sizeDataColorsAndFlags: 0,
3
+ sizeDataPositionDecodeMatrices: 0,
4
+ sizeDataTextureOffsets: 0,
5
+ sizeDataTexturePositions: 0,
6
+ sizeDataTextureIndices: 0,
7
+ sizeDataTexturePortionIds: 0,
8
+ numberOfGeometries: 0,
9
+ numberOfPortions: 0,
10
+ numberOfLayers: 0,
11
+ numberOfTextures: 0,
12
+ totalLines: 0,
13
+ totalLines8Bits: 0,
14
+ totalLines16Bits: 0,
15
+ totalLines32Bits: 0,
16
+ cannotCreatePortion: {
17
+ because10BitsObjectId: 0,
18
+ becauseTextureSize: 0,
19
+ },
20
+ overheadSizeAlignementIndices: 0,
21
+ overheadSizeAlignementEdgeIndices: 0,
22
+ };
23
+
24
+ window.printDataTextureRamStats = function () {
25
+
26
+ console.log(JSON.stringify(dataTextureRamStats, null, 4));
27
+
28
+ let totalRamSize = 0;
29
+
30
+ Object.keys(dataTextureRamStats).forEach(key => {
31
+ if (key.startsWith("size")) {
32
+ totalRamSize += dataTextureRamStats[key];
33
+ }
34
+ });
35
+
36
+ console.log(`Total size ${totalRamSize} bytes (${(totalRamSize / 1000 / 1000).toFixed(2)} MB)`);
37
+ console.log(`Avg bytes / triangle: ${(totalRamSize / dataTextureRamStats.totalLines).toFixed(2)}`);
38
+
39
+ let percentualRamStats = {};
40
+
41
+ Object.keys(dataTextureRamStats).forEach(key => {
42
+ if (key.startsWith("size")) {
43
+ percentualRamStats[key] =
44
+ `${(dataTextureRamStats[key] / totalRamSize * 100).toFixed(2)} % of total`;
45
+ }
46
+ });
47
+
48
+ console.log(JSON.stringify({percentualRamUsage: percentualRamStats}, null, 4));
49
+ };