@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +44618 -13007
- package/dist/xeokit-sdk.es.js +44617 -13008
- package/dist/xeokit-sdk.es5.js +3488 -1387
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/plugins/lib/html/MenuEvent.js +2 -2
- package/src/viewer/Viewer.js +103 -55
- package/src/viewer/scene/canvas/Canvas.js +43 -3
- package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
- package/src/viewer/scene/lights/CubeTexture.js +13 -0
- package/src/viewer/scene/lights/DirLight.js +1 -2
- package/src/viewer/scene/lights/PointLight.js +1 -2
- package/src/viewer/scene/materials/Texture.js +9 -0
- package/src/viewer/scene/math/rtcCoords.js +38 -1
- package/src/viewer/scene/mesh/Mesh.js +212 -454
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
- package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
- package/src/viewer/scene/model/SceneModel.js +861 -245
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
- package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
- package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
- package/src/viewer/scene/model/vbo/float16.js +760 -0
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
- package/src/viewer/scene/scene/Scene.js +38 -21
- package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
- package/src/viewer/scene/webgl/Attribute.js +23 -0
- package/src/viewer/scene/webgl/FrameContext.js +86 -14
- package/src/viewer/scene/webgl/Program.js +181 -0
- package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
- package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
- package/src/viewer/scene/webgl/Renderer.js +843 -880
- package/src/viewer/scene/webgl/Sampler.js +18 -0
- package/src/viewer/scene/webgl/Shader.js +49 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
- package/src/viewer/utils/os.js +9 -0
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
- package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
- package/src/viewer/scene/model/layer/Layer.js +0 -786
- package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
- package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
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/**
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* @author xeolabs / https://github.com/xeolabs
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*/
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import {OcclusionShaderSource} from "./OcclusionShaderSource.js";
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import {Program} from "../../webgl/Program.js";
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import {stats} from "../../stats.js";
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import {math} from "../../math/math.js";
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import {getPlaneRTCPos} from "../../math/rtcCoords.js";
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const tempVec3a = math.vec3();
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// No ID, because there is exactly one PickMeshRenderer per scene
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/**
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* @private
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*/
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const OcclusionRenderer = function (hash, mesh) {
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this._hash = hash;
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this._shaderSource = new OcclusionShaderSource(mesh);
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this._scene = mesh.scene;
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this._useCount = 0;
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this._allocate(mesh);
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};
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const renderers = {};
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OcclusionRenderer.get = function (mesh) {
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mesh.scene.canvas.canvas.id,
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mesh.scene._sectionPlanesState.getHash(),
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mesh._geometry._state.hash,
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mesh._state.occlusionHash
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].join(";");
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let renderer = renderers[hash];
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if (!renderer) {
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renderer = new OcclusionRenderer(hash, mesh);
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if (renderer.errors) {
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console.log(renderer.errors.join("\n"));
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return null;
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}
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renderers[hash] = renderer;
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stats.memory.programs++;
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}
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renderer._useCount++;
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return renderer;
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};
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OcclusionRenderer.prototype.put = function () {
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if (--this._useCount === 0) {
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if (this._program) {
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this._program.destroy();
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}
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delete renderers[this._hash];
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stats.memory.programs--;
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}
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};
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OcclusionRenderer.prototype.webglContextRestored = function () {
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this._program = null;
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};
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OcclusionRenderer.prototype.drawMesh = function (frameCtx, mesh) {
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if (!this._program) {
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this._allocate(mesh);
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}
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const scene = this._scene;
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const gl = scene.canvas.gl;
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const materialState = mesh._material._state;
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const meshState = mesh._state;
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const geometryState = mesh._geometry._state;
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const origin = mesh.origin;
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return;
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}
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if (frameCtx.lastProgramId !== this._program.id) {
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frameCtx.lastProgramId = this._program.id;
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this._bindProgram(frameCtx);
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}
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if (materialState.id !== this._lastMaterialId) {
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const backfaces = materialState.backfaces;
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if (frameCtx.backfaces !== backfaces) {
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if (backfaces) {
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gl.disable(gl.CULL_FACE);
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} else {
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gl.enable(gl.CULL_FACE);
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}
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frameCtx.backfaces = backfaces;
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}
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const frontface = materialState.frontface;
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96
|
+
if (frameCtx.frontface !== frontface) {
|
|
97
|
+
if (frontface) {
|
|
98
|
+
gl.frontFace(gl.CCW);
|
|
99
|
+
} else {
|
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100
|
+
gl.frontFace(gl.CW);
|
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+
}
|
|
102
|
+
frameCtx.frontface = frontface;
|
|
103
|
+
}
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|
104
|
+
this._lastMaterialId = materialState.id;
|
|
105
|
+
}
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|
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|
+
|
|
107
|
+
const camera = scene.camera;
|
|
108
|
+
|
|
109
|
+
gl.uniformMatrix4fv(this._uViewMatrix, false, origin ? frameCtx.getRTCViewMatrix(meshState.originHash, origin) : camera.viewMatrix);
|
|
110
|
+
|
|
111
|
+
if (meshState.clippable) {
|
|
112
|
+
const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
|
|
113
|
+
const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
|
|
114
|
+
if (numAllocatedSectionPlanes > 0) {
|
|
115
|
+
const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
|
|
116
|
+
const renderFlags = mesh.renderFlags;
|
|
117
|
+
for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
|
|
118
|
+
const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
|
|
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|
+
if (sectionPlaneUniforms) {
|
|
120
|
+
if (sectionPlaneIndex < numSectionPlanes) {
|
|
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|
+
const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];
|
|
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|
+
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
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|
+
if (active) {
|
|
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|
+
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
125
|
+
if (origin) {
|
|
126
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
|
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|
+
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
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+
} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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}
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|
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gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
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}
|
|
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} else {
|
|
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|
+
gl.uniform1i(sectionPlaneUniforms.active, 0);
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
gl.uniformMatrix4fv(this._uProjMatrix, false, camera._project._state.matrix);
|
|
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|
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gl.uniformMatrix4fv(this._uModelMatrix, gl.FALSE, mesh.worldMatrix);
|
|
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|
+
|
|
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|
+
if (this._uClippable) {
|
|
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|
+
gl.uniform1i(this._uClippable, mesh._state.clippable);
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
gl.uniform3fv(this._uOffset, mesh._state.offset);
|
|
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|
+
|
|
150
|
+
if (geometryState.id !== this._lastGeometryId) {
|
|
151
|
+
if (this._uPositionsDecodeMatrix) {
|
|
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|
+
gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix);
|
|
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|
+
}
|
|
154
|
+
if (this._aPosition) {
|
|
155
|
+
this._aPosition.bindArrayBuffer(geometryState.positionsBuf, geometryState.compressGeometry ? gl.UNSIGNED_SHORT : gl.FLOAT);
|
|
156
|
+
frameCtx.bindArray++;
|
|
157
|
+
}
|
|
158
|
+
if (geometryState.indicesBuf) {
|
|
159
|
+
geometryState.indicesBuf.bind();
|
|
160
|
+
frameCtx.bindArray++;
|
|
161
|
+
}
|
|
162
|
+
this._lastGeometryId = geometryState.id;
|
|
163
|
+
}
|
|
164
|
+
if (geometryState.indicesBuf) {
|
|
165
|
+
gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
|
|
166
|
+
frameCtx.drawElements++;
|
|
167
|
+
} else if (geometryState.positions) {
|
|
168
|
+
gl.drawArrays(gl.TRIANGLES, 0, geometryState.positions.numItems);
|
|
169
|
+
}
|
|
170
|
+
};
|
|
171
|
+
|
|
172
|
+
OcclusionRenderer.prototype._allocate = function (mesh) {
|
|
173
|
+
const scene = mesh.scene;
|
|
174
|
+
const gl = scene.canvas.gl;
|
|
175
|
+
this._program = new Program(gl, this._shaderSource);
|
|
176
|
+
if (this._program.errors) {
|
|
177
|
+
this.errors = this._program.errors;
|
|
178
|
+
return;
|
|
179
|
+
}
|
|
180
|
+
const program = this._program;
|
|
181
|
+
this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
|
|
182
|
+
this._uModelMatrix = program.getLocation("modelMatrix");
|
|
183
|
+
this._uViewMatrix = program.getLocation("viewMatrix");
|
|
184
|
+
this._uProjMatrix = program.getLocation("projMatrix");
|
|
185
|
+
this._uSectionPlanes = [];
|
|
186
|
+
const clips = scene._sectionPlanesState.sectionPlanes;
|
|
187
|
+
for (let i = 0, len = clips.length; i < len; i++) {
|
|
188
|
+
this._uSectionPlanes.push({
|
|
189
|
+
active: program.getLocation("sectionPlaneActive" + i),
|
|
190
|
+
pos: program.getLocation("sectionPlanePos" + i),
|
|
191
|
+
dir: program.getLocation("sectionPlaneDir" + i)
|
|
192
|
+
});
|
|
193
|
+
}
|
|
194
|
+
this._aPosition = program.getAttribute("position");
|
|
195
|
+
this._uClippable = program.getLocation("clippable");
|
|
196
|
+
this._uOffset = program.getLocation("offset");
|
|
197
|
+
if (scene.logarithmicDepthBufferEnabled ) {
|
|
198
|
+
this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
|
|
199
|
+
}
|
|
200
|
+
this._lastMaterialId = null;
|
|
201
|
+
this._lastVertexBufsId = null;
|
|
202
|
+
this._lastGeometryId = null;
|
|
203
|
+
};
|
|
204
|
+
|
|
205
|
+
OcclusionRenderer.prototype._bindProgram = function (frameCtx) {
|
|
206
|
+
const scene = this._scene;
|
|
207
|
+
const project = scene.camera.project;
|
|
208
|
+
const gl = scene.canvas.gl;
|
|
209
|
+
this._program.bind();
|
|
210
|
+
frameCtx.useProgram++;
|
|
211
|
+
gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
|
|
212
|
+
if (scene.logarithmicDepthBufferEnabled ) {
|
|
213
|
+
const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
|
|
214
|
+
gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
|
|
215
|
+
}
|
|
216
|
+
this._lastMaterialId = null;
|
|
217
|
+
this._lastVertexBufsId = null;
|
|
218
|
+
this._lastGeometryId = null;
|
|
219
|
+
};
|
|
220
|
+
|
|
221
|
+
export {OcclusionRenderer};
|
|
@@ -1,9 +1,158 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
1
|
+
/**
|
|
2
|
+
* @author xeolabs / https://github.com/xeolabs
|
|
3
|
+
*/
|
|
4
|
+
|
|
5
|
+
import {WEBGL_INFO} from "../../webglInfo.js";
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* @private
|
|
9
|
+
*/
|
|
10
|
+
class OcclusionShaderSource {
|
|
11
|
+
constructor(mesh) {
|
|
12
|
+
this.vertex = buildVertex(mesh);
|
|
13
|
+
this.fragment = buildFragment(mesh);
|
|
14
|
+
}
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
function buildVertex(mesh) {
|
|
18
|
+
const scene = mesh.scene;
|
|
19
|
+
const sectionPlanesState = scene._sectionPlanesState;
|
|
20
|
+
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
21
|
+
const quantizedGeometry = !!mesh._geometry._state.compressGeometry;
|
|
22
|
+
const billboard = mesh._state.billboard;
|
|
23
|
+
const stationary = mesh._state.stationary;
|
|
24
|
+
const src = [];
|
|
25
|
+
src.push('#version 300 es');
|
|
26
|
+
src.push("// Mesh occlusion vertex shader");
|
|
27
|
+
src.push("in vec3 position;");
|
|
28
|
+
src.push("uniform mat4 modelMatrix;");
|
|
29
|
+
src.push("uniform mat4 viewMatrix;");
|
|
30
|
+
src.push("uniform mat4 projMatrix;");
|
|
31
|
+
src.push("uniform vec3 offset;");
|
|
32
|
+
src.push("uniform vec3 scale;");
|
|
33
|
+
if (quantizedGeometry) {
|
|
34
|
+
src.push("uniform mat4 positionsDecodeMatrix;");
|
|
35
|
+
}
|
|
36
|
+
if (clipping) {
|
|
37
|
+
src.push("out vec4 vWorldPosition;");
|
|
38
|
+
}
|
|
39
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
40
|
+
src.push("uniform float logDepthBufFC;");
|
|
41
|
+
src.push("out float vFragDepth;");
|
|
42
|
+
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
43
|
+
src.push(" return (m[2][3] == - 1.0);");
|
|
44
|
+
src.push("}");
|
|
45
|
+
src.push("out float isPerspective;");
|
|
46
|
+
}
|
|
47
|
+
if (billboard === "spherical" || billboard === "cylindrical") {
|
|
48
|
+
src.push("void billboard(inout mat4 mat) {");
|
|
49
|
+
src.push(" mat[0][0] = scale[0];");
|
|
50
|
+
src.push(" mat[0][1] = 0.0;");
|
|
51
|
+
src.push(" mat[0][2] = 0.0;");
|
|
52
|
+
if (billboard === "spherical") {
|
|
53
|
+
src.push(" mat[1][0] = 0.0;");
|
|
54
|
+
src.push(" mat[1][1] = scale[1];");
|
|
55
|
+
src.push(" mat[1][2] = 0.0;");
|
|
56
|
+
}
|
|
57
|
+
src.push(" mat[2][0] = 0.0;");
|
|
58
|
+
src.push(" mat[2][1] = 0.0;");
|
|
59
|
+
src.push(" mat[2][2] =1.0;");
|
|
60
|
+
src.push("}");
|
|
61
|
+
}
|
|
62
|
+
src.push("void main(void) {");
|
|
63
|
+
src.push("vec4 localPosition = vec4(position, 1.0); ");
|
|
64
|
+
src.push("vec4 worldPosition;");
|
|
65
|
+
if (quantizedGeometry) {
|
|
66
|
+
src.push("localPosition = positionsDecodeMatrix * localPosition;");
|
|
67
|
+
}
|
|
68
|
+
src.push("mat4 viewMatrix2 = viewMatrix;");
|
|
69
|
+
src.push("mat4 modelMatrix2 = modelMatrix;");
|
|
70
|
+
if (stationary) {
|
|
71
|
+
src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
|
|
72
|
+
}
|
|
73
|
+
if (billboard === "spherical" || billboard === "cylindrical") {
|
|
74
|
+
src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
|
|
75
|
+
src.push("billboard(modelMatrix2);");
|
|
76
|
+
src.push("billboard(viewMatrix2);");
|
|
77
|
+
src.push("billboard(modelViewMatrix);");
|
|
78
|
+
src.push("worldPosition = modelMatrix2 * localPosition;");
|
|
79
|
+
src.push("worldPosition.xyz = worldPosition.xyz + offset;");
|
|
80
|
+
src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
|
|
81
|
+
} else {
|
|
82
|
+
src.push("worldPosition = modelMatrix2 * localPosition;");
|
|
83
|
+
src.push("worldPosition.xyz = worldPosition.xyz + offset;");
|
|
84
|
+
src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
|
|
85
|
+
}
|
|
86
|
+
if (clipping) {
|
|
87
|
+
src.push(" vWorldPosition = worldPosition;");
|
|
88
|
+
}
|
|
89
|
+
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
90
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
91
|
+
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
92
|
+
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
93
|
+
}
|
|
94
|
+
src.push("gl_Position = clipPos;");
|
|
95
|
+
src.push("}");
|
|
96
|
+
return src;
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
function buildFragment(mesh) {
|
|
100
|
+
|
|
101
|
+
const scene = mesh.scene;
|
|
102
|
+
const sectionPlanesState = scene._sectionPlanesState;
|
|
103
|
+
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
104
|
+
const src = [];
|
|
105
|
+
src.push('#version 300 es');
|
|
106
|
+
src.push("// Mesh occlusion fragment shader");
|
|
107
|
+
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
108
|
+
src.push("precision highp float;");
|
|
109
|
+
src.push("precision highp int;");
|
|
110
|
+
src.push("#else");
|
|
111
|
+
src.push("precision mediump float;");
|
|
112
|
+
src.push("precision mediump int;");
|
|
113
|
+
src.push("#endif");
|
|
114
|
+
|
|
115
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
116
|
+
src.push("in float isPerspective;");
|
|
117
|
+
src.push("uniform float logDepthBufFC;");
|
|
118
|
+
src.push("in float vFragDepth;");
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
if (clipping) {
|
|
122
|
+
src.push("uniform bool clippable;");
|
|
123
|
+
src.push("in vec4 vWorldPosition;");
|
|
124
|
+
for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
125
|
+
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
126
|
+
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
127
|
+
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
src.push("out vec4 outColor;");
|
|
132
|
+
|
|
133
|
+
src.push("void main(void) {");
|
|
134
|
+
|
|
135
|
+
if (clipping) {
|
|
136
|
+
src.push("if (clippable) {");
|
|
137
|
+
src.push(" float dist = 0.0;");
|
|
138
|
+
for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
139
|
+
src.push("if (sectionPlaneActive" + i + ") {");
|
|
140
|
+
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
141
|
+
src.push("}");
|
|
142
|
+
}
|
|
143
|
+
src.push(" if (dist > 0.0) { discard; }");
|
|
144
|
+
src.push("}");
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");
|
|
148
|
+
|
|
149
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
150
|
+
src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
src.push("}");
|
|
154
|
+
|
|
155
|
+
return src;
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
export {OcclusionShaderSource};
|
|
@@ -0,0 +1,223 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @author xeolabs / https://github.com/xeolabs
|
|
3
|
+
*/
|
|
4
|
+
|
|
5
|
+
import {PickMeshShaderSource} from "./PickMeshShaderSource.js";
|
|
6
|
+
import {Program} from "../../webgl/Program.js";
|
|
7
|
+
import {stats} from "../../stats.js";
|
|
8
|
+
import {math} from "../../math/math.js";
|
|
9
|
+
import {getPlaneRTCPos} from "../../math/rtcCoords.js";
|
|
10
|
+
|
|
11
|
+
const tempVec3a = math.vec3();
|
|
12
|
+
|
|
13
|
+
// No ID, because there is exactly one PickMeshRenderer per scene
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* @private
|
|
17
|
+
*/
|
|
18
|
+
const PickMeshRenderer = function (hash, mesh) {
|
|
19
|
+
this._hash = hash;
|
|
20
|
+
this._shaderSource = new PickMeshShaderSource(mesh);
|
|
21
|
+
this._scene = mesh.scene;
|
|
22
|
+
this._useCount = 0;
|
|
23
|
+
this._allocate(mesh);
|
|
24
|
+
};
|
|
25
|
+
|
|
26
|
+
const renderers = {};
|
|
27
|
+
|
|
28
|
+
PickMeshRenderer.get = function (mesh) {
|
|
29
|
+
const hash = [
|
|
30
|
+
mesh.scene.canvas.canvas.id,
|
|
31
|
+
mesh.scene._sectionPlanesState.getHash(),
|
|
32
|
+
mesh._geometry._state.hash,
|
|
33
|
+
mesh._state.hash
|
|
34
|
+
].join(";");
|
|
35
|
+
let renderer = renderers[hash];
|
|
36
|
+
if (!renderer) {
|
|
37
|
+
renderer = new PickMeshRenderer(hash, mesh);
|
|
38
|
+
if (renderer.errors) {
|
|
39
|
+
console.log(renderer.errors.join("\n"));
|
|
40
|
+
return null;
|
|
41
|
+
}
|
|
42
|
+
renderers[hash] = renderer;
|
|
43
|
+
stats.memory.programs++;
|
|
44
|
+
}
|
|
45
|
+
renderer._useCount++;
|
|
46
|
+
return renderer;
|
|
47
|
+
};
|
|
48
|
+
|
|
49
|
+
PickMeshRenderer.prototype.put = function () {
|
|
50
|
+
if (--this._useCount === 0) {
|
|
51
|
+
if (this._program) {
|
|
52
|
+
this._program.destroy();
|
|
53
|
+
}
|
|
54
|
+
delete renderers[this._hash];
|
|
55
|
+
stats.memory.programs--;
|
|
56
|
+
}
|
|
57
|
+
};
|
|
58
|
+
|
|
59
|
+
PickMeshRenderer.prototype.webglContextRestored = function () {
|
|
60
|
+
this._program = null;
|
|
61
|
+
};
|
|
62
|
+
|
|
63
|
+
PickMeshRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
64
|
+
|
|
65
|
+
if (!this._program) {
|
|
66
|
+
this._allocate(mesh);
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
const scene = this._scene;
|
|
70
|
+
const gl = scene.canvas.gl;
|
|
71
|
+
const meshState = mesh._state;
|
|
72
|
+
const materialState = mesh._material._state;
|
|
73
|
+
const geometryState = mesh._geometry._state;
|
|
74
|
+
const origin = mesh.origin;
|
|
75
|
+
|
|
76
|
+
if (frameCtx.lastProgramId !== this._program.id) {
|
|
77
|
+
frameCtx.lastProgramId = this._program.id;
|
|
78
|
+
this._bindProgram(frameCtx);
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
gl.uniformMatrix4fv(this._uViewMatrix, false, origin ? frameCtx.getRTCPickViewMatrix(meshState.originHash, origin) : frameCtx.pickViewMatrix);
|
|
82
|
+
|
|
83
|
+
if (meshState.clippable) {
|
|
84
|
+
const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
|
|
85
|
+
const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
|
|
86
|
+
if (numAllocatedSectionPlanes > 0) {
|
|
87
|
+
const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
|
|
88
|
+
const renderFlags = mesh.renderFlags;
|
|
89
|
+
for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
|
|
90
|
+
const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
|
|
91
|
+
if (sectionPlaneUniforms) {
|
|
92
|
+
if (sectionPlaneIndex < numSectionPlanes) {
|
|
93
|
+
const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];
|
|
94
|
+
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
95
|
+
if (active) {
|
|
96
|
+
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
97
|
+
if (origin) {
|
|
98
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
|
|
99
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
100
|
+
} else {
|
|
101
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
102
|
+
}
|
|
103
|
+
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
104
|
+
}
|
|
105
|
+
} else {
|
|
106
|
+
gl.uniform1i(sectionPlaneUniforms.active, 0);
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
if (materialState.id !== this._lastMaterialId) {
|
|
114
|
+
const backfaces = materialState.backfaces;
|
|
115
|
+
if (frameCtx.backfaces !== backfaces) {
|
|
116
|
+
if (backfaces) {
|
|
117
|
+
gl.disable(gl.CULL_FACE);
|
|
118
|
+
} else {
|
|
119
|
+
gl.enable(gl.CULL_FACE);
|
|
120
|
+
}
|
|
121
|
+
frameCtx.backfaces = backfaces;
|
|
122
|
+
}
|
|
123
|
+
const frontface = materialState.frontface;
|
|
124
|
+
if (frameCtx.frontface !== frontface) {
|
|
125
|
+
if (frontface) {
|
|
126
|
+
gl.frontFace(gl.CCW);
|
|
127
|
+
} else {
|
|
128
|
+
gl.frontFace(gl.CW);
|
|
129
|
+
}
|
|
130
|
+
frameCtx.frontface = frontface;
|
|
131
|
+
}
|
|
132
|
+
this._lastMaterialId = materialState.id;
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
gl.uniformMatrix4fv(this._uProjMatrix, false, frameCtx.pickProjMatrix);
|
|
136
|
+
gl.uniformMatrix4fv(this._uModelMatrix, false, mesh.worldMatrix);
|
|
137
|
+
if (this._uClippable) {
|
|
138
|
+
gl.uniform1i(this._uClippable, mesh._state.clippable);
|
|
139
|
+
}
|
|
140
|
+
gl.uniform3fv(this._uOffset, mesh._state.offset);
|
|
141
|
+
|
|
142
|
+
if (geometryState.id !== this._lastGeometryId) {
|
|
143
|
+
if (this._uPositionsDecodeMatrix) {
|
|
144
|
+
gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix);
|
|
145
|
+
}
|
|
146
|
+
if (this._aPosition) {
|
|
147
|
+
this._aPosition.bindArrayBuffer(geometryState.positionsBuf, geometryState.compressGeometry ? gl.UNSIGNED_SHORT : gl.FLOAT);
|
|
148
|
+
frameCtx.bindArray++;
|
|
149
|
+
}
|
|
150
|
+
if (geometryState.indicesBuf) {
|
|
151
|
+
geometryState.indicesBuf.bind();
|
|
152
|
+
frameCtx.bindArray++;
|
|
153
|
+
}
|
|
154
|
+
this._lastGeometryId = geometryState.id;
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
// Mesh-indexed color
|
|
158
|
+
var pickID = mesh._state.pickID;
|
|
159
|
+
const a = pickID >> 24 & 0xFF;
|
|
160
|
+
const b = pickID >> 16 & 0xFF;
|
|
161
|
+
const g = pickID >> 8 & 0xFF;
|
|
162
|
+
const r = pickID & 0xFF;
|
|
163
|
+
gl.uniform4f(this._uPickColor, r / 255, g / 255, b / 255, a / 255);
|
|
164
|
+
|
|
165
|
+
gl.uniform2fv(this._uPickClipPos, frameCtx.pickClipPos);
|
|
166
|
+
|
|
167
|
+
if (geometryState.indicesBuf) {
|
|
168
|
+
gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
|
|
169
|
+
frameCtx.drawElements++;
|
|
170
|
+
} else if (geometryState.positions) {
|
|
171
|
+
gl.drawArrays(gl.TRIANGLES, 0, geometryState.positions.numItems);
|
|
172
|
+
}
|
|
173
|
+
};
|
|
174
|
+
|
|
175
|
+
PickMeshRenderer.prototype._allocate = function (mesh) {
|
|
176
|
+
const scene = mesh.scene;
|
|
177
|
+
const gl = scene.canvas.gl;
|
|
178
|
+
this._program = new Program(gl, this._shaderSource);
|
|
179
|
+
if (this._program.errors) {
|
|
180
|
+
this.errors = this._program.errors;
|
|
181
|
+
return;
|
|
182
|
+
}
|
|
183
|
+
const program = this._program;
|
|
184
|
+
this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
|
|
185
|
+
this._uModelMatrix = program.getLocation("modelMatrix");
|
|
186
|
+
this._uViewMatrix = program.getLocation("viewMatrix");
|
|
187
|
+
this._uProjMatrix = program.getLocation("projMatrix");
|
|
188
|
+
this._uSectionPlanes = [];
|
|
189
|
+
const clips = scene._sectionPlanesState.sectionPlanes;
|
|
190
|
+
for (let i = 0, len = clips.length; i < len; i++) {
|
|
191
|
+
this._uSectionPlanes.push({
|
|
192
|
+
active: program.getLocation("sectionPlaneActive" + i),
|
|
193
|
+
pos: program.getLocation("sectionPlanePos" + i),
|
|
194
|
+
dir: program.getLocation("sectionPlaneDir" + i)
|
|
195
|
+
});
|
|
196
|
+
}
|
|
197
|
+
this._aPosition = program.getAttribute("position");
|
|
198
|
+
this._uClippable = program.getLocation("clippable");
|
|
199
|
+
this._uPickColor = program.getLocation("pickColor");
|
|
200
|
+
this._uPickClipPos = program.getLocation("pickClipPos");
|
|
201
|
+
this._uOffset = program.getLocation("offset");
|
|
202
|
+
if (scene.logarithmicDepthBufferEnabled ) {
|
|
203
|
+
this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
|
|
204
|
+
}
|
|
205
|
+
this._lastMaterialId = null;
|
|
206
|
+
this._lastGeometryId = null;
|
|
207
|
+
};
|
|
208
|
+
|
|
209
|
+
PickMeshRenderer.prototype._bindProgram = function (frameCtx) {
|
|
210
|
+
const scene = this._scene;
|
|
211
|
+
const gl = scene.canvas.gl;
|
|
212
|
+
const project = scene.camera.project;
|
|
213
|
+
this._program.bind();
|
|
214
|
+
frameCtx.useProgram++;
|
|
215
|
+
if (scene.logarithmicDepthBufferEnabled ) {
|
|
216
|
+
const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
|
|
217
|
+
gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
|
|
218
|
+
}
|
|
219
|
+
this._lastMaterialId = null;
|
|
220
|
+
this._lastGeometryId = null;
|
|
221
|
+
};
|
|
222
|
+
|
|
223
|
+
export {PickMeshRenderer};
|