@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +44618 -13007
- package/dist/xeokit-sdk.es.js +44617 -13008
- package/dist/xeokit-sdk.es5.js +3488 -1387
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/plugins/lib/html/MenuEvent.js +2 -2
- package/src/viewer/Viewer.js +103 -55
- package/src/viewer/scene/canvas/Canvas.js +43 -3
- package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
- package/src/viewer/scene/lights/CubeTexture.js +13 -0
- package/src/viewer/scene/lights/DirLight.js +1 -2
- package/src/viewer/scene/lights/PointLight.js +1 -2
- package/src/viewer/scene/materials/Texture.js +9 -0
- package/src/viewer/scene/math/rtcCoords.js +38 -1
- package/src/viewer/scene/mesh/Mesh.js +212 -454
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
- package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
- package/src/viewer/scene/model/SceneModel.js +861 -245
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
- package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
- package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
- package/src/viewer/scene/model/vbo/float16.js +760 -0
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
- package/src/viewer/scene/scene/Scene.js +38 -21
- package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
- package/src/viewer/scene/webgl/Attribute.js +23 -0
- package/src/viewer/scene/webgl/FrameContext.js +86 -14
- package/src/viewer/scene/webgl/Program.js +181 -0
- package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
- package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
- package/src/viewer/scene/webgl/Renderer.js +843 -880
- package/src/viewer/scene/webgl/Sampler.js +18 -0
- package/src/viewer/scene/webgl/Shader.js +49 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
- package/src/viewer/utils/os.js +9 -0
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
- package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
- package/src/viewer/scene/model/layer/Layer.js +0 -786
- package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
- package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
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import {ENTITY_FLAGS} from '../../ENTITY_FLAGS.js';
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import {RENDER_PASSES} from '../../RENDER_PASSES.js';
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import {math} from "../../../math/math.js";
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import {RenderState} from "../../../webgl/RenderState.js";
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import {getRenderers} from "./renderers/DTXLinesRenderers.js";
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import {DTXLinesBuffer} from "./DTXLinesBuffer.js";
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import {DTXLinesState} from "./DTXLinesState.js"
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import {DTXLinesTextureFactory} from "./DTXLinesTextureFactory.js";
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import {dataTextureRamStats} from "./dataTextureRamStats.js";
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import {Configs} from "../../../../Configs.js";
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const configs = new Configs();
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const MAX_NUMBER_OF_OBJECTS_IN_LAYER = (1 << 16);
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const MAX_DATA_TEXTURE_HEIGHT = configs.maxDataTextureHeight;
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const INDICES_EDGE_INDICES_ALIGNEMENT_SIZE = 8;
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const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
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const tempMat4a = new Float32Array(16);
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const tempUint8Array4 = new Uint8Array(4);
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const tempFloat32Array3 = new Float32Array(3);
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let numLayers = 0;
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const DEFAULT_MATRIX = math.identityMat4();
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/**
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* @private
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*/
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export class DTXLinesLayer {
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constructor(model, cfg) {
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// console.info("Creating DTXLinesLayer");
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dataTextureRamStats.numberOfLayers++;
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this._layerNumber = numLayers++;
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this.sortId = `TriDTX-${this._layerNumber}`; // State sorting key.
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this.layerIndex = cfg.layerIndex; // Index of this DTXLinesLayer in {@link SceneModel#_layerList}.
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this._renderers = getRenderers(model.scene);
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this.model = model;
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this._buffer = new DTXLinesBuffer();
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this._dataTextureState = new DTXLinesState();
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this._dataTextureGenerator = new DTXLinesTextureFactory();
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this._state = new RenderState({
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origin: math.vec3(cfg.origin),
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textureState: this._dataTextureState,
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numIndices8Bits: 0,
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numIndices16Bits: 0,
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numIndices32Bits: 0,
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numVertices: 0,
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});
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this._numPortions = 0; // These counts are used to avoid unnecessary render passes
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this._numVisibleLayerPortions = 0;
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this._numTransparentLayerPortions = 0;
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this._numXRayedLayerPortions = 0;
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this._numSelectedLayerPortions = 0;
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this._numHighlightedLayerPortions = 0;
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this._numClippableLayerPortions = 0;
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this._numPickableLayerPortions = 0;
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this._numCulledLayerPortions = 0;
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this._subPortions = [];
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this._portionToSubPortionsMap = [];
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this._bucketGeometries = {};
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this._meshes = [];
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this._aabb = math.collapseAABB3();
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this.aabbDirty = true;
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this._numUpdatesInFrame = 0;
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/**
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* The type of primitives in this layer.
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*/
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this.primitive = cfg.primitive;
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this._finalized = false;
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}
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get aabb() {
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if (this.aabbDirty) {
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math.collapseAABB3(this._aabb);
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for (let i = 0, len = this._meshes.length; i < len; i++) {
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math.expandAABB3(this._aabb, this._meshes[i].aabb);
|
|
87
|
+
}
|
|
88
|
+
this.aabbDirty = false;
|
|
89
|
+
}
|
|
90
|
+
return this._aabb;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
canCreatePortion(portionCfg) {
|
|
94
|
+
if (this._finalized) {
|
|
95
|
+
throw "Already finalized";
|
|
96
|
+
}
|
|
97
|
+
const numNewPortions = portionCfg.buckets.length;
|
|
98
|
+
if ((this._numPortions + numNewPortions) > MAX_NUMBER_OF_OBJECTS_IN_LAYER) {
|
|
99
|
+
dataTextureRamStats.cannotCreatePortion.because10BitsObjectId++;
|
|
100
|
+
}
|
|
101
|
+
let retVal = (this._numPortions + numNewPortions) <= MAX_NUMBER_OF_OBJECTS_IN_LAYER;
|
|
102
|
+
const bucketIndex = 0; // TODO: Is this a bug?
|
|
103
|
+
const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
|
|
104
|
+
? `${portionCfg.geometryId}#${bucketIndex}`
|
|
105
|
+
: `${portionCfg.id}#${bucketIndex}`;
|
|
106
|
+
const alreadyHasPortionGeometry = this._bucketGeometries[bucketGeometryId];
|
|
107
|
+
if (!alreadyHasPortionGeometry) {
|
|
108
|
+
const maxIndicesOfAnyBits = Math.max(this._state.numIndices8Bits, this._state.numIndices16Bits, this._state.numIndices32Bits,);
|
|
109
|
+
let numVertices = 0;
|
|
110
|
+
let numIndices = 0;
|
|
111
|
+
portionCfg.buckets.forEach(bucket => {
|
|
112
|
+
numVertices += bucket.positionsCompressed.length / 3;
|
|
113
|
+
numIndices += bucket.indices.length / 2;
|
|
114
|
+
});
|
|
115
|
+
if ((this._state.numVertices + numVertices) > MAX_DATA_TEXTURE_HEIGHT * 4096 ||
|
|
116
|
+
(maxIndicesOfAnyBits + numIndices) > MAX_DATA_TEXTURE_HEIGHT * 4096) {
|
|
117
|
+
dataTextureRamStats.cannotCreatePortion.becauseTextureSize++;
|
|
118
|
+
}
|
|
119
|
+
retVal &&=
|
|
120
|
+
(this._state.numVertices + numVertices) <= MAX_DATA_TEXTURE_HEIGHT * 4096 &&
|
|
121
|
+
(maxIndicesOfAnyBits + numIndices) <= MAX_DATA_TEXTURE_HEIGHT * 4096;
|
|
122
|
+
}
|
|
123
|
+
return retVal;
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
createPortion(mesh, portionCfg) {
|
|
127
|
+
if (this._finalized) {
|
|
128
|
+
throw "Already finalized";
|
|
129
|
+
}
|
|
130
|
+
const subPortionIds = [];
|
|
131
|
+
// const portionAABB = portionCfg.worldAABB;
|
|
132
|
+
portionCfg.buckets.forEach((bucket, bucketIndex) => {
|
|
133
|
+
const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
|
|
134
|
+
? `${portionCfg.geometryId}#${bucketIndex}`
|
|
135
|
+
: `${portionCfg.id}#${bucketIndex}`;
|
|
136
|
+
let bucketGeometry = this._bucketGeometries[bucketGeometryId];
|
|
137
|
+
if (!bucketGeometry) {
|
|
138
|
+
bucketGeometry = this._createBucketGeometry(portionCfg, bucket);
|
|
139
|
+
this._bucketGeometries[bucketGeometryId] = bucketGeometry;
|
|
140
|
+
}
|
|
141
|
+
// const subPortionAABB = math.collapseAABB3(tempAABB3b);
|
|
142
|
+
const subPortionId = this._createSubPortion(portionCfg, bucketGeometry, bucket);
|
|
143
|
+
//math.expandAABB3(portionAABB, subPortionAABB);
|
|
144
|
+
subPortionIds.push(subPortionId);
|
|
145
|
+
});
|
|
146
|
+
const portionId = this._portionToSubPortionsMap.length;
|
|
147
|
+
this._portionToSubPortionsMap.push(subPortionIds);
|
|
148
|
+
this.model.numPortions++;
|
|
149
|
+
this._meshes.push(mesh);
|
|
150
|
+
return portionId;
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
_createBucketGeometry(portionCfg, bucket) {
|
|
154
|
+
if (bucket.indices) {
|
|
155
|
+
const alignedIndicesLen = Math.ceil((bucket.indices.length / 2) / INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) * INDICES_EDGE_INDICES_ALIGNEMENT_SIZE * 2;
|
|
156
|
+
dataTextureRamStats.overheadSizeAlignementIndices += 2 * (alignedIndicesLen - bucket.indices.length);
|
|
157
|
+
const alignedIndices = new Uint32Array(alignedIndicesLen);
|
|
158
|
+
alignedIndices.fill(0);
|
|
159
|
+
alignedIndices.set(bucket.indices);
|
|
160
|
+
bucket.indices = alignedIndices;
|
|
161
|
+
}
|
|
162
|
+
const positionsCompressed = bucket.positionsCompressed;
|
|
163
|
+
const indices = bucket.indices;
|
|
164
|
+
const buffer = this._buffer;
|
|
165
|
+
buffer.positionsCompressed.push(positionsCompressed)
|
|
166
|
+
const vertexBase = buffer.lenPositionsCompressed / 3;
|
|
167
|
+
const numVertices = positionsCompressed.length / 3;
|
|
168
|
+
buffer.lenPositionsCompressed += positionsCompressed.length;
|
|
169
|
+
let indicesBase;
|
|
170
|
+
let numLines = 0;
|
|
171
|
+
if (indices) {
|
|
172
|
+
numLines = indices.length / 2;
|
|
173
|
+
let indicesBuffer;
|
|
174
|
+
if (numVertices <= (1 << 8)) {
|
|
175
|
+
indicesBuffer = buffer.indices8Bits;
|
|
176
|
+
indicesBase = buffer.lenIndices8Bits / 2;
|
|
177
|
+
buffer.lenIndices8Bits += indices.length;
|
|
178
|
+
} else if (numVertices <= (1 << 16)) {
|
|
179
|
+
indicesBuffer = buffer.indices16Bits;
|
|
180
|
+
indicesBase = buffer.lenIndices16Bits / 2;
|
|
181
|
+
buffer.lenIndices16Bits += indices.length;
|
|
182
|
+
} else {
|
|
183
|
+
indicesBuffer = buffer.indices32Bits;
|
|
184
|
+
indicesBase = buffer.lenIndices32Bits / 2;
|
|
185
|
+
buffer.lenIndices32Bits += indices.length;
|
|
186
|
+
}
|
|
187
|
+
indicesBuffer.push(indices);
|
|
188
|
+
}
|
|
189
|
+
this._state.numVertices += numVertices;
|
|
190
|
+
dataTextureRamStats.numberOfGeometries++;
|
|
191
|
+
const bucketGeometry = {
|
|
192
|
+
vertexBase,
|
|
193
|
+
numVertices,
|
|
194
|
+
numLines,
|
|
195
|
+
indicesBase
|
|
196
|
+
};
|
|
197
|
+
return bucketGeometry;
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
_createSubPortion(portionCfg, bucketGeometry) {
|
|
201
|
+
const color = portionCfg.color;
|
|
202
|
+
const colors = portionCfg.colors;
|
|
203
|
+
const opacity = portionCfg.opacity;
|
|
204
|
+
const meshMatrix = portionCfg.meshMatrix;
|
|
205
|
+
const pickColor = portionCfg.pickColor;
|
|
206
|
+
const buffer = this._buffer;
|
|
207
|
+
const state = this._state;
|
|
208
|
+
buffer.perObjectPositionsDecodeMatrices.push(portionCfg.positionsDecodeMatrix);
|
|
209
|
+
buffer.perObjectInstancePositioningMatrices.push(meshMatrix || DEFAULT_MATRIX);
|
|
210
|
+
buffer.perObjectSolid.push(!!portionCfg.solid);
|
|
211
|
+
if (colors) {
|
|
212
|
+
buffer.perObjectColors.push([colors[0] * 255, colors[1] * 255, colors[2] * 255, 255]);
|
|
213
|
+
} else if (color) { // Color is pre-quantized by SceneModel
|
|
214
|
+
buffer.perObjectColors.push([color[0], color[1], color[2], opacity]);
|
|
215
|
+
}
|
|
216
|
+
buffer.perObjectPickColors.push(pickColor);
|
|
217
|
+
buffer.perObjectVertexBases.push(bucketGeometry.vertexBase);
|
|
218
|
+
{
|
|
219
|
+
let currentNumIndices;
|
|
220
|
+
if (bucketGeometry.numVertices <= (1 << 8)) {
|
|
221
|
+
currentNumIndices = state.numIndices8Bits;
|
|
222
|
+
} else if (bucketGeometry.numVertices <= (1 << 16)) {
|
|
223
|
+
currentNumIndices = state.numIndices16Bits;
|
|
224
|
+
} else {
|
|
225
|
+
currentNumIndices = state.numIndices32Bits;
|
|
226
|
+
}
|
|
227
|
+
buffer.perObjectIndexBaseOffsets.push(currentNumIndices / 2 - bucketGeometry.indicesBase);
|
|
228
|
+
}
|
|
229
|
+
const subPortionId = this._subPortions.length;
|
|
230
|
+
if (bucketGeometry.numLines > 0) {
|
|
231
|
+
let numIndices = bucketGeometry.numLines * 2;
|
|
232
|
+
let indicesPortionIdBuffer;
|
|
233
|
+
if (bucketGeometry.numVertices <= (1 << 8)) {
|
|
234
|
+
indicesPortionIdBuffer = buffer.perLineNumberPortionId8Bits;
|
|
235
|
+
state.numIndices8Bits += numIndices;
|
|
236
|
+
dataTextureRamStats.totalLines8Bits += bucketGeometry.numLines;
|
|
237
|
+
} else if (bucketGeometry.numVertices <= (1 << 16)) {
|
|
238
|
+
indicesPortionIdBuffer = buffer.perLineNumberPortionId16Bits;
|
|
239
|
+
state.numIndices16Bits += numIndices;
|
|
240
|
+
dataTextureRamStats.totalLines16Bits += bucketGeometry.numLines;
|
|
241
|
+
} else {
|
|
242
|
+
indicesPortionIdBuffer = buffer.perLineNumberPortionId32Bits;
|
|
243
|
+
state.numIndices32Bits += numIndices;
|
|
244
|
+
dataTextureRamStats.totalLines32Bits += bucketGeometry.numLines;
|
|
245
|
+
}
|
|
246
|
+
dataTextureRamStats.totalLines += bucketGeometry.numLines;
|
|
247
|
+
for (let i = 0; i < bucketGeometry.numLines; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
|
|
248
|
+
indicesPortionIdBuffer.push(subPortionId);
|
|
249
|
+
}
|
|
250
|
+
}
|
|
251
|
+
this._subPortions.push({
|
|
252
|
+
// vertsBase: vertsIndex,
|
|
253
|
+
numVertices: bucketGeometry.numLines
|
|
254
|
+
});
|
|
255
|
+
this._numPortions++;
|
|
256
|
+
dataTextureRamStats.numberOfPortions++;
|
|
257
|
+
return subPortionId;
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
/**
|
|
261
|
+
* Builds data textures from the appended geometries and loads them into the GPU.
|
|
262
|
+
*
|
|
263
|
+
* No more portions can then be created.
|
|
264
|
+
*/
|
|
265
|
+
finalize() {
|
|
266
|
+
if (this._finalized) {
|
|
267
|
+
return;
|
|
268
|
+
}
|
|
269
|
+
const state = this._state;
|
|
270
|
+
const textureState = this._dataTextureState;
|
|
271
|
+
const gl = this.model.scene.canvas.gl;
|
|
272
|
+
const buffer = this._buffer;
|
|
273
|
+
state.gl = gl;
|
|
274
|
+
textureState.texturePerObjectColorsAndFlags = this._dataTextureGenerator.generateTextureForColorsAndFlags(
|
|
275
|
+
gl,
|
|
276
|
+
buffer.perObjectColors,
|
|
277
|
+
buffer.perObjectPickColors,
|
|
278
|
+
buffer.perObjectVertexBases,
|
|
279
|
+
buffer.perObjectIndexBaseOffsets,
|
|
280
|
+
buffer.perObjectSolid);
|
|
281
|
+
textureState.texturePerObjectInstanceMatrices = this._dataTextureGenerator.generateTextureForInstancingMatrices(gl, buffer.perObjectInstancePositioningMatrices);
|
|
282
|
+
textureState.texturePerObjectPositionsDecodeMatrix = this._dataTextureGenerator.generateTextureForPositionsDecodeMatrices(gl, buffer.perObjectPositionsDecodeMatrices);
|
|
283
|
+
textureState.texturePerVertexIdCoordinates = this._dataTextureGenerator.generateTextureForPositions(gl, buffer.positionsCompressed, buffer.lenPositionsCompressed);
|
|
284
|
+
textureState.texturePerLineIdPortionIds8Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId8Bits);
|
|
285
|
+
textureState.texturePerLineIdPortionIds16Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId16Bits);
|
|
286
|
+
textureState.texturePerLineIdPortionIds32Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId32Bits);
|
|
287
|
+
if (buffer.lenIndices8Bits > 0) {
|
|
288
|
+
textureState.texturePerLineIdIndices8Bits = this._dataTextureGenerator.generateTextureFor8BitIndices(gl, buffer.indices8Bits, buffer.lenIndices8Bits);
|
|
289
|
+
}
|
|
290
|
+
if (buffer.lenIndices16Bits > 0) {
|
|
291
|
+
textureState.texturePerLineIdIndices16Bits = this._dataTextureGenerator.generateTextureFor16BitIndices(gl, buffer.indices16Bits, buffer.lenIndices16Bits);
|
|
292
|
+
}
|
|
293
|
+
if (buffer.lenIndices32Bits > 0) {
|
|
294
|
+
textureState.texturePerLineIdIndices32Bits = this._dataTextureGenerator.generateTextureFor32BitIndices(gl, buffer.indices32Bits, buffer.lenIndices32Bits);
|
|
295
|
+
}
|
|
296
|
+
textureState.finalize();
|
|
297
|
+
// Free up memory
|
|
298
|
+
this._buffer = null;
|
|
299
|
+
this._bucketGeometries = {};
|
|
300
|
+
this._finalized = true;
|
|
301
|
+
this._deferredSetFlagsDirty = false; //
|
|
302
|
+
this._onSceneRendering = this.model.scene.on("rendering", () => {
|
|
303
|
+
if (this._deferredSetFlagsDirty) {
|
|
304
|
+
this._uploadDeferredFlags();
|
|
305
|
+
}
|
|
306
|
+
this._numUpdatesInFrame = 0;
|
|
307
|
+
});
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
initFlags(portionId, flags, meshTransparent) {
|
|
311
|
+
if (flags & ENTITY_FLAGS.VISIBLE) {
|
|
312
|
+
this._numVisibleLayerPortions++;
|
|
313
|
+
this.model.numVisibleLayerPortions++;
|
|
314
|
+
}
|
|
315
|
+
if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
|
|
316
|
+
this._numHighlightedLayerPortions++;
|
|
317
|
+
this.model.numHighlightedLayerPortions++;
|
|
318
|
+
}
|
|
319
|
+
if (flags & ENTITY_FLAGS.XRAYED) {
|
|
320
|
+
this._numXRayedLayerPortions++;
|
|
321
|
+
this.model.numXRayedLayerPortions++;
|
|
322
|
+
}
|
|
323
|
+
if (flags & ENTITY_FLAGS.SELECTED) {
|
|
324
|
+
this._numSelectedLayerPortions++;
|
|
325
|
+
this.model.numSelectedLayerPortions++;
|
|
326
|
+
}
|
|
327
|
+
if (flags & ENTITY_FLAGS.CLIPPABLE) {
|
|
328
|
+
this._numClippableLayerPortions++;
|
|
329
|
+
this.model.numClippableLayerPortions++;
|
|
330
|
+
}
|
|
331
|
+
if (flags & ENTITY_FLAGS.PICKABLE) {
|
|
332
|
+
this._numPickableLayerPortions++;
|
|
333
|
+
this.model.numPickableLayerPortions++;
|
|
334
|
+
}
|
|
335
|
+
if (flags & ENTITY_FLAGS.CULLED) {
|
|
336
|
+
this._numCulledLayerPortions++;
|
|
337
|
+
this.model.numCulledLayerPortions++;
|
|
338
|
+
}
|
|
339
|
+
if (meshTransparent) {
|
|
340
|
+
this._numTransparentLayerPortions++;
|
|
341
|
+
this.model.numTransparentLayerPortions++;
|
|
342
|
+
}
|
|
343
|
+
const deferred = true;
|
|
344
|
+
this._setFlags(portionId, flags, meshTransparent, deferred);
|
|
345
|
+
this._setFlags2(portionId, flags, deferred);
|
|
346
|
+
}
|
|
347
|
+
|
|
348
|
+
flushInitFlags() {
|
|
349
|
+
this._setDeferredFlags();
|
|
350
|
+
this._setDeferredFlags2();
|
|
351
|
+
}
|
|
352
|
+
|
|
353
|
+
setVisible(portionId, flags, transparent) {
|
|
354
|
+
if (!this._finalized) {
|
|
355
|
+
throw "Not finalized";
|
|
356
|
+
}
|
|
357
|
+
if (flags & ENTITY_FLAGS.VISIBLE) {
|
|
358
|
+
this._numVisibleLayerPortions++;
|
|
359
|
+
this.model.numVisibleLayerPortions++;
|
|
360
|
+
} else {
|
|
361
|
+
this._numVisibleLayerPortions--;
|
|
362
|
+
this.model.numVisibleLayerPortions--;
|
|
363
|
+
}
|
|
364
|
+
this._setFlags(portionId, flags, transparent);
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
setHighlighted(portionId, flags, transparent) {
|
|
368
|
+
if (!this._finalized) {
|
|
369
|
+
throw "Not finalized";
|
|
370
|
+
}
|
|
371
|
+
if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
|
|
372
|
+
this._numHighlightedLayerPortions++;
|
|
373
|
+
this.model.numHighlightedLayerPortions++;
|
|
374
|
+
} else {
|
|
375
|
+
this._numHighlightedLayerPortions--;
|
|
376
|
+
this.model.numHighlightedLayerPortions--;
|
|
377
|
+
}
|
|
378
|
+
this._setFlags(portionId, flags, transparent);
|
|
379
|
+
}
|
|
380
|
+
|
|
381
|
+
setXRayed(portionId, flags, transparent) {
|
|
382
|
+
if (!this._finalized) {
|
|
383
|
+
throw "Not finalized";
|
|
384
|
+
}
|
|
385
|
+
if (flags & ENTITY_FLAGS.XRAYED) {
|
|
386
|
+
this._numXRayedLayerPortions++;
|
|
387
|
+
this.model.numXRayedLayerPortions++;
|
|
388
|
+
} else {
|
|
389
|
+
this._numXRayedLayerPortions--;
|
|
390
|
+
this.model.numXRayedLayerPortions--;
|
|
391
|
+
}
|
|
392
|
+
this._setFlags(portionId, flags, transparent);
|
|
393
|
+
}
|
|
394
|
+
|
|
395
|
+
setSelected(portionId, flags, transparent) {
|
|
396
|
+
if (!this._finalized) {
|
|
397
|
+
throw "Not finalized";
|
|
398
|
+
}
|
|
399
|
+
if (flags & ENTITY_FLAGS.SELECTED) {
|
|
400
|
+
this._numSelectedLayerPortions++;
|
|
401
|
+
this.model.numSelectedLayerPortions++;
|
|
402
|
+
} else {
|
|
403
|
+
this._numSelectedLayerPortions--;
|
|
404
|
+
this.model.numSelectedLayerPortions--;
|
|
405
|
+
}
|
|
406
|
+
this._setFlags(portionId, flags, transparent);
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
setEdges(portionId, flags, transparent) {
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
setClippable(portionId, flags) {
|
|
413
|
+
if (!this._finalized) {
|
|
414
|
+
throw "Not finalized";
|
|
415
|
+
}
|
|
416
|
+
if (flags & ENTITY_FLAGS.CLIPPABLE) {
|
|
417
|
+
this._numClippableLayerPortions++;
|
|
418
|
+
this.model.numClippableLayerPortions++;
|
|
419
|
+
} else {
|
|
420
|
+
this._numClippableLayerPortions--;
|
|
421
|
+
this.model.numClippableLayerPortions--;
|
|
422
|
+
}
|
|
423
|
+
this._setFlags2(portionId, flags);
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
/**
|
|
427
|
+
* This will _start_ a "set-flags transaction".
|
|
428
|
+
*
|
|
429
|
+
* After invoking this method, calling setFlags/setFlags2 will not update
|
|
430
|
+
* the colors+flags texture but only store the new flags/flag2 in the
|
|
431
|
+
* colors+flags texture data array.
|
|
432
|
+
*
|
|
433
|
+
* After invoking this method, and when all desired setFlags/setFlags2 have
|
|
434
|
+
* been called on needed portions of the layer, invoke `_uploadDeferredFlags`
|
|
435
|
+
* to actually upload the data array into the texture.
|
|
436
|
+
*
|
|
437
|
+
* In massive "set-flags" scenarios like VFC or LOD mechanisms, the combination of
|
|
438
|
+
* `_beginDeferredFlags` + `_uploadDeferredFlags`brings a speed-up of
|
|
439
|
+
* up to 80x when e.g. objects are massively (un)culled 🚀.
|
|
440
|
+
*/
|
|
441
|
+
_beginDeferredFlags() {
|
|
442
|
+
this._deferredSetFlagsActive = true;
|
|
443
|
+
}
|
|
444
|
+
|
|
445
|
+
/**
|
|
446
|
+
* This will _commit_ a "set-flags transaction".
|
|
447
|
+
*
|
|
448
|
+
* Invoking this method will update the colors+flags texture data with new
|
|
449
|
+
* flags/flags2 set since the previous invocation of `_beginDeferredFlags`.
|
|
450
|
+
*/
|
|
451
|
+
_uploadDeferredFlags() {
|
|
452
|
+
this._deferredSetFlagsActive = false;
|
|
453
|
+
if (!this._deferredSetFlagsDirty) {
|
|
454
|
+
return;
|
|
455
|
+
}
|
|
456
|
+
this._deferredSetFlagsDirty = false;
|
|
457
|
+
const gl = this.model.scene.canvas.gl;
|
|
458
|
+
const textureState = this._dataTextureState;
|
|
459
|
+
gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
|
|
460
|
+
gl.texSubImage2D(
|
|
461
|
+
gl.TEXTURE_2D,
|
|
462
|
+
0, // level
|
|
463
|
+
0, // xoffset
|
|
464
|
+
0, // yoffset
|
|
465
|
+
textureState.texturePerObjectColorsAndFlags._textureWidth, // width
|
|
466
|
+
textureState.texturePerObjectColorsAndFlags._textureHeight, // width
|
|
467
|
+
gl.RGBA_INTEGER,
|
|
468
|
+
gl.UNSIGNED_BYTE,
|
|
469
|
+
textureState.texturePerObjectColorsAndFlags._textureData
|
|
470
|
+
);
|
|
471
|
+
}
|
|
472
|
+
|
|
473
|
+
setCulled(portionId, flags, transparent) {
|
|
474
|
+
if (!this._finalized) {
|
|
475
|
+
throw "Not finalized";
|
|
476
|
+
}
|
|
477
|
+
if (flags & ENTITY_FLAGS.CULLED) {
|
|
478
|
+
this._numCulledLayerPortions += this._portionToSubPortionsMap[portionId].length;
|
|
479
|
+
this.model.numCulledLayerPortions++;
|
|
480
|
+
} else {
|
|
481
|
+
this._numCulledLayerPortions -= this._portionToSubPortionsMap[portionId].length;
|
|
482
|
+
this.model.numCulledLayerPortions--;
|
|
483
|
+
}
|
|
484
|
+
this._setFlags(portionId, flags, transparent);
|
|
485
|
+
}
|
|
486
|
+
|
|
487
|
+
setCollidable(portionId, flags) {
|
|
488
|
+
if (!this._finalized) {
|
|
489
|
+
throw "Not finalized";
|
|
490
|
+
}
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
setPickable(portionId, flags, transparent) {
|
|
494
|
+
if (!this._finalized) {
|
|
495
|
+
throw "Not finalized";
|
|
496
|
+
}
|
|
497
|
+
if (flags & ENTITY_FLAGS.PICKABLE) {
|
|
498
|
+
this._numPickableLayerPortions++;
|
|
499
|
+
this.model.numPickableLayerPortions++;
|
|
500
|
+
} else {
|
|
501
|
+
this._numPickableLayerPortions--;
|
|
502
|
+
this.model.numPickableLayerPortions--;
|
|
503
|
+
}
|
|
504
|
+
this._setFlags(portionId, flags, transparent);
|
|
505
|
+
}
|
|
506
|
+
|
|
507
|
+
setColor(portionId, color) {
|
|
508
|
+
const subPortionIds = this._portionToSubPortionsMap[portionId];
|
|
509
|
+
for (let i = 0, len = subPortionIds.length; i < len; i++) {
|
|
510
|
+
this._subPortionSetColor(subPortionIds[i], color);
|
|
511
|
+
}
|
|
512
|
+
}
|
|
513
|
+
|
|
514
|
+
_subPortionSetColor(subPortionId, color) {
|
|
515
|
+
if (!this._finalized) {
|
|
516
|
+
throw "Not finalized";
|
|
517
|
+
}
|
|
518
|
+
// Color
|
|
519
|
+
const textureState = this._dataTextureState;
|
|
520
|
+
const gl = this.model.scene.canvas.gl;
|
|
521
|
+
tempUint8Array4 [0] = color[0];
|
|
522
|
+
tempUint8Array4 [1] = color[1];
|
|
523
|
+
tempUint8Array4 [2] = color[2];
|
|
524
|
+
tempUint8Array4 [3] = color[3];
|
|
525
|
+
// object colors
|
|
526
|
+
textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32);
|
|
527
|
+
if (this._deferredSetFlagsActive) {
|
|
528
|
+
this._deferredSetFlagsDirty = true;
|
|
529
|
+
return;
|
|
530
|
+
}
|
|
531
|
+
if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
|
|
532
|
+
this._beginDeferredFlags(); // Subsequent flags updates now deferred
|
|
533
|
+
}
|
|
534
|
+
gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
|
|
535
|
+
gl.texSubImage2D(
|
|
536
|
+
gl.TEXTURE_2D,
|
|
537
|
+
0, // level
|
|
538
|
+
(subPortionId % 512) * 8, // xoffset
|
|
539
|
+
Math.floor(subPortionId / 512), // yoffset
|
|
540
|
+
1, // width
|
|
541
|
+
1, //height
|
|
542
|
+
gl.RGBA_INTEGER,
|
|
543
|
+
gl.UNSIGNED_BYTE,
|
|
544
|
+
tempUint8Array4
|
|
545
|
+
);
|
|
546
|
+
// gl.bindTexture (gl.TEXTURE_2D, null);
|
|
547
|
+
}
|
|
548
|
+
|
|
549
|
+
setTransparent(portionId, flags, transparent) {
|
|
550
|
+
if (transparent) {
|
|
551
|
+
this._numTransparentLayerPortions++;
|
|
552
|
+
this.model.numTransparentLayerPortions++;
|
|
553
|
+
} else {
|
|
554
|
+
this._numTransparentLayerPortions--;
|
|
555
|
+
this.model.numTransparentLayerPortions--;
|
|
556
|
+
}
|
|
557
|
+
this._setFlags(portionId, flags, transparent);
|
|
558
|
+
}
|
|
559
|
+
|
|
560
|
+
_setFlags(portionId, flags, transparent, deferred = false) {
|
|
561
|
+
const subPortionIds = this._portionToSubPortionsMap[portionId];
|
|
562
|
+
for (let i = 0, len = subPortionIds.length; i < len; i++) {
|
|
563
|
+
this._subPortionSetFlags(subPortionIds[i], flags, transparent, deferred);
|
|
564
|
+
}
|
|
565
|
+
}
|
|
566
|
+
|
|
567
|
+
_subPortionSetFlags(subPortionId, flags, transparent, deferred = false) {
|
|
568
|
+
if (!this._finalized) {
|
|
569
|
+
throw "Not finalized";
|
|
570
|
+
}
|
|
571
|
+
|
|
572
|
+
const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
|
|
573
|
+
const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
|
|
574
|
+
const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
|
|
575
|
+
const selected = !!(flags & ENTITY_FLAGS.SELECTED);
|
|
576
|
+
const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
|
|
577
|
+
const culled = !!(flags & ENTITY_FLAGS.CULLED);
|
|
578
|
+
|
|
579
|
+
// Color
|
|
580
|
+
|
|
581
|
+
let f0;
|
|
582
|
+
if (!visible || culled || xrayed) { // Highlight & select are layered on top of color - not mutually exclusive
|
|
583
|
+
f0 = RENDER_PASSES.NOT_RENDERED;
|
|
584
|
+
} else {
|
|
585
|
+
if (transparent) {
|
|
586
|
+
f0 = RENDER_PASSES.COLOR_TRANSPARENT;
|
|
587
|
+
} else {
|
|
588
|
+
f0 = RENDER_PASSES.COLOR_OPAQUE;
|
|
589
|
+
}
|
|
590
|
+
}
|
|
591
|
+
|
|
592
|
+
// Silhouette
|
|
593
|
+
|
|
594
|
+
let f1;
|
|
595
|
+
if (!visible || culled) {
|
|
596
|
+
f1 = RENDER_PASSES.NOT_RENDERED;
|
|
597
|
+
} else if (selected) {
|
|
598
|
+
f1 = RENDER_PASSES.SILHOUETTE_SELECTED;
|
|
599
|
+
} else if (highlighted) {
|
|
600
|
+
f1 = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
|
|
601
|
+
} else if (xrayed) {
|
|
602
|
+
f1 = RENDER_PASSES.SILHOUETTE_XRAYED;
|
|
603
|
+
} else {
|
|
604
|
+
f1 = RENDER_PASSES.NOT_RENDERED;
|
|
605
|
+
}
|
|
606
|
+
|
|
607
|
+
// // Edges
|
|
608
|
+
//
|
|
609
|
+
// let f2 = 0;
|
|
610
|
+
// if (!visible || culled) {
|
|
611
|
+
// f2 = RENDER_PASSES.NOT_RENDERED;
|
|
612
|
+
// } else if (selected) {
|
|
613
|
+
// f2 = RENDER_PASSES.EDGES_SELECTED;
|
|
614
|
+
// } else if (highlighted) {
|
|
615
|
+
// f2 = RENDER_PASSES.EDGES_HIGHLIGHTED;
|
|
616
|
+
// } else if (xrayed) {
|
|
617
|
+
// f2 = RENDER_PASSES.EDGES_XRAYED;
|
|
618
|
+
// } else if (edges) {
|
|
619
|
+
// if (transparent) {
|
|
620
|
+
// f2 = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
|
|
621
|
+
// } else {
|
|
622
|
+
// f2 = RENDER_PASSES.EDGES_COLOR_OPAQUE;
|
|
623
|
+
// }
|
|
624
|
+
// } else {
|
|
625
|
+
// f2 = RENDER_PASSES.NOT_RENDERED;
|
|
626
|
+
// }
|
|
627
|
+
|
|
628
|
+
// Pick
|
|
629
|
+
|
|
630
|
+
let f3 = (visible && (!culled) && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
|
|
631
|
+
const textureState = this._dataTextureState;
|
|
632
|
+
const gl = this.model.scene.canvas.gl;
|
|
633
|
+
tempUint8Array4 [0] = f0;
|
|
634
|
+
tempUint8Array4 [1] = f1;
|
|
635
|
+
// tempUint8Array4 [2] = f2;
|
|
636
|
+
tempUint8Array4 [3] = f3;
|
|
637
|
+
// object flags
|
|
638
|
+
textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 8);
|
|
639
|
+
if (this._deferredSetFlagsActive || deferred) {
|
|
640
|
+
this._deferredSetFlagsDirty = true;
|
|
641
|
+
return;
|
|
642
|
+
}
|
|
643
|
+
if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
|
|
644
|
+
this._beginDeferredFlags(); // Subsequent flags updates now deferred
|
|
645
|
+
}
|
|
646
|
+
gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
|
|
647
|
+
gl.texSubImage2D(
|
|
648
|
+
gl.TEXTURE_2D,
|
|
649
|
+
0, // level
|
|
650
|
+
(subPortionId % 512) * 8 + 2, // xoffset
|
|
651
|
+
Math.floor(subPortionId / 512), // yoffset
|
|
652
|
+
1, // width
|
|
653
|
+
1, //height
|
|
654
|
+
gl.RGBA_INTEGER,
|
|
655
|
+
gl.UNSIGNED_BYTE,
|
|
656
|
+
tempUint8Array4
|
|
657
|
+
);
|
|
658
|
+
// gl.bindTexture (gl.TEXTURE_2D, null);
|
|
659
|
+
}
|
|
660
|
+
|
|
661
|
+
_setDeferredFlags() {
|
|
662
|
+
}
|
|
663
|
+
|
|
664
|
+
_setFlags2(portionId, flags, deferred = false) {
|
|
665
|
+
const subPortionIds = this._portionToSubPortionsMap[portionId];
|
|
666
|
+
for (let i = 0, len = subPortionIds.length; i < len; i++) {
|
|
667
|
+
this._subPortionSetFlags2(subPortionIds[i], flags, deferred);
|
|
668
|
+
}
|
|
669
|
+
}
|
|
670
|
+
|
|
671
|
+
_subPortionSetFlags2(subPortionId, flags, deferred = false) {
|
|
672
|
+
if (!this._finalized) {
|
|
673
|
+
throw "Not finalized";
|
|
674
|
+
}
|
|
675
|
+
const clippable = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 255 : 0;
|
|
676
|
+
const textureState = this._dataTextureState;
|
|
677
|
+
const gl = this.model.scene.canvas.gl;
|
|
678
|
+
tempUint8Array4 [0] = clippable;
|
|
679
|
+
tempUint8Array4 [1] = 0;
|
|
680
|
+
tempUint8Array4 [2] = 1;
|
|
681
|
+
tempUint8Array4 [3] = 2;
|
|
682
|
+
// object flags2
|
|
683
|
+
textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 12);
|
|
684
|
+
if (this._deferredSetFlagsActive || deferred) {
|
|
685
|
+
// console.log("_subPortionSetFlags2 set flags defer");
|
|
686
|
+
this._deferredSetFlagsDirty = true;
|
|
687
|
+
return;
|
|
688
|
+
}
|
|
689
|
+
if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
|
|
690
|
+
this._beginDeferredFlags(); // Subsequent flags updates now deferred
|
|
691
|
+
}
|
|
692
|
+
gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
|
|
693
|
+
gl.texSubImage2D(
|
|
694
|
+
gl.TEXTURE_2D,
|
|
695
|
+
0, // level
|
|
696
|
+
(subPortionId % 512) * 8 + 3, // xoffset
|
|
697
|
+
Math.floor(subPortionId / 512), // yoffset
|
|
698
|
+
1, // width
|
|
699
|
+
1, //height
|
|
700
|
+
gl.RGBA_INTEGER,
|
|
701
|
+
gl.UNSIGNED_BYTE,
|
|
702
|
+
tempUint8Array4
|
|
703
|
+
);
|
|
704
|
+
// gl.bindTexture (gl.TEXTURE_2D, null);
|
|
705
|
+
}
|
|
706
|
+
|
|
707
|
+
_setDeferredFlags2() {
|
|
708
|
+
}
|
|
709
|
+
|
|
710
|
+
setOffset(portionId, offset) {
|
|
711
|
+
const subPortionIds = this._portionToSubPortionsMap[portionId];
|
|
712
|
+
for (let i = 0, len = subPortionIds.length; i < len; i++) {
|
|
713
|
+
this._subPortionSetOffset(subPortionIds[i], offset);
|
|
714
|
+
}
|
|
715
|
+
}
|
|
716
|
+
|
|
717
|
+
_subPortionSetOffset(subPortionId, offset) {
|
|
718
|
+
if (!this._finalized) {
|
|
719
|
+
throw "Not finalized";
|
|
720
|
+
}
|
|
721
|
+
// if (!this.model.scene.entityOffsetsEnabled) {
|
|
722
|
+
// this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
|
|
723
|
+
// return;
|
|
724
|
+
// }
|
|
725
|
+
const textureState = this._dataTextureState;
|
|
726
|
+
const gl = this.model.scene.canvas.gl;
|
|
727
|
+
tempFloat32Array3 [0] = offset[0];
|
|
728
|
+
tempFloat32Array3 [1] = offset[1];
|
|
729
|
+
tempFloat32Array3 [2] = offset[2];
|
|
730
|
+
// object offset
|
|
731
|
+
textureState.texturePerObjectOffsets._textureData.set(tempFloat32Array3, subPortionId * 3);
|
|
732
|
+
if (this._deferredSetFlagsActive) {
|
|
733
|
+
this._deferredSetFlagsDirty = true;
|
|
734
|
+
return;
|
|
735
|
+
}
|
|
736
|
+
if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
|
|
737
|
+
this._beginDeferredFlags(); // Subsequent flags updates now deferred
|
|
738
|
+
}
|
|
739
|
+
gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectOffsets._texture);
|
|
740
|
+
gl.texSubImage2D(
|
|
741
|
+
gl.TEXTURE_2D,
|
|
742
|
+
0, // level
|
|
743
|
+
0, // x offset
|
|
744
|
+
subPortionId, // yoffset
|
|
745
|
+
1, // width
|
|
746
|
+
1, // height
|
|
747
|
+
gl.RGB,
|
|
748
|
+
gl.FLOAT,
|
|
749
|
+
tempFloat32Array3
|
|
750
|
+
);
|
|
751
|
+
// gl.bindTexture (gl.TEXTURE_2D, null);
|
|
752
|
+
}
|
|
753
|
+
|
|
754
|
+
setMatrix(portionId, matrix) {
|
|
755
|
+
const subPortionIds = this._portionToSubPortionsMap[portionId];
|
|
756
|
+
for (let i = 0, len = subPortionIds.length; i < len; i++) {
|
|
757
|
+
this._subPortionSetMatrix(subPortionIds[i], matrix);
|
|
758
|
+
}
|
|
759
|
+
}
|
|
760
|
+
|
|
761
|
+
_subPortionSetMatrix(subPortionId, matrix) {
|
|
762
|
+
if (!this._finalized) {
|
|
763
|
+
throw "Not finalized";
|
|
764
|
+
}
|
|
765
|
+
// if (!this.model.scene.entityMatrixsEnabled) {
|
|
766
|
+
// this.model.error("Entity#matrix not enabled for this Viewer"); // See Viewer entityMatrixsEnabled
|
|
767
|
+
// return;
|
|
768
|
+
// }
|
|
769
|
+
const textureState = this._dataTextureState;
|
|
770
|
+
const gl = this.model.scene.canvas.gl;
|
|
771
|
+
tempMat4a.set(matrix);
|
|
772
|
+
textureState.texturePerObjectInstanceMatrices._textureData.set(tempMat4a, subPortionId * 16);
|
|
773
|
+
if (this._deferredSetFlagsActive) {
|
|
774
|
+
this._deferredSetFlagsDirty = true;
|
|
775
|
+
return;
|
|
776
|
+
}
|
|
777
|
+
if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
|
|
778
|
+
this._beginDeferredFlags(); // Subsequent flags updates now deferred
|
|
779
|
+
}
|
|
780
|
+
gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectInstanceMatrices._texture);
|
|
781
|
+
gl.texSubImage2D(
|
|
782
|
+
gl.TEXTURE_2D,
|
|
783
|
+
0, // level
|
|
784
|
+
(subPortionId % 512) * 4, // xoffset
|
|
785
|
+
Math.floor(subPortionId / 512), // yoffset
|
|
786
|
+
// 1,
|
|
787
|
+
4, // width
|
|
788
|
+
1, // height
|
|
789
|
+
gl.RGBA,
|
|
790
|
+
gl.FLOAT,
|
|
791
|
+
tempMat4a
|
|
792
|
+
);
|
|
793
|
+
// gl.bindTexture (gl.TEXTURE_2D, null);
|
|
794
|
+
}
|
|
795
|
+
|
|
796
|
+
// ---------------------- COLOR RENDERING -----------------------------------
|
|
797
|
+
|
|
798
|
+
drawColorOpaque(renderFlags, frameCtx) {
|
|
799
|
+
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
|
|
800
|
+
return;
|
|
801
|
+
}
|
|
802
|
+
if (this._renderers.colorRenderer) {
|
|
803
|
+
this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
|
|
804
|
+
}
|
|
805
|
+
}
|
|
806
|
+
|
|
807
|
+
drawColorTransparent(renderFlags, frameCtx) {
|
|
808
|
+
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
|
|
809
|
+
return;
|
|
810
|
+
}
|
|
811
|
+
if (this._renderers.colorRenderer) {
|
|
812
|
+
this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
|
|
813
|
+
}
|
|
814
|
+
}
|
|
815
|
+
|
|
816
|
+
drawDepth(renderFlags, frameCtx) {
|
|
817
|
+
}
|
|
818
|
+
|
|
819
|
+
drawNormals(renderFlags, frameCtx) {
|
|
820
|
+
}
|
|
821
|
+
|
|
822
|
+
drawSilhouetteXRayed(renderFlags, frameCtx) {
|
|
823
|
+
// if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
|
|
824
|
+
// return;
|
|
825
|
+
// }
|
|
826
|
+
// if (this._renderers.silhouetteRenderer) {
|
|
827
|
+
// this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
|
|
828
|
+
// }
|
|
829
|
+
}
|
|
830
|
+
|
|
831
|
+
drawSilhouetteHighlighted(renderFlags, frameCtx) {
|
|
832
|
+
// if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
|
|
833
|
+
// return;
|
|
834
|
+
// }
|
|
835
|
+
// if (this._renderers.silhouetteRenderer) {
|
|
836
|
+
// this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
|
|
837
|
+
// }
|
|
838
|
+
}
|
|
839
|
+
|
|
840
|
+
drawSilhouetteSelected(renderFlags, frameCtx) {
|
|
841
|
+
// if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
|
|
842
|
+
// return;
|
|
843
|
+
// }
|
|
844
|
+
// if (this._renderers.silhouetteRenderer) {
|
|
845
|
+
// this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
|
|
846
|
+
// }
|
|
847
|
+
}
|
|
848
|
+
|
|
849
|
+
drawEdgesColorOpaque(renderFlags, frameCtx) {
|
|
850
|
+
}
|
|
851
|
+
|
|
852
|
+
drawEdgesColorTransparent(renderFlags, frameCtx) {
|
|
853
|
+
}
|
|
854
|
+
|
|
855
|
+
drawEdgesHighlighted(renderFlags, frameCtx) {
|
|
856
|
+
}
|
|
857
|
+
|
|
858
|
+
drawEdgesSelected(renderFlags, frameCtx) {
|
|
859
|
+
}
|
|
860
|
+
|
|
861
|
+
drawEdgesXRayed(renderFlags, frameCtx) {
|
|
862
|
+
}
|
|
863
|
+
|
|
864
|
+
drawOcclusion(renderFlags, frameCtx) {
|
|
865
|
+
}
|
|
866
|
+
|
|
867
|
+
drawShadow(renderFlags, frameCtx) {
|
|
868
|
+
}
|
|
869
|
+
|
|
870
|
+
setPickMatrices(pickViewMatrix, pickProjMatrix) {
|
|
871
|
+
}
|
|
872
|
+
|
|
873
|
+
drawPickMesh(renderFlags, frameCtx) {
|
|
874
|
+
}
|
|
875
|
+
|
|
876
|
+
drawPickDepths(renderFlags, frameCtx) {
|
|
877
|
+
}
|
|
878
|
+
|
|
879
|
+
drawSnapInit(renderFlags, frameCtx) {
|
|
880
|
+
}
|
|
881
|
+
|
|
882
|
+
drawSnap(renderFlags, frameCtx) {
|
|
883
|
+
}
|
|
884
|
+
|
|
885
|
+
drawPickNormals(renderFlags, frameCtx) {
|
|
886
|
+
}
|
|
887
|
+
|
|
888
|
+
destroy() {
|
|
889
|
+
if (this._destroyed) {
|
|
890
|
+
return;
|
|
891
|
+
}
|
|
892
|
+
const state = this._state;
|
|
893
|
+
this.model.scene.off(this._onSceneRendering);
|
|
894
|
+
state.destroy();
|
|
895
|
+
this._destroyed = true;
|
|
896
|
+
}
|
|
897
|
+
}
|