@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,437 @@
1
+ import {Program} from "../../../../webgl/Program.js";
2
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js";
3
+ import {math} from "../../../../math/math.js";
4
+
5
+ const tempVec3a = math.vec3();
6
+ const tempVec3b = math.vec3();
7
+ const tempVec3c = math.vec3();
8
+ const tempMat4a = math.mat4();
9
+
10
+ /**
11
+ * @private
12
+ */
13
+ export class DTXTrianglesPickMeshRenderer {
14
+
15
+ constructor(scene) {
16
+ this._scene = scene;
17
+ this._hash = this._getHash();
18
+ this._allocate();
19
+ }
20
+
21
+ getValid() {
22
+ return this._hash === this._getHash();
23
+ }
24
+
25
+ _getHash() {
26
+ return this._scene._sectionPlanesState.getHash();
27
+ }
28
+
29
+ drawLayer(frameCtx, dataTextureLayer, renderPass) {
30
+ if (!this._program) {
31
+ this._allocate(dataTextureLayer);
32
+ if (this.errors) {
33
+ return;
34
+ }
35
+ }
36
+ if (frameCtx.lastProgramId !== this._program.id) {
37
+ frameCtx.lastProgramId = this._program.id;
38
+ this._bindProgram(frameCtx);
39
+ }
40
+ const model = dataTextureLayer.model;
41
+ const scene = model.scene;
42
+ const camera = scene.camera;
43
+ const gl = scene.canvas.gl;
44
+ const state = dataTextureLayer._state;
45
+ const textureState = state.textureState;
46
+ const origin = dataTextureLayer._state.origin;
47
+ const {position, rotationMatrix} = model;
48
+
49
+ const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
50
+ const projMatrix = frameCtx.pickProjMatrix || camera.projMatrix;
51
+ const eye = frameCtx.pickOrigin || camera.eye;
52
+ const far = frameCtx.pickProjMatrix ? frameCtx.pickZFar : camera.project.far;
53
+
54
+ textureState.bindCommonTextures(
55
+ this._program,
56
+ this.uTexturePerObjectPositionsDecodeMatrix,
57
+ this._uTexturePerVertexIdCoordinates,
58
+ this.uTexturePerObjectColorsAndFlags,
59
+ this._uTexturePerObjectMatrix
60
+ );
61
+ let rtcViewMatrix;
62
+ let rtcCameraEye;
63
+ const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
64
+ const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
65
+ if (gotOrigin || gotPosition) {
66
+ const rtcOrigin = tempVec3a;
67
+ if (gotOrigin) {
68
+ const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3b);
69
+ rtcOrigin[0] = rotatedOrigin[0];
70
+ rtcOrigin[1] = rotatedOrigin[1];
71
+ rtcOrigin[2] = rotatedOrigin[2];
72
+ } else {
73
+ rtcOrigin[0] = 0;
74
+ rtcOrigin[1] = 0;
75
+ rtcOrigin[2] = 0;
76
+ }
77
+ rtcOrigin[0] += position[0];
78
+ rtcOrigin[1] += position[1];
79
+ rtcOrigin[2] += position[2];
80
+ rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
81
+ rtcCameraEye = tempVec3c;
82
+ rtcCameraEye[0] = eye[0] - rtcOrigin[0];
83
+ rtcCameraEye[1] = eye[1] - rtcOrigin[1];
84
+ rtcCameraEye[2] = eye[2] - rtcOrigin[2];
85
+ } else {
86
+ rtcViewMatrix = viewMatrix;
87
+ rtcCameraEye = eye;
88
+ }
89
+ gl.uniform2fv(this._uPickClipPos, frameCtx.pickClipPos);
90
+ gl.uniform2f(this._uDrawingBufferSize, gl.drawingBufferWidth, gl.drawingBufferHeight);
91
+ gl.uniformMatrix4fv(this._uSceneModelMatrix, false, rotationMatrix);
92
+ gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
93
+ gl.uniformMatrix4fv(this._uProjMatrix, false, projMatrix);
94
+ gl.uniform3fv(this._uCameraEyeRtc, rtcCameraEye);
95
+ gl.uniform1i(this._uRenderPass, renderPass);
96
+ if (scene.logarithmicDepthBufferEnabled) {
97
+ const logDepthBufFC = 2.0 / (Math.log(far + 1.0) / Math.LN2);
98
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
99
+ }
100
+ const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
101
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
102
+ if (numAllocatedSectionPlanes > 0) {
103
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
104
+ const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
105
+ const renderFlags = model.renderFlags;
106
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
107
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
108
+ if (sectionPlaneUniforms) {
109
+ if (sectionPlaneIndex < numSectionPlanes) {
110
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
111
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
112
+ if (active) {
113
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
114
+ if (origin) {
115
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
116
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
117
+ } else {
118
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
119
+ }
120
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
121
+ }
122
+ } else {
123
+ gl.uniform1i(sectionPlaneUniforms.active, 0);
124
+ }
125
+ }
126
+ }
127
+ }
128
+ if (state.numIndices8Bits > 0) {
129
+ textureState.bindTriangleIndicesTextures(
130
+ this._program,
131
+ this._uTexturePerPolygonIdPortionIds,
132
+ this._uTexturePerPolygonIdIndices,
133
+ 8 // 8 bits indices
134
+ );
135
+ gl.drawArrays(gl.TRIANGLES, 0, state.numIndices8Bits);
136
+ }
137
+ if (state.numIndices16Bits > 0) {
138
+ textureState.bindTriangleIndicesTextures(
139
+ this._program,
140
+ this._uTexturePerPolygonIdPortionIds,
141
+ this._uTexturePerPolygonIdIndices,
142
+ 16 // 16 bits indices
143
+ );
144
+ gl.drawArrays(gl.TRIANGLES, 0, state.numIndices16Bits);
145
+ }
146
+ if (state.numIndices32Bits > 0) {
147
+ textureState.bindTriangleIndicesTextures(
148
+ this._program,
149
+ this._uTexturePerPolygonIdPortionIds,
150
+ this._uTexturePerPolygonIdIndices,
151
+ 32 // 32 bits indices
152
+ );
153
+ gl.drawArrays(gl.TRIANGLES, 0, state.numIndices32Bits);
154
+ }
155
+ frameCtx.drawElements++;
156
+ }
157
+
158
+ _allocate() {
159
+ const scene = this._scene;
160
+ const gl = scene.canvas.gl;
161
+ this._program = new Program(gl, this._buildShader());
162
+ if (this._program.errors) {
163
+ this.errors = this._program.errors;
164
+ return;
165
+ }
166
+ const program = this._program;
167
+ this._uRenderPass = program.getLocation("renderPass");
168
+ this._uPickInvisible = program.getLocation("pickInvisible");
169
+ this._uPickClipPos = program.getLocation("pickClipPos");
170
+ this._uDrawingBufferSize = program.getLocation("drawingBufferSize");
171
+ this._uSceneModelMatrix = program.getLocation("sceneModelMatrix");
172
+ this._uViewMatrix = program.getLocation("viewMatrix");
173
+ this._uProjMatrix = program.getLocation("projMatrix");
174
+ this._uSectionPlanes = [];
175
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
176
+ this._uSectionPlanes.push({
177
+ active: program.getLocation("sectionPlaneActive" + i),
178
+ pos: program.getLocation("sectionPlanePos" + i),
179
+ dir: program.getLocation("sectionPlaneDir" + i)
180
+ });
181
+ }
182
+ if (scene.logarithmicDepthBufferEnabled) {
183
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
184
+ }
185
+ this.uTexturePerObjectPositionsDecodeMatrix = "uObjectPerObjectPositionsDecodeMatrix";
186
+ this.uTexturePerObjectColorsAndFlags = "uObjectPerObjectColorsAndFlags";
187
+ this._uTexturePerVertexIdCoordinates = "uTexturePerVertexIdCoordinates";
188
+ this._uTexturePerPolygonIdNormals = "uTexturePerPolygonIdNormals";
189
+ this._uTexturePerPolygonIdIndices = "uTexturePerPolygonIdIndices";
190
+ this._uTexturePerPolygonIdPortionIds = "uTexturePerPolygonIdPortionIds";
191
+ this._uTexturePerObjectMatrix = "uTexturePerObjectMatrix";
192
+ this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
193
+ }
194
+
195
+ _bindProgram(frameCtx) {
196
+ const scene = this._scene;
197
+ const gl = scene.canvas.gl;
198
+ this._program.bind();
199
+ gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
200
+ }
201
+
202
+ _buildShader() {
203
+ return {
204
+ vertex: this._buildVertexShader(),
205
+ fragment: this._buildFragmentShader()
206
+ };
207
+ }
208
+
209
+ _buildVertexShader() {
210
+ const scene = this._scene;
211
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
212
+ const src = [];
213
+ src.push("#version 300 es");
214
+ src.push("// Batched geometry picking vertex shader");
215
+
216
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
217
+ src.push("precision highp float;");
218
+ src.push("precision highp int;");
219
+ src.push("precision highp usampler2D;");
220
+ src.push("precision highp isampler2D;");
221
+ src.push("precision highp sampler2D;");
222
+ src.push("#else");
223
+ src.push("precision mediump float;");
224
+ src.push("precision mediump int;");
225
+ src.push("precision mediump usampler2D;");
226
+ src.push("precision mediump isampler2D;");
227
+ src.push("precision mediump sampler2D;");
228
+ src.push("#endif");
229
+
230
+ src.push("uniform int renderPass;");
231
+
232
+ if (scene.entityOffsetsEnabled) {
233
+ src.push("in vec3 offset;");
234
+ }
235
+
236
+ src.push("uniform mat4 sceneModelMatrix;");
237
+ src.push("uniform mat4 viewMatrix;");
238
+ src.push("uniform mat4 projMatrix;");
239
+
240
+ src.push("uniform bool pickInvisible;");
241
+ // src.push("uniform sampler2D uOcclusionTexture;");
242
+
243
+ src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");
244
+ src.push("uniform highp sampler2D uTexturePerObjectMatrix;");
245
+ src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");
246
+ src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");
247
+ src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");
248
+ src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");
249
+ src.push("uniform vec3 uCameraEyeRtc;");
250
+
251
+ src.push("vec3 positions[3];")
252
+
253
+ if (scene.logarithmicDepthBufferEnabled) {
254
+ src.push("uniform float logDepthBufFC;");
255
+ src.push("out float vFragDepth;");
256
+ src.push("out float isPerspective;");
257
+ }
258
+
259
+ src.push("uniform vec2 pickClipPos;");
260
+ src.push("uniform vec2 drawingBufferSize;");
261
+
262
+ src.push("vec4 remapClipPos(vec4 clipPos) {");
263
+ src.push(" clipPos.xy /= clipPos.w;")
264
+ src.push(` clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;`);
265
+ src.push(" clipPos.xy *= clipPos.w;")
266
+ src.push(" return clipPos;")
267
+ src.push("}");
268
+
269
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
270
+ src.push(" return (m[2][3] == - 1.0);");
271
+ src.push("}");
272
+
273
+ if (clipping) {
274
+ src.push("smooth out vec4 vWorldPosition;");
275
+ src.push("flat out uvec4 vFlags2;");
276
+ }
277
+
278
+ src.push("out vec4 vPickColor;");
279
+
280
+ src.push("void main(void) {");
281
+
282
+ src.push("int polygonIndex = gl_VertexID / 3;")
283
+
284
+ // get packed object-id
285
+ src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;")
286
+ src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;")
287
+
288
+ src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");
289
+ src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
290
+
291
+ // get flags & flags2
292
+ src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
293
+ src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
294
+
295
+ // flags.w = NOT_RENDERED | PICK
296
+ // renderPass = PICK
297
+
298
+ src.push(`if (int(flags.w) != renderPass) {`);
299
+ src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
300
+ src.push(" return;"); // Cull vertex
301
+ src.push("} else {");
302
+
303
+ // get vertex base
304
+ src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");
305
+
306
+ src.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));");
307
+
308
+ src.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;");
309
+
310
+ src.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;")
311
+ src.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;")
312
+
313
+ src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));");
314
+ src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;")
315
+
316
+ src.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;")
317
+ src.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;")
318
+
319
+ src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
320
+
321
+ src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
322
+
323
+ src.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;");
324
+
325
+ // get position
326
+ src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));")
327
+ src.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));")
328
+ src.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));")
329
+
330
+ // get color
331
+ src.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");
332
+
333
+ // get pick-color
334
+ src.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0)) / 255.0;");
335
+
336
+ // get normal
337
+ src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");
338
+
339
+ src.push("vec3 position;");
340
+ src.push("position = positions[gl_VertexID % 3];");
341
+
342
+ // when the geometry is not solid, if needed, flip the triangle winding
343
+ src.push("if (solid != 1u) {");
344
+ src.push("if (isPerspectiveMatrix(projMatrix)) {");
345
+ src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;")
346
+ src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");
347
+ src.push("position = positions[2 - (gl_VertexID % 3)];");
348
+ src.push("}");
349
+ src.push("} else {");
350
+ src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");
351
+ src.push("if (viewNormal.z < 0.0) {");
352
+ src.push("position = positions[2 - (gl_VertexID % 3)];");
353
+ src.push("}");
354
+ src.push("}");
355
+ src.push("}");
356
+
357
+ src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");
358
+
359
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
360
+
361
+ if (clipping) {
362
+ src.push(" vWorldPosition = worldPosition;");
363
+ src.push(" vFlags2 = flags2;");
364
+ }
365
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
366
+ if (scene.logarithmicDepthBufferEnabled) {
367
+ src.push("vFragDepth = 1.0 + clipPos.w;");
368
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
369
+ }
370
+ src.push("gl_Position = remapClipPos(clipPos);");
371
+ src.push(" }");
372
+ src.push("}");
373
+ return src;
374
+ }
375
+
376
+ _buildFragmentShader() {
377
+ const scene = this._scene;
378
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
379
+ const src = [];
380
+ src.push('#version 300 es');
381
+ src.push("// Batched geometry picking fragment shader");
382
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
383
+ src.push("precision highp float;");
384
+ src.push("precision highp int;");
385
+ src.push("#else");
386
+ src.push("precision mediump float;");
387
+ src.push("precision mediump int;");
388
+ src.push("#endif");
389
+ if (scene.logarithmicDepthBufferEnabled) {
390
+ src.push("in float isPerspective;");
391
+ src.push("uniform float logDepthBufFC;");
392
+ src.push("in float vFragDepth;");
393
+ }
394
+ if (clipping) {
395
+ src.push("in vec4 vWorldPosition;");
396
+ src.push("flat in uvec4 vFlags2;");
397
+ for (var i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
398
+ src.push("uniform bool sectionPlaneActive" + i + ";");
399
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
400
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
401
+ }
402
+ }
403
+ src.push("in vec4 vPickColor;");
404
+ src.push("out vec4 outPickColor;");
405
+ src.push("void main(void) {");
406
+ if (clipping) {
407
+ src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
408
+ src.push(" if (clippable) {");
409
+ src.push(" float dist = 0.0;");
410
+ for (var i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
411
+ src.push(" if (sectionPlaneActive" + i + ") {");
412
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
413
+ src.push(" }");
414
+ }
415
+ src.push(" if (dist > 0.0) { discard; }");
416
+ src.push(" }");
417
+ }
418
+ if (scene.logarithmicDepthBufferEnabled) {
419
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
420
+ //src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
421
+ }
422
+ src.push(" outPickColor = vPickColor; ");
423
+ src.push("}");
424
+ return src;
425
+ }
426
+
427
+ webglContextRestored() {
428
+ this._program = null;
429
+ }
430
+
431
+ destroy() {
432
+ if (this._program) {
433
+ this._program.destroy();
434
+ }
435
+ this._program = null;
436
+ }
437
+ }