@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

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Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,152 @@
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+ import {VBOInstancingPointsRenderer} from "./VBOInstancingPointsRenderer.js";
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+
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+ /**
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+ * @private
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+ */
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+ export class VBOInstancingPointsPickMeshRenderer extends VBOInstancingPointsRenderer {
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+ _getHash() {
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+ return this._scene._sectionPlanesState.getHash() + this._scene.pointsMaterial.hash;
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+ }
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+
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+ _buildVertexShader() {
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+ const scene = this._scene;
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+ const sectionPlanesState = scene._sectionPlanesState;
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+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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+ const pointsMaterial = scene.pointsMaterial._state;
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+ const src = [];
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+ src.push ('#version 300 es');
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+ src.push("// Points instancing pick mesh vertex shader");
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+ src.push("uniform int renderPass;");
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+ src.push("in vec3 position;");
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+ if (scene.entityOffsetsEnabled) {
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+ src.push("in vec3 offset;");
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+ }
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+ src.push("in float flags;");
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+ src.push("in vec4 pickColor;");
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+
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+ src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
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+ src.push("in vec4 modelMatrixCol1;");
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+ src.push("in vec4 modelMatrixCol2;");
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+
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+ src.push("uniform bool pickInvisible;");
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+
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+ this._addMatricesUniformBlockLines(src);
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+
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+ this._addRemapClipPosLines(src);
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+
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+ src.push("uniform float pointSize;");
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+ if (pointsMaterial.perspectivePoints) {
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+ src.push("uniform float nearPlaneHeight;");
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+ }
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+
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+ if (scene.logarithmicDepthBufferEnabled) {
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+ src.push("uniform float logDepthBufFC;");
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+ src.push("out float vFragDepth;");
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+ }
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+
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+ if (clipping) {
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+ src.push("out vec4 vWorldPosition;");
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+ src.push("out float vFlags;");
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+ }
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+ src.push("out vec4 vPickColor;");
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+ src.push("void main(void) {");
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+
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+ // pickFlag = NOT_RENDERED | PICK
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+ // renderPass = PICK
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+
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+ src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
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+ src.push(`if (pickFlag != renderPass) {`);
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+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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+
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+ src.push("} else {");
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+
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+
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+ src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
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+ src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
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+ if (scene.entityOffsetsEnabled) {
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+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
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+ }
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+
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+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
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+
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+ src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");
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+ if (clipping) {
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+ src.push(" vWorldPosition = worldPosition;");
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+ src.push(" vFlags = flags;");
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+ }
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+ src.push("vec4 clipPos = projMatrix * viewPosition;");
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+ src.push("gl_Position = remapClipPos(clipPos);");
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+ if (scene.logarithmicDepthBufferEnabled) {
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+ src.push("vFragDepth = 1.0 + clipPos.w;");
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+ }
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+ if (pointsMaterial.perspectivePoints) {
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+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
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+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
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+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
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+ } else {
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+ src.push("gl_PointSize = pointSize;");
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+ }
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+ src.push("}");
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+ src.push("}");
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+ return src;
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+ }
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+
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+ _buildFragmentShader() {
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+ const scene = this._scene;
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+ const sectionPlanesState = scene._sectionPlanesState;
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+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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+ const src = [];
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+ src.push ('#version 300 es');
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+ src.push("// Points instancing pick mesh fragment shader");
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+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
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+ src.push("precision highp float;");
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+ src.push("precision highp int;");
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+ src.push("#else");
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+ src.push("precision mediump float;");
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+ src.push("precision mediump int;");
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+ src.push("#endif");
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+ if (scene.logarithmicDepthBufferEnabled) {
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+ src.push("uniform float logDepthBufFC;");
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+ src.push("in float vFragDepth;");
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+ }
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+ if (clipping) {
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+ src.push("in vec4 vWorldPosition;");
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+ src.push("in float vFlags;");
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+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
116
+ src.push("uniform bool sectionPlaneActive" + i + ";");
117
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
118
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
119
+ }
120
+ }
121
+ src.push("in vec4 vPickColor;");
122
+ src.push("out vec4 outColor;");
123
+ src.push("void main(void) {");
124
+
125
+ if (scene.pointsMaterial.roundPoints) {
126
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
127
+ src.push(" float r = dot(cxy, cxy);");
128
+ src.push(" if (r > 1.0) {");
129
+ src.push(" discard;");
130
+ src.push(" }");
131
+ }
132
+
133
+ if (clipping) {
134
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
135
+ src.push(" if (clippable) {");
136
+ src.push(" float dist = 0.0;");
137
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
138
+ src.push("if (sectionPlaneActive" + i + ") {");
139
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
140
+ src.push("}");
141
+ }
142
+ src.push("if (dist > 0.0) { discard; }");
143
+ src.push("}");
144
+ }
145
+ if (scene.logarithmicDepthBufferEnabled) {
146
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
147
+ }
148
+ src.push("outColor = vPickColor; ");
149
+ src.push("}");
150
+ return src;
151
+ }
152
+ }
@@ -0,0 +1,26 @@
1
+ import {VBORenderer} from "./../../../VBORenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ export class VBOInstancingPointsRenderer extends VBORenderer {
7
+ constructor(scene, withSAO) {
8
+ super(scene, withSAO, {instancing: true});
9
+ }
10
+
11
+ _draw(drawCfg) {
12
+ const {gl} = this._scene.canvas;
13
+
14
+ const {
15
+ state,
16
+ frameCtx,
17
+ incrementDrawState,
18
+ } = drawCfg;
19
+
20
+ gl.drawArraysInstanced(gl.POINTS, 0, state.positionsBuf.numItems, state.numInstances);
21
+
22
+ if (incrementDrawState) {
23
+ frameCtx.drawArrays++;
24
+ }
25
+ }
26
+ }
@@ -0,0 +1,174 @@
1
+ import {VBOInstancingPointsColorRenderer} from "./VBOInstancingPointsColorRenderer.js";
2
+ import {VBOInstancingPointsSilhouetteRenderer} from "./VBOInstancingPointsSilhouetteRenderer.js";
3
+ import {VBOInstancingPointsPickMeshRenderer} from "./VBOInstancingPointsPickMeshRenderer.js";
4
+ import {VBOInstancingPointsPickDepthRenderer} from "./VBOInstancingPointsPickDepthRenderer.js";
5
+ import {VBOInstancingPointsOcclusionRenderer} from "./VBOInstancingPointsOcclusionRenderer.js";
6
+ import {VBOInstancingPointsDepthRenderer} from "./VBOInstancingPointsDepthRenderer.js";
7
+ import {VBOInstancingPointsShadowRenderer} from "./VBOInstancingPointsShadowRenderer.js";
8
+ import {VBOInstancingPointsSnapInitRenderer} from "./VBOInstancingPointsSnapInitRenderer.js";
9
+ import {VBOInstancingPointsSnapRenderer} from "./VBOInstancingPointsSnapRenderer.js";
10
+
11
+ /**
12
+ * @private
13
+ */
14
+ class VBOInstancingPointsRenderers {
15
+
16
+ constructor(scene) {
17
+ this._scene = scene;
18
+ }
19
+
20
+ _compile() {
21
+ if (this._colorRenderer && (!this._colorRenderer.getValid())) {
22
+ this._colorRenderer.destroy();
23
+ this._colorRenderer = null;
24
+ }
25
+ if (this._depthRenderer && (!this._depthRenderer.getValid())) {
26
+ this._depthRenderer.destroy();
27
+ this._depthRenderer = null;
28
+ }
29
+ if (this._silhouetteRenderer && (!this._silhouetteRenderer.getValid())) {
30
+ this._silhouetteRenderer.destroy();
31
+ this._silhouetteRenderer = null;
32
+ }
33
+ if (this._pickMeshRenderer && (!this._pickMeshRenderer.getValid())) {
34
+ this._pickMeshRenderer.destroy();
35
+ this._pickMeshRenderer = null;
36
+ }
37
+ if (this._pickDepthRenderer && (!this._pickDepthRenderer.getValid())) {
38
+ this._pickDepthRenderer.destroy();
39
+ this._pickDepthRenderer = null;
40
+ }
41
+ if (this._occlusionRenderer && this._occlusionRenderer.getValid() === false) {
42
+ this._occlusionRenderer.destroy();
43
+ this._occlusionRenderer = null;
44
+ }
45
+ if (this._shadowRenderer && (!this._shadowRenderer.getValid())) {
46
+ this._shadowRenderer.destroy();
47
+ this._shadowRenderer = null;
48
+ }
49
+ if (this._snapInitRenderer && (!this._snapInitRenderer.getValid())) {
50
+ this._snapInitRenderer.destroy();
51
+ this._snapInitRenderer = null;
52
+ }
53
+ if (this._snapRenderer && (!this._snapRenderer.getValid())) {
54
+ this._snapRenderer.destroy();
55
+ this._snapRenderer = null;
56
+ }
57
+ }
58
+
59
+ get colorRenderer() {
60
+ if (!this._colorRenderer) {
61
+ this._colorRenderer = new VBOInstancingPointsColorRenderer(this._scene, false);
62
+ }
63
+ return this._colorRenderer;
64
+ }
65
+
66
+ get silhouetteRenderer() {
67
+ if (!this._silhouetteRenderer) {
68
+ this._silhouetteRenderer = new VBOInstancingPointsSilhouetteRenderer(this._scene);
69
+ }
70
+ return this._silhouetteRenderer;
71
+ }
72
+
73
+ get depthRenderer() {
74
+ if (!this._depthRenderer) {
75
+ this._depthRenderer = new VBOInstancingPointsDepthRenderer(this._scene);
76
+ }
77
+ return this._depthRenderer;
78
+ }
79
+
80
+ get pickMeshRenderer() {
81
+ if (!this._pickMeshRenderer) {
82
+ this._pickMeshRenderer = new VBOInstancingPointsPickMeshRenderer(this._scene);
83
+ }
84
+ return this._pickMeshRenderer;
85
+ }
86
+
87
+ get pickDepthRenderer() {
88
+ if (!this._pickDepthRenderer) {
89
+ this._pickDepthRenderer = new VBOInstancingPointsPickDepthRenderer(this._scene);
90
+ }
91
+ return this._pickDepthRenderer;
92
+ }
93
+
94
+ get occlusionRenderer() {
95
+ if (!this._occlusionRenderer) {
96
+ this._occlusionRenderer = new VBOInstancingPointsOcclusionRenderer(this._scene);
97
+ }
98
+ return this._occlusionRenderer;
99
+ }
100
+
101
+ get shadowRenderer() {
102
+ if (!this._shadowRenderer) {
103
+ this._shadowRenderer = new VBOInstancingPointsShadowRenderer(this._scene);
104
+ }
105
+ return this._shadowRenderer;
106
+ }
107
+
108
+ get snapInitRenderer() {
109
+ if (!this._snapInitRenderer) {
110
+ this._snapInitRenderer = new VBOInstancingPointsSnapInitRenderer(this._scene, false);
111
+ }
112
+ return this._snapInitRenderer;
113
+ }
114
+
115
+ get snapRenderer() {
116
+ if (!this._snapRenderer) {
117
+ this._snapRenderer = new VBOInstancingPointsSnapRenderer(this._scene);
118
+ }
119
+ return this._snapRenderer;
120
+ }
121
+
122
+ _destroy() {
123
+ if (this._colorRenderer) {
124
+ this._colorRenderer.destroy();
125
+ }
126
+ if (this._depthRenderer) {
127
+ this._depthRenderer.destroy();
128
+ }
129
+ if (this._silhouetteRenderer) {
130
+ this._silhouetteRenderer.destroy();
131
+ }
132
+ if (this._pickMeshRenderer) {
133
+ this._pickMeshRenderer.destroy();
134
+ }
135
+ if (this._pickDepthRenderer) {
136
+ this._pickDepthRenderer.destroy();
137
+ }
138
+ if (this._occlusionRenderer) {
139
+ this._occlusionRenderer.destroy();
140
+ }
141
+ if (this._shadowRenderer) {
142
+ this._shadowRenderer.destroy();
143
+ }
144
+ if (this._snapInitRenderer) {
145
+ this._snapInitRenderer.destroy();
146
+ }
147
+ if (this._snapRenderer) {
148
+ this._snapRenderer.destroy();
149
+ }
150
+ }
151
+ }
152
+
153
+ const cachedRenderers = {};
154
+
155
+ /**
156
+ * @private
157
+ */
158
+ export function getRenderers(scene) {
159
+ const sceneId = scene.id;
160
+ let instancingRenderers = cachedRenderers[sceneId];
161
+ if (!instancingRenderers) {
162
+ instancingRenderers = new VBOInstancingPointsRenderers(scene);
163
+ cachedRenderers[sceneId] = instancingRenderers;
164
+ instancingRenderers._compile();
165
+ scene.on("compile", () => {
166
+ instancingRenderers._compile();
167
+ });
168
+ scene.on("destroyed", () => {
169
+ delete cachedRenderers[sceneId];
170
+ instancingRenderers._destroy();
171
+ });
172
+ }
173
+ return instancingRenderers;
174
+ }
@@ -0,0 +1,119 @@
1
+ import {VBOInstancingPointsRenderer} from "./VBOInstancingPointsRenderer.js";
2
+
3
+ /**
4
+ * Renders InstancingLayer fragment depths to a shadow map.
5
+ *
6
+ * @private
7
+ */
8
+ export class VBOInstancingPointsShadowRenderer extends VBOInstancingPointsRenderer {
9
+
10
+ _buildVertexShader() {
11
+ const scene = this._scene;
12
+ const sectionPlanesState = scene._sectionPlanesState;
13
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
14
+ const src = [];
15
+ src.push ('#version 300 es');
16
+ src.push("// Instancing geometry shadow drawing vertex shader");
17
+ src.push("in vec3 position;");
18
+ if (scene.entityOffsetsEnabled) {
19
+ src.push("in vec3 offset;");
20
+ }
21
+ src.push("in vec4 color;");
22
+ src.push("in float flags;");
23
+ src.push("in vec4 modelMatrixCol0;");
24
+ src.push("in vec4 modelMatrixCol1;");
25
+ src.push("in vec4 modelMatrixCol2;");
26
+ src.push("uniform mat4 shadowViewMatrix;");
27
+ src.push("uniform mat4 shadowProjMatrix;");
28
+
29
+ this._addMatricesUniformBlockLines(src);
30
+
31
+ src.push("uniform float pointSize;");
32
+ if (clipping) {
33
+ src.push("out vec4 vWorldPosition;");
34
+ src.push("out float vFlags;");
35
+ }
36
+ src.push("void main(void) {");
37
+ src.push("int colorFlag = int(flags) & 0xF;");
38
+ src.push("bool visible = (colorFlag > 0);");
39
+ src.push("bool transparent = ((float(color.a) / 255.0) < 1.0);");
40
+ src.push(`if (!visible || transparent) {`);
41
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
42
+ src.push("} else {");
43
+ src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
44
+ src.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
45
+ if (scene.entityOffsetsEnabled) {
46
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
47
+ }
48
+ src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");
49
+
50
+ if (clipping) {
51
+ src.push("vWorldPosition = worldPosition;");
52
+ src.push("vFlags = flags;");
53
+ }
54
+ src.push(" gl_Position = shadowProjMatrix * viewPosition;");
55
+ src.push("}");
56
+ src.push("gl_PointSize = pointSize;");
57
+ src.push("}");
58
+ return src;
59
+ }
60
+
61
+ _buildFragmentShader() {
62
+ const scene = this._scene;
63
+ const sectionPlanesState = scene._sectionPlanesState;
64
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
65
+ const src = [];
66
+ src.push ('#version 300 es');
67
+ src.push("// Instancing geometry depth drawing fragment shader");
68
+
69
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
70
+ src.push("precision highp float;");
71
+ src.push("precision highp int;");
72
+ src.push("#else");
73
+ src.push("precision mediump float;");
74
+ src.push("precision mediump int;");
75
+ src.push("#endif");
76
+ if (scene.logarithmicDepthBufferEnabled) {
77
+ src.push("uniform float logDepthBufFC;");
78
+ src.push("in float vFragDepth;");
79
+ }
80
+ if (clipping) {
81
+ src.push("in vec4 vWorldPosition;");
82
+ src.push("in float vFlags;");
83
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
84
+ src.push("uniform bool sectionPlaneActive" + i + ";");
85
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
86
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
87
+ }
88
+ }
89
+ src.push("in vec3 vViewNormal;");
90
+ src.push("vec3 packNormalToRGB( const in vec3 normal ) {");
91
+ src.push(" return normalize( normal ) * 0.5 + 0.5;");
92
+ src.push("}");
93
+ src.push("out vec4 outColor;");
94
+ src.push("void main(void) {");
95
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
96
+ src.push(" float r = dot(cxy, cxy);");
97
+ src.push(" if (r > 1.0) {");
98
+ src.push(" discard;");
99
+ src.push(" }");
100
+ if (clipping) {
101
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
102
+ src.push(" if (clippable) {");
103
+ src.push(" float dist = 0.0;");
104
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
105
+ src.push("if (sectionPlaneActive" + i + ") {");
106
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
107
+ src.push("}");
108
+ }
109
+ src.push("if (dist > 0.0) { discard; }");
110
+ src.push("}");
111
+ }
112
+ if (scene.logarithmicDepthBufferEnabled) {
113
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
114
+ }
115
+ src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");
116
+ src.push("}");
117
+ return src;
118
+ }
119
+ }
@@ -0,0 +1,154 @@
1
+ import {VBOInstancingPointsRenderer} from "./VBOInstancingPointsRenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ export class VBOInstancingPointsSilhouetteRenderer extends VBOInstancingPointsRenderer {
7
+ _getHash() {
8
+ return this._scene._sectionPlanesState.getHash() + this._scene.pointsMaterial.hash;
9
+ }
10
+
11
+ drawLayer(frameCtx, instancingLayer, renderPass) {
12
+ super.drawLayer(frameCtx, instancingLayer, renderPass, {colorUniform: true});
13
+ }
14
+
15
+ _buildVertexShader() {
16
+
17
+ const scene = this._scene;
18
+ const sectionPlanesState = scene._sectionPlanesState;
19
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
20
+ const pointsMaterial = scene.pointsMaterial._state;
21
+ const src = [];
22
+ src.push('#version 300 es');
23
+ src.push("// Points instancing silhouette vertex shader");
24
+
25
+ src.push("uniform int renderPass;");
26
+
27
+ src.push("in vec3 position;");
28
+ if (scene.entityOffsetsEnabled) {
29
+ src.push("in vec3 offset;");
30
+ }
31
+ src.push("in float flags;");
32
+ src.push("in vec4 color;");
33
+
34
+ src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
35
+ src.push("in vec4 modelMatrixCol1;");
36
+ src.push("in vec4 modelMatrixCol2;");
37
+
38
+ this._addMatricesUniformBlockLines(src);
39
+
40
+ src.push("uniform float pointSize;");
41
+ if (pointsMaterial.perspectivePoints) {
42
+ src.push("uniform float nearPlaneHeight;");
43
+ }
44
+
45
+ if (scene.logarithmicDepthBufferEnabled) {
46
+ src.push("uniform float logDepthBufFC;");
47
+ src.push("out float vFragDepth;");
48
+ }
49
+
50
+ src.push("uniform vec4 silhouetteColor;");
51
+
52
+ if (clipping) {
53
+ src.push("out vec4 vWorldPosition;");
54
+ src.push("out float vFlags;");
55
+ }
56
+ src.push("out vec4 vColor;");
57
+
58
+ src.push("void main(void) {");
59
+
60
+ // silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
61
+ // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
62
+
63
+ src.push(`int silhouetteFlag = int(flags) >> 4 & 0xF;`);
64
+ src.push(`if (silhouetteFlag != renderPass) {`);
65
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
66
+
67
+ src.push("} else {");
68
+
69
+ src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
70
+ src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
71
+ if (scene.entityOffsetsEnabled) {
72
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
73
+ }
74
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
75
+
76
+ if (clipping) {
77
+ src.push("vWorldPosition = worldPosition;");
78
+ src.push("vFlags = flags;");
79
+ }
80
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
81
+ if (scene.logarithmicDepthBufferEnabled) {
82
+ src.push("vFragDepth = 1.0 + clipPos.w;");
83
+ }
84
+ src.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);");
85
+ src.push("gl_Position = clipPos;");
86
+ if (pointsMaterial.perspectivePoints) {
87
+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
88
+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
89
+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
90
+ } else {
91
+ src.push("gl_PointSize = pointSize;");
92
+ }
93
+ src.push("}");
94
+ src.push("}");
95
+ return src;
96
+ }
97
+
98
+ _buildFragmentShader() {
99
+ const scene = this._scene;
100
+ const sectionPlanesState = scene._sectionPlanesState;
101
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
102
+ const src = [];
103
+ src.push('#version 300 es');
104
+ src.push("// Points instancing silhouette fragment shader");
105
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
106
+ src.push("precision highp float;");
107
+ src.push("precision highp int;");
108
+ src.push("#else");
109
+ src.push("precision mediump float;");
110
+ src.push("precision mediump int;");
111
+ src.push("#endif");
112
+ if (scene.logarithmicDepthBufferEnabled) {
113
+ src.push("uniform float logDepthBufFC;");
114
+ src.push("in float vFragDepth;");
115
+ }
116
+ if (clipping) {
117
+ src.push("in vec4 vWorldPosition;");
118
+ src.push("in float vFlags;");
119
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
120
+ src.push("uniform bool sectionPlaneActive" + i + ";");
121
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
122
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
123
+ }
124
+ }
125
+ src.push("in vec4 vColor;");
126
+ src.push("out vec4 outColor;");
127
+ src.push("void main(void) {");
128
+ if (scene.pointsMaterial.roundPoints) {
129
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
130
+ src.push(" float r = dot(cxy, cxy);");
131
+ src.push(" if (r > 1.0) {");
132
+ src.push(" discard;");
133
+ src.push(" }");
134
+ }
135
+ if (clipping) {
136
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
137
+ src.push(" if (clippable) {");
138
+ src.push(" float dist = 0.0;");
139
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
140
+ src.push("if (sectionPlaneActive" + i + ") {");
141
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
142
+ src.push("}");
143
+ }
144
+ src.push("if (dist > 0.0) { discard; }");
145
+ src.push("}");
146
+ }
147
+ if (scene.logarithmicDepthBufferEnabled) {
148
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
149
+ }
150
+ src.push("outColor = vColor;");
151
+ src.push("}");
152
+ return src;
153
+ }
154
+ }