@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,259 @@
1
+ /**
2
+ * @author xeolabs / https://github.com/xeolabs
3
+ */
4
+
5
+ import {Map} from "../../utils/Map.js";
6
+ import {EmphasisEdgesShaderSource} from "./EmphasisEdgesShaderSource.js";
7
+ import {Program} from "../../webgl/Program.js";
8
+ import {stats} from '../../stats.js';
9
+ import {math} from "../../math/math.js";
10
+ import {getPlaneRTCPos} from "../../math/rtcCoords.js";
11
+
12
+ const ids = new Map({});
13
+
14
+ const tempVec3a = math.vec3();
15
+
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+ /**
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+ * @private
18
+ */
19
+ const EmphasisEdgesRenderer = function (hash, mesh) {
20
+ this.id = ids.addItem({});
21
+ this._hash = hash;
22
+ this._scene = mesh.scene;
23
+ this._useCount = 0;
24
+ this._shaderSource = new EmphasisEdgesShaderSource(mesh);
25
+ this._allocate(mesh);
26
+ };
27
+
28
+ const renderers = {};
29
+
30
+ EmphasisEdgesRenderer.get = function (mesh) {
31
+ const hash = [
32
+ mesh.scene.id,
33
+ mesh.scene.gammaOutput ? "go" : "", // Gamma input not needed
34
+ mesh.scene._sectionPlanesState.getHash(),
35
+ mesh._geometry._state.compressGeometry ? "cp" : "",
36
+ mesh._state.hash
37
+ ].join(";");
38
+ let renderer = renderers[hash];
39
+ if (!renderer) {
40
+ renderer = new EmphasisEdgesRenderer(hash, mesh);
41
+ renderers[hash] = renderer;
42
+ stats.memory.programs++;
43
+ }
44
+ renderer._useCount++;
45
+ return renderer;
46
+ };
47
+
48
+ EmphasisEdgesRenderer.prototype.put = function () {
49
+ if (--this._useCount === 0) {
50
+ ids.removeItem(this.id);
51
+ if (this._program) {
52
+ this._program.destroy();
53
+ }
54
+ delete renderers[this._hash];
55
+ stats.memory.programs--;
56
+ }
57
+ };
58
+
59
+ EmphasisEdgesRenderer.prototype.webglContextRestored = function () {
60
+ this._program = null;
61
+ };
62
+
63
+ EmphasisEdgesRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
64
+
65
+ if (!this._program) {
66
+ this._allocate(mesh);
67
+ }
68
+
69
+ const scene = this._scene;
70
+ const camera = scene.camera;
71
+ const gl = scene.canvas.gl;
72
+ let materialState;
73
+ const meshState = mesh._state;
74
+ const geometry = mesh._geometry;
75
+ const geometryState = geometry._state;
76
+ const origin = mesh.origin;
77
+
78
+ if (frameCtx.lastProgramId !== this._program.id) {
79
+ frameCtx.lastProgramId = this._program.id;
80
+ this._bindProgram(frameCtx);
81
+ }
82
+
83
+ gl.uniformMatrix4fv(this._uViewMatrix, false, origin ? frameCtx.getRTCViewMatrix(meshState.originHash, origin) : camera.viewMatrix);
84
+
85
+ if (meshState.clippable) {
86
+ const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
87
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
88
+ if (numAllocatedSectionPlanes > 0) {
89
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
90
+ const renderFlags = mesh.renderFlags;
91
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
92
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
93
+ if (sectionPlaneUniforms) {
94
+ if (sectionPlaneIndex < numSectionPlanes) {
95
+ const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];
96
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
97
+ if (active) {
98
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
99
+ if (origin) {
100
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
101
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
102
+ } else {
103
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
104
+ }
105
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
106
+ }
107
+ } else {
108
+ gl.uniform1i(sectionPlaneUniforms.active, 0);
109
+ }
110
+ }
111
+ }
112
+ }
113
+ }
114
+
115
+ switch (mode) {
116
+ case 0:
117
+ materialState = mesh._xrayMaterial._state;
118
+ break;
119
+ case 1:
120
+ materialState = mesh._highlightMaterial._state;
121
+ break;
122
+ case 2:
123
+ materialState = mesh._selectedMaterial._state;
124
+ break;
125
+ case 3:
126
+ default:
127
+ materialState = mesh._edgeMaterial._state;
128
+ break;
129
+ }
130
+
131
+ if (materialState.id !== this._lastMaterialId) {
132
+ const backfaces = materialState.backfaces;
133
+ if (frameCtx.backfaces !== backfaces) {
134
+ if (backfaces) {
135
+ gl.disable(gl.CULL_FACE);
136
+ } else {
137
+ gl.enable(gl.CULL_FACE);
138
+ }
139
+ frameCtx.backfaces = backfaces;
140
+ }
141
+ if (frameCtx.lineWidth !== materialState.edgeWidth) {
142
+ gl.lineWidth(materialState.edgeWidth);
143
+ frameCtx.lineWidth = materialState.edgeWidth;
144
+ }
145
+ if (this._uEdgeColor) {
146
+ const edgeColor = materialState.edgeColor;
147
+ const edgeAlpha = materialState.edgeAlpha;
148
+ gl.uniform4f(this._uEdgeColor, edgeColor[0], edgeColor[1], edgeColor[2], edgeAlpha);
149
+ }
150
+ this._lastMaterialId = materialState.id;
151
+ }
152
+
153
+ gl.uniformMatrix4fv(this._uModelMatrix, gl.FALSE, mesh.worldMatrix);
154
+
155
+ if (this._uClippable) {
156
+ gl.uniform1i(this._uClippable, meshState.clippable);
157
+ }
158
+
159
+ gl.uniform3fv(this._uOffset, meshState.offset);
160
+
161
+ // Bind VBOs
162
+ let indicesBuf;
163
+ if (geometryState.primitive === gl.TRIANGLES) {
164
+ indicesBuf = geometry._getEdgeIndices();
165
+ } else if (geometryState.primitive === gl.LINES) {
166
+ indicesBuf = geometryState.indicesBuf;
167
+ }
168
+
169
+ if (indicesBuf) {
170
+ if (geometryState.id !== this._lastGeometryId) {
171
+ if (this._uPositionsDecodeMatrix) {
172
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix);
173
+ }
174
+ if (this._aPosition) {
175
+ this._aPosition.bindArrayBuffer(geometryState.positionsBuf, geometryState.compressGeometry ? gl.UNSIGNED_SHORT : gl.FLOAT);
176
+ frameCtx.bindArray++;
177
+ }
178
+ indicesBuf.bind();
179
+ frameCtx.bindArray++;
180
+ this._lastGeometryId = geometryState.id;
181
+ }
182
+
183
+ gl.drawElements(gl.LINES, indicesBuf.numItems, indicesBuf.itemType, 0);
184
+
185
+ frameCtx.drawElements++;
186
+ }
187
+ };
188
+
189
+ EmphasisEdgesRenderer.prototype._allocate = function (mesh) {
190
+
191
+ const scene = mesh.scene;
192
+ const gl = scene.canvas.gl;
193
+ const sectionPlanesState = scene._sectionPlanesState;
194
+
195
+ this._program = new Program(gl, this._shaderSource);
196
+
197
+ if (this._program.errors) {
198
+ this.errors = this._program.errors;
199
+ return;
200
+ }
201
+
202
+ const program = this._program;
203
+
204
+ this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
205
+ this._uModelMatrix = program.getLocation("modelMatrix");
206
+ this._uViewMatrix = program.getLocation("viewMatrix");
207
+ this._uProjMatrix = program.getLocation("projMatrix");
208
+ this._uSectionPlanes = [];
209
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
210
+ this._uSectionPlanes.push({
211
+ active: program.getLocation("sectionPlaneActive" + i),
212
+ pos: program.getLocation("sectionPlanePos" + i),
213
+ dir: program.getLocation("sectionPlaneDir" + i)
214
+ });
215
+ }
216
+ this._uEdgeColor = program.getLocation("edgeColor");
217
+ this._aPosition = program.getAttribute("position");
218
+ this._uClippable = program.getLocation("clippable");
219
+ this._uGammaFactor = program.getLocation("gammaFactor");
220
+ this._uOffset = program.getLocation("offset");
221
+
222
+ if (scene.logarithmicDepthBufferEnabled ) {
223
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
224
+ }
225
+
226
+ this._lastMaterialId = null;
227
+ this._lastVertexBufsId = null;
228
+ this._lastGeometryId = null;
229
+ };
230
+
231
+ EmphasisEdgesRenderer.prototype._bindProgram = function (frameCtx) {
232
+
233
+ const program = this._program;
234
+ const scene = this._scene;
235
+ const gl = scene.canvas.gl;
236
+ const camera = scene.camera;
237
+ const project = camera.project;
238
+
239
+ program.bind();
240
+
241
+ frameCtx.useProgram++;
242
+
243
+ this._lastMaterialId = null;
244
+ this._lastVertexBufsId = null;
245
+ this._lastGeometryId = null;
246
+
247
+ gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
248
+
249
+ if (scene.logarithmicDepthBufferEnabled ) {
250
+ const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
251
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
252
+ }
253
+
254
+ if (this._uGammaFactor) {
255
+ gl.uniform1f(this._uGammaFactor, scene.gammaFactor);
256
+ }
257
+ };
258
+
259
+ export {EmphasisEdgesRenderer};
@@ -0,0 +1,160 @@
1
+
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ class EmphasisEdgesShaderSource {
7
+ constructor(mesh) {
8
+ this.vertex = buildVertex(mesh);
9
+ this.fragment = buildFragment(mesh);
10
+ }
11
+ }
12
+
13
+ function buildVertex(mesh) {
14
+ const scene = mesh.scene;
15
+ const sectionPlanesState = scene._sectionPlanesState;
16
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
17
+ const quantizedGeometry = !!mesh._geometry._state.compressGeometry;
18
+ const billboard = mesh._state.billboard;
19
+ const stationary = mesh._state.stationary;
20
+ const src = [];
21
+ src.push("#version 300 es");
22
+ src.push("// Edges drawing vertex shader");
23
+ src.push("in vec3 position;");
24
+ src.push("uniform mat4 modelMatrix;");
25
+ src.push("uniform mat4 viewMatrix;");
26
+ src.push("uniform mat4 projMatrix;");
27
+ src.push("uniform vec4 edgeColor;");
28
+ src.push("uniform vec3 offset;");
29
+ src.push("uniform vec3 scale;");
30
+ if (quantizedGeometry) {
31
+ src.push("uniform mat4 positionsDecodeMatrix;");
32
+ }
33
+ if (scene.logarithmicDepthBufferEnabled) {
34
+ src.push("uniform float logDepthBufFC;");
35
+ src.push("out float vFragDepth;");
36
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
37
+ src.push(" return (m[2][3] == - 1.0);");
38
+ src.push("}");
39
+ src.push("out float isPerspective;");
40
+ }
41
+ if (clipping) {
42
+ src.push("out vec4 vWorldPosition;");
43
+ }
44
+ src.push("out vec4 vColor;");
45
+ if (billboard === "spherical" || billboard === "cylindrical") {
46
+ src.push("void billboard(inout mat4 mat) {");
47
+ src.push(" mat[0][0] = scale[0];");
48
+ src.push(" mat[0][1] = 0.0;");
49
+ src.push(" mat[0][2] = 0.0;");
50
+ if (billboard === "spherical") {
51
+ src.push(" mat[1][0] = 0.0;");
52
+ src.push(" mat[1][1] = scale[1];");
53
+ src.push(" mat[1][2] = 0.0;");
54
+ }
55
+ src.push(" mat[2][0] = 0.0;");
56
+ src.push(" mat[2][1] = 0.0;");
57
+ src.push(" mat[2][2] =1.0;");
58
+ src.push("}");
59
+ }
60
+ src.push("void main(void) {");
61
+ src.push("vec4 localPosition = vec4(position, 1.0); ");
62
+ src.push("vec4 worldPosition;");
63
+ if (quantizedGeometry) {
64
+ src.push("localPosition = positionsDecodeMatrix * localPosition;");
65
+ }
66
+ src.push("mat4 viewMatrix2 = viewMatrix;");
67
+ src.push("mat4 modelMatrix2 = modelMatrix;");
68
+ if (stationary) {
69
+ src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
70
+ }
71
+ if (billboard === "spherical" || billboard === "cylindrical") {
72
+ src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
73
+ src.push("billboard(modelMatrix2);");
74
+ src.push("billboard(viewMatrix2);");
75
+ src.push("billboard(modelViewMatrix);");
76
+ src.push("worldPosition = modelMatrix2 * localPosition;");
77
+ src.push("worldPosition.xyz = worldPosition.xyz + offset;");
78
+ src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
79
+ } else {
80
+ src.push("worldPosition = modelMatrix2 * localPosition;");
81
+ src.push("worldPosition.xyz = worldPosition.xyz + offset;");
82
+ src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
83
+ }
84
+ src.push("vColor = edgeColor;");
85
+ if (clipping) {
86
+ src.push("vWorldPosition = worldPosition;");
87
+ }
88
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
89
+ if (scene.logarithmicDepthBufferEnabled) {
90
+ src.push("vFragDepth = 1.0 + clipPos.w;");
91
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
92
+ }
93
+ src.push("gl_Position = clipPos;");
94
+ src.push("}");
95
+ return src;
96
+ }
97
+
98
+ function buildFragment(mesh) {
99
+
100
+ const scene = mesh.scene;
101
+ const sectionPlanesState = mesh.scene._sectionPlanesState;
102
+ const gammaOutput = mesh.scene.gammaOutput;
103
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
104
+ const src = [];
105
+ src.push("#version 300 es");
106
+ src.push("// Edges drawing fragment shader");
107
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
108
+ src.push("precision highp float;");
109
+ src.push("precision highp int;");
110
+ src.push("#else");
111
+ src.push("precision mediump float;");
112
+ src.push("precision mediump int;");
113
+ src.push("#endif");
114
+ if (scene.logarithmicDepthBufferEnabled) {
115
+ src.push("in float isPerspective;");
116
+ src.push("uniform float logDepthBufFC;");
117
+ src.push("in float vFragDepth;");
118
+ }
119
+ if (gammaOutput) {
120
+ src.push("uniform float gammaFactor;");
121
+ src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
122
+ src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
123
+ src.push("}");
124
+ }
125
+ if (clipping) {
126
+ src.push("in vec4 vWorldPosition;");
127
+ src.push("uniform bool clippable;");
128
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
129
+ src.push("uniform bool sectionPlaneActive" + i + ";");
130
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
131
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
132
+ }
133
+ }
134
+ src.push("in vec4 vColor;");
135
+ src.push("out vec4 outColor;");
136
+ src.push("void main(void) {");
137
+ if (clipping) {
138
+ src.push("if (clippable) {");
139
+ src.push(" float dist = 0.0;");
140
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
141
+ src.push("if (sectionPlaneActive" + i + ") {");
142
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
143
+ src.push("}");
144
+ }
145
+ src.push(" if (dist > 0.0) { discard; }");
146
+ src.push("}");
147
+ }
148
+ if (scene.logarithmicDepthBufferEnabled) {
149
+ src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
150
+ }
151
+ if (gammaOutput) {
152
+ src.push("outColor = linearToGamma(vColor, gammaFactor);");
153
+ } else {
154
+ src.push("outColor = vColor;");
155
+ }
156
+ src.push("}");
157
+ return src;
158
+ }
159
+
160
+ export {EmphasisEdgesShaderSource};