@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

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Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,148 @@
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+ import {VBOInstancingLinesRenderer} from "./VBOInstancingLinesRenderer.js";
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+
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+ /**
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+ * @private
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+ */
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+ export class VBOInstancingLinesColorRenderer extends VBOInstancingLinesRenderer {
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+
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+ drawLayer(frameCtx, layer, renderPass) {
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+ super.drawLayer(frameCtx, layer, renderPass, {incrementDrawState: true});
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+ }
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+
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+ _buildVertexShader() {
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+ const scene = this._scene;
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+ const sectionPlanesState = scene._sectionPlanesState;
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+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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+ const src = [];
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+ src.push('#version 300 es');
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+ src.push("// Lines instancing color vertex shader");
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+ src.push("uniform int renderPass;");
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+
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+ src.push("in vec3 position;");
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+ src.push("in vec4 color;");
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+ src.push("in float flags;");
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+
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+ if (scene.entityOffsetsEnabled) {
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+ src.push("in vec3 offset;");
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+ }
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+
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+ src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
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+ src.push("in vec4 modelMatrixCol1;");
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+ src.push("in vec4 modelMatrixCol2;");
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+
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+ this._addMatricesUniformBlockLines(src);
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+
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+ if (scene.logarithmicDepthBufferEnabled) {
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+ src.push("uniform float logDepthBufFC;");
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+ src.push("out float vFragDepth;");
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+ }
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+
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+ src.push("uniform vec4 lightAmbient;");
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+
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+ if (clipping) {
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+ src.push("out vec4 vWorldPosition;");
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+ src.push("out float vFlags;");
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+ }
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+ src.push("out vec4 vColor;");
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+
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+ src.push("void main(void) {");
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+
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+ // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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+ // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
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+
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+ src.push(`int colorFlag = int(flags) & 0xF;`);
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+ src.push(`if (colorFlag != renderPass) {`);
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+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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+
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+ src.push("} else {");
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+
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+ src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
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+ src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
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+ if (scene.entityOffsetsEnabled) {
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+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
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+ }
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+
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+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
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+
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+ src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");
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+
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+ if (clipping) {
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+ src.push("vWorldPosition = worldPosition;");
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+ src.push("vFlags = flags;");
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+ }
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+ src.push("vec4 clipPos = projMatrix * viewPosition;");
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+ if (scene.logarithmicDepthBufferEnabled) {
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+ src.push("vFragDepth = 1.0 + clipPos.w;");
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+ }
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+ src.push("gl_Position = clipPos;");
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+ src.push("}");
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+ src.push("}");
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+ return src;
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+ }
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+
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+ _buildFragmentShader() {
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+ const scene = this._scene;
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+ const sectionPlanesState = scene._sectionPlanesState;
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+ let i;
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+ let len;
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+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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+ const src = [];
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+ src.push('#version 300 es');
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+ src.push("// Lines instancing color fragment shader");
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+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
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+ src.push("precision highp float;");
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+ src.push("precision highp int;");
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+ src.push("#else");
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+ src.push("precision mediump float;");
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+ src.push("precision mediump int;");
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+ src.push("#endif");
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+ if (scene.logarithmicDepthBufferEnabled) {
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+ src.push("uniform float logDepthBufFC;");
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+ src.push("in float vFragDepth;");
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+ }
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+ if (clipping) {
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+ src.push("in vec4 vWorldPosition;");
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+ src.push("in float vFlags;");
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+ for (i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
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+ src.push("uniform bool sectionPlaneActive" + i + ";");
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+ src.push("uniform vec3 sectionPlanePos" + i + ";");
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+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
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+ }
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+ }
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+ src.push("in vec4 vColor;");
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+ src.push("out vec4 outColor;");
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+ src.push("void main(void) {");
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+ if (clipping) {
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+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
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+ src.push(" if (clippable) {");
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+ src.push(" float dist = 0.0;");
119
+ for (i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
120
+ src.push("if (sectionPlaneActive" + i + ") {");
121
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
122
+ src.push("}");
123
+ }
124
+ src.push("if (dist > 0.0) { discard; }");
125
+ src.push("}");
126
+ }
127
+
128
+ // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
129
+ // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
130
+
131
+ if (this._withSAO) {
132
+ src.push(" float viewportWidth = uSAOParams[0];");
133
+ src.push(" float viewportHeight = uSAOParams[1];");
134
+ src.push(" float blendCutoff = uSAOParams[2];");
135
+ src.push(" float blendFactor = uSAOParams[3];");
136
+ src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
137
+ src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;");
138
+ src.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);");
139
+ } else {
140
+ src.push(" outColor = vColor;");
141
+ }
142
+ if (scene.logarithmicDepthBufferEnabled) {
143
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
144
+ }
145
+ src.push("}");
146
+ return src;
147
+ }
148
+ }
@@ -0,0 +1,26 @@
1
+ import {VBORenderer} from "./../../../VBORenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ export class VBOInstancingLinesRenderer extends VBORenderer {
7
+ constructor(scene, withSAO) {
8
+ super(scene, withSAO, {instancing: true});
9
+ }
10
+
11
+ _draw(drawCfg) {
12
+ const {gl} = this._scene.canvas;
13
+
14
+ const {
15
+ state,
16
+ frameCtx,
17
+ incrementDrawState,
18
+ } = drawCfg;
19
+
20
+ gl.drawElementsInstanced(gl.LINES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0, state.numInstances);
21
+
22
+ if (incrementDrawState) {
23
+ frameCtx.drawElements++;
24
+ }
25
+ }
26
+ }
@@ -0,0 +1,139 @@
1
+ import {VBOInstancingLinesColorRenderer} from "./VBOInstancingLinesColorRenderer.js";
2
+ import {VBOInstancingLinesSilhouetteRenderer} from "./VBOInstancingLinesSilhouetteRenderer.js";
3
+ import {VBOInstancingLinesSnapInitRenderer} from "./VBOInstancingLinesSnapInitRenderer.js";
4
+ import {VBOInstancingLinesSnapRenderer} from "./VBOInstancingLinesSnapRenderer.js";
5
+
6
+ /**
7
+ * @private
8
+ */
9
+ class VBOInstancingLinesRenderers {
10
+
11
+ constructor(scene) {
12
+ this._scene = scene;
13
+ }
14
+
15
+ _compile() {
16
+ if (this._colorRenderer && (!this._colorRenderer.getValid())) {
17
+ this._colorRenderer.destroy();
18
+ this._colorRenderer = null;
19
+ }
20
+ if (this._silhouetteRenderer && (!this._silhouetteRenderer.getValid())) {
21
+ this._silhouetteRenderer.destroy();
22
+ this._silhouetteRenderer = null;
23
+ }
24
+ if (this._snapInitRenderer && (!this._snapInitRenderer.getValid())) {
25
+ this._snapInitRenderer.destroy();
26
+ this._snapInitRenderer = null;
27
+ }
28
+ if (this._snapRenderer && (!this._snapRenderer.getValid())) {
29
+ this._snapRenderer.destroy();
30
+ this._snapRenderer = null;
31
+ }
32
+ }
33
+
34
+ eagerCreateRenders() {
35
+
36
+ // Pre-initialize renderers that would otherwise be lazy-initialised
37
+ // on user interaction, such as picking or emphasis, so that there is no delay
38
+ // when user first begins interacting with the viewer.
39
+
40
+ if (!this._snapInitRenderer) {
41
+ this._snapInitRenderer = new VBOInstancingLinesSnapInitRenderer(this._scene, false);
42
+ }
43
+ if (!this._snapRenderer) {
44
+ this._snapRenderer = new VBOInstancingLinesSnapRenderer(this._scene);
45
+ }
46
+ }
47
+
48
+ get colorRenderer() {
49
+ if (!this._colorRenderer) {
50
+ this._colorRenderer = new VBOInstancingLinesColorRenderer(this._scene);
51
+ }
52
+ return this._colorRenderer;
53
+ }
54
+
55
+ get silhouetteRenderer() {
56
+ if (!this._silhouetteRenderer) {
57
+ this._silhouetteRenderer = new VBOInstancingLinesSilhouetteRenderer(this._scene);
58
+ }
59
+ return this._silhouetteRenderer;
60
+ }
61
+
62
+ get snapInitRenderer() {
63
+ if (!this._snapInitRenderer) {
64
+ this._snapInitRenderer = new VBOInstancingLinesSnapInitRenderer(this._scene, false);
65
+ }
66
+ return this._snapInitRenderer;
67
+ }
68
+
69
+ get snapRenderer() {
70
+ if (!this._snapRenderer) {
71
+ this._snapRenderer = new VBOInstancingLinesSnapRenderer(this._scene);
72
+ }
73
+ return this._snapRenderer;
74
+ }
75
+
76
+
77
+ _destroy() {
78
+ if (this._colorRenderer) {
79
+ this._colorRenderer.destroy();
80
+ }
81
+ if (this._silhouetteRenderer) {
82
+ this._silhouetteRenderer.destroy();
83
+ }
84
+ if (this._snapInitRenderer) {
85
+ this._snapInitRenderer.destroy();
86
+ }
87
+ if (this._snapRenderer) {
88
+ this._snapRenderer.destroy();
89
+ }
90
+ }
91
+ }
92
+
93
+ const cachedRenderers = {};
94
+
95
+ /**
96
+ * @private
97
+ */
98
+ export function getRenderers(scene) {
99
+ const sceneId = scene.id;
100
+ let instancingRenderers = cachedRenderers[sceneId];
101
+ if (!instancingRenderers) {
102
+ instancingRenderers = new VBOInstancingLinesRenderers(scene);
103
+ cachedRenderers[sceneId] = instancingRenderers;
104
+ instancingRenderers._compile();
105
+ scene.on("compile", () => {
106
+ instancingRenderers._compile();
107
+ });
108
+ scene.on("destroyed", () => {
109
+ delete cachedRenderers[sceneId];
110
+ instancingRenderers._destroy();
111
+ });
112
+ }
113
+ return instancingRenderers;
114
+ }
115
+
116
+ /*
117
+
118
+ function getSnapInstancingRenderers(scene) {
119
+ const sceneId = scene.id;
120
+ let instancingRenderers = cachedRenderers[sceneId];
121
+ if (!instancingRenderers) {
122
+ instancingRenderers = new VBOInstancingLineSnapRenderers(scene);
123
+ cachedRenderers[sceneId] = instancingRenderers;
124
+ instancingRenderers._compile();
125
+ instancingRenderers.eagerCreateRenders();
126
+ scene.on("compile", () => {
127
+ instancingRenderers._compile();
128
+ instancingRenderers.eagerCreateRenders();
129
+ });
130
+ scene.on("destroyed", () => {
131
+ delete cachedRenderers[sceneId];
132
+ instancingRenderers._destroy();
133
+ });
134
+ }
135
+ return instancingRenderers;
136
+ }
137
+
138
+ */
139
+
@@ -0,0 +1,127 @@
1
+ import {VBOInstancingLinesRenderer} from "./VBOInstancingLinesRenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ export class VBOInstancingLinesSilhouetteRenderer extends VBOInstancingLinesRenderer {
7
+
8
+ drawLayer(frameCtx, instancingLayer, renderPass) {
9
+ super.drawLayer(frameCtx, instancingLayer, renderPass, { colorUniform: true });
10
+ }
11
+
12
+ _buildVertexShader() {
13
+ const scene = this._scene;
14
+ const sectionPlanesState = scene._sectionPlanesState;
15
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
16
+ const src = [];
17
+ src.push('#version 300 es');
18
+ src.push("// Lines instancing silhouette vertex shader");
19
+ src.push("uniform int renderPass;");
20
+
21
+ src.push("in vec3 position;");
22
+ if (scene.entityOffsetsEnabled) {
23
+ src.push("in vec3 offset;");
24
+ }
25
+ src.push("in float flags;");
26
+
27
+ src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
28
+ src.push("in vec4 modelMatrixCol1;");
29
+ src.push("in vec4 modelMatrixCol2;");
30
+
31
+ this._addMatricesUniformBlockLines(src);
32
+
33
+ if (scene.logarithmicDepthBufferEnabled) {
34
+ src.push("uniform float logDepthBufFC;");
35
+ src.push("out float vFragDepth;");
36
+ }
37
+
38
+ src.push("uniform vec4 color;");
39
+
40
+ if (clipping) {
41
+ src.push("out vec4 vWorldPosition;");
42
+ src.push("out float vFlags;");
43
+ }
44
+
45
+ src.push("void main(void) {");
46
+
47
+ // silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
48
+ // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
49
+
50
+ src.push(`int silhouetteFlag = int(flags) >> 4 & 0xF;`);
51
+ src.push(`if (silhouetteFlag != renderPass) {`);
52
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
53
+
54
+ src.push("} else {");
55
+
56
+ src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
57
+ src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
58
+ if (scene.entityOffsetsEnabled) {
59
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
60
+ }
61
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
62
+
63
+ if (clipping) {
64
+ src.push("vWorldPosition = worldPosition;");
65
+ src.push("vFlags = flags;");
66
+ }
67
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
68
+ if (scene.logarithmicDepthBufferEnabled) {
69
+ src.push("vFragDepth = 1.0 + clipPos.w;");
70
+ }
71
+ src.push("gl_Position = clipPos;");
72
+ src.push("}");
73
+ src.push("}");
74
+ return src;
75
+ }
76
+
77
+ _buildFragmentShader() {
78
+ const scene = this._scene;
79
+ const sectionPlanesState = scene._sectionPlanesState;
80
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
81
+ const src = [];
82
+ src.push('#version 300 es');
83
+ src.push("// Lines instancing silhouette fragment shader");
84
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
85
+ src.push("precision highp float;");
86
+ src.push("precision highp int;");
87
+ src.push("#else");
88
+ src.push("precision mediump float;");
89
+ src.push("precision mediump int;");
90
+ src.push("#endif");
91
+ if (scene.logarithmicDepthBufferEnabled) {
92
+ src.push("uniform float logDepthBufFC;");
93
+ src.push("in float vFragDepth;");
94
+ }
95
+ if (clipping) {
96
+ src.push("in vec4 vWorldPosition;");
97
+ src.push("in float vFlags;");
98
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
99
+ src.push("uniform bool sectionPlaneActive" + i + ";");
100
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
101
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
102
+ }
103
+ }
104
+ src.push("uniform vec4 color;");
105
+ src.push("out vec4 outColor;");
106
+ src.push("void main(void) {");
107
+ if (clipping) {
108
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
109
+ src.push(" if (clippable) {");
110
+ src.push(" float dist = 0.0;");
111
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
112
+ src.push("if (sectionPlaneActive" + i + ") {");
113
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
114
+ src.push("}");
115
+ }
116
+ src.push("if (dist > 0.0) { discard; }");
117
+ src.push("}");
118
+ }
119
+ if (scene.logarithmicDepthBufferEnabled) {
120
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
121
+ }
122
+ src.push("outColor = color;");
123
+ src.push("}");
124
+ return src;
125
+ }
126
+ }
127
+