@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,312 @@
1
+ import {VBORenderer} from "../../../VBORenderer.js";
2
+ import {createRTCViewMat} from "../../../../../math/rtcCoords.js";
3
+ import {math} from "../../../../../math/math.js";
4
+
5
+ const tempVec3a = math.vec3();
6
+ const tempVec3b = math.vec3();
7
+ const tempVec3c = math.vec3();
8
+ const tempVec3d = math.vec3();
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+ const tempMat4a = math.mat4();
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+
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+ const SNAPPING_LOG_DEPTH_BUF_ENABLED = true; // Improves occlusion accuracy at distance
12
+
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+ /**
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+ * @private
15
+ */
16
+ export class TrianglesSnapRenderer extends VBORenderer{
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+ _getHash() {
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+ return this._scene._sectionPlanesState.getHash() + (this._scene.pointsMaterial.hash);
19
+ }
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+
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+ drawLayer(frameCtx, batchingLayer, renderPass) {
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+
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+ if (!this._program) {
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+ this._allocate();
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+ if (this.errors) {
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+ return;
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+ }
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+ }
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+
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+ if (frameCtx.lastProgramId !== this._program.id) {
31
+ frameCtx.lastProgramId = this._program.id;
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+ this._bindProgram();
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+ }
34
+
35
+ const model = batchingLayer.model;
36
+ const scene = model.scene;
37
+ const camera = scene.camera;
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+ const gl = scene.canvas.gl;
39
+ const state = batchingLayer._state;
40
+ const origin = batchingLayer._state.origin;
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+ const {position, rotationMatrix} = model;
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+ const aabb = batchingLayer.aabb; // Per-layer AABB for best RTC accuracy
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+ const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
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+
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+ if (this._vaoCache.has(batchingLayer)) {
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+ gl.bindVertexArray(this._vaoCache.get(batchingLayer));
47
+ } else {
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+ this._vaoCache.set(batchingLayer, this._makeVAO(state))
49
+ }
50
+
51
+ const coordinateScaler = tempVec3a;
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+ coordinateScaler[0] = math.safeInv(aabb[3] - aabb[0]) * math.MAX_INT;
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+ coordinateScaler[1] = math.safeInv(aabb[4] - aabb[1]) * math.MAX_INT;
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+ coordinateScaler[2] = math.safeInv(aabb[5] - aabb[2]) * math.MAX_INT;
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+
56
+ frameCtx.snapPickCoordinateScale[0] = math.safeInv(coordinateScaler[0]);
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+ frameCtx.snapPickCoordinateScale[1] = math.safeInv(coordinateScaler[1]);
58
+ frameCtx.snapPickCoordinateScale[2] = math.safeInv(coordinateScaler[2]);
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+
60
+ let rtcViewMatrix;
61
+ let rtcCameraEye;
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+
63
+ if (origin || position[0] !== 0 || position[1] !== 0 || position[2] !== 0) {
64
+ const rtcOrigin = tempVec3b;
65
+ if (origin) {
66
+ const rotatedOrigin = tempVec3c;
67
+ math.transformPoint3(rotationMatrix, origin, rotatedOrigin);
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+ rtcOrigin[0] = rotatedOrigin[0];
69
+ rtcOrigin[1] = rotatedOrigin[1];
70
+ rtcOrigin[2] = rotatedOrigin[2];
71
+ } else {
72
+ rtcOrigin[0] = 0;
73
+ rtcOrigin[1] = 0;
74
+ rtcOrigin[2] = 0;
75
+ }
76
+ rtcOrigin[0] += position[0];
77
+ rtcOrigin[1] += position[1];
78
+ rtcOrigin[2] += position[2];
79
+ rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
80
+ rtcCameraEye = tempVec3d;
81
+ rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0];
82
+ rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1];
83
+ rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2];
84
+ frameCtx.snapPickOrigin[0] = rtcOrigin[0];
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+ frameCtx.snapPickOrigin[1] = rtcOrigin[1];
86
+ frameCtx.snapPickOrigin[2] = rtcOrigin[2];
87
+ } else {
88
+ rtcViewMatrix = viewMatrix;
89
+ rtcCameraEye = camera.eye;
90
+ frameCtx.snapPickOrigin[0] = 0;
91
+ frameCtx.snapPickOrigin[1] = 0;
92
+ frameCtx.snapPickOrigin[2] = 0;
93
+ }
94
+
95
+ gl.uniform3fv(this._uCameraEyeRtc, rtcCameraEye);
96
+ gl.uniform2fv(this.uVectorA, frameCtx.snapVectorA);
97
+ gl.uniform2fv(this.uInverseVectorAB, frameCtx.snapInvVectorAB);
98
+ gl.uniform1i(this._uLayerNumber, frameCtx.snapPickLayerNumber);
99
+ gl.uniform3fv(this._uCoordinateScaler, coordinateScaler);
100
+ gl.uniform1i(this._uRenderPass, renderPass);
101
+ gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
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+
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+ let offset = 0;
104
+ const mat4Size = 4 * 4;
105
+
106
+ this._matricesUniformBlockBufferData.set(rotationMatrix, 0);
107
+ this._matricesUniformBlockBufferData.set(rtcViewMatrix, offset += mat4Size);
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+ this._matricesUniformBlockBufferData.set(camera.projMatrix, offset += mat4Size);
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+ this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix, offset += mat4Size);
110
+
111
+ gl.bindBuffer(gl.UNIFORM_BUFFER, this._matricesUniformBlockBuffer);
112
+ gl.bufferData(gl.UNIFORM_BUFFER, this._matricesUniformBlockBufferData, gl.DYNAMIC_DRAW);
113
+
114
+ gl.bindBufferBase(
115
+ gl.UNIFORM_BUFFER,
116
+ this._matricesUniformBlockBufferBindingPoint,
117
+ this._matricesUniformBlockBuffer);
118
+
119
+ if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
120
+ const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2); // TODO: Far from pick project matrix?
121
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
122
+ }
123
+
124
+ this.setSectionPlanesStateUniforms(batchingLayer);
125
+
126
+ //=============================================================
127
+ // TODO: Use drawElements count and offset to draw only one entity
128
+ //=============================================================
129
+
130
+ if (frameCtx.snapMode === "edge") {
131
+ if (state.edgeIndicesBuf) {
132
+ state.edgeIndicesBuf.bind();
133
+ gl.drawElements(gl.LINES, state.edgeIndicesBuf.numItems, state.edgeIndicesBuf.itemType, 0);
134
+ state.edgeIndicesBuf.unbind(); // needed?
135
+ }
136
+ } else {
137
+ gl.drawArrays(gl.POINTS, 0, state.positionsBuf.numItems);
138
+ }
139
+
140
+ gl.bindVertexArray(null);
141
+ }
142
+
143
+ _allocate() {
144
+ super._allocate();
145
+
146
+ const program = this._program;
147
+
148
+ if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
149
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
150
+ }
151
+
152
+ this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
153
+ this.uVectorA = program.getLocation("snapVectorA");
154
+ this.uInverseVectorAB = program.getLocation("snapInvVectorAB");
155
+ this._uLayerNumber = program.getLocation("layerNumber");
156
+ this._uCoordinateScaler = program.getLocation("coordinateScaler");
157
+ }
158
+
159
+ _bindProgram() {
160
+ this._program.bind();
161
+ }
162
+
163
+ _buildVertexShader() {
164
+ const scene = this._scene;
165
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
166
+ const pointsMaterial = scene.pointsMaterial._state;
167
+ const src = [];
168
+ src.push ('#version 300 es');
169
+ src.push("// SnapBatchingDepthRenderer vertex shader");
170
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
171
+ src.push("precision highp float;");
172
+ src.push("precision highp int;");
173
+ src.push("precision highp usampler2D;");
174
+ src.push("precision highp isampler2D;");
175
+ src.push("precision highp sampler2D;");
176
+ src.push("#else");
177
+ src.push("precision mediump float;");
178
+ src.push("precision mediump int;");
179
+ src.push("precision mediump usampler2D;");
180
+ src.push("precision mediump isampler2D;");
181
+ src.push("precision mediump sampler2D;");
182
+ src.push("#endif");
183
+ src.push("uniform int renderPass;");
184
+ src.push("in vec3 position;");
185
+ if (scene.entityOffsetsEnabled) {
186
+ src.push("in vec3 offset;");
187
+ }
188
+ src.push("in float flags;");
189
+ src.push("uniform bool pickInvisible;");
190
+
191
+ this._addMatricesUniformBlockLines(src);
192
+
193
+ src.push("uniform vec3 uCameraEyeRtc;");
194
+ src.push("uniform vec2 snapVectorA;");
195
+ src.push("uniform vec2 snapInvVectorAB;");
196
+ if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
197
+ src.push("uniform float logDepthBufFC;");
198
+ src.push("out float vFragDepth;");
199
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
200
+ src.push(" return (m[2][3] == - 1.0);");
201
+ src.push("}");
202
+ src.push("out float isPerspective;");
203
+ }
204
+ src.push("vec2 remapClipPos(vec2 clipPos) {");
205
+ src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");
206
+ src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");
207
+ src.push(" return vec2(x, y);")
208
+ src.push("}");
209
+ if (clipping) {
210
+ src.push("out vec4 vWorldPosition;");
211
+ src.push("out float vFlags;");
212
+ }
213
+ src.push("out highp vec3 relativeToOriginPosition;");
214
+ src.push("void main(void) {");
215
+
216
+ // pickFlag = NOT_RENDERED | PICK
217
+ // renderPass = PICK
218
+
219
+ src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
220
+ src.push(`if (pickFlag != renderPass) {`);
221
+ src.push(" gl_Position = vec4(2.0, 0.0, 0.0, 0.0);"); // Cull vertex
222
+ src.push(" } else {");
223
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
224
+ if (scene.entityOffsetsEnabled) {
225
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
226
+ }
227
+ src.push("relativeToOriginPosition = worldPosition.xyz;")
228
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
229
+ if (clipping) {
230
+ src.push(" vWorldPosition = worldPosition;");
231
+ src.push(" vFlags = flags;");
232
+ }
233
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
234
+ src.push("float tmp = clipPos.w;")
235
+ src.push("clipPos.xyzw /= tmp;")
236
+ src.push("clipPos.xy = remapClipPos(clipPos.xy);");
237
+ src.push("clipPos.xyzw *= tmp;");
238
+ if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
239
+ src.push("vFragDepth = 1.0 + clipPos.w;");
240
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
241
+ }
242
+ src.push("gl_Position = clipPos;");
243
+ src.push("gl_PointSize = 1.0;"); // Windows needs this?
244
+ src.push(" }");
245
+ src.push("}");
246
+ return src;
247
+ }
248
+
249
+ _buildFragmentShader() {
250
+ const scene = this._scene;
251
+ const sectionPlanesState = scene._sectionPlanesState;
252
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
253
+ const src = [];
254
+ src.push ('#version 300 es');
255
+ src.push("// SnapBatchingDepthRenderer fragment shader");
256
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
257
+ src.push("precision highp float;");
258
+ src.push("precision highp int;");
259
+ src.push("#else");
260
+ src.push("precision mediump float;");
261
+ src.push("precision mediump int;");
262
+ src.push("#endif");
263
+ if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
264
+ src.push("in float isPerspective;");
265
+ src.push("uniform float logDepthBufFC;");
266
+ src.push("in float vFragDepth;");
267
+ }
268
+ src.push("uniform int layerNumber;");
269
+ src.push("uniform vec3 coordinateScaler;");
270
+ if (clipping) {
271
+ src.push("in vec4 vWorldPosition;");
272
+ src.push("in float vFlags;");
273
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
274
+ src.push("uniform bool sectionPlaneActive" + i + ";");
275
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
276
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
277
+ }
278
+ }
279
+ src.push("in highp vec3 relativeToOriginPosition;");
280
+ src.push("out highp ivec4 outCoords;");
281
+ src.push("void main(void) {");
282
+ if (clipping) {
283
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
284
+ src.push(" if (clippable) {");
285
+ src.push(" float dist = 0.0;");
286
+ for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
287
+ src.push(" if (sectionPlaneActive" + i + ") {");
288
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
289
+ src.push(" }");
290
+ }
291
+ src.push(" if (dist > 0.0) { discard; }");
292
+ src.push(" }");
293
+ }
294
+ if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
295
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
296
+ }
297
+ src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);")
298
+ src.push("}");
299
+ return src;
300
+ }
301
+
302
+ webglContextRestored() {
303
+ this._program = null;
304
+ }
305
+
306
+ destroy() {
307
+ if (this._program) {
308
+ this._program.destroy();
309
+ }
310
+ this._program = null;
311
+ }
312
+ }