@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +44618 -13007
- package/dist/xeokit-sdk.es.js +44617 -13008
- package/dist/xeokit-sdk.es5.js +3488 -1387
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/plugins/lib/html/MenuEvent.js +2 -2
- package/src/viewer/Viewer.js +103 -55
- package/src/viewer/scene/canvas/Canvas.js +43 -3
- package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
- package/src/viewer/scene/lights/CubeTexture.js +13 -0
- package/src/viewer/scene/lights/DirLight.js +1 -2
- package/src/viewer/scene/lights/PointLight.js +1 -2
- package/src/viewer/scene/materials/Texture.js +9 -0
- package/src/viewer/scene/math/rtcCoords.js +38 -1
- package/src/viewer/scene/mesh/Mesh.js +212 -454
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
- package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
- package/src/viewer/scene/model/SceneModel.js +861 -245
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
- package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
- package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
- package/src/viewer/scene/model/vbo/float16.js +760 -0
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
- package/src/viewer/scene/scene/Scene.js +38 -21
- package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
- package/src/viewer/scene/webgl/Attribute.js +23 -0
- package/src/viewer/scene/webgl/FrameContext.js +86 -14
- package/src/viewer/scene/webgl/Program.js +181 -0
- package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
- package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
- package/src/viewer/scene/webgl/Renderer.js +843 -880
- package/src/viewer/scene/webgl/Sampler.js +18 -0
- package/src/viewer/scene/webgl/Shader.js +49 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
- package/src/viewer/utils/os.js +9 -0
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
- package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
- package/src/viewer/scene/model/layer/Layer.js +0 -786
- package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
- package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
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import {Program} from "../../../../webgl/Program.js";
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import {math} from "../../../../math/math.js";
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import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js";
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const tempVec3a = math.vec3();
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const tempVec3b = math.vec3();
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const tempVec3c = math.vec3();
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const tempVec3d = math.vec3();
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const tempVec4a = math.vec4();
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const tempMat4a = math.mat4();
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/**
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* @private
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*/
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export class DTXTrianglesPickNormalsFlatRenderer {
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constructor(scene, withSAO) {
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this._scene = scene;
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this._withSAO = withSAO;
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this._hash = this._getHash();
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this._allocate();
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}
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getValid() {
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return this._hash === this._getHash();
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};
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_getHash() {
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const scene = this._scene;
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return [scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
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}
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drawLayer(frameCtx, dataTextureLayer, renderPass) {
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const scene = this._scene;
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const camera = scene.camera;
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const model = dataTextureLayer.model;
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const gl = scene.canvas.gl;
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const state = dataTextureLayer._state;
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const textureState = state.textureState;
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const origin = dataTextureLayer._state.origin;
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const {position, rotationMatrix} = model;
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if (!this._program) {
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this._allocate();
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if (this.errors) {
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return;
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}
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}
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if (frameCtx.lastProgramId !== this._program.id) {
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frameCtx.lastProgramId = this._program.id;
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this._bindProgram(frameCtx, state);
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}
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const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
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const projMatrix = frameCtx.pickProjMatrix || camera.projMatrix;
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const eye = frameCtx.pickOrigin || camera.eye;
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const far = frameCtx.pickProjMatrix ? frameCtx.pickZFar : camera.project.far;
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textureState.bindCommonTextures(
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this._program,
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this.uTexturePerObjectPositionsDecodeMatrix,
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this._uTexturePerVertexIdCoordinates,
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this.uTexturePerObjectColorsAndFlags,
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this._uTexturePerObjectMatrix
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);
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let rtcViewMatrix;
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let rtcCameraEye;
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const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
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const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
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if (gotOrigin || gotPosition) {
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const rtcOrigin = tempVec3a;
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if (gotOrigin) {
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const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3b);
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rtcOrigin[0] = rotatedOrigin[0];
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rtcOrigin[1] = rotatedOrigin[1];
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rtcOrigin[2] = rotatedOrigin[2];
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} else {
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rtcOrigin[0] = 0;
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rtcOrigin[1] = 0;
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rtcOrigin[2] = 0;
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}
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rtcOrigin[0] += position[0];
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rtcOrigin[1] += position[1];
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rtcOrigin[2] += position[2];
|
|
91
|
+
rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
|
|
92
|
+
rtcCameraEye = tempVec3c;
|
|
93
|
+
rtcCameraEye[0] = eye[0] - rtcOrigin[0];
|
|
94
|
+
rtcCameraEye[1] = eye[1] - rtcOrigin[1];
|
|
95
|
+
rtcCameraEye[2] = eye[2] - rtcOrigin[2];
|
|
96
|
+
} else {
|
|
97
|
+
rtcViewMatrix = viewMatrix;
|
|
98
|
+
rtcCameraEye = eye;
|
|
99
|
+
}
|
|
100
|
+
gl.uniform2fv(this._uPickClipPos, frameCtx.pickClipPos);
|
|
101
|
+
gl.uniform2f(this._uDrawingBufferSize, gl.drawingBufferWidth, gl.drawingBufferHeight);
|
|
102
|
+
gl.uniformMatrix4fv(this._uSceneModelMatrix, false, rotationMatrix);
|
|
103
|
+
gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
|
|
104
|
+
gl.uniformMatrix4fv(this._uProjMatrix, false, projMatrix);
|
|
105
|
+
gl.uniform3fv(this._uCameraEyeRtc, rtcCameraEye);
|
|
106
|
+
gl.uniform1i(this._uRenderPass, renderPass);
|
|
107
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
108
|
+
const logDepthBufFC = 2.0 / (Math.log(far + 1.0) / Math.LN2);
|
|
109
|
+
gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
|
|
110
|
+
}
|
|
111
|
+
const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
|
|
112
|
+
const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
|
|
113
|
+
if (numAllocatedSectionPlanes > 0) {
|
|
114
|
+
const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
|
|
115
|
+
const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
|
|
116
|
+
const renderFlags = model.renderFlags;
|
|
117
|
+
for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
|
|
118
|
+
const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
|
|
119
|
+
if (sectionPlaneUniforms) {
|
|
120
|
+
if (sectionPlaneIndex < numSectionPlanes) {
|
|
121
|
+
const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
|
|
122
|
+
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
123
|
+
if (active) {
|
|
124
|
+
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
125
|
+
if (origin) {
|
|
126
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
|
|
127
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
128
|
+
} else {
|
|
129
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
130
|
+
}
|
|
131
|
+
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
132
|
+
}
|
|
133
|
+
} else {
|
|
134
|
+
gl.uniform1i(sectionPlaneUniforms.active, 0);
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
if (state.numIndices8Bits > 0) {
|
|
141
|
+
textureState.bindTriangleIndicesTextures(
|
|
142
|
+
this._program,
|
|
143
|
+
this._uTexturePerPolygonIdPortionIds,
|
|
144
|
+
this._uTexturePerPolygonIdIndices,
|
|
145
|
+
8 // 8 bits indices
|
|
146
|
+
);
|
|
147
|
+
gl.drawArrays(gl.TRIANGLES, 0, state.numIndices8Bits);
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
if (state.numIndices16Bits > 0) {
|
|
151
|
+
textureState.bindTriangleIndicesTextures(
|
|
152
|
+
this._program,
|
|
153
|
+
this._uTexturePerPolygonIdPortionIds,
|
|
154
|
+
this._uTexturePerPolygonIdIndices,
|
|
155
|
+
16 // 16 bits indices
|
|
156
|
+
);
|
|
157
|
+
gl.drawArrays(gl.TRIANGLES, 0, state.numIndices16Bits);
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
if (state.numIndices32Bits > 0) {
|
|
161
|
+
textureState.bindTriangleIndicesTextures(
|
|
162
|
+
this._program,
|
|
163
|
+
this._uTexturePerPolygonIdPortionIds,
|
|
164
|
+
this._uTexturePerPolygonIdIndices,
|
|
165
|
+
32 // 32 bits indices
|
|
166
|
+
);
|
|
167
|
+
gl.drawArrays(gl.TRIANGLES, 0, state.numIndices32Bits);
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
frameCtx.drawElements++;
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
_allocate() {
|
|
174
|
+
const scene = this._scene;
|
|
175
|
+
const gl = scene.canvas.gl;
|
|
176
|
+
this._program = new Program(gl, this._buildShader());
|
|
177
|
+
if (this._program.errors) {
|
|
178
|
+
this.errors = this._program.errors;
|
|
179
|
+
return;
|
|
180
|
+
}
|
|
181
|
+
const program = this._program;
|
|
182
|
+
this._uRenderPass = program.getLocation("renderPass");
|
|
183
|
+
this._uPickInvisible = program.getLocation("pickInvisible");
|
|
184
|
+
this._uPickClipPos = program.getLocation("pickClipPos");
|
|
185
|
+
this._uDrawingBufferSize = program.getLocation("drawingBufferSize");
|
|
186
|
+
this._uSceneModelMatrix = program.getLocation("sceneModelMatrix");
|
|
187
|
+
this._uViewMatrix = program.getLocation("viewMatrix");
|
|
188
|
+
this._uProjMatrix = program.getLocation("projMatrix");
|
|
189
|
+
this._uSectionPlanes = [];
|
|
190
|
+
for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
191
|
+
this._uSectionPlanes.push({
|
|
192
|
+
active: program.getLocation("sectionPlaneActive" + i),
|
|
193
|
+
pos: program.getLocation("sectionPlanePos" + i),
|
|
194
|
+
dir: program.getLocation("sectionPlaneDir" + i)
|
|
195
|
+
});
|
|
196
|
+
}
|
|
197
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
198
|
+
this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
|
|
199
|
+
}
|
|
200
|
+
this.uTexturePerObjectPositionsDecodeMatrix = "uObjectPerObjectPositionsDecodeMatrix";
|
|
201
|
+
this.uTexturePerObjectColorsAndFlags = "uObjectPerObjectColorsAndFlags";
|
|
202
|
+
this._uTexturePerVertexIdCoordinates = "uTexturePerVertexIdCoordinates";
|
|
203
|
+
this._uTexturePerPolygonIdNormals = "uTexturePerPolygonIdNormals";
|
|
204
|
+
this._uTexturePerPolygonIdIndices = "uTexturePerPolygonIdIndices";
|
|
205
|
+
this._uTexturePerPolygonIdPortionIds = "uTexturePerPolygonIdPortionIds";
|
|
206
|
+
this._uTexturePerObjectMatrix = "uTexturePerObjectMatrix";
|
|
207
|
+
this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
_bindProgram(frameCtx) {
|
|
211
|
+
const scene = this._scene;
|
|
212
|
+
const gl = scene.canvas.gl;
|
|
213
|
+
const program = this._program;
|
|
214
|
+
const project = scene.camera.project;
|
|
215
|
+
program.bind();
|
|
216
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
217
|
+
const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
|
|
218
|
+
gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
_buildShader() {
|
|
223
|
+
return {
|
|
224
|
+
vertex: this._buildVertexShader(),
|
|
225
|
+
fragment: this._buildFragmentShader()
|
|
226
|
+
};
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
_buildVertexShader() {
|
|
230
|
+
const scene = this._scene;
|
|
231
|
+
const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
232
|
+
let light;
|
|
233
|
+
const src = [];
|
|
234
|
+
src.push("#version 300 es");
|
|
235
|
+
src.push("// trianglesDatatextureNormalsRenderer vertex shader");
|
|
236
|
+
|
|
237
|
+
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
238
|
+
src.push("precision highp float;");
|
|
239
|
+
src.push("precision highp int;");
|
|
240
|
+
src.push("precision highp usampler2D;");
|
|
241
|
+
src.push("precision highp isampler2D;");
|
|
242
|
+
src.push("precision highp sampler2D;");
|
|
243
|
+
src.push("#else");
|
|
244
|
+
src.push("precision mediump float;");
|
|
245
|
+
src.push("precision mediump int;");
|
|
246
|
+
src.push("precision mediump usampler2D;");
|
|
247
|
+
src.push("precision mediump isampler2D;");
|
|
248
|
+
src.push("precision mediump sampler2D;");
|
|
249
|
+
src.push("#endif");
|
|
250
|
+
|
|
251
|
+
src.push("uniform int renderPass;");
|
|
252
|
+
|
|
253
|
+
if (scene.entityOffsetsEnabled) {
|
|
254
|
+
src.push("in vec3 offset;");
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
src.push("uniform mat4 sceneModelMatrix;");
|
|
258
|
+
src.push("uniform mat4 viewMatrix;");
|
|
259
|
+
src.push("uniform mat4 projMatrix;");
|
|
260
|
+
|
|
261
|
+
src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");
|
|
262
|
+
src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");
|
|
263
|
+
src.push("uniform highp sampler2D uTexturePerObjectMatrix;");
|
|
264
|
+
src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");
|
|
265
|
+
src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");
|
|
266
|
+
src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");
|
|
267
|
+
src.push("uniform vec3 uCameraEyeRtc;");
|
|
268
|
+
|
|
269
|
+
src.push("vec3 positions[3];")
|
|
270
|
+
|
|
271
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
272
|
+
src.push("uniform float logDepthBufFC;");
|
|
273
|
+
src.push("out float vFragDepth;");
|
|
274
|
+
src.push("out float isPerspective;");
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
src.push("uniform vec2 pickClipPos;");
|
|
278
|
+
src.push("uniform vec2 drawingBufferSize;");
|
|
279
|
+
|
|
280
|
+
src.push("vec4 remapClipPos(vec4 clipPos) {");
|
|
281
|
+
src.push(" clipPos.xy /= clipPos.w;")
|
|
282
|
+
src.push(` clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;`);
|
|
283
|
+
src.push(" clipPos.xy *= clipPos.w;")
|
|
284
|
+
src.push(" return clipPos;")
|
|
285
|
+
src.push("}");
|
|
286
|
+
|
|
287
|
+
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
288
|
+
src.push(" return (m[2][3] == - 1.0);");
|
|
289
|
+
src.push("}");
|
|
290
|
+
|
|
291
|
+
src.push("out vec4 vWorldPosition;");
|
|
292
|
+
|
|
293
|
+
if (clipping) {
|
|
294
|
+
src.push("flat out uint vFlags2;");
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
src.push("void main(void) {");
|
|
298
|
+
|
|
299
|
+
// constants
|
|
300
|
+
src.push("int polygonIndex = gl_VertexID / 3;")
|
|
301
|
+
|
|
302
|
+
// get packed object-id
|
|
303
|
+
src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;")
|
|
304
|
+
src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;")
|
|
305
|
+
|
|
306
|
+
src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");
|
|
307
|
+
src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
|
|
308
|
+
|
|
309
|
+
// get flags & flags2
|
|
310
|
+
src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
|
|
311
|
+
src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);"); // pickFlag = NOT_RENDERED | PICK
|
|
312
|
+
|
|
313
|
+
// renderPass = PICK
|
|
314
|
+
src.push(`if (int(flags.w) != renderPass) {`);
|
|
315
|
+
src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
|
|
316
|
+
src.push(" return;"); // Cull vertex
|
|
317
|
+
src.push("} else {");
|
|
318
|
+
|
|
319
|
+
// get vertex base
|
|
320
|
+
src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");
|
|
321
|
+
src.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));");
|
|
322
|
+
src.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;");
|
|
323
|
+
src.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;")
|
|
324
|
+
src.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;")
|
|
325
|
+
src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));");
|
|
326
|
+
src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;")
|
|
327
|
+
src.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;")
|
|
328
|
+
src.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;")
|
|
329
|
+
|
|
330
|
+
src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
|
|
331
|
+
|
|
332
|
+
src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
|
|
333
|
+
|
|
334
|
+
src.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;");
|
|
335
|
+
// get position
|
|
336
|
+
src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));")
|
|
337
|
+
src.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));")
|
|
338
|
+
src.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));")
|
|
339
|
+
|
|
340
|
+
// get color
|
|
341
|
+
src.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");
|
|
342
|
+
|
|
343
|
+
src.push(`if (color.a == 0u) {`);
|
|
344
|
+
src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
|
|
345
|
+
src.push(" return;");
|
|
346
|
+
src.push("};");
|
|
347
|
+
|
|
348
|
+
// get normal
|
|
349
|
+
|
|
350
|
+
src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");
|
|
351
|
+
|
|
352
|
+
src.push("vec3 position;");
|
|
353
|
+
src.push("position = positions[gl_VertexID % 3];");
|
|
354
|
+
|
|
355
|
+
src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");
|
|
356
|
+
|
|
357
|
+
// when the geometry is not solid, if needed, flip the triangle winding
|
|
358
|
+
src.push("if (solid != 1u) {");
|
|
359
|
+
src.push("if (isPerspectiveMatrix(projMatrix)) {");
|
|
360
|
+
src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;")
|
|
361
|
+
// src.push("vColor = vec4(vec3(1, -1, 0)*dot(normalize(position.xyz - uCameraEyeRtcInQuantizedSpace), normal), 1);")
|
|
362
|
+
src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");
|
|
363
|
+
src.push("position = positions[2 - (gl_VertexID % 3)];");
|
|
364
|
+
src.push("viewNormal = -viewNormal;");
|
|
365
|
+
src.push("}");
|
|
366
|
+
src.push("} else {");
|
|
367
|
+
src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");
|
|
368
|
+
src.push("if (viewNormal.z < 0.0) {");
|
|
369
|
+
src.push("position = positions[2 - (gl_VertexID % 3)];");
|
|
370
|
+
src.push("}");
|
|
371
|
+
src.push("}");
|
|
372
|
+
src.push("}");
|
|
373
|
+
|
|
374
|
+
src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");
|
|
375
|
+
|
|
376
|
+
src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
377
|
+
|
|
378
|
+
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
379
|
+
|
|
380
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
381
|
+
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
382
|
+
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
383
|
+
}
|
|
384
|
+
|
|
385
|
+
src.push("vWorldPosition = worldPosition;");
|
|
386
|
+
|
|
387
|
+
if (clipping) {
|
|
388
|
+
src.push("vFlags2 = flags2.r;");
|
|
389
|
+
}
|
|
390
|
+
src.push("gl_Position = remapClipPos(clipPos);");
|
|
391
|
+
src.push("}");
|
|
392
|
+
src.push("}");
|
|
393
|
+
return src;
|
|
394
|
+
}
|
|
395
|
+
|
|
396
|
+
_buildFragmentShader() {
|
|
397
|
+
const scene = this._scene;
|
|
398
|
+
const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
399
|
+
const src = [];
|
|
400
|
+
src.push('#version 300 es');
|
|
401
|
+
src.push("// TrianglesDataTexturePickNormalsRenderer fragment shader");
|
|
402
|
+
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
403
|
+
src.push("precision highp float;");
|
|
404
|
+
src.push("precision highp int;");
|
|
405
|
+
src.push("#else");
|
|
406
|
+
src.push("precision mediump float;");
|
|
407
|
+
src.push("precision mediump int;");
|
|
408
|
+
src.push("#endif");
|
|
409
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
410
|
+
src.push("in float isPerspective;");
|
|
411
|
+
src.push("uniform float logDepthBufFC;");
|
|
412
|
+
src.push("in float vFragDepth;");
|
|
413
|
+
}
|
|
414
|
+
src.push("in vec4 vWorldPosition;");
|
|
415
|
+
if (clipping) {
|
|
416
|
+
src.push("flat in uint vFlags2;");
|
|
417
|
+
for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
418
|
+
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
419
|
+
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
420
|
+
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
421
|
+
}
|
|
422
|
+
}
|
|
423
|
+
src.push("out highp ivec4 outNormal;");
|
|
424
|
+
src.push("void main(void) {");
|
|
425
|
+
if (clipping) {
|
|
426
|
+
src.push(" bool clippable = vFlags2 > 0u;");
|
|
427
|
+
src.push(" if (clippable) {");
|
|
428
|
+
src.push(" float dist = 0.0;");
|
|
429
|
+
for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
430
|
+
src.push("if (sectionPlaneActive" + i + ") {");
|
|
431
|
+
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
432
|
+
src.push("}");
|
|
433
|
+
}
|
|
434
|
+
src.push(" if (dist > 0.0) { ");
|
|
435
|
+
src.push(" discard;")
|
|
436
|
+
src.push(" }");
|
|
437
|
+
src.push("}");
|
|
438
|
+
}
|
|
439
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
440
|
+
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
441
|
+
}
|
|
442
|
+
src.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );");
|
|
443
|
+
src.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );");
|
|
444
|
+
src.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");
|
|
445
|
+
src.push(` outNormal = ivec4(worldNormal * float(${math.MAX_INT}), 1.0);`);
|
|
446
|
+
src.push("}");
|
|
447
|
+
return src;
|
|
448
|
+
}
|
|
449
|
+
|
|
450
|
+
webglContextRestored() {
|
|
451
|
+
this._program = null;
|
|
452
|
+
}
|
|
453
|
+
|
|
454
|
+
destroy() {
|
|
455
|
+
if (this._program) {
|
|
456
|
+
this._program.destroy();
|
|
457
|
+
}
|
|
458
|
+
this._program = null;
|
|
459
|
+
}
|
|
460
|
+
}
|